10/18/2020 2:46:04 AM Donating team Fireteam 694 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:05 AM Donating team Fireteam 694 has 6 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 10/18/2020 2:46:06 AM Donating team Fireteam 694 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:07 AM Donating team Fireteam 694 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:09 AM dire A 10/18/2020 2:46:09 AM dire B 10/18/2020 2:46:09 AM Donating team Fireteam 694 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 10/18/2020 2:46:09 AM Donating team Fireteam 695 has 4 units with strength 172. Status Assembling No target planet No lurk planet. Ships: James: 4 to hunter, path A 10/18/2020 2:46:09 AM Donating team Fireteam 698 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Arden: 1 to hunter, path A 10/18/2020 2:46:10 AM Donating team Fireteam 698 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A 10/18/2020 2:46:11 AM Donating team Fireteam 698 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:13 AM Donating team Fireteam 698 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:14 AM Donating team Fireteam 700 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 10/18/2020 2:46:16 AM Donating team Fireteam 700 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:17 AM Donating team Fireteam 700 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 10/18/2020 2:46:19 AM dire A 10/18/2020 2:46:19 AM dire B 10/18/2020 2:46:29 AM dire A 10/18/2020 2:46:29 AM dire B 10/18/2020 2:46:39 AM dire A 10/18/2020 2:46:39 AM dire B 10/18/2020 2:46:49 AM dire A 10/18/2020 2:46:49 AM dire B 10/18/2020 2:46:54 AM Donating team Fireteam 702 has 32 units with strength 1876. Status Assembling No target planet No lurk planet. Ships: Nipkow: 1, Karger: 31 to hunter, path A 10/18/2020 2:46:54 AM Donating team Fireteam 704 has 32 units with strength 1393. Status Assembling No target planet No lurk planet. Ships: Kahn: 32 to hunter, path A 10/18/2020 2:46:54 AM Donating team Fireteam 703 has 37 units with strength 3267. Status Staging No target planet No lurk planet. Ships: Kahn: 37 to hunter, path B 10/18/2020 2:46:59 AM dire A 10/18/2020 2:46:59 AM dire B 10/18/2020 2:46:59 AM dire A 10/18/2020 2:46:59 AM dire B 10/18/2020 2:47:13 AM Donating team Fireteam 702 has 28 units with strength 1387. Status Assembling No target planet No lurk planet. Ships: Plecal: 28 to hunter, path A 10/18/2020 2:47:20 AM Donating team Fireteam 706 has 8 units with strength 458. Status Assembling No target planet No lurk planet. Ships: Kahn: 8 to hunter, path A 10/18/2020 2:47:26 AM Donating team Fireteam 706 has 4 units with strength 1097. Status Assembling No target planet No lurk planet. Ships: Luca: 4 to hunter, path A 10/18/2020 2:47:26 AM Donating team Fireteam 708 has 17 units with strength 710. Status Assembling No target planet No lurk planet. Ships: Geary: 17 to hunter, path A 10/18/2020 2:50:00 AM Donating team Fireteam 711 has 10 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Luca: 10 to hunter, path A 10/18/2020 2:50:10 AM Donating team Fireteam 714 has 28 units with strength 1754. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 25, Rivest: 3 to hunter, path A 10/18/2020 2:50:10 AM Donating team Fireteam 713 has 61 units with strength 3175. Status Staging No target planet No lurk planet. Ships: Lyonesse: 56, Rivest: 5 to hunter, path B 10/18/2020 2:50:13 AM Donating team Fireteam 713 has 16 units with strength 1861. Status Assembling No target planet No lurk planet. Ships: Luca: 16 to hunter, path A 10/18/2020 2:52:22 AM Donating team Fireteam 716 has 7 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Prasa: 1, Spewak: 6 to hunter, path A 10/18/2020 2:52:28 AM Donating team Fireteam 719 has 6 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6 to hunter, path A 10/18/2020 2:53:40 AM Donating team Fireteam 722 has 40 units with strength 2176. Status Assembling No target planet No lurk planet. Ships: Nipkow: 40 to hunter, path A 10/18/2020 2:56:10 AM Donating team Fireteam 727 has 38 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Luca: 38 to hunter, path A 10/18/2020 2:56:10 AM Donating team Fireteam 729 has 8 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Spewak: 8 to hunter, path A 10/18/2020 2:56:10 AM Donating team Fireteam 726 has 60 units with strength 2659. Status Staging No target planet No lurk planet. Ships: Luca: 60 to hunter, path B 10/18/2020 2:56:10 AM Donating team Fireteam 725 has 10 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Luca: 10 to hunter, path B 10/18/2020 2:56:10 AM Donating team Fireteam 724 has 31 units with strength 2963. Status Staging No target planet No lurk planet. Ships: Luca: 31 to hunter, path B 10/18/2020 2:59:30 AM Donating team Fireteam 737 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Rivest: 1, Rheims: 3 to hunter, path A 10/18/2020 3:02:35 AM Donating team Fireteam 743 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Luca: 1 to hunter, path A 10/18/2020 3:02:35 AM Donating team Fireteam 745 has 8 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Spewak: 8 to hunter, path A 10/18/2020 3:02:35 AM Donating team Fireteam 742 has 52 units with strength 2875. Status Staging No target planet No lurk planet. Ships: Luca: 52 to hunter, path B 10/18/2020 3:02:35 AM Donating team Fireteam 741 has 36 units with strength 3070. Status Staging No target planet No lurk planet. Ships: Luca: 36 to hunter, path B 10/18/2020 3:03:55 AM Donating team Fireteam 732 has 56 units with strength 2740. Status Assembling No target planet No lurk planet. Ships: Nipkow: 56 to hunter, path A 10/18/2020 3:03:55 AM Donating team Fireteam 737 has 28 units with strength 2389. Status Assembling No target planet No lurk planet. Ships: Nipkow: 28 to hunter, path A 10/18/2020 3:04:16 AM Donating team Fireteam 748 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Arden: 2 to hunter, path A 10/18/2020 3:04:16 AM Donating team Fireteam 747 has 44 units with strength 2920. Status Staging No target planet No lurk planet. Ships: Plecal: 2, Arden: 42 to hunter, path B 10/18/2020 3:05:50 AM Donating team Fireteam 754 has 40 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: James: 40 to hunter, path A 10/18/2020 3:05:50 AM Donating team Fireteam 755 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Rheims: 2 to hunter, path A 10/18/2020 3:05:50 AM Donating team Fireteam 756 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Arden: 3 to hunter, path A 10/18/2020 3:09:01 AM Donating team Fireteam 764 has 8 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Spewak: 8 to hunter, path A 10/18/2020 3:09:01 AM Donating team Fireteam 765 has 16 units with strength 2590. Status Assembling No target planet No lurk planet. Ships: Spewak: 16 to hunter, path A 10/18/2020 3:09:15 AM Donating team Fireteam 764 has 2 units with strength 946. Status Assembling No target planet No lurk planet. Ships: James: 2 to hunter, path A 10/18/2020 3:09:15 AM Donating team Fireteam 767 has 5 units with strength 2504. Status Assembling No target planet No lurk planet. Ships: Plecal: 2, Arden: 3 to hunter, path A 10/18/2020 3:09:15 AM Donating team Fireteam 766 has 13 units with strength 2808. Status Staging No target planet No lurk planet. Ships: Arden: 13 to hunter, path B 10/18/2020 3:09:46 AM Donating team Fireteam 764 has 26 units with strength 1940. Status Assembling No target planet No lurk planet. Ships: Plecal: 25, Rheims: 1 to hunter, path A 10/18/2020 3:09:46 AM Donating team Fireteam 766 has 23 units with strength 733. Status Assembling No target planet No lurk planet. Ships: Rheims: 23 to hunter, path A 10/18/2020 3:10:30 AM Donating team Fireteam 768 has 11 units with strength 744. Status Assembling No target planet No lurk planet. Ships: Arden: 11 to hunter, path A 10/18/2020 3:11:26 AM Donating team Fireteam 770 has 10 units with strength 1543. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 10 to hunter, path A 10/18/2020 3:11:26 AM Donating team Fireteam 771 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 1 to hunter, path A 10/18/2020 3:11:38 AM Donating team Fireteam 777 has 19 units with strength 2795. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 18, Losian: 1 to hunter, path A 10/18/2020 3:11:38 AM Donating team Fireteam 778 has 45 units with strength 1733. Status Assembling No target planet No lurk planet. Ships: Losian: 45 to hunter, path A 10/18/2020 3:11:54 AM Donating team Fireteam 779 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Rheims: 1 to hunter, path A 10/18/2020 3:12:32 AM Donating team Fireteam 780 has 8 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Rivest: 8 to hunter, path A 10/18/2020 3:13:30 AM Donating team Fireteam 784 has 23 units with strength 1725. Status Assembling No target planet No lurk planet. Ships: Nipkow: 23 to hunter, path A 10/18/2020 3:15:44 AM Donating team Fireteam 785 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/18/2020 1:06:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/18/2020 1:06:36 PM Boot up FleetOS (0.2987s) 10/18/2020 1:06:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2020 1:06:36 PM Check System Logs For Rogue Intelligence (0.4313s) 10/18/2020 1:06:36 PM Game Version: 2.617 10/18/2020 1:06:36 PM Eject Trash Into Hyperspace (0.2295s) 10/18/2020 1:06:36 PM Check For Extra Modules (0.0354s) 10/18/2020 1:06:36 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/18/2020 1:06:36 PM Bring Cloaking Systems Online (0.0808s) 10/18/2020 1:06:36 PM Recalculate Speed Of Light (0.0664s) 10/18/2020 1:06:36 PM Optimize Comfort On Command Decks (0.0468s) 10/18/2020 1:06:36 PM Generating Framerates (0.0189s) 10/18/2020 1:06:37 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/18/2020 1:06:37 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/18/2020 1:06:37 PM Check Nearby Stellar Masses (0.2753s) 10/18/2020 1:06:37 PM Remembering Alamo (0.0429s) 10/18/2020 1:06:37 PM Boot Audio Comms (0.0249s) 10/18/2020 1:06:37 PM Establish Individual Audio Links (0.0539s) 10/18/2020 1:06:37 PM Prepare Explosions and Crackles (0.0558s) 10/18/2020 1:06:37 PM No resolution change was required. 10/18/2020 1:06:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/18/2020 1:06:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/18/2020 1:06:37 PM Refresh Optical Lensing (0.0169s) 10/18/2020 1:06:37 PM Revise Fundamental Physical Laws (0.0190s) 10/18/2020 1:06:37 PM Calculate Odds Of Success (0.0788s) 10/18/2020 1:06:37 PM Briefly Panic (0.3781s) 10/18/2020 1:06:38 PM Install Confidence Routines (0.2842s) 10/18/2020 1:06:38 PM Bring Commander Interface Online (0.1516s) 10/18/2020 1:06:38 PM Motivate All Crews (0.0664s) 10/18/2020 1:06:38 PM Locating Available Networks (0.0654s) 10/18/2020 1:06:38 PM Externalizing Patterns (0.0449s) 10/18/2020 1:06:38 PM Hooking Externals (0.0209s) 10/18/2020 1:06:38 PM Handlizing Hooks (0.0229s) 10/18/2020 1:06:38 PM Disengaging Constants (0.0918s) 10/18/2020 1:06:38 PM Late Axionic Computations (0.1576s) 10/18/2020 1:06:38 PM Sentinel Alertness Diagnostic (0.0269s) 10/18/2020 1:06:38 PM Connecting to Fleet Command (0.0329s) 10/18/2020 1:06:38 PM Thinking Of Advice (0.0150s) 10/18/2020 1:06:38 PM Degaussing Advice (0.0818s) 10/18/2020 1:06:39 PM Reading Alien Diaries (0.0539s) 10/18/2020 1:06:39 PM Naming All Known Planets (0.0149s) 10/18/2020 1:06:39 PM Remembering Speeds (0.0170s) 10/18/2020 1:06:39 PM Prioritizing Targets (0.0219s) 10/18/2020 1:06:39 PM Rebooting Sensor Arrays (0.0190s) 10/18/2020 1:06:39 PM Unloading Prismatic Grid (0.0189s) 10/18/2020 1:06:39 PM Thinking Of Objectives (0.0150s) 10/18/2020 1:06:39 PM Inhibiting Visual Scans (0.0389s) 10/18/2020 1:06:39 PM Synthesizing Vocals (0.0170s) 10/18/2020 1:06:39 PM Investigating Map Signatures (0.0399s) 10/18/2020 1:06:39 PM Ventilating Scenarios (0.0140s) 10/18/2020 1:06:39 PM Decontaminating Targeting Systems (0.0169s) 10/18/2020 1:06:39 PM Ejecting Tactical Core (0.0200s) 10/18/2020 1:06:39 PM Calibrating Formations (0.0150s) 10/18/2020 1:06:39 PM Intercepting Galactic Maps (0.0230s) 10/18/2020 1:06:39 PM Discharging Colored Ions (0.0369s) 10/18/2020 1:06:39 PM Replicating Ion Colors (0.0194s) 10/18/2020 1:06:39 PM Faction Diagnostics (0.0309s) 10/18/2020 1:06:39 PM Buffering Hackers (0.0399s) 10/18/2020 1:06:39 PM Inverting Death (0.0364s) 10/18/2020 1:06:39 PM Linear Field Variance (0.0349s) 10/18/2020 1:06:39 PM Charging Marks (0.0349s) 10/18/2020 1:06:39 PM Guarding The Posts (0.1322s) 10/18/2020 1:06:39 PM Range Manifolds (0.0159s) 10/18/2020 1:06:39 PM Purging ROFs (0.0279s) 10/18/2020 1:06:39 PM Manipulating Speeds (0.0160s) 10/18/2020 1:06:39 PM Detecting Projectiles (0.0159s) 10/18/2020 1:06:39 PM Grouping Flow Fields (0.0219s) 10/18/2020 1:06:39 PM Modulating Flow Field Groups (0.0389s) 10/18/2020 1:06:39 PM Designing Fleets (0.0619s) 10/18/2020 1:06:39 PM Thinking Of Technologies (0.0299s) 10/18/2020 1:06:39 PM Categorizing Starboard Sensors (0.0160s) 10/18/2020 1:06:39 PM Injecting Galactic Variables (0.0358s) 10/18/2020 1:06:40 PM Cleansing Starfields (0.0449s) 10/18/2020 1:06:40 PM Mapping Distant Planets (0.2997s) 10/18/2020 1:06:40 PM Categorizing All Planets (0.0200s) 10/18/2020 1:06:40 PM Organizing Commands (0.0578s) 10/18/2020 1:06:40 PM Calculating Firing Cones (0.0119s) 10/18/2020 1:06:41 PM Collapsing Pile Of Ship Parts (0.7979s) 10/18/2020 1:06:41 PM Re-Aligning Objectives (0.0451s) 10/18/2020 1:06:41 PM Sterilizing Test Chamber (0.0327s) 10/18/2020 1:06:46 PM Deploying Portable Singularity (5.6291s) 10/18/2020 1:06:46 PM Issuing Orders (0.0319s) 10/18/2020 1:06:46 PM Augmenting Infusers (0.0409s) 10/18/2020 1:06:47 PM Infusing (0.0780s) 10/18/2020 1:06:47 PM Post-Proton Surge (0.0089s) 10/18/2020 1:06:47 PM Stimulate Modulation (0.0529s) 10/18/2020 1:06:47 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/18/2020 1:06:47 PM Load Surrogates (0.3127s) 10/18/2020 1:06:48 PM Final Checks (0.8174s) 10/18/2020 1:06:48 PM Load Historical Documents (0.0090s) 10/18/2020 1:06:48 PM 12.5 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Mapping Distant Planets (0.3s) Collapsing Pile Of Ship Parts (0.8s) Deploying Portable Singularity (5.6s) Load Surrogates (0.3s) Final Checks (0.8s) 10/18/2020 1:06:48 PM Hello Steam user 'Crab' 10/18/2020 1:14:49 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Macro II\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 1:14:50 PM Finish load save in 1,688.5ms 10/18/2020 1:16:50 PM Donating team Fireteam 790 has 3 units with strength 1020. Status Assembling No target planet No lurk planet. Ships: Nipkow: 2, Karger: 1 to hunter, path A 10/18/2020 1:16:50 PM Donating team Fireteam 791 has 6 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 10/18/2020 1:18:01 PM Donating team Fireteam 795 has 11 units with strength 2560. Status Staging No target planet No lurk planet. Ships: Stade: 4, Prasa: 2, Spewak: 5 to hunter, path B 10/18/2020 1:18:09 PM Donating team Fireteam 795 has 59 units with strength 2400. Status Assembling No target planet No lurk planet. Ships: Luca: 59 to hunter, path A 10/18/2020 1:18:11 PM Donating team Fireteam 784 has 28 units with strength 2228. Status Assembling No target planet No lurk planet. Ships: Luca: 1, Spewak: 1, Geary: 26 to hunter, path A 10/18/2020 1:18:11 PM Donating team Fireteam 786 has 56 units with strength 2293. Status Assembling No target planet No lurk planet. Ships: Geary: 56 to hunter, path A 10/18/2020 1:22:23 PM Donating team Fireteam 802 has 25 units with strength 860. Status Assembling No target planet No lurk planet. Ships: Spewak: 25 to hunter, path A 10/18/2020 1:22:26 PM dire A 10/18/2020 1:22:26 PM dire B 10/18/2020 1:22:44 PM dire A 10/18/2020 1:22:44 PM dire B 10/18/2020 1:23:00 PM dire A 10/18/2020 1:23:00 PM dire B 10/18/2020 1:23:16 PM dire A 10/18/2020 1:23:16 PM dire B 10/18/2020 1:23:36 PM dire A 10/18/2020 1:23:36 PM dire B 10/18/2020 1:23:56 PM dire A 10/18/2020 1:23:56 PM dire B 10/18/2020 1:24:17 PM dire A 10/18/2020 1:24:17 PM dire B 10/18/2020 1:24:38 PM dire A 10/18/2020 1:24:38 PM dire B 10/18/2020 1:24:58 PM dire A 10/18/2020 1:24:58 PM dire B 10/18/2020 1:25:18 PM dire A 10/18/2020 1:25:18 PM dire B 10/18/2020 1:25:41 PM dire A 10/18/2020 1:25:41 PM dire B 10/18/2020 1:25:41 PM dire A 10/18/2020 1:25:41 PM dire B 10/18/2020 1:30:04 PM Donating team Fireteam 809 has 97 units with strength 4296. Status Staging No target planet No lurk planet. Ships: Kahn: 97 to hunter, path B 10/18/2020 1:30:04 PM Donating team Fireteam 807 has 61 units with strength 4031. Status Staging No target planet No lurk planet. Ships: Kahn: 61 to hunter, path B 10/18/2020 1:30:04 PM Donating team Fireteam 810 has 69 units with strength 4752. Status Staging No target planet No lurk planet. Ships: Kahn: 69 to hunter, path B 10/18/2020 1:30:04 PM Donating team Fireteam 808 has 33 units with strength 4706. Status Staging No target planet No lurk planet. Ships: Kahn: 33 to hunter, path B 10/18/2020 1:40:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Macro II\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 1:40:48 PM Finish load save in 894.4ms 10/18/2020 1:43:34 PM Donating team Fireteam 812 has 111 units with strength 5194. Status Staging No target planet No lurk planet. Ships: Kahn: 111 to hunter, path B 10/18/2020 1:43:34 PM Donating team Fireteam 811 has 53 units with strength 6000. Status Staging No target planet No lurk planet. Ships: Kahn: 53 to hunter, path B 10/18/2020 1:43:34 PM Donating team Fireteam 810 has 61 units with strength 3675. Status Staging No target planet No lurk planet. Ships: Kahn: 61 to hunter, path B 10/18/2020 1:43:34 PM Donating team Fireteam 809 has 58 units with strength 4909. Status Staging No target planet No lurk planet. Ships: Kahn: 58 to hunter, path B 10/18/2020 1:46:48 PM Donating team Fireteam 814 has 9 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Luca: 9 to hunter, path A 10/18/2020 1:46:48 PM Donating team Fireteam 813 has 46 units with strength 2351. Status Staging No target planet No lurk planet. Ships: Luca: 46 to hunter, path B 10/18/2020 1:51:07 PM Donating team Fireteam 830 has 11 units with strength 444. Status Assembling No target planet No lurk planet. Ships: Prasa: 2, Spewak: 9 to hunter, path A 10/18/2020 1:58:33 PM Donating team Fireteam 833 has 34 units with strength 2763. Status Staging No target planet No lurk planet. Ships: Luca: 5, Kahn: 29 to hunter, path B 10/18/2020 1:59:25 PM Donating team Fireteam 843 has 7 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Kahn: 7 to hunter, path A 10/18/2020 2:00:11 PM Donating team Fireteam 846 has 18 units with strength 1750. Status Assembling No target planet No lurk planet. Ships: Kahn: 18 to hunter, path A 10/18/2020 2:11:06 PM Donating team Fireteam 871 has 6 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Kahn: 6 to hunter, path A 10/18/2020 2:11:16 PM Donating team Fireteam 874 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Kahn: 1 to hunter, path A 10/18/2020 2:11:20 PM Donating team Fireteam 878 has 3 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Kahn: 3 to hunter, path A 10/18/2020 2:11:22 PM Donating team Fireteam 878 has 23 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Kahn: 23 to hunter, path A 10/18/2020 2:11:26 PM Donating team Fireteam 878 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Kahn: 3 to hunter, path A 10/18/2020 2:11:28 PM Donating team Fireteam 878 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:30 PM Donating team Fireteam 878 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:32 PM Donating team Fireteam 878 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:34 PM Donating team Fireteam 880 has 7 units with strength 521. Status Assembling No target planet No lurk planet. Ships: Luca: 1, Kahn: 6 to hunter, path A 10/18/2020 2:11:36 PM Donating team Fireteam 880 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Kahn: 6 to hunter, path A 10/18/2020 2:11:38 PM Donating team Fireteam 880 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:40 PM Donating team Fireteam 880 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:42 PM Donating team Fireteam 880 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:11:44 PM Donating team Fireteam 880 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Kahn: 5 to hunter, path A 10/18/2020 2:15:54 PM Logged Achievement To Steam You're Cut Off! 10/18/2020 2:15:54 PM Logged Achievement To Steam You're Outta Here Buddy! 10/18/2020 2:20:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/18/2020 2:20:58 PM Added the faction AIReserves. 10/18/2020 2:20:58 PM Added the faction CPALogic. 10/18/2020 2:20:58 PM PlayerAccount Crabby has now been put in control of faction 11. 10/18/2020 2:20:58 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/18/2020 2:20:58 PM loading as template 10/18/2020 2:20:58 PM Added the faction AIReserves. 10/18/2020 2:20:58 PM Added the faction AntiAIZombie. 10/18/2020 2:20:58 PM Added the faction AntiEveryoneZombie. 10/18/2020 2:20:58 PM Added the faction AntiPlayerZombie. 10/18/2020 2:20:58 PM Added the faction CPALogic. 10/18/2020 2:20:58 PM Added the faction Mercenary. 10/18/2020 2:20:58 PM Finish load save in 490.8ms 10/18/2020 2:20:58 PM Start Generate Partial Map with Octopus and seed 1422654044 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/18/2020 2:20:58 PM total central planets: 41 10/18/2020 2:20:58 PM created central planets: 41 10/18/2020 2:20:58 PM Trying to create a minimum spanning tree with 10 planets 10/18/2020 2:20:58 PM Trying to create a minimum spanning tree with 8 planets 10/18/2020 2:20:58 PM Trying to create a minimum spanning tree with 12 planets 10/18/2020 2:20:58 PM Trying to create a minimum spanning tree with 10 planets 10/18/2020 2:20:59 PM PlayerAccount Crabby has now been put in control of faction 7. 10/18/2020 2:20:59 PM Fixed 3120 missing planet factions. 10/18/2020 2:20:59 PM Generate Partial Map Complete 631ms 10/18/2020 2:20:59 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.70 seconds ago. 10/18/2020 2:22:24 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 2:22:25 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 2 Anti-AI Zombie AI Reserves 10/18/2020 2:22:25 PM Finish load save in 165.0ms 10/18/2020 2:51:27 PM Donating team Fireteam 15 has 4 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Teng: 4 to hunter, path A 10/18/2020 2:55:18 PM Donating team Fireteam 17 has 6 units with strength 689. Status Assembling No target planet No lurk planet. Ships: Huffman: 1, Halliman: 5 to hunter, path A 10/18/2020 2:55:18 PM Donating team Fireteam 22 has 17 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Huffman: 2, Halliman: 15 to hunter, path A 10/18/2020 2:55:18 PM Donating team Fireteam 21 has 44 units with strength 2877. Status Staging No target planet No lurk planet. Ships: Halliman: 44 to hunter, path B 10/18/2020 2:55:24 PM Donating team Fireteam 19 has 4 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Territa: 4 to hunter, path A 10/18/2020 3:01:16 PM Donating team Fireteam 23 has 14 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Xiphos: 14 to hunter, path A 10/18/2020 3:04:17 PM Donating team Fireteam 27 has 4 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Xiphos: 4 to hunter, path A 10/18/2020 3:06:28 PM Donating team Fireteam 27 has 7 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Aalst: 7 to hunter, path A 10/18/2020 3:08:50 PM Donating team Fireteam 30 has 6 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Territa: 6 to hunter, path A 10/18/2020 3:08:50 PM Donating team Fireteam 29 has 45 units with strength 3175. Status Staging No target planet No lurk planet. Ships: Territa: 45 to hunter, path B 10/18/2020 3:09:26 PM Donating team Fireteam 33 has 14 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Freund: 14 to hunter, path A 10/18/2020 3:09:26 PM Donating team Fireteam 32 has 7 units with strength 2384. Status Staging No target planet No lurk planet. Ships: Freund: 7 to hunter, path B 10/18/2020 3:19:16 PM Donating team Fireteam 44 has 8 units with strength 742. Status Assembling No target planet No lurk planet. Ships: Xiphos: 8 to hunter, path A 10/18/2020 3:19:24 PM Donating team Fireteam 46 has 3 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Xiphos: 3 to hunter, path A 10/18/2020 3:20:12 PM Donating team Fireteam 49 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Aalst: 1 to hunter, path A 10/18/2020 3:20:38 PM Donating team Fireteam 52 has 38 units with strength 2543. Status Assembling No target planet No lurk planet. Ships: Damogran: 38 to hunter, path A 10/18/2020 3:20:40 PM Donating team Fireteam 54 has 8 units with strength 2245. Status Assembling No target planet No lurk planet. Ships: Metaxas: 2, Damogran: 6 to hunter, path A 10/18/2020 3:20:40 PM Donating team Fireteam 41 has 15 units with strength 1975. Status Assembling No target planet No lurk planet. Ships: Damogran: 15 to hunter, path A 10/18/2020 3:24:54 PM Donating team Fireteam 49 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Dawn: 2 to hunter, path A 10/18/2020 3:24:54 PM Donating team Fireteam 51 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Cerf: 1 to hunter, path A 10/18/2020 3:25:12 PM Donating team Fireteam 51 has 2 units with strength 1308. Status Assembling No target planet No lurk planet. Ships: Cerf: 2 to hunter, path A 10/18/2020 3:25:39 PM Donating team Fireteam 54 has 3 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Manna: 1, Cerf: 2 to hunter, path A 10/18/2020 3:25:39 PM Donating team Fireteam 55 has 2 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Cerf: 1, Haven: 1 to hunter, path A 10/18/2020 3:26:04 PM Donating team Fireteam 59 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Cerf: 3 to hunter, path A 10/18/2020 3:28:01 PM Donating team Fireteam 56 has 12 units with strength 2516. Status Staging No target planet No lurk planet. Ships: Sortes: 11, Dawn: 1 to hunter, path B 10/18/2020 7:22:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/18/2020 7:22:28 PM Boot up FleetOS (0.2294s) 10/18/2020 7:22:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2020 7:22:29 PM Check System Logs For Rogue Intelligence (0.7310s) 10/18/2020 7:22:29 PM Game Version: 2.617 10/18/2020 7:22:29 PM Eject Trash Into Hyperspace (0.1466s) 10/18/2020 7:22:29 PM Check For Extra Modules (0.0230s) 10/18/2020 7:22:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/18/2020 7:22:29 PM Bring Cloaking Systems Online (0.0568s) 10/18/2020 7:22:29 PM Recalculate Speed Of Light (0.0289s) 10/18/2020 7:22:29 PM Optimize Comfort On Command Decks (0.0329s) 10/18/2020 7:22:29 PM Generating Framerates (0.0256s) 10/18/2020 7:22:29 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/18/2020 7:22:29 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/18/2020 7:22:29 PM Check Nearby Stellar Masses (0.1745s) 10/18/2020 7:22:29 PM Remembering Alamo (0.0289s) 10/18/2020 7:22:29 PM Boot Audio Comms (0.0180s) 10/18/2020 7:22:29 PM Establish Individual Audio Links (0.0199s) 10/18/2020 7:22:29 PM Prepare Explosions and Crackles (0.0279s) 10/18/2020 7:22:29 PM No resolution change was required. 10/18/2020 7:22:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/18/2020 7:22:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/18/2020 7:22:29 PM Refresh Optical Lensing (0.0110s) 10/18/2020 7:22:29 PM Revise Fundamental Physical Laws (0.0100s) 10/18/2020 7:22:29 PM Calculate Odds Of Success (0.0538s) 10/18/2020 7:22:30 PM Briefly Panic (0.2857s) 10/18/2020 7:22:30 PM Install Confidence Routines (0.2214s) 10/18/2020 7:22:30 PM Bring Commander Interface Online (0.1137s) 10/18/2020 7:22:30 PM Motivate All Crews (0.0409s) 10/18/2020 7:22:30 PM Locating Available Networks (0.0519s) 10/18/2020 7:22:30 PM Externalizing Patterns (0.0389s) 10/18/2020 7:22:30 PM Hooking Externals (0.0149s) 10/18/2020 7:22:30 PM Handlizing Hooks (0.0109s) 10/18/2020 7:22:30 PM Disengaging Constants (0.0868s) 10/18/2020 7:22:30 PM Late Axionic Computations (0.1406s) 10/18/2020 7:22:30 PM Sentinel Alertness Diagnostic (0.0110s) 10/18/2020 7:22:30 PM Connecting to Fleet Command (0.0120s) 10/18/2020 7:22:30 PM Thinking Of Advice (0.0110s) 10/18/2020 7:22:30 PM Degaussing Advice (0.0668s) 10/18/2020 7:22:30 PM Reading Alien Diaries (0.0479s) 10/18/2020 7:22:30 PM Naming All Known Planets (0.0109s) 10/18/2020 7:22:30 PM Remembering Speeds (0.0090s) 10/18/2020 7:22:30 PM Prioritizing Targets (0.0130s) 10/18/2020 7:22:30 PM Rebooting Sensor Arrays (0.0109s) 10/18/2020 7:22:30 PM Unloading Prismatic Grid (0.0100s) 10/18/2020 7:22:30 PM Thinking Of Objectives (0.0120s) 10/18/2020 7:22:31 PM Inhibiting Visual Scans (0.0310s) 10/18/2020 7:22:31 PM Synthesizing Vocals (0.0119s) 10/18/2020 7:22:31 PM Investigating Map Signatures (0.0269s) 10/18/2020 7:22:31 PM Ventilating Scenarios (0.0110s) 10/18/2020 7:22:31 PM Decontaminating Targeting Systems (0.0119s) 10/18/2020 7:22:31 PM Ejecting Tactical Core (0.0100s) 10/18/2020 7:22:31 PM Calibrating Formations (0.0100s) 10/18/2020 7:22:31 PM Intercepting Galactic Maps (0.0159s) 10/18/2020 7:22:31 PM Discharging Colored Ions (0.0180s) 10/18/2020 7:22:31 PM Replicating Ion Colors (0.0119s) 10/18/2020 7:22:31 PM Faction Diagnostics (0.0190s) 10/18/2020 7:22:31 PM Buffering Hackers (0.0239s) 10/18/2020 7:22:31 PM Inverting Death (0.0150s) 10/18/2020 7:22:31 PM Linear Field Variance (0.0185s) 10/18/2020 7:22:31 PM Charging Marks (0.0110s) 10/18/2020 7:22:31 PM Guarding The Posts (0.1041s) 10/18/2020 7:22:31 PM Range Manifolds (0.0109s) 10/18/2020 7:22:31 PM Purging ROFs (0.0100s) 10/18/2020 7:22:31 PM Manipulating Speeds (0.0120s) 10/18/2020 7:22:31 PM Detecting Projectiles (0.0090s) 10/18/2020 7:22:31 PM Grouping Flow Fields (0.0120s) 10/18/2020 7:22:31 PM Modulating Flow Field Groups (0.0205s) 10/18/2020 7:22:31 PM Designing Fleets (0.0559s) 10/18/2020 7:22:31 PM Thinking Of Technologies (0.0219s) 10/18/2020 7:22:31 PM Categorizing Starboard Sensors (0.0109s) 10/18/2020 7:22:31 PM Injecting Galactic Variables (0.0185s) 10/18/2020 7:22:31 PM Medicating Starfields (0.0359s) 10/18/2020 7:22:31 PM Pillaging Distant Planets (0.2504s) 10/18/2020 7:22:31 PM Categorizing All Planets (0.0070s) 10/18/2020 7:22:31 PM Organizing Commands (0.0269s) 10/18/2020 7:22:31 PM Calculating Firing Cones (0.0080s) 10/18/2020 7:22:32 PM Declaring Ship Part Sovereignty (0.4697s) 10/18/2020 7:22:32 PM Re-Aligning Objectives (0.0289s) 10/18/2020 7:22:32 PM Sterilizing Test Chamber (0.0189s) 10/18/2020 7:22:35 PM Reticulate Splines (3.4582s) 10/18/2020 7:22:35 PM Issuing Orders (0.0219s) 10/18/2020 7:22:35 PM Augmenting Infusers (0.0080s) 10/18/2020 7:22:35 PM Infusing (0.0459s) 10/18/2020 7:22:35 PM Post-Proton Surge (0.0060s) 10/18/2020 7:22:35 PM Stimulate Modulation (0.0210s) 10/18/2020 7:22:36 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/18/2020 7:22:36 PM Load Surrogates (0.1436s) 10/18/2020 7:22:36 PM Final Checks (0.4642s) 10/18/2020 7:22:36 PM Load Historical Documents (0.0030s) 10/18/2020 7:22:36 PM 8.4 seconds total load time. Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (0.3s) Pillaging Distant Planets (0.3s) Declaring Ship Part Sovereignty (0.5s) Reticulate Splines (3.5s) Final Checks (0.5s) 10/18/2020 7:22:36 PM Hello Steam user 'Crab' 10/18/2020 7:23:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 7:23:37 PM There are duplicate factions in this savegame, but since it's ongoing we can't remove them: 2 Anti-AI Zombie AI Reserves 10/18/2020 7:23:37 PM Finish load save in 392.2ms 10/18/2020 7:23:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/18/2020 7:23:52 PM PlayerAccount Crabby has now been put in control of faction 7. 10/18/2020 7:23:52 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/18/2020 7:23:52 PM loading as template 10/18/2020 7:23:52 PM Added the faction AIReserves. 10/18/2020 7:23:52 PM Added the faction AntiAIZombie. 10/18/2020 7:23:52 PM Added the faction AntiEveryoneZombie. 10/18/2020 7:23:52 PM Added the faction AntiPlayerZombie. 10/18/2020 7:23:52 PM Added the faction CPALogic. 10/18/2020 7:23:52 PM Added the faction Mercenary. 10/18/2020 7:23:52 PM Finish load save in 125.3ms 10/18/2020 7:23:52 PM Start Generate Partial Map with Octopus and seed 1546399155 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/18/2020 7:23:52 PM total central planets: 40 10/18/2020 7:23:52 PM created central planets: 40 10/18/2020 7:23:52 PM Trying to create a minimum spanning tree with 8 planets 10/18/2020 7:23:52 PM Trying to create a minimum spanning tree with 12 planets 10/18/2020 7:23:52 PM Trying to create a minimum spanning tree with 8 planets 10/18/2020 7:23:53 PM PlayerAccount Crabby has now been put in control of faction 7. 10/18/2020 7:23:53 PM Fixed 3120 missing planet factions. 10/18/2020 7:23:53 PM Generate Partial Map Complete 675ms 10/18/2020 7:24:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/18/2020 7:24:00 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 10/18/2020 7:24:00 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:24:00 PM Fixed 1600 missing planet factions. 10/18/2020 7:24:00 PM Generate Partial Map Complete 76ms 10/18/2020 7:24:00 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='StartingCombatEngineerAndFactoryCombo' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_TrimOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0008d] in <628995f2510d47c0a087b8781ed1a38f>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <166fc410968d4d2787830b5bbefb3fc7>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <166fc410968d4d2787830b5bbefb3fc7>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/18/2020 7:25:23 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:25:23 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:25:23 PM Fixed 1920 missing planet factions. 10/18/2020 7:25:23 PM Generate Partial Map Complete 98ms 10/18/2020 7:25:29 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 24 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:25:29 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:25:29 PM Fixed 1920 missing planet factions. 10/18/2020 7:25:29 PM Generate Partial Map Complete 94ms 10/18/2020 7:26:11 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:26:11 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:11 PM Fixed 2080 missing planet factions. 10/18/2020 7:26:11 PM Generate Partial Map Complete 73ms 10/18/2020 7:26:18 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:26:18 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:18 PM Fixed 2080 missing planet factions. 10/18/2020 7:26:18 PM Generate Partial Map Complete 91ms 10/18/2020 7:26:26 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:26:26 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:26 PM Fixed 2080 missing planet factions. 10/18/2020 7:26:26 PM Generate Partial Map Complete 71ms 10/18/2020 7:26:38 PM Start Generate Partial Map with Realistic and seed 584837583 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:26:39 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:39 PM Fixed 2080 missing planet factions. 10/18/2020 7:26:39 PM Generate Partial Map Complete 95ms 10/18/2020 7:26:50 PM Start Generate FULL Map with Realistic and seed 584837583 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/18/2020 7:26:50 PM Generate FULL Map Complete 303ms 10/18/2020 7:26:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/18/2020 7:26:57 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:57 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 10/18/2020 7:26:57 PM loading as template 10/18/2020 7:26:57 PM Added the faction AIReserves. 10/18/2020 7:26:57 PM Added the faction AntiAIZombie. 10/18/2020 7:26:57 PM Added the faction AntiEveryoneZombie. 10/18/2020 7:26:57 PM Added the faction AntiPlayerZombie. 10/18/2020 7:26:57 PM Added the faction CPALogic. 10/18/2020 7:26:57 PM Added the faction Mercenary. 10/18/2020 7:26:57 PM Finish load save in 78.5ms 10/18/2020 7:26:57 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/18/2020 7:26:57 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:26:57 PM Fixed 2080 missing planet factions. 10/18/2020 7:26:57 PM Generate Partial Map Complete 106ms 10/18/2020 7:27:02 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:03 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:03 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:03 PM Generate Partial Map Complete 161ms 10/18/2020 7:27:07 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.38 seconds ago. 10/18/2020 7:27:13 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:13 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:13 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:13 PM Generate Partial Map Complete 161ms 10/18/2020 7:27:14 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.51 seconds ago. 10/18/2020 7:27:16 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.42 seconds ago. 10/18/2020 7:27:20 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:20 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:20 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:20 PM Generate Partial Map Complete 163ms 10/18/2020 7:27:21 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.43 seconds ago. 10/18/2020 7:27:22 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.03 seconds ago. 10/18/2020 7:27:26 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:26 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:26 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:26 PM Generate Partial Map Complete 452ms 10/18/2020 7:27:33 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:33 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:33 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:33 PM Generate Partial Map Complete 290ms 10/18/2020 7:27:36 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.41 seconds ago. 10/18/2020 7:27:42 PM Start Generate Partial Map with Realistic and seed 1497959588 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:42 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:42 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:42 PM Generate Partial Map Complete 237ms 10/18/2020 7:27:45 PM Start Generate Partial Map with Realistic and seed 925420272 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:45 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:45 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:45 PM Generate Partial Map Complete 186ms 10/18/2020 7:27:47 PM Start Generate Partial Map with Realistic and seed 956885646 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/18/2020 7:27:47 PM PlayerAccount Crabby has now been put in control of faction 1. 10/18/2020 7:27:47 PM Fixed 2600 missing planet factions. 10/18/2020 7:27:47 PM Generate Partial Map Complete 142ms 10/18/2020 7:28:53 PM Start Generate FULL Map with Realistic and seed 956885646 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/18/2020 7:28:54 PM Generate FULL Map Complete 285ms 10/18/2020 7:44:12 PM Donating team Fireteam 7 has 1 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Kolmogorov: 1 to hunter, path A 10/18/2020 7:53:46 PM Donating team Fireteam 12 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/18/2020 7:55:46 PM Donating team Fireteam 16 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Daribow: 1 to hunter, path A 10/18/2020 7:57:02 PM Donating team Fireteam 19 has 7 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Konom: 7 to hunter, path A 10/18/2020 7:59:02 PM Donating team Fireteam 22 has 28 units with strength 855. Status Assembling No target planet No lurk planet. Ships: Narshe: 28 to hunter, path A 10/18/2020 8:01:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave.1200.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 8:01:08 PM Finish load save in 204.2ms 10/18/2020 8:07:02 PM Donating team Fireteam 11 has 1 units with strength 1230. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/18/2020 8:07:36 PM Donating team Fireteam 17 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Karp: 1 to hunter, path A 10/18/2020 8:14:41 PM Donating team Fireteam 29 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Denning: 3 to hunter, path A 10/18/2020 8:24:36 PM Donating team Fireteam 33 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Denning: 1 to hunter, path A 10/18/2020 8:26:48 PM Donating team Fireteam 35 has 24 units with strength 2559. Status Assembling No target planet No lurk planet. Ships: Plotkin: 24 to hunter, path A 10/18/2020 8:26:48 PM Donating team Fireteam 34 has 32 units with strength 3353. Status Staging No target planet No lurk planet. Ships: Denning: 1, Plotkin: 31 to hunter, path B 10/18/2020 8:29:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 8:29:19 PM Finish load save in 227.6ms 10/18/2020 8:32:10 PM Donating team Fireteam 30 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Denning: 3 to hunter, path A 10/18/2020 8:32:16 PM Donating team Fireteam 32 has 2 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Navarro: 2 to hunter, path A 10/18/2020 8:32:56 PM Donating team Fireteam 37 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Denning: 1 to hunter, path A 10/18/2020 8:40:37 PM Donating team Fireteam 42 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Kostya: 2 to hunter, path A 10/18/2020 8:40:37 PM Donating team Fireteam 44 has 11 units with strength 881. Status Assembling No target planet No lurk planet. Ships: Livia: 11 to hunter, path A 10/18/2020 8:43:50 PM Donating team Fireteam 47 has 50 units with strength 1442. Status Assembling No target planet No lurk planet. Ships: Toulon: 50 to hunter, path A 10/18/2020 8:43:50 PM Donating team Fireteam 48 has 18 units with strength 535. Status Assembling No target planet No lurk planet. Ships: Plotkin: 18 to hunter, path A 10/18/2020 8:43:50 PM Donating team Fireteam 46 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Plotkin: 3 to hunter, path A 10/18/2020 8:43:54 PM Donating team Fireteam 51 has 13 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Toulon: 13 to hunter, path A 10/18/2020 8:43:54 PM Donating team Fireteam 52 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Plotkin: 2 to hunter, path A 10/18/2020 8:43:54 PM Donating team Fireteam 37 has 73 units with strength 2644. Status Assembling No target planet No lurk planet. Ships: Narshe: 2, Toulon: 12, Reenskaug: 59 to hunter, path A 10/18/2020 8:49:42 PM Donating team Fireteam 49 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 10/18/2020 8:50:16 PM Donating team Fireteam 48 has 2 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Kostya: 2 to hunter, path A 10/18/2020 8:54:28 PM Donating team Fireteam 55 has 5 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Cormack: 5 to hunter, path A 10/18/2020 8:54:28 PM Donating team Fireteam 56 has 7 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Lederberg: 7 to hunter, path A 10/18/2020 8:55:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave.3000.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 8:55:59 PM Finish load save in 280.9ms 10/18/2020 8:57:54 PM Donating team Fireteam 52 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Mithra: 1 to hunter, path A 10/18/2020 9:01:25 PM Donating team Fireteam 68 has 13 units with strength 1751. Status Assembling No target planet No lurk planet. Ships: Daribow: 13 to hunter, path A 10/18/2020 9:01:25 PM Donating team Fireteam 65 has 7 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Daribow: 7 to hunter, path A 10/18/2020 9:03:13 PM Donating team Fireteam 73 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Konom: 25 to hunter, path A 10/18/2020 9:03:15 PM Donating team Fireteam 75 has 9 units with strength 1563. Status Assembling No target planet No lurk planet. Ships: Tangaroa: 2, Konom: 6, Septime: 1 to hunter, path A 10/18/2020 9:03:15 PM Donating team Fireteam 76 has 16 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Konom: 16 to hunter, path A 10/18/2020 9:03:15 PM Donating team Fireteam 74 has 6 units with strength 1788. Status Assembling No target planet No lurk planet. Ships: Konom: 5, Narshe: 1 to hunter, path A 10/18/2020 9:19:36 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/18/2020 9:19:36 PM Boot up FleetOS (0.2166s) 10/18/2020 9:19:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/18/2020 9:19:37 PM Check System Logs For Rogue Intelligence (0.9528s) 10/18/2020 9:19:37 PM Game Version: 2.617 10/18/2020 9:19:37 PM Eject Trash Into Hyperspace (0.0638s) 10/18/2020 9:19:37 PM Check For Extra Modules (0.0169s) 10/18/2020 9:19:37 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/18/2020 9:19:37 PM Bring Cloaking Systems Online (0.0299s) 10/18/2020 9:19:37 PM Recalculate Speed Of Light (0.0481s) 10/18/2020 9:19:38 PM Optimize Comfort On Command Decks (0.0403s) 10/18/2020 9:19:38 PM Generating Framerates (0.0269s) 10/18/2020 9:19:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/18/2020 9:19:38 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/18/2020 9:19:38 PM Check Nearby Stellar Masses (0.0619s) 10/18/2020 9:19:38 PM Remembering Alamo (0.0130s) 10/18/2020 9:19:38 PM Boot Audio Comms (0.0129s) 10/18/2020 9:19:38 PM Establish Individual Audio Links (0.0160s) 10/18/2020 9:19:38 PM Prepare Explosions and Crackles (0.0190s) 10/18/2020 9:19:38 PM No resolution change was required. 10/18/2020 9:19:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/18/2020 9:19:38 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/18/2020 9:19:38 PM Refresh Optical Lensing (0.0120s) 10/18/2020 9:19:38 PM Revise Fundamental Physical Laws (0.0060s) 10/18/2020 9:19:38 PM Calculate Odds Of Success (0.0319s) 10/18/2020 9:19:38 PM Briefly Panic (0.2204s) 10/18/2020 9:19:38 PM Install Confidence Routines (0.2060s) 10/18/2020 9:19:38 PM Bring Commander Interface Online (0.0783s) 10/18/2020 9:19:38 PM Motivate All Crews (0.0329s) 10/18/2020 9:19:38 PM Locating Available Networks (0.0419s) 10/18/2020 9:19:38 PM Externalizing Patterns (0.0189s) 10/18/2020 9:19:38 PM Hooking Externals (0.0060s) 10/18/2020 9:19:38 PM Handlizing Hooks (0.0090s) 10/18/2020 9:19:38 PM Disengaging Constants (0.0259s) 10/18/2020 9:19:38 PM Late Axionic Computations (0.0718s) 10/18/2020 9:19:38 PM Sentinel Alertness Diagnostic (0.0090s) 10/18/2020 9:19:38 PM Connecting to Fleet Command (0.0070s) 10/18/2020 9:19:38 PM Thinking Of Advice (0.0080s) 10/18/2020 9:19:38 PM Degaussing Advice (0.0130s) 10/18/2020 9:19:38 PM Reading Alien Diaries (0.0070s) 10/18/2020 9:19:38 PM Naming All Known Planets (0.0070s) 10/18/2020 9:19:38 PM Remembering Speeds (0.0090s) 10/18/2020 9:19:38 PM Prioritizing Targets (0.0079s) 10/18/2020 9:19:38 PM Rebooting Sensor Arrays (0.0080s) 10/18/2020 9:19:39 PM Unloading Prismatic Grid (0.0090s) 10/18/2020 9:19:39 PM Thinking Of Objectives (0.0080s) 10/18/2020 9:19:39 PM Inhibiting Visual Scans (0.0130s) 10/18/2020 9:19:39 PM Synthesizing Vocals (0.0060s) 10/18/2020 9:19:39 PM Investigating Map Signatures (0.0140s) 10/18/2020 9:19:39 PM Ventilating Scenarios (0.0050s) 10/18/2020 9:19:39 PM Decontaminating Targeting Systems (0.0098s) 10/18/2020 9:19:39 PM Ejecting Tactical Core (0.0080s) 10/18/2020 9:19:39 PM Calibrating Formations (0.0090s) 10/18/2020 9:19:39 PM Intercepting Galactic Maps (0.0100s) 10/18/2020 9:19:39 PM Discharging Colored Ions (0.0299s) 10/18/2020 9:19:39 PM Replicating Ion Colors (0.0060s) 10/18/2020 9:19:39 PM Faction Diagnostics (0.0160s) 10/18/2020 9:19:39 PM Buffering Hackers (0.0140s) 10/18/2020 9:19:39 PM Inverting Death (0.0075s) 10/18/2020 9:19:39 PM Linear Field Variance (0.0100s) 10/18/2020 9:19:39 PM Charging Marks (0.0050s) 10/18/2020 9:19:39 PM Guarding The Posts (0.1033s) 10/18/2020 9:19:39 PM Range Manifolds (0.0050s) 10/18/2020 9:19:39 PM Purging ROFs (0.0070s) 10/18/2020 9:19:39 PM Manipulating Speeds (0.0109s) 10/18/2020 9:19:39 PM Detecting Projectiles (0.0080s) 10/18/2020 9:19:39 PM Grouping Flow Fields (0.0100s) 10/18/2020 9:19:39 PM Modulating Flow Field Groups (0.0190s) 10/18/2020 9:19:39 PM Designing Fleets (0.0179s) 10/18/2020 9:19:39 PM Thinking Of Technologies (0.0086s) 10/18/2020 9:19:39 PM Categorizing Starboard Sensors (0.0059s) 10/18/2020 9:19:39 PM Injecting Galactic Variables (0.0123s) 10/18/2020 9:19:39 PM Scattering Starfields (0.0140s) 10/18/2020 9:19:39 PM Cleaning Distant Planets (0.1850s) 10/18/2020 9:19:39 PM Categorizing All Planets (0.0050s) 10/18/2020 9:19:39 PM Organizing Commands (0.0239s) 10/18/2020 9:19:39 PM Calculating Firing Cones (0.0050s) 10/18/2020 9:19:39 PM Declaring Ship Part Sovereignty (0.2703s) 10/18/2020 9:19:39 PM Re-Aligning Objectives (0.0189s) 10/18/2020 9:19:39 PM Sterilizing Test Chamber (0.0080s) 10/18/2020 9:19:43 PM Rewire Lower Decks (3.1730s) 10/18/2020 9:19:43 PM Issuing Orders (0.0180s) 10/18/2020 9:19:43 PM Augmenting Infusers (0.0040s) 10/18/2020 9:19:43 PM Infusing (0.0219s) 10/18/2020 9:19:43 PM Post-Proton Surge (0.0070s) 10/18/2020 9:19:43 PM Stimulate Modulation (0.0230s) 10/18/2020 9:19:43 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/18/2020 9:19:43 PM Load Surrogates (0.0708s) 10/18/2020 9:19:43 PM Final Checks (0.4458s) 10/18/2020 9:19:43 PM Load Historical Documents (0.0030s) 10/18/2020 9:19:43 PM 7.0 seconds total load time. Check System Logs For Rogue Intelligence (1.0s) Declaring Ship Part Sovereignty (0.3s) Rewire Lower Decks (3.2s) Final Checks (0.4s) 10/18/2020 9:19:44 PM Hello Steam user 'Crab' 10/18/2020 9:19:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/18/2020 9:19:48 PM Finish load save in 354.3ms 10/18/2020 9:20:25 PM Donating team Fireteam 79 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Navarro: 1 to hunter, path A 10/18/2020 9:26:18 PM Donating team Fireteam 82 has 22 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Konom: 19, Daribow: 3 to hunter, path A 10/18/2020 9:26:19 PM Donating team Fireteam 92 has 35 units with strength 1161. Status Assembling No target planet No lurk planet. Ships: Konom: 34, Daribow: 1 to hunter, path A 10/18/2020 9:31:56 PM Donating team Fireteam 88 has 6 units with strength 1890. Status Assembling No target planet No lurk planet. Ships: Kostya: 6 to hunter, path A 10/18/2020 9:31:56 PM Donating team Fireteam 89 has 5 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Kostya: 3, Livia: 2 to hunter, path A 10/19/2020 7:28:57 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/19/2020 7:28:57 PM Boot up FleetOS (0.5864s) 10/19/2020 7:28:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/19/2020 7:28:57 PM Check System Logs For Rogue Intelligence (0.5724s) 10/19/2020 7:28:58 PM Game Version: 2.617 10/19/2020 7:28:58 PM Eject Trash Into Hyperspace (0.4696s) 10/19/2020 7:28:58 PM Check For Extra Modules (0.0517s) 10/19/2020 7:28:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/19/2020 7:28:58 PM Bring Cloaking Systems Online (0.1582s) 10/19/2020 7:28:58 PM Recalculate Speed Of Light (0.0729s) 10/19/2020 7:28:58 PM Optimize Comfort On Command Decks (0.0789s) 10/19/2020 7:28:58 PM Generating Framerates (0.0290s) 10/19/2020 7:28:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/19/2020 7:28:58 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/19/2020 7:28:58 PM Check Nearby Stellar Masses (0.3790s) 10/19/2020 7:28:58 PM Remembering Alamo (0.0622s) 10/19/2020 7:28:58 PM Boot Audio Comms (0.0349s) 10/19/2020 7:28:59 PM Establish Individual Audio Links (0.0509s) 10/19/2020 7:28:59 PM Prepare Explosions and Crackles (0.0759s) 10/19/2020 7:28:59 PM No resolution change was required. 10/19/2020 7:28:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/19/2020 7:28:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/19/2020 7:28:59 PM Refresh Optical Lensing (0.0319s) 10/19/2020 7:28:59 PM Revise Fundamental Physical Laws (0.0339s) 10/19/2020 7:28:59 PM Calculate Odds Of Success (0.1394s) 10/19/2020 7:29:00 PM Briefly Panic (0.8221s) 10/19/2020 7:29:00 PM Install Confidence Routines (0.4740s) 10/19/2020 7:29:00 PM Bring Commander Interface Online (0.1707s) 10/19/2020 7:29:00 PM Motivate All Crews (0.0602s) 10/19/2020 7:29:00 PM Locating Available Networks (0.0954s) 10/19/2020 7:29:00 PM Externalizing Patterns (0.0655s) 10/19/2020 7:29:01 PM Hooking Externals (0.0324s) 10/19/2020 7:29:01 PM Handlizing Hooks (0.0371s) 10/19/2020 7:29:01 PM Disengaging Constants (0.3246s) 10/19/2020 7:29:01 PM Late Axionic Computations (0.4529s) 10/19/2020 7:29:01 PM Sentinel Alertness Diagnostic (0.0279s) 10/19/2020 7:29:01 PM Connecting to Fleet Command (0.0199s) 10/19/2020 7:29:01 PM Thinking Of Advice (0.0209s) 10/19/2020 7:29:02 PM Degaussing Advice (0.1244s) 10/19/2020 7:29:02 PM Reading Alien Diaries (0.0829s) 10/19/2020 7:29:02 PM Naming All Known Planets (0.0221s) 10/19/2020 7:29:02 PM Remembering Speeds (0.0208s) 10/19/2020 7:29:02 PM Prioritizing Targets (0.0219s) 10/19/2020 7:29:02 PM Rebooting Sensor Arrays (0.0331s) 10/19/2020 7:29:02 PM Unloading Prismatic Grid (0.0259s) 10/19/2020 7:29:02 PM Thinking Of Objectives (0.0301s) 10/19/2020 7:29:02 PM Inhibiting Visual Scans (0.0951s) 10/19/2020 7:29:02 PM Synthesizing Vocals (0.0349s) 10/19/2020 7:29:02 PM Investigating Map Signatures (0.0651s) 10/19/2020 7:29:02 PM Ventilating Scenarios (0.0271s) 10/19/2020 7:29:02 PM Decontaminating Targeting Systems (0.0252s) 10/19/2020 7:29:02 PM Ejecting Tactical Core (0.0259s) 10/19/2020 7:29:02 PM Calibrating Formations (0.0232s) 10/19/2020 7:29:02 PM Intercepting Galactic Maps (0.0406s) 10/19/2020 7:29:02 PM Discharging Colored Ions (0.0475s) 10/19/2020 7:29:02 PM Replicating Ion Colors (0.0237s) 10/19/2020 7:29:02 PM Faction Diagnostics (0.0369s) 10/19/2020 7:29:02 PM Buffering Hackers (0.0429s) 10/19/2020 7:29:02 PM Inverting Death (0.0270s) 10/19/2020 7:29:02 PM Linear Field Variance (0.0304s) 10/19/2020 7:29:02 PM Charging Marks (0.0168s) 10/19/2020 7:29:03 PM Guarding The Posts (0.1879s) 10/19/2020 7:29:03 PM Range Manifolds (0.0200s) 10/19/2020 7:29:03 PM Purging ROFs (0.0230s) 10/19/2020 7:29:03 PM Manipulating Speeds (0.0254s) 10/19/2020 7:29:03 PM Detecting Projectiles (0.0229s) 10/19/2020 7:29:03 PM Grouping Flow Fields (0.0291s) 10/19/2020 7:29:03 PM Modulating Flow Field Groups (0.0569s) 10/19/2020 7:29:03 PM Designing Fleets (0.1456s) 10/19/2020 7:29:03 PM Thinking Of Technologies (0.0590s) 10/19/2020 7:29:03 PM Categorizing Starboard Sensors (0.0283s) 10/19/2020 7:29:03 PM Injecting Galactic Variables (0.0490s) 10/19/2020 7:29:03 PM Hoping Starfields Are Nice (0.0838s) 10/19/2020 7:29:04 PM Crawling Distant Planets (0.4712s) 10/19/2020 7:29:04 PM Categorizing All Planets (0.0150s) 10/19/2020 7:29:04 PM Organizing Commands (0.0618s) 10/19/2020 7:29:04 PM Calculating Firing Cones (0.0140s) 10/19/2020 7:29:05 PM Jailbreaking Favorite Ship Parts (0.8867s) 10/19/2020 7:29:05 PM Re-Aligning Objectives (0.0513s) 10/19/2020 7:29:05 PM Sterilizing Test Chamber (0.0519s) 10/19/2020 7:29:11 PM Detecting Power Spikes (6.7160s) 10/19/2020 7:29:11 PM Issuing Orders (0.0304s) 10/19/2020 7:29:11 PM Augmenting Infusers (0.0150s) 10/19/2020 7:29:11 PM Infusing (0.0614s) 10/19/2020 7:29:11 PM Post-Proton Surge (0.0080s) 10/19/2020 7:29:11 PM Stimulate Modulation (0.0259s) 10/19/2020 7:29:12 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/19/2020 7:29:12 PM Load Surrogates (0.2274s) 10/19/2020 7:29:12 PM Final Checks (0.6684s) 10/19/2020 7:29:12 PM Load Historical Documents (0.0117s) 10/19/2020 7:29:12 PM 16.4 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.6s) Eject Trash Into Hyperspace (0.5s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Crawling Distant Planets (0.5s) Jailbreaking Favorite Ship Parts (0.9s) Detecting Power Spikes (6.7s) Final Checks (0.7s) 10/19/2020 7:29:14 PM Hello Steam user 'Crab' 10/19/2020 7:29:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/19/2020 7:29:23 PM Finish load save in 1,058.0ms 10/19/2020 7:38:27 PM Donating team Fireteam 114 has 29 units with strength 6691. Status Staging No target planet No lurk planet. Ships: Ulrickson: 29 to hunter, path B 10/19/2020 7:38:27 PM Donating team Fireteam 111 has 52 units with strength 3761. Status Staging No target planet No lurk planet. Ships: Ulrickson: 47, Cormack: 5 to hunter, path B 10/19/2020 7:38:27 PM Donating team Fireteam 112 has 31 units with strength 2762. Status Staging No target planet No lurk planet. Ships: Ulrickson: 29, Cormack: 2 to hunter, path B 10/19/2020 7:38:27 PM Donating team Fireteam 113 has 27 units with strength 3055. Status Staging No target planet No lurk planet. Ships: Ulrickson: 19, Cormack: 8 to hunter, path B 10/19/2020 7:42:11 PM Donating team Fireteam 123 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Pauphus: 1 to hunter, path A 10/19/2020 7:42:19 PM Donating team Fireteam 125 has 1 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Pauphus: 1 to hunter, path A 10/19/2020 7:42:25 PM Donating team Fireteam 141 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Pauphus: 2 to hunter, path A 10/19/2020 7:44:39 PM Donating team Fireteam 130 has 18 units with strength 1307. Status Assembling No target planet No lurk planet. Ships: Zuno: 18 to hunter, path A 10/19/2020 7:44:39 PM Donating team Fireteam 129 has 24 units with strength 3508. Status Staging No target planet No lurk planet. Ships: Zuno: 24 to hunter, path B 10/19/2020 7:44:41 PM Donating team Fireteam 148 has 6 units with strength 223. Status Assembling No target planet No lurk planet. Ships: Zuno: 6 to hunter, path A 10/19/2020 7:49:06 PM Donating team Fireteam 151 has 14 units with strength 975. Status Assembling No target planet No lurk planet. Ships: Hiyen: 14 to hunter, path A 10/19/2020 7:49:06 PM Donating team Fireteam 143 has 43 units with strength 1144. Status Assembling No target planet No lurk planet. Ships: Hiyen: 43 to hunter, path A 10/19/2020 7:49:06 PM Donating team Fireteam 142 has 30 units with strength 3237. Status Staging No target planet No lurk planet. Ships: Hiyen: 30 to hunter, path B 10/19/2020 7:49:06 PM Donating team Fireteam 141 has 45 units with strength 2063. Status Staging No target planet No lurk planet. Ships: Hiyen: 45 to hunter, path B 10/19/2020 7:49:14 PM Donating team Fireteam 154 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/19/2020 7:49:18 PM Donating team Fireteam 157 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/19/2020 7:49:29 PM Donating team Fireteam 158 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/19/2020 7:58:30 PM Donating team Fireteam 167 has 5 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Perlis: 5 to hunter, path A 10/19/2020 8:02:04 PM Donating team Fireteam 179 has 9 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Iger: 9 to hunter, path A 10/19/2020 8:02:49 PM Donating team Fireteam 158 has 18 units with strength 1665. Status Assembling No target planet No lurk planet. Ships: Cormack: 18 to hunter, path A 10/19/2020 8:02:49 PM Donating team Fireteam 159 has 1 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 1 to hunter, path A 10/19/2020 8:02:50 PM Donating team Fireteam 186 has 43 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Livia: 7, Taroa: 29, Jain: 7 to hunter, path A 10/19/2020 8:02:50 PM Donating team Fireteam 187 has 4 units with strength 114. Status Assembling No target planet No lurk planet. Ships: Cormack: 4 to hunter, path A 10/19/2020 8:02:54 PM Donating team Fireteam 163 has 10 units with strength 1220. Status Assembling No target planet No lurk planet. Ships: Taroa: 8, Jain: 2 to hunter, path A 10/19/2020 8:02:58 PM Donating team Fireteam 163 has 56 units with strength 2719. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 16, Livia: 35, Taroa: 4, Jain: 1 to hunter, path A 10/19/2020 8:02:58 PM Donating team Fireteam 164 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 1 to hunter, path A 10/19/2020 8:02:59 PM Donating team Fireteam 187 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 1 to hunter, path A 10/19/2020 8:04:14 PM Donating team Fireteam 189 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Cormack: 25 to hunter, path A 10/19/2020 8:04:19 PM Donating team Fireteam 189 has 2 units with strength 1013. Status Assembling No target planet No lurk planet. Ships: Livia: 2 to hunter, path A 10/19/2020 8:04:19 PM Donating team Fireteam 190 has 12 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Taroa: 12 to hunter, path A 10/19/2020 8:04:19 PM Donating team Fireteam 191 has 2 units with strength 303. Status Assembling No target planet No lurk planet. Ships: Cormack: 2 to hunter, path A 10/19/2020 8:04:21 PM Donating team Fireteam 189 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cormack: 4 to hunter, path A 10/19/2020 8:04:24 PM Donating team Fireteam 163 has 28 units with strength 1621. Status Assembling No target planet No lurk planet. Ships: Livia: 11, Taroa: 17 to hunter, path A 10/19/2020 8:04:24 PM Donating team Fireteam 164 has 1 units with strength 661. Status Assembling No target planet No lurk planet. Ships: Cormack: 1 to hunter, path A 10/19/2020 8:04:55 PM Donating team Fireteam 165 has 5 units with strength 449. Status Assembling No target planet No lurk planet. Ships: Padronis: 5 to hunter, path A 10/19/2020 8:05:13 PM Donating team Fireteam 165 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 3 to hunter, path A 10/19/2020 8:05:17 PM Donating team Fireteam 166 has 7 units with strength 173. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 7 to hunter, path A 10/19/2020 8:12:30 PM Donating team Fireteam 226 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Taroa: 1 to hunter, path A 10/19/2020 8:12:31 PM Donating team Fireteam 188 has 5 units with strength 544. Status Assembling No target planet No lurk planet. Ships: Demaine: 1, Navarro: 4 to hunter, path A 10/19/2020 8:12:59 PM Donating team Fireteam 231 has 15 units with strength 2096. Status Assembling No target planet No lurk planet. Ships: Livia: 14, Jain: 1 to hunter, path A 10/19/2020 8:13:00 PM Donating team Fireteam 200 has 2 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Livia: 2 to hunter, path A 10/19/2020 8:14:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/19/2020 8:14:06 PM Finish load save in 1,146.4ms 10/19/2020 8:16:56 PM Donating team Fireteam 243 has 28 units with strength 1654. Status Assembling No target planet No lurk planet. Ships: Gali: 16, Hiyen: 12 to hunter, path A 10/19/2020 8:16:56 PM Donating team Fireteam 210 has 33 units with strength 2726. Status Staging No target planet No lurk planet. Ships: Gali: 33 to hunter, path B 10/19/2020 8:17:04 PM Donating team Fireteam 244 has 11 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Gali: 11 to hunter, path A 10/19/2020 8:17:06 PM Donating team Fireteam 244 has 1 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Gali: 1 to hunter, path A 10/19/2020 8:17:10 PM Donating team Fireteam 248 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Gali: 2 to hunter, path A 10/19/2020 8:18:22 PM Donating team Fireteam 252 has 16 units with strength 1310. Status Assembling No target planet No lurk planet. Ships: Hiyen: 16 to hunter, path A 10/19/2020 8:18:22 PM Donating team Fireteam 217 has 28 units with strength 1102. Status Assembling No target planet No lurk planet. Ships: Hiyen: 28 to hunter, path A 10/19/2020 8:19:40 PM Donating team Fireteam 255 has 16 units with strength 2163. Status Assembling No target planet No lurk planet. Ships: Navarro: 16 to hunter, path A 10/19/2020 8:20:54 PM Donating team Fireteam 263 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/19/2020 8:21:04 PM Donating team Fireteam 264 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/19/2020 8:21:04 PM Donating team Fireteam 227 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Hiyen: 2 to hunter, path A 10/19/2020 8:22:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/19/2020 8:22:04 PM Finish load save in 275.5ms 10/19/2020 8:24:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/19/2020 8:24:22 PM Boot up FleetOS (0.2162s) 10/19/2020 8:24:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/19/2020 8:24:23 PM Check System Logs For Rogue Intelligence (0.9212s) 10/19/2020 8:24:23 PM Game Version: 2.617 10/19/2020 8:24:23 PM Eject Trash Into Hyperspace (0.0638s) 10/19/2020 8:24:23 PM Check For Extra Modules (0.0190s) 10/19/2020 8:24:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/19/2020 8:24:23 PM Bring Cloaking Systems Online (0.0289s) 10/19/2020 8:24:23 PM Recalculate Speed Of Light (0.0481s) 10/19/2020 8:24:23 PM Optimize Comfort On Command Decks (0.0399s) 10/19/2020 8:24:23 PM Generating Framerates (0.0280s) 10/19/2020 8:24:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/19/2020 8:24:23 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/19/2020 8:24:23 PM Check Nearby Stellar Masses (0.0469s) 10/19/2020 8:24:23 PM Remembering Alamo (0.0159s) 10/19/2020 8:24:23 PM Boot Audio Comms (0.0100s) 10/19/2020 8:24:23 PM Establish Individual Audio Links (0.0160s) 10/19/2020 8:24:23 PM Prepare Explosions and Crackles (0.0229s) 10/19/2020 8:24:23 PM No resolution change was required. 10/19/2020 8:24:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/19/2020 8:24:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/19/2020 8:24:23 PM Refresh Optical Lensing (0.0100s) 10/19/2020 8:24:23 PM Revise Fundamental Physical Laws (0.0080s) 10/19/2020 8:24:23 PM Calculate Odds Of Success (0.0349s) 10/19/2020 8:24:23 PM Briefly Panic (0.2155s) 10/19/2020 8:24:24 PM Install Confidence Routines (0.2124s) 10/19/2020 8:24:24 PM Bring Commander Interface Online (0.0802s) 10/19/2020 8:24:24 PM Motivate All Crews (0.0300s) 10/19/2020 8:24:24 PM Locating Available Networks (0.0170s) 10/19/2020 8:24:24 PM Externalizing Patterns (0.0220s) 10/19/2020 8:24:24 PM Hooking Externals (0.0049s) 10/19/2020 8:24:24 PM Handlizing Hooks (0.0093s) 10/19/2020 8:24:24 PM Disengaging Constants (0.0249s) 10/19/2020 8:24:24 PM Late Axionic Computations (0.0639s) 10/19/2020 8:24:24 PM Sentinel Alertness Diagnostic (0.0049s) 10/19/2020 8:24:24 PM Connecting to Fleet Command (0.0094s) 10/19/2020 8:24:24 PM Thinking Of Advice (0.0070s) 10/19/2020 8:24:24 PM Degaussing Advice (0.0170s) 10/19/2020 8:24:24 PM Reading Alien Diaries (0.0110s) 10/19/2020 8:24:24 PM Naming All Known Planets (0.0049s) 10/19/2020 8:24:24 PM Remembering Speeds (0.0100s) 10/19/2020 8:24:24 PM Prioritizing Targets (0.0070s) 10/19/2020 8:24:24 PM Rebooting Sensor Arrays (0.0120s) 10/19/2020 8:24:24 PM Unloading Prismatic Grid (0.0070s) 10/19/2020 8:24:24 PM Thinking Of Objectives (0.0080s) 10/19/2020 8:24:24 PM Inhibiting Visual Scans (0.0120s) 10/19/2020 8:24:24 PM Synthesizing Vocals (0.0060s) 10/19/2020 8:24:24 PM Investigating Map Signatures (0.0139s) 10/19/2020 8:24:24 PM Ventilating Scenarios (0.0050s) 10/19/2020 8:24:24 PM Decontaminating Targeting Systems (0.0100s) 10/19/2020 8:24:24 PM Ejecting Tactical Core (0.0080s) 10/19/2020 8:24:24 PM Calibrating Formations (0.0070s) 10/19/2020 8:24:24 PM Intercepting Galactic Maps (0.0110s) 10/19/2020 8:24:24 PM Discharging Colored Ions (0.0150s) 10/19/2020 8:24:24 PM Replicating Ion Colors (0.0060s) 10/19/2020 8:24:24 PM Faction Diagnostics (0.0140s) 10/19/2020 8:24:24 PM Buffering Hackers (0.0159s) 10/19/2020 8:24:24 PM Inverting Death (0.0060s) 10/19/2020 8:24:24 PM Linear Field Variance (0.0100s) 10/19/2020 8:24:24 PM Charging Marks (0.0060s) 10/19/2020 8:24:24 PM Guarding The Posts (0.1087s) 10/19/2020 8:24:24 PM Range Manifolds (0.0060s) 10/19/2020 8:24:24 PM Purging ROFs (0.0080s) 10/19/2020 8:24:24 PM Manipulating Speeds (0.0090s) 10/19/2020 8:24:24 PM Detecting Projectiles (0.0079s) 10/19/2020 8:24:24 PM Grouping Flow Fields (0.0090s) 10/19/2020 8:24:24 PM Modulating Flow Field Groups (0.0300s) 10/19/2020 8:24:24 PM Designing Fleets (0.0169s) 10/19/2020 8:24:24 PM Thinking Of Technologies (0.0100s) 10/19/2020 8:24:24 PM Categorizing Starboard Sensors (0.0049s) 10/19/2020 8:24:24 PM Injecting Galactic Variables (0.0130s) 10/19/2020 8:24:24 PM Taunting Starfields (0.0150s) 10/19/2020 8:24:25 PM Breaking Distant Planets (0.1955s) 10/19/2020 8:24:25 PM Categorizing All Planets (0.0060s) 10/19/2020 8:24:25 PM Organizing Commands (0.0239s) 10/19/2020 8:24:25 PM Calculating Firing Cones (0.0060s) 10/19/2020 8:24:25 PM Breaking In New Ship Parts (0.2948s) 10/19/2020 8:24:25 PM Re-Aligning Objectives (0.0169s) 10/19/2020 8:24:25 PM Sterilizing Test Chamber (0.0110s) 10/19/2020 8:24:28 PM Wake Crew From Cryosleep (3.1796s) 10/19/2020 8:24:28 PM Issuing Orders (0.0170s) 10/19/2020 8:24:28 PM Augmenting Infusers (0.0050s) 10/19/2020 8:24:28 PM Infusing (0.0199s) 10/19/2020 8:24:28 PM Post-Proton Surge (0.0050s) 10/19/2020 8:24:28 PM Stimulate Modulation (0.0220s) 10/19/2020 8:24:28 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/19/2020 8:24:28 PM Load Surrogates (0.0688s) 10/19/2020 8:24:29 PM Final Checks (0.4758s) 10/19/2020 8:24:29 PM Load Historical Documents (0.0060s) 10/19/2020 8:24:29 PM 7.1 seconds total load time. Check System Logs For Rogue Intelligence (0.9s) Breaking In New Ship Parts (0.3s) Wake Crew From Cryosleep (3.2s) Final Checks (0.5s) 10/19/2020 8:24:29 PM Hello Steam user 'Crab' 10/19/2020 8:24:33 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/19/2020 8:24:34 PM Finish load save in 428.2ms 10/19/2020 8:26:21 PM Donating team Fireteam 243 has 28 units with strength 1654. Status Assembling No target planet No lurk planet. Ships: Gali: 16, Hiyen: 12 to hunter, path A 10/19/2020 8:26:21 PM Donating team Fireteam 209 has 33 units with strength 2726. Status Assembling No target planet No lurk planet. Ships: Gali: 33 to hunter, path A 10/19/2020 8:26:24 PM Donating team Fireteam 247 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Gali: 1 to hunter, path A 10/19/2020 8:26:30 PM Donating team Fireteam 247 has 1 units with strength 642. Status Assembling No target planet No lurk planet. Ships: Gali: 1 to hunter, path A 10/19/2020 8:26:34 PM Donating team Fireteam 249 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Gali: 2 to hunter, path A 10/19/2020 8:27:10 PM Donating team Fireteam 251 has 14 units with strength 372. Status Assembling No target planet No lurk planet. Ships: Gali: 14 to hunter, path A 10/19/2020 8:27:16 PM Donating team Fireteam 255 has 1 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Gali: 1 to hunter, path A 10/19/2020 8:27:46 PM Donating team Fireteam 257 has 11 units with strength 1188. Status Assembling No target planet No lurk planet. Ships: Hiyen: 11 to hunter, path A 10/19/2020 8:27:47 PM Donating team Fireteam 216 has 28 units with strength 1102. Status Assembling No target planet No lurk planet. Ships: Hiyen: 28 to hunter, path A 10/19/2020 8:33:26 PM Donating team Fireteam 224 has 3 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Padronis: 3 to hunter, path A 10/19/2020 8:33:29 PM Donating team Fireteam 229 has 25 units with strength 1122. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 5, Padronis: 20 to hunter, path A 10/19/2020 8:33:30 PM Donating team Fireteam 268 has 12 units with strength 455. Status Assembling No target planet No lurk planet. Ships: Hemry: 2, Padronis: 10 to hunter, path A 10/19/2020 8:33:52 PM Donating team Fireteam 280 has 3 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Navarro: 2, Kayal: 1 to hunter, path A 10/19/2020 8:35:10 PM Donating team Fireteam 231 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Navarro: 1 to hunter, path A 10/19/2020 8:35:42 PM Donating team Fireteam 282 has 45 units with strength 4796. Status Staging No target planet No lurk planet. Ships: Hemry: 45 to hunter, path B 10/19/2020 8:35:42 PM Donating team Fireteam 284 has 64 units with strength 4459. Status Staging No target planet No lurk planet. Ships: Hemry: 64 to hunter, path B 10/19/2020 8:35:42 PM Donating team Fireteam 285 has 56 units with strength 5095. Status Staging No target planet No lurk planet. Ships: Hemry: 56 to hunter, path B 10/19/2020 8:35:42 PM Donating team Fireteam 283 has 40 units with strength 5116. Status Staging No target planet No lurk planet. Ships: Hemry: 40 to hunter, path B 10/19/2020 8:35:42 PM Donating team Fireteam 233 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Hemry: 1 to hunter, path A 10/19/2020 8:35:42 PM Donating team Fireteam 232 has 25 units with strength 3336. Status Staging No target planet No lurk planet. Ships: Zanzibar: 6, Hemry: 19 to hunter, path B 10/19/2020 8:35:47 PM Donating team Fireteam 283 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Hemry: 1 to hunter, path A 10/19/2020 8:36:12 PM Donating team Fireteam 235 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Hemry: 1 to hunter, path A 10/20/2020 7:16:55 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/20/2020 7:16:55 PM Boot up FleetOS (0.4901s) 10/20/2020 7:16:56 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/20/2020 7:16:56 PM Check System Logs For Rogue Intelligence (0.5478s) 10/20/2020 7:16:56 PM Game Version: 2.617 10/20/2020 7:16:56 PM Eject Trash Into Hyperspace (0.3968s) 10/20/2020 7:16:56 PM Check For Extra Modules (0.0625s) 10/20/2020 7:16:56 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/20/2020 7:16:56 PM Bring Cloaking Systems Online (0.1396s) 10/20/2020 7:16:56 PM Recalculate Speed Of Light (0.0652s) 10/20/2020 7:16:56 PM Optimize Comfort On Command Decks (0.0780s) 10/20/2020 7:16:56 PM Generating Framerates (0.0230s) 10/20/2020 7:16:56 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/20/2020 7:16:56 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/20/2020 7:16:57 PM Check Nearby Stellar Masses (0.5160s) 10/20/2020 7:16:57 PM Remembering Alamo (0.0692s) 10/20/2020 7:16:57 PM Boot Audio Comms (0.0320s) 10/20/2020 7:16:57 PM Establish Individual Audio Links (0.0561s) 10/20/2020 7:16:57 PM Prepare Explosions and Crackles (0.0732s) 10/20/2020 7:16:57 PM No resolution change was required. 10/20/2020 7:16:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/20/2020 7:16:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/20/2020 7:16:57 PM Refresh Optical Lensing (0.0236s) 10/20/2020 7:16:57 PM Revise Fundamental Physical Laws (0.0253s) 10/20/2020 7:16:57 PM Calculate Odds Of Success (0.1278s) 10/20/2020 7:16:58 PM Briefly Panic (0.6017s) 10/20/2020 7:16:58 PM Install Confidence Routines (0.5919s) 10/20/2020 7:16:59 PM Bring Commander Interface Online (0.1782s) 10/20/2020 7:16:59 PM Motivate All Crews (0.0860s) 10/20/2020 7:16:59 PM Locating Available Networks (0.0767s) 10/20/2020 7:16:59 PM Externalizing Patterns (0.0621s) 10/20/2020 7:16:59 PM Hooking Externals (0.0331s) 10/20/2020 7:16:59 PM Handlizing Hooks (0.0370s) 10/20/2020 7:16:59 PM Disengaging Constants (0.2364s) 10/20/2020 7:17:00 PM Late Axionic Computations (0.3728s) 10/20/2020 7:17:00 PM Sentinel Alertness Diagnostic (0.0461s) 10/20/2020 7:17:00 PM Connecting to Fleet Command (0.0697s) 10/20/2020 7:17:00 PM Thinking Of Advice (0.0591s) 10/20/2020 7:17:00 PM Degaussing Advice (0.3261s) 10/20/2020 7:17:00 PM Reading Alien Diaries (0.2057s) 10/20/2020 7:17:00 PM Naming All Known Planets (0.0229s) 10/20/2020 7:17:00 PM Remembering Speeds (0.0181s) 10/20/2020 7:17:00 PM Prioritizing Targets (0.0259s) 10/20/2020 7:17:00 PM Rebooting Sensor Arrays (0.0293s) 10/20/2020 7:17:00 PM Unloading Prismatic Grid (0.0276s) 10/20/2020 7:17:00 PM Thinking Of Objectives (0.0265s) 10/20/2020 7:17:01 PM Inhibiting Visual Scans (0.0889s) 10/20/2020 7:17:01 PM Synthesizing Vocals (0.0297s) 10/20/2020 7:17:01 PM Investigating Map Signatures (0.0620s) 10/20/2020 7:17:01 PM Ventilating Scenarios (0.0209s) 10/20/2020 7:17:01 PM Decontaminating Targeting Systems (0.0191s) 10/20/2020 7:17:01 PM Ejecting Tactical Core (0.0193s) 10/20/2020 7:17:01 PM Calibrating Formations (0.0199s) 10/20/2020 7:17:01 PM Intercepting Galactic Maps (0.0249s) 10/20/2020 7:17:01 PM Discharging Colored Ions (0.0320s) 10/20/2020 7:17:01 PM Replicating Ion Colors (0.0175s) 10/20/2020 7:17:01 PM Faction Diagnostics (0.0425s) 10/20/2020 7:17:01 PM Buffering Hackers (0.0469s) 10/20/2020 7:17:01 PM Inverting Death (0.0309s) 10/20/2020 7:17:01 PM Linear Field Variance (0.0323s) 10/20/2020 7:17:01 PM Charging Marks (0.0236s) 10/20/2020 7:17:01 PM Guarding The Posts (0.1941s) 10/20/2020 7:17:01 PM Range Manifolds (0.0342s) 10/20/2020 7:17:01 PM Purging ROFs (0.0442s) 10/20/2020 7:17:01 PM Manipulating Speeds (0.0280s) 10/20/2020 7:17:01 PM Detecting Projectiles (0.0210s) 10/20/2020 7:17:01 PM Grouping Flow Fields (0.0286s) 10/20/2020 7:17:01 PM Modulating Flow Field Groups (0.0591s) 10/20/2020 7:17:02 PM Designing Fleets (0.2510s) 10/20/2020 7:17:02 PM Thinking Of Technologies (0.0542s) 10/20/2020 7:17:02 PM Categorizing Starboard Sensors (0.0230s) 10/20/2020 7:17:02 PM Injecting Galactic Variables (0.0507s) 10/20/2020 7:17:02 PM Investigating Starfields (0.0897s) 10/20/2020 7:17:02 PM Digitising Distant Planets (0.4117s) 10/20/2020 7:17:02 PM Categorizing All Planets (0.0152s) 10/20/2020 7:17:02 PM Organizing Commands (0.0583s) 10/20/2020 7:17:02 PM Calculating Firing Cones (0.0268s) 10/20/2020 7:17:04 PM Offending Sentient Ship Parts (1.5099s) 10/20/2020 7:17:04 PM Re-Aligning Objectives (0.0390s) 10/20/2020 7:17:04 PM Sterilizing Test Chamber (0.0279s) 10/20/2020 7:17:10 PM Transgressing Quanta (6.4707s) 10/20/2020 7:17:10 PM Issuing Orders (0.0554s) 10/20/2020 7:17:10 PM Augmenting Infusers (0.0290s) 10/20/2020 7:17:11 PM Infusing (0.1539s) 10/20/2020 7:17:11 PM Post-Proton Surge (0.0351s) 10/20/2020 7:17:11 PM Stimulate Modulation (0.0822s) 10/20/2020 7:17:11 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/20/2020 7:17:11 PM Load Surrogates (0.6473s) 10/20/2020 7:17:12 PM Final Checks (0.7557s) 10/20/2020 7:17:12 PM Load Historical Documents (0.0079s) 10/20/2020 7:17:12 PM 17.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.4s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Designing Fleets (0.3s) Digitising Distant Planets (0.4s) Offending Sentient Ship Parts (1.5s) Transgressing Quanta (6.5s) Load Surrogates (0.6s) Final Checks (0.8s) 10/20/2020 7:17:13 PM Hello Steam user 'Crab' 10/20/2020 7:20:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/20/2020 7:20:41 PM Finish load save in 1,035.9ms 10/20/2020 7:29:49 PM Donating team Fireteam 6 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Moravec: 1 to hunter, path A 10/20/2020 7:40:24 PM Donating team Fireteam 7 has 12 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Hekate: 12 to hunter, path A 10/20/2020 7:50:25 PM Donating team Fireteam 17 has 14 units with strength 1658. Status Assembling No target planet No lurk planet. Ships: Hekate: 14 to hunter, path A 10/20/2020 7:52:57 PM Donating team Fireteam 12 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Territa: 1 to hunter, path A 10/20/2020 8:02:16 PM Donating team Fireteam 29 has 14 units with strength 966. Status Assembling No target planet No lurk planet. Ships: Korell: 1, Teufel: 13 to hunter, path A 10/20/2020 8:02:21 PM Donating team Fireteam 26 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 1 to hunter, path A 10/20/2020 8:02:21 PM Donating team Fireteam 28 has 6 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Teufel: 6 to hunter, path A 10/20/2020 8:06:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/2-Moderate\Security Alert.save Source1: AnythingElse Source3: LoadingQuickStart 10/20/2020 8:06:38 PM Added the faction CPALogic. 10/20/2020 8:06:39 PM PlayerAccount Crabby has now been put in control of faction 12. 10/20/2020 8:06:39 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Marauders Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/20/2020 8:06:39 PM loading as template 10/20/2020 8:06:39 PM Added the faction AIReserves. 10/20/2020 8:06:39 PM Added the faction AntiAIZombie. 10/20/2020 8:06:39 PM Added the faction AntiEveryoneZombie. 10/20/2020 8:06:39 PM Added the faction AntiPlayerZombie. 10/20/2020 8:06:39 PM Added the faction CPALogic. 10/20/2020 8:06:39 PM Added the faction Mercenary. 10/20/2020 8:06:39 PM Finish load save in 607.7ms 10/20/2020 8:06:39 PM Start Generate Partial Map with D18Swirl and seed 288752120 and planet count 100 and 24 factions (AnythingElse LoadingQuickStart) 10/20/2020 8:06:39 PM Fixed 2904 missing planet factions. 10/20/2020 8:06:39 PM Generate Partial Map Complete 151ms 10/20/2020 8:06:39 PM Start Generate FULL Map with D18Swirl and seed 288752120 and planet count 100 and 24 factions (AnythingElse LoadingQuickStart) 10/20/2020 8:06:39 PM Generate FULL Map Complete 386ms 10/20/2020 8:24:45 PM Donating team Fireteam 6 has 3 units with strength 707. Status Assembling No target planet No lurk planet. Ships: Easley: 3 to hunter, path A 10/21/2020 7:55:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/21/2020 7:55:19 PM Boot up FleetOS (0.5252s) 10/21/2020 7:55:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/21/2020 7:55:20 PM Check System Logs For Rogue Intelligence (0.4847s) 10/21/2020 7:55:20 PM Game Version: 2.617 10/21/2020 7:55:20 PM Eject Trash Into Hyperspace (0.4270s) 10/21/2020 7:55:20 PM Check For Extra Modules (0.0637s) 10/21/2020 7:55:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/21/2020 7:55:21 PM Bring Cloaking Systems Online (0.1731s) 10/21/2020 7:55:21 PM Recalculate Speed Of Light (0.0846s) 10/21/2020 7:55:21 PM Optimize Comfort On Command Decks (0.0889s) 10/21/2020 7:55:21 PM Generating Framerates (0.0277s) 10/21/2020 7:55:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/21/2020 7:55:21 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/21/2020 7:55:21 PM Check Nearby Stellar Masses (0.5808s) 10/21/2020 7:55:21 PM Remembering Alamo (0.1181s) 10/21/2020 7:55:21 PM Boot Audio Comms (0.0591s) 10/21/2020 7:55:22 PM Establish Individual Audio Links (0.1123s) 10/21/2020 7:55:22 PM Prepare Explosions and Crackles (0.1314s) 10/21/2020 7:55:22 PM No resolution change was required. 10/21/2020 7:55:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2020 7:55:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/21/2020 7:55:22 PM Refresh Optical Lensing (0.0484s) 10/21/2020 7:55:22 PM Revise Fundamental Physical Laws (0.0498s) 10/21/2020 7:55:22 PM Calculate Odds Of Success (0.1208s) 10/21/2020 7:55:23 PM Briefly Panic (0.8381s) 10/21/2020 7:55:23 PM Install Confidence Routines (0.5914s) 10/21/2020 7:55:24 PM Bring Commander Interface Online (0.2288s) 10/21/2020 7:55:24 PM Motivate All Crews (0.0788s) 10/21/2020 7:55:24 PM Locating Available Networks (0.1293s) 10/21/2020 7:55:24 PM Externalizing Patterns (0.0859s) 10/21/2020 7:55:24 PM Hooking Externals (0.0349s) 10/21/2020 7:55:24 PM Handlizing Hooks (0.0299s) 10/21/2020 7:55:24 PM Disengaging Constants (0.2291s) 10/21/2020 7:55:25 PM Late Axionic Computations (0.3880s) 10/21/2020 7:55:25 PM Sentinel Alertness Diagnostic (0.0530s) 10/21/2020 7:55:25 PM Connecting to Fleet Command (0.0593s) 10/21/2020 7:55:25 PM Thinking Of Advice (0.0489s) 10/21/2020 7:55:25 PM Degaussing Advice (0.2677s) 10/21/2020 7:55:25 PM Reading Alien Diaries (0.1773s) 10/21/2020 7:55:25 PM Naming All Known Planets (0.0499s) 10/21/2020 7:55:25 PM Remembering Speeds (0.0483s) 10/21/2020 7:55:25 PM Prioritizing Targets (0.0468s) 10/21/2020 7:55:25 PM Rebooting Sensor Arrays (0.0460s) 10/21/2020 7:55:25 PM Unloading Prismatic Grid (0.0389s) 10/21/2020 7:55:25 PM Thinking Of Objectives (0.0469s) 10/21/2020 7:55:26 PM Inhibiting Visual Scans (0.1101s) 10/21/2020 7:55:26 PM Synthesizing Vocals (0.0431s) 10/21/2020 7:55:26 PM Investigating Map Signatures (0.0952s) 10/21/2020 7:55:26 PM Ventilating Scenarios (0.0746s) 10/21/2020 7:55:26 PM Decontaminating Targeting Systems (0.0589s) 10/21/2020 7:55:26 PM Ejecting Tactical Core (0.0390s) 10/21/2020 7:55:26 PM Calibrating Formations (0.0331s) 10/21/2020 7:55:26 PM Intercepting Galactic Maps (0.0519s) 10/21/2020 7:55:26 PM Discharging Colored Ions (0.0694s) 10/21/2020 7:55:26 PM Replicating Ion Colors (0.0359s) 10/21/2020 7:55:26 PM Faction Diagnostics (0.0751s) 10/21/2020 7:55:26 PM Buffering Hackers (0.0960s) 10/21/2020 7:55:26 PM Inverting Death (0.0580s) 10/21/2020 7:55:26 PM Linear Field Variance (0.0339s) 10/21/2020 7:55:26 PM Charging Marks (0.0199s) 10/21/2020 7:55:27 PM Guarding The Posts (0.1947s) 10/21/2020 7:55:27 PM Range Manifolds (0.0230s) 10/21/2020 7:55:27 PM Purging ROFs (0.0247s) 10/21/2020 7:55:27 PM Manipulating Speeds (0.0318s) 10/21/2020 7:55:27 PM Detecting Projectiles (0.0351s) 10/21/2020 7:55:27 PM Grouping Flow Fields (0.0410s) 10/21/2020 7:55:27 PM Modulating Flow Field Groups (0.0899s) 10/21/2020 7:55:27 PM Designing Fleets (0.2132s) 10/21/2020 7:55:27 PM Thinking Of Technologies (0.0480s) 10/21/2020 7:55:27 PM Categorizing Starboard Sensors (0.0240s) 10/21/2020 7:55:27 PM Injecting Galactic Variables (0.0447s) 10/21/2020 7:55:27 PM Surrounding Starfields (0.0840s) 10/21/2020 7:55:28 PM Fondly Remembering Distant Planets (0.4391s) 10/21/2020 7:55:28 PM Categorizing All Planets (0.0182s) 10/21/2020 7:55:28 PM Organizing Commands (0.0550s) 10/21/2020 7:55:28 PM Calculating Firing Cones (0.0110s) 10/21/2020 7:55:29 PM Ejecting Ship Parts Into Space (1.0408s) 10/21/2020 7:55:29 PM Re-Aligning Objectives (0.0508s) 10/21/2020 7:55:29 PM Sterilizing Test Chamber (0.0533s) 10/21/2020 7:55:35 PM Ensure Engines Can Take It (6.6051s) 10/21/2020 7:55:36 PM Issuing Orders (0.0487s) 10/21/2020 7:55:36 PM Augmenting Infusers (0.0240s) 10/21/2020 7:55:36 PM Infusing (0.1430s) 10/21/2020 7:55:36 PM Post-Proton Surge (0.0212s) 10/21/2020 7:55:36 PM Stimulate Modulation (0.0720s) 10/21/2020 7:55:36 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/21/2020 7:55:36 PM Load Surrogates (0.4970s) 10/21/2020 7:55:37 PM Final Checks (1.1478s) 10/21/2020 7:55:37 PM Load Historical Documents (0.0119s) 10/21/2020 7:55:37 PM 18.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.4s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Fondly Remembering Distant Planets (0.4s) Ejecting Ship Parts Into Space (1.0s) Ensure Engines Can Take It (6.6s) Load Surrogates (0.5s) Final Checks (1.1s) 10/21/2020 7:55:38 PM Hello Steam user 'Crab' 10/21/2020 7:56:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2020 7:56:15 PM Finish load save in 1,314.6ms 10/21/2020 8:00:33 PM Donating team Fireteam 17 has 11 units with strength 835. Status Assembling No target planet No lurk planet. Ships: Stade: 11 to hunter, path A 10/21/2020 8:02:25 PM Donating team Fireteam 22 has 8 units with strength 286. Status Assembling No target planet No lurk planet. Ships: Arrarat: 8 to hunter, path A 10/21/2020 8:02:25 PM Donating team Fireteam 23 has 21 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Winograd: 21 to hunter, path A 10/21/2020 8:02:58 PM Donating team Fireteam 23 has 16 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Koenig: 16 to hunter, path A 10/21/2020 8:02:58 PM Donating team Fireteam 24 has 1 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Winograd: 1 to hunter, path A 10/21/2020 8:03:35 PM Donating team Fireteam 28 has 8 units with strength 901. Status Assembling No target planet No lurk planet. Ships: Baron: 8 to hunter, path A 10/21/2020 8:05:21 PM Donating team Fireteam 29 has 1 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Lynx: 1 to hunter, path A 10/21/2020 8:05:59 PM Donating team Fireteam 28 has 1 units with strength 1164. Status Assembling No target planet No lurk planet. Ships: Numos: 1 to hunter, path A 10/21/2020 8:06:28 PM Donating team Fireteam 28 has 3 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Winograd: 3 to hunter, path A 10/21/2020 8:07:02 PM Donating team Fireteam 37 has 1 units with strength 47. Status Assembling No target planet No lurk planet. Ships: Koenig: 1 to hunter, path A 10/21/2020 8:08:17 PM Donating team Fireteam 33 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/21/2020 8:10:59 PM Donating team Fireteam 38 has 7 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Lerdorf: 5, Drakon: 2 to hunter, path A 10/21/2020 8:10:59 PM Donating team Fireteam 37 has 4 units with strength 3231. Status Staging No target planet No lurk planet. Ships: Lerdorf: 4 to hunter, path B 10/21/2020 8:11:02 PM Donating team Fireteam 37 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Lerdorf: 3 to hunter, path A 10/21/2020 8:11:40 PM Donating team Fireteam 41 has 3 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Numos: 3 to hunter, path A 10/21/2020 8:11:46 PM Donating team Fireteam 41 has 3 units with strength 1847. Status Assembling No target planet No lurk planet. Ships: Lerdorf: 2, Drakon: 1 to hunter, path A 10/21/2020 8:17:05 PM Donating team Fireteam 51 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 10/21/2020 8:17:05 PM Donating team Fireteam 50 has 5 units with strength 1110. Status Assembling No target planet No lurk planet. Ships: Nordin: 5 to hunter, path A 10/21/2020 8:17:13 PM Donating team Fireteam 53 has 2 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 10/21/2020 8:17:21 PM Donating team Fireteam 52 has 4 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Koenig: 3, Stachowiak: 1 to hunter, path A 10/21/2020 8:18:17 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/21/2020 8:19:40 PM Donating team Fireteam 57 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Aho: 1 to hunter, path A 10/21/2020 8:21:07 PM Donating team Fireteam 55 has 10 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Nordin: 10 to hunter, path A 10/21/2020 8:25:40 PM Donating team Fireteam 62 has 8 units with strength 748. Status Assembling No target planet No lurk planet. Ships: Lipton: 8 to hunter, path A 10/21/2020 8:25:40 PM Donating team Fireteam 57 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Lipton: 25 to hunter, path A 10/21/2020 8:25:42 PM Donating team Fireteam 57 has 6 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 6 to hunter, path A 10/21/2020 8:25:42 PM Donating team Fireteam 59 has 29 units with strength 3768. Status Staging No target planet No lurk planet. Ships: Lipton: 28, Nordin: 1 to hunter, path B 10/21/2020 8:25:42 PM Donating team Fireteam 60 has 28 units with strength 2803. Status Staging No target planet No lurk planet. Ships: Lipton: 28 to hunter, path B 10/21/2020 8:25:42 PM Donating team Fireteam 58 has 60 units with strength 3999. Status Staging No target planet No lurk planet. Ships: Lipton: 60 to hunter, path B 10/21/2020 8:25:42 PM Donating team Fireteam 61 has 38 units with strength 4743. Status Staging No target planet No lurk planet. Ships: Lipton: 36, Nordin: 2 to hunter, path B 10/21/2020 8:25:43 PM Donating team Fireteam 64 has 57 units with strength 2471. Status Assembling No target planet No lurk planet. Ships: Lipton: 57 to hunter, path A 10/21/2020 8:25:43 PM Donating team Fireteam 63 has 32 units with strength 2351. Status Staging No target planet No lurk planet. Ships: Lipton: 32 to hunter, path B 10/21/2020 8:25:44 PM Donating team Fireteam 63 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/21/2020 8:32:07 PM Donating team Fireteam 70 has 40 units with strength 2238. Status Assembling No target planet No lurk planet. Ships: Vente: 33, Lipton: 7 to hunter, path A 10/21/2020 8:35:34 PM Donating team Fireteam 65 has 52 units with strength 2084. Status Assembling No target planet No lurk planet. Ships: Vente: 52 to hunter, path A 10/21/2020 8:35:34 PM Donating team Fireteam 67 has 8 units with strength 2758. Status Assembling No target planet No lurk planet. Ships: Vente: 8 to hunter, path A 10/21/2020 8:42:09 PM Donating team Fireteam 75 has 3 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Vente: 3 to hunter, path A 10/21/2020 8:42:09 PM Donating team Fireteam 76 has 24 units with strength 1972. Status Assembling No target planet No lurk planet. Ships: Jain: 24 to hunter, path A 10/21/2020 8:44:27 PM Donating team Fireteam 75 has 32 units with strength 2176. Status Staging No target planet No lurk planet. Ships: Bal: 32 to hunter, path B 10/21/2020 8:51:05 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/21/2020 8:51:05 PM Boot up FleetOS (0.2264s) 10/21/2020 8:51:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/21/2020 8:51:06 PM Check System Logs For Rogue Intelligence (0.2056s) 10/21/2020 8:51:06 PM Game Version: 2.618 10/21/2020 8:51:06 PM Eject Trash Into Hyperspace (0.0708s) 10/21/2020 8:51:06 PM Check For Extra Modules (0.0170s) 10/21/2020 8:51:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/21/2020 8:51:06 PM Bring Cloaking Systems Online (0.0329s) 10/21/2020 8:51:06 PM Recalculate Speed Of Light (0.0479s) 10/21/2020 8:51:06 PM Optimize Comfort On Command Decks (0.0309s) 10/21/2020 8:51:06 PM Generating Framerates (0.0110s) 10/21/2020 8:51:06 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/21/2020 8:51:06 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/21/2020 8:51:06 PM Check Nearby Stellar Masses (0.1657s) 10/21/2020 8:51:06 PM Remembering Alamo (0.0219s) 10/21/2020 8:51:06 PM Boot Audio Comms (0.0159s) 10/21/2020 8:51:06 PM Establish Individual Audio Links (0.0219s) 10/21/2020 8:51:06 PM Prepare Explosions and Crackles (0.0309s) 10/21/2020 8:51:06 PM No resolution change was required. 10/21/2020 8:51:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/21/2020 8:51:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/21/2020 8:51:06 PM Refresh Optical Lensing (0.0160s) 10/21/2020 8:51:06 PM Revise Fundamental Physical Laws (0.0060s) 10/21/2020 8:51:06 PM Calculate Odds Of Success (0.0399s) 10/21/2020 8:51:06 PM Briefly Panic (0.2404s) 10/21/2020 8:51:07 PM Install Confidence Routines (0.2390s) 10/21/2020 8:51:07 PM Bring Commander Interface Online (0.0947s) 10/21/2020 8:51:07 PM Motivate All Crews (0.0419s) 10/21/2020 8:51:07 PM Locating Available Networks (0.0598s) 10/21/2020 8:51:07 PM Externalizing Patterns (0.0249s) 10/21/2020 8:51:07 PM Hooking Externals (0.0080s) 10/21/2020 8:51:07 PM Handlizing Hooks (0.0095s) 10/21/2020 8:51:07 PM Disengaging Constants (0.0249s) 10/21/2020 8:51:07 PM Late Axionic Computations (0.1247s) 10/21/2020 8:51:07 PM Sentinel Alertness Diagnostic (0.0060s) 10/21/2020 8:51:07 PM Connecting to Fleet Command (0.0100s) 10/21/2020 8:51:07 PM Thinking Of Advice (0.0070s) 10/21/2020 8:51:07 PM Degaussing Advice (0.0170s) 10/21/2020 8:51:07 PM Reading Alien Diaries (0.0125s) 10/21/2020 8:51:07 PM Naming All Known Planets (0.0049s) 10/21/2020 8:51:07 PM Remembering Speeds (0.0110s) 10/21/2020 8:51:07 PM Prioritizing Targets (0.0080s) 10/21/2020 8:51:07 PM Rebooting Sensor Arrays (0.0080s) 10/21/2020 8:51:07 PM Unloading Prismatic Grid (0.0080s) 10/21/2020 8:51:07 PM Thinking Of Objectives (0.0100s) 10/21/2020 8:51:07 PM Inhibiting Visual Scans (0.0464s) 10/21/2020 8:51:07 PM Synthesizing Vocals (0.0140s) 10/21/2020 8:51:07 PM Investigating Map Signatures (0.0249s) 10/21/2020 8:51:07 PM Ventilating Scenarios (0.0060s) 10/21/2020 8:51:07 PM Decontaminating Targeting Systems (0.0100s) 10/21/2020 8:51:07 PM Ejecting Tactical Core (0.0070s) 10/21/2020 8:51:07 PM Calibrating Formations (0.0090s) 10/21/2020 8:51:07 PM Intercepting Galactic Maps (0.0110s) 10/21/2020 8:51:07 PM Discharging Colored Ions (0.0170s) 10/21/2020 8:51:07 PM Replicating Ion Colors (0.0070s) 10/21/2020 8:51:07 PM Faction Diagnostics (0.0149s) 10/21/2020 8:51:07 PM Buffering Hackers (0.0180s) 10/21/2020 8:51:07 PM Inverting Death (0.0070s) 10/21/2020 8:51:07 PM Linear Field Variance (0.0110s) 10/21/2020 8:51:07 PM Charging Marks (0.0059s) 10/21/2020 8:51:07 PM Guarding The Posts (0.1137s) 10/21/2020 8:51:07 PM Range Manifolds (0.0060s) 10/21/2020 8:51:07 PM Purging ROFs (0.0080s) 10/21/2020 8:51:08 PM Manipulating Speeds (0.0080s) 10/21/2020 8:51:08 PM Detecting Projectiles (0.0069s) 10/21/2020 8:51:08 PM Grouping Flow Fields (0.0130s) 10/21/2020 8:51:08 PM Modulating Flow Field Groups (0.0160s) 10/21/2020 8:51:08 PM Designing Fleets (0.0160s) 10/21/2020 8:51:08 PM Thinking Of Technologies (0.0089s) 10/21/2020 8:51:08 PM Categorizing Starboard Sensors (0.0060s) 10/21/2020 8:51:08 PM Injecting Galactic Variables (0.0120s) 10/21/2020 8:51:08 PM Challenging Starfields (0.0160s) 10/21/2020 8:51:08 PM Screening Distant Planets (0.1845s) 10/21/2020 8:51:08 PM Categorizing All Planets (0.0050s) 10/21/2020 8:51:08 PM Organizing Commands (0.0239s) 10/21/2020 8:51:08 PM Calculating Firing Cones (0.0060s) 10/21/2020 8:51:08 PM Declaring Ship Part Sovereignty (0.3087s) 10/21/2020 8:51:08 PM Re-Aligning Objectives (0.0185s) 10/21/2020 8:51:08 PM Sterilizing Test Chamber (0.0130s) 10/21/2020 8:51:12 PM Balancing Thermals (3.7211s) 10/21/2020 8:51:12 PM Issuing Orders (0.0239s) 10/21/2020 8:51:12 PM Augmenting Infusers (0.0050s) 10/21/2020 8:51:12 PM Infusing (0.0269s) 10/21/2020 8:51:12 PM Post-Proton Surge (0.0060s) 10/21/2020 8:51:12 PM Stimulate Modulation (0.0230s) 10/21/2020 8:51:12 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/21/2020 8:51:12 PM Load Surrogates (0.0758s) 10/21/2020 8:51:12 PM Final Checks (0.4429s) 10/21/2020 8:51:12 PM Load Historical Documents (0.0030s) 10/21/2020 8:51:12 PM 7.3 seconds total load time. Declaring Ship Part Sovereignty (0.3s) Balancing Thermals (3.7s) Final Checks (0.4s) 10/21/2020 8:51:13 PM Hello Steam user 'Crab' 10/21/2020 8:57:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/21/2020 8:57:32 PM Finish load save in 519.3ms 10/21/2020 9:02:24 PM Donating team Fireteam 80 has 5 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/21/2020 9:05:40 PM Donating team Fireteam 81 has 8 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Cadez: 8 to hunter, path A 10/21/2020 9:13:31 PM Donating team Fireteam 85 has 12 units with strength 965. Status Assembling No target planet No lurk planet. Ships: Stade: 12 to hunter, path A 10/21/2020 9:14:23 PM Donating team Fireteam 85 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Stade: 3 to hunter, path A 10/21/2020 9:14:25 PM Donating team Fireteam 86 has 33 units with strength 1419. Status Assembling No target planet No lurk planet. Ships: Stade: 33 to hunter, path A 10/21/2020 9:15:49 PM Donating team Fireteam 88 has 8 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Trill: 6, Kalixa: 2 to hunter, path A 10/21/2020 9:15:51 PM Donating team Fireteam 91 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 10/21/2020 9:17:59 PM Donating team Fireteam 93 has 5 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Stade: 5 to hunter, path A 10/21/2020 9:18:02 PM Donating team Fireteam 94 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/21/2020 9:19:18 PM Donating team Fireteam 107 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/21/2020 9:19:34 PM Donating team Fireteam 107 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/21/2020 9:24:14 PM Donating team Fireteam 122 has 2 units with strength 2510. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/21/2020 9:25:11 PM Donating team Fireteam 124 has 11 units with strength 1383. Status Assembling No target planet No lurk planet. Ships: Stade: 11 to hunter, path A 10/21/2020 9:25:11 PM Donating team Fireteam 125 has 4 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/21/2020 9:26:05 PM Donating team Fireteam 126 has 13 units with strength 1265. Status Assembling No target planet No lurk planet. Ships: Alterra: 13 to hunter, path A 10/21/2020 9:26:06 PM Donating team Fireteam 126 has 5 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Drakon: 5 to hunter, path A 10/21/2020 9:26:21 PM Donating team Fireteam 128 has 13 units with strength 3817. Status Staging No target planet No lurk planet. Ships: Nadin: 13 to hunter, path B 10/21/2020 9:26:22 PM Donating team Fireteam 133 has 68 units with strength 2875. Status Assembling No target planet No lurk planet. Ships: Nadin: 68 to hunter, path A 10/21/2020 9:26:23 PM Donating team Fireteam 129 has 20 units with strength 566. Status Assembling No target planet No lurk planet. Ships: Koenig: 16, Stachowiak: 4 to hunter, path A 10/21/2020 9:26:23 PM Donating team Fireteam 130 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Drakon: 2 to hunter, path A 10/21/2020 9:26:23 PM Donating team Fireteam 128 has 10 units with strength 3430. Status Staging No target planet No lurk planet. Ships: Koenig: 6, Stachowiak: 4 to hunter, path B 10/21/2020 9:26:24 PM Donating team Fireteam 136 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Drakon: 2 to hunter, path A 10/21/2020 9:26:36 PM Donating team Fireteam 137 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Koenig: 1, Stachowiak: 1 to hunter, path A 10/21/2020 9:26:43 PM Donating team Fireteam 130 has 10 units with strength 640. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 10 to hunter, path A 10/21/2020 9:26:44 PM Donating team Fireteam 140 has 28 units with strength 1853. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 28 to hunter, path A 10/21/2020 9:26:46 PM Donating team Fireteam 142 has 15 units with strength 1434. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 15 to hunter, path A 10/21/2020 9:26:53 PM Donating team Fireteam 130 has 16 units with strength 1655. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 16 to hunter, path A 10/21/2020 9:26:54 PM Donating team Fireteam 142 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 10/21/2020 9:27:06 PM Donating team Fireteam 148 has 6 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 6 to hunter, path A 10/21/2020 9:27:06 PM Donating team Fireteam 147 has 9 units with strength 3594. Status Staging No target planet No lurk planet. Ships: Stachowiak: 9 to hunter, path B 10/21/2020 9:27:19 PM Donating team Fireteam 132 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 2 to hunter, path A 10/21/2020 9:27:51 PM Donating team Fireteam 134 has 10 units with strength 400. Status Assembling No target planet No lurk planet. Ships: Strachey: 10 to hunter, path A 10/21/2020 9:27:51 PM Donating team Fireteam 135 has 6 units with strength 1688. Status Assembling No target planet No lurk planet. Ships: Strachey: 6 to hunter, path A 10/21/2020 9:27:53 PM Donating team Fireteam 134 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Alterra: 3 to hunter, path A 10/21/2020 9:30:24 PM Donating team Fireteam 148 has 5 units with strength 815. Status Assembling No target planet No lurk planet. Ships: Alterra: 5 to hunter, path A 10/21/2020 9:30:24 PM Donating team Fireteam 151 has 4 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Rhea: 4 to hunter, path A 10/21/2020 9:30:32 PM Donating team Fireteam 152 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Strachey: 1 to hunter, path A 10/21/2020 9:30:32 PM Donating team Fireteam 154 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/22/2020 6:38:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2020 6:38:33 PM Boot up FleetOS (0.3412s) 10/22/2020 6:38:33 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2020 6:38:33 PM Check System Logs For Rogue Intelligence (0.3575s) 10/22/2020 6:38:33 PM Game Version: 2.618 10/22/2020 6:38:33 PM Eject Trash Into Hyperspace (0.2533s) 10/22/2020 6:38:33 PM Check For Extra Modules (0.0359s) 10/22/2020 6:38:33 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/22/2020 6:38:33 PM Bring Cloaking Systems Online (0.0967s) 10/22/2020 6:38:33 PM Recalculate Speed Of Light (0.0707s) 10/22/2020 6:38:33 PM Optimize Comfort On Command Decks (0.0644s) 10/22/2020 6:38:33 PM Generating Framerates (0.0210s) 10/22/2020 6:38:34 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/22/2020 6:38:34 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/22/2020 6:38:34 PM Check Nearby Stellar Masses (0.4809s) 10/22/2020 6:38:34 PM Remembering Alamo (0.0611s) 10/22/2020 6:38:34 PM Boot Audio Comms (0.0355s) 10/22/2020 6:38:34 PM Establish Individual Audio Links (0.0584s) 10/22/2020 6:38:34 PM Prepare Explosions and Crackles (0.0779s) 10/22/2020 6:38:34 PM No resolution change was required. 10/22/2020 6:38:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2020 6:38:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/22/2020 6:38:34 PM Refresh Optical Lensing (0.0231s) 10/22/2020 6:38:34 PM Revise Fundamental Physical Laws (0.0287s) 10/22/2020 6:38:34 PM Calculate Odds Of Success (0.1212s) 10/22/2020 6:38:35 PM Briefly Panic (0.5382s) 10/22/2020 6:38:36 PM Install Confidence Routines (0.7257s) 10/22/2020 6:38:36 PM Bring Commander Interface Online (0.3102s) 10/22/2020 6:38:36 PM Motivate All Crews (0.1013s) 10/22/2020 6:38:36 PM Locating Available Networks (0.1096s) 10/22/2020 6:38:36 PM Externalizing Patterns (0.1102s) 10/22/2020 6:38:36 PM Hooking Externals (0.0361s) 10/22/2020 6:38:36 PM Handlizing Hooks (0.0359s) 10/22/2020 6:38:37 PM Disengaging Constants (0.2807s) 10/22/2020 6:38:37 PM Late Axionic Computations (0.5151s) 10/22/2020 6:38:37 PM Sentinel Alertness Diagnostic (0.0373s) 10/22/2020 6:38:37 PM Connecting to Fleet Command (0.0358s) 10/22/2020 6:38:37 PM Thinking Of Advice (0.0340s) 10/22/2020 6:38:37 PM Degaussing Advice (0.1394s) 10/22/2020 6:38:37 PM Reading Alien Diaries (0.0956s) 10/22/2020 6:38:37 PM Naming All Known Planets (0.0321s) 10/22/2020 6:38:38 PM Remembering Speeds (0.0285s) 10/22/2020 6:38:38 PM Prioritizing Targets (0.0317s) 10/22/2020 6:38:38 PM Rebooting Sensor Arrays (0.0309s) 10/22/2020 6:38:38 PM Unloading Prismatic Grid (0.0247s) 10/22/2020 6:38:38 PM Thinking Of Objectives (0.0283s) 10/22/2020 6:38:38 PM Inhibiting Visual Scans (0.0780s) 10/22/2020 6:38:38 PM Synthesizing Vocals (0.0327s) 10/22/2020 6:38:38 PM Investigating Map Signatures (0.0742s) 10/22/2020 6:38:38 PM Ventilating Scenarios (0.0308s) 10/22/2020 6:38:38 PM Decontaminating Targeting Systems (0.0359s) 10/22/2020 6:38:38 PM Ejecting Tactical Core (0.0279s) 10/22/2020 6:38:38 PM Calibrating Formations (0.0295s) 10/22/2020 6:38:38 PM Intercepting Galactic Maps (0.0677s) 10/22/2020 6:38:38 PM Discharging Colored Ions (0.0790s) 10/22/2020 6:38:38 PM Replicating Ion Colors (0.0319s) 10/22/2020 6:38:38 PM Faction Diagnostics (0.0784s) 10/22/2020 6:38:38 PM Buffering Hackers (0.0681s) 10/22/2020 6:38:38 PM Inverting Death (0.0512s) 10/22/2020 6:38:38 PM Linear Field Variance (0.0659s) 10/22/2020 6:38:38 PM Charging Marks (0.0371s) 10/22/2020 6:38:39 PM Guarding The Posts (0.4065s) 10/22/2020 6:38:39 PM Range Manifolds (0.0249s) 10/22/2020 6:38:39 PM Purging ROFs (0.0334s) 10/22/2020 6:38:39 PM Manipulating Speeds (0.0309s) 10/22/2020 6:38:39 PM Detecting Projectiles (0.0309s) 10/22/2020 6:38:39 PM Grouping Flow Fields (0.0271s) 10/22/2020 6:38:39 PM Modulating Flow Field Groups (0.0541s) 10/22/2020 6:38:39 PM Designing Fleets (0.2390s) 10/22/2020 6:38:39 PM Thinking Of Technologies (0.0879s) 10/22/2020 6:38:39 PM Categorizing Starboard Sensors (0.0398s) 10/22/2020 6:38:39 PM Injecting Galactic Variables (0.0724s) 10/22/2020 6:38:40 PM Stabbing Starfields (0.1272s) 10/22/2020 6:38:40 PM Crawling Distant Planets (0.5043s) 10/22/2020 6:38:40 PM Categorizing All Planets (0.0286s) 10/22/2020 6:38:40 PM Organizing Commands (0.0837s) 10/22/2020 6:38:40 PM Calculating Firing Cones (0.0081s) 10/22/2020 6:38:41 PM Finding Old Ship Parts (1.1422s) 10/22/2020 6:38:41 PM Re-Aligning Objectives (0.0434s) 10/22/2020 6:38:41 PM Sterilizing Test Chamber (0.0485s) 10/22/2020 6:38:48 PM Scan For Internal Dissent (6.4524s) 10/22/2020 6:38:48 PM Issuing Orders (0.0740s) 10/22/2020 6:38:48 PM Augmenting Infusers (0.0334s) 10/22/2020 6:38:48 PM Infusing (0.1888s) 10/22/2020 6:38:48 PM Post-Proton Surge (0.0224s) 10/22/2020 6:38:48 PM Stimulate Modulation (0.0855s) 10/22/2020 6:38:49 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/22/2020 6:38:49 PM Load Surrogates (0.5947s) 10/22/2020 6:38:50 PM Final Checks (0.9818s) 10/22/2020 6:38:50 PM Load Historical Documents (0.0131s) 10/22/2020 6:38:50 PM 17.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Guarding The Posts (0.4s) Crawling Distant Planets (0.5s) Finding Old Ship Parts (1.1s) Scan For Internal Dissent (6.5s) Load Surrogates (0.6s) Final Checks (1.0s) 10/22/2020 6:38:51 PM Hello Steam user 'Crab' 10/22/2020 6:42:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/22/2020 6:42:35 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 6:42:35 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/22/2020 6:42:35 PM loading as template 10/22/2020 6:42:35 PM Added the faction AIReserves. 10/22/2020 6:42:35 PM Added the faction AntiAIZombie. 10/22/2020 6:42:35 PM Added the faction AntiEveryoneZombie. 10/22/2020 6:42:35 PM Added the faction AntiPlayerZombie. 10/22/2020 6:42:35 PM Added the faction CPALogic. 10/22/2020 6:42:35 PM Added the faction Mercenary. 10/22/2020 6:42:35 PM Finish load save in 742.5ms 10/22/2020 6:42:35 PM Start Generate Partial Map with Realistic and seed 1058137269 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/22/2020 6:42:36 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 6:42:36 PM Fixed 2600 missing planet factions. 10/22/2020 6:42:36 PM Generate Partial Map Complete 712ms 10/22/2020 6:43:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/22/2020 6:43:09 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 6:43:09 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/22/2020 6:43:09 PM loading as template 10/22/2020 6:43:09 PM Added the faction AIReserves. 10/22/2020 6:43:09 PM Added the faction AntiAIZombie. 10/22/2020 6:43:09 PM Added the faction AntiEveryoneZombie. 10/22/2020 6:43:09 PM Added the faction AntiPlayerZombie. 10/22/2020 6:43:09 PM Added the faction CPALogic. 10/22/2020 6:43:09 PM Added the faction Mercenary. 10/22/2020 6:43:09 PM Finish load save in 162.9ms 10/22/2020 6:43:09 PM Start Generate Partial Map with Realistic and seed 2115984244 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/22/2020 6:43:09 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 6:43:09 PM Fixed 2600 missing planet factions. 10/22/2020 6:43:09 PM Generate Partial Map Complete 315ms 10/22/2020 7:21:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2020 7:21:38 PM Boot up FleetOS (0.5391s) 10/22/2020 7:21:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2020 7:21:38 PM Check System Logs For Rogue Intelligence (0.2119s) 10/22/2020 7:21:38 PM Game Version: 2.618 10/22/2020 7:21:38 PM Eject Trash Into Hyperspace (0.1579s) 10/22/2020 7:21:38 PM Check For Extra Modules (0.0369s) 10/22/2020 7:21:38 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/22/2020 7:21:38 PM Bring Cloaking Systems Online (0.0320s) 10/22/2020 7:21:38 PM Recalculate Speed Of Light (0.0474s) 10/22/2020 7:21:38 PM Optimize Comfort On Command Decks (0.0519s) 10/22/2020 7:21:38 PM Generating Framerates (0.0183s) 10/22/2020 7:21:38 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/22/2020 7:21:38 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/22/2020 7:21:39 PM Check Nearby Stellar Masses (0.0940s) 10/22/2020 7:21:39 PM Remembering Alamo (0.0385s) 10/22/2020 7:21:39 PM Boot Audio Comms (0.0240s) 10/22/2020 7:21:39 PM Establish Individual Audio Links (0.0450s) 10/22/2020 7:21:39 PM Prepare Explosions and Crackles (0.0629s) 10/22/2020 7:21:39 PM No resolution change was required. 10/22/2020 7:21:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2020 7:21:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/22/2020 7:21:39 PM Refresh Optical Lensing (0.0239s) 10/22/2020 7:21:39 PM Revise Fundamental Physical Laws (0.0151s) 10/22/2020 7:21:39 PM Calculate Odds Of Success (0.0549s) 10/22/2020 7:21:39 PM Briefly Panic (0.4034s) 10/22/2020 7:21:40 PM Install Confidence Routines (0.4377s) 10/22/2020 7:21:40 PM Bring Commander Interface Online (0.1182s) 10/22/2020 7:21:40 PM Motivate All Crews (0.0509s) 10/22/2020 7:21:40 PM Locating Available Networks (0.0248s) 10/22/2020 7:21:40 PM Externalizing Patterns (0.0292s) 10/22/2020 7:21:40 PM Hooking Externals (0.0111s) 10/22/2020 7:21:40 PM Handlizing Hooks (0.0070s) 10/22/2020 7:21:40 PM Disengaging Constants (0.0402s) 10/22/2020 7:21:40 PM Late Axionic Computations (0.0956s) 10/22/2020 7:21:40 PM Sentinel Alertness Diagnostic (0.0072s) 10/22/2020 7:21:40 PM Connecting to Fleet Command (0.0109s) 10/22/2020 7:21:40 PM Thinking Of Advice (0.0095s) 10/22/2020 7:21:40 PM Degaussing Advice (0.0214s) 10/22/2020 7:21:40 PM Reading Alien Diaries (0.0165s) 10/22/2020 7:21:40 PM Naming All Known Planets (0.0075s) 10/22/2020 7:21:40 PM Remembering Speeds (0.0120s) 10/22/2020 7:21:40 PM Prioritizing Targets (0.0130s) 10/22/2020 7:21:40 PM Rebooting Sensor Arrays (0.0103s) 10/22/2020 7:21:40 PM Unloading Prismatic Grid (0.0100s) 10/22/2020 7:21:40 PM Thinking Of Objectives (0.0121s) 10/22/2020 7:21:40 PM Inhibiting Visual Scans (0.0180s) 10/22/2020 7:21:40 PM Synthesizing Vocals (0.0099s) 10/22/2020 7:21:40 PM Investigating Map Signatures (0.0271s) 10/22/2020 7:21:40 PM Ventilating Scenarios (0.0129s) 10/22/2020 7:21:40 PM Decontaminating Targeting Systems (0.0150s) 10/22/2020 7:21:40 PM Ejecting Tactical Core (0.0160s) 10/22/2020 7:21:40 PM Calibrating Formations (0.0120s) 10/22/2020 7:21:40 PM Intercepting Galactic Maps (0.0159s) 10/22/2020 7:21:40 PM Discharging Colored Ions (0.0350s) 10/22/2020 7:21:40 PM Replicating Ion Colors (0.0151s) 10/22/2020 7:21:40 PM Faction Diagnostics (0.0269s) 10/22/2020 7:21:40 PM Buffering Hackers (0.0379s) 10/22/2020 7:21:40 PM Inverting Death (0.0180s) 10/22/2020 7:21:40 PM Linear Field Variance (0.0234s) 10/22/2020 7:21:40 PM Charging Marks (0.0147s) 10/22/2020 7:21:41 PM Guarding The Posts (0.2692s) 10/22/2020 7:21:41 PM Range Manifolds (0.0160s) 10/22/2020 7:21:41 PM Purging ROFs (0.0109s) 10/22/2020 7:21:41 PM Manipulating Speeds (0.0150s) 10/22/2020 7:21:41 PM Detecting Projectiles (0.0121s) 10/22/2020 7:21:41 PM Grouping Flow Fields (0.0159s) 10/22/2020 7:21:41 PM Modulating Flow Field Groups (0.0379s) 10/22/2020 7:21:41 PM Designing Fleets (0.0350s) 10/22/2020 7:21:41 PM Thinking Of Technologies (0.0201s) 10/22/2020 7:21:41 PM Categorizing Starboard Sensors (0.0130s) 10/22/2020 7:21:41 PM Injecting Galactic Variables (0.0211s) 10/22/2020 7:21:41 PM Cooking Starfields (0.0371s) 10/22/2020 7:21:41 PM Gazing At Distant Planets (0.3809s) 10/22/2020 7:21:41 PM Categorizing All Planets (0.0221s) 10/22/2020 7:21:41 PM Organizing Commands (0.0670s) 10/22/2020 7:21:41 PM Calculating Firing Cones (0.0230s) 10/22/2020 7:21:42 PM Ruining Perfectly Good Ship Parts (0.6679s) 10/22/2020 7:21:42 PM Re-Aligning Objectives (0.0359s) 10/22/2020 7:21:42 PM Sterilizing Test Chamber (0.0266s) 10/22/2020 7:21:49 PM Replicating Terminal (6.7638s) 10/22/2020 7:21:49 PM Issuing Orders (0.0790s) 10/22/2020 7:21:49 PM Augmenting Infusers (0.0197s) 10/22/2020 7:21:49 PM Infusing (0.0630s) 10/22/2020 7:21:49 PM Post-Proton Surge (0.0180s) 10/22/2020 7:21:49 PM Stimulate Modulation (0.0777s) 10/22/2020 7:21:49 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/22/2020 7:21:49 PM Load Surrogates (0.1343s) 10/22/2020 7:21:50 PM Final Checks (1.0442s) 10/22/2020 7:21:50 PM Load Historical Documents (0.0129s) 10/22/2020 7:21:50 PM 13.0 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Guarding The Posts (0.3s) Gazing At Distant Planets (0.4s) Ruining Perfectly Good Ship Parts (0.7s) Replicating Terminal (6.8s) Final Checks (1.0s) 10/22/2020 7:21:51 PM Hello Steam user 'Crab' 10/22/2020 7:24:53 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/22/2020 7:24:54 PM Finish load save in 1,122.2ms 10/22/2020 7:43:46 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2020 7:43:46 PM Boot up FleetOS (0.5144s) 10/22/2020 7:43:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2020 7:43:46 PM Check System Logs For Rogue Intelligence (0.2304s) 10/22/2020 7:43:46 PM Game Version: 2.618 10/22/2020 7:43:46 PM Eject Trash Into Hyperspace (0.1240s) 10/22/2020 7:43:46 PM Check For Extra Modules (0.0259s) 10/22/2020 7:43:46 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/22/2020 7:43:46 PM Bring Cloaking Systems Online (0.0326s) 10/22/2020 7:43:46 PM Recalculate Speed Of Light (0.0616s) 10/22/2020 7:43:46 PM Optimize Comfort On Command Decks (0.0499s) 10/22/2020 7:43:46 PM Generating Framerates (0.0150s) 10/22/2020 7:43:46 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/22/2020 7:43:46 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/22/2020 7:43:46 PM Check Nearby Stellar Masses (0.0939s) 10/22/2020 7:43:46 PM Remembering Alamo (0.0250s) 10/22/2020 7:43:46 PM Boot Audio Comms (0.0152s) 10/22/2020 7:43:46 PM Establish Individual Audio Links (0.0228s) 10/22/2020 7:43:46 PM Prepare Explosions and Crackles (0.0532s) 10/22/2020 7:43:46 PM No resolution change was required. 10/22/2020 7:43:46 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2020 7:43:46 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/22/2020 7:43:46 PM Refresh Optical Lensing (0.0359s) 10/22/2020 7:43:46 PM Revise Fundamental Physical Laws (0.0212s) 10/22/2020 7:43:46 PM Calculate Odds Of Success (0.0731s) 10/22/2020 7:43:47 PM Briefly Panic (0.4480s) 10/22/2020 7:43:47 PM Install Confidence Routines (0.3178s) 10/22/2020 7:43:47 PM Bring Commander Interface Online (0.1354s) 10/22/2020 7:43:47 PM Motivate All Crews (0.0496s) 10/22/2020 7:43:47 PM Locating Available Networks (0.0290s) 10/22/2020 7:43:47 PM Externalizing Patterns (0.0282s) 10/22/2020 7:43:47 PM Hooking Externals (0.0136s) 10/22/2020 7:43:47 PM Handlizing Hooks (0.0129s) 10/22/2020 7:43:47 PM Disengaging Constants (0.0269s) 10/22/2020 7:43:48 PM Late Axionic Computations (0.0732s) 10/22/2020 7:43:48 PM Sentinel Alertness Diagnostic (0.0079s) 10/22/2020 7:43:48 PM Connecting to Fleet Command (0.0100s) 10/22/2020 7:43:48 PM Thinking Of Advice (0.0080s) 10/22/2020 7:43:48 PM Degaussing Advice (0.0449s) 10/22/2020 7:43:48 PM Reading Alien Diaries (0.0371s) 10/22/2020 7:43:48 PM Naming All Known Planets (0.0209s) 10/22/2020 7:43:48 PM Remembering Speeds (0.0206s) 10/22/2020 7:43:48 PM Prioritizing Targets (0.0234s) 10/22/2020 7:43:48 PM Rebooting Sensor Arrays (0.0204s) 10/22/2020 7:43:48 PM Unloading Prismatic Grid (0.0206s) 10/22/2020 7:43:48 PM Thinking Of Objectives (0.0211s) 10/22/2020 7:43:48 PM Inhibiting Visual Scans (0.0311s) 10/22/2020 7:43:48 PM Synthesizing Vocals (0.0222s) 10/22/2020 7:43:48 PM Investigating Map Signatures (0.0468s) 10/22/2020 7:43:48 PM Ventilating Scenarios (0.0203s) 10/22/2020 7:43:48 PM Decontaminating Targeting Systems (0.0210s) 10/22/2020 7:43:48 PM Ejecting Tactical Core (0.0216s) 10/22/2020 7:43:48 PM Calibrating Formations (0.0219s) 10/22/2020 7:43:48 PM Intercepting Galactic Maps (0.0232s) 10/22/2020 7:43:48 PM Discharging Colored Ions (0.0570s) 10/22/2020 7:43:48 PM Replicating Ion Colors (0.0209s) 10/22/2020 7:43:48 PM Faction Diagnostics (0.0454s) 10/22/2020 7:43:48 PM Buffering Hackers (0.0636s) 10/22/2020 7:43:48 PM Inverting Death (0.0550s) 10/22/2020 7:43:48 PM Linear Field Variance (0.0370s) 10/22/2020 7:43:48 PM Charging Marks (0.0269s) 10/22/2020 7:43:49 PM Guarding The Posts (0.3792s) 10/22/2020 7:43:49 PM Range Manifolds (0.0170s) 10/22/2020 7:43:49 PM Purging ROFs (0.0110s) 10/22/2020 7:43:49 PM Manipulating Speeds (0.0080s) 10/22/2020 7:43:49 PM Detecting Projectiles (0.0090s) 10/22/2020 7:43:49 PM Grouping Flow Fields (0.0120s) 10/22/2020 7:43:49 PM Modulating Flow Field Groups (0.0231s) 10/22/2020 7:43:49 PM Designing Fleets (0.0229s) 10/22/2020 7:43:49 PM Thinking Of Technologies (0.0120s) 10/22/2020 7:43:49 PM Categorizing Starboard Sensors (0.0080s) 10/22/2020 7:43:49 PM Injecting Galactic Variables (0.0131s) 10/22/2020 7:43:49 PM Scattering Starfields (0.0228s) 10/22/2020 7:43:49 PM Browsing Distant Planets (0.2075s) 10/22/2020 7:43:49 PM Categorizing All Planets (0.0146s) 10/22/2020 7:43:49 PM Organizing Commands (0.0456s) 10/22/2020 7:43:49 PM Calculating Firing Cones (0.0155s) 10/22/2020 7:43:50 PM Declaring Ship Parts At Customs (0.5399s) 10/22/2020 7:43:50 PM Re-Aligning Objectives (0.0410s) 10/22/2020 7:43:50 PM Sterilizing Test Chamber (0.0270s) 10/22/2020 7:43:54 PM Ensure Time Travel Still Nonfunctional (4.2322s) 10/22/2020 7:43:54 PM Issuing Orders (0.0289s) 10/22/2020 7:43:54 PM Augmenting Infusers (0.0060s) 10/22/2020 7:43:54 PM Infusing (0.0259s) 10/22/2020 7:43:54 PM Post-Proton Surge (0.0070s) 10/22/2020 7:43:54 PM Stimulate Modulation (0.0269s) 10/22/2020 7:43:54 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/22/2020 7:43:54 PM Load Surrogates (0.1461s) 10/22/2020 7:43:55 PM Final Checks (0.7506s) 10/22/2020 7:43:55 PM Load Historical Documents (0.0059s) 10/22/2020 7:43:55 PM 9.9 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Guarding The Posts (0.4s) Declaring Ship Parts At Customs (0.5s) Ensure Time Travel Still Nonfunctional (4.2s) Final Checks (0.8s) 10/22/2020 7:43:56 PM Hello Steam user 'Crab' 10/22/2020 7:44:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/22/2020 7:44:32 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 7:44:32 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/22/2020 7:44:32 PM loading as template 10/22/2020 7:44:32 PM Added the faction AIReserves. 10/22/2020 7:44:32 PM Added the faction AntiAIZombie. 10/22/2020 7:44:32 PM Added the faction AntiEveryoneZombie. 10/22/2020 7:44:32 PM Added the faction AntiPlayerZombie. 10/22/2020 7:44:32 PM Added the faction CPALogic. 10/22/2020 7:44:32 PM Added the faction Mercenary. 10/22/2020 7:44:32 PM Finish load save in 404.6ms 10/22/2020 7:44:32 PM Start Generate Partial Map with Realistic and seed 89181702 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/22/2020 7:44:33 PM PlayerAccount Crabby has now been put in control of faction 1. 10/22/2020 7:44:33 PM Fixed 2600 missing planet factions. 10/22/2020 7:44:33 PM Generate Partial Map Complete 547ms 10/22/2020 8:18:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/22/2020 8:18:25 PM Boot up FleetOS (0.2688s) 10/22/2020 8:18:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/22/2020 8:18:25 PM Check System Logs For Rogue Intelligence (0.1813s) 10/22/2020 8:18:25 PM Game Version: 2.618 10/22/2020 8:18:25 PM Eject Trash Into Hyperspace (0.1167s) 10/22/2020 8:18:25 PM Check For Extra Modules (0.0409s) 10/22/2020 8:18:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/22/2020 8:18:25 PM Bring Cloaking Systems Online (0.0329s) 10/22/2020 8:18:25 PM Recalculate Speed Of Light (0.0449s) 10/22/2020 8:18:25 PM Optimize Comfort On Command Decks (0.0429s) 10/22/2020 8:18:25 PM Generating Framerates (0.0120s) 10/22/2020 8:18:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/22/2020 8:18:26 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/22/2020 8:18:26 PM Check Nearby Stellar Masses (0.0900s) 10/22/2020 8:18:26 PM Remembering Alamo (0.0469s) 10/22/2020 8:18:26 PM Boot Audio Comms (0.0279s) 10/22/2020 8:18:26 PM Establish Individual Audio Links (0.0399s) 10/22/2020 8:18:26 PM Prepare Explosions and Crackles (0.0658s) 10/22/2020 8:18:26 PM No resolution change was required. 10/22/2020 8:18:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/22/2020 8:18:26 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/22/2020 8:18:26 PM Refresh Optical Lensing (0.0314s) 10/22/2020 8:18:26 PM Revise Fundamental Physical Laws (0.0190s) 10/22/2020 8:18:26 PM Calculate Odds Of Success (0.0613s) 10/22/2020 8:18:26 PM Briefly Panic (0.2783s) 10/22/2020 8:18:26 PM Install Confidence Routines (0.3523s) 10/22/2020 8:18:27 PM Bring Commander Interface Online (0.1720s) 10/22/2020 8:18:27 PM Motivate All Crews (0.0588s) 10/22/2020 8:18:27 PM Locating Available Networks (0.0359s) 10/22/2020 8:18:27 PM Externalizing Patterns (0.0379s) 10/22/2020 8:18:27 PM Hooking Externals (0.0239s) 10/22/2020 8:18:27 PM Handlizing Hooks (0.0280s) 10/22/2020 8:18:27 PM Disengaging Constants (0.0389s) 10/22/2020 8:18:27 PM Late Axionic Computations (0.0812s) 10/22/2020 8:18:27 PM Sentinel Alertness Diagnostic (0.0269s) 10/22/2020 8:18:27 PM Connecting to Fleet Command (0.0232s) 10/22/2020 8:18:27 PM Thinking Of Advice (0.0239s) 10/22/2020 8:18:27 PM Degaussing Advice (0.0329s) 10/22/2020 8:18:27 PM Reading Alien Diaries (0.0290s) 10/22/2020 8:18:27 PM Naming All Known Planets (0.0209s) 10/22/2020 8:18:27 PM Remembering Speeds (0.0250s) 10/22/2020 8:18:27 PM Prioritizing Targets (0.0130s) 10/22/2020 8:18:27 PM Rebooting Sensor Arrays (0.0199s) 10/22/2020 8:18:27 PM Unloading Prismatic Grid (0.0110s) 10/22/2020 8:18:27 PM Thinking Of Objectives (0.0110s) 10/22/2020 8:18:27 PM Inhibiting Visual Scans (0.0249s) 10/22/2020 8:18:27 PM Synthesizing Vocals (0.0130s) 10/22/2020 8:18:27 PM Investigating Map Signatures (0.0299s) 10/22/2020 8:18:27 PM Ventilating Scenarios (0.0109s) 10/22/2020 8:18:27 PM Decontaminating Targeting Systems (0.0209s) 10/22/2020 8:18:27 PM Ejecting Tactical Core (0.0189s) 10/22/2020 8:18:27 PM Calibrating Formations (0.0190s) 10/22/2020 8:18:27 PM Intercepting Galactic Maps (0.0199s) 10/22/2020 8:18:27 PM Discharging Colored Ions (0.0349s) 10/22/2020 8:18:27 PM Replicating Ion Colors (0.0140s) 10/22/2020 8:18:27 PM Faction Diagnostics (0.0200s) 10/22/2020 8:18:27 PM Buffering Hackers (0.0408s) 10/22/2020 8:18:27 PM Inverting Death (0.0120s) 10/22/2020 8:18:27 PM Linear Field Variance (0.0160s) 10/22/2020 8:18:28 PM Charging Marks (0.0199s) 10/22/2020 8:18:28 PM Guarding The Posts (0.1347s) 10/22/2020 8:18:28 PM Range Manifolds (0.0189s) 10/22/2020 8:18:28 PM Purging ROFs (0.0140s) 10/22/2020 8:18:28 PM Manipulating Speeds (0.0240s) 10/22/2020 8:18:28 PM Detecting Projectiles (0.0179s) 10/22/2020 8:18:28 PM Grouping Flow Fields (0.0230s) 10/22/2020 8:18:28 PM Modulating Flow Field Groups (0.0389s) 10/22/2020 8:18:28 PM Designing Fleets (0.0220s) 10/22/2020 8:18:28 PM Thinking Of Technologies (0.0259s) 10/22/2020 8:18:28 PM Categorizing Starboard Sensors (0.0120s) 10/22/2020 8:18:28 PM Injecting Galactic Variables (0.0199s) 10/22/2020 8:18:28 PM Digging Up Starfields (0.0339s) 10/22/2020 8:18:28 PM Mopping Up Distant Planets (0.1826s) 10/22/2020 8:18:28 PM Categorizing All Planets (0.0180s) 10/22/2020 8:18:28 PM Organizing Commands (0.0359s) 10/22/2020 8:18:28 PM Calculating Firing Cones (0.0140s) 10/22/2020 8:18:29 PM Holding Ship Parts For Comfort (0.4227s) 10/22/2020 8:18:29 PM Re-Aligning Objectives (0.0309s) 10/22/2020 8:18:29 PM Sterilizing Test Chamber (0.0230s) 10/22/2020 8:18:32 PM Discharging Static (3.7932s) 10/22/2020 8:18:32 PM Issuing Orders (0.0299s) 10/22/2020 8:18:32 PM Augmenting Infusers (0.0070s) 10/22/2020 8:18:32 PM Infusing (0.0259s) 10/22/2020 8:18:32 PM Post-Proton Surge (0.0080s) 10/22/2020 8:18:33 PM Stimulate Modulation (0.0389s) 10/22/2020 8:18:33 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/22/2020 8:18:33 PM Load Surrogates (0.0987s) 10/22/2020 8:18:33 PM Final Checks (0.8329s) 10/22/2020 8:18:33 PM Load Historical Documents (0.0050s) 10/22/2020 8:18:33 PM 8.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Holding Ship Parts For Comfort (0.4s) Discharging Static (3.8s) Final Checks (0.8s) 10/22/2020 8:18:34 PM Hello Steam user 'Crab' 10/23/2020 7:26:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/23/2020 7:26:34 PM Boot up FleetOS (0.2792s) 10/23/2020 7:26:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/23/2020 7:26:34 PM Check System Logs For Rogue Intelligence (0.3162s) 10/23/2020 7:26:34 PM Game Version: 2.618 10/23/2020 7:26:34 PM Eject Trash Into Hyperspace (0.1646s) 10/23/2020 7:26:34 PM Check For Extra Modules (0.0210s) 10/23/2020 7:26:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/23/2020 7:26:34 PM Bring Cloaking Systems Online (0.0768s) 10/23/2020 7:26:34 PM Recalculate Speed Of Light (0.0270s) 10/23/2020 7:26:35 PM Optimize Comfort On Command Decks (0.0289s) 10/23/2020 7:26:35 PM Generating Framerates (0.0170s) 10/23/2020 7:26:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/23/2020 7:26:35 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/23/2020 7:26:35 PM Check Nearby Stellar Masses (0.1776s) 10/23/2020 7:26:35 PM Remembering Alamo (0.0339s) 10/23/2020 7:26:35 PM Boot Audio Comms (0.0150s) 10/23/2020 7:26:35 PM Establish Individual Audio Links (0.0219s) 10/23/2020 7:26:35 PM Prepare Explosions and Crackles (0.0438s) 10/23/2020 7:26:35 PM No resolution change was required. 10/23/2020 7:26:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/23/2020 7:26:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/23/2020 7:26:35 PM Refresh Optical Lensing (0.0170s) 10/23/2020 7:26:35 PM Revise Fundamental Physical Laws (0.0160s) 10/23/2020 7:26:35 PM Calculate Odds Of Success (0.0598s) 10/23/2020 7:26:35 PM Briefly Panic (0.2938s) 10/23/2020 7:26:35 PM Install Confidence Routines (0.2314s) 10/23/2020 7:26:36 PM Bring Commander Interface Online (0.1143s) 10/23/2020 7:26:36 PM Motivate All Crews (0.0479s) 10/23/2020 7:26:36 PM Locating Available Networks (0.0608s) 10/23/2020 7:26:36 PM Externalizing Patterns (0.0419s) 10/23/2020 7:26:36 PM Hooking Externals (0.0170s) 10/23/2020 7:26:36 PM Handlizing Hooks (0.0110s) 10/23/2020 7:26:36 PM Disengaging Constants (0.0918s) 10/23/2020 7:26:36 PM Late Axionic Computations (0.1417s) 10/23/2020 7:26:36 PM Sentinel Alertness Diagnostic (0.0150s) 10/23/2020 7:26:36 PM Connecting to Fleet Command (0.0129s) 10/23/2020 7:26:36 PM Thinking Of Advice (0.0160s) 10/23/2020 7:26:36 PM Degaussing Advice (0.0708s) 10/23/2020 7:26:36 PM Reading Alien Diaries (0.0489s) 10/23/2020 7:26:36 PM Naming All Known Planets (0.0129s) 10/23/2020 7:26:36 PM Remembering Speeds (0.0100s) 10/23/2020 7:26:36 PM Prioritizing Targets (0.0100s) 10/23/2020 7:26:36 PM Rebooting Sensor Arrays (0.0120s) 10/23/2020 7:26:36 PM Unloading Prismatic Grid (0.0100s) 10/23/2020 7:26:36 PM Thinking Of Objectives (0.0120s) 10/23/2020 7:26:36 PM Inhibiting Visual Scans (0.0299s) 10/23/2020 7:26:36 PM Synthesizing Vocals (0.0119s) 10/23/2020 7:26:36 PM Investigating Map Signatures (0.0239s) 10/23/2020 7:26:36 PM Ventilating Scenarios (0.0110s) 10/23/2020 7:26:36 PM Decontaminating Targeting Systems (0.0129s) 10/23/2020 7:26:36 PM Ejecting Tactical Core (0.0110s) 10/23/2020 7:26:36 PM Calibrating Formations (0.0100s) 10/23/2020 7:26:36 PM Intercepting Galactic Maps (0.0159s) 10/23/2020 7:26:36 PM Discharging Colored Ions (0.0200s) 10/23/2020 7:26:36 PM Replicating Ion Colors (0.0150s) 10/23/2020 7:26:36 PM Faction Diagnostics (0.0239s) 10/23/2020 7:26:36 PM Buffering Hackers (0.0269s) 10/23/2020 7:26:36 PM Inverting Death (0.0160s) 10/23/2020 7:26:36 PM Linear Field Variance (0.0189s) 10/23/2020 7:26:36 PM Charging Marks (0.0110s) 10/23/2020 7:26:37 PM Guarding The Posts (0.1037s) 10/23/2020 7:26:37 PM Range Manifolds (0.0130s) 10/23/2020 7:26:37 PM Purging ROFs (0.0100s) 10/23/2020 7:26:37 PM Manipulating Speeds (0.0120s) 10/23/2020 7:26:37 PM Detecting Projectiles (0.0109s) 10/23/2020 7:26:37 PM Grouping Flow Fields (0.0120s) 10/23/2020 7:26:37 PM Modulating Flow Field Groups (0.0220s) 10/23/2020 7:26:37 PM Designing Fleets (0.0544s) 10/23/2020 7:26:37 PM Thinking Of Technologies (0.0209s) 10/23/2020 7:26:37 PM Categorizing Starboard Sensors (0.0141s) 10/23/2020 7:26:37 PM Injecting Galactic Variables (0.0190s) 10/23/2020 7:26:37 PM Weepinig Over Starfields (0.0349s) 10/23/2020 7:26:37 PM Browsing Distant Planets (0.2468s) 10/23/2020 7:26:37 PM Categorizing All Planets (0.0070s) 10/23/2020 7:26:37 PM Organizing Commands (0.0299s) 10/23/2020 7:26:37 PM Calculating Firing Cones (0.0080s) 10/23/2020 7:26:38 PM Jailbreaking Favorite Ship Parts (0.4787s) 10/23/2020 7:26:38 PM Re-Aligning Objectives (0.0259s) 10/23/2020 7:26:38 PM Sterilizing Test Chamber (0.0140s) 10/23/2020 7:26:41 PM Investigating Parabolic Thrust (3.5594s) 10/23/2020 7:26:41 PM Issuing Orders (0.0229s) 10/23/2020 7:26:41 PM Augmenting Infusers (0.0100s) 10/23/2020 7:26:41 PM Infusing (0.0469s) 10/23/2020 7:26:41 PM Post-Proton Surge (0.0050s) 10/23/2020 7:26:41 PM Stimulate Modulation (0.0229s) 10/23/2020 7:26:41 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/23/2020 7:26:41 PM Load Surrogates (0.1565s) 10/23/2020 7:26:42 PM Final Checks (0.4638s) 10/23/2020 7:26:42 PM Load Historical Documents (0.0030s) 10/23/2020 7:26:42 PM 8.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Jailbreaking Favorite Ship Parts (0.5s) Investigating Parabolic Thrust (3.6s) Final Checks (0.5s) 10/23/2020 7:26:42 PM Hello Steam user 'Crab' 10/23/2020 7:26:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/23/2020 7:26:48 PM Finish load save in 625.9ms 10/23/2020 7:28:58 PM Donating team Fireteam 158 has 5 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Rhea: 4, Tevanian: 1 to hunter, path A 10/23/2020 7:29:14 PM Donating team Fireteam 163 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Rhea: 2 to hunter, path A 10/23/2020 7:30:08 PM Donating team Fireteam 167 has 4 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/23/2020 7:30:18 PM Donating team Fireteam 150 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/23/2020 7:30:24 PM Donating team Fireteam 153 has 2 units with strength 617. Status Assembling No target planet No lurk planet. Ships: Skichi: 2 to hunter, path A 10/23/2020 7:30:32 PM Donating team Fireteam 154 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/23/2020 7:34:22 PM Donating team Fireteam 179 has 38 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Asperta: 38 to hunter, path A 10/23/2020 7:38:01 PM Donating team Fireteam 203 has 26 units with strength 1141. Status Assembling No target planet No lurk planet. Ships: Alterra: 26 to hunter, path A 10/23/2020 7:39:47 PM Donating team Fireteam 211 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Pandy: 2 to hunter, path A 10/23/2020 7:39:47 PM Donating team Fireteam 213 has 11 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Skichi: 11 to hunter, path A 10/23/2020 7:40:57 PM Donating team Fireteam 220 has 4 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Pandy: 4 to hunter, path A 10/23/2020 7:41:23 PM Donating team Fireteam 167 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Pandy: 2 to hunter, path A 10/23/2020 7:41:25 PM Donating team Fireteam 170 has 4 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Pandy: 4 to hunter, path A 10/23/2020 7:41:25 PM Donating team Fireteam 223 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Pandy: 1 to hunter, path A 10/23/2020 7:41:39 PM Donating team Fireteam 174 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Pandy: 1 to hunter, path A 10/23/2020 7:41:39 PM Donating team Fireteam 176 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/23/2020 7:42:19 PM Donating team Fireteam 176 has 8 units with strength 835. Status Assembling No target planet No lurk planet. Ships: Skichi: 8 to hunter, path A 10/23/2020 7:42:43 PM Donating team Fireteam 180 has 2 units with strength 1316. Status Assembling No target planet No lurk planet. Ships: Pandy: 2 to hunter, path A 10/23/2020 7:44:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Autosave.6600.save Source1: AnythingElse Source3: LoadingSaveGame 10/23/2020 7:44:02 PM Finish load save in 408.1ms 10/23/2020 7:45:48 PM Donating team Fireteam 193 has 10 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Skichi: 10 to hunter, path A 10/23/2020 7:53:41 PM Donating team Fireteam 205 has 6 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Nadin: 6 to hunter, path A 10/23/2020 7:53:42 PM Donating team Fireteam 242 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/23/2020 7:55:38 PM Donating team Fireteam 244 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Troia: 25 to hunter, path A 10/23/2020 7:55:40 PM Donating team Fireteam 244 has 28 units with strength 1736. Status Assembling No target planet No lurk planet. Ships: Troia: 26, Alterra: 2 to hunter, path A 10/23/2020 7:55:42 PM Donating team Fireteam 244 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/23/2020 8:00:24 PM Donating team Fireteam 256 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/23/2020 8:00:39 PM Donating team Fireteam 212 has 38 units with strength 1243. Status Assembling No target planet No lurk planet. Ships: Tabar: 38 to hunter, path A 10/23/2020 8:00:44 PM Donating team Fireteam 260 has 3 units with strength 710. Status Assembling No target planet No lurk planet. Ships: Tabar: 3 to hunter, path A 10/23/2020 8:00:52 PM Donating team Fireteam 264 has 9 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Tabar: 9 to hunter, path A 10/23/2020 8:00:52 PM Donating team Fireteam 265 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Thrun: 1 to hunter, path A 10/23/2020 8:01:24 PM Donating team Fireteam 267 has 12 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Hughes: 10, Lawrence: 2 to hunter, path A 10/23/2020 8:02:33 PM Donating team Fireteam 214 has 5 units with strength 1434. Status Assembling No target planet No lurk planet. Ships: Thrun: 5 to hunter, path A 10/23/2020 8:02:33 PM Donating team Fireteam 217 has 3 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 10/23/2020 8:02:34 PM Donating team Fireteam 269 has 26 units with strength 2442. Status Assembling No target planet No lurk planet. Ships: Thrun: 26 to hunter, path A 10/23/2020 8:02:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/23/2020 8:02:52 PM Finish load save in 360.3ms 10/23/2020 8:05:56 PM Donating team Fireteam 250 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/23/2020 8:07:12 PM Donating team Fireteam 252 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/23/2020 8:08:58 PM Donating team Fireteam 260 has 21 units with strength 942. Status Assembling No target planet No lurk planet. Ships: Boehm: 21 to hunter, path A 10/23/2020 8:08:58 PM Donating team Fireteam 259 has 15 units with strength 2571. Status Staging No target planet No lurk planet. Ships: Boehm: 15 to hunter, path B 10/23/2020 8:09:02 PM Donating team Fireteam 222 has 2 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/23/2020 8:10:19 PM Donating team Fireteam 227 has 6 units with strength 2933. Status Staging No target planet No lurk planet. Ships: Nadin: 6 to hunter, path B 10/23/2020 8:10:53 PM Donating team Fireteam 231 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Thrun: 2 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 232 has 17 units with strength 719. Status Assembling No target planet No lurk planet. Ships: Catmull: 17 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 233 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 234 has 9 units with strength 1593. Status Assembling No target planet No lurk planet. Ships: Cafiro: 9 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 236 has 26 units with strength 751. Status Assembling No target planet No lurk planet. Ships: Hiyen: 26 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 268 has 16 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Thrun: 9, Nordin: 7 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 269 has 22 units with strength 1552. Status Assembling No target planet No lurk planet. Ships: Catmull: 22 to hunter, path A 10/23/2020 8:10:53 PM Donating team Fireteam 270 has 19 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Catmull: 3, Baron: 16 to hunter, path A 10/23/2020 8:10:54 PM Donating team Fireteam 271 has 5 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Stade: 5 to hunter, path A 10/23/2020 8:13:25 PM Donating team Fireteam 255 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Thrun: 1 to hunter, path A 10/23/2020 8:14:44 PM Donating team Fireteam 259 has 26 units with strength 2495. Status Assembling No target planet No lurk planet. Ships: Hughes: 26 to hunter, path A 10/23/2020 8:15:22 PM Donating team Fireteam 263 has 5 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Catmull: 5 to hunter, path A 10/23/2020 8:15:34 PM Donating team Fireteam 278 has 3 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Merlon: 3 to hunter, path A 10/23/2020 8:15:50 PM Donating team Fireteam 273 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/23/2020 8:15:58 PM Donating team Fireteam 274 has 10 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Boehm: 10 to hunter, path A 10/23/2020 8:17:13 PM Donating team Fireteam 276 has 13 units with strength 2871. Status Assembling No target planet No lurk planet. Ships: Boehm: 13 to hunter, path A 10/23/2020 8:17:13 PM Donating team Fireteam 275 has 34 units with strength 2494. Status Staging No target planet No lurk planet. Ships: Boehm: 34 to hunter, path B 10/23/2020 8:17:13 PM Donating team Fireteam 280 has 2 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/23/2020 8:17:17 PM Donating team Fireteam 279 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Merlon: 1 to hunter, path A 10/23/2020 8:17:47 PM Donating team Fireteam 285 has 7 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Nadin: 7 to hunter, path A 10/23/2020 8:18:23 PM Donating team Fireteam 287 has 15 units with strength 1647. Status Assembling No target planet No lurk planet. Ships: Thrun: 8, Catmull: 7 to hunter, path A 10/23/2020 8:19:15 PM Donating team Fireteam 285 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Alterra: 1 to hunter, path A 10/23/2020 8:19:21 PM Donating team Fireteam 289 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Thrun: 2 to hunter, path A 10/23/2020 8:19:45 PM Donating team Fireteam 295 has 54 units with strength 2344. Status Staging No target planet No lurk planet. Ships: Nueli: 54 to hunter, path B 10/23/2020 8:19:46 PM Donating team Fireteam 293 has 14 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Nueli: 14 to hunter, path A 10/23/2020 8:19:56 PM Donating team Fireteam 295 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Nueli: 2 to hunter, path A 10/23/2020 8:20:01 PM Donating team Fireteam 298 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 10/23/2020 8:20:04 PM Donating team Fireteam 295 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 10/23/2020 8:20:54 PM Donating team Fireteam 298 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 10/23/2020 8:21:01 PM Donating team Fireteam 300 has 9 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Boehm: 9 to hunter, path A 10/23/2020 8:21:02 PM Donating team Fireteam 298 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/23/2020 8:21:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/23/2020 8:21:10 PM Finish load save in 429.0ms 10/23/2020 8:21:45 PM Donating team Fireteam 259 has 30 units with strength 2661. Status Assembling No target planet No lurk planet. Ships: Hughes: 30 to hunter, path A 10/23/2020 8:22:13 PM Donating team Fireteam 260 has 9 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Catmull: 9 to hunter, path A 10/23/2020 8:22:13 PM Donating team Fireteam 262 has 10 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Boehm: 10 to hunter, path A 10/23/2020 8:22:35 PM Donating team Fireteam 279 has 2 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Merlon: 2 to hunter, path A 10/23/2020 8:23:15 PM Donating team Fireteam 270 has 9 units with strength 393. Status Assembling No target planet No lurk planet. Ships: Boehm: 9 to hunter, path A 10/23/2020 8:23:57 PM Donating team Fireteam 272 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Merlon: 1 to hunter, path A 10/23/2020 8:24:26 PM Donating team Fireteam 281 has 9 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Nadin: 8, Rhea: 1 to hunter, path A 10/23/2020 8:24:30 PM Donating team Fireteam 281 has 5 units with strength 1424. