9/26/2020 4:22:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/26/2020 4:22:20 PM Boot up FleetOS (0.3391s) 9/26/2020 4:22:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 4:22:22 PM Check System Logs For Rogue Intelligence (2.3131s) 9/26/2020 4:22:22 PM Game Version: 2.600 9/26/2020 4:22:22 PM Eject Trash Into Hyperspace (0.0923s) 9/26/2020 4:22:22 PM Check For Extra Modules (0.0249s) 9/26/2020 4:22:22 PM Bring Cloaking Systems Online (0.0209s) 9/26/2020 4:22:22 PM Recalculate Speed Of Light (0.0219s) 9/26/2020 4:22:22 PM Optimize Comfort On Command Decks (0.0249s) 9/26/2020 4:22:22 PM Generating Framerates (0.0060s) 9/26/2020 4:22:23 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 4:22:23 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 4:22:23 PM Check Nearby Stellar Masses (0.0489s) 9/26/2020 4:22:23 PM Remembering Alamo (0.0170s) 9/26/2020 4:22:23 PM Boot Audio Comms (0.0100s) 9/26/2020 4:22:23 PM Establish Individual Audio Links (0.0199s) 9/26/2020 4:22:23 PM Prepare Explosions and Crackles (0.0239s) 9/26/2020 4:22:23 PM No resolution change was required. 9/26/2020 4:22:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 4:22:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 4:22:23 PM Refresh Optical Lensing (0.0209s) 9/26/2020 4:22:23 PM Revise Fundamental Physical Laws (0.0050s) 9/26/2020 4:22:23 PM Calculate Odds Of Success (0.0349s) 9/26/2020 4:22:23 PM Briefly Panic (0.2617s) 9/26/2020 4:22:23 PM Install Confidence Routines (0.3579s) 9/26/2020 4:22:23 PM Bring Commander Interface Online (0.1360s) 9/26/2020 4:22:23 PM Motivate All Crews (0.0429s) 9/26/2020 4:22:24 PM Locating Available Networks (0.0238s) 9/26/2020 4:22:24 PM Externalizing Patterns (0.0229s) 9/26/2020 4:22:24 PM Hooking Externals (0.0140s) 9/26/2020 4:22:24 PM Handlizing Hooks (0.0100s) 9/26/2020 4:22:24 PM Disengaging Constants (0.0399s) 9/26/2020 4:22:24 PM Late Axionic Computations (0.0668s) 9/26/2020 4:22:24 PM Connecting to Fleet Command (0.0070s) 9/26/2020 4:22:24 PM Thinking Of Advice (0.0080s) 9/26/2020 4:22:24 PM Degaussing Advice (0.0160s) 9/26/2020 4:22:24 PM Reading Alien Diaries (0.0130s) 9/26/2020 4:22:24 PM Naming All Known Planets (0.0070s) 9/26/2020 4:22:24 PM Remembering Speeds (0.0110s) 9/26/2020 4:22:24 PM Prioritizing Targets (0.0060s) 9/26/2020 4:22:24 PM Rebooting Sensor Arrays (0.0110s) 9/26/2020 4:22:24 PM Unloading Prismatic Grid (0.0080s) 9/26/2020 4:22:24 PM Thinking Of Objectives (0.0090s) 9/26/2020 4:22:24 PM Inhibiting Visual Scans (0.0140s) 9/26/2020 4:22:24 PM Synthesizing Vocals (0.0070s) 9/26/2020 4:22:24 PM Investigating Map Signatures (0.0140s) 9/26/2020 4:22:24 PM Ventilating Scenarios (0.0070s) 9/26/2020 4:22:24 PM Decontaminating Targeting Systems (0.0080s) 9/26/2020 4:22:24 PM Ejecting Tactical Core (0.0100s) 9/26/2020 4:22:24 PM Calibrating Formations (0.0080s) 9/26/2020 4:22:24 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 4:22:24 PM Discharging Colored Ions (0.0219s) 9/26/2020 4:22:24 PM Replicating Ion Colors (0.0080s) 9/26/2020 4:22:24 PM Faction Diagnostics (0.0120s) 9/26/2020 4:22:24 PM Buffering Hackers (0.0160s) 9/26/2020 4:22:24 PM Inverting Death (0.0070s) 9/26/2020 4:22:24 PM Linear Field Variance (0.0090s) 9/26/2020 4:22:24 PM Charging Marks (0.0070s) 9/26/2020 4:22:24 PM Guarding The Posts (0.1715s) 9/26/2020 4:22:24 PM Range Manifolds (0.0070s) 9/26/2020 4:22:24 PM Purging ROFs (0.0070s) 9/26/2020 4:22:24 PM Manipulating Speeds (0.0100s) 9/26/2020 4:22:24 PM Detecting Projectiles (0.0070s) 9/26/2020 4:22:24 PM Grouping Flow Fields (0.0120s) 9/26/2020 4:22:24 PM Modulating Flow Field Groups (0.0239s) 9/26/2020 4:22:24 PM Designing Fleets (0.0199s) 9/26/2020 4:22:24 PM Thinking Of Technologies (0.0110s) 9/26/2020 4:22:24 PM