11/12/2020 9:18:28 AM Check System Logs For Rogue Intelligence (1.0928s) 11/12/2020 9:18:28 AM Game Version: 2.630 11/12/2020 9:18:28 AM Eject Trash Into Hyperspace (0.3319s) 11/12/2020 9:18:28 AM Check For Extra Modules (0.1320s) 11/12/2020 9:18:29 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/12/2020 9:18:29 AM Bring Cloaking Systems Online (0.1979s) 11/12/2020 9:18:29 AM Recalculate Speed Of Light (0.0760s) 11/12/2020 9:18:29 AM Optimize Comfort On Command Decks (0.0470s) 11/12/2020 9:18:29 AM Generating Framerates (0.0280s) 11/12/2020 9:18:29 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2020 9:18:29 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/12/2020 9:18:29 AM Check Nearby Stellar Masses (0.5499s) 11/12/2020 9:18:29 AM Remembering Alamo (0.0974s) 11/12/2020 9:18:30 AM Boot Audio Comms (0.0330s) 11/12/2020 9:18:30 AM Establish Individual Audio Links (0.0430s) 11/12/2020 9:18:30 AM Prepare Explosions and Crackles (0.1411s) 11/12/2020 9:18:30 AM No resolution change was required. 11/12/2020 9:18:30 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2020 9:18:30 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/12/2020 9:18:30 AM Refresh Optical Lensing (0.0440s) 11/12/2020 9:18:30 AM Revise Fundamental Physical Laws (0.4415s) 11/12/2020 9:18:30 AM Calculate Odds Of Success (0.1190s) 11/12/2020 9:18:40 AM Briefly Panic (9.2753s) 11/12/2020 9:18:40 AM Install Confidence Routines (0.3879s) 11/12/2020 9:18:40 AM Bring Commander Interface Online (0.2630s) 11/12/2020 9:18:40 AM Motivate All Crews (0.0920s) 11/12/2020 9:18:41 AM Locating Available Networks (0.3541s) 11/12/2020 9:18:41 AM Externalizing Patterns (0.0660s) 11/12/2020 9:18:41 AM Hooking Externals (0.0340s) 11/12/2020 9:18:41 AM Handlizing Hooks (0.0270s) 11/12/2020 9:18:41 AM Disengaging Constants (0.2112s) 11/12/2020 9:18:42 AM Late Axionic Computations (0.7131s) 11/12/2020 9:18:42 AM Sentinel Alertness Diagnostic (0.0260s) 11/12/2020 9:18:42 AM Connecting to Fleet Command (0.0280s) 11/12/2020 9:18:42 AM Thinking Of Advice (0.0220s) 11/12/2020 9:18:42 AM Degaussing Advice (0.1589s) 11/12/2020 9:18:42 AM Reading Alien Diaries (0.0980s) 11/12/2020 9:18:42 AM Naming All Known Planets (0.0260s) 11/12/2020 9:18:42 AM Remembering Speeds (0.0270s) 11/12/2020 9:18:42 AM Prioritizing Targets (0.0250s) 11/12/2020 9:18:42 AM Rebooting Sensor Arrays (0.0180s) 11/12/2020 9:18:42 AM Unloading Prismatic Grid (0.0320s) 11/12/2020 9:18:42 AM Thinking Of Objectives (0.0150s) 11/12/2020 9:18:43 AM Inhibiting Visual Scans (0.3243s) 11/12/2020 9:18:43 AM Synthesizing Vocals (0.0310s) 11/12/2020 9:18:43 AM Investigating Map Signatures (0.0630s) 11/12/2020 9:18:43 AM Ventilating Scenarios (0.0280s) 11/12/2020 9:18:43 AM Decontaminating Targeting Systems (0.0250s) 11/12/2020 9:18:43 AM Ejecting Tactical Core (0.0230s) 11/12/2020 9:18:43 AM Calibrating Formations (0.0170s) 11/12/2020 9:18:43 AM Intercepting Galactic Maps (0.0390s) 11/12/2020 9:18:43 AM Discharging Colored Ions (0.0380s) 11/12/2020 9:18:43 AM Replicating Ion Colors (0.0330s) 11/12/2020 9:18:43 AM Faction Diagnostics (0.0740s) 11/12/2020 9:18:43 AM Buffering Hackers (0.0440s) 11/12/2020 9:18:43 AM Inverting Death (0.0620s) 11/12/2020 9:18:43 AM Linear Field Variance (0.0600s) 11/12/2020 9:18:43 AM Charging Marks (0.0470s) 11/12/2020 9:18:43 AM Guarding The Posts (0.0720s) 11/12/2020 9:18:43 AM Range Manifolds (0.1090s) 11/12/2020 9:18:43 AM Purging ROFs (0.0360s) 11/12/2020 9:18:43 AM Manipulating Speeds (0.0280s) 11/12/2020 9:18:43 AM Detecting Projectiles (0.0160s) 11/12/2020 9:18:43 AM Grouping Flow Fields (0.0280s) 11/12/2020 9:18:43 AM Modulating Flow Field Groups (0.0590s) 11/12/2020 9:18:44 AM Designing Fleets (0.1370s) 11/12/2020 9:18:44 AM Thinking Of Technologies (0.0570s) 11/12/2020 9:18:44 AM Categorizing Starboard Sensors (0.0360s) 11/12/2020 9:18:44 AM Injecting Galactic Variables (0.0390s) 11/12/2020 9:18:44 AM Weepinig Over Starfields (0.1020s) 11/12/2020 9:18:48 AM Pinpointing Distant Planets (3.9386s) 11/12/2020 9:18:48 AM Categorizing All Planets (0.0170s) 11/12/2020 9:18:48 AM Organizing Commands (0.0430s) 11/12/2020 9:18:48 AM Calculating Firing Cones (0.0174s) 11/12/2020 9:18:50 AM Holding Ship Parts For Comfort (1.7134s) 11/12/2020 9:18:50 AM Re-Aligning Objectives (0.0854s) 11/12/2020 9:18:50 AM Sterilizing Test Chamber (0.1701s) 11/12/2020 9:19:24 AM Dreaming Of Quantum Computers (34.5609s) 11/12/2020 9:19:25 AM Issuing Orders (0.1495s) 11/12/2020 9:19:25 AM Augmenting Infusers (0.0170s) 11/12/2020 9:19:25 AM Infusing (0.1080s) 11/12/2020 9:19:25 AM Post-Proton Surge (0.0140s) 11/12/2020 9:19:25 AM Stimulate Modulation (0.0420s) 11/12/2020 9:19:25 AM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/12/2020 9:19:25 AM Load Surrogates (0.4421s) 11/12/2020 9:19:26 AM Final Checks (0.6110s) 11/12/2020 9:19:26 AM Load Historical Documents (0.0180s) 11/12/2020 9:19:26 AM 59.8 seconds total load time. Boot up FleetOS (0.9s) Check System Logs For Rogue Intelligence (1.1s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.5s) Revise Fundamental Physical Laws (0.4s) Briefly Panic (9.3s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Locating Available Networks (0.4s) Late Axionic Computations (0.7s) Inhibiting Visual Scans (0.3s) Pinpointing Distant Planets (3.9s) Holding Ship Parts For Comfort (1.7s) Dreaming Of Quantum Computers (34.6s) Load Surrogates (0.4s) Final Checks (0.6s) 11/12/2020 9:19:26 AM Hello Steam user 'Paradox Song' 11/12/2020 9:22:48 AM No resolution change was required. 11/12/2020 9:22:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2020 9:22:48 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/12/2020 9:22:50 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 9:22:50 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:22:50 AM Clear out factions that should not be in UI based on savegame: 11 Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 9:22:50 AM loading as template 11/12/2020 9:22:50 AM Added the faction AIReserves. 