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/23/2020 8:24:34 PM Donating team Fireteam 282 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/23/2020 8:24:36 PM Donating team Fireteam 283 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/23/2020 8:24:42 PM Donating team Fireteam 290 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 300 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 304 has 11 units with strength 1031. Status Assembling No target planet No lurk planet. Ships: Nadin: 8, Nueli: 3 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 305 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 306 has 6 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Tevanian: 5, Lusitania: 1 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 285 has 2 units with strength 793. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/23/2020 8:31:16 PM Donating team Fireteam 286 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Merlon: 1 to hunter, path A 10/23/2020 8:31:28 PM Donating team Fireteam 310 has 9 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Nadin: 9 to hunter, path A 10/23/2020 8:31:28 PM Donating team Fireteam 311 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/23/2020 8:31:40 PM Donating team Fireteam 289 has 1 units with strength 1230. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/23/2020 8:31:46 PM Donating team Fireteam 289 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/23/2020 8:31:46 PM Donating team Fireteam 291 has 6 units with strength 1714. Status Assembling No target planet No lurk planet. Ships: Arrarat: 6 to hunter, path A 10/23/2020 8:31:46 PM Donating team Fireteam 293 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Winograd: 4 to hunter, path A 10/23/2020 8:31:46 PM Donating team Fireteam 294 has 2 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Alterra: 2 to hunter, path A 10/23/2020 8:31:46 PM Donating team Fireteam 295 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/23/2020 8:31:54 PM Donating team Fireteam 313 has 3 units with strength 200. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/23/2020 8:31:54 PM Donating team Fireteam 314 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1 to hunter, path A 10/23/2020 8:31:54 PM Donating team Fireteam 317 has 11 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Winograd: 11 to hunter, path A 10/23/2020 8:32:10 PM Donating team Fireteam 294 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Dresden: 1 to hunter, path A 10/23/2020 8:32:20 PM Donating team Fireteam 314 has 32 units with strength 2263. Status Assembling No target planet No lurk planet. Ships: Arrarat: 18, Winograd: 14 to hunter, path A 10/23/2020 8:32:20 PM Donating team Fireteam 291 has 22 units with strength 1844. Status Assembling No target planet No lurk planet. Ships: Koenig: 1, Winograd: 21 to hunter, path A 10/23/2020 8:32:32 PM Donating team Fireteam 318 has 26 units with strength 2718. Status Staging No target planet No lurk planet. Ships: Nadin: 25, Rhea: 1 to hunter, path B 10/23/2020 8:32:33 PM Donating team Fireteam 292 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Cantrill: 1 to hunter, path A 10/23/2020 8:32:33 PM Donating team Fireteam 295 has 29 units with strength 946. Status Assembling No target planet No lurk planet. Ships: Nadin: 29 to hunter, path A 10/23/2020 8:32:33 PM Donating team Fireteam 294 has 28 units with strength 2656. Status Staging No target planet No lurk planet. Ships: Nadin: 28 to hunter, path B 10/23/2020 8:32:40 PM Donating team Fireteam 324 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/23/2020 8:33:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/23/2020 8:33:33 PM Finish load save in 275.8ms 10/23/2020 8:34:15 PM Donating team Fireteam 291 has 6 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Winograd: 6 to hunter, path A 10/23/2020 8:34:15 PM Donating team Fireteam 292 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/23/2020 8:34:17 PM Donating team Fireteam 291 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/23/2020 8:37:14 PM Donating team Fireteam 300 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/23/2020 8:37:19 PM Donating team Fireteam 301 has 20 units with strength 602. Status Assembling No target planet No lurk planet. Ships: Cantrill: 11, Alterra: 9 to hunter, path A 10/23/2020 8:37:19 PM Donating team Fireteam 302 has 1 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Alterra: 1 to hunter, path A 10/23/2020 8:37:28 PM Donating team Fireteam 300 has 4 units with strength 855. Status Assembling No target planet No lurk planet. Ships: Cantrill: 3, Alterra: 1 to hunter, path A 10/23/2020 8:37:28 PM Donating team Fireteam 301 has 29 units with strength 1451. Status Assembling No target planet No lurk planet. Ships: Cantrill: 9, Alterra: 20 to hunter, path A 10/24/2020 1:49:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2020 1:49:11 PM Boot up FleetOS (0.5585s) 10/24/2020 1:49:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2020 1:49:11 PM Check System Logs For Rogue Intelligence (0.5492s) 10/24/2020 1:49:11 PM Game Version: 2.618 10/24/2020 1:49:11 PM Eject Trash Into Hyperspace (0.3134s) 10/24/2020 1:49:12 PM Check For Extra Modules (0.0410s) 10/24/2020 1:49:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/24/2020 1:49:12 PM Bring Cloaking Systems Online (0.1421s) 10/24/2020 1:49:12 PM Recalculate Speed Of Light (0.1030s) 10/24/2020 1:49:12 PM Optimize Comfort On Command Decks (0.0748s) 10/24/2020 1:49:12 PM Generating Framerates (0.0391s) 10/24/2020 1:49:12 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/24/2020 1:49:12 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/24/2020 1:49:12 PM Check Nearby Stellar Masses (0.5563s) 10/24/2020 1:49:12 PM Remembering Alamo (0.0711s) 10/24/2020 1:49:13 PM Boot Audio Comms (0.0360s) 10/24/2020 1:49:13 PM Establish Individual Audio Links (0.0569s) 10/24/2020 1:49:13 PM Prepare Explosions and Crackles (0.0816s) 10/24/2020 1:49:13 PM No resolution change was required. 10/24/2020 1:49:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2020 1:49:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2020 1:49:13 PM Refresh Optical Lensing (0.0261s) 10/24/2020 1:49:13 PM Revise Fundamental Physical Laws (0.0354s) 10/24/2020 1:49:13 PM Calculate Odds Of Success (0.1465s) 10/24/2020 1:49:13 PM Briefly Panic (0.4683s) 10/24/2020 1:49:14 PM Install Confidence Routines (0.3899s) 10/24/2020 1:49:14 PM Bring Commander Interface Online (0.2297s) 10/24/2020 1:49:14 PM Motivate All Crews (0.0785s) 10/24/2020 1:49:14 PM Locating Available Networks (0.0966s) 10/24/2020 1:49:14 PM Externalizing Patterns (0.1542s) 10/24/2020 1:49:14 PM Hooking Externals (0.0607s) 10/24/2020 1:49:14 PM Handlizing Hooks (0.0410s) 10/24/2020 1:49:15 PM Disengaging Constants (0.2201s) 10/24/2020 1:49:15 PM Late Axionic Computations (0.3420s) 10/24/2020 1:49:15 PM Sentinel Alertness Diagnostic (0.0493s) 10/24/2020 1:49:15 PM Connecting to Fleet Command (0.0446s) 10/24/2020 1:49:15 PM Thinking Of Advice (0.0451s) 10/24/2020 1:49:15 PM Degaussing Advice (0.2394s) 10/24/2020 1:49:16 PM Reading Alien Diaries (0.1717s) 10/24/2020 1:49:16 PM Naming All Known Planets (0.0557s) 10/24/2020 1:49:16 PM Remembering Speeds (0.0583s) 10/24/2020 1:49:16 PM Prioritizing Targets (0.0589s) 10/24/2020 1:49:16 PM Rebooting Sensor Arrays (0.0579s) 10/24/2020 1:49:16 PM Unloading Prismatic Grid (0.0450s) 10/24/2020 1:49:16 PM Thinking Of Objectives (0.0199s) 10/24/2020 1:49:16 PM Inhibiting Visual Scans (0.0650s) 10/24/2020 1:49:16 PM Synthesizing Vocals (0.0242s) 10/24/2020 1:49:16 PM Investigating Map Signatures (0.0603s) 10/24/2020 1:49:16 PM Ventilating Scenarios (0.0297s) 10/24/2020 1:49:16 PM Decontaminating Targeting Systems (0.0273s) 10/24/2020 1:49:16 PM Ejecting Tactical Core (0.0396s) 10/24/2020 1:49:16 PM Calibrating Formations (0.0472s) 10/24/2020 1:49:16 PM Intercepting Galactic Maps (0.0603s) 10/24/2020 1:49:16 PM Discharging Colored Ions (0.0791s) 10/24/2020 1:49:16 PM Replicating Ion Colors (0.0436s) 10/24/2020 1:49:16 PM Faction Diagnostics (0.0419s) 10/24/2020 1:49:16 PM Buffering Hackers (0.0432s) 10/24/2020 1:49:16 PM Inverting Death (0.0360s) 10/24/2020 1:49:16 PM Linear Field Variance (0.0392s) 10/24/2020 1:49:16 PM Charging Marks (0.0241s) 10/24/2020 1:49:17 PM Guarding The Posts (0.2139s) 10/24/2020 1:49:17 PM Range Manifolds (0.0250s) 10/24/2020 1:49:17 PM Purging ROFs (0.0160s) 10/24/2020 1:49:17 PM Manipulating Speeds (0.0170s) 10/24/2020 1:49:17 PM Detecting Projectiles (0.0189s) 10/24/2020 1:49:17 PM Grouping Flow Fields (0.0194s) 10/24/2020 1:49:17 PM Modulating Flow Field Groups (0.0345s) 10/24/2020 1:49:17 PM Designing Fleets (0.1270s) 10/24/2020 1:49:17 PM Thinking Of Technologies (0.0609s) 10/24/2020 1:49:17 PM Categorizing Starboard Sensors (0.0249s) 10/24/2020 1:49:17 PM Injecting Galactic Variables (0.0440s) 10/24/2020 1:49:17 PM Stabbing Starfields (0.0764s) 10/24/2020 1:49:17 PM Mopping Up Distant Planets (0.3519s) 10/24/2020 1:49:18 PM Categorizing All Planets (0.0119s) 10/24/2020 1:49:18 PM Organizing Commands (0.0539s) 10/24/2020 1:49:18 PM Calculating Firing Cones (0.0110s) 10/24/2020 1:49:18 PM Demoting Insubordinate Ship Parts (0.8419s) 10/24/2020 1:49:18 PM Re-Aligning Objectives (0.0419s) 10/24/2020 1:49:18 PM Sterilizing Test Chamber (0.0234s) 10/24/2020 1:49:25 PM Upgrade Blast Capacity (6.2117s) 10/24/2020 1:49:25 PM Issuing Orders (0.0377s) 10/24/2020 1:49:25 PM Augmenting Infusers (0.0184s) 10/24/2020 1:49:25 PM Infusing (0.1081s) 10/24/2020 1:49:25 PM Post-Proton Surge (0.0120s) 10/24/2020 1:49:25 PM Stimulate Modulation (0.0346s) 10/24/2020 1:49:25 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/24/2020 1:49:25 PM Load Surrogates (0.3266s) 10/24/2020 1:49:26 PM Final Checks (0.8739s) 10/24/2020 1:49:26 PM Load Historical Documents (0.0140s) 10/24/2020 1:49:26 PM 16.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Late Axionic Computations (0.3s) Mopping Up Distant Planets (0.4s) Demoting Insubordinate Ship Parts (0.8s) Upgrade Blast Capacity (6.2s) Load Surrogates (0.3s) Final Checks (0.9s) 10/24/2020 1:49:27 PM Hello Steam user 'Crab' 10/24/2020 1:49:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2020 1:49:42 PM Finish load save in 1,266.5ms 10/24/2020 1:51:03 PM Donating team Fireteam 344 has 4 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Boehm: 4 to hunter, path A 10/24/2020 1:51:05 PM Donating team Fireteam 310 has 10 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Koza: 10 to hunter, path A 10/24/2020 1:51:46 PM Donating team Fireteam 314 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Levin: 1 to hunter, path A 10/24/2020 1:51:48 PM Donating team Fireteam 314 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Levin: 2 to hunter, path A 10/24/2020 1:51:52 PM Donating team Fireteam 300 has 51 units with strength 2719. Status Assembling No target planet No lurk planet. Ships: Levin: 50, Lawrence: 1 to hunter, path A 10/24/2020 1:52:25 PM Donating team Fireteam 320 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Sendai: 2 to hunter, path A 10/24/2020 1:52:26 PM Donating team Fireteam 354 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/24/2020 1:52:38 PM Donating team Fireteam 354 has 31 units with strength 2720. Status Assembling No target planet No lurk planet. Ships: Troia: 31 to hunter, path A 10/24/2020 1:52:38 PM Donating team Fireteam 355 has 4 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 365 has 17 units with strength 499. Status Assembling No target planet No lurk planet. Ships: Levin: 17 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 367 has 17 units with strength 546. Status Assembling No target planet No lurk planet. Ships: Florina: 17 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 368 has 4 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Troia: 4 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 371 has 8 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Catmull: 8 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 372 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Alterra: 2 to hunter, path A 10/24/2020 1:53:03 PM Donating team Fireteam 370 has 26 units with strength 2382. Status Staging No target planet No lurk planet. Ships: Catmull: 26 to hunter, path B 10/24/2020 1:53:05 PM Donating team Fireteam 333 has 4 units with strength 181. Status Assembling No target planet No lurk planet. Ships: Tozus: 1, Levin: 3 to hunter, path A 10/24/2020 1:53:05 PM Donating team Fireteam 336 has 3 units with strength 860. Status Assembling No target planet No lurk planet. Ships: Florina: 3 to hunter, path A 10/24/2020 1:53:05 PM Donating team Fireteam 337 has 18 units with strength 687. Status Assembling No target planet No lurk planet. Ships: Thrun: 16, Catmull: 1, Boehm: 1 to hunter, path A 10/24/2020 1:53:05 PM Donating team Fireteam 339 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Alterra: 4 to hunter, path A 10/24/2020 1:58:14 PM Donating team Fireteam 378 has 2 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/24/2020 1:59:48 PM Donating team Fireteam 384 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Florina: 1 to hunter, path A 10/24/2020 2:00:01 PM Donating team Fireteam 384 has 1 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Cantrill: 1 to hunter, path A 10/24/2020 2:00:01 PM Donating team Fireteam 385 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Dresden: 2 to hunter, path A 10/24/2020 2:01:25 PM Donating team Fireteam 387 has 3 units with strength 169. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 10/24/2020 2:01:26 PM Donating team Fireteam 355 has 2 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Sendai: 2 to hunter, path A 10/24/2020 2:02:03 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Autosave.9000.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2020 2:02:03 PM Finish load save in 748.0ms 10/24/2020 2:02:31 PM Donating team Fireteam 385 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Levin: 1 to hunter, path A 10/24/2020 2:02:31 PM Donating team Fireteam 387 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Florina: 1 to hunter, path A 10/24/2020 2:02:31 PM Donating team Fireteam 390 has 17 units with strength 1365. Status Assembling No target planet No lurk planet. Ships: Alterra: 17 to hunter, path A 10/24/2020 2:02:33 PM Donating team Fireteam 357 has 18 units with strength 687. Status Assembling No target planet No lurk planet. Ships: Florina: 18 to hunter, path A 10/24/2020 2:02:33 PM Donating team Fireteam 359 has 5 units with strength 804. Status Assembling No target planet No lurk planet. Ships: Thrun: 5 to hunter, path A 10/24/2020 2:03:00 PM Donating team Fireteam 395 has 3 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/24/2020 2:05:58 PM Donating team Fireteam 370 has 18 units with strength 567. Status Assembling No target planet No lurk planet. Ships: Nadin: 18 to hunter, path A 10/24/2020 2:06:35 PM Donating team Fireteam 402 has 3 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Skichi: 3 to hunter, path A 10/24/2020 2:19:49 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2020 2:19:49 PM Boot up FleetOS (0.2173s) 10/24/2020 2:19:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2020 2:19:49 PM Check System Logs For Rogue Intelligence (0.1614s) 10/24/2020 2:19:49 PM Game Version: 2.618 10/24/2020 2:19:49 PM Eject Trash Into Hyperspace (0.0688s) 10/24/2020 2:19:49 PM Check For Extra Modules (0.0269s) 10/24/2020 2:19:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/24/2020 2:19:49 PM Bring Cloaking Systems Online (0.0329s) 10/24/2020 2:19:49 PM Recalculate Speed Of Light (0.0180s) 10/24/2020 2:19:49 PM Optimize Comfort On Command Decks (0.0249s) 10/24/2020 2:19:49 PM Generating Framerates (0.0070s) 10/24/2020 2:19:49 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/24/2020 2:19:49 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/24/2020 2:19:49 PM Check Nearby Stellar Masses (0.0389s) 10/24/2020 2:19:49 PM Remembering Alamo (0.0170s) 10/24/2020 2:19:49 PM Boot Audio Comms (0.0140s) 10/24/2020 2:19:49 PM Establish Individual Audio Links (0.0180s) 10/24/2020 2:19:49 PM Prepare Explosions and Crackles (0.0299s) 10/24/2020 2:19:49 PM No resolution change was required. 10/24/2020 2:19:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2020 2:19:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2020 2:19:49 PM Refresh Optical Lensing (0.0219s) 10/24/2020 2:19:49 PM Revise Fundamental Physical Laws (0.0080s) 10/24/2020 2:19:49 PM Calculate Odds Of Success (0.0359s) 10/24/2020 2:19:50 PM Briefly Panic (0.2464s) 10/24/2020 2:19:50 PM Install Confidence Routines (0.2194s) 10/24/2020 2:19:50 PM Bring Commander Interface Online (0.0898s) 10/24/2020 2:19:50 PM Motivate All Crews (0.0329s) 10/24/2020 2:19:50 PM Locating Available Networks (0.0219s) 10/24/2020 2:19:50 PM Externalizing Patterns (0.0199s) 10/24/2020 2:19:50 PM Hooking Externals (0.0100s) 10/24/2020 2:19:50 PM Handlizing Hooks (0.0050s) 10/24/2020 2:19:50 PM Disengaging Constants (0.0269s) 10/24/2020 2:19:50 PM Late Axionic Computations (0.0726s) 10/24/2020 2:19:50 PM Sentinel Alertness Diagnostic (0.0110s) 10/24/2020 2:19:50 PM Connecting to Fleet Command (0.0090s) 10/24/2020 2:19:50 PM Thinking Of Advice (0.0090s) 10/24/2020 2:19:50 PM Degaussing Advice (0.0160s) 10/24/2020 2:19:50 PM Reading Alien Diaries (0.0140s) 10/24/2020 2:19:50 PM Naming All Known Planets (0.0080s) 10/24/2020 2:19:50 PM Remembering Speeds (0.0100s) 10/24/2020 2:19:50 PM Prioritizing Targets (0.0090s) 10/24/2020 2:19:50 PM Rebooting Sensor Arrays (0.0120s) 10/24/2020 2:19:50 PM Unloading Prismatic Grid (0.0080s) 10/24/2020 2:19:50 PM Thinking Of Objectives (0.0120s) 10/24/2020 2:19:50 PM Inhibiting Visual Scans (0.0130s) 10/24/2020 2:19:50 PM Synthesizing Vocals (0.0070s) 10/24/2020 2:19:50 PM Investigating Map Signatures (0.0180s) 10/24/2020 2:19:50 PM Ventilating Scenarios (0.0120s) 10/24/2020 2:19:50 PM Decontaminating Targeting Systems (0.0060s) 10/24/2020 2:19:50 PM Ejecting Tactical Core (0.0110s) 10/24/2020 2:19:50 PM Calibrating Formations (0.0070s) 10/24/2020 2:19:50 PM Intercepting Galactic Maps (0.0120s) 10/24/2020 2:19:50 PM Discharging Colored Ions (0.0170s) 10/24/2020 2:19:50 PM Replicating Ion Colors (0.0050s) 10/24/2020 2:19:50 PM Faction Diagnostics (0.0130s) 10/24/2020 2:19:50 PM Buffering Hackers (0.0150s) 10/24/2020 2:19:50 PM Inverting Death (0.0080s) 10/24/2020 2:19:50 PM Linear Field Variance (0.0140s) 10/24/2020 2:19:50 PM Charging Marks (0.0100s) 10/24/2020 2:19:51 PM Guarding The Posts (0.1097s) 10/24/2020 2:19:51 PM Range Manifolds (0.0060s) 10/24/2020 2:19:51 PM Purging ROFs (0.0090s) 10/24/2020 2:19:51 PM Manipulating Speeds (0.0090s) 10/24/2020 2:19:51 PM Detecting Projectiles (0.0070s) 10/24/2020 2:19:51 PM Grouping Flow Fields (0.0110s) 10/24/2020 2:19:51 PM Modulating Flow Field Groups (0.0160s) 10/24/2020 2:19:51 PM Designing Fleets (0.0140s) 10/24/2020 2:19:51 PM Thinking Of Technologies (0.0090s) 10/24/2020 2:19:51 PM Categorizing Starboard Sensors (0.0060s) 10/24/2020 2:19:51 PM Injecting Galactic Variables (0.0130s) 10/24/2020 2:19:51 PM Digging Up Starfields (0.0140s) 10/24/2020 2:19:51 PM Detecting Distant Planets (0.1865s) 10/24/2020 2:19:51 PM Categorizing All Planets (0.0090s) 10/24/2020 2:19:51 PM Organizing Commands (0.0170s) 10/24/2020 2:19:51 PM Calculating Firing Cones (0.0050s) 10/24/2020 2:19:51 PM Maliciously Weakening Ship Parts (0.2922s) 10/24/2020 2:19:51 PM Re-Aligning Objectives (0.0160s) 10/24/2020 2:19:51 PM Sterilizing Test Chamber (0.0120s) 10/24/2020 2:19:54 PM Ejecting Data Cores (3.1838s) 10/24/2020 2:19:54 PM Issuing Orders (0.0219s) 10/24/2020 2:19:54 PM Augmenting Infusers (0.0050s) 10/24/2020 2:19:54 PM Infusing (0.0200s) 10/24/2020 2:19:54 PM Post-Proton Surge (0.0050s) 10/24/2020 2:19:54 PM Stimulate Modulation (0.0250s) 10/24/2020 2:19:55 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/24/2020 2:19:55 PM Load Surrogates (0.0688s) 10/24/2020 2:19:55 PM Final Checks (0.4400s) 10/24/2020 2:19:55 PM Load Historical Documents (0.0020s) 10/24/2020 2:19:55 PM 6.3 seconds total load time. Maliciously Weakening Ship Parts (0.3s) Ejecting Data Cores (3.2s) Final Checks (0.4s) 10/24/2020 2:19:55 PM Hello Steam user 'Crab' 10/24/2020 2:20:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2020 2:20:01 PM Finish load save in 620.9ms 10/24/2020 2:26:26 PM Donating team Fireteam 391 has 7 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Tevanian: 7 to hunter, path A 10/24/2020 2:26:26 PM Donating team Fireteam 415 has 13 units with strength 547. Status Assembling No target planet No lurk planet. Ships: Stade: 13 to hunter, path A 10/24/2020 2:26:26 PM Donating team Fireteam 417 has 3 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Tevanian: 3 to hunter, path A 10/24/2020 2:26:54 PM Donating team Fireteam 394 has 29 units with strength 3050. Status Staging No target planet No lurk planet. Ships: Daiquon: 29 to hunter, path B 10/24/2020 2:26:54 PM Donating team Fireteam 395 has 21 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Daiquon: 21 to hunter, path B 10/24/2020 2:26:54 PM Donating team Fireteam 393 has 39 units with strength 3489. Status Staging No target planet No lurk planet. Ships: Daiquon: 39 to hunter, path B 10/24/2020 2:26:54 PM Donating team Fireteam 423 has 4 units with strength 201. Status Assembling No target planet No lurk planet. Ships: Daiquon: 4 to hunter, path A 10/24/2020 2:26:54 PM Donating team Fireteam 422 has 14 units with strength 2956. Status Staging No target planet No lurk planet. Ships: Landin: 1, Daiquon: 13 to hunter, path B 10/24/2020 2:27:08 PM Donating team Fireteam 394 has 14 units with strength 351. Status Assembling No target planet No lurk planet. Ships: Pandy: 9, Dietz: 5 to hunter, path A 10/24/2020 2:28:10 PM Donating team Fireteam 429 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 10/24/2020 2:33:44 PM Donating team Fireteam 436 has 43 units with strength 2423. Status Assembling No target planet No lurk planet. Ships: Tanith: 43 to hunter, path A 10/24/2020 2:33:44 PM Donating team Fireteam 437 has 5 units with strength 179. Status Assembling No target planet No lurk planet. Ships: Dietz: 5 to hunter, path A 10/24/2020 2:34:49 PM Reconquest Seeding for Radole: guard post placer: OneSingleMasss scheduled: 2 actually seeded: 2 10/24/2020 2:37:40 PM Donating team Fireteam 445 has 22 units with strength 1239. Status Assembling No target planet No lurk planet. Ships: Troia: 22 to hunter, path A 10/24/2020 2:37:40 PM Donating team Fireteam 450 has 3 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Tanith: 3 to hunter, path A 10/24/2020 2:38:44 PM Donating team Fireteam 454 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Tanith: 2 to hunter, path A 10/24/2020 2:38:44 PM Donating team Fireteam 449 has 4 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Tanith: 4 to hunter, path A 10/24/2020 2:39:26 PM Donating team Fireteam 460 has 6 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Dresden: 6 to hunter, path A 10/24/2020 2:39:26 PM Donating team Fireteam 462 has 2 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1, Numos: 1 to hunter, path A 10/24/2020 2:40:12 PM Donating team Fireteam 467 has 11 units with strength 532. Status Assembling No target planet No lurk planet. Ships: Nadin: 11 to hunter, path A 10/24/2020 2:40:12 PM Donating team Fireteam 461 has 13 units with strength 559. Status Assembling No target planet No lurk planet. Ships: Nadin: 13 to hunter, path A 10/24/2020 2:40:14 PM Donating team Fireteam 467 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/24/2020 2:40:14 PM Donating team Fireteam 471 has 8 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Nadin: 4, Rhea: 4 to hunter, path A 10/24/2020 2:40:14 PM Donating team Fireteam 464 has 35 units with strength 1103. Status Assembling No target planet No lurk planet. Ships: Nadin: 33, Rhea: 2 to hunter, path A 10/24/2020 2:42:08 PM Donating team Fireteam 475 has 4 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Dresden: 1, Arrarat: 3 to hunter, path A 10/24/2020 2:42:10 PM Donating team Fireteam 475 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Tanith: 2 to hunter, path A 10/24/2020 2:42:24 PM Donating team Fireteam 482 has 2 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Dresden: 2 to hunter, path A 10/24/2020 3:01:02 PM Donating team Fireteam 559 has 11 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Tevanian: 10, Lusitania: 1 to hunter, path A 10/24/2020 3:01:04 PM Donating team Fireteam 559 has 10 units with strength 1008. Status Assembling No target planet No lurk planet. Ships: Tevanian: 10 to hunter, path A 10/24/2020 3:01:10 PM Donating team Fireteam 522 has 8 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Stade: 8 to hunter, path A 10/24/2020 3:01:10 PM Donating team Fireteam 523 has 11 units with strength 531. Status Assembling No target planet No lurk planet. Ships: Tevanian: 11 to hunter, path A 10/24/2020 3:01:14 PM Donating team Fireteam 562 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/24/2020 3:02:24 PM Donating team Fireteam 563 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/24/2020 3:02:24 PM Donating team Fireteam 564 has 8 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Stade: 8 to hunter, path A 10/24/2020 3:02:24 PM Donating team Fireteam 525 has 16 units with strength 1099. Status Assembling No target planet No lurk planet. Ships: Numos: 16 to hunter, path A 10/24/2020 3:02:24 PM Donating team Fireteam 526 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/24/2020 3:04:49 PM Donating team Fireteam 566 has 56 units with strength 2157. Status Staging No target planet No lurk planet. Ships: Stade: 56 to hunter, path B 10/24/2020 3:04:49 PM Donating team Fireteam 567 has 21 units with strength 3462. Status Staging No target planet No lurk planet. Ships: Stade: 21 to hunter, path B 10/24/2020 3:04:50 PM Donating team Fireteam 530 has 6 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Arrarat: 6 to hunter, path A 10/24/2020 3:04:50 PM Donating team Fireteam 531 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/24/2020 3:04:50 PM Donating team Fireteam 532 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/24/2020 3:05:02 PM Donating team Fireteam 534 has 5 units with strength 1261. Status Assembling No target planet No lurk planet. Ships: Arrarat: 5 to hunter, path A 10/24/2020 3:06:37 PM Donating team Fireteam 567 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Numos: 1 to hunter, path A 10/24/2020 3:07:21 PM Donating team Fireteam 542 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 10/24/2020 3:07:33 PM Donating team Fireteam 571 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:08:47 PM Donating team Fireteam 573 has 22 units with strength 2351. Status Assembling No target planet No lurk planet. Ships: Numos: 22 to hunter, path A 10/24/2020 3:08:47 PM Donating team Fireteam 574 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Skichi: 1, Daiquon: 1 to hunter, path A 10/24/2020 3:08:47 PM Donating team Fireteam 557 has 5 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Strachey: 2, Cerf: 3 to hunter, path A 10/24/2020 3:08:47 PM Donating team Fireteam 558 has 35 units with strength 1306. Status Assembling No target planet No lurk planet. Ships: Pandy: 34, Dietz: 1 to hunter, path A 10/24/2020 3:08:47 PM Donating team Fireteam 559 has 43 units with strength 1952. Status Assembling No target planet No lurk planet. Ships: Pandy: 2, Dietz: 41 to hunter, path A 10/24/2020 3:18:49 PM Donating team Fireteam 589 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 3:19:35 PM Donating team Fireteam 572 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 3:19:41 PM Donating team Fireteam 575 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/24/2020 3:19:51 PM Donating team Fireteam 579 has 28 units with strength 2028. Status Assembling No target planet No lurk planet. Ships: Nadin: 28 to hunter, path A 10/24/2020 3:19:51 PM Donating team Fireteam 581 has 7 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Merlon: 7 to hunter, path A 10/24/2020 3:20:01 PM Donating team Fireteam 583 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Nadin: 25 to hunter, path A 10/24/2020 3:20:03 PM Donating team Fireteam 584 has 1 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:20:04 PM Donating team Fireteam 592 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:20:05 PM Donating team Fireteam 584 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:20:22 PM Donating team Fireteam 595 has 21 units with strength 1158. Status Assembling No target planet No lurk planet. Ships: Stade: 21 to hunter, path A 10/24/2020 3:22:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2020 3:22:01 PM Finish load save in 406.2ms 10/24/2020 3:25:29 PM Donating team Fireteam 569 has 10 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Nadin: 10 to hunter, path A 10/24/2020 3:25:31 PM Donating team Fireteam 585 has 2 units with strength 894. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/24/2020 3:25:43 PM Donating team Fireteam 593 has 34 units with strength 1574. Status Assembling No target planet No lurk planet. Ships: Stade: 34 to hunter, path A 10/24/2020 3:25:43 PM Donating team Fireteam 594 has 8 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Stade: 8 to hunter, path A 10/24/2020 3:25:45 PM Donating team Fireteam 601 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Stade: 25 to hunter, path A 10/24/2020 3:25:47 PM Donating team Fireteam 604 has 15 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Stade: 15 to hunter, path A 10/24/2020 3:25:47 PM Donating team Fireteam 577 has 7 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Stade: 6, Rhea: 1 to hunter, path A 10/24/2020 3:26:09 PM Donating team Fireteam 605 has 25 units with strength 855. Status Assembling No target planet No lurk planet. Ships: Boehm: 25 to hunter, path A 10/24/2020 3:26:09 PM Donating team Fireteam 580 has 3 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 10/24/2020 3:26:11 PM Donating team Fireteam 582 has 5 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Strachey: 1, Aka: 4 to hunter, path A 10/24/2020 3:26:11 PM Donating team Fireteam 584 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 3:26:25 PM Donating team Fireteam 608 has 16 units with strength 707. Status Assembling No target planet No lurk planet. Ships: Tevanian: 16 to hunter, path A 10/24/2020 3:26:25 PM Donating team Fireteam 586 has 13 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Tevanian: 13 to hunter, path A 10/24/2020 3:27:07 PM Donating team Fireteam 612 has 53 units with strength 3090. Status Staging No target planet No lurk planet. Ships: Stade: 50, Rhea: 3 to hunter, path B 10/24/2020 3:27:07 PM Donating team Fireteam 610 has 71 units with strength 4832. Status Staging No target planet No lurk planet. Ships: Stade: 68, Rhea: 3 to hunter, path B 10/24/2020 3:27:07 PM Donating team Fireteam 613 has 63 units with strength 3629. Status Staging No target planet No lurk planet. Ships: Stade: 59, Rhea: 4 to hunter, path B 10/24/2020 3:27:07 PM Donating team Fireteam 611 has 111 units with strength 6689. Status Staging No target planet No lurk planet. Ships: Stade: 105, Rhea: 6 to hunter, path B 10/24/2020 3:27:37 PM Donating team Fireteam 612 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:27:37 PM Donating team Fireteam 590 has 2 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Skichi: 2 to hunter, path A 10/24/2020 3:27:59 PM Donating team Fireteam 618 has 2 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/24/2020 3:27:59 PM Donating team Fireteam 597 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 3:27:59 PM Donating team Fireteam 596 has 29 units with strength 2468. Status Staging No target planet No lurk planet. Ships: Nadin: 29 to hunter, path B 10/24/2020 3:28:15 PM Donating team Fireteam 601 has 4 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Numos: 4 to hunter, path A 10/24/2020 3:28:15 PM Donating team Fireteam 604 has 6 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Merlon: 6 to hunter, path A 10/24/2020 3:28:21 PM Donating team Fireteam 606 has 2 units with strength 689. Status Assembling No target planet No lurk planet. Ships: Nadin: 1, Merlon: 1 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 620 has 34 units with strength 1863. Status Assembling No target planet No lurk planet. Ships: Ward: 4, Koza: 8, Florina: 5, Sendai: 13, Alterra: 1, Baron: 3 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 621 has 34 units with strength 2681. Status Assembling No target planet No lurk planet. Ships: Boehm: 33, Nordin: 1 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 609 has 16 units with strength 985. Status Assembling No target planet No lurk planet. Ships: Arrarat: 16 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 610 has 8 units with strength 2238. Status Assembling No target planet No lurk planet. Ships: Numos: 8 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 613 has 14 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Boehm: 14 to hunter, path A 10/24/2020 3:29:11 PM Donating team Fireteam 614 has 3 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/24/2020 3:29:39 PM Donating team Fireteam 615 has 6 units with strength 173. Status Assembling No target planet No lurk planet. Ships: Hiyen: 6 to hunter, path A 10/24/2020 3:29:51 PM Donating team Fireteam 619 has 13 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Rov: 13 to hunter, path A 10/24/2020 3:29:51 PM Donating team Fireteam 618 has 6 units with strength 3948. Status Staging No target planet No lurk planet. Ships: Rov: 6 to hunter, path B 10/24/2020 3:29:55 PM Donating team Fireteam 618 has 23 units with strength 786. Status Assembling No target planet No lurk planet. Ships: Catmull: 1, Baron: 22 to hunter, path A 10/24/2020 3:29:55 PM Donating team Fireteam 619 has 32 units with strength 2227. Status Assembling No target planet No lurk planet. Ships: Boehm: 32 to hunter, path A 10/24/2020 3:30:01 PM Donating team Fireteam 625 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 3:30:01 PM Donating team Fireteam 627 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Hiyen: 2 to hunter, path A 10/24/2020 3:30:01 PM Donating team Fireteam 629 has 19 units with strength 1198. Status Assembling No target planet No lurk planet. Ships: Rov: 19 to hunter, path A 10/24/2020 3:30:33 PM Donating team Fireteam 623 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Rov: 1 to hunter, path A 10/24/2020 3:30:59 PM Donating team Fireteam 631 has 7 units with strength 749. Status Assembling No target planet No lurk planet. Ships: Rov: 7 to hunter, path A 10/24/2020 3:31:17 PM Donating team Fireteam 631 has 10 units with strength 517. Status Assembling No target planet No lurk planet. Ships: Boehm: 10 to hunter, path A 10/24/2020 3:31:17 PM Donating team Fireteam 633 has 5 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Nordin: 5 to hunter, path A 10/24/2020 3:31:41 PM Donating team Fireteam 612 has 9 units with strength 2798. Status Assembling No target planet No lurk planet. Ships: Baron: 6, Nordin: 3 to hunter, path A 10/24/2020 3:34:02 PM Donating team Fireteam 630 has 31 units with strength 2248. Status Assembling No target planet No lurk planet. Ships: Sendai: 31 to hunter, path A 10/24/2020 3:34:18 PM Donating team Fireteam 631 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Fafnir: 2 to hunter, path A 10/24/2020 3:34:18 PM Donating team Fireteam 632 has 40 units with strength 2019. Status Assembling No target planet No lurk planet. Ships: Ward: 24, Lawrence: 13, Troia: 1, Catmull: 2 to hunter, path A 10/24/2020 3:34:48 PM Donating team Fireteam 643 has 3 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Ward: 3 to hunter, path A 10/24/2020 3:35:48 PM Donating team Fireteam 635 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Easley: 3 to hunter, path A 10/24/2020 3:35:48 PM Donating team Fireteam 638 has 21 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Boehm: 21 to hunter, path A 10/24/2020 3:35:50 PM Donating team Fireteam 656 has 10 units with strength 784. Status Assembling No target planet No lurk planet. Ships: Easley: 10 to hunter, path A 10/24/2020 3:36:02 PM Donating team Fireteam 639 has 22 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Hiyen: 17, Kalixa: 5 to hunter, path A 10/24/2020 3:36:20 PM Donating team Fireteam 641 has 2 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 10/24/2020 3:37:55 PM Donating team Fireteam 642 has 34 units with strength 817. Status Assembling No target planet No lurk planet. Ships: Lawrence: 34 to hunter, path A 10/24/2020 3:37:55 PM Donating team Fireteam 643 has 9 units with strength 1311. Status Assembling No target planet No lurk planet. Ships: Catmull: 9 to hunter, path A 10/24/2020 3:37:55 PM Donating team Fireteam 644 has 3 units with strength 1011. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 10/24/2020 3:37:55 PM Donating team Fireteam 645 has 4 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Baron: 4 to hunter, path A 10/24/2020 3:38:05 PM Donating team Fireteam 645 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/24/2020 3:39:03 PM Donating team Fireteam 645 has 2 units with strength 1316. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/24/2020 3:40:07 PM Donating team Fireteam 664 has 7 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Septem: 7 to hunter, path A 10/24/2020 3:41:23 PM Donating team Fireteam 653 has 20 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Florina: 20 to hunter, path A 10/24/2020 3:41:29 PM Donating team Fireteam 671 has 18 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Lyrae: 18 to hunter, path A 10/24/2020 3:41:29 PM Donating team Fireteam 660 has 30 units with strength 2362. Status Assembling No target planet No lurk planet. Ships: Lyrae: 30 to hunter, path A 10/24/2020 3:41:33 PM Donating team Fireteam 672 has 2 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2 to hunter, path A 10/24/2020 3:53:06 PM Donating team Fireteam 683 has 3 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Daring: 3 to hunter, path A 10/24/2020 3:53:54 PM Donating team Fireteam 683 has 4 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Stade: 4 to hunter, path A 10/24/2020 3:53:56 PM Donating team Fireteam 686 has 41 units with strength 1709. Status Assembling No target planet No lurk planet. Ships: Numos: 34, Stade: 7 to hunter, path A 10/24/2020 3:53:56 PM Donating team Fireteam 688 has 75 units with strength 2491. Status Assembling No target planet No lurk planet. Ships: Stade: 75 to hunter, path A 10/24/2020 3:54:02 PM Donating team Fireteam 688 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/24/2020 3:55:32 PM Donating team Fireteam 696 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Sten: 25 to hunter, path A 10/24/2020 3:55:34 PM Donating team Fireteam 696 has 8 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Sten: 8 to hunter, path A 10/24/2020 3:55:36 PM Donating team Fireteam 696 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 10/24/2020 3:56:47 PM Donating team Fireteam 701 has 5 units with strength 1734. Status Assembling No target planet No lurk planet. Ships: Tevanian: 3, Lusitania: 2 to hunter, path A 10/24/2020 3:57:03 PM Donating team Fireteam 696 has 10 units with strength 1524. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1, Rov: 9 to hunter, path A 10/24/2020 3:58:22 PM Donating team Fireteam 706 has 4 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Tevanian: 4 to hunter, path A 10/24/2020 3:59:56 PM Donating team Fireteam 705 has 11 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Terminus: 11 to hunter, path A 10/24/2020 4:00:52 PM Donating team Fireteam 707 has 2 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Duster: 2 to hunter, path A 10/24/2020 4:01:56 PM Donating team Fireteam 713 has 4 units with strength 956. Status Assembling No target planet No lurk planet. Ships: Diamond: 4 to hunter, path A 10/24/2020 4:02:08 PM Donating team Fireteam 713 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Diamond: 3 to hunter, path A 10/24/2020 4:08:00 PM Donating team Fireteam 748 has 10 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Geneva: 10 to hunter, path A 10/24/2020 4:08:00 PM Donating team Fireteam 741 has 5 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Geneva: 5 to hunter, path A 10/24/2020 4:09:06 PM Donating team Fireteam 762 has 25 units with strength 2133. Status Assembling No target planet No lurk planet. Ships: Levin: 24, Troia: 1 to hunter, path A 10/24/2020 4:09:06 PM Donating team Fireteam 763 has 4 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Troia: 4 to hunter, path A 10/24/2020 4:11:21 PM Donating team Fireteam 771 has 9 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Baron: 9 to hunter, path A 10/24/2020 4:11:37 PM Donating team Fireteam 774 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Florina: 1 to hunter, path A 10/24/2020 4:11:37 PM Donating team Fireteam 775 has 23 units with strength 1308. Status Assembling No target planet No lurk planet. Ships: Florina: 22, Catmull: 1 to hunter, path A 10/24/2020 4:11:37 PM Donating team Fireteam 776 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 4:11:37 PM Donating team Fireteam 778 has 6 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Nordin: 6 to hunter, path A 10/24/2020 4:11:39 PM Donating team Fireteam 762 has 13 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Tozus: 13 to hunter, path A 10/24/2020 4:11:39 PM Donating team Fireteam 766 has 7 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Boehm: 7 to hunter, path A 10/24/2020 4:11:39 PM Donating team Fireteam 767 has 13 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Nordin: 13 to hunter, path A 10/24/2020 4:11:43 PM Donating team Fireteam 784 has 7 units with strength 279. Status Assembling No target planet No lurk planet. Ships: Tozus: 7 to hunter, path A 10/24/2020 4:11:49 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/24/2020 4:12:13 PM Donating team Fireteam 792 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Vente: 1 to hunter, path A 10/24/2020 4:12:25 PM Donating team Fireteam 770 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Syndic: 25 to hunter, path A 10/24/2020 4:12:27 PM Donating team Fireteam 771 has 97 units with strength 6992. Status Staging No target planet No lurk planet. Ships: Ritchie: 6, Syndic: 91 to hunter, path B 10/24/2020 4:12:27 PM Donating team Fireteam 773 has 63 units with strength 3851. Status Staging No target planet No lurk planet. Ships: Syndic: 63 to hunter, path B 10/24/2020 4:12:27 PM Donating team Fireteam 772 has 109 units with strength 5417. Status Staging No target planet No lurk planet. Ships: Ritchie: 6, Syndic: 103 to hunter, path B 10/24/2020 4:12:27 PM Donating team Fireteam 774 has 96 units with strength 5291. Status Staging No target planet No lurk planet. Ships: Ritchie: 2, Syndic: 94 to hunter, path B 10/24/2020 4:12:29 PM Donating team Fireteam 795 has 7 units with strength 179. Status Assembling No target planet No lurk planet. Ships: Syndic: 7 to hunter, path A 10/24/2020 4:12:29 PM Donating team Fireteam 794 has 93 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Syndic: 93 to hunter, path B 10/24/2020 4:12:29 PM Donating team Fireteam 777 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Syndic: 1 to hunter, path A 10/24/2020 4:15:57 PM Donating team Fireteam 784 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/24/2020 4:15:57 PM Donating team Fireteam 785 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/24/2020 4:15:57 PM Donating team Fireteam 786 has 8 units with strength 232. Status Assembling No target planet No lurk planet. Ships: Boehm: 8 to hunter, path A 10/24/2020 4:15:57 PM Donating team Fireteam 787 has 2 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Cadez: 2 to hunter, path A 10/24/2020 4:17:17 PM Donating team Fireteam 802 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Baron: 2 to hunter, path A 10/24/2020 4:17:41 PM Donating team Fireteam 806 has 1 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/24/2020 4:17:41 PM Donating team Fireteam 807 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 811 has 2 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Alterra: 2 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 812 has 3 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 816 has 15 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Merlon: 15 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 785 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Alterra: 1 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 786 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 788 has 28 units with strength 870. Status Assembling No target planet No lurk planet. Ships: Alterra: 28 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 789 has 30 units with strength 1352. Status Assembling No target planet No lurk planet. Ships: Cafiro: 30 to hunter, path A 10/24/2020 4:17:45 PM Donating team Fireteam 791 has 1 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Hiyen: 1 to hunter, path A 10/24/2020 4:17:47 PM Donating team Fireteam 797 has 19 units with strength 636. Status Assembling No target planet No lurk planet. Ships: Alterra: 19 to hunter, path A 10/24/2020 4:17:47 PM Donating team Fireteam 798 has 8 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Cafiro: 8 to hunter, path A 10/24/2020 4:18:03 PM Donating team Fireteam 820 has 4 units with strength 1499. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 824 has 5 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Sendai: 5 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 826 has 7 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Alterra: 7 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 827 has 70 units with strength 2797. Status Assembling No target planet No lurk planet. Ships: Baron: 70 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 808 has 4 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 809 has 11 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Alterra: 11 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 810 has 17 units with strength 1802. Status Assembling No target planet No lurk planet. Ships: Baron: 17 to hunter, path A 10/24/2020 4:18:45 PM Donating team Fireteam 811 has 13 units with strength 539. Status Assembling No target planet No lurk planet. Ships: Cafiro: 13 to hunter, path A 10/24/2020 4:18:53 PM Donating team Fireteam 813 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 4:18:53 PM Donating team Fireteam 812 has 36 units with strength 2957. Status Staging No target planet No lurk planet. Ships: Nadin: 36 to hunter, path B 10/24/2020 4:18:59 PM Donating team Fireteam 833 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Numos: 10 to hunter, path A 10/24/2020 4:18:59 PM Donating team Fireteam 834 has 3 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 10/24/2020 4:18:59 PM Donating team Fireteam 835 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Cantrill: 2 to hunter, path A 10/24/2020 4:18:59 PM Donating team Fireteam 837 has 31 units with strength 1826. Status Assembling No target planet No lurk planet. Ships: Stade: 30, Rhea: 1 to hunter, path A 10/24/2020 4:18:59 PM Donating team Fireteam 812 has 24 units with strength 1168. Status Assembling No target planet No lurk planet. Ships: Numos: 23, Stade: 1 to hunter, path A 10/24/2020 4:18:59 PM Donating team Fireteam 813 has 20 units with strength 1091. Status Assembling No target planet No lurk planet. Ships: Stade: 20 to hunter, path A 10/24/2020 4:19:01 PM Donating team Fireteam 815 has 12 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Troia: 3, Alterra: 9 to hunter, path A 10/24/2020 4:19:01 PM Donating team Fireteam 817 has 7 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Stade: 7 to hunter, path A 10/24/2020 4:19:01 PM Donating team Fireteam 818 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/24/2020 4:19:07 PM Donating team Fireteam 821 has 4 units with strength 1580. Status Assembling No target planet No lurk planet. Ships: Stade: 4 to hunter, path A 10/24/2020 4:19:09 PM Donating team Fireteam 840 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/24/2020 4:19:11 PM Donating team Fireteam 824 has 8 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Cafiro: 8 to hunter, path A 10/24/2020 4:19:13 PM Donating team Fireteam 843 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/24/2020 4:19:13 PM Donating team Fireteam 844 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/24/2020 4:19:31 PM Donating team Fireteam 824 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Alterra: 1 to hunter, path A 10/24/2020 4:19:31 PM Donating team Fireteam 825 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/24/2020 4:19:31 PM Donating team Fireteam 826 has 12 units with strength 1011. Status Assembling No target planet No lurk planet. Ships: Stade: 12 to hunter, path A 10/24/2020 4:19:48 PM Donating team Fireteam 846 has 6 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Rhea: 6 to hunter, path A 10/24/2020 4:19:48 PM Donating team Fireteam 832 has 30 units with strength 1743. Status Assembling No target planet No lurk planet. Ships: Rhea: 30 to hunter, path A 10/24/2020 4:20:02 PM Donating team Fireteam 835 has 6 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Rhea: 5, Tevanian: 1 to hunter, path A 10/24/2020 4:20:12 PM Donating team Fireteam 846 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Rhea: 25 to hunter, path A 10/24/2020 4:20:16 PM Donating team Fireteam 846 has 19 units with strength 583. Status Assembling No target planet No lurk planet. Ships: Numos: 19 to hunter, path A 10/24/2020 4:20:16 PM Donating team Fireteam 847 has 29 units with strength 1012. Status Assembling No target planet No lurk planet. Ships: Numos: 5, Stade: 24 to hunter, path A 10/24/2020 4:20:16 PM Donating team Fireteam 848 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/24/2020 4:20:18 PM Donating team Fireteam 846 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Rhea: 4 to hunter, path A 10/24/2020 4:20:20 PM Donating team Fireteam 847 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Rhea: 4 to hunter, path A 10/24/2020 4:20:22 PM Donating team Fireteam 847 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Rhea: 3 to hunter, path A 10/24/2020 4:20:38 PM Donating team Fireteam 839 has 9 units with strength 1796. Status Assembling No target planet No lurk planet. Ships: Tevanian: 9 to hunter, path A 10/24/2020 4:21:44 PM Donating team Fireteam 851 has 5 units with strength 1744. Status Assembling No target planet No lurk planet. Ships: Gropp: 5 to hunter, path A 10/24/2020 4:21:44 PM Donating team Fireteam 852 has 4 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Skichi: 4 to hunter, path A 10/24/2020 4:21:44 PM Donating team Fireteam 853 has 9 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Tevanian: 9 to hunter, path A 10/24/2020 4:21:45 PM Donating team Fireteam 841 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Gropp: 1 to hunter, path A 10/24/2020 4:21:45 PM Donating team Fireteam 842 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/24/2020 4:22:01 PM Donating team Fireteam 857 has 5 units with strength 1800. Status Assembling No target planet No lurk planet. Ships: Gropp: 5 to hunter, path A 10/24/2020 4:22:01 PM Donating team Fireteam 843 has 13 units with strength 2671. Status Assembling No target planet No lurk planet. Ships: Gropp: 13 to hunter, path A 10/24/2020 4:22:13 PM Donating team Fireteam 861 has 33 units with strength 1334. Status Assembling No target planet No lurk planet. Ships: Pandy: 33 to hunter, path A 10/24/2020 4:22:17 PM Donating team Fireteam 861 has 16 units with strength 564. Status Assembling No target planet No lurk planet. Ships: Pandy: 16 to hunter, path A 10/24/2020 4:22:33 PM Donating team Fireteam 836 has 55 units with strength 2798. Status Assembling No target planet No lurk planet. Ships: Aka: 33, Pandy: 22 to hunter, path A 10/24/2020 4:22:37 PM Donating team Fireteam 861 has 8 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Pandy: 8 to hunter, path A 10/24/2020 4:26:04 PM Donating team Fireteam 868 has 2 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Cantrill: 2 to hunter, path A 10/24/2020 4:26:12 PM Donating team Fireteam 874 has 14 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Alterra: 14 to hunter, path A 10/24/2020 4:26:12 PM Donating team Fireteam 876 has 32 units with strength 2012. Status Assembling No target planet No lurk planet. Ships: Boehm: 8, Baron: 24 to hunter, path A 10/24/2020 4:26:12 PM Donating team Fireteam 848 has 4 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Baron: 4 to hunter, path A 10/24/2020 4:27:25 PM Donating team Fireteam 884 has 10 units with strength 344. Status Assembling No target planet No lurk planet. Ships: Alterra: 10 to hunter, path A 10/24/2020 4:29:55 PM Donating team Fireteam 892 has 35 units with strength 1574. Status Assembling No target planet No lurk planet. Ships: Sendai: 35 to hunter, path A 10/24/2020 4:29:55 PM Donating team Fireteam 860 has 23 units with strength 1453. Status Assembling No target planet No lurk planet. Ships: Koza: 23 to hunter, path A 10/24/2020 4:32:06 PM Donating team Fireteam 866 has 3 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Catmull: 3 to hunter, path A 10/24/2020 4:32:10 PM Donating team Fireteam 866 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/24/2020 4:32:12 PM Donating team Fireteam 905 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/24/2020 4:32:12 PM Donating team Fireteam 866 has 5 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Lawrence: 5 to hunter, path A 10/24/2020 4:32:12 PM Donating team Fireteam 867 has 26 units with strength 2368. Status Assembling No target planet No lurk planet. Ships: Catmull: 26 to hunter, path A 10/24/2020 4:32:14 PM Donating team Fireteam 866 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/24/2020 4:33:04 PM Donating team Fireteam 905 has 67 units with strength 2318. Status Assembling No target planet No lurk planet. Ships: Troia: 62, Alterra: 5 to hunter, path A 10/24/2020 4:33:04 PM Donating team Fireteam 906 has 3 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Catmull: 3 to hunter, path A 10/24/2020 4:33:04 PM Donating team Fireteam 907 has 2 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Sendai: 2 to hunter, path A 10/24/2020 4:33:05 PM Donating team Fireteam 867 has 2 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/24/2020 4:35:23 PM Donating team Fireteam 916 has 7 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Stade: 7 to hunter, path A 10/24/2020 4:35:23 PM Donating team Fireteam 915 has 47 units with strength 2628. Status Staging No target planet No lurk planet. Ships: Stade: 47 to hunter, path B 10/24/2020 4:35:24 PM Donating team Fireteam 882 has 41 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Arrarat: 21, Numos: 20 to hunter, path A 10/24/2020 4:35:24 PM Donating team Fireteam 885 has 16 units with strength 606. Status Assembling No target planet No lurk planet. Ships: Stade: 16 to hunter, path A 10/24/2020 4:35:24 PM Donating team Fireteam 884 has 18 units with strength 2656. Status Staging No target planet No lurk planet. Ships: Stade: 18 to hunter, path B 10/24/2020 4:35:42 PM Donating team Fireteam 886 has 56 units with strength 1493. Status Assembling No target planet No lurk planet. Ships: Numos: 56 to hunter, path A 10/24/2020 4:35:42 PM Donating team Fireteam 887 has 2 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/24/2020 4:35:55 PM Donating team Fireteam 890 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/24/2020 4:35:56 PM Donating team Fireteam 923 has 7 units with strength 198. Status Assembling No target planet No lurk planet. Ships: Gropp: 7 to hunter, path A 10/24/2020 4:36:55 PM Donating team Fireteam 928 has 6 units with strength 628. Status Assembling No target planet No lurk planet. Ships: Yin: 6 to hunter, path A 10/24/2020 4:36:58 PM Donating team Fireteam 893 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/24/2020 4:36:58 PM Donating team Fireteam 894 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tevanian: 1 to hunter, path A 10/24/2020 4:37:52 PM Donating team Fireteam 895 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/24/2020 4:37:52 PM Donating team Fireteam 896 has 7 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Tevanian: 7 to hunter, path A 10/24/2020 4:38:38 PM Donating team Fireteam 929 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Diamond: 1 to hunter, path A 10/24/2020 4:39:29 PM Donating team Fireteam 896 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/24/2020 4:51:07 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/24/2020 4:51:07 PM Boot up FleetOS (0.7130s) 10/24/2020 4:51:07 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/24/2020 4:51:07 PM Check System Logs For Rogue Intelligence (0.2856s) 10/24/2020 4:51:07 PM Game Version: 2.618 10/24/2020 4:51:07 PM Eject Trash Into Hyperspace (0.1314s) 10/24/2020 4:51:07 PM Check For Extra Modules (0.0354s) 10/24/2020 4:51:07 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/24/2020 4:51:07 PM Bring Cloaking Systems Online (0.0439s) 10/24/2020 4:51:07 PM Recalculate Speed Of Light (0.0369s) 10/24/2020 4:51:07 PM Optimize Comfort On Command Decks (0.0449s) 10/24/2020 4:51:07 PM Generating Framerates (0.0120s) 10/24/2020 4:51:07 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/24/2020 4:51:07 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/24/2020 4:51:07 PM Check Nearby Stellar Masses (0.0738s) 10/24/2020 4:51:07 PM Remembering Alamo (0.0279s) 10/24/2020 4:51:07 PM Boot Audio Comms (0.0160s) 10/24/2020 4:51:07 PM Establish Individual Audio Links (0.0329s) 10/24/2020 4:51:07 PM Prepare Explosions and Crackles (0.0349s) 10/24/2020 4:51:07 PM No resolution change was required. 10/24/2020 4:51:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/24/2020 4:51:08 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/24/2020 4:51:08 PM Refresh Optical Lensing (0.0229s) 10/24/2020 4:51:08 PM Revise Fundamental Physical Laws (0.0090s) 10/24/2020 4:51:08 PM Calculate Odds Of Success (0.0578s) 10/24/2020 4:51:08 PM Briefly Panic (0.3881s) 10/24/2020 4:51:08 PM Install Confidence Routines (0.2903s) 10/24/2020 4:51:08 PM Bring Commander Interface Online (0.1053s) 10/24/2020 4:51:08 PM Motivate All Crews (0.0409s) 10/24/2020 4:51:08 PM Locating Available Networks (0.0269s) 10/24/2020 4:51:08 PM Externalizing Patterns (0.0289s) 10/24/2020 4:51:08 PM Hooking Externals (0.0150s) 10/24/2020 4:51:08 PM Handlizing Hooks (0.0170s) 10/24/2020 4:51:09 PM Disengaging Constants (0.0299s) 10/24/2020 4:51:09 PM Late Axionic Computations (0.0788s) 10/24/2020 4:51:09 PM Sentinel Alertness Diagnostic (0.0140s) 10/24/2020 4:51:09 PM Connecting to Fleet Command (0.0080s) 10/24/2020 4:51:09 PM Thinking Of Advice (0.0090s) 10/24/2020 4:51:09 PM Degaussing Advice (0.0209s) 10/24/2020 4:51:09 PM Reading Alien Diaries (0.0150s) 10/24/2020 4:51:09 PM Naming All Known Planets (0.0107s) 10/24/2020 4:51:09 PM Remembering Speeds (0.0080s) 10/24/2020 4:51:09 PM Prioritizing Targets (0.0110s) 10/24/2020 4:51:09 PM Rebooting Sensor Arrays (0.0110s) 10/24/2020 4:51:09 PM Unloading Prismatic Grid (0.0169s) 10/24/2020 4:51:09 PM Thinking Of Objectives (0.0130s) 10/24/2020 4:51:09 PM Inhibiting Visual Scans (0.0199s) 10/24/2020 4:51:09 PM Synthesizing Vocals (0.0120s) 10/24/2020 4:51:09 PM Investigating Map Signatures (0.0265s) 10/24/2020 4:51:09 PM Ventilating Scenarios (0.0160s) 10/24/2020 4:51:09 PM Decontaminating Targeting Systems (0.0160s) 10/24/2020 4:51:09 PM Ejecting Tactical Core (0.0170s) 10/24/2020 4:51:09 PM Calibrating Formations (0.0160s) 10/24/2020 4:51:09 PM Intercepting Galactic Maps (0.0132s) 10/24/2020 4:51:09 PM Discharging Colored Ions (0.0367s) 10/24/2020 4:51:09 PM Replicating Ion Colors (0.0400s) 10/24/2020 4:51:09 PM Faction Diagnostics (0.0701s) 10/24/2020 4:51:09 PM Buffering Hackers (0.0599s) 10/24/2020 4:51:09 PM Inverting Death (0.0209s) 10/24/2020 4:51:09 PM Linear Field Variance (0.0220s) 10/24/2020 4:51:09 PM Charging Marks (0.0209s) 10/24/2020 4:51:09 PM Guarding The Posts (0.2025s) 10/24/2020 4:51:09 PM Range Manifolds (0.0097s) 10/24/2020 4:51:09 PM Purging ROFs (0.0080s) 10/24/2020 4:51:09 PM Manipulating Speeds (0.0117s) 10/24/2020 4:51:09 PM Detecting Projectiles (0.0080s) 10/24/2020 4:51:09 PM Grouping Flow Fields (0.0160s) 10/24/2020 4:51:09 PM Modulating Flow Field Groups (0.0354s) 10/24/2020 4:51:09 PM Designing Fleets (0.0408s) 10/24/2020 4:51:09 PM Thinking Of Technologies (0.0225s) 10/24/2020 4:51:10 PM Categorizing Starboard Sensors (0.0126s) 10/24/2020 4:51:10 PM Injecting Galactic Variables (0.0249s) 10/24/2020 4:51:10 PM Burying Starfields (0.0400s) 10/24/2020 4:51:10 PM Destroying Distant Planets (0.3154s) 10/24/2020 4:51:10 PM Categorizing All Planets (0.0157s) 10/24/2020 4:51:10 PM Organizing Commands (0.0468s) 10/24/2020 4:51:10 PM Calculating Firing Cones (0.0130s) 10/24/2020 4:51:11 PM Breaking In New Ship Parts (0.5712s) 10/24/2020 4:51:11 PM Re-Aligning Objectives (0.0249s) 10/24/2020 4:51:11 PM Sterilizing Test Chamber (0.0140s) 10/24/2020 4:51:17 PM Submitting Paperwork To High Command (6.5654s) 10/24/2020 4:51:17 PM Issuing Orders (0.0437s) 10/24/2020 4:51:17 PM Augmenting Infusers (0.0110s) 10/24/2020 4:51:17 PM Infusing (0.0478s) 10/24/2020 4:51:17 PM Post-Proton Surge (0.0150s) 10/24/2020 4:51:17 PM Stimulate Modulation (0.0632s) 10/24/2020 4:51:18 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/24/2020 4:51:18 PM Load Surrogates (0.2355s) 10/24/2020 4:51:18 PM Final Checks (0.6792s) 10/24/2020 4:51:18 PM Load Historical Documents (0.0123s) 10/24/2020 4:51:18 PM 12.3 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Destroying Distant Planets (0.3s) Breaking In New Ship Parts (0.6s) Submitting Paperwork To High Command (6.6s) Final Checks (0.7s) 10/24/2020 4:51:19 PM Hello Steam user 'Crab' 10/24/2020 4:51:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 10/24/2020 4:51:53 PM Finish load save in 2,009.5ms 10/25/2020 1:13:44 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2020 1:13:44 AM Boot up FleetOS (0.2337s) 10/25/2020 1:13:45 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2020 1:13:45 AM Check System Logs For Rogue Intelligence (0.2837s) 10/25/2020 1:13:45 AM Game Version: 2.618 10/25/2020 1:13:45 AM Eject Trash Into Hyperspace (0.1546s) 10/25/2020 1:13:45 AM Check For Extra Modules (0.0219s) 10/25/2020 1:13:45 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/25/2020 1:13:45 AM Bring Cloaking Systems Online (0.0538s) 10/25/2020 1:13:45 AM Recalculate Speed Of Light (0.0349s) 10/25/2020 1:13:45 AM Optimize Comfort On Command Decks (0.0330s) 10/25/2020 1:13:45 AM Generating Framerates (0.0229s) 10/25/2020 1:13:45 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/25/2020 1:13:45 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/25/2020 1:13:45 AM Check Nearby Stellar Masses (0.1775s) 10/25/2020 1:13:45 AM Remembering Alamo (0.0300s) 10/25/2020 1:13:45 AM Boot Audio Comms (0.0159s) 10/25/2020 1:13:45 AM Establish Individual Audio Links (0.0229s) 10/25/2020 1:13:45 AM Prepare Explosions and Crackles (0.0309s) 10/25/2020 1:13:45 AM No resolution change was required. 10/25/2020 1:13:45 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2020 1:13:45 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2020 1:13:45 AM Refresh Optical Lensing (0.0100s) 10/25/2020 1:13:45 AM Revise Fundamental Physical Laws (0.0117s) 10/25/2020 1:13:45 AM Calculate Odds Of Success (0.0509s) 10/25/2020 1:13:45 AM Briefly Panic (0.2729s) 10/25/2020 1:13:46 AM Install Confidence Routines (0.2279s) 10/25/2020 1:13:46 AM Bring Commander Interface Online (0.1057s) 10/25/2020 1:13:46 AM Motivate All Crews (0.0359s) 10/25/2020 1:13:46 AM Locating Available Networks (0.0758s) 10/25/2020 1:13:46 AM Externalizing Patterns (0.0329s) 10/25/2020 1:13:46 AM Hooking Externals (0.0170s) 10/25/2020 1:13:46 AM Handlizing Hooks (0.0119s) 10/25/2020 1:13:46 AM Disengaging Constants (0.0738s) 10/25/2020 1:13:46 AM Late Axionic Computations (0.1327s) 10/25/2020 1:13:46 AM Sentinel Alertness Diagnostic (0.0120s) 10/25/2020 1:13:46 AM Connecting to Fleet Command (0.0120s) 10/25/2020 1:13:46 AM Thinking Of Advice (0.0060s) 10/25/2020 1:13:46 AM Degaussing Advice (0.0568s) 10/25/2020 1:13:46 AM Reading Alien Diaries (0.0409s) 10/25/2020 1:13:46 AM Naming All Known Planets (0.0110s) 10/25/2020 1:13:46 AM Remembering Speeds (0.0100s) 10/25/2020 1:13:46 AM Prioritizing Targets (0.0119s) 10/25/2020 1:13:46 AM Rebooting Sensor Arrays (0.0110s) 10/25/2020 1:13:46 AM Unloading Prismatic Grid (0.0110s) 10/25/2020 1:13:46 AM Thinking Of Objectives (0.0090s) 10/25/2020 1:13:46 AM Inhibiting Visual Scans (0.0269s) 10/25/2020 1:13:46 AM Synthesizing Vocals (0.0070s) 10/25/2020 1:13:46 AM Investigating Map Signatures (0.0239s) 10/25/2020 1:13:46 AM Ventilating Scenarios (0.0110s) 10/25/2020 1:13:46 AM Decontaminating Targeting Systems (0.0099s) 10/25/2020 1:13:46 AM Ejecting Tactical Core (0.0110s) 10/25/2020 1:13:46 AM Calibrating Formations (0.0100s) 10/25/2020 1:13:46 AM Intercepting Galactic Maps (0.0140s) 10/25/2020 1:13:47 AM Discharging Colored Ions (0.0180s) 10/25/2020 1:13:47 AM Replicating Ion Colors (0.0099s) 10/25/2020 1:13:47 AM Faction Diagnostics (0.0190s) 10/25/2020 1:13:47 AM Buffering Hackers (0.0199s) 10/25/2020 1:13:47 AM Inverting Death (0.0160s) 10/25/2020 1:13:47 AM Linear Field Variance (0.0230s) 10/25/2020 1:13:47 AM Charging Marks (0.0139s) 10/25/2020 1:13:47 AM Guarding The Posts (0.1137s) 10/25/2020 1:13:47 AM Range Manifolds (0.0139s) 10/25/2020 1:13:47 AM Purging ROFs (0.0130s) 10/25/2020 1:13:47 AM Manipulating Speeds (0.0339s) 10/25/2020 1:13:47 AM Detecting Projectiles (0.0189s) 10/25/2020 1:13:47 AM Grouping Flow Fields (0.0299s) 10/25/2020 1:13:47 AM Modulating Flow Field Groups (0.0409s) 10/25/2020 1:13:47 AM Designing Fleets (0.1097s) 10/25/2020 1:13:47 AM Thinking Of Technologies (0.0249s) 10/25/2020 1:13:47 AM Categorizing Starboard Sensors (0.0110s) 10/25/2020 1:13:47 AM Injecting Galactic Variables (0.0189s) 10/25/2020 1:13:47 AM Sweet-Talking Starfields (0.0309s) 10/25/2020 1:13:47 AM Gazing At Distant Planets (0.2598s) 10/25/2020 1:13:47 AM Categorizing All Planets (0.0090s) 10/25/2020 1:13:47 AM Organizing Commands (0.0229s) 10/25/2020 1:13:47 AM Calculating Firing Cones (0.0080s) 10/25/2020 1:13:48 AM Finding Old Ship Parts (0.4867s) 10/25/2020 1:13:48 AM Re-Aligning Objectives (0.0449s) 10/25/2020 1:13:48 AM Sterilizing Test Chamber (0.0239s) 10/25/2020 1:13:51 AM Jettisoning VIPs (3.4935s) 10/25/2020 1:13:51 AM Issuing Orders (0.0219s) 10/25/2020 1:13:51 AM Augmenting Infusers (0.0120s) 10/25/2020 1:13:52 AM Infusing (0.0529s) 10/25/2020 1:13:52 AM Post-Proton Surge (0.0050s) 10/25/2020 1:13:52 AM Stimulate Modulation (0.0219s) 10/25/2020 1:13:52 AM ArcenAssetBundleCache.InstantiatedObjects: 876 10/25/2020 1:13:52 AM Load Surrogates (0.1287s) 10/25/2020 1:13:52 AM Final Checks (0.4658s) 10/25/2020 1:13:52 AM Load Historical Documents (0.0040s) 10/25/2020 1:13:52 AM 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Gazing At Distant Planets (0.3s) Finding Old Ship Parts (0.5s) Jettisoning VIPs (3.5s) Final Checks (0.5s) 10/25/2020 1:13:52 AM Hello Steam user 'Crab' 10/25/2020 1:14:08 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/25/2020 1:14:09 AM PlayerAccount Crabby has now been put in control of faction 1. 10/25/2020 1:14:09 AM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/25/2020 1:14:09 AM loading as template 10/25/2020 1:14:09 AM Added the faction AIReserves. 10/25/2020 1:14:09 AM Added the faction AntiAIZombie. 10/25/2020 1:14:09 AM Added the faction AntiEveryoneZombie. 10/25/2020 1:14:09 AM Added the faction AntiPlayerZombie. 10/25/2020 1:14:09 AM Added the faction CPALogic. 10/25/2020 1:14:09 AM Added the faction Mercenary. 10/25/2020 1:14:09 AM Finish load save in 267.1ms 10/25/2020 1:14:09 AM Start Generate Partial Map with Realistic and seed 1811430561 and planet count 100 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/25/2020 1:14:09 AM PlayerAccount Crabby has now been put in control of faction 1. 10/25/2020 1:14:09 AM Fixed 2600 missing planet factions. 10/25/2020 1:14:09 AM Generate Partial Map Complete 265ms 10/25/2020 1:15:08 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/25/2020 1:15:08 AM Added the faction CPALogic. 10/25/2020 1:15:08 AM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 1:15:08 AM Clear out factions that should not be in UI based on savegame: 9 Cross Planet Attack Missing Faction Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 1:15:08 AM loading as template 10/25/2020 1:15:08 AM Added the faction AIReserves. 10/25/2020 1:15:08 AM Added the faction AntiAIZombie. 10/25/2020 1:15:08 AM Added the faction AntiEveryoneZombie. 10/25/2020 1:15:08 AM Added the faction AntiPlayerZombie. 10/25/2020 1:15:08 AM Added the faction CPALogic. 10/25/2020 1:15:08 AM Added the faction Mercenary. 10/25/2020 1:15:08 AM Finish load save in 357.3ms 10/25/2020 1:15:08 AM Start Generate Partial Map with Realistic and seed 438630843 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/25/2020 1:15:08 AM PlayerAccount Crabby has now been put in control of faction 7. 10/25/2020 1:15:08 AM Fixed 1710 missing planet factions. 10/25/2020 1:15:08 AM Generate Partial Map Complete 128ms 10/25/2020 1:15:08 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.15 seconds ago. 10/25/2020 1:15:46 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/25/2020 1:15:46 AM Added the faction AIReserves. 10/25/2020 1:15:46 AM Added the faction CPALogic. 10/25/2020 1:15:47 AM PlayerAccount Crabby has now been put in control of faction 11. 10/25/2020 1:15:47 AM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 1:15:47 AM loading as template 10/25/2020 1:15:47 AM Added the faction AIReserves. 10/25/2020 1:15:47 AM Added the faction AntiAIZombie. 10/25/2020 1:15:47 AM Added the faction AntiEveryoneZombie. 10/25/2020 1:15:47 AM Added the faction AntiPlayerZombie. 10/25/2020 1:15:47 AM Added the faction CPALogic. 10/25/2020 1:15:47 AM Added the faction Mercenary. 10/25/2020 1:15:47 AM Finish load save in 312.6ms 10/25/2020 1:15:47 AM Start Generate Partial Map with Octopus and seed 500895541 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/25/2020 1:15:47 AM total central planets: 42 10/25/2020 1:15:47 AM created central planets: 42 10/25/2020 1:15:47 AM Trying to create a minimum spanning tree with 7 planets 10/25/2020 1:15:47 AM Trying to create a minimum spanning tree with 11 planets 10/25/2020 1:15:47 AM Trying to create a minimum spanning tree with 12 planets 10/25/2020 1:15:47 AM Trying to create a minimum spanning tree with 9 planets 10/25/2020 1:15:47 AM PlayerAccount Crabby has now been put in control of faction 7. 10/25/2020 1:15:47 AM Fixed 3120 missing planet factions. 10/25/2020 1:15:47 AM Generate Partial Map Complete 728ms 10/25/2020 1:15:47 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.76 seconds ago. 10/25/2020 1:17:44 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/25/2020 1:17:44 AM Added the faction CPALogic. 10/25/2020 1:17:45 AM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 1:17:45 AM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 1:17:45 AM loading as template 10/25/2020 1:17:45 AM Added the faction AIReserves. 10/25/2020 1:17:45 AM Added the faction AntiAIZombie. 10/25/2020 1:17:45 AM Added the faction AntiEveryoneZombie. 10/25/2020 1:17:45 AM Added the faction AntiPlayerZombie. 10/25/2020 1:17:45 AM Added the faction CPALogic. 10/25/2020 1:17:45 AM Added the faction Mercenary. 10/25/2020 1:17:45 AM Finish load save in 359.1ms 10/25/2020 1:17:45 AM Start Generate Partial Map with Maze and seed 1355030373 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 1:17:45 AM Fixed 2000 missing planet factions. 10/25/2020 1:17:45 AM Generate Partial Map Complete 49ms 10/25/2020 1:17:45 AM Start Generate FULL Map with Maze and seed 1355030373 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 1:17:45 AM Generate FULL Map Complete 159ms 10/25/2020 1:18:26 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/25/2020 1:18:26 AM Added the faction CPALogic. 10/25/2020 1:18:26 AM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 1:18:27 AM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 1:18:27 AM loading as template 10/25/2020 1:18:27 AM Added the faction AIReserves. 10/25/2020 1:18:27 AM Added the faction AntiAIZombie. 10/25/2020 1:18:27 AM Added the faction AntiEveryoneZombie. 10/25/2020 1:18:27 AM Added the faction AntiPlayerZombie. 10/25/2020 1:18:27 AM Added the faction CPALogic. 10/25/2020 1:18:27 AM Added the faction Mercenary. 10/25/2020 1:18:27 AM Finish load save in 259.9ms 10/25/2020 1:18:27 AM Start Generate Partial Map with Maze and seed 1083078368 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 1:18:27 AM Fixed 2000 missing planet factions. 10/25/2020 1:18:27 AM Generate Partial Map Complete 46ms 10/25/2020 1:18:27 AM Start Generate FULL Map with Maze and seed 1083078368 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 1:18:27 AM Generate FULL Map Complete 86ms 10/25/2020 2:38:12 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/25/2020 2:38:12 PM Boot up FleetOS (0.6190s) 10/25/2020 2:38:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/25/2020 2:38:13 PM Check System Logs For Rogue Intelligence (0.4850s) 10/25/2020 2:38:13 PM Game Version: 2.618 10/25/2020 2:38:13 PM Eject Trash Into Hyperspace (0.4072s) 10/25/2020 2:38:13 PM Check For Extra Modules (0.0563s) 10/25/2020 2:38:13 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/25/2020 2:38:13 PM Bring Cloaking Systems Online (0.1573s) 10/25/2020 2:38:13 PM Recalculate Speed Of Light (0.0721s) 10/25/2020 2:38:13 PM Optimize Comfort On Command Decks (0.0709s) 10/25/2020 2:38:14 PM Generating Framerates (0.0285s) 10/25/2020 2:38:14 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/25/2020 2:38:14 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/25/2020 2:38:14 PM Check Nearby Stellar Masses (0.6573s) 10/25/2020 2:38:14 PM Remembering Alamo (0.0990s) 10/25/2020 2:38:14 PM Boot Audio Comms (0.0567s) 10/25/2020 2:38:14 PM Establish Individual Audio Links (0.0912s) 10/25/2020 2:38:15 PM Prepare Explosions and Crackles (0.1154s) 10/25/2020 2:38:15 PM No resolution change was required. 10/25/2020 2:38:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/25/2020 2:38:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/25/2020 2:38:15 PM Refresh Optical Lensing (0.0367s) 10/25/2020 2:38:15 PM Revise Fundamental Physical Laws (0.0461s) 10/25/2020 2:38:15 PM Calculate Odds Of Success (0.1924s) 10/25/2020 2:38:16 PM Briefly Panic (0.8717s) 10/25/2020 2:38:16 PM Install Confidence Routines (0.5300s) 10/25/2020 2:38:16 PM Bring Commander Interface Online (0.2201s) 10/25/2020 2:38:17 PM Motivate All Crews (0.0955s) 10/25/2020 2:38:17 PM Locating Available Networks (0.1283s) 10/25/2020 2:38:17 PM Externalizing Patterns (0.0989s) 10/25/2020 2:38:17 PM Hooking Externals (0.0360s) 10/25/2020 2:38:17 PM Handlizing Hooks (0.0320s) 10/25/2020 2:38:17 PM Disengaging Constants (0.2951s) 10/25/2020 2:38:18 PM Late Axionic Computations (0.4192s) 10/25/2020 2:38:18 PM Sentinel Alertness Diagnostic (0.0550s) 10/25/2020 2:38:18 PM Connecting to Fleet Command (0.0599s) 10/25/2020 2:38:18 PM Thinking Of Advice (0.0482s) 10/25/2020 2:38:18 PM Degaussing Advice (0.3025s) 10/25/2020 2:38:18 PM Reading Alien Diaries (0.2487s) 10/25/2020 2:38:18 PM Naming All Known Planets (0.0286s) 10/25/2020 2:38:18 PM Remembering Speeds (0.0230s) 10/25/2020 2:38:18 PM Prioritizing Targets (0.0249s) 10/25/2020 2:38:18 PM Rebooting Sensor Arrays (0.0241s) 10/25/2020 2:38:18 PM Unloading Prismatic Grid (0.0259s) 10/25/2020 2:38:18 PM Thinking Of Objectives (0.0301s) 10/25/2020 2:38:18 PM Inhibiting Visual Scans (0.0765s) 10/25/2020 2:38:19 PM Synthesizing Vocals (0.0293s) 10/25/2020 2:38:19 PM Investigating Map Signatures (0.0622s) 10/25/2020 2:38:19 PM Ventilating Scenarios (0.0289s) 10/25/2020 2:38:19 PM Decontaminating Targeting Systems (0.0250s) 10/25/2020 2:38:19 PM Ejecting Tactical Core (0.0269s) 10/25/2020 2:38:19 PM Calibrating Formations (0.0237s) 10/25/2020 2:38:19 PM Intercepting Galactic Maps (0.0375s) 10/25/2020 2:38:19 PM Discharging Colored Ions (0.0492s) 10/25/2020 2:38:19 PM Replicating Ion Colors (0.0240s) 10/25/2020 2:38:19 PM Faction Diagnostics (0.0511s) 10/25/2020 2:38:19 PM Buffering Hackers (0.0540s) 10/25/2020 2:38:19 PM Inverting Death (0.0388s) 10/25/2020 2:38:19 PM Linear Field Variance (0.0404s) 10/25/2020 2:38:19 PM Charging Marks (0.0265s) 10/25/2020 2:38:19 PM Guarding The Posts (0.3532s) 10/25/2020 2:38:19 PM Range Manifolds (0.0469s) 10/25/2020 2:38:19 PM Purging ROFs (0.0404s) 10/25/2020 2:38:19 PM Manipulating Speeds (0.0230s) 10/25/2020 2:38:19 PM Detecting Projectiles (0.0161s) 10/25/2020 2:38:19 PM Grouping Flow Fields (0.0250s) 10/25/2020 2:38:20 PM Modulating Flow Field Groups (0.0639s) 10/25/2020 2:38:20 PM Designing Fleets (0.2039s) 10/25/2020 2:38:20 PM Thinking Of Technologies (0.1040s) 10/25/2020 2:38:20 PM Categorizing Starboard Sensors (0.0419s) 10/25/2020 2:38:20 PM Injecting Galactic Variables (0.0872s) 10/25/2020 2:38:20 PM Sweet-Talking Starfields (0.1375s) 10/25/2020 2:38:21 PM Browsing Distant Planets (0.4291s) 10/25/2020 2:38:21 PM Categorizing All Planets (0.0164s) 10/25/2020 2:38:21 PM Organizing Commands (0.0616s) 10/25/2020 2:38:21 PM Calculating Firing Cones (0.0154s) 10/25/2020 2:38:22 PM Jailbreaking Favorite Ship Parts (1.1168s) 10/25/2020 2:38:22 PM Re-Aligning Objectives (0.0629s) 10/25/2020 2:38:22 PM Sterilizing Test Chamber (0.0500s) 10/25/2020 2:38:29 PM Compensate for Neutrino Variance (6.7449s) 10/25/2020 2:38:29 PM Issuing Orders (0.0802s) 10/25/2020 2:38:29 PM Augmenting Infusers (0.0379s) 10/25/2020 2:38:29 PM Infusing (0.1829s) 10/25/2020 2:38:29 PM Post-Proton Surge (0.0210s) 10/25/2020 2:38:29 PM Stimulate Modulation (0.0791s) 10/25/2020 2:38:29 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/25/2020 2:38:29 PM Load Surrogates (0.3819s) 10/25/2020 2:38:30 PM Final Checks (1.0262s) 10/25/2020 2:38:30 PM Load Historical Documents (0.0148s) 10/25/2020 2:38:30 PM 18.9 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.4s) Check Nearby Stellar Masses (0.7s) Briefly Panic (0.9s) Install Confidence Routines (0.5s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Guarding The Posts (0.4s) Browsing Distant Planets (0.4s) Jailbreaking Favorite Ship Parts (1.1s) Compensate for Neutrino Variance (6.7s) Load Surrogates (0.4s) Final Checks (1.0s) 10/25/2020 2:38:31 PM Hello Steam user 'Crab' 10/25/2020 2:41:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2020 2:41:21 PM Finish load save in 2,280.4ms 10/25/2020 2:48:09 PM Donating team Fireteam 933 has 32 units with strength 1869. Status Assembling No target planet No lurk planet. Ships: Cafiro: 32 to hunter, path A 10/25/2020 2:48:30 PM Donating team Fireteam 899 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Sendai: 2 to hunter, path A 10/25/2020 2:48:30 PM Donating team Fireteam 900 has 14 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Baron: 14 to hunter, path A 10/25/2020 2:48:31 PM Donating team Fireteam 941 has 32 units with strength 1959. Status Assembling No target planet No lurk planet. Ships: Sendai: 32 to hunter, path A 10/25/2020 2:48:31 PM Donating team Fireteam 942 has 6 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Baron: 6 to hunter, path A 10/25/2020 2:48:33 PM Donating team Fireteam 902 has 20 units with strength 2112. Status Assembling No target planet No lurk planet. Ships: Sendai: 20 to hunter, path A 10/25/2020 2:48:33 PM Donating team Fireteam 904 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 2:48:47 PM Donating team Fireteam 905 has 10 units with strength 161. Status Assembling No target planet No lurk planet. Ships: Sendai: 10 to hunter, path A 10/25/2020 2:48:47 PM Donating team Fireteam 906 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 2:49:23 PM Donating team Fireteam 947 has 32 units with strength 2194. Status Staging No target planet No lurk planet. Ships: Boehm: 11, Baron: 21 to hunter, path B 10/25/2020 2:49:24 PM Donating team Fireteam 909 has 3 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Boehm: 3 to hunter, path A 10/25/2020 2:49:24 PM Donating team Fireteam 910 has 35 units with strength 1285. Status Assembling No target planet No lurk planet. Ships: Baron: 35 to hunter, path A 10/25/2020 2:49:25 PM Donating team Fireteam 948 has 2 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Baron: 2 to hunter, path A 10/25/2020 2:49:33 PM Donating team Fireteam 948 has 26 units with strength 1997. Status Assembling No target planet No lurk planet. Ships: Boehm: 26 to hunter, path A 10/25/2020 2:49:33 PM Donating team Fireteam 949 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 2:49:47 PM Donating team Fireteam 912 has 30 units with strength 2146. Status Assembling No target planet No lurk planet. Ships: Sendai: 30 to hunter, path A 10/25/2020 2:49:58 PM Donating team Fireteam 912 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/25/2020 2:49:58 PM Donating team Fireteam 914 has 39 units with strength 885. Status Assembling No target planet No lurk planet. Ships: Nordin: 39 to hunter, path A 10/25/2020 2:50:07 PM Donating team Fireteam 915 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/25/2020 2:50:08 PM Donating team Fireteam 955 has 13 units with strength 551. Status Assembling No target planet No lurk planet. Ships: Boehm: 13 to hunter, path A 10/25/2020 2:50:08 PM Donating team Fireteam 956 has 5 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Nordin: 5 to hunter, path A 10/25/2020 2:50:51 PM Donating team Fireteam 921 has 6 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Alterra: 6 to hunter, path A 10/25/2020 2:51:17 PM Donating team Fireteam 957 has 2 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Terminus: 2 to hunter, path A 10/25/2020 2:51:42 PM Donating team Fireteam 960 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1 to hunter, path A 10/25/2020 2:51:58 PM Donating team Fireteam 925 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Terminus: 2 to hunter, path A 10/25/2020 2:52:08 PM Donating team Fireteam 962 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Terminus: 1 to hunter, path A 10/25/2020 2:52:19 PM Donating team Fireteam 931 has 13 units with strength 1066. Status Assembling No target planet No lurk planet. Ships: Arrarat: 13 to hunter, path A 10/25/2020 2:52:30 PM Donating team Fireteam 964 has 44 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Lawrence: 3, Troia: 4, Cantrill: 5, Dresden: 15, Numos: 17 to hunter, path A 10/25/2020 2:53:26 PM Donating team Fireteam 972 has 30 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Sten: 30 to hunter, path A 10/25/2020 2:53:27 PM Donating team Fireteam 971 has 36 units with strength 3030. Status Staging No target planet No lurk planet. Ships: Sten: 36 to hunter, path B 10/25/2020 2:53:28 PM Donating team Fireteam 950 has 29 units with strength 814. Status Assembling No target planet No lurk planet. Ships: Sten: 29 to hunter, path A 10/25/2020 2:53:29 PM Donating team Fireteam 977 has 18 units with strength 5617. Status Staging No target planet No lurk planet. Ships: Sten: 18 to hunter, path B 10/25/2020 2:53:31 PM Donating team Fireteam 954 has 27 units with strength 2292. Status Staging No target planet No lurk planet. Ships: Sten: 27 to hunter, path B 10/25/2020 2:53:38 PM Donating team Fireteam 985 has 10 units with strength 213. Status Assembling No target planet No lurk planet. Ships: Sten: 10 to hunter, path A 10/25/2020 2:53:38 PM Donating team Fireteam 986 has 5 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/25/2020 2:53:38 PM Donating team Fireteam 987 has 5 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Lipton: 5 to hunter, path A 10/25/2020 2:53:41 PM Donating team Fireteam 961 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 10/25/2020 2:53:41 PM Donating team Fireteam 962 has 6 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Jain: 6 to hunter, path A 10/25/2020 2:53:42 PM Donating team Fireteam 988 has 2 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/25/2020 2:53:42 PM Donating team Fireteam 989 has 27 units with strength 2345. Status Assembling No target planet No lurk planet. Ships: Lipton: 21, Cadez: 6 to hunter, path A 10/25/2020 2:53:43 PM Donating team Fireteam 967 has 18 units with strength 1862. Status Assembling No target planet No lurk planet. Ships: Lipton: 18 to hunter, path A 10/25/2020 2:53:56 PM Donating team Fireteam 972 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 2:53:56 PM Donating team Fireteam 973 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 10/25/2020 2:53:56 PM Donating team Fireteam 974 has 2 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Lipton: 2 to hunter, path A 10/25/2020 2:54:03 PM Donating team Fireteam 972 has 2 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Lipton: 2 to hunter, path A 10/25/2020 2:54:36 PM Donating team Fireteam 993 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 2:54:37 PM Donating team Fireteam 975 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 2:54:41 PM Donating team Fireteam 977 has 3 units with strength 112. Status Assembling No target planet No lurk planet. Ships: Jain: 3 to hunter, path A 10/25/2020 2:54:56 PM Donating team Fireteam 994 has 6 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Jain: 1, Cadez: 5 to hunter, path A 10/25/2020 2:55:07 PM Donating team Fireteam 999 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 2:55:07 PM Donating team Fireteam 1000 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Lipton: 2 to hunter, path A 10/25/2020 2:55:07 PM Donating team Fireteam 1001 has 7 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Cadez: 7 to hunter, path A 10/25/2020 2:55:24 PM Donating team Fireteam 982 has 2 units with strength 777. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/25/2020 2:56:10 PM Donating team Fireteam 987 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 2:56:10 PM Donating team Fireteam 988 has 2 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Lipton: 2 to hunter, path A 10/25/2020 2:57:09 PM Donating team Fireteam 1005 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 1 to hunter, path A 10/25/2020 2:57:51 PM Donating team Fireteam 1007 has 11 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Cafiro: 11 to hunter, path A 10/25/2020 2:57:52 PM Donating team Fireteam 994 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 2:58:14 PM Donating team Fireteam 1013 has 17 units with strength 1625. Status Assembling No target planet No lurk planet. Ships: Daring: 17 to hunter, path A 10/25/2020 2:58:14 PM Donating team Fireteam 1012 has 15 units with strength 3090. Status Staging No target planet No lurk planet. Ships: Daring: 15 to hunter, path B 10/25/2020 2:58:15 PM Donating team Fireteam 998 has 18 units with strength 3087. Status Staging No target planet No lurk planet. Ships: Daring: 18 to hunter, path B 10/25/2020 2:58:21 PM Donating team Fireteam 999 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Catmull: 25 to hunter, path A 10/25/2020 2:58:33 PM Donating team Fireteam 1017 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Daring: 3 to hunter, path A 10/25/2020 2:58:46 PM Donating team Fireteam 1020 has 7 units with strength 694. Status Assembling No target planet No lurk planet. Ships: Daring: 7 to hunter, path A 10/25/2020 2:58:59 PM Donating team Fireteam 1003 has 7 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Daring: 5, Sten: 2 to hunter, path A 10/25/2020 3:26:34 PM Donating team Fireteam 1005 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Daring: 2 to hunter, path A 10/25/2020 3:27:51 PM Donating team Fireteam 1022 has 32 units with strength 1830. Status Assembling No target planet No lurk planet. Ships: Atalia: 32 to hunter, path A 10/25/2020 3:27:52 PM Donating team Fireteam 1011 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 3:27:52 PM Donating team Fireteam 1014 has 36 units with strength 1913. Status Assembling No target planet No lurk planet. Ships: Septem: 15, Atalia: 21 to hunter, path A 10/25/2020 3:27:54 PM Donating team Fireteam 1023 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Atalia: 1 to hunter, path A 10/25/2020 3:28:00 PM Donating team Fireteam 1026 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Atalia: 3 to hunter, path A 10/25/2020 3:28:01 PM Donating team Fireteam 1026 has 6 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Atalia: 6 to hunter, path A 10/25/2020 3:28:06 PM Donating team Fireteam 1031 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Stade: 5 to hunter, path A 10/25/2020 3:28:07 PM Donating team Fireteam 1030 has 3 units with strength 423. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 3:28:33 PM Donating team Fireteam 1036 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Atalia: 1 to hunter, path A 10/25/2020 3:28:46 PM Donating team Fireteam 1036 has 49 units with strength 2213. Status Assembling No target planet No lurk planet. Ships: Arrarat: 39, Winograd: 10 to hunter, path A 10/25/2020 3:28:46 PM Donating team Fireteam 1037 has 2 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/25/2020 3:28:46 PM Donating team Fireteam 1038 has 3 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Stade: 3 to hunter, path A 10/25/2020 3:28:46 PM Donating team Fireteam 1039 has 1 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 3:28:51 PM Donating team Fireteam 1038 has 46 units with strength 1591. Status Assembling No target planet No lurk planet. Ships: Arrarat: 41, Winograd: 5 to hunter, path A 10/25/2020 3:28:51 PM Donating team Fireteam 1039 has 5 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1, Numos: 4 to hunter, path A 10/25/2020 3:28:51 PM Donating team Fireteam 1040 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/25/2020 3:28:51 PM Donating team Fireteam 1041 has 4 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Rhea: 4 to hunter, path A 10/25/2020 3:29:29 PM Donating team Fireteam 1048 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Fulson: 2 to hunter, path A 10/25/2020 3:29:56 PM Donating team Fireteam 1049 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Rhea: 2 to hunter, path A 10/25/2020 3:32:15 PM Donating team Fireteam 1064 has 2 units with strength 612. Status Assembling No target planet No lurk planet. Ships: Arrarat: 2 to hunter, path A 10/25/2020 3:32:48 PM Donating team Fireteam 1055 has 18 units with strength 1865. Status Assembling No target planet No lurk planet. Ships: Trill: 18 to hunter, path A 10/25/2020 3:32:49 PM Donating team Fireteam 1068 has 15 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Trill: 15 to hunter, path A 10/25/2020 3:32:50 PM Donating team Fireteam 1067 has 34 units with strength 2480. Status Staging No target planet No lurk planet. Ships: Trill: 34 to hunter, path B 10/25/2020 3:33:12 PM Donating team Fireteam 1055 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Trill: 2 to hunter, path A 10/25/2020 3:33:58 PM Donating team Fireteam 1075 has 3 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 3:33:59 PM Donating team Fireteam 1056 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 3:34:05 PM Donating team Fireteam 1063 has 13 units with strength 346. Status Assembling No target planet No lurk planet. Ships: Cafiro: 13 to hunter, path A 10/25/2020 3:34:08 PM Donating team Fireteam 1077 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 3:34:13 PM Donating team Fireteam 1066 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 3:34:14 PM Donating team Fireteam 1078 has 3 units with strength 1354. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 3:34:16 PM Donating team Fireteam 1080 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 3:34:32 PM Donating team Fireteam 1084 has 13 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Boehm: 13 to hunter, path A 10/25/2020 3:34:33 PM Donating team Fireteam 1069 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/25/2020 3:36:05 PM Donating team Fireteam 1097 has 31 units with strength 1292. Status Assembling No target planet No lurk planet. Ships: Arrarat: 31 to hunter, path A 10/25/2020 3:39:24 PM Donating team Fireteam 1092 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 3:42:32 PM Donating team Fireteam 1122 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Tanith: 9 to hunter, path A 10/25/2020 3:42:34 PM Donating team Fireteam 1125 has 10 units with strength 259. Status Assembling No target planet No lurk planet. Ships: Tanith: 10 to hunter, path A 10/25/2020 3:42:36 PM Donating team Fireteam 1127 has 9 units with strength 836. Status Assembling No target planet No lurk planet. Ships: Tanith: 9 to hunter, path A 10/25/2020 3:42:38 PM Donating team Fireteam 1129 has 10 units with strength 910. Status Assembling No target planet No lurk planet. Ships: Tanith: 10 to hunter, path A 10/25/2020 3:43:29 PM Donating team Fireteam 1105 has 7 units with strength 1114. Status Assembling No target planet No lurk planet. Ships: Valian: 3, Kernighan: 4 to hunter, path A 10/25/2020 3:43:30 PM Donating team Fireteam 1134 has 11 units with strength 1055. Status Assembling No target planet No lurk planet. Ships: Valian: 10, Kernighan: 1 to hunter, path A 10/25/2020 3:43:38 PM Donating team Fireteam 1139 has 6 units with strength 394. Status Assembling No target planet No lurk planet. Ships: Valian: 1, Kernighan: 5 to hunter, path A 10/25/2020 3:43:45 PM Donating team Fireteam 1109 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 10/25/2020 3:43:45 PM Donating team Fireteam 1110 has 13 units with strength 699. Status Assembling No target planet No lurk planet. Ships: Valian: 13 to hunter, path A 10/25/2020 3:43:45 PM Donating team Fireteam 1111 has 5 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Valian: 3, Kernighan: 1, Xiphos: 1 to hunter, path A 10/25/2020 3:43:46 PM Donating team Fireteam 1143 has 17 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Tanith: 17 to hunter, path A 10/25/2020 3:43:46 PM Donating team Fireteam 1144 has 7 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Valian: 7 to hunter, path A 10/25/2020 3:43:47 PM Donating team Fireteam 1116 has 22 units with strength 2056. Status Assembling No target planet No lurk planet. Ships: Tanith: 6, Valian: 16 to hunter, path A 10/25/2020 3:43:47 PM Donating team Fireteam 1119 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1, Xiphos: 1 to hunter, path A 10/25/2020 3:43:58 PM Donating team Fireteam 1149 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Kernighan: 4 to hunter, path A 10/25/2020 3:44:27 PM Donating team Fireteam 1129 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Nilsson: 1 to hunter, path A 10/25/2020 3:44:33 PM Donating team Fireteam 1131 has 20 units with strength 1449. Status Assembling No target planet No lurk planet. Ships: Nilsson: 20 to hunter, path A 10/25/2020 3:44:37 PM Donating team Fireteam 1132 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Nilsson: 1 to hunter, path A 10/25/2020 3:44:49 PM Donating team Fireteam 1132 has 11 units with strength 1629. Status Assembling No target planet No lurk planet. Ships: Nilsson: 9, Kamp: 2 to hunter, path A 10/25/2020 3:44:50 PM Donating team Fireteam 1151 has 4 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Nilsson: 4 to hunter, path A 10/25/2020 3:44:51 PM Donating team Fireteam 1132 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Nilsson: 3 to hunter, path A 10/25/2020 3:44:53 PM Donating team Fireteam 1133 has 6 units with strength 1161. Status Assembling No target planet No lurk planet. Ships: Nilsson: 6 to hunter, path A 10/25/2020 3:44:53 PM Donating team Fireteam 1132 has 43 units with strength 2625. Status Staging No target planet No lurk planet. Ships: Nilsson: 43 to hunter, path B 10/25/2020 3:44:54 PM Donating team Fireteam 1152 has 3 units with strength 153. Status Assembling No target planet No lurk planet. Ships: Nilsson: 3 to hunter, path A 10/25/2020 3:44:54 PM Donating team Fireteam 1151 has 29 units with strength 2597. Status Staging No target planet No lurk planet. Ships: Nilsson: 29 to hunter, path B 10/25/2020 3:46:13 PM Donating team Fireteam 1134 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 10/25/2020 3:46:13 PM Donating team Fireteam 1135 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 3:46:14 PM Donating team Fireteam 1158 has 10 units with strength 797. Status Assembling No target planet No lurk planet. Ships: Valian: 1, Kernighan: 9 to hunter, path A 10/25/2020 3:47:40 PM Donating team Fireteam 1173 has 12 units with strength 2438. Status Assembling No target planet No lurk planet. Ships: Kernighan: 12 to hunter, path A 10/25/2020 3:47:41 PM Donating team Fireteam 1141 has 60 units with strength 2644. Status Assembling No target planet No lurk planet. Ships: Tanith: 5, Valian: 54, Gropp: 1 to hunter, path A 10/25/2020 3:47:41 PM Donating team Fireteam 1142 has 4 units with strength 1633. Status Assembling No target planet No lurk planet. Ships: Kernighan: 4 to hunter, path A 10/25/2020 3:48:50 PM Donating team Fireteam 1147 has 38 units with strength 2649. Status Assembling No target planet No lurk planet. Ships: Valian: 38 to hunter, path A 10/25/2020 3:49:27 PM Donating team Fireteam 1181 has 9 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Catmull: 9 to hunter, path A 10/25/2020 3:50:06 PM Donating team Fireteam 1149 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Valian: 2 to hunter, path A 10/25/2020 3:50:06 PM Donating team Fireteam 1150 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 10/25/2020 3:50:08 PM Donating team Fireteam 1183 has 3 units with strength 732. Status Assembling No target planet No lurk planet. Ships: Valian: 3 to hunter, path A 10/25/2020 3:50:08 PM Donating team Fireteam 1184 has 36 units with strength 2727. Status Assembling No target planet No lurk planet. Ships: Kernighan: 36 to hunter, path A 10/25/2020 3:50:21 PM Donating team Fireteam 1156 has 22 units with strength 930. Status Assembling No target planet No lurk planet. Ships: Valian: 4, Kernighan: 18 to hunter, path A 10/25/2020 3:50:22 PM Donating team Fireteam 1183 has 24 units with strength 2372. Status Assembling No target planet No lurk planet. Ships: Tanith: 5, Valian: 18, Dietz: 1 to hunter, path A 10/25/2020 3:50:22 PM Donating team Fireteam 1184 has 9 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Valian: 9 to hunter, path A 10/25/2020 3:50:23 PM Donating team Fireteam 1157 has 12 units with strength 704. Status Assembling No target planet No lurk planet. Ships: Valian: 12 to hunter, path A 10/25/2020 3:50:23 PM Donating team Fireteam 1158 has 5 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Valian: 4, Kernighan: 1 to hunter, path A 10/25/2020 3:50:45 PM Donating team Fireteam 1161 has 5 units with strength 772. Status Assembling No target planet No lurk planet. Ships: Dietz: 5 to hunter, path A 10/25/2020 3:50:46 PM Donating team Fireteam 1185 has 12 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Dietz: 12 to hunter, path A 10/25/2020 3:50:49 PM Donating team Fireteam 1165 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 10/25/2020 3:50:57 PM Donating team Fireteam 1166 has 45 units with strength 2695. Status Staging No target planet No lurk planet. Ships: Gropp: 45 to hunter, path B 10/25/2020 3:50:57 PM Donating team Fireteam 1168 has 13 units with strength 2969. Status Staging No target planet No lurk planet. Ships: Pandy: 2, Gropp: 11 to hunter, path B 10/25/2020 3:50:57 PM Donating team Fireteam 1167 has 45 units with strength 2461. Status Staging No target planet No lurk planet. Ships: Gropp: 45 to hunter, path B 10/25/2020 3:50:58 PM Donating team Fireteam 1192 has 25 units with strength 1753. Status Assembling No target planet No lurk planet. Ships: Pandy: 1, Gropp: 24 to hunter, path A 10/25/2020 3:50:58 PM Donating team Fireteam 1191 has 26 units with strength 2654. Status Staging No target planet No lurk planet. Ships: Gropp: 26 to hunter, path B 10/25/2020 3:50:58 PM Donating team Fireteam 1190 has 50 units with strength 2924. Status Staging No target planet No lurk planet. Ships: Gropp: 50 to hunter, path B 10/25/2020 3:51:06 PM Donating team Fireteam 1198 has 9 units with strength 281. Status Assembling No target planet No lurk planet. Ships: Gropp: 9 to hunter, path A 10/25/2020 3:51:07 PM Donating team Fireteam 1176 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 10/25/2020 3:52:19 PM Donating team Fireteam 1182 has 4 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Aho: 2, Skichi: 2 to hunter, path A 10/25/2020 3:52:20 PM Donating team Fireteam 1206 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Aho: 1 to hunter, path A 10/25/2020 3:53:41 PM dire A 10/25/2020 3:53:41 PM dire B 10/25/2020 3:53:51 PM dire A 10/25/2020 3:53:51 PM dire B 10/25/2020 3:53:56 PM Donating team Fireteam 1193 has 40 units with strength 2048. Status Assembling No target planet No lurk planet. Ships: Stade: 40 to hunter, path A 10/25/2020 3:53:56 PM Donating team Fireteam 1194 has 4 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Skichi: 4 to hunter, path A 10/25/2020 3:54:01 PM dire A 10/25/2020 3:54:01 PM dire B 10/25/2020 3:54:12 PM dire A 10/25/2020 3:54:12 PM dire B 10/25/2020 3:54:51 PM Donating team Fireteam 1198 has 7 units with strength 970. Status Assembling No target planet No lurk planet. Ships: Stade: 7 to hunter, path A 10/25/2020 3:54:51 PM Donating team Fireteam 1199 has 44 units with strength 1353. Status Assembling No target planet No lurk planet. Ships: Rhea: 40, Tevanian: 4 to hunter, path A 10/25/2020 3:54:52 PM Donating team Fireteam 1222 has 33 units with strength 2435. Status Assembling No target planet No lurk planet. Ships: Stade: 29, Nadin: 4 to hunter, path A 10/25/2020 3:54:52 PM Donating team Fireteam 1223 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/25/2020 3:54:52 PM Donating team Fireteam 1224 has 66 units with strength 2120. Status Assembling No target planet No lurk planet. Ships: Rhea: 66 to hunter, path A 10/25/2020 3:55:37 PM Donating team Fireteam 1203 has 3 units with strength 599. Status Assembling No target planet No lurk planet. Ships: Tanith: 1, Valian: 2 to hunter, path A 10/25/2020 3:55:37 PM Donating team Fireteam 1204 has 3 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Cresida: 3 to hunter, path A 10/25/2020 3:55:37 PM Donating team Fireteam 1205 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 3:55:43 PM Donating team Fireteam 1203 has 37 units with strength 1075. Status Assembling No target planet No lurk planet. Ships: Tanith: 1, Valian: 24, Dietz: 9, Gropp: 3 to hunter, path A 10/25/2020 3:55:43 PM Donating team Fireteam 1204 has 34 units with strength 1071. Status Assembling No target planet No lurk planet. Ships: Valian: 8, Kernighan: 26 to hunter, path A 10/25/2020 3:55:44 PM Donating team Fireteam 1236 has 3 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Valian: 3 to hunter, path A 10/25/2020 3:55:50 PM Donating team Fireteam 1238 has 9 units with strength 338. Status Assembling No target planet No lurk planet. Ships: Valian: 9 to hunter, path A 10/25/2020 3:56:41 PM Donating team Fireteam 1241 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 10/25/2020 3:56:41 PM Donating team Fireteam 1242 has 3 units with strength 722. Status Assembling No target planet No lurk planet. Ships: Valian: 3 to hunter, path A 10/25/2020 3:56:42 PM Donating team Fireteam 1209 has 32 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Valian: 32 to hunter, path A 10/25/2020 3:56:42 PM Donating team Fireteam 1211 has 23 units with strength 1802. Status Assembling No target planet No lurk planet. Ships: Kernighan: 23 to hunter, path A 10/25/2020 3:57:00 PM Donating team Fireteam 1211 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kernighan: 25 to hunter, path A 10/25/2020 3:57:04 PM Donating team Fireteam 1211 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 3:57:06 PM Donating team Fireteam 1211 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Kernighan: 3 to hunter, path A 10/25/2020 3:57:38 PM Donating team Fireteam 1250 has 10 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Rhea: 10 to hunter, path A 10/25/2020 3:57:39 PM Donating team Fireteam 1216 has 29 units with strength 1776. Status Assembling No target planet No lurk planet. Ships: Stade: 29 to hunter, path A 10/25/2020 3:57:39 PM Donating team Fireteam 1217 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Skichi: 1 to hunter, path A 10/25/2020 3:57:39 PM Donating team Fireteam 1219 has 44 units with strength 1720. Status Assembling No target planet No lurk planet. Ships: Rhea: 44 to hunter, path A 10/25/2020 3:58:05 PM Donating team Fireteam 1254 has 6 units with strength 1163. Status Assembling No target planet No lurk planet. Ships: Skichi: 6 to hunter, path A 10/25/2020 3:58:20 PM Donating team Fireteam 1222 has 26 units with strength 1501. Status Assembling No target planet No lurk planet. Ships: Pandy: 3, Gropp: 23 to hunter, path A 10/25/2020 3:58:21 PM Donating team Fireteam 1256 has 37 units with strength 2938. Status Staging No target planet No lurk planet. Ships: Pandy: 1, Gropp: 36 to hunter, path B 10/25/2020 3:58:23 PM Donating team Fireteam 1257 has 2 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Kernighan: 2 to hunter, path A 10/25/2020 3:58:39 PM Donating team Fireteam 1261 has 47 units with strength 1587. Status Assembling No target planet No lurk planet. Ships: Pandy: 2, Dietz: 45 to hunter, path A 10/25/2020 3:58:40 PM Donating team Fireteam 1229 has 20 units with strength 1748. Status Assembling No target planet No lurk planet. Ships: Tanith: 8, Valian: 12 to hunter, path A 10/25/2020 3:58:40 PM Donating team Fireteam 1230 has 20 units with strength 728. Status Assembling No target planet No lurk planet. Ships: Pandy: 5, Dietz: 15 to hunter, path A 10/25/2020 3:58:42 PM Donating team Fireteam 1233 has 11 units with strength 396. Status Assembling No target planet No lurk planet. Ships: Tanith: 9, Valian: 2 to hunter, path A 10/25/2020 3:58:42 PM Donating team Fireteam 1234 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Pandy: 1 to hunter, path A 10/25/2020 3:58:46 PM Donating team Fireteam 1234 has 6 units with strength 1113. Status Assembling No target planet No lurk planet. Ships: Valian: 6 to hunter, path A 10/25/2020 3:58:47 PM Donating team Fireteam 1264 has 24 units with strength 1260. Status Assembling No target planet No lurk planet. Ships: Tanith: 24 to hunter, path A 10/25/2020 3:58:51 PM Donating team Fireteam 1267 has 47 units with strength 1588. Status Assembling No target planet No lurk planet. Ships: Tanith: 37, Valian: 10 to hunter, path A 10/25/2020 3:59:33 PM Donating team Fireteam 1267 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Cresida: 2 to hunter, path A 10/25/2020 3:59:35 PM Donating team Fireteam 1236 has 67 units with strength 2752. Status Assembling No target planet No lurk planet. Ships: Tanith: 66, Valian: 1 to hunter, path A 10/25/2020 3:59:36 PM Donating team Fireteam 1270 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:38 PM Donating team Fireteam 1270 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:40 PM Donating team Fireteam 1270 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:42 PM Donating team Fireteam 1270 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Cresida: 3 to hunter, path A 10/25/2020 3:59:44 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:46 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:48 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:50 PM Donating team Fireteam 1272 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Cresida: 3 to hunter, path A 10/25/2020 3:59:52 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:54 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 3:59:56 PM Donating team Fireteam 1272 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Cresida: 4 to hunter, path A 10/25/2020 4:00:01 PM Donating team Fireteam 1237 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 10/25/2020 4:00:44 PM Donating team Fireteam 1241 has 5 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Valian: 2, Cresida: 3 to hunter, path A 10/25/2020 4:00:45 PM Donating team Fireteam 1277 has 21 units with strength 1417. Status Assembling No target planet No lurk planet. Ships: Valian: 1, Cresida: 20 to hunter, path A 10/25/2020 4:00:46 PM Donating team Fireteam 1245 has 16 units with strength 1500. Status Assembling No target planet No lurk planet. Ships: Valian: 16 to hunter, path A 10/25/2020 4:00:47 PM Donating team Fireteam 1281 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Cresida: 1 to hunter, path A 10/25/2020 4:00:57 PM Donating team Fireteam 1281 has 20 units with strength 1719. Status Assembling No target planet No lurk planet. Ships: Lipton: 20 to hunter, path A 10/25/2020 4:00:59 PM Donating team Fireteam 1284 has 16 units with strength 1543. Status Assembling No target planet No lurk planet. Ships: Lipton: 16 to hunter, path A 10/25/2020 4:01:04 PM Donating team Fireteam 1248 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 4:01:08 PM Donating team Fireteam 1250 has 28 units with strength 2364. Status Assembling No target planet No lurk planet. Ships: Tanith: 9, Valian: 19 to hunter, path A 10/25/2020 4:01:12 PM Donating team Fireteam 1252 has 5 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Tanith: 5 to hunter, path A 10/25/2020 4:01:12 PM Donating team Fireteam 1254 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Dietz: 2 to hunter, path A 10/25/2020 4:01:12 PM Donating team Fireteam 1256 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Tarian: 1 to hunter, path A 10/25/2020 4:02:39 PM Donating team Fireteam 1264 has 14 units with strength 931. Status Assembling No target planet No lurk planet. Ships: Tanith: 13, Valian: 1 to hunter, path A 10/25/2020 4:03:05 PM Donating team Fireteam 1293 has 41 units with strength 2324. Status Assembling No target planet No lurk planet. Ships: Tabar: 41 to hunter, path A 10/25/2020 4:03:05 PM Donating team Fireteam 1294 has 4 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 4:03:15 PM Donating team Fireteam 1295 has 3 units with strength 689. Status Assembling No target planet No lurk planet. Ships: Valian: 2, Dietz: 1 to hunter, path A 10/25/2020 4:03:51 PM Donating team Fireteam 1270 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Kernighan: 2 to hunter, path A 10/25/2020 4:03:51 PM Donating team Fireteam 1271 has 14 units with strength 1171. Status Assembling No target planet No lurk planet. Ships: Tarian: 14 to hunter, path A 10/25/2020 4:03:55 PM Donating team Fireteam 1296 has 13 units with strength 1831. Status Assembling No target planet No lurk planet. Ships: Tanith: 6, Valian: 7 to hunter, path A 10/25/2020 4:03:55 PM Donating team Fireteam 1297 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 10/25/2020 4:05:30 PM Donating team Fireteam 1276 has 9 units with strength 286. Status Assembling No target planet No lurk planet. Ships: Kernighan: 9 to hunter, path A 10/25/2020 4:05:31 PM Donating team Fireteam 1303 has 19 units with strength 697. Status Assembling No target planet No lurk planet. Ships: Kernighan: 19 to hunter, path A 10/25/2020 4:05:31 PM Donating team Fireteam 1305 has 3 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Xiphos: 1, Tarian: 2 to hunter, path A 10/25/2020 4:05:43 PM Donating team Fireteam 1280 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 10/25/2020 4:05:49 PM Donating team Fireteam 1305 has 8 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Valian: 8 to hunter, path A 10/25/2020 4:05:49 PM Donating team Fireteam 1306 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 10/25/2020 4:07:22 PM Donating team Fireteam 1285 has 1 units with strength 3279. Status Staging No target planet No lurk planet. Ships: Dietz: 1 to hunter, path B 10/25/2020 4:07:24 PM Donating team Fireteam 1285 has 8 units with strength 1805. Status Assembling No target planet No lurk planet. Ships: Tanith: 8 to hunter, path A 10/25/2020 4:07:24 PM Donating team Fireteam 1288 has 6 units with strength 274. Status Assembling No target planet No lurk planet. Ships: Dietz: 6 to hunter, path A 10/25/2020 4:07:24 PM Donating team Fireteam 1289 has 22 units with strength 804. Status Assembling No target planet No lurk planet. Ships: Gropp: 22 to hunter, path A 10/25/2020 4:07:24 PM Donating team Fireteam 1286 has 44 units with strength 2268. Status Staging No target planet No lurk planet. Ships: Pandy: 3, Dietz: 41 to hunter, path B 10/25/2020 4:07:24 PM Donating team Fireteam 1287 has 47 units with strength 3252. Status Staging No target planet No lurk planet. Ships: Dietz: 47 to hunter, path B 10/25/2020 4:07:25 PM Donating team Fireteam 1310 has 35 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Intagliata: 35 to hunter, path A 10/25/2020 4:07:25 PM Donating team Fireteam 1311 has 7 units with strength 1054. Status Assembling No target planet No lurk planet. Ships: Tanith: 7 to hunter, path A 10/25/2020 4:07:25 PM Donating team Fireteam 1312 has 25 units with strength 720. Status Assembling No target planet No lurk planet. Ships: Valian: 25 to hunter, path A 10/25/2020 4:07:25 PM Donating team Fireteam 1316 has 4 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Gropp: 4 to hunter, path A 10/25/2020 4:07:25 PM Donating team Fireteam 1320 has 2 units with strength 1484. Status Assembling No target planet No lurk planet. Ships: Skichi: 2 to hunter, path A 10/25/2020 4:07:25 PM Donating team Fireteam 1315 has 77 units with strength 5168. Status Staging No target planet No lurk planet. Ships: Dietz: 74, Landin: 3 to hunter, path B 10/25/2020 4:07:25 PM Donating team Fireteam 1313 has 79 units with strength 5570. Status Staging No target planet No lurk planet. Ships: Dietz: 64, Landin: 15 to hunter, path B 10/25/2020 4:07:25 PM Donating team Fireteam 1314 has 96 units with strength 5342. Status Staging No target planet No lurk planet. Ships: Dietz: 94, Landin: 2 to hunter, path B 10/25/2020 4:07:26 PM Donating team Fireteam 1293 has 4 units with strength 178. Status Assembling No target planet No lurk planet. Ships: Intagliata: 4 to hunter, path A 10/25/2020 4:07:26 PM Donating team Fireteam 1294 has 3 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Valian: 3 to hunter, path A 10/25/2020 4:07:26 PM Donating team Fireteam 1298 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Kernighan: 2 to hunter, path A 10/25/2020 4:07:26 PM Donating team Fireteam 1299 has 3 units with strength 89. Status Assembling No target planet No lurk planet. Ships: Gropp: 3 to hunter, path A 10/25/2020 4:07:26 PM Donating team Fireteam 1296 has 30 units with strength 2592. Status Staging No target planet No lurk planet. Ships: Dietz: 30 to hunter, path B 10/25/2020 4:07:26 PM Donating team Fireteam 1295 has 44 units with strength 2716. Status Staging No target planet No lurk planet. Ships: Pandy: 42, Dietz: 2 to hunter, path B 10/25/2020 4:07:27 PM Donating team Fireteam 1322 has 12 units with strength 436. Status Assembling No target planet No lurk planet. Ships: Kernighan: 6, Tarian: 6 to hunter, path A 10/25/2020 4:07:37 PM Donating team Fireteam 1325 has 14 units with strength 480. Status Assembling No target planet No lurk planet. Ships: Dietz: 14 to hunter, path A 10/25/2020 4:08:05 PM Donating team Fireteam 1299 has 3 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Gropp: 2, Landin: 1 to hunter, path A 10/25/2020 4:08:14 PM Donating team Fireteam 1331 has 15 units with strength 570. Status Assembling No target planet No lurk planet. Ships: Pandy: 15 to hunter, path A 10/25/2020 4:08:51 PM Donating team Fireteam 1306 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 4:08:51 PM Donating team Fireteam 1307 has 7 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Nordin: 7 to hunter, path A 10/25/2020 4:08:52 PM Donating team Fireteam 1333 has 34 units with strength 1139. Status Assembling No target planet No lurk planet. Ships: Jain: 34 to hunter, path A 10/25/2020 4:08:52 PM Donating team Fireteam 1334 has 54 units with strength 1903. Status Assembling No target planet No lurk planet. Ships: Lipton: 54 to hunter, path A 10/25/2020 4:08:52 PM Donating team Fireteam 1335 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Cadez: 2 to hunter, path A 10/25/2020 4:08:53 PM Donating team Fireteam 1311 has 27 units with strength 692. Status Assembling No target planet No lurk planet. Ships: Jain: 27 to hunter, path A 10/25/2020 4:14:03 PM Donating team Fireteam 1348 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Cadez: 1 to hunter, path A 10/25/2020 4:14:05 PM Donating team Fireteam 1371 has 16 units with strength 781. Status Assembling No target planet No lurk planet. Ships: Cadez: 16 to hunter, path A 10/25/2020 4:15:17 PM Donating team Fireteam 1376 has 20 units with strength 886. Status Assembling No target planet No lurk planet. Ships: Lipton: 16, Cadez: 4 to hunter, path A 10/25/2020 4:15:18 PM Donating team Fireteam 1352 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 4:15:40 PM Donating team Fireteam 1382 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Tabar: 1 to hunter, path A 10/25/2020 4:16:01 PM Donating team Fireteam 1383 has 4 units with strength 205. Status Assembling No target planet No lurk planet. Ships: Koza: 4 to hunter, path A 10/25/2020 4:16:16 PM Donating team Fireteam 1385 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 3 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1396 has 14 units with strength 662. Status Assembling No target planet No lurk planet. Ships: Lipton: 14 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1399 has 13 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Atalia: 1, James: 12 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1400 has 53 units with strength 2233. Status Assembling No target planet No lurk planet. Ships: Cadez: 53 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1401 has 18 units with strength 1473. Status Assembling No target planet No lurk planet. Ships: Cadez: 18 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1402 has 10 units with strength 1497. Status Assembling No target planet No lurk planet. Ships: Trill: 5, Kalixa: 5 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1364 has 6 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Jain: 4, Lipton: 2 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1367 has 23 units with strength 821. Status Assembling No target planet No lurk planet. Ships: James: 23 to hunter, path A 10/25/2020 4:17:30 PM Donating team Fireteam 1368 has 3 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Cadez: 3 to hunter, path A 10/25/2020 4:17:34 PM Donating team Fireteam 1406 has 16 units with strength 463. Status Assembling No target planet No lurk planet. Ships: James: 16 to hunter, path A 10/25/2020 4:18:06 PM Donating team Fireteam 1413 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/25/2020 4:18:06 PM Donating team Fireteam 1415 has 22 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Lipton: 22 to hunter, path A 10/25/2020 4:18:08 PM Donating team Fireteam 1415 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Vente: 3 to hunter, path A 10/25/2020 4:18:08 PM Donating team Fireteam 1418 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 10/25/2020 4:18:20 PM Donating team Fireteam 1420 has 5 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Lipton: 5 to hunter, path A 10/25/2020 4:19:03 PM Donating team Fireteam 1374 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 4:19:25 PM Donating team Fireteam 1390 has 137 units with strength 9374. Status Staging No target planet No lurk planet. Ships: Nadin: 137 to hunter, path B 10/25/2020 4:19:25 PM Donating team Fireteam 1388 has 118 units with strength 6227. Status Staging No target planet No lurk planet. Ships: Nadin: 117, Rhea: 1 to hunter, path B 10/25/2020 4:19:25 PM Donating team Fireteam 1389 has 149 units with strength 11533. Status Staging No target planet No lurk planet. Ships: Nadin: 149 to hunter, path B 10/25/2020 4:19:25 PM Donating team Fireteam 1434 has 25 units with strength 1300. Status Assembling No target planet No lurk planet. Ships: Nadin: 25 to hunter, path A 10/25/2020 4:19:25 PM Donating team Fireteam 1432 has 19 units with strength 2459. Status Staging No target planet No lurk planet. Ships: Nadin: 19 to hunter, path B 10/25/2020 4:19:25 PM Donating team Fireteam 1433 has 40 units with strength 2684. Status Staging No target planet No lurk planet. Ships: Nadin: 40 to hunter, path B 10/25/2020 4:19:29 PM Donating team Fireteam 1393 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/25/2020 4:19:31 PM Donating team Fireteam 1393 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:33 PM Donating team Fireteam 1393 has 5 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 4:19:34 PM Donating team Fireteam 1440 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/25/2020 4:19:35 PM Donating team Fireteam 1393 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:37 PM Donating team Fireteam 1393 has 5 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 4:19:39 PM Donating team Fireteam 1393 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:42 PM Donating team Fireteam 1393 has 5 units with strength 314. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 4:19:44 PM Donating team Fireteam 1394 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:45 PM Donating team Fireteam 1444 has 8 units with strength 1140. Status Assembling No target planet No lurk planet. Ships: Rhea: 8 to hunter, path A 10/25/2020 4:19:45 PM Donating team Fireteam 1445 has 24 units with strength 620. Status Assembling No target planet No lurk planet. Ships: Merlon: 22, Nueli: 2 to hunter, path A 10/25/2020 4:19:45 PM Donating team Fireteam 1443 has 30 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Rhea: 30 to hunter, path B 10/25/2020 4:19:46 PM Donating team Fireteam 1397 has 15 units with strength 2440. Status Assembling No target planet No lurk planet. Ships: Numos: 8, Cafiro: 2, Stade: 5 to hunter, path A 10/25/2020 4:19:46 PM Donating team Fireteam 1398 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:46 PM Donating team Fireteam 1402 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Merlon: 3 to hunter, path A 10/25/2020 4:19:46 PM Donating team Fireteam 1403 has 34 units with strength 1202. Status Assembling No target planet No lurk planet. Ships: Merlon: 34 to hunter, path A 10/25/2020 4:19:48 PM Donating team Fireteam 1405 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 4:19:50 PM Donating team Fireteam 1405 has 13 units with strength 477. Status Assembling No target planet No lurk planet. Ships: Sendai: 11, Alterra: 2 to hunter, path A 10/25/2020 4:19:50 PM Donating team Fireteam 1406 has 15 units with strength 562. Status Assembling No target planet No lurk planet. Ships: Baron: 15 to hunter, path A 10/25/2020 4:19:50 PM Donating team Fireteam 1407 has 16 units with strength 1305. Status Assembling No target planet No lurk planet. Ships: Alterra: 4, Cafiro: 12 to hunter, path A 10/25/2020 4:19:50 PM Donating team Fireteam 1408 has 10 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Stade: 10 to hunter, path A 10/25/2020 4:19:50 PM Donating team Fireteam 1409 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:51 PM Donating team Fireteam 1445 has 21 units with strength 547. Status Assembling No target planet No lurk planet. Ships: Catmull: 21 to hunter, path A 10/25/2020 4:19:51 PM Donating team Fireteam 1446 has 14 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Baron: 14 to hunter, path A 10/25/2020 4:19:51 PM Donating team Fireteam 1447 has 2 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Cafiro: 2 to hunter, path A 10/25/2020 4:19:51 PM Donating team Fireteam 1448 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 4:19:52 PM Donating team Fireteam 1405 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 4:19:52 PM Donating team Fireteam 1407 has 27 units with strength 1020. Status Assembling No target planet No lurk planet. Ships: Merlon: 27 to hunter, path A 10/25/2020 4:19:53 PM Donating team Fireteam 1445 has 13 units with strength 1066. Status Assembling No target planet No lurk planet. Ships: Arrarat: 3, Winograd: 1, Numos: 9 to hunter, path A 10/25/2020 4:19:53 PM Donating team Fireteam 1446 has 9 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Baron: 9 to hunter, path A 10/25/2020 4:19:53 PM Donating team Fireteam 1447 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 4:19:53 PM Donating team Fireteam 1448 has 11 units with strength 1396. Status Assembling No target planet No lurk planet. Ships: Stade: 11 to hunter, path A 10/25/2020 4:19:54 PM Donating team Fireteam 1407 has 21 units with strength 574. Status Assembling No target planet No lurk planet. Ships: Sendai: 21 to hunter, path A 10/25/2020 4:19:54 PM Donating team Fireteam 1408 has 23 units with strength 1767. Status Assembling No target planet No lurk planet. Ships: Sendai: 7, Baron: 16 to hunter, path A 10/25/2020 4:19:54 PM Donating team Fireteam 1409 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Cafiro: 5 to hunter, path A 10/25/2020 4:19:54 PM Donating team Fireteam 1410 has 10 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Cafiro: 4, Stade: 6 to hunter, path A 10/25/2020 4:19:55 PM Donating team Fireteam 1446 has 8 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Numos: 8 to hunter, path A 10/25/2020 4:19:55 PM Donating team Fireteam 1447 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Alterra: 4 to hunter, path A 10/25/2020 4:19:55 PM Donating team Fireteam 1448 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Baron: 5 to hunter, path A 10/25/2020 4:19:55 PM Donating team Fireteam 1449 has 28 units with strength 793. Status Assembling No target planet No lurk planet. Ships: Cafiro: 28 to hunter, path A 10/25/2020 4:19:55 PM Donating team Fireteam 1450 has 20 units with strength 627. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1, Stade: 19 to hunter, path A 10/25/2020 4:19:56 PM Donating team Fireteam 1408 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/25/2020 4:20:01 PM Donating team Fireteam 1408 has 1 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 4:20:02 PM Donating team Fireteam 1445 has 49 units with strength 2089. Status Assembling No target planet No lurk planet. Ships: Arrarat: 46, Numos: 3 to hunter, path A 10/25/2020 4:20:02 PM Donating team Fireteam 1446 has 21 units with strength 699. Status Assembling No target planet No lurk planet. Ships: Baron: 21 to hunter, path A 10/25/2020 4:20:02 PM Donating team Fireteam 1447 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 4:20:02 PM Donating team Fireteam 1448 has 5 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Stade: 5 to hunter, path A 10/25/2020 4:20:03 PM Donating team Fireteam 1411 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Numos: 1 to hunter, path A 10/25/2020 4:20:07 PM Donating team Fireteam 1411 has 38 units with strength 1430. Status Assembling No target planet No lurk planet. Ships: Sendai: 10, Baron: 28 to hunter, path A 10/25/2020 4:20:07 PM Donating team Fireteam 1412 has 5 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Stade: 5 to hunter, path A 10/25/2020 4:20:09 PM Donating team Fireteam 1411 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/25/2020 4:20:12 PM Donating team Fireteam 1448 has 14 units with strength 467. Status Assembling No target planet No lurk planet. Ships: Cantrill: 1, Dresden: 13 to hunter, path A 10/25/2020 4:20:12 PM Donating team Fireteam 1449 has 8 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Alterra: 8 to hunter, path A 10/25/2020 4:20:14 PM Donating team Fireteam 1448 has 31 units with strength 1200. Status Assembling No target planet No lurk planet. Ships: Arrarat: 14, Numos: 17 to hunter, path A 10/25/2020 4:20:14 PM Donating team Fireteam 1449 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 4:20:14 PM Donating team Fireteam 1450 has 11 units with strength 1606. Status Assembling No target planet No lurk planet. Ships: Baron: 8, Cafiro: 3 to hunter, path A 10/25/2020 4:20:14 PM Donating team Fireteam 1451 has 9 units with strength 257. Status Assembling No target planet No lurk planet. Ships: Cafiro: 8, Stade: 1 to hunter, path A 10/25/2020 4:20:14 PM Donating team Fireteam 1452 has 14 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Stade: 14 to hunter, path A 10/25/2020 4:20:27 PM Donating team Fireteam 1449 has 6 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Rhea: 6 to hunter, path A 10/25/2020 4:20:45 PM Donating team Fireteam 1451 has 46 units with strength 2433. Status Assembling No target planet No lurk planet. Ships: Stade: 46 to hunter, path A 10/25/2020 4:20:54 PM Donating team Fireteam 1451 has 14 units with strength 1656. Status Assembling No target planet No lurk planet. Ships: Baron: 14 to hunter, path A 10/25/2020 4:20:55 PM Donating team Fireteam 1413 has 21 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Sendai: 6, Baron: 15 to hunter, path A 10/25/2020 4:20:56 PM Donating team Fireteam 1454 has 9 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Numos: 9 to hunter, path A 10/25/2020 4:20:56 PM Donating team Fireteam 1455 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/25/2020 4:21:36 PM Donating team Fireteam 1456 has 63 units with strength 2394. Status Assembling No target planet No lurk planet. Ships: Arrarat: 61, Winograd: 2 to hunter, path A 10/25/2020 4:21:42 PM Hit exception in BuildShipsLookup debugCode 410 exception System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Fireteam.BuildShipsLookup (System.Boolean includeShipsInTransit, Arcen.AIW2.Core.Planet destinationOrNull) [0x00168] in <4fcc5165e3634154a119ecf35b374260>:0 10/25/2020 4:22:01 PM Reconquest Seeding for Nilsson: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 4:22:16 PM Donating team Fireteam 1416 has 31 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Rov: 31 to hunter, path A 10/25/2020 4:25:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Autosave.19200.