Categorizing Starboard Sensors (0.0090s) 9/26/2020 4:22:24 PM Injecting Galactic Variables (0.0130s) 9/26/2020 4:22:24 PM Brandishing Starfields (0.0160s) 9/26/2020 4:22:24 PM Blowing Up Distant Planets (0.1444s) 9/26/2020 4:22:24 PM Categorizing All Planets (0.0050s) 9/26/2020 4:22:24 PM Organizing Commands (0.0179s) 9/26/2020 4:22:24 PM Calculating Firing Cones (0.0070s) 9/26/2020 4:22:25 PM Ruining Perfectly Good Ship Parts (0.5020s) 9/26/2020 4:22:25 PM Re-Aligning Objectives (0.0160s) 9/26/2020 4:22:25 PM Sterilizing Test Chamber (0.0120s) 9/26/2020 4:22:28 PM Checking Discrete Energy (2.8045s) 9/26/2020 4:22:28 PM Issuing Orders (0.0180s) 9/26/2020 4:22:28 PM Augmenting Infusers (0.0050s) 9/26/2020 4:22:28 PM Infusing (0.0189s) 9/26/2020 4:22:28 PM Post-Proton Surge (0.0050s) 9/26/2020 4:22:28 PM Stimulate Modulation (0.0309s) 9/26/2020 4:22:28 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 4:22:28 PM Load Surrogates (0.0877s) 9/26/2020 4:22:29 PM Final Checks (0.6887s) 9/26/2020 4:22:29 PM Load Historical Documents (0.0040s) 9/26/2020 4:22:29 PM 8.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (2.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Ruining Perfectly Good Ship Parts (0.5s) Checking Discrete Energy (2.8s) Final Checks (0.7s) 9/26/2020 4:22:29 PM Hello Steam user 'Metrekec' 9/26/2020 4:22:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: AnythingElse Source3: LoadingQuickStart 9/26/2020 4:22:39 PM PlayerAccount Metrekec has now been put in control of faction 11. 9/26/2020 4:22:39 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Macrophage Infestation - Tamed Human Resistance Fighters Devourer Golem AI Reserves Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/26/2020 4:22:39 PM loading as template 9/26/2020 4:22:39 PM Added the faction AIReserves. 9/26/2020 4:22:39 PM Added the faction AntiAIZombie. 9/26/2020 4:22:39 PM Added the faction AntiEveryoneZombie. 9/26/2020 4:22:39 PM Added the faction AntiPlayerZombie. 9/26/2020 4:22:39 PM Added the faction Mercenary. 9/26/2020 4:22:39 PM Finish load save in 383.0ms 9/26/2020 4:22:39 PM Start Generate Partial Map with Realistic and seed 924776366 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 9/26/2020 4:22:39 PM Generate Partial Map Complete 131ms 9/26/2020 4:22:39 PM Start Generate FULL Map with Realistic and seed 924776366 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 9/26/2020 4:22:39 PM Generate FULL Map Complete 274ms 9/26/2020 4:22:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/fg/fg.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 4:22:46 PM GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.ArgumentNullException: Value cannot be null. Parameter name: key at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].SetItemForKey (K Key, T Item) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].set_Item (K key, T value) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00afd] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 4:22:46 PM Arcen.AIW2.External.AstroTrainsPerTrainExternalData: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 9/26/2020 4:22:46 PM Exception occurred during world deserialization:Exception Will now log details in WorldDeserializationErrors.txt System.Exception: ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.Exception: Error, received 768 items in external pattern AstroTrainPerTrainData when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) ExternalDataHeader: EXTERNAL DATA - World at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000ae] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00039] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00337] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00432] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x006f8] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00287] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldExceptionHandling (System.Exception e) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/26/2020 4:22:46 PM Finish load save in 44.5ms 9/26/2020 5:49:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/26/2020 5:49:13 PM Boot up FleetOS (0.2533s) 9/26/2020 5:49:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 5:49:13 PM Check System Logs For Rogue Intelligence (0.1635s) 9/26/2020 5:49:13 PM Game Version: 2.601 9/26/2020 5:49:13 PM Eject Trash Into Hyperspace (0.0808s) 9/26/2020 5:49:13 PM Check For Extra Modules (0.0229s) 9/26/2020 5:49:13 PM Bring Cloaking Systems Online (0.0189s) 9/26/2020 5:49:13 PM Recalculate Speed Of Light (0.0409s) 9/26/2020 5:49:13 PM Optimize Comfort On Command Decks (0.0249s) 9/26/2020 5:49:13 PM Generating Framerates (0.0060s) 9/26/2020 5:49:13 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 5:49:13 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 5:49:13 PM Check Nearby Stellar Masses (0.0489s) 9/26/2020 5:49:13 PM Remembering Alamo (0.0170s) 9/26/2020 5:49:13 PM Boot Audio Comms (0.0120s) 9/26/2020 5:49:13 PM Establish Individual Audio Links (0.0180s) 9/26/2020 5:49:13 PM Prepare Explosions and Crackles (0.0279s) 9/26/2020 5:49:13 PM No resolution change was required. 9/26/2020 5:49:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 5:49:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 5:49:13 PM Refresh Optical Lensing (0.0090s) 9/26/2020 5:49:13 PM Revise Fundamental Physical Laws (0.0050s) 9/26/2020 5:49:13 PM Calculate Odds Of Success (0.0429s) 9/26/2020 5:49:13 PM Briefly Panic (0.2294s) 9/26/2020 5:49:14 PM Install Confidence Routines (0.3160s) 9/26/2020 5:49:14 PM Bring Commander Interface Online (0.1097s) 9/26/2020 5:49:14 PM Motivate All Crews (0.0419s) 9/26/2020 5:49:14 PM Locating Available Networks (0.0209s) 9/26/2020 5:49:14 PM Externalizing Patterns (0.0269s) 9/26/2020 5:49:14 PM Hooking Externals (0.0050s) 9/26/2020 5:49:14 PM Handlizing Hooks (0.0090s) 9/26/2020 5:49:14 PM Disengaging Constants (0.0259s) 9/26/2020 5:49:14 PM Late Axionic Computations (0.0568s) 9/26/2020 5:49:14 PM Connecting to Fleet Command (0.0060s) 9/26/2020 5:49:14 PM Thinking Of Advice (0.0090s) 9/26/2020 5:49:14 PM Degaussing Advice (0.0180s) 9/26/2020 5:49:14 PM Reading Alien Diaries (0.0080s) 9/26/2020 5:49:14 PM Naming All Known Planets (0.0050s) 9/26/2020 5:49:14 PM Remembering Speeds (0.0100s) 9/26/2020 5:49:14 PM Prioritizing Targets (0.0070s) 9/26/2020 5:49:14 PM Rebooting Sensor Arrays (0.0090s) 9/26/2020 5:49:14 PM Unloading Prismatic Grid (0.0090s) 9/26/2020 5:49:14 PM Thinking Of Objectives (0.0080s) 9/26/2020 5:49:14 PM Inhibiting Visual Scans (0.0140s) 9/26/2020 5:49:14 PM Synthesizing Vocals (0.0060s) 9/26/2020 5:49:14 PM Investigating Map Signatures (0.0130s) 9/26/2020 5:49:14 PM Ventilating Scenarios (0.0050s) 9/26/2020 5:49:14 PM Decontaminating Targeting Systems (0.0090s) 9/26/2020 5:49:14 PM Ejecting Tactical Core (0.0090s) 9/26/2020 5:49:14 PM Calibrating Formations (0.0080s) 9/26/2020 5:49:14 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 5:49:14 PM Discharging Colored Ions (0.0180s) 9/26/2020 5:49:14 PM Replicating Ion Colors (0.0080s) 9/26/2020 5:49:14 PM Faction Diagnostics (0.0140s) 9/26/2020 5:49:14 PM Buffering Hackers (0.0170s) 9/26/2020 5:49:14 PM Inverting Death (0.0070s) 9/26/2020 5:49:14 PM Linear Field Variance (0.0110s) 9/26/2020 5:49:14 PM Charging Marks (0.0060s) 9/26/2020 5:49:14 PM Guarding The Posts (0.1636s) 9/26/2020 5:49:14 PM Range Manifolds (0.0060s) 9/26/2020 5:49:14 PM Purging ROFs (0.0080s) 9/26/2020 5:49:14 PM Manipulating