11/12/2020 9:22:50 AM Added the faction AntiAIZombie. 11/12/2020 9:22:50 AM Added the faction AntiEveryoneZombie. 11/12/2020 9:22:50 AM Added the faction AntiPlayerZombie. 11/12/2020 9:22:50 AM Added the faction CPALogic. 11/12/2020 9:22:50 AM Added the faction EnragedMacrophage. 11/12/2020 9:22:50 AM Added the faction Mercenary. 11/12/2020 9:22:50 AM Added the faction TamedMacrophage. 11/12/2020 9:22:50 AM Finish load save in 590.6ms 11/12/2020 9:22:51 AM Start Generate Partial Map with Honeycomb and seed 1980198003 and planet count 100 and 34 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 9:22:51 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:22:51 AM Fixed 3400 missing planet factions. 11/12/2020 9:22:51 AM Generate Partial Map Complete 142ms 11/12/2020 9:22:58 AM New2: Swat HQ 11/12/2020 9:33:56 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/12/2020 9:33:56 AM Boot up FleetOS (0.6828s) 11/12/2020 9:33:56 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000 graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 11/12/2020 9:33:56 AM Check System Logs For Rogue Intelligence (0.3435s) 11/12/2020 9:33:56 AM Game Version: 2.630 11/12/2020 9:33:56 AM Eject Trash Into Hyperspace (0.1390s) 11/12/2020 9:33:56 AM Check For Extra Modules (0.0540s) 11/12/2020 9:33:56 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/12/2020 9:33:57 AM Bring Cloaking Systems Online (0.1400s) 11/12/2020 9:33:57 AM Recalculate Speed Of Light (0.0720s) 11/12/2020 9:33:57 AM Optimize Comfort On Command Decks (0.0490s) 11/12/2020 9:33:57 AM Generating Framerates (0.0370s) 11/12/2020 9:33:57 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2020 9:33:57 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 11/12/2020 9:33:57 AM Check Nearby Stellar Masses (0.1470s) 11/12/2020 9:33:57 AM Remembering Alamo (0.0450s) 11/12/2020 9:33:57 AM Boot Audio Comms (0.0380s) 11/12/2020 9:33:57 AM Establish Individual Audio Links (0.0429s) 11/12/2020 9:33:57 AM Prepare Explosions and Crackles (0.0750s) 11/12/2020 9:33:57 AM No resolution change was required. 11/12/2020 9:33:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2020 9:33:57 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/12/2020 9:33:57 AM Refresh Optical Lensing (0.0610s) 11/12/2020 9:33:57 AM Revise Fundamental Physical Laws (0.2846s) 11/12/2020 9:33:58 AM Calculate Odds Of Success (0.1510s) 11/12/2020 9:34:03 AM Briefly Panic (5.2197s) 11/12/2020 9:34:03 AM Install Confidence Routines (0.3679s) 11/12/2020 9:34:03 AM Bring Commander Interface Online (0.2029s) 11/12/2020 9:34:03 AM Motivate All Crews (0.0840s) 11/12/2020 9:34:03 AM Locating Available Networks (0.0570s) 11/12/2020 9:34:04 AM Externalizing Patterns (0.3909s) 11/12/2020 9:34:04 AM Hooking Externals (0.0420s) 11/12/2020 9:34:04 AM Handlizing Hooks (0.0270s) 11/12/2020 9:34:04 AM Disengaging Constants (0.1740s) 11/12/2020 9:34:04 AM Late Axionic Computations (0.3842s) 11/12/2020 9:34:04 AM Sentinel Alertness Diagnostic (0.0240s) 11/12/2020 9:34:05 AM Connecting to Fleet Command (0.0210s) 11/12/2020 9:34:05 AM Thinking Of Advice (0.0220s) 11/12/2020 9:34:05 AM Degaussing Advice (0.1420s) 11/12/2020 9:34:05 AM Reading Alien Diaries (0.1070s) 11/12/2020 9:34:05 AM Naming All Known Planets (0.0260s) 11/12/2020 9:34:05 AM Remembering Speeds (0.0260s) 11/12/2020 9:34:05 AM Prioritizing Targets (0.0260s) 11/12/2020 9:34:05 AM Rebooting Sensor Arrays (0.0180s) 11/12/2020 9:34:05 AM Unloading Prismatic Grid (0.0320s) 11/12/2020 9:34:05 AM Thinking Of Objectives (0.0150s) 11/12/2020 9:34:05 AM Inhibiting Visual Scans (0.0400s) 11/12/2020 9:34:05 AM Synthesizing Vocals (0.0310s) 11/12/2020 9:34:05 AM Investigating Map Signatures (0.0650s) 11/12/2020 9:34:05 AM Ventilating Scenarios (0.0260s) 11/12/2020 9:34:05 AM Decontaminating Targeting Systems (0.0250s) 11/12/2020 9:34:05 AM Ejecting Tactical Core (0.0240s) 11/12/2020 9:34:05 AM Calibrating Formations (0.0160s) 11/12/2020 9:34:05 AM Intercepting Galactic Maps (0.0311s) 11/12/2020 9:34:05 AM Discharging Colored Ions (0.0470s) 11/12/2020 9:34:05 AM Replicating Ion Colors (0.0240s) 11/12/2020 9:34:05 AM Faction Diagnostics (0.0780s) 11/12/2020 9:34:05 AM Buffering Hackers (0.0810s) 11/12/2020 9:34:05 AM Inverting Death (0.0450s) 11/12/2020 9:34:06 AM Linear Field Variance (0.0550s) 11/12/2020 9:34:06 AM Charging Marks (0.0280s) 11/12/2020 9:34:06 AM Guarding The Posts (0.1300s) 11/12/2020 9:34:06 AM Range Manifolds (0.0230s) 11/12/2020 9:34:06 AM Purging ROFs (0.0310s) 11/12/2020 9:34:06 AM Manipulating Speeds (0.0280s) 11/12/2020 9:34:06 AM Detecting Projectiles (0.0180s) 11/12/2020 9:34:06 AM Grouping Flow Fields (0.0250s) 11/12/2020 9:34:06 AM Modulating Flow Field Groups (0.0600s) 11/12/2020 9:34:06 AM Designing Fleets (0.1959s) 11/12/2020 9:34:06 AM Thinking Of Technologies (0.0640s) 11/12/2020 9:34:06 AM Categorizing Starboard Sensors (0.0610s) 11/12/2020 9:34:06 AM Injecting Galactic Variables (0.0630s) 11/12/2020 9:34:06 AM Ignoring Starfields (0.1350s) 11/12/2020 9:34:10 AM Fondly Remembering Distant Planets (3.8766s) 11/12/2020 9:34:10 AM Categorizing All Planets (0.0440s) 11/12/2020 9:34:10 AM Organizing Commands (0.0990s) 11/12/2020 9:34:10 AM Calculating Firing Cones (0.0160s) 11/12/2020 9:34:12 AM Demoting Insubordinate Ship Parts (1.4075s) 11/12/2020 9:34:12 AM Re-Aligning Objectives (0.0890s) 11/12/2020 9:34:12 AM Sterilizing Test Chamber (0.1050s) 11/12/2020 9:34:22 AM Harmonizing Prisms (9.7212s) 11/12/2020 9:34:22 AM Issuing Orders (0.0500s) 11/12/2020 9:34:22 AM Augmenting Infusers (0.0180s) 11/12/2020 9:34:22 AM Infusing (0.1040s) 11/12/2020 9:34:22 AM Post-Proton Surge (0.0140s) 11/12/2020 9:34:22 AM Stimulate Modulation (0.0460s) 11/12/2020 9:34:22 AM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/12/2020 