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2020 4:25:37 PM Finish load save in 744.7ms 10/25/2020 4:26:12 PM Reconquest Seeding for Nilsson: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 4:26:26 PM Donating team Fireteam 1417 has 31 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Rov: 31 to hunter, path A 10/25/2020 4:26:42 PM Donating team Fireteam 1463 has 2 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Cantrill: 1, Alterra: 1 to hunter, path A 10/25/2020 4:26:42 PM Donating team Fireteam 1464 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 4:26:45 PM Donating team Fireteam 1420 has 34 units with strength 1077. Status Assembling No target planet No lurk planet. Ships: Lawrence: 34 to hunter, path A 10/25/2020 4:27:20 PM Donating team Fireteam 1421 has 3 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 4:27:46 PM Donating team Fireteam 1465 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/25/2020 4:29:11 PM Donating team Fireteam 1431 has 10 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Florina: 10 to hunter, path A 10/25/2020 4:31:44 PM Donating team Fireteam 1441 has 9 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Gropp: 6, Landin: 3 to hunter, path A 10/25/2020 4:32:44 PM Donating team Fireteam 1444 has 2 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Skichi: 2 to hunter, path A 10/25/2020 4:32:52 PM Donating team Fireteam 1478 has 2 units with strength 3006. Status Staging No target planet No lurk planet. Ships: Stade: 2 to hunter, path B 10/25/2020 4:33:06 PM Donating team Fireteam 1480 has 6 units with strength 263. Status Assembling No target planet No lurk planet. Ships: Cafiro: 6 to hunter, path A 10/25/2020 4:33:06 PM Donating team Fireteam 1481 has 3 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Stade: 3 to hunter, path A 10/25/2020 4:33:09 PM Donating team Fireteam 1483 has 25 units with strength 842. Status Assembling No target planet No lurk planet. Ships: Catmull: 6, Baron: 19 to hunter, path A 10/25/2020 4:33:09 PM Donating team Fireteam 1484 has 10 units with strength 386. Status Assembling No target planet No lurk planet. Ships: Cafiro: 10 to hunter, path A 10/25/2020 4:33:09 PM Donating team Fireteam 1448 has 44 units with strength 3635. Status Staging No target planet No lurk planet. Ships: Cafiro: 43, Nadin: 1 to hunter, path B 10/25/2020 4:33:17 PM Donating team Fireteam 1493 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 4:35:28 PM Donating team Fireteam 1470 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Florina: 2 to hunter, path A 10/25/2020 4:35:52 PM Donating team Fireteam 1507 has 3 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Cadez: 3 to hunter, path A 10/25/2020 4:36:05 PM Reconquest Seeding for Thrun: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 4:37:18 PM Donating team Fireteam 1491 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cadez: 2 to hunter, path A 10/25/2020 4:37:28 PM Donating team Fireteam 1498 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 4:38:42 PM Donating team Fireteam 1502 has 27 units with strength 986. Status Assembling No target planet No lurk planet. Ships: Nadin: 14, Lusitania: 1, Kalixa: 3, Merlon: 9 to hunter, path A 10/25/2020 4:38:42 PM Donating team Fireteam 1500 has 30 units with strength 2595. Status Staging No target planet No lurk planet. Ships: Nadin: 30 to hunter, path B 10/25/2020 4:38:42 PM Donating team Fireteam 1501 has 17 units with strength 2101. Status Staging No target planet No lurk planet. Ships: Nadin: 17 to hunter, path B 10/25/2020 4:38:42 PM Donating team Fireteam 1520 has 46 units with strength 3218. Status Staging No target planet No lurk planet. Ships: Dresden: 1, Arrarat: 5, Numos: 3, Stade: 2, Nadin: 35 to hunter, path B 10/25/2020 4:38:48 PM Donating team Fireteam 1507 has 17 units with strength 505. Status Assembling No target planet No lurk planet. Ships: Nadin: 17 to hunter, path A 10/25/2020 4:38:48 PM Donating team Fireteam 1506 has 41 units with strength 2309. Status Staging No target planet No lurk planet. Ships: Nadin: 39, Rhea: 2 to hunter, path B 10/25/2020 4:38:49 PM Donating team Fireteam 1518 has 27 units with strength 1829. Status Assembling No target planet No lurk planet. Ships: Nadin: 27 to hunter, path A 10/25/2020 4:38:51 PM Donating team Fireteam 1522 has 13 units with strength 1983. Status Assembling No target planet No lurk planet. Ships: Arrarat: 2, Numos: 5, Stade: 5, Rhea: 1 to hunter, path A 10/25/2020 4:38:51 PM Donating team Fireteam 1523 has 2 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/25/2020 4:38:56 PM Donating team Fireteam 1511 has 26 units with strength 1592. Status Assembling No target planet No lurk planet. Ships: Numos: 26 to hunter, path A 10/25/2020 4:38:56 PM Donating team Fireteam 1512 has 3 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Stade: 3 to hunter, path A 10/25/2020 4:38:56 PM Donating team Fireteam 1513 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 4:38:57 PM Donating team Fireteam 1523 has 77 units with strength 2651. Status Assembling No target planet No lurk planet. Ships: Numos: 77 to hunter, path A 10/25/2020 4:38:57 PM Donating team Fireteam 1524 has 46 units with strength 1595. Status Assembling No target planet No lurk planet. Ships: Stade: 36, Rhea: 10 to hunter, path A 10/25/2020 4:38:57 PM Donating team Fireteam 1526 has 59 units with strength 2517. Status Assembling No target planet No lurk planet. Ships: Rhea: 56, Tevanian: 3 to hunter, path A 10/25/2020 4:38:58 PM Donating team Fireteam 1515 has 21 units with strength 814. Status Assembling No target planet No lurk planet. Ships: Arrarat: 10, Numos: 11 to hunter, path A 10/25/2020 4:38:58 PM Donating team Fireteam 1516 has 16 units with strength 883. Status Assembling No target planet No lurk planet. Ships: Stade: 16 to hunter, path A 10/25/2020 4:38:58 PM Donating team Fireteam 1517 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 4:39:03 PM Donating team Fireteam 1531 has 9 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Rhea: 9 to hunter, path A 10/25/2020 4:39:03 PM Donating team Fireteam 1533 has 38 units with strength 1647. Status Assembling No target planet No lurk planet. Ships: Kalixa: 3, Merlon: 35 to hunter, path A 10/25/2020 4:39:03 PM Donating team Fireteam 1534 has 7 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Nueli: 7 to hunter, path A 10/25/2020 4:39:04 PM Donating team Fireteam 1522 has 5 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Rhea: 5 to hunter, path A 10/25/2020 4:39:05 PM Donating team Fireteam 1533 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Rhea: 2 to hunter, path A 10/25/2020 4:39:25 PM Donating team Fireteam 1524 has 2 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Tevanian: 2 to hunter, path A 10/25/2020 4:39:27 PM Donating team Fireteam 1524 has 11 units with strength 464. Status Assembling No target planet No lurk planet. Ships: Tevanian: 11 to hunter, path A 10/25/2020 4:39:28 PM Donating team Fireteam 1539 has 23 units with strength 2637. Status Assembling No target planet No lurk planet. Ships: Tevanian: 23 to hunter, path A 10/25/2020 4:39:32 PM Donating team Fireteam 1526 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Rhea: 25 to hunter, path A 10/25/2020 4:39:36 PM Donating team Fireteam 1526 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 4:39:38 PM Donating team Fireteam 1527 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Numos: 1 to hunter, path A 10/25/2020 4:39:38 PM Donating team Fireteam 1529 has 31 units with strength 1539. Status Assembling No target planet No lurk planet. Ships: Stade: 29, Rhea: 2 to hunter, path A 10/25/2020 4:39:38 PM Donating team Fireteam 1530 has 21 units with strength 2949. Status Assembling No target planet No lurk planet. Ships: Rhea: 21 to hunter, path A 10/25/2020 4:39:38 PM Donating team Fireteam 1531 has 4 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Tevanian: 4 to hunter, path A 10/25/2020 4:39:39 PM Donating team Fireteam 1542 has 16 units with strength 1336. Status Assembling No target planet No lurk planet. Ships: Stade: 16 to hunter, path A 10/25/2020 4:39:39 PM Donating team Fireteam 1543 has 5 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 4:39:39 PM Donating team Fireteam 1544 has 10 units with strength 1064. Status Assembling No target planet No lurk planet. Ships: Rhea: 10 to hunter, path A 10/25/2020 4:39:39 PM Donating team Fireteam 1545 has 3 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Tevanian: 3 to hunter, path A 10/25/2020 4:39:40 PM Donating team Fireteam 1529 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Rhea: 4 to hunter, path A 10/25/2020 4:39:47 PM Donating team Fireteam 1543 has 27 units with strength 863. Status Assembling No target planet No lurk planet. Ships: Arrarat: 26, Numos: 1 to hunter, path A 10/25/2020 4:39:55 PM Donating team Fireteam 1542 has 19 units with strength 2192. Status Assembling No target planet No lurk planet. Ships: Dresden: 11, Arrarat: 8 to hunter, path A 10/25/2020 4:40:57 PM Donating team Fireteam 1530 has 37 units with strength 2448. Status Assembling No target planet No lurk planet. Ships: Dresden: 7, Arrarat: 30 to hunter, path A 10/25/2020 4:40:57 PM Donating team Fireteam 1532 has 16 units with strength 677. Status Assembling No target planet No lurk planet. Ships: Cafiro: 16 to hunter, path A 10/25/2020 4:40:57 PM Donating team Fireteam 1533 has 48 units with strength 1673. Status Assembling No target planet No lurk planet. Ships: Numos: 7, Stade: 41 to hunter, path A 10/25/2020 4:40:57 PM Donating team Fireteam 1535 has 1 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Tevanian: 1 to hunter, path A 10/25/2020 4:40:58 PM Donating team Fireteam 1545 has 21 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Sendai: 19, Alterra: 2 to hunter, path A 10/25/2020 4:41:02 PM Donating team Fireteam 1537 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1 to hunter, path A 10/25/2020 4:41:04 PM Donating team Fireteam 1537 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Arrarat: 3 to hunter, path A 10/25/2020 4:41:29 PM Donating team Fireteam 1552 has 15 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Sendai: 15 to hunter, path A 10/25/2020 4:41:31 PM Donating team Fireteam 1541 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 4:41:31 PM Donating team Fireteam 1545 has 4 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Nueli: 4 to hunter, path A 10/25/2020 4:41:46 PM Donating team Fireteam 1548 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/25/2020 4:41:54 PM Donating team Fireteam 1552 has 13 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Arrarat: 13 to hunter, path A 10/25/2020 4:42:02 PM Donating team Fireteam 1558 has 23 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Arrarat: 23 to hunter, path A 10/25/2020 4:42:08 PM Donating team Fireteam 1561 has 13 units with strength 454. Status Assembling No target planet No lurk planet. Ships: Cantrill: 5, Dresden: 8 to hunter, path A 10/25/2020 4:42:08 PM Donating team Fireteam 1562 has 42 units with strength 2492. Status Assembling No target planet No lurk planet. Ships: Dresden: 1, Arrarat: 41 to hunter, path A 10/25/2020 4:42:08 PM Donating team Fireteam 1563 has 21 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Arrarat: 21 to hunter, path A 10/25/2020 4:42:08 PM Donating team Fireteam 1564 has 2 units with strength 585. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/25/2020 4:42:18 PM Donating team Fireteam 1562 has 23 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Dresden: 23 to hunter, path A 10/25/2020 4:42:20 PM Donating team Fireteam 1562 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Dresden: 2 to hunter, path A 10/25/2020 4:42:22 PM Donating team Fireteam 1562 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dresden: 1 to hunter, path A 10/25/2020 4:42:24 PM Donating team Fireteam 1562 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 4:42:26 PM Donating team Fireteam 1562 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 4:42:39 PM Donating team Fireteam 1562 has 23 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Dresden: 23 to hunter, path A 10/25/2020 4:42:41 PM Donating team Fireteam 1562 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Dresden: 2 to hunter, path A 10/25/2020 4:42:43 PM Donating team Fireteam 1562 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dresden: 1 to hunter, path A 10/25/2020 4:42:45 PM Donating team Fireteam 1563 has 7 units with strength 1447. Status Assembling No target planet No lurk planet. Ships: Dresden: 7 to hunter, path A 10/25/2020 4:42:47 PM Donating team Fireteam 1563 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 4:43:05 PM Donating team Fireteam 1564 has 5 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Cantrill: 5 to hunter, path A 10/25/2020 4:43:43 PM Donating team Fireteam 1564 has 3 units with strength 810. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 4:43:45 PM Donating team Fireteam 1566 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/25/2020 4:44:20 PM Donating team Fireteam 1558 has 15 units with strength 2465. Status Assembling No target planet No lurk planet. Ships: Alterra: 8, Boehm: 3, Baron: 2, Cafiro: 2 to hunter, path A 10/25/2020 4:44:24 PM Donating team Fireteam 1567 has 1 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/25/2020 4:44:24 PM Donating team Fireteam 1568 has 17 units with strength 1871. Status Assembling No target planet No lurk planet. Ships: Alterra: 16, Cafiro: 1 to hunter, path A 10/25/2020 4:44:24 PM Donating team Fireteam 1569 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 4:44:25 PM Donating team Fireteam 1569 has 9 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Boehm: 6, Lipton: 3 to hunter, path A 10/25/2020 4:44:26 PM Donating team Fireteam 1571 has 28 units with strength 1172. Status Assembling No target planet No lurk planet. Ships: Catmull: 28 to hunter, path A 10/25/2020 4:44:26 PM Donating team Fireteam 1572 has 1 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 4:44:44 PM Donating team Fireteam 1572 has 27 units with strength 2472. Status Assembling No target planet No lurk planet. Ships: Baron: 27 to hunter, path A 10/25/2020 4:44:50 PM Donating team Fireteam 1577 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 4:44:50 PM Donating team Fireteam 1580 has 4 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 4:44:52 PM Donating team Fireteam 1580 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 4:44:52 PM Donating team Fireteam 1581 has 6 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Baron: 6 to hunter, path A 10/25/2020 4:45:16 PM Donating team Fireteam 1572 has 17 units with strength 649. Status Assembling No target planet No lurk planet. Ships: Catmull: 17 to hunter, path A 10/25/2020 4:45:16 PM Donating team Fireteam 1573 has 5 units with strength 428. Status Assembling No target planet No lurk planet. Ships: Boehm: 5 to hunter, path A 10/25/2020 4:45:16 PM Donating team Fireteam 1574 has 8 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Catmull: 6, Boehm: 2 to hunter, path A 10/25/2020 4:45:21 PM Donating team Fireteam 1585 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 4:45:33 PM Donating team Fireteam 1586 has 7 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Nordin: 7 to hunter, path A 10/25/2020 4:45:43 PM Donating team Fireteam 1590 has 7 units with strength 157. Status Assembling No target planet No lurk planet. Ships: Boehm: 2, Nordin: 5 to hunter, path A 10/25/2020 4:45:43 PM Donating team Fireteam 1591 has 2 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 2 to hunter, path A 10/25/2020 4:46:23 PM Donating team Fireteam 1589 has 8 units with strength 2033. Status Assembling No target planet No lurk planet. Ships: Pandy: 8 to hunter, path A 10/25/2020 4:46:23 PM Donating team Fireteam 1591 has 19 units with strength 778. Status Assembling No target planet No lurk planet. Ships: Gropp: 19 to hunter, path A 10/25/2020 4:46:23 PM Donating team Fireteam 1594 has 27 units with strength 2186. Status Assembling No target planet No lurk planet. Ships: Nueli: 27 to hunter, path A 10/25/2020 4:46:23 PM Donating team Fireteam 1599 has 9 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Nueli: 9 to hunter, path A 10/25/2020 4:47:32 PM Donating team Fireteam 1602 has 6 units with strength 193. Status Assembling No target planet No lurk planet. Ships: Cadez: 6 to hunter, path A 10/25/2020 4:47:32 PM Donating team Fireteam 1607 has 17 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Sendai: 1, Alterra: 16 to hunter, path A 10/25/2020 4:47:34 PM Donating team Fireteam 1609 has 13 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Cadez: 13 to hunter, path A 10/25/2020 4:47:43 PM Donating team Fireteam 1610 has 4 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 4:48:31 PM Donating team Fireteam 1610 has 13 units with strength 1191. Status Assembling No target planet No lurk planet. Ships: Numos: 13 to hunter, path A 10/25/2020 4:48:31 PM Donating team Fireteam 1611 has 6 units with strength 1826. Status Assembling No target planet No lurk planet. Ships: Stade: 6 to hunter, path A 10/25/2020 4:48:33 PM Donating team Fireteam 1613 has 2 units with strength 893. Status Assembling No target planet No lurk planet. Ships: Numos: 2 to hunter, path A 10/25/2020 4:48:33 PM Donating team Fireteam 1612 has 13 units with strength 377. Status Assembling No target planet No lurk planet. Ships: Rhea: 13 to hunter, path A 10/25/2020 4:48:56 PM Donating team Fireteam 1622 has 13 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Stade: 10, Rhea: 3 to hunter, path A 10/25/2020 4:48:56 PM Donating team Fireteam 1626 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 1 to hunter, path A 10/25/2020 4:48:56 PM Donating team Fireteam 1620 has 32 units with strength 2357. Status Staging No target planet No lurk planet. Ships: Stade: 32 to hunter, path B 10/25/2020 4:49:31 PM Donating team Fireteam 1620 has 5 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Cafiro: 5 to hunter, path A 10/25/2020 4:49:45 PM Donating team Fireteam 1626 has 5 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Catmull: 5 to hunter, path A 10/25/2020 4:49:45 PM Donating team Fireteam 1628 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 4:50:00 PM Donating team Fireteam 1631 has 9 units with strength 914. Status Assembling No target planet No lurk planet. Ships: Nadin: 7, Rhea: 1, Merlon: 1 to hunter, path A 10/25/2020 4:51:14 PM Donating team Fireteam 1642 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 10/25/2020 4:51:28 PM Donating team Fireteam 1646 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Rov: 1 to hunter, path A 10/25/2020 4:52:10 PM Donating team Fireteam 1648 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tabar: 1 to hunter, path A 10/25/2020 4:54:07 PM Donating team Fireteam 1654 has 19 units with strength 920. Status Assembling No target planet No lurk planet. Ships: Lipton: 5, Nordin: 14 to hunter, path A 10/25/2020 4:54:07 PM Donating team Fireteam 1656 has 22 units with strength 774. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 22 to hunter, path A 10/25/2020 4:54:15 PM Donating team Fireteam 1658 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Thaf: 1 to hunter, path A 10/25/2020 4:55:24 PM Donating team Fireteam 1663 has 3 units with strength 1901. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 4:57:20 PM Donating team Fireteam 1666 has 16 units with strength 600. Status Assembling No target planet No lurk planet. Ships: Boehm: 16 to hunter, path A 10/25/2020 4:57:20 PM Donating team Fireteam 1670 has 53 units with strength 1678. Status Assembling No target planet No lurk planet. Ships: Nordin: 53 to hunter, path A 10/25/2020 4:58:06 PM Donating team Fireteam 1677 has 29 units with strength 2326. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 17, Lipton: 12 to hunter, path A 10/25/2020 4:58:07 PM Donating team Fireteam 1670 has 6 units with strength 2620. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 4, Lipton: 2 to hunter, path A 10/25/2020 4:58:07 PM Donating team Fireteam 1671 has 19 units with strength 1810. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 16, Lipton: 3 to hunter, path A 10/25/2020 4:58:28 PM Donating team Fireteam 1686 has 27 units with strength 992. Status Assembling No target planet No lurk planet. Ships: Jain: 27 to hunter, path A 10/25/2020 4:58:29 PM Donating team Fireteam 1677 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 10/25/2020 4:58:29 PM Donating team Fireteam 1678 has 13 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 9, Kalixa: 2, Merlon: 2 to hunter, path A 10/25/2020 4:58:32 PM Donating team Fireteam 1686 has 15 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Vente: 15 to hunter, path A 10/25/2020 4:58:32 PM Donating team Fireteam 1687 has 7 units with strength 242. Status Assembling No target planet No lurk planet. Ships: Jain: 7 to hunter, path A 10/25/2020 4:58:33 PM Donating team Fireteam 1677 has 6 units with strength 914. Status Assembling No target planet No lurk planet. Ships: Vente: 6 to hunter, path A 10/25/2020 4:58:33 PM Donating team Fireteam 1678 has 29 units with strength 1387. Status Assembling No target planet No lurk planet. Ships: Jain: 29 to hunter, path A 10/25/2020 4:58:36 PM Donating team Fireteam 1688 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Easley: 1 to hunter, path A 10/25/2020 4:59:01 PM Donating team Fireteam 1682 has 13 units with strength 449. Status Assembling No target planet No lurk planet. Ships: Ward: 6, Koza: 2, Lawrence: 5 to hunter, path A 10/25/2020 4:59:01 PM Donating team Fireteam 1683 has 2 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/25/2020 4:59:01 PM Donating team Fireteam 1684 has 8 units with strength 2491. Status Assembling No target planet No lurk planet. Ships: Nordin: 8 to hunter, path A 10/25/2020 5:00:43 PM Donating team Fireteam 1668 has 33 units with strength 3549. Status Staging No target planet No lurk planet. Ships: James: 15, Fulson: 18 to hunter, path B 10/25/2020 5:00:51 PM Donating team Fireteam 1692 has 7 units with strength 2388. Status Staging No target planet No lurk planet. Ships: Fulson: 7 to hunter, path B 10/25/2020 5:01:46 PM Donating team Fireteam 1694 has 4 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 5:01:55 PM Donating team Fireteam 1688 has 14 units with strength 1296. Status Assembling No target planet No lurk planet. Ships: Sendai: 14 to hunter, path A 10/25/2020 5:01:55 PM Donating team Fireteam 1687 has 25 units with strength 2776. Status Staging No target planet No lurk planet. Ships: Sendai: 25 to hunter, path B 10/25/2020 5:02:02 PM Donating team Fireteam 1697 has 13 units with strength 472. Status Assembling No target planet No lurk planet. Ships: Alterra: 13 to hunter, path A 10/25/2020 5:02:05 PM Donating team Fireteam 1689 has 32 units with strength 1213. Status Assembling No target planet No lurk planet. Ships: Troia: 32 to hunter, path A 10/25/2020 5:02:05 PM Donating team Fireteam 1690 has 8 units with strength 491. Status Assembling No target planet No lurk planet. Ships: Alterra: 8 to hunter, path A 10/25/2020 5:02:09 PM Donating team Fireteam 1695 has 63 units with strength 2618. Status Assembling No target planet No lurk planet. Ships: Troia: 62, Sendai: 1 to hunter, path A 10/25/2020 5:02:09 PM Donating team Fireteam 1696 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 5:02:09 PM Donating team Fireteam 1699 has 23 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Alterra: 22, Baron: 1 to hunter, path A 10/25/2020 5:02:09 PM Donating team Fireteam 1702 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 10/25/2020 5:02:09 PM Donating team Fireteam 1697 has 23 units with strength 3452. Status Staging No target planet No lurk planet. Ships: Troia: 2, Alterra: 19, Cafiro: 2 to hunter, path B 10/25/2020 5:02:09 PM Donating team Fireteam 1698 has 48 units with strength 3091. Status Staging No target planet No lurk planet. Ships: Alterra: 48 to hunter, path B 10/25/2020 5:02:11 PM Donating team Fireteam 1698 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Alterra: 3 to hunter, path A 10/25/2020 5:02:11 PM Donating team Fireteam 1697 has 12 units with strength 3369. Status Staging No target planet No lurk planet. Ships: Alterra: 11, Cafiro: 1 to hunter, path B 10/25/2020 5:02:11 PM Donating team Fireteam 1704 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Alterra: 1 to hunter, path A 10/25/2020 5:02:24 PM Donating team Fireteam 1714 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/25/2020 5:02:26 PM Donating team Fireteam 1716 has 6 units with strength 981. Status Assembling No target planet No lurk planet. Ships: Stade: 6 to hunter, path A 10/25/2020 5:02:27 PM Donating team Fireteam 1700 has 9 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Stade: 9 to hunter, path A 10/25/2020 5:02:27 PM Donating team Fireteam 1702 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 1 to hunter, path A 10/25/2020 5:03:08 PM Reconquest Seeding for Nilsson: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 5:03:36 PM Donating team Fireteam 1708 has 35 units with strength 1158. Status Assembling No target planet No lurk planet. Ships: Catmull: 35 to hunter, path A 10/25/2020 5:03:36 PM Donating team Fireteam 1707 has 21 units with strength 2526. Status Staging No target planet No lurk planet. Ships: Catmull: 21 to hunter, path B 10/25/2020 5:03:36 PM Donating team Fireteam 1722 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:03:36 PM Donating team Fireteam 1721 has 56 units with strength 2710. Status Staging No target planet No lurk planet. Ships: Catmull: 56 to hunter, path B 10/25/2020 5:03:40 PM Donating team Fireteam 1712 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 5:03:42 PM Donating team Fireteam 1722 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Sendai: 25 to hunter, path A 10/25/2020 5:03:46 PM Donating team Fireteam 1716 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 5:03:46 PM Donating team Fireteam 1717 has 11 units with strength 1036. Status Assembling No target planet No lurk planet. Ships: Boehm: 11 to hunter, path A 10/25/2020 5:03:46 PM Donating team Fireteam 1724 has 5 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Sendai: 4, Baron: 1 to hunter, path A 10/25/2020 5:03:46 PM Donating team Fireteam 1725 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/25/2020 5:03:46 PM Donating team Fireteam 1722 has 61 units with strength 2564. Status Staging No target planet No lurk planet. Ships: Sendai: 57, Alterra: 4 to hunter, path B 10/25/2020 5:03:46 PM Donating team Fireteam 1723 has 37 units with strength 2272. Status Staging No target planet No lurk planet. Ships: Sendai: 37 to hunter, path B 10/25/2020 5:03:48 PM Donating team Fireteam 1719 has 13 units with strength 531. Status Assembling No target planet No lurk planet. Ships: Sendai: 7, Alterra: 6 to hunter, path A 10/25/2020 5:03:49 PM Donating team Fireteam 1731 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/25/2020 5:04:02 PM Donating team Fireteam 1722 has 37 units with strength 967. Status Assembling No target planet No lurk planet. Ships: Troia: 37 to hunter, path A 10/25/2020 5:04:18 PM Donating team Fireteam 1726 has 3 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 10/25/2020 5:04:24 PM Donating team Fireteam 1729 has 27 units with strength 1046. Status Assembling No target planet No lurk planet. Ships: Stade: 27 to hunter, path A 10/25/2020 5:04:24 PM Donating team Fireteam 1730 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 10/25/2020 5:04:25 PM Donating team Fireteam 1735 has 6 units with strength 715. Status Assembling No target planet No lurk planet. Ships: Stade: 5, Rhea: 1 to hunter, path A 10/25/2020 5:04:25 PM Donating team Fireteam 1734 has 44 units with strength 2717. Status Staging No target planet No lurk planet. Ships: Stade: 44 to hunter, path B 10/25/2020 5:04:26 PM Donating team Fireteam 1733 has 26 units with strength 889. Status Assembling No target planet No lurk planet. Ships: Cafiro: 5, Stade: 21 to hunter, path A 10/25/2020 5:04:33 PM Donating team Fireteam 1734 has 4 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Stade: 4 to hunter, path A 10/25/2020 5:09:41 PM Donating team Fireteam 1750 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 1 to hunter, path A 10/25/2020 5:09:56 PM Donating team Fireteam 1751 has 9 units with strength 1122. Status Assembling No target planet No lurk planet. Ships: Boehm: 9 to hunter, path A 10/25/2020 5:09:58 PM Donating team Fireteam 1752 has 7 units with strength 1581. Status Assembling No target planet No lurk planet. Ships: Boehm: 7 to hunter, path A 10/25/2020 5:09:59 PM Donating team Fireteam 1744 has 15 units with strength 1282. Status Assembling No target planet No lurk planet. Ships: Boehm: 15 to hunter, path A 10/25/2020 5:10:00 PM Donating team Fireteam 1755 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/25/2020 5:10:15 PM Donating team Fireteam 1759 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Boehm: 1 to hunter, path A 10/25/2020 5:10:23 PM Donating team Fireteam 1747 has 5 units with strength 1190. Status Assembling No target planet No lurk planet. Ships: Boehm: 5 to hunter, path A 10/25/2020 5:10:37 PM Donating team Fireteam 1749 has 6 units with strength 884. Status Assembling No target planet No lurk planet. Ships: Boehm: 6 to hunter, path A 10/25/2020 5:12:59 PM Donating team Fireteam 1773 has 4 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Pandy: 4 to hunter, path A 10/25/2020 5:13:27 PM Donating team Fireteam 1755 has 9 units with strength 1406. Status Assembling No target planet No lurk planet. Ships: Cafiro: 7, Nadin: 2 to hunter, path A 10/25/2020 5:13:27 PM Donating team Fireteam 1758 has 39 units with strength 1734. Status Assembling No target planet No lurk planet. Ships: Stade: 39 to hunter, path A 10/25/2020 5:13:27 PM Donating team Fireteam 1759 has 57 units with strength 2822. Status Assembling No target planet No lurk planet. Ships: Nadin: 57 to hunter, path A 10/25/2020 5:13:27 PM Donating team Fireteam 1757 has 31 units with strength 2145. Status Staging No target planet No lurk planet. Ships: Stade: 30, Rhea: 1 to hunter, path B 10/25/2020 5:13:27 PM Donating team Fireteam 1756 has 17 units with strength 3040. Status Staging No target planet No lurk planet. Ships: Stade: 17 to hunter, path B 10/25/2020 5:13:29 PM Donating team Fireteam 1764 has 6 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Nadin: 6 to hunter, path A 10/25/2020 5:13:30 PM Donating team Fireteam 1778 has 13 units with strength 2101. Status Assembling No target planet No lurk planet. Ships: Cafiro: 12, Nadin: 1 to hunter, path A 10/25/2020 5:13:30 PM Donating team Fireteam 1781 has 5 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 5:13:44 PM Donating team Fireteam 1767 has 32 units with strength 1295. Status Assembling No target planet No lurk planet. Ships: Nadin: 32 to hunter, path A 10/25/2020 5:13:46 PM Donating team Fireteam 1769 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/25/2020 5:13:46 PM Donating team Fireteam 1770 has 19 units with strength 2008. Status Assembling No target planet No lurk planet. Ships: Nadin: 19 to hunter, path A 10/25/2020 5:14:03 PM Donating team Fireteam 1785 has 8 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Baron: 8 to hunter, path A 10/25/2020 5:14:03 PM Donating team Fireteam 1786 has 6 units with strength 1473. Status Assembling No target planet No lurk planet. Ships: Cafiro: 4, Nadin: 2 to hunter, path A 10/25/2020 5:14:03 PM Donating team Fireteam 1787 has 27 units with strength 2382. Status Assembling No target planet No lurk planet. Ships: Nadin: 27 to hunter, path A 10/25/2020 5:14:05 PM Donating team Fireteam 1773 has 13 units with strength 1201. Status Assembling No target planet No lurk planet. Ships: Baron: 13 to hunter, path A 10/25/2020 5:14:05 PM Donating team Fireteam 1774 has 5 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 5:14:05 PM Donating team Fireteam 1775 has 6 units with strength 1457. Status Assembling No target planet No lurk planet. Ships: Nadin: 6 to hunter, path A 10/25/2020 5:14:10 PM Donating team Fireteam 1791 has 15 units with strength 587. Status Assembling No target planet No lurk planet. Ships: Baron: 15 to hunter, path A 10/25/2020 5:14:18 PM Donating team Fireteam 1794 has 11 units with strength 907. Status Assembling No target planet No lurk planet. Ships: Alterra: 1, Baron: 10 to hunter, path A 10/25/2020 5:14:24 PM Donating team Fireteam 1777 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 5:14:24 PM Donating team Fireteam 1779 has 21 units with strength 1589. Status Assembling No target planet No lurk planet. Ships: Sendai: 20, Baron: 1 to hunter, path A 10/25/2020 5:14:24 PM Donating team Fireteam 1780 has 13 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Baron: 13 to hunter, path A 10/25/2020 5:14:25 PM Donating team Fireteam 1780 has 29 units with strength 2650. Status Assembling No target planet No lurk planet. Ships: Sendai: 29 to hunter, path A 10/25/2020 5:14:25 PM Donating team Fireteam 1781 has 7 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Baron: 7 to hunter, path A 10/25/2020 5:14:25 PM Donating team Fireteam 1782 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Cafiro: 25 to hunter, path A 10/25/2020 5:14:26 PM Donating team Fireteam 1795 has 12 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Baron: 12 to hunter, path A 10/25/2020 5:14:30 PM Donating team Fireteam 1780 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 5:14:31 PM Donating team Fireteam 1796 has 38 units with strength 2002. Status Assembling No target planet No lurk planet. Ships: Lawrence: 1, Catmull: 2, Sendai: 35 to hunter, path A 10/25/2020 5:14:31 PM Donating team Fireteam 1797 has 1 units with strength 668. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 5:14:38 PM Donating team Fireteam 1777 has 14 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Lawrence: 1, Catmull: 13 to hunter, path A 10/25/2020 5:14:38 PM Donating team Fireteam 1780 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 5:14:38 PM Donating team Fireteam 1781 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 5:14:39 PM Donating team Fireteam 1797 has 3 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Florina: 3 to hunter, path A 10/25/2020 5:14:39 PM Donating team Fireteam 1798 has 30 units with strength 1422. Status Assembling No target planet No lurk planet. Ships: Lawrence: 1, Catmull: 29 to hunter, path A 10/25/2020 5:14:39 PM Donating team Fireteam 1799 has 16 units with strength 1420. Status Assembling No target planet No lurk planet. Ships: Sendai: 16 to hunter, path A 10/25/2020 5:14:41 PM Donating team Fireteam 1782 has 15 units with strength 562. Status Assembling No target planet No lurk planet. Ships: Lawrence: 1, Catmull: 14 to hunter, path A 10/25/2020 5:14:41 PM Donating team Fireteam 1798 has 37 units with strength 2510. Status Assembling No target planet No lurk planet. Ships: Lawrence: 4, Catmull: 33 to hunter, path A 10/25/2020 5:14:51 PM Donating team Fireteam 1784 has 16 units with strength 1217. Status Assembling No target planet No lurk planet. Ships: Catmull: 16 to hunter, path A 10/25/2020 5:15:04 PM Donating team Fireteam 1781 has 17 units with strength 516. Status Assembling No target planet No lurk planet. Ships: Catmull: 17 to hunter, path A 10/25/2020 5:15:05 PM Donating team Fireteam 1799 has 49 units with strength 1314. Status Assembling No target planet No lurk planet. Ships: Lawrence: 49 to hunter, path A 10/25/2020 5:15:05 PM Donating team Fireteam 1800 has 2 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:15:25 PM Donating team Fireteam 1803 has 3 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Fafnir: 2, Ward: 1 to hunter, path A 10/25/2020 5:16:40 PM Donating team Fireteam 1803 has 40 units with strength 2145. Status Assembling No target planet No lurk planet. Ships: Lipton: 39, Cadez: 1 to hunter, path A 10/25/2020 5:16:53 PM Donating team Fireteam 1798 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 5:16:53 PM Donating team Fireteam 1804 has 13 units with strength 985. Status Assembling No target planet No lurk planet. Ships: Vente: 11, Jain: 2 to hunter, path A 10/25/2020 5:16:53 PM Donating team Fireteam 1806 has 40 units with strength 1264. Status Assembling No target planet No lurk planet. Ships: Jain: 40 to hunter, path A 10/25/2020 5:17:01 PM Donating team Fireteam 1802 has 18 units with strength 1067. Status Assembling No target planet No lurk planet. Ships: Vente: 18 to hunter, path A 10/25/2020 5:17:01 PM Donating team Fireteam 1804 has 10 units with strength 564. Status Assembling No target planet No lurk planet. Ships: Jain: 10 to hunter, path A 10/25/2020 5:17:12 PM Donating team Fireteam 1815 has 10 units with strength 823. Status Assembling No target planet No lurk planet. Ships: James: 2, Cadez: 8 to hunter, path A 10/25/2020 5:18:43 PM Donating team Fireteam 1835 has 5 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Catmull: 5 to hunter, path A 10/25/2020 5:18:48 PM Donating team Fireteam 1810 has 12 units with strength 1959. Status Assembling No target planet No lurk planet. Ships: Catmull: 12 to hunter, path A 10/25/2020 5:18:48 PM Donating team Fireteam 1811 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 5:18:59 PM Donating team Fireteam 1843 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 5:21:05 PM Donating team Fireteam 1813 has 6 units with strength 1229. Status Assembling No target planet No lurk planet. Ships: Enigma: 6 to hunter, path A 10/25/2020 5:21:06 PM Donating team Fireteam 1855 has 30 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Vente: 30 to hunter, path A 10/25/2020 5:21:15 PM Donating team Fireteam 1856 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/25/2020 5:21:15 PM Donating team Fireteam 1857 has 7 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Tleilax: 7 to hunter, path A 10/25/2020 5:21:15 PM Donating team Fireteam 1858 has 13 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Enigma: 13 to hunter, path A 10/25/2020 5:21:15 PM Donating team Fireteam 1859 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Vente: 3 to hunter, path A 10/25/2020 5:24:13 PM Donating team Fireteam 1873 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 5:25:40 PM Donating team Fireteam 1880 has 14 units with strength 1346. Status Assembling No target planet No lurk planet. Ships: Jain: 14 to hunter, path A 10/25/2020 5:26:13 PM dire A 10/25/2020 5:26:13 PM dire B 10/25/2020 5:26:18 PM Donating team Fireteam 1844 has 2 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Tleilax: 1, Fafnir: 1 to hunter, path A 10/25/2020 5:27:08 PM Donating team Fireteam 1881 has 6 units with strength 777. Status Assembling No target planet No lurk planet. Ships: Tleilax: 5, Fafnir: 1 to hunter, path A 10/25/2020 5:28:06 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/25/2020 5:28:07 PM Donating team Fireteam 1803 has 32 units with strength 3030. Status Staging No target planet No lurk planet. Ships: Arrarat: 31, Stade: 1 to hunter, path B 10/25/2020 5:28:09 PM Donating team Fireteam 1883 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kahn: 25 to hunter, path A 10/25/2020 5:28:09 PM Donating team Fireteam 1885 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Baron: 25 to hunter, path A 10/25/2020 5:28:11 PM Donating team Fireteam 1853 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Fafnir: 25 to hunter, path A 10/25/2020 5:28:11 PM Donating team Fireteam 1854 has 9 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Zaman: 9 to hunter, path A 10/25/2020 5:28:11 PM Donating team Fireteam 1855 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Arrarat: 25 to hunter, path A 10/25/2020 5:28:11 PM Donating team Fireteam 1856 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Catmull: 25 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1886 has 29 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Syndic: 13, Daring: 11, James: 5 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1889 has 7 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Catmull: 7 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1892 has 7 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Sten: 7 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1893 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1895 has 24 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Nueli: 24 to hunter, path A 10/25/2020 5:28:25 PM Donating team Fireteam 1896 has 7 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Rov: 7 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1892 has 22 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Kahn: 22 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1895 has 22 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Baron: 22 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1896 has 28 units with strength 2289. Status Assembling No target planet No lurk planet. Ships: Mnemon: 28 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1897 has 4 units with strength 962. Status Assembling No target planet No lurk planet. Ships: Daring: 1, James: 1, Cadez: 2 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1898 has 2 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1900 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Rhea: 2 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1901 has 1 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Tevanian: 1 to hunter, path A 10/25/2020 5:28:31 PM Donating team Fireteam 1902 has 1 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Septime: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1859 has 1 units with strength 1230. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1860 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1861 has 26 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Kahn: 1, Costle: 25 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1862 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Tleilax: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1865 has 27 units with strength 2082. Status Assembling No target planet No lurk planet. Ships: Florina: 26, Catmull: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1866 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Armaghast: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1867 has 8 units with strength 447. Status Assembling No target planet No lurk planet. Ships: Zaman: 4, Booch: 4 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1871 has 10 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Diffie: 1, Nak: 9 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1872 has 20 units with strength 1158. Status Assembling No target planet No lurk planet. Ships: Pandora: 2, Terminus: 2, Sten: 14, Jain: 2 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1874 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Terminus: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1876 has 55 units with strength 2228. Status Assembling No target planet No lurk planet. Ships: Koza: 1, Florina: 9, Catmull: 30, Baron: 15 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1877 has 17 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Baron: 17 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1881 has 14 units with strength 2021. Status Assembling No target planet No lurk planet. Ships: Nadin: 14 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1882 has 2 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Stade: 1, Tevanian: 1 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1884 has 12 units with strength 1460. Status Assembling No target planet No lurk planet. Ships: Cadez: 12 to hunter, path A 10/25/2020 5:28:32 PM Donating team Fireteam 1887 has 78 units with strength 3414. Status Staging No target planet No lurk planet. Ships: Nueli: 51, Rov: 27 to hunter, path B 10/25/2020 5:28:32 PM Donating team Fireteam 1878 has 28 units with strength 2972. Status Staging No target planet No lurk planet. Ships: Baron: 19, Cafiro: 8, Nadin: 1 to hunter, path B 10/25/2020 5:28:34 PM Donating team Fireteam 1895 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Kahn: 3 to hunter, path A 10/25/2020 5:28:34 PM Donating team Fireteam 1896 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 5:28:35 PM Donating team Fireteam 1887 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Arrarat: 25 to hunter, path A 10/25/2020 5:28:37 PM Donating team Fireteam 1895 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Kahn: 4 to hunter, path A 10/25/2020 5:28:37 PM Donating team Fireteam 1898 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Baron: 4 to hunter, path A 10/25/2020 5:28:37 PM Donating team Fireteam 1899 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/25/2020 5:28:37 PM Donating team Fireteam 1900 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cadez: 1 to hunter, path A 10/25/2020 5:28:40 PM Donating team Fireteam 1898 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Kahn: 6 to hunter, path A 10/25/2020 5:28:40 PM Donating team Fireteam 1899 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Baron: 6 to hunter, path A 10/25/2020 5:28:44 PM Reconquest Seeding for Cadez: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/25/2020 5:28:44 PM Donating team Fireteam 1887 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Arrarat: 1 to hunter, path A 10/25/2020 5:28:48 PM Donating team Fireteam 1887 has 14 units with strength 1031. Status Assembling No target planet No lurk planet. Ships: Arrarat: 14 to hunter, path A 10/25/2020 5:28:48 PM Donating team Fireteam 1889 has 3 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Baron: 3 to hunter, path A 10/25/2020 5:28:48 PM Donating team Fireteam 1890 has 6 units with strength 1113. Status Assembling No target planet No lurk planet. Ships: Merlon: 6 to hunter, path A 10/25/2020 5:28:50 PM Donating team Fireteam 1898 has 8 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Sendai: 8 to hunter, path A 10/25/2020 5:28:51 PM Donating team Fireteam 1889 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:28:53 PM Donating team Fireteam 1898 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Sendai: 6 to hunter, path A 10/25/2020 5:28:54 PM Donating team Fireteam 1889 has 6 units with strength 424. Status Assembling No target planet No lurk planet. Ships: Dresden: 6 to hunter, path A 10/25/2020 5:28:55 PM Donating team Fireteam 1898 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Sendai: 5 to hunter, path A 10/25/2020 5:28:57 PM Donating team Fireteam 1889 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:28:58 PM Donating team Fireteam 1898 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 10/25/2020 5:28:59 PM Donating team Fireteam 1898 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/25/2020 5:29:00 PM Donating team Fireteam 1891 has 8 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Dresden: 8 to hunter, path A 10/25/2020 5:29:02 PM Donating team Fireteam 1898 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/25/2020 5:29:03 PM Donating team Fireteam 1891 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:04 PM Donating team Fireteam 1898 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Sendai: 4 to hunter, path A 10/25/2020 5:29:05 PM Donating team Fireteam 1898 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Sendai: 3 to hunter, path A 10/25/2020 5:29:06 PM Donating team Fireteam 1891 has 7 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Dresden: 7 to hunter, path A 10/25/2020 5:29:08 PM Donating team Fireteam 1891 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:10 PM Donating team Fireteam 1846 has 35 units with strength 2038. Status Assembling No target planet No lurk planet. Ships: Tleilax: 34, Tabar: 1 to hunter, path A 10/25/2020 5:29:10 PM Donating team Fireteam 1866 has 34 units with strength 3023. Status Staging No target planet No lurk planet. Ships: Easley: 34 to hunter, path B 10/25/2020 5:29:10 PM Donating team Fireteam 1852 has 35 units with strength 2670. Status Staging No target planet No lurk planet. Ships: Easley: 35 to hunter, path B 10/25/2020 5:29:10 PM Donating team Fireteam 1891 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dresden: 1 to hunter, path A 10/25/2020 5:29:12 PM Donating team Fireteam 1891 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:14 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:29:16 PM Donating team Fireteam 1891 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:19 PM Donating team Fireteam 1891 has 9 units with strength 665. Status Assembling No target planet No lurk planet. Ships: Dresden: 9 to hunter, path A 10/25/2020 5:29:19 PM Donating team Fireteam 1892 has 11 units with strength 1523. Status Assembling No target planet No lurk planet. Ships: Alterra: 3, Cafiro: 5, Merlon: 3 to hunter, path A 10/25/2020 5:29:21 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:29:23 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:29:25 PM Donating team Fireteam 1891 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:27 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:29:29 PM Donating team Fireteam 1891 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Dresden: 5 to hunter, path A 10/25/2020 5:29:31 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:29:33 PM Donating team Fireteam 1891 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:29:35 PM Donating team Fireteam 1891 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Dresden: 5 to hunter, path A 10/25/2020 5:29:38 PM Donating team Fireteam 1891 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:30:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2020 5:30:36 PM Finish load save in 751.8ms 10/25/2020 5:31:48 PM Donating team Fireteam 1858 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Easley: 1 to hunter, path A 10/25/2020 5:31:54 PM Donating team Fireteam 1889 has 7 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Booch: 7 to hunter, path A 10/25/2020 5:31:54 PM Donating team Fireteam 1891 has 17 units with strength 2197. Status Staging No target planet No lurk planet. Ships: Lipton: 17 to hunter, path B 10/25/2020 5:32:00 PM Donating team Fireteam 1891 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kahn: 25 to hunter, path A 10/25/2020 5:33:15 PM Donating team Fireteam 1861 has 4 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Lipton: 4 to hunter, path A 10/25/2020 5:34:14 PM Donating team Fireteam 1893 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kahn: 25 to hunter, path A 10/25/2020 5:35:57 PM Donating team Fireteam 1866 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Nordin: 1 to hunter, path A 10/25/2020 5:35:57 PM Donating team Fireteam 1865 has 37 units with strength 2779. Status Staging No target planet No lurk planet. Ships: Nordin: 37 to hunter, path B 10/25/2020 5:35:59 PM Donating team Fireteam 1865 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Nordin: 2 to hunter, path A 10/25/2020 5:36:00 PM Donating team Fireteam 1896 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Enigma: 2 to hunter, path A 10/25/2020 5:36:00 PM Donating team Fireteam 1897 has 13 units with strength 707. Status Assembling No target planet No lurk planet. Ships: Easley: 13 to hunter, path A 10/25/2020 5:36:00 PM Donating team Fireteam 1898 has 18 units with strength 347. Status Assembling No target planet No lurk planet. Ships: Tabar: 18 to hunter, path A 10/25/2020 5:36:01 PM Donating team Fireteam 1900 has 4 units with strength 1744. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:01 PM Donating team Fireteam 1865 has 3 units with strength 1564. Status Assembling No target planet No lurk planet. Ships: Tabar: 3 to hunter, path A 10/25/2020 5:36:02 PM Donating team Fireteam 1866 has 22 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Nordin: 22 to hunter, path B 10/25/2020 5:36:03 PM Donating team Fireteam 1868 has 7 units with strength 494. Status Assembling No target planet No lurk planet. Ships: Nordin: 7 to hunter, path A 10/25/2020 5:36:04 PM Donating team Fireteam 1868 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:06 PM Donating team Fireteam 1868 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:07 PM Donating team Fireteam 1868 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:08 PM Donating team Fireteam 1901 has 17 units with strength 832. Status Assembling No target planet No lurk planet. Ships: Tabar: 17 to hunter, path A 10/25/2020 5:36:08 PM Donating team Fireteam 1902 has 5 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Tabar: 5 to hunter, path A 10/25/2020 5:36:09 PM Donating team Fireteam 1868 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 10/25/2020 5:36:10 PM Donating team Fireteam 1868 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:11 PM Donating team Fireteam 1901 has 11 units with strength 396. Status Assembling No target planet No lurk planet. Ships: Booch: 11 to hunter, path A 10/25/2020 5:36:11 PM Donating team Fireteam 1902 has 8 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Enigma: 8 to hunter, path A 10/25/2020 5:36:12 PM Donating team Fireteam 1868 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:13 PM Donating team Fireteam 1868 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Nordin: 5 to hunter, path A 10/25/2020 5:36:15 PM Donating team Fireteam 1868 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 10/25/2020 5:36:16 PM Donating team Fireteam 1869 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:18 PM Donating team Fireteam 1869 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:19 PM Donating team Fireteam 1869 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:21 PM Donating team Fireteam 1869 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 10/25/2020 5:36:22 PM Donating team Fireteam 1869 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Nordin: 5 to hunter, path A 10/25/2020 5:36:24 PM Donating team Fireteam 1869 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:25 PM Donating team Fireteam 1869 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:27 PM Donating team Fireteam 1870 has 26 units with strength 1054. Status Assembling No target planet No lurk planet. Ships: Nordin: 26 to hunter, path A 10/25/2020 5:36:28 PM Donating team Fireteam 1870 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:30 PM Donating team Fireteam 1870 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:31 PM Donating team Fireteam 1870 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:36:33 PM Donating team Fireteam 1870 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nordin: 3 to hunter, path A 10/25/2020 5:36:34 PM Donating team Fireteam 1870 has 13 units with strength 585. Status Assembling No target planet No lurk planet. Ships: Lipton: 13 to hunter, path A 10/25/2020 5:36:34 PM Donating team Fireteam 1871 has 25 units with strength 1605. Status Assembling No target planet No lurk planet. Ships: Nordin: 25 to hunter, path A 10/25/2020 5:36:36 PM Donating team Fireteam 1870 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nordin: 4 to hunter, path A 10/25/2020 5:38:25 PM Donating team Fireteam 1874 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Lipton: 25 to hunter, path A 10/25/2020 5:38:28 PM Donating team Fireteam 1875 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 5:38:30 PM Donating team Fireteam 1875 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Lipton: 4 to hunter, path A 10/25/2020 5:38:31 PM Donating team Fireteam 1876 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Lipton: 3 to hunter, path A 10/25/2020 5:38:33 PM Donating team Fireteam 1876 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Lipton: 4 to hunter, path A 10/25/2020 5:38:36 PM Donating team Fireteam 1876 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 5:38:38 PM Donating team Fireteam 1876 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 5:38:50 PM Donating team Fireteam 1876 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Lipton: 1 to hunter, path A 10/25/2020 5:38:58 PM Donating team Fireteam 1877 has 10 units with strength 425. Status Assembling No target planet No lurk planet. Ships: Lipton: 10 to hunter, path A 10/25/2020 5:39:23 PM Donating team Fireteam 1880 has 20 units with strength 2557. Status Staging No target planet No lurk planet. Ships: Booch: 18, Vente: 2 to hunter, path B 10/25/2020 5:39:33 PM Donating team Fireteam 1884 has 50 units with strength 1767. Status Assembling No target planet No lurk planet. Ships: Jain: 50 to hunter, path A 10/25/2020 5:39:35 PM Donating team Fireteam 1909 has 14 units with strength 1460. Status Assembling No target planet No lurk planet. Ships: Jain: 14 to hunter, path A 10/25/2020 5:39:37 PM Donating team Fireteam 1887 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 5:41:56 PM Donating team Fireteam 1916 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Cadez: 1 to hunter, path A 10/25/2020 5:41:56 PM Donating team Fireteam 1915 has 39 units with strength 2907. Status Staging No target planet No lurk planet. Ships: Cadez: 39 to hunter, path B 10/25/2020 5:41:58 PM Donating team Fireteam 1905 has 6 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Cadez: 6 to hunter, path A 10/25/2020 5:41:58 PM Donating team Fireteam 1904 has 31 units with strength 2199. Status Staging No target planet No lurk planet. Ships: Cadez: 31 to hunter, path B 10/25/2020 5:41:58 PM Donating team Fireteam 1903 has 38 units with strength 2617. Status Staging No target planet No lurk planet. Ships: Cadez: 38 to hunter, path B 10/25/2020 5:42:01 PM Donating team Fireteam 1903 has 16 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Bal: 7, Jain: 9 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1904 has 5 units with strength 1669. Status Assembling No target planet No lurk planet. Ships: Tabar: 5 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1905 has 5 units with strength 236. Status Assembling No target planet No lurk planet. Ships: Boehm: 5 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1907 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1908 has 14 units with strength 477. Status Assembling No target planet No lurk planet. Ships: Nordin: 14 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1911 has 11 units with strength 1853. Status Assembling No target planet No lurk planet. Ships: James: 5, Cadez: 6 to hunter, path A 10/25/2020 5:42:01 PM Donating team Fireteam 1910 has 39 units with strength 2987. Status Staging No target planet No lurk planet. Ships: Cadez: 39 to hunter, path B 10/25/2020 5:42:02 PM Donating team Fireteam 1915 has 3 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Vente: 3 to hunter, path A 10/25/2020 5:42:02 PM Donating team Fireteam 1916 has 30 units with strength 1063. Status Assembling No target planet No lurk planet. Ships: Tabar: 30 to hunter, path A 10/25/2020 5:42:02 PM Donating team Fireteam 1920 has 18 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Vente: 5, Jain: 13 to hunter, path A 10/25/2020 5:42:02 PM Donating team Fireteam 1921 has 15 units with strength 1879. Status Assembling No target planet No lurk planet. Ships: Nordin: 15 to hunter, path A 10/25/2020 5:42:02 PM Donating team Fireteam 1924 has 182 units with strength 12691. Status Staging No target planet No lurk planet. Ships: James: 4, Cadez: 178 to hunter, path B 10/25/2020 5:42:02 PM Donating team Fireteam 1926 has 181 units with strength 14664. Status Staging No target planet No lurk planet. Ships: James: 3, Cadez: 178 to hunter, path B 10/25/2020 5:42:03 PM Donating team Fireteam 1923 has 219 units with strength 19486. Status Staging No target planet No lurk planet. Ships: James: 8, Cadez: 211 to hunter, path B 10/25/2020 5:42:03 PM Donating team Fireteam 1925 has 169 units with strength 13183. Status Staging No target planet No lurk planet. Ships: James: 2, Cadez: 167 to hunter, path B 10/25/2020 5:42:04 PM Donating team Fireteam 1918 has 79 units with strength 9329. Status Staging No target planet No lurk planet. Ships: James: 8, Cadez: 71 to hunter, path B 10/25/2020 5:42:04 PM Donating team Fireteam 1917 has 78 units with strength 9692. Status Staging No target planet No lurk planet. Ships: James: 16, Cadez: 62 to hunter, path B 10/25/2020 5:42:04 PM Donating team Fireteam 1916 has 98 units with strength 8183. Status Staging No target planet No lurk planet. Ships: James: 5, Cadez: 93 to hunter, path B 10/25/2020 5:42:04 PM Donating team Fireteam 1919 has 88 units with strength 6885. Status Staging No target planet No lurk planet. Ships: James: 16, Cadez: 72 to hunter, path B 10/25/2020 5:42:05 PM Donating team Fireteam 1929 has 9 units with strength 668. Status Assembling No target planet No lurk planet. Ships: Cadez: 9 to hunter, path A 10/25/2020 5:42:07 PM Donating team Fireteam 1916 has 13 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Cadez: 13 to hunter, path A 10/25/2020 5:42:12 PM Donating team Fireteam 1916 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Cadez: 2 to hunter, path A 10/25/2020 5:42:13 PM Donating team Fireteam 1929 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Boehm: 2 to hunter, path A 10/25/2020 5:42:54 PM Donating team Fireteam 1930 has 2 units with strength 608. Status Assembling No target planet No lurk planet. Ships: Zaman: 2 to hunter, path A 10/25/2020 5:43:10 PM Donating team Fireteam 1917 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Pandy: 1 to hunter, path A 10/25/2020 5:44:09 PM Donating team Fireteam 1935 has 7 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Cadez: 7 to hunter, path A 10/25/2020 5:44:31 PM Donating team Fireteam 1920 has 24 units with strength 738. Status Assembling No target planet No lurk planet. Ships: Gropp: 24 to hunter, path A 10/25/2020 5:45:54 PM Donating team Fireteam 1938 has 9 units with strength 293. Status Assembling No target planet No lurk planet. Ships: Enigma: 9 to hunter, path A 10/25/2020 5:48:09 PM Donating team Fireteam 1945 has 15 units with strength 719. Status Assembling No target planet No lurk planet. Ships: Cafiro: 15 to hunter, path A 10/25/2020 5:48:10 PM Donating team Fireteam 1932 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Cafiro: 2 to hunter, path A 10/25/2020 5:48:10 PM Donating team Fireteam 1931 has 51 units with strength 2398. Status Staging No target planet No lurk planet. Ships: Cafiro: 51 to hunter, path B 10/25/2020 5:48:13 PM Donating team Fireteam 1936 has 3 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3 to hunter, path A 10/25/2020 5:48:22 PM Donating team Fireteam 1945 has 2 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Stade: 2 to hunter, path A 10/25/2020 5:48:45 PM Donating team Fireteam 1950 has 33 units with strength 2189. Status Assembling No target planet No lurk planet. Ships: James: 33 to hunter, path A 10/25/2020 5:50:51 PM Donating team Fireteam 1942 has 9 units with strength 400. Status Assembling No target planet No lurk planet. Ships: James: 9 to hunter, path A 10/25/2020 5:53:39 PM Donating team Fireteam 1940 has 19 units with strength 2261. Status Assembling No target planet No lurk planet. Ships: Pandy: 19 to hunter, path A 10/25/2020 5:55:58 PM Donating team Fireteam 1956 has 31 units with strength 599. Status Assembling No target planet No lurk planet. Ships: Nadin: 30, Nueli: 1 to hunter, path A 10/25/2020 5:57:00 PM Donating team Fireteam 1959 has 32 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Boehm: 17, Nordin: 15 to hunter, path A 10/25/2020 5:57:02 PM Donating team Fireteam 1966 has 26 units with strength 651. Status Assembling No target planet No lurk planet. Ships: Sendai: 26 to hunter, path A 10/25/2020 5:57:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Alert\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 10/25/2020 5:57:08 PM Finish load save in 1,351.2ms 10/25/2020 5:57:35 PM Donating team Fireteam 1803 has 32 units with strength 3030. Status Staging No target planet No lurk planet. Ships: Arrarat: 31, Stade: 1 to hunter, path B 10/25/2020 5:57:35 PM Donating team Fireteam 1812 has 29 units with strength 2050. Status Assembling No target planet No lurk planet. Ships: Kahn: 29 to hunter, path A 10/25/2020 5:57:35 PM Donating team Fireteam 1818 has 17 units with strength 2446. Status Assembling No target planet No lurk planet. Ships: Danube: 12, Zaman: 3, Bal: 2 to hunter, path A 10/25/2020 5:57:35 PM Donating team Fireteam 1829 has 32 units with strength 2726. Status Assembling No target planet No lurk planet. Ships: Armaghast: 20, Nak: 3, Terminus: 4, Sten: 5 to hunter, path A 10/25/2020 5:57:35 PM Donating team Fireteam 1815 has 70 units with strength 3690. Status Staging No target planet No lurk planet. Ships: Pandora: 1, Terminus: 67, Sten: 2 to hunter, path B 10/25/2020 5:57:35 PM Donating team Fireteam 1814 has 36 units with strength 3921. Status Staging No target planet No lurk planet. Ships: Zaman: 12, Bal: 20, Sten: 4 to hunter, path B 10/25/2020 5:57:35 PM Donating team Fireteam 1801 has 36 units with strength 3690. Status Staging No target planet No lurk planet. Ships: Danube: 31, Zaman: 5 to hunter, path B 10/25/2020 5:57:35 PM Donating team Fireteam 1789 has 17 units with strength 3178. Status Staging No target planet No lurk planet. Ships: Ghahramani: 1, Nadin: 6, Nueli: 10 to hunter, path B 10/25/2020 5:57:38 PM Donating team Fireteam 1883 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kahn: 25 to hunter, path A 10/25/2020 5:57:38 PM Donating team Fireteam 1885 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Baron: 25 to hunter, path A 10/25/2020 5:57:38 PM Donating team Fireteam 1886 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Trill: 25 to hunter, path A 10/25/2020 5:57:38 PM Donating team Fireteam 1853 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Ward: 25 to hunter, path A 10/25/2020 5:57:38 PM Donating team Fireteam 1855 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Arrarat: 25 to hunter, path A 10/25/2020 5:57:38 PM Donating team Fireteam 1857 has 24 units with strength 1754. Status Assembling No target planet No lurk planet. Ships: Catmull: 24 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1886 has 18 units with strength 1349. Status Assembling No target planet No lurk planet. Ships: Syndic: 3, James: 5, Fulson: 10 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1887 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Geneva: 2 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1890 has 4 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1892 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1893 has 14 units with strength 1651. Status Assembling No target planet No lurk planet. Ships: Bal: 6, Jain: 8 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1894 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Nadin: 1 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1895 has 32 units with strength 2020. Status Assembling No target planet No lurk planet. Ships: Nueli: 32 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1896 has 7 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Rov: 7 to hunter, path A 10/25/2020 5:57:41 PM Donating team Fireteam 1897 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Thaf: 3 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1853 has 7 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Elysia: 7 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1857 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Nak: 1 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1860 has 4 units with strength 185. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1861 has 5 units with strength 277. Status Assembling No target planet No lurk planet. Ships: Cantrill: 2, Alterra: 1, Baron: 2 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1863 has 30 units with strength 2735. Status Assembling No target planet No lurk planet. Ships: Alterra: 5, Cafiro: 18, Nadin: 7 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1865 has 10 units with strength 375. Status Assembling No target planet No lurk planet. Ships: Terminus: 2, Sten: 8 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1866 has 14 units with strength 940. Status Assembling No target planet No lurk planet. Ships: Cafiro: 14 to hunter, path A 10/25/2020 5:58:02 PM Donating team Fireteam 1869 has 11 units with strength 407. Status Assembling No target planet No lurk planet. Ships: James: 11 to hunter, path A 10/25/2020 5:58:12 PM Reconquest Seeding for Cadez: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/25/2020 5:58:20 PM Donating team Fireteam 1893 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Kahn: 1 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1898 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1899 has 24 units with strength 946. Status Assembling No target planet No lurk planet. Ships: Mnemon: 24 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1900 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Mnemon: 1 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1905 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Rhea: 2 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1906 has 1 units with strength 594. Status Assembling No target planet No lurk planet. Ships: Tevanian: 1 to hunter, path A 10/25/2020 5:58:20 PM Donating team Fireteam 1908 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Mnemon: 1 to hunter, path A 10/25/2020 5:58:26 PM Donating team Fireteam 1905 has 15 units with strength 1175. Status Assembling No target planet No lurk planet. Ships: Kahn: 15 to hunter, path A 10/25/2020 5:58:29 PM Donating team Fireteam 1906 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 5:58:30 PM Donating team Fireteam 1871 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Florina: 5 to hunter, path A 10/25/2020 5:58:30 PM Donating team Fireteam 1872 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:58:32 PM Donating team Fireteam 1906 has 7 units with strength 222. Status Assembling No target planet No lurk planet. Ships: Catmull: 7 to hunter, path A 10/25/2020 5:58:38 PM Donating team Fireteam 1873 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 5:58:42 PM Donating team Fireteam 1873 has 13 units with strength 970. Status Assembling No target planet No lurk planet. Ships: Dresden: 13 to hunter, path A 10/25/2020 5:58:42 PM Donating team Fireteam 1874 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:58:42 PM Donating team Fireteam 1875 has 9 units with strength 416. Status Assembling No target planet No lurk planet. Ships: Nadin: 9 to hunter, path A 10/25/2020 5:58:42 PM Donating team Fireteam 1876 has 2 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Nueli: 2 to hunter, path A 10/25/2020 5:58:44 PM Donating team Fireteam 1873 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Dresden: 5 to hunter, path A 10/25/2020 5:58:44 PM Donating team Fireteam 1874 has 6 units with strength 424. Status Assembling No target planet No lurk planet. Ships: Catmull: 6 to hunter, path A 10/25/2020 5:58:50 PM Donating team Fireteam 1873 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 5:58:50 PM Donating team Fireteam 1874 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:58:54 PM Donating team Fireteam 1873 has 8 units with strength 552. Status Assembling No target planet No lurk planet. Ships: Dresden: 8 to hunter, path A 10/25/2020 5:58:54 PM Donating team Fireteam 1874 has 7 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Catmull: 7 to hunter, path A 10/25/2020 5:58:57 PM Donating team Fireteam 1874 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:59:01 PM Donating team Fireteam 1873 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Catmull: 1 to hunter, path A 10/25/2020 5:59:03 PM Donating team Fireteam 1873 has 6 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Catmull: 6 to hunter, path A 10/25/2020 5:59:06 PM Donating team Fireteam 1846 has 39 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Tleilax: 38, Tabar: 1 to hunter, path A 10/25/2020 5:59:09 PM Donating team Fireteam 1873 has 3 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Catmull: 3 to hunter, path A 10/25/2020 5:59:12 PM Donating team Fireteam 1873 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 5:59:14 PM Donating team Fireteam 1873 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Catmull: 4 to hunter, path A 10/25/2020 5:59:17 PM Donating team Fireteam 1873 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Catmull: 2 to hunter, path A 10/25/2020 5:59:35 PM Donating team Fireteam 1870 has 29 units with strength 2123. Status Assembling No target planet No lurk planet. Ships: Catmull: 29 to hunter, path A 10/25/2020 5:59:53 PM Donating team Fireteam 1908 has 9 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Boehm: 9 to hunter, path A 10/25/2020 5:59:53 PM Donating team Fireteam 1909 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Baron: 1 to hunter, path A 10/25/2020 6:00:35 PM Donating team Fireteam 1856 has 65 units with strength 2402. Status Assembling No target planet No lurk planet. Ships: Jain: 1, Cadez: 63, Dijkstra: 1 to hunter, path A 10/25/2020 6:00:35 PM Donating team Fireteam 1897 has 46 units with strength 2750. Status Assembling No target planet No lurk planet. Ships: Bal: 6, Jain: 1, Cadez: 39 to hunter, path A 10/25/2020 6:01:05 PM Donating team Fireteam 1910 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Tabar: 1 to hunter, path A 10/25/2020 6:01:05 PM Donating team Fireteam 1909 has 9 units with strength 2633. Status Staging No target planet No lurk planet. Ships: Easley: 9 to hunter, path B 10/25/2020 6:02:59 PM Donating team Fireteam 1910 has 23 units with strength 808. Status Assembling No target planet No lurk planet. Ships: Cadez: 23 to hunter, path A 10/25/2020 6:02:59 PM Donating team Fireteam 1911 has 3 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Dijkstra: 3 to hunter, path A 10/25/2020 6:03:04 PM Reconquest Seeding for Jain: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/25/2020 6:04:47 PM Reconquest Seeding for Florina: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 6:06:54 PM Reconquest Seeding for Nueli: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 6:07:36 PM Reconquest Seeding for Boehm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/25/2020 6:09:11 PM Donating team Fireteam 1882 has 6 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Kernighan: 6 to hunter, path A 10/25/2020 6:10:53 PM Reconquest Seeding for Fafnir: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 6:10:55 PM Reconquest Seeding for Dijkstra: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 10/25/2020 6:13:27 PM Donating team Fireteam 1918 has 64 units with strength 2170. Status Assembling No target planet No lurk planet. Ships: Zaman: 64 to hunter, path A 10/25/2020 6:13:27 PM Donating team Fireteam 1919 has 12 units with strength 2556. Status Staging No target planet No lurk planet. Ships: Zaman: 12 to hunter, path B 10/25/2020 6:13:30 PM Reconquest Seeding for Rhea: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/25/2020 6:14:22 PM Reconquest Seeding for Cantrill: guard post placer: OneSingleMasss scheduled: 4 actually seeded: 4 10/25/2020 6:15:33 PM Donating team Fireteam 1922 has 7 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Terminus: 2, Bal: 5 to hunter, path A 10/25/2020 6:17:29 PM Donating team Fireteam 1927 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Zaman: 1 to hunter, path A 10/25/2020 6:17:29 PM Donating team Fireteam 1929 has 19 units with strength 665. Status Assembling No target planet No lurk planet. Ships: Enigma: 19 to hunter, path A 10/25/2020 6:17:37 PM Donating team Fireteam 1929 has 4 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Enigma: 4 to hunter, path A 10/25/2020 6:17:45 PM Donating team Fireteam 1930 has 11 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Zaman: 11 to hunter, path A 10/25/2020 6:17:54 PM Donating team Fireteam 1931 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 10/25/2020 6:18:00 PM Donating team Fireteam 1931 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 10/25/2020 6:18:08 PM Reconquest Seeding for Nordin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 6:18:22 PM Donating team Fireteam 1931 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Enigma: 2 to hunter, path A 10/25/2020 6:18:25 PM Donating team Fireteam 1931 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 10/25/2020 6:18:51 PM Donating team Fireteam 1933 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cadez: 1 to hunter, path A 10/25/2020 6:19:24 PM Donating team Fireteam 1934 has 15 units with strength 2526. Status Assembling No target planet No lurk planet. Ships: Danube: 3, Booch: 12 to hunter, path A 10/25/2020 6:21:44 PM Donating team Fireteam 1944 has 21 units with strength 704. Status Assembling No target planet No lurk planet. Ships: Yin: 4, Diamond: 17 to hunter, path A 10/25/2020 6:22:24 PM Donating team Fireteam 1915 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Nadin: 25 to hunter, path A 10/25/2020 6:22:33 PM Donating team Fireteam 1917 has 24 units with strength 1387. Status Assembling No target planet No lurk planet. Ships: Nadin: 24 to hunter, path A 10/25/2020 6:22:33 PM Donating team Fireteam 1916 has 39 units with strength 2039. Status Staging No target planet No lurk planet. Ships: Nadin: 39 to hunter, path B 10/25/2020 6:22:37 PM Donating team Fireteam 1916 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 6:23:06 PM Donating team Fireteam 1948 has 48 units with strength 1983. Status Assembling No target planet No lurk planet. Ships: Zaman: 48 to hunter, path A 10/25/2020 6:23:06 PM Donating team Fireteam 1950 has 21 units with strength 597. Status Assembling No target planet No lurk planet. Ships: Zaman: 2, Booch: 19 to hunter, path A 10/25/2020 6:23:06 PM Donating team Fireteam 1951 has 40 units with strength 1381. Status Assembling No target planet No lurk planet. Ships: Dresden: 1, Arrarat: 39 to hunter, path A 10/25/2020 6:23:21 PM Donating team Fireteam 1951 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Zaman: 3 to hunter, path A 10/25/2020 6:24:30 PM Donating team Fireteam 1959 has 8 units with strength 246. Status Assembling No target planet No lurk planet. Ships: Dresden: 8 to hunter, path A 10/25/2020 6:24:30 PM Donating team Fireteam 1960 has 1 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 6:24:35 PM Donating team Fireteam 1959 has 23 units with strength 796. Status Assembling No target planet No lurk planet. Ships: Costle: 20, Tleilax: 3 to hunter, path A 10/25/2020 6:24:35 PM Donating team Fireteam 1960 has 1 units with strength 1417. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 6:24:35 PM Donating team Fireteam 1962 has 21 units with strength 670. Status Assembling No target planet No lurk planet. Ships: Enigma: 21 to hunter, path A 10/25/2020 6:24:35 PM Donating team Fireteam 1961 has 12 units with strength 3233. Status Staging No target planet No lurk planet. Ships: Enigma: 12 to hunter, path B 10/25/2020 6:26:12 PM Donating team Fireteam 1964 has 17 units with strength 805. Status Assembling No target planet No lurk planet. Ships: Booch: 17 to hunter, path A 10/25/2020 6:26:43 PM Donating team Fireteam 1962 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Zaman: 1 to hunter, path A 10/25/2020 6:26:46 PM Donating team Fireteam 1965 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 6:26:46 PM Donating team Fireteam 1966 has 2 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Booch: 1, Enigma: 1 to hunter, path A 10/25/2020 6:27:30 PM Donating team Fireteam 1964 has 36 units with strength 1179. Status Assembling No target planet No lurk planet. Ships: Costle: 6, Tleilax: 29, Fafnir: 1 to hunter, path A 10/25/2020 6:27:30 PM Donating team Fireteam 1965 has 22 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Booch: 22 to hunter, path A 10/25/2020 6:27:30 PM Donating team Fireteam 1966 has 32 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Enigma: 32 to hunter, path A 10/25/2020 6:27:36 PM Donating team Fireteam 1963 has 7 units with strength 521. Status Assembling No target planet No lurk planet. Ships: Costle: 1, Tleilax: 6 to hunter, path A 10/25/2020 6:27:36 PM Donating team Fireteam 1965 has 29 units with strength 1940. Status Assembling No target planet No lurk planet. Ships: Enigma: 29 to hunter, path A 10/25/2020 6:28:02 PM Donating team Fireteam 1965 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Dresden: 25 to hunter, path A 10/25/2020 6:28:09 PM Donating team Fireteam 1965 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dresden: 1 to hunter, path A 10/25/2020 6:28:13 PM Donating team Fireteam 1965 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:16 PM Donating team Fireteam 1965 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:20 PM Donating team Fireteam 1967 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 6:28:23 PM Donating team Fireteam 1967 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Enigma: 25 to hunter, path A 10/25/2020 6:28:23 PM Donating team Fireteam 1968 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Dresden: 5 to hunter, path A 10/25/2020 6:28:26 PM Donating team Fireteam 1967 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:29 PM Reconquest Seeding for Pandy: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/25/2020 6:28:30 PM Donating team Fireteam 1967 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 10/25/2020 6:28:30 PM Donating team Fireteam 1968 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:33 PM Donating team Fireteam 1968 has 26 units with strength 835. Status Assembling No target planet No lurk planet. Ships: Enigma: 26 to hunter, path A 10/25/2020 6:28:33 PM Donating team Fireteam 1969 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Dresden: 3 to hunter, path A 10/25/2020 6:28:33 PM Donating team Fireteam 1967 has 17 units with strength 2807. Status Staging No target planet No lurk planet. Ships: Enigma: 17 to hunter, path B 10/25/2020 6:28:36 PM Donating team Fireteam 1967 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Enigma: 4 to hunter, path A 10/25/2020 6:28:36 PM Donating team Fireteam 1968 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:40 PM Donating team Fireteam 1967 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:28:43 PM Donating team Fireteam 1967 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Dresden: 4 to hunter, path A 10/25/2020 6:29:14 PM Donating team Fireteam 1967 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Cantrill: 1 to hunter, path A 10/25/2020 6:29:14 PM Donating team Fireteam 1968 has 5 units with strength 3286. Status Staging No target planet No lurk planet. Ships: Dresden: 5 to hunter, path B 10/25/2020 6:35:40 PM Donating team Fireteam 1980 has 23 units with strength 977. Status Assembling No target planet No lurk planet. Ships: Kahn: 2, Costle: 13, Tleilax: 8 to hunter, path A 10/25/2020 6:35:40 PM Donating team Fireteam 1983 has 5 units with strength 731. Status Assembling No target planet No lurk planet. Ships: Booch: 1, Enigma: 4 to hunter, path A 10/25/2020 6:36:34 PM Donating team Fireteam 1989 has 13 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Zaman: 1, Booch: 12 to hunter, path A 10/25/2020 6:36:34 PM Donating team Fireteam 1990 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 6:39:48 PM Reconquest Seeding for Stade: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/25/2020 7:03:11 PM Donating team Fireteam 1999 has 7 units with strength 766. Status Assembling No target planet No lurk planet. Ships: Tleilax: 4, Booch: 1, Enigma: 2 to hunter, path A 10/25/2020 7:04:17 PM Donating team Fireteam 2003 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Enigma: 1 to hunter, path A 10/25/2020 7:04:19 PM Donating team Fireteam 2008 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Diamond: 1 to hunter, path A 10/25/2020 7:05:02 PM Reconquest Seeding for Enigma: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/25/2020 7:05:44 PM Donating team Fireteam 1953 has 10 units with strength 1758. Status Assembling No target planet No lurk planet. Ships: Dresden: 10 to hunter, path A 10/25/2020 7:06:10 PM Donating team Fireteam 1956 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Shiva: 1 to hunter, path A 10/25/2020 7:06:28 PM Donating team Fireteam 2011 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: James: 1 to hunter, path A 10/25/2020 7:06:28 PM Donating team Fireteam 2012 has 19 units with strength 1488. Status Assembling No target planet No lurk planet. Ships: James: 2, Fulson: 17 to hunter, path A 10/25/2020 7:07:37 PM Donating team Fireteam 2013 has 2 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Diamond: 2 to hunter, path A 10/25/2020 7:08:50 PM Reconquest Seeding for Cafiro: guard post placer: GuardingWormholesHarshly scheduled: 12 actually seeded: 12 10/25/2020 7:09:39 PM Donating team Fireteam 2022 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 7:10:06 PM Donating team Fireteam 2022 has 7 units with strength 534. Status Assembling No target planet No lurk planet. Ships: Sendai: 7 to hunter, path A 10/25/2020 7:10:25 PM Donating team Fireteam 2023 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 7:10:38 PM Donating team Fireteam 2025 has 3 units with strength 2575. Status Staging No target planet No lurk planet. Ships: Sendai: 3 to hunter, path B 10/25/2020 7:11:25 PM Donating team Fireteam 2029 has 28 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Booch: 28 to hunter, path A 10/25/2020 7:12:00 PM Donating team Fireteam 1963 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Thaf: 2 to hunter, path A 10/25/2020 7:12:03 PM Donating team Fireteam 1962 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Rov: 1 to hunter, path A 10/25/2020 7:12:03 PM Donating team Fireteam 1965 has 33 units with strength 2694. Status Assembling No target planet No lurk planet. Ships: Thaf: 33 to hunter, path A 10/25/2020 7:12:03 PM Donating team Fireteam 1963 has 39 units with strength 5098. Status Staging No target planet No lurk planet. Ships: Thaf: 39 to hunter, path B 10/25/2020 7:12:03 PM Donating team Fireteam 1966 has 23 units with strength 3482. Status Staging No target planet No lurk planet. Ships: Thaf: 23 to hunter, path B 10/25/2020 7:12:03 PM Donating team Fireteam 1964 has 64 units with strength 3783. Status Staging No target planet No lurk planet. Ships: Thaf: 64 to hunter, path B 10/25/2020 7:12:10 PM Donating team Fireteam 1963 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Thaf: 1 to hunter, path A 10/25/2020 7:12:19 PM Donating team Fireteam 1965 has 9 units with strength 248. Status Assembling No target planet No lurk planet. Ships: Nueli: 9 to hunter, path A 10/25/2020 7:12:19 PM Donating team Fireteam 1966 has 2 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Rov: 2 to hunter, path A 10/25/2020 7:12:57 PM Donating team Fireteam 1967 has 22 units with strength 1123. Status Assembling No target planet No lurk planet. Ships: Arrarat: 22 to hunter, path A 10/25/2020 7:12:57 PM Donating team Fireteam 1968 has 5 units with strength 139. Status Assembling No target planet No lurk planet. Ships: Winograd: 5 to hunter, path A 10/25/2020 7:14:03 PM Donating team Fireteam 1981 has 5 units with strength 610. Status Assembling No target planet No lurk planet. Ships: Septime: 5 to hunter, path A 10/25/2020 7:14:08 PM Donating team Fireteam 1981 has 16 units with strength 1266. Status Assembling No target planet No lurk planet. Ships: Troia: 16 to hunter, path A 10/25/2020 7:14:11 PM Donating team Fireteam 2035 has 47 units with strength 2086. Status Assembling No target planet No lurk planet. Ships: Florina: 1, Troia: 46 to hunter, path A 10/25/2020 7:14:11 PM Donating team Fireteam 2036 has 10 units with strength 856. Status Assembling No target planet No lurk planet. Ships: Troia: 10 to hunter, path A 10/25/2020 7:14:11 PM Donating team Fireteam 2034 has 62 units with strength 3541. Status Staging No target planet No lurk planet. Ships: Troia: 62 to hunter, path B 10/25/2020 7:14:12 PM Donating team Fireteam 1981 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/25/2020 7:14:17 PM Donating team Fireteam 1980 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Troia: 3 to hunter, path A 10/25/2020 7:14:19 PM Donating team Fireteam 1980 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:21 PM Donating team Fireteam 1982 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Troia: 3 to hunter, path A 10/25/2020 7:14:23 PM Donating team Fireteam 1982 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:26 PM Donating team Fireteam 1982 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/25/2020 7:14:28 PM Donating team Fireteam 1983 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Troia: 4 to hunter, path A 10/25/2020 7:14:30 PM Donating team Fireteam 1983 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:32 PM Donating team Fireteam 1983 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:39 PM Donating team Fireteam 1984 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:42 PM Donating team Fireteam 1984 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/25/2020 7:14:44 PM Donating team Fireteam 1984 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Troia: 5 to hunter, path A 10/25/2020 7:14:46 PM Donating team Fireteam 1984 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/25/2020 7:14:49 PM Donating team Fireteam 1984 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/25/2020 7:14:51 PM Donating team Fireteam 1985 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Rhea: 1 to hunter, path A 10/25/2020 7:14:51 PM Donating team Fireteam 1986 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Tevanian: 1 to hunter, path A 10/25/2020 7:15:02 PM Donating team Fireteam 1957 has 26 units with strength 2245. Status Assembling No target planet No lurk planet. Ships: Troia: 26 to hunter, path A 10/25/2020 7:15:06 PM Donating team Fireteam 2037 has 58 units with strength 3406. Status Staging No target planet No lurk planet. Ships: Lawrence: 1, Florina: 57 to hunter, path B 10/25/2020 7:15:06 PM Donating team Fireteam 2036 has 35 units with strength 3696. Status Staging No target planet No lurk planet. Ships: Florina: 35 to hunter, path B 10/25/2020 7:15:08 PM Donating team Fireteam 1986 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Stade: 1 to hunter, path A 10/25/2020 7:15:08 PM Donating team Fireteam 1987 has 3 units with strength 146. Status Assembling No target planet No lurk planet. Ships: Tevanian: 3 to hunter, path A 10/25/2020 7:15:11 PM Donating team Fireteam 1987 has 20 units with strength 2406. Status Assembling No target planet No lurk planet. Ships: Nadin: 20 to hunter, path A 10/25/2020 7:15:11 PM Donating team Fireteam 1988 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 10/25/2020 7:16:06 PM Donating team Fireteam 2040 has 3 units with strength 112. Status Assembling No target planet No lurk planet. Ships: Booch: 3 to hunter, path A 10/25/2020 7:16:12 PM Donating team Fireteam 2041 has 19 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Booch: 19 to hunter, path A 10/25/2020 7:16:36 PM Reconquest Seeding for Costle: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 7:17:06 PM Donating team Fireteam 2046 has 14 units with strength 941. Status Assembling No target planet No lurk planet. Ships: Zaman: 14 to hunter, path A 10/25/2020 7:17:06 PM Donating team Fireteam 2045 has 50 units with strength 2078. Status Staging No target planet No lurk planet. Ships: Armaghast: 1, Zaman: 49 to hunter, path B 10/25/2020 7:17:06 PM Donating team Fireteam 2044 has 43 units with strength 2865. Status Staging No target planet No lurk planet. Ships: Armaghast: 1, Zaman: 42 to hunter, path B 10/25/2020 7:17:15 PM Donating team Fireteam 2045 has 4 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Zaman: 4 to hunter, path A 10/25/2020 7:17:15 PM Donating team Fireteam 2046 has 3 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Booch: 3 to hunter, path A 10/25/2020 7:17:27 PM Donating team Fireteam 2048 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Booch: 1 to hunter, path A 10/25/2020 7:18:05 PM Reconquest Seeding for Baron: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 7:18:45 PM Donating team Fireteam 2049 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Armaghast: 1 to hunter, path A 10/25/2020 7:19:58 PM Donating team Fireteam 2054 has 9 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Koza: 9 to hunter, path A 10/25/2020 7:19:58 PM Donating team Fireteam 2053 has 26 units with strength 2955. Status Staging No target planet No lurk planet. Ships: Koza: 26 to hunter, path B 10/25/2020 7:23:25 PM Donating team Fireteam 2064 has 6 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Daring: 6 to hunter, path A 10/25/2020 7:23:25 PM Donating team Fireteam 2065 has 10 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Daring: 4, James: 6 to hunter, path A 10/25/2020 7:23:25 PM Donating team Fireteam 2066 has 15 units with strength 2199. Status Assembling No target planet No lurk planet. Ships: James: 2, Fulson: 13 to hunter, path A 10/25/2020 7:23:46 PM Donating team Fireteam 2065 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 7:23:48 PM Donating team Fireteam 2065 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: James: 6 to hunter, path A 10/25/2020 7:23:53 PM Donating team Fireteam 2065 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 7:24:02 PM Donating team Fireteam 2065 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 7:24:06 PM Donating team Fireteam 2065 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 7:24:12 PM Donating team Fireteam 2000 has 1 units with strength 3279. Status Staging No target planet No lurk planet. Ships: Fulson: 1 to hunter, path B 10/25/2020 7:24:16 PM Reconquest Seeding for Tabar: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 7:24:30 PM Donating team Fireteam 2067 has 12 units with strength 1522. Status Assembling No target planet No lurk planet. Ships: Elysia: 12 to hunter, path A 10/25/2020 7:24:36 PM Donating team Fireteam 2005 has 62 units with strength 4256. Status Staging No target planet No lurk planet. Ships: Atalia: 14, Fulson: 48 to hunter, path B 10/25/2020 7:24:36 PM Donating team Fireteam 2007 has 93 units with strength 4794. Status Staging No target planet No lurk planet. Ships: Atalia: 26, Fulson: 67 to hunter, path B 10/25/2020 7:24:36 PM Donating team Fireteam 2006 has 63 units with strength 3144. Status Staging No target planet No lurk planet. Ships: Atalia: 8, Fulson: 55 to hunter, path B 10/25/2020 7:24:36 PM Donating team Fireteam 2004 has 53 units with strength 3485. Status Staging No target planet No lurk planet. Ships: Atalia: 10, Fulson: 43 to hunter, path B 10/25/2020 7:25:07 PM Donating team Fireteam 2071 has 47 units with strength 2355. Status Assembling No target planet No lurk planet. Ships: Diamond: 47 to hunter, path A 10/25/2020 7:25:07 PM Donating team Fireteam 2072 has 7 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Armaghast: 7 to hunter, path A 10/25/2020 7:25:07 PM Donating team Fireteam 2073 has 42 units with strength 2065. Status Assembling No target planet No lurk planet. Ships: James: 42 to hunter, path A 10/25/2020 7:25:12 PM Donating team Fireteam 2010 has 18 units with strength 1324. Status Assembling No target planet No lurk planet. Ships: Atalia: 18 to hunter, path A 10/25/2020 7:25:12 PM Donating team Fireteam 2008 has 85 units with strength 3207. Status Staging No target planet No lurk planet. Ships: Lyrae: 1, Atalia: 84 to hunter, path B 10/25/2020 7:25:12 PM Donating team Fireteam 2009 has 65 units with strength 2828. Status Staging No target planet No lurk planet. Ships: Lyrae: 4, Atalia: 61 to hunter, path B 10/25/2020 7:26:28 PM Donating team Fireteam 2011 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Merlon: 25 to hunter, path A 10/25/2020 7:26:32 PM Donating team Fireteam 2011 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Merlon: 1 to hunter, path A 10/25/2020 7:26:34 PM Donating team Fireteam 2011 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Merlon: 4 to hunter, path A 10/25/2020 7:26:36 PM Donating team Fireteam 2011 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Merlon: 4 to hunter, path A 10/25/2020 7:26:39 PM Donating team Fireteam 2011 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Merlon: 3 to hunter, path A 10/25/2020 7:26:41 PM Donating team Fireteam 2011 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Merlon: 4 to hunter, path A 10/25/2020 7:26:44 PM Donating team Fireteam 2012 has 36 units with strength 2279. Status Assembling No target planet No lurk planet. Ships: Merlon: 26, Nueli: 10 to hunter, path A 10/25/2020 7:26:44 PM Donating team Fireteam 2073 has 6 units with strength 1119. Status Assembling No target planet No lurk planet. Ships: Booch: 6 to hunter, path A 10/25/2020 7:27:20 PM Donating team Fireteam 2018 has 37 units with strength 1243. Status Assembling No target planet No lurk planet. Ships: Sendai: 34, Baron: 3 to hunter, path A 10/25/2020 7:28:33 PM Donating team Fireteam 2030 has 44 units with strength 1924. Status Assembling No target planet No lurk planet. Ships: Nueli: 44 to hunter, path A 10/25/2020 7:28:33 PM Donating team Fireteam 2031 has 43 units with strength 2721. Status Assembling No target planet No lurk planet. Ships: Nueli: 38, Rov: 5 to hunter, path A 10/25/2020 7:28:33 PM Donating team Fireteam 2032 has 31 units with strength 2475. Status Assembling No target planet No lurk planet. Ships: Nueli: 27, Rov: 4 to hunter, path A 10/25/2020 7:28:33 PM Donating team Fireteam 2033 has 79 units with strength 2434. Status Assembling No target planet No lurk planet. Ships: Nueli: 67, Rov: 12 to hunter, path A 10/25/2020 7:30:29 PM Donating team Fireteam 2042 has 59 units with strength 2151. Status Assembling No target planet No lurk planet. Ships: Nadin: 59 to hunter, path A 10/25/2020 7:30:39 PM Donating team Fireteam 2076 has 12 units with strength 599. Status Assembling No target planet No lurk planet. Ships: Booch: 1, Enigma: 11 to hunter, path A 10/25/2020 7:31:31 PM Donating team Fireteam 2077 has 23 units with strength 1542. Status Assembling No target planet No lurk planet. Ships: Terminus: 23 to hunter, path A 10/25/2020 7:31:31 PM Donating team Fireteam 2078 has 3 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Terminus: 3 to hunter, path A 10/25/2020 7:31:47 PM Donating team Fireteam 2076 has 30 units with strength 877. Status Assembling No target planet No lurk planet. Ships: Lix: 30 to hunter, path A 10/25/2020 7:31:47 PM Donating team Fireteam 2077 has 14 units with strength 1856. Status Assembling No target planet No lurk planet. Ships: Lix: 3, Fortnoi: 11 to hunter, path A 10/25/2020 7:42:22 PM Donating team Fireteam 2052 has 25 units with strength 1897. Status Assembling No target planet No lurk planet. Ships: Merlon: 21, Nueli: 4 to hunter, path A 10/25/2020 7:43:11 PM Reconquest Seeding for Booch: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 7:43:45 PM Donating team Fireteam 2082 has 23 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Armaghast: 23 to hunter, path A 10/25/2020 7:44:08 PM Donating team Fireteam 2082 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Diamond: 4 to hunter, path A 10/25/2020 7:44:08 PM Donating team Fireteam 2083 has 2 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Armaghast: 2 to hunter, path A 10/25/2020 7:45:45 PM Donating team Fireteam 2067 has 27 units with strength 2499. Status Assembling No target planet No lurk planet. Ships: Merlon: 27 to hunter, path A 10/25/2020 7:45:45 PM Donating team Fireteam 2068 has 64 units with strength 2036. Status Assembling No target planet No lurk planet. Ships: Merlon: 64 to hunter, path A 10/25/2020 7:47:34 PM Reconquest Seeding for Atalia: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/25/2020 7:47:46 PM Donating team Fireteam 2081 has 3 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 10/25/2020 7:47:49 PM Donating team Fireteam 2080 has 5 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 10/25/2020 7:47:51 PM Donating team Fireteam 2080 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 10/25/2020 7:47:54 PM Donating team Fireteam 2080 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 10/25/2020 7:47:57 PM Donating team Fireteam 2080 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 10/25/2020 7:48:00 PM Donating team Fireteam 2081 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 10/25/2020 7:48:03 PM Donating team Fireteam 2081 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 10/25/2020 7:48:06 PM Donating team Fireteam 2081 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 10/25/2020 7:48:13 PM Donating team Fireteam 2092 has 7 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Fortnoi: 7 to hunter, path A 10/25/2020 7:50:09 PM Donating team Fireteam 2084 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Rov: 1 to hunter, path A 10/25/2020 7:50:13 PM Donating team Fireteam 2094 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Zaman: 1 to hunter, path A 10/25/2020 7:51:34 PM Donating team Fireteam 2075 has 69 units with strength 2373. Status Assembling No target planet No lurk planet. Ships: Daring: 69 to hunter, path A 10/25/2020 7:53:53 PM Reconquest Seeding for Catmull: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/25/2020 7:57:09 PM Reconquest Seeding for Nueli: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/25/2020 7:57:54 PM Donating team Fireteam 2099 has 19 units with strength 5142. Status Staging No target planet No lurk planet. Ships: Septime: 19 to hunter, path B 10/25/2020 7:58:32 PM Donating team Fireteam 2103 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Septime: 2 to hunter, path A 10/25/2020 7:59:31 PM Donating team Fireteam 2092 has 24 units with strength 2316. Status Assembling No target planet No lurk planet. Ships: Tabar: 24 to hunter, path A 10/25/2020 8:00:49 PM Donating team Fireteam 2112 has 5 units with strength 156. Status Assembling No target planet No lurk planet. Ships: Vente: 5 to hunter, path A 10/25/2020 8:00:49 PM Donating team Fireteam 2111 has 18 units with strength 3260. Status Staging No target planet No lurk planet. Ships: Vente: 18 to hunter, path B 10/25/2020 8:00:49 PM Donating team Fireteam 2119 has 46 units with strength 2663. Status Staging No target planet No lurk planet. Ships: Sten: 17, Jain: 29 to hunter, path B 10/25/2020 8:01:07 PM Donating team Fireteam 2092 has 20 units with strength 1515. Status Assembling No target planet No lurk planet. Ships: Tabar: 3, Dijkstra: 17 to hunter, path A 10/25/2020 8:01:07 PM Donating team Fireteam 2093 has 21 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Trill: 21 to hunter, path A 10/25/2020 8:01:07 PM Donating team Fireteam 2094 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 10/25/2020 8:01:54 PM Donating team Fireteam 2132 has 34 units with strength 2196. Status Assembling No target planet No lurk planet. Ships: Mnemon: 34 to hunter, path A 10/25/2020 8:01:54 PM Donating team Fireteam 2131 has 23 units with strength 2794. Status Staging No target planet No lurk planet. Ships: Mnemon: 23 to hunter, path B 10/25/2020 8:01:54 PM Donating team Fireteam 2130 has 58 units with strength 2950. Status Staging No target planet No lurk planet. Ships: Mnemon: 58 to hunter, path B 10/25/2020 8:01:54 PM Donating team Fireteam 2129 has 37 units with strength 3041. Status Staging No target planet No lurk planet. Ships: Mnemon: 37 to hunter, path B 10/25/2020 8:02:02 PM Donating team Fireteam 2141 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Mnemon: 2 to hunter, path A 10/25/2020 8:02:09 PM Donating team Fireteam 2146 has 1 units with strength 1070. Status Assembling No target planet No lurk planet. Ships: Mnemon: 1 to hunter, path A 10/25/2020 8:03:15 PM Donating team Fireteam 2168 has 24 units with strength 926. Status Assembling No target planet No lurk planet. Ships: Atalia: 24 to hunter, path A 10/25/2020 8:03:15 PM Donating team Fireteam 2167 has 44 units with strength 2850. Status Staging No target planet No lurk planet. Ships: Lyrae: 16, Atalia: 28 to hunter, path B 10/25/2020 8:04:27 PM Donating team Fireteam 2189 has 35 units with strength 1847. Status Assembling No target planet No lurk planet. Ships: Sten: 4, James: 29, Fulson: 2 to hunter, path A 10/25/2020 8:04:27 PM Donating team Fireteam 2191 has 9 units with strength 179. Status Assembling No target planet No lurk planet. Ships: James: 8, Fulson: 1 to hunter, path A 10/25/2020 8:04:27 PM Donating team Fireteam 2190 has 41 units with strength 3503. Status Staging No target planet No lurk planet. Ships: James: 2, Fulson: 39 to hunter, path B 10/25/2020 8:04:29 PM Donating team Fireteam 2190 has 3 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Fulson: 3 to hunter, path A 10/25/2020 8:04:46 PM Donating team Fireteam 2193 has 3 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Shiva: 3 to hunter, path A 10/25/2020 8:04:51 PM Donating team Fireteam 2197 has 13 units with strength 1281. Status Assembling No target planet No lurk planet. Ships: Baron: 8, Cafiro: 5 to hunter, path A 10/25/2020 8:04:51 PM Donating team Fireteam 2195 has 29 units with strength 3240. Status Staging No target planet No lurk planet. Ships: Baron: 29 to hunter, path B 10/25/2020 8:04:51 PM Donating team Fireteam 2196 has 40 units with strength 2487. Status Staging No target planet No lurk planet. Ships: Baron: 40 to hunter, path B 10/25/2020 8:05:10 PM Donating team Fireteam 2206 has 17 units with strength 601. Status Assembling No target planet No lurk planet. Ships: Sten: 17 to hunter, path A 10/25/2020 8:05:18 PM Donating team Fireteam 2207 has 5 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Cafiro: 5 to hunter, path A 10/25/2020 8:05:29 PM Donating team Fireteam 2207 has 17 units with strength 557. Status Assembling No target planet No lurk planet. Ships: Sendai: 3, Alterra: 14 to hunter, path A 10/25/2020 8:05:29 PM Donating team Fireteam 2209 has 8 units with strength 1817. Status Assembling No target planet No lurk planet. Ships: Cafiro: 8 to hunter, path A 10/25/2020 8:05:51 PM Donating team Fireteam 2225 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Vente: 2 to hunter, path A 10/25/2020 8:05:55 PM Donating team Fireteam 2229 has 8 units with strength 945. Status Assembling No target planet No lurk planet. Ships: Atalia: 8 to hunter, path A 10/25/2020 8:05:55 PM Donating team Fireteam 2230 has 5 units with strength 316. Status Assembling No target planet No lurk planet. Ships: Sten: 1, James: 4 to hunter, path A 10/25/2020 8:06:24 PM Donating team Fireteam 2234 has 9 units with strength 400. Status Assembling No target planet No lurk planet. Ships: Septime: 9 to hunter, path A 10/25/2020 8:06:50 PM Reconquest Seeding for Nadin: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/25/2020 8:06:57 PM Donating team Fireteam 2238 has 30 units with strength 1401. Status Assembling No target planet No lurk planet. Ships: Algol: 5, Ritchie: 25 to hunter, path A 10/25/2020 8:07:04 PM Donating team Fireteam 2243 has 1 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Ritchie: 1 to hunter, path A 10/25/2020 8:07:08 PM Donating team Fireteam 2244 has 5 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Pandora: 5 to hunter, path A 10/25/2020 8:07:08 PM Donating team Fireteam 2246 has 17 units with strength 1304. Status Assembling No target planet No lurk planet. Ships: Sten: 17 to hunter, path A 10/25/2020 8:07:08 PM Donating team Fireteam 2247 has 8 units with strength 937. Status Assembling No target planet No lurk planet. Ships: Jain: 8 to hunter, path A 10/25/2020 8:07:08 PM Donating team Fireteam 2245 has 31 units with strength 3135. Status Staging No target planet No lurk planet. Ships: Sten: 30, James: 1 to hunter, path B 10/25/2020 8:07:51 PM Donating team Fireteam 2251 has 2 units with strength 160. Status Assembling No target planet No lurk planet. Ships: James: 2 to hunter, path A 10/25/2020 8:08:22 PM Donating team Fireteam 2255 has 14 units with strength 586. Status Assembling No target planet No lurk planet. Ships: Nueli: 13, Rov: 1 to hunter, path A 10/25/2020 8:08:37 PM Donating team Fireteam 2263 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Nueli: 1 to hunter, path A 10/25/2020 8:09:53 PM Donating team Fireteam 2094 has 4 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Tleilax: 2, Fafnir: 2 to hunter, path A 10/25/2020 8:09:53 PM Donating team Fireteam 2095 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Ward: 1 to hunter, path A 10/25/2020 8:11:42 PM Donating team Fireteam 2098 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Fafnir: 1 to hunter, path A 10/25/2020 8:11:54 PM Donating team Fireteam 2271 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Septime: 2 to hunter, path A 10/25/2020 8:11:54 PM Donating team Fireteam 2273 has 16 units with strength 1810. Status Assembling No target planet No lurk planet. Ships: Nueli: 15, Rov: 1 to hunter, path A 10/25/2020 8:11:54 PM Donating team Fireteam 2275 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Rov: 2 to hunter, path A 10/25/2020 8:12:10 PM Donating team Fireteam 2277 has 8 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Dresden: 8 to hunter, path A 10/25/2020 8:12:30 PM Donating team Fireteam 2284 has 6 units with strength 334. Status Assembling No target planet No lurk planet. Ships: Septime: 6 to hunter, path A 10/25/2020 8:12:32 PM Donating team Fireteam 2285 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Septime: 1 to hunter, path A 10/25/2020 8:12:37 PM Donating team Fireteam 2286 has 2 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Septime: 2 to hunter, path A 10/25/2020 8:12:48 PM Donating team Fireteam 2290 has 6 units with strength 1900. Status Assembling No target planet No lurk planet. Ships: Mnemon: 6 to hunter, path A 10/25/2020 8:12:48 PM Donating team Fireteam 2292 has 8 units with strength 416. Status Assembling No target planet No lurk planet. Ships: Lusitania: 8 to hunter, path A 10/25/2020 8:13:40 PM Donating team Fireteam 2299 has 3 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Stade: 3 to hunter, path A 10/25/2020 8:15:27 PM Donating team Fireteam 2325 has 5 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Septem: 1, Shiva: 4 to hunter, path A 10/25/2020 8:15:30 PM Donating team Fireteam 2328 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Shiva: 2 to hunter, path A 10/25/2020 8:15:30 PM Donating team Fireteam 2329 has 4 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Fulson: 4 to hunter, path A 10/25/2020 8:15:40 PM Donating team Fireteam 2330 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Shiva: 1 to hunter, path A 10/25/2020 8:15:40 PM Donating team Fireteam 2331 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Shiva: 2 to hunter, path A 10/25/2020 8:16:11 PM Donating team Fireteam 2342 has 8 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Lusitania: 8 to hunter, path A 10/25/2020 8:16:33 PM Donating team Fireteam 2344 has 5 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Daiquon: 5 to hunter, path A 10/25/2020 8:16:33 PM Donating team Fireteam 2345 has 3 units with strength 1134. Status Assembling No target planet No lurk planet. Ships: Rov: 3 to hunter, path A 10/25/2020 8:17:02 PM Donating team Fireteam 2344 has 19 units with strength 1449. Status Assembling No target planet No lurk planet. Ships: Nadin: 19 to hunter, path A 10/25/2020 8:17:11 PM Donating team Fireteam 2344 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:13 PM Donating team Fireteam 2344 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:16 PM Donating team Fireteam 2344 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:19 PM Donating team Fireteam 2344 has 4 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:22 PM Donating team Fireteam 2346 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:25 PM Reconquest Seeding for Stade: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/25/2020 8:17:25 PM Donating team Fireteam 2346 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Tarian: 2 to hunter, path A 10/25/2020 8:17:25 PM Donating team Fireteam 2347 has 16 units with strength 1666. Status Assembling No target planet No lurk planet. Ships: Tarian: 16 to hunter, path A 10/25/2020 8:17:25 PM Donating team Fireteam 2348 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:25 PM Donating team Fireteam 2349 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Septime: 1 to hunter, path A 10/25/2020 8:17:25 PM Donating team Fireteam 2350 has 4 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Septem: 4 to hunter, path A 10/25/2020 8:17:28 PM Donating team Fireteam 2346 has 5 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Lyrae: 5 to hunter, path A 10/25/2020 8:17:28 PM Donating team Fireteam 2347 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:31 PM Donating team Fireteam 2346 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:34 PM Donating team Fireteam 2352 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:34 PM Donating team Fireteam 2353 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Septem: 1 to hunter, path A 10/25/2020 8:17:34 PM Donating team Fireteam 2350 has 12 units with strength 3334. Status Staging No target planet No lurk planet. Ships: Lyrae: 12 to hunter, path B 10/25/2020 8:17:36 PM Donating team Fireteam 2352 has 3 units with strength 407. Status Assembling No target planet No lurk planet. Ships: Skichi: 3 to hunter, path A 10/25/2020 8:17:36 PM Donating team Fireteam 2354 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:36 PM Donating team Fireteam 2355 has 24 units with strength 1956. Status Assembling No target planet No lurk planet. Ships: Lusitania: 24 to hunter, path A 10/25/2020 8:17:39 PM Donating team Fireteam 2354 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:42 PM Donating team Fireteam 2354 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:45 PM Donating team Fireteam 2354 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 8:17:47 PM Donating team Fireteam 2354 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:50 PM Donating team Fireteam 2354 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:17:53 PM Donating team Fireteam 2354 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 8:17:56 PM Donating team Fireteam 2354 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:17:58 PM Donating team Fireteam 2354 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 8:18:01 PM Donating team Fireteam 2354 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:18:03 PM Donating team Fireteam 2354 has 3 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:18:06 PM Donating team Fireteam 2355 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:18:09 PM Donating team Fireteam 2355 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Nadin: 5 to hunter, path A 10/25/2020 8:18:12 PM Donating team Fireteam 2355 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/25/2020 8:18:14 PM Donating team Fireteam 2355 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Nadin: 4 to hunter, path A 10/25/2020 8:18:17 PM Donating team Fireteam 2355 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Nadin: 3 to hunter, path A 10/25/2020 8:18:20 PM Donating team Fireteam 2355 has 2 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Nadin: 2 to hunter, path A 10/25/2020 8:18:26 PM Donating team Fireteam 2357 has 26 units with strength 2336. Status Assembling No target planet No lurk planet. Ships: Mnemon: 26 to hunter, path A 10/25/2020 8:18:26 PM Donating team Fireteam 2359 has 10 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Atalia: 2, Shiva: 8 to hunter, path A 10/25/2020 8:18:26 PM Donating team Fireteam 2364 has 20 units with strength 1202. Status Assembling No target planet No lurk planet. Ships: Fulson: 11, Trill: 9 to hunter, path A 10/25/2020 8:18:26 PM Donating team Fireteam 2365 has 20 units with strength 806. Status Assembling No target planet No lurk planet. Ships: Kalixa: 20 to hunter, path A 10/25/2020 8:18:40 PM Donating team Fireteam 2098 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Sten: 25 to hunter, path A 10/25/2020 8:18:43 PM Donating team Fireteam 2098 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Sten: 25 to hunter, path A 10/25/2020 8:18:50 PM Donating team Fireteam 2365 has 13 units with strength 2053. Status Assembling No target planet No lurk planet. Ships: Fulson: 13 to hunter, path A 10/25/2020 8:18:50 PM Donating team Fireteam 2366 has 7 units with strength 270. Status Assembling No target planet No lurk planet. Ships: Trill: 7 to hunter, path A 10/25/2020 8:18:52 PM Donating team Fireteam 2368 has 42 units with strength 2694. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1, Nadin: 39, Nueli: 2 to hunter, path A 10/25/2020 8:18:52 PM Donating team Fireteam 2369 has 39 units with strength 2766. Status Assembling No target planet No lurk planet. Ships: Nadin: 12, Nueli: 27 to hunter, path A 10/25/2020 8:19:04 PM Donating team Fireteam 2372 has 3 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Nueli: 3 to hunter, path A 10/25/2020 8:20:02 PM Donating team Fireteam 2098 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 8:20:06 PM Donating team Fireteam 2374 has 21 units with strength 1430. Status Assembling No target planet No lurk planet. Ships: Nadin: 21 to hunter, path A 10/25/2020 8:20:11 PM Donating team Fireteam 2098 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: James: 3 to hunter, path A 10/25/2020 8:20:17 PM Donating team Fireteam 2377 has 12 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Septem: 12 to hunter, path A 10/25/2020 8:20:17 PM Donating team Fireteam 2381 has 14 units with strength 1064. Status Assembling No target planet No lurk planet. Ships: Atalia: 3, James: 11 to hunter, path A 10/25/2020 8:20:17 PM Donating team Fireteam 2380 has 18 units with strength 2305. Status Staging No target planet No lurk planet. Ships: Atalia: 8, James: 10 to hunter, path B 10/25/2020 8:20:17 PM Donating team Fireteam 2379 has 17 units with strength 2189. Status Staging No target planet No lurk planet. Ships: Atalia: 6, James: 11 to hunter, path B 10/25/2020 8:20:19 PM Donating team Fireteam 2098 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 10/25/2020 8:20:19 PM Donating team Fireteam 2100 has 39 units with strength 1790. Status Assembling No target planet No lurk planet. Ships: Daring: 4, James: 35 to hunter, path A 10/25/2020 8:20:19 PM Donating team Fireteam 2099 has 30 units with strength 2369. Status Staging No target planet No lurk planet. Ships: Daring: 4, James: 26 to hunter, path B 10/25/2020 8:20:46 PM Donating team Fireteam 2380 has 20 units with strength 2158. Status Assembling No target planet No lurk planet. Ships: Sendai: 15, Alterra: 5 to hunter, path A 10/25/2020 8:21:02 PM Donating team Fireteam 2382 has 49 units with strength 2182. Status Assembling No target planet No lurk planet. Ships: Sendai: 45, Alterra: 4 to hunter, path A 10/25/2020 8:21:47 PM Donating team Fireteam 2384 has 1 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Sendai: 1 to hunter, path A 10/25/2020 8:22:13 PM Donating team Fireteam 2386 has 1 units with strength 57. Status Assembling No target planet No lurk planet. Ships: Rov: 1 to hunter, path A 10/25/2020 8:22:49 PM Donating team Fireteam 2389 has 7 units with strength 882. Status Assembling No target planet No lurk planet. Ships: Fulson: 7 to hunter, path A 10/25/2020 8:22:49 PM Donating team Fireteam 2391 has 3 units with strength 1357. Status Assembling No target planet No lurk planet. Ships: Fulson: 1, Trill: 2 to hunter, path A 10/25/2020 8:22:49 PM Donating team Fireteam 2390 has 39 units with strength 3265. Status Staging No target planet No lurk planet. Ships: Fulson: 2, Trill: 37 to hunter, path B 10/25/2020 8:22:52 PM Logged Achievement To Steam Fall Back! 10/25/2020 8:22:52 PM Logged Achievement To Steam Hey, Lighten Up! 10/25/2020 8:22:52 PM Logged Achievement To Steam Man Down! 10/25/2020 8:22:52 PM Logged Achievement To Steam We Didn't Start The Fire 10/25/2020 8:22:52 PM Logged Achievement To Steam Win On 120 Planet Map 10/25/2020 8:25:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 10/25/2020 8:25:55 PM Added the faction CPALogic. 10/25/2020 8:25:55 PM Removed 44 self-referential planet links in this map. Harmless now. 10/25/2020 8:25:55 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 10/25/2020 8:25:55 PM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 8:25:55 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 8:25:55 PM loading as template 10/25/2020 8:25:55 PM Added the faction AIReserves. 10/25/2020 8:25:55 PM Added the faction AntiAIZombie. 10/25/2020 8:25:55 PM Added the faction AntiEveryoneZombie. 10/25/2020 8:25:55 PM Added the faction AntiPlayerZombie. 10/25/2020 8:25:55 PM Added the faction CPALogic. 10/25/2020 8:25:55 PM Added the faction Mercenary. 10/25/2020 8:25:55 PM Finish load save in 554.0ms 10/25/2020 8:25:55 PM Start Generate Partial Map with D18Rings and seed 2099514315 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:25:56 PM Removed 71 self-referential planet links in this map. Harmless now. 10/25/2020 8:25:56 PM Fixed 1995 missing planet factions. 10/25/2020 8:25:56 PM Generate Partial Map Complete 78ms 10/25/2020 8:25:56 PM Start Generate FULL Map with D18Rings and seed 2099514315 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:25:56 PM Removed 71 self-referential planet links in this map. Harmless now. 10/25/2020 8:25:56 PM Generate FULL Map Complete 166ms 10/25/2020 8:27:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/25/2020 8:27:01 PM Added the faction CPALogic. 10/25/2020 8:27:01 PM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 8:27:01 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 8:27:01 PM loading as template 10/25/2020 8:27:01 PM Added the faction AIReserves. 10/25/2020 8:27:01 PM Added the faction AntiAIZombie. 10/25/2020 8:27:01 PM Added the faction AntiEveryoneZombie. 10/25/2020 8:27:01 PM Added the faction AntiPlayerZombie. 10/25/2020 8:27:01 PM Added the faction CPALogic. 10/25/2020 8:27:01 PM Added the faction Mercenary. 10/25/2020 8:27:01 PM Finish load save in 262.7ms 10/25/2020 8:27:01 PM Start Generate Partial Map with Maze and seed 1785320197 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:27:01 PM Fixed 2000 missing planet factions. 10/25/2020 8:27:01 PM Generate Partial Map Complete 38ms 10/25/2020 8:27:01 PM Start Generate FULL Map with Maze and seed 1785320197 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:27:02 PM Generate FULL Map Complete 299ms 10/25/2020 8:50:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/25/2020 8:50:28 PM Added the faction CPALogic. 10/25/2020 8:50:28 PM PlayerAccount Crabby has now been put in control of faction 12. 10/25/2020 8:50:28 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/25/2020 8:50:28 PM loading as template 10/25/2020 8:50:28 PM Added the faction AIReserves. 10/25/2020 8:50:28 PM Added the faction AntiAIZombie. 10/25/2020 8:50:28 PM Added the faction AntiEveryoneZombie. 10/25/2020 8:50:28 PM Added the faction AntiPlayerZombie. 10/25/2020 8:50:28 PM Added the faction CPALogic. 10/25/2020 8:50:28 PM Added the faction Mercenary. 10/25/2020 8:50:28 PM Finish load save in 458.9ms 10/25/2020 8:50:28 PM Start Generate Partial Map with Maze and seed 53450311 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:50:28 PM Fixed 2000 missing planet factions. 10/25/2020 8:50:28 PM Generate Partial Map Complete 20ms 10/25/2020 8:50:28 PM Start Generate FULL Map with Maze and seed 53450311 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/25/2020 8:50:28 PM Generate FULL Map Complete 99ms 10/26/2020 7:04:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2020 7:04:52 PM Boot up FleetOS (0.3084s) 10/26/2020 7:04:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2020 7:04:53 PM Check System Logs For Rogue Intelligence (1.4702s) 10/26/2020 7:04:53 PM Game Version: 2.618 10/26/2020 7:04:53 PM Eject Trash Into Hyperspace (0.3442s) 10/26/2020 7:04:53 PM Check For Extra Modules (0.0524s) 10/26/2020 7:04:53 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/26/2020 7:04:54 PM Bring Cloaking Systems Online (0.1347s) 10/26/2020 7:04:54 PM Recalculate Speed Of Light (0.0700s) 10/26/2020 7:04:54 PM Optimize Comfort On Command Decks (0.0516s) 10/26/2020 7:04:54 PM Generating Framerates (0.0220s) 10/26/2020 7:04:54 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/26/2020 7:04:54 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/26/2020 7:04:54 PM Check Nearby Stellar Masses (0.4116s) 10/26/2020 7:04:54 PM Remembering Alamo (0.0619s) 10/26/2020 7:04:54 PM Boot Audio Comms (0.0309s) 10/26/2020 7:04:54 PM Establish Individual Audio Links (0.0434s) 10/26/2020 7:04:54 PM Prepare Explosions and Crackles (0.0797s) 10/26/2020 7:04:54 PM No resolution change was required. 10/26/2020 7:04:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2020 7:04:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/26/2020 7:04:54 PM Refresh Optical Lensing (0.0371s) 10/26/2020 7:04:54 PM Revise Fundamental Physical Laws (0.0422s) 10/26/2020 7:04:55 PM Calculate Odds Of Success (0.1986s) 10/26/2020 7:04:55 PM Briefly Panic (0.6690s) 10/26/2020 7:04:56 PM Install Confidence Routines (0.3200s) 10/26/2020 7:04:56 PM Bring Commander Interface Online (0.1622s) 10/26/2020 7:04:56 PM Motivate All Crews (0.0570s) 10/26/2020 7:04:56 PM Locating Available Networks (0.0899s) 10/26/2020 7:04:56 PM Externalizing Patterns (0.0478s) 10/26/2020 7:04:56 PM Hooking Externals (0.0204s) 10/26/2020 7:04:56 PM Handlizing Hooks (0.0195s) 10/26/2020 7:04:56 PM Disengaging Constants (0.2145s) 10/26/2020 7:04:56 PM Late Axionic Computations (0.3338s) 10/26/2020 7:04:57 PM Sentinel Alertness Diagnostic (0.0300s) 10/26/2020 7:04:57 PM Connecting to Fleet Command (0.0290s) 10/26/2020 7:04:57 PM Thinking Of Advice (0.0293s) 10/26/2020 7:04:57 PM Degaussing Advice (0.1866s) 10/26/2020 7:04:57 PM Reading Alien Diaries (0.1622s) 10/26/2020 7:04:57 PM Naming All Known Planets (0.0412s) 10/26/2020 7:04:57 PM Remembering Speeds (0.0360s) 10/26/2020 7:04:57 PM Prioritizing Targets (0.0408s) 10/26/2020 7:04:57 PM Rebooting Sensor Arrays (0.0372s) 10/26/2020 7:04:57 PM Unloading Prismatic Grid (0.0394s) 10/26/2020 7:04:57 PM Thinking Of Objectives (0.0396s) 10/26/2020 7:04:57 PM Inhibiting Visual Scans (0.1042s) 10/26/2020 7:04:57 PM Synthesizing Vocals (0.0316s) 10/26/2020 7:04:57 PM Investigating Map Signatures (0.0664s) 10/26/2020 7:04:57 PM Ventilating Scenarios (0.0292s) 10/26/2020 7:04:57 PM Decontaminating Targeting Systems (0.0238s) 10/26/2020 7:04:57 PM Ejecting Tactical Core (0.0288s) 10/26/2020 7:04:57 PM Calibrating Formations (0.0269s) 10/26/2020 7:04:58 PM Intercepting Galactic Maps (0.0584s) 10/26/2020 7:04:58 PM Discharging Colored Ions (0.0838s) 10/26/2020 7:04:58 PM Replicating Ion Colors (0.0369s) 10/26/2020 7:04:58 PM Faction Diagnostics (0.0784s) 10/26/2020 7:04:58 PM Buffering Hackers (0.1007s) 10/26/2020 7:04:58 PM Inverting Death (0.0815s) 10/26/2020 7:04:58 PM Linear Field Variance (0.0863s) 10/26/2020 7:04:58 PM Charging Marks (0.0496s) 10/26/2020 7:04:58 PM Guarding The Posts (0.2056s) 10/26/2020 7:04:58 PM Range Manifolds (0.0261s) 10/26/2020 7:04:58 PM Purging ROFs (0.0265s) 10/26/2020 7:04:58 PM Manipulating Speeds (0.0294s) 10/26/2020 7:04:58 PM Detecting Projectiles (0.0316s) 10/26/2020 7:04:58 PM Grouping Flow Fields (0.0437s) 10/26/2020 7:04:59 PM Modulating Flow Field Groups (0.0835s) 10/26/2020 7:04:59 PM Designing Fleets (0.2321s) 10/26/2020 7:04:59 PM Thinking Of Technologies (0.0804s) 10/26/2020 7:04:59 PM Categorizing Starboard Sensors (0.0375s) 10/26/2020 7:04:59 PM Injecting Galactic Variables (0.0780s) 10/26/2020 7:04:59 PM Weepinig Over Starfields (0.1220s) 10/26/2020 7:05:00 PM Mopping Up Distant Planets (0.5152s) 10/26/2020 7:05:00 PM Categorizing All Planets (0.0231s) 10/26/2020 7:05:00 PM Organizing Commands (0.0934s) 10/26/2020 7:05:00 PM Calculating Firing Cones (0.0209s) 10/26/2020 7:05:01 PM Maliciously Weakening Ship Parts (1.3606s) 10/26/2020 7:05:01 PM Re-Aligning Objectives (0.0357s) 10/26/2020 7:05:01 PM Sterilizing Test Chamber (0.0439s) 10/26/2020 7:05:08 PM Transgressing Quanta (6.3685s) 10/26/2020 7:05:08 PM Issuing Orders (0.0504s) 10/26/2020 7:05:08 PM Augmenting Infusers (0.0185s) 10/26/2020 7:05:08 PM Infusing (0.1549s) 10/26/2020 7:05:08 PM Post-Proton Surge (0.0192s) 10/26/2020 7:05:08 PM Stimulate Modulation (0.0702s) 10/26/2020 7:05:08 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/26/2020 7:05:08 PM Load Surrogates (0.4805s) 10/26/2020 7:05:09 PM Final Checks (0.7332s) 10/26/2020 7:05:09 PM Load Historical Documents (0.0110s) 10/26/2020 7:05:09 PM 17.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.5s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Mopping Up Distant Planets (0.5s) Maliciously Weakening Ship Parts (1.4s) Transgressing Quanta (6.4s) Load Surrogates (0.5s) Final Checks (0.7s) 10/26/2020 7:05:10 PM Hello Steam user 'Crab' 10/26/2020 7:05:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2020 7:05:16 PM Finish load save in 839.7ms 10/26/2020 7:20:09 PM Donating team Fireteam 10 has 2 units with strength 70. Status Assembling No target planet No lurk planet. Ships: Pandora: 2 to hunter, path A 10/26/2020 7:20:27 PM Donating team Fireteam 15 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Pandora: 1 to hunter, path A 10/26/2020 7:45:09 PM Donating team Fireteam 32 has 8 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Pandora: 8 to hunter, path A 10/26/2020 7:48:11 PM Donating team Fireteam 40 has 2 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Pandora: 2 to hunter, path A 10/26/2020 7:49:57 PM Donating team Fireteam 45 has 10 units with strength 586. Status Assembling No target planet No lurk planet. Ships: Bos: 9, Murdoch: 1 to hunter, path A 10/26/2020 7:49:57 PM Donating team Fireteam 44 has 24 units with strength 2532. Status Staging No target planet No lurk planet. Ships: Bos: 24 to hunter, path B 10/26/2020 7:51:55 PM Donating team Fireteam 49 has 18 units with strength 2371. Status Assembling No target planet No lurk planet. Ships: Bos: 18 to hunter, path A 10/26/2020 7:51:55 PM Donating team Fireteam 50 has 30 units with strength 2566. Status Assembling No target planet No lurk planet. Ships: Bos: 30 to hunter, path A 10/26/2020 7:51:55 PM Donating team Fireteam 51 has 16 units with strength 613. Status Assembling No target planet No lurk planet. Ships: Bos: 16 to hunter, path A 10/26/2020 7:51:55 PM Donating team Fireteam 48 has 9 units with strength 3722. Status Staging No target planet No lurk planet. Ships: Bos: 9 to hunter, path B 10/26/2020 7:52:21 PM Donating team Fireteam 53 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Bos: 3 to hunter, path A 10/26/2020 7:59:34 PM Donating team Fireteam 58 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Pandora: 1 to hunter, path A 10/26/2020 8:00:38 PM dire A 10/26/2020 8:00:38 PM dire B 10/26/2020 8:00:48 PM dire A 10/26/2020 8:00:48 PM dire B 10/26/2020 8:00:58 PM dire A 10/26/2020 8:00:58 PM dire B 10/26/2020 8:01:12 PM dire A 10/26/2020 8:01:12 PM dire B 10/26/2020 8:01:22 PM dire A 10/26/2020 8:01:22 PM dire B 10/26/2020 8:10:30 PM Donating team Fireteam 71 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Anabas: 1 to hunter, path A 10/26/2020 8:11:10 PM Donating team Fireteam 74 has 6 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Vardi: 4, Pandora: 2 to hunter, path A 10/26/2020 8:11:20 PM Donating team Fireteam 85 has 71 units with strength 5173. Status Staging No target planet No lurk planet. Ships: Vardi: 64, Pandora: 7 to hunter, path B 10/26/2020 8:11:20 PM Donating team Fireteam 87 has 60 units with strength 4219. Status Staging No target planet No lurk planet. Ships: Vardi: 56, Pandora: 4 to hunter, path B 10/26/2020 8:11:20 PM Donating team Fireteam 86 has 30 units with strength 4153. Status Staging No target planet No lurk planet. Ships: Vardi: 27, Pandora: 3 to hunter, path B 10/26/2020 8:11:20 PM Donating team Fireteam 84 has 77 units with strength 5150. Status Staging No target planet No lurk planet. Ships: Vardi: 76, Pandora: 1 to hunter, path B 10/26/2020 8:12:02 PM Donating team Fireteam 97 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Pandora: 1 to hunter, path A 10/26/2020 8:12:06 PM Donating team Fireteam 106 has 34 units with strength 1770. Status Assembling No target planet No lurk planet. Ships: Pandora: 19, Bos: 15 to hunter, path A 10/26/2020 8:12:06 PM Donating team Fireteam 107 has 13 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Bos: 13 to hunter, path A 10/26/2020 8:12:06 PM Donating team Fireteam 105 has 49 units with strength 3039. Status Staging No target planet No lurk planet. Ships: Pandora: 31, Bos: 18 to hunter, path B 10/26/2020 8:12:14 PM Donating team Fireteam 109 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 10/26/2020 8:12:14 PM Donating team Fireteam 110 has 19 units with strength 1507. Status Assembling No target planet No lurk planet. Ships: Bos: 19 to hunter, path A 10/26/2020 8:19:21 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2020 8:19:22 PM Finish load save in 316.2ms 10/26/2020 8:30:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2020 8:30:00 PM Finish load save in 132.4ms 10/26/2020 8:39:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/26/2020 8:39:11 PM Added the faction CPALogic. 10/26/2020 8:39:12 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:39:12 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:39:12 PM loading as template 10/26/2020 8:39:12 PM Added the faction AIReserves. 10/26/2020 8:39:12 PM Added the faction AntiAIZombie. 10/26/2020 8:39:12 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:39:12 PM Added the faction AntiPlayerZombie. 10/26/2020 8:39:12 PM Added the faction CPALogic. 10/26/2020 8:39:12 PM Added the faction Mercenary. 10/26/2020 8:39:12 PM Finish load save in 462.8ms 10/26/2020 8:39:12 PM Start Generate Partial Map with Maze and seed 1763411836 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/26/2020 8:39:12 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:39:12 PM Fixed 2000 missing planet factions. 10/26/2020 8:39:12 PM Generate Partial Map Complete 47ms 10/26/2020 8:39:12 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.09 seconds ago. 10/26/2020 8:39:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/26/2020 8:39:30 PM Added the faction CPALogic. 10/26/2020 8:39:30 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:39:30 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:39:30 PM loading as template 10/26/2020 8:39:30 PM Added the faction AIReserves. 10/26/2020 8:39:30 PM Added the faction AntiAIZombie. 10/26/2020 8:39:30 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:39:30 PM Added the faction AntiPlayerZombie. 10/26/2020 8:39:30 PM Added the faction CPALogic. 10/26/2020 8:39:30 PM Added the faction Mercenary. 10/26/2020 8:39:30 PM Finish load save in 292.8ms 10/26/2020 8:39:30 PM Start Generate Partial Map with Maze and seed 1107057661 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:39:30 PM Fixed 2000 missing planet factions. 10/26/2020 8:39:30 PM Generate Partial Map Complete 17ms 10/26/2020 8:39:30 PM Start Generate FULL Map with Maze and seed 1107057661 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:39:30 PM Generate FULL Map Complete 192ms 10/26/2020 8:39:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/26/2020 8:39:59 PM Added the faction CPALogic. 10/26/2020 8:40:00 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:40:00 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:40:00 PM loading as template 10/26/2020 8:40:00 PM Added the faction AIReserves. 10/26/2020 8:40:00 PM Added the faction AntiAIZombie. 10/26/2020 8:40:00 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:40:00 PM Added the faction AntiPlayerZombie. 10/26/2020 8:40:00 PM Added the faction CPALogic. 10/26/2020 8:40:00 PM Added the faction Mercenary. 10/26/2020 8:40:00 PM Finish load save in 346.5ms 10/26/2020 8:40:00 PM Start Generate Partial Map with Maze and seed 162224193 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/26/2020 8:40:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:00 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:00 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 10/26/2020 8:40:06 PM Start Generate Partial Map with Maze and seed 162224193 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:06 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:06 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:06 PM Generate Partial Map Complete 20ms 10/26/2020 8:40:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.55 seconds ago. 10/26/2020 8:40:13 PM Start Generate Partial Map with Maze and seed 162224193 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:13 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:13 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:13 PM Generate Partial Map Complete 19ms 10/26/2020 8:40:17 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.82 seconds ago. 10/26/2020 8:40:19 PM Start Generate Partial Map with Maze and seed 162224193 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:19 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:19 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:19 PM Generate Partial Map Complete 34ms 10/26/2020 8:40:23 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.01 seconds ago. 10/26/2020 8:40:24 PM Start Generate Partial Map with Maze and seed 162224193 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:24 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:24 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:24 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:31 PM Start Generate Partial Map with Maze and seed 467217791 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:31 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:32 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:32 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:35 PM Start Generate Partial Map with Maze and seed 810903696 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:35 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:35 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:35 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:36 PM Start Generate Partial Map with Maze and seed 506522122 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:36 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:36 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:36 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:39 PM Start Generate Partial Map with Maze and seed 988910811 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/26/2020 8:40:39 PM PlayerAccount Crabby has now been put in control of faction 7. 10/26/2020 8:40:39 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:39 PM Generate Partial Map Complete 18ms 10/26/2020 8:40:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/26/2020 8:40:48 PM Added the faction CPALogic. 10/26/2020 8:40:48 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:40:48 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:40:48 PM loading as template 10/26/2020 8:40:48 PM Added the faction AIReserves. 10/26/2020 8:40:48 PM Added the faction AntiAIZombie. 10/26/2020 8:40:48 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:40:48 PM Added the faction AntiPlayerZombie. 10/26/2020 8:40:48 PM Added the faction CPALogic. 10/26/2020 8:40:48 PM Added the faction Mercenary. 10/26/2020 8:40:48 PM Finish load save in 247.1ms 10/26/2020 8:40:48 PM Start Generate Partial Map with Maze and seed 2001396273 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:40:48 PM Fixed 2000 missing planet factions. 10/26/2020 8:40:48 PM Generate Partial Map Complete 36ms 10/26/2020 8:40:48 PM Start Generate FULL Map with Maze and seed 2001396273 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:40:48 PM Generate FULL Map Complete 133ms 10/26/2020 8:41:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/26/2020 8:41:08 PM Added the faction CPALogic. 10/26/2020 8:41:08 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:41:08 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:41:08 PM loading as template 10/26/2020 8:41:08 PM Added the faction AIReserves. 10/26/2020 8:41:08 PM Added the faction AntiAIZombie. 10/26/2020 8:41:08 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:41:08 PM Added the faction AntiPlayerZombie. 10/26/2020 8:41:08 PM Added the faction CPALogic. 10/26/2020 8:41:08 PM Added the faction Mercenary. 10/26/2020 8:41:08 PM Finish load save in 341.2ms 10/26/2020 8:41:08 PM Start Generate Partial Map with Maze and seed 681208268 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:41:08 PM Fixed 2000 missing planet factions. 10/26/2020 8:41:08 PM Generate Partial Map Complete 18ms 10/26/2020 8:41:08 PM Start Generate FULL Map with Maze and seed 681208268 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:41:08 PM Generate FULL Map Complete 92ms 10/26/2020 8:41:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/26/2020 8:41:31 PM Added the faction CPALogic. 10/26/2020 8:41:31 PM PlayerAccount Crabby has now been put in control of faction 12. 10/26/2020 8:41:31 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/26/2020 8:41:31 PM loading as template 10/26/2020 8:41:31 PM Added the faction AIReserves. 10/26/2020 8:41:31 PM Added the faction AntiAIZombie. 10/26/2020 8:41:31 PM Added the faction AntiEveryoneZombie. 10/26/2020 8:41:31 PM Added the faction AntiPlayerZombie. 10/26/2020 8:41:31 PM Added the faction CPALogic. 10/26/2020 8:41:31 PM Added the faction Mercenary. 10/26/2020 8:41:31 PM Finish load save in 312.6ms 10/26/2020 8:41:31 PM Start Generate Partial Map with Maze and seed 1485978671 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:41:31 PM Fixed 2000 missing planet factions. 10/26/2020 8:41:31 PM Generate Partial Map Complete 17ms 10/26/2020 8:41:31 PM Start Generate FULL Map with Maze and seed 1485978671 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/26/2020 8:41:31 PM Generate FULL Map Complete 95ms 10/26/2020 8:47:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/26/2020 8:47:29 PM Boot up FleetOS (0.2174s) 10/26/2020 8:47:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/26/2020 8:47:29 PM Check System Logs For Rogue Intelligence (0.1884s) 10/26/2020 8:47:29 PM Game Version: 2.618 10/26/2020 8:47:29 PM Eject Trash Into Hyperspace (0.0666s) 10/26/2020 8:47:29 PM Check For Extra Modules (0.0179s) 10/26/2020 8:47:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/26/2020 8:47:29 PM Bring Cloaking Systems Online (0.0210s) 10/26/2020 8:47:29 PM Recalculate Speed Of Light (0.0189s) 10/26/2020 8:47:29 PM Optimize Comfort On Command Decks (0.0319s) 10/26/2020 8:47:29 PM Generating Framerates (0.0070s) 10/26/2020 8:47:29 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/26/2020 8:47:29 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/26/2020 8:47:29 PM Check Nearby Stellar Masses (0.0459s) 10/26/2020 8:47:29 PM Remembering Alamo (0.0189s) 10/26/2020 8:47:29 PM Boot Audio Comms (0.0120s) 10/26/2020 8:47:29 PM Establish Individual Audio Links (0.0149s) 10/26/2020 8:47:29 PM Prepare Explosions and Crackles (0.0249s) 10/26/2020 8:47:29 PM No resolution change was required. 