Speeds (0.0090s) 9/26/2020 5:49:14 PM Detecting Projectiles (0.0080s) 9/26/2020 5:49:14 PM Grouping Flow Fields (0.0100s) 9/26/2020 5:49:14 PM Modulating Flow Field Groups (0.0249s) 9/26/2020 5:49:15 PM Designing Fleets (0.0170s) 9/26/2020 5:49:15 PM Thinking Of Technologies (0.0070s) 9/26/2020 5:49:15 PM Categorizing Starboard Sensors (0.0080s) 9/26/2020 5:49:15 PM Injecting Galactic Variables (0.0140s) 9/26/2020 5:49:15 PM Listening To Starfields (0.0170s) 9/26/2020 5:49:15 PM Milking Distant Planets (0.1446s) 9/26/2020 5:49:15 PM Categorizing All Planets (0.0060s) 9/26/2020 5:49:15 PM Organizing Commands (0.0189s) 9/26/2020 5:49:15 PM Calculating Firing Cones (0.0070s) 9/26/2020 5:49:15 PM Divulge Ship Part Schematics To Enemy (0.4903s) 9/26/2020 5:49:15 PM Re-Aligning Objectives (0.0189s) 9/26/2020 5:49:15 PM Sterilizing Test Chamber (0.0160s) 9/26/2020 5:49:18 PM Investigate Tachyons (2.6021s) 9/26/2020 5:49:18 PM Issuing Orders (0.0180s) 9/26/2020 5:49:18 PM Augmenting Infusers (0.0050s) 9/26/2020 5:49:18 PM Infusing (0.0189s) 9/26/2020 5:49:18 PM Post-Proton Surge (0.0050s) 9/26/2020 5:49:18 PM Stimulate Modulation (0.0319s) 9/26/2020 5:49:18 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 5:49:18 PM Load Surrogates (0.0823s) 9/26/2020 5:49:19 PM Final Checks (0.6827s) 9/26/2020 5:49:19 PM Load Historical Documents (0.0030s) 9/26/2020 5:49:19 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.5s) Investigate Tachyons (2.6s) Final Checks (0.7s) 9/26/2020 5:49:19 PM Hello Steam user 'Metrekec' 9/26/2020 5:50:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 5:50:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:50:29 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Nanocaust Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/26/2020 5:50:29 PM loading as template 9/26/2020 5:50:29 PM Added the faction AIReserves. 9/26/2020 5:50:29 PM Added the faction AntiAIZombie. 9/26/2020 5:50:29 PM Added the faction AntiEveryoneZombie. 9/26/2020 5:50:29 PM Added the faction AntiPlayerZombie. 9/26/2020 5:50:29 PM Added the faction Mercenary. 9/26/2020 5:50:29 PM Finish load save in 187.8ms 9/26/2020 5:50:29 PM Start Generate Partial Map with Realistic and seed 1858074885 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 5:50:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:50:29 PM Generate Partial Map Complete 176ms 9/26/2020 5:50:32 PM Start Generate FULL Map with Realistic and seed 1858074885 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 5:50:32 PM Generate FULL Map Complete 298ms 9/26/2020 5:50:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/df/df.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 5:50:39 PM Finish load save in 122.5ms 9/26/2020 5:51:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 5:51:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:28 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/26/2020 5:51:28 PM loading as template 9/26/2020 5:51:28 PM Added the faction AIReserves. 9/26/2020 5:51:28 PM Added the faction AntiAIZombie. 9/26/2020 5:51:28 PM Added the faction AntiEveryoneZombie. 9/26/2020 5:51:28 PM Added the faction AntiPlayerZombie. 9/26/2020 5:51:28 PM Added the faction Mercenary. 