9:34:22 AM Load Surrogates (0.3489s) 11/12/2020 9:34:23 AM Final Checks (0.5808s) 11/12/2020 9:34:23 AM Load Historical Documents (0.0170s) 11/12/2020 9:34:23 AM 27.8 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (5.2s) Install Confidence Routines (0.4s) Externalizing Patterns (0.4s) Late Axionic Computations (0.4s) Fondly Remembering Distant Planets (3.9s) Demoting Insubordinate Ship Parts (1.4s) Harmonizing Prisms (9.7s) Load Surrogates (0.3s) Final Checks (0.6s) 11/12/2020 9:34:23 AM Hello Steam user 'Paradox Song' 11/12/2020 9:36:44 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 9:36:44 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:36:44 AM Clear out factions that should not be in UI based on savegame: 11 Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 9:36:44 AM loading as template 11/12/2020 9:36:44 AM Added the faction AIReserves. 11/12/2020 9:36:44 AM Added the faction AntiAIZombie. 11/12/2020 9:36:44 AM Added the faction AntiEveryoneZombie. 11/12/2020 9:36:44 AM Added the faction AntiPlayerZombie. 11/12/2020 9:36:44 AM Added the faction CPALogic. 11/12/2020 9:36:44 AM Added the faction EnragedMacrophage. 11/12/2020 9:36:44 AM Added the faction Mercenary. 11/12/2020 9:36:44 AM Added the faction TamedMacrophage. 11/12/2020 9:36:45 AM Finish load save in 546.8ms 11/12/2020 9:36:45 AM Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 9:36:45 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:36:45 AM Fixed 3500 missing planet factions. 11/12/2020 9:36:45 AM Generate Partial Map Complete 213ms 11/12/2020 9:37:10 AM Start Generate Partial Map with Honeycomb and seed 235254209 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:37:10 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:37:10 AM Fixed 3500 missing planet factions. 11/12/2020 9:37:10 AM Generate Partial Map Complete 50ms 11/12/2020 9:38:01 AM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 11/12/2020 9:38:04 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:07 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:10 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:13 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:44 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 9:38:44 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:38:44 AM Clear out factions that should not be in UI based on savegame: 12 Civilian Industry Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 9:38:44 AM loading as template 11/12/2020 9:38:44 AM Added the faction AIReserves. 11/12/2020 9:38:44 AM Added the faction AntiAIZombie. 11/12/2020 9:38:44 AM Added the faction AntiEveryoneZombie. 11/12/2020 9:38:44 AM Added the faction AntiPlayerZombie. 11/12/2020 9:38:44 AM Added the faction CPALogic. 11/12/2020 9:38:44 AM Added the faction EnragedMacrophage. 11/12/2020 9:38:44 AM Added the faction Mercenary. 11/12/2020 9:38:44 AM Added the faction TamedMacrophage. 11/12/2020 9:38:44 AM Finish load save in 192.2ms 11/12/2020 9:38:44 AM Start Generate Partial Map with Honeycomb and seed 1973462617 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 9:38:44 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:38:44 AM Fixed 3500 missing planet factions. 11/12/2020 9:38:44 AM Generate Partial Map Complete 61ms 11/12/2020 9:38:45 AM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 11/12/2020 9:38:48 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:51 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:54 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:38:57 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:00 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:01 AM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.Helper_MakeSureFactionIsSetUpForPlayer (System.Int32 j, System.Int32 i, Arcen.AIW2.Core.Faction faction, Arcen.Universal.PlayerAccount account, System.Boolean OverrideDefaultColors) [0x000b5] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.World_AIW2.AssignPlayersToFactionsAfterClearingAllPlayerFactionLinks (System.Boolean ComplainIfCannnotFindPlaceToPut, System.Boolean OverrideDefaultColors) [0x002ae] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.External.EndpointFunctions.SetDefaultsForLobby () [0x000e6] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.Window_SetupFooterControls+btnResetToDefaults.HandleClick_Subclass (MouseHandlingInput input) [0x00001] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <7bf95c103d194b5baa03bdab47af6cf5>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 11/12/2020 9:39:03 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:06 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:09 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:12 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:15 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:18 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:21 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:24 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:27 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:30 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:33 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:36 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:40 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:43 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:46 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:49 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:52 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:55 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:39:58 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:01 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:04 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:07 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:10 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:13 