10/26/2020 8:47:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/26/2020 8:47:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/26/2020 8:47:29 PM Refresh Optical Lensing (0.0120s) 10/26/2020 8:47:29 PM Revise Fundamental Physical Laws (0.0060s) 10/26/2020 8:47:29 PM Calculate Odds Of Success (0.0349s) 10/26/2020 8:47:30 PM Briefly Panic (0.2396s) 10/26/2020 8:47:30 PM Install Confidence Routines (0.2045s) 10/26/2020 8:47:30 PM Bring Commander Interface Online (0.0797s) 10/26/2020 8:47:30 PM Motivate All Crews (0.0319s) 10/26/2020 8:47:30 PM Locating Available Networks (0.0180s) 10/26/2020 8:47:30 PM Externalizing Patterns (0.0220s) 10/26/2020 8:47:30 PM Hooking Externals (0.0079s) 10/26/2020 8:47:30 PM Handlizing Hooks (0.0070s) 10/26/2020 8:47:30 PM Disengaging Constants (0.0270s) 10/26/2020 8:47:30 PM Late Axionic Computations (0.0658s) 10/26/2020 8:47:30 PM Sentinel Alertness Diagnostic (0.0070s) 10/26/2020 8:47:30 PM Connecting to Fleet Command (0.0079s) 10/26/2020 8:47:30 PM Thinking Of Advice (0.0070s) 10/26/2020 8:47:30 PM Degaussing Advice (0.0180s) 10/26/2020 8:47:30 PM Reading Alien Diaries (0.0110s) 10/26/2020 8:47:30 PM Naming All Known Planets (0.0060s) 10/26/2020 8:47:30 PM Remembering Speeds (0.0090s) 10/26/2020 8:47:30 PM Prioritizing Targets (0.0070s) 10/26/2020 8:47:30 PM Rebooting Sensor Arrays (0.0090s) 10/26/2020 8:47:30 PM Unloading Prismatic Grid (0.0080s) 10/26/2020 8:47:30 PM Thinking Of Objectives (0.0080s) 10/26/2020 8:47:30 PM Inhibiting Visual Scans (0.0120s) 10/26/2020 8:47:30 PM Synthesizing Vocals (0.0060s) 10/26/2020 8:47:30 PM Investigating Map Signatures (0.0160s) 10/26/2020 8:47:30 PM Ventilating Scenarios (0.0059s) 10/26/2020 8:47:30 PM Decontaminating Targeting Systems (0.0100s) 10/26/2020 8:47:30 PM Ejecting Tactical Core (0.0060s) 10/26/2020 8:47:30 PM Calibrating Formations (0.0080s) 10/26/2020 8:47:30 PM Intercepting Galactic Maps (0.0100s) 10/26/2020 8:47:30 PM Discharging Colored Ions (0.0160s) 10/26/2020 8:47:30 PM Replicating Ion Colors (0.0050s) 10/26/2020 8:47:30 PM Faction Diagnostics (0.0140s) 10/26/2020 8:47:30 PM Buffering Hackers (0.0149s) 10/26/2020 8:47:30 PM Inverting Death (0.0060s) 10/26/2020 8:47:30 PM Linear Field Variance (0.0108s) 10/26/2020 8:47:30 PM Charging Marks (0.0050s) 10/26/2020 8:47:30 PM Guarding The Posts (0.1037s) 10/26/2020 8:47:30 PM Range Manifolds (0.0050s) 10/26/2020 8:47:30 PM Purging ROFs (0.0070s) 10/26/2020 8:47:30 PM Manipulating Speeds (0.0100s) 10/26/2020 8:47:30 PM Detecting Projectiles (0.0069s) 10/26/2020 8:47:30 PM Grouping Flow Fields (0.0110s) 10/26/2020 8:47:30 PM Modulating Flow Field Groups (0.0160s) 10/26/2020 8:47:30 PM Designing Fleets (0.0150s) 10/26/2020 8:47:30 PM Thinking Of Technologies (0.0120s) 10/26/2020 8:47:30 PM Categorizing Starboard Sensors (0.0069s) 10/26/2020 8:47:30 PM Injecting Galactic Variables (0.0130s) 10/26/2020 8:47:30 PM Blowing Out Starfields (0.0179s) 10/26/2020 8:47:31 PM Combing Distant Planets (0.1896s) 10/26/2020 8:47:31 PM Categorizing All Planets (0.0090s) 10/26/2020 8:47:31 PM Organizing Commands (0.0229s) 10/26/2020 8:47:31 PM Calculating Firing Cones (0.0040s) 10/26/2020 8:47:31 PM Disassembling And Reassembling Ship Parts (0.3012s) 10/26/2020 8:47:31 PM Re-Aligning Objectives (0.0200s) 10/26/2020 8:47:31 PM Sterilizing Test Chamber (0.0080s) 10/26/2020 8:47:34 PM Ensure Ordnance Functional (3.2020s) 10/26/2020 8:47:34 PM Issuing Orders (0.0229s) 10/26/2020 8:47:34 PM Augmenting Infusers (0.0050s) 10/26/2020 8:47:34 PM Infusing (0.0220s) 10/26/2020 8:47:34 PM Post-Proton Surge (0.0040s) 10/26/2020 8:47:34 PM Stimulate Modulation (0.0230s) 10/26/2020 8:47:34 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/26/2020 8:47:34 PM Load Surrogates (0.0728s) 10/26/2020 8:47:35 PM Final Checks (0.4688s) 10/26/2020 8:47:35 PM Load Historical Documents (0.0030s) 10/26/2020 8:47:35 PM 6.3 seconds total load time. Disassembling And Reassembling Ship Parts (0.3s) Ensure Ordnance Functional (3.2s) Final Checks (0.5s) 10/26/2020 8:47:35 PM Hello Steam user 'Crab' 10/26/2020 8:47:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/26/2020 8:47:39 PM Finish load save in 282.8ms 10/27/2020 7:28:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2020 7:28:22 PM Boot up FleetOS (0.5244s) 10/27/2020 7:28:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2020 7:28:22 PM Check System Logs For Rogue Intelligence (0.4870s) 10/27/2020 7:28:23 PM Game Version: 2.618 10/27/2020 7:28:23 PM Eject Trash Into Hyperspace (0.3627s) 10/27/2020 7:28:23 PM Check For Extra Modules (0.0486s) 10/27/2020 7:28:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/27/2020 7:28:23 PM Bring Cloaking Systems Online (0.1259s) 10/27/2020 7:28:23 PM Recalculate Speed Of Light (0.0728s) 10/27/2020 7:28:23 PM Optimize Comfort On Command Decks (0.0820s) 10/27/2020 7:28:23 PM Generating Framerates (0.0364s) 10/27/2020 7:28:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/27/2020 7:28:23 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/27/2020 7:28:23 PM Check Nearby Stellar Masses (0.3906s) 10/27/2020 7:28:23 PM Remembering Alamo (0.0472s) 10/27/2020 7:28:23 PM Boot Audio Comms (0.0261s) 10/27/2020 7:28:24 PM Establish Individual Audio Links (0.0510s) 10/27/2020 7:28:24 PM Prepare Explosions and Crackles (0.0688s) 10/27/2020 7:28:24 PM No resolution change was required. 10/27/2020 7:28:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2020 7:28:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2020 7:28:24 PM Refresh Optical Lensing (0.0220s) 10/27/2020 7:28:24 PM Revise Fundamental Physical Laws (0.0260s) 10/27/2020 7:28:24 PM Calculate Odds Of Success (0.1299s) 10/27/2020 7:28:25 PM Briefly Panic (0.8570s) 10/27/2020 7:28:25 PM Install Confidence Routines (0.6389s) 10/27/2020 7:28:25 PM Bring Commander Interface Online (0.2082s) 10/27/2020 7:28:26 PM Motivate All Crews (0.0597s) 10/27/2020 7:28:26 PM Locating Available Networks (0.0751s) 10/27/2020 7:28:26 PM Externalizing Patterns (0.0501s) 10/27/2020 7:28:26 PM Hooking Externals (0.0230s) 10/27/2020 7:28:26 PM Handlizing Hooks (0.0211s) 10/27/2020 7:28:26 PM Disengaging Constants (0.1912s) 10/27/2020 7:28:26 PM Late Axionic Computations (0.2822s) 10/27/2020 7:28:26 PM Sentinel Alertness Diagnostic (0.0496s) 10/27/2020 7:28:26 PM Connecting to Fleet Command (0.0431s) 10/27/2020 7:28:26 PM Thinking Of Advice (0.0452s) 10/27/2020 7:28:27 PM Degaussing Advice (0.2747s) 10/27/2020 7:28:27 PM Reading Alien Diaries (0.0977s) 10/27/2020 7:28:27 PM Naming All Known Planets (0.0205s) 10/27/2020 7:28:27 PM Remembering Speeds (0.0187s) 10/27/2020 7:28:27 PM Prioritizing Targets (0.0221s) 10/27/2020 7:28:27 PM Rebooting Sensor Arrays (0.0289s) 10/27/2020 7:28:27 PM Unloading Prismatic Grid (0.0263s) 10/27/2020 7:28:27 PM Thinking Of Objectives (0.0256s) 10/27/2020 7:28:27 PM Inhibiting Visual Scans (0.0741s) 10/27/2020 7:28:27 PM Synthesizing Vocals (0.0310s) 10/27/2020 7:28:27 PM Investigating Map Signatures (0.0710s) 10/27/2020 7:28:27 PM Ventilating Scenarios (0.0421s) 10/27/2020 7:28:27 PM Decontaminating Targeting Systems (0.0429s) 10/27/2020 7:28:27 PM Ejecting Tactical Core (0.0641s) 10/27/2020 7:28:27 PM Calibrating Formations (0.0291s) 10/27/2020 7:28:27 PM Intercepting Galactic Maps (0.0379s) 10/27/2020 7:28:27 PM Discharging Colored Ions (0.0462s) 10/27/2020 7:28:27 PM Replicating Ion Colors (0.0249s) 10/27/2020 7:28:27 PM Faction Diagnostics (0.0869s) 10/27/2020 7:28:27 PM Buffering Hackers (0.0991s) 10/27/2020 7:28:28 PM Inverting Death (0.0641s) 10/27/2020 7:28:28 PM Linear Field Variance (0.0675s) 10/27/2020 7:28:28 PM Charging Marks (0.0434s) 10/27/2020 7:28:28 PM Guarding The Posts (0.3891s) 10/27/2020 7:28:28 PM Range Manifolds (0.0218s) 10/27/2020 7:28:28 PM Purging ROFs (0.0182s) 10/27/2020 7:28:28 PM Manipulating Speeds (0.0170s) 10/27/2020 7:28:28 PM Detecting Projectiles (0.0170s) 10/27/2020 7:28:28 PM Grouping Flow Fields (0.0226s) 10/27/2020 7:28:28 PM Modulating Flow Field Groups (0.0524s) 10/27/2020 7:28:28 PM Designing Fleets (0.1678s) 10/27/2020 7:28:28 PM Thinking Of Technologies (0.0751s) 10/27/2020 7:28:28 PM Categorizing Starboard Sensors (0.0389s) 10/27/2020 7:28:29 PM Injecting Galactic Variables (0.0712s) 10/27/2020 7:28:29 PM Gesticulating Starfields (0.1473s) 10/27/2020 7:28:29 PM Fondly Remembering Distant Planets (0.3848s) 10/27/2020 7:28:29 PM Categorizing All Planets (0.0219s) 10/27/2020 7:28:29 PM Organizing Commands (0.0821s) 10/27/2020 7:28:29 PM Calculating Firing Cones (0.0220s) 10/27/2020 7:28:30 PM Wearing Ship Parts On Head (1.1351s) 10/27/2020 7:28:30 PM Re-Aligning Objectives (0.0600s) 10/27/2020 7:28:30 PM Sterilizing Test Chamber (0.0480s) 10/27/2020 7:28:36 PM Unscrewing Unessential Parts (5.9868s) 10/27/2020 7:28:36 PM Issuing Orders (0.0400s) 10/27/2020 7:28:36 PM Augmenting Infusers (0.0180s) 10/27/2020 7:28:37 PM Infusing (0.1319s) 10/27/2020 7:28:37 PM Post-Proton Surge (0.0243s) 10/27/2020 7:28:37 PM Stimulate Modulation (0.0748s) 10/27/2020 7:28:37 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/27/2020 7:28:37 PM Load Surrogates (0.4670s) 10/27/2020 7:28:38 PM Final Checks (0.9379s) 10/27/2020 7:28:38 PM Load Historical Documents (0.0061s) 10/27/2020 7:28:38 PM 16.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.4s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.9s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Degaussing Advice (0.3s) Guarding The Posts (0.4s) Fondly Remembering Distant Planets (0.4s) Wearing Ship Parts On Head (1.1s) Unscrewing Unessential Parts (6.0s) Load Surrogates (0.5s) Final Checks (0.9s) 10/27/2020 7:28:38 PM Hello Steam user 'Crab' 10/27/2020 7:28:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2020 7:28:45 PM Finish load save in 974.1ms 10/27/2020 7:43:49 PM Donating team Fireteam 23 has 8 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Dix: 8 to hunter, path A 10/27/2020 7:49:58 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2020 7:49:58 PM Boot up FleetOS (0.4557s) 10/27/2020 7:49:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2020 7:49:58 PM Check System Logs For Rogue Intelligence (0.2424s) 10/27/2020 7:49:58 PM Game Version: 2.618 10/27/2020 7:49:58 PM Eject Trash Into Hyperspace (0.1564s) 10/27/2020 7:49:58 PM Check For Extra Modules (0.0311s) 10/27/2020 7:49:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/27/2020 7:49:58 PM Bring Cloaking Systems Online (0.0341s) 10/27/2020 7:49:58 PM Recalculate Speed Of Light (0.0535s) 10/27/2020 7:49:58 PM Optimize Comfort On Command Decks (0.0554s) 10/27/2020 7:49:58 PM Generating Framerates (0.0140s) 10/27/2020 7:49:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/27/2020 7:49:58 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/27/2020 7:49:58 PM Check Nearby Stellar Masses (0.0962s) 10/27/2020 7:49:58 PM Remembering Alamo (0.0329s) 10/27/2020 7:49:58 PM Boot Audio Comms (0.0161s) 10/27/2020 7:49:58 PM Establish Individual Audio Links (0.0289s) 10/27/2020 7:49:58 PM Prepare Explosions and Crackles (0.0440s) 10/27/2020 7:49:58 PM No resolution change was required. 10/27/2020 7:49:58 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2020 7:49:58 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2020 7:49:58 PM Refresh Optical Lensing (0.0160s) 10/27/2020 7:49:58 PM Revise Fundamental Physical Laws (0.0279s) 10/27/2020 7:49:58 PM Calculate Odds Of Success (0.0590s) 10/27/2020 7:49:59 PM Briefly Panic (0.5059s) 10/27/2020 7:49:59 PM Install Confidence Routines (0.4443s) 10/27/2020 7:50:00 PM Bring Commander Interface Online (0.1250s) 10/27/2020 7:50:00 PM Motivate All Crews (0.0608s) 10/27/2020 7:50:00 PM Locating Available Networks (0.0329s) 10/27/2020 7:50:00 PM Externalizing Patterns (0.0291s) 10/27/2020 7:50:00 PM Hooking Externals (0.0129s) 10/27/2020 7:50:00 PM Handlizing Hooks (0.0110s) 10/27/2020 7:50:00 PM Disengaging Constants (0.0435s) 10/27/2020 7:50:00 PM Late Axionic Computations (0.1266s) 10/27/2020 7:50:00 PM Sentinel Alertness Diagnostic (0.0190s) 10/27/2020 7:50:00 PM Connecting to Fleet Command (0.0130s) 10/27/2020 7:50:00 PM Thinking Of Advice (0.0150s) 10/27/2020 7:50:00 PM Degaussing Advice (0.0320s) 10/27/2020 7:50:00 PM Reading Alien Diaries (0.0249s) 10/27/2020 7:50:00 PM Naming All Known Planets (0.0150s) 10/27/2020 7:50:00 PM Remembering Speeds (0.0149s) 10/27/2020 7:50:00 PM Prioritizing Targets (0.0164s) 10/27/2020 7:50:00 PM Rebooting Sensor Arrays (0.0180s) 10/27/2020 7:50:00 PM Unloading Prismatic Grid (0.0150s) 10/27/2020 7:50:00 PM Thinking Of Objectives (0.0159s) 10/27/2020 7:50:00 PM Inhibiting Visual Scans (0.0240s) 10/27/2020 7:50:00 PM Synthesizing Vocals (0.0180s) 10/27/2020 7:50:00 PM Investigating Map Signatures (0.0269s) 10/27/2020 7:50:00 PM Ventilating Scenarios (0.0156s) 10/27/2020 7:50:00 PM Decontaminating Targeting Systems (0.0120s) 10/27/2020 7:50:00 PM Ejecting Tactical Core (0.0100s) 10/27/2020 7:50:00 PM Calibrating Formations (0.0090s) 10/27/2020 7:50:00 PM Intercepting Galactic Maps (0.0100s) 10/27/2020 7:50:00 PM Discharging Colored Ions (0.0270s) 10/27/2020 7:50:00 PM Replicating Ion Colors (0.0100s) 10/27/2020 7:50:00 PM Faction Diagnostics (0.0179s) 10/27/2020 7:50:00 PM Buffering Hackers (0.0240s) 10/27/2020 7:50:00 PM Inverting Death (0.0130s) 10/27/2020 7:50:00 PM Linear Field Variance (0.0138s) 10/27/2020 7:50:00 PM Charging Marks (0.0096s) 10/27/2020 7:50:01 PM Guarding The Posts (0.2515s) 10/27/2020 7:50:01 PM Range Manifolds (0.0091s) 10/27/2020 7:50:01 PM Purging ROFs (0.0081s) 10/27/2020 7:50:01 PM Manipulating Speeds (0.0128s) 10/27/2020 7:50:01 PM Detecting Projectiles (0.0091s) 10/27/2020 7:50:01 PM Grouping Flow Fields (0.0119s) 10/27/2020 7:50:01 PM Modulating Flow Field Groups (0.0259s) 10/27/2020 7:50:01 PM Designing Fleets (0.0250s) 10/27/2020 7:50:01 PM Thinking Of Technologies (0.0130s) 10/27/2020 7:50:01 PM Categorizing Starboard Sensors (0.0090s) 10/27/2020 7:50:01 PM Injecting Galactic Variables (0.0163s) 10/27/2020 7:50:01 PM Stabbing Starfields (0.0238s) 10/27/2020 7:50:01 PM Combing Distant Planets (0.2582s) 10/27/2020 7:50:01 PM Categorizing All Planets (0.0180s) 10/27/2020 7:50:01 PM Organizing Commands (0.0506s) 10/27/2020 7:50:01 PM Calculating Firing Cones (0.0100s) 10/27/2020 7:50:02 PM Demoting Insubordinate Ship Parts (0.5514s) 10/27/2020 7:50:02 PM Re-Aligning Objectives (0.0281s) 10/27/2020 7:50:02 PM Sterilizing Test Chamber (0.0149s) 10/27/2020 7:50:06 PM Check Forcefield Integrity (4.4570s) 10/27/2020 7:50:06 PM Issuing Orders (0.0618s) 10/27/2020 7:50:06 PM Augmenting Infusers (0.0152s) 10/27/2020 7:50:06 PM Infusing (0.0490s) 10/27/2020 7:50:06 PM Post-Proton Surge (0.0149s) 10/27/2020 7:50:06 PM Stimulate Modulation (0.0604s) 10/27/2020 7:50:06 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/27/2020 7:50:06 PM Load Surrogates (0.1187s) 10/27/2020 7:50:07 PM Final Checks (0.6882s) 10/27/2020 7:50:07 PM Load Historical Documents (0.0070s) 10/27/2020 7:50:07 PM 10.0 seconds total load time. Boot up FleetOS (0.5s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Guarding The Posts (0.3s) Combing Distant Planets (0.3s) Demoting Insubordinate Ship Parts (0.6s) Check Forcefield Integrity (4.5s) Final Checks (0.7s) 10/27/2020 7:50:08 PM Hello Steam user 'Crab' 10/27/2020 7:50:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2020 7:50:16 PM Finish load save in 1,167.7ms 10/27/2020 8:19:30 PM Donating team Fireteam 44 has 5 units with strength 1102. Status Assembling No target planet No lurk planet. Ships: Xiphos: 4, Eades: 1 to hunter, path A 10/27/2020 8:28:23 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/27/2020 8:28:23 PM Boot up FleetOS (0.5721s) 10/27/2020 8:28:24 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/27/2020 8:28:24 PM Check System Logs For Rogue Intelligence (0.2581s) 10/27/2020 8:28:24 PM Game Version: 2.618 10/27/2020 8:28:24 PM Eject Trash Into Hyperspace (0.1020s) 10/27/2020 8:28:24 PM Check For Extra Modules (0.0278s) 10/27/2020 8:28:24 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/27/2020 8:28:24 PM Bring Cloaking Systems Online (0.0372s) 10/27/2020 8:28:24 PM Recalculate Speed Of Light (0.0480s) 10/27/2020 8:28:24 PM Optimize Comfort On Command Decks (0.0332s) 10/27/2020 8:28:24 PM Generating Framerates (0.0170s) 10/27/2020 8:28:24 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/27/2020 8:28:24 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/27/2020 8:28:24 PM Check Nearby Stellar Masses (0.1340s) 10/27/2020 8:28:24 PM Remembering Alamo (0.0629s) 10/27/2020 8:28:24 PM Boot Audio Comms (0.0386s) 10/27/2020 8:28:24 PM Establish Individual Audio Links (0.0675s) 10/27/2020 8:28:24 PM Prepare Explosions and Crackles (0.0530s) 10/27/2020 8:28:24 PM No resolution change was required. 10/27/2020 8:28:24 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/27/2020 8:28:24 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/27/2020 8:28:24 PM Refresh Optical Lensing (0.0230s) 10/27/2020 8:28:24 PM Revise Fundamental Physical Laws (0.0150s) 10/27/2020 8:28:24 PM Calculate Odds Of Success (0.0721s) 10/27/2020 8:28:25 PM Briefly Panic (0.2757s) 10/27/2020 8:28:25 PM Install Confidence Routines (0.3152s) 10/27/2020 8:28:25 PM Bring Commander Interface Online (0.1171s) 10/27/2020 8:28:25 PM Motivate All Crews (0.0389s) 10/27/2020 8:28:25 PM Locating Available Networks (0.0250s) 10/27/2020 8:28:25 PM Externalizing Patterns (0.0494s) 10/27/2020 8:28:25 PM Hooking Externals (0.0111s) 10/27/2020 8:28:25 PM Handlizing Hooks (0.0112s) 10/27/2020 8:28:25 PM Disengaging Constants (0.0291s) 10/27/2020 8:28:25 PM Late Axionic Computations (0.0653s) 10/27/2020 8:28:25 PM Sentinel Alertness Diagnostic (0.0070s) 10/27/2020 8:28:25 PM Connecting to Fleet Command (0.0092s) 10/27/2020 8:28:25 PM Thinking Of Advice (0.0076s) 10/27/2020 8:28:25 PM Degaussing Advice (0.0172s) 10/27/2020 8:28:25 PM Reading Alien Diaries (0.0296s) 10/27/2020 8:28:26 PM Naming All Known Planets (0.0180s) 10/27/2020 8:28:26 PM Remembering Speeds (0.0221s) 10/27/2020 8:28:26 PM Prioritizing Targets (0.0090s) 10/27/2020 8:28:26 PM Rebooting Sensor Arrays (0.0100s) 10/27/2020 8:28:26 PM Unloading Prismatic Grid (0.0069s) 10/27/2020 8:28:26 PM Thinking Of Objectives (0.0090s) 10/27/2020 8:28:26 PM Inhibiting Visual Scans (0.0120s) 10/27/2020 8:28:26 PM Synthesizing Vocals (0.0080s) 10/27/2020 8:28:26 PM Investigating Map Signatures (0.0170s) 10/27/2020 8:28:26 PM Ventilating Scenarios (0.0070s) 10/27/2020 8:28:26 PM Decontaminating Targeting Systems (0.0162s) 10/27/2020 8:28:26 PM Ejecting Tactical Core (0.0218s) 10/27/2020 8:28:26 PM Calibrating Formations (0.0181s) 10/27/2020 8:28:26 PM Intercepting Galactic Maps (0.0220s) 10/27/2020 8:28:26 PM Discharging Colored Ions (0.0563s) 10/27/2020 8:28:26 PM Replicating Ion Colors (0.0197s) 10/27/2020 8:28:26 PM Faction Diagnostics (0.0382s) 10/27/2020 8:28:26 PM Buffering Hackers (0.0546s) 10/27/2020 8:28:26 PM Inverting Death (0.0230s) 10/27/2020 8:28:26 PM Linear Field Variance (0.0272s) 10/27/2020 8:28:26 PM Charging Marks (0.0193s) 10/27/2020 8:28:26 PM Guarding The Posts (0.2885s) 10/27/2020 8:28:26 PM Range Manifolds (0.0152s) 10/27/2020 8:28:26 PM Purging ROFs (0.0191s) 10/27/2020 8:28:26 PM Manipulating Speeds (0.0201s) 10/27/2020 8:28:26 PM Detecting Projectiles (0.0169s) 10/27/2020 8:28:26 PM Grouping Flow Fields (0.0260s) 10/27/2020 8:28:26 PM Modulating Flow Field Groups (0.0591s) 10/27/2020 8:28:26 PM Designing Fleets (0.0273s) 10/27/2020 8:28:26 PM Thinking Of Technologies (0.0286s) 10/27/2020 8:28:26 PM Categorizing Starboard Sensors (0.0212s) 10/27/2020 8:28:26 PM Injecting Galactic Variables (0.0368s) 10/27/2020 8:28:27 PM Pining For Starfields (0.0452s) 10/27/2020 8:28:27 PM Resizing Distant Planets (0.2388s) 10/27/2020 8:28:27 PM Categorizing All Planets (0.0191s) 10/27/2020 8:28:27 PM Organizing Commands (0.0632s) 10/27/2020 8:28:27 PM Calculating Firing Cones (0.0200s) 10/27/2020 8:28:27 PM Divulge Ship Part Schematics To Enemy (0.4677s) 10/27/2020 8:28:27 PM Re-Aligning Objectives (0.0450s) 10/27/2020 8:28:27 PM Sterilizing Test Chamber (0.0200s) 10/27/2020 8:28:32 PM Reactivate Cold Fusion Reactor (4.4770s) 10/27/2020 8:28:32 PM Issuing Orders (0.0276s) 10/27/2020 8:28:32 PM Augmenting Infusers (0.0063s) 10/27/2020 8:28:32 PM Infusing (0.0284s) 10/27/2020 8:28:32 PM Post-Proton Surge (0.0090s) 10/27/2020 8:28:32 PM Stimulate Modulation (0.0280s) 10/27/2020 8:28:32 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/27/2020 8:28:32 PM Load Surrogates (0.1440s) 10/27/2020 8:28:33 PM Final Checks (0.8467s) 10/27/2020 8:28:33 PM Load Historical Documents (0.0139s) 10/27/2020 8:28:33 PM 10.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Guarding The Posts (0.3s) Divulge Ship Part Schematics To Enemy (0.5s) Reactivate Cold Fusion Reactor (4.5s) Final Checks (0.8s) 10/27/2020 8:28:33 PM Hello Steam user 'Crab' 10/27/2020 8:28:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/27/2020 8:28:38 PM Finish load save in 889.2ms 10/27/2020 8:37:31 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/27/2020 8:48:56 PM Reconquest Seeding for Lix: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/27/2020 8:52:50 PM Donating team Fireteam 64 has 15 units with strength 805. Status Assembling No target planet No lurk planet. Ships: Xiphos: 15 to hunter, path A 10/28/2020 7:01:59 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/28/2020 7:01:59 PM Boot up FleetOS (0.4682s) 10/28/2020 7:01:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/28/2020 7:01:59 PM Check System Logs For Rogue Intelligence (0.6661s) 10/28/2020 7:02:00 PM Game Version: 2.618 10/28/2020 7:02:00 PM Eject Trash Into Hyperspace (0.2910s) 10/28/2020 7:02:00 PM Check For Extra Modules (0.0688s) 10/28/2020 7:02:00 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/28/2020 7:02:00 PM Bring Cloaking Systems Online (0.1700s) 10/28/2020 7:02:00 PM Recalculate Speed Of Light (0.1423s) 10/28/2020 7:02:00 PM Optimize Comfort On Command Decks (0.1198s) 10/28/2020 7:02:00 PM Generating Framerates (0.0188s) 10/28/2020 7:02:00 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/28/2020 7:02:00 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/28/2020 7:02:00 PM Check Nearby Stellar Masses (0.3139s) 10/28/2020 7:02:00 PM Remembering Alamo (0.0513s) 10/28/2020 7:02:00 PM Boot Audio Comms (0.0269s) 10/28/2020 7:02:00 PM Establish Individual Audio Links (0.0452s) 10/28/2020 7:02:01 PM Prepare Explosions and Crackles (0.1016s) 10/28/2020 7:02:01 PM No resolution change was required. 10/28/2020 7:02:01 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/28/2020 7:02:01 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/28/2020 7:02:01 PM Refresh Optical Lensing (0.0322s) 10/28/2020 7:02:01 PM Revise Fundamental Physical Laws (0.0374s) 10/28/2020 7:02:01 PM Calculate Odds Of Success (0.1824s) 10/28/2020 7:02:01 PM Briefly Panic (0.5582s) 10/28/2020 7:02:02 PM Install Confidence Routines (0.6180s) 10/28/2020 7:02:02 PM Bring Commander Interface Online (0.1802s) 10/28/2020 7:02:02 PM Motivate All Crews (0.0570s) 10/28/2020 7:02:02 PM Locating Available Networks (0.0771s) 10/28/2020 7:02:02 PM Externalizing Patterns (0.0719s) 10/28/2020 7:02:02 PM Hooking Externals (0.0329s) 10/28/2020 7:02:02 PM Handlizing Hooks (0.0270s) 10/28/2020 7:02:03 PM Disengaging Constants (0.2289s) 10/28/2020 7:02:03 PM Late Axionic Computations (0.2812s) 10/28/2020 7:02:03 PM Sentinel Alertness Diagnostic (0.0342s) 10/28/2020 7:02:03 PM Connecting to Fleet Command (0.0362s) 10/28/2020 7:02:03 PM Thinking Of Advice (0.0337s) 10/28/2020 7:02:03 PM Degaussing Advice (0.1770s) 10/28/2020 7:02:03 PM Reading Alien Diaries (0.1197s) 10/28/2020 7:02:03 PM Naming All Known Planets (0.0321s) 10/28/2020 7:02:03 PM Remembering Speeds (0.0286s) 10/28/2020 7:02:03 PM Prioritizing Targets (0.0333s) 10/28/2020 7:02:03 PM Rebooting Sensor Arrays (0.0333s) 10/28/2020 7:02:04 PM Unloading Prismatic Grid (0.0330s) 10/28/2020 7:02:04 PM Thinking Of Objectives (0.0298s) 10/28/2020 7:02:04 PM Inhibiting Visual Scans (0.0618s) 10/28/2020 7:02:04 PM Synthesizing Vocals (0.0212s) 10/28/2020 7:02:04 PM Investigating Map Signatures (0.0486s) 10/28/2020 7:02:04 PM Ventilating Scenarios (0.0225s) 10/28/2020 7:02:04 PM Decontaminating Targeting Systems (0.0226s) 10/28/2020 7:02:04 PM Ejecting Tactical Core (0.0207s) 10/28/2020 7:02:04 PM Calibrating Formations (0.0173s) 10/28/2020 7:02:04 PM Intercepting Galactic Maps (0.0340s) 10/28/2020 7:02:04 PM Discharging Colored Ions (0.0851s) 10/28/2020 7:02:04 PM Replicating Ion Colors (0.0454s) 10/28/2020 7:02:04 PM Faction Diagnostics (0.0737s) 10/28/2020 7:02:04 PM Buffering Hackers (0.0701s) 10/28/2020 7:02:04 PM Inverting Death (0.0439s) 10/28/2020 7:02:04 PM Linear Field Variance (0.0412s) 10/28/2020 7:02:04 PM Charging Marks (0.0230s) 10/28/2020 7:02:04 PM Guarding The Posts (0.2700s) 10/28/2020 7:02:04 PM Range Manifolds (0.0215s) 10/28/2020 7:02:04 PM Purging ROFs (0.0203s) 10/28/2020 7:02:05 PM Manipulating Speeds (0.0249s) 10/28/2020 7:02:05 PM Detecting Projectiles (0.0229s) 10/28/2020 7:02:05 PM Grouping Flow Fields (0.0286s) 10/28/2020 7:02:05 PM Modulating Flow Field Groups (0.0529s) 10/28/2020 7:02:05 PM Designing Fleets (0.1416s) 10/28/2020 7:02:05 PM Thinking Of Technologies (0.0571s) 10/28/2020 7:02:05 PM Categorizing Starboard Sensors (0.0265s) 10/28/2020 7:02:05 PM Injecting Galactic Variables (0.0487s) 10/28/2020 7:02:05 PM Stabbing Starfields (0.0831s) 10/28/2020 7:02:05 PM Scanning Distant Planets (0.3717s) 10/28/2020 7:02:05 PM Categorizing All Planets (0.0130s) 10/28/2020 7:02:05 PM Organizing Commands (0.0459s) 10/28/2020 7:02:05 PM Calculating Firing Cones (0.0190s) 10/28/2020 7:02:06 PM Divulge Ship Part Schematics To Enemy (0.9302s) 10/28/2020 7:02:07 PM Re-Aligning Objectives (0.1808s) 10/28/2020 7:02:07 PM Sterilizing Test Chamber (0.0254s) 10/28/2020 7:02:14 PM Issue Sufficient Warnings (7.5919s) 10/28/2020 7:02:14 PM Issuing Orders (0.0853s) 10/28/2020 7:02:14 PM Augmenting Infusers (0.0415s) 10/28/2020 7:02:15 PM Infusing (0.2269s) 10/28/2020 7:02:15 PM Post-Proton Surge (0.0299s) 10/28/2020 7:02:15 PM Stimulate Modulation (0.1070s) 10/28/2020 7:02:15 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/28/2020 7:02:15 PM Load Surrogates (0.3760s) 10/28/2020 7:02:16 PM Final Checks (0.9661s) 10/28/2020 7:02:16 PM Load Historical Documents (0.0109s) 10/28/2020 7:02:16 PM 17.9 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.7s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.3s) Guarding The Posts (0.3s) Scanning Distant Planets (0.4s) Divulge Ship Part Schematics To Enemy (0.9s) Issue Sufficient Warnings (7.6s) Load Surrogates (0.4s) Final Checks (1.0s) 10/28/2020 7:02:17 PM Hello Steam user 'Crab' 10/28/2020 7:04:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2020 7:04:37 PM Finish load save in 1,291.9ms 10/28/2020 7:09:53 PM Donating team Fireteam 85 has 18 units with strength 1525. Status Assembling No target planet No lurk planet. Ships: Eades: 18 to hunter, path A 10/28/2020 7:15:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2020 7:15:59 PM Finish load save in 622.5ms 10/28/2020 7:18:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2020 7:18:02 PM Finish load save in 615.0ms 10/28/2020 7:18:46 PM Donating team Fireteam 95 has 11 units with strength 1735. Status Assembling No target planet No lurk planet. Ships: Hennessy: 1, Strabo: 1, Pravoka: 1, Trantor: 4, Landin: 1, Martin: 2, Acteon: 1 to hunter, path A 10/28/2020 7:19:05 PM Donating team Fireteam 101 has 5 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/28/2020 7:19:05 PM Donating team Fireteam 102 has 24 units with strength 1309. Status Assembling No target planet No lurk planet. Ships: Pravoka: 1, Trantor: 10, Landin: 11, Martin: 1, Santanni: 1 to hunter, path A 10/28/2020 7:19:05 PM Donating team Fireteam 103 has 11 units with strength 432. Status Assembling No target planet No lurk planet. Ships: Knuth: 10, Holzmann: 1 to hunter, path A 10/28/2020 7:20:45 PM Donating team Fireteam 104 has 7 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Manna: 5, Plant: 2 to hunter, path A 10/28/2020 7:20:45 PM Donating team Fireteam 105 has 19 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Magrath: 2, Strabo: 2, Pravoka: 3, Trantor: 3, Martin: 9 to hunter, path A 10/28/2020 7:20:45 PM Donating team Fireteam 109 has 7 units with strength 234. Status Assembling No target planet No lurk planet. Ships: Pommel: 1, Culler: 6 to hunter, path A 10/28/2020 7:20:45 PM Donating team Fireteam 110 has 21 units with strength 1216. Status Assembling No target planet No lurk planet. Ships: Santanni: 21 to hunter, path A 10/28/2020 7:22:25 PM Donating team Fireteam 115 has 2 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Bader: 2 to hunter, path A 10/28/2020 7:23:20 PM Donating team Fireteam 89 has 26 units with strength 2302. Status Assembling No target planet No lurk planet. Ships: Zevos: 26 to hunter, path A 10/28/2020 7:23:39 PM Donating team Fireteam 117 has 7 units with strength 600. Status Assembling No target planet No lurk planet. Ships: Plant: 4, Jain: 1, Gundel: 2 to hunter, path A 10/28/2020 7:26:20 PM Donating team Fireteam 127 has 35 units with strength 2394. Status Assembling No target planet No lurk planet. Ships: Eades: 1, Zoth: 28, Lix: 6 to hunter, path A 10/28/2020 7:26:20 PM Donating team Fireteam 128 has 31 units with strength 2620. Status Assembling No target planet No lurk planet. Ships: Zoth: 25, Lix: 6 to hunter, path A 10/28/2020 7:26:20 PM Donating team Fireteam 126 has 24 units with strength 5025. Status Staging No target planet No lurk planet. Ships: Zoth: 15, Lix: 9 to hunter, path B 10/28/2020 7:26:29 PM Donating team Fireteam 131 has 9 units with strength 2655. Status Assembling No target planet No lurk planet. Ships: Zoth: 9 to hunter, path A 10/28/2020 7:27:22 PM Donating team Fireteam 138 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Pommel: 1 to hunter, path A 10/28/2020 7:27:22 PM Donating team Fireteam 137 has 51 units with strength 3549. Status Staging No target planet No lurk planet. Ships: Ingalls: 7, Pommel: 44 to hunter, path B 10/28/2020 7:30:08 PM Donating team Fireteam 140 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Zevos: 1 to hunter, path A 10/28/2020 7:30:08 PM Donating team Fireteam 142 has 28 units with strength 1433. Status Assembling No target planet No lurk planet. Ships: Zevos: 28 to hunter, path A 10/28/2020 7:31:54 PM Donating team Fireteam 146 has 27 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Zoth: 27 to hunter, path A 10/28/2020 7:31:54 PM Donating team Fireteam 145 has 31 units with strength 2902. Status Staging No target planet No lurk planet. Ships: Zoth: 31 to hunter, path B 10/28/2020 7:32:07 PM Donating team Fireteam 152 has 14 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Emerald: 14 to hunter, path A 10/28/2020 7:32:07 PM Donating team Fireteam 153 has 22 units with strength 555. Status Assembling No target planet No lurk planet. Ships: Manna: 14, Plant: 8 to hunter, path A 10/28/2020 7:32:27 PM Donating team Fireteam 152 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Zoth: 1 to hunter, path A 10/28/2020 7:34:00 PM Donating team Fireteam 154 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Lix: 1 to hunter, path A 10/28/2020 7:34:00 PM Donating team Fireteam 153 has 17 units with strength 2915. Status Staging No target planet No lurk planet. Ships: Lix: 17 to hunter, path B 10/28/2020 7:45:03 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/28/2020 7:45:04 PM Finish load save in 950.1ms 10/28/2020 7:56:16 PM Donating team Fireteam 101 has 9 units with strength 1669. Status Assembling No target planet No lurk planet. Ships: Eades: 9 to hunter, path A 10/28/2020 8:03:35 PM Donating team Fireteam 113 has 11 units with strength 385. Status Assembling No target planet No lurk planet. Ships: Zoth: 11 to hunter, path A 10/28/2020 8:03:35 PM Donating team Fireteam 111 has 5 units with strength 2505. Status Staging No target planet No lurk planet. Ships: Zoth: 5 to hunter, path B 10/28/2020 8:03:35 PM Donating team Fireteam 112 has 10 units with strength 2645. Status Staging No target planet No lurk planet. Ships: Zoth: 10 to hunter, path B 10/28/2020 8:12:57 PM Donating team Fireteam 135 has 54 units with strength 2737. Status Staging No target planet No lurk planet. Ships: Zoth: 50, Lix: 4 to hunter, path B 10/28/2020 8:12:57 PM Donating team Fireteam 133 has 19 units with strength 2104. Status Staging No target planet No lurk planet. Ships: Zoth: 18, Lix: 1 to hunter, path B 10/28/2020 8:12:57 PM Donating team Fireteam 136 has 33 units with strength 2618. Status Staging No target planet No lurk planet. Ships: Zoth: 26, Lix: 7 to hunter, path B 10/28/2020 8:12:57 PM Donating team Fireteam 134 has 43 units with strength 2850. Status Staging No target planet No lurk planet. Ships: Zoth: 38, Lix: 5 to hunter, path B 10/28/2020 8:14:33 PM Donating team Fireteam 141 has 32 units with strength 2125. Status Assembling No target planet No lurk planet. Ships: Lix: 32 to hunter, path A 10/28/2020 8:14:35 PM Donating team Fireteam 141 has 16 units with strength 1665. Status Assembling No target planet No lurk planet. Ships: Lix: 15, Vitanyi: 1 to hunter, path A 10/28/2020 8:15:09 PM Donating team Fireteam 145 has 9 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Lix: 9 to hunter, path A 10/29/2020 6:46:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/29/2020 6:46:22 PM Boot up FleetOS (0.3159s) 10/29/2020 6:46:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/29/2020 6:46:22 PM Check System Logs For Rogue Intelligence (0.3867s) 10/29/2020 6:46:23 PM Game Version: 2.618 10/29/2020 6:46:23 PM Eject Trash Into Hyperspace (0.2394s) 10/29/2020 6:46:23 PM Check For Extra Modules (0.0469s) 10/29/2020 6:46:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/29/2020 6:46:23 PM Bring Cloaking Systems Online (0.1112s) 10/29/2020 6:46:23 PM Recalculate Speed Of Light (0.0499s) 10/29/2020 6:46:23 PM Optimize Comfort On Command Decks (0.0469s) 10/29/2020 6:46:23 PM Generating Framerates (0.0180s) 10/29/2020 6:46:23 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/29/2020 6:46:23 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/29/2020 6:46:23 PM Check Nearby Stellar Masses (0.2785s) 10/29/2020 6:46:23 PM Remembering Alamo (0.0578s) 10/29/2020 6:46:23 PM Boot Audio Comms (0.0229s) 10/29/2020 6:46:23 PM Establish Individual Audio Links (0.0359s) 10/29/2020 6:46:23 PM Prepare Explosions and Crackles (0.0459s) 10/29/2020 6:46:23 PM No resolution change was required. 10/29/2020 6:46:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/29/2020 6:46:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/29/2020 6:46:23 PM Refresh Optical Lensing (0.0190s) 10/29/2020 6:46:23 PM Revise Fundamental Physical Laws (0.0170s) 10/29/2020 6:46:24 PM Calculate Odds Of Success (0.0818s) 10/29/2020 6:46:24 PM Briefly Panic (0.3780s) 10/29/2020 6:46:24 PM Install Confidence Routines (0.2812s) 10/29/2020 6:46:24 PM Bring Commander Interface Online (0.1865s) 10/29/2020 6:46:24 PM Motivate All Crews (0.0778s) 10/29/2020 6:46:25 PM Locating Available Networks (0.0818s) 10/29/2020 6:46:25 PM Externalizing Patterns (0.0666s) 10/29/2020 6:46:25 PM Hooking Externals (0.0220s) 10/29/2020 6:46:25 PM Handlizing Hooks (0.0219s) 10/29/2020 6:46:25 PM Disengaging Constants (0.1566s) 10/29/2020 6:46:25 PM Late Axionic Computations (0.2837s) 10/29/2020 6:46:25 PM Sentinel Alertness Diagnostic (0.0299s) 10/29/2020 6:46:25 PM Connecting to Fleet Command (0.0230s) 10/29/2020 6:46:25 PM Thinking Of Advice (0.0299s) 10/29/2020 6:46:25 PM Degaussing Advice (0.0948s) 10/29/2020 6:46:25 PM Reading Alien Diaries (0.0628s) 10/29/2020 6:46:25 PM Naming All Known Planets (0.0179s) 10/29/2020 6:46:25 PM Remembering Speeds (0.0219s) 10/29/2020 6:46:25 PM Prioritizing Targets (0.0210s) 10/29/2020 6:46:25 PM Rebooting Sensor Arrays (0.0200s) 10/29/2020 6:46:25 PM Unloading Prismatic Grid (0.0239s) 10/29/2020 6:46:25 PM Thinking Of Objectives (0.0230s) 10/29/2020 6:46:26 PM Inhibiting Visual Scans (0.0499s) 10/29/2020 6:46:26 PM Synthesizing Vocals (0.0180s) 10/29/2020 6:46:26 PM Investigating Map Signatures (0.0488s) 10/29/2020 6:46:26 PM Ventilating Scenarios (0.0189s) 10/29/2020 6:46:26 PM Decontaminating Targeting Systems (0.0269s) 10/29/2020 6:46:26 PM Ejecting Tactical Core (0.0210s) 10/29/2020 6:46:26 PM Calibrating Formations (0.0319s) 10/29/2020 6:46:26 PM Intercepting Galactic Maps (0.0239s) 10/29/2020 6:46:26 PM Discharging Colored Ions (0.0270s) 10/29/2020 6:46:26 PM Replicating Ion Colors (0.0269s) 10/29/2020 6:46:26 PM Faction Diagnostics (0.0282s) 10/29/2020 6:46:26 PM Buffering Hackers (0.0568s) 10/29/2020 6:46:26 PM Inverting Death (0.0239s) 10/29/2020 6:46:26 PM Linear Field Variance (0.0361s) 10/29/2020 6:46:26 PM Charging Marks (0.0248s) 10/29/2020 6:46:26 PM Guarding The Posts (0.1475s) 10/29/2020 6:46:26 PM Range Manifolds (0.0239s) 10/29/2020 6:46:26 PM Purging ROFs (0.0259s) 10/29/2020 6:46:26 PM Manipulating Speeds (0.0229s) 10/29/2020 6:46:26 PM Detecting Projectiles (0.0279s) 10/29/2020 6:46:26 PM Grouping Flow Fields (0.0249s) 10/29/2020 6:46:26 PM Modulating Flow Field Groups (0.0419s) 10/29/2020 6:46:26 PM Designing Fleets (0.1088s) 10/29/2020 6:46:26 PM Thinking Of Technologies (0.0478s) 10/29/2020 6:46:26 PM Categorizing Starboard Sensors (0.0279s) 10/29/2020 6:46:26 PM Injecting Galactic Variables (0.0431s) 10/29/2020 6:46:27 PM Underestimating Starfields (0.0618s) 10/29/2020 6:46:27 PM Crawling Distant Planets (0.3316s) 10/29/2020 6:46:27 PM Categorizing All Planets (0.0119s) 10/29/2020 6:46:27 PM Organizing Commands (0.0599s) 10/29/2020 6:46:27 PM Calculating Firing Cones (0.0119s) 10/29/2020 6:46:28 PM Offending Sentient Ship Parts (0.7440s) 10/29/2020 6:46:28 PM Re-Aligning Objectives (0.0389s) 10/29/2020 6:46:28 PM Sterilizing Test Chamber (0.0310s) 10/29/2020 6:46:33 PM Break Target Into Component Compounds (5.1250s) 10/29/2020 6:46:33 PM Issuing Orders (0.0315s) 10/29/2020 6:46:33 PM Augmenting Infusers (0.0160s) 10/29/2020 6:46:33 PM Infusing (0.0851s) 10/29/2020 6:46:33 PM Post-Proton Surge (0.0120s) 10/29/2020 6:46:33 PM Stimulate Modulation (0.0310s) 10/29/2020 6:46:33 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/29/2020 6:46:33 PM Load Surrogates (0.1835s) 10/29/2020 6:46:34 PM Final Checks (0.7183s) 10/29/2020 6:46:34 PM Load Historical Documents (0.0050s) 10/29/2020 6:46:34 PM 12.2 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Crawling Distant Planets (0.3s) Offending Sentient Ship Parts (0.7s) Break Target Into Component Compounds (5.1s) Final Checks (0.7s) 10/29/2020 6:46:34 PM Hello Steam user 'Crab' 10/29/2020 6:48:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 6:48:38 PM Finish load save in 1,187.6ms 10/29/2020 6:53:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/29/2020 6:53:28 PM Added the faction CPALogic. 10/29/2020 6:53:29 PM PlayerAccount Crabby has now been put in control of faction 12. 10/29/2020 6:53:29 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/29/2020 6:53:29 PM loading as template 10/29/2020 6:53:29 PM Added the faction AIReserves. 10/29/2020 6:53:29 PM Added the faction AntiAIZombie. 10/29/2020 6:53:29 PM Added the faction AntiEveryoneZombie. 10/29/2020 6:53:29 PM Added the faction AntiPlayerZombie. 10/29/2020 6:53:29 PM Added the faction CPALogic. 10/29/2020 6:53:29 PM Added the faction Mercenary. 10/29/2020 6:53:29 PM Finish load save in 1,126.1ms 10/29/2020 6:53:29 PM Start Generate Partial Map with Maze and seed 812957900 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/29/2020 6:53:29 PM Fixed 2000 missing planet factions. 10/29/2020 6:53:29 PM Generate Partial Map Complete 238ms 10/29/2020 6:53:29 PM Start Generate FULL Map with Maze and seed 812957900 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/29/2020 6:53:30 PM Generate FULL Map Complete 653ms 10/29/2020 6:53:49 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/29/2020 6:53:49 PM Added the faction CPALogic. 10/29/2020 6:53:50 PM PlayerAccount Crabby has now been put in control of faction 12. 10/29/2020 6:53:50 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/29/2020 6:53:50 PM loading as template 10/29/2020 6:53:50 PM Added the faction AIReserves. 10/29/2020 6:53:50 PM Added the faction AntiAIZombie. 10/29/2020 6:53:50 PM Added the faction AntiEveryoneZombie. 10/29/2020 6:53:50 PM Added the faction AntiPlayerZombie. 10/29/2020 6:53:50 PM Added the faction CPALogic. 10/29/2020 6:53:50 PM Added the faction Mercenary. 10/29/2020 6:53:50 PM Finish load save in 922.8ms 10/29/2020 6:53:50 PM Start Generate Partial Map with Maze and seed 1570475529 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/29/2020 6:53:50 PM Fixed 2000 missing planet factions. 10/29/2020 6:53:50 PM Generate Partial Map Complete 34ms 10/29/2020 6:53:50 PM Start Generate FULL Map with Maze and seed 1570475529 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/29/2020 6:53:50 PM Generate FULL Map Complete 276ms 10/29/2020 7:05:18 PM Donating team Fireteam 7 has 15 units with strength 336. Status Assembling No target planet No lurk planet. Ships: Nadin: 15 to hunter, path A 10/29/2020 7:05:36 PM Donating team Fireteam 11 has 8 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Nadin: 8 to hunter, path A 10/29/2020 7:08:54 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/29/2020 8:13:01 PM Donating team Fireteam 59 has 4 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Spides PL: 4 to hunter, path A 10/29/2020 8:19:26 PM Donating team Fireteam 64 has 9 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Spides PL: 8, Gundel: 1 to hunter, path A 10/29/2020 8:28:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 8:28:57 PM Finish load save in 413.1ms 10/29/2020 8:34:10 PM Reconquest Seeding for Gundel: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/29/2020 8:34:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 8:34:32 PM Finish load save in 383.3ms 10/29/2020 8:49:31 PM Donating team Fireteam 85 has 57 units with strength 2315. Status Assembling No target planet No lurk planet. Ships: Gundel: 57 to hunter, path A 10/29/2020 8:49:31 PM Donating team Fireteam 87 has 6 units with strength 522. Status Assembling No target planet No lurk planet. Ships: Gundel: 6 to hunter, path A 10/29/2020 8:49:31 PM Donating team Fireteam 86 has 44 units with strength 5098. Status Staging No target planet No lurk planet. Ships: Gundel: 44 to hunter, path B 10/29/2020 8:49:31 PM Donating team Fireteam 84 has 32 units with strength 2566. Status Staging No target planet No lurk planet. Ships: Gundel: 32 to hunter, path B 10/29/2020 8:59:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 8:59:52 PM Finish load save in 336.6ms 10/29/2020 9:01:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:01:07 PM Finish load save in 259.4ms 10/29/2020 9:04:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:04:01 PM Finish load save in 351.1ms 10/29/2020 9:06:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:06:27 PM Finish load save in 371.3ms 10/29/2020 9:06:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:06:57 PM Finish load save in 581.5ms 10/29/2020 9:07:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:07:56 PM Finish load save in 440.1ms 10/29/2020 9:08:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:08:45 PM Finish load save in 487.2ms 10/29/2020 9:11:42 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:11:42 PM Finish load save in 265.7ms 10/29/2020 9:16:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:16:08 PM Finish load save in 482.8ms 10/29/2020 9:16:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:16:31 PM Finish load save in 246.9ms 10/29/2020 9:17:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:17:47 PM Finish load save in 252.5ms 10/29/2020 9:24:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:24:01 PM Finish load save in 343.5ms 10/29/2020 9:25:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:25:19 PM Finish load save in 312.0ms 10/29/2020 9:28:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:28:10 PM Finish load save in 281.8ms 10/29/2020 9:30:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/29/2020 9:30:12 PM Finish load save in 300.7ms 10/30/2020 6:46:51 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/30/2020 6:46:51 PM Boot up FleetOS (0.4912s) 10/30/2020 6:46:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/30/2020 6:46:51 PM Check System Logs For Rogue Intelligence (0.3082s) 10/30/2020 6:46:51 PM Game Version: 2.618 10/30/2020 6:46:51 PM Eject Trash Into Hyperspace (0.1775s) 10/30/2020 6:46:51 PM Check For Extra Modules (0.0279s) 10/30/2020 6:46:51 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/30/2020 6:46:51 PM Bring Cloaking Systems Online (0.0429s) 10/30/2020 6:46:51 PM Recalculate Speed Of Light (0.0489s) 10/30/2020 6:46:52 PM Optimize Comfort On Command Decks (0.0479s) 10/30/2020 6:46:52 PM Generating Framerates (0.0140s) 10/30/2020 6:46:52 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/30/2020 6:46:52 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/30/2020 6:46:52 PM Check Nearby Stellar Masses (0.0967s) 10/30/2020 6:46:52 PM Remembering Alamo (0.0519s) 10/30/2020 6:46:52 PM Boot Audio Comms (0.0189s) 10/30/2020 6:46:52 PM Establish Individual Audio Links (0.0349s) 10/30/2020 6:46:52 PM Prepare Explosions and Crackles (0.0491s) 10/30/2020 6:46:52 PM No resolution change was required. 10/30/2020 6:46:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/30/2020 6:46:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/30/2020 6:46:52 PM Refresh Optical Lensing (0.0229s) 10/30/2020 6:46:52 PM Revise Fundamental Physical Laws (0.0106s) 10/30/2020 6:46:52 PM Calculate Odds Of Success (0.0535s) 10/30/2020 6:46:52 PM Briefly Panic (0.5611s) 10/30/2020 6:46:53 PM Install Confidence Routines (0.4822s) 10/30/2020 6:46:53 PM Bring Commander Interface Online (0.1765s) 10/30/2020 6:46:53 PM Motivate All Crews (0.0539s) 10/30/2020 6:46:53 PM Locating Available Networks (0.0349s) 10/30/2020 6:46:53 PM Externalizing Patterns (0.0458s) 10/30/2020 6:46:53 PM Hooking Externals (0.0180s) 10/30/2020 6:46:53 PM Handlizing Hooks (0.0189s) 10/30/2020 6:46:53 PM Disengaging Constants (0.0588s) 10/30/2020 6:46:53 PM Late Axionic Computations (0.1481s) 10/30/2020 6:46:53 PM Sentinel Alertness Diagnostic (0.0189s) 10/30/2020 6:46:54 PM Connecting to Fleet Command (0.0190s) 10/30/2020 6:46:54 PM Thinking Of Advice (0.0210s) 10/30/2020 6:46:54 PM Degaussing Advice (0.0359s) 10/30/2020 6:46:54 PM Reading Alien Diaries (0.0259s) 10/30/2020 6:46:54 PM Naming All Known Planets (0.0154s) 10/30/2020 6:46:54 PM Remembering Speeds (0.0150s) 10/30/2020 6:46:54 PM Prioritizing Targets (0.0190s) 10/30/2020 6:46:54 PM Rebooting Sensor Arrays (0.0179s) 10/30/2020 6:46:54 PM Unloading Prismatic Grid (0.0130s) 10/30/2020 6:46:54 PM Thinking Of Objectives (0.0160s) 10/30/2020 6:46:54 PM Inhibiting Visual Scans (0.0379s) 10/30/2020 6:46:54 PM Synthesizing Vocals (0.0200s) 10/30/2020 6:46:54 PM Investigating Map Signatures (0.0249s) 10/30/2020 6:46:54 PM Ventilating Scenarios (0.0150s) 10/30/2020 6:46:54 PM Decontaminating Targeting Systems (0.0120s) 10/30/2020 6:46:54 PM Ejecting Tactical Core (0.0160s) 10/30/2020 6:46:54 PM Calibrating Formations (0.0110s) 10/30/2020 6:46:54 PM Intercepting Galactic Maps (0.0160s) 10/30/2020 6:46:54 PM Discharging Colored Ions (0.0359s) 10/30/2020 6:46:54 PM Replicating Ion Colors (0.0150s) 10/30/2020 6:46:54 PM Faction Diagnostics (0.0309s) 10/30/2020 6:46:54 PM Buffering Hackers (0.0299s) 10/30/2020 6:46:54 PM Inverting Death (0.0139s) 10/30/2020 6:46:54 PM Linear Field Variance (0.0160s) 10/30/2020 6:46:54 PM Charging Marks (0.0120s) 10/30/2020 6:46:54 PM Guarding The Posts (0.2944s) 10/30/2020 6:46:54 PM Range Manifolds (0.0229s) 10/30/2020 6:46:54 PM Purging ROFs (0.0130s) 10/30/2020 6:46:54 PM Manipulating Speeds (0.0150s) 10/30/2020 6:46:54 PM Detecting Projectiles (0.0140s) 10/30/2020 6:46:54 PM Grouping Flow Fields (0.0160s) 10/30/2020 6:46:54 PM Modulating Flow Field Groups (0.0309s) 10/30/2020 6:46:54 PM Designing Fleets (0.0359s) 10/30/2020 6:46:54 PM Thinking Of Technologies (0.0199s) 10/30/2020 6:46:54 PM Categorizing Starboard Sensors (0.0150s) 10/30/2020 6:46:54 PM Injecting Galactic Variables (0.0279s) 10/30/2020 6:46:55 PM Miming Starfields (0.0349s) 10/30/2020 6:46:55 PM Fondly Remembering Distant Planets (0.3241s) 10/30/2020 6:46:55 PM Categorizing All Planets (0.0160s) 10/30/2020 6:46:55 PM Organizing Commands (0.0429s) 10/30/2020 6:46:55 PM Calculating Firing Cones (0.0239s) 10/30/2020 6:46:56 PM Violating Ship Part Bylaws (0.5860s) 10/30/2020 6:46:56 PM Re-Aligning Objectives (0.0260s) 10/30/2020 6:46:56 PM Sterilizing Test Chamber (0.0159s) 10/30/2020 6:47:02 PM Install Replacement Weapons (6.1966s) 10/30/2020 6:47:02 PM Issuing Orders (0.0299s) 10/30/2020 6:47:02 PM Augmenting Infusers (0.0110s) 10/30/2020 6:47:02 PM Infusing (0.0339s) 10/30/2020 6:47:02 PM Post-Proton Surge (0.0090s) 10/30/2020 6:47:02 PM Stimulate Modulation (0.0359s) 10/30/2020 6:47:02 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/30/2020 6:47:02 PM Load Surrogates (0.1297s) 10/30/2020 6:47:03 PM Final Checks (0.7436s) 10/30/2020 6:47:03 PM Load Historical Documents (0.0060s) 10/30/2020 6:47:03 PM 12.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Guarding The Posts (0.3s) Fondly Remembering Distant Planets (0.3s) Violating Ship Part Bylaws (0.6s) Install Replacement Weapons (6.2s) Final Checks (0.7s) 10/30/2020 6:47:03 PM Hello Steam user 'Crab' 10/30/2020 6:53:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 6:54:01 PM Finish load save in 1,487.4ms 10/30/2020 7:18:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 7:18:38 PM Finish load save in 1,322.3ms 10/30/2020 7:21:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/30/2020 7:21:18 PM Added the faction CPALogic. 10/30/2020 7:21:19 PM PlayerAccount Crabby has now been put in control of faction 12. 10/30/2020 7:21:19 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/30/2020 7:21:19 PM loading as template 10/30/2020 7:21:19 PM Added the faction AIReserves. 10/30/2020 7:21:19 PM Added the faction AntiAIZombie. 10/30/2020 7:21:19 PM Added the faction AntiEveryoneZombie. 10/30/2020 7:21:19 PM Added the faction AntiPlayerZombie. 10/30/2020 7:21:19 PM Added the faction CPALogic. 10/30/2020 7:21:19 PM Added the faction Mercenary. 10/30/2020 7:21:19 PM Finish load save in 1,074.4ms 10/30/2020 7:21:19 PM Start Generate Partial Map with Maze and seed 849930165 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 7:21:19 PM Fixed 2000 missing planet factions. 10/30/2020 7:21:19 PM Generate Partial Map Complete 156ms 10/30/2020 7:21:19 PM Start Generate FULL Map with Maze and seed 849930165 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 7:21:19 PM Generate FULL Map Complete 574ms 10/30/2020 7:59:44 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/30/2020 8:02:57 PM No resolution change was required. 10/30/2020 8:02:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/30/2020 8:02:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/30/2020 8:02:57 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 1 10/30/2020 8:37:21 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 8:37:21 PM Finish load save in 359.2ms 10/30/2020 8:39:03 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 8:39:03 PM Finish load save in 322.8ms 10/30/2020 8:53:14 PM Donating team Fireteam 90 has 17 units with strength 507. Status Assembling No target planet No lurk planet. Ships: Strena: 8, Bonde: 4, Wulf: 4, Rivest: 1 to hunter, path A 10/30/2020 8:58:06 PM Donating team Fireteam 101 has 12 units with strength 659. Status Assembling No target planet No lurk planet. Ships: Kila: 12 to hunter, path A 10/30/2020 9:00:05 PM Donating team Fireteam 112 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Sleator: 2 to hunter, path A 10/30/2020 9:00:07 PM Donating team Fireteam 115 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Sleator: 1 to hunter, path A 10/30/2020 9:00:33 PM Donating team Fireteam 117 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sleator: 1 to hunter, path A 10/30/2020 9:01:31 PM Donating team Fireteam 120 has 19 units with strength 635. Status Assembling No target planet No lurk planet. Ships: Glass: 19 to hunter, path A 10/30/2020 9:01:45 PM Donating team Fireteam 132 has 6 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Strena: 6 to hunter, path A 10/30/2020 9:01:45 PM Donating team Fireteam 135 has 17 units with strength 2500. Status Assembling No target planet No lurk planet. Ships: Glass: 17 to hunter, path A 10/30/2020 9:01:45 PM Donating team Fireteam 133 has 57 units with strength 2437. Status Staging No target planet No lurk planet. Ships: Glass: 57 to hunter, path B 10/30/2020 9:01:45 PM Donating team Fireteam 134 has 50 units with strength 4245. Status Staging No target planet No lurk planet. Ships: Glass: 50 to hunter, path B 10/30/2020 9:02:17 PM Donating team Fireteam 142 has 6 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Troria: 6 to hunter, path A 10/30/2020 9:02:33 PM Donating team Fireteam 142 has 27 units with strength 2160. Status Assembling No target planet No lurk planet. Ships: Cathay: 1, Troria: 26 to hunter, path A 10/30/2020 9:14:25 PM Donating team Fireteam 149 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Pravoka: 3 to hunter, path A 10/30/2020 9:25:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 9:25:01 PM Finish load save in 327.7ms 10/30/2020 9:31:13 PM Donating team Fireteam 165 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Sleator: 6 to hunter, path A 10/30/2020 9:32:25 PM Donating team Fireteam 167 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Sleator: 1 to hunter, path A 10/30/2020 9:32:25 PM Donating team Fireteam 168 has 25 units with strength 2640. Status Assembling No target planet No lurk planet. Ships: Glass: 20, Troria: 5 to hunter, path A 10/30/2020 9:32:25 PM Donating team Fireteam 173 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Cathay: 2 to hunter, path A 10/30/2020 9:32:25 PM Donating team Fireteam 174 has 55 units with strength 1885. Status Assembling No target planet No lurk planet. Ships: Troria: 55 to hunter, path A 10/30/2020 9:32:25 PM Donating team Fireteam 171 has 53 units with strength 2797. Status Staging No target planet No lurk planet. Ships: Glass: 52, Troria: 1 to hunter, path B 10/30/2020 9:32:25 PM Donating team Fireteam 170 has 16 units with strength 2827. Status Staging No target planet No lurk planet. Ships: Glass: 14, Troria: 2 to hunter, path B 10/30/2020 9:32:25 PM Donating team Fireteam 169 has 17 units with strength 2503. Status Staging No target planet No lurk planet. Ships: Glass: 14, Troria: 3 to hunter, path B 10/30/2020 9:38:59 PM Donating team Fireteam 192 has 6 units with strength 803. Status Assembling No target planet No lurk planet. Ships: Pravoka: 6 to hunter, path A 10/30/2020 9:38:59 PM Donating team Fireteam 193 has 34 units with strength 1209. Status Assembling No target planet No lurk planet. Ships: Pravoka: 33, Cathay: 1 to hunter, path A 10/30/2020 9:39:51 PM Donating team Fireteam 193 has 38 units with strength 2039. Status Assembling No target planet No lurk planet. Ships: Glass: 38 to hunter, path A 10/30/2020 9:40:27 PM Donating team Fireteam 193 has 41 units with strength 1743. Status Assembling No target planet No lurk planet. Ships: Glass: 41 to hunter, path A 10/30/2020 9:40:27 PM Donating team Fireteam 194 has 9 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Troria: 9 to hunter, path A 10/30/2020 9:40:27 PM Donating team Fireteam 188 has 46 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Sleator: 44, Strena: 2 to hunter, path B 10/30/2020 9:40:27 PM Donating team Fireteam 191 has 48 units with strength 3677. Status Staging No target planet No lurk planet. Ships: Sleator: 47, Strena: 1 to hunter, path B 10/30/2020 9:40:27 PM Donating team Fireteam 189 has 15 units with strength 2693. Status Staging No target planet No lurk planet. Ships: Sleator: 13, Strena: 2 to hunter, path B 10/30/2020 9:40:27 PM Donating team Fireteam 190 has 88 units with strength 3584. Status Staging No target planet No lurk planet. Ships: Sleator: 86, Strena: 2 to hunter, path B 10/30/2020 9:40:59 PM Donating team Fireteam 199 has 9 units with strength 387. Status Assembling No target planet No lurk planet. Ships: Strena: 7, Bonde: 2 to hunter, path A 10/30/2020 9:43:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 9:43:12 PM Finish load save in 344.0ms 10/30/2020 9:45:24 PM Donating team Fireteam 215 has 1 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:45:26 PM Donating team Fireteam 217 has 5 units with strength 736. Status Assembling No target planet No lurk planet. Ships: Strena: 5 to hunter, path A 10/30/2020 9:45:28 PM Donating team Fireteam 220 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:45:30 PM Donating team Fireteam 226 has 25 units with strength 957. Status Assembling No target planet No lurk planet. Ships: Strena: 25 to hunter, path A 10/30/2020 9:45:32 PM Donating team Fireteam 228 has 8 units with strength 2058. Status Assembling No target planet No lurk planet. Ships: Strena: 8 to hunter, path A 10/30/2020 9:45:34 PM Donating team Fireteam 232 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Strena: 2 to hunter, path A 10/30/2020 9:45:34 PM Donating team Fireteam 230 has 29 units with strength 2203. Status Staging No target planet No lurk planet. Ships: Strena: 29 to hunter, path B 10/30/2020 9:45:34 PM Donating team Fireteam 231 has 40 units with strength 2133. Status Staging No target planet No lurk planet. Ships: Strena: 40 to hunter, path B 10/30/2020 9:45:36 PM Donating team Fireteam 236 has 15 units with strength 621. Status Assembling No target planet No lurk planet. Ships: Strena: 15 to hunter, path A 10/30/2020 9:45:42 PM Donating team Fireteam 239 has 2 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Strena: 2 to hunter, path A 10/30/2020 9:51:26 PM Donating team Fireteam 253 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Sleator: 1 to hunter, path A 10/30/2020 9:51:42 PM Donating team Fireteam 259 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Troria: 1 to hunter, path A 10/30/2020 9:54:02 PM Donating team Fireteam 272 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Glass: 1 to hunter, path A 10/30/2020 9:54:29 PM Donating team Fireteam 273 has 3 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Glass: 3 to hunter, path A 10/30/2020 9:54:45 PM Donating team Fireteam 274 has 6 units with strength 3145. Status Staging No target planet No lurk planet. Ships: Strena: 5, Bonde: 1 to hunter, path B 10/30/2020 9:54:57 PM Donating team Fireteam 286 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Strena: 25 to hunter, path A 10/30/2020 9:55:01 PM Donating team Fireteam 286 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:55:09 PM Donating team Fireteam 289 has 39 units with strength 1933. Status Assembling No target planet No lurk planet. Ships: Strena: 39 to hunter, path A 10/30/2020 9:57:05 PM Reconquest Seeding for Sleator: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/30/2020 9:57:15 PM Donating team Fireteam 306 has 34 units with strength 4122. Status Staging No target planet No lurk planet. Ships: Strena: 34 to hunter, path B 10/30/2020 9:57:15 PM Donating team Fireteam 305 has 26 units with strength 2416. Status Staging No target planet No lurk planet. Ships: Strena: 26 to hunter, path B 10/30/2020 9:57:15 PM Donating team Fireteam 304 has 53 units with strength 2638. Status Staging No target planet No lurk planet. Ships: Sleator: 4, Strena: 49 to hunter, path B 10/30/2020 9:57:17 PM Donating team Fireteam 304 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:57:19 PM Donating team Fireteam 304 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:57:21 PM Donating team Fireteam 304 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:57:25 PM Donating team Fireteam 306 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Strena: 1 to hunter, path A 10/30/2020 9:57:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/30/2020 9:57:35 PM Finish load save in 514.4ms 10/30/2020 9:58:33 PM Donating team Fireteam 220 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Strena: 2 to hunter, path A 10/30/2020 9:58:33 PM Donating team Fireteam 219 has 33 units with strength 2904. Status Staging No target planet No lurk planet. Ships: Strena: 33 to hunter, path B 10/30/2020 9:58:35 PM Donating team Fireteam 224 has 2 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Strena: 2 to hunter, path A 10/30/2020 9:58:41 PM Donating team Fireteam 219 has 35 units with strength 2093. Status Assembling No target planet No lurk planet. Ships: Strena: 35 to hunter, path A 10/30/2020 9:58:41 PM Donating team Fireteam 220 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Strena: 2 to hunter, path A 10/30/2020 9:58:43 PM Donating team Fireteam 224 has 8 units with strength 184. Status Assembling No target planet No lurk planet. Ships: Strena: 8 to hunter, path A 10/30/2020 10:03:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/30/2020 10:03:43 PM Added the faction CPALogic. 10/30/2020 10:03:44 PM PlayerAccount Crabby has now been put in control of faction 12. 10/30/2020 10:03:44 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/30/2020 10:03:44 PM loading as template 10/30/2020 10:03:44 PM Added the faction AIReserves. 10/30/2020 10:03:44 PM Added the faction AntiAIZombie. 10/30/2020 10:03:44 PM Added the faction AntiEveryoneZombie. 10/30/2020 10:03:44 PM Added the faction AntiPlayerZombie. 10/30/2020 10:03:44 PM Added the faction CPALogic. 10/30/2020 10:03:44 PM Added the faction Mercenary. 10/30/2020 10:03:44 PM Finish load save in 249.2ms 10/30/2020 10:03:44 PM Start Generate Partial Map with Maze and seed 873658527 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 10:03:44 PM Fixed 2000 missing planet factions. 10/30/2020 10:03:44 PM Generate Partial Map Complete 18ms 10/30/2020 10:03:44 PM Start Generate FULL Map with Maze and seed 873658527 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 10:03:44 PM Generate FULL Map Complete 98ms 10/30/2020 10:04:42 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 10/30/2020 10:04:42 PM Added the faction CPALogic. 10/30/2020 10:04:42 PM PlayerAccount Crabby has now been put in control of faction 12. 10/30/2020 10:04:42 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/30/2020 10:04:42 PM loading as template 10/30/2020 10:04:42 PM Added the faction AIReserves. 10/30/2020 10:04:42 PM Added the faction AntiAIZombie. 10/30/2020 10:04:42 PM Added the faction AntiEveryoneZombie. 10/30/2020 10:04:42 PM Added the faction AntiPlayerZombie. 10/30/2020 10:04:42 PM Added the faction CPALogic. 10/30/2020 10:04:42 PM Added the faction Mercenary. 10/30/2020 10:04:42 PM Finish load save in 371.7ms 10/30/2020 10:04:42 PM Start Generate Partial Map with Maze and seed 704768530 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 10:04:42 PM Fixed 2000 missing planet factions. 10/30/2020 10:04:42 PM Generate Partial Map Complete 18ms 10/30/2020 10:04:42 PM Start Generate FULL Map with Maze and seed 704768530 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 10/30/2020 10:04:42 PM Generate FULL Map Complete 87ms 10/31/2020 12:35:56 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 12:35:56 PM Boot up FleetOS (0.6348s) 10/31/2020 12:35:57 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 12:35:57 PM Check System Logs For Rogue Intelligence (0.8539s) 10/31/2020 12:35:57 PM Game Version: 2.618 10/31/2020 12:35:57 PM Eject Trash Into Hyperspace (0.6887s) 10/31/2020 12:35:57 PM Check For Extra Modules (0.1029s) 10/31/2020 12:35:57 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/31/2020 12:35:58 PM Bring Cloaking Systems Online (0.2195s) 10/31/2020 12:35:58 PM Recalculate Speed Of Light (0.1089s) 10/31/2020 12:35:58 PM Optimize Comfort On Command Decks (0.0979s) 10/31/2020 12:35:58 PM Generating Framerates (0.0442s) 10/31/2020 12:35:58 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/31/2020 12:35:58 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 12:35:58 PM Check Nearby Stellar Masses (0.6117s) 10/31/2020 12:35:58 PM Remembering Alamo (0.0598s) 10/31/2020 12:35:58 PM Boot Audio Comms (0.0365s) 10/31/2020 12:35:59 PM Establish Individual Audio Links (0.0569s) 10/31/2020 12:35:59 PM Prepare Explosions and Crackles (0.0589s) 10/31/2020 12:35:59 PM No resolution change was required. 10/31/2020 12:35:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 12:35:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 12:35:59 PM Refresh Optical Lensing (0.0370s) 10/31/2020 12:35:59 PM Revise Fundamental Physical Laws (0.0389s) 10/31/2020 12:35:59 PM Calculate Odds Of Success (0.1179s) 10/31/2020 12:36:00 PM Briefly Panic (0.7407s) 10/31/2020 12:36:00 PM Install Confidence Routines (0.7794s) 10/31/2020 12:36:01 PM Bring Commander Interface Online (0.3795s) 10/31/2020 12:36:01 PM Motivate All Crews (0.1430s) 10/31/2020 12:36:01 PM Locating Available Networks (0.2238s) 10/31/2020 12:36:01 PM Externalizing Patterns (0.1882s) 10/31/2020 12:36:01 PM Hooking Externals (0.0527s) 10/31/2020 12:36:01 PM Handlizing Hooks (0.0529s) 10/31/2020 12:36:02 PM Disengaging Constants (0.4460s) 10/31/2020 12:36:02 PM Late Axionic Computations (0.3487s) 10/31/2020 12:36:02 PM Sentinel Alertness Diagnostic (0.0311s) 10/31/2020 12:36:02 PM Connecting to Fleet Command (0.0299s) 10/31/2020 12:36:02 PM Thinking Of Advice (0.0301s) 10/31/2020 12:36:02 PM Degaussing Advice (0.1928s) 10/31/2020 12:36:03 PM Reading Alien Diaries (0.1671s) 10/31/2020 12:36:03 PM Naming All Known Planets (0.0510s) 10/31/2020 12:36:03 PM Remembering Speeds (0.0536s) 10/31/2020 12:36:03 PM Prioritizing Targets (0.0444s) 10/31/2020 12:36:03 PM Rebooting Sensor Arrays (0.0533s) 10/31/2020 12:36:03 PM Unloading Prismatic Grid (0.0405s) 10/31/2020 12:36:03 PM Thinking Of Objectives (0.0477s) 10/31/2020 12:36:03 PM Inhibiting Visual Scans (0.1649s) 10/31/2020 12:36:03 PM Synthesizing Vocals (0.0528s) 10/31/2020 12:36:03 PM Investigating Map Signatures (0.1058s) 10/31/2020 12:36:03 PM Ventilating Scenarios (0.0405s) 10/31/2020 12:36:03 PM Decontaminating Targeting Systems (0.0451s) 10/31/2020 12:36:03 PM Ejecting Tactical Core (0.0445s) 10/31/2020 12:36:03 PM Calibrating Formations (0.0539s) 10/31/2020 12:36:03 PM Intercepting Galactic Maps (0.0811s) 10/31/2020 12:36:04 PM Discharging Colored Ions (0.0975s) 10/31/2020 12:36:04 PM Replicating Ion Colors (0.0476s) 10/31/2020 12:36:04 PM Faction Diagnostics (0.0964s) 10/31/2020 12:36:04 PM Buffering Hackers (0.1125s) 10/31/2020 12:36:04 PM Inverting Death (0.0727s) 10/31/2020 12:36:04 PM Linear Field Variance (0.0821s) 10/31/2020 12:36:04 PM Charging Marks (0.0463s) 10/31/2020 12:36:04 PM Guarding The Posts (0.3889s) 10/31/2020 12:36:04 PM Range Manifolds (0.0295s) 10/31/2020 12:36:04 PM Purging ROFs (0.0236s) 10/31/2020 12:36:05 PM Manipulating Speeds (0.0270s) 10/31/2020 12:36:05 PM Detecting Projectiles (0.0210s) 10/31/2020 12:36:05 PM Grouping Flow Fields (0.0289s) 10/31/2020 12:36:05 PM Modulating Flow Field Groups (0.0531s) 10/31/2020 12:36:05 PM Designing Fleets (0.1457s) 10/31/2020 12:36:05 PM Thinking Of Technologies (0.0525s) 10/31/2020 12:36:05 PM Categorizing Starboard Sensors (0.0256s) 10/31/2020 12:36:05 PM Injecting Galactic Variables (0.0530s) 10/31/2020 12:36:05 PM Taunting Starfields (0.1542s) 10/31/2020 12:36:06 PM Scanning Distant Planets (0.4757s) 10/31/2020 12:36:06 PM Categorizing All Planets (0.0219s) 10/31/2020 12:36:06 PM Organizing Commands (0.0796s) 10/31/2020 12:36:06 PM Calculating Firing Cones (0.0195s) 10/31/2020 12:36:07 PM Remembering Lost Ship Parts (1.0870s) 10/31/2020 12:36:07 PM Re-Aligning Objectives (0.0367s) 10/31/2020 12:36:07 PM Sterilizing Test Chamber (0.0275s) 10/31/2020 12:36:12 PM Breaking Nuclear Bonds (5.6010s) 10/31/2020 12:36:12 PM Issuing Orders (0.0449s) 10/31/2020 12:36:12 PM Augmenting Infusers (0.0211s) 10/31/2020 12:36:13 PM Infusing (0.1091s) 10/31/2020 12:36:13 PM Post-Proton Surge (0.0077s) 10/31/2020 12:36:13 PM Stimulate Modulation (0.0316s) 10/31/2020 12:36:13 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/31/2020 12:36:13 PM Load Surrogates (0.5455s) 10/31/2020 12:36:14 PM Final Checks (0.9553s) 10/31/2020 12:36:14 PM Load Historical Documents (0.0160s) 10/31/2020 12:36:14 PM 19.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.9s) Eject Trash Into Hyperspace (0.7s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.7s) Install Confidence Routines (0.8s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Guarding The Posts (0.4s) Scanning Distant Planets (0.5s) Remembering Lost Ship Parts (1.1s) Breaking Nuclear Bonds (5.6s) Load Surrogates (0.5s) Final Checks (1.0s) 10/31/2020 12:36:15 PM Hello Steam user 'Crab' 10/31/2020 12:41:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:41:37 PM Finish load save in 792.2ms 10/31/2020 12:50:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 12:50:18 PM Finish load save in 254.4ms 10/31/2020 1:05:08 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\Autosave.1200.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 1:05:09 PM Finish load save in 320.7ms 10/31/2020 1:10:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 1:10:47 PM Finish load save in 490.6ms 10/31/2020 1:30:34 PM Donating team Fireteam 21 has 1 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Sikun: 1 to hunter, path A 10/31/2020 1:31:08 PM Donating team Fireteam 26 has 56 units with strength 2545. Status Assembling No target planet No lurk planet. Ships: Ekrhi: 34, Milner: 22 to hunter, path A 10/31/2020 1:31:08 PM Donating team Fireteam 27 has 14 units with strength 859. Status Assembling No target planet No lurk planet. Ships: Ekrhi: 12, Milner: 2 to hunter, path A 10/31/2020 2:06:49 PM Donating team Fireteam 42 has 7 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Ekrhi: 7 to hunter, path A 10/31/2020 2:12:20 PM Donating team Fireteam 49 has 43 units with strength 2221. Status Assembling No target planet No lurk planet. Ships: Milner: 43 to hunter, path A 10/31/2020 2:12:20 PM Donating team Fireteam 48 has 18 units with strength 2478. Status Staging No target planet No lurk planet. Ships: Milner: 18 to hunter, path B 10/31/2020 2:26:46 PM Donating team Fireteam 63 has 1 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Canaan: 1 to hunter, path A 10/31/2020 2:41:27 PM Donating team Fireteam 76 has 29 units with strength 2254. Status Assembling No target planet No lurk planet. Ships: Tangaroa: 29 to hunter, path A 10/31/2020 2:41:27 PM Donating team Fireteam 77 has 15 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Tangaroa: 15 to hunter, path A 10/31/2020 2:42:07 PM No resolution change was required. 10/31/2020 2:42:07 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 2:42:07 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 2:42:07 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 1 10/31/2020 2:42:29 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/31/2020 2:53:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.4800.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 2:53:26 PM Finish load save in 225.5ms 10/31/2020 4:49:21 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 4:49:21 PM Boot up FleetOS (0.4253s) 10/31/2020 4:49:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 4:49:21 PM Check System Logs For Rogue Intelligence (0.2128s) 10/31/2020 4:49:21 PM Game Version: 2.618 10/31/2020 4:49:21 PM Eject Trash Into Hyperspace (0.1125s) 10/31/2020 4:49:21 PM Check For Extra Modules (0.0279s) 10/31/2020 4:49:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/31/2020 4:49:21 PM Bring Cloaking Systems Online (0.0301s) 10/31/2020 4:49:21 PM Recalculate Speed Of Light (0.0492s) 10/31/2020 4:49:21 PM Optimize Comfort On Command Decks (0.0555s) 10/31/2020 4:49:21 PM Generating Framerates (0.0110s) 10/31/2020 4:49:21 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/31/2020 4:49:21 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 4:49:21 PM Check Nearby Stellar Masses (0.0681s) 10/31/2020 4:49:21 PM Remembering Alamo (0.0229s) 10/31/2020 4:49:21 PM Boot Audio Comms (0.0219s) 10/31/2020 4:49:21 PM Establish Individual Audio Links (0.0283s) 10/31/2020 4:49:21 PM Prepare Explosions and Crackles (0.0449s) 10/31/2020 4:49:21 PM No resolution change was required. 10/31/2020 4:49:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 4:49:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 4:49:21 PM Refresh Optical Lensing (0.0290s) 10/31/2020 4:49:21 PM Revise Fundamental Physical Laws (0.0129s) 10/31/2020 4:49:21 PM Calculate Odds Of Success (0.0703s) 10/31/2020 4:49:22 PM Briefly Panic (0.3913s) 10/31/2020 4:49:22 PM Install Confidence Routines (0.3559s) 10/31/2020 4:49:22 PM Bring Commander Interface Online (0.1417s) 10/31/2020 4:49:22 PM Motivate All Crews (0.0472s) 10/31/2020 4:49:22 PM Locating Available Networks (0.0277s) 10/31/2020 4:49:22 PM Externalizing Patterns (0.0293s) 10/31/2020 4:49:22 PM Hooking Externals (0.0137s) 10/31/2020 4:49:22 PM Handlizing Hooks (0.0170s) 10/31/2020 4:49:22 PM Disengaging Constants (0.0379s) 10/31/2020 4:49:23 PM Late Axionic Computations (0.0848s) 10/31/2020 4:49:23 PM Sentinel Alertness Diagnostic (0.0107s) 10/31/2020 4:49:23 PM Connecting to Fleet Command (0.0109s) 10/31/2020 4:49:23 PM Thinking Of Advice (0.0070s) 10/31/2020 4:49:23 PM Degaussing Advice (0.0238s) 10/31/2020 4:49:23 PM Reading Alien Diaries (0.0139s) 10/31/2020 4:49:23 PM Naming All Known Planets (0.0072s) 10/31/2020 4:49:23 PM Remembering Speeds (0.0128s) 10/31/2020 4:49:23 PM Prioritizing Targets (0.0080s) 10/31/2020 4:49:23 PM Rebooting Sensor Arrays (0.0110s) 10/31/2020 4:49:23 PM Unloading Prismatic Grid (0.0069s) 10/31/2020 4:49:23 PM Thinking Of Objectives (0.0121s) 10/31/2020 4:49:23 PM Inhibiting Visual Scans (0.0168s) 10/31/2020 4:49:23 PM Synthesizing Vocals (0.0124s) 10/31/2020 4:49:23 PM Investigating Map Signatures (0.0185s) 10/31/2020 4:49:23 PM Ventilating Scenarios (0.0080s) 10/31/2020 4:49:23 PM Decontaminating Targeting Systems (0.0124s) 10/31/2020 4:49:23 PM Ejecting Tactical Core (0.0120s) 10/31/2020 4:49:23 PM Calibrating Formations (0.0080s) 10/31/2020 4:49:23 PM Intercepting Galactic Maps (0.0150s) 10/31/2020 4:49:23 PM Discharging Colored Ions (0.0443s) 10/31/2020 4:49:23 PM Replicating Ion Colors (0.0156s) 10/31/2020 4:49:23 PM Faction Diagnostics (0.0173s) 10/31/2020 4:49:23 PM Buffering Hackers (0.0263s) 10/31/2020 4:49:23 PM Inverting Death (0.0281s) 10/31/2020 4:49:23 PM Linear Field Variance (0.0489s) 10/31/2020 4:49:23 PM Charging Marks (0.0321s) 10/31/2020 4:49:23 PM Guarding The Posts (0.4346s) 10/31/2020 4:49:23 PM Range Manifolds (0.0229s) 10/31/2020 4:49:23 PM Purging ROFs (0.0172s) 10/31/2020 4:49:23 PM Manipulating Speeds (0.0277s) 10/31/2020 4:49:23 PM Detecting Projectiles (0.0242s) 10/31/2020 4:49:24 PM Grouping Flow Fields (0.0289s) 10/31/2020 4:49:24 PM Modulating Flow Field Groups (0.0725s) 10/31/2020 4:49:24 PM Designing Fleets (0.0642s) 10/31/2020 4:49:24 PM Thinking Of Technologies (0.0332s) 10/31/2020 4:49:24 PM Categorizing Starboard Sensors (0.0223s) 10/31/2020 4:49:24 PM Injecting Galactic Variables (0.0367s) 10/31/2020 4:49:24 PM Stabbing Starfields (0.0602s) 10/31/2020 4:49:24 PM Discovering Distant Planets (0.5834s) 10/31/2020 4:49:24 PM Categorizing All Planets (0.0495s) 10/31/2020 4:49:24 PM Organizing Commands (0.0609s) 10/31/2020 4:49:25 PM Calculating Firing Cones (0.0189s) 10/31/2020 4:49:25 PM Collapsing Pile Of Ship Parts (0.6480s) 10/31/2020 4:49:25 PM Re-Aligning Objectives (0.0444s) 10/31/2020 4:49:25 PM Sterilizing Test Chamber (0.0240s) 10/31/2020 4:49:30 PM Accounting For Decay (5.2501s) 10/31/2020 4:49:31 PM Issuing Orders (0.0314s) 10/31/2020 4:49:31 PM Augmenting Infusers (0.0060s) 10/31/2020 4:49:31 PM Infusing (0.0253s) 10/31/2020 4:49:31 PM Post-Proton Surge (0.0060s) 10/31/2020 4:49:31 PM Stimulate Modulation (0.0299s) 10/31/2020 4:49:31 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/31/2020 4:49:31 PM Load Surrogates (0.1520s) 10/31/2020 4:49:31 PM Final Checks (0.6418s) 10/31/2020 4:49:31 PM Load Historical Documents (0.0069s) 10/31/2020 4:49:31 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Guarding The Posts (0.4s) Discovering Distant Planets (0.6s) Collapsing Pile Of Ship Parts (0.6s) Accounting For Decay (5.3s) Final Checks (0.6s) 10/31/2020 4:49:32 PM Hello Steam user 'Crab' 10/31/2020 4:49:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 4:49:42 PM Finish load save in 1,400.2ms 10/31/2020 4:54:03 PM Donating team Fireteam 91 has 39 units with strength 2643. Status Staging No target planet No lurk planet. Ships: Tangaroa: 39 to hunter, path B 10/31/2020 4:54:26 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/31/2020 5:05:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 5:05:29 PM Finish load save in 588.5ms 10/31/2020 5:12:14 PM Donating team Fireteam 108 has 22 units with strength 2332. Status Assembling No target planet No lurk planet. Ships: Abiteboul: 22 to hunter, path A 10/31/2020 5:12:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 5:12:31 PM Finish load save in 974.0ms 10/31/2020 5:13:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal/Second.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 5:13:46 PM Finish load save in 956.5ms 10/31/2020 5:14:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 5:14:46 PM Finish load save in 619.6ms 10/31/2020 5:43:19 PM dire A 10/31/2020 5:43:19 PM dire B 10/31/2020 5:43:34 PM dire A 10/31/2020 5:43:34 PM dire B 10/31/2020 5:43:59 PM dire A 10/31/2020 5:43:59 PM dire B 10/31/2020 5:44:09 PM dire A 10/31/2020 5:44:09 PM dire B 10/31/2020 5:44:19 PM dire A 10/31/2020 5:44:19 PM dire B 10/31/2020 5:44:29 PM dire A 10/31/2020 5:44:29 PM dire B 10/31/2020 5:44:39 PM dire A 10/31/2020 5:44:39 PM dire B 10/31/2020 5:50:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 5:50:02 PM Finish load save in 464.7ms 10/31/2020 6:00:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:00:02 PM Finish load save in 286.0ms 10/31/2020 6:19:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:19:35 PM Finish load save in 556.3ms 10/31/2020 6:30:36 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:30:37 PM Finish load save in 334.9ms 10/31/2020 6:39:56 PM Donating team Fireteam 148 has 9 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Nano: 8 to hunter, path A 10/31/2020 6:42:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave.9000.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:42:15 PM Finish load save in 390.0ms 10/31/2020 6:48:08 PM Donating team Fireteam 164 has 18 units with strength 2092. Status Assembling No target planet No lurk planet. Ships: Lyonesse: 18 to hunter, path A 10/31/2020 6:53:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 6:53:53 PM Finish load save in 312.5ms 10/31/2020 8:09:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/31/2020 8:09:31 PM Boot up FleetOS (0.2277s) 10/31/2020 8:09:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/31/2020 8:09:31 PM Check System Logs For Rogue Intelligence (0.2878s) 10/31/2020 8:09:31 PM Game Version: 2.618 10/31/2020 8:09:31 PM Eject Trash Into Hyperspace (0.1681s) 10/31/2020 8:09:31 PM Check For Extra Modules (0.0299s) 10/31/2020 8:09:31 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/31/2020 8:09:31 PM Bring Cloaking Systems Online (0.0803s) 10/31/2020 8:09:31 PM Recalculate Speed Of Light (0.0349s) 10/31/2020 8:09:32 PM Optimize Comfort On Command Decks (0.0289s) 10/31/2020 8:09:32 PM Generating Framerates (0.0150s) 10/31/2020 8:09:32 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 10/31/2020 8:09:32 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/31/2020 8:09:32 PM Check Nearby Stellar Masses (0.2294s) 10/31/2020 8:09:32 PM Remembering Alamo (0.0269s) 10/31/2020 8:09:32 PM Boot Audio Comms (0.0199s) 10/31/2020 8:09:32 PM Establish Individual Audio Links (0.0209s) 10/31/2020 8:09:32 PM Prepare Explosions and Crackles (0.0309s) 10/31/2020 8:09:32 PM No resolution change was required. 10/31/2020 8:09:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 8:09:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 8:09:32 PM Refresh Optical Lensing (0.0100s) 10/31/2020 8:09:32 PM Revise Fundamental Physical Laws (0.0120s) 10/31/2020 8:09:32 PM Calculate Odds Of Success (0.0519s) 10/31/2020 8:09:32 PM Briefly Panic (0.2643s) 10/31/2020 8:09:32 PM Install Confidence Routines (0.2260s) 10/31/2020 8:09:33 PM Bring Commander Interface Online (0.1131s) 10/31/2020 8:09:33 PM Motivate All Crews (0.0419s) 10/31/2020 8:09:33 PM Locating Available Networks (0.0658s) 10/31/2020 8:09:33 PM Externalizing Patterns (0.0419s) 10/31/2020 8:09:33 PM Hooking Externals (0.0130s) 10/31/2020 8:09:33 PM Handlizing Hooks (0.0150s) 10/31/2020 8:09:33 PM Disengaging Constants (0.0938s) 10/31/2020 8:09:33 PM Late Axionic Computations (0.1406s) 10/31/2020 8:09:33 PM Sentinel Alertness Diagnostic (0.0110s) 10/31/2020 8:09:33 PM Connecting to Fleet Command (0.0129s) 10/31/2020 8:09:33 PM Thinking Of Advice (0.0219s) 10/31/2020 8:09:33 PM Degaussing Advice (0.0833s) 10/31/2020 8:09:33 PM Reading Alien Diaries (0.0474s) 10/31/2020 8:09:33 PM Naming All Known Planets (0.0120s) 10/31/2020 8:09:33 PM Remembering Speeds (0.0120s) 10/31/2020 8:09:33 PM Prioritizing Targets (0.0140s) 10/31/2020 8:09:33 PM Rebooting Sensor Arrays (0.0140s) 10/31/2020 8:09:33 PM Unloading Prismatic Grid (0.0140s) 10/31/2020 8:09:33 PM Thinking Of Objectives (0.0160s) 10/31/2020 8:09:33 PM Inhibiting Visual Scans (0.0375s) 10/31/2020 8:09:33 PM Synthesizing Vocals (0.0179s) 10/31/2020 8:09:33 PM Investigating Map Signatures (0.0339s) 10/31/2020 8:09:33 PM Ventilating Scenarios (0.0110s) 10/31/2020 8:09:33 PM Decontaminating Targeting Systems (0.0110s) 10/31/2020 8:09:33 PM Ejecting Tactical Core (0.0120s) 10/31/2020 8:09:33 PM Calibrating Formations (0.0120s) 10/31/2020 8:09:33 PM Intercepting Galactic Maps (0.0180s) 10/31/2020 8:09:33 PM Discharging Colored Ions (0.0200s) 10/31/2020 8:09:33 PM Replicating Ion Colors (0.0119s) 10/31/2020 8:09:33 PM Faction Diagnostics (0.0210s) 10/31/2020 8:09:33 PM Buffering Hackers (0.0249s) 10/31/2020 8:09:33 PM Inverting Death (0.0170s) 10/31/2020 8:09:33 PM Linear Field Variance (0.0200s) 10/31/2020 8:09:33 PM Charging Marks (0.0119s) 10/31/2020 8:09:34 PM Guarding The Posts (0.1087s) 10/31/2020 8:09:34 PM Range Manifolds (0.0149s) 10/31/2020 8:09:34 PM Purging ROFs (0.0150s) 10/31/2020 8:09:34 PM Manipulating Speeds (0.0140s) 10/31/2020 8:09:34 PM Detecting Projectiles (0.0110s) 10/31/2020 8:09:34 PM Grouping Flow Fields (0.0140s) 10/31/2020 8:09:34 PM Modulating Flow Field Groups (0.0229s) 10/31/2020 8:09:34 PM Designing Fleets (0.0549s) 10/31/2020 8:09:34 PM Thinking Of Technologies (0.0239s) 10/31/2020 8:09:34 PM Categorizing Starboard Sensors (0.0119s) 10/31/2020 8:09:34 PM Injecting Galactic Variables (0.0199s) 10/31/2020 8:09:34 PM Brandishing Starfields (0.0339s) 10/31/2020 8:09:34 PM Reconstituting Distant Planets (0.2373s) 10/31/2020 8:09:34 PM Categorizing All Planets (0.0060s) 10/31/2020 8:09:34 PM Organizing Commands (0.0299s) 10/31/2020 8:09:34 PM Calculating Firing Cones (0.0080s) 10/31/2020 8:09:35 PM Scrapping Extra Ship Parts (0.4699s) 10/31/2020 8:09:35 PM Re-Aligning Objectives (0.0249s) 10/31/2020 8:09:35 PM Sterilizing Test Chamber (0.0175s) 10/31/2020 8:09:38 PM Realigning Flow (3.5633s) 10/31/2020 8:09:38 PM Issuing Orders (0.0239s) 10/31/2020 8:09:38 PM Augmenting Infusers (0.0090s) 10/31/2020 8:09:38 PM Infusing (0.0482s) 10/31/2020 8:09:38 PM Post-Proton Surge (0.0050s) 10/31/2020 8:09:38 PM Stimulate Modulation (0.0220s) 10/31/2020 8:09:38 PM ArcenAssetBundleCache.InstantiatedObjects: 876 10/31/2020 8:09:38 PM Load Surrogates (0.1426s) 10/31/2020 8:09:39 PM Final Checks (0.4508s) 10/31/2020 8:09:39 PM Load Historical Documents (0.0030s) 10/31/2020 8:09:39 PM 8.2 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Scrapping Extra Ship Parts (0.5s) Realigning Flow (3.6s) Final Checks (0.5s) 10/31/2020 8:09:39 PM Hello Steam user 'Crab' 10/31/2020 8:10:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/4-Extreme\Bonus Extreme 1.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:10:28 PM Added the faction CPALogic. 10/31/2020 8:10:29 PM PlayerAccount Crabby has now been put in control of faction 12. 10/31/2020 8:10:29 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:10:29 PM loading as template 10/31/2020 8:10:29 PM Added the faction AIReserves. 10/31/2020 8:10:29 PM Added the faction AntiAIZombie. 10/31/2020 8:10:29 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:10:29 PM Added the faction AntiPlayerZombie. 10/31/2020 8:10:29 PM Added the faction CPALogic. 10/31/2020 8:10:29 PM Added the faction Mercenary. 10/31/2020 8:10:29 PM Finish load save in 1,394.6ms 10/31/2020 8:10:29 PM Start Generate Partial Map with Maze and seed 1472861138 and planet count 80 and 25 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:10:29 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:10:29 PM Fixed 2025 missing planet factions. 10/31/2020 8:10:29 PM Generate Partial Map Complete 204ms 10/31/2020 8:10:30 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.58 seconds ago. 10/31/2020 8:12:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Uprising.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:12:59 PM Added the faction CPALogic. 10/31/2020 8:13:00 PM PlayerAccount Crabby has now been put in control of faction 12. 10/31/2020 8:13:00 PM Clear out factions that should not be in UI based on savegame: 9 Cross Planet Attack Missing Faction Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:13:00 PM loading as template 10/31/2020 8:13:00 PM Added the faction AIReserves. 10/31/2020 8:13:00 PM Added the faction AntiAIZombie. 10/31/2020 8:13:00 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:13:00 PM Added the faction AntiPlayerZombie. 10/31/2020 8:13:00 PM Added the faction CPALogic. 10/31/2020 8:13:00 PM Added the faction Mercenary. 10/31/2020 8:13:00 PM Finish load save in 849.0ms 10/31/2020 8:13:00 PM Start Generate Partial Map with Realistic and seed 1002098902 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:13:01 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:13:01 PM Fixed 1710 missing planet factions. 10/31/2020 8:13:01 PM Generate Partial Map Complete 323ms 10/31/2020 8:13:01 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.37 seconds ago. 10/31/2020 8:13:24 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 8:13:24 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:13:24 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Nanocaust Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 8:13:24 PM loading as template 10/31/2020 8:13:24 PM Added the faction AIReserves. 10/31/2020 8:13:24 PM Added the faction AntiAIZombie. 10/31/2020 8:13:24 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:13:24 PM Added the faction AntiPlayerZombie. 10/31/2020 8:13:24 PM Added the faction CPALogic. 10/31/2020 8:13:24 PM Added the faction Mercenary. 10/31/2020 8:13:24 PM Finish load save in 103.2ms 10/31/2020 8:13:24 PM Start Generate Partial Map with Realistic and seed 1226105016 and planet count 90 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 8:13:24 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:13:24 PM Fixed 1710 missing planet factions. 10/31/2020 8:13:24 PM Generate Partial Map Complete 331ms 10/31/2020 8:14:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bubble Bloodbath.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:14:39 PM Added the faction AIReserves. 10/31/2020 8:14:39 PM Added the faction CPALogic. 10/31/2020 8:14:39 PM PlayerAccount Crabby has now been put in control of faction 11. 10/31/2020 8:14:39 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:14:39 PM loading as template 10/31/2020 8:14:39 PM Added the faction AIReserves. 10/31/2020 8:14:39 PM Added the faction AntiAIZombie. 10/31/2020 8:14:39 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:14:39 PM Added the faction AntiPlayerZombie. 10/31/2020 8:14:39 PM Added the faction CPALogic. 10/31/2020 8:14:39 PM Added the faction Mercenary. 10/31/2020 8:14:39 PM Finish load save in 964.1ms 10/31/2020 8:14:39 PM Start Generate Partial Map with D18Bubbles and seed 711167912 and planet count 92 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:14:39 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:14:39 PM Fixed 3168 missing planet factions. 10/31/2020 8:14:40 PM Generate Partial Map Complete 121ms 10/31/2020 8:14:40 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.19 seconds ago. 10/31/2020 8:16:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:16:38 PM Added the faction AIReserves. 10/31/2020 8:16:38 PM Added the faction CPALogic. 10/31/2020 8:16:38 PM PlayerAccount Crabby has now been put in control of faction 11. 10/31/2020 8:16:38 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:16:38 PM loading as template 10/31/2020 8:16:38 PM Added the faction AIReserves. 10/31/2020 8:16:38 PM Added the faction AntiAIZombie. 10/31/2020 8:16:38 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:16:38 PM Added the faction AntiPlayerZombie. 10/31/2020 8:16:38 PM Added the faction CPALogic. 10/31/2020 8:16:38 PM Added the faction Mercenary. 10/31/2020 8:16:38 PM Finish load save in 532.1ms 10/31/2020 8:16:38 PM Start Generate Partial Map with Octopus and seed 1579546816 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:16:38 PM total central planets: 29 10/31/2020 8:16:38 PM created central planets: 29 10/31/2020 8:16:38 PM Trying to create a minimum spanning tree with 7 planets 10/31/2020 8:16:38 PM Trying to create a minimum spanning tree with 18 planets 10/31/2020 8:16:39 PM Trying to create a minimum spanning tree with 11 planets 10/31/2020 8:16:39 PM Trying to create a minimum spanning tree with 9 planets 10/31/2020 8:16:40 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:16:40 PM Fixed 3120 missing planet factions. 10/31/2020 8:16:40 PM Generate Partial Map Complete 2034ms 10/31/2020 8:16:40 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.12 seconds ago. 10/31/2020 8:16:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 8:16:48 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:16:48 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 8:16:48 PM loading as template 10/31/2020 8:16:48 PM Added the faction AIReserves. 10/31/2020 8:16:48 PM Added the faction AntiAIZombie. 10/31/2020 8:16:48 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:16:48 PM Added the faction AntiPlayerZombie. 10/31/2020 8:16:48 PM Added the faction CPALogic. 10/31/2020 8:16:48 PM Added the faction Mercenary. 10/31/2020 8:16:48 PM Finish load save in 161.4ms 10/31/2020 8:16:48 PM Start Generate Partial Map with Octopus and seed 1181720946 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 8:16:48 PM Trying to create a minimum spanning tree with 37 planets 10/31/2020 8:16:48 PM total central planets: 37 10/31/2020 8:16:48 PM created central planets: 37 10/31/2020 8:16:48 PM Trying to create a minimum spanning tree with 12 planets 10/31/2020 8:16:48 PM Trying to create a minimum spanning tree with 7 planets 10/31/2020 8:16:49 PM Trying to create a minimum spanning tree with 10 planets 10/31/2020 8:16:49 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:16:49 PM Trying to create a minimum spanning tree with 13 planets 10/31/2020 8:16:49 PM Trying to create a minimum spanning tree with 15 planets 10/31/2020 8:16:50 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:16:50 PM Fixed 3120 missing planet factions. 10/31/2020 8:16:50 PM Generate Partial Map Complete 1553ms 10/31/2020 8:16:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:16:58 PM Added the faction AIReserves. 10/31/2020 8:16:58 PM Added the faction CPALogic. 10/31/2020 8:16:58 PM PlayerAccount Crabby has now been put in control of faction 11. 10/31/2020 8:16:58 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:16:58 PM loading as template 10/31/2020 8:16:58 PM Added the faction AIReserves. 10/31/2020 8:16:58 PM Added the faction AntiAIZombie. 10/31/2020 8:16:58 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:16:58 PM Added the faction AntiPlayerZombie. 10/31/2020 8:16:58 PM Added the faction CPALogic. 10/31/2020 8:16:58 PM Added the faction Mercenary. 10/31/2020 8:16:59 PM Finish load save in 669.1ms 10/31/2020 8:16:59 PM Start Generate Partial Map with Octopus and seed 70027886 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:16:59 PM total central planets: 37 10/31/2020 8:16:59 PM created central planets: 37 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 10 planets 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 11 planets 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 9 planets 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 11 planets 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 9 planets 10/31/2020 8:16:59 PM Trying to create a minimum spanning tree with 11 planets 10/31/2020 8:17:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:17:00 PM Fixed 3120 missing planet factions. 10/31/2020 8:17:00 PM Generate Partial Map Complete 1423ms 10/31/2020 8:17:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.46 seconds ago. 10/31/2020 8:17:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Marauder Madness.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:17:14 PM Added the faction CPALogic. 10/31/2020 8:17:14 PM PlayerAccount Crabby has now been put in control of faction 12. 10/31/2020 8:17:14 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:17:14 PM loading as template 10/31/2020 8:17:14 PM Added the faction AIReserves. 10/31/2020 8:17:14 PM Added the faction AntiAIZombie. 10/31/2020 8:17:14 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:17:14 PM Added the faction AntiPlayerZombie. 10/31/2020 8:17:14 PM Added the faction CPALogic. 10/31/2020 8:17:14 PM Added the faction Mercenary. 10/31/2020 8:17:14 PM Finish load save in 480.4ms 10/31/2020 8:17:14 PM Start Generate Partial Map with Honeycomb and seed 2012795606 and planet count 70 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:17:14 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:17:14 PM Fixed 1540 missing planet factions. 10/31/2020 8:17:14 PM Generate Partial Map Complete 59ms 10/31/2020 8:17:14 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.08 seconds ago. 10/31/2020 8:18:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/31/2020 8:18:04 PM Added the faction CPALogic. 10/31/2020 8:18:05 PM PlayerAccount Crabby has now been put in control of faction 12. 10/31/2020 8:18:05 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:18:05 PM loading as template 10/31/2020 8:18:05 PM Added the faction AIReserves. 10/31/2020 8:18:05 PM Added the faction AntiAIZombie. 10/31/2020 8:18:05 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:18:05 PM Added the faction AntiPlayerZombie. 10/31/2020 8:18:05 PM Added the faction CPALogic. 10/31/2020 8:18:05 PM Added the faction Mercenary. 10/31/2020 8:18:05 PM Finish load save in 610.7ms 10/31/2020 8:18:05 PM Start Generate Partial Map with Maze and seed 362450200 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/31/2020 8:18:05 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:05 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:05 PM Generate Partial Map Complete 77ms 10/31/2020 8:18:05 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.13 seconds ago. 10/31/2020 8:18:18 PM Start Generate Partial Map with Maze and seed 362450200 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:18 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:18 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:18 PM Generate Partial Map Complete 51ms 10/31/2020 8:18:36 PM Start Generate Partial Map with Maze and seed 362450200 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:36 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:36 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:36 PM Generate Partial Map Complete 45ms 10/31/2020 8:18:38 PM Start Generate Partial Map with Maze and seed 993660507 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:38 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:38 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:38 PM Generate Partial Map Complete 32ms 10/31/2020 8:18:39 PM Start Generate Partial Map with Maze and seed 42222518 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:39 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:39 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:39 PM Generate Partial Map Complete 40ms 10/31/2020 8:18:43 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.08 seconds ago. 10/31/2020 8:18:46 PM Start Generate Partial Map with Maze and seed 42222518 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:46 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:46 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:46 PM Generate Partial Map Complete 31ms 10/31/2020 8:18:51 PM Start Generate Partial Map with Maze and seed 42222518 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:51 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:51 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:51 PM Generate Partial Map Complete 37ms 10/31/2020 8:18:55 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.41 seconds ago. 10/31/2020 8:18:57 PM Start Generate Partial Map with Maze and seed 42222518 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:18:57 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:18:57 PM Fixed 2000 missing planet factions. 10/31/2020 8:18:57 PM Generate Partial Map Complete 45ms 10/31/2020 8:19:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 8:19:17 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:17 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 8:19:17 PM loading as template 10/31/2020 8:19:17 PM Added the faction AIReserves. 10/31/2020 8:19:17 PM Added the faction AntiAIZombie. 10/31/2020 8:19:17 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:19:17 PM Added the faction AntiPlayerZombie. 10/31/2020 8:19:17 PM Added the faction CPALogic. 10/31/2020 8:19:17 PM Added the faction Mercenary. 10/31/2020 8:19:17 PM Finish load save in 111.9ms 10/31/2020 8:19:17 PM Start Generate Partial Map with Maze and seed 1126756121 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 8:19:17 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:17 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:17 PM Generate Partial Map Complete 35ms 10/31/2020 8:19:21 PM Start Generate Partial Map with Concentric and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:21 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:21 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:21 PM Generate Partial Map Complete 53ms 10/31/2020 8:19:26 PM Start Generate Partial Map with Clusters and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:27 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:27 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:27 PM Generate Partial Map Complete 1343ms 10/31/2020 8:19:30 PM Start Generate Partial Map with D18Bubbles and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:30 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:30 PM Fixed 2300 missing planet factions. 10/31/2020 8:19:30 PM Generate Partial Map Complete 43ms 10/31/2020 8:19:34 PM Start Generate Partial Map with Encapsulated and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:34 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:34 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:34 PM Generate Partial Map Complete 82ms 10/31/2020 8:19:40 PM Start Generate Partial Map with Encapsulated and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:40 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:40 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:40 PM Generate Partial Map Complete 61ms 10/31/2020 8:19:42 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.00 seconds ago. 10/31/2020 8:19:44 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.05 seconds ago. 10/31/2020 8:19:46 PM Start Generate Partial Map with Encapsulated and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:46 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:46 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:46 PM Generate Partial Map Complete 38ms 10/31/2020 8:19:48 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.79 seconds ago. 10/31/2020 8:19:49 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.73 seconds ago. 10/31/2020 8:19:50 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.68 seconds ago. 10/31/2020 8:19:51 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.80 seconds ago. 10/31/2020 8:19:54 PM Start Generate Partial Map with Encapsulated and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:19:54 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:19:54 PM Fixed 2000 missing planet factions. 10/31/2020 8:19:54 PM Generate Partial Map Complete 77ms 10/31/2020 8:19:56 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.70 seconds ago. 10/31/2020 8:19:57 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.56 seconds ago. 10/31/2020 8:19:59 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.97 seconds ago. 10/31/2020 8:20:00 PM Start Generate Partial Map with Encapsulated and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:00 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:00 PM Generate Partial Map Complete 112ms 10/31/2020 8:20:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.16 seconds ago. 10/31/2020 8:20:00 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.36 seconds ago. 10/31/2020 8:20:04 PM Start Generate Partial Map with Snake and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:04 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:04 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:04 PM Generate Partial Map Complete 40ms 10/31/2020 8:20:09 PM Start Generate Partial Map with Octopus and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 8 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 5 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 8 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 7 planets 10/31/2020 8:20:09 PM Trying to create a minimum spanning tree with 5 planets 10/31/2020 8:20:09 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:09 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:10 PM Generate Partial Map Complete 776ms 10/31/2020 8:20:16 PM Start Generate Partial Map with Octopus and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:16 PM total central planets: 30 10/31/2020 8:20:16 PM created central planets: 30 10/31/2020 8:20:16 PM Trying to create a minimum spanning tree with 16 planets 10/31/2020 8:20:17 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:17 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:17 PM Generate Partial Map Complete 1077ms 10/31/2020 8:20:20 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.86 seconds ago. 10/31/2020 8:20:26 PM Start Generate Partial Map with Octopus and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 4 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 3 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 4 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 2 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 5 planets 10/31/2020 8:20:26 PM Trying to create a minimum spanning tree with 8 planets 10/31/2020 8:20:27 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:27 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:27 PM Generate Partial Map Complete 541ms 10/31/2020 8:20:30 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.30 seconds ago. 10/31/2020 8:20:32 PM Start Generate Partial Map with Octopus and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 8 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 5 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 6 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 8 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 7 planets 10/31/2020 8:20:32 PM Trying to create a minimum spanning tree with 5 planets 10/31/2020 8:20:33 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:33 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:33 PM Generate Partial Map Complete 1016ms 10/31/2020 8:20:38 PM Start Generate Partial Map with D18Swirl and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:38 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:38 PM Fixed 2420 missing planet factions. 10/31/2020 8:20:38 PM Generate Partial Map Complete 172ms 10/31/2020 8:20:43 PM Start Generate Partial Map with Wheel and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:43 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:43 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:43 PM Generate Partial Map Complete 55ms 10/31/2020 8:20:52 PM Start Generate Partial Map with X and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:20:52 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:20:52 PM Fixed 2000 missing planet factions. 10/31/2020 8:20:52 PM Generate Partial Map Complete 60ms 10/31/2020 8:21:12 PM Start Generate Partial Map with Concentric and seed 1126756121 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:21:12 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:21:12 PM Fixed 2000 missing planet factions. 10/31/2020 8:21:12 PM Generate Partial Map Complete 49ms 10/31/2020 8:22:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/31/2020 8:22:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:00 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/31/2020 8:22:00 PM loading as template 10/31/2020 8:22:00 PM Added the faction AIReserves. 10/31/2020 8:22:00 PM Added the faction AntiAIZombie. 10/31/2020 8:22:00 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:22:00 PM Added the faction AntiPlayerZombie. 10/31/2020 8:22:00 PM Added the faction CPALogic. 10/31/2020 8:22:00 PM Added the faction Mercenary. 10/31/2020 8:22:00 PM Finish load save in 249.4ms 10/31/2020 8:22:00 PM Start Generate Partial Map with Concentric and seed 941425190 and planet count 100 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/31/2020 8:22:00 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:00 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:00 PM Generate Partial Map Complete 126ms 10/31/2020 8:22:36 PM Start Generate Partial Map with Concentric and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:22:36 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:36 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:36 PM Generate Partial Map Complete 66ms 10/31/2020 8:22:37 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.42 seconds ago. 10/31/2020 8:22:39 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.03 seconds ago. 10/31/2020 8:22:41 PM Start Generate Partial Map with Concentric and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:22:41 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:41 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:41 PM Generate Partial Map Complete 87ms 10/31/2020 8:22:43 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.36 seconds ago. 10/31/2020 8:22:45 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.24 seconds ago. 10/31/2020 8:22:47 PM Start Generate Partial Map with Concentric and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:22:47 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:47 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:47 PM Generate Partial Map Complete 35ms 10/31/2020 8:22:53 PM Start Generate Partial Map with Concentric and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:22:53 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:53 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:53 PM Generate Partial Map Complete 34ms 10/31/2020 8:22:58 PM Start Generate Partial Map with ClustersMicrocosm and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:22:58 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:22:58 PM Fixed 2000 missing planet factions. 10/31/2020 8:22:58 PM Generate Partial Map Complete 111ms 10/31/2020 8:23:09 PM Start Generate Partial Map with D18Bubbles and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:09 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:09 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:09 PM Generate Partial Map Complete 43ms 10/31/2020 8:23:15 PM Start Generate Partial Map with Realistic and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:16 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:16 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:16 PM Generate Partial Map Complete 440ms 10/31/2020 8:23:25 PM Start Generate Partial Map with Simple and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:25 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:25 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:25 PM Generate Partial Map Complete 60ms 10/31/2020 8:23:31 PM Start Generate Partial Map with Realistic and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:32 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:32 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:32 PM Generate Partial Map Complete 369ms 10/31/2020 8:23:35 PM Start Generate Partial Map with Simple and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:35 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:35 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:35 PM Generate Partial Map Complete 61ms 10/31/2020 8:23:48 PM Start Generate Partial Map with D18Rings and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:48 PM Removed 65 self-referential planet links in this map. Harmless now. 10/31/2020 8:23:48 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:48 PM Fixed 1860 missing planet factions. 10/31/2020 8:23:48 PM Generate Partial Map Complete 183ms 10/31/2020 8:23:54 PM Start Generate Partial Map with Encapsulated and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:23:54 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:23:54 PM Fixed 2000 missing planet factions. 10/31/2020 8:23:54 PM Generate Partial Map Complete 56ms 10/31/2020 8:24:06 PM Start Generate Partial Map with Wheel and seed 941425190 and planet count 100 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:24:06 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:24:06 PM Fixed 2000 missing planet factions. 10/31/2020 8:24:06 PM Generate Partial Map Complete 44ms 10/31/2020 8:24:16 PM Start Generate Partial Map with Wheel and seed 941425190 and planet count 160 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:24:16 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:24:16 PM Fixed 3200 missing planet factions. 10/31/2020 8:24:16 PM Generate Partial Map Complete 111ms 10/31/2020 8:24:23 PM Start Generate Partial Map with Wheel and seed 941425190 and planet count 90 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/31/2020 8:24:23 PM PlayerAccount Crabby has now been put in control of faction 7. 10/31/2020 8:24:23 PM Fixed 1800 missing planet factions. 10/31/2020 8:24:23 PM Generate Partial Map Complete 45ms 10/31/2020 8:25:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\All My Friends.save Source1: AnythingElse Source3: LoadingQuickStart 10/31/2020 8:25:18 PM Added the faction CPALogic. 10/31/2020 8:25:18 PM PlayerAccount Crabby has now been put in control of faction 12. 10/31/2020 8:25:18 PM Clear out factions that should not be in UI based on savegame: 7 Cross Planet Attack Missing Faction Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/31/2020 8:25:18 PM loading as template 10/31/2020 8:25:18 PM Added the faction AIReserves. 10/31/2020 8:25:18 PM Added the faction AntiAIZombie. 10/31/2020 8:25:18 PM Added the faction AntiEveryoneZombie. 10/31/2020 8:25:18 PM Added the faction AntiPlayerZombie. 10/31/2020 8:25:18 PM Added the faction CPALogic. 10/31/2020 8:25:18 PM Added the faction Mercenary. 10/31/2020 8:25:18 PM Finish load save in 530.2ms 10/31/2020 8:25:18 PM Start Generate Partial Map with Grid and seed 349505986 and planet count 81 and 20 factions (AnythingElse LoadingQuickStart) 10/31/2020 8:25:19 PM Fixed 1620 missing planet factions. 10/31/2020 8:25:19 PM Generate Partial Map Complete 58ms 10/31/2020 8:25:19 PM Start Generate FULL Map with Grid and seed 349505986 and planet count 81 and 20 factions (AnythingElse LoadingQuickStart) 10/31/2020 8:25:19 PM Generate FULL Map Complete 514ms 10/31/2020 8:42:50 PM Donating team Fireteam 6 has 9 units with strength 618. Status Assembling No target planet No lurk planet. Ships: Glass: 1, Ganges: 8 to hunter, path A 10/31/2020 8:42:50 PM Donating team Fireteam 5 has 11 units with strength 3480. Status Staging No target planet No lurk planet. Ships: Ganges: 11 to hunter, path B 10/31/2020 8:52:00 PM Donating team Fireteam 11 has 2 units with strength 2110. Status Assembling No target planet No lurk planet. Ships: Troia: 2 to hunter, path A 10/31/2020 8:56:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Autosave.1200.save Source1: AnythingElse Source3: LoadingSaveGame 10/31/2020 8:56:27 PM Finish load save in 357.5ms 10/31/2020 8:58:01 PM Donating team Fireteam 12 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Troia: 1 to hunter, path A 10/31/2020 10:14:55 PM Donating team Fireteam 33 has 9 units with strength 5415. Status Staging No target planet No lurk planet. Ships: Zhar: 9 to hunter, path B 10/31/2020 10:17:58 PM Donating team Fireteam 35 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Dourish: 1 to hunter, path A 10/31/2020 10:17:58 PM Donating team Fireteam 34 has 4 units with strength 2336. Status Staging No target planet No lurk planet. Ships: Dourish: 4 to hunter, path B 10/31/2020 10:25:13 PM Donating team Fireteam 35 has 1 units with strength 590. Status Assembling No target planet No lurk planet. Ships: Chaitin: 1 to hunter, path A 10/31/2020 10:39:09 PM Donating team Fireteam 41 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 10/31/2020 10:39:17 PM Donating team Fireteam 41 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 10/31/2020 10:42:47 PM Donating team Fireteam 50 has 2 units with strength 2854. Status Staging No target planet No lurk planet. Ships: Hudak: 2 to hunter, path B 10/31/2020 10:42:47 PM Donating team Fireteam 49 has 11 units with strength 3412. Status Staging No target planet No lurk planet. Ships: Hudak: 11 to hunter, path B 10/31/2020 10:50:11 PM Donating team Fireteam 67 has 3 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Finin: 3 to hunter, path A 10/31/2020 11:10:09 PM Donating team Fireteam 81 has 6 units with strength 132. Status Assembling No target planet No lurk planet. Ships: Schischak: 6 to hunter, path A 10/31/2020 11:10:09 PM Donating team Fireteam 82 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Veryard: 1 to hunter, path A 10/31/2020 11:12:46 PM Donating team Fireteam 84 has 1 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Veryard: 1 to hunter, path A 10/31/2020 11:15:49 PM Donating team Fireteam 91 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Veryard: 2 to hunter, path A 10/31/2020 11:17:21 PM Donating team Fireteam 91 has 6 units with strength 1366. Status Assembling No target planet No lurk planet. Ships: Radev: 6 to hunter, path A 10/31/2020 11:24:36 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/31/2020 11:26:35 PM Donating team Fireteam 102 has 10 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Glass: 1, Ganges: 9 to hunter, path A 10/31/2020 11:26:35 PM Donating team Fireteam 101 has 3 units with strength 2777. Status Staging No target planet No lurk planet. Ships: Ganges: 3 to hunter, path B 10/31/2020 11:32:28 PM Donating team Fireteam 113 has 38 units with strength 3252. Status Staging No target planet No lurk planet. Ships: Tsuba: 38 to hunter, path B 10/31/2020 11:34:56 PM Donating team Fireteam 117 has 8 units with strength 1466. Status Assembling No target planet No lurk planet. Ships: Zhar: 8 to hunter, path A 10/31/2020 11:42:16 PM Donating team Fireteam 126 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Warwick: 4 to hunter, path A 10/31/2020 11:47:55 PM No resolution change was required. 10/31/2020 11:47:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/31/2020 11:47:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/31/2020 11:47:55 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 1 10/31/2020 11:55:31 PM Donating team Fireteam 148 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Ganges: 3 to hunter, path A 10/31/2020 11:55:57 PM Donating team Fireteam 152 has 40 units with strength 3279. Status Staging No target planet No lurk planet. Ships: Kamp: 34, Crubutania: 6 to hunter, path B 11/1/2020 12:04:35 AM Donating team Fireteam 176 has 18 units with strength 521. Status Assembling No target planet No lurk planet. Ships: Xiphos: 16, Elban: 2 to hunter, path A 11/1/2020 12:06:22 AM Donating team Fireteam 183 has 15 units with strength 1986. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 15 to hunter, path A 11/1/2020 12:06:24 AM Donating team Fireteam 183 has 5 units with strength 1460. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 11/1/2020 12:10:13 AM No resolution change was required. 11/1/2020 12:10:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 12:10:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2020 12:10:13 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 11/1/2020 12:10:15 AM dire A 11/1/2020 12:10:15 AM dire B 11/1/2020 12:10:28 AM dire A 11/1/2020 12:10:28 AM dire B 11/1/2020 12:10:43 AM dire A 11/1/2020 12:10:43 AM dire B 11/1/2020 12:10:59 AM dire A 11/1/2020 12:10:59 AM dire B 11/1/2020 12:11:17 AM dire A 11/1/2020 12:11:17 AM dire B 11/1/2020 12:11:33 AM dire A 11/1/2020 12:11:33 AM dire B 11/1/2020 12:12:02 AM dire A 11/1/2020 12:12:02 AM dire B 11/1/2020 12:12:12 AM dire A 11/1/2020 12:12:12 AM dire B 11/1/2020 12:12:26 AM dire A 11/1/2020 12:12:26 AM dire B 11/1/2020 12:12:41 AM dire A 11/1/2020 12:12:41 AM dire B 11/1/2020 12:12:52 AM dire A 11/1/2020 12:12:52 AM dire B 11/1/2020 12:13:02 AM dire A 11/1/2020 12:13:02 AM dire B 11/1/2020 12:13:12 AM dire A 11/1/2020 12:13:12 AM dire B 11/1/2020 12:13:24 AM dire A 11/1/2020 12:13:24 AM dire B 11/1/2020 12:13:38 AM dire A 11/1/2020 12:13:38 AM dire B 11/1/2020 12:13:54 AM dire A 11/1/2020 12:13:54 AM dire B 11/1/2020 12:14:09 AM dire A 11/1/2020 12:14:09 AM dire B 11/1/2020 12:14:25 AM dire A 11/1/2020 12:14:25 AM dire B 11/1/2020 12:14:36 AM dire A 11/1/2020 12:14:36 AM dire B 11/1/2020 12:14:47 AM dire A 11/1/2020 12:14:47 AM dire B 11/1/2020 12:15:01 AM dire A 11/1/2020 12:15:01 AM dire B 11/1/2020 12:21:32 AM Donating team Fireteam 202 has 48 units with strength 10709. Status Staging No target planet No lurk planet. Ships: Glass: 48 to hunter, path B 11/1/2020 12:21:32 AM Donating team Fireteam 201 has 38 units with strength 6279. Status Staging No target planet No lurk planet. Ships: Glass: 38 to hunter, path B 11/1/2020 12:21:32 AM Donating team Fireteam 200 has 41 units with strength 10953. Status Staging No target planet No lurk planet. Ships: Glass: 41 to hunter, path B 11/1/2020 12:21:32 AM Donating team Fireteam 199 has 40 units with strength 6556. Status Staging No target planet No lurk planet. Ships: Glass: 40 to hunter, path B 11/1/2020 12:25:53 AM Donating team Fireteam 203 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Amdahl: 4 to hunter, path A 11/1/2020 12:25:55 AM Donating team Fireteam 203 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Amdahl: 2 to hunter, path A 11/1/2020 12:25:57 AM Donating team Fireteam 203 has 3 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Amdahl: 3 to hunter, path A 11/1/2020 12:26:00 AM Donating team Fireteam 205 has 2 units with strength 94. Status Assembling No target planet No lurk planet. Ships: Amdahl: 2 to hunter, path A 11/1/2020 12:26:00 AM Donating team Fireteam 203 has 34 units with strength 3429. Status Staging No target planet No lurk planet. Ships: Amdahl: 34 to hunter, path B 11/1/2020 12:26:00 AM Donating team Fireteam 204 has 38 units with strength 4001. Status Staging No target planet No lurk planet. Ships: Amdahl: 38 to hunter, path B 11/1/2020 12:26:02 AM Donating team Fireteam 203 has 3 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Amdahl: 3 to hunter, path A 11/1/2020 12:26:49 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:26:49 AM Finish load save in 435.7ms 11/1/2020 12:27:05 AM No resolution change was required. 11/1/2020 12:27:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 12:27:05 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2020 12:27:05 AM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:RepairAllies RelatedIntegers(1): 0 11/1/2020 12:28:50 AM Donating team Fireteam 189 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 1 to hunter, path A 11/1/2020 12:29:30 AM dire A 11/1/2020 12:29:30 AM dire B 11/1/2020 12:29:43 AM dire A 11/1/2020 12:29:43 AM dire B 11/1/2020 12:29:58 AM dire A 11/1/2020 12:29:58 AM dire B 11/1/2020 12:30:14 AM dire A 11/1/2020 12:30:14 AM dire B 11/1/2020 12:30:30 AM dire A 11/1/2020 12:30:30 AM dire B 11/1/2020 12:30:46 AM dire A 11/1/2020 12:30:46 AM dire B 11/1/2020 12:30:53 AM Donating team Fireteam 190 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Trill: 25 to hunter, path A 11/1/2020 12:30:59 AM Donating team Fireteam 190 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 11/1/2020 12:31:00 AM dire A 11/1/2020 12:31:00 AM dire B 11/1/2020 12:31:03 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:06 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:17 AM dire A 11/1/2020 12:31:17 AM dire B 11/1/2020 12:31:23 AM Donating team Fireteam 190 has 19 units with strength 1345. Status Assembling No target planet No lurk planet. Ships: Trill: 19 to hunter, path A 11/1/2020 12:31:26 AM Donating team Fireteam 190 has 3 units with strength 287. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:31:29 AM Donating team Fireteam 190 has 3 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:31:32 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:34 AM dire A 11/1/2020 12:31:34 AM dire B 11/1/2020 12:31:36 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:40 AM Donating team Fireteam 190 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:31:43 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:46 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:50 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:31:51 AM dire A 11/1/2020 12:31:51 AM dire B 11/1/2020 12:32:09 AM dire A 11/1/2020 12:32:09 AM dire B 11/1/2020 12:32:22 AM Donating team Fireteam 190 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Trill: 25 to hunter, path A 11/1/2020 12:32:27 AM dire A 11/1/2020 12:32:27 AM dire B 11/1/2020 12:32:29 AM Donating team Fireteam 190 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 11/1/2020 12:32:33 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:32:37 AM Donating team Fireteam 190 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:32:40 AM Donating team Fireteam 190 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:32:44 AM Donating team Fireteam 192 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 11/1/2020 12:32:45 AM dire A 11/1/2020 12:32:45 AM dire B 11/1/2020 12:32:48 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:32:52 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:32:55 AM Donating team Fireteam 192 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:32:59 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:03 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:04 AM dire A 11/1/2020 12:33:04 AM dire B 11/1/2020 12:33:07 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:18 AM Donating team Fireteam 192 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:33:21 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:25 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:29 AM Donating team Fireteam 192 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:33:33 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:37 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:41 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:44 AM Donating team Fireteam 192 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:33:48 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:51 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:55 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:33:58 AM Donating team Fireteam 192 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:34:02 AM Donating team Fireteam 192 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 11/1/2020 12:34:32 AM Donating team Fireteam 197 has 10 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Trill: 10 to hunter, path A 11/1/2020 12:34:32 AM Donating team Fireteam 198 has 1 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 1 to hunter, path A 11/1/2020 12:34:32 AM Donating team Fireteam 196 has 4 units with strength 2898. Status Staging No target planet No lurk planet. Ships: Trill: 4 to hunter, path B 11/1/2020 12:34:34 AM Donating team Fireteam 196 has 3 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:34:52 AM Donating team Fireteam 198 has 5 units with strength 360. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 11/1/2020 12:34:52 AM Donating team Fireteam 197 has 15 units with strength 2941. Status Staging No target planet No lurk planet. Ships: Trill: 15 to hunter, path B 11/1/2020 12:36:45 AM Donating team Fireteam 210 has 26 units with strength 4723. Status Staging No target planet No lurk planet. Ships: Amdahl: 19, Finin: 7 to hunter, path B 11/1/2020 12:36:45 AM Donating team Fireteam 212 has 35 units with strength 5038. Status Staging No target planet No lurk planet. Ships: Amdahl: 24, Finin: 11 to hunter, path B 11/1/2020 12:36:45 AM Donating team Fireteam 209 has 87 units with strength 3035. Status Staging No target planet No lurk planet. Ships: Amdahl: 61, Finin: 26 to hunter, path B 11/1/2020 12:36:45 AM Donating team Fireteam 211 has 32 units with strength 5292. Status Staging No target planet No lurk planet. Ships: Amdahl: 26, Finin: 6 to hunter, path B 11/1/2020 12:37:20 AM Donating team Fireteam 218 has 27 units with strength 749. Status Assembling No target planet No lurk planet. Ships: Sirius: 27 to hunter, path A 11/1/2020 12:37:22 AM Donating team Fireteam 222 has 1 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Sirius: 1 to hunter, path A 11/1/2020 12:54:39 AM Donating team Fireteam 231 has 2 units with strength 73. Status Assembling No target planet No lurk planet. Ships: Hudak: 2 to hunter, path A 11/1/2020 12:54:39 AM Donating team Fireteam 230 has 10 units with strength 2436. Status Staging No target planet No lurk planet. Ships: Hudak: 10 to hunter, path B 11/1/2020 1:00:42 AM Donating team Fireteam 238 has 8 units with strength 1273. Status Assembling No target planet No lurk planet. Ships: Bollacker: 8 to hunter, path A 11/1/2020 1:01:04 AM Donating team Fireteam 243 has 4 units with strength 1578. Status Assembling No target planet No lurk planet. Ships: Bollacker: 4 to hunter, path A 11/1/2020 1:01:33 AM Donating team Fireteam 243 has 2 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Bollacker: 2 to hunter, path A 11/1/2020 1:01:33 AM Donating team Fireteam 245 has 6 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Elban: 6 to hunter, path A 11/1/2020 1:01:33 AM Donating team Fireteam 244 has 3 units with strength 2661. Status Staging No target planet No lurk planet. Ships: Elban: 3 to hunter, path B 11/1/2020 1:02:03 AM Donating team Fireteam 244 has 5 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Xiphos: 5 to hunter, path A 11/1/2020 1:02:03 AM Donating team Fireteam 245 has 8 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Fasmi: 8 to hunter, path A 11/1/2020 1:02:45 AM Donating team Fireteam 245 has 20 units with strength 1510. Status Assembling No target planet No lurk planet. Ships: Kazus: 20 to hunter, path A 11/1/2020 1:02:54 AM Donating team Fireteam 245 has 6 units with strength 479. Status Assembling No target planet No lurk planet. Ships: Kazus: 6 to hunter, path A 11/1/2020 1:05:42 AM Donating team Fireteam 252 has 9 units with strength 198. Status Assembling No target planet No lurk planet. Ships: Ommog: 9 to hunter, path A 11/1/2020 1:06:26 AM Donating team Fireteam 256 has 9 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Zilber: 7, Xiphos: 2 to hunter, path A 11/1/2020 1:07:07 AM Donating team Fireteam 257 has 13 units with strength 7769. Status Staging No target planet No lurk planet. Ships: Fasmi: 13 to hunter, path B 11/1/2020 1:07:07 AM Donating team Fireteam 259 has 20 units with strength 5510. Status Staging No target planet No lurk planet. Ships: Fasmi: 20 to hunter, path B 11/1/2020 1:07:07 AM Donating team Fireteam 258 has 19 units with strength 6934. Status Staging No target planet No lurk planet. Ships: Fasmi: 18, Thone: 1 to hunter, path B 11/1/2020 1:07:07 AM Donating team Fireteam 256 has 12 units with strength 4598. Status Staging No target planet No lurk planet. Ships: Fasmi: 12 to hunter, path B 11/1/2020 1:09:06 AM Reconquest Seeding for Hudak: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 1:10:20 AM Donating team Fireteam 263 has 1 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Kazus: 1 to hunter, path A 11/1/2020 1:10:20 AM Donating team Fireteam 264 has 4 units with strength 4233. Status Staging No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path B 11/1/2020 1:10:22 AM Donating team Fireteam 263 has 22 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Finin: 22 to hunter, path A 11/1/2020 1:10:27 AM Donating team Fireteam 263 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Finin: 1 to hunter, path A 11/1/2020 1:11:43 AM Donating team Fireteam 264 has 14 units with strength 1141. Status Assembling No target planet No lurk planet. Ships: Finin: 14 to hunter, path A 11/1/2020 1:13:30 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 1:13:31 AM Finish load save in 800.2ms 11/1/2020 1:14:19 AM Donating team Fireteam 239 has 14 units with strength 2711. Status Assembling No target planet No lurk planet. Ships: Bollacker: 13, Meiji: 1 to hunter, path A 11/1/2020 1:15:11 AM Donating team Fireteam 243 has 10 units with strength 826. Status Assembling No target planet No lurk planet. Ships: Elban: 10 to hunter, path A 11/1/2020 1:15:11 AM Donating team Fireteam 242 has 3 units with strength 2661. Status Staging No target planet No lurk planet. Ships: Elban: 3 to hunter, path B 11/1/2020 1:16:18 AM Donating team Fireteam 242 has 9 units with strength 1217. Status Assembling No target planet No lurk planet. Ships: Fasmi: 8, Thone: 1 to hunter, path A 11/1/2020 1:17:27 AM Donating team Fireteam 244 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Sirius: 1 to hunter, path A 11/1/2020 1:22:38 AM Reconquest Seeding for Hudak: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/1/2020 1:25:01 AM Donating team Fireteam 267 has 4 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Zilber: 4 to hunter, path A 11/1/2020 1:25:31 AM Donating team Fireteam 270 has 8 units with strength 757. Status Assembling No target planet No lurk planet. Ships: Fasmi: 8 to hunter, path A 11/1/2020 1:25:35 AM Donating team Fireteam 270 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Fasmi: 3 to hunter, path A 11/1/2020 1:25:37 AM Donating team Fireteam 271 has 13 units with strength 921. Status Assembling No target planet No lurk planet. Ships: Fasmi: 13 to hunter, path A 11/1/2020 1:25:39 AM Donating team Fireteam 273 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Fasmi: 3 to hunter, path A 11/1/2020 1:25:42 AM Donating team Fireteam 273 has 3 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Fasmi: 3 to hunter, path A 11/1/2020 1:25:44 AM Donating team Fireteam 273 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Fasmi: 4 to hunter, path A 11/1/2020 1:25:46 AM Donating team Fireteam 273 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Fasmi: 4 to hunter, path A 11/1/2020 1:25:49 AM Donating team Fireteam 273 has 41 units with strength 2152. Status Assembling No target planet No lurk planet. Ships: Finin: 25, Kazus: 16 to hunter, path A 11/1/2020 1:25:49 AM Donating team Fireteam 274 has 6 units with strength 946. Status Assembling No target planet No lurk planet. Ships: Zilber: 6 to hunter, path A 11/1/2020 1:25:49 AM Donating team Fireteam 276 has 12 units with strength 1489. Status Assembling No target planet No lurk planet. Ships: Fasmi: 12 to hunter, path A 11/1/2020 1:25:49 AM Donating team Fireteam 275 has 9 units with strength 2633. Status Staging No target planet No lurk planet. Ships: Fasmi: 9 to hunter, path B 11/1/2020 1:25:51 AM Donating team Fireteam 273 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Fasmi: 5 to hunter, path A 11/1/2020 1:25:56 AM Donating team Fireteam 274 has 14 units with strength 850. Status Assembling No target planet No lurk planet. Ships: Fasmi: 14 to hunter, path A 11/1/2020 1:26:04 AM Donating team Fireteam 276 has 18 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Humphrey: 18 to hunter, path A 11/1/2020 1:26:07 AM Donating team Fireteam 278 has 20 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Finin: 20 to hunter, path A 11/1/2020 1:26:10 AM Donating team Fireteam 278 has 4 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Finin: 4 to hunter, path A 11/1/2020 1:26:24 AM Donating team Fireteam 278 has 20 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Finin: 20 to hunter, path A 11/1/2020 1:26:48 AM Donating team Fireteam 213 has 17 units with strength 2588. Status Assembling No target planet No lurk planet. Ships: Amdahl: 17 to hunter, path A 11/1/2020 1:27:34 AM Donating team Fireteam 278 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Kazus: 25 to hunter, path A 11/1/2020 1:27:38 AM Donating team Fireteam 279 has 5 units with strength 841. Status Assembling No target planet No lurk planet. Ships: Amdahl: 1, Finin: 2, Kazus: 2 to hunter, path A 11/1/2020 1:27:42 AM Donating team Fireteam 279 has 29 units with strength 2117. Status Assembling No target planet No lurk planet. Ships: Finin: 25, Kazus: 4 to hunter, path A 11/1/2020 1:27:48 AM Donating team Fireteam 279 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Kazus: 3 to hunter, path A 11/1/2020 1:27:51 AM Donating team Fireteam 279 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Kazus: 5 to hunter, path A 11/1/2020 1:27:54 AM Donating team Fireteam 279 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Kazus: 4 to hunter, path A 11/1/2020 1:27:56 AM Donating team Fireteam 279 has 8 units with strength 2051. Status Assembling No target planet No lurk planet. Ships: Amdahl: 8 to hunter, path A 11/1/2020 1:27:56 AM Donating team Fireteam 281 has 7 units with strength 754. Status Assembling No target planet No lurk planet. Ships: Finin: 6, Kazus: 1 to hunter, path A 11/1/2020 1:27:56 AM Donating team Fireteam 284 has 29 units with strength 1955. Status Assembling No target planet No lurk planet. Ships: Kazus: 29 to hunter, path A 11/1/2020 1:27:56 AM Donating team Fireteam 282 has 19 units with strength 2751. Status Staging No target planet No lurk planet. Ships: Hudak: 1, Finin: 2, Kazus: 16 to hunter, path B 11/1/2020 1:27:56 AM Donating team Fireteam 283 has 12 units with strength 3088. Status Staging No target planet No lurk planet. Ships: Kazus: 12 to hunter, path B 11/1/2020 1:27:59 AM Donating team Fireteam 281 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Kazus: 3 to hunter, path A 11/1/2020 1:28:07 AM Donating team Fireteam 278 has 17 units with strength 439. Status Assembling No target planet No lurk planet. Ships: Kazus: 17 to hunter, path A 11/1/2020 1:28:07 AM Donating team Fireteam 281 has 2 units with strength 1531. Status Assembling No target planet No lurk planet. Ships: Finin: 2 to hunter, path A 11/1/2020 1:28:07 AM Donating team Fireteam 282 has 12 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Kazus: 12 to hunter, path A 11/1/2020 1:28:07 AM Donating team Fireteam 279 has 2 units with strength 2702. Status Staging No target planet No lurk planet. Ships: Amdahl: 1, Finin: 1 to hunter, path B 11/1/2020 1:28:22 AM Donating team Fireteam 281 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Finin: 25 to hunter, path A 11/1/2020 1:28:27 AM Donating team Fireteam 281 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Finin: 1 to hunter, path A 11/1/2020 1:28:29 AM Donating team Fireteam 281 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Finin: 4 to hunter, path A 11/1/2020 1:28:31 AM Donating team Fireteam 281 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Finin: 4 to hunter, path A 11/1/2020 1:28:33 AM Donating team Fireteam 283 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Finin: 3 to hunter, path A 11/1/2020 1:28:40 AM Donating team Fireteam 283 has 13 units with strength 967. Status Assembling No target planet No lurk planet. Ships: Finin: 13 to hunter, path A 11/1/2020 1:30:51 AM Donating team Fireteam 285 has 1 units with strength 1351. Status Assembling No target planet No lurk planet. Ships: Kazus: 1 to hunter, path A 11/1/2020 1:34:19 AM Donating team Fireteam 292 has 10 units with strength 848. Status Assembling No target planet No lurk planet. Ships: Greyshire: 10 to hunter, path A 11/1/2020 1:34:42 AM Donating team Fireteam 296 has 4 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Greyshire: 3, Gali: 1 to hunter, path A 11/1/2020 1:34:42 AM Donating team Fireteam 295 has 5 units with strength 2974. Status Staging No target planet No lurk planet. Ships: Greyshire: 5 to hunter, path B 11/1/2020 1:39:52 AM Donating team Fireteam 298 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Finin: 25 to hunter, path A 11/1/2020 1:39:57 AM Donating team Fireteam 300 has 50 units with strength 3747. Status Staging No target planet No lurk planet. Ships: Finin: 50 to hunter, path B 11/1/2020 1:39:57 AM Donating team Fireteam 299 has 38 units with strength 13707. Status Staging No target planet No lurk planet. Ships: Finin: 38 to hunter, path B 11/1/2020 1:39:57 AM Donating team Fireteam 301 has 32 units with strength 9604. Status Staging No target planet No lurk planet. Ships: Finin: 32 to hunter, path B 11/1/2020 1:39:57 AM Donating team Fireteam 298 has 45 units with strength 14085. Status Staging No target planet No lurk planet. Ships: Finin: 45 to hunter, path B 11/1/2020 1:39:59 AM Donating team Fireteam 298 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Finin: 4 to hunter, path A 11/1/2020 1:45:18 AM Reconquest Seeding for Kazus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/1/2020 1:48:32 AM Donating team Fireteam 311 has 7 units with strength 359. Status Assembling No target planet No lurk planet. Ships: Greyshire: 5, Gali: 2 to hunter, path A 11/1/2020 1:49:39 AM Donating team Fireteam 315 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Xiphos: 3, Fasmi: 1 to hunter, path A 11/1/2020 1:49:39 AM Donating team Fireteam 316 has 34 units with strength 1620. Status Assembling No target planet No lurk planet. Ships: Fasmi: 34 to hunter, path A 11/1/2020 1:51:36 AM Donating team Fireteam 321 has 21 units with strength 1857. Status Assembling No target planet No lurk planet. Ships: Xiphos: 1, Fasmi: 20 to hunter, path A 11/1/2020 1:51:36 AM Donating team Fireteam 322 has 27 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Fasmi: 27 to hunter, path A 11/1/2020 1:58:28 AM Donating team Fireteam 331 has 18 units with strength 2955. Status Staging No target planet No lurk planet. Ships: Greyshire: 17, Gali: 1 to hunter, path B 11/1/2020 1:01:44 AM Donating team Fireteam 334 has 14 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Zilber: 7, Xiphos: 7 to hunter, path A 11/1/2020 1:01:44 AM Donating team Fireteam 338 has 15 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Xiphos: 15 to hunter, path A 11/1/2020 1:01:44 AM Donating team Fireteam 335 has 40 units with strength 4678. Status Staging No target planet No lurk planet. Ships: Xiphos: 40 to hunter, path B 11/1/2020 1:01:44 AM Donating team Fireteam 337 has 11 units with strength 3005. Status Staging No target planet No lurk planet. Ships: Xiphos: 11 to hunter, path B 11/1/2020 1:01:44 AM Donating team Fireteam 336 has 3 units with strength 2724. Status Staging No target planet No lurk planet. Ships: Xiphos: 3 to hunter, path B 11/1/2020 1:03:13 AM Donating team Fireteam 337 has 3 units with strength 1818. Status Assembling No target planet No lurk planet. Ships: Fasmi: 2, Thone: 1 to hunter, path A 11/1/2020 1:03:13 AM Donating team Fireteam 336 has 62 units with strength 2552. Status Staging No target planet No lurk planet. Ships: Fasmi: 49, Thone: 13 to hunter, path B 11/1/2020 12:01:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/1/2020 12:01:53 PM Boot up FleetOS (0.3229s) 11/1/2020 12:01:54 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/1/2020 12:01:54 PM Check System Logs For Rogue Intelligence (0.2726s) 11/1/2020 12:01:54 PM Game Version: 2.618 11/1/2020 12:01:54 PM Eject Trash Into Hyperspace (0.1087s) 11/1/2020 12:01:54 PM Check For Extra Modules (0.0249s) 11/1/2020 12:01:54 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/1/2020 12:01:54 PM Bring Cloaking Systems Online (0.0399s) 11/1/2020 12:01:54 PM Recalculate Speed Of Light (0.0419s) 11/1/2020 12:01:54 PM Optimize Comfort On Command Decks (0.0405s) 11/1/2020 12:01:54 PM Generating Framerates (0.0120s) 11/1/2020 12:01:54 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/1/2020 12:01:54 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/1/2020 12:01:54 PM Check Nearby Stellar Masses (0.0837s) 11/1/2020 12:01:54 PM Remembering Alamo (0.0259s) 11/1/2020 12:01:54 PM Boot Audio Comms (0.0160s) 11/1/2020 12:01:54 PM Establish Individual Audio Links (0.0219s) 11/1/2020 12:01:54 PM Prepare Explosions and Crackles (0.0469s) 11/1/2020 12:01:54 PM No resolution change was required. 