9/26/2020 5:51:28 PM Finish load save in 55.2ms 9/26/2020 5:51:28 PM Start Generate Partial Map with Realistic and seed 453686321 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 5:51:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:28 PM Generate Partial Map Complete 99ms 9/26/2020 5:51:34 PM Start Generate Partial Map with Realistic and seed 38022774 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:34 PM Generate Partial Map Complete 81ms 9/26/2020 5:51:36 PM Start Generate Partial Map with Realistic and seed 558174881 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:37 PM Generate Partial Map Complete 182ms 9/26/2020 5:51:37 PM Start Generate Partial Map with Realistic and seed 201099456 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:37 PM Generate Partial Map Complete 93ms 9/26/2020 5:51:38 PM Start Generate Partial Map with Realistic and seed 932391907 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:38 PM Generate Partial Map Complete 89ms 9/26/2020 5:51:39 PM Start Generate Partial Map with Realistic and seed 311535343 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:39 PM Generate Partial Map Complete 89ms 9/26/2020 5:51:40 PM Start Generate Partial Map with Realistic and seed 733963651 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:41 PM Generate Partial Map Complete 94ms 9/26/2020 5:51:41 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:42 PM Generate Partial Map Complete 63ms 9/26/2020 5:51:50 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:50 PM Generate Partial Map Complete 90ms 9/26/2020 5:51:52 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:52 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:52 PM Generate Partial Map Complete 70ms 9/26/2020 5:51:59 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:51:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:51:59 PM Generate Partial Map Complete 91ms 9/26/2020 5:52:11 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:11 PM Generate Partial Map Complete 76ms 9/26/2020 5:52:12 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:12 PM Generate Partial Map Complete 75ms 9/26/2020 5:52:17 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:18 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:18 PM Generate Partial Map Complete 87ms 9/26/2020 5:52:38 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:39 PM Generate Partial Map Complete 89ms 9/26/2020 5:52:40 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:40 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:40 PM Generate Partial Map Complete 87ms 9/26/2020 5:52:42 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:42 PM Generate Partial Map Complete 64ms 9/26/2020 5:52:42 PM Start Generate Partial Map with Realistic and seed 869698067 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:43 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:43 PM Generate Partial Map Complete 63ms 9/26/2020 5:52:45 PM Start Generate Partial Map with Realistic and seed 730852536 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:45 PM Generate Partial Map Complete 104ms 9/26/2020 5:52:46 PM Start Generate Partial Map with Realistic and seed 474095354 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:46 PM Generate Partial Map Complete 74ms 9/26/2020 5:52:47 PM Start Generate Partial Map with Realistic and seed 191053446 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:47 PM Generate Partial Map Complete 70ms 9/26/2020 5:52:50 PM Start Generate Partial Map with Realistic and seed 49923506 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:50 PM Generate Partial Map Complete 98ms 9/26/2020 5:52:51 PM Start Generate Partial Map with Realistic and seed 363051804 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:52:51 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:52:51 PM Generate Partial Map Complete 93ms 9/26/2020 5:53:00 PM Start Generate Partial Map with Realistic and seed 363051804 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:53:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:53:00 PM Generate Partial Map Complete 68ms 9/26/2020 5:53:05 PM Start Generate Partial Map with Realistic and seed 363051804 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:53:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:53:05 