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:16 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:19 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:22 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:25 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:28 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:31 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:34 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:37 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:40 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:43 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:46 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:49 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:52 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:55 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:40:58 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:01 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:04 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:07 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:10 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:13 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:16 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:19 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:22 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:25 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:28 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:31 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:34 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:37 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:40 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:43 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:46 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:49 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:52 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:55 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:41:58 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:01 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:04 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:07 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:10 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:13 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:16 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:19 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:22 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:25 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:28 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:31 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:34 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:37 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:40 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:43 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:46 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:49 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:52 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:55 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:42:58 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:01 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:04 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:07 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:10 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:13 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:16 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:19 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:22 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:25 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:28 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:31 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:34 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:37 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:40 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:43 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:46 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:49 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:52 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:55 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:43:58 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:01 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:04 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:07 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:10 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:13 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:16 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:19 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:22 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:25 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:28 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:31 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:34 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:37 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:40 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:43 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:46 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:49 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:52 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:55 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:44:58 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:02 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:05 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:08 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:11 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:14 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:17 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:20 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:23 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:26 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:29 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:32 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:35 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:38 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:41 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:44 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:47 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:50 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:53 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:56 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:45:59 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:02 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:05 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:08 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:11 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:14 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:17 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:20 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:23 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:26 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:29 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:32 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:35 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:38 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:41 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:44 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:47 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:50 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:53 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:56 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:46:59 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:02 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:05 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:08 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:11 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:14 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:17 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:20 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:23 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:26 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:29 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:32 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:35 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:38 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:41 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:44 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:47 AM Unable to render visuals for 3.02s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:50 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:53 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:56 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:47:59 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:02 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:05 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:08 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:11 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:14 AM Unable to render visuals for 3.00s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:48:17 AM Unable to render visuals for 3.01s, because of: !WorkThreadStatedMapGenIsComplete 11/12/2020 9:49:10 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 11/12/2020 9:49:10 AM Boot up FleetOS (0.9774s) 11/12/2020 9:49:11 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: AMD Radeon HD 7900 Series graphicsDeviceID: 26522 graphicsDeviceVendor: ATI Technologies Inc. graphicsDeviceVendorID: 4098 graphicsDeviceVersion: OpenGL 4.5.14736 Core Profile Forward-Compatible/Debug Context 20.9.2 27.20.12031.1000 graphicsMemorySize: 3051 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3570K CPU @ 3.40GHz processorCount: 4 processorFrequency: 3400 systemMemorySize: 16314 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 11/12/2020 9:49:11 AM Check System Logs For Rogue Intelligence (0.2689s) 11/12/2020 9:49:11 AM Game Version: 2.630 11/12/2020 9:49:11 AM Eject Trash Into Hyperspace (0.1649s) 11/12/2020 9:49:11 AM Check For Extra Modules (0.0510s) 11/12/2020 9:49:11 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/12/2020 9:49:11 AM Bring Cloaking Systems Online (0.1280s) 11/12/2020 9:49:11 AM Recalculate Speed Of Light (0.0920s) 11/12/2020 9:49:11 AM Optimize Comfort On Command Decks (0.0590s) 11/12/2020 9:49:11 AM Generating Framerates (0.0320s) 11/12/2020 9:49:11 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/12/2020 9:49:11 AM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MacrophageHistiocytes (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Disabled) 11/12/2020 9:49:11 AM Check Nearby Stellar Masses (0.2169s) 11/12/2020 9:49:11 AM Remembering Alamo (0.0640s) 11/12/2020 9:49:11 AM Boot Audio Comms (0.0900s) 11/12/2020 9:49:12 AM Establish Individual Audio Links (0.0780s) 11/12/2020 9:49:12 AM Prepare Explosions and Crackles (0.0680s) 11/12/2020 9:49:12 AM No resolution change was required. 