11/1/2020 12:01:54 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 12:01:54 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2020 12:01:54 PM Refresh Optical Lensing (0.0150s) 11/1/2020 12:01:54 PM Revise Fundamental Physical Laws (0.0090s) 11/1/2020 12:01:54 PM Calculate Odds Of Success (0.0449s) 11/1/2020 12:01:55 PM Briefly Panic (0.5622s) 11/1/2020 12:01:55 PM Install Confidence Routines (0.6084s) 11/1/2020 12:01:56 PM Bring Commander Interface Online (0.1170s) 11/1/2020 12:01:56 PM Motivate All Crews (0.0476s) 11/1/2020 12:01:56 PM Locating Available Networks (0.0242s) 11/1/2020 12:01:56 PM Externalizing Patterns (0.0306s) 11/1/2020 12:01:56 PM Hooking Externals (0.0180s) 11/1/2020 12:01:56 PM Handlizing Hooks (0.0111s) 11/1/2020 12:01:56 PM Disengaging Constants (0.0373s) 11/1/2020 12:01:56 PM Late Axionic Computations (0.0897s) 11/1/2020 12:01:56 PM Sentinel Alertness Diagnostic (0.0083s) 11/1/2020 12:01:56 PM Connecting to Fleet Command (0.0096s) 11/1/2020 12:01:56 PM Thinking Of Advice (0.0100s) 11/1/2020 12:01:56 PM Degaussing Advice (0.0241s) 11/1/2020 12:01:56 PM Reading Alien Diaries (0.0171s) 11/1/2020 12:01:56 PM Naming All Known Planets (0.0084s) 11/1/2020 12:01:56 PM Remembering Speeds (0.0100s) 11/1/2020 12:01:56 PM Prioritizing Targets (0.0125s) 11/1/2020 12:01:56 PM Rebooting Sensor Arrays (0.0090s) 11/1/2020 12:01:56 PM Unloading Prismatic Grid (0.0104s) 11/1/2020 12:01:56 PM Thinking Of Objectives (0.0100s) 11/1/2020 12:01:56 PM Inhibiting Visual Scans (0.0140s) 11/1/2020 12:01:56 PM Synthesizing Vocals (0.0090s) 11/1/2020 12:01:56 PM Investigating Map Signatures (0.0199s) 11/1/2020 12:01:56 PM Ventilating Scenarios (0.0080s) 11/1/2020 12:01:56 PM Decontaminating Targeting Systems (0.0132s) 11/1/2020 12:01:56 PM Ejecting Tactical Core (0.0078s) 11/1/2020 12:01:56 PM Calibrating Formations (0.0099s) 11/1/2020 12:01:56 PM Intercepting Galactic Maps (0.0130s) 11/1/2020 12:01:56 PM Discharging Colored Ions (0.0229s) 11/1/2020 12:01:56 PM Replicating Ion Colors (0.0209s) 11/1/2020 12:01:56 PM Faction Diagnostics (0.0421s) 11/1/2020 12:01:56 PM Buffering Hackers (0.0515s) 11/1/2020 12:01:56 PM Inverting Death (0.0265s) 11/1/2020 12:01:56 PM Linear Field Variance (0.0272s) 11/1/2020 12:01:56 PM Charging Marks (0.0208s) 11/1/2020 12:01:57 PM Guarding The Posts (0.3251s) 11/1/2020 12:01:57 PM Range Manifolds (0.0249s) 11/1/2020 12:01:57 PM Purging ROFs (0.0200s) 11/1/2020 12:01:57 PM Manipulating Speeds (0.0213s) 11/1/2020 12:01:57 PM Detecting Projectiles (0.0171s) 11/1/2020 12:01:57 PM Grouping Flow Fields (0.0235s) 11/1/2020 12:01:57 PM Modulating Flow Field Groups (0.0319s) 11/1/2020 12:01:57 PM Designing Fleets (0.0359s) 11/1/2020 12:01:57 PM Thinking Of Technologies (0.0130s) 11/1/2020 12:01:57 PM Categorizing Starboard Sensors (0.0172s) 11/1/2020 12:01:57 PM Injecting Galactic Variables (0.0333s) 11/1/2020 12:01:57 PM Brandishing Starfields (0.0600s) 11/1/2020 12:01:57 PM Breaking Distant Planets (0.2899s) 11/1/2020 12:01:57 PM Categorizing All Planets (0.0239s) 11/1/2020 12:01:57 PM Organizing Commands (0.0610s) 11/1/2020 12:01:57 PM Calculating Firing Cones (0.0209s) 11/1/2020 12:01:58 PM Disassembling And Reassembling Ship Parts (0.6496s) 11/1/2020 12:01:58 PM Re-Aligning Objectives (0.0224s) 11/1/2020 12:01:58 PM Sterilizing Test Chamber (0.0150s) 11/1/2020 12:02:05 PM Broadcasting Peace Message (6.9872s) 11/1/2020 12:02:05 PM Issuing Orders (0.0711s) 11/1/2020 12:02:05 PM Augmenting Infusers (0.0178s) 11/1/2020 12:02:05 PM Infusing (0.0600s) 11/1/2020 12:02:05 PM Post-Proton Surge (0.0161s) 11/1/2020 12:02:05 PM Stimulate Modulation (0.0677s) 11/1/2020 12:02:05 PM ArcenAssetBundleCache.InstantiatedObjects: 876 11/1/2020 12:02:05 PM Load Surrogates (0.2275s) 11/1/2020 12:02:06 PM Final Checks (0.7083s) 11/1/2020 12:02:06 PM Load Historical Documents (0.0114s) 11/1/2020 12:02:06 PM 13.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Guarding The Posts (0.3s) Breaking Distant Planets (0.3s) Disassembling And Reassembling Ship Parts (0.6s) Broadcasting Peace Message (7.0s) Final Checks (0.7s) 11/1/2020 12:02:07 PM Hello Steam user 'Crab' 11/1/2020 12:02:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 12:02:19 PM Finish load save in 2,467.8ms 11/1/2020 12:04:47 PM Donating team Fireteam 342 has 3 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Alizon: 3 to hunter, path A 11/1/2020 12:05:15 PM Donating team Fireteam 346 has 9 units with strength 477. Status Assembling No target planet No lurk planet. Ships: Alizon: 9 to hunter, path A 11/1/2020 12:05:16 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/1/2020 12:05:26 PM Donating team Fireteam 349 has 1 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Alizon: 1 to hunter, path A 11/1/2020 12:07:29 PM Donating team Fireteam 352 has 2 units with strength 885. Status Assembling No target planet No lurk planet. Ships: Lommand: 2 to hunter, path A 11/1/2020 12:07:34 PM Donating team Fireteam 355 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 11/1/2020 12:07:44 PM Donating team Fireteam 355 has 5 units with strength 295. Status Assembling No target planet No lurk planet. Ships: Lommand: 5 to hunter, path A 11/1/2020 12:09:24 PM dire A 11/1/2020 12:09:24 PM dire B 11/1/2020 12:10:01 PM Donating team Fireteam 361 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Thone: 1 to hunter, path A 11/1/2020 12:10:01 PM Donating team Fireteam 360 has 27 units with strength 2841. Status Staging No target planet No lurk planet. Ships: Thone: 27 to hunter, path B 11/1/2020 12:13:15 PM Donating team Fireteam 365 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 12:13:15 PM Donating team Fireteam 364 has 23 units with strength 2732. Status Staging No target planet No lurk planet. Ships: Meiji: 23 to hunter, path B 11/1/2020 12:13:20 PM Donating team Fireteam 364 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/1/2020 12:13:23 PM Donating team Fireteam 369 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/1/2020 12:13:26 PM Donating team Fireteam 369 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/1/2020 12:14:23 PM Reconquest Seeding for Zilber: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/1/2020 12:14:30 PM Donating team Fireteam 381 has 39 units with strength 10002. Status Staging No target planet No lurk planet. Ships: Meiji: 3, Thone: 36 to hunter, path B 11/1/2020 12:14:30 PM Donating team Fireteam 379 has 18 units with strength 8533. Status Staging No target planet No lurk planet. Ships: Thone: 18 to hunter, path B 11/1/2020 12:14:30 PM Donating team Fireteam 378 has 29 units with strength 5283. Status Staging No target planet No lurk planet. Ships: Meiji: 2, Thone: 27 to hunter, path B 11/1/2020 12:14:30 PM Donating team Fireteam 380 has 25 units with strength 5139. Status Staging No target planet No lurk planet. Ships: Meiji: 2, Thone: 23 to hunter, path B 11/1/2020 12:14:48 PM Donating team Fireteam 378 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Thone: 1 to hunter, path A 11/1/2020 12:16:09 PM Donating team Fireteam 381 has 16 units with strength 574. Status Assembling No target planet No lurk planet. Ships: Lommand: 11, Ritchie: 5 to hunter, path A 11/1/2020 12:16:29 PM Donating team Fireteam 388 has 1 units with strength 1233. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 11/1/2020 12:16:41 PM Donating team Fireteam 388 has 1 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 11/1/2020 12:20:15 PM Donating team Fireteam 396 has 29 units with strength 2509. Status Staging No target planet No lurk planet. Ships: Greyshire: 29 to hunter, path B 11/1/2020 12:26:49 PM Donating team Fireteam 398 has 3 units with strength 3229. Status Staging No target planet No lurk planet. Ships: Greyshire: 3 to hunter, path B 11/1/2020 12:39:57 PM Donating team Fireteam 407 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Koenig: 3 to hunter, path A 11/1/2020 12:39:57 PM Donating team Fireteam 406 has 22 units with strength 2538. Status Staging No target planet No lurk planet. Ships: Koenig: 22 to hunter, path B 11/1/2020 12:40:04 PM Donating team Fireteam 406 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Alizon: 1 to hunter, path A 11/1/2020 12:40:04 PM Donating team Fireteam 408 has 52 units with strength 12922. Status Staging No target planet No lurk planet. Ships: Koenig: 48, Hennessy: 4 to hunter, path B 11/1/2020 12:40:04 PM Donating team Fireteam 409 has 34 units with strength 5554. Status Staging No target planet No lurk planet. Ships: Koenig: 28, Hennessy: 6 to hunter, path B 11/1/2020 12:40:04 PM Donating team Fireteam 407 has 50 units with strength 9479. Status Staging No target planet No lurk planet. Ships: Koenig: 46, Hennessy: 4 to hunter, path B 11/1/2020 12:40:04 PM Donating team Fireteam 410 has 44 units with strength 9980. Status Staging No target planet No lurk planet. Ships: Koenig: 41, Hennessy: 3 to hunter, path B 11/1/2020 12:40:08 PM Donating team Fireteam 414 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Koenig: 4 to hunter, path A 11/1/2020 12:42:10 PM Donating team Fireteam 423 has 10 units with strength 2264. Status Assembling No target planet No lurk planet. Ships: Mashey: 10 to hunter, path A 11/1/2020 12:46:56 PM Donating team Fireteam 433 has 1 units with strength 866. Status Assembling No target planet No lurk planet. Ships: Blei: 1 to hunter, path A 11/1/2020 12:46:57 PM Reconquest Seeding for Kazus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/1/2020 12:47:01 PM Donating team Fireteam 433 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Anarres: 2 to hunter, path A 11/1/2020 12:47:01 PM Donating team Fireteam 434 has 3 units with strength 1392. Status Assembling No target planet No lurk planet. Ships: Anarres: 2, Srihari: 1 to hunter, path A 11/1/2020 12:47:56 PM Donating team Fireteam 445 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Liskov: 1 to hunter, path A 11/1/2020 12:54:53 PM Donating team Fireteam 455 has 19 units with strength 2286. Status Staging No target planet No lurk planet. Ships: Trill: 19 to hunter, path B 11/1/2020 12:54:53 PM Donating team Fireteam 454 has 5 units with strength 5907. Status Staging No target planet No lurk planet. Ships: Trill: 5 to hunter, path B 11/1/2020 12:54:57 PM Donating team Fireteam 460 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 11/1/2020 12:55:00 PM Donating team Fireteam 460 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 11/1/2020 12:55:02 PM Donating team Fireteam 460 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Trill: 6 to hunter, path A 11/1/2020 12:55:04 PM Donating team Fireteam 460 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Trill: 5 to hunter, path A 11/1/2020 12:55:14 PM Donating team Fireteam 454 has 10 units with strength 1068. Status Assembling No target planet No lurk planet. Ships: Trill: 10 to hunter, path A 11/1/2020 12:55:50 PM Donating team Fireteam 460 has 2 units with strength 3840. Status Staging No target planet No lurk planet. Ships: Greyshire: 2 to hunter, path B 11/1/2020 12:56:03 PM Donating team Fireteam 462 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/1/2020 12:56:08 PM Donating team Fireteam 462 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 12:56:10 PM Donating team Fireteam 462 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 12:56:12 PM Donating team Fireteam 462 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 12:56:15 PM Donating team Fireteam 462 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 12:56:17 PM Donating team Fireteam 462 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 12:56:20 PM Donating team Fireteam 462 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 12:56:22 PM Donating team Fireteam 462 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 12:56:54 PM Donating team Fireteam 462 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Greyshire: 1 to hunter, path A 11/1/2020 1:04:58 PM Donating team Fireteam 481 has 2 units with strength 3840. Status Staging No target planet No lurk planet. Ships: Ommog: 2 to hunter, path B 11/1/2020 1:06:31 PM Reconquest Seeding for Srihari: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/1/2020 1:07:04 PM Donating team Fireteam 482 has 19 units with strength 2490. Status Assembling No target planet No lurk planet. Ships: Meiji: 19 to hunter, path A 11/1/2020 1:07:04 PM Donating team Fireteam 483 has 1 units with strength 4854. Status Staging No target planet No lurk planet. Ships: Liskov: 1 to hunter, path B 11/1/2020 1:07:07 PM Donating team Fireteam 482 has 1 units with strength 2147. Status Assembling No target planet No lurk planet. Ships: Srihari: 1 to hunter, path A 11/1/2020 1:07:07 PM Donating team Fireteam 483 has 1 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Liskov: 1 to hunter, path A 11/1/2020 1:08:06 PM Donating team Fireteam 488 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 1:08:11 PM Donating team Fireteam 488 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 1:09:40 PM Donating team Fireteam 494 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 1:09:49 PM Donating team Fireteam 494 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 1:11:23 PM Donating team Fireteam 501 has 5 units with strength 1359. Status Assembling No target planet No lurk planet. Ships: Liskov: 5 to hunter, path A 11/1/2020 1:11:23 PM Donating team Fireteam 499 has 30 units with strength 3242. Status Staging No target planet No lurk planet. Ships: Liskov: 30 to hunter, path B 11/1/2020 1:11:23 PM Donating team Fireteam 500 has 9 units with strength 2279. Status Staging No target planet No lurk planet. Ships: Liskov: 9 to hunter, path B 11/1/2020 1:11:23 PM Donating team Fireteam 498 has 19 units with strength 2899. Status Staging No target planet No lurk planet. Ships: Srihari: 2, Liskov: 17 to hunter, path B 11/1/2020 1:12:06 PM Donating team Fireteam 503 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Anarres: 1 to hunter, path A 11/1/2020 1:13:06 PM Donating team Fireteam 504 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 1:13:12 PM Donating team Fireteam 505 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 1:13:17 PM Donating team Fireteam 504 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 1:15:52 PM Donating team Fireteam 510 has 3 units with strength 1138. Status Assembling No target planet No lurk planet. Ships: Crubutania: 3 to hunter, path A 11/1/2020 1:15:52 PM Donating team Fireteam 514 has 11 units with strength 1427. Status Assembling No target planet No lurk planet. Ships: Greyshire: 11 to hunter, path A 11/1/2020 1:15:52 PM Donating team Fireteam 513 has 4 units with strength 2235. Status Staging No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path B 11/1/2020 1:15:58 PM Donating team Fireteam 516 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Greyshire: 3 to hunter, path A 11/1/2020 1:16:00 PM Donating team Fireteam 516 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:03 PM Donating team Fireteam 516 has 13 units with strength 1003. Status Assembling No target planet No lurk planet. Ships: Crubutania: 6, Shadbolt: 7 to hunter, path A 11/1/2020 1:16:03 PM Donating team Fireteam 517 has 8 units with strength 2358. Status Assembling No target planet No lurk planet. Ships: Greyshire: 8 to hunter, path A 11/1/2020 1:16:05 PM Donating team Fireteam 516 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Greyshire: 3 to hunter, path A 11/1/2020 1:16:08 PM Donating team Fireteam 516 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:10 PM Donating team Fireteam 516 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Greyshire: 2 to hunter, path A 11/1/2020 1:16:13 PM Donating team Fireteam 516 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:15 PM Donating team Fireteam 516 has 4 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:18 PM Donating team Fireteam 518 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:20 PM Donating team Fireteam 518 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Greyshire: 6 to hunter, path A 11/1/2020 1:16:23 PM Donating team Fireteam 518 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 11/1/2020 1:16:25 PM Donating team Fireteam 518 has 9 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Greyshire: 9 to hunter, path A 11/1/2020 1:16:25 PM Donating team Fireteam 519 has 3 units with strength 1285. Status Assembling No target planet No lurk planet. Ships: Greyshire: 3 to hunter, path A 11/1/2020 1:16:28 PM Donating team Fireteam 518 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Greyshire: 6 to hunter, path A 11/1/2020 1:18:04 PM dire A 11/1/2020 1:18:04 PM dire B 11/1/2020 1:19:56 PM Donating team Fireteam 524 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A 11/1/2020 1:19:56 PM Donating team Fireteam 527 has 8 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Greyshire: 8 to hunter, path A 11/1/2020 1:21:41 PM Donating team Fireteam 529 has 14 units with strength 1848. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 14 to hunter, path A 11/1/2020 1:21:41 PM Donating team Fireteam 530 has 6 units with strength 4715. Status Staging No target planet No lurk planet. Ships: Shadbolt: 1, Greyshire: 5 to hunter, path B 11/1/2020 1:31:05 PM Donating team Fireteam 540 has 1 units with strength 866. Status Assembling No target planet No lurk planet. Ships: Liskov: 1 to hunter, path A 11/1/2020 1:31:05 PM Donating team Fireteam 539 has 15 units with strength 2764. Status Staging No target planet No lurk planet. Ships: Liskov: 15 to hunter, path B 11/1/2020 1:33:06 PM Donating team Fireteam 543 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/1/2020 1:33:10 PM Donating team Fireteam 543 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 1:34:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 1:34:01 PM Finish load save in 1,124.7ms 11/1/2020 1:37:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 1:37:32 PM Finish load save in 1,144.1ms 11/1/2020 1:45:56 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 1:49:21 PM Donating team Fireteam 543 has 2 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:49:23 PM Donating team Fireteam 543 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 3 to hunter, path A 11/1/2020 1:49:26 PM Donating team Fireteam 543 has 5 units with strength 403. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 5 to hunter, path A 11/1/2020 1:49:28 PM Donating team Fireteam 543 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 3 to hunter, path A 11/1/2020 1:49:31 PM Donating team Fireteam 543 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:49:34 PM Donating team Fireteam 543 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:49:37 PM Donating team Fireteam 545 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:49:43 PM Donating team Fireteam 545 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:49:48 PM Donating team Fireteam 545 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 1:50:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 1:50:53 PM Finish load save in 1,128.9ms 11/1/2020 1:52:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 1:52:39 PM Finish load save in 1,156.1ms 11/1/2020 1:56:10 PM Donating team Fireteam 535 has 2 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Mashey: 2 to hunter, path A 11/1/2020 1:56:10 PM Donating team Fireteam 536 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Anarres: 2 to hunter, path A 11/1/2020 1:57:36 PM Donating team Fireteam 545 has 2 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Liskov: 2 to hunter, path B 11/1/2020 1:57:36 PM Donating team Fireteam 543 has 2 units with strength 4067. Status Staging No target planet No lurk planet. Ships: Liskov: 2 to hunter, path B 11/1/2020 1:57:36 PM Donating team Fireteam 544 has 6 units with strength 2905. Status Staging No target planet No lurk planet. Ships: Liskov: 6 to hunter, path B 11/1/2020 2:01:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Autosave.16200.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 2:01:13 PM Finish load save in 1,140.3ms 11/1/2020 2:01:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 2:01:20 PM Finish load save in 1,167.0ms 11/1/2020 2:11:02 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 2:11:11 PM Donating team Fireteam 542 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/1/2020 2:11:15 PM Donating team Fireteam 542 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 2:11:22 PM Donating team Fireteam 543 has 7 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Elban: 7 to hunter, path A 11/1/2020 2:11:41 PM Donating team Fireteam 547 has 2 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:11:41 PM Donating team Fireteam 548 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 2:11:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 2:11:52 PM Finish load save in 799.2ms 11/1/2020 2:15:25 PM Donating team Fireteam 536 has 7 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Mashey: 7 to hunter, path A 11/1/2020 2:15:25 PM Donating team Fireteam 537 has 9 units with strength 405. Status Assembling No target planet No lurk planet. Ships: Anarres: 9 to hunter, path A 11/1/2020 2:18:05 PM Donating team Fireteam 551 has 5 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Liskov: 5 to hunter, path A 11/1/2020 2:18:08 PM Donating team Fireteam 551 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Srihari: 1 to hunter, path A 11/1/2020 2:18:08 PM Donating team Fireteam 552 has 31 units with strength 3600. Status Staging No target planet No lurk planet. Ships: Liskov: 31 to hunter, path B 11/1/2020 2:18:08 PM Donating team Fireteam 555 has 31 units with strength 2782. Status Staging No target planet No lurk planet. Ships: Liskov: 31 to hunter, path B 11/1/2020 2:18:08 PM Donating team Fireteam 554 has 17 units with strength 7068. Status Staging No target planet No lurk planet. Ships: Liskov: 17 to hunter, path B 11/1/2020 2:18:08 PM Donating team Fireteam 553 has 16 units with strength 6868. Status Staging No target planet No lurk planet. Ships: Liskov: 16 to hunter, path B 11/1/2020 2:18:10 PM Donating team Fireteam 557 has 3 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Liskov: 3 to hunter, path A 11/1/2020 2:18:17 PM Donating team Fireteam 551 has 6 units with strength 1111. Status Assembling No target planet No lurk planet. Ships: Liskov: 6 to hunter, path A 11/1/2020 2:19:31 PM Donating team Fireteam 555 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 4 to hunter, path A 11/1/2020 2:19:36 PM Donating team Fireteam 555 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:19:38 PM Donating team Fireteam 555 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:19:40 PM Donating team Fireteam 557 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:19:43 PM Donating team Fireteam 557 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:19:56 PM Donating team Fireteam 557 has 7 units with strength 1106. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 7 to hunter, path A 11/1/2020 2:20:40 PM Donating team Fireteam 557 has 4 units with strength 2878. Status Staging No target planet No lurk planet. Ships: Ommog: 1, Gali: 3 to hunter, path B 11/1/2020 2:21:04 PM Donating team Fireteam 560 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:21:04 PM Donating team Fireteam 559 has 32 units with strength 3281. Status Staging No target planet No lurk planet. Ships: Shadbolt: 32 to hunter, path B 11/1/2020 2:21:09 PM Donating team Fireteam 559 has 4 units with strength 720. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 4 to hunter, path A 11/1/2020 2:21:11 PM Donating team Fireteam 559 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 4 to hunter, path A 11/1/2020 2:24:12 PM Donating team Fireteam 563 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/1/2020 2:37:57 PM Donating team Fireteam 563 has 15 units with strength 465. Status Assembling No target planet No lurk planet. Ships: Srihari: 15 to hunter, path A 11/1/2020 2:41:28 PM Donating team Fireteam 568 has 8 units with strength 4453. Status Staging No target planet No lurk planet. Ships: Liskov: 8 to hunter, path B 11/1/2020 2:41:28 PM Donating team Fireteam 569 has 8 units with strength 4905. Status Staging No target planet No lurk planet. Ships: Liskov: 8 to hunter, path B 11/1/2020 2:41:28 PM Donating team Fireteam 567 has 14 units with strength 5634. Status Staging No target planet No lurk planet. Ships: Liskov: 14 to hunter, path B 11/1/2020 2:41:28 PM Donating team Fireteam 566 has 14 units with strength 7592. Status Staging No target planet No lurk planet. Ships: Liskov: 13, Libair: 1 to hunter, path B 11/1/2020 2:41:32 PM dire A 11/1/2020 2:41:32 PM dire B 11/1/2020 2:41:51 PM dire A 11/1/2020 2:41:51 PM dire B 11/1/2020 2:42:12 PM dire A 11/1/2020 2:42:12 PM dire B 11/1/2020 2:42:31 PM dire A 11/1/2020 2:42:31 PM dire B 11/1/2020 2:42:53 PM dire A 11/1/2020 2:42:53 PM dire B 11/1/2020 2:43:12 PM dire A 11/1/2020 2:43:12 PM dire B 11/1/2020 2:43:30 PM dire A 11/1/2020 2:43:30 PM dire B 11/1/2020 2:43:49 PM dire A 11/1/2020 2:43:49 PM dire B 11/1/2020 2:44:08 PM dire A 11/1/2020 2:44:08 PM dire B 11/1/2020 2:44:27 PM dire A 11/1/2020 2:44:27 PM dire B 11/1/2020 2:44:47 PM dire A 11/1/2020 2:44:47 PM dire B 11/1/2020 2:44:47 PM dire A 11/1/2020 2:44:47 PM dire B 11/1/2020 2:45:19 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/1/2020 2:46:21 PM Donating team Fireteam 577 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:46:26 PM Donating team Fireteam 577 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:46:31 PM Donating team Fireteam 580 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:46:36 PM Donating team Fireteam 580 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:47:47 PM Donating team Fireteam 582 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:47:53 PM Donating team Fireteam 582 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:47:57 PM Donating team Fireteam 582 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:48:02 PM Donating team Fireteam 582 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:49:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Autosave.16800.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 2:49:11 PM Finish load save in 1,280.5ms 11/1/2020 2:49:35 PM Donating team Fireteam 577 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:49:40 PM Donating team Fireteam 578 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:49:44 PM Donating team Fireteam 578 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:49:49 PM Donating team Fireteam 578 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:49:53 PM Donating team Fireteam 578 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 2:52:53 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Fifth.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 2:52:54 PM Finish load save in 829.2ms 11/1/2020 2:53:52 PM Donating team Fireteam 536 has 7 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Mashey: 7 to hunter, path A 11/1/2020 2:53:52 PM Donating team Fireteam 537 has 10 units with strength 1259. Status Assembling No target planet No lurk planet. Ships: Anarres: 10 to hunter, path A 11/1/2020 2:55:07 PM Donating team Fireteam 547 has 3 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Liskov: 3 to hunter, path A 11/1/2020 2:55:09 PM Donating team Fireteam 547 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Liskov: 4 to hunter, path A 11/1/2020 2:55:12 PM Donating team Fireteam 551 has 30 units with strength 2753. Status Staging No target planet No lurk planet. Ships: Liskov: 30 to hunter, path B 11/1/2020 2:55:12 PM Donating team Fireteam 549 has 14 units with strength 2726. Status Staging No target planet No lurk planet. Ships: Liskov: 14 to hunter, path B 11/1/2020 2:55:12 PM Donating team Fireteam 552 has 5 units with strength 2593. Status Staging No target planet No lurk planet. Ships: Liskov: 5 to hunter, path B 11/1/2020 2:55:12 PM Donating team Fireteam 550 has 5 units with strength 4343. Status Staging No target planet No lurk planet. Ships: Liskov: 5 to hunter, path B 11/1/2020 2:55:14 PM Donating team Fireteam 555 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Liskov: 3 to hunter, path A 11/1/2020 2:57:55 PM Donating team Fireteam 559 has 5 units with strength 970. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 5 to hunter, path A 11/1/2020 2:57:59 PM Donating team Fireteam 559 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:58:02 PM Donating team Fireteam 559 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 3 to hunter, path A 11/1/2020 2:58:04 PM Donating team Fireteam 559 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:59:32 PM Donating team Fireteam 563 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 2 to hunter, path A 11/1/2020 2:59:32 PM Donating team Fireteam 562 has 32 units with strength 3281. Status Staging No target planet No lurk planet. Ships: Shadbolt: 32 to hunter, path B 11/1/2020 2:59:36 PM Donating team Fireteam 562 has 5 units with strength 698. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 5 to hunter, path A 11/1/2020 2:59:38 PM Donating team Fireteam 562 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 5 to hunter, path A 11/1/2020 3:00:42 PM Donating team Fireteam 564 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/1/2020 3:01:32 PM Donating team Fireteam 565 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/1/2020 3:06:06 PM Donating team Fireteam 574 has 7 units with strength 7085. Status Staging No target planet No lurk planet. Ships: Liskov: 7 to hunter, path B 11/1/2020 3:06:06 PM Donating team Fireteam 576 has 4 units with strength 4156. Status Staging No target planet No lurk planet. Ships: Liskov: 4 to hunter, path B 11/1/2020 3:06:06 PM Donating team Fireteam 573 has 6 units with strength 3225. Status Staging No target planet No lurk planet. Ships: Liskov: 5, Libair: 1 to hunter, path B 11/1/2020 3:06:06 PM Donating team Fireteam 575 has 5 units with strength 4241. Status Staging No target planet No lurk planet. Ships: Liskov: 5 to hunter, path B 11/1/2020 3:18:20 PM Donating team Fireteam 596 has 5 units with strength 2690. Status Assembling No target planet No lurk planet. Ships: Varandal: 5 to hunter, path A 11/1/2020 3:18:20 PM Donating team Fireteam 595 has 6 units with strength 6356. Status Staging No target planet No lurk planet. Ships: Varandal: 6 to hunter, path B 11/1/2020 3:18:50 PM Donating team Fireteam 600 has 5 units with strength 1097. Status Assembling No target planet No lurk planet. Ships: Varandal: 5 to hunter, path A 11/1/2020 3:20:32 PM Donating team Fireteam 601 has 24 units with strength 3010. Status Staging No target planet No lurk planet. Ships: Varandal: 24 to hunter, path B 11/1/2020 3:20:37 PM Donating team Fireteam 601 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Varandal: 3 to hunter, path A 11/1/2020 3:20:40 PM Donating team Fireteam 600 has 8 units with strength 3534. Status Staging No target planet No lurk planet. Ships: Varandal: 5, Sproull: 2, Estocade: 1 to hunter, path B 11/1/2020 3:20:43 PM Donating team Fireteam 600 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:21:56 PM Donating team Fireteam 603 has 7 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Varandal: 7 to hunter, path A 11/1/2020 3:22:24 PM Donating team Fireteam 607 has 17 units with strength 2102. Status Assembling No target planet No lurk planet. Ships: Varandal: 17 to hunter, path A 11/1/2020 3:22:24 PM Donating team Fireteam 608 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Varandal: 2 to hunter, path A 11/1/2020 3:22:30 PM Donating team Fireteam 607 has 4 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Varandal: 4 to hunter, path A 11/1/2020 3:22:33 PM Donating team Fireteam 607 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:22:36 PM Donating team Fireteam 607 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Varandal: 4 to hunter, path A 11/1/2020 3:22:38 PM Donating team Fireteam 607 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:22:41 PM Donating team Fireteam 607 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:22:43 PM Donating team Fireteam 607 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Varandal: 5 to hunter, path A 11/1/2020 3:22:47 PM Donating team Fireteam 607 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:22:50 PM Donating team Fireteam 607 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Varandal: 5 to hunter, path A 11/1/2020 3:22:52 PM Donating team Fireteam 607 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Varandal: 6 to hunter, path A 11/1/2020 3:27:59 PM Donating team Fireteam 615 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Varandal: 1 to hunter, path A 11/1/2020 3:27:59 PM Donating team Fireteam 614 has 10 units with strength 3192. Status Staging No target planet No lurk planet. Ships: Varandal: 10 to hunter, path B 11/1/2020 3:40:07 PM Donating team Fireteam 635 has 3 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Ritchie: 3 to hunter, path A 11/1/2020 3:44:27 PM Donating team Fireteam 640 has 13 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Liskov: 13 to hunter, path A 11/1/2020 3:50:25 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 3:50:25 PM Finish load save in 246.8ms 11/1/2020 3:51:19 PM Donating team Fireteam 238 has 86 units with strength 3011. Status Staging No target planet No lurk planet. Ships: Kayal: 86 to hunter, path B 11/1/2020 3:51:19 PM Donating team Fireteam 241 has 24 units with strength 2895. Status Staging No target planet No lurk planet. Ships: Kayal: 24 to hunter, path B 11/1/2020 3:51:19 PM Donating team Fireteam 240 has 33 units with strength 2798. Status Staging No target planet No lurk planet. Ships: Kayal: 33 to hunter, path B 11/1/2020 3:51:19 PM Donating team Fireteam 239 has 39 units with strength 2886. Status Staging No target planet No lurk planet. Ships: Kayal: 39 to hunter, path B 11/1/2020 3:53:40 PM Donating team Fireteam 289 has 3 units with strength 109. Status Assembling No target planet No lurk planet. Ships: Hemry: 3 to hunter, path A 11/1/2020 3:53:44 PM Donating team Fireteam 240 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Kayal: 2 to hunter, path A 11/1/2020 3:55:38 PM No resolution change was required. 11/1/2020 3:55:38 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/1/2020 3:55:38 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/1/2020 3:55:38 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:TsunamiCPA RelatedIntegers(1): 1 11/1/2020 3:58:12 PM Donating team Fireteam 243 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 1 to hunter, path A 11/1/2020 3:58:13 PM Donating team Fireteam 293 has 5 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 5 to hunter, path A 11/1/2020 3:58:28 PM Donating team Fireteam 247 has 4 units with strength 345. Status Assembling No target planet No lurk planet. Ships: Orilia: 1, Kayal: 3 to hunter, path A 11/1/2020 4:00:29 PM Donating team Fireteam 296 has 14 units with strength 1708. Status Assembling No target planet No lurk planet. Ships: Perlis: 14 to hunter, path A 11/1/2020 4:01:12 PM Donating team Fireteam 299 has 8 units with strength 343. Status Assembling No target planet No lurk planet. Ships: Navarro: 8 to hunter, path A 11/1/2020 4:01:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 4:01:30 PM Finish load save in 263.7ms 11/1/2020 4:03:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/1/2020 4:03:06 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:03:06 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/1/2020 4:03:06 PM loading as template 11/1/2020 4:03:06 PM Added the faction AIReserves. 11/1/2020 4:03:06 PM Added the faction AntiAIZombie. 11/1/2020 4:03:06 PM Added the faction AntiEveryoneZombie. 11/1/2020 4:03:06 PM Added the faction AntiPlayerZombie. 11/1/2020 4:03:06 PM Added the faction CPALogic. 11/1/2020 4:03:06 PM Added the faction Mercenary. 11/1/2020 4:03:06 PM Finish load save in 123.4ms 11/1/2020 4:03:06 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/1/2020 4:03:06 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:03:06 PM Fixed 1800 missing planet factions. 11/1/2020 4:03:06 PM Generate Partial Map Complete 48ms 11/1/2020 4:03:45 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:03:45 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:03:45 PM Fixed 2070 missing planet factions. 11/1/2020 4:03:45 PM Generate Partial Map Complete 23ms 11/1/2020 4:03:48 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.77 seconds ago. 11/1/2020 4:03:53 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 23 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:03:53 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:03:53 PM Fixed 2070 missing planet factions. 11/1/2020 4:03:53 PM Generate Partial Map Complete 23ms 11/1/2020 4:05:10 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:05:10 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:05:10 PM Fixed 2430 missing planet factions. 11/1/2020 4:05:10 PM Generate Partial Map Complete 24ms 11/1/2020 4:05:16 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:05:16 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:05:16 PM Fixed 2430 missing planet factions. 11/1/2020 4:05:16 PM Generate Partial Map Complete 24ms 11/1/2020 4:05:25 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:05:25 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:05:25 PM Fixed 2430 missing planet factions. 11/1/2020 4:05:25 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:01 PM Start Generate Partial Map with Wheel and seed 1299859407 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:01 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:01 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:01 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:01 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.67 seconds ago. 11/1/2020 4:07:02 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.31 seconds ago. 11/1/2020 4:07:02 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.72 seconds ago. 11/1/2020 4:07:03 PM Start Generate Partial Map with Wheel and seed 255978650 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:03 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:03 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:03 PM Generate Partial Map Complete 59ms 11/1/2020 4:07:04 PM Start Generate Partial Map with Wheel and seed 47932610 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:04 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:04 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:04 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:04 PM Start Generate Partial Map with Wheel and seed 701667287 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:04 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:04 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:04 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:05 PM Start Generate Partial Map with Wheel and seed 221901490 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:05 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:05 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:05 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:06 PM Start Generate Partial Map with Wheel and seed 141713306 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:06 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:06 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:06 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:06 PM Start Generate Partial Map with Wheel and seed 272780346 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:06 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:06 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:06 PM Generate Partial Map Complete 29ms 11/1/2020 4:07:07 PM Start Generate Partial Map with Wheel and seed 28650947 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:07 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:07 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:07 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:07 PM Start Generate Partial Map with Wheel and seed 980429260 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:07 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:07 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:07 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:08 PM Start Generate Partial Map with Wheel and seed 475228833 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:08 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:08 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:08 PM Generate Partial Map Complete 41ms 11/1/2020 4:07:08 PM Start Generate Partial Map with Wheel and seed 390635379 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:08 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:09 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:09 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:09 PM Start Generate Partial Map with Wheel and seed 781788166 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:09 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:09 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:09 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:10 PM Start Generate Partial Map with Wheel and seed 46287804 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:10 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:10 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:10 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:10 PM Start Generate Partial Map with Wheel and seed 546342967 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:10 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:10 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:10 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:11 PM Start Generate Partial Map with Wheel and seed 482269471 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:11 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:11 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:11 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:13 PM Start Generate Partial Map with Wheel and seed 650337637 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:13 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:13 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:13 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:13 PM Start Generate Partial Map with Wheel and seed 90360489 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:13 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:13 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:13 PM Generate Partial Map Complete 48ms 11/1/2020 4:07:14 PM Start Generate Partial Map with Wheel and seed 137114273 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:14 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:14 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:15 PM Start Generate Partial Map with Wheel and seed 151076528 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:15 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:15 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:15 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:15 PM Start Generate Partial Map with Wheel and seed 216453925 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:15 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:15 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:15 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:16 PM Start Generate Partial Map with Wheel and seed 694577297 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:16 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:16 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:16 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:20 PM Start Generate Partial Map with Wheel and seed 523030011 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:20 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:20 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:20 PM Generate Partial Map Complete 56ms 11/1/2020 4:07:24 PM Start Generate Partial Map with Wheel and seed 359336767 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:24 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:24 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:24 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:28 PM Start Generate Partial Map with Wheel and seed 489168519 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:28 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:28 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:28 PM Generate Partial Map Complete 51ms 11/1/2020 4:07:29 PM Start Generate Partial Map with Wheel and seed 331932352 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:29 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:29 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:29 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:31 PM Start Generate Partial Map with Wheel and seed 309168376 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:31 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:31 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:31 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:35 PM Start Generate Partial Map with Wheel and seed 505823458 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:35 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:35 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:35 PM Generate Partial Map Complete 26ms 11/1/2020 4:07:36 PM Start Generate Partial Map with Wheel and seed 170272969 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:36 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:36 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:36 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:37 PM Start Generate Partial Map with Wheel and seed 206010149 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:37 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:37 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:37 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:43 PM Start Generate Partial Map with Wheel and seed 98802834 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:43 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:43 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:43 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:44 PM Start Generate Partial Map with Wheel and seed 365040556 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:44 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:44 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:44 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:45 PM Start Generate Partial Map with Wheel and seed 713267259 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:45 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:45 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:45 PM Generate Partial Map Complete 50ms 11/1/2020 4:07:49 PM Start Generate Partial Map with Wheel and seed 214927919 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:49 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:49 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:49 PM Generate Partial Map Complete 24ms 11/1/2020 4:07:52 PM Start Generate Partial Map with Wheel and seed 992426424 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:52 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:52 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:52 PM Generate Partial Map Complete 25ms 11/1/2020 4:07:53 PM Start Generate Partial Map with Wheel and seed 959746510 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:53 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:53 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:53 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:56 PM Start Generate Partial Map with Wheel and seed 708028638 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:56 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:56 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:56 PM Generate Partial Map Complete 23ms 11/1/2020 4:07:58 PM Start Generate Partial Map with Wheel and seed 987751118 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 4:07:58 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 4:07:58 PM Fixed 2430 missing planet factions. 11/1/2020 4:07:58 PM Generate Partial Map Complete 24ms 11/1/2020 4:08:09 PM Start Generate FULL Map with Wheel and seed 987751118 and planet count 90 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/1/2020 4:08:10 PM Generate FULL Map Complete 264ms 11/1/2020 4:35:20 PM Donating team Fireteam 7 has 7 units with strength 1119. Status Assembling No target planet No lurk planet. Ships: Martin: 1, Erythro: 6 to hunter, path A 11/1/2020 4:43:55 PM Donating team Fireteam 10 has 4 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Ceres: 4 to hunter, path A 11/1/2020 4:54:34 PM Donating team Fireteam 12 has 6 units with strength 731. Status Assembling No target planet No lurk planet. Ships: Quillion: 6 to hunter, path A 11/1/2020 5:00:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/1/2020 5:00:44 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:00:44 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/1/2020 5:00:44 PM loading as template 11/1/2020 5:00:44 PM Added the faction AIReserves. 11/1/2020 5:00:44 PM Added the faction AntiAIZombie. 11/1/2020 5:00:44 PM Added the faction AntiEveryoneZombie. 11/1/2020 5:00:44 PM Added the faction AntiPlayerZombie. 11/1/2020 5:00:44 PM Added the faction CPALogic. 11/1/2020 5:00:44 PM Added the faction Mercenary. 11/1/2020 5:00:44 PM Finish load save in 76.7ms 11/1/2020 5:00:44 PM Start Generate Partial Map with Wheel and seed 489219475 and planet count 90 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/1/2020 5:00:44 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:00:44 PM Fixed 2430 missing planet factions. 11/1/2020 5:00:44 PM Generate Partial Map Complete 24ms 11/1/2020 5:00:50 PM Start Generate Partial Map with Concentric and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:00:50 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:00:50 PM Fixed 2430 missing planet factions. 11/1/2020 5:00:50 PM Generate Partial Map Complete 23ms 11/1/2020 5:00:54 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:00:54 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:00:54 PM Fixed 2430 missing planet factions. 11/1/2020 5:00:54 PM Generate Partial Map Complete 104ms 11/1/2020 5:00:59 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:00 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:00 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:00 PM Generate Partial Map Complete 109ms 11/1/2020 5:01:03 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.70 seconds ago. 11/1/2020 5:01:06 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:06 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:06 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:06 PM Generate Partial Map Complete 262ms 11/1/2020 5:01:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.84 seconds ago. 11/1/2020 5:01:10 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.96 seconds ago. 11/1/2020 5:01:12 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:12 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:12 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:12 PM Generate Partial Map Complete 97ms 11/1/2020 5:01:14 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.22 seconds ago. 11/1/2020 5:01:15 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.24 seconds ago. 11/1/2020 5:01:25 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:25 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:25 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:25 PM Generate Partial Map Complete 373ms 11/1/2020 5:01:33 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:33 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:33 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:33 PM Generate Partial Map Complete 151ms 11/1/2020 5:01:38 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.51 seconds ago. 11/1/2020 5:01:41 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:41 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:41 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:41 PM Generate Partial Map Complete 259ms 11/1/2020 5:01:46 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:01:46 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:01:46 PM Fixed 2430 missing planet factions. 11/1/2020 5:01:46 PM Generate Partial Map Complete 99ms 11/1/2020 5:02:14 PM Start Generate Partial Map with Realistic and seed 489219475 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/1/2020 5:02:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/1/2020 5:02:14 PM Fixed 2430 missing planet factions. 11/1/2020 5:02:14 PM Generate Partial Map Complete 100ms 11/1/2020 5:03:03 PM Start Generate FULL Map with Realistic and seed 489219475 and planet count 90 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/1/2020 5:03:03 PM Generate FULL Map Complete 234ms 11/1/2020 5:03:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/1/2020 5:03:31 PM Finish load save in 128.9ms 11/1/2020 5:09:19 PM Donating team Fireteam 6 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 11/1/2020 5:10:09 PM Donating team Fireteam 6 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Drakon: 1 to hunter, path A 11/2/2020 12:47:28 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/2/2020 12:47:28 PM Boot up FleetOS (0.2317s) 11/2/2020 12:47:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2020 12:47:29 PM Check System Logs For Rogue Intelligence (0.2981s) 11/2/2020 12:47:29 PM Game Version: 2.618 11/2/2020 12:47:29 PM Eject Trash Into Hyperspace (0.1521s) 11/2/2020 12:47:29 PM Check For Extra Modules (0.0219s) 11/2/2020 12:47:29 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/2/2020 12:47:29 PM Bring Cloaking Systems Online (0.0558s) 11/2/2020 12:47:29 PM Recalculate Speed Of Light (0.0399s) 11/2/2020 12:47:29 PM Optimize Comfort On Command Decks (0.0269s) 11/2/2020 12:47:29 PM Generating Framerates (0.0219s) 11/2/2020 12:47:29 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/2/2020 12:47:29 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/2/2020 12:47:29 PM Check Nearby Stellar Masses (0.2101s) 11/2/2020 12:47:29 PM Remembering Alamo (0.0267s) 11/2/2020 12:47:29 PM Boot Audio Comms (0.0171s) 11/2/2020 12:47:29 PM Establish Individual Audio Links (0.0210s) 11/2/2020 12:47:29 PM Prepare Explosions and Crackles (0.0329s) 11/2/2020 12:47:29 PM No resolution change was required. 11/2/2020 12:47:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2020 12:47:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/2/2020 12:47:29 PM Refresh Optical Lensing (0.0169s) 11/2/2020 12:47:29 PM Revise Fundamental Physical Laws (0.0170s) 11/2/2020 12:47:29 PM Calculate Odds Of Success (0.0598s) 11/2/2020 12:47:30 PM Briefly Panic (0.3117s) 11/2/2020 12:47:30 PM Install Confidence Routines (0.2244s) 11/2/2020 12:47:30 PM Bring Commander Interface Online (0.1167s) 11/2/2020 12:47:30 PM Motivate All Crews (0.0359s) 11/2/2020 12:47:30 PM Locating Available Networks (0.0549s) 11/2/2020 12:47:30 PM Externalizing Patterns (0.0349s) 11/2/2020 12:47:30 PM Hooking Externals (0.0160s) 11/2/2020 12:47:30 PM Handlizing Hooks (0.0130s) 11/2/2020 12:47:30 PM Disengaging Constants (0.0858s) 11/2/2020 12:47:30 PM Late Axionic Computations (0.1397s) 11/2/2020 12:47:30 PM Sentinel Alertness Diagnostic (0.0109s) 11/2/2020 12:47:30 PM Connecting to Fleet Command (0.0120s) 11/2/2020 12:47:30 PM Thinking Of Advice (0.0120s) 11/2/2020 12:47:30 PM Degaussing Advice (0.0698s) 11/2/2020 12:47:30 PM Reading Alien Diaries (0.0451s) 11/2/2020 12:47:30 PM Naming All Known Planets (0.0109s) 11/2/2020 12:47:30 PM Remembering Speeds (0.0100s) 11/2/2020 12:47:30 PM Prioritizing Targets (0.0120s) 11/2/2020 12:47:30 PM Rebooting Sensor Arrays (0.0109s) 11/2/2020 12:47:30 PM Unloading Prismatic Grid (0.0090s) 11/2/2020 12:47:30 PM Thinking Of Objectives (0.0110s) 11/2/2020 12:47:31 PM Inhibiting Visual Scans (0.0319s) 11/2/2020 12:47:31 PM Synthesizing Vocals (0.0130s) 11/2/2020 12:47:31 PM Investigating Map Signatures (0.0261s) 11/2/2020 12:47:31 PM Ventilating Scenarios (0.0110s) 11/2/2020 12:47:31 PM Decontaminating Targeting Systems (0.0115s) 11/2/2020 12:47:31 PM Ejecting Tactical Core (0.0120s) 11/2/2020 12:47:31 PM Calibrating Formations (0.0110s) 11/2/2020 12:47:31 PM Intercepting Galactic Maps (0.0160s) 11/2/2020 12:47:31 PM Discharging Colored Ions (0.0200s) 11/2/2020 12:47:31 PM Replicating Ion Colors (0.0120s) 11/2/2020 12:47:31 PM Faction Diagnostics (0.0209s) 11/2/2020 12:47:31 PM Buffering Hackers (0.0230s) 11/2/2020 12:47:31 PM Inverting Death (0.0160s) 11/2/2020 12:47:31 PM Linear Field Variance (0.0240s) 11/2/2020 12:47:31 PM Charging Marks (0.0129s) 11/2/2020 12:47:31 PM Guarding The Posts (0.1068s) 11/2/2020 12:47:31 PM Range Manifolds (0.0159s) 11/2/2020 12:47:31 PM Purging ROFs (0.0160s) 11/2/2020 12:47:31 PM Manipulating Speeds (0.0140s) 11/2/2020 12:47:31 PM Detecting Projectiles (0.0110s) 11/2/2020 12:47:31 PM Grouping Flow Fields (0.0160s) 11/2/2020 12:47:31 PM Modulating Flow Field Groups (0.0230s) 11/2/2020 12:47:31 PM Designing Fleets (0.0585s) 11/2/2020 12:47:31 PM Thinking Of Technologies (0.0230s) 11/2/2020 12:47:31 PM Categorizing Starboard Sensors (0.0110s) 11/2/2020 12:47:31 PM Injecting Galactic Variables (0.0190s) 11/2/2020 12:47:31 PM Listening To Starfields (0.0319s) 11/2/2020 12:47:31 PM Gazing At Distant Planets (0.2711s) 11/2/2020 12:47:31 PM Categorizing All Planets (0.0080s) 11/2/2020 12:47:31 PM Organizing Commands (0.0249s) 11/2/2020 12:47:31 PM Calculating Firing Cones (0.0040s) 11/2/2020 12:47:32 PM Holding Ship Parts For Comfort (0.4707s) 11/2/2020 12:47:32 PM Re-Aligning Objectives (0.0289s) 11/2/2020 12:47:32 PM Sterilizing Test Chamber (0.0210s) 11/2/2020 12:47:35 PM Wake Crew From Cryosleep (3.4588s) 11/2/2020 12:47:35 PM Issuing Orders (0.0229s) 11/2/2020 12:47:35 PM Augmenting Infusers (0.0100s) 11/2/2020 12:47:35 PM Infusing (0.0449s) 11/2/2020 12:47:35 PM Post-Proton Surge (0.0050s) 11/2/2020 12:47:35 PM Stimulate Modulation (0.0219s) 11/2/2020 12:47:36 PM ArcenAssetBundleCache.InstantiatedObjects: 876 11/2/2020 12:47:36 PM Load Surrogates (0.1387s) 11/2/2020 12:47:36 PM Final Checks (0.4851s) 11/2/2020 12:47:36 PM Load Historical Documents (0.0040s) 11/2/2020 12:47:36 PM 8.1 seconds total load time. Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.3s) Gazing At Distant Planets (0.3s) Holding Ship Parts For Comfort (0.5s) Wake Crew From Cryosleep (3.5s) Final Checks (0.5s) 11/2/2020 12:47:37 PM Hello Steam user 'Crab' 11/2/2020 12:47:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/2/2020 12:47:54 PM Finish load save in 346.0ms 11/2/2020 12:55:42 PM Donating team Fireteam 12 has 8 units with strength 227. Status Assembling No target planet No lurk planet. Ships: Ceta: 8 to hunter, path A 11/2/2020 12:55:50 PM Donating team Fireteam 13 has 11 units with strength 736. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1, Ceta: 10 to hunter, path A 11/2/2020 1:03:33 PM Donating team Fireteam 17 has 7 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 7 to hunter, path A 11/2/2020 1:03:38 PM Donating team Fireteam 17 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 11/2/2020 1:03:56 PM Donating team Fireteam 18 has 10 units with strength 995. Status Assembling No target planet No lurk planet. Ships: Dix: 10 to hunter, path A 11/2/2020 1:03:56 PM Donating team Fireteam 20 has 7 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Bonwick: 3, Ceta: 4 to hunter, path A 11/2/2020 1:09:11 PM Donating team Fireteam 22 has 1 units with strength 218. Status Assembling No target planet No lurk planet. Ships: Hollerith: 1 to hunter, path A 11/2/2020 1:15:08 PM Donating team Fireteam 31 has 1 units with strength 83. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 11/2/2020 1:16:46 PM Donating team Fireteam 32 has 1 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Hollerith: 1 to hunter, path A 11/2/2020 1:16:46 PM Donating team Fireteam 33 has 45 units with strength 2485. Status Assembling No target planet No lurk planet. Ships: Jennisek: 45 to hunter, path A 11/2/2020 1:25:14 PM Donating team Fireteam 36 has 28 units with strength 1745. Status Assembling No target planet No lurk planet. Ships: Manis: 28 to hunter, path A 11/2/2020 1:25:16 PM Donating team Fireteam 34 has 11 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Manis: 11 to hunter, path A 11/2/2020 1:25:20 PM Donating team Fireteam 36 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Manis: 1 to hunter, path A 11/2/2020 1:25:34 PM Donating team Fireteam 37 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Manis: 1 to hunter, path A 11/2/2020 1:25:38 PM Donating team Fireteam 38 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Manis: 1 to hunter, path A 11/2/2020 1:25:40 PM Donating team Fireteam 40 has 8 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Manis: 8 to hunter, path A 11/2/2020 1:26:42 PM Donating team Fireteam 48 has 11 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Balta: 11 to hunter, path A 11/2/2020 1:26:52 PM Donating team Fireteam 48 has 8 units with strength 1666. Status Assembling No target planet No lurk planet. Ships: Balta: 8 to hunter, path A 11/2/2020 1:31:16 PM Donating team Fireteam 45 has 5 units with strength 1415. Status Assembling No target planet No lurk planet. Ships: Slippe: 1, Orion: 4 to hunter, path A 11/2/2020 1:32:56 PM Donating team Fireteam 57 has 13 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Slippe: 13 to hunter, path A 11/2/2020 1:40:02 PM Donating team Fireteam 57 has 14 units with strength 472. Status Assembling No target planet No lurk planet. Ships: Orion: 12, Balta: 2 to hunter, path A 11/2/2020 1:40:02 PM Donating team Fireteam 64 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 11/2/2020 1:40:16 PM Donating team Fireteam 58 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 11/2/2020 1:40:32 PM Donating team Fireteam 65 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Orion: 3 to hunter, path A 11/2/2020 1:40:48 PM Donating team Fireteam 59 has 7 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Orion: 7 to hunter, path A 11/2/2020 1:40:56 PM Donating team Fireteam 60 has 24 units with strength 1859. Status Assembling No target planet No lurk planet. Ships: Manis: 1, Balta: 23 to hunter, path A 11/2/2020 1:41:04 PM Donating team Fireteam 69 has 3 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Balta: 3 to hunter, path A 11/2/2020 1:42:30 PM Donating team Fireteam 71 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Balta: 2 to hunter, path A 11/2/2020 1:43:04 PM Donating team Fireteam 63 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Balta: 2 to hunter, path A 11/2/2020 1:45:26 PM Donating team Fireteam 64 has 5 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Balta: 5 to hunter, path A 11/2/2020 1:45:29 PM Donating team Fireteam 72 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Balta: 2 to hunter, path A 11/2/2020 1:45:41 PM Donating team Fireteam 74 has 3 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 2, Lenat: 1 to hunter, path A 11/2/2020 1:45:41 PM Donating team Fireteam 73 has 19 units with strength 2364. Status Staging No target planet No lurk planet. Ships: Stachowiak: 19 to hunter, path B 11/2/2020 1:45:44 PM Donating team Fireteam 68 has 4 units with strength 766. Status Assembling No target planet No lurk planet. Ships: Balta: 4 to hunter, path A 11/2/2020 1:45:53 PM Donating team Fireteam 79 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 11/2/2020 1:48:28 PM Donating team Fireteam 71 has 11 units with strength 316. Status Assembling No target planet No lurk planet. Ships: Orion: 11 to hunter, path A 11/2/2020 1:54:09 PM Donating team Fireteam 92 has 28 units with strength 2033. Status Assembling No target planet No lurk planet. Ships: Chaitin: 28 to hunter, path A 11/2/2020 1:54:13 PM Donating team Fireteam 92 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 3 to hunter, path A 11/2/2020 1:55:07 PM Donating team Fireteam 96 has 12 units with strength 424. Status Assembling No target planet No lurk planet. Ships: Zant: 12 to hunter, path A 11/2/2020 1:55:30 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/2/2020 1:55:43 PM Donating team Fireteam 100 has 2 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 2 to hunter, path A 11/2/2020 1:55:51 PM Donating team Fireteam 104 has 2 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Zant: 2 to hunter, path A 11/2/2020 2:03:05 PM Donating team Fireteam 112 has 18 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Indras: 17, Trill: 1 to hunter, path A 11/2/2020 2:06:26 PM Donating team Fireteam 119 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Curry: 1 to hunter, path A 11/2/2020 2:06:26 PM Donating team Fireteam 120 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dongarra: 2 to hunter, path A 11/2/2020 2:06:47 PM Donating team Fireteam 92 has 14 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 13, Lenat: 1 to hunter, path A 11/2/2020 2:06:55 PM Donating team Fireteam 94 has 4 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 4 to hunter, path A 11/2/2020 2:09:00 PM Donating team Fireteam 129 has 5 units with strength 1396. Status Assembling No target planet No lurk planet. Ships: Nagao: 1, Foley: 4 to hunter, path A 11/2/2020 2:09:42 PM Donating team Fireteam 132 has 2 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Lenat: 2 to hunter, path A 11/2/2020 2:09:46 PM Donating team Fireteam 133 has 6 units with strength 1342. Status Assembling No target planet No lurk planet. Ships: Dix: 6 to hunter, path A 11/2/2020 2:09:46 PM Donating team Fireteam 134 has 5 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Lenat: 5 to hunter, path A 11/2/2020 2:10:24 PM Donating team Fireteam 134 has 5 units with strength 1640. Status Assembling No target planet No lurk planet. Ships: Zant: 5 to hunter, path A 11/2/2020 2:11:43 PM Donating team Fireteam 110 has 16 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Slippe: 16 to hunter, path A 11/2/2020 2:12:00 PM Donating team Fireteam 143 has 6 units with strength 447. Status Assembling No target planet No lurk planet. Ships: Slippe: 6 to hunter, path A 11/2/2020 2:12:14 PM Donating team Fireteam 145 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:12:25 PM Donating team Fireteam 113 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:13:13 PM Donating team Fireteam 114 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:13:18 PM Donating team Fireteam 146 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:13:59 PM Donating team Fireteam 115 has 59 units with strength 2084. Status Assembling No target planet No lurk planet. Ships: Foley: 59 to hunter, path A 11/2/2020 2:14:00 PM Donating team Fireteam 150 has 16 units with strength 1317. Status Assembling No target planet No lurk planet. Ships: Nagao: 1, Foley: 15 to hunter, path A 11/2/2020 2:15:56 PM Donating team Fireteam 161 has 20 units with strength 1457. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 20 to hunter, path A 11/2/2020 2:15:56 PM Donating team Fireteam 164 has 9 units with strength 353. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 8, Lenat: 1 to hunter, path A 11/2/2020 2:15:56 PM Donating team Fireteam 163 has 38 units with strength 2923. Status Staging No target planet No lurk planet. Ships: Stachowiak: 3, Lenat: 35 to hunter, path B 11/2/2020 2:15:56 PM Donating team Fireteam 162 has 20 units with strength 2119. Status Staging No target planet No lurk planet. Ships: Lenat: 20 to hunter, path B 11/2/2020 2:15:57 PM Donating team Fireteam 123 has 8 units with strength 488. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 8 to hunter, path A 11/2/2020 2:15:57 PM Donating team Fireteam 124 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Lenat: 1 to hunter, path A 11/2/2020 2:20:20 PM Donating team Fireteam 169 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Hollerith: 1 to hunter, path A 11/2/2020 2:25:52 PM Donating team Fireteam 135 has 40 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Slippe: 40 to hunter, path A 11/2/2020 2:25:52 PM Donating team Fireteam 171 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:25:52 PM Donating team Fireteam 170 has 36 units with strength 2494. Status Staging No target planet No lurk planet. Ships: Slippe: 36 to hunter, path B 11/2/2020 2:25:56 PM Donating team Fireteam 140 has 2 units with strength 56. Status Assembling No target planet No lurk planet. Ships: Slippe: 2 to hunter, path A 11/2/2020 2:26:00 PM Donating team Fireteam 176 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 11/2/2020 2:26:02 PM Donating team Fireteam 142 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:26:08 PM Donating team Fireteam 179 has 5 units with strength 167. Status Assembling No target planet No lurk planet. Ships: Slippe: 5 to hunter, path A 11/2/2020 2:28:04 PM Donating team Fireteam 147 has 2 units with strength 2264. Status Assembling No target planet No lurk planet. Ships: Hollerith: 2 to hunter, path A 11/2/2020 2:28:04 PM Donating team Fireteam 181 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Hollerith: 1 to hunter, path A 11/2/2020 2:28:04 PM Donating team Fireteam 182 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Slippe: 1 to hunter, path A 11/2/2020 2:29:42 PM Donating team Fireteam 147 has 25 units with strength 980. Status Assembling No target planet No lurk planet. Ships: Orion: 25 to hunter, path A 11/2/2020 2:29:46 PM Donating team Fireteam 153 has 5 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Jennisek: 5 to hunter, path A 11/2/2020 2:29:46 PM Donating team Fireteam 157 has 14 units with strength 2326. Status Assembling No target planet No lurk planet. Ships: Orion: 14 to hunter, path A 11/2/2020 2:29:46 PM Donating team Fireteam 156 has 14 units with strength 2860. Status Staging No target planet No lurk planet. Ships: Orion: 14 to hunter, path B 11/2/2020 2:29:46 PM Donating team Fireteam 189 has 14 units with strength 444. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 5, Orion: 9 to hunter, path A 11/2/2020 2:29:46 PM Donating team Fireteam 190 has 29 units with strength 1869. Status Assembling No target planet No lurk planet. Ships: Balta: 29 to hunter, path A 11/2/2020 2:29:48 PM Donating team Fireteam 156 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Orion: 4 to hunter, path A 11/2/2020 2:29:52 PM Donating team Fireteam 156 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Balta: 1 to hunter, path A 11/2/2020 2:29:52 PM Donating team Fireteam 158 has 11 units with strength 2017. Status Assembling No target planet No lurk planet. Ships: Balta: 11 to hunter, path A 11/2/2020 2:29:54 PM Donating team Fireteam 158 has 72 units with strength 2263. Status Assembling No target planet No lurk planet. Ships: Cerf: 57, Manis: 13, Balta: 2 to hunter, path A 11/2/2020 2:29:54 PM Donating team Fireteam 159 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 1 to hunter, path A 11/2/2020 2:29:54 PM Donating team Fireteam 189 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 11/2/2020 2:29:54 PM Donating team Fireteam 190 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Balta: 1 to hunter, path A 11/2/2020 2:30:02 PM Donating team Fireteam 190 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 11/2/2020 2:30:04 PM Donating team Fireteam 158 has 56 units with strength 1871. Status Assembling No target planet No lurk planet. Ships: Cerf: 25, Manis: 10, Balta: 21 to hunter, path A 11/2/2020 2:30:04 PM Donating team Fireteam 159 has 4 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Orion: 4 to hunter, path A 11/2/2020 2:30:58 PM Donating team Fireteam 158 has 25 units with strength 980. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 25 to hunter, path A 11/2/2020 2:31:00 PM Donating team Fireteam 158 has 30 units with strength 1346. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 30 to hunter, path A 11/2/2020 2:31:02 PM Donating team Fireteam 160 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Dertouzos: 1 to hunter, path A 11/2/2020 2:32:12 PM Donating team Fireteam 161 has 6 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Cerf: 1, Manis: 1, Balta: 4 to hunter, path A 11/2/2020 2:32:12 PM Donating team Fireteam 164 has 50 units with strength 1677. Status Assembling No target planet No lurk planet. Ships: Orion: 5, Balta: 45 to hunter, path A 11/2/2020 2:32:12 PM Donating team Fireteam 192 has 52 units with strength 2388. Status Assembling No target planet No lurk planet. Ships: Cerf: 42, Manis: 10 to hunter, path A 11/2/2020 2:32:12 PM Donating team Fireteam 193 has 7 units with strength 431. Status Assembling No target planet No lurk planet. Ships: Balta: 7 to hunter, path A 11/2/2020 2:33:42 PM Donating team Fireteam 192 has 3 units with strength 1356. Status Assembling No target planet No lurk planet. Ships: Manis: 3 to hunter, path A 11/2/2020 2:35:12 PM Donating team Fireteam 170 has 37 units with strength 2031. Status Assembling No target planet No lurk planet. Ships: Balta: 37 to hunter, path A 11/2/2020 2:35:12 PM Donating team Fireteam 169 has 32 units with strength 2776. Status Staging No target planet No lurk planet. Ships: Balta: 32 to hunter, path B 11/2/2020 2:35:12 PM Donating team Fireteam 168 has 26 units with strength 2734. Status Staging No target planet No lurk planet. Ships: Balta: 26 to hunter, path B 11/2/2020 2:35:12 PM Donating team Fireteam 195 has 39 units with strength 1516. Status Assembling No target planet No lurk planet. Ships: Orion: 1, Balta: 38 to hunter, path A 11/2/2020 2:35:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave.6600.save Source1: AnythingElse Source3: LoadingSaveGame 11/2/2020 2:35:20 PM Finish load save in 283.9ms 11/2/2020 2:35:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/2/2020 2:35:28 PM Finish load save in 226.1ms 11/2/2020 2:35:52 PM Donating team Fireteam 119 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dongarra: 2 to hunter, path A 11/2/2020 2:36:43 PM Donating team Fireteam 99 has 14 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 13, Lenat: 1 to hunter, path A 11/2/2020 2:36:52 PM Donating team Fireteam 101 has 4 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 4 to hunter, path A 11/2/2020 2:37:18 PM Donating team Fireteam 121 has 8 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Chaitin: 8 to hunter, path A 11/2/2020 2:37:28 PM Donating team Fireteam 123 has 18 units with strength 2192. Status Assembling No target planet No lurk planet. Ships: Bonwick: 18 to hunter, path A 11/2/2020 2:37:28 PM Donating team Fireteam 124 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Chaitin: 1 to hunter, path A 11/2/2020 2:38:42 PM Donating team Fireteam 101 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Dongarra: 2 to hunter, path A 11/2/2020 2:40:16 PM Donating team Fireteam 102 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Zant: 25 to hunter, path A 11/2/2020 2:40:20 PM Donating team Fireteam 103 has 6 units with strength 1132. Status Assembling No target planet No lurk planet. Ships: Sikun: 1, Zant: 5 to hunter, path A 11/2/2020 2:40:20 PM Donating team Fireteam 124 has 1 units with strength 1559. Status Assembling No target planet No lurk planet. Ships: Zant: 1 to hunter, path A 11/2/2020 2:40:28 PM Donating team Fireteam 127 has 2 units with strength 2560. Status Assembling No target planet No lurk planet. Ships: Zant: 2 to hunter, path A 11/2/2020 2:41:51 PM Donating team Fireteam 106 has 4 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Zant: 4 to hunter, path A 11/2/2020 2:42:55 PM Donating team Fireteam 110 has 8 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Gamma: 8 to hunter, path A 11/2/2020 2:49:54 PM Donating team Fireteam 134 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Engelbart: 1 to hunter, path A 11/2/2020 2:49:56 PM Donating team Fireteam 118 has 8 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Engelbart: 8 to hunter, path A 11/2/2020 2:50:02 PM Donating team Fireteam 137 has 2 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Engelbart: 2 to hunter, path A 11/2/2020 2:50:05 PM Donating team Fireteam 122 has 14 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Engelbart: 14 to hunter, path A 11/2/2020 2:50:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/2/2020 2:50:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:14 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/2/2020 2:50:14 PM loading as template 11/2/2020 2:50:14 PM Added the faction AIReserves. 11/2/2020 2:50:14 PM Added the faction AntiAIZombie. 11/2/2020 2:50:14 PM Added the faction AntiEveryoneZombie. 11/2/2020 2:50:14 PM Added the faction AntiPlayerZombie. 11/2/2020 2:50:14 PM Added the faction CPALogic. 11/2/2020 2:50:14 PM Added the faction Mercenary. 11/2/2020 2:50:14 PM Finish load save in 174.7ms 11/2/2020 2:50:14 PM Start Generate Partial Map with Realistic and seed 2130576823 and planet count 90 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/2/2020 2:50:15 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:15 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:15 PM Generate Partial Map Complete 194ms 11/2/2020 2:50:20 PM Start Generate Partial Map with Realistic and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:20 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:20 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:21 PM Generate Partial Map Complete 95ms 11/2/2020 2:50:31 PM Start Generate Partial Map with Simple and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:31 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:31 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:31 PM Generate Partial Map Complete 43ms 11/2/2020 2:50:35 PM Start Generate Partial Map with D18Bubbles and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:35 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:35 PM Fixed 2484 missing planet factions. 11/2/2020 2:50:35 PM Generate Partial Map Complete 32ms 11/2/2020 2:50:41 PM Start Generate Partial Map with Clusters and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:42 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:42 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:42 PM Generate Partial Map Complete 925ms 11/2/2020 2:50:48 PM Start Generate Partial Map with Clusters and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:48 PM Trying to create a minimum spanning tree with 6 planets 11/2/2020 2:50:48 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:48 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:48 PM Generate Partial Map Complete 612ms 11/2/2020 2:50:52 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.20 seconds ago. 11/2/2020 2:50:58 PM Start Generate Partial Map with Clusters and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:50:58 PM Trying to create a minimum spanning tree with 18 planets 11/2/2020 2:50:59 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:50:59 PM Fixed 2430 missing planet factions. 11/2/2020 2:50:59 PM Generate Partial Map Complete 817ms 11/2/2020 2:51:03 PM Start Generate Partial Map with Clusters and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:03 PM Trying to create a minimum spanning tree with 9 planets 11/2/2020 2:51:03 PM Trying to create a minimum spanning tree with 7 planets 11/2/2020 2:51:03 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:04 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:04 PM Generate Partial Map Complete 558ms 11/2/2020 2:51:07 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.90 seconds ago. 11/2/2020 2:51:13 PM Start Generate Partial Map with ClustersMicrocosm and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:13 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:13 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:13 PM Generate Partial Map Complete 37ms 11/2/2020 2:51:19 PM Start Generate Partial Map with Realistic and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:20 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:20 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:20 PM Generate Partial Map Complete 133ms 11/2/2020 2:51:25 PM Start Generate Partial Map with Realistic and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:25 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:25 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:25 PM Generate Partial Map Complete 200ms 11/2/2020 2:51:28 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.82 seconds ago. 11/2/2020 2:51:29 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.37 seconds ago. 11/2/2020 2:51:35 PM Start Generate Partial Map with Realistic and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:35 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:35 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:35 PM Generate Partial Map Complete 331ms 11/2/2020 2:51:50 PM Start Generate Partial Map with Simple and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:51:50 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:51:50 PM Fixed 2430 missing planet factions. 11/2/2020 2:51:50 PM Generate Partial Map Complete 37ms 11/2/2020 2:51:54 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.25 seconds ago. 11/2/2020 2:52:00 PM Start Generate Partial Map with Simple and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:00 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:00 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:00 PM Generate Partial Map Complete 45ms 11/2/2020 2:52:04 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.52 seconds ago. 11/2/2020 2:52:05 PM Start Generate Partial Map with Simple and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:05 PM Trying to create a minimum spanning tree with 90 planets 11/2/2020 2:52:05 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:05 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:05 PM Generate Partial Map Complete 60ms 11/2/2020 2:52:14 PM Start Generate Partial Map with Simple and seed 2130576823 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:14 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:14 PM Generate Partial Map Complete 44ms 11/2/2020 2:52:17 PM Start Generate Partial Map with Simple and seed 286662604 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:17 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:17 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:17 PM Generate Partial Map Complete 41ms 11/2/2020 2:52:19 PM Start Generate Partial Map with Simple and seed 834437195 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:19 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:19 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:19 PM Generate Partial Map Complete 57ms 11/2/2020 2:52:20 PM Start Generate Partial Map with Simple and seed 240118887 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:20 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:20 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:20 PM Generate Partial Map Complete 41ms 11/2/2020 2:52:23 PM Start Generate Partial Map with Simple and seed 912133266 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:23 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:23 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:23 PM Generate Partial Map Complete 42ms 11/2/2020 2:52:26 PM Start Generate Partial Map with Simple and seed 429253839 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:26 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:26 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:26 PM Generate Partial Map Complete 42ms 11/2/2020 2:52:29 PM Start Generate Partial Map with Simple and seed 70181846 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:29 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:29 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:29 PM Generate Partial Map Complete 44ms 11/2/2020 2:52:31 PM Start Generate Partial Map with Simple and seed 891345988 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:31 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:31 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:31 PM Generate Partial Map Complete 40ms 11/2/2020 2:52:32 PM Start Generate Partial Map with Simple and seed 947068082 and planet count 90 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/2/2020 2:52:32 PM PlayerAccount Crabby has now been put in control of faction 7. 11/2/2020 2:52:32 PM Fixed 2430 missing planet factions. 11/2/2020 2:52:32 PM Generate Partial Map Complete 40ms 11/2/2020 2:52:46 PM Start Generate FULL Map with Simple and seed 947068082 and planet count 90 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/2/2020 2:52:46 PM Generate FULL Map Complete 271ms 11/2/2020 3:19:54 PM Donating team Fireteam 9 has 2 units with strength 2171. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 1, Corrin: 1 to hunter, path A 11/2/2020 3:20:27 PM Donating team Fireteam 10 has 22 units with strength 2367. Status Assembling No target planet No lurk planet. Ships: Demaine: 1, Iceni: 21 to hunter, path A 11/2/2020 3:20:52 PM Donating team Fireteam 10 has 31 units with strength 1538. Status Assembling No target planet No lurk planet. Ships: Corrin: 31 to hunter, path A 11/2/2020 3:20:52 PM Donating team Fireteam 13 has 2 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Corrin: 2 to hunter, path A 11/2/2020 3:25:12 PM Donating team Fireteam 17 has 8 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Dewdney: 5, Kostya: 3 to hunter, path A 11/2/2020 3:25:12 PM Donating team Fireteam 18 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Dewdney: 1 to hunter, path A 11/2/2020 3:29:47 PM Donating team Fireteam 21 has 26 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Aprea: 8, Hoplon: 18 to hunter, path A 11/2/2020 6:45:00 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/2/2020 6:45:00 PM Boot up FleetOS (0.4722s) 11/2/2020 6:45:01 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/2/2020 6:45:01 PM Check System Logs For Rogue Intelligence (0.5222s) 11/2/2020 6:45:01 PM Game Version: 2.618 11/2/2020 6:45:01 PM Eject Trash Into Hyperspace (0.2495s) 11/2/2020 6:45:01 PM Check For Extra Modules (0.0364s) 11/2/2020 6:45:01 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/2/2020 6:45:01 PM Bring Cloaking Systems Online (0.1156s) 11/2/2020 6:45:01 PM Recalculate Speed Of Light (0.0775s) 11/2/2020 6:45:01 PM Optimize Comfort On Command Decks (0.0990s) 11/2/2020 6:45:01 PM Generating Framerates (0.0485s) 11/2/2020 6:45:01 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/2/2020 6:45:01 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/2/2020 6:45:02 PM Check Nearby Stellar Masses (0.3985s) 11/2/2020 6:45:02 PM Remembering Alamo (0.0689s) 11/2/2020 6:45:02 PM Boot Audio Comms (0.0339s) 11/2/2020 6:45:02 PM Establish Individual Audio Links (0.0851s) 11/2/2020 6:45:02 PM Prepare Explosions and Crackles (0.1350s) 11/2/2020 6:45:02 PM No resolution change was required. 11/2/2020 6:45:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/2/2020 6:45:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/2/2020 6:45:02 PM Refresh Optical Lensing (0.0299s) 11/2/2020 6:45:02 PM Revise Fundamental Physical Laws (0.0235s) 11/2/2020 6:45:02 PM Calculate Odds Of Success (0.0985s) 11/2/2020 6:45:03 PM Briefly Panic (0.8212s) 11/2/2020 6:45:04 PM Install Confidence Routines (0.6451s) 11/2/2020 6:45:04 PM Bring Commander Interface Online (0.2125s) 11/2/2020 6:45:04 PM Motivate All Crews (0.0574s) 11/2/2020 6:45:04 PM Locating Available Networks (0.1072s) 11/2/2020 6:45:04 PM Externalizing Patterns (0.0717s) 11/2/2020 6:45:04 PM Hooking Externals (0.0257s) 11/2/2020 6:45:04 PM Handlizing Hooks (0.0279s) 11/2/2020 6:45:04 PM Disengaging Constants (0.1794s) 11/2/2020 6:45:05 PM Late Axionic Computations (0.2449s) 11/2/2020 6:45:05 PM Sentinel Alertness Diagnostic (0.0220s) 11/2/2020 6:45:05 PM Connecting to Fleet Command (0.0210s) 11/2/2020 6:45:05 PM Thinking Of Advice (0.0199s) 11/2/2020 6:45:05 PM Degaussing Advice (0.1283s) 11/2/2020 6:45:05 PM Reading Alien Diaries (0.0841s) 11/2/2020 6:45:05 PM Naming All Known Planets (0.0170s) 11/2/2020 6:45:05 PM Remembering Speeds (0.0240s) 11/2/2020 6:45:05 PM Prioritizing Targets (0.0209s) 11/2/2020 6:45:05 PM Rebooting Sensor Arrays (0.0207s) 11/2/2020 6:45:05 PM Unloading Prismatic Grid (0.0218s) 11/2/2020 6:45:05 PM Thinking Of Objectives (0.0190s) 11/2/2020 6:45:05 PM Inhibiting Visual Scans (0.0557s) 11/2/2020 6:45:05 PM Synthesizing Vocals (0.0218s) 11/2/2020 6:45:05 PM Investigating Map Signatures (0.0618s) 11/2/2020 6:45:05 PM Ventilating Scenarios (0.0276s) 11/2/2020 6:45:05 PM Decontaminating Targeting Systems (0.0297s) 11/2/2020 6:45:05 PM Ejecting Tactical Core (0.0269s) 11/2/2020 6:45:05 PM Calibrating Formations (0.0250s) 11/2/2020 6:45:05 PM Intercepting Galactic Maps (0.0430s) 11/2/2020 6:45:05 PM Discharging Colored Ions (0.0393s) 11/2/2020 6:45:05 PM Replicating Ion Colors (0.0156s) 11/2/2020 6:45:05 PM Faction Diagnostics (0.0399s) 11/2/2020 6:45:05 PM Buffering Hackers (0.0425s) 11/2/2020 6:45:06 PM Inverting Death (0.0270s) 11/2/2020 6:45:06 PM Linear Field Variance (0.0273s) 11/2/2020 6:45:06 PM Charging Marks (0.0200s) 11/2/2020 6:45:06 PM Guarding The Posts (0.1894s) 11/2/2020 6:45:06 PM Range Manifolds (0.0213s) 11/2/2020 6:45:06 PM Purging ROFs (0.0220s) 11/2/2020 6:45:06 PM Manipulating Speeds (0.0210s) 11/2/2020 6:45:06 PM Detecting Projectiles (0.0226s) 11/2/2020 6:45:06 PM Grouping Flow Fields (0.0317s) 11/2/2020 6:45:06 PM Modulating Flow Field Groups (0.0410s) 11/2/2020 6:45:06 PM Designing Fleets (0.0944s) 11/2/2020 6:45:06 PM Thinking Of Technologies (0.0372s) 11/2/2020 6:45:06 PM Categorizing Starboard Sensors (0.0177s) 11/2/2020 6:45:06 PM Injecting Galactic Variables (0.0393s) 11/2/2020 6:45:06 PM Challenging Starfields (0.0668s) 11/2/2020 6:45:07 PM Mopping Up Distant Planets (0.4207s) 11/2/2020 6:45:07 PM Categorizing All Planets (0.0120s) 11/2/2020 6:45:07 PM Organizing Commands (0.0455s) 11/2/2020 6:45:07 PM Calculating Firing Cones (0.0109s) 11/2/2020 6:45:08 PM Collapsing Pile Of Ship Parts (1.2729s) 11/2/2020 6:45:08 PM Re-Aligning Objectives (0.0478s) 11/2/2020 6:45:08 PM Sterilizing Test Chamber (0.0506s) 11/2/2020 6:45:14 PM Detecting Antimatter (6.3712s) 11/2/2020 6:45:14 PM Issuing Orders (0.0874s) 11/2/2020 6:45:15 PM Augmenting Infusers (0.0410s) 11/2/2020 6:45:15 PM Infusing (0.1648s) 11/2/2020 6:45:15 PM Post-Proton Surge (0.0120s) 11/2/2020 6:45:15 PM Stimulate Modulation (0.0493s) 11/2/2020 6:45:15 PM ArcenAssetBundleCache.InstantiatedObjects: 876 11/2/2020 6:45:15 PM Load Surrogates (0.4105s) 11/2/2020 6:45:16 PM Final Checks (1.0253s) 11/2/2020 6:45:16 PM Load Historical Documents (0.0143s) 11/2/2020 6:45:16 PM 16.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Mopping Up Distant Planets (0.4s) Collapsing Pile Of Ship Parts (1.3s) Detecting Antimatter (6.4s) Load Surrogates (0.4s) Final Checks (1.0s) 11/2/2020 6:45:17 PM Hello Steam user 'Crab' 11/2/2020 6:46:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/2/2020 6:46:13 PM Finish load save in 920.2ms 11/2/2020 6:53:59 PM Donating team Fireteam 23 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 11/2/2020 6:54:50 PM Donating team Fireteam 24 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Winograd: 2 to hunter, path A 11/2/2020 6:56:24 PM Donating team Fireteam 27 has 5 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Corrin: 5 to hunter, path A 11/2/2020 6:56:28 PM Donating team Fireteam 27 has 15 units with strength 1116. Status Assembling No target planet No lurk planet. Ships: Corrin: 15 to hunter, path A 11/2/2020 6:56:28 PM Donating team Fireteam 26 has 29 units with strength 2735. Status Assembling No target planet No lurk planet. Ships: Corrin: 29 to hunter, path A 11/2/2020 6:56:28 PM Donating team Fireteam 27 has 21 units with strength 792. Status Assembling No target planet No lurk planet. Ships: Corrin: 21 to hunter, path A 11/2/2020 7:00:30 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/2/2020 7:06:33 PM Donating team Fireteam 33 has 40 units with strength 1982. Status Assembling No target planet No lurk planet. Ships: Iceni: 40 to hunter, path A 11/2/2020 7:06:33 PM Donating team Fireteam 32 has 43 units with strength 2482. Status Staging No target planet No lurk planet. Ships: Iceni: 43 to hunter, path B 11/2/2020 7:11:16 PM Donating team Fireteam 33 has 7 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Vernadat: 7 to hunter, path A 11/2/2020 7:15:02 PM Donating team Fireteam 36 has 13 units with strength 798. Status Assembling No target planet No lurk planet. Ships: Basilica: 11, Chi: 2 to hunter, path A 11/2/2020 7:15:30 PM Donating team Fireteam 41 has 3 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 11/2/2020 7:15:32 PM Donating team Fireteam 44 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 11/2/2020 7:16:34 PM Donating team Fireteam 41 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/2/2020 7:16:46 PM Donating team Fireteam 46 has 8 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Euterpe: 8 to hunter, path A 11/2/2020 7:21:09 PM Donating team Fireteam 41 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Ulru: 25 to hunter, path A 11/2/2020 7:21:13 PM Donating team Fireteam 41 has 47 units with strength 2300. Status Staging No target planet No lurk planet. Ships: Ulru: 47 to hunter, path B 11/2/2020 7:21:15 PM Donating team Fireteam 41 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/2/2020 7:22:17 PM Donating team Fireteam 37 has 9 units with strength 2401. Status Staging No target planet No lurk planet. Ships: Ulru: 6, Thaf: 3 to hunter, path B 11/2/2020 7:24:03 PM Donating team Fireteam 44 has 24 units with strength 785. Status Assembling No target planet No lurk planet. Ships: Dorsai: 22, Iceni: 2 to hunter, path A 11/2/2020 7:24:03 PM Donating team Fireteam 43 has 35 units with strength 2375. Status Staging No target planet No lurk planet. Ships: Dorsai: 35 to hunter, path B 11/2/2020 7:29:07 PM Donating team Fireteam 48 has 35 units with strength 1779. Status Assembling No target planet No lurk planet. Ships: Chi: 35 to hunter, path A 11/2/2020 7:29:28 PM Donating team Fireteam 58 has 2 units with strength 602. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 2 to hunter, path A 11/2/2020 7:29:48 PM Donating team Fireteam 61 has 8 units with strength 198. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 8 to hunter, path A 11/2/2020 7:29:56 PM Donating team Fireteam 61 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Abyormen: 3 to hunter, path A 11/2/2020 7:29:56 PM Donating team Fireteam 62 has 15 units with strength 426. Status Assembling No target planet No lurk planet. Ships: Kahn: 14, Acteon: 1 to hunter, path A 11/2/2020 7:41:00 PM Donating team Fireteam 55 has 24 units with strength 1432. Status Assembling No target planet No lurk planet. Ships: Abyormen: 24 to hunter, path A 11/2/2020 7:43:16 PM Donating team Fireteam 60 has 4 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/2/2020 7:43:54 PM Donating team Fireteam 73 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 25 to hunter, path A 11/2/2020 7:45:50 PM Donating team Fireteam 74 has 1 units with strength 55. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/2/2020 7:45:52 PM Donating team Fireteam 60 has 9 units with strength 1122. Status Assembling No target planet No lurk planet. Ships: Chi: 9 to hunter, path A 11/2/2020 7:48:52 PM Donating team Fireteam 64 has 3 units with strength 1101. Status Assembling No target planet No lurk planet. Ships: Iceni: 3 to hunter, path A 11/2/2020 7:49:52 PM Donating team Fireteam 62 has 5 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Iceni: 5 to hunter, path A 11/2/2020 7:49:54 PM Donating team Fireteam 62 has 4 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Demaine: 4 to hunter, path A 11/2/2020 7:49:54 PM Donating team Fireteam 63 has 2 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Demaine: 1, Iceni: 1 to hunter, path A 11/2/2020 7:51:49 PM Donating team Fireteam 78 has 4 units with strength 682. Status Assembling No target planet No lurk planet. Ships: Chi: 4 to hunter, path A 11/2/2020 7:51:57 PM Donating team Fireteam 80 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/2/2020 7:52:43 PM Donating team Fireteam 85 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/2/2020 7:54:03 PM Donating team Fireteam 85 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Creighton: 25 to hunter, path A 11/2/2020 7:54:05 PM Donating team Fireteam 88 has 76 units with strength 5677. Status Staging No target planet No lurk planet. Ships: Creighton: 75, Tyrann: 1 to hunter, path B 11/2/2020 7:54:05 PM Donating team Fireteam 86 has 103 units with strength 5123. Status Staging No target planet No lurk planet. Ships: Creighton: 99, Tyrann: 4 to hunter, path B 11/2/2020 7:54:05 PM Donating team Fireteam 85 has 51 units with strength 5860. Status Staging No target planet No lurk planet. Ships: Creighton: 49, Tyrann: 2 to hunter, path B 11/2/2020 7:54:05 PM Donating team Fireteam 87 has 91 units with strength 7227. Status Staging No target planet No lurk planet. Ships: Creighton: 88, Tyrann: 3 to hunter, path B 11/2/2020 7:55:59 PM Donating team Fireteam 92 has 50 units with strength 1907. Status Assembling No target planet No lurk planet. Ships: Murdoch: 50 to hunter, path A 11/2/2020 7:55:59 PM Donating team Fireteam 93 has 35 units with strength 1089. Status Assembling No target planet No lurk planet. Ships: Murdoch: 34, Dean: 1 to hunter, path A 11/2/2020 8:21:25 PM Donating team Fireteam 81 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 8:21:29 PM Donating team Fireteam 118 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/2/2020 8:28:14 PM Donating team Fireteam 99 has 18 units with strength 1943. Status Assembling No target planet No lurk planet. Ships: Helwani: 8, Kostya: 10 to hunter, path A 11/2/2020 8:28:15 PM Donating team Fireteam 130 has 26 units with strength 2568. Status Assembling No target planet No lurk planet. Ships: Kostya: 26 to hunter, path A 11/2/2020 8:28:44 PM Donating team Fireteam 105 has 2 units with strength 1309. Status Assembling No target planet No lurk planet. Ships: Cadez: 2 to hunter, path A 11/2/2020 8:32:14 PM Donating team Fireteam 134 has 6 units with strength 1675. Status Assembling No target planet No lurk planet. Ships: Tierce: 4, Jundeen: 2 to hunter, path A 11/2/2020 8:32:16 PM Donating team Fireteam 106 has 6 units with strength 774. Status Assembling No target planet No lurk planet. Ships: Tierce: 6 to hunter, path A 11/2/2020 8:32:22 PM Donating team Fireteam 111 has 1 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 8:36:10 PM Donating team Fireteam 160 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Halpern: 2 to hunter, path A 11/2/2020 8:37:44 PM Donating team Fireteam 160 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Elysia: 1 to hunter, path A 11/2/2020 9:02:03 PM Donating team Fireteam 226 has 28 units with strength 1941. Status Assembling No target planet No lurk planet. Ships: Rossak: 28 to hunter, path A 11/2/2020 9:02:06 PM Donating team Fireteam 186 has 22 units with strength 2104. Status Assembling No target planet No lurk planet. Ships: Rossak: 19, Karmarkar: 3 to hunter, path A 11/2/2020 9:02:06 PM Donating team Fireteam 184 has 40 units with strength 2667. Status Staging No target planet No lurk planet. Ships: Rossak: 40 to hunter, path B 11/2/2020 9:02:06 PM Donating team Fireteam 185 has 32 units with strength 2314. Status Staging No target planet No lurk planet. Ships: Rossak: 32 to hunter, path B 11/2/2020 9:02:07 PM Donating team Fireteam 230 has 45 units with strength 2297. Status Staging No target planet No lurk planet. Ships: Rossak: 45 to hunter, path B 11/2/2020 9:02:07 PM Donating team Fireteam 229 has 34 units with strength 2678. Status Staging No target planet No lurk planet. Ships: Rossak: 34 to hunter, path B 11/2/2020 9:02:09 PM Donating team Fireteam 239 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Rossak: 4 to hunter, path A 11/2/2020 9:02:11 PM Donating team Fireteam 240 has 6 units with strength 207. Status Assembling No target planet No lurk planet. Ships: Rossak: 6 to hunter, path A 11/2/2020 9:02:19 PM Donating team Fireteam 240 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Rossak: 1 to hunter, path A 11/2/2020 9:05:14 PM Donating team Fireteam 248 has 8 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Dewdney: 8 to hunter, path A 11/2/2020 9:05:40 PM Donating team Fireteam 211 has 19 units with strength 1770. Status Assembling No target planet No lurk planet. Ships: Rossak: 19 to hunter, path A 11/2/2020 9:05:40 PM Donating team Fireteam 260 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Rossak: 1 to hunter, path A 11/2/2020 9:05:40 PM Donating team Fireteam 259 has 23 units with strength 4491. Status Staging No target planet No lurk planet. Ships: Rossak: 22, Karmarkar: 1 to hunter, path B 11/2/2020 9:05:56 PM Donating team Fireteam 262 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Rossak: 1 to hunter, path A 11/2/2020 9:09:24 PM Donating team Fireteam 247 has 2 units with strength 793. Status Assembling No target planet No lurk planet. Ships: Karmarkar: 2 to hunter, path A 11/2/2020 9:10:32 PM Donating team Fireteam 276 has 48 units with strength 2611. Status Staging No target planet No lurk planet. Ships: Tierce: 45, Jundeen: 3 to hunter, path B 11/2/2020 9:10:34 PM Donating team Fireteam 249 has 37 units with strength 1362. Status Assembling No target planet No lurk planet. Ships: Tierce: 37 to hunter, path A 11/2/2020 9:10:34 PM Donating team Fireteam 284 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:10:38 PM Donating team Fireteam 287 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:10:42 PM Donating team Fireteam 253 has 14 units with strength 2404. Status Assembling No target planet No lurk planet. Ships: Tierce: 9, Jundeen: 5 to hunter, path A 11/2/2020 9:10:44 PM Donating team Fireteam 253 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/2/2020 9:10:46 PM Donating team Fireteam 287 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:10:48 PM Donating team Fireteam 255 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:11:20 PM Donating team Fireteam 255 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:11:26 PM Donating team Fireteam 255 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/2/2020 9:11:50 PM Donating team Fireteam 257 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/2/2020 9:12:00 PM Donating team Fireteam 257 has 3 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/2/2020 9:12:25 PM Donating team Fireteam 290 has 12 units with strength 1013. Status Assembling No target planet No lurk planet. Ships: Tyrann: 12 to hunter, path A 11/2/2020 9:12:25 PM Donating team Fireteam 289 has 38 units with strength 2617. Status Staging No target planet No lurk planet. Ships: Tyrann: 38 to hunter, path B 11/2/2020 9:12:27 PM Donating team Fireteam 292 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/2/2020 9:12:27 PM Donating team Fireteam 291 has 11 units with strength 4694. Status Staging No target planet No lurk planet. Ships: Tyrann: 11 to hunter, path B 11/2/2020 9:12:28 PM Donating team Fireteam 264 has 39 units with strength 2548. Status Assembling No target planet No lurk planet. Ships: Tyrann: 39 to hunter, path A 11/2/2020 9:12:29 PM Donating team Fireteam 294 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/2/2020 9:12:33 PM Donating team Fireteam 295 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Pal: 1 to hunter, path A 11/2/2020 9:12:54 PM Donating team Fireteam 269 has 8 units with strength 2006. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/2/2020 9:15:36 PM Donating team Fireteam 269 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Seldon: 1 to hunter, path A 11/3/2020 11:02:37 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/3/2020 11:02:37 AM Boot up FleetOS (0.7988s) 11/3/2020 11:02:37 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2020 11:02:37 AM Check System Logs For Rogue Intelligence (0.4140s) 11/3/2020 11:02:37 AM Game Version: 2.618 11/3/2020 11:02:37 AM Eject Trash Into Hyperspace (0.1941s) 11/3/2020 11:02:37 AM Check For Extra Modules (0.0527s) 11/3/2020 11:02:37 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/3/2020 11:02:37 AM Bring Cloaking Systems Online (0.0479s) 11/3/2020 11:02:37 AM Recalculate Speed Of Light (0.0409s) 11/3/2020 11:02:37 AM Optimize Comfort On Command Decks (0.0553s) 11/3/2020 11:02:37 AM Generating Framerates (0.0181s) 11/3/2020 11:02:37 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/3/2020 11:02:37 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/3/2020 11:02:38 AM Check Nearby Stellar Masses (0.1044s) 11/3/2020 11:02:38 AM Remembering Alamo (0.0722s) 11/3/2020 11:02:38 AM Boot Audio Comms (0.0358s) 11/3/2020 11:02:38 AM Establish Individual Audio Links (0.0506s) 11/3/2020 11:02:38 AM Prepare Explosions and Crackles (0.0448s) 11/3/2020 11:02:38 AM No resolution change was required. 11/3/2020 11:02:38 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2020 11:02:38 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/3/2020 11:02:38 AM Refresh Optical Lensing (0.0197s) 11/3/2020 11:02:38 AM Revise Fundamental Physical Laws (0.0081s) 11/3/2020 11:02:38 AM Calculate Odds Of Success (0.0473s) 11/3/2020 11:02:39 AM Briefly Panic (0.8880s) 11/3/2020 11:02:39 AM Install Confidence Routines (0.4764s) 11/3/2020 11:02:39 AM Bring Commander Interface Online (0.1482s) 11/3/2020 11:02:39 AM Motivate All Crews (0.0632s) 11/3/2020 11:02:39 AM Locating Available Networks (0.0363s) 11/3/2020 11:02:39 AM Externalizing Patterns (0.0478s) 11/3/2020 11:02:39 AM Hooking Externals (0.0226s) 11/3/2020 11:02:40 AM Handlizing Hooks (0.0229s) 11/3/2020 11:02:40 AM Disengaging Constants (0.0596s) 11/3/2020 11:02:40 AM Late Axionic Computations (0.1456s) 11/3/2020 11:02:40 AM Sentinel Alertness Diagnostic (0.0172s) 11/3/2020 11:02:40 AM Connecting to Fleet Command (0.0219s) 11/3/2020 11:02:40 AM Thinking Of Advice (0.0150s) 11/3/2020 11:02:40 AM Degaussing Advice (0.0260s) 11/3/2020 11:02:40 AM Reading Alien Diaries (0.0192s) 11/3/2020 11:02:40 AM Naming All Known Planets (0.0089s) 11/3/2020 11:02:40 AM Remembering Speeds (0.0092s) 11/3/2020 11:02:40 AM Prioritizing Targets (0.0108s) 11/3/2020 11:02:40 AM Rebooting Sensor Arrays (0.0190s) 11/3/2020 11:02:40 AM Unloading Prismatic Grid (0.0170s) 11/3/2020 11:02:40 AM Thinking Of Objectives (0.0180s) 11/3/2020 11:02:40 AM Inhibiting Visual Scans (0.0219s) 11/3/2020 11:02:40 AM Synthesizing Vocals (0.0142s) 11/3/2020 11:02:40 AM Investigating Map Signatures (0.0260s) 11/3/2020 11:02:40 AM Ventilating Scenarios (0.0102s) 11/3/2020 11:02:40 AM Decontaminating Targeting Systems (0.0169s) 11/3/2020 11:02:40 AM Ejecting Tactical Core (0.0110s) 11/3/2020 11:02:40 AM Calibrating Formations (0.0177s) 11/3/2020 11:02:40 AM Intercepting Galactic Maps (0.0320s) 11/3/2020 11:02:40 AM Discharging Colored Ions (0.0673s) 11/3/2020 11:02:40 AM Replicating Ion Colors (0.0215s) 11/3/2020 11:02:40 AM Faction Diagnostics (0.0355s) 11/3/2020 11:02:40 AM Buffering Hackers (0.0468s) 11/3/2020 11:02:40 AM Inverting Death (0.0230s) 11/3/2020 11:02:40 AM Linear Field Variance (0.0262s) 11/3/2020 11:02:40 AM Charging Marks (0.0208s) 11/3/2020 11:02:41 AM Guarding The Posts (0.3269s) 11/3/2020 11:02:41 AM Range Manifolds (0.0110s) 11/3/2020 11:02:41 AM Purging ROFs (0.0090s) 11/3/2020 11:02:41 AM Manipulating Speeds (0.0120s) 11/3/2020 11:02:41 AM Detecting Projectiles (0.0079s) 11/3/2020 11:02:41 AM Grouping Flow Fields (0.0130s) 11/3/2020 11:02:41 AM Modulating Flow Field Groups (0.0335s) 11/3/2020 11:02:41 AM Designing Fleets (0.0372s) 11/3/2020 11:02:41 AM Thinking Of Technologies (0.0208s) 11/3/2020 11:02:41 AM Categorizing Starboard Sensors (0.0127s) 11/3/2020 11:02:41 AM Injecting Galactic Variables (0.0210s) 11/3/2020 11:02:41 AM Hoping Starfields Are Nice (0.0355s) 11/3/2020 11:02:41 AM Pinpointing Distant Planets (0.3684s) 11/3/2020 11:02:41 AM Categorizing All Planets (0.0140s) 11/3/2020 11:02:41 AM Organizing Commands (0.0439s) 11/3/2020 11:02:41 AM Calculating Firing Cones (0.0070s) 11/3/2020 11:02:42 AM Maliciously Weakening Ship Parts (0.5640s) 11/3/2020 11:02:42 AM Re-Aligning Objectives (0.0259s) 11/3/2020 11:02:42 AM Sterilizing Test Chamber (0.0150s) 11/3/2020 11:02:49 AM Upgrade /dev/null (6.6391s) 11/3/2020 11:02:49 AM Issuing Orders (0.0541s) 11/3/2020 11:02:49 AM Augmenting Infusers (0.0151s) 11/3/2020 11:02:49 AM Infusing (0.0630s) 11/3/2020 11:02:49 AM Post-Proton Surge (0.0110s) 11/3/2020 11:02:49 AM Stimulate Modulation (0.0280s) 11/3/2020 11:02:49 AM ArcenAssetBundleCache.InstantiatedObjects: 876 11/3/2020 11:02:49 AM Load Surrogates (0.1121s) 11/3/2020 11:02:50 AM Final Checks (0.8196s) 11/3/2020 11:02:50 AM Load Historical Documents (0.0232s) 11/3/2020 11:02:50 AM 13.8 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.9s) Install Confidence Routines (0.5s) Guarding The Posts (0.3s) Pinpointing Distant Planets (0.4s) Maliciously Weakening Ship Parts (0.6s) Upgrade /dev/null (6.6s) Final Checks (0.8s) 11/3/2020 11:02:50 AM Hello Steam user 'Crab' 11/3/2020 11:03:06 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Third.save Source1: AnythingElse Source3: LoadingSaveGame 11/3/2020 11:03:07 AM Finish load save in 1,223.0ms 11/3/2020 11:04:23 AM Donating team Fireteam 272 has 40 units with strength 3014. Status Staging No target planet No lurk planet. Ships: Acteon: 40 to hunter, path B 11/3/2020 11:04:23 AM Donating team Fireteam 273 has 27 units with strength 3004. Status Staging No target planet No lurk planet. Ships: Acteon: 27 to hunter, path B 11/3/2020 11:04:23 AM Donating team Fireteam 274 has 54 units with strength 2660. Status Staging No target planet No lurk planet. Ships: Acteon: 54 to hunter, path B 11/3/2020 11:04:24 AM Donating team Fireteam 302 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Abyormen: 2 to hunter, path A 11/3/2020 11:04:24 AM Donating team Fireteam 306 has 64 units with strength 2580. Status Assembling No target planet No lurk planet. Ships: Acteon: 64 to hunter, path A 11/3/2020 11:04:24 AM Donating team Fireteam 305 has 22 units with strength 3500. Status Staging No target planet No lurk planet. Ships: Acteon: 22 to hunter, path B 11/3/2020 11:04:24 AM Donating team Fireteam 304 has 23 units with strength 3649. Status Staging No target planet No lurk planet. Ships: Hopcroft: 2, Acteon: 21 to hunter, path B 11/3/2020 11:04:25 AM Donating team Fireteam 276 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 11/3/2020 11:05:06 AM Donating team Fireteam 276 has 2 units with strength 585. Status Assembling No target planet No lurk planet. Ships: Acteon: 2 to hunter, path A 11/3/2020 11:05:38 AM Donating team Fireteam 310 has 3 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Acteon: 3 to hunter, path A 11/3/2020 11:05:43 AM Donating team Fireteam 276 has 7 units with strength 1255. Status Assembling No target planet No lurk planet. Ships: Chi: 7 to hunter, path A 11/3/2020 11:05:44 AM Donating team Fireteam 311 has 4 units with strength 722. Status Assembling No target planet No lurk planet. Ships: Chi: 4 to hunter, path A 11/3/2020 11:07:44 AM Donating team Fireteam 276 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:10:39 AM Donating team Fireteam 279 has 20 units with strength 1909. Status Assembling No target planet No lurk planet. Ships: Dayan: 20 to hunter, path A 11/3/2020 11:10:47 AM Donating team Fireteam 281 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Dayan: 2 to hunter, path A 11/3/2020 11:10:48 AM Donating team Fireteam 314 has 4 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Dayan: 4 to hunter, path A 11/3/2020 11:10:50 AM Donating team Fireteam 317 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 11/3/2020 11:10:52 AM Donating team Fireteam 320 has 3 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Dayan: 3 to hunter, path A 11/3/2020 11:10:58 AM Donating team Fireteam 327 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Dayan: 4 to hunter, path A 11/3/2020 11:11:00 AM Donating team Fireteam 283 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 1 to hunter, path A 11/3/2020 11:11:07 AM Donating team Fireteam 331 has 1 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Huffman: 1 to hunter, path A 11/3/2020 11:11:11 AM Donating team Fireteam 291 has 9 units with strength 411. Status Assembling No target planet No lurk planet. Ships: Chi: 9 to hunter, path A 11/3/2020 11:11:11 AM Donating team Fireteam 334 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:11:32 AM Donating team Fireteam 293 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:11:48 AM Donating team Fireteam 295 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 11/3/2020 11:12:22 AM Donating team Fireteam 299 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1 to hunter, path A 11/3/2020 11:12:36 AM Donating team Fireteam 336 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 11/3/2020 11:12:38 AM Donating team Fireteam 338 has 3 units with strength 1696. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 3 to hunter, path A 11/3/2020 11:12:38 AM Donating team Fireteam 339 has 43 units with strength 1605. Status Assembling No target planet No lurk planet. Ships: Acteon: 43 to hunter, path A 11/3/2020 11:13:05 AM Reconquest Seeding for Cardelli: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/3/2020 11:13:27 AM Donating team Fireteam 301 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Dayan: 2 to hunter, path A 11/3/2020 11:18:22 AM Donating team Fireteam 307 has 2 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 11:18:22 AM Donating team Fireteam 305 has 26 units with strength 2988. Status Staging No target planet No lurk planet. Ships: Tyrann: 26 to hunter, path B 11/3/2020 11:18:22 AM Donating team Fireteam 306 has 18 units with strength 2168. Status Staging No target planet No lurk planet. Ships: Tyrann: 18 to hunter, path B 11/3/2020 11:18:22 AM Donating team Fireteam 343 has 23 units with strength 2357. Status Assembling No target planet No lurk planet. Ships: Tyrann: 23 to hunter, path A 11/3/2020 11:18:26 AM Donating team Fireteam 310 has 6 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/3/2020 11:18:29 AM Donating team Fireteam 345 has 4 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 11:19:02 AM Donating team Fireteam 312 has 31 units with strength 2548. Status Assembling No target planet No lurk planet. Ships: Corrin: 2, Bos: 29 to hunter, path A 11/3/2020 11:19:05 AM Donating team Fireteam 347 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Bos: 2 to hunter, path A 11/3/2020 11:19:15 AM Donating team Fireteam 315 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/3/2020 11:19:28 AM Donating team Fireteam 350 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Bos: 2 to hunter, path A 11/3/2020 11:20:04 AM Donating team Fireteam 316 has 10 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 10 to hunter, path A 11/3/2020 11:20:11 AM Donating team Fireteam 316 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/3/2020 11:21:01 AM Donating team Fireteam 352 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 11:22:37 AM Donating team Fireteam 319 has 20 units with strength 2654. Status Assembling No target planet No lurk planet. Ships: Corrin: 17, Candlin: 3 to hunter, path A 11/3/2020 11:25:32 AM Donating team Fireteam 336 has 17 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1, Hopcroft: 16 to hunter, path A 11/3/2020 11:25:32 AM Donating team Fireteam 337 has 7 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Acteon: 7 to hunter, path A 11/3/2020 11:25:32 AM Donating team Fireteam 363 has 2 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 2 to hunter, path A 11/3/2020 11:25:34 AM Donating team Fireteam 367 has 2 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Acteon: 2 to hunter, path A 11/3/2020 11:25:43 AM Donating team Fireteam 367 has 3 units with strength 2582. Status Assembling No target planet No lurk planet. Ships: Kahn: 1, Acteon: 2 to hunter, path A 11/3/2020 11:26:16 AM Donating team Fireteam 367 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 11:26:18 AM Donating team Fireteam 344 has 8 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/3/2020 11:26:18 AM Donating team Fireteam 343 has 26 units with strength 2544. Status Staging No target planet No lurk planet. Ships: Tyrann: 26 to hunter, path B 11/3/2020 11:28:59 AM Donating team Fireteam 371 has 1 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Dewdney: 1 to hunter, path A 11/3/2020 11:30:59 AM Donating team Fireteam 372 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Bowen: 1 to hunter, path A 11/3/2020 11:40:02 AM Donating team Fireteam 374 has 4 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Bowen: 4 to hunter, path A 11/3/2020 11:40:26 AM Donating team Fireteam 374 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Dewdney: 3 to hunter, path A 11/3/2020 11:41:25 AM Donating team Fireteam 352 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Basilica: 4, Chi: 2 to hunter, path A 11/3/2020 11:43:19 AM Donating team Fireteam 378 has 41 units with strength 1550. Status Assembling No target planet No lurk planet. Ships: Tierce: 39, Jundeen: 2 to hunter, path A 11/3/2020 11:43:19 AM Donating team Fireteam 376 has 44 units with strength 2692. Status Staging No target planet No lurk planet. Ships: Tierce: 36, Jundeen: 8 to hunter, path B 11/3/2020 11:43:19 AM Donating team Fireteam 377 has 46 units with strength 2921. Status Staging No target planet No lurk planet. Ships: Tierce: 46 to hunter, path B 11/3/2020 11:43:21 AM Donating team Fireteam 358 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/3/2020 11:43:40 AM Donating team Fireteam 363 has 7 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Chi: 7 to hunter, path A 11/3/2020 11:43:48 AM Donating team Fireteam 365 has 7 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Chi: 7 to hunter, path A 11/3/2020 11:43:54 AM Donating team Fireteam 367 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/3/2020 11:44:10 AM Donating team Fireteam 369 has 3 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Ulru: 1, Chi: 2 to hunter, path A 11/3/2020 11:44:45 AM Donating team Fireteam 369 has 4 units with strength 103. Status Assembling No target planet No lurk planet. Ships: Tierce: 4 to hunter, path A 11/3/2020 11:48:15 AM Donating team Fireteam 373 has 20 units with strength 2842. Status Staging No target planet No lurk planet. Ships: Ulru: 20 to hunter, path B 11/3/2020 11:53:06 AM Donating team Fireteam 381 has 6 units with strength 268. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 6 to hunter, path A 11/3/2020 11:53:06 AM Donating team Fireteam 382 has 8 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Acteon: 8 to hunter, path A 11/3/2020 11:55:42 AM Donating team Fireteam 383 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Ulru: 25 to hunter, path A 11/3/2020 11:55:46 AM Donating team Fireteam 383 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Ulru: 1 to hunter, path A 11/3/2020 11:55:48 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:55:50 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:55:52 AM Donating team Fireteam 383 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/3/2020 11:55:54 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:55:56 AM Donating team Fireteam 383 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Ulru: 5 to hunter, path A 11/3/2020 11:55:59 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:00 AM Donating team Fireteam 383 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/3/2020 11:56:03 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:04 AM Donating team Fireteam 383 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Ulru: 5 to hunter, path A 11/3/2020 11:56:07 AM Donating team Fireteam 383 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/3/2020 11:56:08 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:10 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:12 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:15 AM Donating team Fireteam 383 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/3/2020 11:56:17 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:18 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:21 AM Donating team Fireteam 383 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Ulru: 4 to hunter, path A 11/3/2020 11:56:29 AM Donating team Fireteam 391 has 2 units with strength 151. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 11/3/2020 11:56:35 AM Donating team Fireteam 383 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:56:43 AM Donating team Fireteam 386 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 11/3/2020 11:56:43 AM Donating team Fireteam 393 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:57:33 AM Donating team Fireteam 389 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Chi: 25 to hunter, path A 11/3/2020 11:57:35 AM Donating team Fireteam 382 has 29 units with strength 2579. Status Staging No target planet No lurk planet. Ships: Ulru: 4, Chi: 14, Tabar: 11 to hunter, path B 11/3/2020 11:57:37 AM Donating team Fireteam 389 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:57:39 AM Donating team Fireteam 389 has 1 units with strength 1559. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 11:58:19 AM Donating team Fireteam 390 has 14 units with strength 1640. Status Assembling No target planet No lurk planet. Ships: Tierce: 14 to hunter, path A 11/3/2020 11:59:33 AM Donating team Fireteam 398 has 51 units with strength 2151. Status Assembling No target planet No lurk planet. Ships: Abyormen: 51 to hunter, path A 11/3/2020 11:59:58 AM Donating team Fireteam 406 has 18 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Tyrann: 18 to hunter, path A 11/3/2020 12:00:01 PM Donating team Fireteam 401 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 12:00:03 PM Donating team Fireteam 403 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 12:00:06 PM Donating team Fireteam 406 has 3 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 3 to hunter, path A 11/3/2020 12:00:07 PM Donating team Fireteam 403 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 4:11:24 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/3/2020 4:11:24 PM Boot up FleetOS (0.2992s) 11/3/2020 4:11:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/3/2020 4:11:25 PM Check System Logs For Rogue Intelligence (0.9915s) 11/3/2020 4:11:25 PM Game Version: 2.618 11/3/2020 4:11:25 PM Eject Trash Into Hyperspace (0.2056s) 11/3/2020 4:11:25 PM Check For Extra Modules (0.0289s) 11/3/2020 4:11:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/3/2020 4:11:25 PM Bring Cloaking Systems Online (0.0898s) 11/3/2020 4:11:25 PM Recalculate Speed Of Light (0.0329s) 11/3/2020 4:11:25 PM Optimize Comfort On Command Decks (0.0420s) 11/3/2020 4:11:25 PM Generating Framerates (0.0159s) 11/3/2020 4:11:25 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/3/2020 4:11:25 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/3/2020 4:11:25 PM Check Nearby Stellar Masses (0.1906s) 11/3/2020 4:11:25 PM Remembering Alamo (0.0419s) 11/3/2020 4:11:25 PM Boot Audio Comms (0.0239s) 11/3/2020 4:11:25 PM Establish Individual Audio Links (0.0295s) 11/3/2020 4:11:25 PM Prepare Explosions and Crackles (0.0479s) 11/3/2020 4:11:25 PM No resolution change was required. 11/3/2020 4:11:25 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/3/2020 4:11:25 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/3/2020 4:11:25 PM Refresh Optical Lensing (0.0149s) 11/3/2020 4:11:25 PM Revise Fundamental Physical Laws (0.0180s) 11/3/2020 4:11:25 PM Calculate Odds Of Success (0.0808s) 11/3/2020 4:11:26 PM Briefly Panic (0.4498s) 11/3/2020 4:11:26 PM Install Confidence Routines (0.3037s) 11/3/2020 4:11:26 PM Bring Commander Interface Online (0.1446s) 11/3/2020 4:11:26 PM Motivate All Crews (0.0479s) 11/3/2020 4:11:26 PM Locating Available Networks (0.0638s) 11/3/2020 4:11:27 PM Externalizing Patterns (0.0578s) 11/3/2020 4:11:27 PM Hooking Externals (0.0249s) 11/3/2020 4:11:27 PM Handlizing Hooks (0.0259s) 11/3/2020 4:11:27 PM Disengaging Constants (0.1017s) 11/3/2020 4:11:27 PM Late Axionic Computations (0.1751s) 11/3/2020 4:11:27 PM Sentinel Alertness Diagnostic (0.0229s) 11/3/2020 4:11:27 PM Connecting to Fleet Command (0.0189s) 11/3/2020 4:11:27 PM Thinking Of Advice (0.0190s) 11/3/2020 4:11:27 PM Degaussing Advice (0.0778s) 11/3/2020 4:11:27 PM Reading Alien Diaries (0.0569s) 11/3/2020 4:11:27 PM Naming All Known Planets (0.0170s) 11/3/2020 4:11:27 PM Remembering Speeds (0.0190s) 11/3/2020 4:11:27 PM Prioritizing Targets (0.0179s) 11/3/2020 4:11:27 PM Rebooting Sensor Arrays (0.0189s) 11/3/2020 4:11:27 PM Unloading Prismatic Grid (0.0160s) 11/3/2020 4:11:27 PM Thinking Of Objectives (0.0160s) 11/3/2020 4:11:27 PM Inhibiting Visual Scans (0.0399s) 11/3/2020 4:11:27 PM Synthesizing Vocals (0.0170s) 11/3/2020 4:11:27 PM Investigating Map Signatures (0.0419s) 11/3/2020 4:11:27 PM Ventilating Scenarios (0.0219s) 11/3/2020 4:11:27 PM Decontaminating Targeting Systems (0.0239s) 11/3/2020 4:11:27 PM Ejecting Tactical Core (0.0230s) 11/3/2020 4:11:27 PM Calibrating Formations (0.0269s) 11/3/2020 4:11:27 PM Intercepting Galactic Maps (0.0279s) 11/3/2020 4:11:27 PM Discharging Colored Ions (0.0319s) 11/3/2020 4:11:27 PM Replicating Ion Colors (0.0169s) 11/3/2020 4:11:27 PM Faction Diagnostics (0.0309s) 11/3/2020 4:11:28 PM Buffering Hackers (0.0369s) 11/3/2020 4:11:28 PM Inverting Death (0.0350s) 11/3/2020 4:11:28 PM Linear Field Variance (0.0249s) 11/3/2020 4:11:28 PM Charging Marks (0.0189s) 11/3/2020 4:11:28 PM Guarding The Posts (0.1207s) 11/3/2020 4:11:28 PM Range Manifolds (0.0170s) 11/3/2020 4:11:28 PM Purging ROFs (0.0200s) 11/3/2020 4:11:28 PM Manipulating Speeds (0.0209s) 11/3/2020 4:11:28 PM Detecting Projectiles (0.0189s) 11/3/2020 4:11:28 PM Grouping Flow Fields (0.0190s) 11/3/2020 4:11:28 PM Modulating Flow Field Groups (0.0277s) 11/3/2020 4:11:28 PM Designing Fleets (0.0678s) 11/3/2020 4:11:28 PM Thinking Of Technologies (0.0349s) 11/3/2020 4:11:28 PM Categorizing Starboard Sensors (0.0190s) 11/3/2020 4:11:28 PM Injecting Galactic Variables (0.0299s) 11/3/2020 4:11:28 PM Wiping Down Starfields (0.0466s) 11/3/2020 4:11:28 PM Gazing At Distant Planets (0.3268s) 11/3/2020 4:11:28 PM Categorizing All Planets (0.0129s) 11/3/2020 4:11:28 PM Organizing Commands (0.0539s) 11/3/2020 4:11:28 PM Calculating Firing Cones (0.0119s) 11/3/2020 4:11:29 PM Developing New Ship Parts (0.6857s) 11/3/2020 4:11:29 PM Re-Aligning Objectives (0.0399s) 11/3/2020 4:11:29 PM Sterilizing Test Chamber (0.0259s) 11/3/2020 4:11:34 PM Unscrewing Unessential Parts (4.3752s) 11/3/2020 4:11:34 PM Issuing Orders (0.0309s) 11/3/2020 4:11:34 PM Augmenting Infusers (0.0160s) 11/3/2020 4:11:34 PM Infusing (0.0628s) 11/3/2020 4:11:34 PM Post-Proton Surge (0.0080s) 11/3/2020 4:11:34 PM Stimulate Modulation (0.0319s) 11/3/2020 4:11:34 PM ArcenAssetBundleCache.InstantiatedObjects: 876 11/3/2020 4:11:34 PM Load Surrogates (0.2004s) 11/3/2020 4:11:35 PM Final Checks (0.6553s) 11/3/2020 4:11:35 PM Load Historical Documents (0.0050s) 11/3/2020 4:11:35 PM 11.3 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (1.0s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Gazing At Distant Planets (0.3s) Developing New Ship Parts (0.7s) Unscrewing Unessential Parts (4.4s) Final Checks (0.7s) 11/3/2020 4:11:35 PM Hello Steam user 'Crab' 11/3/2020 4:11:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Fourth.save Source1: AnythingElse Source3: LoadingSaveGame 11/3/2020 4:11:39 PM Finish load save in 706.5ms 11/3/2020 4:14:25 PM Donating team Fireteam 420 has 11 units with strength 1618. Status Assembling No target planet No lurk planet. Ships: Abyormen: 11 to hunter, path A 11/3/2020 4:14:25 PM Donating team Fireteam 422 has 4 units with strength 116. Status Assembling No target planet No lurk planet. Ships: Acteon: 4 to hunter, path A 11/3/2020 4:14:42 PM Donating team Fireteam 422 has 24 units with strength 1334. Status Assembling No target planet No lurk planet. Ships: Kahn: 24 to hunter, path A 11/3/2020 4:15:04 PM Donating team Fireteam 422 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 11/3/2020 4:20:20 PM Donating team Fireteam 419 has 16 units with strength 1076. Status Assembling No target planet No lurk planet. Ships: Basilica: 8, Chi: 8 to hunter, path A 11/3/2020 4:20:20 PM Donating team Fireteam 432 has 7 units with strength 693. Status Assembling No target planet No lurk planet. Ships: Basilica: 7 to hunter, path A 11/3/2020 4:20:20 PM Donating team Fireteam 430 has 5 units with strength 2702. Status Staging No target planet No lurk planet. Ships: Basilica: 5 to hunter, path B 11/3/2020 4:20:20 PM Donating team Fireteam 431 has 34 units with strength 2753. Status Staging No target planet No lurk planet. Ships: Basilica: 34 to hunter, path B 11/3/2020 4:20:20 PM Donating team Fireteam 429 has 16 units with strength 3369. Status Staging No target planet No lurk planet. Ships: Basilica: 16 to hunter, path B 11/3/2020 4:20:29 PM Donating team Fireteam 440 has 6 units with strength 938. Status Assembling No target planet No lurk planet. Ships: Basilica: 4, Chi: 2 to hunter, path A 11/3/2020 4:21:17 PM Donating team Fireteam 435 has 56 units with strength 2824. Status Staging No target planet No lurk planet. Ships: Corrin: 1, Bos: 55 to hunter, path B 11/3/2020 4:21:17 PM Donating team Fireteam 446 has 29 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Corrin: 1, Bos: 28 to hunter, path A 11/3/2020 4:23:34 PM Donating team Fireteam 452 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/3/2020 4:23:34 PM Donating team Fireteam 454 has 24 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Bos: 24 to hunter, path A 11/3/2020 4:24:32 PM Donating team Fireteam 456 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/3/2020 4:27:10 PM Donating team Fireteam 460 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Citadel: 1 to hunter, path A 11/3/2020 4:27:22 PM Donating team Fireteam 442 has 41 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Corrin: 41 to hunter, path A 11/3/2020 4:32:54 PM Donating team Fireteam 481 has 24 units with strength 1630. Status Assembling No target planet No lurk planet. Ships: Corrin: 19, Bos: 5 to hunter, path A 11/3/2020 4:32:56 PM Donating team Fireteam 453 has 22 units with strength 2208. Status Assembling No target planet No lurk planet. Ships: Corrin: 22 to hunter, path A 11/3/2020 4:34:00 PM Donating team Fireteam 489 has 6 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Chi: 6 to hunter, path A 11/3/2020 4:34:01 PM Donating team Fireteam 462 has 6 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Chi: 6 to hunter, path A 11/3/2020 4:35:33 PM Donating team Fireteam 463 has 4 units with strength 827. Status Assembling No target planet No lurk planet. Ships: Chi: 4 to hunter, path A 11/3/2020 4:35:46 PM Donating team Fireteam 494 has 7 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Chi: 7 to hunter, path A 11/3/2020 4:37:06 PM Donating team Fireteam 498 has 52 units with strength 2468. Status Assembling No target planet No lurk planet. Ships: Toda: 1, Bos: 51 to hunter, path A 11/3/2020 4:40:00 PM Donating team Fireteam 466 has 2 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 1 to hunter, path A 11/3/2020 4:40:03 PM Donating team Fireteam 503 has 46 units with strength 2016. Status Assembling No target planet No lurk planet. Ships: Tierce: 46 to hunter, path A 11/3/2020 4:40:43 PM Donating team Fireteam 507 has 9 units with strength 412. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Tyrann: 8 to hunter, path A 11/3/2020 4:40:52 PM Donating team Fireteam 510 has 11 units with strength 424. Status Assembling No target planet No lurk planet. Ships: Tierce: 11 to hunter, path A 11/3/2020 4:40:52 PM Donating team Fireteam 511 has 13 units with strength 1115. Status Assembling No target planet No lurk planet. Ships: Tyrann: 13 to hunter, path A 11/3/2020 4:45:26 PM Donating team Fireteam 479 has 34 units with strength 2424. Status Staging No target planet No lurk planet. Ships: Dayan: 34 to hunter, path B 11/3/2020 4:45:26 PM Donating team Fireteam 480 has 36 units with strength 3101. Status Staging No target planet No lurk planet. Ships: Dayan: 36 to hunter, path B 11/3/2020 4:49:03 PM Donating team Fireteam 527 has 3 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/3/2020 4:54:19 PM Donating team Fireteam 491 has 5 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Eich: 5 to hunter, path A 11/3/2020 4:55:59 PM Donating team Fireteam 532 has 10 units with strength 885. Status Assembling No target planet No lurk planet. Ships: Creighton: 10 to hunter, path A 11/3/2020 4:55:59 PM Donating team Fireteam 531 has 40 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Creighton: 40 to hunter, path B 11/3/2020 4:56:02 PM Donating team Fireteam 491 has 14 units with strength 2082. Status Assembling No target planet No lurk planet. Ships: Creighton: 14 to hunter, path A 11/3/2020 4:56:03 PM Donating team Fireteam 531 has 30 units with strength 1608. Status Assembling No target planet No lurk planet. Ships: Creighton: 30 to hunter, path A 11/3/2020 4:56:05 PM Donating team Fireteam 535 has 8 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Creighton: 8 to hunter, path A 11/3/2020 4:56:07 PM Donating team Fireteam 535 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/3/2020 4:56:09 PM Donating team Fireteam 535 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Creighton: 3 to hunter, path A 11/3/2020 4:56:11 PM Donating team Fireteam 535 has 6 units with strength 396. Status Assembling No target planet No lurk planet. Ships: Creighton: 6 to hunter, path A 11/3/2020 4:56:13 PM Donating team Fireteam 538 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/3/2020 4:56:15 PM Donating team Fireteam 538 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/3/2020 4:56:17 PM Donating team Fireteam 538 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Creighton: 3 to hunter, path A 11/3/2020 4:56:20 PM Donating team Fireteam 538 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/3/2020 4:56:22 PM Donating team Fireteam 538 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/3/2020 4:56:29 PM Donating team Fireteam 538 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 4:56:29 PM Donating team Fireteam 499 has 11 units with strength 478. Status Assembling No target planet No lurk planet. Ships: Tyrann: 11 to hunter, path A 11/3/2020 4:56:29 PM Donating team Fireteam 495 has 46 units with strength 5702. Status Staging No target planet No lurk planet. Ships: Heinl: 44, Tyrann: 2 to hunter, path B 11/3/2020 4:56:29 PM Donating team Fireteam 494 has 79 units with strength 5408. Status Staging No target planet No lurk planet. Ships: Heinl: 77, Tyrann: 2 to hunter, path B 11/3/2020 4:56:29 PM Donating team Fireteam 496 has 58 units with strength 6416. Status Staging No target planet No lurk planet. Ships: Heinl: 54, Tyrann: 4 to hunter, path B 11/3/2020 4:56:30 PM Donating team Fireteam 493 has 60 units with strength 3803. Status Staging No target planet No lurk planet. Ships: Heinl: 58, Tyrann: 2 to hunter, path B 11/3/2020 4:56:31 PM Donating team Fireteam 551 has 21 units with strength 759. Status Assembling No target planet No lurk planet. Ships: Tyrann: 21 to hunter, path A 11/3/2020 4:56:31 PM Donating team Fireteam 545 has 53 units with strength 5290. Status Staging No target planet No lurk planet. Ships: Heinl: 50, Tyrann: 3 to hunter, path B 11/3/2020 4:56:31 PM Donating team Fireteam 544 has 61 units with strength 4769. Status Staging No target planet No lurk planet. Ships: Heinl: 57, Tyrann: 4 to hunter, path B 11/3/2020 4:56:31 PM Donating team Fireteam 547 has 45 units with strength 3787. Status Staging No target planet No lurk planet. Ships: Heinl: 44, Tyrann: 1 to hunter, path B 11/3/2020 4:56:31 PM Donating team Fireteam 546 has 92 units with strength 5372. Status Staging No target planet No lurk planet. Ships: Heinl: 92 to hunter, path B 11/3/2020 4:56:33 PM Donating team Fireteam 551 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 4:56:38 PM Donating team Fireteam 503 has 5 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/3/2020 4:56:38 PM Donating team Fireteam 504 has 72 units with strength 2572. Status Assembling No target planet No lurk planet. Ships: Tyrann: 72 to hunter, path A 11/3/2020 4:56:39 PM Donating team Fireteam 551 has 28 units with strength 2911. Status Assembling No target planet No lurk planet. Ships: Tyrann: 28 to hunter, path A 11/3/2020 4:58:12 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/3/2020 4:58:55 PM Donating team Fireteam 506 has 8 units with strength 757. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/3/2020 4:58:55 PM Donating team Fireteam 505 has 42 units with strength 2873. Status Staging No target planet No lurk planet. Ships: Tyrann: 42 to hunter, path B 11/3/2020 4:58:58 PM Donating team Fireteam 506 has 15 units with strength 510. Status Assembling No target planet No lurk planet. Ships: Chi: 15 to hunter, path A 11/3/2020 4:58:59 PM Donating team Fireteam 554 has 27 units with strength 2507. Status Assembling No target planet No lurk planet. Ships: Tierce: 2, Tyrann: 25 to hunter, path A 11/3/2020 4:58:59 PM Donating team Fireteam 553 has 8 units with strength 2504. Status Staging No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path B 11/3/2020 4:58:59 PM Donating team Fireteam 552 has 30 units with strength 3483. Status Staging No target planet No lurk planet. Ships: Tyrann: 30 to hunter, path B 11/3/2020 4:59:00 PM Donating team Fireteam 508 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 4:59:03 PM Donating team Fireteam 508 has 8 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/3/2020 4:59:05 PM Donating team Fireteam 508 has 8 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/3/2020 4:59:07 PM Donating team Fireteam 508 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Ulru: 1, Chi: 2 to hunter, path A 11/3/2020 4:59:07 PM Donating team Fireteam 509 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/3/2020 4:59:10 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:12 PM Donating team Fireteam 506 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/3/2020 4:59:14 PM Donating team Fireteam 506 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:17 PM Donating team Fireteam 508 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/3/2020 4:59:20 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:23 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:26 PM Donating team Fireteam 508 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:28 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:31 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:34 PM Donating team Fireteam 508 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:36 PM Donating team Fireteam 508 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/3/2020 4:59:38 PM Donating team Fireteam 508 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Chi: 25 to hunter, path A 11/3/2020 4:59:38 PM Donating team Fireteam 552 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Tyrann: 25 to hunter, path A 11/3/2020 4:59:43 PM Donating team Fireteam 554 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 4:59:46 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:48 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:50 PM Donating team Fireteam 554 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:52 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:54 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:56 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 4:59:58 PM Donating team Fireteam 554 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/3/2020 5:00:00 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:02 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:04 PM Donating team Fireteam 508 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Chi: 25 to hunter, path A 11/3/2020 5:00:05 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:07 PM Donating team Fireteam 554 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/3/2020 5:00:09 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:11 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:13 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:15 PM Donating team Fireteam 512 has 53 units with strength 3279. Status Staging No target planet No lurk planet. Ships: Tierce: 6, Heinl: 3, Tyrann: 41, Karger: 3 to hunter, path B 11/3/2020 5:00:15 PM Donating team Fireteam 525 has 44 units with strength 3835. Status Staging No target planet No lurk planet. Ships: Tierce: 2, Heinl: 4, Tyrann: 37, Karger: 1 to hunter, path B 11/3/2020 5:00:17 PM Donating team Fireteam 554 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/3/2020 5:00:21 PM Donating team Fireteam 510 has 15 units with strength 584. Status Assembling No target planet No lurk planet. Ships: Chi: 15 to hunter, path A 11/3/2020 5:00:24 PM Donating team Fireteam 555 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 5:03:44 PM Donating team Fireteam 512 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Basilica: 1 to hunter, path A 11/3/2020 5:05:24 PM Donating team Fireteam 514 has 1 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Basilica: 1 to hunter, path A 11/3/2020 5:09:24 PM Donating team Fireteam 564 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 5:09:24 PM Donating team Fireteam 526 has 16 units with strength 814. Status Assembling No target planet No lurk planet. Ships: Kostya: 16 to hunter, path A 11/3/2020 5:09:46 PM Donating team Fireteam 529 has 1 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 5:09:56 PM Donating team Fireteam 529 has 6 units with strength 755. Status Assembling No target planet No lurk planet. Ships: Radev: 6 to hunter, path A 11/3/2020 5:18:00 PM Donating team Fireteam 582 has 37 units with strength 2046. Status Assembling No target planet No lurk planet. Ships: Heinl: 3, Tyrann: 34 to hunter, path A 11/3/2020 5:18:00 PM Donating team Fireteam 552 has 22 units with strength 638. Status Assembling No target planet No lurk planet. Ships: Tyrann: 22 to hunter, path A 11/3/2020 5:18:00 PM Donating team Fireteam 551 has 25 units with strength 2100. Status Staging No target planet No lurk planet. Ships: Tyrann: 25 to hunter, path B 11/3/2020 5:18:08 PM Donating team Fireteam 553 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 5:19:14 PM Donating team Fireteam 554 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 2 to hunter, path A 11/3/2020 5:19:22 PM Donating team Fireteam 586 has 2 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 5:19:48 PM Donating team Fireteam 556 has 2 units with strength 44. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 2 to hunter, path A 11/3/2020 5:20:26 PM Donating team Fireteam 559 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 5:22:30 PM Donating team Fireteam 603 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Jundeen: 25 to hunter, path A 11/3/2020 5:22:34 PM Donating team Fireteam 603 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 5:22:36 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Jundeen: 4 to hunter, path A 11/3/2020 5:22:38 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Jundeen: 4 to hunter, path A 11/3/2020 5:22:40 PM Donating team Fireteam 603 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 5:22:42 PM Donating team Fireteam 604 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Halpern: 2 to hunter, path A 11/3/2020 5:22:44 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:46 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:48 PM Donating team Fireteam 603 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:50 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:52 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:54 PM Donating team Fireteam 603 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 4 to hunter, path A 11/3/2020 5:22:56 PM Donating team Fireteam 603 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/3/2020 5:26:53 PM dire A 11/3/2020 5:26:53 PM dire B 11/3/2020 5:27:03 PM dire A 11/3/2020 5:27:03 PM dire B 11/3/2020 5:27:13 PM dire A 11/3/2020 5:27:13 PM dire B 11/3/2020 5:27:23 PM dire A 11/3/2020 5:27:23 PM dire B 11/3/2020 5:27:33 PM dire A 11/3/2020 5:27:33 PM dire B 11/3/2020 5:27:43 PM dire A 11/3/2020 5:27:43 PM dire B 11/3/2020 5:27:53 PM dire A 11/3/2020 5:27:53 PM dire B 11/3/2020 5:28:03 PM dire A 11/3/2020 5:28:03 PM dire B 11/3/2020 5:28:13 PM dire A 11/3/2020 5:28:13 PM dire B 11/3/2020 5:28:23 PM dire A 11/3/2020 5:28:23 PM dire B 11/3/2020 5:28:32 PM Donating team Fireteam 617 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/3/2020 5:28:33 PM dire A 11/3/2020 5:28:33 PM dire B 11/3/2020 5:28:43 PM dire A 11/3/2020 5:28:43 PM dire B 11/3/2020 5:28:54 PM dire A 11/3/2020 5:28:54 PM dire B 11/3/2020 5:30:26 PM Donating team Fireteam 568 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/3/2020 6:07:44 PM Donating team Fireteam 638 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 6:08:34 PM Donating team Fireteam 638 has 53 units with strength 2456. Status Assembling No target planet No lurk planet. Ships: Gamma: 50, Dewdney: 3 to hunter, path A 11/3/2020 6:08:34 PM Donating team Fireteam 640 has 25 units with strength 2560. Status Assembling No target planet No lurk planet. Ships: Dewdney: 25 to hunter, path A 11/3/2020 6:08:34 PM Donating team Fireteam 648 has 18 units with strength 2606. Status Staging No target planet No lurk planet. Ships: Dewdney: 3, Shaw: 15 to hunter, path B 11/3/2020 6:08:34 PM Donating team Fireteam 647 has 18 units with strength 3158. Status Staging No target planet No lurk planet. Ships: Shaw: 18 to hunter, path B 11/3/2020 6:08:36 PM Donating team Fireteam 582 has 20 units with strength 559. Status Assembling No target planet No lurk planet. Ships: Gamma: 11, Dewdney: 2, Ceres: 7 to hunter, path A 11/3/2020 6:08:36 PM Donating team Fireteam 585 has 4 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Dewdney: 4 to hunter, path A 11/3/2020 6:08:36 PM Donating team Fireteam 589 has 25 units with strength 2147. Status Assembling No target planet No lurk planet. Ships: Dewdney: 4, Shaw: 21 to hunter, path A 11/3/2020 6:08:48 PM Donating team Fireteam 589 has 18 units with strength 1424. Status Assembling No target planet No lurk planet. Ships: Citadel: 18 to hunter, path A 11/3/2020 6:08:48 PM Donating team Fireteam 590 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Gamma: 1 to hunter, path A 11/3/2020 6:08:48 PM Donating team Fireteam 591 has 2 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Dewdney: 2 to hunter, path A 11/3/2020 6:08:48 PM Donating team Fireteam 592 has 8 units with strength 1408. Status Assembling No target planet No lurk planet. Ships: Shaw: 8 to hunter, path A 11/3/2020 6:08:52 PM Donating team Fireteam 589 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Dewdney: 1 to hunter, path A 11/3/2020 6:08:52 PM Donating team Fireteam 591 has 4 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Dewdney: 2, Shaw: 2 to hunter, path A 11/3/2020 6:08:52 PM Donating team Fireteam 592 has 26 units with strength 790. Status Assembling No target planet No lurk planet. Ships: Shaw: 26 to hunter, path A 11/3/2020 6:09:58 PM Donating team Fireteam 591 has 32 units with strength 1032. Status Assembling No target planet No lurk planet. Ships: Helwani: 32 to hunter, path A 11/3/2020 6:11:57 PM Donating team Fireteam 652 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Perlman: 3 to hunter, path A 11/3/2020 6:14:58 PM Reconquest Seeding for Huffman: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/3/2020 6:14:59 PM Donating team Fireteam 658 has 35 units with strength 1341. Status Assembling No target planet No lurk planet. Ships: Abyormen: 25, Kahn: 10 to hunter, path A 11/3/2020 6:14:59 PM Donating team Fireteam 662 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Acteon: 1 to hunter, path A 11/3/2020 6:14:59 PM Donating team Fireteam 661 has 58 units with strength 2944. Status Staging No target planet No lurk planet. Ships: Acteon: 58 to hunter, path B 11/3/2020 6:15:35 PM Donating team Fireteam 663 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Franke: 2 to hunter, path A 11/3/2020 6:15:35 PM Donating team Fireteam 664 has 37 units with strength 1512. Status Assembling No target planet No lurk planet. Ships: Huffman: 37 to hunter, path A 11/3/2020 6:15:44 PM Donating team Fireteam 598 has 13 units with strength 319. Status Assembling No target planet No lurk planet. Ships: Kahn: 13 to hunter, path A 11/3/2020 6:16:19 PM Donating team Fireteam 672 has 26 units with strength 872. Status Assembling No target planet No lurk planet. Ships: Paulson: 26 to hunter, path A 11/3/2020 6:16:20 PM Donating team Fireteam 603 has 5 units with strength 2028. Status Assembling No target planet No lurk planet. Ships: Paulson: 5 to hunter, path A 11/3/2020 6:16:28 PM Donating team Fireteam 606 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Huffman: 1 to hunter, path A 11/3/2020 6:17:23 PM Donating team Fireteam 676 has 55 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Winograd: 55 to hunter, path A 11/3/2020 6:17:38 PM Donating team Fireteam 559 has 70 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Abyormen: 1, Winograd: 58, Acteon: 11 to hunter, path A 11/3/2020 6:17:42 PM Donating team Fireteam 606 has 5 units with strength 1383. Status Assembling No target planet No lurk planet. Ships: Winograd: 5 to hunter, path A 11/3/2020 6:17:42 PM Donating team Fireteam 607 has 4 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 4 to hunter, path A 11/3/2020 6:17:42 PM Donating team Fireteam 608 has 5 units with strength 316. Status Assembling No target planet No lurk planet. Ships: Acteon: 5 to hunter, path A 11/3/2020 6:18:50 PM Donating team Fireteam 610 has 6 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Helwani: 6 to hunter, path A 11/3/2020 6:21:24 PM Donating team Fireteam 614 has 31 units with strength 1507. Status Assembling No target planet No lurk planet. Ships: Helwani: 30, Harmony: 1 to hunter, path A 11/3/2020 6:28:31 PM Donating team Fireteam 622 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 6:39:01 PM Donating team Fireteam 695 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 6:39:03 PM Donating team Fireteam 629 has 2 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 6:39:11 PM Donating team Fireteam 631 has 11 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Creighton: 11 to hunter, path A 11/3/2020 6:39:11 PM Donating team Fireteam 633 has 2 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 2 to hunter, path A 11/3/2020 6:39:15 PM Donating team Fireteam 635 has 2 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 6:39:31 PM Donating team Fireteam 699 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/3/2020 6:39:49 PM Donating team Fireteam 638 has 23 units with strength 1315. Status Assembling No target planet No lurk planet. Ships: Acteon: 23 to hunter, path A 11/3/2020 6:40:01 PM Donating team Fireteam 701 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/3/2020 6:40:09 PM Donating team Fireteam 702 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/3/2020 6:40:11 PM Donating team Fireteam 638 has 3 units with strength 3001. Status Staging No target planet No lurk planet. Ships: Kahn: 3 to hunter, path B 11/3/2020 6:40:33 PM Donating team Fireteam 641 has 13 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Tyrann: 13 to hunter, path A 11/3/2020 6:40:33 PM Donating team Fireteam 708 has 36 units with strength 1312. Status Assembling No target planet No lurk planet. Ships: Tyrann: 36 to hunter, path A 11/3/2020 6:40:33 PM Donating team Fireteam 707 has 28 units with strength 3081. Status Staging No target planet No lurk planet. Ships: Tierce: 2, Tyrann: 26 to hunter, path B 11/3/2020 6:40:35 PM Donating team Fireteam 643 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 6:40:45 PM Donating team Fireteam 713 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/3/2020 6:40:55 PM Donating team Fireteam 644 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 6:41:03 PM Donating team Fireteam 713 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 6:42:09 PM Donating team Fireteam 716 has 1 units with strength 22. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/3/2020 6:43:05 PM Donating team Fireteam 650 has 8 units with strength 589. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 5, Corrin: 3 to hunter, path A 11/3/2020 6:43:59 PM Donating team Fireteam 718 has 22 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Corrin: 22 to hunter, path A 11/3/2020 6:44:03 PM Donating team Fireteam 656 has 36 units with strength 3657. Status Staging No target planet No lurk planet. Ships: Corrin: 28, Bos: 1, Candlin: 7 to hunter, path B 11/3/2020 6:44:03 PM Donating team Fireteam 657 has 59 units with strength 3283. Status Staging No target planet No lurk planet. Ships: Corrin: 48, Bos: 7, Candlin: 4 to hunter, path B 11/3/2020 6:44:03 PM Donating team Fireteam 655 has 124 units with strength 3793. Status Staging No target planet No lurk planet. Ships: Corrin: 114, Bos: 3, Candlin: 7 to hunter, path B 11/3/2020 6:44:03 PM Donating team Fireteam 722 has 21 units with strength 1006. Status Assembling No target planet No lurk planet. Ships: Corrin: 20, Bos: 1 to hunter, path A 11/3/2020 6:44:03 PM Donating team Fireteam 719 has 39 units with strength 2980. Status Staging No target planet No lurk planet. Ships: Corrin: 32, Bos: 7 to hunter, path B 11/3/2020 6:44:03 PM Donating team Fireteam 721 has 50 units with strength 2743. Status Staging No target planet No lurk planet. Ships: Corrin: 49, Bos: 1 to hunter, path B 11/3/2020 6:44:03 PM Donating team Fireteam 720 has 49 units with strength 2780. Status Staging No target planet No lurk planet. Ships: Corrin: 35, Bos: 14 to hunter, path B 11/3/2020 6:44:05 PM Donating team Fireteam 736 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Corrin: 4 to hunter, path A 11/3/2020 6:44:07 PM Donating team Fireteam 738 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Corrin: 5 to hunter, path A 11/3/2020 6:44:09 PM Donating team Fireteam 738 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Corrin: 3 to hunter, path A 11/3/2020 6:44:11 PM Donating team Fireteam 738 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Corrin: 5 to hunter, path A 11/3/2020 6:44:13 PM Donating team Fireteam 738 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Corrin: 4 to hunter, path A 11/3/2020 6:44:15 PM Donating team Fireteam 738 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Corrin: 4 to hunter, path A 11/3/2020 6:44:17 PM Donating team Fireteam 738 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Corrin: 1 to hunter, path A 11/3/2020 6:44:21 PM Donating team Fireteam 738 has 15 units with strength 1019. Status Assembling No target planet No lurk planet. Ships: Corrin: 15 to hunter, path A 11/3/2020 6:44:43 PM Donating team Fireteam 672 has 14 units with strength 1259. Status Assembling No target planet No lurk planet. Ships: Corrin: 14 to hunter, path A 11/3/2020 6:44:49 PM Donating team Fireteam 741 has 10 units with strength 461. Status Assembling No target planet No lurk planet. Ships: Corrin: 10 to hunter, path A 11/3/2020 6:46:37 PM Donating team Fireteam 676 has 3 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 6:46:46 PM Donating team Fireteam 743 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 11/3/2020 6:46:47 PM Donating team Fireteam 679 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 6:46:48 PM Donating team Fireteam 743 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 11/3/2020 6:47:27 PM Donating team Fireteam 682 has 27 units with strength 2939. Status Staging No target planet No lurk planet. Ships: Bos: 27 to hunter, path B 11/3/2020 6:47:49 PM Donating team Fireteam 687 has 3 units with strength 2641. Status Staging No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path B 11/3/2020 6:48:01 PM Donating team Fireteam 691 has 18 units with strength 1829. Status Assembling No target planet No lurk planet. Ships: Lystena: 18 to hunter, path A 11/3/2020 6:48:24 PM Donating team Fireteam 751 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Bos: 1 to hunter, path A 11/3/2020 6:48:29 PM Donating team Fireteam 692 has 4 units with strength 813. Status Assembling No target planet No lurk planet. Ships: Bos: 4 to hunter, path A 11/3/2020 6:48:30 PM Donating team Fireteam 752 has 2 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Bos: 2 to hunter, path A 11/3/2020 6:48:43 PM Donating team Fireteam 692 has 9 units with strength 324. Status Assembling No target planet No lurk planet. Ships: Bos: 9 to hunter, path A 11/3/2020 6:49:32 PM Donating team Fireteam 753 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Bos: 25 to hunter, path A 11/3/2020 6:53:13 PM Donating team Fireteam 697 has 8 units with strength 342. Status Assembling No target planet No lurk planet. Ships: Tierce: 8 to hunter, path A 11/3/2020 6:53:31 PM Donating team Fireteam 702 has 2 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Jundeen: 1 to hunter, path A 11/3/2020 6:55:41 PM Donating team Fireteam 766 has 29 units with strength 2749. Status Staging No target planet No lurk planet. Ships: Corrin: 29 to hunter, path B 11/3/2020 6:55:41 PM Donating team Fireteam 713 has 33 units with strength 1919. Status Assembling No target planet No lurk planet. Ships: Corrin: 33 to hunter, path A 11/3/2020 6:55:41 PM Donating team Fireteam 712 has 30 units with strength 2585. Status Staging No target planet No lurk planet. Ships: Corrin: 30 to hunter, path B 11/3/2020 6:55:41 PM Donating team Fireteam 711 has 31 units with strength 2245. Status Staging No target planet No lurk planet. Ships: Corrin: 31 to hunter, path B 11/3/2020 6:55:47 PM Donating team Fireteam 718 has 57 units with strength 2778. Status Staging No target planet No lurk planet. Ships: Tierce: 57 to hunter, path B 11/3/2020 6:55:47 PM Donating team Fireteam 719 has 26 units with strength 3243. Status Staging No target planet No lurk planet. Ships: Tierce: 26 to hunter, path B 11/3/2020 6:55:49 PM Donating team Fireteam 767 has 19 units with strength 2010. Status Assembling No target planet No lurk planet. Ships: Tierce: 19 to hunter, path A 11/3/2020 6:55:49 PM Donating team Fireteam 766 has 26 units with strength 3616. Status Staging No target planet No lurk planet. Ships: Tierce: 26 to hunter, path B 11/3/2020 6:56:25 PM Donating team Fireteam 768 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Bowen: 1 to hunter, path A 11/3/2020 6:56:25 PM Donating team Fireteam 769 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 11/3/2020 6:56:27 PM Donating team Fireteam 768 has 11 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Tierce: 11 to hunter, path A 11/3/2020 6:56:39 PM Donating team Fireteam 770 has 5 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Radev: 5 to hunter, path A 11/3/2020 6:56:39 PM Donating team Fireteam 771 has 10 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 3, Bowen: 7 to hunter, path A 11/3/2020 6:56:39 PM Donating team Fireteam 772 has 14 units with strength 425. Status Assembling No target planet No lurk planet. Ships: Camail: 14 to hunter, path A 11/3/2020 6:56:51 PM Donating team Fireteam 771 has 20 units with strength 1125. Status Assembling No target planet No lurk planet. Ships: Tyrann: 20 to hunter, path A 11/3/2020 6:56:51 PM Donating team Fireteam 728 has 20 units with strength 2075. Status Assembling No target planet No lurk planet. Ships: Tyrann: 20 to hunter, path A 11/3/2020 6:56:51 PM Donating team Fireteam 730 has 3 units with strength 80. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/3/2020 6:57:29 PM Donating team Fireteam 737 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 3 to hunter, path A 11/3/2020 6:58:49 PM Donating team Fireteam 774 has 45 units with strength 1674. Status Assembling No target planet No lurk planet. Ships: Abyormen: 45 to hunter, path A 11/3/2020 7:03:05 PM Donating team Fireteam 748 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 4 to hunter, path A 11/3/2020 7:03:05 PM Donating team Fireteam 752 has 16 units with strength 4639. Status Staging No target planet No lurk planet. Ships: Toda: 1, Bos: 15 to hunter, path B 11/3/2020 7:03:21 PM Donating team Fireteam 755 has 43 units with strength 2497. Status Staging No target planet No lurk planet. Ships: Corrin: 43 to hunter, path B 11/3/2020 7:03:21 PM Donating team Fireteam 756 has 23 units with strength 2779. Status Staging No target planet No lurk planet. Ships: Corrin: 23 to hunter, path B 11/3/2020 7:03:21 PM Donating team Fireteam 757 has 11 units with strength 2929. Status Staging No target planet No lurk planet. Ships: Corrin: 11 to hunter, path B 11/3/2020 7:03:21 PM Donating team Fireteam 754 has 53 units with strength 3519. Status Staging No target planet No lurk planet. Ships: Corrin: 48, Candlin: 5 to hunter, path B 11/3/2020 7:03:40 PM Donating team Fireteam 787 has 40 units with strength 987. Status Assembling No target planet No lurk planet. Ships: Corrin: 40 to hunter, path A 11/3/2020 7:03:40 PM Donating team Fireteam 786 has 15 units with strength 3103. Status Staging No target planet No lurk planet. Ships: Corrin: 15 to hunter, path B 11/3/2020 7:04:07 PM Donating team Fireteam 765 has 7 units with strength 329. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 7 to hunter, path A 11/3/2020 7:04:07 PM Donating team Fireteam 766 has 4 units with strength 866. Status Assembling No target planet No lurk planet. Ships: Corrin: 4 to hunter, path A 11/3/2020 7:04:07 PM Donating team Fireteam 762 has 17 units with strength 2650. Status Staging No target planet No lurk planet. Ships: Colmerauer: 17 to hunter, path B 11/3/2020 7:04:07 PM Donating team Fireteam 763 has 34 units with strength 3674. Status Staging No target planet No lurk planet. Ships: Colmerauer: 34 to hunter, path B 11/3/2020 7:04:07 PM Donating team Fireteam 764 has 36 units with strength 2373. Status Staging No target planet No lurk planet. Ships: Colmerauer: 36 to hunter, path B 11/3/2020 7:04:20 PM Donating team Fireteam 791 has 13 units with strength 1954. Status Assembling No target planet No lurk planet. Ships: Abyormen: 7, Winograd: 6 to hunter, path A 11/3/2020 7:04:20 PM Donating team Fireteam 792 has 15 units with strength 696. Status Assembling No target planet No lurk planet. Ships: Winograd: 15 to hunter, path A 11/3/2020 7:04:47 PM Donating team Fireteam 766 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Corrin: 1 to hunter, path A 11/3/2020 7:05:39 PM Donating team Fireteam 770 has 5 units with strength 191. Status Assembling No target planet No lurk planet. Ships: Tierce: 3, Jundeen: 2 to hunter, path A 11/3/2020 7:05:40 PM Donating team Fireteam 797 has 2 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Jundeen: 1 to hunter, path A 11/3/2020 7:05:41 PM Donating team Fireteam 773 has 6 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Tierce: 6 to hunter, path A 11/3/2020 7:05:59 PM Donating team Fireteam 775 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/3/2020 7:06:07 PM Donating team Fireteam 776 has 2 units with strength 58. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/3/2020 7:06:12 PM Donating team Fireteam 804 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/3/2020 7:08:40 PM Donating team Fireteam 811 has 4 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Jundeen: 4 to hunter, path A 11/3/2020 7:08:41 PM Donating team Fireteam 781 has 3 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 7:08:43 PM Donating team Fireteam 784 has 7 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Jundeen: 7 to hunter, path A 11/3/2020 7:08:46 PM Donating team Fireteam 813 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 7:08:56 PM Donating team Fireteam 813 has 3 units with strength 698. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 7:09:11 PM Donating team Fireteam 786 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 7:11:16 PM Donating team Fireteam 823 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 7:11:19 PM Donating team Fireteam 792 has 11 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Helicon: 11 to hunter, path A 11/3/2020 7:11:19 PM Donating team Fireteam 793 has 1 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:11:32 PM Donating team Fireteam 824 has 3 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Helicon: 1, Helwani: 2 to hunter, path A 11/3/2020 7:11:32 PM Donating team Fireteam 825 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:11:32 PM Donating team Fireteam 823 has 46 units with strength 2639. Status Staging No target planet No lurk planet. Ships: Helicon: 45, Helwani: 1 to hunter, path B 11/3/2020 7:12:33 PM Donating team Fireteam 826 has 32 units with strength 1649. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1, Acteon: 31 to hunter, path A 11/3/2020 7:12:33 PM Donating team Fireteam 825 has 28 units with strength 3031. Status Staging No target planet No lurk planet. Ships: Acteon: 28 to hunter, path B 11/3/2020 7:12:33 PM Donating team Fireteam 824 has 20 units with strength 3066. Status Staging No target planet No lurk planet. Ships: Acteon: 20 to hunter, path B 11/3/2020 7:12:34 PM Donating team Fireteam 794 has 5 units with strength 1166. Status Assembling No target planet No lurk planet. Ships: Acteon: 5 to hunter, path A 11/3/2020 7:12:34 PM Donating team Fireteam 793 has 12 units with strength 2138. Status Staging No target planet No lurk planet. Ships: Acteon: 12 to hunter, path B 11/3/2020 7:12:34 PM Donating team Fireteam 792 has 57 units with strength 2966. Status Staging No target planet No lurk planet. Ships: Acteon: 57 to hunter, path B 11/3/2020 7:13:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave.19200.save Source1: AnythingElse Source3: LoadingSaveGame 11/3/2020 7:13:47 PM Finish load save in 389.6ms 11/3/2020 7:24:59 PM Donating team Fireteam 782 has 3 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 7:24:59 PM Donating team Fireteam 814 has 4 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Jundeen: 4 to hunter, path A 11/3/2020 7:25:01 PM Donating team Fireteam 784 has 7 units with strength 176. Status Assembling No target planet No lurk planet. Ships: Jundeen: 7 to hunter, path A 11/3/2020 7:25:07 PM Donating team Fireteam 817 has 1 units with strength 622. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 7:25:31 PM Donating team Fireteam 787 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/3/2020 7:26:43 PM Donating team Fireteam 789 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 7:26:47 PM Donating team Fireteam 791 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 7:26:49 PM Donating team Fireteam 791 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:26:51 PM Donating team Fireteam 791 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:26:53 PM Donating team Fireteam 791 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:26:53 PM Donating team Fireteam 824 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 7:26:55 PM Donating team Fireteam 791 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:26:57 PM Donating team Fireteam 791 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 7:26:57 PM Donating team Fireteam 824 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 7:26:59 PM Donating team Fireteam 794 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:26:59 PM Donating team Fireteam 796 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 11/3/2020 7:26:59 PM Donating team Fireteam 824 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:27:01 PM Donating team Fireteam 796 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 7:27:17 PM Donating team Fireteam 824 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/3/2020 7:27:37 PM Donating team Fireteam 830 has 3 units with strength 99. Status Assembling No target planet No lurk planet. Ships: Helwani: 3 to hunter, path A 11/3/2020 7:27:39 PM Donating team Fireteam 799 has 14 units with strength 453. Status Assembling No target planet No lurk planet. Ships: Helicon: 8, Tertius: 6 to hunter, path A 11/3/2020 7:27:39 PM Donating team Fireteam 800 has 1 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:27:51 PM Donating team Fireteam 830 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:27:54 PM Donating team Fireteam 832 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 7:27:57 PM Donating team Fireteam 798 has 6 units with strength 1194. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/3/2020 7:27:57 PM Donating team Fireteam 799 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Aprea: 5 to hunter, path A 11/3/2020 7:27:57 PM Donating team Fireteam 797 has 22 units with strength 3076. Status Staging No target planet No lurk planet. Ships: Helicon: 22 to hunter, path B 11/3/2020 7:27:57 PM Donating team Fireteam 837 has 17 units with strength 762. Status Assembling No target planet No lurk planet. Ships: Vixie: 7, Helicon: 10 to hunter, path A 11/3/2020 7:27:57 PM Donating team Fireteam 838 has 17 units with strength 1045. Status Assembling No target planet No lurk planet. Ships: Tertius: 17 to hunter, path A 11/3/2020 7:27:57 PM Donating team Fireteam 836 has 9 units with strength 3569. Status Staging No target planet No lurk planet. Ships: Helicon: 9 to hunter, path B 11/3/2020 7:27:57 PM Donating team Fireteam 835 has 13 units with strength 3048. Status Staging No target planet No lurk planet. Ships: Vixie: 5, Helicon: 8 to hunter, path B 11/3/2020 7:27:59 PM Donating team Fireteam 835 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 7:27:59 PM Donating team Fireteam 836 has 1 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:28:01 PM Donating team Fireteam 835 has 2 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Helwani: 2 to hunter, path A 11/3/2020 7:28:05 PM Donating team Fireteam 798 has 21 units with strength 1199. Status Assembling No target planet No lurk planet. Ships: Helicon: 3, Tertius: 18 to hunter, path A 11/3/2020 7:28:25 PM Donating team Fireteam 840 has 5 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 5 to hunter, path A 11/3/2020 7:28:57 PM Donating team Fireteam 841 has 1 units with strength 1503. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 1 to hunter, path A 11/3/2020 7:28:57 PM Donating team Fireteam 842 has 10 units with strength 1481. Status Assembling No target planet No lurk planet. Ships: Hoplon: 10 to hunter, path A 11/3/2020 7:29:03 PM Donating team Fireteam 798 has 4 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Pal: 4 to hunter, path A 11/3/2020 7:29:37 PM Donating team Fireteam 849 has 6 units with strength 198. Status Assembling No target planet No lurk planet. Ships: Acteon: 6 to hunter, path A 11/3/2020 7:29:37 PM Donating team Fireteam 848 has 11 units with strength 3131. Status Staging No target planet No lurk planet. Ships: Acteon: 11 to hunter, path B 11/3/2020 7:29:45 PM Donating team Fireteam 852 has 5 units with strength 1048. Status Assembling No target planet No lurk planet. Ships: Cormack: 5 to hunter, path A 11/3/2020 7:29:53 PM Donating team Fireteam 857 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Cormack: 1 to hunter, path A 11/3/2020 7:30:43 PM Donating team Fireteam 813 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Cormack: 1 to hunter, path A 11/3/2020 7:32:28 PM Donating team Fireteam 814 has 6 units with strength 758. Status Assembling No target planet No lurk planet. Ships: Abyormen: 6 to hunter, path A 11/3/2020 7:32:42 PM Donating team Fireteam 815 has 22 units with strength 1545. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 22 to hunter, path A 11/3/2020 7:35:28 PM Donating team Fireteam 817 has 36 units with strength 2255. Status Assembling No target planet No lurk planet. Ships: Abyormen: 36 to hunter, path A 11/3/2020 7:35:28 PM Donating team Fireteam 818 has 2 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Winograd: 2 to hunter, path A 11/3/2020 7:36:18 PM Donating team Fireteam 817 has 11 units with strength 1101. Status Assembling No target planet No lurk planet. Ships: Ulru: 4, Chi: 7 to hunter, path A 11/3/2020 7:36:18 PM Donating team Fireteam 862 has 1 units with strength 45. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/3/2020 7:39:08 PM Donating team Fireteam 827 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 7:39:16 PM Donating team Fireteam 828 has 36 units with strength 1307. Status Assembling No target planet No lurk planet. Ships: Helicon: 36 to hunter, path A 11/3/2020 7:39:16 PM Donating team Fireteam 826 has 46 units with strength 2549. Status Staging No target planet No lurk planet. Ships: Vixie: 1, Helicon: 45 to hunter, path B 11/3/2020 7:39:16 PM Donating team Fireteam 825 has 41 units with strength 3205. Status Staging No target planet No lurk planet. Ships: Vixie: 8, Helicon: 17, Aprea: 8, Tertius: 6, Hoplon: 2 to hunter, path B 11/3/2020 7:39:16 PM Donating team Fireteam 827 has 40 units with strength 3161. Status Staging No target planet No lurk planet. Ships: Helicon: 40 to hunter, path B 11/3/2020 7:39:17 PM Donating team Fireteam 878 has 26 units with strength 2221. Status Assembling No target planet No lurk planet. Ships: Helicon: 26 to hunter, path A 11/3/2020 7:39:17 PM Donating team Fireteam 879 has 34 units with strength 2621. Status Assembling No target planet No lurk planet. Ships: Vixie: 3, Novacky: 5, Tertius: 26 to hunter, path A 11/3/2020 7:39:17 PM Donating team Fireteam 876 has 37 units with strength 2724. Status Staging No target planet No lurk planet. Ships: Helicon: 37 to hunter, path B 11/3/2020 7:39:17 PM Donating team Fireteam 877 has 52 units with strength 2769. Status Staging No target planet No lurk planet. Ships: Helicon: 52 to hunter, path B 11/3/2020 7:39:24 PM Donating team Fireteam 833 has 20 units with strength 1093. Status Assembling No target planet No lurk planet. Ships: Aprea: 4, Tertius: 14, Hoplon: 2 to hunter, path A 11/3/2020 7:42:03 PM Donating team Fireteam 878 has 6 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Gamma: 1, Ceres: 3, Camail: 2 to hunter, path A 11/3/2020 7:42:03 PM Donating team Fireteam 879 has 3 units with strength 166. Status Assembling No target planet No lurk planet. Ships: Dewdney: 2, Shaw: 1 to hunter, path A 11/3/2020 7:42:43 PM Donating team Fireteam 879 has 8 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Thaf: 8 to hunter, path A 11/3/2020 7:42:43 PM Donating team Fireteam 881 has 1 units with strength 24. Status Assembling No target planet No lurk planet. Ships: Shaw: 1 to hunter, path A 11/3/2020 7:44:27 PM Donating team Fireteam 884 has 3 units with strength 197. Status Assembling No target planet No lurk planet. Ships: Vixie: 2, Tertius: 1 to hunter, path A 11/3/2020 7:46:39 PM Donating team Fireteam 838 has 5 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Ceres: 5 to hunter, path A 11/3/2020 7:46:39 PM Donating team Fireteam 839 has 11 units with strength 1374. Status Assembling No target planet No lurk planet. Ships: Vixie: 6, Tertius: 5 to hunter, path A 11/3/2020 7:46:39 PM Donating team Fireteam 840 has 2 units with strength 671. Status Assembling No target planet No lurk planet. Ships: Ceres: 2 to hunter, path A 11/3/2020 7:46:40 PM Donating team Fireteam 884 has 8 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Gamma: 1, Ceres: 7 to hunter, path A 11/3/2020 7:46:40 PM Donating team Fireteam 885 has 10 units with strength 1333. Status Assembling No target planet No lurk planet. Ships: Vixie: 10 to hunter, path A 11/3/2020 7:46:40 PM Donating team Fireteam 886 has 11 units with strength 1202. Status Assembling No target planet No lurk planet. Ships: Ceres: 11 to hunter, path A 11/3/2020 7:47:42 PM Donating team Fireteam 841 has 32 units with strength 1175. Status Assembling No target planet No lurk planet. Ships: Creighton: 10, Chi: 22 to hunter, path A 11/3/2020 7:47:51 PM Donating team Fireteam 890 has 2 units with strength 740. Status Assembling No target planet No lurk planet. Ships: Chi: 2 to hunter, path A 11/3/2020 7:49:31 PM Donating team Fireteam 891 has 15 units with strength 1172. Status Assembling No target planet No lurk planet. Ships: Vixie: 12, Tertius: 3 to hunter, path A 11/3/2020 7:49:31 PM Donating team Fireteam 893 has 4 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Ceres: 4 to hunter, path A 11/3/2020 7:49:59 PM Donating team Fireteam 896 has 10 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Ceres: 10 to hunter, path A 11/3/2020 7:49:59 PM Donating team Fireteam 897 has 1 units with strength 1559. Status Assembling No target planet No lurk planet. Ships: Bowen: 1 to hunter, path A 11/3/2020 7:50:07 PM Donating team Fireteam 899 has 2 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Dewdney: 2 to hunter, path A 11/3/2020 7:50:15 PM Donating team Fireteam 899 has 16 units with strength 2537. Status Assembling No target planet No lurk planet. Ships: Dewdney: 16 to hunter, path A 11/3/2020 7:50:54 PM Donating team Fireteam 848 has 10 units with strength 3131. Status Staging No target planet No lurk planet. Ships: Acteon: 10 to hunter, path B 11/3/2020 7:51:53 PM Donating team Fireteam 907 has 5 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1, Hopcroft: 4 to hunter, path A 11/3/2020 8:11:54 PM Donating team Fireteam 918 has 40 units with strength 2078. Status Assembling No target planet No lurk planet. Ships: Murdoch: 6, Hopcroft: 34 to hunter, path A 11/3/2020 8:12:37 PM Donating team Fireteam 919 has 15 units with strength 442. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15 to hunter, path A 11/3/2020 8:12:39 PM Donating team Fireteam 853 has 16 units with strength 497. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15, Dean: 1 to hunter, path A 11/3/2020 8:12:45 PM Donating team Fireteam 923 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 11/3/2020 8:25:19 PM Donating team Fireteam 933 has 13 units with strength 564. Status Assembling No target planet No lurk planet. Ships: Helicon: 13 to hunter, path A 11/3/2020 8:25:20 PM Donating team Fireteam 868 has 42 units with strength 2135. Status Assembling No target planet No lurk planet. Ships: Vixie: 8, Aprea: 30, Tertius: 4 to hunter, path A 11/3/2020 8:25:20 PM Donating team Fireteam 870 has 5 units with strength 160. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 8:25:20 PM Donating team Fireteam 869 has 46 units with strength 2718. Status Staging No target planet No lurk planet. Ships: Helicon: 46 to hunter, path B 11/3/2020 8:25:24 PM Donating team Fireteam 874 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 8:25:26 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:28 PM Donating team Fireteam 874 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/3/2020 8:25:30 PM Donating team Fireteam 874 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:25:32 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:34 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:36 PM Donating team Fireteam 874 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:25:38 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:40 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:42 PM Donating team Fireteam 874 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:44 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:46 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:48 PM Donating team Fireteam 874 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:50 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:52 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:54 PM Donating team Fireteam 874 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:56 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:25:58 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:26:00 PM Donating team Fireteam 874 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:26:02 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:26:04 PM Donating team Fireteam 874 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:26:06 PM Donating team Fireteam 874 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:26:08 PM Donating team Fireteam 874 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 8:26:40 PM Donating team Fireteam 876 has 7 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Helwani: 7 to hunter, path A 11/3/2020 8:26:42 PM Donating team Fireteam 879 has 8 units with strength 1286. Status Assembling No target planet No lurk planet. Ships: Vixie: 2, Helicon: 6 to hunter, path A 11/3/2020 8:26:42 PM Donating team Fireteam 881 has 47 units with strength 2324. Status Assembling No target planet No lurk planet. Ships: Aprea: 19, Tertius: 9, Hoplon: 19 to hunter, path A 11/3/2020 8:26:42 PM Donating team Fireteam 885 has 8 units with strength 757. Status Assembling No target planet No lurk planet. Ships: Helwani: 8 to hunter, path A 11/3/2020 8:26:42 PM Donating team Fireteam 882 has 49 units with strength 2332. Status Staging No target planet No lurk planet. Ships: Helwani: 45, Harmony: 4 to hunter, path B 11/3/2020 8:26:42 PM Donating team Fireteam 884 has 20 units with strength 2079. Status Staging No target planet No lurk planet. Ships: Helwani: 20 to hunter, path B 11/3/2020 8:26:42 PM Donating team Fireteam 883 has 41 units with strength 2626. Status Staging No target planet No lurk planet. Ships: Helwani: 28, Harmony: 13 to hunter, path B 11/3/2020 8:26:44 PM Donating team Fireteam 881 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/3/2020 8:26:49 PM Donating team Fireteam 942 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 8:26:51 PM Donating team Fireteam 946 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/3/2020 8:27:20 PM Donating team Fireteam 884 has 23 units with strength 2865. Status Assembling No target planet No lurk planet. Ships: Aprea: 22, Hoplon: 1 to hunter, path A 11/3/2020 8:27:34 PM Donating team Fireteam 884 has 21 units with strength 1287. Status Assembling No target planet No lurk planet. Ships: Basilica: 21 to hunter, path A 11/3/2020 8:27:44 PM Donating team Fireteam 886 has 8 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Helwani: 8 to hunter, path A 11/3/2020 8:27:49 PM Donating team Fireteam 947 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Vixie: 25 to hunter, path A 11/3/2020 8:27:53 PM Donating team Fireteam 947 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/3/2020 8:27:55 PM Donating team Fireteam 947 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vixie: 4 to hunter, path A 11/3/2020 8:27:57 PM Donating team Fireteam 947 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vixie: 4 to hunter, path A 11/3/2020 8:27:59 PM Donating team Fireteam 947 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vixie: 3 to hunter, path A 11/3/2020 8:28:01 PM Donating team Fireteam 947 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Vixie: 5 to hunter, path A 11/3/2020 8:28:03 PM Donating team Fireteam 947 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vixie: 4 to hunter, path A 11/3/2020 8:28:05 PM Donating team Fireteam 947 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Vixie: 4 to hunter, path A 11/3/2020 8:28:07 PM Donating team Fireteam 947 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Vixie: 3 to hunter, path A 11/3/2020 8:28:09 PM Donating team Fireteam 947 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Vixie: 5 to hunter, path A 11/3/2020 8:28:37 PM Donating team Fireteam 947 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/3/2020 8:28:37 PM Donating team Fireteam 948 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Tertius: 2 to hunter, path A 11/3/2020 8:28:38 PM Donating team Fireteam 889 has 10 units with strength 372. Status Assembling No target planet No lurk planet. Ships: Tertius: 10 to hunter, path A 11/3/2020 8:30:51 PM Donating team Fireteam 938 has 27 units with strength 2830. Status Staging No target planet No lurk planet. Ships: Vixie: 2, Helicon: 25 to hunter, path B 11/3/2020 8:39:53 PM Donating team Fireteam 951 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 8:39:56 PM Donating team Fireteam 906 has 33 units with strength 2488. Status Assembling No target planet No lurk planet. Ships: Novacky: 33 to hunter, path A 11/3/2020 8:39:57 PM Donating team Fireteam 955 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 8:39:59 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:01 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:03 PM Donating team Fireteam 955 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:40:05 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:07 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:09 PM Donating team Fireteam 955 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:11 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:22 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:24 PM Donating team Fireteam 955 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 8:40:26 PM Donating team Fireteam 955 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 8:40:28 PM Donating team Fireteam 955 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 8:42:38 PM Donating team Fireteam 959 has 25 units with strength 2352. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 8:42:44 PM Donating team Fireteam 962 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 11/3/2020 8:42:44 PM Donating team Fireteam 956 has 77 units with strength 8833. Status Staging No target planet No lurk planet. Ships: Helicon: 71, Helwani: 6 to hunter, path B 11/3/2020 8:42:44 PM Donating team Fireteam 959 has 88 units with strength 8135. Status Staging No target planet No lurk planet. Ships: Helicon: 83, Helwani: 5 to hunter, path B 11/3/2020 8:42:44 PM Donating team Fireteam 958 has 89 units with strength 6803. Status Staging No target planet No lurk planet. Ships: Helicon: 85, Helwani: 4 to hunter, path B 11/3/2020 8:42:44 PM Donating team Fireteam 957 has 80 units with strength 5928. Status Staging No target planet No lurk planet. Ships: Helicon: 76, Helwani: 4 to hunter, path B 11/3/2020 8:42:45 PM Donating team Fireteam 925 has 78 units with strength 9715. Status Staging No target planet No lurk planet. Ships: Helicon: 78 to hunter, path B 11/3/2020 8:42:45 PM Donating team Fireteam 924 has 90 units with strength 4551. Status Staging No target planet No lurk planet. Ships: Helicon: 90 to hunter, path B 11/3/2020 8:42:45 PM Donating team Fireteam 923 has 57 units with strength 4026. Status Staging No target planet No lurk planet. Ships: Helicon: 57 to hunter, path B 11/3/2020 8:42:45 PM Donating team Fireteam 926 has 115 units with strength 6431. Status Staging No target planet No lurk planet. Ships: Helicon: 115 to hunter, path B 11/3/2020 8:45:10 PM Donating team Fireteam 966 has 11 units with strength 2371. Status Assembling No target planet No lurk planet. Ships: Helwani: 11 to hunter, path A 11/3/2020 8:45:10 PM Donating team Fireteam 965 has 58 units with strength 2114. Status Staging No target planet No lurk planet. Ships: Helwani: 58 to hunter, path B 11/3/2020 8:46:07 PM Donating team Fireteam 968 has 25 units with strength 2108. Status Assembling No target planet No lurk planet. Ships: Dayan: 15, Eich: 10 to hunter, path A 11/3/2020 8:46:46 PM Donating team Fireteam 941 has 4 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 11/3/2020 8:46:55 PM Donating team Fireteam 943 has 20 units with strength 1606. Status Assembling No target planet No lurk planet. Ships: Vernadat: 20 to hunter, path A 11/3/2020 8:46:55 PM Donating team Fireteam 944 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Eich: 4 to hunter, path A 11/3/2020 8:46:55 PM Donating team Fireteam 945 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Eich: 1 to hunter, path A 11/3/2020 8:50:15 PM Donating team Fireteam 975 has 1 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/3/2020 8:50:37 PM Donating team Fireteam 977 has 7 units with strength 269. Status Assembling No target planet No lurk planet. Ships: Tertius: 7 to hunter, path A 11/3/2020 8:54:34 PM Donating team Fireteam 956 has 60 units with strength 2022. Status Assembling No target planet No lurk planet. Ships: Jundeen: 58, Lystena: 2 to hunter, path A 11/3/2020 8:54:35 PM Donating team Fireteam 982 has 10 units with strength 424. Status Assembling No target planet No lurk planet. Ships: Jundeen: 6, Lystena: 4 to hunter, path A 11/3/2020 8:57:09 PM Donating team Fireteam 972 has 16 units with strength 1406. Status Assembling No target planet No lurk planet. Ships: Helwani: 16 to hunter, path A 11/3/2020 8:58:19 PM Donating team Fireteam 975 has 3 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Eich: 3 to hunter, path A 11/3/2020 9:00:35 PM Donating team Fireteam 1007 has 51 units with strength 2228. Status Assembling No target planet No lurk planet. Ships: Helwani: 49, Harmony: 2 to hunter, path A 11/3/2020 9:00:35 PM Donating team Fireteam 1008 has 8 units with strength 233. Status Assembling No target planet No lurk planet. Ships: Harmony: 8 to hunter, path A 11/3/2020 9:01:12 PM Donating team Fireteam 992 has 5 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/3/2020 9:01:13 PM Donating team Fireteam 1007 has 20 units with strength 719. Status Assembling No target planet No lurk planet. Ships: Tierce: 19, Jundeen: 1 to hunter, path A 11/3/2020 9:01:18 PM Donating team Fireteam 997 has 30 units with strength 1848. Status Assembling No target planet No lurk planet. Ships: Vernadat: 30 to hunter, path A 11/3/2020 9:01:25 PM Donating team Fireteam 1016 has 24 units with strength 864. Status Assembling No target planet No lurk planet. Ships: Jundeen: 24 to hunter, path A 11/3/2020 9:01:25 PM Donating team Fireteam 1015 has 33 units with strength 2284. Status Staging No target planet No lurk planet. Ships: Jundeen: 17, Lystena: 16 to hunter, path B 11/3/2020 9:01:33 PM Donating team Fireteam 1018 has 3 units with strength 163. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/3/2020 9:01:45 PM Donating team Fireteam 1020 has 2 units with strength 61. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 11/3/2020 9:01:45 PM Donating team Fireteam 1018 has 33 units with strength 2918. Status Staging No target planet No lurk planet. Ships: Jundeen: 33 to hunter, path B 11/3/2020 9:02:26 PM Donating team Fireteam 1003 has 2 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/3/2020 9:03:42 PM Donating team Fireteam 1005 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 9:03:46 PM Donating team Fireteam 1005 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 9:03:48 PM Donating team Fireteam 1005 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 9:03:49 PM Donating team Fireteam 1030 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helicon: 25 to hunter, path A 11/3/2020 9:03:49 PM Donating team Fireteam 1032 has 1 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/3/2020 9:03:50 PM Donating team Fireteam 1005 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:52 PM Donating team Fireteam 1005 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:54 PM Donating team Fireteam 1032 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/3/2020 9:03:54 PM Donating team Fireteam 1005 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:56 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:56 PM Donating team Fireteam 1005 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:58 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:03:59 PM Donating team Fireteam 1005 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:00 PM Donating team Fireteam 1032 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:00 PM Donating team Fireteam 1005 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:02 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:02 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:04 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:04 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:06 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:07 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:08 PM Donating team Fireteam 1032 has 4 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:09 PM Donating team Fireteam 1007 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:10 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:11 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:12 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:12 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:14 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:15 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:16 PM Donating team Fireteam 1032 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:17 PM Donating team Fireteam 1007 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:18 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:19 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:20 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:21 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:22 PM Donating team Fireteam 1032 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:23 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:24 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:25 PM Donating team Fireteam 1007 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:26 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:27 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:28 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:29 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:30 PM Donating team Fireteam 1032 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:31 PM Donating team Fireteam 1007 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:32 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:33 PM Donating team Fireteam 1007 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 9:04:34 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:35 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:36 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:37 PM Donating team Fireteam 1007 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/3/2020 9:04:38 PM Donating team Fireteam 1032 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:39 PM Donating team Fireteam 1007 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:04:40 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:41 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:42 PM Donating team Fireteam 1032 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:43 PM Donating team Fireteam 1007 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:44 PM Donating team Fireteam 1033 has 45 units with strength 2397. Status Assembling No target planet No lurk planet. Ships: Helicon: 45 to hunter, path A 11/3/2020 9:04:44 PM Donating team Fireteam 1034 has 9 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Helicon: 9 to hunter, path A 11/3/2020 9:04:44 PM Donating team Fireteam 1035 has 2 units with strength 208. Status Assembling No target planet No lurk planet. Ships: Eich: 2 to hunter, path A 11/3/2020 9:04:44 PM Donating team Fireteam 1032 has 27 units with strength 2407. Status Staging No target planet No lurk planet. Ships: Helicon: 27 to hunter, path B 11/3/2020 9:04:45 PM Donating team Fireteam 1012 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/3/2020 9:04:45 PM Donating team Fireteam 1008 has 71 units with strength 5812. Status Staging No target planet No lurk planet. Ships: Helicon: 71 to hunter, path B 11/3/2020 9:04:45 PM Donating team Fireteam 1007 has 57 units with strength 4467. Status Staging No target planet No lurk planet. Ships: Helicon: 57 to hunter, path B 11/3/2020 9:04:45 PM Donating team Fireteam 1010 has 86 units with strength 5061. Status Staging No target planet No lurk planet. Ships: Helicon: 86 to hunter, path B 11/3/2020 9:04:45 PM Donating team Fireteam 1009 has 60 units with strength 6019. Status Staging No target planet No lurk planet. Ships: Helicon: 60 to hunter, path B 11/3/2020 9:04:46 PM Donating team Fireteam 1032 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/3/2020 9:04:47 PM Donating team Fireteam 1012 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/3/2020 9:08:06 PM Donating team Fireteam 1035 has 22 units with strength 1101. Status Assembling No target planet No lurk planet. Ships: Colmerauer: 17, Hoplon: 5 to hunter, path A 11/3/2020 9:08:06 PM Donating team Fireteam 1034 has 88 units with strength 4095. Status Staging No target planet No lurk planet. Ships: Colmerauer: 70, Hoplon: 18 to hunter, path B 11/3/2020 9:08:33 PM Donating team Fireteam 1015 has 9 units with strength 285. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/3/2020 9:08:33 PM Donating team Fireteam 1014 has 48 units with strength 2415. Status Staging No target planet No lurk planet. Ships: Heinl: 46, Tyrann: 2 to hunter, path B 11/3/2020 9:08:34 PM Donating team Fireteam 1036 has 14 units with strength 1794. Status Assembling No target planet No lurk planet. Ships: Heinl: 12, Tyrann: 2 to hunter, path A 11/3/2020 9:08:51 PM Donating team Fireteam 1018 has 6 units with strength 216. Status Assembling No target planet No lurk planet. Ships: Tierce: 6 to hunter, path A 11/4/2020 7:04:42 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/4/2020 7:04:42 PM Boot up FleetOS (0.6076s) 11/4/2020 7:04:43 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/4/2020 7:04:43 PM Check System Logs For Rogue Intelligence (0.5179s) 11/4/2020 7:04:43 PM Game Version: 2.618 11/4/2020 7:04:43 PM Eject Trash Into Hyperspace (0.3116s) 11/4/2020 7:04:43 PM Check For Extra Modules (0.0393s) 11/4/2020 7:04:43 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/4/2020 7:04:43 PM Bring Cloaking Systems Online (0.1619s) 11/4/2020 7:04:43 PM Recalculate Speed Of Light (0.0756s) 11/4/2020 7:04:43 PM Optimize Comfort On Command Decks (0.0654s) 11/4/2020 7:04:44 PM Generating Framerates (0.0340s) 11/4/2020 7:04:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 11/4/2020 7:04:44 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/4/2020 7:04:44 PM Check Nearby Stellar Masses (0.6599s) 11/4/2020 7:04:44 PM Remembering Alamo (0.0582s) 11/4/2020 7:04:44 PM Boot Audio Comms (0.0334s) 11/4/2020 7:04:44 PM Establish Individual Audio Links (0.0510s) 11/4/2020 7:04:44 PM Prepare Explosions and Crackles (0.0700s) 11/4/2020 7:04:44 PM No resolution change was required. 11/4/2020 7:04:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/4/2020 7:04:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/4/2020 7:04:44 PM Refresh Optical Lensing (0.0339s) 11/4/2020 7:04:44 PM Revise Fundamental Physical Laws (0.0368s) 11/4/2020 7:04:45 PM Calculate Odds Of Success (0.0802s) 11/4/2020 7:04:45 PM Briefly Panic (0.6469s) 11/4/2020 7:04:46 PM Install Confidence Routines (0.3498s) 11/4/2020 7:04:46 PM Bring Commander Interface Online (0.2321s) 11/4/2020 7:04:46 PM Motivate All Crews (0.0831s) 11/4/2020 7:04:46 PM Locating Available Networks (0.1277s) 11/4/2020 7:04:46 PM Externalizing Patterns (0.0923s) 11/4/2020 7:04:46 PM Hooking Externals (0.0326s) 11/4/2020 7:04:46 PM Handlizing Hooks (0.0284s) 11/4/2020 7:04:46 PM Disengaging Constants (0.2945s) 11/4/2020 7:04:47 PM Late Axionic Computations (0.3664s) 11/4/2020 7:04:47 PM Sentinel Alertness Diagnostic (0.0425s) 11/4/2020 7:04:47 PM Connecting to Fleet Command (0.0384s) 11/4/2020 7:04:47 PM Thinking Of Advice (0.0373s) 11/4/2020 7:04:47 PM Degaussing Advice (0.1546s) 11/4/2020 7:04:47 PM Reading Alien Diaries (0.0901s) 11/4/2020 7:04:47 PM Naming All Known Planets (0.0189s) 11/4/2020 7:04:47 PM Remembering Speeds (0.0187s) 11/4/2020 7:04:47 PM Prioritizing Targets (0.0197s) 11/4/2020 7:04:47 PM Rebooting Sensor Arrays (0.0257s) 11/4/2020 7:04:47 PM Unloading Prismatic Grid (0.0259s) 11/4/2020 7:04:47 PM Thinking Of Objectives (0.0229s) 11/4/2020 7:04:47 PM Inhibiting Visual Scans (0.0762s) 11/4/2020 7:04:47 PM Synthesizing Vocals (0.0231s) 11/4/2020 7:04:47 PM Investigating Map Signatures (0.0462s) 11/4/2020 7:04:47 PM Ventilating Scenarios (0.0158s) 11/4/2020 7:04:47 PM Decontaminating Targeting Systems (0.0179s) 11/4/2020 7:04:47 PM Ejecting Tactical Core (0.0199s) 11/4/2020 7:04:47 PM Calibrating Formations (0.0185s) 11/4/2020 7:04:48 PM Intercepting Galactic Maps (0.0361s) 11/4/2020 7:04:48 PM Discharging Colored Ions (0.0464s) 11/4/2020 7:04:48 PM Replicating Ion Colors (0.0255s) 11/4/2020 7:04:48 PM Faction Diagnostics (0.0487s) 11/4/2020 7:04:48 PM Buffering Hackers (0.0661s) 11/4/2020 7:04:48 PM Inverting Death (0.0441s) 11/4/2020 7:04:48 PM Linear Field Variance (0.0462s) 11/4/2020 7:04:48 PM Charging Marks (0.0253s) 11/4/2020 7:04:48 PM Guarding The Posts (0.2273s) 11/4/2020 7:04:48 PM Range Manifolds (0.0211s) 11/4/2020 7:04:48 PM Purging ROFs (0.0225s) 11/4/2020 7:04:48 PM Manipulating Speeds (0.0273s) 11/4/2020 7:04:48 PM Detecting Projectiles (0.0340s) 11/4/2020 7:04:48 PM Grouping Flow Fields (0.0449s) 11/4/2020 7:04:48 PM Modulating Flow Field Groups (0.0840s) 11/4/2020 7:04:48 PM Designing Fleets (0.1553s) 11/4/2020 7:04:48 PM Thinking Of Technologies (0.0461s) 11/4/2020 7:04:49 PM Categorizing Starboard Sensors (0.0385s) 11/4/2020 7:04:49 PM Injecting Galactic Variables (0.0572s) 11/4/2020 7:04:49 PM Propping Up Starfields (0.0972s) 11/4/2020 7:04:49 PM Ejecting Distant Planets (0.5056s) 11/4/2020 7:04:49 PM Categorizing All Planets (0.0125s) 11/4/2020 7:04:49 PM Organizing Commands (0.0554s) 11/4/2020 7:04:49 PM Calculating Firing Cones (0.0120s) 11/4/2020 7:04:50 PM Breaking In New Ship Parts (1.1603s) 11/4/2020 7:04:50 PM Re-Aligning Objectives (0.0348s) 11/4/2020 7:04:51 PM Sterilizing Test Chamber (0.0299s) 11/4/2020 7:04:57 PM Isolating Thorium (6.2357s) 11/4/2020 7:04:57 PM Issuing Orders (0.0505s) 11/4/2020 7:04:57 PM Augmenting Infusers (0.0269s) 11/4/2020 7:04:57 PM Infusing (0.1181s) 11/4/2020 7:04:57 PM Post-Proton Surge (0.0113s) 11/4/2020 7:04:57 PM Stimulate Modulation (0.0377s) 11/4/2020 7:04:57 PM ArcenAssetBundleCache.InstantiatedObjects: 876 11/4/2020 7:04:57 PM Load Surrogates (0.3520s) 11/4/2020 7:04:58 PM Final Checks (0.8685s) 11/4/2020 7:04:58 PM Load Historical Documents (0.0167s) 11/4/2020 7:04:58 PM 16.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.7s) Briefly Panic (0.6s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Ejecting Distant Planets (0.5s) Breaking In New Ship Parts (1.2s) Isolating Thorium (6.2s) Load Surrogates (0.4s) Final Checks (0.9s) 11/4/2020 7:04:59 PM Hello Steam user 'Crab' 11/4/2020 7:05:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 11/4/2020 7:05:31 PM Finish load save in 1,858.8ms 11/4/2020 7:07:00 PM Donating team Fireteam 1026 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/4/2020 7:07:53 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Seventh.save Source1: AnythingElse Source3: LoadingSaveGame 11/4/2020 7:07:55 PM Finish load save in 1,662.0ms 11/4/2020 7:08:24 PM Donating team Fireteam 1026 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/4/2020 7:09:16 PM Donating team Fireteam 1047 has 5 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/4/2020 7:09:16 PM Donating team Fireteam 1049 has 52 units with strength 3236. Status Staging No target planet No lurk planet. Ships: Tyrann: 52 to hunter, path B 11/4/2020 7:09:19 PM Donating team Fireteam 1027 has 12 units with strength 1382. Status Assembling No target planet No lurk planet. Ships: Tyrann: 12 to hunter, path A 11/4/2020 7:09:53 PM Donating team Fireteam 1027 has 6 units with strength 297. Status Assembling No target planet No lurk planet. Ships: Creighton: 6 to hunter, path A 11/4/2020 7:11:24 PM Donating team Fireteam 1030 has 34 units with strength 2027. Status Assembling No target planet No lurk planet. Ships: Creighton: 29, Cormack: 5 to hunter, path A 11/4/2020 7:11:24 PM Donating team Fireteam 1031 has 17 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Creighton: 17 to hunter, path A 11/4/2020 7:17:21 PM Donating team Fireteam 1036 has 45 units with strength 1579. Status Assembling No target planet No lurk planet. Ships: Basilica: 45 to hunter, path A 11/4/2020 7:17:21 PM Donating team Fireteam 1037 has 19 units with strength 1838. Status Assembling No target planet No lurk planet. Ships: Chi: 19 to hunter, path A 11/4/2020 7:17:26 PM Donating team Fireteam 1036 has 6 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Basilica: 6 to hunter, path A 11/4/2020 7:17:26 PM Donating team Fireteam 1038 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Chi: 1 to hunter, path A 11/4/2020 7:17:26 PM Donating team Fireteam 1037 has 16 units with strength 2248. Status Staging No target planet No lurk planet. Ships: Basilica: 1, Chi: 15 to hunter, path B 11/4/2020 7:17:47 PM Donating team Fireteam 1062 has 7 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/4/2020 7:18:19 PM Donating team Fireteam 1039 has 3 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Chi: 3 to hunter, path A 11/4/2020 7:19:15 PM Donating team Fireteam 1062 has 9 units with strength 1525. Status Assembling No target planet No lurk planet. Ships: Vernadat: 9 to hunter, path A 11/4/2020 7:21:54 PM Donating team Fireteam 1042 has 1 units with strength 16. Status Assembling No target planet No lurk planet. Ships: Mitchell: 1 to hunter, path A 11/4/2020 7:21:54 PM Donating team Fireteam 1043 has 42 units with strength 1977. Status Assembling No target planet No lurk planet. Ships: Basilica: 42 to hunter, path A 11/4/2020 7:21:54 PM Donating team Fireteam 1044 has 21 units with strength 1004. Status Assembling No target planet No lurk planet. Ships: Mitchell: 2, Basilica: 19 to hunter, path A 11/4/2020 7:24:20 PM Donating team Fireteam 1068 has 1 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/4/2020 7:24:57 PM Donating team Fireteam 1044 has 19 units with strength 2016. Status Assembling No target planet No lurk planet. Ships: Vernadat: 19 to hunter, path A 11/4/2020 7:25:11 PM Donating team Fireteam 1075 has 18 units with strength 532. Status Assembling No target planet No lurk planet. Ships: Tierce: 3, Tyrann: 15 to hunter, path A 11/4/2020 7:25:11 PM Donating team Fireteam 1072 has 39 units with strength 2446. Status Staging No target planet No lurk planet. Ships: Creighton: 20, Cormack: 19 to hunter, path B 11/4/2020 7:29:26 PM Donating team Fireteam 1079 has 24 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Creighton: 24 to hunter, path A 11/4/2020 7:30:39 PM Donating team Fireteam 1091 has 37 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Tierce: 3, Tyrann: 34 to hunter, path A 11/4/2020 7:32:59 PM Donating team Fireteam 1049 has 24 units with strength 894. Status Assembling No target planet No lurk planet. Ships: Ulru: 24 to hunter, path A 11/4/2020 7:33:52 PM Donating team Fireteam 1053 has 3 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/4/2020 7:35:49 PM Donating team Fireteam 1059 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Masada: 25 to hunter, path A 11/4/2020 7:35:53 PM Donating team Fireteam 1059 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/4/2020 7:35:56 PM Donating team Fireteam 1059 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/4/2020 7:37:18 PM Donating team Fireteam 1060 has 49 units with strength 2611. Status Assembling No target planet No lurk planet. Ships: Heinl: 49 to hunter, path A 11/4/2020 7:37:30 PM Donating team Fireteam 1106 has 14 units with strength 924. Status Assembling No target planet No lurk planet. Ships: Heinl: 13, Tyrann: 1 to hunter, path A 11/4/2020 7:37:30 PM Donating team Fireteam 1105 has 6 units with strength 2154. Status Staging No target planet No lurk planet. Ships: Heinl: 5, Tyrann: 1 to hunter, path B 11/4/2020 7:37:32 PM Donating team Fireteam 1111 has 22 units with strength 1127. Status Assembling No target planet No lurk planet. Ships: Heinl: 22 to hunter, path A 11/4/2020 7:38:37 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/4/2020 7:42:28 PM Donating team Fireteam 1113 has 7 units with strength 278. Status Assembling No target planet No lurk planet. Ships: Vernadat: 4, Heinl: 3 to hunter, path A 11/4/2020 7:42:28 PM Donating team Fireteam 1114 has 14 units with strength 2376. Status Assembling No target planet No lurk planet. Ships: Heinl: 14 to hunter, path A 11/4/2020 7:42:31 PM Donating team Fireteam 1115 has 4 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Basilica: 4 to hunter, path A 11/4/2020 7:42:31 PM Donating team Fireteam 1116 has 3 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Vernadat: 3 to hunter, path A 11/4/2020 7:43:08 PM Donating team Fireteam 1121 has 58 units with strength 2128. Status Assembling No target planet No lurk planet. Ships: Basilica: 58 to hunter, path A 11/4/2020 7:45:54 PM Donating team Fireteam 1131 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Dean: 25 to hunter, path A 11/4/2020 8:12:40 PM Donating team Fireteam 1137 has 31 units with strength 1732. Status Assembling No target planet No lurk planet. Ships: Heinl: 26, Tyrann: 5 to hunter, path A 11/4/2020 8:12:40 PM Donating team Fireteam 1138 has 3 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Eich: 3 to hunter, path A 11/4/2020 8:17:22 PM Donating team Fireteam 1149 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Creighton: 25 to hunter, path A 11/4/2020 8:18:13 PM Donating team Fireteam 1074 has 5 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Ulru: 5 to hunter, path A 11/4/2020 8:18:30 PM Donating team Fireteam 1159 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Creighton: 25 to hunter, path A 11/4/2020 8:18:34 PM Donating team Fireteam 1162 has 4 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Cormack: 1 to hunter, path A 11/4/2020 8:19:07 PM Donating team Fireteam 1167 has 9 units with strength 390. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/4/2020 8:19:07 PM Donating team Fireteam 1168 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/4/2020 8:19:07 PM Donating team Fireteam 1166 has 36 units with strength 2403. Status Staging No target planet No lurk planet. Ships: Heinl: 36 to hunter, path B 11/4/2020 8:19:11 PM Donating team Fireteam 1171 has 5 units with strength 3233. Status Staging No target planet No lurk planet. Ships: Heinl: 4, Tyrann: 1 to hunter, path B 11/4/2020 8:19:35 PM Donating team Fireteam 1184 has 22 units with strength 1874. Status Assembling No target planet No lurk planet. Ships: Tyrann: 22 to hunter, path A 11/4/2020 8:20:31 PM Donating team Fireteam 1186 has 5 units with strength 229. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/4/2020 8:20:31 PM Donating team Fireteam 1188 has 61 units with strength 3735. Status Staging No target planet No lurk planet. Ships: Tierce: 9, Tyrann: 52 to hunter, path B 11/4/2020 8:20:31 PM Donating team Fireteam 1191 has 44 units with strength 3226. Status Staging No target planet No lurk planet. Ships: Tierce: 9, Tyrann: 35 to hunter, path B 11/4/2020 8:20:31 PM Donating team Fireteam 1190 has 76 units with strength 3631. Status Staging No target planet No lurk planet. Ships: Tierce: 9, Tyrann: 67 to hunter, path B 11/4/2020 8:20:31 PM Donating team Fireteam 1189 has 82 units with strength 3677. Status Staging No target planet No lurk planet. Ships: Tierce: 15, Tyrann: 67 to hunter, path B 11/4/2020 8:21:53 PM Donating team Fireteam 1192 has 14 units with strength 474. Status Assembling No target planet No lurk planet. Ships: Paulson: 14 to hunter, path A 11/4/2020 8:24:01 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:24:58 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:25:00 PM Donating team Fireteam 1194 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/4/2020 8:25:02 PM Donating team Fireteam 1194 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/4/2020 8:25:04 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:25:06 PM Donating team Fireteam 1194 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/4/2020 8:25:08 PM Donating team Fireteam 1194 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/4/2020 8:25:10 PM Donating team Fireteam 1194 has 5 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:25:12 PM Donating team Fireteam 1194 has 5 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:25:14 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/4/2020 8:25:16 PM Donating team Fireteam 1194 has 6 units with strength 476. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/4/2020 8:25:18 PM Donating team Fireteam 1194 has 4 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/4/2020 8:25:20 PM Donating team Fireteam 1194 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/4/2020 8:25:22 PM Donating team Fireteam 1194 has 5 units with strength 415. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:24 PM Donating team Fireteam 1194 has 5 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:26 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:26 PM Donating team Fireteam 1195 has 3 units with strength 2147. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/4/2020 8:25:28 PM Donating team Fireteam 1194 has 2 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/4/2020 8:25:28 PM Donating team Fireteam 1195 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:28 PM Donating team Fireteam 1196 has 3 units with strength 1067. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/4/2020 8:25:30 PM Donating team Fireteam 1194 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:32 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:34 PM Donating team Fireteam 1194 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/4/2020 8:25:36 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:38 PM Donating team Fireteam 1194 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 11/4/2020 8:25:38 PM Donating team Fireteam 1195 has 7 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Heinl: 7 to hunter, path A 11/4/2020 8:25:40 PM Donating team Fireteam 1194 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:25:42 PM Donating team Fireteam 1194 has 6 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/4/2020 8:25:44 PM Donating team Fireteam 1194 has 4 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/4/2020 8:25:46 PM Donating team Fireteam 1195 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/4/2020 8:26:08 PM Donating team Fireteam 1196 has 9 units with strength 512. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/4/2020 8:26:08 PM Donating team Fireteam 1195 has 18 units with strength 2749. Status Staging No target planet No lurk planet. Ships: Heinl: 18 to hunter, path B 11/4/2020 8:26:54 PM Donating team Fireteam 1198 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Helwani: 25 to hunter, path A 11/4/2020 8:29:35 PM Donating team Fireteam 1200 has 10 units with strength 1200. Status Assembling No target planet No lurk planet. Ships: Vixie: 10 to hunter, path A 11/4/2020 8:29:37 PM Donating team Fireteam 1203 has 27 units with strength 1161. Status Assembling No target planet No lurk planet. Ships: Tierce: 27 to hunter, path A 11/4/2020 8:29:47 PM Donating team Fireteam 1211 has 31 units with strength 2419. Status Staging No target planet No lurk planet. Ships: Tyrann: 31 to hunter, path B 11/4/2020 8:29:47 PM Donating team Fireteam 1213 has 35 units with strength 2053. Status Staging No target planet No lurk planet. Ships: Tyrann: 35 to hunter, path B 11/4/2020 8:29:47 PM Donating team Fireteam 1212 has 59 units with strength 2851. Status Staging No target planet No lurk planet. Ships: Tyrann: 59 to hunter, path B 11/4/2020 8:30:09 PM Donating team Fireteam 1217 has 31 units with strength 2751. Status Staging No target planet No lurk planet. Ships: Tierce: 29, Jundeen: 2 to hunter, path B 11/4/2020 8:30:09 PM Donating team Fireteam 1218 has 20 units with strength 4022. Status Staging No target planet No lurk planet. Ships: Tierce: 17, Jundeen: 3 to hunter, path B 11/4/2020 8:34:19 PM Donating team Fireteam 1230 has 42 units with strength 1993. Status Assembling No target planet No lurk planet. Ships: Kultis: 2, Paulson: 40 to hunter, path A 11/4/2020 8:34:27 PM Donating team Fireteam 1230 has 2 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 11/4/2020 8:34:35 PM Donating team Fireteam 1228 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 11/4/2020 8:35:09 PM Donating team Fireteam 1230 has 4 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Paulson: 4 to hunter, path A 11/4/2020 8:35:33 PM Donating team Fireteam 1233 has 7 units with strength 1342. Status Assembling No target planet No lurk planet. Ships: Paulson: 7 to hunter, path A 11/4/2020 8:35:41 PM Donating team Fireteam 1233 has 18 units with strength 1691. Status Assembling No target planet No lurk planet. Ships: Paulson: 18 to hunter, path A 11/4/2020 8:36:29 PM Donating team Fireteam 1219 has 61 units with strength 2829. Status Assembling No target planet No lurk planet. Ships: Heinl: 61 to hunter, path A 11/4/2020 8:37:47 PM Donating team Fireteam 1223 has 26 units with strength 2609. Status Assembling No target planet No lurk planet. Ships: Heinl: 24, Tyrann: 2 to hunter, path A 11/4/2020 8:38:15 PM Donating team Fireteam 1238 has 1 units with strength 1765. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 11/4/2020 8:39:17 PM Donating team Fireteam 1240 has 1 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Paulson: 1 to hunter, path A 11/4/2020 8:41:05 PM Donating team Fireteam 1035 has 15 units with strength 2877. Status Assembling No target planet No lurk planet. Ships: Masada: 14, Tabar: 1 to hunter, path A 11/4/2020 8:41:05 PM Donating team Fireteam 1062 has 24 units with strength 3018. Status Staging No target planet No lurk planet. Ships: Masada: 24 to hunter, path B 11/4/2020 8:41:05 PM Donating team Fireteam 1087 has 23 units with strength 2015. Status Staging No target planet No lurk planet. Ships: Masada: 23 to hunter, path B 11/4/2020 8:41:05 PM Donating team Fireteam 1080 has 18 units with strength 3433. Status Staging No target planet No lurk planet. Ships: Masada: 18 to hunter, path B 11/4/2020 8:41:05 PM Donating team Fireteam 1038 has 18 units with strength 4056. Status Staging No target planet No lurk planet. Ships: Masada: 18 to hunter, path B 11/4/2020 8:41:06 PM Donating team Fireteam 1247 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/4/2020 8:41:06 PM Donating team Fireteam 1242 has 23 units with strength 3897. Status Staging No target planet No lurk planet. Ships: Perlman: 21, Zuno: 2 to hunter, path B 11/4/2020 8:41:06 PM Donating team Fireteam 1241 has 46 units with strength 3354. Status Staging No target planet No lurk planet. Ships: Perlman: 46 to hunter, path B 11/4/2020 8:41:06 PM Donating team Fireteam 1243 has 31 units with strength 3107. Status Staging No target planet No lurk planet. Ships: Perlman: 31 to hunter, path B 11/4/2020 8:41:06 PM Donating team Fireteam 1244 has 63 units with strength 5445. Status Staging No target planet No lurk planet. Ships: Perlman: 63 to hunter, path B 11/4/2020 8:41:08 PM Donating team Fireteam 1247 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Perlman: 1 to hunter, path A 11/4/2020 8:41:08 PM Donating team Fireteam 1248 has 33 units with strength 2297. Status Assembling No target planet No lurk planet. Ships: Tierce: 7, Eich: 25, Jundeen: 1 to hunter, path A 11/4/2020 8:41:08 PM Donating team Fireteam 1249 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/4/2020 8:41:08 PM Donating team Fireteam 1250 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/4/2020 8:41:08 PM Donating team Fireteam 1251 has 1 units with strength 32. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/4/2020 8:41:12 PM Donating team Fireteam 1094 has 203 units with strength 24473. Status Staging No target planet No lurk planet. Ships: Ulru: 6, Masada: 197 to hunter, path B 11/4/2020 8:41:12 PM Donating team Fireteam 1096 has 235 units with strength 24390. Status Staging No target planet No lurk planet. Ships: Ulru: 2, Masada: 233 to hunter, path B 11/4/2020 8:41:12 PM Donating team Fireteam 1093 has 213 units with strength 23343. Status Staging No target planet No lurk planet. Ships: Ulru: 3, Masada: 210 to hunter, path B 11/4/2020 8:41:12 PM Donating team Fireteam 1095 has 213 units with strength 17191. Status Staging No target planet No lurk planet. Ships: Ulru: 3, Masada: 210 to hunter, path B 11/4/2020 8:41:12 PM Donating team Fireteam 1248 has 53 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Helwani: 53 to hunter, path A 11/4/2020 8:41:12 PM Donating team Fireteam 1250 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Eich: 3 to hunter, path A 11/4/2020 8:41:12 PM Donating team Fireteam 1249 has 11 units with strength 2398. Status Staging No target planet No lurk planet. Ships: Harmony: 11 to hunter, path B 11/4/2020 8:41:14 PM Donating team Fireteam 1248 has 5 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Eich: 5 to hunter, path A 11/4/2020 8:41:17 PM Donating team Fireteam 1248 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Eich: 5 to hunter, path A 11/4/2020 8:41:36 PM Donating team Fireteam 1249 has 4 units with strength 2397. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/4/2020 8:42:32 PM Donating team Fireteam 1255 has 9 units with strength 534. Status Assembling No target planet No lurk planet. Ships: Paulson: 9 to hunter, path A 11/4/2020 8:42:37 PM Reconquest Seeding for Radev: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/4/2020 8:43:02 PM Donating team Fireteam 1258 has 6 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Paulson: 6 to hunter, path A 11/4/2020 8:43:46 PM Donating team Fireteam 1257 has 24 units with strength 3056. Status Staging No target planet No lurk planet. Ships: Strion: 3, Paulson: 21 to hunter, path B 11/4/2020 8:43:46 PM Donating team Fireteam 1256 has 29 units with strength 3614. Status Staging No target planet No lurk planet. Ships: Strion: 3, Paulson: 26 to hunter, path B 11/4/2020 8:43:54 PM Donating team Fireteam 1258 has 5 units with strength 327. Status Assembling No target planet No lurk planet. Ships: Paulson: 5 to hunter, path A 11/4/2020 8:45:08 PM Donating team Fireteam 1260 has 3 units with strength 1200. Status Assembling No target planet No lurk planet. Ships: Zuno: 3 to hunter, path A 11/4/2020 8:45:08 PM Donating team Fireteam 1261 has 5 units with strength 2156. Status Assembling No target planet No lurk planet. Ships: Lystena: 5 to hunter, path A 11/4/2020 8:48:15 PM Reconquest Seeding for Tertius: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/4/2020 8:48:18 PM Donating team Fireteam 1263 has 2 units with strength 1375. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 8:49:44 PM Donating team Fireteam 1266 has 6 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Dean: 6 to hunter, path A 11/4/2020 8:49:46 PM Donating team Fireteam 1271 has 12 units with strength 1977. Status Assembling No target planet No lurk planet. Ships: Dean: 12 to hunter, path A 11/4/2020 8:49:46 PM Donating team Fireteam 1273 has 16 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Sten: 16 to hunter, path A 11/4/2020 8:52:32 PM Donating team Fireteam 1280 has 25 units with strength 1815. Status Assembling No target planet No lurk planet. Ships: Sten: 25 to hunter, path A 11/4/2020 8:52:36 PM Donating team Fireteam 1280 has 21 units with strength 2378. Status Staging No target planet No lurk planet. Ships: Sten: 21 to hunter, path B 11/4/2020 8:52:42 PM Donating team Fireteam 1269 has 30 units with strength 2148. Status Assembling No target planet No lurk planet. Ships: Dean: 10, Sten: 20 to hunter, path A 11/4/2020 8:52:42 PM Donating team Fireteam 1270 has 15 units with strength 3070. Status Staging No target planet No lurk planet. Ships: Dean: 2, Sten: 13 to hunter, path B 11/4/2020 8:52:46 PM Donating team Fireteam 1281 has 19 units with strength 2356. Status Staging No target planet No lurk planet. Ships: Sten: 19 to hunter, path B 11/4/2020 8:54:09 PM Reconquest Seeding for Helwani: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/4/2020 8:58:07 PM Donating team Fireteam 1128 has 6 units with strength 2095. Status Assembling No target planet No lurk planet. Ships: Creighton: 6 to hunter, path A 11/4/2020 8:58:15 PM Donating team Fireteam 1135 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/4/2020 8:59:17 PM Donating team Fireteam 1144 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/4/2020 8:59:17 PM Donating team Fireteam 1145 has 2 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/4/2020 8:59:29 PM Donating team Fireteam 1145 has 14 units with strength 612. Status Assembling No target planet No lurk planet. Ships: Lystena: 14 to hunter, path A 11/4/2020 8:59:29 PM Donating team Fireteam 1146 has 86 units with strength 12011. Status Staging No target planet No lurk planet. Ships: Jundeen: 4, Lystena: 82 to hunter, path B 11/4/2020 8:59:29 PM Donating team Fireteam 1147 has 68 units with strength 6661. Status Staging No target planet No lurk planet. Ships: Jundeen: 5, Lystena: 63 to hunter, path B 11/4/2020 8:59:29 PM Donating team Fireteam 1148 has 87 units with strength 7441. Status Staging No target planet No lurk planet. Ships: Jundeen: 7, Lystena: 80 to hunter, path B 11/4/2020 8:59:29 PM Donating team Fireteam 1149 has 80 units with strength 4502. Status Staging No target planet No lurk planet. Ships: Jundeen: 2, Lystena: 78 to hunter, path B 11/4/2020 8:59:41 PM Donating team Fireteam 1148 has 6 units with strength 481. Status Assembling No target planet No lurk planet. Ships: Jundeen: 6 to hunter, path A 11/4/2020 8:59:41 PM Donating team Fireteam 1149 has 20 units with strength 1176. Status Assembling No target planet No lurk planet. Ships: Halpern: 20 to hunter, path A 11/4/2020 8:59:41 PM Donating team Fireteam 1146 has 24 units with strength 2921. Status Staging No target planet No lurk planet. Ships: Tierce: 11, Jundeen: 13 to hunter, path B 11/4/2020 8:59:41 PM Donating team Fireteam 1147 has 33 units with strength 2685. Status Staging No target planet No lurk planet. Ships: Tierce: 2, Jundeen: 31 to hunter, path B 11/4/2020 9:01:21 PM Donating team Fireteam 1158 has 51 units with strength 2890. Status Assembling No target planet No lurk planet. Ships: Tyrann: 51 to hunter, path A 11/4/2020 9:01:21 PM Donating team Fireteam 1160 has 33 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Creighton: 2, Tyrann: 31 to hunter, path A 11/4/2020 9:01:21 PM Donating team Fireteam 1157 has 26 units with strength 2710. Status Staging No target planet No lurk planet. Ships: Tyrann: 26 to hunter, path B 11/4/2020 9:01:21 PM Donating team Fireteam 1159 has 38 units with strength 3408. Status Staging No target planet No lurk planet. Ships: Tyrann: 38 to hunter, path B 11/4/2020 9:01:23 PM Donating team Fireteam 1158 has 6 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Postel: 6 to hunter, path A 11/4/2020 9:01:23 PM Donating team Fireteam 1159 has 4 units with strength 394. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 11/4/2020 9:01:23 PM Donating team Fireteam 1157 has 27 units with strength 2199. Status Staging No target planet No lurk planet. Ships: Postel: 27 to hunter, path B 11/4/2020 9:01:29 PM Donating team Fireteam 1158 has 3 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/4/2020 9:02:21 PM Donating team Fireteam 1163 has 4 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/4/2020 9:02:23 PM Donating team Fireteam 1163 has 26 units with strength 1517. Status Assembling No target planet No lurk planet. Ships: Creighton: 24, Chi: 2 to hunter, path A 11/4/2020 9:02:23 PM Donating team Fireteam 1162 has 61 units with strength 6783. Status Staging No target planet No lurk planet. Ships: Creighton: 38, Tabar: 23 to hunter, path B 11/4/2020 9:02:23 PM Donating team Fireteam 1161 has 42 units with strength 2744. Status Staging No target planet No lurk planet. Ships: Creighton: 42 to hunter, path B 11/4/2020 9:02:25 PM Donating team Fireteam 1166 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/4/2020 9:02:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Eighth.save Source1: AnythingElse Source3: LoadingSaveGame 11/4/2020 9:02:42 PM Finish load save in 367.6ms 11/4/2020 9:04:22 PM Donating team Fireteam 1245 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:04:26 PM Donating team Fireteam 1245 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:04:38 PM Donating team Fireteam 1246 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/4/2020 9:04:42 PM Donating team Fireteam 1246 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:05:40 PM Donating team Fireteam 1253 has 3 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 11/4/2020 9:07:06 PM Donating team Fireteam 1255 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/4/2020 9:07:08 PM Donating team Fireteam 1255 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:10 PM Donating team Fireteam 1255 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:16 PM Donating team Fireteam 1255 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:20 PM Donating team Fireteam 1255 has 22 units with strength 2109. Status Assembling No target planet No lurk planet. Ships: Dean: 21, Sten: 1 to hunter, path A 11/4/2020 9:07:22 PM Donating team Fireteam 1255 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:26 PM Donating team Fireteam 1255 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:07:28 PM Donating team Fireteam 1255 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:07:30 PM Donating team Fireteam 1255 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:32 PM Donating team Fireteam 1255 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:07:42 PM Donating team Fireteam 1255 has 4 units with strength 425. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:07:46 PM Donating team Fireteam 1255 has 4 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:07:48 PM Donating team Fireteam 1255 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:07:50 PM Donating team Fireteam 1255 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/4/2020 9:07:56 PM Donating team Fireteam 1255 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:07:58 PM Donating team Fireteam 1255 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:08:00 PM Donating team Fireteam 1255 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:08:02 PM Donating team Fireteam 1255 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:08:10 PM Donating team Fireteam 1255 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:08:12 PM Donating team Fireteam 1256 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/4/2020 9:08:18 PM Donating team Fireteam 1256 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/4/2020 9:08:24 PM Donating team Fireteam 1256 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:08:26 PM Donating team Fireteam 1256 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:08:29 PM Donating team Fireteam 1256 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/4/2020 9:08:34 PM Donating team Fireteam 1256 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:08:36 PM Donating team Fireteam 1256 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/4/2020 9:08:44 PM Donating team Fireteam 1258 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/4/2020 9:08:44 PM Donating team Fireteam 1259 has 14 units with strength 572. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2, Karger: 7, Sten: 5 to hunter, path A 11/4/2020 9:08:46 PM Donating team Fireteam 1258 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:08:48 PM Donating team Fireteam 1258 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:08:50 PM Donating team Fireteam 1258 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:08:52 PM Donating team Fireteam 1258 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/4/2020 9:08:54 PM Donating team Fireteam 1258 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/4/2020 9:09:02 PM Donating team Fireteam 1258 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:09:06 PM Donating team Fireteam 1225 has 21 units with strength 2216. Status Assembling No target planet No lurk planet. Ships: Strion: 1, Helicon: 20 to hunter, path A 11/4/2020 9:09:06 PM Donating team Fireteam 1226 has 30 units with strength 2045. Status Assembling No target planet No lurk planet. Ships: Helicon: 30 to hunter, path A 11/4/2020 9:09:06 PM Donating team Fireteam 1234 has 34 units with strength 2500. Status Assembling No target planet No lurk planet. Ships: Helicon: 34 to hunter, path A 11/4/2020 9:09:10 PM Donating team Fireteam 1258 has 5 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/4/2020 9:10:30 PM Donating team Fireteam 1258 has 11 units with strength 392. Status Assembling No target planet No lurk planet. Ships: Sten: 11 to hunter, path A 11/4/2020 9:10:40 PM Donating team Fireteam 1258 has 27 units with strength 2011. Status Assembling No target planet No lurk planet. Ships: Vixie: 2, Shortliffe: 1, Bowen: 3, Camail: 21 to hunter, path A 11/4/2020 9:10:40 PM Donating team Fireteam 1259 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Helwani: 2 to hunter, path A 11/4/2020 9:10:40 PM Donating team Fireteam 1261 has 49 units with strength 4713. Status Staging No target planet No lurk planet. Ships: Heinl: 9, Harmony: 22, Eich: 17, Tyrann: 1 to hunter, path B 11/4/2020 9:10:59 PM Donating team Fireteam 1270 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Paulson: 2 to hunter, path A 11/4/2020 9:12:14 PM Donating team Fireteam 1277 has 3 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Hoplon: 3 to hunter, path A 11/4/2020 9:12:16 PM Donating team Fireteam 1271 has 10 units with strength 1100. Status Assembling No target planet No lurk planet. Ships: Hoplon: 10 to hunter, path A 11/4/2020 9:12:25 PM Donating team Fireteam 1278 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Hoplon: 2 to hunter, path A 11/4/2020 9:12:42 PM Donating team Fireteam 1278 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Hoplon: 4 to hunter, path A 11/4/2020 9:12:46 PM Donating team Fireteam 1278 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Hoplon: 4 to hunter, path A 11/4/2020 9:12:56 PM Donating team Fireteam 1277 has 25 units with strength 1847. Status Assembling No target planet No lurk planet. Ships: Paulson: 25 to hunter, path A 11/4/2020 9:14:02 PM Donating team Fireteam 1283 has 3 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Paulson: 3 to hunter, path A 11/4/2020 9:15:00 PM Donating team Fireteam 1289 has 4 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Bos: 4 to hunter, path A 11/4/2020 9:15:08 PM Donating team Fireteam 1289 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Paulson: 3 to hunter, path A 11/4/2020 9:15:10 PM Donating team Fireteam 1290 has 10 units with strength 1092. Status Assembling No target planet No lurk planet. Ships: Paulson: 10 to hunter, path A 11/4/2020 9:15:12 PM Donating team Fireteam 1290 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Paulson: 5 to hunter, path A 11/4/2020 9:15:14 PM Donating team Fireteam 1290 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Paulson: 6 to hunter, path A 11/4/2020 9:15:20 PM Donating team Fireteam 1291 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Paulson: 4 to hunter, path A 11/4/2020 9:15:22 PM Donating team Fireteam 1295 has 13 units with strength 681. Status Assembling No target planet No lurk planet. Ships: Helicon: 2, Helwani: 9, Harmony: 2 to hunter, path A 11/4/2020 9:15:23 PM Donating team Fireteam 1296 has 5 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Eich: 5 to hunter, path A 11/4/2020 9:15:24 PM Donating team Fireteam 1299 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/4/2020 9:15:30 PM Donating team Fireteam 1302 has 9 units with strength 501. Status Assembling No target planet No lurk planet. Ships: Helwani: 9 to hunter, path A 11/4/2020 9:15:30 PM Donating team Fireteam 1303 has 9 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Harmony: 9 to hunter, path A 11/4/2020 9:15:34 PM Donating team Fireteam 1303 has 23 units with strength 1357. Status Assembling No target planet No lurk planet. Ships: Tierce: 12, Tyrann: 11 to hunter, path A 11/4/2020 9:15:34 PM Donating team Fireteam 1306 has 45 units with strength 2272. Status Assembling No target planet No lurk planet. Ships: Dean: 4, Paulson: 41 to hunter, path A 11/4/2020 9:15:35 PM Donating team Fireteam 1305 has 17 units with strength 2794. Status Staging No target planet No lurk planet. Ships: Dean: 3, Paulson: 14 to hunter, path B 11/4/2020 9:15:35 PM Donating team Fireteam 1304 has 19 units with strength 2610. Status Staging No target planet No lurk planet. Ships: Paulson: 19 to hunter, path B 11/4/2020 9:16:48 PM Donating team Fireteam 1304 has 3 units with strength 243. Status Assembling No target planet No lurk planet. Ships: Vixie: 1, Helicon: 2 to hunter, path A 11/4/2020 9:17:19 PM Donating team Fireteam 1311 has 23 units with strength 1428. Status Assembling No target planet No lurk planet. Ships: Strion: 1, Paulson: 22 to hunter, path A 11/4/2020 9:17:19 PM Donating team Fireteam 1310 has 6 units with strength 2684. Status Staging No target planet No lurk planet. Ships: Paulson: 6 to hunter, path B 11/4/2020 9:17:26 PM Donating team Fireteam 1314 has 4 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Paulson: 4 to hunter, path A 11/4/2020 9:17:35 PM Donating team Fireteam 1315 has 27 units with strength 2027. Status Assembling No target planet No lurk planet. Ships: Paulson: 27 to hunter, path A 11/4/2020 9:17:42 PM Donating team Fireteam 1316 has 6 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Paulson: 6 to hunter, path A 11/4/2020 9:17:42 PM Donating team Fireteam 1315 has 17 units with strength 2167. Status Staging No target planet No lurk planet. Ships: Paulson: 17 to hunter, path B 11/4/2020 9:18:18 PM Donating team Fireteam 1316 has 6 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Paulson: 6 to hunter, path A 11/4/2020 9:21:18 PM Reconquest Seeding for Beta: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/4/2020 9:22:25 PM Donating team Fireteam 1322 has 34 units with strength 1907. Status Assembling No target planet No lurk planet. Ships: Strion: 11, Paulson: 23 to hunter, path A 11/5/2020 6:56:53 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/5/2020 6:56:53 PM Boot up FleetOS (0.3222s) 11/5/2020 6:56:53 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/5/2020 6:56:53 PM Check System Logs For Rogue Intelligence (0.4356s) 11/5/2020 6:56:54 PM Game Version: 2.627 11/5/2020 6:56:54 PM Eject Trash Into Hyperspace (0.1492s) 11/5/2020 6:56:54 PM Check For Extra Modules (0.0439s) 11/5/2020 6:56:54 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/5/2020 6:56:54 PM Bring Cloaking Systems Online (0.2320s) 11/5/2020 6:56:54 PM Recalculate Speed Of Light (0.0969s) 11/5/2020 6:56:54 PM Optimize Comfort On Command Decks (0.0749s) 11/5/2020 6:56:54 PM Generating Framerates (0.0304s) 11/5/2020 6:56:54 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/5/2020 6:56:54 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/5/2020 6:56:55 PM Check Nearby Stellar Masses (0.7890s) 11/5/2020 6:56:55 PM Remembering Alamo (0.1029s) 11/5/2020 6:56:55 PM Boot Audio Comms (0.0529s) 11/5/2020 6:56:55 PM Establish Individual Audio Links (0.0969s) 11/5/2020 6:56:55 PM Prepare Explosions and Crackles (0.1170s) 11/5/2020 6:56:55 PM No resolution change was required. 11/5/2020 6:56:55 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/5/2020 6:56:55 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/5/2020 6:56:55 PM Refresh Optical Lensing (0.0321s) 11/5/2020 6:56:55 PM Revise Fundamental Physical Laws (0.0389s) 11/5/2020 6:56:55 PM Calculate Odds Of Success (0.1963s) 11/5/2020 6:56:56 PM Briefly Panic (0.6519s) 11/5/2020 6:56:57 PM Install Confidence Routines (0.7293s) 11/5/2020 6:56:57 PM Bring Commander Interface Online (0.3955s) 11/5/2020 6:56:57 PM Motivate All Crews (0.0772s) 11/5/2020 6:56:57 PM Locating Available Networks (0.0909s) 11/5/2020 6:56:57 PM Externalizing Patterns (0.0590s) 11/5/2020 6:56:58 PM Hooking Externals (0.0263s) 11/5/2020 6:56:58 PM Handlizing Hooks (0.0424s) 11/5/2020 6:56:58 PM Disengaging Constants (0.2805s) 11/5/2020 6:56:58 PM Late Axionic Computations (0.3189s) 11/5/2020 6:56:58 PM Sentinel Alertness Diagnostic (0.0210s) 11/5/2020 6:56:58 PM Connecting to Fleet Command (0.0301s) 11/5/2020 6:56:58 PM Thinking Of Advice (0.0286s) 11/5/2020 6:56:58 PM Degaussing Advice (0.1732s) 11/5/2020 6:56:59 PM Reading Alien Diaries (0.1154s) 11/5/2020 6:56:59 PM Naming All Known Planets (0.0219s) 11/5/2020 6:56:59 PM Remembering Speeds (0.0209s) 11/5/2020 6:56:59 PM Prioritizing Targets (0.0260s) 11/5/2020 6:56:59 PM Rebooting Sensor Arrays (0.0219s) 11/5/2020 6:56:59 PM Unloading Prismatic Grid (0.0249s) 11/5/2020 6:56:59 PM Thinking Of Objectives (0.0295s) 11/5/2020 6:56:59 PM Inhibiting Visual Scans (0.0715s) 11/5/2020 6:56:59 PM Synthesizing Vocals (0.0309s) 11/5/2020 6:56:59 PM Investigating Map Signatures (0.0923s) 11/5/2020 6:56:59 PM Ventilating Scenarios (0.0390s) 11/5/2020 6:56:59 PM Decontaminating Targeting Systems (0.0380s) 11/5/2020 6:56:59 PM Ejecting Tactical Core (0.0400s) 11/5/2020 6:56:59 PM Calibrating Formations (0.0369s) 11/5/2020 6:56:59 PM Intercepting Galactic Maps (0.0644s) 11/5/2020 6:56:59 PM Discharging Colored Ions (0.0765s) 11/5/2020 6:56:59 PM Replicating Ion Colors (0.0551s) 11/5/2020 6:56:59 PM Faction Diagnostics (0.0780s) 11/5/2020 6:56:59 PM Buffering Hackers (0.0761s) 11/5/2020 6:56:59 PM Inverting Death (0.0328s) 11/5/2020 6:56:59 PM Linear Field Variance (0.0446s) 11/5/2020 6:56:59 PM Charging Marks (0.0252s) 11/5/2020 6:57:00 PM Guarding The Posts (0.2213s) 11/5/2020 6:57:00 PM Range Manifolds (0.0359s) 11/5/2020 6:57:00 PM Purging ROFs (0.0370s) 11/5/2020 6:57:00 PM Manipulating Speeds (0.0381s) 11/5/2020 6:57:00 PM Detecting Projectiles (0.0439s) 11/5/2020 6:57:00 PM Grouping Flow Fields (0.0561s) 11/5/2020 6:57:00 PM Modulating Flow Field Groups (0.0856s) 11/5/2020 6:57:00 PM Designing Fleets (0.1692s) 11/5/2020 6:57:00 PM Thinking Of Technologies (0.0921s) 11/5/2020 6:57:00 PM Categorizing Starboard Sensors (0.0401s) 11/5/2020 6:57:00 PM Injecting Galactic Variables (0.0770s) 11/5/2020 6:57:01 PM Burying Starfields (0.1376s) 11/5/2020 6:57:01 PM Destroying Distant Planets (0.6097s) 11/5/2020 6:57:01 PM Categorizing All Planets (0.0208s) 11/5/2020 6:57:01 PM Organizing Commands (0.0860s) 11/5/2020 6:57:01 PM Calculating Firing Cones (0.0219s) 11/5/2020 6:57:02 PM Jailbreaking Favorite Ship Parts (1.2219s) 11/5/2020 6:57:02 PM Re-Aligning Objectives (0.0301s) 11/5/2020 6:57:03 PM Sterilizing Test Chamber (0.0210s) 11/5/2020 6:57:09 PM Computing Last Digit of PI (6.3500s) 11/5/2020 6:57:09 PM Issuing Orders (0.0832s) 11/5/2020 6:57:09 PM Augmenting Infusers (0.0488s) 11/5/2020 6:57:09 PM Infusing (0.1554s) 11/5/2020 6:57:09 PM Post-Proton Surge (0.0196s) 11/5/2020 6:57:09 PM Stimulate Modulation (0.0791s) 11/5/2020 6:57:10 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/5/2020 6:57:10 PM Load Surrogates (0.4118s) 11/5/2020 6:57:11 PM Final Checks (0.9645s) 11/5/2020 6:57:11 PM Load Historical Documents (0.0127s) 11/5/2020 6:57:11 PM 18.0 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.8s) Briefly Panic (0.7s) Install Confidence Routines (0.7s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Destroying Distant Planets (0.6s) Jailbreaking Favorite Ship Parts (1.2s) Computing Last Digit of PI (6.4s) Load Surrogates (0.4s) Final Checks (1.0s) 11/5/2020 6:57:11 PM Hello Steam user 'Crab' 11/6/2020 7:07:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/6/2020 7:07:45 PM Boot up FleetOS (0.4529s) 11/6/2020 7:07:45 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/6/2020 7:07:45 PM Check System Logs For Rogue Intelligence (0.4877s) 11/6/2020 7:07:46 PM Game Version: 2.627 11/6/2020 7:07:46 PM Eject Trash Into Hyperspace (0.3162s) 11/6/2020 7:07:46 PM Check For Extra Modules (0.0930s) 11/6/2020 7:07:46 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/6/2020 7:07:46 PM Bring Cloaking Systems Online (0.3076s) 11/6/2020 7:07:46 PM Recalculate Speed Of Light (0.1402s) 11/6/2020 7:07:47 PM Optimize Comfort On Command Decks (0.1811s) 11/6/2020 7:07:47 PM Generating Framerates (0.0420s) 11/6/2020 7:07:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/6/2020 7:07:47 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/6/2020 7:07:47 PM Check Nearby Stellar Masses (0.3880s) 11/6/2020 7:07:47 PM Remembering Alamo (0.0355s) 11/6/2020 7:07:47 PM Boot Audio Comms (0.0234s) 11/6/2020 7:07:47 PM Establish Individual Audio Links (0.0347s) 11/6/2020 7:07:47 PM Prepare Explosions and Crackles (0.0902s) 11/6/2020 7:07:47 PM No resolution change was required. 11/6/2020 7:07:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/6/2020 7:07:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/6/2020 7:07:47 PM Refresh Optical Lensing (0.0516s) 11/6/2020 7:07:47 PM Revise Fundamental Physical Laws (0.0426s) 11/6/2020 7:07:47 PM Calculate Odds Of Success (0.1960s) 11/6/2020 7:07:48 PM Briefly Panic (0.6451s) 11/6/2020 7:07:49 PM Install Confidence Routines (0.6484s) 11/6/2020 7:07:49 PM Bring Commander Interface Online (0.1690s) 11/6/2020 7:07:49 PM Motivate All Crews (0.0536s) 11/6/2020 7:07:49 PM Locating Available Networks (0.0858s) 11/6/2020 7:07:49 PM Externalizing Patterns (0.0913s) 11/6/2020 7:07:49 PM Hooking Externals (0.0339s) 11/6/2020 7:07:49 PM Handlizing Hooks (0.0365s) 11/6/2020 7:07:49 PM Disengaging Constants (0.2197s) 11/6/2020 7:07:50 PM Late Axionic Computations (0.3955s) 11/6/2020 7:07:50 PM Sentinel Alertness Diagnostic (0.0527s) 11/6/2020 7:07:50 PM Connecting to Fleet Command (0.0379s) 11/6/2020 7:07:50 PM Thinking Of Advice (0.0349s) 11/6/2020 7:07:50 PM Degaussing Advice (0.1585s) 11/6/2020 7:07:50 PM Reading Alien Diaries (0.1257s) 11/6/2020 7:07:50 PM Naming All Known Planets (0.0476s) 11/6/2020 7:07:50 PM Remembering Speeds (0.0562s) 11/6/2020 7:07:50 PM Prioritizing Targets (0.0469s) 11/6/2020 7:07:50 PM Rebooting Sensor Arrays (0.0470s) 11/6/2020 7:07:50 PM Unloading Prismatic Grid (0.0457s) 11/6/2020 7:07:50 PM Thinking Of Objectives (0.0413s) 11/6/2020 7:07:51 PM Inhibiting Visual Scans (0.1222s) 11/6/2020 7:07:51 PM Synthesizing Vocals (0.0480s) 11/6/2020 7:07:51 PM Investigating Map Signatures (0.1085s) 11/6/2020 7:07:51 PM Ventilating Scenarios (0.0440s) 11/6/2020 7:07:51 PM Decontaminating Targeting Systems (0.0411s) 11/6/2020 7:07:51 PM Ejecting Tactical Core (0.0421s) 11/6/2020 7:07:51 PM Calibrating Formations (0.0363s) 11/6/2020 7:07:51 PM Intercepting Galactic Maps (0.0509s) 11/6/2020 7:07:51 PM Discharging Colored Ions (0.0709s) 11/6/2020 7:07:51 PM Replicating Ion Colors (0.0401s) 11/6/2020 7:07:51 PM Faction Diagnostics (0.0597s) 11/6/2020 7:07:51 PM Buffering Hackers (0.0429s) 11/6/2020 7:07:51 PM Inverting Death (0.0279s) 11/6/2020 7:07:51 PM Linear Field Variance (0.0302s) 11/6/2020 7:07:51 PM Charging Marks (0.0209s) 11/6/2020 7:07:51 PM Guarding The Posts (0.1741s) 11/6/2020 7:07:51 PM Range Manifolds (0.0189s) 11/6/2020 7:07:51 PM Purging ROFs (0.0219s) 11/6/2020 7:07:52 PM Manipulating Speeds (0.0331s) 11/6/2020 7:07:52 PM Detecting Projectiles (0.0400s) 11/6/2020 7:07:52 PM Grouping Flow Fields (0.0600s) 11/6/2020 7:07:52 PM Modulating Flow Field Groups (0.1022s) 11/6/2020 7:07:52 PM Designing Fleets (0.1227s) 11/6/2020 7:07:52 PM Thinking Of Technologies (0.0419s) 11/6/2020 7:07:52 PM Categorizing Starboard Sensors (0.0204s) 11/6/2020 7:07:52 PM Injecting Galactic Variables (0.0399s) 11/6/2020 7:07:52 PM Hoping Starfields Are Nice (0.0628s) 11/6/2020 7:07:53 PM Ejecting Distant Planets (0.7319s) 11/6/2020 7:07:53 PM Categorizing All Planets (0.0141s) 11/6/2020 7:07:53 PM Organizing Commands (0.0470s) 11/6/2020 7:07:53 PM Calculating Firing Cones (0.0160s) 11/6/2020 7:07:54 PM Divulge Ship Part Schematics To Enemy (1.3928s) 11/6/2020 7:07:54 PM Re-Aligning Objectives (0.0335s) 11/6/2020 7:07:54 PM Sterilizing Test Chamber (0.0311s) 11/6/2020 7:08:01 PM Realigning Flow (6.3853s) 11/6/2020 7:08:01 PM Issuing Orders (0.0225s) 11/6/2020 7:08:01 PM Augmenting Infusers (0.0509s) 11/6/2020 7:08:01 PM Infusing (0.1912s) 11/6/2020 7:08:01 PM Post-Proton Surge (0.0879s) 11/6/2020 7:08:01 PM Stimulate Modulation (0.0521s) 11/6/2020 7:08:01 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/6/2020 7:08:01 PM Load Surrogates (0.3929s) 11/6/2020 7:08:03 PM Final Checks (1.0569s) 11/6/2020 7:08:03 PM Load Historical Documents (0.0070s) 11/6/2020 7:08:03 PM 18.0 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Bring Cloaking Systems Online (0.3s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Late Axionic Computations (0.4s) Ejecting Distant Planets (0.7s) Divulge Ship Part Schematics To Enemy (1.4s) Realigning Flow (6.4s) Load Surrogates (0.4s) Final Checks (1.1s) 11/6/2020 7:08:03 PM Hello Steam user 'Crab' 11/6/2020 7:09:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/6/2020 7:09:09 PM Finish load save in 1,500.3ms 11/6/2020 7:12:49 PM Donating team Fireteam 1327 has 1 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Radev: 1 to hunter, path A 11/6/2020 7:12:49 PM Donating team Fireteam 1328 has 5 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Bowen: 5 to hunter, path A 11/6/2020 7:12:51 PM Donating team Fireteam 1329 has 5 units with strength 259. Status Assembling No target planet No lurk planet. Ships: Vixie: 5 to hunter, path A 11/6/2020 7:12:51 PM Donating team Fireteam 1330 has 1 units with strength 1267. Status Assembling No target planet No lurk planet. Ships: Novacky: 1 to hunter, path A 11/6/2020 7:12:51 PM Donating team Fireteam 1331 has 2 units with strength 2301. Status Assembling No target planet No lurk planet. Ships: Aprea: 2 to hunter, path A 11/6/2020 7:12:51 PM Donating team Fireteam 1332 has 1 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/6/2020 7:12:51 PM Donating team Fireteam 1334 has 23 units with strength 2377. Status Assembling No target planet No lurk planet. Ships: Hoplon: 23 to hunter, path A 11/6/2020 7:13:49 PM Donating team Fireteam 1317 has 28 units with strength 3140. Status Staging No target planet No lurk planet. Ships: Tierce: 28 to hunter, path B 11/6/2020 7:13:59 PM Donating team Fireteam 1336 has 4 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Tierce: 3, Jundeen: 1 to hunter, path A 11/6/2020 7:13:59 PM Donating team Fireteam 1338 has 23 units with strength 1786. Status Assembling No target planet No lurk planet. Ships: Vixie: 4, Helicon: 19 to hunter, path A 11/6/2020 7:13:59 PM Donating team Fireteam 1339 has 2 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Helwani: 2 to hunter, path A 11/6/2020 7:13:59 PM Donating team Fireteam 1340 has 46 units with strength 2159. Status Assembling No target planet No lurk planet. Ships: Jundeen: 44, Lystena: 2 to hunter, path A 11/6/2020 7:14:09 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/6/2020 7:14:10 PM Finish load save in 1,114.6ms 11/6/2020 7:14:31 PM Donating team Fireteam 1325 has 8 units with strength 2466. Status Assembling No target planet No lurk planet. Ships: Gamma: 6, Beta: 2 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1326 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1327 has 6 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Tertius: 6 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1329 has 3 units with strength 1176. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 3 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1330 has 5 units with strength 235. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 1, Bowen: 4 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1331 has 2 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 11/6/2020 7:14:31 PM Donating team Fireteam 1328 has 5 units with strength 2993. Status Staging No target planet No lurk planet. Ships: Shortliffe: 5 to hunter, path B 11/6/2020 7:14:33 PM Donating team Fireteam 1326 has 2 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Eich: 1 to hunter, path A 11/6/2020 7:14:33 PM Donating team Fireteam 1327 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/6/2020 7:14:33 PM Donating team Fireteam 1325 has 6 units with strength 2106. Status Staging No target planet No lurk planet. Ships: Helwani: 6 to hunter, path B 11/6/2020 7:14:47 PM Donating team Fireteam 1325 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Vixie: 1, Tertius: 2 to hunter, path A 11/6/2020 7:14:47 PM Donating team Fireteam 1326 has 9 units with strength 1608. Status Assembling No target planet No lurk planet. Ships: Tertius: 9 to hunter, path A 11/6/2020 7:14:47 PM Donating team Fireteam 1327 has 1 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 1 to hunter, path A 11/6/2020 7:17:38 PM Reconquest Seeding for Radev: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/6/2020 7:18:58 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/6/2020 7:20:03 PM Donating team Fireteam 1331 has 28 units with strength 1970. Status Assembling No target planet No lurk planet. Ships: Helicon: 28 to hunter, path A 11/6/2020 7:20:42 PM Reconquest Seeding for Congo: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/6/2020 7:22:02 PM Donating team Fireteam 1332 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Helwani: 2 to hunter, path A 11/6/2020 7:22:59 PM Reconquest Seeding for Pal: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/6/2020 7:23:28 PM Donating team Fireteam 1139 has 2 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Pal: 2 to hunter, path A 11/6/2020 7:23:42 PM Donating team Fireteam 1143 has 7 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Cormack: 5, Chi: 1 to hunter, path A 11/6/2020 7:27:35 PM Reconquest Seeding for Gamma: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/6/2020 7:27:46 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/6/2020 7:27:46 PM Finish load save in 424.8ms 11/6/2020 7:28:07 PM Donating team Fireteam 1327 has 8 units with strength 2466. Status Assembling No target planet No lurk planet. Ships: Gamma: 8 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1328 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Vixie: 1 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1329 has 2 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Novacky: 2 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1330 has 6 units with strength 276. Status Assembling No target planet No lurk planet. Ships: Tertius: 6 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1332 has 3 units with strength 1176. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 3 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1333 has 6 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Helwani: 6 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1334 has 2 units with strength 226. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Eich: 1 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1335 has 1 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1336 has 3 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Radev: 3 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1337 has 4 units with strength 206. Status Assembling No target planet No lurk planet. Ships: Bowen: 4 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1338 has 2 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Camail: 2 to hunter, path A 11/6/2020 7:28:07 PM Donating team Fireteam 1331 has 4 units with strength 2880. Status Staging No target planet No lurk planet. Ships: Shortliffe: 4 to hunter, path B 11/6/2020 7:28:17 PM Donating team Fireteam 1327 has 2 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Vixie: 1, Tertius: 1 to hunter, path A 11/6/2020 7:28:17 PM Donating team Fireteam 1328 has 10 units with strength 1598. Status Assembling No target planet No lurk planet. Ships: Tertius: 10 to hunter, path A 11/6/2020 7:28:17 PM Donating team Fireteam 1329 has 1 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 1 to hunter, path A 11/6/2020 7:28:49 PM Donating team Fireteam 1327 has 22 units with strength 2860. Status Assembling No target planet No lurk planet. Ships: Vixie: 22 to hunter, path A 11/6/2020 7:30:04 PM Donating team Fireteam 1329 has 30 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Helicon: 4, Helwani: 26 to hunter, path A 11/6/2020 7:30:04 PM Donating team Fireteam 1330 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Eich: 1 to hunter, path A 11/6/2020 7:31:07 PM Reconquest Seeding for Radev: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/6/2020 7:33:08 PM Reconquest Seeding for Creighton: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/6/2020 7:33:34 PM Donating team Fireteam 1337 has 9 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Helicon: 9 to hunter, path A 11/6/2020 7:33:34 PM Donating team Fireteam 1335 has 17 units with strength 2230. Status Staging No target planet No lurk planet. Ships: Helicon: 17 to hunter, path B 11/6/2020 7:33:34 PM Donating team Fireteam 1334 has 13 units with strength 2461. Status Staging No target planet No lurk planet. Ships: Helicon: 13 to hunter, path B 11/6/2020 7:33:34 PM Donating team Fireteam 1336 has 5 units with strength 3669. Status Staging No target planet No lurk planet. Ships: Helicon: 5 to hunter, path B 11/7/2020 1:11:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2020 1:11:20 PM Boot up FleetOS (0.4980s) 11/7/2020 1:11:21 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2020 1:11:21 PM Check System Logs For Rogue Intelligence (0.4751s) 11/7/2020 1:11:21 PM Game Version: 2.627 11/7/2020 1:11:21 PM Eject Trash Into Hyperspace (0.1234s) 11/7/2020 1:11:21 PM Check For Extra Modules (0.0435s) 11/7/2020 1:11:21 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/7/2020 1:11:21 PM Bring Cloaking Systems Online (0.2341s) 11/7/2020 1:11:22 PM Recalculate Speed Of Light (0.1455s) 11/7/2020 1:11:22 PM Optimize Comfort On Command Decks (0.0999s) 11/7/2020 1:11:22 PM Generating Framerates (0.0476s) 11/7/2020 1:11:22 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/7/2020 1:11:22 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/7/2020 1:11:22 PM Check Nearby Stellar Masses (0.3969s) 11/7/2020 1:11:22 PM Remembering Alamo (0.1200s) 11/7/2020 1:11:22 PM Boot Audio Comms (0.0550s) 11/7/2020 1:11:22 PM Establish Individual Audio Links (0.0943s) 11/7/2020 1:11:22 PM Prepare Explosions and Crackles (0.0552s) 11/7/2020 1:11:22 PM No resolution change was required. 11/7/2020 1:11:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2020 1:11:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/7/2020 1:11:22 PM Refresh Optical Lensing (0.0469s) 11/7/2020 1:11:22 PM Revise Fundamental Physical Laws (0.0396s) 11/7/2020 1:11:23 PM Calculate Odds Of Success (0.0723s) 11/7/2020 1:11:23 PM Briefly Panic (0.6598s) 11/7/2020 1:11:24 PM Install Confidence Routines (0.4682s) 11/7/2020 1:11:24 PM Bring Commander Interface Online (0.1667s) 11/7/2020 1:11:24 PM Motivate All Crews (0.0662s) 11/7/2020 1:11:24 PM Locating Available Networks (0.1528s) 11/7/2020 1:11:24 PM Externalizing Patterns (0.1092s) 11/7/2020 1:11:24 PM Hooking Externals (0.0249s) 11/7/2020 1:11:24 PM Handlizing Hooks (0.0219s) 11/7/2020 1:11:24 PM Disengaging Constants (0.1793s) 11/7/2020 1:11:25 PM Late Axionic Computations (0.3966s) 11/7/2020 1:11:25 PM Sentinel Alertness Diagnostic (0.0472s) 11/7/2020 1:11:25 PM Connecting to Fleet Command (0.0458s) 11/7/2020 1:11:25 PM Thinking Of Advice (0.0415s) 11/7/2020 1:11:25 PM Degaussing Advice (0.2287s) 11/7/2020 1:11:25 PM Reading Alien Diaries (0.1267s) 11/7/2020 1:11:25 PM Naming All Known Planets (0.0325s) 11/7/2020 1:11:25 PM Remembering Speeds (0.0360s) 11/7/2020 1:11:25 PM Prioritizing Targets (0.0359s) 11/7/2020 1:11:25 PM Rebooting Sensor Arrays (0.0370s) 11/7/2020 1:11:25 PM Unloading Prismatic Grid (0.0350s) 11/7/2020 1:11:25 PM Thinking Of Objectives (0.0365s) 11/7/2020 1:11:26 PM Inhibiting Visual Scans (0.0974s) 11/7/2020 1:11:26 PM Synthesizing Vocals (0.0341s) 11/7/2020 1:11:26 PM Investigating Map Signatures (0.0731s) 11/7/2020 1:11:26 PM Ventilating Scenarios (0.0299s) 11/7/2020 1:11:26 PM Decontaminating Targeting Systems (0.0321s) 11/7/2020 1:11:26 PM Ejecting Tactical Core (0.0319s) 11/7/2020 1:11:26 PM Calibrating Formations (0.0300s) 11/7/2020 1:11:26 PM Intercepting Galactic Maps (0.0575s) 11/7/2020 1:11:26 PM Discharging Colored Ions (0.0745s) 11/7/2020 1:11:26 PM Replicating Ion Colors (0.0340s) 11/7/2020 1:11:26 PM Faction Diagnostics (0.0651s) 11/7/2020 1:11:26 PM Buffering Hackers (0.0749s) 11/7/2020 1:11:26 PM Inverting Death (0.0543s) 11/7/2020 1:11:26 PM Linear Field Variance (0.0544s) 11/7/2020 1:11:26 PM Charging Marks (0.0355s) 11/7/2020 1:11:27 PM Guarding The Posts (0.2972s) 11/7/2020 1:11:27 PM Range Manifolds (0.0269s) 11/7/2020 1:11:27 PM Purging ROFs (0.0288s) 11/7/2020 1:11:27 PM Manipulating Speeds (0.0390s) 11/7/2020 1:11:27 PM Detecting Projectiles (0.0342s) 11/7/2020 1:11:27 PM Grouping Flow Fields (0.0439s) 11/7/2020 1:11:27 PM Modulating Flow Field Groups (0.0960s) 11/7/2020 1:11:27 PM Designing Fleets (0.2142s) 11/7/2020 1:11:27 PM Thinking Of Technologies (0.0826s) 11/7/2020 1:11:27 PM Categorizing Starboard Sensors (0.0396s) 11/7/2020 1:11:27 PM Injecting Galactic Variables (0.0722s) 11/7/2020 1:11:27 PM Sweet-Talking Starfields (0.1342s) 11/7/2020 1:11:28 PM Browsing Distant Planets (0.8661s) 11/7/2020 1:11:28 PM Categorizing All Planets (0.0492s) 11/7/2020 1:11:28 PM Organizing Commands (0.0598s) 11/7/2020 1:11:28 PM Calculating Firing Cones (0.0160s) 11/7/2020 1:11:30 PM Jailbreaking Favorite Ship Parts (1.1868s) 11/7/2020 1:11:30 PM Re-Aligning Objectives (0.0292s) 11/7/2020 1:11:30 PM Sterilizing Test Chamber (0.0189s) 11/7/2020 1:11:37 PM Discharging Static (7.1666s) 11/7/2020 1:11:37 PM Issuing Orders (0.0787s) 11/7/2020 1:11:37 PM Augmenting Infusers (0.0370s) 11/7/2020 1:11:37 PM Infusing (0.1922s) 11/7/2020 1:11:37 PM Post-Proton Surge (0.0311s) 11/7/2020 1:11:37 PM Stimulate Modulation (0.0889s) 11/7/2020 1:11:38 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/7/2020 1:11:38 PM Load Surrogates (0.5490s) 11/7/2020 1:11:39 PM Final Checks (0.9524s) 11/7/2020 1:11:39 PM Load Historical Documents (0.0129s) 11/7/2020 1:11:39 PM 18.7 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Late Axionic Computations (0.4s) Guarding The Posts (0.3s) Browsing Distant Planets (0.9s) Jailbreaking Favorite Ship Parts (1.2s) Discharging Static (7.2s) Load Surrogates (0.5s) Final Checks (1.0s) 11/7/2020 1:11:39 PM Hello Steam user 'Crab' 11/7/2020 1:20:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/7/2020 1:20:27 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 1:20:27 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/7/2020 1:20:27 PM loading as template 11/7/2020 1:20:27 PM Added the faction AIReserves. 11/7/2020 1:20:27 PM Added the faction AntiAIZombie. 11/7/2020 1:20:27 PM Added the faction AntiEveryoneZombie. 11/7/2020 1:20:27 PM Added the faction AntiPlayerZombie. 11/7/2020 1:20:27 PM Added the faction CPALogic. 11/7/2020 1:20:27 PM Added the faction Mercenary. 11/7/2020 1:20:27 PM Finish load save in 369.1ms 11/7/2020 1:20:27 PM Start Generate Partial Map with Simple and seed 1086866305 and planet count 90 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/7/2020 1:20:27 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 1:20:27 PM Fixed 2430 missing planet factions. 11/7/2020 1:20:27 PM Generate Partial Map Complete 412ms 11/7/2020 1:23:50 PM No resolution change was required. 11/7/2020 1:23:50 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2020 1:23:50 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/7/2020 1:25:24 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:25:27 PM Finish load save in 2,895.9ms 11/7/2020 1:31:57 PM No resolution change was required. 11/7/2020 1:31:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2020 1:31:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/7/2020 1:32:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:32:05 PM Finish load save in 2,773.3ms 11/7/2020 1:36:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:36:06 PM Finish load save in 2,308.6ms 11/7/2020 1:39:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:39:32 PM Finish load save in 1,245.8ms 11/7/2020 1:41:19 PM Donating team Fireteam 648 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 1:41:23 PM Donating team Fireteam 648 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 1:41:50 PM Donating team Fireteam 651 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 1:43:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:43:37 PM Finish load save in 1,416.9ms 11/7/2020 1:46:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Autosave.18000.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 1:46:57 PM Finish load save in 1,165.8ms 11/7/2020 1:55:11 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 2:00:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Autosave at 5h 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 2:00:56 PM Finish load save in 999.2ms 11/7/2020 2:02:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zombie I\Sixth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 2:02:01 PM Finish load save in 1,234.3ms 11/7/2020 2:07:50 PM Donating team Fireteam 645 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:07:54 PM Donating team Fireteam 645 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:12:25 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 2:13:37 PM Donating team Fireteam 650 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:13:43 PM Donating team Fireteam 650 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:13:49 PM Donating team Fireteam 650 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:22:01 PM dire A 11/7/2020 2:22:01 PM dire B 11/7/2020 2:22:01 PM dire A 11/7/2020 2:22:01 PM dire B 11/7/2020 2:22:25 PM dire A 11/7/2020 2:22:25 PM dire B 11/7/2020 2:22:52 PM dire A 11/7/2020 2:22:52 PM dire B 11/7/2020 2:22:52 PM dire A 11/7/2020 2:22:52 PM dire B 11/7/2020 2:23:17 PM dire A 11/7/2020 2:23:17 PM dire B 11/7/2020 2:23:45 PM dire A 11/7/2020 2:23:45 PM dire B 11/7/2020 2:23:45 PM dire A 11/7/2020 2:23:45 PM dire B 11/7/2020 2:24:13 PM dire A 11/7/2020 2:24:13 PM dire B 11/7/2020 2:24:42 PM dire A 11/7/2020 2:24:42 PM dire B 11/7/2020 2:24:42 PM dire A 11/7/2020 2:24:42 PM dire B 11/7/2020 2:25:14 PM dire A 11/7/2020 2:25:14 PM dire B 11/7/2020 2:25:44 PM dire A 11/7/2020 2:25:44 PM dire B 11/7/2020 2:25:44 PM dire A 11/7/2020 2:25:44 PM dire B 11/7/2020 2:26:16 PM dire A 11/7/2020 2:26:16 PM dire B 11/7/2020 2:26:33 PM Donating team Fireteam 678 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 2:26:39 PM Donating team Fireteam 678 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:26:40 PM dire A 11/7/2020 2:26:40 PM dire B 11/7/2020 2:26:40 PM dire A 11/7/2020 2:26:40 PM dire B 11/7/2020 2:26:42 PM Donating team Fireteam 678 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:27:11 PM dire A 11/7/2020 2:27:11 PM dire B 11/7/2020 2:27:11 PM dire A 11/7/2020 2:27:11 PM dire B 11/7/2020 2:32:08 PM dire A 11/7/2020 2:32:08 PM dire B 11/7/2020 2:32:12 PM Donating team Fireteam 684 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:32:29 PM dire A 11/7/2020 2:32:29 PM dire B 11/7/2020 2:34:01 PM Donating team Fireteam 693 has 5 units with strength 970. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/7/2020 2:34:13 PM Donating team Fireteam 693 has 15 units with strength 2020. Status Assembling No target planet No lurk planet. Ships: Meiji: 15 to hunter, path A 11/7/2020 2:34:29 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:34:35 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:34:40 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:34:45 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:34:51 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:34:56 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:02 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:07 PM Donating team Fireteam 693 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:12 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:18 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:23 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:28 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:34 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:40 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:45 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:51 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:35:56 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:01 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:07 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:13 PM Donating team Fireteam 696 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:19 PM Donating team Fireteam 706 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:24 PM Donating team Fireteam 706 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:36:30 PM Donating team Fireteam 708 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:38:01 PM Donating team Fireteam 721 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:38:06 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:09 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:12 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:15 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:18 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:21 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:24 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:27 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:34 PM Donating team Fireteam 722 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:37 PM Donating team Fireteam 722 has 5 units with strength 1256. Status Assembling No target planet No lurk planet. Ships: Ommog: 5 to hunter, path A 11/7/2020 2:38:40 PM Donating team Fireteam 726 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:47 PM Donating team Fireteam 729 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:54 PM Donating team Fireteam 729 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:38:54 PM Donating team Fireteam 731 has 5 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Crubutania: 1, Trill: 4 to hunter, path A 11/7/2020 2:39:01 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:39:09 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:39:17 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:39:25 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:39:32 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:40:08 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:40:15 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:40:22 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:40:29 PM Donating team Fireteam 733 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:40:59 PM Donating team Fireteam 672 has 7 units with strength 2174. Status Assembling No target planet No lurk planet. Ships: Crubutania: 7 to hunter, path A 11/7/2020 2:41:07 PM Donating team Fireteam 733 has 26 units with strength 1999. Status Assembling No target planet No lurk planet. Ships: Crubutania: 26 to hunter, path A 11/7/2020 2:43:50 PM Donating team Fireteam 739 has 2 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Crubutania: 2 to hunter, path A 11/7/2020 2:43:50 PM Donating team Fireteam 737 has 10 units with strength 2466. Status Staging No target planet No lurk planet. Ships: Crubutania: 10 to hunter, path B 11/7/2020 2:43:50 PM Donating team Fireteam 736 has 5 units with strength 4357. Status Staging No target planet No lurk planet. Ships: Crubutania: 5 to hunter, path B 11/7/2020 2:43:50 PM Donating team Fireteam 738 has 6 units with strength 4219. Status Staging No target planet No lurk planet. Ships: Crubutania: 6 to hunter, path B 11/7/2020 2:44:45 PM Donating team Fireteam 738 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:44:50 PM Donating team Fireteam 738 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 2:45:04 PM Donating team Fireteam 738 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:45:10 PM Donating team Fireteam 738 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:45:15 PM Donating team Fireteam 741 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:45:21 PM Donating team Fireteam 741 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:45:26 PM Donating team Fireteam 741 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:45:36 PM Donating team Fireteam 741 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:48:56 PM Donating team Fireteam 755 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:01 PM Donating team Fireteam 755 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:49:29 PM Donating team Fireteam 755 has 14 units with strength 1915. Status Assembling No target planet No lurk planet. Ships: Meiji: 14 to hunter, path A 11/7/2020 2:49:36 PM Donating team Fireteam 755 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 2:49:39 PM Donating team Fireteam 759 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:43 PM Donating team Fireteam 764 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:46 PM Donating team Fireteam 764 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:50 PM Donating team Fireteam 764 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 2:49:53 PM Donating team Fireteam 769 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:56 PM Donating team Fireteam 769 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:49:59 PM Donating team Fireteam 769 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:50:02 PM Donating team Fireteam 769 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 2:50:50 PM Donating team Fireteam 771 has 3 units with strength 135. Status Assembling No target planet No lurk planet. Ships: Srihari: 3 to hunter, path A 11/7/2020 2:50:59 PM Donating team Fireteam 777 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Meiji: 4 to hunter, path A 11/7/2020 2:59:31 PM Reconquest Seeding for Trill: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 3:01:27 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:01:33 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:01:39 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:01:44 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:01:50 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:01:56 PM Donating team Fireteam 809 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:02:24 PM Donating team Fireteam 810 has 11 units with strength 1600. Status Assembling No target planet No lurk planet. Ships: Meiji: 11 to hunter, path A 11/7/2020 3:02:29 PM Donating team Fireteam 810 has 2 units with strength 299. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:02:32 PM Reconquest Seeding for Tyrosian: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/7/2020 3:04:47 PM Donating team Fireteam 815 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:05:43 PM Donating team Fireteam 818 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:05:50 PM Donating team Fireteam 818 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:05:57 PM Donating team Fireteam 818 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:06:03 PM Donating team Fireteam 818 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:06:09 PM Donating team Fireteam 818 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:06:15 PM Donating team Fireteam 821 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:07:53 PM Donating team Fireteam 825 has 7 units with strength 824. Status Assembling No target planet No lurk planet. Ships: Meiji: 7 to hunter, path A 11/7/2020 3:13:10 PM Donating team Fireteam 841 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:18:23 PM Donating team Fireteam 849 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:18:28 PM Donating team Fireteam 849 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:18:34 PM Donating team Fireteam 849 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:18:41 PM Donating team Fireteam 849 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:20:13 PM dire A 11/7/2020 3:20:13 PM dire B 11/7/2020 3:20:47 PM Donating team Fireteam 849 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:20:51 PM dire A 11/7/2020 3:20:51 PM dire B 11/7/2020 3:20:59 PM Donating team Fireteam 849 has 4 units with strength 1480. Status Assembling No target planet No lurk planet. Ships: Jubbul: 3, Kamp: 1 to hunter, path A 11/7/2020 3:24:03 PM Donating team Fireteam 857 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:25:21 PM Donating team Fireteam 857 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 3:26:18 PM Donating team Fireteam 862 has 20 units with strength 2506. Status Assembling No target planet No lurk planet. Ships: Meiji: 20 to hunter, path A 11/7/2020 3:26:23 PM Donating team Fireteam 862 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 3:26:26 PM Donating team Fireteam 862 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/7/2020 3:26:29 PM Donating team Fireteam 862 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Meiji: 7 to hunter, path A 11/7/2020 3:31:32 PM Donating team Fireteam 879 has 7 units with strength 760. Status Assembling No target planet No lurk planet. Ships: Meiji: 7 to hunter, path A 11/7/2020 3:33:12 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:18 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:24 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:30 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:36 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:42 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:48 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:33:53 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:34:00 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:34:06 PM Donating team Fireteam 880 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:34:34 PM Donating team Fireteam 880 has 11 units with strength 1294. Status Assembling No target planet No lurk planet. Ships: Meiji: 11 to hunter, path A 11/7/2020 3:34:41 PM Donating team Fireteam 880 has 5 units with strength 634. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/7/2020 3:34:44 PM Donating team Fireteam 880 has 6 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Meiji: 6 to hunter, path A 11/7/2020 3:34:48 PM Donating team Fireteam 880 has 5 units with strength 634. Status Assembling No target planet No lurk planet. Ships: Meiji: 5 to hunter, path A 11/7/2020 3:34:52 PM Donating team Fireteam 880 has 6 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Meiji: 6 to hunter, path A 11/7/2020 3:42:32 PM Donating team Fireteam 891 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:42:37 PM Donating team Fireteam 891 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:42:43 PM Donating team Fireteam 891 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:42:48 PM Donating team Fireteam 891 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:43:02 PM Donating team Fireteam 893 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:43:54 PM Donating team Fireteam 899 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 3:44:02 PM Donating team Fireteam 899 has 1 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Crubutania: 1 to hunter, path A 11/7/2020 3:44:30 PM Donating team Fireteam 899 has 15 units with strength 2020. Status Assembling No target planet No lurk planet. Ships: Meiji: 15 to hunter, path A 11/7/2020 3:44:46 PM Donating team Fireteam 900 has 7 units with strength 910. Status Assembling No target planet No lurk planet. Ships: Kamp: 7 to hunter, path A 11/7/2020 3:44:46 PM Donating team Fireteam 901 has 9 units with strength 1247. Status Assembling No target planet No lurk planet. Ships: Kamp: 2, Crubutania: 7 to hunter, path A 11/7/2020 3:45:09 PM Donating team Fireteam 901 has 5 units with strength 465. Status Assembling No target planet No lurk planet. Ships: Kamp: 2, Gelernter: 3 to hunter, path A 11/7/2020 3:45:49 PM Donating team Fireteam 903 has 7 units with strength 1423. Status Assembling No target planet No lurk planet. Ships: Kamp: 7 to hunter, path A 11/7/2020 3:46:40 PM Donating team Fireteam 907 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Meiji: 3 to hunter, path A 11/7/2020 3:46:47 PM Donating team Fireteam 907 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Meiji: 2 to hunter, path A 11/7/2020 3:46:50 PM Donating team Fireteam 907 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Meiji: 1 to hunter, path A 11/7/2020 3:48:07 PM Reconquest Seeding for Nipkow: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 3:50:15 PM Logged Achievement To Steam Allies After All 11/7/2020 3:50:15 PM Logged Achievement To Steam Containment 11/7/2020 3:50:15 PM Logged Achievement To Steam Outbreak 11/7/2020 3:54:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/7/2020 3:54:28 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 3:54:28 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/7/2020 3:54:28 PM loading as template 11/7/2020 3:54:28 PM Added the faction AIReserves. 11/7/2020 3:54:28 PM Added the faction AntiAIZombie. 11/7/2020 3:54:28 PM Added the faction AntiEveryoneZombie. 11/7/2020 3:54:28 PM Added the faction AntiPlayerZombie. 11/7/2020 3:54:28 PM Added the faction CPALogic. 11/7/2020 3:54:28 PM Added the faction Mercenary. 11/7/2020 3:54:28 PM Finish load save in 75.2ms 11/7/2020 3:54:28 PM Start Generate Partial Map with Simple and seed 1655199523 and planet count 90 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/7/2020 3:54:28 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 3:54:28 PM Fixed 2430 missing planet factions. 11/7/2020 3:54:28 PM Generate Partial Map Complete 45ms 11/7/2020 3:55:14 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 3:55:15 PM Finish load save in 392.9ms 11/7/2020 3:59:02 PM Reconquest Seeding for Candlin: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 11/7/2020 4:03:03 PM Reconquest Seeding for Jundeen: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3102167, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1267306, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3554301, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1248142, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3094895, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3143568, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3106259, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:03:30 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3141676, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:07:04 PM Donating team Fireteam 1353 has 6 units with strength 307. Status Assembling No target planet No lurk planet. Ships: Postel: 6 to hunter, path A 11/7/2020 4:07:11 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/7/2020 4:08:00 PM Donating team Fireteam 1355 has 21 units with strength 1183. Status Assembling No target planet No lurk planet. Ships: Dean: 21 to hunter, path A 11/7/2020 4:08:00 PM Donating team Fireteam 1360 has 2 units with strength 188. Status Assembling No target planet No lurk planet. Ships: Zuno: 2 to hunter, path A 11/7/2020 4:08:08 PM Donating team Fireteam 1361 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Dean: 2 to hunter, path A 11/7/2020 4:08:22 PM Donating team Fireteam 1363 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Postel: 5 to hunter, path A 11/7/2020 4:08:36 PM Donating team Fireteam 1363 has 4 units with strength 1073. Status Assembling No target planet No lurk planet. Ships: Dean: 4 to hunter, path A 11/7/2020 4:08:36 PM Donating team Fireteam 1365 has 18 units with strength 2175. Status Assembling No target planet No lurk planet. Ships: Sten: 18 to hunter, path A 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3102167, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1267306, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3554301, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1248142, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3094895, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3143568, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3106259, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:26 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3141676, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3102167, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1267306, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3554301, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1248142, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3094895, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3143568, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3106259, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:12:45 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3141676, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3102167, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1267306, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3554301, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1248142, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1180886, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3094895, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3143568, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3106259, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 1276238, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:14:53 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3141676, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 4:15:18 PM Donating team Fireteam 1380 has 3 units with strength 2441. Status Assembling No target planet No lurk planet. Ships: Zuno: 3 to hunter, path A 11/7/2020 4:15:18 PM Donating team Fireteam 1381 has 8 units with strength 1820. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Lystena: 7 to hunter, path A 11/7/2020 4:15:34 PM Donating team Fireteam 1382 has 17 units with strength 907. Status Assembling No target planet No lurk planet. Ships: Helicon: 8, Helwani: 7, Harmony: 2 to hunter, path A 11/7/2020 4:15:34 PM Donating team Fireteam 1383 has 6 units with strength 632. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 4:15:41 PM Donating team Fireteam 1383 has 2 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Helicon: 1, Harmony: 1 to hunter, path A 11/7/2020 4:15:41 PM Donating team Fireteam 1384 has 26 units with strength 1444. Status Assembling No target planet No lurk planet. Ships: Tertius: 26 to hunter, path A 11/7/2020 4:15:53 PM Donating team Fireteam 1386 has 2 units with strength 1105. Status Assembling No target planet No lurk planet. Ships: Vixie: 1, Helicon: 1 to hunter, path A 11/7/2020 4:15:53 PM Donating team Fireteam 1389 has 4 units with strength 212. Status Assembling No target planet No lurk planet. Ships: Tertius: 4 to hunter, path A 11/7/2020 4:15:53 PM Donating team Fireteam 1384 has 15 units with strength 3360. Status Staging No target planet No lurk planet. Ships: Vixie: 8, Tertius: 7 to hunter, path B 11/7/2020 4:15:53 PM Donating team Fireteam 1385 has 31 units with strength 3121. Status Staging No target planet No lurk planet. Ships: Vixie: 19, Helicon: 7, Tertius: 5 to hunter, path B 11/7/2020 4:15:55 PM Donating team Fireteam 1393 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 4:15:55 PM Donating team Fireteam 1395 has 8 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Helwani: 2, Harmony: 6 to hunter, path A 11/7/2020 4:16:01 PM Donating team Fireteam 1395 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 4:16:01 PM Donating team Fireteam 1396 has 34 units with strength 2459. Status Assembling No target planet No lurk planet. Ships: Helicon: 10, Helwani: 11, Harmony: 1, Eich: 12 to hunter, path A 11/7/2020 4:16:01 PM Donating team Fireteam 1397 has 9 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/7/2020 4:16:13 PM Donating team Fireteam 1398 has 35 units with strength 1790. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 28, Jundeen: 6 to hunter, path A 11/7/2020 4:16:13 PM Donating team Fireteam 1400 has 5 units with strength 346. Status Assembling No target planet No lurk planet. Ships: Halpern: 5 to hunter, path A 11/7/2020 4:16:13 PM Donating team Fireteam 1399 has 21 units with strength 3144. Status Staging No target planet No lurk planet. Ships: Halpern: 21 to hunter, path B 11/7/2020 4:16:29 PM Donating team Fireteam 1398 has 2 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Helicon: 1, Helwani: 1 to hunter, path A 11/7/2020 4:16:29 PM Donating team Fireteam 1400 has 14 units with strength 675. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 7, Jundeen: 6 to hunter, path A 11/7/2020 4:16:35 PM Donating team Fireteam 1407 has 41 units with strength 2659. Status Assembling No target planet No lurk planet. Ships: Heinl: 4, Harmony: 2, Tyrann: 35 to hunter, path A 11/7/2020 4:16:36 PM Reconquest Seeding for Tyrann: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:16:41 PM Donating team Fireteam 1407 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 4:16:43 PM Donating team Fireteam 1408 has 15 units with strength 1252. Status Assembling No target planet No lurk planet. Ships: Halpern: 15 to hunter, path A 11/7/2020 4:16:45 PM Reconquest Seeding for Congo: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 4:18:05 PM Logged Achievement To Steam Kills: Xenocidal 11/7/2020 4:18:08 PM Donating team Fireteam 1409 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 4:18:14 PM Donating team Fireteam 1369 has 2 units with strength 2182. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 11/7/2020 4:18:14 PM Donating team Fireteam 1406 has 35 units with strength 2579. Status Assembling No target planet No lurk planet. Ships: Halpern: 4, Morris: 31 to hunter, path A 11/7/2020 4:20:11 PM Donating team Fireteam 1413 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/7/2020 4:20:11 PM Donating team Fireteam 1416 has 28 units with strength 1383. Status Assembling No target planet No lurk planet. Ships: Jundeen: 28 to hunter, path A 11/7/2020 4:20:11 PM Donating team Fireteam 1415 has 37 units with strength 3016. Status Staging No target planet No lurk planet. Ships: Tierce: 5, Jundeen: 32 to hunter, path B 11/7/2020 4:20:11 PM Donating team Fireteam 1414 has 19 units with strength 2674. Status Staging No target planet No lurk planet. Ships: Tierce: 6, Jundeen: 13 to hunter, path B 11/7/2020 4:20:30 PM Donating team Fireteam 1414 has 16 units with strength 2646. Status Assembling No target planet No lurk planet. Ships: Jundeen: 16 to hunter, path A 11/7/2020 4:20:30 PM Donating team Fireteam 1415 has 46 units with strength 2611. Status Assembling No target planet No lurk planet. Ships: Jundeen: 46 to hunter, path A 11/7/2020 4:20:30 PM Donating team Fireteam 1416 has 14 units with strength 908. Status Assembling No target planet No lurk planet. Ships: Jundeen: 14 to hunter, path A 11/7/2020 4:20:30 PM Donating team Fireteam 1417 has 2 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 11/7/2020 4:20:38 PM Donating team Fireteam 1415 has 4 units with strength 1730. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 3 to hunter, path A 11/7/2020 4:20:38 PM Donating team Fireteam 1418 has 11 units with strength 2581. Status Assembling No target planet No lurk planet. Ships: Tyrann: 11 to hunter, path A 11/7/2020 4:21:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 4:21:18 PM Finish load save in 429.2ms 11/7/2020 4:23:34 PM Donating team Fireteam 1376 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/7/2020 4:23:34 PM Donating team Fireteam 1378 has 20 units with strength 2056. Status Assembling No target planet No lurk planet. Ships: Helicon: 16, Helwani: 3, Harmony: 1 to hunter, path A 11/7/2020 4:23:38 PM Donating team Fireteam 1378 has 20 units with strength 1000. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Eich: 2, Tyrann: 11, Jundeen: 1, Lystena: 1 to hunter, path A 11/7/2020 4:23:38 PM Donating team Fireteam 1380 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/7/2020 4:23:40 PM Donating team Fireteam 1385 has 21 units with strength 2051. Status Assembling No target planet No lurk planet. Ships: Tierce: 7, Jundeen: 14 to hunter, path A 11/7/2020 4:23:40 PM Donating team Fireteam 1386 has 6 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Lystena: 5 to hunter, path A 11/7/2020 4:23:58 PM Donating team Fireteam 1386 has 34 units with strength 1249. Status Assembling No target planet No lurk planet. Ships: Tertius: 34 to hunter, path A 11/7/2020 4:23:58 PM Donating team Fireteam 1385 has 13 units with strength 2333. Status Staging No target planet No lurk planet. Ships: Tertius: 13 to hunter, path B 11/7/2020 4:24:52 PM Donating team Fireteam 1389 has 20 units with strength 779. Status Assembling No target planet No lurk planet. Ships: Eich: 20 to hunter, path A 11/7/2020 4:24:57 PM Reconquest Seeding for Camail: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:25:06 PM Reconquest Seeding for Congo: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 4:25:21 PM Donating team Fireteam 1392 has 35 units with strength 2541. Status Assembling No target planet No lurk planet. Ships: Helicon: 35 to hunter, path A 11/7/2020 4:25:21 PM Donating team Fireteam 1393 has 3 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Helwani: 1, Harmony: 2 to hunter, path A 11/7/2020 4:25:32 PM Donating team Fireteam 1392 has 22 units with strength 1795. Status Assembling No target planet No lurk planet. Ships: Halpern: 22 to hunter, path A 11/7/2020 4:25:57 PM Donating team Fireteam 1364 has 61 units with strength 2744. Status Assembling No target planet No lurk planet. Ships: Hoplon: 61 to hunter, path A 11/7/2020 4:26:14 PM Donating team Fireteam 1393 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 11/7/2020 4:26:14 PM Donating team Fireteam 1394 has 19 units with strength 1868. Status Assembling No target planet No lurk planet. Ships: Morris: 19 to hunter, path A 11/7/2020 4:26:22 PM Donating team Fireteam 1393 has 1 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Sten: 1 to hunter, path A 11/7/2020 4:26:28 PM Donating team Fireteam 1393 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/7/2020 4:26:28 PM Donating team Fireteam 1394 has 10 units with strength 473. Status Assembling No target planet No lurk planet. Ships: Harmony: 10 to hunter, path A 11/7/2020 4:27:04 PM Donating team Fireteam 1399 has 45 units with strength 1974. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Halpern: 44 to hunter, path A 11/7/2020 4:27:59 PM Donating team Fireteam 1404 has 2 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Eich: 2 to hunter, path A 11/7/2020 4:28:07 PM Donating team Fireteam 1407 has 41 units with strength 2345. Status Assembling No target planet No lurk planet. Ships: Tyrann: 41 to hunter, path A 11/7/2020 4:28:07 PM Donating team Fireteam 1408 has 27 units with strength 2479. Status Assembling No target planet No lurk planet. Ships: Tierce: 14, Jundeen: 13 to hunter, path A 11/7/2020 4:28:07 PM Donating team Fireteam 1409 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2 to hunter, path A 11/7/2020 4:28:15 PM Donating team Fireteam 1409 has 11 units with strength 761. Status Assembling No target planet No lurk planet. Ships: Tyrann: 11 to hunter, path A 11/7/2020 4:28:15 PM Donating team Fireteam 1410 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 4:28:31 PM Donating team Fireteam 1410 has 5 units with strength 338. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 4:28:49 PM Donating team Fireteam 1412 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Vernadat: 1 to hunter, path A 11/7/2020 4:28:49 PM Donating team Fireteam 1414 has 53 units with strength 4241. Status Staging No target planet No lurk planet. Ships: Vernadat: 8, Heinl: 45 to hunter, path B 11/7/2020 4:28:49 PM Donating team Fireteam 1413 has 74 units with strength 6026. Status Staging No target planet No lurk planet. Ships: Vernadat: 12, Heinl: 62 to hunter, path B 11/7/2020 4:28:49 PM Donating team Fireteam 1415 has 51 units with strength 6477. Status Staging No target planet No lurk planet. Ships: Heinl: 51 to hunter, path B 11/7/2020 4:28:49 PM Donating team Fireteam 1416 has 56 units with strength 3919. Status Staging No target planet No lurk planet. Ships: Heinl: 56 to hunter, path B 11/7/2020 4:37:03 PM Donating team Fireteam 1446 has 22 units with strength 1651. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Jundeen: 17 to hunter, path A 11/7/2020 4:37:03 PM Donating team Fireteam 1447 has 8 units with strength 1975. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2, Halpern: 6 to hunter, path A 11/7/2020 4:39:32 PM Donating team Fireteam 1463 has 20 units with strength 856. Status Assembling No target planet No lurk planet. Ships: Zuno: 4, Lystena: 16 to hunter, path A 11/7/2020 4:40:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave at 8h 40m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 4:40:00 PM Finish load save in 457.7ms 11/7/2020 4:40:41 PM Donating team Fireteam 1464 has 20 units with strength 856. Status Assembling No target planet No lurk planet. Ships: Zuno: 4, Lystena: 16 to hunter, path A 11/7/2020 4:40:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 4:40:56 PM Finish load save in 411.6ms 11/7/2020 4:43:19 PM Donating team Fireteam 1379 has 3 units with strength 2441. Status Assembling No target planet No lurk planet. Ships: Zuno: 2, Lystena: 1 to hunter, path A 11/7/2020 4:43:19 PM Donating team Fireteam 1380 has 6 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2, Lystena: 4 to hunter, path A 11/7/2020 4:43:47 PM Donating team Fireteam 1380 has 3 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Harmony: 1, Eich: 2 to hunter, path A 11/7/2020 4:44:03 PM Donating team Fireteam 1382 has 8 units with strength 419. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Eich: 7 to hunter, path A 11/7/2020 4:44:08 PM Reconquest Seeding for Tyrann: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:44:24 PM Reconquest Seeding for Tertius: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 4:44:45 PM Donating team Fireteam 1386 has 8 units with strength 1311. Status Assembling No target planet No lurk planet. Ships: Tierce: 8 to hunter, path A 11/7/2020 4:44:45 PM Donating team Fireteam 1391 has 13 units with strength 677. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Jundeen: 12 to hunter, path A 11/7/2020 4:44:45 PM Donating team Fireteam 1384 has 40 units with strength 3295. Status Staging No target planet No lurk planet. Ships: Tierce: 37, Tyrann: 3 to hunter, path B 11/7/2020 4:44:45 PM Donating team Fireteam 1385 has 47 units with strength 2757. Status Staging No target planet No lurk planet. Ships: Tierce: 47 to hunter, path B 11/7/2020 4:44:46 PM Donating team Fireteam 1391 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 4:44:46 PM Donating team Fireteam 1393 has 12 units with strength 2232. Status Assembling No target planet No lurk planet. Ships: Eich: 3, Tyrann: 9 to hunter, path A 11/7/2020 4:44:46 PM Donating team Fireteam 1394 has 12 units with strength 1439. Status Assembling No target planet No lurk planet. Ships: Tierce: 12 to hunter, path A 11/7/2020 4:44:49 PM Donating team Fireteam 1393 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 4:44:52 PM Donating team Fireteam 1393 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 4:45:04 PM Donating team Fireteam 1395 has 6 units with strength 1525. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 4:45:04 PM Donating team Fireteam 1396 has 30 units with strength 1774. Status Assembling No target planet No lurk planet. Ships: Morris: 30 to hunter, path A 11/7/2020 4:45:15 PM Donating team Fireteam 1390 has 59 units with strength 3468. Status Staging No target planet No lurk planet. Ships: Tierce: 43, Jundeen: 16 to hunter, path B 11/7/2020 4:45:17 PM Donating team Fireteam 1395 has 3 units with strength 2181. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 4:45:17 PM Donating team Fireteam 1397 has 12 units with strength 531. Status Assembling No target planet No lurk planet. Ships: Tyrann: 12 to hunter, path A 11/7/2020 4:45:20 PM Donating team Fireteam 1402 has 12 units with strength 699. Status Assembling No target planet No lurk planet. Ships: Tierce: 12 to hunter, path A 11/7/2020 4:45:20 PM Donating team Fireteam 1403 has 27 units with strength 1817. Status Assembling No target planet No lurk planet. Ships: Tyrann: 27 to hunter, path A 11/7/2020 4:45:35 PM Donating team Fireteam 1402 has 29 units with strength 1693. Status Assembling No target planet No lurk planet. Ships: Tierce: 29 to hunter, path A 11/7/2020 4:45:35 PM Donating team Fireteam 1403 has 14 units with strength 553. Status Assembling No target planet No lurk planet. Ships: Tyrann: 14 to hunter, path A 11/7/2020 4:46:17 PM Donating team Fireteam 1409 has 10 units with strength 824. Status Assembling No target planet No lurk planet. Ships: Tierce: 4, Jundeen: 6 to hunter, path A 11/7/2020 4:46:17 PM Donating team Fireteam 1410 has 6 units with strength 486. Status Assembling No target planet No lurk planet. Ships: Halpern: 6 to hunter, path A 11/7/2020 4:47:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Autosave at 8h 30m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 4:47:01 PM Finish load save in 932.7ms 11/7/2020 4:47:36 PM Donating team Fireteam 1381 has 6 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Lystena: 5 to hunter, path A 11/7/2020 4:47:41 PM Donating team Fireteam 1381 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/7/2020 4:48:05 PM Donating team Fireteam 1381 has 39 units with strength 2753. Status Assembling No target planet No lurk planet. Ships: Helicon: 39 to hunter, path A 11/7/2020 4:48:05 PM Donating team Fireteam 1382 has 5 units with strength 240. Status Assembling No target planet No lurk planet. Ships: Harmony: 5 to hunter, path A 11/7/2020 4:48:25 PM Reconquest Seeding for Tyrann: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:48:40 PM Reconquest Seeding for Tertius: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 4:49:02 PM Donating team Fireteam 1386 has 38 units with strength 2658. Status Assembling No target planet No lurk planet. Ships: Helwani: 25, Harmony: 13 to hunter, path A 11/7/2020 4:49:02 PM Donating team Fireteam 1388 has 21 units with strength 798. Status Assembling No target planet No lurk planet. Ships: Harmony: 21 to hunter, path A 11/7/2020 4:49:02 PM Donating team Fireteam 1385 has 28 units with strength 3162. Status Staging No target planet No lurk planet. Ships: Helwani: 23, Harmony: 5 to hunter, path B 11/7/2020 4:49:22 PM Donating team Fireteam 1369 has 3 units with strength 2193. Status Assembling No target planet No lurk planet. Ships: Sten: 3 to hunter, path A 11/7/2020 4:50:19 PM Donating team Fireteam 1395 has 19 units with strength 2111. Status Staging No target planet No lurk planet. Ships: Heinl: 1, Eich: 18 to hunter, path B 11/7/2020 4:50:42 PM Donating team Fireteam 1397 has 12 units with strength 1758. Status Assembling No target planet No lurk planet. Ships: Tierce: 2, Jundeen: 10 to hunter, path A 11/7/2020 4:50:43 PM Donating team Fireteam 1398 has 3 units with strength 2201. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 4:50:49 PM Donating team Fireteam 1401 has 32 units with strength 1660. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Tyrann: 31 to hunter, path A 11/7/2020 4:50:51 PM Donating team Fireteam 1405 has 1 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 4:51:01 PM Donating team Fireteam 1395 has 17 units with strength 3710. Status Staging No target planet No lurk planet. Ships: Tierce: 11, Tyrann: 6 to hunter, path B 11/7/2020 4:51:01 PM Donating team Fireteam 1394 has 52 units with strength 2906. Status Staging No target planet No lurk planet. Ships: Tierce: 44, Tyrann: 8 to hunter, path B 11/7/2020 4:51:05 PM Donating team Fireteam 1393 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 4:51:06 PM Donating team Fireteam 1393 has 3 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 4:51:06 PM Donating team Fireteam 1395 has 3 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 4:51:08 PM Donating team Fireteam 1395 has 65 units with strength 5909. Status Staging No target planet No lurk planet. Ships: Heinl: 65 to hunter, path B 11/7/2020 4:51:08 PM Donating team Fireteam 1396 has 54 units with strength 4562. Status Staging No target planet No lurk planet. Ships: Heinl: 53, Tyrann: 1 to hunter, path B 11/7/2020 4:51:08 PM Donating team Fireteam 1397 has 57 units with strength 6107. Status Staging No target planet No lurk planet. Ships: Heinl: 55, Tyrann: 2 to hunter, path B 11/7/2020 4:51:08 PM Donating team Fireteam 1398 has 71 units with strength 5294. Status Staging No target planet No lurk planet. Ships: Heinl: 71 to hunter, path B 11/7/2020 4:51:13 PM Donating team Fireteam 1397 has 21 units with strength 1602. Status Assembling No target planet No lurk planet. Ships: Heinl: 21 to hunter, path A 11/7/2020 4:51:13 PM Donating team Fireteam 1396 has 71 units with strength 3160. Status Staging No target planet No lurk planet. Ships: Heinl: 70, Tyrann: 1 to hunter, path B 11/7/2020 4:51:17 PM Donating team Fireteam 1395 has 1 units with strength 25. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 4:51:18 PM Donating team Fireteam 1398 has 9 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/7/2020 4:51:18 PM Donating team Fireteam 1397 has 44 units with strength 2352. Status Staging No target planet No lurk planet. Ships: Heinl: 44 to hunter, path B 11/7/2020 4:51:18 PM Donating team Fireteam 1395 has 57 units with strength 3180. Status Staging No target planet No lurk planet. Ships: Heinl: 53, Tyrann: 4 to hunter, path B 11/7/2020 4:51:18 PM Donating team Fireteam 1396 has 46 units with strength 2646. Status Staging No target planet No lurk planet. Ships: Heinl: 46 to hunter, path B 11/7/2020 4:51:24 PM Donating team Fireteam 1397 has 24 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: Heinl: 24 to hunter, path A 11/7/2020 4:51:24 PM Donating team Fireteam 1400 has 38 units with strength 2277. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Tyrann: 37 to hunter, path A 11/7/2020 4:51:24 PM Donating team Fireteam 1396 has 27 units with strength 2746. Status Staging No target planet No lurk planet. Ships: Heinl: 27 to hunter, path B 11/7/2020 4:51:29 PM Donating team Fireteam 1403 has 12 units with strength 595. Status Assembling No target planet No lurk planet. Ships: Heinl: 12 to hunter, path A 11/7/2020 4:51:42 PM Donating team Fireteam 1403 has 32 units with strength 2456. Status Staging No target planet No lurk planet. Ships: Heinl: 32 to hunter, path B 11/7/2020 4:52:50 PM Donating team Fireteam 1405 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 4:53:55 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Ninth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 4:53:56 PM Finish load save in 411.2ms 11/7/2020 4:55:01 PM Donating team Fireteam 1376 has 4 units with strength 187. Status Assembling No target planet No lurk planet. Ships: Dean: 4 to hunter, path A 11/7/2020 4:55:19 PM Donating team Fireteam 1374 has 44 units with strength 2734. Status Assembling No target planet No lurk planet. Ships: Sten: 44 to hunter, path A 11/7/2020 4:56:16 PM Donating team Fireteam 1386 has 16 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Helicon: 16 to hunter, path A 11/7/2020 4:56:46 PM Donating team Fireteam 1399 has 8 units with strength 418. Status Assembling No target planet No lurk planet. Ships: Helicon: 5, Helwani: 3 to hunter, path A 11/7/2020 4:56:46 PM Donating team Fireteam 1406 has 24 units with strength 1574. Status Assembling No target planet No lurk planet. Ships: Heinl: 5, Eich: 13, Tyrann: 6 to hunter, path A 11/7/2020 4:56:46 PM Donating team Fireteam 1407 has 4 units with strength 205. Status Assembling No target planet No lurk planet. Ships: Tierce: 4 to hunter, path A 11/7/2020 4:56:46 PM Donating team Fireteam 1408 has 17 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Sten: 17 to hunter, path A 11/7/2020 4:56:46 PM Donating team Fireteam 1405 has 24 units with strength 3235. Status Staging No target planet No lurk planet. Ships: Harmony: 24 to hunter, path B 11/7/2020 4:56:52 PM Donating team Fireteam 1400 has 31 units with strength 1321. Status Assembling No target planet No lurk planet. Ships: Harmony: 31 to hunter, path A 11/7/2020 4:56:52 PM Donating team Fireteam 1402 has 8 units with strength 551. Status Assembling No target planet No lurk planet. Ships: Halpern: 8 to hunter, path A 11/7/2020 4:56:54 PM Donating team Fireteam 1405 has 33 units with strength 1512. Status Assembling No target planet No lurk planet. Ships: Helwani: 33 to hunter, path A 11/7/2020 4:56:54 PM Donating team Fireteam 1406 has 41 units with strength 2243. Status Assembling No target planet No lurk planet. Ships: Heinl: 11, Eich: 30 to hunter, path A 11/7/2020 4:56:54 PM Donating team Fireteam 1409 has 22 units with strength 1635. Status Assembling No target planet No lurk planet. Ships: Harmony: 22 to hunter, path A 11/7/2020 4:56:54 PM Donating team Fireteam 1407 has 18 units with strength 2827. Status Staging No target planet No lurk planet. Ships: Harmony: 17, Eich: 1 to hunter, path B 11/7/2020 4:56:54 PM Donating team Fireteam 1408 has 60 units with strength 2449. Status Staging No target planet No lurk planet. Ships: Harmony: 60 to hunter, path B 11/7/2020 4:57:02 PM Donating team Fireteam 1403 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/7/2020 4:57:02 PM Donating team Fireteam 1405 has 32 units with strength 1405. Status Assembling No target planet No lurk planet. Ships: Harmony: 32 to hunter, path A 11/7/2020 4:57:02 PM Donating team Fireteam 1404 has 22 units with strength 3963. Status Staging No target planet No lurk planet. Ships: Harmony: 22 to hunter, path B 11/7/2020 4:57:10 PM Donating team Fireteam 1402 has 16 units with strength 3375. Status Staging No target planet No lurk planet. Ships: Harmony: 16 to hunter, path B 11/7/2020 4:57:33 PM Reconquest Seeding for Tyrann: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 4:57:57 PM Donating team Fireteam 1349 has 28 units with strength 2373. Status Assembling No target planet No lurk planet. Ships: Halpern: 28 to hunter, path A 11/7/2020 4:58:05 PM Donating team Fireteam 1402 has 10 units with strength 1260. Status Assembling No target planet No lurk planet. Ships: Zuno: 10 to hunter, path A 11/7/2020 4:58:05 PM Donating team Fireteam 1403 has 1 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/7/2020 4:58:45 PM Donating team Fireteam 1401 has 42 units with strength 2244. Status Assembling No target planet No lurk planet. Ships: Morris: 42 to hunter, path A 11/7/2020 4:58:45 PM Donating team Fireteam 1392 has 9 units with strength 3526. Status Staging No target planet No lurk planet. Ships: Jundeen: 4, Lystena: 5 to hunter, path B 11/7/2020 4:58:45 PM Donating team Fireteam 1396 has 11 units with strength 2532. Status Staging No target planet No lurk planet. Ships: Lystena: 11 to hunter, path B 11/7/2020 4:58:45 PM Donating team Fireteam 1395 has 9 units with strength 2615. Status Staging No target planet No lurk planet. Ships: Lystena: 9 to hunter, path B 11/7/2020 4:58:55 PM Donating team Fireteam 1405 has 5 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 4:58:55 PM Donating team Fireteam 1406 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 4:59:28 PM Donating team Fireteam 1347 has 17 units with strength 2483. Status Assembling No target planet No lurk planet. Ships: Halpern: 17 to hunter, path A 11/7/2020 4:59:37 PM dire A 11/7/2020 4:59:37 PM dire B 11/7/2020 5:00:48 PM Donating team Fireteam 1422 has 12 units with strength 654. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3, Halpern: 9 to hunter, path A 11/7/2020 5:00:48 PM Donating team Fireteam 1421 has 30 units with strength 3398. Status Staging No target planet No lurk planet. Ships: Tierce: 1, Jundeen: 19, Halpern: 10 to hunter, path B 11/7/2020 5:01:28 PM Donating team Fireteam 1424 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:01:43 PM Donating team Fireteam 1428 has 21 units with strength 2512. Status Assembling No target planet No lurk planet. Ships: Sten: 21 to hunter, path A 11/7/2020 5:01:45 PM Donating team Fireteam 1430 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 11/7/2020 5:01:49 PM Donating team Fireteam 1430 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:01:51 PM Donating team Fireteam 1430 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:01:53 PM Donating team Fireteam 1430 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Sten: 3 to hunter, path A 11/7/2020 5:01:55 PM Donating team Fireteam 1430 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:01:57 PM Donating team Fireteam 1430 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:01:59 PM Donating team Fireteam 1430 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:01 PM Donating team Fireteam 1430 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Sten: 7 to hunter, path A 11/7/2020 5:02:03 PM Donating team Fireteam 1430 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 11/7/2020 5:02:05 PM Donating team Fireteam 1432 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:07 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:09 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:11 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:13 PM Donating team Fireteam 1432 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 11/7/2020 5:02:15 PM Donating team Fireteam 1432 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:17 PM Donating team Fireteam 1432 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Sten: 3 to hunter, path A 11/7/2020 5:02:19 PM Donating team Fireteam 1432 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:21 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:23 PM Donating team Fireteam 1432 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:25 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:27 PM Donating team Fireteam 1432 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:29 PM Donating team Fireteam 1432 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:32 PM Donating team Fireteam 1432 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 11/7/2020 5:02:34 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:36 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:38 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:40 PM Donating team Fireteam 1433 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:42 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:44 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:46 PM Donating team Fireteam 1433 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Sten: 4 to hunter, path A 11/7/2020 5:02:48 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:50 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:52 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:54 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:02:56 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:02:58 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:00 PM Donating team Fireteam 1433 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:02 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:04 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:06 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:03:08 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:10 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:03:12 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:14 PM Donating team Fireteam 1433 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:16 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:18 PM Donating team Fireteam 1433 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Sten: 7 to hunter, path A 11/7/2020 5:03:20 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:22 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:24 PM Donating team Fireteam 1433 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:03:26 PM Donating team Fireteam 1433 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:28 PM Donating team Fireteam 1433 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:03:28 PM Donating team Fireteam 1435 has 9 units with strength 475. Status Assembling No target planet No lurk planet. Ships: Sten: 9 to hunter, path A 11/7/2020 5:03:30 PM Donating team Fireteam 1436 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Sten: 5 to hunter, path A 11/7/2020 5:03:32 PM Donating team Fireteam 1436 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Sten: 6 to hunter, path A 11/7/2020 5:04:25 PM Donating team Fireteam 1373 has 18 units with strength 2009. Status Assembling No target planet No lurk planet. Ships: Eich: 18 to hunter, path A 11/7/2020 5:04:31 PM Donating team Fireteam 1439 has 5 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:05:05 PM Donating team Fireteam 1440 has 3 units with strength 1621. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 5:05:13 PM Donating team Fireteam 1440 has 5 units with strength 1593. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:05:17 PM Donating team Fireteam 1432 has 9 units with strength 2003. Status Assembling No target planet No lurk planet. Ships: Heinl: 9 to hunter, path A 11/7/2020 5:05:33 PM Donating team Fireteam 1450 has 49 units with strength 2544. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Tyrann: 48 to hunter, path A 11/7/2020 5:05:33 PM Donating team Fireteam 1451 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 5:05:51 PM Donating team Fireteam 1454 has 5 units with strength 3552. Status Staging No target planet No lurk planet. Ships: Tierce: 3, Tyrann: 2 to hunter, path B 11/7/2020 5:08:40 PM Donating team Fireteam 1166 has 7 units with strength 849. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 5:08:42 PM Donating team Fireteam 1166 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:08:44 PM Donating team Fireteam 1166 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:08:46 PM Donating team Fireteam 1166 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:08:48 PM Donating team Fireteam 1166 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:08:49 PM Donating team Fireteam 1462 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 11/7/2020 5:08:49 PM Donating team Fireteam 1461 has 20 units with strength 2417. Status Staging No target planet No lurk planet. Ships: Sten: 20 to hunter, path B 11/7/2020 5:08:50 PM Donating team Fireteam 1166 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:08:51 PM Donating team Fireteam 1465 has 14 units with strength 1240. Status Assembling No target planet No lurk planet. Ships: Sten: 14 to hunter, path A 11/7/2020 5:08:52 PM Donating team Fireteam 1166 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:08:53 PM Donating team Fireteam 1465 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 11/7/2020 5:08:54 PM Donating team Fireteam 1166 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:08:56 PM Donating team Fireteam 1166 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:08:57 PM Reconquest Seeding for Congo: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 5:08:58 PM Donating team Fireteam 1166 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:09:04 PM Donating team Fireteam 1166 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:09:29 PM Donating team Fireteam 1476 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 11/7/2020 5:09:29 PM Donating team Fireteam 1478 has 1 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 11/7/2020 5:09:29 PM Donating team Fireteam 1477 has 26 units with strength 2539. Status Staging No target planet No lurk planet. Ships: Duellos: 8, Postel: 18 to hunter, path B 11/7/2020 5:09:43 PM Donating team Fireteam 1481 has 4 units with strength 160. Status Assembling No target planet No lurk planet. Ships: Duellos: 4 to hunter, path A 11/7/2020 5:09:43 PM Donating team Fireteam 1482 has 19 units with strength 1723. Status Assembling No target planet No lurk planet. Ships: Postel: 19 to hunter, path A 11/7/2020 5:09:43 PM Donating team Fireteam 1478 has 16 units with strength 2859. Status Staging No target planet No lurk planet. Ships: Duellos: 1, Postel: 15 to hunter, path B 11/7/2020 5:09:51 PM Donating team Fireteam 1483 has 15 units with strength 751. Status Assembling No target planet No lurk planet. Ships: Duellos: 10, Postel: 5 to hunter, path A 11/7/2020 5:09:53 PM Donating team Fireteam 1485 has 7 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Sten: 7 to hunter, path A 11/7/2020 5:09:59 PM Donating team Fireteam 1485 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 11/7/2020 5:09:59 PM Donating team Fireteam 1487 has 4 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Postel: 4 to hunter, path A 11/7/2020 5:09:59 PM Donating team Fireteam 1486 has 18 units with strength 2773. Status Staging No target planet No lurk planet. Ships: Postel: 18 to hunter, path B 11/7/2020 5:10:01 PM Donating team Fireteam 1169 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Postel: 2 to hunter, path A 11/7/2020 5:10:03 PM Donating team Fireteam 1171 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 11/7/2020 5:10:05 PM Donating team Fireteam 1171 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 11/7/2020 5:10:07 PM Donating team Fireteam 1486 has 6 units with strength 251. Status Assembling No target planet No lurk planet. Ships: Postel: 6 to hunter, path A 11/7/2020 5:10:19 PM Donating team Fireteam 1172 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 11/7/2020 5:10:21 PM Donating team Fireteam 1173 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Postel: 2 to hunter, path A 11/7/2020 5:10:23 PM Donating team Fireteam 1173 has 14 units with strength 1599. Status Assembling No target planet No lurk planet. Ships: Postel: 14 to hunter, path A 11/7/2020 5:10:29 PM Donating team Fireteam 1173 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Postel: 2 to hunter, path A 11/7/2020 5:10:31 PM Donating team Fireteam 1174 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Postel: 4 to hunter, path A 11/7/2020 5:10:37 PM Donating team Fireteam 1174 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Postel: 1 to hunter, path A 11/7/2020 5:10:41 PM Donating team Fireteam 1174 has 3 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 11/7/2020 5:10:53 PM Donating team Fireteam 1179 has 3 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Postel: 3 to hunter, path A 11/7/2020 5:11:36 PM Donating team Fireteam 1500 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Duellos: 1 to hunter, path A 11/7/2020 5:11:50 PM Donating team Fireteam 1166 has 36 units with strength 2869. Status Assembling No target planet No lurk planet. Ships: Eich: 36 to hunter, path A 11/7/2020 5:11:50 PM Donating team Fireteam 1167 has 31 units with strength 2438. Status Assembling No target planet No lurk planet. Ships: Eich: 31 to hunter, path A 11/7/2020 5:12:12 PM Donating team Fireteam 1183 has 4 units with strength 122. Status Assembling No target planet No lurk planet. Ships: Eich: 4 to hunter, path A 11/7/2020 5:12:31 PM Donating team Fireteam 1507 has 15 units with strength 924. Status Assembling No target planet No lurk planet. Ships: Sten: 15 to hunter, path A 11/7/2020 5:13:29 PM Donating team Fireteam 1192 has 1 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Basilica: 1 to hunter, path A 11/7/2020 5:15:10 PM Donating team Fireteam 1178 has 30 units with strength 2470. Status Assembling No target planet No lurk planet. Ships: Basilica: 29, Tabar: 1 to hunter, path A 11/7/2020 5:16:06 PM Donating team Fireteam 1512 has 10 units with strength 1872. Status Assembling No target planet No lurk planet. Ships: Dean: 10 to hunter, path A 11/7/2020 5:16:32 PM Donating team Fireteam 1497 has 27 units with strength 2731. Status Assembling No target planet No lurk planet. Ships: Duellos: 24, Sten: 3 to hunter, path A 11/7/2020 5:16:58 PM Donating team Fireteam 1201 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:17:00 PM Donating team Fireteam 1202 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:17:04 PM Donating team Fireteam 1202 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:17:08 PM Donating team Fireteam 1202 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:17:08 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3547085, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 5:17:08 PM Tried to write IntUltraEfficient Q_ˉ1_To_1ˌ048ˌ575, but passed value was: 3123003, which is out of range! Value set to 1048575 so your save would work. FieldNameForErrors: Guarding.PrimaryKeyID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_Neg1ToPos (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in :0 at Arcen.AIW2.Core.PlanetFaction.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Planet.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, SerializationCommandType SerializationCmdType, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in :0 at Arcen.Universal.World.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay, System.Boolean IsForLastSettings) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.World.SaveWorldToDisk (System.String SaveName, System.Collections.Generic.List`1[T] SavegameMetadata) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.GameCommand_SaveGame.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00000] in :0 at Arcen.AIW2.Core.GameCommand.Execute (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.OnClient_ExecuteGameCommandsReceivedFromServer (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 5:17:10 PM Donating team Fireteam 1202 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/7/2020 5:17:12 PM Donating team Fireteam 1202 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Helicon: 7 to hunter, path A 11/7/2020 5:17:14 PM Donating team Fireteam 1202 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/7/2020 5:17:14 PM Donating team Fireteam 1204 has 4 units with strength 459. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:17:14 PM Donating team Fireteam 1203 has 11 units with strength 3295. Status Staging No target planet No lurk planet. Ships: Creighton: 11 to hunter, path B 11/7/2020 5:17:16 PM Donating team Fireteam 1202 has 5 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/7/2020 5:17:18 PM Donating team Fireteam 1202 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/7/2020 5:17:20 PM Donating team Fireteam 1202 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/7/2020 5:17:22 PM Donating team Fireteam 1202 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/7/2020 5:17:24 PM Donating team Fireteam 1202 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/7/2020 5:17:26 PM Donating team Fireteam 1202 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Helicon: 6 to hunter, path A 11/7/2020 5:17:28 PM Donating team Fireteam 1202 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:17:28 PM Donating team Fireteam 1203 has 2 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Cormack: 2 to hunter, path A 11/7/2020 5:17:28 PM Donating team Fireteam 1206 has 10 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 5:17:30 PM Donating team Fireteam 1206 has 10 units with strength 1100. Status Assembling No target planet No lurk planet. Ships: Helicon: 10 to hunter, path A 11/7/2020 5:17:32 PM Donating team Fireteam 1206 has 18 units with strength 2059. Status Assembling No target planet No lurk planet. Ships: Helicon: 18 to hunter, path A 11/7/2020 5:17:34 PM Donating team Fireteam 1206 has 16 units with strength 1834. Status Assembling No target planet No lurk planet. Ships: Helicon: 16 to hunter, path A 11/7/2020 5:17:36 PM Donating team Fireteam 1206 has 17 units with strength 2038. Status Assembling No target planet No lurk planet. Ships: Helicon: 17 to hunter, path A 11/7/2020 5:17:36 PM Donating team Fireteam 1207 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:17:36 PM Donating team Fireteam 1209 has 14 units with strength 1328. Status Assembling No target planet No lurk planet. Ships: Tyrann: 14 to hunter, path A 11/7/2020 5:17:38 PM Donating team Fireteam 1209 has 15 units with strength 1640. Status Assembling No target planet No lurk planet. Ships: Helicon: 15 to hunter, path A 11/7/2020 5:17:40 PM Donating team Fireteam 1209 has 19 units with strength 2164. Status Assembling No target planet No lurk planet. Ships: Helicon: 19 to hunter, path A 11/7/2020 5:17:42 PM Donating team Fireteam 1209 has 9 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Helicon: 9 to hunter, path A 11/7/2020 5:17:44 PM Donating team Fireteam 1209 has 17 units with strength 1860. Status Assembling No target planet No lurk planet. Ships: Helicon: 17 to hunter, path A 11/7/2020 5:17:46 PM Donating team Fireteam 1209 has 11 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Helicon: 11 to hunter, path A 11/7/2020 5:17:48 PM Donating team Fireteam 1209 has 18 units with strength 1965. Status Assembling No target planet No lurk planet. Ships: Helicon: 18 to hunter, path A 11/7/2020 5:17:50 PM Donating team Fireteam 1209 has 9 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Helicon: 9 to hunter, path A 11/7/2020 5:17:52 PM Donating team Fireteam 1209 has 18 units with strength 2054. Status Assembling No target planet No lurk planet. Ships: Helicon: 18 to hunter, path A 11/7/2020 5:17:54 PM Donating team Fireteam 1209 has 7 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Helicon: 7 to hunter, path A 11/7/2020 5:17:56 PM Donating team Fireteam 1211 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:17:58 PM Donating team Fireteam 1211 has 13 units with strength 1504. Status Assembling No target planet No lurk planet. Ships: Helicon: 13 to hunter, path A 11/7/2020 5:18:09 PM Donating team Fireteam 1212 has 2 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/7/2020 5:18:11 PM Donating team Fireteam 1212 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/7/2020 5:18:15 PM Donating team Fireteam 1212 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:18:17 PM Donating team Fireteam 1212 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/7/2020 5:18:49 PM Donating team Fireteam 1214 has 19 units with strength 2000. Status Assembling No target planet No lurk planet. Ships: Helicon: 19 to hunter, path A 11/7/2020 5:19:03 PM Donating team Fireteam 1214 has 7 units with strength 1972. Status Assembling No target planet No lurk planet. Ships: Helicon: 7 to hunter, path A 11/7/2020 5:19:09 PM Donating team Fireteam 1217 has 4 units with strength 177. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 5:19:09 PM Donating team Fireteam 1215 has 50 units with strength 4330. Status Staging No target planet No lurk planet. Ships: Lystena: 50 to hunter, path B 11/7/2020 5:19:09 PM Donating team Fireteam 1216 has 33 units with strength 3138. Status Staging No target planet No lurk planet. Ships: Lystena: 33 to hunter, path B 11/7/2020 5:19:31 PM Donating team Fireteam 1216 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Tertius: 3 to hunter, path A 11/7/2020 5:19:35 PM Donating team Fireteam 1216 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Tertius: 2 to hunter, path A 11/7/2020 5:19:37 PM Donating team Fireteam 1216 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tertius: 1 to hunter, path A 11/7/2020 5:19:39 PM Donating team Fireteam 1216 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Tertius: 2 to hunter, path A 11/7/2020 5:19:41 PM Donating team Fireteam 1218 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tertius: 1 to hunter, path A 11/7/2020 5:19:43 PM Donating team Fireteam 1221 has 15 units with strength 2070. Status Assembling No target planet No lurk planet. Ships: Tertius: 15 to hunter, path A 11/7/2020 5:19:45 PM Donating team Fireteam 1221 has 5 units with strength 634. Status Assembling No target planet No lurk planet. Ships: Tertius: 5 to hunter, path A 11/7/2020 5:19:47 PM Donating team Fireteam 1221 has 10 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Tertius: 10 to hunter, path A 11/7/2020 5:19:49 PM Donating team Fireteam 1221 has 11 units with strength 1378. Status Assembling No target planet No lurk planet. Ships: Tertius: 11 to hunter, path A 11/7/2020 5:19:55 PM Donating team Fireteam 1221 has 13 units with strength 1682. Status Assembling No target planet No lurk planet. Ships: Novacky: 13 to hunter, path A 11/7/2020 5:19:59 PM Donating team Fireteam 1221 has 10 units with strength 1253. Status Assembling No target planet No lurk planet. Ships: Novacky: 10 to hunter, path A 11/7/2020 5:20:01 PM Donating team Fireteam 1218 has 11 units with strength 1363. Status Assembling No target planet No lurk planet. Ships: Novacky: 11 to hunter, path A 11/7/2020 5:20:03 PM Donating team Fireteam 1221 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Novacky: 5 to hunter, path A 11/7/2020 5:20:05 PM Donating team Fireteam 1223 has 10 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 10 to hunter, path A 11/7/2020 5:20:05 PM Donating team Fireteam 1224 has 1 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/7/2020 5:20:07 PM Donating team Fireteam 1224 has 15 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Novacky: 2, Shortliffe: 13 to hunter, path A 11/7/2020 5:20:09 PM Donating team Fireteam 1224 has 7 units with strength 1007. Status Assembling No target planet No lurk planet. Ships: Novacky: 7 to hunter, path A 11/7/2020 5:20:11 PM Donating team Fireteam 1226 has 7 units with strength 834. Status Assembling No target planet No lurk planet. Ships: Novacky: 7 to hunter, path A 11/7/2020 5:20:13 PM Donating team Fireteam 1226 has 4 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Novacky: 3, Shortliffe: 1 to hunter, path A 11/7/2020 5:20:15 PM Donating team Fireteam 1228 has 10 units with strength 1332. Status Assembling No target planet No lurk planet. Ships: Novacky: 4, Shortliffe: 6 to hunter, path A 11/7/2020 5:20:17 PM Donating team Fireteam 1228 has 6 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Novacky: 2, Shortliffe: 4 to hunter, path A 11/7/2020 5:20:19 PM Donating team Fireteam 1228 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Novacky: 6 to hunter, path A 11/7/2020 5:20:21 PM Donating team Fireteam 1228 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Novacky: 4 to hunter, path A 11/7/2020 5:20:23 PM Donating team Fireteam 1226 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Novacky: 6 to hunter, path A 11/7/2020 5:20:25 PM Donating team Fireteam 1226 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Novacky: 5 to hunter, path A 11/7/2020 5:20:32 PM Donating team Fireteam 1524 has 4 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 5:20:32 PM Donating team Fireteam 1523 has 4 units with strength 2448. Status Staging No target planet No lurk planet. Ships: Lystena: 4 to hunter, path B 11/7/2020 5:20:32 PM Donating team Fireteam 1522 has 3 units with strength 3076. Status Staging No target planet No lurk planet. Ships: Lystena: 3 to hunter, path B 11/7/2020 5:21:08 PM Donating team Fireteam 1232 has 2 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Helwani: 1, Harmony: 1 to hunter, path A 11/7/2020 5:21:37 PM Reconquest Seeding for Lystena: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 5:21:44 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 5:22:50 PM Donating team Fireteam 1235 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:22:52 PM Donating team Fireteam 1222 has 51 units with strength 2359. Status Assembling No target planet No lurk planet. Ships: Eich: 1, Tyrann: 50 to hunter, path A 11/7/2020 5:22:54 PM Donating team Fireteam 1239 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:23:06 PM Donating team Fireteam 1241 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Camail: 1 to hunter, path A 11/7/2020 5:23:16 PM Donating team Fireteam 1241 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:23:18 PM Donating team Fireteam 1241 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:23:20 PM Donating team Fireteam 1240 has 14 units with strength 2020. Status Assembling No target planet No lurk planet. Ships: Camail: 14 to hunter, path A 11/7/2020 5:23:22 PM Donating team Fireteam 1240 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/7/2020 5:23:26 PM Donating team Fireteam 1239 has 18 units with strength 2128. Status Assembling No target planet No lurk planet. Ships: Helicon: 2, Heinl: 16 to hunter, path A 11/7/2020 5:23:26 PM Donating team Fireteam 1240 has 4 units with strength 598. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:23:28 PM Donating team Fireteam 1239 has 5 units with strength 614. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:23:32 PM Donating team Fireteam 1239 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:23:32 PM Donating team Fireteam 1240 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:23:32 PM Donating team Fireteam 1242 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 5:23:34 PM Donating team Fireteam 1242 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:23:34 PM Donating team Fireteam 1243 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 5:23:34 PM Donating team Fireteam 1246 has 30 units with strength 2105. Status Assembling No target planet No lurk planet. Ships: Radev: 12, Bowen: 7, Camail: 11 to hunter, path A 11/7/2020 5:23:36 PM Donating team Fireteam 1246 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:23:36 PM Donating team Fireteam 1247 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:23:36 PM Donating team Fireteam 1248 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 5:23:38 PM Donating team Fireteam 1246 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Helicon: 3 to hunter, path A 11/7/2020 5:23:38 PM Donating team Fireteam 1247 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:23:40 PM Donating team Fireteam 1246 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:23:40 PM Donating team Fireteam 1247 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:23:42 PM Donating team Fireteam 1246 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Helicon: 4 to hunter, path A 11/7/2020 5:23:42 PM Donating team Fireteam 1247 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:23:44 PM Donating team Fireteam 1246 has 7 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Helicon: 7 to hunter, path A 11/7/2020 5:23:44 PM Donating team Fireteam 1247 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:23:46 PM Donating team Fireteam 1248 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Helicon: 5 to hunter, path A 11/7/2020 5:23:46 PM Donating team Fireteam 1250 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:23:46 PM Donating team Fireteam 1251 has 18 units with strength 2059. Status Assembling No target planet No lurk planet. Ships: Bowen: 18 to hunter, path A 11/7/2020 5:23:48 PM Donating team Fireteam 1250 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Helicon: 2 to hunter, path A 11/7/2020 5:23:48 PM Donating team Fireteam 1251 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:23:50 PM Donating team Fireteam 1250 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:23:50 PM Donating team Fireteam 1251 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:23:52 PM Donating team Fireteam 1252 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 5:23:54 PM Donating team Fireteam 1250 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 5:23:56 PM Donating team Fireteam 1250 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 5:24:00 PM Donating team Fireteam 1250 has 1 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 5:24:00 PM Donating team Fireteam 1251 has 4 units with strength 1988. Status Assembling No target planet No lurk planet. Ships: Helwani: 4 to hunter, path A 11/7/2020 5:24:00 PM Donating team Fireteam 1254 has 5 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Harmony: 5 to hunter, path A 11/7/2020 5:24:00 PM Donating team Fireteam 1255 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 5:24:12 PM Donating team Fireteam 1254 has 15 units with strength 899. Status Assembling No target planet No lurk planet. Ships: Heinl: 15 to hunter, path A 11/7/2020 5:24:20 PM Donating team Fireteam 1253 has 47 units with strength 2453. Status Assembling No target planet No lurk planet. Ships: Harmony: 46, Eich: 1 to hunter, path A 11/7/2020 5:24:22 PM Donating team Fireteam 1253 has 43 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Novacky: 40, Shortliffe: 3 to hunter, path A 11/7/2020 5:24:44 PM Donating team Fireteam 1256 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 5:25:30 PM Donating team Fireteam 1257 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:25:34 PM Donating team Fireteam 1257 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:25:39 PM Donating team Fireteam 1257 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:25:55 PM Donating team Fireteam 1257 has 6 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Tierce: 6 to hunter, path A 11/7/2020 5:25:55 PM Donating team Fireteam 1260 has 25 units with strength 3289. Status Staging No target planet No lurk planet. Ships: Lystena: 25 to hunter, path B 11/7/2020 5:27:14 PM Donating team Fireteam 1541 has 11 units with strength 1963. Status Assembling No target planet No lurk planet. Ships: Duellos: 11 to hunter, path A 11/7/2020 5:29:59 PM Reconquest Seeding for Novacky: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 5:30:34 PM Donating team Fireteam 1269 has 10 units with strength 492. Status Assembling No target planet No lurk planet. Ships: Heinl: 7, Eich: 1, Tyrann: 2 to hunter, path A 11/7/2020 5:30:56 PM Donating team Fireteam 1277 has 3 units with strength 834. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 5:30:58 PM Donating team Fireteam 1277 has 4 units with strength 1199. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:31:08 PM Donating team Fireteam 1281 has 29 units with strength 1801. Status Assembling No target planet No lurk planet. Ships: Harmony: 1, Eich: 28 to hunter, path A 11/7/2020 5:31:22 PM Donating team Fireteam 1281 has 1 units with strength 799. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:31:30 PM Donating team Fireteam 1285 has 27 units with strength 1439. Status Assembling No target planet No lurk planet. Ships: Helicon: 1, Tertius: 5, Shortliffe: 12, Bowen: 9 to hunter, path A 11/7/2020 5:32:03 PM Donating team Fireteam 1288 has 13 units with strength 704. Status Assembling No target planet No lurk planet. Ships: Tertius: 13 to hunter, path A 11/7/2020 5:32:03 PM Donating team Fireteam 1289 has 5 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Shortliffe: 5 to hunter, path A 11/7/2020 5:32:15 PM Donating team Fireteam 1288 has 17 units with strength 2397. Status Assembling No target planet No lurk planet. Ships: Novacky: 14, Tertius: 3 to hunter, path A 11/7/2020 5:32:15 PM Donating team Fireteam 1289 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Novacky: 1 to hunter, path A 11/7/2020 5:32:30 PM Donating team Fireteam 1292 has 5 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Vixie: 2, Helicon: 3 to hunter, path A 11/7/2020 5:32:30 PM Donating team Fireteam 1293 has 13 units with strength 566. Status Assembling No target planet No lurk planet. Ships: Helwani: 13 to hunter, path A 11/7/2020 5:33:05 PM Donating team Fireteam 1562 has 41 units with strength 1954. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Eich: 40 to hunter, path A 11/7/2020 5:34:45 PM Donating team Fireteam 1572 has 13 units with strength 878. Status Assembling No target planet No lurk planet. Ships: Kultis: 13 to hunter, path A 11/7/2020 5:34:48 PM Donating team Fireteam 1287 has 19 units with strength 2731. Status Assembling No target planet No lurk planet. Ships: Radev: 19 to hunter, path A 11/7/2020 5:36:01 PM Donating team Fireteam 1336 has 4 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Morris: 4 to hunter, path A 11/7/2020 5:36:05 PM Donating team Fireteam 1337 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 5:36:10 PM Donating team Fireteam 1337 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/7/2020 5:36:14 PM Donating team Fireteam 1339 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/7/2020 5:36:18 PM Donating team Fireteam 1339 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 5:36:22 PM Donating team Fireteam 1339 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 5:36:24 PM Donating team Fireteam 1341 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:36:26 PM Donating team Fireteam 1343 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 5:36:28 PM Donating team Fireteam 1345 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Tierce: 4 to hunter, path A 11/7/2020 5:36:30 PM Donating team Fireteam 1345 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Tierce: 2 to hunter, path A 11/7/2020 5:36:32 PM Donating team Fireteam 1345 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Tierce: 4 to hunter, path A 11/7/2020 5:36:34 PM Donating team Fireteam 1345 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 5:36:36 PM Donating team Fireteam 1345 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:36:44 PM Donating team Fireteam 1345 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:36:46 PM Donating team Fireteam 1345 has 5 units with strength 619. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:36:58 PM Donating team Fireteam 1345 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Tierce: 4 to hunter, path A 11/7/2020 5:37:00 PM Donating team Fireteam 1345 has 7 units with strength 923. Status Assembling No target planet No lurk planet. Ships: Tierce: 7 to hunter, path A 11/7/2020 5:37:02 PM Donating team Fireteam 1345 has 5 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:37:04 PM Donating team Fireteam 1345 has 5 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:37:06 PM Donating team Fireteam 1345 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 1 to hunter, path A 11/7/2020 5:37:08 PM Donating team Fireteam 1345 has 12 units with strength 1473. Status Assembling No target planet No lurk planet. Ships: Tierce: 7, Creighton: 5 to hunter, path A 11/7/2020 5:37:10 PM Donating team Fireteam 1345 has 11 units with strength 1274. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 6 to hunter, path A 11/7/2020 5:37:12 PM Donating team Fireteam 1345 has 10 units with strength 1253. Status Assembling No target planet No lurk planet. Ships: Tierce: 6, Creighton: 4 to hunter, path A 11/7/2020 5:37:14 PM Donating team Fireteam 1345 has 11 units with strength 1363. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 6 to hunter, path A 11/7/2020 5:37:16 PM Donating team Fireteam 1345 has 8 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Tierce: 3, Creighton: 5 to hunter, path A 11/7/2020 5:37:18 PM Donating team Fireteam 1345 has 12 units with strength 1468. Status Assembling No target planet No lurk planet. Ships: Tierce: 6, Creighton: 6 to hunter, path A 11/7/2020 5:37:20 PM Donating team Fireteam 1345 has 7 units with strength 849. Status Assembling No target planet No lurk planet. Ships: Tierce: 2, Creighton: 5 to hunter, path A 11/7/2020 5:37:22 PM Donating team Fireteam 1345 has 12 units with strength 1468. Status Assembling No target planet No lurk planet. Ships: Tierce: 6, Creighton: 6 to hunter, path A 11/7/2020 5:37:24 PM Donating team Fireteam 1345 has 11 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: Tierce: 6, Creighton: 5 to hunter, path A 11/7/2020 5:37:27 PM Donating team Fireteam 1345 has 10 units with strength 1337. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 5 to hunter, path A 11/7/2020 5:37:29 PM Donating team Fireteam 1345 has 11 units with strength 1363. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 6 to hunter, path A 11/7/2020 5:37:31 PM Donating team Fireteam 1345 has 10 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 5 to hunter, path A 11/7/2020 5:37:33 PM Donating team Fireteam 1345 has 10 units with strength 1253. Status Assembling No target planet No lurk planet. Ships: Tierce: 4, Creighton: 6 to hunter, path A 11/7/2020 5:37:35 PM Donating team Fireteam 1345 has 10 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 5 to hunter, path A 11/7/2020 5:37:37 PM Donating team Fireteam 1345 has 11 units with strength 1363. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Creighton: 6 to hunter, path A 11/7/2020 5:37:39 PM Donating team Fireteam 1347 has 10 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Tyrann: 5 to hunter, path A 11/7/2020 5:37:41 PM Donating team Fireteam 1347 has 9 units with strength 1143. Status Assembling No target planet No lurk planet. Ships: Tierce: 4, Tyrann: 5 to hunter, path A 11/7/2020 5:37:43 PM Donating team Fireteam 1347 has 10 units with strength 1258. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Tyrann: 5 to hunter, path A 11/7/2020 5:37:47 PM Donating team Fireteam 1347 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:37:51 PM Donating team Fireteam 1347 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:37:53 PM Donating team Fireteam 1347 has 21 units with strength 1808. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Tyrann: 20 to hunter, path A 11/7/2020 5:37:55 PM Donating team Fireteam 1348 has 4 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:38:08 PM Donating team Fireteam 1348 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Creighton: 3 to hunter, path A 11/7/2020 5:38:10 PM Donating team Fireteam 1348 has 7 units with strength 770. Status Assembling No target planet No lurk planet. Ships: Creighton: 7 to hunter, path A 11/7/2020 5:38:12 PM Donating team Fireteam 1350 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Tyrann: 1 to hunter, path A 11/7/2020 5:38:14 PM Donating team Fireteam 1350 has 6 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Creighton: 6 to hunter, path A 11/7/2020 5:38:16 PM Donating team Fireteam 1350 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:38:18 PM Donating team Fireteam 1350 has 12 units with strength 1394. Status Assembling No target planet No lurk planet. Ships: Tyrann: 12 to hunter, path A 11/7/2020 5:38:20 PM Donating team Fireteam 1350 has 8 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/7/2020 5:38:22 PM Donating team Fireteam 1350 has 10 units with strength 1347. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 5:38:24 PM Donating team Fireteam 1350 has 12 units with strength 1473. Status Assembling No target planet No lurk planet. Ships: Tyrann: 12 to hunter, path A 11/7/2020 5:38:26 PM Donating team Fireteam 1350 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:38:34 PM Donating team Fireteam 1350 has 14 units with strength 1960. Status Assembling No target planet No lurk planet. Ships: Creighton: 14 to hunter, path A 11/7/2020 5:38:38 PM Donating team Fireteam 1350 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:38:40 PM Donating team Fireteam 1350 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/7/2020 5:38:42 PM Donating team Fireteam 1352 has 5 units with strength 718. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/7/2020 5:38:44 PM Donating team Fireteam 1353 has 6 units with strength 1080. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:38:46 PM Donating team Fireteam 1353 has 4 units with strength 608. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/7/2020 5:38:48 PM Donating team Fireteam 1353 has 5 units with strength 802. Status Assembling No target planet No lurk planet. Ships: Creighton: 2, Heinl: 3 to hunter, path A 11/7/2020 5:38:50 PM Donating team Fireteam 1353 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:38:52 PM Donating team Fireteam 1353 has 7 units with strength 1022. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 2 to hunter, path A 11/7/2020 5:38:54 PM Donating team Fireteam 1353 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/7/2020 5:38:58 PM Donating team Fireteam 1353 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:39:00 PM Donating team Fireteam 1353 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:39:02 PM Donating team Fireteam 1353 has 6 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Heinl: 5 to hunter, path A 11/7/2020 5:39:04 PM Donating team Fireteam 1353 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/7/2020 5:39:06 PM Donating team Fireteam 1353 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:39:15 PM Donating team Fireteam 1353 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:39:18 PM Donating team Fireteam 1583 has 7 units with strength 383. Status Assembling No target planet No lurk planet. Ships: Lystena: 7 to hunter, path A 11/7/2020 5:39:19 PM Donating team Fireteam 1354 has 4 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:39:23 PM Donating team Fireteam 1354 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:39:25 PM Donating team Fireteam 1353 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 5:39:26 PM Donating team Fireteam 1584 has 6 units with strength 523. Status Assembling No target planet No lurk planet. Ships: Zuno: 2, Lystena: 4 to hunter, path A 11/7/2020 5:39:27 PM Donating team Fireteam 1353 has 9 units with strength 1069. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 6 to hunter, path A 11/7/2020 5:39:29 PM Donating team Fireteam 1353 has 8 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Creighton: 4, Heinl: 4 to hunter, path A 11/7/2020 5:39:31 PM Donating team Fireteam 1353 has 11 units with strength 1274. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 6 to hunter, path A 11/7/2020 5:39:33 PM Donating team Fireteam 1353 has 9 units with strength 1148. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 6 to hunter, path A 11/7/2020 5:39:36 PM Donating team Fireteam 1353 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:39:38 PM Donating team Fireteam 1353 has 8 units with strength 959. Status Assembling No target planet No lurk planet. Ships: Creighton: 4, Heinl: 4 to hunter, path A 11/7/2020 5:39:38 PM Donating team Fireteam 1584 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:39:40 PM Donating team Fireteam 1353 has 11 units with strength 1615. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 6 to hunter, path A 11/7/2020 5:39:42 PM Donating team Fireteam 1353 has 7 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Creighton: 2, Heinl: 5 to hunter, path A 11/7/2020 5:39:43 PM Donating team Fireteam 1584 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:39:44 PM Donating team Fireteam 1353 has 8 units with strength 949. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 5 to hunter, path A 11/7/2020 5:39:46 PM Donating team Fireteam 1355 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:39:49 PM Donating team Fireteam 1355 has 10 units with strength 1421. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 7 to hunter, path A 11/7/2020 5:39:51 PM Donating team Fireteam 1355 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Heinl: 5 to hunter, path A 11/7/2020 5:39:53 PM Donating team Fireteam 1355 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 5:39:53 PM Donating team Fireteam 1587 has 6 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 5:39:55 PM Donating team Fireteam 1355 has 10 units with strength 1342. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 5 to hunter, path A 11/7/2020 5:39:55 PM Donating team Fireteam 1587 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:39:57 PM Donating team Fireteam 1355 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Heinl: 5 to hunter, path A 11/7/2020 5:39:57 PM Donating team Fireteam 1587 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:39:59 PM Donating team Fireteam 1355 has 10 units with strength 1253. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 5 to hunter, path A 11/7/2020 5:39:59 PM Donating team Fireteam 1587 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:40:01 PM Donating team Fireteam 1355 has 7 units with strength 933. Status Assembling No target planet No lurk planet. Ships: Creighton: 2, Heinl: 5 to hunter, path A 11/7/2020 5:40:02 PM Donating team Fireteam 1587 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 5:40:03 PM Donating team Fireteam 1355 has 8 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Creighton: 2, Heinl: 6 to hunter, path A 11/7/2020 5:40:04 PM Donating team Fireteam 1587 has 5 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:40:05 PM Donating team Fireteam 1355 has 8 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 5 to hunter, path A 11/7/2020 5:40:07 PM Donating team Fireteam 1355 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:40:08 PM Donating team Fireteam 1587 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 5:40:09 PM Donating team Fireteam 1355 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 5:40:10 PM Donating team Fireteam 1587 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:40:11 PM Donating team Fireteam 1355 has 11 units with strength 1447. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Heinl: 6 to hunter, path A 11/7/2020 5:40:12 PM Donating team Fireteam 1587 has 5 units with strength 718. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 5:40:13 PM Donating team Fireteam 1355 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Creighton: 1, Heinl: 4 to hunter, path A 11/7/2020 5:40:15 PM Donating team Fireteam 1355 has 8 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Creighton: 3, Heinl: 5 to hunter, path A 11/7/2020 5:40:17 PM Donating team Fireteam 1355 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:21 PM Donating team Fireteam 1357 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:40:23 PM Donating team Fireteam 1357 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:25 PM Donating team Fireteam 1357 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:27 PM Donating team Fireteam 1357 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:31 PM Donating team Fireteam 1357 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:40:37 PM Donating team Fireteam 1357 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:39 PM Donating team Fireteam 1357 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:40:56 PM Donating team Fireteam 1590 has 22 units with strength 2457. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Tyrann: 17 to hunter, path A 11/7/2020 5:41:51 PM Donating team Fireteam 1590 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 5:41:51 PM Donating team Fireteam 1591 has 1 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:42:58 PM Reconquest Seeding for Radev: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 5:43:07 PM Donating team Fireteam 1368 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:43:09 PM Donating team Fireteam 1368 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:43:09 PM Donating team Fireteam 1371 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:43:11 PM Donating team Fireteam 1375 has 30 units with strength 6067. Status Staging No target planet No lurk planet. Ships: Creighton: 8, Tyrann: 22 to hunter, path B 11/7/2020 5:43:11 PM Donating team Fireteam 1376 has 31 units with strength 4724. Status Staging No target planet No lurk planet. Ships: Creighton: 13, Tyrann: 18 to hunter, path B 11/7/2020 5:43:11 PM Donating team Fireteam 1377 has 36 units with strength 6397. Status Staging No target planet No lurk planet. Ships: Creighton: 4, Tyrann: 32 to hunter, path B 11/7/2020 5:43:11 PM Donating team Fireteam 1378 has 32 units with strength 3971. Status Staging No target planet No lurk planet. Ships: Tyrann: 32 to hunter, path B 11/7/2020 5:43:13 PM Donating team Fireteam 1375 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:43:13 PM Donating team Fireteam 1376 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:43:15 PM Donating team Fireteam 1375 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/7/2020 5:43:17 PM Donating team Fireteam 1375 has 7 units with strength 844. Status Assembling No target planet No lurk planet. Ships: Creighton: 7 to hunter, path A 11/7/2020 5:43:19 PM Donating team Fireteam 1375 has 5 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/7/2020 5:43:21 PM Donating team Fireteam 1375 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Creighton: 4 to hunter, path A 11/7/2020 5:43:23 PM Donating team Fireteam 1375 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/7/2020 5:43:38 PM Donating team Fireteam 1359 has 27 units with strength 2069. Status Assembling No target planet No lurk planet. Ships: Creighton: 27 to hunter, path A 11/7/2020 5:43:42 PM Donating team Fireteam 1375 has 1 units with strength 1908. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 5:43:44 PM Donating team Fireteam 1376 has 8 units with strength 1160. Status Assembling No target planet No lurk planet. Ships: Cormack: 8 to hunter, path A 11/7/2020 5:43:46 PM Donating team Fireteam 1376 has 41 units with strength 2581. Status Assembling No target planet No lurk planet. Ships: Creighton: 5, Cormack: 36 to hunter, path A 11/7/2020 5:44:02 PM Donating team Fireteam 1377 has 14 units with strength 529. Status Assembling No target planet No lurk planet. Ships: Cormack: 14 to hunter, path A 11/7/2020 5:45:01 PM Donating team Fireteam 1381 has 12 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Cormack: 12 to hunter, path A 11/7/2020 5:45:01 PM Donating team Fireteam 1380 has 22 units with strength 2787. Status Staging No target planet No lurk planet. Ships: Creighton: 20, Cormack: 2 to hunter, path B 11/7/2020 5:45:01 PM Donating team Fireteam 1377 has 47 units with strength 3313. Status Staging No target planet No lurk planet. Ships: Creighton: 46, Cormack: 1 to hunter, path B 11/7/2020 5:45:01 PM Donating team Fireteam 1378 has 19 units with strength 5001. Status Staging No target planet No lurk planet. Ships: Creighton: 18, Cormack: 1 to hunter, path B 11/7/2020 5:45:09 PM Donating team Fireteam 1383 has 2 units with strength 1196. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 5:45:09 PM Donating team Fireteam 1385 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Cormack: 1 to hunter, path A 11/7/2020 5:45:31 PM Donating team Fireteam 1386 has 13 units with strength 1903. Status Assembling No target planet No lurk planet. Ships: Heinl: 13 to hunter, path A 11/7/2020 5:45:42 PM Reconquest Seeding for Postel: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 5:50:16 PM Donating team Fireteam 1612 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:50:19 PM Donating team Fireteam 1612 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:50:21 PM Donating team Fireteam 1620 has 16 units with strength 2175. Status Assembling No target planet No lurk planet. Ships: Jundeen: 16 to hunter, path A 11/7/2020 5:50:23 PM Donating team Fireteam 1625 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/7/2020 5:50:25 PM Donating team Fireteam 1625 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 5:50:27 PM Donating team Fireteam 1625 has 13 units with strength 1657. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Jundeen: 12 to hunter, path A 11/7/2020 5:50:29 PM Donating team Fireteam 1625 has 7 units with strength 849. Status Assembling No target planet No lurk planet. Ships: Heinl: 1, Jundeen: 6 to hunter, path A 11/7/2020 5:50:31 PM Donating team Fireteam 1624 has 5 units with strength 802. Status Assembling No target planet No lurk planet. Ships: Heinl: 2, Jundeen: 3 to hunter, path A 11/7/2020 5:50:33 PM Donating team Fireteam 1624 has 5 units with strength 545. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:35 PM Donating team Fireteam 1624 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Heinl: 2 to hunter, path A 11/7/2020 5:50:37 PM Donating team Fireteam 1626 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:39 PM Donating team Fireteam 1629 has 7 units with strength 844. Status Assembling No target planet No lurk planet. Ships: Heinl: 4, Tyrann: 3 to hunter, path A 11/7/2020 5:50:39 PM Donating team Fireteam 1630 has 14 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Tierce: 8, Tyrann: 6 to hunter, path A 11/7/2020 5:50:39 PM Donating team Fireteam 1631 has 12 units with strength 1866. Status Assembling No target planet No lurk planet. Ships: Jundeen: 12 to hunter, path A 11/7/2020 5:50:41 PM Donating team Fireteam 1629 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:50:43 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:50:45 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:47 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:50:49 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:51 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:50:53 PM Donating team Fireteam 1631 has 5 units with strength 255. Status Assembling No target planet No lurk planet. Ships: Tierce: 5 to hunter, path A 11/7/2020 5:50:53 PM Donating team Fireteam 1632 has 5 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:53 PM Donating team Fireteam 1634 has 28 units with strength 3040. Status Staging No target planet No lurk planet. Ships: Jundeen: 27, Lystena: 1 to hunter, path B 11/7/2020 5:50:53 PM Donating team Fireteam 1635 has 22 units with strength 2350. Status Staging No target planet No lurk planet. Ships: Jundeen: 22 to hunter, path B 11/7/2020 5:50:53 PM Donating team Fireteam 1636 has 22 units with strength 2538. Status Staging No target planet No lurk planet. Ships: Jundeen: 22 to hunter, path B 11/7/2020 5:50:53 PM Donating team Fireteam 1633 has 65 units with strength 3186. Status Staging No target planet No lurk planet. Ships: Jundeen: 51, Lystena: 14 to hunter, path B 11/7/2020 5:50:55 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:50:57 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:50:59 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:51:01 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:03 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:51:05 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:07 PM Donating team Fireteam 1631 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:51:09 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:10 PM Donating team Fireteam 1429 has 9 units with strength 536. Status Assembling No target planet No lurk planet. Ships: Cormack: 1, Pal: 4, Morris: 4 to hunter, path A 11/7/2020 5:51:10 PM Donating team Fireteam 1430 has 34 units with strength 3438. Status Staging No target planet No lurk planet. Ships: Halpern: 34 to hunter, path B 11/7/2020 5:51:11 PM Donating team Fireteam 1631 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:51:13 PM Donating team Fireteam 1631 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:15 PM Donating team Fireteam 1631 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Perlman: 1 to hunter, path A 11/7/2020 5:51:15 PM Donating team Fireteam 1632 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:51:17 PM Donating team Fireteam 1632 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 5:51:19 PM Donating team Fireteam 1637 has 10 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Postel: 10 to hunter, path A 11/7/2020 5:51:19 PM Donating team Fireteam 1638 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:21 PM Donating team Fireteam 1642 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Heinl: 4 to hunter, path A 11/7/2020 5:51:23 PM Donating team Fireteam 1642 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 5:51:27 PM Donating team Fireteam 1602 has 7 units with strength 2129. Status Assembling No target planet No lurk planet. Ships: Heinl: 7 to hunter, path A 11/7/2020 5:51:27 PM Donating team Fireteam 1607 has 15 units with strength 2127. Status Assembling No target planet No lurk planet. Ships: Heinl: 15 to hunter, path A 11/7/2020 5:52:38 PM Donating team Fireteam 1656 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:52:45 PM Donating team Fireteam 1435 has 4 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Aprea: 4 to hunter, path A 11/7/2020 5:52:45 PM Donating team Fireteam 1437 has 3 units with strength 305. Status Assembling No target planet No lurk planet. Ships: Bowen: 3 to hunter, path A 11/7/2020 5:52:45 PM Donating team Fireteam 1434 has 24 units with strength 3420. Status Staging No target planet No lurk planet. Ships: Aprea: 11, Hoplon: 13 to hunter, path B 11/7/2020 5:52:48 PM Donating team Fireteam 1656 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:53:02 PM Donating team Fireteam 1658 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:53:18 PM Donating team Fireteam 1658 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 5:53:21 PM Donating team Fireteam 1440 has 22 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: Dewdney: 22 to hunter, path A 11/7/2020 5:53:21 PM Donating team Fireteam 1441 has 3 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Shaw: 3 to hunter, path A 11/7/2020 5:53:24 PM Donating team Fireteam 1658 has 2 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Perlman: 2 to hunter, path A 11/7/2020 5:53:42 PM Reconquest Seeding for Camail: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 5:53:50 PM Donating team Fireteam 1441 has 15 units with strength 878. Status Assembling No target planet No lurk planet. Ships: Ceres: 15 to hunter, path A 11/7/2020 5:54:10 PM Donating team Fireteam 1669 has 3 units with strength 1366. Status Assembling No target planet No lurk planet. Ships: Tierce: 3 to hunter, path A 11/7/2020 5:54:10 PM Donating team Fireteam 1670 has 5 units with strength 2530. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 4 to hunter, path A 11/7/2020 5:54:10 PM Donating team Fireteam 1672 has 10 units with strength 1343. Status Assembling No target planet No lurk planet. Ships: Tierce: 5, Tyrann: 5 to hunter, path A 11/7/2020 5:54:10 PM Donating team Fireteam 1673 has 26 units with strength 1310. Status Assembling No target planet No lurk planet. Ships: Tierce: 8, Tyrann: 18 to hunter, path A 11/7/2020 5:54:10 PM Donating team Fireteam 1668 has 23 units with strength 2701. Status Staging No target planet No lurk planet. Ships: Tierce: 23 to hunter, path B 11/7/2020 5:54:10 PM Donating team Fireteam 1671 has 5 units with strength 2077. Status Staging No target planet No lurk planet. Ships: Tierce: 3, Tyrann: 2 to hunter, path B 11/7/2020 5:54:10 PM Donating team Fireteam 1667 has 37 units with strength 2651. Status Staging No target planet No lurk planet. Ships: Tierce: 37 to hunter, path B 11/7/2020 5:54:10 PM Donating team Fireteam 1666 has 8 units with strength 2573. Status Staging No target planet No lurk planet. Ships: Tierce: 8 to hunter, path B 11/7/2020 5:54:12 PM Donating team Fireteam 1443 has 7 units with strength 1643. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 5:54:12 PM Donating team Fireteam 1442 has 5 units with strength 6329. Status Staging No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path B 11/7/2020 5:55:10 PM Donating team Fireteam 1442 has 15 units with strength 805. Status Assembling No target planet No lurk planet. Ships: Novacky: 2, Tertius: 11, Shortliffe: 1, Bowen: 1 to hunter, path A 11/7/2020 5:55:30 PM Donating team Fireteam 1444 has 3 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:55:32 PM Donating team Fireteam 1446 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 5:55:36 PM Donating team Fireteam 1453 has 3 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:55:40 PM Donating team Fireteam 1451 has 4 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 5:55:42 PM Donating team Fireteam 1451 has 3 units with strength 189. Status Assembling No target planet No lurk planet. Ships: Ulru: 3 to hunter, path A 11/7/2020 5:55:44 PM Donating team Fireteam 1457 has 4 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 5:55:46 PM Donating team Fireteam 1458 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 5:55:48 PM Donating team Fireteam 1460 has 3 units with strength 409. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:55:50 PM Donating team Fireteam 1462 has 11 units with strength 354. Status Assembling No target planet No lurk planet. Ships: Ulru: 7, Masada: 4 to hunter, path A 11/7/2020 5:55:50 PM Donating team Fireteam 1466 has 21 units with strength 1746. Status Assembling No target planet No lurk planet. Ships: Ulru: 3, Masada: 18 to hunter, path A 11/7/2020 5:55:52 PM Donating team Fireteam 1466 has 4 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 5:55:54 PM Donating team Fireteam 1466 has 3 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:55:56 PM Donating team Fireteam 1469 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:55:58 PM Donating team Fireteam 1469 has 4 units with strength 514. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 5:56:11 PM Donating team Fireteam 1472 has 17 units with strength 2528. Status Assembling No target planet No lurk planet. Ships: Ulru: 17 to hunter, path A 11/7/2020 5:56:11 PM Donating team Fireteam 1473 has 3 units with strength 1713. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 5:56:19 PM Donating team Fireteam 1472 has 41 units with strength 1975. Status Assembling No target planet No lurk planet. Ships: Ulru: 37, Thaf: 4 to hunter, path A 11/7/2020 5:56:29 PM Reconquest Seeding for Dean: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 5:57:28 PM Donating team Fireteam 1480 has 7 units with strength 2109. Status Assembling No target planet No lurk planet. Ships: Tertius: 7 to hunter, path A 11/7/2020 5:58:44 PM Donating team Fireteam 1484 has 10 units with strength 1818. Status Assembling No target planet No lurk planet. Ships: Ulru: 5, Thaf: 5 to hunter, path A 11/7/2020 5:58:44 PM Donating team Fireteam 1485 has 8 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Thaf: 8 to hunter, path A 11/7/2020 5:59:27 PM Donating team Fireteam 1488 has 12 units with strength 774. Status Assembling No target planet No lurk planet. Ships: Ulru: 12 to hunter, path A 11/7/2020 5:59:36 PM Donating team Fireteam 1493 has 34 units with strength 976. Status Assembling No target planet No lurk planet. Ships: Ulru: 34 to hunter, path A 11/7/2020 5:59:36 PM Donating team Fireteam 1495 has 16 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Ulru: 3, Masada: 13 to hunter, path A 11/7/2020 5:59:36 PM Donating team Fireteam 1492 has 42 units with strength 2605. Status Staging No target planet No lurk planet. Ships: Ulru: 36, Masada: 6 to hunter, path B 11/7/2020 5:59:44 PM Donating team Fireteam 1493 has 15 units with strength 1184. Status Assembling No target planet No lurk planet. Ships: Ulru: 15 to hunter, path A 11/7/2020 5:59:44 PM Donating team Fireteam 1495 has 1 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Ceres: 1 to hunter, path A 11/7/2020 5:59:44 PM Donating team Fireteam 1494 has 7 units with strength 2633. Status Staging No target planet No lurk planet. Ships: Ulru: 6, Masada: 1 to hunter, path B 11/7/2020 6:00:47 PM Donating team Fireteam 1495 has 25 units with strength 3120. Status Staging No target planet No lurk planet. Ships: Masada: 25 to hunter, path B 11/7/2020 6:00:51 PM Donating team Fireteam 1495 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 6:00:53 PM Donating team Fireteam 1495 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 11/7/2020 6:00:55 PM Donating team Fireteam 1495 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Masada: 7 to hunter, path A 11/7/2020 6:00:57 PM Donating team Fireteam 1495 has 12 units with strength 636. Status Assembling No target planet No lurk planet. Ships: Masada: 12 to hunter, path A 11/7/2020 6:01:10 PM Donating team Fireteam 1690 has 6 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 6:04:24 PM Reconquest Seeding for Ceres: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 6:04:56 PM Donating team Fireteam 1511 has 9 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Aprea: 4, Tertius: 5 to hunter, path A 11/7/2020 6:04:56 PM Donating team Fireteam 1512 has 15 units with strength 2713. Status Staging No target planet No lurk planet. Ships: Aprea: 1, Hoplon: 14 to hunter, path B 11/7/2020 7:10:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2020 7:10:44 PM Boot up FleetOS (0.2273s) 11/7/2020 7:10:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2020 7:10:44 PM Check System Logs For Rogue Intelligence (0.1627s) 11/7/2020 7:10:44 PM Game Version: 2.627 11/7/2020 7:10:44 PM Eject Trash Into Hyperspace (0.0719s) 11/7/2020 7:10:44 PM Check For Extra Modules (0.0279s) 11/7/2020 7:10:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/7/2020 7:10:44 PM Bring Cloaking Systems Online (0.0329s) 11/7/2020 7:10:44 PM Recalculate Speed Of Light (0.0249s) 11/7/2020 7:10:44 PM Optimize Comfort On Command Decks (0.0210s) 11/7/2020 7:10:44 PM Generating Framerates (0.0069s) 11/7/2020 7:10:44 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/7/2020 7:10:44 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/7/2020 7:10:44 PM Check Nearby Stellar Masses (0.0549s) 11/7/2020 7:10:44 PM Remembering Alamo (0.0199s) 11/7/2020 7:10:44 PM Boot Audio Comms (0.0110s) 11/7/2020 7:10:44 PM Establish Individual Audio Links (0.0199s) 11/7/2020 7:10:44 PM Prepare Explosions and Crackles (0.0279s) 11/7/2020 7:10:44 PM No resolution change was required. 11/7/2020 7:10:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2020 7:10:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/7/2020 7:10:44 PM Refresh Optical Lensing (0.0160s) 11/7/2020 7:10:44 PM Revise Fundamental Physical Laws (0.0130s) 11/7/2020 7:10:45 PM Calculate Odds Of Success (0.0369s) 11/7/2020 7:10:45 PM Briefly Panic (0.4149s) 11/7/2020 7:10:45 PM Install Confidence Routines (0.2264s) 11/7/2020 7:10:45 PM Bring Commander Interface Online (0.0819s) 11/7/2020 7:10:45 PM Motivate All Crews (0.0324s) 11/7/2020 7:10:45 PM Locating Available Networks (0.0210s) 11/7/2020 7:10:45 PM Externalizing Patterns (0.0229s) 11/7/2020 7:10:45 PM Hooking Externals (0.0110s) 11/7/2020 7:10:45 PM Handlizing Hooks (0.0070s) 11/7/2020 7:10:45 PM Disengaging Constants (0.0269s) 11/7/2020 7:10:45 PM Late Axionic Computations (0.0658s) 11/7/2020 7:10:45 PM Sentinel Alertness Diagnostic (0.0089s) 11/7/2020 7:10:45 PM Connecting to Fleet Command (0.0090s) 11/7/2020 7:10:45 PM Thinking Of Advice (0.0110s) 11/7/2020 7:10:45 PM Degaussing Advice (0.0219s) 11/7/2020 7:10:45 PM Reading Alien Diaries (0.0189s) 11/7/2020 7:10:45 PM Naming All Known Planets (0.0110s) 11/7/2020 7:10:45 PM Remembering Speeds (0.0070s) 11/7/2020 7:10:46 PM Prioritizing Targets (0.0110s) 11/7/2020 7:10:46 PM Rebooting Sensor Arrays (0.0070s) 11/7/2020 7:10:46 PM Unloading Prismatic Grid (0.0100s) 11/7/2020 7:10:46 PM Thinking Of Objectives (0.0060s) 11/7/2020 7:10:46 PM Inhibiting Visual Scans (0.0159s) 11/7/2020 7:10:46 PM Synthesizing Vocals (0.0060s) 11/7/2020 7:10:46 PM Investigating Map Signatures (0.0150s) 11/7/2020 7:10:46 PM Ventilating Scenarios (0.0080s) 11/7/2020 7:10:46 PM Decontaminating Targeting Systems (0.0090s) 11/7/2020 7:10:46 PM Ejecting Tactical Core (0.0070s) 11/7/2020 7:10:46 PM Calibrating Formations (0.0080s) 11/7/2020 7:10:46 PM Intercepting Galactic Maps (0.0120s) 11/7/2020 7:10:46 PM Discharging Colored Ions (0.0160s) 11/7/2020 7:10:46 PM Replicating Ion Colors (0.0060s) 11/7/2020 7:10:46 PM Faction Diagnostics (0.0150s) 11/7/2020 7:10:46 PM Buffering Hackers (0.0149s) 11/7/2020 7:10:46 PM Inverting Death (0.0060s) 11/7/2020 7:10:46 PM Linear Field Variance (0.0120s) 11/7/2020 7:10:46 PM Charging Marks (0.0060s) 11/7/2020 7:10:46 PM Guarding The Posts (0.1097s) 11/7/2020 7:10:46 PM Range Manifolds (0.0070s) 11/7/2020 7:10:46 PM Purging ROFs (0.0080s) 11/7/2020 7:10:46 PM Manipulating Speeds (0.0090s) 11/7/2020 7:10:46 PM Detecting Projectiles (0.0100s) 11/7/2020 7:10:46 PM Grouping Flow Fields (0.0110s) 11/7/2020 7:10:46 PM Modulating Flow Field Groups (0.0209s) 11/7/2020 7:10:46 PM Designing Fleets (0.0200s) 11/7/2020 7:10:46 PM Thinking Of Technologies (0.0089s) 11/7/2020 7:10:46 PM Categorizing Starboard Sensors (0.0050s) 11/7/2020 7:10:46 PM Injecting Galactic Variables (0.0130s) 11/7/2020 7:10:46 PM Listening To Starfields (0.0189s) 11/7/2020 7:10:46 PM Fondly Remembering Distant Planets (0.1548s) 11/7/2020 7:10:46 PM Categorizing All Planets (0.0060s) 11/7/2020 7:10:46 PM Organizing Commands (0.0270s) 11/7/2020 7:10:46 PM Calculating Firing Cones (0.0090s) 11/7/2020 7:10:46 PM Finding Old Ship Parts (0.3461s) 11/7/2020 7:10:46 PM Re-Aligning Objectives (0.0200s) 11/7/2020 7:10:47 PM Sterilizing Test Chamber (0.0100s) 11/7/2020 7:10:50 PM Integrate Leading Edges (3.7292s) 11/7/2020 7:10:50 PM Issuing Orders (0.0219s) 11/7/2020 7:10:50 PM Augmenting Infusers (0.0050s) 11/7/2020 7:10:50 PM Infusing (0.0229s) 11/7/2020 7:10:50 PM Post-Proton Surge (0.0070s) 11/7/2020 7:10:50 PM Stimulate Modulation (0.0210s) 11/7/2020 7:10:50 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/7/2020 7:10:50 PM Load Surrogates (0.0778s) 11/7/2020 7:10:51 PM Final Checks (0.5253s) 11/7/2020 7:10:51 PM Load Historical Documents (0.0040s) 11/7/2020 7:10:51 PM 7.2 seconds total load time. Briefly Panic (0.4s) Finding Old Ship Parts (0.3s) Integrate Leading Edges (3.7s) Final Checks (0.5s) 11/7/2020 7:10:51 PM Hello Steam user 'Crab' 11/7/2020 7:11:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Issue1.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 7:11:21 PM Finish load save in 776.8ms 11/7/2020 7:11:56 PM Donating team Fireteam 1722 has 50 units with strength 2333. Status Assembling No target planet No lurk planet. Ships: Tierce: 50 to hunter, path A 11/7/2020 7:12:05 PM Reconquest Seeding for Perlman: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/7/2020 7:12:10 PM Donating team Fireteam 1735 has 7 units with strength 353. Status Assembling No target planet No lurk planet. Ships: Tierce: 7 to hunter, path A 11/7/2020 7:12:19 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 7:12:52 PM Donating team Fireteam 1736 has 37 units with strength 2561. Status Assembling No target planet No lurk planet. Ships: Tyrann: 37 to hunter, path A 11/7/2020 7:12:52 PM Donating team Fireteam 1737 has 24 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Tyrann: 24 to hunter, path A 11/7/2020 7:12:52 PM Donating team Fireteam 1735 has 24 units with strength 3319. Status Staging No target planet No lurk planet. Ships: Tyrann: 24 to hunter, path B 11/7/2020 7:12:56 PM Donating team Fireteam 1735 has 18 units with strength 958. Status Assembling No target planet No lurk planet. Ships: Tyrann: 18 to hunter, path A 11/7/2020 7:14:26 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/7/2020 7:14:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Issue1.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 7:14:44 PM Finish load save in 515.0ms 11/7/2020 7:15:20 PM Donating team Fireteam 1724 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 7:15:20 PM Donating team Fireteam 1726 has 16 units with strength 568. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2, Halpern: 14 to hunter, path A 11/7/2020 7:15:22 PM Donating team Fireteam 1731 has 7 units with strength 354. Status Assembling No target planet No lurk planet. Ships: Tierce: 7 to hunter, path A 11/7/2020 7:15:22 PM Donating team Fireteam 1734 has 12 units with strength 1464. Status Assembling No target planet No lurk planet. Ships: Halpern: 12 to hunter, path A 11/7/2020 7:15:24 PM Donating team Fireteam 1737 has 41 units with strength 2118. Status Assembling No target planet No lurk planet. Ships: Tierce: 41 to hunter, path A 11/7/2020 7:15:24 PM Donating team Fireteam 1738 has 3 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 7:15:28 PM Donating team Fireteam 1737 has 8 units with strength 344. Status Assembling No target planet No lurk planet. Ships: Tierce: 4, Jundeen: 4 to hunter, path A 11/7/2020 7:15:29 PM Reconquest Seeding for Perlman: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/7/2020 7:15:30 PM Donating team Fireteam 1739 has 25 units with strength 2009. Status Assembling No target planet No lurk planet. Ships: Tierce: 23, Jundeen: 2 to hunter, path A 11/7/2020 7:15:44 PM Reconquest Seeding for Duellos: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 7:16:02 PM Donating team Fireteam 1748 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Halpern: 1 to hunter, path A 11/7/2020 7:16:02 PM Donating team Fireteam 1749 has 3 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Halpern: 2, Morris: 1 to hunter, path A 11/7/2020 7:16:46 PM Donating team Fireteam 1750 has 7 units with strength 302. Status Assembling No target planet No lurk planet. Ships: Halpern: 7 to hunter, path A 11/7/2020 7:16:46 PM Donating team Fireteam 1749 has 4 units with strength 2857. Status Staging No target planet No lurk planet. Ships: Halpern: 4 to hunter, path B 11/7/2020 7:17:42 PM Donating team Fireteam 1753 has 13 units with strength 433. Status Assembling No target planet No lurk planet. Ships: Lystena: 13 to hunter, path A 11/7/2020 7:19:10 PM Donating team Fireteam 1524 has 1 units with strength 1070. Status Assembling No target planet No lurk planet. Ships: Aprea: 1 to hunter, path A 11/7/2020 7:19:10 PM Donating team Fireteam 1525 has 26 units with strength 1381. Status Assembling No target planet No lurk planet. Ships: Aprea: 2, Hoplon: 24 to hunter, path A 11/7/2020 7:19:10 PM Donating team Fireteam 1526 has 1 units with strength 2147. Status Assembling No target planet No lurk planet. Ships: Hoplon: 1 to hunter, path A 11/7/2020 7:21:02 PM Donating team Fireteam 1780 has 6 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Zuno: 5, Lystena: 1 to hunter, path A 11/7/2020 7:21:28 PM Donating team Fireteam 1782 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Pal: 3 to hunter, path A 11/7/2020 7:21:36 PM Donating team Fireteam 1781 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Pal: 1 to hunter, path A 11/7/2020 7:21:38 PM Donating team Fireteam 1782 has 28 units with strength 2133. Status Assembling No target planet No lurk planet. Ships: Koster: 28 to hunter, path A 11/7/2020 7:21:38 PM Donating team Fireteam 1787 has 3 units with strength 1379. Status Assembling No target planet No lurk planet. Ships: Halpern: 3 to hunter, path A 11/7/2020 7:21:46 PM Donating team Fireteam 1786 has 2 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: Koster: 2 to hunter, path A 11/7/2020 7:21:46 PM Donating team Fireteam 1789 has 5 units with strength 1138. Status Assembling No target planet No lurk planet. Ships: Pal: 5 to hunter, path A 11/7/2020 7:21:54 PM Donating team Fireteam 1788 has 4 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Koster: 4 to hunter, path A 11/7/2020 7:23:22 PM Reconquest Seeding for Masada: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 7:25:40 PM Reconquest Seeding for Postel: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 7:26:28 PM Donating team Fireteam 1784 has 17 units with strength 1694. Status Assembling No target planet No lurk planet. Ships: Kultis: 17 to hunter, path A 11/7/2020 7:27:44 PM Donating team Fireteam 1788 has 8 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Perlman: 1, Kultis: 7 to hunter, path A 11/7/2020 7:27:44 PM Donating team Fireteam 1791 has 3 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Jundeen: 2, Lystena: 1 to hunter, path A 11/7/2020 7:28:48 PM Donating team Fireteam 1793 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Heinl: 3 to hunter, path A 11/7/2020 7:28:51 PM Reconquest Seeding for Zuno: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 11/7/2020 7:28:52 PM Donating team Fireteam 1793 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 7:28:54 PM Donating team Fireteam 1793 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 7:28:56 PM Donating team Fireteam 1793 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 7:28:58 PM Donating team Fireteam 1792 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Heinl: 2, Tyrann: 2 to hunter, path A 11/7/2020 7:29:00 PM Donating team Fireteam 1792 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 7:29:02 PM Donating team Fireteam 1792 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 7:29:04 PM Donating team Fireteam 1792 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 7:29:06 PM Donating team Fireteam 1792 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Heinl: 5 to hunter, path A 11/7/2020 7:29:08 PM Donating team Fireteam 1792 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Heinl: 6 to hunter, path A 11/7/2020 7:31:46 PM Reconquest Seeding for Gamma: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 7:33:51 PM Reconquest Seeding for Lystena: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 7:38:19 PM Reconquest Seeding for Winograd: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 11/7/2020 7:39:20 PM Donating team Fireteam 1825 has 1 units with strength 42. Status Assembling No target planet No lurk planet. Ships: Kultis: 1 to hunter, path A 11/7/2020 7:40:11 PM Reconquest Seeding for Jundeen: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 11/7/2020 7:40:46 PM Donating team Fireteam 1836 has 13 units with strength 1437. Status Assembling No target planet No lurk planet. Ships: Harmony: 13 to hunter, path A 11/7/2020 7:40:46 PM Donating team Fireteam 1838 has 8 units with strength 1245. Status Assembling No target planet No lurk planet. Ships: Eich: 8 to hunter, path A 11/7/2020 7:40:46 PM Donating team Fireteam 1839 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 7:40:56 PM Donating team Fireteam 1839 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 7:40:56 PM Donating team Fireteam 1840 has 39 units with strength 1197. Status Assembling No target planet No lurk planet. Ships: Eich: 39 to hunter, path A 11/7/2020 7:40:56 PM Donating team Fireteam 1841 has 1 units with strength 866. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 7:41:04 PM Donating team Fireteam 1839 has 12 units with strength 1740. Status Assembling No target planet No lurk planet. Ships: Karger: 12 to hunter, path A 11/7/2020 7:41:16 PM Donating team Fireteam 1841 has 19 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Vernadat: 19 to hunter, path A 11/7/2020 7:41:44 PM Donating team Fireteam 1846 has 2 units with strength 1463. Status Assembling No target planet No lurk planet. Ships: Cormack: 2 to hunter, path A 11/7/2020 7:42:04 PM Donating team Fireteam 1806 has 48 units with strength 2396. Status Assembling No target planet No lurk planet. Ships: Karger: 48 to hunter, path A 11/7/2020 7:42:04 PM Donating team Fireteam 1828 has 26 units with strength 2258. Status Assembling No target planet No lurk planet. Ships: Karger: 26 to hunter, path A 11/7/2020 7:42:32 PM Donating team Fireteam 1857 has 4 units with strength 2796. Status Assembling No target planet No lurk planet. Ships: Tierce: 1, Tyrann: 3 to hunter, path A 11/7/2020 7:42:32 PM Donating team Fireteam 1858 has 1 units with strength 1070. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 7:42:32 PM Donating team Fireteam 1859 has 3 units with strength 245. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:07:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/7/2020 9:07:16 PM Boot up FleetOS (0.4321s) 11/7/2020 9:07:17 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/7/2020 9:07:17 PM Check System Logs For Rogue Intelligence (0.3367s) 11/7/2020 9:07:17 PM Game Version: 2.627 11/7/2020 9:07:17 PM Eject Trash Into Hyperspace (0.1302s) 11/7/2020 9:07:17 PM Check For Extra Modules (0.0359s) 11/7/2020 9:07:17 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/7/2020 9:07:17 PM Bring Cloaking Systems Online (0.0409s) 11/7/2020 9:07:17 PM Recalculate Speed Of Light (0.0406s) 11/7/2020 9:07:17 PM Optimize Comfort On Command Decks (0.0476s) 11/7/2020 9:07:17 PM Generating Framerates (0.0170s) 11/7/2020 9:07:17 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/7/2020 9:07:17 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/7/2020 9:07:17 PM Check Nearby Stellar Masses (0.1242s) 11/7/2020 9:07:17 PM Remembering Alamo (0.0609s) 11/7/2020 9:07:17 PM Boot Audio Comms (0.0359s) 11/7/2020 9:07:17 PM Establish Individual Audio Links (0.0817s) 11/7/2020 9:07:17 PM Prepare Explosions and Crackles (0.0632s) 11/7/2020 9:07:17 PM No resolution change was required. 11/7/2020 9:07:17 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/7/2020 9:07:17 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/7/2020 9:07:17 PM Refresh Optical Lensing (0.0191s) 11/7/2020 9:07:17 PM Revise Fundamental Physical Laws (0.0122s) 11/7/2020 9:07:17 PM Calculate Odds Of Success (0.0466s) 11/7/2020 9:07:18 PM Briefly Panic (0.6581s) 11/7/2020 9:07:18 PM Install Confidence Routines (0.3153s) 11/7/2020 9:07:18 PM Bring Commander Interface Online (0.1372s) 11/7/2020 9:07:19 PM Motivate All Crews (0.0517s) 11/7/2020 9:07:19 PM Locating Available Networks (0.0400s) 11/7/2020 9:07:19 PM Externalizing Patterns (0.0309s) 11/7/2020 9:07:19 PM Hooking Externals (0.0141s) 11/7/2020 9:07:19 PM Handlizing Hooks (0.0119s) 11/7/2020 9:07:19 PM Disengaging Constants (0.0418s) 11/7/2020 9:07:19 PM Late Axionic Computations (0.1003s) 11/7/2020 9:07:19 PM Sentinel Alertness Diagnostic (0.0125s) 11/7/2020 9:07:19 PM Connecting to Fleet Command (0.0087s) 11/7/2020 9:07:19 PM Thinking Of Advice (0.0110s) 11/7/2020 9:07:19 PM Degaussing Advice (0.0258s) 11/7/2020 9:07:19 PM Reading Alien Diaries (0.0230s) 11/7/2020 9:07:19 PM Naming All Known Planets (0.0174s) 11/7/2020 9:07:19 PM Remembering Speeds (0.0218s) 11/7/2020 9:07:19 PM Prioritizing Targets (0.0277s) 11/7/2020 9:07:19 PM Rebooting Sensor Arrays (0.0299s) 11/7/2020 9:07:19 PM Unloading Prismatic Grid (0.0220s) 11/7/2020 9:07:19 PM Thinking Of Objectives (0.0309s) 11/7/2020 9:07:19 PM Inhibiting Visual Scans (0.0473s) 11/7/2020 9:07:19 PM Synthesizing Vocals (0.0239s) 11/7/2020 9:07:19 PM Investigating Map Signatures (0.0350s) 11/7/2020 9:07:19 PM Ventilating Scenarios (0.0159s) 11/7/2020 9:07:19 PM Decontaminating Targeting Systems (0.0140s) 11/7/2020 9:07:19 PM Ejecting Tactical Core (0.0160s) 11/7/2020 9:07:19 PM Calibrating Formations (0.0091s) 11/7/2020 9:07:19 PM Intercepting Galactic Maps (0.0183s) 11/7/2020 9:07:19 PM Discharging Colored Ions (0.0264s) 11/7/2020 9:07:19 PM Replicating Ion Colors (0.0119s) 11/7/2020 9:07:19 PM Faction Diagnostics (0.0207s) 11/7/2020 9:07:19 PM Buffering Hackers (0.0275s) 11/7/2020 9:07:19 PM Inverting Death (0.0110s) 11/7/2020 9:07:19 PM Linear Field Variance (0.0169s) 11/7/2020 9:07:19 PM Charging Marks (0.0160s) 11/7/2020 9:07:20 PM Guarding The Posts (0.3645s) 11/7/2020 9:07:20 PM Range Manifolds (0.0161s) 11/7/2020 9:07:20 PM Purging ROFs (0.0145s) 11/7/2020 9:07:20 PM Manipulating Speeds (0.0171s) 11/7/2020 9:07:20 PM Detecting Projectiles (0.0188s) 11/7/2020 9:07:20 PM Grouping Flow Fields (0.0245s) 11/7/2020 9:07:20 PM Modulating Flow Field Groups (0.0420s) 11/7/2020 9:07:20 PM Designing Fleets (0.0430s) 11/7/2020 9:07:20 PM Thinking Of Technologies (0.0289s) 11/7/2020 9:07:20 PM Categorizing Starboard Sensors (0.0174s) 11/7/2020 9:07:20 PM Injecting Galactic Variables (0.0305s) 11/7/2020 9:07:20 PM Propping Up Starfields (0.0572s) 11/7/2020 9:07:20 PM Browsing Distant Planets (0.3389s) 11/7/2020 9:07:20 PM Categorizing All Planets (0.0150s) 11/7/2020 9:07:20 PM Organizing Commands (0.0490s) 11/7/2020 9:07:20 PM Calculating Firing Cones (0.0123s) 11/7/2020 9:07:21 PM Developing New Ship Parts (0.6684s) 11/7/2020 9:07:21 PM Re-Aligning Objectives (0.0264s) 11/7/2020 9:07:21 PM Sterilizing Test Chamber (0.0170s) 11/7/2020 9:07:29 PM Redefine Best Practices (7.4370s) 11/7/2020 9:07:29 PM Issuing Orders (0.0204s) 11/7/2020 9:07:29 PM Augmenting Infusers (0.0255s) 11/7/2020 9:07:29 PM Infusing (0.1262s) 11/7/2020 9:07:29 PM Post-Proton Surge (0.0192s) 11/7/2020 9:07:29 PM Stimulate Modulation (0.0728s) 11/7/2020 9:07:29 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/7/2020 9:07:29 PM Load Surrogates (0.2419s) 11/7/2020 9:07:30 PM Final Checks (0.8587s) 11/7/2020 9:07:30 PM Load Historical Documents (0.0118s) 11/7/2020 9:07:30 PM 14.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Guarding The Posts (0.4s) Browsing Distant Planets (0.3s) Developing New Ship Parts (0.7s) Redefine Best Practices (7.4s) Final Checks (0.9s) 11/7/2020 9:07:31 PM Hello Steam user 'Crab' 11/7/2020 9:11:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Tenth.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 9:11:17 PM Finish load save in 1,730.2ms 11/7/2020 9:12:37 PM Reconquest Seeding for Tertius: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 9:15:42 PM Donating team Fireteam 1909 has 25 units with strength 1117. Status Assembling No target planet No lurk planet. Ships: Kultis: 25 to hunter, path A 11/7/2020 9:15:42 PM Donating team Fireteam 1910 has 12 units with strength 2031. Status Assembling No target planet No lurk planet. Ships: Dean: 12 to hunter, path A 11/7/2020 9:16:19 PM Donating team Fireteam 1922 has 5 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Duellos: 2, Postel: 3 to hunter, path A 11/7/2020 9:16:28 PM Donating team Fireteam 1922 has 4 units with strength 201. Status Assembling No target planet No lurk planet. Ships: Duellos: 2, Postel: 2 to hunter, path A 11/7/2020 9:16:30 PM Donating team Fireteam 1928 has 7 units with strength 509. Status Assembling No target planet No lurk planet. Ships: Perlman: 7 to hunter, path A 11/7/2020 9:16:30 PM Donating team Fireteam 1929 has 2 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Perlman: 1, Zuno: 1 to hunter, path A 11/7/2020 9:16:30 PM Donating team Fireteam 1930 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 9:16:32 PM Donating team Fireteam 1929 has 8 units with strength 400. Status Assembling No target planet No lurk planet. Ships: Perlman: 8 to hunter, path A 11/7/2020 9:16:32 PM Donating team Fireteam 1930 has 2 units with strength 220. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 9:16:34 PM Donating team Fireteam 1931 has 24 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Creighton: 17, Tyrann: 7 to hunter, path A 11/7/2020 9:16:34 PM Donating team Fireteam 1935 has 7 units with strength 922. Status Assembling No target planet No lurk planet. Ships: Sten: 1, Lystena: 6 to hunter, path A 11/7/2020 9:16:34 PM Donating team Fireteam 1930 has 4 units with strength 2155. Status Staging No target planet No lurk planet. Ships: Creighton: 4 to hunter, path B 11/7/2020 9:16:36 PM Donating team Fireteam 1940 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 9:16:38 PM Donating team Fireteam 1940 has 3 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 9:16:42 PM Donating team Fireteam 1942 has 24 units with strength 1749. Status Assembling No target planet No lurk planet. Ships: Sten: 5, Halpern: 11, Lystena: 8 to hunter, path A 11/7/2020 9:16:47 PM Donating team Fireteam 1942 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 9:16:51 PM Donating team Fireteam 1942 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 9:16:54 PM Donating team Fireteam 1942 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Lystena: 5 to hunter, path A 11/7/2020 9:16:56 PM Reconquest Seeding for Karger: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 11/7/2020 9:16:56 PM Donating team Fireteam 1942 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Lystena: 2 to hunter, path A 11/7/2020 9:16:59 PM Donating team Fireteam 1945 has 4 units with strength 519. Status Assembling No target planet No lurk planet. Ships: Lystena: 4 to hunter, path A 11/7/2020 9:17:02 PM Donating team Fireteam 1945 has 3 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 9:17:04 PM Donating team Fireteam 1945 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Lystena: 5 to hunter, path A 11/7/2020 9:17:07 PM Donating team Fireteam 1948 has 6 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Sten: 1, Lystena: 5 to hunter, path A 11/7/2020 9:17:12 PM Donating team Fireteam 1845 has 3 units with strength 2720. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 9:17:38 PM Donating team Fireteam 1949 has 22 units with strength 1149. Status Assembling No target planet No lurk planet. Ships: Karger: 22 to hunter, path A 11/7/2020 9:17:46 PM Donating team Fireteam 1953 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Sten: 2 to hunter, path A 11/7/2020 9:19:48 PM Donating team Fireteam 1963 has 20 units with strength 1185. Status Assembling No target planet No lurk planet. Ships: Heinl: 5, Tyrann: 15 to hunter, path A 11/7/2020 9:19:48 PM Donating team Fireteam 1965 has 11 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Harmony: 11 to hunter, path A 11/7/2020 9:19:48 PM Donating team Fireteam 1966 has 1 units with strength 43. Status Assembling No target planet No lurk planet. Ships: Heinl: 1 to hunter, path A 11/7/2020 9:19:59 PM Donating team Fireteam 1968 has 30 units with strength 2109. Status Assembling No target planet No lurk planet. Ships: Harmony: 30 to hunter, path A 11/7/2020 9:20:17 PM Donating team Fireteam 1974 has 5 units with strength 229. Status Assembling No target planet No lurk planet. Ships: Cormack: 5 to hunter, path A 11/7/2020 9:20:28 PM Donating team Fireteam 1976 has 5 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Kultis: 5 to hunter, path A 11/7/2020 9:20:28 PM Donating team Fireteam 1980 has 19 units with strength 1154. Status Assembling No target planet No lurk planet. Ships: Koster: 15, Halpern: 4 to hunter, path A 11/7/2020 9:20:38 PM Donating team Fireteam 1980 has 42 units with strength 2827. Status Assembling No target planet No lurk planet. Ships: Perlman: 35, Koster: 7 to hunter, path A 11/7/2020 9:20:38 PM Donating team Fireteam 1982 has 31 units with strength 2272. Status Assembling No target planet No lurk planet. Ships: Cormack: 23, Pal: 8 to hunter, path A 11/7/2020 9:20:38 PM Donating team Fireteam 1984 has 3 units with strength 133. Status Assembling No target planet No lurk planet. Ships: Pal: 3 to hunter, path A 11/7/2020 9:20:48 PM Donating team Fireteam 1984 has 21 units with strength 2016. Status Assembling No target planet No lurk planet. Ships: Perlman: 21 to hunter, path A 11/7/2020 9:20:48 PM Donating team Fireteam 1987 has 8 units with strength 1223. Status Assembling No target planet No lurk planet. Ships: Kultis: 8 to hunter, path A 11/7/2020 9:20:48 PM Donating team Fireteam 1988 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/7/2020 9:20:52 PM Donating team Fireteam 1987 has 23 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Perlman: 23 to hunter, path A 11/7/2020 9:20:52 PM Donating team Fireteam 1989 has 5 units with strength 1855. Status Assembling No target planet No lurk planet. Ships: Cormack: 5 to hunter, path A 11/7/2020 9:20:52 PM Donating team Fireteam 1990 has 6 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Lystena: 5 to hunter, path A 11/7/2020 9:20:52 PM Donating team Fireteam 1991 has 17 units with strength 811. Status Assembling No target planet No lurk planet. Ships: Zuno: 15, Lystena: 2 to hunter, path A 11/7/2020 9:21:07 PM Donating team Fireteam 1993 has 40 units with strength 2015. Status Assembling No target planet No lurk planet. Ships: Perlman: 40 to hunter, path A 11/7/2020 9:21:16 PM Donating team Fireteam 1998 has 13 units with strength 611. Status Assembling No target planet No lurk planet. Ships: Sten: 13 to hunter, path A 11/7/2020 9:22:08 PM Donating team Fireteam 1998 has 16 units with strength 2783. Status Assembling No target planet No lurk planet. Ships: Perlman: 16 to hunter, path A 11/7/2020 9:22:18 PM Donating team Fireteam 2002 has 3 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Lystena: 3 to hunter, path A 11/7/2020 9:22:21 PM Donating team Fireteam 2002 has 8 units with strength 1536. Status Assembling No target planet No lurk planet. Ships: Lystena: 8 to hunter, path A 11/7/2020 9:22:22 PM Reconquest Seeding for Chi: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 9:22:24 PM Donating team Fireteam 2002 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Lystena: 10 to hunter, path A 11/7/2020 9:22:35 PM Donating team Fireteam 2002 has 27 units with strength 2037. Status Assembling No target planet No lurk planet. Ships: Perlman: 11, Zuno: 3, Lystena: 13 to hunter, path A 11/7/2020 9:22:43 PM Donating team Fireteam 2002 has 12 units with strength 2186. Status Assembling No target planet No lurk planet. Ships: Jundeen: 10, Karger: 2 to hunter, path A 11/7/2020 9:22:43 PM Donating team Fireteam 2003 has 19 units with strength 789. Status Assembling No target planet No lurk planet. Ships: Halpern: 19 to hunter, path A 11/7/2020 9:23:18 PM Donating team Fireteam 2005 has 50 units with strength 9600. Status Staging No target planet No lurk planet. Ships: Halpern: 50 to hunter, path B 11/7/2020 9:23:18 PM Donating team Fireteam 2004 has 43 units with strength 8256. Status Staging No target planet No lurk planet. Ships: Halpern: 43 to hunter, path B 11/7/2020 9:23:18 PM Donating team Fireteam 2003 has 45 units with strength 8640. Status Staging No target planet No lurk planet. Ships: Halpern: 45 to hunter, path B 11/7/2020 9:23:18 PM Donating team Fireteam 2002 has 53 units with strength 10176. Status Staging No target planet No lurk planet. Ships: Halpern: 53 to hunter, path B 11/7/2020 9:23:20 PM Donating team Fireteam 2002 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Halpern: 10 to hunter, path A 11/7/2020 9:23:23 PM Donating team Fireteam 2007 has 10 units with strength 1770. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1, Halpern: 9 to hunter, path A 11/7/2020 9:24:37 PM Reconquest Seeding for Kultis: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 11/7/2020 9:26:18 PM Donating team Fireteam 2013 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Eich: 1 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2021 has 6 units with strength 313. Status Assembling No target planet No lurk planet. Ships: Heinl: 3, Tyrann: 3 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2023 has 9 units with strength 355. Status Assembling No target planet No lurk planet. Ships: Harmony: 9 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2025 has 12 units with strength 1995. Status Assembling No target planet No lurk planet. Ships: Eich: 12 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2028 has 2 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2029 has 19 units with strength 1202. Status Assembling No target planet No lurk planet. Ships: Jundeen: 19 to hunter, path A 11/7/2020 9:27:17 PM Donating team Fireteam 2027 has 10 units with strength 3315. Status Staging No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path B 11/7/2020 9:27:17 PM Donating team Fireteam 2026 has 11 units with strength 2743. Status Staging No target planet No lurk planet. Ships: Tyrann: 11 to hunter, path B 11/7/2020 9:27:25 PM Donating team Fireteam 2025 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Helicon: 1 to hunter, path A 11/7/2020 9:27:25 PM Donating team Fireteam 2027 has 15 units with strength 732. Status Assembling No target planet No lurk planet. Ships: Heinl: 6, Tyrann: 9 to hunter, path A 11/7/2020 9:27:25 PM Donating team Fireteam 2028 has 25 units with strength 1614. Status Assembling No target planet No lurk planet. Ships: Tyrann: 25 to hunter, path A 11/7/2020 9:28:08 PM Donating team Fireteam 2031 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:28:10 PM Donating team Fireteam 2031 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:28:12 PM Donating team Fireteam 2031 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:28:14 PM Donating team Fireteam 2031 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:28:16 PM Donating team Fireteam 2031 has 1 units with strength 192. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:28:18 PM Donating team Fireteam 2031 has 2 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 9:28:20 PM Donating team Fireteam 2031 has 2 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 9:28:24 PM Donating team Fireteam 2031 has 3 units with strength 576. Status Assembling No target planet No lurk planet. Ships: Tyrann: 3 to hunter, path A 11/7/2020 9:28:26 PM Donating team Fireteam 2031 has 5 units with strength 960. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 9:28:29 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:32 PM Donating team Fireteam 2031 has 8 units with strength 1536. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/7/2020 9:28:36 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:28:39 PM Donating team Fireteam 2031 has 2 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Tyrann: 2 to hunter, path A 11/7/2020 9:28:41 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:43 PM Donating team Fireteam 2031 has 5 units with strength 960. Status Assembling No target planet No lurk planet. Ships: Tyrann: 5 to hunter, path A 11/7/2020 9:28:45 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:47 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:49 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:51 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:28:53 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:55 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:28:57 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:28:59 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:29:01 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:29:03 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:29:05 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:29:07 PM Donating team Fireteam 2031 has 6 units with strength 1152. Status Assembling No target planet No lurk planet. Ships: Tyrann: 6 to hunter, path A 11/7/2020 9:29:09 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:29:11 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:29:13 PM Donating team Fireteam 2031 has 8 units with strength 1536. Status Assembling No target planet No lurk planet. Ships: Tyrann: 8 to hunter, path A 11/7/2020 9:29:16 PM Donating team Fireteam 2031 has 7 units with strength 1344. Status Assembling No target planet No lurk planet. Ships: Tyrann: 7 to hunter, path A 11/7/2020 9:29:18 PM Donating team Fireteam 2031 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 9:29:20 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:22 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:24 PM Donating team Fireteam 2031 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 9:29:26 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:29 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:31 PM Donating team Fireteam 2031 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 9:29:34 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:36 PM Donating team Fireteam 2031 has 9 units with strength 1728. Status Assembling No target planet No lurk planet. Ships: Tyrann: 9 to hunter, path A 11/7/2020 9:29:38 PM Donating team Fireteam 2031 has 10 units with strength 1920. Status Assembling No target planet No lurk planet. Ships: Tyrann: 10 to hunter, path A 11/7/2020 9:29:40 PM Donating team Fireteam 2031 has 4 units with strength 768. Status Assembling No target planet No lurk planet. Ships: Tyrann: 4 to hunter, path A 11/7/2020 9:29:53 PM Donating team Fireteam 2035 has 8 units with strength 3153. Status Staging No target planet No lurk planet. Ships: Helwani: 8 to hunter, path B 11/7/2020 9:29:53 PM Donating team Fireteam 2034 has 34 units with strength 2532. Status Staging No target planet No lurk planet. Ships: Helwani: 29, Harmony: 5 to hunter, path B 11/7/2020 9:30:01 PM Donating team Fireteam 2035 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/7/2020 9:30:13 PM Donating team Fireteam 2012 has 40 units with strength 2590. Status Assembling No target planet No lurk planet. Ships: Lystena: 40 to hunter, path A 11/7/2020 9:30:18 PM Donating team Fireteam 2034 has 1 units with strength 2078. Status Assembling No target planet No lurk planet. Ships: Helwani: 1 to hunter, path A 11/7/2020 9:30:18 PM Donating team Fireteam 2035 has 7 units with strength 1092. Status Assembling No target planet No lurk planet. Ships: Kostya: 7 to hunter, path A 11/7/2020 9:30:22 PM Donating team Fireteam 2034 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Kostya: 3 to hunter, path A 11/7/2020 9:30:29 PM Donating team Fireteam 2033 has 14 units with strength 2029. Status Assembling No target planet No lurk planet. Ships: Helwani: 14 to hunter, path A 11/7/2020 9:30:31 PM Donating team Fireteam 2033 has 2 units with strength 318. Status Assembling No target planet No lurk planet. Ships: Helwani: 2 to hunter, path A 11/7/2020 9:30:33 PM Donating team Fireteam 2022 has 48 units with strength 1990. Status Assembling No target planet No lurk planet. Ships: Harmony: 48 to hunter, path A 11/7/2020 9:30:35 PM Donating team Fireteam 2033 has 3 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Kostya: 3 to hunter, path A 11/7/2020 9:30:37 PM Donating team Fireteam 2034 has 19 units with strength 971. Status Assembling No target planet No lurk planet. Ships: Harmony: 19 to hunter, path A 11/7/2020 9:30:42 PM Donating team Fireteam 2034 has 29 units with strength 2581. Status Assembling No target planet No lurk planet. Ships: Harmony: 29 to hunter, path A 11/7/2020 9:30:44 PM Donating team Fireteam 2036 has 1 units with strength 53. Status Assembling No target planet No lurk planet. Ships: Harmony: 1 to hunter, path A 11/7/2020 9:30:52 PM Donating team Fireteam 2040 has 7 units with strength 20505. Status Staging No target planet No lurk planet. Ships: Tierce: 6, Jundeen: 1 to hunter, path B 11/7/2020 9:30:58 PM Donating team Fireteam 2035 has 11 units with strength 1283. Status Assembling No target planet No lurk planet. Ships: Tierce: 11 to hunter, path A 11/7/2020 9:31:00 PM Donating team Fireteam 2042 has 2 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Eich: 2 to hunter, path A 11/7/2020 9:31:25 PM Reconquest Seeding for Basilica: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 11/7/2020 9:34:08 PM Donating team Fireteam 1653 has 5 units with strength 2448. Status Assembling No target planet No lurk planet. Ships: Creighton: 5 to hunter, path A 11/7/2020 9:34:18 PM Donating team Fireteam 1660 has 2 units with strength 350. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 9:34:34 PM Donating team Fireteam 1662 has 2 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 11/7/2020 9:34:34 PM Donating team Fireteam 1663 has 1 units with strength 783. Status Assembling No target planet No lurk planet. Ships: Creighton: 1 to hunter, path A 11/7/2020 9:35:01 PM Donating team Fireteam 1664 has 10 units with strength 1607. Status Assembling No target planet No lurk planet. Ships: Creighton: 10 to hunter, path A 11/7/2020 9:35:01 PM Donating team Fireteam 1665 has 7 units with strength 448. Status Assembling No target planet No lurk planet. Ships: Creighton: 6, Cormack: 1 to hunter, path A 11/7/2020 9:36:14 PM Donating team Fireteam 1583 has 45 units with strength 2563. Status Assembling No target planet No lurk planet. Ships: Jundeen: 45 to hunter, path A 11/7/2020 9:36:14 PM Donating team Fireteam 1584 has 3 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:36:14 PM Donating team Fireteam 1586 has 7 units with strength 2111. Status Assembling No target planet No lurk planet. Ships: Jundeen: 7 to hunter, path A 11/7/2020 9:36:14 PM Donating team Fireteam 1614 has 9 units with strength 2176. Status Assembling No target planet No lurk planet. Ships: Jundeen: 9 to hunter, path A 11/7/2020 9:36:19 PM Donating team Fireteam 1670 has 10 units with strength 724. Status Assembling No target planet No lurk planet. Ships: Cormack: 10 to hunter, path A 11/7/2020 9:36:19 PM Donating team Fireteam 1673 has 48 units with strength 2767. Status Assembling No target planet No lurk planet. Ships: Ulru: 5, Masada: 43 to hunter, path A 11/7/2020 9:37:01 PM Donating team Fireteam 1680 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 9:37:07 PM Donating team Fireteam 1680 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:09 PM Donating team Fireteam 1680 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:13 PM Donating team Fireteam 1680 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:16 PM Donating team Fireteam 1680 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:19 PM Donating team Fireteam 1682 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:22 PM Donating team Fireteam 1682 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:36 PM Donating team Fireteam 1687 has 15 units with strength 1137. Status Assembling No target planet No lurk planet. Ships: Ulru: 5, Masada: 10 to hunter, path A 11/7/2020 9:37:39 PM Donating team Fireteam 1694 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:37:42 PM Donating team Fireteam 1694 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:37:45 PM Donating team Fireteam 1694 has 3 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 9:37:48 PM Donating team Fireteam 1694 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:37:50 PM Donating team Fireteam 1694 has 4 units with strength 420. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 11/7/2020 9:38:05 PM Donating team Fireteam 1702 has 5 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Zuno: 5 to hunter, path A 11/7/2020 9:38:08 PM Donating team Fireteam 1702 has 8 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Zuno: 8 to hunter, path A 11/7/2020 9:38:10 PM Donating team Fireteam 1702 has 6 units with strength 734. Status Assembling No target planet No lurk planet. Ships: Zuno: 6 to hunter, path A 11/7/2020 9:38:13 PM Donating team Fireteam 1702 has 7 units with strength 844. Status Assembling No target planet No lurk planet. Ships: Zuno: 7 to hunter, path A 11/7/2020 9:38:15 PM Donating team Fireteam 1702 has 7 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Zuno: 7 to hunter, path A 11/7/2020 9:38:18 PM Donating team Fireteam 1702 has 7 units with strength 844. Status Assembling No target planet No lurk planet. Ships: Zuno: 7 to hunter, path A 11/7/2020 9:38:21 PM Donating team Fireteam 1702 has 7 units with strength 844. Status Assembling No target planet No lurk planet. Ships: Zuno: 7 to hunter, path A 11/7/2020 9:38:24 PM Donating team Fireteam 1704 has 23 units with strength 1257. Status Assembling No target planet No lurk planet. Ships: Ulru: 3, Atanasoff: 5, Masada: 15 to hunter, path A 11/7/2020 9:38:24 PM Donating team Fireteam 1706 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Zuno: 6 to hunter, path A 11/7/2020 9:38:26 PM Reconquest Seeding for Dewdney: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/7/2020 9:38:26 PM Donating team Fireteam 1706 has 1 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/7/2020 9:38:28 PM Donating team Fireteam 1665 has 27 units with strength 2057. Status Assembling No target planet No lurk planet. Ships: Zuno: 27 to hunter, path A 11/7/2020 9:38:33 PM Donating team Fireteam 1706 has 1 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/7/2020 9:38:52 PM Donating team Fireteam 1707 has 3 units with strength 145. Status Assembling No target planet No lurk planet. Ships: Ulru: 2, Thaf: 1 to hunter, path A 11/7/2020 9:38:52 PM Donating team Fireteam 1708 has 12 units with strength 2389. Status Assembling No target planet No lurk planet. Ships: Ulru: 9, Thaf: 3 to hunter, path A 11/7/2020 9:38:59 PM Donating team Fireteam 1715 has 1 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Morris: 1 to hunter, path A 11/7/2020 9:39:11 PM Donating team Fireteam 1715 has 25 units with strength 1807. Status Assembling No target planet No lurk planet. Ships: Masada: 25 to hunter, path A 11/7/2020 9:40:20 PM Donating team Fireteam 1719 has 4 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:40:25 PM Donating team Fireteam 1719 has 5 units with strength 2159. Status Assembling No target planet No lurk planet. Ships: Ulru: 5 to hunter, path A 11/7/2020 9:40:25 PM Donating team Fireteam 1720 has 3 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:40:30 PM Donating team Fireteam 1719 has 2 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:40:46 PM Donating team Fireteam 1720 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:40:52 PM Donating team Fireteam 1720 has 6 units with strength 823. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:40:59 PM Donating team Fireteam 1720 has 3 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:41:05 PM Donating team Fireteam 1720 has 3 units with strength 493. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:41:07 PM Donating team Fireteam 1720 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:41:10 PM Donating team Fireteam 1720 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:41:12 PM Donating team Fireteam 1721 has 3 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:41:15 PM Donating team Fireteam 1721 has 5 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:41:17 PM Donating team Fireteam 1721 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:41:20 PM Donating team Fireteam 1721 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:41:25 PM Donating team Fireteam 1725 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:41:27 PM Donating team Fireteam 1725 has 6 units with strength 739. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:41:32 PM Donating team Fireteam 1726 has 1 units with strength 110. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:41:35 PM Donating team Fireteam 1726 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:41:40 PM Donating team Fireteam 1726 has 1 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:41:45 PM Donating team Fireteam 1726 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:41:50 PM Donating team Fireteam 1726 has 4 units with strength 524. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:41:52 PM Donating team Fireteam 1726 has 2 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:41:57 PM Donating team Fireteam 1727 has 6 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:42:02 PM Donating team Fireteam 1727 has 6 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:42:07 PM Donating team Fireteam 1727 has 6 units with strength 655. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:42:12 PM Donating team Fireteam 1727 has 4 units with strength 440. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:49:16 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Zenith I\Eleventh.save Source1: AnythingElse Source3: LoadingSaveGame 11/7/2020 9:49:17 PM Finish load save in 1,178.9ms 11/7/2020 9:49:24 PM Donating team Fireteam 1666 has 5 units with strength 1325. Status Assembling No target planet No lurk planet. Ships: Jundeen: 5 to hunter, path A 11/7/2020 9:49:28 PM Donating team Fireteam 1666 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:30 PM Donating team Fireteam 1666 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 9:49:32 PM Donating team Fireteam 1667 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:34 PM Donating team Fireteam 1667 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 9:49:37 PM Donating team Fireteam 1667 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:39 PM Donating team Fireteam 1667 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 9:49:42 PM Donating team Fireteam 1667 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:44 PM Donating team Fireteam 1667 has 1 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Jundeen: 1 to hunter, path A 11/7/2020 9:49:47 PM Donating team Fireteam 1667 has 3 units with strength 456. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:49 PM Donating team Fireteam 1584 has 3 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Jundeen: 3 to hunter, path A 11/7/2020 9:49:49 PM Donating team Fireteam 1586 has 7 units with strength 2111. Status Assembling No target planet No lurk planet. Ships: Jundeen: 7 to hunter, path A 11/7/2020 9:49:49 PM Donating team Fireteam 1614 has 9 units with strength 2176. Status Assembling No target planet No lurk planet. Ships: Jundeen: 9 to hunter, path A 11/7/2020 9:49:53 PM Donating team Fireteam 1667 has 2 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Cormack: 2 to hunter, path A 11/7/2020 9:50:04 PM Donating team Fireteam 1676 has 3 units with strength 164. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 9:50:28 PM Donating team Fireteam 1684 has 16 units with strength 947. Status Assembling No target planet No lurk planet. Ships: Ulru: 2, Masada: 14 to hunter, path A 11/7/2020 9:50:41 PM Donating team Fireteam 1686 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 9:50:47 PM Donating team Fireteam 1686 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:50:49 PM Donating team Fireteam 1686 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:50:51 PM Donating team Fireteam 1686 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:50:54 PM Donating team Fireteam 1690 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:50:57 PM Donating team Fireteam 1690 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:50:59 PM Donating team Fireteam 1690 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:51:02 PM Donating team Fireteam 1690 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:51:04 PM Donating team Fireteam 1690 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:51:06 PM Donating team Fireteam 1690 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:51:08 PM Donating team Fireteam 1690 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:51:11 PM Donating team Fireteam 1690 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:51:13 PM Donating team Fireteam 1690 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 9:51:15 PM Donating team Fireteam 1690 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 11/7/2020 9:51:15 PM Donating team Fireteam 1692 has 8 units with strength 1781. Status Assembling No target planet No lurk planet. Ships: Zuno: 8 to hunter, path A 11/7/2020 9:51:20 PM Donating team Fireteam 1692 has 5 units with strength 986. Status Assembling No target planet No lurk planet. Ships: Zuno: 5 to hunter, path A 11/7/2020 9:51:22 PM Donating team Fireteam 1692 has 3 units with strength 795. Status Assembling No target planet No lurk planet. Ships: Zuno: 3 to hunter, path A 11/7/2020 9:51:24 PM Donating team Fireteam 1693 has 3 units with strength 682. Status Assembling No target planet No lurk planet. Ships: Zuno: 3 to hunter, path A 11/7/2020 9:51:27 PM Donating team Fireteam 1693 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Zuno: 2 to hunter, path A 11/7/2020 9:51:28 PM Donating team Fireteam 1694 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/7/2020 9:51:31 PM Donating team Fireteam 1694 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Zuno: 1 to hunter, path A 11/7/2020 9:51:35 PM Donating team Fireteam 1694 has 7 units with strength 1173. Status Assembling No target planet No lurk planet. Ships: Zuno: 7 to hunter, path A 11/7/2020 9:51:37 PM Donating team Fireteam 1694 has 4 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Zuno: 4 to hunter, path A 11/7/2020 9:51:39 PM Donating team Fireteam 1694 has 6 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Zuno: 6 to hunter, path A 11/7/2020 9:51:41 PM Donating team Fireteam 1694 has 2 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Zuno: 2 to hunter, path A 11/7/2020 9:51:46 PM Reconquest Seeding for Dewdney: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 11/7/2020 9:51:47 PM Donating team Fireteam 1694 has 31 units with strength 2377. Status Assembling No target planet No lurk planet. Ships: Zuno: 31 to hunter, path A 11/7/2020 9:52:03 PM Donating team Fireteam 1705 has 5 units with strength 453. Status Assembling No target planet No lurk planet. Ships: Zuno: 5 to hunter, path A 11/7/2020 9:52:09 PM Donating team Fireteam 1706 has 1 units with strength 1841. Status Assembling No target planet No lurk planet. Ships: Lystena: 1 to hunter, path A 11/7/2020 9:52:55 PM debug code 3210 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 1683 has 4 units with strength 37682. Status Assembling No target planet No lurk planet. Ships: Thaf: 4 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in :0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass10_1.b__2 (Arcen.AIW2.External.Fireteam team) [0x00013] in :0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in :0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] AllFactionTeams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x0066c] in :0 11/7/2020 9:53:11 PM Donating team Fireteam 1708 has 1 units with strength 901. Status Assembling No target planet No lurk planet. Ships: Tyrann: 1 to hunter, path A 11/7/2020 9:53:33 PM Donating team Fireteam 1715 has 3 units with strength 249. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 11/7/2020 9:53:33 PM Donating team Fireteam 1717 has 17 units with strength 2112. Status Assembling No target planet No lurk planet. Ships: Atanasoff: 5, Thaf: 12 to hunter, path A 11/7/2020 9:53:33 PM Donating team Fireteam 1716 has 41 units with strength 3248. Status Staging No target planet No lurk planet. Ships: Atanasoff: 10, Thaf: 31 to hunter, path B 11/7/2020 9:53:33 PM Donating team Fireteam 1719 has 35 units with strength 5993. Status Staging No target planet No lurk planet. Ships: Atanasoff: 14, Thaf: 21 to hunter, path B 11/7/2020 9:53:38 PM Donating team Fireteam 1723 has 9 units with strength 1933. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 11/7/2020 9:53:44 PM Donating team Fireteam 1724 has 4 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:53:46 PM Donating team Fireteam 1724 has 2 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:53:49 PM Donating team Fireteam 1724 has 4 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:53:58 PM Donating team Fireteam 1727 has 9 units with strength 1352. Status Assembling No target planet No lurk planet. Ships: Karger: 9 to hunter, path A 11/7/2020 9:54:01 PM Donating team Fireteam 1727 has 4 units with strength 592. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:54:09 PM Donating team Fireteam 1731 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:54:12 PM Donating team Fireteam 1731 has 3 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:54:15 PM Donating team Fireteam 1732 has 3 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:54:17 PM Donating team Fireteam 1732 has 5 units with strength 865. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:54:20 PM Donating team Fireteam 1731 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:54:23 PM Donating team Fireteam 1731 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:54:25 PM Donating team Fireteam 1731 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:54:27 PM Donating team Fireteam 1731 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:54:29 PM Donating team Fireteam 1731 has 3 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:54:31 PM Donating team Fireteam 1731 has 3 units with strength 678. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:54:33 PM Donating team Fireteam 1731 has 6 units with strength 1126. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:54:38 PM Donating team Fireteam 1731 has 5 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:54:40 PM Donating team Fireteam 1736 has 7 units with strength 221. Status Assembling No target planet No lurk planet. Ships: Masada: 7 to hunter, path A 11/7/2020 9:54:40 PM Donating team Fireteam 1739 has 4 units with strength 830. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:54:46 PM Donating team Fireteam 1739 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:54:49 PM Donating team Fireteam 1739 has 5 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:54:51 PM Donating team Fireteam 1741 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:54:54 PM Donating team Fireteam 1741 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:54:56 PM Donating team Fireteam 1741 has 6 units with strength 1134. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:54:59 PM Donating team Fireteam 1741 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:55:02 PM Donating team Fireteam 1741 has 3 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:55:04 PM Donating team Fireteam 1743 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:55:06 PM Donating team Fireteam 1744 has 5 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:55:09 PM Donating team Fireteam 1744 has 3 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:55:11 PM Donating team Fireteam 1746 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:55:13 PM Donating team Fireteam 1746 has 4 units with strength 834. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:55:15 PM Donating team Fireteam 1746 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:55:18 PM Donating team Fireteam 1746 has 2 units with strength 417. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:55:20 PM Donating team Fireteam 1747 has 6 units with strength 1247. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:55:22 PM Donating team Fireteam 1747 has 3 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:55:24 PM Donating team Fireteam 1747 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:55:26 PM Donating team Fireteam 1747 has 4 units with strength 830. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:55:29 PM Donating team Fireteam 1747 has 5 units with strength 1095. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:55:32 PM Donating team Fireteam 1747 has 3 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:55:34 PM Donating team Fireteam 1747 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:55:37 PM Donating team Fireteam 1747 has 6 units with strength 1134. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:55:39 PM Donating team Fireteam 1747 has 1 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:55:42 PM Donating team Fireteam 1747 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:55:44 PM Donating team Fireteam 1747 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:55:47 PM Donating team Fireteam 1747 has 3 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:55:49 PM Donating team Fireteam 1747 has 6 units with strength 1017. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:55:52 PM Donating team Fireteam 1747 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:55:56 PM Donating team Fireteam 1747 has 7 units with strength 1169. Status Assembling No target planet No lurk planet. Ships: Karger: 7 to hunter, path A 11/7/2020 9:55:58 PM Donating team Fireteam 1748 has 1 units with strength 148. Status Assembling No target planet No lurk planet. Ships: Karger: 1 to hunter, path A 11/7/2020 9:56:00 PM Donating team Fireteam 1748 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:56:04 PM Donating team Fireteam 1748 has 3 units with strength 452. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:56:06 PM Donating team Fireteam 1748 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:56:08 PM Donating team Fireteam 1748 has 4 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:10 PM Donating team Fireteam 1748 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:56:17 PM Donating team Fireteam 1748 has 4 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:20 PM Donating team Fireteam 1748 has 3 units with strength 569. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:56:23 PM Donating team Fireteam 1748 has 4 units with strength 604. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:26 PM Donating team Fireteam 1748 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:28 PM Donating team Fireteam 1748 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:31 PM Donating team Fireteam 1748 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:34 PM Donating team Fireteam 1748 has 4 units with strength 830. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:38 PM Donating team Fireteam 1748 has 3 units with strength 561. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:56:41 PM Donating team Fireteam 1749 has 4 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:47 PM Donating team Fireteam 1749 has 3 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:56:50 PM Donating team Fireteam 1749 has 4 units with strength 713. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:56:53 PM Donating team Fireteam 1749 has 3 units with strength 565. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:56:56 PM Donating team Fireteam 1749 has 6 units with strength 1013. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:57:02 PM Donating team Fireteam 1749 has 6 units with strength 1021. Status Assembling No target planet No lurk planet. Ships: Karger: 6 to hunter, path A 11/7/2020 9:57:05 PM Donating team Fireteam 1749 has 4 units with strength 596. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:57:08 PM Donating team Fireteam 1749 has 5 units with strength 869. Status Assembling No target planet No lurk planet. Ships: Karger: 5 to hunter, path A 11/7/2020 9:57:11 PM Donating team Fireteam 1749 has 3 units with strength 448. Status Assembling No target planet No lurk planet. Ships: Karger: 3 to hunter, path A 11/7/2020 9:57:14 PM Donating team Fireteam 1749 has 4 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:57:17 PM Donating team Fireteam 1749 has 4 units with strength 600. Status Assembling No target planet No lurk planet. Ships: Karger: 4 to hunter, path A 11/7/2020 9:57:24 PM Donating team Fireteam 1749 has 2 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Karger: 2 to hunter, path A 11/7/2020 9:59:17 PM Donating team Fireteam 1751 has 31 units with strength 1999. Status Assembling No target planet No lurk planet. Ships: Ulru: 13, Masada: 18 to hunter, path A 11/7/2020 10:00:16 PM Donating team Fireteam 1756 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 11/7/2020 10:01:42 PM Donating team Fireteam 1757 has 5 units with strength 2050. Status Assembling No target planet No lurk planet. Ships: Ulru: 2, Masada: 3 to hunter, path A 11/7/2020 10:01:54 PM Donating team Fireteam 2036 has 12 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Helicon: 10, Helwani: 2 to hunter, path A 11/7/2020 10:01:54 PM Donating team Fireteam 2035 has 20 units with strength 4119. Status Staging No target planet No lurk planet. Ships: Helicon: 12, Helwani: 8 to hunter, path B 11/7/2020 10:03:32 PM Donating team Fireteam 1716 has 8 units with strength 1781. Status Assembling No target planet No lurk planet. Ships: Tierce: 8 to hunter, path A 11/7/2020 10:03:36 PM Donating team Fireteam 1719 has 8 units with strength 1483. Status Assembling No target planet No lurk planet. Ships: Tierce: 7, Tyrann: 1 to hunter, path A 11/7/2020 10:03:38 PM Donating team Fireteam 1719 has 1 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Tierce: 1 to hunter, path A 11/7/2020 10:03:52 PM Logged Achievement To Steam Angry 11/7/2020 10:05:34 PM Logged Achievement To Steam Don't Open That Door 11/7/2020 10:05:34 PM Logged Achievement To Steam Lockpicked 11/7/2020 10:05:34 PM Logged Achievement To Steam Our Shields Were Too Strong! 11/7/2020 10:05:34 PM Logged Achievement To Steam Shields Still At Full, Captain 11/7/2020 10:10:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 10:10:43 PM Added the faction AIReserves. 11/7/2020 10:10:43 PM Added the faction CPALogic. 11/7/2020 10:10:43 PM PlayerAccount Crabby has now been put in control of faction 11. 11/7/2020 10:10:43 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:10:43 PM loading as template 11/7/2020 10:10:43 PM Added the faction AIReserves. 11/7/2020 10:10:43 PM Added the faction AntiAIZombie. 11/7/2020 10:10:43 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:10:43 PM Added the faction AntiPlayerZombie. 11/7/2020 10:10:43 PM Added the faction CPALogic. 11/7/2020 10:10:43 PM Added the faction Mercenary. 11/7/2020 10:10:43 PM Finish load save in 343.6ms 11/7/2020 10:10:43 PM Start Generate Partial Map with Octopus and seed 855757023 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 10:10:43 PM total central planets: 38 11/7/2020 10:10:43 PM created central planets: 38 11/7/2020 10:10:43 PM Trying to create a minimum spanning tree with 8 planets 11/7/2020 10:10:43 PM Trying to create a minimum spanning tree with 9 planets 11/7/2020 10:10:44 PM Trying to create a minimum spanning tree with 9 planets 11/7/2020 10:10:44 PM Trying to create a minimum spanning tree with 9 planets 11/7/2020 10:10:44 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:10:44 PM Fixed 3120 missing planet factions. 11/7/2020 10:10:44 PM Generate Partial Map Complete 793ms 11/7/2020 10:10:44 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.87 seconds ago. 11/7/2020 10:11:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Vengeful Awakening.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 10:11:12 PM Added the faction CPALogic. 11/7/2020 10:11:12 PM PlayerAccount Crabby has now been put in control of faction 12. 11/7/2020 10:11:12 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:11:12 PM loading as template 11/7/2020 10:11:12 PM Added the faction AIReserves. 11/7/2020 10:11:12 PM Added the faction AntiAIZombie. 11/7/2020 10:11:12 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:11:12 PM Added the faction AntiPlayerZombie. 11/7/2020 10:11:12 PM Added the faction CPALogic. 11/7/2020 10:11:12 PM Added the faction Mercenary. 11/7/2020 10:11:12 PM Finish load save in 251.2ms 11/7/2020 10:11:12 PM Start Generate Partial Map with Encapsulated and seed 1594775800 and planet count 90 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 10:11:12 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:11:12 PM Fixed 1980 missing planet factions. 11/7/2020 10:11:12 PM Generate Partial Map Complete 55ms 11/7/2020 10:11:12 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.08 seconds ago. 11/7/2020 10:12:23 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bubble Bloodbath.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 10:12:23 PM Added the faction AIReserves. 11/7/2020 10:12:23 PM Added the faction CPALogic. 11/7/2020 10:12:23 PM PlayerAccount Crabby has now been put in control of faction 11. 11/7/2020 10:12:23 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:12:23 PM loading as template 11/7/2020 10:12:23 PM Added the faction AIReserves. 11/7/2020 10:12:23 PM Added the faction AntiAIZombie. 11/7/2020 10:12:23 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:12:23 PM Added the faction AntiPlayerZombie. 11/7/2020 10:12:23 PM Added the faction CPALogic. 11/7/2020 10:12:23 PM Added the faction Mercenary. 11/7/2020 10:12:23 PM Finish load save in 306.8ms 11/7/2020 10:12:23 PM Start Generate Partial Map with D18Bubbles and seed 1286329285 and planet count 92 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 10:12:23 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:12:23 PM Fixed 3036 missing planet factions. 11/7/2020 10:12:23 PM Generate Partial Map Complete 26ms 11/7/2020 10:12:23 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 11/7/2020 10:12:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bend the Knee.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 10:12:39 PM Added the faction AIReserves. 11/7/2020 10:12:39 PM Added the faction CPALogic. 11/7/2020 10:12:39 PM PlayerAccount Crabby has now been put in control of faction 11. 11/7/2020 10:12:39 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:12:39 PM loading as template 11/7/2020 10:12:39 PM Added the faction AIReserves. 11/7/2020 10:12:39 PM Added the faction AntiAIZombie. 11/7/2020 10:12:39 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:12:39 PM Added the faction AntiPlayerZombie. 11/7/2020 10:12:39 PM Added the faction CPALogic. 11/7/2020 10:12:39 PM Added the faction Mercenary. 11/7/2020 10:12:39 PM Finish load save in 207.2ms 11/7/2020 10:12:39 PM Start Generate Partial Map with Encapsulated and seed 1179788217 and planet count 81 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 10:12:39 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:12:39 PM Fixed 2106 missing planet factions. 11/7/2020 10:12:39 PM Generate Partial Map Complete 41ms 11/7/2020 10:12:39 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='Default' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_TrimOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0008d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 10:12:39 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.07 seconds ago. 11/7/2020 10:12:56 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bubble Bloodbath.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 10:12:56 PM Added the faction AIReserves. 11/7/2020 10:12:56 PM Added the faction CPALogic. 11/7/2020 10:12:56 PM PlayerAccount Crabby has now been put in control of faction 11. 11/7/2020 10:12:56 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:12:56 PM loading as template 11/7/2020 10:12:56 PM Added the faction AIReserves. 11/7/2020 10:12:56 PM Added the faction AntiAIZombie. 11/7/2020 10:12:56 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:12:56 PM Added the faction AntiPlayerZombie. 11/7/2020 10:12:56 PM Added the faction CPALogic. 11/7/2020 10:12:56 PM Added the faction Mercenary. 11/7/2020 10:12:56 PM Finish load save in 303.3ms 11/7/2020 10:12:56 PM Start Generate Partial Map with D18Bubbles and seed 1031677395 and planet count 92 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 10:12:56 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:12:56 PM Fixed 3069 missing planet factions. 11/7/2020 10:12:56 PM Generate Partial Map Complete 20ms 11/7/2020 10:12:56 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 11/7/2020 10:13:52 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Nuc Plateau.save Source1: AnythingElse Source3: LoadingQuickStart 11/7/2020 10:13:53 PM Added the faction AIReserves. 11/7/2020 10:13:53 PM Added the faction CPALogic. 11/7/2020 10:13:53 PM PlayerAccount Crabby has now been put in control of faction 11. 11/7/2020 10:13:53 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Devourer Golem AI Praetorian Guard Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:13:53 PM loading as template 11/7/2020 10:13:53 PM Added the faction AIReserves. 11/7/2020 10:13:53 PM Added the faction AntiAIZombie. 11/7/2020 10:13:53 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:13:53 PM Added the faction AntiPlayerZombie. 11/7/2020 10:13:53 PM Added the faction CPALogic. 11/7/2020 10:13:53 PM Added the faction Mercenary. 11/7/2020 10:13:53 PM Finish load save in 442.0ms 11/7/2020 10:13:53 PM Start Generate Partial Map with Octopus and seed 1679702123 and planet count 80 and 25 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 7 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 6 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 5 planets 11/7/2020 10:13:53 PM Fixed 2000 missing planet factions. 11/7/2020 10:13:53 PM Generate Partial Map Complete 293ms 11/7/2020 10:13:53 PM Start Generate FULL Map with Octopus and seed 1679702123 and planet count 80 and 25 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 7 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 6 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 4 planets 11/7/2020 10:13:53 PM Trying to create a minimum spanning tree with 5 planets 11/7/2020 10:13:54 PM Generate FULL Map Complete 303ms 11/7/2020 10:34:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/7/2020 10:34:57 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:34:57 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/7/2020 10:34:57 PM loading as template 11/7/2020 10:34:57 PM Added the faction AIReserves. 11/7/2020 10:34:57 PM Added the faction AntiAIZombie. 11/7/2020 10:34:57 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:34:57 PM Added the faction AntiPlayerZombie. 11/7/2020 10:34:57 PM Added the faction CPALogic. 11/7/2020 10:34:57 PM Added the faction Mercenary. 11/7/2020 10:34:57 PM Finish load save in 75.4ms 11/7/2020 10:34:57 PM Start Generate Partial Map with D18Bubbles and seed 967189337 and planet count 92 and 33 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/7/2020 10:34:57 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:34:57 PM Fixed 3729 missing planet factions. 11/7/2020 10:34:57 PM Generate Partial Map Complete 29ms 11/7/2020 10:35:02 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 10:35:02 PM Start Generate Partial Map with Realistic and seed 135407535 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 11/7/2020 10:35:02 PM PlayerAccount Crabby has now been put in control of faction 1. 11/7/2020 10:35:02 PM Fixed 1600 missing planet factions. 11/7/2020 10:35:02 PM Generate Partial Map Complete 84ms 11/7/2020 10:35:02 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='StartingCombatEngineerAndFactoryCombo' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_TrimOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0008d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/7/2020 10:37:02 PM Start Generate FULL Map with Realistic and seed 135407535 and planet count 80 and 29 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/7/2020 10:37:03 PM Generate FULL Map Complete 174ms 11/7/2020 10:42:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Backdoor.save Source1: AnythingElse Source3: LoadingQuickStart 11/7/2020 10:42:11 PM Added the faction CPALogic. 11/7/2020 10:42:11 PM PlayerAccount Crabby has now been put in control of faction 12. 11/7/2020 10:42:11 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:42:11 PM loading as template 11/7/2020 10:42:11 PM Added the faction AIReserves. 11/7/2020 10:42:11 PM Added the faction AntiAIZombie. 11/7/2020 10:42:11 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:42:11 PM Added the faction AntiPlayerZombie. 11/7/2020 10:42:11 PM Added the faction CPALogic. 11/7/2020 10:42:11 PM Added the faction Mercenary. 11/7/2020 10:42:11 PM Finish load save in 305.7ms 11/7/2020 10:42:11 PM Start Generate Partial Map with Maze and seed 426287433 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:42:11 PM Fixed 2000 missing planet factions. 11/7/2020 10:42:11 PM Generate Partial Map Complete 44ms 11/7/2020 10:42:11 PM Start Generate FULL Map with Maze and seed 426287433 and planet count 100 and 20 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:42:12 PM Generate FULL Map Complete 150ms 11/7/2020 10:55:24 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/7/2020 10:55:24 PM Added the faction CPALogic. 11/7/2020 10:55:24 PM Removed 44 self-referential planet links in this map. Harmless now. 11/7/2020 10:55:24 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/7/2020 10:55:24 PM PlayerAccount Crabby has now been put in control of faction 12. 11/7/2020 10:55:24 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 10:55:24 PM loading as template 11/7/2020 10:55:24 PM Added the faction AIReserves. 11/7/2020 10:55:24 PM Added the faction AntiAIZombie. 11/7/2020 10:55:24 PM Added the faction AntiEveryoneZombie. 11/7/2020 10:55:24 PM Added the faction AntiPlayerZombie. 11/7/2020 10:55:24 PM Added the faction CPALogic. 11/7/2020 10:55:24 PM Added the faction Mercenary. 11/7/2020 10:55:24 PM Finish load save in 297.2ms 11/7/2020 10:55:24 PM Start Generate Partial Map with D18Rings and seed 2086686024 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:55:24 PM Removed 71 self-referential planet links in this map. Harmless now. 11/7/2020 10:55:24 PM Fixed 1890 missing planet factions. 11/7/2020 10:55:24 PM Generate Partial Map Complete 29ms 11/7/2020 10:55:24 PM Start Generate FULL Map with D18Rings and seed 2086686024 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/7/2020 10:55:24 PM Removed 71 self-referential planet links in this map. Harmless now. 11/7/2020 10:55:24 PM Generate FULL Map Complete 178ms 11/7/2020 11:04:33 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Bar Brawl Bystanders.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 11:04:33 PM Added the faction CPALogic. 11/7/2020 11:04:33 PM PlayerAccount Crabby has now been put in control of faction 12. 11/7/2020 11:04:33 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 11:04:33 PM loading as template 11/7/2020 11:04:33 PM Added the faction AIReserves. 11/7/2020 11:04:33 PM Added the faction AntiAIZombie. 11/7/2020 11:04:33 PM Added the faction AntiEveryoneZombie. 11/7/2020 11:04:33 PM Added the faction AntiPlayerZombie. 11/7/2020 11:04:33 PM Added the faction CPALogic. 11/7/2020 11:04:33 PM Added the faction Mercenary. 11/7/2020 11:04:33 PM Finish load save in 330.0ms 11/7/2020 11:04:33 PM Start Generate Partial Map with Wheel and seed 1744996541 and planet count 70 and 24 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 11:04:33 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 11:04:33 PM Fixed 1680 missing planet factions. 11/7/2020 11:04:33 PM Generate Partial Map Complete 18ms 11/7/2020 11:04:33 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 11/7/2020 11:04:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Civil War\Simple Civil War.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/7/2020 11:04:45 PM Added the faction CPALogic. 11/7/2020 11:04:45 PM PlayerAccount Crabby has now been put in control of faction 12. 11/7/2020 11:04:45 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack Missing Faction Nanocaust Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/7/2020 11:04:45 PM loading as template 11/7/2020 11:04:45 PM Added the faction AIReserves. 11/7/2020 11:04:45 PM Added the faction AntiAIZombie. 11/7/2020 11:04:45 PM Added the faction AntiEveryoneZombie. 11/7/2020 11:04:45 PM Added the faction AntiPlayerZombie. 11/7/2020 11:04:45 PM Added the faction CPALogic. 11/7/2020 11:04:45 PM Added the faction Mercenary. 11/7/2020 11:04:45 PM Finish load save in 284.9ms 11/7/2020 11:04:45 PM Start Generate Partial Map with Simple and seed 1195367351 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/7/2020 11:04:46 PM PlayerAccount Crabby has now been put in control of faction 7. 11/7/2020 11:04:46 PM Fixed 1840 missing planet factions. 11/7/2020 11:04:46 PM Generate Partial Map Complete 25ms 11/7/2020 11:04:46 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.06 seconds ago. 11/8/2020 12:31:34 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2020 12:31:34 PM Boot up FleetOS (0.5566s) 11/8/2020 12:31:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2020 12:31:34 PM Check System Logs For Rogue Intelligence (0.5352s) 11/8/2020 12:31:35 PM Game Version: 2.627 11/8/2020 12:31:35 PM Eject Trash Into Hyperspace (0.2120s) 11/8/2020 12:31:35 PM Check For Extra Modules (0.0812s) 11/8/2020 12:31:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/8/2020 12:31:35 PM Bring Cloaking Systems Online (0.2299s) 11/8/2020 12:31:35 PM Recalculate Speed Of Light (0.1278s) 11/8/2020 12:31:35 PM Optimize Comfort On Command Decks (0.0903s) 11/8/2020 12:31:35 PM Generating Framerates (0.0420s) 11/8/2020 12:31:35 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/8/2020 12:31:35 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/8/2020 12:31:36 PM Check Nearby Stellar Masses (0.6764s) 11/8/2020 12:31:36 PM Remembering Alamo (0.0971s) 11/8/2020 12:31:36 PM Boot Audio Comms (0.0506s) 11/8/2020 12:31:36 PM Establish Individual Audio Links (0.1005s) 11/8/2020 12:31:36 PM Prepare Explosions and Crackles (0.1123s) 11/8/2020 12:31:36 PM No resolution change was required. 11/8/2020 12:31:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2020 12:31:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/8/2020 12:31:36 PM Refresh Optical Lensing (0.0411s) 11/8/2020 12:31:36 PM Revise Fundamental Physical Laws (0.0419s) 11/8/2020 12:31:36 PM Calculate Odds Of Success (0.1732s) 11/8/2020 12:31:37 PM Briefly Panic (0.6617s) 11/8/2020 12:31:37 PM Install Confidence Routines (0.3143s) 11/8/2020 12:31:38 PM Bring Commander Interface Online (0.1857s) 11/8/2020 12:31:38 PM Motivate All Crews (0.0900s) 11/8/2020 12:31:38 PM Locating Available Networks (0.1559s) 11/8/2020 12:31:38 PM Externalizing Patterns (0.0974s) 11/8/2020 12:31:38 PM Hooking Externals (0.0399s) 11/8/2020 12:31:38 PM Handlizing Hooks (0.0388s) 11/8/2020 12:31:38 PM Disengaging Constants (0.3282s) 11/8/2020 12:31:39 PM Late Axionic Computations (0.4629s) 11/8/2020 12:31:39 PM Sentinel Alertness Diagnostic (0.0250s) 11/8/2020 12:31:39 PM Connecting to Fleet Command (0.0268s) 11/8/2020 12:31:39 PM Thinking Of Advice (0.0231s) 11/8/2020 12:31:39 PM Degaussing Advice (0.1551s) 11/8/2020 12:31:39 PM Reading Alien Diaries (0.1364s) 11/8/2020 12:31:39 PM Naming All Known Planets (0.0441s) 11/8/2020 12:31:39 PM Remembering Speeds (0.0404s) 11/8/2020 12:31:39 PM Prioritizing Targets (0.0380s) 11/8/2020 12:31:39 PM Rebooting Sensor Arrays (0.0390s) 11/8/2020 12:31:39 PM Unloading Prismatic Grid (0.0390s) 11/8/2020 12:31:39 PM Thinking Of Objectives (0.0392s) 11/8/2020 12:31:40 PM Inhibiting Visual Scans (0.1150s) 11/8/2020 12:31:40 PM Synthesizing Vocals (0.0424s) 11/8/2020 12:31:40 PM Investigating Map Signatures (0.0917s) 11/8/2020 12:31:40 PM Ventilating Scenarios (0.0380s) 11/8/2020 12:31:40 PM Decontaminating Targeting Systems (0.0390s) 11/8/2020 12:31:40 PM Ejecting Tactical Core (0.0417s) 11/8/2020 12:31:40 PM Calibrating Formations (0.0366s) 11/8/2020 12:31:40 PM Intercepting Galactic Maps (0.0597s) 11/8/2020 12:31:40 PM Discharging Colored Ions (0.0683s) 11/8/2020 12:31:40 PM Replicating Ion Colors (0.0209s) 11/8/2020 12:31:40 PM Faction Diagnostics (0.0397s) 11/8/2020 12:31:40 PM Buffering Hackers (0.0573s) 11/8/2020 12:31:40 PM Inverting Death (0.0369s) 11/8/2020 12:31:40 PM Linear Field Variance (0.0414s) 11/8/2020 12:31:40 PM Charging Marks (0.0383s) 11/8/2020 12:31:41 PM Guarding The Posts (0.4425s) 11/8/2020 12:31:41 PM Range Manifolds (0.0208s) 11/8/2020 12:31:41 PM Purging ROFs (0.0250s) 11/8/2020 12:31:41 PM Manipulating Speeds (0.0185s) 11/8/2020 12:31:41 PM Detecting Projectiles (0.0188s) 11/8/2020 12:31:41 PM Grouping Flow Fields (0.0229s) 11/8/2020 12:31:41 PM Modulating Flow Field Groups (0.0435s) 11/8/2020 12:31:41 PM Designing Fleets (0.1374s) 11/8/2020 12:31:41 PM Thinking Of Technologies (0.0519s) 11/8/2020 12:31:41 PM Categorizing Starboard Sensors (0.0259s) 11/8/2020 12:31:41 PM Injecting Galactic Variables (0.0449s) 11/8/2020 12:31:41 PM Scattering Starfields (0.0929s) 11/8/2020 12:31:42 PM Discovering Distant Planets (0.7909s) 11/8/2020 12:31:42 PM Categorizing All Planets (0.0905s) 11/8/2020 12:31:42 PM Organizing Commands (0.0895s) 11/8/2020 12:31:42 PM Calculating Firing Cones (0.0295s) 11/8/2020 12:31:43 PM Splitting Ship Parts Into Smaller Parts (1.2277s) 11/8/2020 12:31:43 PM Re-Aligning Objectives (0.0439s) 11/8/2020 12:31:43 PM Sterilizing Test Chamber (0.0345s) 11/8/2020 12:31:50 PM Download Extra RAM (6.5851s) 11/8/2020 12:31:50 PM Issuing Orders (0.0786s) 11/8/2020 12:31:50 PM Augmenting Infusers (0.0417s) 11/8/2020 12:31:50 PM Infusing (0.1919s) 11/8/2020 12:31:50 PM Post-Proton Surge (0.0290s) 11/8/2020 12:31:51 PM Stimulate Modulation (0.1026s) 11/8/2020 12:31:51 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/8/2020 12:31:51 PM Load Surrogates (0.3785s) 11/8/2020 12:31:52 PM Final Checks (0.8711s) 11/8/2020 12:31:52 PM Load Historical Documents (0.0148s) 11/8/2020 12:31:52 PM 18.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Check Nearby Stellar Masses (0.7s) Briefly Panic (0.7s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.5s) Guarding The Posts (0.4s) Discovering Distant Planets (0.8s) Splitting Ship Parts Into Smaller Parts (1.2s) Download Extra RAM (6.6s) Load Surrogates (0.4s) Final Checks (0.9s) 11/8/2020 12:31:52 PM Hello Steam user 'Crab' 11/8/2020 12:37:13 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/8/2020 12:37:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 12:37:14 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Nanocaust Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/8/2020 12:37:14 PM loading as template 11/8/2020 12:37:14 PM Added the faction AIReserves. 11/8/2020 12:37:14 PM Added the faction AntiAIZombie. 11/8/2020 12:37:14 PM Added the faction AntiEveryoneZombie. 11/8/2020 12:37:14 PM Added the faction AntiPlayerZombie. 11/8/2020 12:37:14 PM Added the faction CPALogic. 11/8/2020 12:37:14 PM Added the faction Mercenary. 11/8/2020 12:37:14 PM Finish load save in 589.3ms 11/8/2020 12:37:14 PM Start Generate Partial Map with Simple and seed 382260179 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/8/2020 12:37:14 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 12:37:14 PM Fixed 1840 missing planet factions. 11/8/2020 12:37:14 PM Generate Partial Map Complete 155ms 11/8/2020 12:37:25 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 12:37:26 PM Start Generate Partial Map with Realistic and seed 754396854 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 11/8/2020 12:37:26 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 12:37:26 PM Fixed 1600 missing planet factions. 11/8/2020 12:37:26 PM Generate Partial Map Complete 198ms 11/8/2020 12:39:26 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='StartingCombatEngineerAndFactoryCombo' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_TrimOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0008d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/8/2020 12:44:54 PM Start Generate Partial Map with Realistic and seed 754396854 and planet count 80 and 31 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 12:44:55 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 12:44:55 PM Fixed 2480 missing planet factions. 11/8/2020 12:44:55 PM Generate Partial Map Complete 315ms 11/8/2020 12:45:48 PM Start Generate FULL Map with Realistic and seed 754396854 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/8/2020 12:45:49 PM Generate FULL Map Complete 447ms 11/8/2020 1:08:30 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2020 1:08:30 PM Boot up FleetOS (0.4349s) 11/8/2020 1:08:30 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2020 1:08:30 PM Check System Logs For Rogue Intelligence (0.2299s) 11/8/2020 1:08:30 PM Game Version: 2.627 11/8/2020 1:08:30 PM Eject Trash Into Hyperspace (0.1103s) 11/8/2020 1:08:30 PM Check For Extra Modules (0.0291s) 11/8/2020 1:08:30 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/8/2020 1:08:30 PM Bring Cloaking Systems Online (0.0349s) 11/8/2020 1:08:30 PM Recalculate Speed Of Light (0.0603s) 11/8/2020 1:08:30 PM Optimize Comfort On Command Decks (0.0464s) 11/8/2020 1:08:30 PM Generating Framerates (0.0120s) 11/8/2020 1:08:30 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/8/2020 1:08:30 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/8/2020 1:08:30 PM Check Nearby Stellar Masses (0.1080s) 11/8/2020 1:08:30 PM Remembering Alamo (0.0280s) 11/8/2020 1:08:30 PM Boot Audio Comms (0.0179s) 11/8/2020 1:08:30 PM Establish Individual Audio Links (0.0223s) 11/8/2020 1:08:30 PM Prepare Explosions and Crackles (0.0518s) 11/8/2020 1:08:30 PM No resolution change was required. 11/8/2020 1:08:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2020 1:08:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/8/2020 1:08:30 PM Refresh Optical Lensing (0.0420s) 11/8/2020 1:08:30 PM Revise Fundamental Physical Laws (0.0250s) 11/8/2020 1:08:30 PM Calculate Odds Of Success (0.0911s) 11/8/2020 1:08:31 PM Briefly Panic (0.6001s) 11/8/2020 1:08:32 PM Install Confidence Routines (0.4609s) 11/8/2020 1:08:32 PM Bring Commander Interface Online (0.1951s) 11/8/2020 1:08:32 PM Motivate All Crews (0.1336s) 11/8/2020 1:08:32 PM Locating Available Networks (0.0776s) 11/8/2020 1:08:32 PM Externalizing Patterns (0.0674s) 11/8/2020 1:08:32 PM Hooking Externals (0.0239s) 11/8/2020 1:08:32 PM Handlizing Hooks (0.0189s) 11/8/2020 1:08:32 PM Disengaging Constants (0.0659s) 11/8/2020 1:08:32 PM Late Axionic Computations (0.1936s) 11/8/2020 1:08:32 PM Sentinel Alertness Diagnostic (0.0270s) 11/8/2020 1:08:32 PM Connecting to Fleet Command (0.0329s) 11/8/2020 1:08:32 PM Thinking Of Advice (0.0294s) 11/8/2020 1:08:32 PM Degaussing Advice (0.0662s) 11/8/2020 1:08:33 PM Reading Alien Diaries (0.0535s) 11/8/2020 1:08:33 PM Naming All Known Planets (0.0281s) 11/8/2020 1:08:33 PM Remembering Speeds (0.0300s) 11/8/2020 1:08:33 PM Prioritizing Targets (0.0319s) 11/8/2020 1:08:33 PM Rebooting Sensor Arrays (0.0306s) 11/8/2020 1:08:33 PM Unloading Prismatic Grid (0.0247s) 11/8/2020 1:08:33 PM Thinking Of Objectives (0.0248s) 11/8/2020 1:08:33 PM Inhibiting Visual Scans (0.0382s) 11/8/2020 1:08:33 PM Synthesizing Vocals (0.0279s) 11/8/2020 1:08:33 PM Investigating Map Signatures (0.0579s) 11/8/2020 1:08:33 PM Ventilating Scenarios (0.0240s) 11/8/2020 1:08:33 PM Decontaminating Targeting Systems (0.0269s) 11/8/2020 1:08:33 PM Ejecting Tactical Core (0.0350s) 11/8/2020 1:08:33 PM Calibrating Formations (0.0223s) 11/8/2020 1:08:33 PM Intercepting Galactic Maps (0.0267s) 11/8/2020 1:08:33 PM Discharging Colored Ions (0.0669s) 11/8/2020 1:08:33 PM Replicating Ion Colors (0.0219s) 11/8/2020 1:08:33 PM Faction Diagnostics (0.0322s) 11/8/2020 1:08:33 PM Buffering Hackers (0.0447s) 11/8/2020 1:08:33 PM Inverting Death (0.0231s) 11/8/2020 1:08:33 PM Linear Field Variance (0.0234s) 11/8/2020 1:08:33 PM Charging Marks (0.0195s) 11/8/2020 1:08:33 PM Guarding The Posts (0.2763s) 11/8/2020 1:08:33 PM Range Manifolds (0.0100s) 11/8/2020 1:08:33 PM Purging ROFs (0.0100s) 11/8/2020 1:08:33 PM Manipulating Speeds (0.0110s) 11/8/2020 1:08:33 PM Detecting Projectiles (0.0100s) 11/8/2020 1:08:34 PM Grouping Flow Fields (0.0110s) 11/8/2020 1:08:34 PM Modulating Flow Field Groups (0.0239s) 11/8/2020 1:08:34 PM Designing Fleets (0.0221s) 11/8/2020 1:08:34 PM Thinking Of Technologies (0.0130s) 11/8/2020 1:08:34 PM Categorizing Starboard Sensors (0.0090s) 11/8/2020 1:08:34 PM Injecting Galactic Variables (0.0142s) 11/8/2020 1:08:34 PM Exploding Starfields (0.0301s) 11/8/2020 1:08:34 PM Mopping Up Distant Planets (0.2675s) 11/8/2020 1:08:34 PM Categorizing All Planets (0.0135s) 11/8/2020 1:08:34 PM Organizing Commands (0.0418s) 11/8/2020 1:08:34 PM Calculating Firing Cones (0.0159s) 11/8/2020 1:08:34 PM Maliciously Weakening Ship Parts (0.5090s) 11/8/2020 1:08:34 PM Re-Aligning Objectives (0.0189s) 11/8/2020 1:08:35 PM Sterilizing Test Chamber (0.0120s) 11/8/2020 1:08:41 PM Jettisoning VIPs (6.6913s) 11/8/2020 1:08:41 PM Issuing Orders (0.0150s) 11/8/2020 1:08:41 PM Augmenting Infusers (0.0673s) 11/8/2020 1:08:41 PM Infusing (0.0632s) 11/8/2020 1:08:41 PM Post-Proton Surge (0.0198s) 11/8/2020 1:08:41 PM Stimulate Modulation (0.0762s) 11/8/2020 1:08:42 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/8/2020 1:08:42 PM Load Surrogates (0.2115s) 11/8/2020 1:08:43 PM Final Checks (0.9939s) 11/8/2020 1:08:43 PM Load Historical Documents (0.0060s) 11/8/2020 1:08:43 PM 13.5 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Guarding The Posts (0.3s) Mopping Up Distant Planets (0.3s) Maliciously Weakening Ship Parts (0.5s) Jettisoning VIPs (6.7s) Final Checks (1.0s) 11/8/2020 1:08:43 PM Hello Steam user 'Crab' 11/8/2020 1:08:49 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dark Spire I\First.save Source1: StartingTheLobbyFromPrior Source3: LoadingSaveGame 11/8/2020 1:08:50 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:08:50 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 11/8/2020 1:08:50 PM loading as template 11/8/2020 1:08:50 PM Added the faction AIReserves. 11/8/2020 1:08:50 PM Added the faction AntiAIZombie. 11/8/2020 1:08:50 PM Added the faction AntiEveryoneZombie. 11/8/2020 1:08:50 PM Added the faction AntiPlayerZombie. 11/8/2020 1:08:50 PM Added the faction CPALogic. 11/8/2020 1:08:50 PM Added the faction Mercenary. 11/8/2020 1:08:50 PM Finish load save in 843.6ms 11/8/2020 1:08:50 PM Start Generate Partial Map with Realistic and seed 51443018 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingSaveGame) 11/8/2020 1:08:51 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:08:51 PM Fixed 2160 missing planet factions. 11/8/2020 1:08:51 PM Generate Partial Map Complete 506ms 11/8/2020 1:08:51 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.80 seconds ago. 11/8/2020 1:09:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Dark Spire I\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2020 1:09:04 PM Finish load save in 165.4ms 11/8/2020 1:53:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/8/2020 1:53:57 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:53:57 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/8/2020 1:53:57 PM loading as template 11/8/2020 1:53:57 PM Added the faction AIReserves. 11/8/2020 1:53:57 PM Added the faction AntiAIZombie. 11/8/2020 1:53:57 PM Added the faction AntiEveryoneZombie. 11/8/2020 1:53:57 PM Added the faction AntiPlayerZombie. 11/8/2020 1:53:57 PM Added the faction CPALogic. 11/8/2020 1:53:57 PM Added the faction Mercenary. 11/8/2020 1:53:57 PM Finish load save in 63.7ms 11/8/2020 1:53:57 PM Start Generate Partial Map with Realistic and seed 244009172 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/8/2020 1:53:57 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:53:57 PM Fixed 2160 missing planet factions. 11/8/2020 1:53:57 PM Generate Partial Map Complete 99ms 11/8/2020 1:54:04 PM Start Generate Partial Map with ClustersMicrocosm and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:04 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:04 PM Fixed 2160 missing planet factions. 11/8/2020 1:54:04 PM Generate Partial Map Complete 31ms 11/8/2020 1:54:07 PM Start Generate Partial Map with Clusters and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:07 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:07 PM Fixed 2160 missing planet factions. 11/8/2020 1:54:07 PM Generate Partial Map Complete 428ms 11/8/2020 1:54:11 PM Start Generate Partial Map with Concentric and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:11 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:11 PM Fixed 2160 missing planet factions. 11/8/2020 1:54:11 PM Generate Partial Map Complete 20ms 11/8/2020 1:54:22 PM Start Generate Partial Map with Encapsulated and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:22 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:22 PM Fixed 2160 missing planet factions. 11/8/2020 1:54:22 PM Generate Partial Map Complete 25ms 11/8/2020 1:54:27 PM Start Generate Partial Map with D18Rings and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:27 PM Removed 53 self-referential planet links in this map. Harmless now. 11/8/2020 1:54:27 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:27 PM Fixed 1998 missing planet factions. 11/8/2020 1:54:27 PM Generate Partial Map Complete 47ms 11/8/2020 1:54:31 PM Start Generate Partial Map with Maze and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:31 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:31 PM Fixed 2187 missing planet factions. 11/8/2020 1:54:31 PM Generate Partial Map Complete 26ms 11/8/2020 1:54:39 PM Start Generate Partial Map with Concentric and seed 244009172 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:54:39 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:54:39 PM Fixed 2160 missing planet factions. 11/8/2020 1:54:39 PM Generate Partial Map Complete 26ms 11/8/2020 1:56:41 PM Start Generate Partial Map with Concentric and seed 326036040 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:56:41 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:56:41 PM Fixed 2160 missing planet factions. 11/8/2020 1:56:41 PM Generate Partial Map Complete 17ms 11/8/2020 1:56:45 PM Start Generate Partial Map with Concentric and seed 83917175 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 1:56:45 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 1:56:45 PM Fixed 2160 missing planet factions. 11/8/2020 1:56:45 PM Generate Partial Map Complete 16ms 11/8/2020 1:57:01 PM Start Generate FULL Map with Concentric and seed 83917175 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/8/2020 1:57:01 PM Generate FULL Map Complete 179ms 11/8/2020 2:06:17 PM Donating team Fireteam 5 has 10 units with strength 300. Status Assembling No target planet No lurk planet. Ships: Boehm: 1, Martin: 9 to hunter, path A 11/8/2020 2:06:17 PM Donating team Fireteam 5 has 42 units with strength 1715. Status Assembling No target planet No lurk planet. Ships: Motte: 24, Martin: 18 to hunter, path A 11/8/2020 2:15:05 PM Donating team Fireteam 9 has 12 units with strength 995. Status Assembling No target planet No lurk planet. Ships: Martin: 12 to hunter, path A 11/8/2020 6:52:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/8/2020 6:52:31 PM Boot up FleetOS (0.2340s) 11/8/2020 6:52:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/8/2020 6:52:32 PM Check System Logs For Rogue Intelligence (0.2434s) 11/8/2020 6:52:32 PM Game Version: 2.627 11/8/2020 6:52:32 PM Eject Trash Into Hyperspace (0.0648s) 11/8/2020 6:52:32 PM Check For Extra Modules (0.0249s) 11/8/2020 6:52:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/8/2020 6:52:32 PM Bring Cloaking Systems Online (0.0359s) 11/8/2020 6:52:32 PM Recalculate Speed Of Light (0.0459s) 11/8/2020 6:52:32 PM Optimize Comfort On Command Decks (0.0389s) 11/8/2020 6:52:32 PM Generating Framerates (0.0220s) 11/8/2020 6:52:32 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/8/2020 6:52:32 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/8/2020 6:52:32 PM Check Nearby Stellar Masses (0.0389s) 11/8/2020 6:52:32 PM Remembering Alamo (0.0159s) 11/8/2020 6:52:32 PM Boot Audio Comms (0.0120s) 11/8/2020 6:52:32 PM Establish Individual Audio Links (0.0140s) 11/8/2020 6:52:32 PM Prepare Explosions and Crackles (0.0209s) 11/8/2020 6:52:32 PM No resolution change was required. 11/8/2020 6:52:32 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/8/2020 6:52:32 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/8/2020 6:52:32 PM Refresh Optical Lensing (0.0090s) 11/8/2020 6:52:32 PM Revise Fundamental Physical Laws (0.0060s) 11/8/2020 6:52:32 PM Calculate Odds Of Success (0.0369s) 11/8/2020 6:52:32 PM Briefly Panic (0.4119s) 11/8/2020 6:52:33 PM Install Confidence Routines (0.2175s) 11/8/2020 6:52:33 PM Bring Commander Interface Online (0.0808s) 11/8/2020 6:52:33 PM Motivate All Crews (0.0290s) 11/8/2020 6:52:33 PM Locating Available Networks (0.0180s) 11/8/2020 6:52:33 PM Externalizing Patterns (0.0229s) 11/8/2020 6:52:33 PM Hooking Externals (0.0069s) 11/8/2020 6:52:33 PM Handlizing Hooks (0.0100s) 11/8/2020 6:52:33 PM Disengaging Constants (0.0289s) 11/8/2020 6:52:33 PM Late Axionic Computations (0.0738s) 11/8/2020 6:52:33 PM Sentinel Alertness Diagnostic (0.0090s) 11/8/2020 6:52:33 PM Connecting to Fleet Command (0.0088s) 11/8/2020 6:52:33 PM Thinking Of Advice (0.0090s) 11/8/2020 6:52:33 PM Degaussing Advice (0.0199s) 11/8/2020 6:52:33 PM Reading Alien Diaries (0.0120s) 11/8/2020 6:52:33 PM Naming All Known Planets (0.0060s) 11/8/2020 6:52:33 PM Remembering Speeds (0.0090s) 11/8/2020 6:52:33 PM Prioritizing Targets (0.0090s) 11/8/2020 6:52:33 PM Rebooting Sensor Arrays (0.0080s) 11/8/2020 6:52:33 PM Unloading Prismatic Grid (0.0090s) 11/8/2020 6:52:33 PM Thinking Of Objectives (0.0070s) 11/8/2020 6:52:33 PM Inhibiting Visual Scans (0.0130s) 11/8/2020 6:52:33 PM Synthesizing Vocals (0.0060s) 11/8/2020 6:52:33 PM Investigating Map Signatures (0.0150s) 11/8/2020 6:52:33 PM Ventilating Scenarios (0.0049s) 11/8/2020 6:52:33 PM Decontaminating Targeting Systems (0.0160s) 11/8/2020 6:52:33 PM Ejecting Tactical Core (0.0080s) 11/8/2020 6:52:33 PM Calibrating Formations (0.0070s) 11/8/2020 6:52:33 PM Intercepting Galactic Maps (0.0099s) 11/8/2020 6:52:33 PM Discharging Colored Ions (0.0160s) 11/8/2020 6:52:33 PM Replicating Ion Colors (0.0060s) 11/8/2020 6:52:33 PM Faction Diagnostics (0.0130s) 11/8/2020 6:52:33 PM Buffering Hackers (0.0150s) 11/8/2020 6:52:33 PM Inverting Death (0.0070s) 11/8/2020 6:52:33 PM Linear Field Variance (0.0100s) 11/8/2020 6:52:33 PM Charging Marks (0.0049s) 11/8/2020 6:52:33 PM Guarding The Posts (0.1147s) 11/8/2020 6:52:33 PM Range Manifolds (0.0060s) 11/8/2020 6:52:33 PM Purging ROFs (0.0080s) 11/8/2020 6:52:33 PM Manipulating Speeds (0.0099s) 11/8/2020 6:52:33 PM Detecting Projectiles (0.0070s) 11/8/2020 6:52:33 PM Grouping Flow Fields (0.0120s) 11/8/2020 6:52:33 PM Modulating Flow Field Groups (0.0150s) 11/8/2020 6:52:33 PM Designing Fleets (0.0180s) 11/8/2020 6:52:33 PM Thinking Of Technologies (0.0090s) 11/8/2020 6:52:33 PM Categorizing Starboard Sensors (0.0049s) 11/8/2020 6:52:33 PM Injecting Galactic Variables (0.0130s) 11/8/2020 6:52:33 PM Medicating Starfields (0.0179s) 11/8/2020 6:52:34 PM Pillaging Distant Planets (0.1646s) 11/8/2020 6:52:34 PM Categorizing All Planets (0.0099s) 11/8/2020 6:52:34 PM Organizing Commands (0.0289s) 11/8/2020 6:52:34 PM Calculating Firing Cones (0.0090s) 11/8/2020 6:52:34 PM Fumbling With Ship Parts (0.3056s) 11/8/2020 6:52:34 PM Re-Aligning Objectives (0.0150s) 11/8/2020 6:52:34 PM Sterilizing Test Chamber (0.0120s) 11/8/2020 6:52:38 PM Harvesting Magnetic Monopoles (3.6142s) 11/8/2020 6:52:38 PM Issuing Orders (0.0219s) 11/8/2020 6:52:38 PM Augmenting Infusers (0.0050s) 11/8/2020 6:52:38 PM Infusing (0.0219s) 11/8/2020 6:52:38 PM Post-Proton Surge (0.0050s) 11/8/2020 6:52:38 PM Stimulate Modulation (0.0220s) 11/8/2020 6:52:38 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/8/2020 6:52:38 PM Load Surrogates (0.0729s) 11/8/2020 6:52:38 PM Final Checks (0.4505s) 11/8/2020 6:52:38 PM Load Historical Documents (0.0030s) 11/8/2020 6:52:38 PM 7.0 seconds total load time. Briefly Panic (0.4s) Fumbling With Ship Parts (0.3s) Harvesting Magnetic Monopoles (3.6s) Final Checks (0.5s) 11/8/2020 6:52:38 PM Hello Steam user 'Crab' 11/8/2020 6:52:42 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/8/2020 6:52:42 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:52:42 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/8/2020 6:52:42 PM loading as template 11/8/2020 6:52:42 PM Added the faction AIReserves. 11/8/2020 6:52:42 PM Added the faction AntiAIZombie. 11/8/2020 6:52:42 PM Added the faction AntiEveryoneZombie. 11/8/2020 6:52:42 PM Added the faction AntiPlayerZombie. 11/8/2020 6:52:42 PM Added the faction CPALogic. 11/8/2020 6:52:42 PM Added the faction Mercenary. 11/8/2020 6:52:42 PM Finish load save in 175.1ms 11/8/2020 6:52:42 PM Start Generate Partial Map with Concentric and seed 129162756 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/8/2020 6:52:42 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:52:42 PM Fixed 2160 missing planet factions. 11/8/2020 6:52:42 PM Generate Partial Map Complete 42ms 11/8/2020 6:54:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Community\Bubble Bloodbath.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/8/2020 6:54:19 PM Added the faction AIReserves. 11/8/2020 6:54:19 PM Added the faction CPALogic. 11/8/2020 6:54:19 PM PlayerAccount Crabby has now been put in control of faction 11. 11/8/2020 6:54:19 PM Clear out factions that should not be in UI based on savegame: 10 Cross Planet Attack AI Reserves Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/8/2020 6:54:19 PM loading as template 11/8/2020 6:54:19 PM Added the faction AIReserves. 11/8/2020 6:54:19 PM Added the faction AntiAIZombie. 11/8/2020 6:54:19 PM Added the faction AntiEveryoneZombie. 11/8/2020 6:54:19 PM Added the faction AntiPlayerZombie. 11/8/2020 6:54:19 PM Added the faction CPALogic. 11/8/2020 6:54:19 PM Added the faction Mercenary. 11/8/2020 6:54:19 PM Finish load save in 348.3ms 11/8/2020 6:54:19 PM Start Generate Partial Map with D18Bubbles and seed 1843723851 and planet count 92 and 33 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/8/2020 6:54:19 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:54:19 PM Fixed 3036 missing planet factions. 11/8/2020 6:54:19 PM Generate Partial Map Complete 49ms 11/8/2020 6:54:19 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.08 seconds ago. 11/8/2020 6:55:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\The Galaxy Rises.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/8/2020 6:55:02 PM Added the faction AIReserves. 11/8/2020 6:55:02 PM Added the faction CPALogic. 11/8/2020 6:55:02 PM PlayerAccount Crabby has now been put in control of faction 11. 11/8/2020 6:55:02 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack AI Reserves Nanocaust Human Resistance Fighters Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/8/2020 6:55:02 PM loading as template 11/8/2020 6:55:02 PM Added the faction AIReserves. 11/8/2020 6:55:02 PM Added the faction AntiAIZombie. 11/8/2020 6:55:02 PM Added the faction AntiEveryoneZombie. 11/8/2020 6:55:02 PM Added the faction AntiPlayerZombie. 11/8/2020 6:55:02 PM Added the faction CPALogic. 11/8/2020 6:55:02 PM Added the faction Mercenary. 11/8/2020 6:55:02 PM Finish load save in 289.2ms 11/8/2020 6:55:02 PM Start Generate Partial Map with Octopus and seed 1799755327 and planet count 120 and 26 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/8/2020 6:55:02 PM total central planets: 44 11/8/2020 6:55:02 PM created central planets: 44 11/8/2020 6:55:02 PM Trying to create a minimum spanning tree with 11 planets 11/8/2020 6:55:02 PM Trying to create a minimum spanning tree with 11 planets 11/8/2020 6:55:02 PM Trying to create a minimum spanning tree with 7 planets 11/8/2020 6:55:03 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:55:03 PM Fixed 3120 missing planet factions. 11/8/2020 6:55:03 PM Generate Partial Map Complete 652ms 11/8/2020 6:55:03 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.69 seconds ago. 11/8/2020 6:55:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/Fun With Factions\Vengeful Awakening.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 11/8/2020 6:55:35 PM Added the faction CPALogic. 11/8/2020 6:55:36 PM PlayerAccount Crabby has now been put in control of faction 12. 11/8/2020 6:55:36 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Missing Faction Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/8/2020 6:55:36 PM loading as template 11/8/2020 6:55:36 PM Added the faction AIReserves. 11/8/2020 6:55:36 PM Added the faction AntiAIZombie. 11/8/2020 6:55:36 PM Added the faction AntiEveryoneZombie. 11/8/2020 6:55:36 PM Added the faction AntiPlayerZombie. 11/8/2020 6:55:36 PM Added the faction CPALogic. 11/8/2020 6:55:36 PM Added the faction Mercenary. 11/8/2020 6:55:36 PM Finish load save in 289.1ms 11/8/2020 6:55:36 PM Start Generate Partial Map with Encapsulated and seed 837169901 and planet count 90 and 22 factions (StartingTheLobbyFromPrior LoadingQuickStart) 11/8/2020 6:55:36 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:55:36 PM Fixed 1980 missing planet factions. 11/8/2020 6:55:36 PM Generate Partial Map Complete 30ms 11/8/2020 6:55:36 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.05 seconds ago. 11/8/2020 6:56:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/8/2020 6:56:37 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:56:37 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Marauders Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 11/8/2020 6:56:37 PM loading as template 11/8/2020 6:56:37 PM Added the faction AIReserves. 11/8/2020 6:56:37 PM Added the faction AntiAIZombie. 11/8/2020 6:56:37 PM Added the faction AntiEveryoneZombie. 11/8/2020 6:56:37 PM Added the faction AntiPlayerZombie. 11/8/2020 6:56:37 PM Added the faction CPALogic. 11/8/2020 6:56:37 PM Added the faction Mercenary. 11/8/2020 6:56:37 PM Finish load save in 63.0ms 11/8/2020 6:56:37 PM Start Generate Partial Map with Encapsulated and seed 47519974 and planet count 90 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/8/2020 6:56:37 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:56:37 PM Fixed 1980 missing planet factions. 11/8/2020 6:56:37 PM Generate Partial Map Complete 26ms 11/8/2020 6:56:39 PM PlayerAccount Crabby has now been put in control of faction 7. 11/8/2020 6:56:39 PM Start Generate Partial Map with Realistic and seed 612988712 and planet count 80 and 20 factions (StartingTheLobbyDefaults NotLoadingAnything) 11/8/2020 6:56:40 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:56:40 PM Fixed 1600 missing planet factions. 11/8/2020 6:56:40 PM Generate Partial Map Complete 108ms 11/8/2020 6:56:40 PM Window_SetupFactionsTab: Arcen.Universal.MissingArcenDynamicTableRowException: Table TeamColorDefinitionTable was asked for record with InternalName='StartingCombatEngineerAndFactoryCombo' but it's not there. You may be missing a mod or an expansion. at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name, Arcen.Universal.LookupSwapAllowed SwapAllowed) [0x000c7] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDynamicTable`1[T].GetRowByName (System.String Name) [0x00001] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.External.Window_SetupFactionsTab+bTeamColor_TrimOnly.DoAnyCustomButtonStuffFromVolatile (Arcen.Universal.ArcenUI_Button Button) [0x0008d] in :0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000f5] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9bc5bf1fdf104d95ba48a39d1d37c2e0>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <6e8a919815984ad183025bead7d157af>:0 11/8/2020 6:57:53 PM Start Generate Partial Map with Snake and seed 612988712 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:57:53 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:57:53 PM Fixed 2000 missing planet factions. 11/8/2020 6:57:53 PM Generate Partial Map Complete 17ms 11/8/2020 6:58:03 PM Start Generate Partial Map with Wheel and seed 612988712 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:03 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:03 PM Fixed 2000 missing planet factions. 11/8/2020 6:58:03 PM Generate Partial Map Complete 24ms 11/8/2020 6:58:09 PM Start Generate Partial Map with Concentric and seed 612988712 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:09 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:09 PM Fixed 2000 missing planet factions. 11/8/2020 6:58:09 PM Generate Partial Map Complete 27ms 11/8/2020 6:58:13 PM Start Generate Partial Map with Encapsulated and seed 612988712 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:13 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:13 PM Fixed 2000 missing planet factions. 11/8/2020 6:58:13 PM Generate Partial Map Complete 25ms 11/8/2020 6:58:17 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.15 seconds ago. 11/8/2020 6:58:21 PM Start Generate Partial Map with Encapsulated and seed 612988712 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:21 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:21 PM Fixed 2000 missing planet factions. 11/8/2020 6:58:21 PM Generate Partial Map Complete 21ms 11/8/2020 6:58:23 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.53 seconds ago. 11/8/2020 6:58:33 PM Start Generate Partial Map with Encapsulated and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:33 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:33 PM Fixed 2500 missing planet factions. 11/8/2020 6:58:33 PM Generate Partial Map Complete 54ms 11/8/2020 6:58:38 PM Start Generate Partial Map with Encapsulated and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:38 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:38 PM Fixed 2500 missing planet factions. 11/8/2020 6:58:38 PM Generate Partial Map Complete 33ms 11/8/2020 6:58:45 PM Start Generate Partial Map with D18Bubbles and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:45 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:45 PM Fixed 2675 missing planet factions. 11/8/2020 6:58:45 PM Generate Partial Map Complete 24ms 11/8/2020 6:58:49 PM Start Generate Partial Map with Clusters and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:51 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:51 PM Fixed 2500 missing planet factions. 11/8/2020 6:58:51 PM Generate Partial Map Complete 1818ms 11/8/2020 6:58:55 PM Start Generate Partial Map with Clusters and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:58:56 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:58:56 PM Fixed 2500 missing planet factions. 11/8/2020 6:58:56 PM Generate Partial Map Complete 660ms 11/8/2020 6:58:58 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.33 seconds ago. 11/8/2020 6:59:06 PM Start Generate Partial Map with Clusters and seed 612988712 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:06 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:06 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:06 PM Generate Partial Map Complete 612ms 11/8/2020 6:59:16 PM Start Generate Partial Map with Clusters and seed 92988097 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:16 PM Trying to create a minimum spanning tree with 11 planets 11/8/2020 6:59:16 PM Trying to create a minimum spanning tree with 21 planets 11/8/2020 6:59:17 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:17 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:17 PM Generate Partial Map Complete 758ms 11/8/2020 6:59:18 PM Start Generate Partial Map with Clusters and seed 190315032 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:18 PM Trying to create a minimum spanning tree with 11 planets 11/8/2020 6:59:20 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:20 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:20 PM Generate Partial Map Complete 1199ms 11/8/2020 6:59:22 PM Start Generate Partial Map with Clusters and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:23 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:23 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:23 PM Generate Partial Map Complete 838ms 11/8/2020 6:59:33 PM Start Generate Partial Map with D18Bubbles and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:33 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:33 PM Fixed 2625 missing planet factions. 11/8/2020 6:59:33 PM Generate Partial Map Complete 24ms 11/8/2020 6:59:37 PM Start Generate Partial Map with Clusters and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:37 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:37 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:37 PM Generate Partial Map Complete 820ms 11/8/2020 6:59:42 PM Start Generate Partial Map with Clusters and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:43 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:43 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:43 PM Generate Partial Map Complete 677ms 11/8/2020 6:59:47 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.84 seconds ago. 11/8/2020 6:59:49 PM Start Generate Partial Map with Clusters and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:49 PM Trying to create a minimum spanning tree with 14 planets 11/8/2020 6:59:49 PM Trying to create a minimum spanning tree with 16 planets 11/8/2020 6:59:50 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:50 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:50 PM Generate Partial Map Complete 852ms 11/8/2020 6:59:54 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.48 seconds ago. 11/8/2020 6:59:55 PM Start Generate Partial Map with Clusters and seed 141438598 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 6:59:56 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 6:59:56 PM Fixed 2500 missing planet factions. 11/8/2020 6:59:56 PM Generate Partial Map Complete 862ms 11/8/2020 7:00:13 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 11/8/2020 7:00:13 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 7:00:13 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Nanocaust Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie Cross Planet Attack 11/8/2020 7:00:13 PM loading as template 11/8/2020 7:00:13 PM Added the faction AIReserves. 11/8/2020 7:00:13 PM Added the faction AntiAIZombie. 11/8/2020 7:00:13 PM Added the faction AntiEveryoneZombie. 11/8/2020 7:00:13 PM Added the faction AntiPlayerZombie. 11/8/2020 7:00:13 PM Added the faction CPALogic. 11/8/2020 7:00:13 PM Added the faction Mercenary. 11/8/2020 7:00:13 PM Finish load save in 72.5ms 11/8/2020 7:00:13 PM Start Generate Partial Map with Clusters and seed 2047443430 and planet count 100 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 11/8/2020 7:00:14 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 7:00:14 PM Fixed 2500 missing planet factions. 11/8/2020 7:00:14 PM Generate Partial Map Complete 540ms 11/8/2020 7:01:07 PM Start Generate Partial Map with Clusters and seed 2047443430 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 7:01:07 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 7:01:07 PM Fixed 2600 missing planet factions. 11/8/2020 7:01:07 PM Generate Partial Map Complete 552ms 11/8/2020 7:01:21 PM Start Generate Partial Map with Clusters and seed 2047443430 and planet count 100 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 11/8/2020 7:01:22 PM PlayerAccount Crabby has now been put in control of faction 1. 11/8/2020 7:01:22 PM Fixed 2600 missing planet factions. 11/8/2020 7:01:22 PM Generate Partial Map Complete 551ms 11/8/2020 7:02:57 PM Start Generate FULL Map with Clusters and seed 2047443430 and planet count 100 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 11/8/2020 7:02:58 PM Generate FULL Map Complete 709ms 11/8/2020 7:16:33 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2020 7:16:33 PM Finish load save in 188.9ms 11/8/2020 8:05:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/8/2020 8:05:49 PM Finish load save in 189.4ms 11/8/2020 8:37:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/8/2020 8:37:29 PM Added the faction CPALogic. 11/8/2020 8:37:29 PM Removed 44 self-referential planet links in this map. Harmless now. 11/8/2020 8:37:29 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/8/2020 8:37:29 PM PlayerAccount Crabby has now been put in control of faction 12. 11/8/2020 8:37:29 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/8/2020 8:37:29 PM loading as template 11/8/2020 8:37:29 PM Added the faction AIReserves. 11/8/2020 8:37:29 PM Added the faction AntiAIZombie. 11/8/2020 8:37:29 PM Added the faction AntiEveryoneZombie. 11/8/2020 8:37:29 PM Added the faction AntiPlayerZombie. 11/8/2020 8:37:29 PM Added the faction CPALogic. 11/8/2020 8:37:29 PM Added the faction Mercenary. 11/8/2020 8:37:29 PM Finish load save in 296.9ms 11/8/2020 8:37:29 PM Start Generate Partial Map with D18Rings and seed 628578910 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/8/2020 8:37:29 PM Removed 78 self-referential planet links in this map. Harmless now. 11/8/2020 8:37:29 PM Fixed 2226 missing planet factions. 11/8/2020 8:37:29 PM Generate Partial Map Complete 73ms 11/8/2020 8:37:29 PM Start Generate FULL Map with D18Rings and seed 628578910 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/8/2020 8:37:29 PM Removed 78 self-referential planet links in this map. Harmless now. 11/8/2020 8:37:29 PM Generate FULL Map Complete 248ms 11/8/2020 8:43:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/8/2020 8:43:29 PM Added the faction CPALogic. 11/8/2020 8:43:29 PM Removed 44 self-referential planet links in this map. Harmless now. 11/8/2020 8:43:29 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/8/2020 8:43:29 PM PlayerAccount Crabby has now been put in control of faction 12. 11/8/2020 8:43:29 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/8/2020 8:43:29 PM loading as template 11/8/2020 8:43:29 PM Added the faction AIReserves. 11/8/2020 8:43:29 PM Added the faction AntiAIZombie. 11/8/2020 8:43:29 PM Added the faction AntiEveryoneZombie. 11/8/2020 8:43:29 PM Added the faction AntiPlayerZombie. 11/8/2020 8:43:29 PM Added the faction CPALogic. 11/8/2020 8:43:29 PM Added the faction Mercenary. 11/8/2020 8:43:29 PM Finish load save in 326.6ms 11/8/2020 8:43:29 PM Start Generate Partial Map with D18Rings and seed 2072367480 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/8/2020 8:43:29 PM Removed 74 self-referential planet links in this map. Harmless now. 11/8/2020 8:43:29 PM Fixed 2121 missing planet factions. 11/8/2020 8:43:29 PM Generate Partial Map Complete 28ms 11/8/2020 8:43:29 PM Start Generate FULL Map with D18Rings and seed 2072367480 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/8/2020 8:43:29 PM Removed 74 self-referential planet links in this map. Harmless now. 11/8/2020 8:43:29 PM Generate FULL Map Complete 204ms 11/9/2020 6:41:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2020 6:41:10 PM Boot up FleetOS (0.7231s) 11/9/2020 6:41:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2020 6:41:11 PM Check System Logs For Rogue Intelligence (0.4421s) 11/9/2020 6:41:11 PM Game Version: 2.627 11/9/2020 6:41:11 PM Eject Trash Into Hyperspace (0.1417s) 11/9/2020 6:41:11 PM Check For Extra Modules (0.0459s) 11/9/2020 6:41:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/9/2020 6:41:11 PM Bring Cloaking Systems Online (0.2476s) 11/9/2020 6:41:11 PM Recalculate Speed Of Light (0.1554s) 11/9/2020 6:41:11 PM Optimize Comfort On Command Decks (0.0705s) 11/9/2020 6:41:11 PM Generating Framerates (0.0249s) 11/9/2020 6:41:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/9/2020 6:41:11 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/9/2020 6:41:12 PM Check Nearby Stellar Masses (0.4386s) 11/9/2020 6:41:12 PM Remembering Alamo (0.0790s) 11/9/2020 6:41:12 PM Boot Audio Comms (0.0270s) 11/9/2020 6:41:12 PM Establish Individual Audio Links (0.0370s) 11/9/2020 6:41:12 PM Prepare Explosions and Crackles (0.0754s) 11/9/2020 6:41:12 PM No resolution change was required. 11/9/2020 6:41:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2020 6:41:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/9/2020 6:41:12 PM Refresh Optical Lensing (0.0452s) 11/9/2020 6:41:12 PM Revise Fundamental Physical Laws (0.0227s) 11/9/2020 6:41:12 PM Calculate Odds Of Success (0.0967s) 11/9/2020 6:41:13 PM Briefly Panic (0.6073s) 11/9/2020 6:41:13 PM Install Confidence Routines (0.3549s) 11/9/2020 6:41:13 PM Bring Commander Interface Online (0.1702s) 11/9/2020 6:41:13 PM Motivate All Crews (0.0585s) 11/9/2020 6:41:13 PM Locating Available Networks (0.0932s) 11/9/2020 6:41:13 PM Externalizing Patterns (0.0821s) 11/9/2020 6:41:13 PM Hooking Externals (0.0387s) 11/9/2020 6:41:13 PM Handlizing Hooks (0.0364s) 11/9/2020 6:41:14 PM Disengaging Constants (0.3577s) 11/9/2020 6:41:14 PM Late Axionic Computations (0.4031s) 11/9/2020 6:41:14 PM Sentinel Alertness Diagnostic (0.0250s) 11/9/2020 6:41:14 PM Connecting to Fleet Command (0.0279s) 11/9/2020 6:41:14 PM Thinking Of Advice (0.0299s) 11/9/2020 6:41:15 PM Degaussing Advice (0.2525s) 11/9/2020 6:41:15 PM Reading Alien Diaries (0.2228s) 11/9/2020 6:41:15 PM Naming All Known Planets (0.0470s) 11/9/2020 6:41:15 PM Remembering Speeds (0.0478s) 11/9/2020 6:41:15 PM Prioritizing Targets (0.0260s) 11/9/2020 6:41:15 PM Rebooting Sensor Arrays (0.0202s) 11/9/2020 6:41:15 PM Unloading Prismatic Grid (0.0204s) 11/9/2020 6:41:15 PM Thinking Of Objectives (0.0209s) 11/9/2020 6:41:15 PM Inhibiting Visual Scans (0.1256s) 11/9/2020 6:41:15 PM Synthesizing Vocals (0.0519s) 11/9/2020 6:41:15 PM Investigating Map Signatures (0.1002s) 11/9/2020 6:41:15 PM Ventilating Scenarios (0.0398s) 11/9/2020 6:41:15 PM Decontaminating Targeting Systems (0.0410s) 11/9/2020 6:41:15 PM Ejecting Tactical Core (0.0410s) 11/9/2020 6:41:15 PM Calibrating Formations (0.0389s) 11/9/2020 6:41:15 PM Intercepting Galactic Maps (0.0580s) 11/9/2020 6:41:16 PM Discharging Colored Ions (0.0783s) 11/9/2020 6:41:16 PM Replicating Ion Colors (0.0379s) 11/9/2020 6:41:16 PM Faction Diagnostics (0.0794s) 11/9/2020 6:41:16 PM Buffering Hackers (0.0917s) 11/9/2020 6:41:16 PM Inverting Death (0.0612s) 11/9/2020 6:41:16 PM Linear Field Variance (0.0695s) 11/9/2020 6:41:16 PM Charging Marks (0.0284s) 11/9/2020 6:41:16 PM Guarding The Posts (0.1918s) 11/9/2020 6:41:16 PM Range Manifolds (0.0469s) 11/9/2020 6:41:16 PM Purging ROFs (0.0419s) 11/9/2020 6:41:16 PM Manipulating Speeds (0.0522s) 11/9/2020 6:41:16 PM Detecting Projectiles (0.0451s) 11/9/2020 6:41:16 PM Grouping Flow Fields (0.0226s) 11/9/2020 6:41:16 PM Modulating Flow Field Groups (0.0445s) 11/9/2020 6:41:16 PM Designing Fleets (0.1139s) 11/9/2020 6:41:17 PM Thinking Of Technologies (0.0588s) 11/9/2020 6:41:17 PM Categorizing Starboard Sensors (0.0294s) 11/9/2020 6:41:17 PM Injecting Galactic Variables (0.0485s) 11/9/2020 6:41:17 PM Burying Starfields (0.0952s) 11/9/2020 6:41:17 PM Mopping Up Distant Planets (0.6561s) 11/9/2020 6:41:17 PM Categorizing All Planets (0.0188s) 11/9/2020 6:41:17 PM Organizing Commands (0.0760s) 11/9/2020 6:41:17 PM Calculating Firing Cones (0.0124s) 11/9/2020 6:41:19 PM Breaking In New Ship Parts (1.6826s) 11/9/2020 6:41:19 PM Re-Aligning Objectives (0.0758s) 11/9/2020 6:41:19 PM Sterilizing Test Chamber (0.0440s) 11/9/2020 6:41:26 PM Draw Power From Black Holes (6.4065s) 11/9/2020 6:41:26 PM Issuing Orders (0.0471s) 11/9/2020 6:41:26 PM Augmenting Infusers (0.0177s) 11/9/2020 6:41:26 PM Infusing (0.1336s) 11/9/2020 6:41:26 PM Post-Proton Surge (0.0214s) 11/9/2020 6:41:26 PM Stimulate Modulation (0.0896s) 11/9/2020 6:41:27 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/9/2020 6:41:27 PM Load Surrogates (0.6252s) 11/9/2020 6:41:28 PM Final Checks (0.9214s) 11/9/2020 6:41:28 PM Load Historical Documents (0.0099s) 11/9/2020 6:41:28 PM 18.2 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Mopping Up Distant Planets (0.7s) Breaking In New Ship Parts (1.7s) Draw Power From Black Holes (6.4s) Load Surrogates (0.6s) Final Checks (0.9s) 11/9/2020 6:41:28 PM Hello Steam user 'Crab' 11/9/2020 6:42:11 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2020 6:42:11 PM Finish load save in 717.6ms 11/9/2020 7:05:11 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2020 7:05:11 PM Boot up FleetOS (0.2844s) 11/9/2020 7:05:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2020 7:05:11 PM Check System Logs For Rogue Intelligence (0.1990s) 11/9/2020 7:05:11 PM Game Version: 2.627 11/9/2020 7:05:11 PM Eject Trash Into Hyperspace (0.0778s) 11/9/2020 7:05:11 PM Check For Extra Modules (0.0289s) 11/9/2020 7:05:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/9/2020 7:05:11 PM Bring Cloaking Systems Online (0.0339s) 11/9/2020 7:05:11 PM Recalculate Speed Of Light (0.0608s) 11/9/2020 7:05:11 PM Optimize Comfort On Command Decks (0.0379s) 11/9/2020 7:05:11 PM Generating Framerates (0.0209s) 11/9/2020 7:05:11 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/9/2020 7:05:11 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/9/2020 7:05:11 PM Check Nearby Stellar Masses (0.1087s) 11/9/2020 7:05:11 PM Remembering Alamo (0.0299s) 11/9/2020 7:05:11 PM Boot Audio Comms (0.0249s) 11/9/2020 7:05:11 PM Establish Individual Audio Links (0.0365s) 11/9/2020 7:05:12 PM Prepare Explosions and Crackles (0.0499s) 11/9/2020 7:05:12 PM No resolution change was required. 11/9/2020 7:05:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2020 7:05:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/9/2020 7:05:12 PM Refresh Optical Lensing (0.0169s) 11/9/2020 7:05:12 PM Revise Fundamental Physical Laws (0.0100s) 11/9/2020 7:05:12 PM Calculate Odds Of Success (0.0479s) 11/9/2020 7:05:12 PM Briefly Panic (0.5277s) 11/9/2020 7:05:12 PM Install Confidence Routines (0.3451s) 11/9/2020 7:05:13 PM Bring Commander Interface Online (0.1137s) 11/9/2020 7:05:13 PM Motivate All Crews (0.0409s) 11/9/2020 7:05:13 PM Locating Available Networks (0.0259s) 11/9/2020 7:05:13 PM Externalizing Patterns (0.0309s) 11/9/2020 7:05:13 PM Hooking Externals (0.0180s) 11/9/2020 7:05:13 PM Handlizing Hooks (0.0150s) 11/9/2020 7:05:13 PM Disengaging Constants (0.0319s) 11/9/2020 7:05:13 PM Late Axionic Computations (0.0784s) 11/9/2020 7:05:13 PM Sentinel Alertness Diagnostic (0.0110s) 11/9/2020 7:05:13 PM Connecting to Fleet Command (0.0119s) 11/9/2020 7:05:13 PM Thinking Of Advice (0.0120s) 11/9/2020 7:05:13 PM Degaussing Advice (0.0289s) 11/9/2020 7:05:13 PM Reading Alien Diaries (0.0229s) 11/9/2020 7:05:13 PM Naming All Known Planets (0.0160s) 11/9/2020 7:05:13 PM Remembering Speeds (0.0120s) 11/9/2020 7:05:13 PM Prioritizing Targets (0.0169s) 11/9/2020 7:05:13 PM Rebooting Sensor Arrays (0.0140s) 11/9/2020 7:05:13 PM Unloading Prismatic Grid (0.0110s) 11/9/2020 7:05:13 PM Thinking Of Objectives (0.0160s) 11/9/2020 7:05:13 PM Inhibiting Visual Scans (0.0140s) 11/9/2020 7:05:13 PM Synthesizing Vocals (0.0120s) 11/9/2020 7:05:13 PM Investigating Map Signatures (0.0199s) 11/9/2020 7:05:13 PM Ventilating Scenarios (0.0100s) 11/9/2020 7:05:13 PM Decontaminating Targeting Systems (0.0159s) 11/9/2020 7:05:13 PM Ejecting Tactical Core (0.0130s) 11/9/2020 7:05:13 PM Calibrating Formations (0.0100s) 11/9/2020 7:05:13 PM Intercepting Galactic Maps (0.0150s) 11/9/2020 7:05:13 PM Discharging Colored Ions (0.0200s) 11/9/2020 7:05:13 PM Replicating Ion Colors (0.0210s) 11/9/2020 7:05:13 PM Faction Diagnostics (0.0290s) 11/9/2020 7:05:13 PM Buffering Hackers (0.0279s) 11/9/2020 7:05:13 PM Inverting Death (0.0150s) 11/9/2020 7:05:13 PM Linear Field Variance (0.0239s) 11/9/2020 7:05:13 PM Charging Marks (0.0215s) 11/9/2020 7:05:13 PM Guarding The Posts (0.1312s) 11/9/2020 7:05:13 PM Range Manifolds (0.0159s) 11/9/2020 7:05:13 PM Purging ROFs (0.0120s) 11/9/2020 7:05:13 PM Manipulating Speeds (0.0140s) 11/9/2020 7:05:13 PM Detecting Projectiles (0.0149s) 11/9/2020 7:05:13 PM Grouping Flow Fields (0.0183s) 11/9/2020 7:05:13 PM Modulating Flow Field Groups (0.0199s) 11/9/2020 7:05:14 PM Designing Fleets (0.0230s) 11/9/2020 7:05:14 PM Thinking Of Technologies (0.0159s) 11/9/2020 7:05:14 PM Categorizing Starboard Sensors (0.0090s) 11/9/2020 7:05:14 PM Injecting Galactic Variables (0.0150s) 11/9/2020 7:05:14 PM Exploding Starfields (0.0295s) 11/9/2020 7:05:14 PM Browsing Distant Planets (0.1957s) 11/9/2020 7:05:14 PM Categorizing All Planets (0.0099s) 11/9/2020 7:05:14 PM Organizing Commands (0.0369s) 11/9/2020 7:05:14 PM Calculating Firing Cones (0.0110s) 11/9/2020 7:05:14 PM Ejecting Ship Parts Into Space (0.4723s) 11/9/2020 7:05:14 PM Re-Aligning Objectives (0.0249s) 11/9/2020 7:05:14 PM Sterilizing Test Chamber (0.0140s) 11/9/2020 7:05:19 PM Turn Systems On And Off Again (4.7384s) 11/9/2020 7:05:19 PM Issuing Orders (0.0259s) 11/9/2020 7:05:19 PM Augmenting Infusers (0.0080s) 11/9/2020 7:05:19 PM Infusing (0.0269s) 11/9/2020 7:05:19 PM Post-Proton Surge (0.0080s) 11/9/2020 7:05:19 PM Stimulate Modulation (0.0339s) 11/9/2020 7:05:19 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/9/2020 7:05:19 PM Load Surrogates (0.1077s) 11/9/2020 7:05:20 PM Final Checks (0.6380s) 11/9/2020 7:05:20 PM Load Historical Documents (0.0060s) 11/9/2020 7:05:20 PM 9.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Ejecting Ship Parts Into Space (0.5s) Turn Systems On And Off Again (4.7s) Final Checks (0.6s) 11/9/2020 7:05:20 PM Hello Steam user 'Crab' 11/9/2020 7:05:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2020 7:05:30 PM Finish load save in 316.9ms 11/9/2020 7:28:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2020 7:28:18 PM Added the faction CPALogic. 11/9/2020 7:28:19 PM Removed 44 self-referential planet links in this map. Harmless now. 11/9/2020 7:28:19 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/9/2020 7:28:19 PM PlayerAccount Crabby has now been put in control of faction 12. 11/9/2020 7:28:19 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/9/2020 7:28:19 PM loading as template 11/9/2020 7:28:19 PM Added the faction AIReserves. 11/9/2020 7:28:19 PM Added the faction AntiAIZombie. 11/9/2020 7:28:19 PM Added the faction AntiEveryoneZombie. 11/9/2020 7:28:19 PM Added the faction AntiPlayerZombie. 11/9/2020 7:28:19 PM Added the faction CPALogic. 11/9/2020 7:28:19 PM Added the faction Mercenary. 11/9/2020 7:28:19 PM Finish load save in 1,455.8ms 11/9/2020 7:28:19 PM Start Generate Partial Map with D18Rings and seed 1125788108 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/9/2020 7:28:19 PM Removed 71 self-referential planet links in this map. Harmless now. 11/9/2020 7:28:20 PM Fixed 2037 missing planet factions. 11/9/2020 7:28:20 PM Generate Partial Map Complete 171ms 11/9/2020 7:28:20 PM Start Generate FULL Map with D18Rings and seed 1125788108 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/9/2020 7:28:20 PM Removed 71 self-referential planet links in this map. Harmless now. 11/9/2020 7:28:20 PM Generate FULL Map Complete 528ms 11/9/2020 7:37:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/3-Harder\Betrayed Hope.save Source1: AnythingElse Source3: LoadingQuickStart 11/9/2020 7:37:12 PM Added the faction CPALogic. 11/9/2020 7:37:13 PM Removed 44 self-referential planet links in this map. Harmless now. 11/9/2020 7:37:13 PM Removed 44 wormholes linking to their own planet in this map. Harmless now. 11/9/2020 7:37:13 PM PlayerAccount Crabby has now been put in control of faction 12. 11/9/2020 7:37:13 PM Clear out factions that should not be in UI based on savegame: 8 Cross Planet Attack Missing Faction Human Resistance Fighters Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 11/9/2020 7:37:13 PM loading as template 11/9/2020 7:37:13 PM Added the faction AIReserves. 11/9/2020 7:37:13 PM Added the faction AntiAIZombie. 11/9/2020 7:37:13 PM Added the faction AntiEveryoneZombie. 11/9/2020 7:37:13 PM Added the faction AntiPlayerZombie. 11/9/2020 7:37:13 PM Added the faction CPALogic. 11/9/2020 7:37:13 PM Added the faction Mercenary. 11/9/2020 7:37:13 PM Finish load save in 601.9ms 11/9/2020 7:37:13 PM Start Generate Partial Map with D18Rings and seed 1246604716 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/9/2020 7:37:13 PM Removed 71 self-referential planet links in this map. Harmless now. 11/9/2020 7:37:13 PM Fixed 2016 missing planet factions. 11/9/2020 7:37:13 PM Generate Partial Map Complete 121ms 11/9/2020 7:37:13 PM Start Generate FULL Map with D18Rings and seed 1246604716 and planet count 110 and 21 factions (AnythingElse LoadingQuickStart) 11/9/2020 7:37:13 PM Removed 71 self-referential planet links in this map. Harmless now. 11/9/2020 7:37:14 PM Generate FULL Map Complete 329ms 11/9/2020 7:39:25 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/9/2020 7:39:25 PM Boot up FleetOS (0.4277s) 11/9/2020 7:39:25 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/9/2020 7:39:25 PM Check System Logs For Rogue Intelligence (0.1954s) 11/9/2020 7:39:25 PM Game Version: 2.627 11/9/2020 7:39:25 PM Eject Trash Into Hyperspace (0.1037s) 11/9/2020 7:39:25 PM Check For Extra Modules (0.0317s) 11/9/2020 7:39:25 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/9/2020 7:39:25 PM Bring Cloaking Systems Online (0.0358s) 11/9/2020 7:39:25 PM Recalculate Speed Of Light (0.0524s) 11/9/2020 7:39:26 PM Optimize Comfort On Command Decks (0.0424s) 11/9/2020 7:39:26 PM Generating Framerates (0.0127s) 11/9/2020 7:39:26 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/9/2020 7:39:26 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/9/2020 7:39:26 PM Check Nearby Stellar Masses (0.0643s) 11/9/2020 7:39:26 PM Remembering Alamo (0.0229s) 11/9/2020 7:39:26 PM Boot Audio Comms (0.0190s) 11/9/2020 7:39:26 PM Establish Individual Audio Links (0.0319s) 11/9/2020 7:39:26 PM Prepare Explosions and Crackles (0.0449s) 11/9/2020 7:39:26 PM No resolution change was required. 11/9/2020 7:39:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/9/2020 7:39:26 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/9/2020 7:39:26 PM Refresh Optical Lensing (0.0438s) 11/9/2020 7:39:26 PM Revise Fundamental Physical Laws (0.0293s) 11/9/2020 7:39:26 PM Calculate Odds Of Success (0.0898s) 11/9/2020 7:39:26 PM Briefly Panic (0.5688s) 11/9/2020 7:39:27 PM Install Confidence Routines (0.4954s) 11/9/2020 7:39:27 PM Bring Commander Interface Online (0.1821s) 11/9/2020 7:39:27 PM Motivate All Crews (0.0449s) 11/9/2020 7:39:27 PM Locating Available Networks (0.0241s) 11/9/2020 7:39:27 PM Externalizing Patterns (0.0343s) 11/9/2020 7:39:27 PM Hooking Externals (0.0212s) 11/9/2020 7:39:27 PM Handlizing Hooks (0.0139s) 11/9/2020 7:39:27 PM Disengaging Constants (0.0387s) 11/9/2020 7:39:27 PM Late Axionic Computations (0.0936s) 11/9/2020 7:39:27 PM Sentinel Alertness Diagnostic (0.0149s) 11/9/2020 7:39:27 PM Connecting to Fleet Command (0.0161s) 11/9/2020 7:39:27 PM Thinking Of Advice (0.0173s) 11/9/2020 7:39:27 PM Degaussing Advice (0.0450s) 11/9/2020 7:39:28 PM Reading Alien Diaries (0.0371s) 11/9/2020 7:39:28 PM Naming All Known Planets (0.0198s) 11/9/2020 7:39:28 PM Remembering Speeds (0.0180s) 11/9/2020 7:39:28 PM Prioritizing Targets (0.0190s) 11/9/2020 7:39:28 PM Rebooting Sensor Arrays (0.0213s) 11/9/2020 7:39:28 PM Unloading Prismatic Grid (0.0129s) 11/9/2020 7:39:28 PM Thinking Of Objectives (0.0137s) 11/9/2020 7:39:28 PM Inhibiting Visual Scans (0.0260s) 11/9/2020 7:39:28 PM Synthesizing Vocals (0.0209s) 11/9/2020 7:39:28 PM Investigating Map Signatures (0.0340s) 11/9/2020 7:39:28 PM Ventilating Scenarios (0.0125s) 11/9/2020 7:39:28 PM Decontaminating Targeting Systems (0.0140s) 11/9/2020 7:39:28 PM Ejecting Tactical Core (0.0119s) 11/9/2020 7:39:28 PM Calibrating Formations (0.0116s) 11/9/2020 7:39:28 PM Intercepting Galactic Maps (0.0132s) 11/9/2020 7:39:28 PM Discharging Colored Ions (0.0253s) 11/9/2020 7:39:28 PM Replicating Ion Colors (0.0117s) 11/9/2020 7:39:28 PM Faction Diagnostics (0.0200s) 11/9/2020 7:39:28 PM Buffering Hackers (0.0290s) 11/9/2020 7:39:28 PM Inverting Death (0.0129s) 11/9/2020 7:39:28 PM Linear Field Variance (0.0150s) 11/9/2020 7:39:28 PM Charging Marks (0.0120s) 11/9/2020 7:39:28 PM Guarding The Posts (0.2901s) 11/9/2020 7:39:28 PM Range Manifolds (0.0160s) 11/9/2020 7:39:28 PM Purging ROFs (0.0070s) 11/9/2020 7:39:28 PM Manipulating Speeds (0.0140s) 11/9/2020 7:39:28 PM Detecting Projectiles (0.0110s) 11/9/2020 7:39:28 PM Grouping Flow Fields (0.0129s) 11/9/2020 7:39:28 PM Modulating Flow Field Groups (0.0261s) 11/9/2020 7:39:28 PM Designing Fleets (0.0249s) 11/9/2020 7:39:28 PM Thinking Of Technologies (0.0140s) 11/9/2020 7:39:28 PM Categorizing Starboard Sensors (0.0102s) 11/9/2020 7:39:28 PM Injecting Galactic Variables (0.0170s) 11/9/2020 7:39:28 PM Scattering Starfields (0.0361s) 11/9/2020 7:39:29 PM Digitising Distant Planets (0.3548s) 11/9/2020 7:39:29 PM Categorizing All Planets (0.0190s) 11/9/2020 7:39:29 PM Organizing Commands (0.0683s) 11/9/2020 7:39:29 PM Calculating Firing Cones (0.0198s) 11/9/2020 7:39:29 PM Kicking Ship Parts Down Elevator Shaft (0.6238s) 11/9/2020 7:39:29 PM Re-Aligning Objectives (0.0249s) 11/9/2020 7:39:29 PM Sterilizing Test Chamber (0.0136s) 11/9/2020 7:39:35 PM Assimilate Technological Distinctiveness (5.2812s) 11/9/2020 7:39:35 PM Issuing Orders (0.0279s) 11/9/2020 7:39:35 PM Augmenting Infusers (0.0130s) 11/9/2020 7:39:35 PM Infusing (0.0289s) 11/9/2020 7:39:35 PM Post-Proton Surge (0.0090s) 11/9/2020 7:39:35 PM Stimulate Modulation (0.0335s) 11/9/2020 7:39:35 PM ArcenAssetBundleCache.InstantiatedObjects: 917 11/9/2020 7:39:35 PM Load Surrogates (0.1349s) 11/9/2020 7:39:36 PM Final Checks (0.8352s) 11/9/2020 7:39:36 PM Load Historical Documents (0.0050s) 11/9/2020 7:39:36 PM 11.2 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Guarding The Posts (0.3s) Digitising Distant Planets (0.4s) Kicking Ship Parts Down Elevator Shaft (0.6s) Assimilate Technological Distinctiveness (5.3s) Final Checks (0.8s) 11/9/2020 7:39:36 PM Hello Steam user 'Crab' 11/9/2020 7:39:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Uh Oh\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2020 7:39:51 PM Finish load save in 285.8ms 11/9/2020 7:50:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2020 7:50:57 PM Finish load save in 172.9ms 11/9/2020 8:07:58 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\First.save Source1: AnythingElse Source3: LoadingSaveGame 11/9/2020 8:07:58 PM Finish load save in 274.5ms 11/10/2020 7:17:03 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/10/2020 7:17:03 PM Boot up FleetOS (0.4531s) 11/10/2020 7:17:04 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/10/2020 7:17:04 PM Check System Logs For Rogue Intelligence (0.4967s) 11/10/2020 7:17:04 PM Game Version: 2.629 11/10/2020 7:17:04 PM Eject Trash Into Hyperspace (0.2209s) 11/10/2020 7:17:04 PM Check For Extra Modules (0.0622s) 11/10/2020 7:17:04 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/10/2020 7:17:05 PM Bring Cloaking Systems Online (0.3801s) 11/10/2020 7:17:05 PM Recalculate Speed Of Light (0.1875s) 11/10/2020 7:17:05 PM Optimize Comfort On Command Decks (0.0793s) 11/10/2020 7:17:05 PM Generating Framerates (0.0290s) 11/10/2020 7:17:05 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/10/2020 7:17:05 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/10/2020 7:17:05 PM Check Nearby Stellar Masses (0.5638s) 11/10/2020 7:17:05 PM Remembering Alamo (0.0768s) 11/10/2020 7:17:06 PM Boot Audio Comms (0.0405s) 11/10/2020 7:17:06 PM Establish Individual Audio Links (0.0710s) 11/10/2020 7:17:06 PM Prepare Explosions and Crackles (0.0824s) 11/10/2020 7:17:06 PM No resolution change was required. 11/10/2020 7:17:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/10/2020 7:17:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/10/2020 7:17:06 PM Refresh Optical Lensing (0.0255s) 11/10/2020 7:17:06 PM Calculate Odds Of Success (0.1122s) 11/10/2020 7:17:06 PM Briefly Panic (0.6039s) 11/10/2020 7:17:07 PM Install Confidence Routines (0.4069s) 11/10/2020 7:17:07 PM Bring Commander Interface Online (0.2196s) 11/10/2020 7:17:07 PM Motivate All Crews (0.0590s) 11/10/2020 7:17:07 PM Locating Available Networks (0.1514s) 11/10/2020 7:17:07 PM Externalizing Patterns (0.1046s) 11/10/2020 7:17:07 PM Hooking Externals (0.0329s) 11/10/2020 7:17:07 PM Handlizing Hooks (0.0502s) 11/10/2020 7:17:08 PM Disengaging Constants (0.2643s) 11/10/2020 7:17:08 PM Late Axionic Computations (0.2455s) 11/10/2020 7:17:08 PM Sentinel Alertness Diagnostic (0.0206s) 11/10/2020 7:17:08 PM Connecting to Fleet Command (0.0205s) 11/10/2020 7:17:08 PM Thinking Of Advice (0.0220s) 11/10/2020 7:17:08 PM Degaussing Advice (0.1420s) 11/10/2020 7:17:08 PM Reading Alien Diaries (0.1131s) 11/10/2020 7:17:08 PM Naming All Known Planets (0.0182s) 11/10/2020 7:17:08 PM Remembering Speeds (0.0188s) 11/10/2020 7:17:08 PM Prioritizing Targets (0.0229s) 11/10/2020 7:17:08 PM Rebooting Sensor Arrays (0.0283s) 11/10/2020 7:17:08 PM Unloading Prismatic Grid (0.0296s) 11/10/2020 7:17:08 PM Thinking Of Objectives (0.0299s) 11/10/2020 7:17:09 PM Inhibiting Visual Scans (0.0725s) 11/10/2020 7:17:09 PM Synthesizing Vocals (0.0307s) 11/10/2020 7:17:09 PM Investigating Map Signatures (0.0651s) 11/10/2020 7:17:09 PM Ventilating Scenarios (0.0257s) 11/10/2020 7:17:09 PM Decontaminating Targeting Systems (0.0255s) 11/10/2020 7:17:09 PM Ejecting Tactical Core (0.0278s) 11/10/2020 7:17:09 PM Calibrating Formations (0.0240s) 11/10/2020 7:17:09 PM Intercepting Galactic Maps (0.0400s) 11/10/2020 7:17:09 PM Discharging Colored Ions (0.0501s) 11/10/2020 7:17:09 PM Replicating Ion Colors (0.0179s) 11/10/2020 7:17:09 PM Faction Diagnostics (0.0312s) 11/10/2020 7:17:09 PM Buffering Hackers (0.0379s) 11/10/2020 7:17:09 PM Inverting Death (0.0421s) 11/10/2020 7:17:09 PM Linear Field Variance (0.0369s) 11/10/2020 7:17:09 PM Charging Marks (0.0206s) 11/10/2020 7:17:09 PM Guarding The Posts (0.2235s) 11/10/2020 7:17:09 PM Range Manifolds (0.0159s) 11/10/2020 7:17:09 PM Purging ROFs (0.0160s) 11/10/2020 7:17:09 PM Manipulating Speeds (0.0180s) 11/10/2020 7:17:09 PM Detecting Projectiles (0.0179s) 11/10/2020 7:17:09 PM Grouping Flow Fields (0.0261s) 11/10/2020 7:17:09 PM Modulating Flow Field Groups (0.0409s) 11/10/2020 7:17:09 PM Designing Fleets (0.0915s) 11/10/2020 7:17:09 PM Thinking Of Technologies (0.0499s) 11/10/2020 7:17:09 PM Categorizing Starboard Sensors (0.0207s) 11/10/2020 7:17:10 PM Injecting Galactic Variables (0.0404s) 11/10/2020 7:17:10 PM Surrounding Starfields (0.0750s) 11/10/2020 7:17:10 PM Breaking Distant Planets (0.6838s) 11/10/2020 7:17:10 PM Categorizing All Planets (0.0150s) 11/10/2020 7:17:10 PM Organizing Commands (0.0429s) 11/10/2020 7:17:10 PM Calculating Firing Cones (0.0100s) 11/10/2020 7:17:11 PM Fumbling With Ship Parts (0.8909s) 11/10/2020 7:17:11 PM Re-Aligning Objectives (0.0340s) 11/10/2020 7:17:11 PM Sterilizing Test Chamber (0.0295s) 11/10/2020 7:17:18 PM Reactivate Cold Fusion Reactor (6.3529s) 11/10/2020 7:17:18 PM Issuing Orders (0.0359s) 11/10/2020 7:17:18 PM Augmenting Infusers (0.0458s) 11/10/2020 7:17:18 PM Infusing (0.1888s) 11/10/2020 7:17:18 PM Post-Proton Surge (0.0836s) 11/10/2020 7:17:18 PM Stimulate Modulation (0.0838s) 11/10/2020 7:17:19 PM ArcenAssetBundleCache.InstantiatedObjects: 913 11/10/2020 7:17:19 PM Load Surrogates (0.4653s) 11/10/2020 7:17:19 PM Final Checks (0.5155s) 11/10/2020 7:17:19 PM Load Historical Documents (0.0140s) 11/10/2020 7:17:19 PM 16.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Bring Cloaking Systems Online (0.4s) Check Nearby Stellar Masses (0.6s) Briefly Panic (0.6s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Breaking Distant Planets (0.7s) Fumbling With Ship Parts (0.9s) Reactivate Cold Fusion Reactor (6.4s) Load Surrogates (0.5s) Final Checks (0.5s) 11/10/2020 7:17:20 PM Hello Steam user 'Crab' 11/10/2020 7:18:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/10/2020 7:18:07 PM Added the faction EnragedMacrophage. 11/10/2020 7:18:07 PM Fixed 100 missing planet factions. 11/10/2020 7:18:07 PM Finish load save in 961.0ms 11/10/2020 7:18:11 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:18:11 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:48:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/10/2020 7:48:16 PM Finish load save in 840.2ms 11/10/2020 7:48:17 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:48:17 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:52:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/10/2020 7:52:26 PM Finish load save in 712.3ms 11/10/2020 7:52:30 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:52:30 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/10/2020 7:57:17 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 11/11/2020 6:58:10 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 11/11/2020 6:58:10 PM Boot up FleetOS (0.4418s) 11/11/2020 6:58:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1650 graphicsDeviceID: 8081 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 3962 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz processorCount: 12 processorFrequency: 2592 systemMemorySize: 8032 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 11/11/2020 6:58:10 PM Check System Logs For Rogue Intelligence (0.2858s) 11/11/2020 6:58:10 PM Game Version: 2.630 11/11/2020 6:58:10 PM Eject Trash Into Hyperspace (0.1356s) 11/11/2020 6:58:10 PM Check For Extra Modules (0.0349s) 11/11/2020 6:58:10 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 11/11/2020 6:58:10 PM Bring Cloaking Systems Online (0.0459s) 11/11/2020 6:58:10 PM Recalculate Speed Of Light (0.0518s) 11/11/2020 6:58:10 PM Optimize Comfort On Command Decks (0.0389s) 11/11/2020 6:58:10 PM Generating Framerates (0.0130s) 11/11/2020 6:58:10 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) The Neinzul Abyss (NOT INSTALLED) 11/11/2020 6:58:10 PM Mods: AMU (Disabled) ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) KaizersMarauders (Disabled) MicroModCollection (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 11/11/2020 6:58:10 PM Check Nearby Stellar Masses (0.2639s) 11/11/2020 6:58:10 PM Remembering Alamo (0.0350s) 11/11/2020 6:58:11 PM Boot Audio Comms (0.0189s) 11/11/2020 6:58:11 PM Establish Individual Audio Links (0.0339s) 11/11/2020 6:58:11 PM Prepare Explosions and Crackles (0.0389s) 11/11/2020 6:58:11 PM No resolution change was required. 11/11/2020 6:58:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 11/11/2020 6:58:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 11/11/2020 6:58:11 PM Refresh Optical Lensing (0.0200s) 11/11/2020 6:58:11 PM Revise Fundamental Physical Laws (0.0538s) 11/11/2020 6:58:11 PM Calculate Odds Of Success (0.0359s) 11/11/2020 6:58:11 PM Briefly Panic (0.5122s) 11/11/2020 6:58:12 PM Install Confidence Routines (0.3840s) 11/11/2020 6:58:12 PM Bring Commander Interface Online (0.1127s) 11/11/2020 6:58:12 PM Motivate All Crews (0.0389s) 11/11/2020 6:58:12 PM Locating Available Networks (0.0628s) 11/11/2020 6:58:12 PM Externalizing Patterns (0.0324s) 11/11/2020 6:58:12 PM Hooking Externals (0.0150s) 11/11/2020 6:58:12 PM Handlizing Hooks (0.0209s) 11/11/2020 6:58:12 PM Disengaging Constants (0.0319s) 11/11/2020 6:58:12 PM Late Axionic Computations (0.1586s) 11/11/2020 6:58:12 PM Sentinel Alertness Diagnostic (0.0160s) 11/11/2020 6:58:12 PM Connecting to Fleet Command (0.0150s) 11/11/2020 6:58:12 PM Thinking Of Advice (0.0130s) 11/11/2020 6:58:12 PM Degaussing Advice (0.0280s) 11/11/2020 6:58:12 PM Reading Alien Diaries (0.0229s) 11/11/2020 6:58:12 PM Naming All Known Planets (0.0140s) 11/11/2020 6:58:12 PM Remembering Speeds (0.0110s) 11/11/2020 6:58:12 PM Prioritizing Targets (0.0120s) 11/11/2020 6:58:12 PM Rebooting Sensor Arrays (0.0110s) 11/11/2020 6:58:12 PM Unloading Prismatic Grid (0.0128s) 11/11/2020 6:58:12 PM Thinking Of Objectives (0.0100s) 11/11/2020 6:58:12 PM Inhibiting Visual Scans (0.0349s) 11/11/2020 6:58:12 PM Synthesizing Vocals (0.0150s) 11/11/2020 6:58:12 PM Investigating Map Signatures (0.0229s) 11/11/2020 6:58:12 PM Ventilating Scenarios (0.0110s) 11/11/2020 6:58:12 PM Decontaminating Targeting Systems (0.0150s) 11/11/2020 6:58:12 PM Ejecting Tactical Core (0.0120s) 11/11/2020 6:58:12 PM Calibrating Formations (0.0100s) 11/11/2020 6:58:12 PM Intercepting Galactic Maps (0.0239s) 11/11/2020 6:58:12 PM Discharging Colored Ions (0.0319s) 11/11/2020 6:58:12 PM Replicating Ion Colors (0.0110s) 11/11/2020 6:58:12 PM Faction Diagnostics (0.0199s) 11/11/2020 6:58:12 PM Buffering Hackers (0.0339s) 11/11/2020 6:58:12 PM Inverting Death (0.0239s) 11/11/2020 6:58:13 PM Linear Field Variance (0.0229s) 11/11/2020 6:58:13 PM Charging Marks (0.0130s) 11/11/2020 6:58:13 PM Guarding The Posts (0.1197s) 11/11/2020 6:58:13 PM Range Manifolds (0.0100s) 11/11/2020 6:58:13 PM Purging ROFs (0.0150s) 11/11/2020 6:58:13 PM Manipulating Speeds (0.0120s) 11/11/2020 6:58:13 PM Detecting Projectiles (0.0110s) 11/11/2020 6:58:13 PM Grouping Flow Fields (0.0150s) 11/11/2020 6:58:13 PM Modulating Flow Field Groups (0.0199s) 11/11/2020 6:58:13 PM Designing Fleets (0.0270s) 11/11/2020 6:58:13 PM Thinking Of Technologies (0.0169s) 11/11/2020 6:58:13 PM Categorizing Starboard Sensors (0.0100s) 11/11/2020 6:58:13 PM Injecting Galactic Variables (0.0160s) 11/11/2020 6:58:13 PM Investigating Starfields (0.0279s) 11/11/2020 6:58:13 PM Destroying Distant Planets (0.2347s) 11/11/2020 6:58:13 PM Categorizing All Planets (0.0100s) 11/11/2020 6:58:13 PM Organizing Commands (0.0399s) 11/11/2020 6:58:13 PM Calculating Firing Cones (0.0110s) 11/11/2020 6:58:13 PM Developing New Ship Parts (0.3013s) 11/11/2020 6:58:13 PM Re-Aligning Objectives (0.0319s) 11/11/2020 6:58:13 PM Sterilizing Test Chamber (0.0150s) 11/11/2020 6:58:18 PM Toy With Natives On Nearby Planet (4.3768s) 11/11/2020 6:58:18 PM Issuing Orders (0.0299s) 11/11/2020 6:58:18 PM Augmenting Infusers (0.0090s) 11/11/2020 6:58:18 PM Infusing (0.0279s) 11/11/2020 6:58:18 PM Post-Proton Surge (0.0080s) 11/11/2020 6:58:18 PM Stimulate Modulation (0.0270s) 11/11/2020 6:58:18 PM ArcenAssetBundleCache.InstantiatedObjects: 955 11/11/2020 6:58:18 PM Load Surrogates (0.1017s) 11/11/2020 6:58:18 PM Final Checks (0.2444s) 11/11/2020 6:58:18 PM Load Historical Documents (0.0050s) 11/11/2020 6:58:18 PM 9.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.4s) Developing New Ship Parts (0.3s) Toy With Natives On Nearby Planet (4.4s) 11/11/2020 6:58:19 PM Hello Steam user 'Crab' 11/11/2020 7:02:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Second.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2020 7:02:32 PM Finish load save in 754.1ms 11/11/2020 7:02:35 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/11/2020 7:02:35 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/11/2020 7:11:41 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Portal\Autosave at 2h 0m 0s.save Source1: AnythingElse Source3: LoadingSaveGame 11/11/2020 7:11:41 PM Finish load save in 598.2ms 11/11/2020 7:11:44 PM Could not find 'custom_FInt_HumanMarauders_RxatioForFriendlyPlanet' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420" 11/11/2020 7:11:44 PM Could not find 'WaveIntervalInMinutes' OuterXml : AttributeList: is_partial_record="true" custom_int_Instigators_IntervalBetweenBaseSpawnsLow="5200" custom_int_Instigators_IntervalBetweenBaseSpawnsMed="4600" custom_int_Instigators_IntervalBetweenBaseSpawnsHigh="4000" custom_int_Instigators_TimeForInitialBaseSpawn="4400" custom_FInt_HumanResistanceFighters_BudgetPerSecond="8" custom_int_HumanResistanceFighters_IneligibleSeconds="900" custom_FInt_HumanResistanceFighters_FriendlyMinStrength="500" custom_FInt_HumanResistanceFighters_EnemyMinStrength="1000" custom_FInt_HumanResistanceFighters_RatioForEnemyPlanet="0.75" custom_FInt_HumanResistanceFighters_RatioForFriendlyPlanet="0.5" custom_FInt_HumanResistanceFighters_RatioForNeutralPlanet="0.25" custom_FInt_HumanResistanceFighters_OverkillRatio="3.0" custom_FInt_HumanResistanceFighters_BravenessConstant="3" custom_FInt_HumanResistanceFighters_StartingBudget="0" custom_FInt_HumanResistanceFighters_BaseMaxBudget="12500" custom_FInt_HumanResistanceFighters_MinBudgetToHelp="3000.0" custom_int_HumanResistanceFighters_ChanceToHelpHumansModifier="10" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanResistanceFighters_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BudgetPerSecondLow="1.7" custom_FInt_HumanMarauders_BudgetPerSecondMedium="1.9" custom_FInt_HumanMarauders_BudgetPerSecondHigh="2.1" custom_int_HumanMarauders_IneligibleSeconds="500" custom_FInt_HumanMarauders_FriendlyMinStrength="500" custom_FInt_HumanMarauders_EnemyMinStrength="1000" custom_FInt_HumanMarauders_RatioForEnemyPlanet="0.75" custom_FInt_HumanMarauders_RatioForFriendlyPlanet="0.5" custom_FInt_HumanMarauders_RatioForNeutralPlanet="0.25" custom_FInt_HumanMarauders_OverkillRatio="3.0" custom_FInt_HumanMarauders_BravenessConstant="1.1" custom_FInt_HumanMarauders_StartingBudget="0" custom_FInt_HumanMarauders_BaseMaxBudget="10000" custom_int_HumanMarauders_ChanceToAttack="50" custom_FInt_HumanMarauders_BudgetIncreaseForPlanetCapture="300.0" custom_int_HumanMarauders_timeForMarkIIUpgrade="600" custom_int_HumanMarauders_timeForMarkIIIUpgrade="1000" custom_int_HumanMarauders_outpostSpawnInterval="360" custom_int_HumanMarauders_MaxOutpostsPerPlanet="4" custom_int_HumanMarauders_MaxOutpostsPerAlliedPlanet="2" custom_FInt_HumanMarauders_BonusBudgetPerMarkIIIOutpost="0.25" custom_int_HumanMarauders_BaseRaiderSpawnIntervalPlayerAllied="160" custom_int_HumanMarauders_BaseRaiderSpawnInterval="120" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensityPlayerAllied="4" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensityPlayerAllied="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensityPlayerAllied="8" custom_int_HumanMarauders_MaxRaidersMark3OutpostLowIntensity="6" custom_int_HumanMarauders_MaxRaidersMark3OutpostMedIntensity="10" custom_int_HumanMarauders_MaxRaidersMark3OutpostHighIntensity="15" custom_FInt_HumanMarauders_BudgetMultiplierIntensity1="0.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity2="0.6" custom_FInt_HumanMarauders_BudgetMultiplierIntensity3="0.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity4="0.9" custom_FInt_HumanMarauders_BudgetMultiplierIntensity5="1.0" custom_FInt_HumanMarauders_BudgetMultiplierIntensity6="1.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity7="1.7" custom_FInt_HumanMarauders_BudgetMultiplierIntensity8="2.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity9="3.5" custom_FInt_HumanMarauders_BudgetMultiplierIntensity10="5.0" custom_FInt_HumanMarauders_BaseWaveBudgetPerMinute="7.0" custom_FInt_HumanMarauders_MinWaveSize="300.0" custom_int_HumanMarauders_WaveIntervalInMinutes="12" custom_int_HumanMarauders_TurretsPerMark1Outpost="5" custom_int_HumanMarauders_TurretsPerMark2Outpost="7" custom_int_HumanMarauders_TurretsPerMark3Outpost="9" custom_int_dyson_percentMoveToReduced="60" custom_int_dyson_percentMoveToFriendly="60" custom_int_dyson_percentMoveToNeutral="60" custom_int_dyson_timeToPatrolPlanet="60" custom_FInt_dyson_metalIncomePerSecondAIPlanet="16" custom_FInt_dyson_metalIncomePerSecondAIReconquestPlanet="24" custom_FInt_dyson_metalIncomePerSecondNeutralPlanet="32" custom_FInt_dyson_metalIncomePerSecondHumanPlanet="64" custom_FInt_dyson_IncomeIncreasePerAIP="0.1" custom_int_dyson_minIntensityForAntagonizerSpawn="8" custom_int_dyson_BaseDurationBetweenAntagonizerSpawns="7600" custom_int_dyson_VarianceBetweenAntagonizerSpawns="1200" custom_bool_dyson_EarlyAntagonizerSpawn="false" custom_FInt_dyson_BaseAllowedStrengthPerAIP="150" custom_FInt_dyson_multiplierIntensity1="0.3" custom_FInt_dyson_multiplierIntensity2="0.5" custom_FInt_dyson_multiplierIntensity3="0.7" custom_FInt_dyson_multiplierIntensity4="0.9" custom_FInt_dyson_multiplierIntensity5="1.1" custom_FInt_dyson_multiplierIntensity6="1.4" custom_FInt_dyson_multiplierIntensity7="1.8" custom_FInt_dyson_multiplierIntensity8="3.0" custom_FInt_dyson_multiplierIntensity9="5.0" custom_FInt_dyson_multiplierIntensity10="7.0" custom_FInt_dyson_maxMetalToHoard="500" custom_int_AntagonizedDyson_minSecondsBetweenAttemptsToSpend="10" custom_int_AntagonizedDyson_maxSecondsBetweenAttemptsToSpend="30" custom_int_AntagonizedDyson_TimeForDysonAntagonizerToLevelUp="400" custom_int_AntagonizedDyson_IntensityForDysonAntagonizerSpawn="8" custom_int_AntagonizedDyson_BaseTimeBetweenAntagonizerSpawns="7600" custom_int_AntagonizedDyson_VarianceForAntagonizerSpawn="1200" custom_bool_AntagonizedDyson_EarlyAntagonizerSpawn="false" custom_FInt_AntagonizedDyson_BaseMetalIncomePerSecond="100" custom_FInt_AntagonizedDyson_IncomeIncreasePerAIP="0.05" custom_FInt_AntagonizedDyson_MetalIncomeIncreasePerAntagonizerMark="40" custom_FInt_AntagonizedDyson_BaseAllowedStrengthPerAIP="225" custom_int_DarkSpire_DefaultConversionRatioLowIntensity="30" custom_int_DarkSpire_DefaultConversionRatioMediumIntensity="50" custom_int_DarkSpire_DefaultConversionRatioHighIntensity="70" custom_FInt_DarkSpire_DefaultEnergyThreshold="3500.0" custom_int_DarkSpire_EnergyToShare="2000" custom_int_DarkSpire_LocusWarpInTime="300" custom_int_DarkSpire_IntervalBetweenAttempedLoci="1800" custom_int_DarkSpire_IntervalBetweenAttempedLociConquest="600" custom_int_DarkSpire_BonusConversionRatioForIntensity="5" custom_int_DarkSpire_BonusConversionRatioPerAttack="10" custom_int_DarkSpire_BonusConversionRatioPerAttackLow="2" custom_int_DarkSpire_BonusConversionRatioPerAttackMed="5" custom_int_DarkSpire_BonusConversionRatioPerAttackHigh="10" custom_int_DarkSpire_ConversionRatioCapLow="100" custom_int_DarkSpire_ConversionRatioCapMed="120" custom_int_DarkSpire_ConversionRatioCapHigh="500" custom_int_DarkSpire_PercentToShareEnergy="25" custom_int_DarkSpire_BaseMinutesBetweenVengeanceStrike="121" custom_int_DarkSpire_TimeInMinutesForFirstVengeanceStrike="115" custom_FInt_DarkSpire_VengeanceStrikeEnergyMultiplier="2.5" custom_int_DarkSpire_MinTimeInMinutesBeforeLocusesAreAllowed="10" custom_int_DarkSpire_EnergyThresholdIncreasePerAttack="1000" custom_int_DarkSpire_EnergyIncomePerAIPPerMinute="4" custom_FInt_DarkSpire_EnergyIncomeMultiplierLowIntensity="0.7" custom_FInt_DarkSpire_EnergyIncomeMultiplierMediumIntensity="1.0" custom_FInt_DarkSpire_EnergyIncomeMultiplierHighIntensity="2.0" custom_int_DarkSpire_NumShipDesignsDownloadable="2" custom_int_BrokenGolems_GolemsToSeedForLow="1" custom_int_BrokenGolems_GolemsToSeedForMed="3" custom_int_BrokenGolems_GolemsToSeedForHigh="4" custom_int_BrokenGolems_GolemsToSeedForExtreme="5" custom_int_BrokenGolems_GolemsToSeedForDebug="9" custom_int_BrokenGolems_ExoPercentForWarning="40" custom_FInt_BrokenGolems_BaseExoWaveStrength="26000" custom_FInt_BrokenGolems_MaxExoWaveStrength="110000" custom_FInt_BrokenGolems_NextExoMultiplier="1.25" custom_FInt_BrokenGolems_ExoMetalPerAIPPerMinute="1.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity1="0.25" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity2="0.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity3="0.75" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity4="0.9" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity5="1.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity6="1.2" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity7="1.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity8="2.5" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity9="3.0" custom_FInt_BrokenGolems_ExoStrengthMultiplierIntensity10="5.0" custom_int_AstroTrains_BaseMaxDepots="4" custom_int_AstroTrains_DepotSpawnIntervalLow="3600" custom_int_AstroTrains_DepotSpawnIntervalMed="3000" custom_int_AstroTrains_DepotSpawnIntervalHigh="2400" custom_int_AstroTrains_BaseTrainSpawnIntervalLow="1500" custom_int_AstroTrains_BaseTrainSpawnIntervalMed="1200" custom_int_AstroTrains_BaseTrainSpawnIntervalHigh="900" custom_int_AstroTrains_PercentForMultiSpawnIntensity1="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity2="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity3="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity4="0" custom_int_AstroTrains_PercentForMultiSpawnIntensity5="10" custom_int_AstroTrains_PercentForMultiSpawnIntensity6="20" custom_int_AstroTrains_PercentForMultiSpawnIntensity7="30" custom_int_AstroTrains_PercentForMultiSpawnIntensity8="40" custom_int_AstroTrains_PercentForMultiSpawnIntensity9="50" custom_int_AstroTrains_PercentForMultiSpawnIntensity10="60" custom_FInt_AstroTrains_HunterFleetStrengthPerTrain="500.0" custom_int_AstroTrains_MaxStationsRequiredBeforeDepot="8" custom_int_AstroTrains_MinStationsRequiredBeforeDepot="2" custom_int_AstroTrains_TrainsAllowedOnMapPerDepot="1" custom_int_AstroTrains_TrainsKilledForMedSpawn="6" custom_int_AstroTrains_TrainsKilledForHighSpawn="10" custom_bool_AstroTrains_DebugEarlySpawnDepot="false" custom_int_AstroTrains_DebugEarlySpawnDepotId="10" custom_int_AntiPlayerZombie_AttritionPercentPerMinute="1" custom_bool_AntiAIZombie_AllowedToLeaveSpawnPlanet="true" custom_int_AntiAIZombie_MaxShipsAllowedToLeavePerPlanetPerIteration="50" custom_int_AntiAIZombie_MinShipsAllowedToLeavePerPlanetPerIteration="30" custom_int_AntiAIZombie_AttritionPercentPerMinute="1" custom_int_AIReserves_MinSpawnDelayTime="15" custom_int_AIReserves_MaxSpawnDelayTime="25" custom_int_AIReserves_IneligibleSeconds="1000" custom_int_AIReserves_TimeToStayOnPlanet="250" custom_int_AIReserves_MinStrengthToTrigger="4000" custom_int_AIReserves_MinDepthForDeepstrike="5" custom_FInt_AIReserves_MultiplierPerDepthLowIntensity="1.1" custom_FInt_AIReserves_MultiplierPerDepthMedIntensity="1.2" custom_FInt_AIReserves_MultiplierPerDepthHighIntensity="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty1="0.8" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty2="0.9" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty3="1.0" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty4="1.1" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty5="1.2" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty6="1.3" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty7="1.4" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty8="1.5" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty9="1.6" custom_FInt_AIReserves_BudgetInWaveSizesDifficulty10="1.7" custom_int_AIReserves_ChanceToHelpPercentLow="28" custom_int_AIReserves_ChanceToHelpPercentMed="33" custom_int_AIReserves_ChanceToHelpPercentHigh="38" custom_int_AIReserves_PercentToJoinHunterLow="26" custom_int_AIReserves_PercentToJoinHunterMed="31" custom_int_AIReserves_PercentToJoinHunterHigh="36" custom_int_zenithtrader_budgetpersecondforotherfactions="100" custom_FInt_zenithtrader_aibudgetmultiplierlow="0.5" custom_FInt_zenithtrader_aibudgetmultipliermedium="1.0" custom_FInt_zenithtrader_aibudgetmultiplierhigh="1.3" custom_int_zenithtrader_structurecost="270000" custom_bool_zenithtrader_spawnonplayerhomeplanet="false" custom_int_RiskAnalyzer_TimeIntervalInSeconds="3600" custom_int_RiskAnalyzer_AIPIncrease="1" custom_int_RiskAnalyzer_AIPIncreaseOnDeath="10" custom_int_RiskAnalyzer_AIPDecrease="2" custom_FInt_RiskAnalyzer_BaseExoWaveStrength="20000" custom_FInt_RiskAnalyzer_MaxExoWaveStrength="90000" custom_FInt_RiskAnalyzer_NextExoMultiplier="1.25" custom_int_RiskAnalyzer_ExoPercentForWarning="60" custom_int_RiskAnalyzer_MinutesInToStartChargingExo="40" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzer="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzer="50" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzer="150" custom_int_RiskAnalyzer_HighExoIntensity="7" custom_FInt_RiskAnalyzer_ExoIncomePerAIRiskAnalyzerHigh="15" custom_FInt_RiskAnalyzer_ExoIncomePerNeutralRiskAnalyzerHigh="40" custom_FInt_RiskAnalyzer_ExoIncomePerPlayerRiskAnalyzerHigh="100" custom_int_nanocaust_timeForMarkIIUpgrade="1200" custom_int_nanocaust_timeForMarkIIIUpgrade="1500" custom_int_nanocaust_timeForFirstFrenzy="120" custom_int_nanocaust_maxNanobotLifespan="3000" custom_int_nanocaust_minNanobotLifespan="600" custom_int_nanocaust_minTimeBetweenFrenzies="240" custom_int_nanocaust_baseTimeBetweenFrenzies="400" custom_int_nanocaust_planetsForEarlyExpansion="4" custom_int_nanocaust_baseMaxStrengthPerPlanetForFrenzy="8000" custom_bool_nanocaust_EnableAttrition="true" custom_int_nanocaust_captureStrengthRequired="500" custom_int_nanocaust_AIStrengthForCapture="1720" custom_int_nanocaust_humanStrengthForCapture="1720" custom_int_nanocaust_enemyStrengthForCombat="1000" custom_int_nanocaust_secondsBetweenNanocaustSimUpdates="3" custom_int_nanocaust_maxStrengthOnHivePlanet="25000" custom_int_nanocaust_maxStrengthOnMarkOnePlanet="5000" custom_int_nanocaust_maxStrengthOnMarkTwoPlanet="10000" custom_int_nanocaust_maxStrengthOnMarkThreePlanet="15000" custom_FInt_nanocaust_BaseWaveBudgetPerMinute="11.9" custom_FInt_nanocaust_MinWaveSize="400.0" custom_int_nanocaust_WaveIntervalInMinutes="9" custom_bool_nanocaust_timebasedplanetlimit="false" custom_FInt_nanocaust_MaxStrengthMark1Center="6000" custom_FInt_nanocaust_MaxStrengthMark2Center="12000" custom_FInt_nanocaust_MaxStrengthMark3Center="20000" custom_FInt_nanocaust_MaxStrengthHive="30000" custom_FInt_nanocaust_MetalIncomePerSecondMark1Center="10.0" custom_FInt_nanocaust_MetalIncomePerSecondMark2Center="18.0" custom_FInt_nanocaust_MetalIncomePerSecondMark3Center="25.0" custom_FInt_nanocaust_MetalIncomePerSecondHive="45.0" custom_FInt_nanocaust_MaxMetalStoragePerNanobotCenter="1000" custom_FInt_nanocaust_multiplierIntensity1="0.3" custom_FInt_nanocaust_multiplierIntensity2="0.5" custom_FInt_nanocaust_multiplierIntensity3="0.7" custom_FInt_nanocaust_multiplierIntensity4="0.9" custom_FInt_nanocaust_multiplierIntensity5="1.0" custom_FInt_nanocaust_multiplierIntensity6="1.2" custom_FInt_nanocaust_multiplierIntensity7="1.6" custom_FInt_nanocaust_multiplierIntensity8="2.0" custom_FInt_nanocaust_multiplierIntensity9="3.0" custom_FInt_nanocaust_multiplierIntensity10="4.0" custom_FInt_nanocaust_initialAttackStrength="100.0" custom_int_nanocaust_earlyGamePlayerProtection="30" custom_bool_Mercenary_SpawnBeaconOnHomeworld="false" custom_int_Mercenary_GroupsPerBeacon="2" custom_int_Mercenary_TimesAllowedToSummonPerGroup="2" custom_int_Mercenary_BeaconsToSpawn="5" custom_int_Macrophage_MaxMetalHarvesterCanHold="12500" custom_int_Macrophage_MetalGainedFromVisitingMine="2500" custom_int_Macrophage_HarvesterMetalFromKillMultiplier="3" custom_int_Macrophage_EarlyHarvesterSpawnTime="-1" custom_int_Macrophage_MetalForSporeOrHarvesterSpawn="125000" custom_int_Macrophage_MetalForSporeOrHarvesterSpawnPlayerOnlyHostileMode="175000" custom_FInt_Macrophage_SpawnCostMultiplierPerOwnedHarvester="0.5" custom_FInt_Macrophage_SpawnCostMultiplierDecreasePerIntensity="0.03" custom_int_Macrophage_SporesPerRelease="6" custom_int_Macrophage_SpireSporesPerRelease="9" custom_int_Macrophage_SporesLifetimeInSeconds="1200" custom_int_Macrophage_PercentSporeRelease="40" custom_int_Macrophage_PercentSporeReleaseIncreasePerHarvester="10" custom_int_Macrophage_MetalGenerationPerSecondLow="250" custom_int_Macrophage_MetalGenerationPerSecondMed="350" custom_int_Macrophage_MetalGenerationPerSecondHigh="400" custom_FInt_Macrophage_MetalGenerationMultiplierWithLivingHarvesters="0.2" custom_int_Macrophage_HarvesterLimitBeforeEnraging="5" custom_int_Macrophage_SpireHarvesterLimitBeforeEnraging="10" custom_int_Macrophage_HarvestersToEnrage="3" custom_int_Macrophage_SpireHarvestersToEnrage="8" custom_int_Macrophage_NumTeliumSporesNeededForNewTelium="2" custom_int_Macrophage_MinInitialTelium="1" custom_int_Macrophage_MaxInitialTelium="10" custom_int_Macrophage_TeliaPerPlanetLow="2" custom_int_Macrophage_TeliaPerPlanetMed="3" custom_int_Macrophage_TeliaPerPlanetHigh="5" custom_int_Macrophage_BasePercentChanceToMarkUp="50" custom_int_Macrophage_ReductionPerMarkForPercentChanceToMarkUp="9" custom_int_Macrophage_BerserkCostDivisor="4" custom_int_Macrophage_SpireTeliumCostDivisor="2" custom_int_Macrophage_MinIntensityForBerserk="5" custom_int_Macrophage_MinIntensityForSmartExpansionLogic="6" custom_int_Macrophage_MaxTeliumForSmartExpansionLogic="12" custom_int_Macrophage_MinimumSnackTimeOnSpawn="120" custom_int_Macrophage_MaximumSnackTimeOnSpawn="240" custom_int_Macrophage_MinimumSnackTimeOnNewPlanet="60" custom_int_Macrophage_MaximumSnackTimeOnNewPlanet="180" custom_int_Macrophage_SnackTimeIncreasePerMark="30" custom_int_Macrophage_MinimumBreakTime="30" custom_int_Macrophage_MaximumBreakTime="90" custom_int_Macrophage_BreakTimeIncreasePerMark="15" extra_space_for_movement_orders_between_ships="60" ai_max_attackers_per_priority_ship_target="20" residual_alert_seconds="30" guard_reabsorbption_distance="50" shield_repulsion_extra_distance="10" waiting_before_wormhole_distance="6500" ai_overpowering_humans_by_this_factor_causes_audio_alert="5" reconquest_attempt_interval_in_seconds="600" time_for_counterattack_timer="120" min_strength_for_major_alert="5000" adaptive_ai_change_interval="3600" seconds_between_audio_alert_same_planet="300" science_hack_extraction_per_second="5" seconds_for_wormhole_invasion="1000" seconds_for_wormhole_invasion_attack_warning="500" min_attacks_per_wormhole_invasion="2" max_attacks_per_wormhole_invasion="5" fleet_concentration_time_for_aip_increase="30" fleet_concentration_aip_increase="1" flagship_counter_attack_budget_multiplier_combat="2.0" flagship_counter_attack_budget_multiplier_fleet="2.0" flagship_counter_attack_budget_multiplier_support="1.0" flagship_counter_attack_budget_multiplier_lonewolf="2.0" flagship_counter_attack_budget_multiplier_battlestation_basic="1.5" flagship_counter_attack_budget_multiplier_citadel="3.0" flagship_counter_attack_budget_multiplier_neutral_planet="0.2" speed_multiplier_while_hacking="0.1" strength_multiplier_for_turrets="2" asset_base_unit_radius="200" distance_scale_gravwell_radius="26000" distance_scale_unit_radius="75" distance_scale_shield_radius="575" galaxyplanet_hide_side_text_starts_at_y="2000" galaxyplanet_hide_special_entities_starts_at_y="1700" balance_strength_per_cap_general="200" balance_ai_purchase_cost_per_cap_ai_income="400" balance_stacks_per_bonus_shot="5" balance_bonus_damage_for_extra_stacks="5" balance_bonus_damage_for_under_construction="10" balance_stacks_to_halve_knockback="5" balance_stack_min_size_for_bad_status_split="3" balance_stack_max_squads_to_split_per_iteration_for_bad_status="20" balance_max_ship_lines_per_fleet="40" balance_science_per_planet="2000" balance_hacking_per_planet="30" balance_starting_science="15000" balance_starting_hacking="0" balance_seconds_per_efficient_fight="7.5" balance_seconds_per_shot="4" balance_warp_gate_aip="5" balance_command_station_aip="15" balance_seconds_times_planets_worth_of_aip_required_to_accumulate_one_cap="50" balance_repair_delay_seconds_after_damaged_by_enemy="5" balance_repair_delay_seconds_after_crippling="300" balance_repair_delay_seconds_after_transforming_command_station="5" seconds_to_wait_before_recloaking="10" seconds_to_wait_before_brownout_ends="60" balance_seconds_after_death_before_rebuilding="360" balance_seconds_after_death_before_rebuilding_no_enemies="60" balance_rounding_percent_tolerance_for_easy_reading="2" balance_outnumberedness_for_guard_post_deployment="2.5" balance_strengthcalculation_hull_divisor="28" balance_strengthcalculation_shields_divisor="30" balance_strengthcalculation_dps_multiplier="2" balance_strengthcalculation_final_divisor="16" metal_discount_players_one_mark_lower="0.9" metal_discount_players_two_marks_lower="0.75" metal_discount_players_three_marks_lower="0.55" metal_discount_players_four_marks_lower="0.35" metal_discount_players_five_marks_lower="0.25" metal_discount_players_sixplus_marks_lower="0.1" energy_discount_players_one_mark_lower="0.9" energy_discount_players_two_marks_lower="0.75" energy_discount_players_three_marks_lower="0.6" energy_discount_players_four_marks_lower="0.45" energy_discount_players_five_marks_lower="0.3" energy_discount_players_sixplus_marks_lower="0.2" balance_repair_cost_multiplier_for_hull_points="0.5" balance_repair_cost_multiplier_for_personal_shields="0.2" balance_repair_cost_multiplier_for_bubble_forcefields="0.75" balance_repair_cost_multiplier_for_engines="0.1" tutorial_step_dllname="AIWarExternalCode" tutorial_step_typename="Arcen.AIW2.External.TutorialStepConditionGenerator" balance_starting_metal="2500000" balance_starting_aip="10" balance_aip_floor_modifier="0.35" balance_ai_special_forces_aip_minutes_to_command_from_single_hideout="10" balance_ai_special_forces_preferred_guardian_count_from_single_hideout="15" blank_guisprite_bundle="arcenui" blank_guisprite_filename="assets/icons/officialgui/shipgroup2_borders/rallyflag_border.png" shark_a_aip_per_command_station="5" shark_b_base_strength_per_command_station="3000" shark_b_bonus_strength_per_aip="10" custom_int_examplemod_test_custom_number="9" default_solomesh_ship_object_pool_count="8000" default_solomesh_ship_object_bundle_name="aiwar2goodiebox" default_solomesh_ship_object_filename="assets/_finalgamemeshes/fleetships/fighter/anyshipnocolliders.prefab" thread_manager_class_dll_name="AIWarExternalCode" thread_manager_class_type_name="Arcen.AIW2.External.ArcenThreadManager" sim_planner_class_dll_name="AIWarExternalCode" sim_planner_class_type_name="Arcen.AIW2.External.SimPlannerImplementation" entity_sim_logic_class_dll_name="AIWarExternalCode" entity_sim_logic_class_type_name="Arcen.AIW2.External.EntitySimLogicImplementation" combat_visual_scale_divisor="20.0" forcefield_visual_scale_divisor="10.0" max_engine_stun="60" engine_stun_multipliers_by_stun_seconds="1,0.9,0.7,0.6,0.5,0.3,0.1,0" max_paralysis_time="40" max_weapon_added_reload_seconds="20" time_to_regen_personal_shields="30" time_to_regen_bubble_forcefields="120" time_for_frd_choices_to_stay="30" min_gravity_multiplier="0.20" min_move_speed_for_mobile="80" small_ai_homeworld_cluster_radius="3" custom_int_wavewarning_wavewarningnone="0" custom_int_wavewarning_wavewarningshort="60" custom_int_wavewarning_wavewarningmedium="180" custom_int_wavewarning_wavewarninglong="300" custom_int_wavewarning_wavewarningshortdivide="4" custom_int_wavewarning_wavewarningmediumdivide="2" custom_int_wavewarning_wavewarninglongdivide="1" custom_int_wavewarning_wavewarningshortbase="30" custom_int_wavewarning_wavewarningmediumbase="180" custom_int_wavewarning_wavewarninglongbase="420"