11/12/2020 9:49:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/12/2020 9:49:12 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 11/12/2020 9:49:12 AM Refresh Optical Lensing (0.0480s) 11/12/2020 9:49:12 AM Revise Fundamental Physical Laws (0.3019s) 11/12/2020 9:49:12 AM Calculate Odds Of Success (0.1370s) 11/12/2020 9:49:17 AM Briefly Panic (5.3376s) 11/12/2020 9:49:18 AM Install Confidence Routines (0.3739s) 11/12/2020 9:49:18 AM Bring Commander Interface Online (0.1940s) 11/12/2020 9:49:18 AM Motivate All Crews (0.0880s) 11/12/2020 9:49:18 AM Locating Available Networks (0.0510s) 11/12/2020 9:49:18 AM Externalizing Patterns (0.1010s) 11/12/2020 9:49:18 AM Hooking Externals (0.0340s) 11/12/2020 9:49:18 AM Handlizing Hooks (0.0180s) 11/12/2020 9:49:18 AM Disengaging Constants (0.1660s) 11/12/2020 9:49:19 AM Late Axionic Computations (0.3349s) 11/12/2020 9:49:19 AM Sentinel Alertness Diagnostic (0.0240s) 11/12/2020 9:49:19 AM Connecting to Fleet Command (0.0290s) 11/12/2020 9:49:19 AM Thinking Of Advice (0.0220s) 11/12/2020 9:49:19 AM Degaussing Advice (0.1500s) 11/12/2020 9:49:19 AM Reading Alien Diaries (0.1000s) 11/12/2020 9:49:19 AM Naming All Known Planets (0.0250s) 11/12/2020 9:49:19 AM Remembering Speeds (0.0260s) 11/12/2020 9:49:19 AM Prioritizing Targets (0.0260s) 11/12/2020 9:49:19 AM Rebooting Sensor Arrays (0.0180s) 11/12/2020 9:49:19 AM Unloading Prismatic Grid (0.0230s) 11/12/2020 9:49:19 AM Thinking Of Objectives (0.0150s) 11/12/2020 9:49:19 AM Inhibiting Visual Scans (0.0400s) 11/12/2020 9:49:19 AM Synthesizing Vocals (0.0320s) 11/12/2020 9:49:19 AM Investigating Map Signatures (0.0630s) 11/12/2020 9:49:19 AM Ventilating Scenarios (0.0280s) 11/12/2020 9:49:19 AM Decontaminating Targeting Systems (0.0250s) 11/12/2020 9:49:19 AM Ejecting Tactical Core (0.0240s) 11/12/2020 9:49:19 AM Calibrating Formations (0.0170s) 11/12/2020 9:49:19 AM Intercepting Galactic Maps (0.0380s) 11/12/2020 9:49:20 AM Discharging Colored Ions (0.0470s) 11/12/2020 9:49:20 AM Replicating Ion Colors (0.0320s) 11/12/2020 9:49:20 AM Faction Diagnostics (0.0850s) 11/12/2020 9:49:20 AM Buffering Hackers (0.0830s) 11/12/2020 9:49:20 AM Inverting Death (0.0460s) 11/12/2020 9:49:20 AM Linear Field Variance (0.0540s) 11/12/2020 9:49:20 AM Charging Marks (0.0280s) 11/12/2020 9:49:20 AM Guarding The Posts (0.1220s) 11/12/2020 9:49:20 AM Range Manifolds (0.0220s) 11/12/2020 9:49:20 AM Purging ROFs (0.0310s) 11/12/2020 9:49:20 AM Manipulating Speeds (0.0286s) 11/12/2020 9:49:20 AM Detecting Projectiles (0.0140s) 11/12/2020 9:49:20 AM Grouping Flow Fields (0.0370s) 11/12/2020 9:49:20 AM Modulating Flow Field Groups (0.0560s) 11/12/2020 9:49:20 AM Designing Fleets (0.1390s) 11/12/2020 9:49:20 AM Thinking Of Technologies (0.0750s) 11/12/2020 9:49:20 AM Categorizing Starboard Sensors (0.0430s) 11/12/2020 9:49:20 AM Injecting Galactic Variables (0.0430s) 11/12/2020 9:49:21 AM Brandishing Starfields (0.1240s) 11/12/2020 9:49:21 AM Ejecting Distant Planets (0.4379s) 11/12/2020 9:49:21 AM Categorizing All Planets (0.0220s) 11/12/2020 9:49:21 AM Organizing Commands (0.0270s) 11/12/2020 9:49:21 AM Calculating Firing Cones (0.0140s) 11/12/2020 9:49:22 AM Developing New Ship Parts (0.4099s) 11/12/2020 9:49:22 AM Re-Aligning Objectives (0.0290s) 11/12/2020 9:49:22 AM Sterilizing Test Chamber (0.0190s) 11/12/2020 9:49:31 AM Routing Emergency Power (9.3538s) 11/12/2020 9:49:31 AM Issuing Orders (0.0420s) 11/12/2020 9:49:31 AM Augmenting Infusers (0.0140s) 11/12/2020 9:49:31 AM Infusing (0.0940s) 11/12/2020 9:49:31 AM Post-Proton Surge (0.0150s) 11/12/2020 9:49:31 AM Stimulate Modulation (0.0450s) 11/12/2020 9:49:31 AM ArcenAssetBundleCache.InstantiatedObjects: 1058 11/12/2020 9:49:32 AM Load Surrogates (0.3821s) 11/12/2020 9:49:32 AM Final Checks (0.5349s) 11/12/2020 9:49:32 AM Load Historical Documents (0.0210s) 11/12/2020 9:49:32 AM 22.8 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.3s) Revise Fundamental Physical Laws (0.3s) Briefly Panic (5.3s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Ejecting Distant Planets (0.4s) Developing New Ship Parts (0.4s) Routing Emergency Power (9.4s) Load Surrogates (0.4s) Final Checks (0.5s) 11/12/2020 9:49:32 AM Hello Steam user 'Paradox Song' 11/12/2020 9:50:11 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 9:50:11 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:50:11 AM Clear out factions that should not be in UI based on savegame: 12 Civilian Industry Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 9:50:11 AM loading as template 11/12/2020 9:50:11 AM Added the faction AIReserves. 11/12/2020 9:50:11 AM Added the faction AntiAIZombie. 11/12/2020 9:50:11 AM Added the faction AntiEveryoneZombie. 11/12/2020 9:50:11 AM Added the faction AntiPlayerZombie. 11/12/2020 9:50:11 AM Added the faction CPALogic. 11/12/2020 9:50:11 AM Added the faction EnragedMacrophage. 11/12/2020 9:50:11 AM Added the faction Mercenary. 11/12/2020 9:50:11 AM Added the faction TamedMacrophage. 11/12/2020 9:50:12 AM Finish load save in 516.4ms 11/12/2020 9:50:12 AM Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 9:50:12 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:50:12 AM Fixed 3500 missing planet factions. 11/12/2020 9:50:12 AM Generate Partial Map Complete 144ms 11/12/2020 9:50:37 AM Start Generate Partial Map with Honeycomb and seed 506457389 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:50:37 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:50:37 AM Fixed 3500 missing planet factions. 11/12/2020 9:50:37 AM Generate Partial Map Complete 53ms 11/12/2020 9:51:35 AM Start Generate Partial Map with Honeycomb and seed 599927829 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:51:35 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:51:35 AM Fixed 3500 missing planet factions. 11/12/2020 9:51:35 AM Generate Partial Map Complete 75ms 11/12/2020 9:51:37 AM Start Generate Partial Map with Honeycomb and seed 236194379 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:51:37 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:51:37 AM Fixed 3500 missing planet factions. 11/12/2020 9:51:37 AM Generate Partial Map Complete 52ms 11/12/2020 9:51:51 AM Start Generate Partial Map with Honeycomb and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:51:51 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:51:51 AM Fixed 3500 missing planet factions. 11/12/2020 9:51:51 AM Generate Partial Map Complete 52ms 11/12/2020 9:51:57 AM Start Generate Partial Map with Concentric and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:51:57 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:51:57 AM Fixed 3500 missing planet factions. 11/12/2020 9:51:57 AM Generate Partial Map Complete 49ms 11/12/2020 9:52:03 AM Start Generate Partial Map with Octopus and seed 681823204 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:03 AM total central planets: 34 11/12/2020 9:52:03 AM created central planets: 34 11/12/2020 9:52:03 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:03 AM Trying to create a minimum spanning tree with 9 planets 11/12/2020 9:52:03 AM Trying to create a minimum spanning tree with 10 planets 11/12/2020 9:52:03 AM Trying to create a minimum spanning tree with 9 planets 11/12/2020 9:52:03 AM Trying to create a minimum spanning tree with 8 planets 11/12/2020 9:52:03 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:03 AM Fixed 3500 missing planet factions. 11/12/2020 9:52:03 AM Generate Partial Map Complete 575ms 11/12/2020 9:52:07 AM Start Generate Partial Map with Octopus and seed 242728335 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:07 AM total central planets: 36 11/12/2020 9:52:07 AM created central planets: 36 11/12/2020 9:52:07 AM Trying to create a minimum spanning tree with 8 planets 11/12/2020 9:52:07 AM Trying to create a minimum spanning tree with 8 planets 11/12/2020 9:52:07 AM Trying to create a minimum spanning tree with 6 planets 11/12/2020 9:52:07 AM Trying to create a minimum spanning tree with 9 planets 11/12/2020 9:52:07 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:07 AM Fixed 3500 missing planet factions. 11/12/2020 9:52:07 AM Generate Partial Map Complete 405ms 11/12/2020 9:52:09 AM Skipped an extra mapgen call that was substantially the same as one that was run 2.25 seconds ago. 11/12/2020 9:52:11 AM Skipped an extra mapgen call that was substantially the same as one that was run 3.81 seconds ago. 11/12/2020 9:52:12 AM Start Generate Partial Map with Octopus and seed 83903231 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:12 AM total central planets: 34 11/12/2020 9:52:12 AM created central planets: 34 11/12/2020 9:52:12 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:12 AM Trying to create a minimum spanning tree with 8 planets 11/12/2020 9:52:12 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:12 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:12 AM Fixed 3500 missing planet factions. 11/12/2020 9:52:12 AM Generate Partial Map Complete 408ms 11/12/2020 9:52:14 AM Start Generate Partial Map with Octopus and seed 108057906 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 4 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 3 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 3 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 3 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 6 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 2 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 4 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 2 planets 11/12/2020 9:52:14 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:14 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:14 AM Fixed 3500 missing planet factions. 11/12/2020 9:52:14 AM Generate Partial Map Complete 398ms 11/12/2020 9:52:16 AM Start Generate Partial Map with Octopus and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 30 planets 11/12/2020 9:52:16 AM total central planets: 30 11/12/2020 9:52:16 AM created central planets: 30 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 5 planets 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 5 planets 11/12/2020 9:52:16 AM Trying to create a minimum spanning tree with 7 planets 11/12/2020 9:52:17 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:17 AM Fixed 3500 missing planet factions. 11/12/2020 9:52:17 AM Generate Partial Map Complete 349ms 11/12/2020 9:52:33 AM Start Generate Partial Map with D18Swirl and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:52:33 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:52:33 AM Fixed 3465 missing planet factions. 11/12/2020 9:52:33 AM Generate Partial Map Complete 98ms 11/12/2020 9:53:03 AM Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:03 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:03 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:03 AM Generate Partial Map Complete 57ms 11/12/2020 9:53:11 AM Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:11 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:11 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:11 AM Generate Partial Map Complete 112ms 11/12/2020 9:53:21 AM Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:21 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:21 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:21 AM Generate Partial Map Complete 83ms 11/12/2020 9:53:34 AM Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:34 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:34 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:34 AM Generate Partial Map Complete 63ms 11/12/2020 9:53:42 AM Start Generate Partial Map with Wheel and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:42 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:42 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:42 AM Generate Partial Map Complete 89ms 11/12/2020 9:53:48 AM Start Generate Partial Map with Honeycomb and seed 17791217 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:48 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:48 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:48 AM Generate Partial Map Complete 53ms 11/12/2020 9:53:51 AM Start Generate Partial Map with Honeycomb and seed 71588531 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:53:51 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:53:51 AM Fixed 3500 missing planet factions. 11/12/2020 9:53:51 AM Generate Partial Map Complete 52ms 11/12/2020 9:54:10 AM Start Generate Partial Map with Honeycomb and seed 507224501 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:54:10 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:54:10 AM Fixed 3500 missing planet factions. 11/12/2020 9:54:10 AM Generate Partial Map Complete 54ms 11/12/2020 9:54:11 AM Start Generate Partial Map with Honeycomb and seed 467749785 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:54:11 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:54:11 AM Fixed 3500 missing planet factions. 11/12/2020 9:54:11 AM Generate Partial Map Complete 52ms 11/12/2020 9:54:15 AM Start Generate Partial Map with Honeycomb and seed 467857182 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:54:15 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:54:15 AM Fixed 3500 missing planet factions. 11/12/2020 9:54:15 AM Generate Partial Map Complete 56ms 11/12/2020 9:54:22 AM Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:54:22 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:54:22 AM Fixed 3500 missing planet factions. 11/12/2020 9:54:22 AM Generate Partial Map Complete 50ms 11/12/2020 9:54:31 AM Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:54:31 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:54:31 AM Fixed 3500 missing planet factions. 11/12/2020 9:54:31 AM Generate Partial Map Complete 49ms 11/12/2020 9:55:11 AM Start Generate Partial Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/12/2020 9:55:11 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:55:11 AM Fixed 3500 missing planet factions. 11/12/2020 9:55:11 AM Generate Partial Map Complete 57ms 11/12/2020 9:55:14 AM Start Generate FULL Map with Honeycomb and seed 553915707 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/12/2020 9:55:15 AM Generate FULL Map Complete 353ms 11/12/2020 9:55:21 AM Thread 'specialFactionContext_12_FallenSpire_idx_11' is in state Running after 250 seconds, so killing it now 11/12/2020 9:57:04 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 9:57:04 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:57:04 AM Clear out factions that should not be in UI based on savegame: 11 Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 9:57:04 AM loading as template 11/12/2020 9:57:04 AM Added the faction AIReserves. 11/12/2020 9:57:04 AM Added the faction AntiAIZombie. 11/12/2020 9:57:04 AM Added the faction AntiEveryoneZombie. 11/12/2020 9:57:04 AM Added the faction AntiPlayerZombie. 11/12/2020 9:57:04 AM Added the faction CPALogic. 11/12/2020 9:57:04 AM Added the faction EnragedMacrophage. 11/12/2020 9:57:04 AM Added the faction Mercenary. 11/12/2020 9:57:04 AM Added the faction TamedMacrophage. 11/12/2020 9:57:04 AM Finish load save in 241.9ms 11/12/2020 9:57:04 AM Start Generate Partial Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 9:57:04 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 9:57:04 AM Fixed 3500 missing planet factions. 11/12/2020 9:57:05 AM Generate Partial Map Complete 55ms 11/12/2020 9:57:24 AM Start Generate FULL Map with Honeycomb and seed 2101129073 and planet count 100 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/12/2020 9:57:25 AM Generate FULL Map Complete 309ms 11/12/2020 10:38:34 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/12/2020 10:42:45 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 10:42:45 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 10:45:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 10:45:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 10:45:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 10:45:37 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x0018a] in <7bf95c103d194b5baa03bdab47af6cf5>:0 11/12/2020 11:00:03 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/12/2020 11:00:03 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 11:00:03 AM Clear out factions that should not be in UI based on savegame: 11 Scourge Marauders Devourer Golem Macrophage Infestation - Tamed Outguard Macrophage Infestation - Enraged Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/12/2020 11:00:03 AM loading as template 11/12/2020 11:00:03 AM Added the faction AIReserves. 11/12/2020 11:00:03 AM Added the faction AntiAIZombie. 11/12/2020 11:00:03 AM Added the faction AntiEveryoneZombie. 11/12/2020 11:00:03 AM Added the faction AntiPlayerZombie. 11/12/2020 11:00:03 AM Added the faction CPALogic. 11/12/2020 11:00:03 AM Added the faction EnragedMacrophage. 11/12/2020 11:00:03 AM Added the faction Mercenary. 11/12/2020 11:00:03 AM Added the faction TamedMacrophage. 11/12/2020 11:00:03 AM Finish load save in 209.2ms 11/12/2020 11:00:03 AM Start Generate Partial Map with Honeycomb and seed 1221252056 and planet count 100 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/12/2020 11:00:04 AM PlayerAccount Paradox Song has now been put in control of faction 19. 11/12/2020 11:00:04 AM Fixed 3500 missing planet factions. 11/12/2020 11:00:04 AM Generate Partial Map Complete 50ms 11/12/2020 11:55:32 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Minute Men/Autosave at 1h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/12/2020 11:55:33 AM Finish load save in 736.4ms 11/12/2020 12:06:24 PM Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/12/2020 12:15:12 PM Reconquest Seeding for Gnome: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/12/2020 12:48:29 PM RelatedEntity null on shot during TryWiringUpShotToTarget! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <9d6ba57ddade442396c421dfe82ba0d0>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <0f7215c0f3f74788ba67fc80ca1161aa>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <859e39e43b564f5786617f61df83fe5e>:0 at ArcenGameController.Update () [0x00000] in <95d26f0ce75741df971b556e2b0ca2b5>:0 11/12/2020 12:48:37 PM Reconquest Seeding for Sewer Rat: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6