PM Generate Partial Map Complete 67ms 9/26/2020 5:53:13 PM Start Generate Partial Map with Realistic and seed 363051804 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:53:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:53:13 PM Generate Partial Map Complete 67ms 9/26/2020 5:54:49 PM Start Generate FULL Map with Realistic and seed 363051804 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 5:54:50 PM Generate FULL Map Complete 333ms 9/26/2020 5:56:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 5:56:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:01 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/26/2020 5:56:01 PM loading as template 9/26/2020 5:56:01 PM Added the faction AIReserves. 9/26/2020 5:56:01 PM Added the faction AntiAIZombie. 9/26/2020 5:56:01 PM Added the faction AntiEveryoneZombie. 9/26/2020 5:56:01 PM Added the faction AntiPlayerZombie. 9/26/2020 5:56:01 PM Added the faction Mercenary. 9/26/2020 5:56:01 PM Finish load save in 61.3ms 9/26/2020 5:56:01 PM Start Generate Partial Map with Realistic and seed 353766360 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 5:56:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:01 PM Generate Partial Map Complete 117ms 9/26/2020 5:56:12 PM Start Generate Partial Map with Realistic and seed 568489639 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:12 PM Generate Partial Map Complete 98ms 9/26/2020 5:56:13 PM Start Generate Partial Map with Realistic and seed 69605311 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:13 PM Generate Partial Map Complete 101ms 9/26/2020 5:56:14 PM Start Generate Partial Map with Realistic and seed 408260565 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:14 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:14 PM Generate Partial Map Complete 205ms 9/26/2020 5:56:15 PM Start Generate Partial Map with Realistic and seed 861957198 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:15 PM Generate Partial Map Complete 106ms 9/26/2020 5:56:16 PM Start Generate Partial Map with Realistic and seed 298775750 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:16 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:16 PM Generate Partial Map Complete 94ms 9/26/2020 5:56:16 PM Start Generate Partial Map with Realistic and seed 55740806 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:16 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:16 PM Generate Partial Map Complete 100ms 9/26/2020 5:56:18 PM Start Generate Partial Map with Realistic and seed 231092003 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:18 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:18 PM Generate Partial Map Complete 103ms 9/26/2020 5:56:19 PM Start Generate Partial Map with Realistic and seed 805645625 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:19 PM Generate Partial Map Complete 106ms 9/26/2020 5:56:20 PM Start Generate Partial Map with Realistic and seed 798312311 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:20 PM Generate Partial Map Complete 81ms 9/26/2020 5:56:21 PM Start Generate Partial Map with Realistic and seed 362925088 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:22 PM Generate Partial Map Complete 100ms 9/26/2020 5:56:29 PM Start Generate Partial Map with Realistic and seed 897713432 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:29 PM Generate Partial Map Complete 100ms 9/26/2020 5:56:33 PM Start Generate Partial Map with Realistic and seed 354399212 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:33 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:33 PM Generate Partial Map Complete 109ms 9/26/2020 5:56:48 PM Start Generate Partial Map with Realistic and seed 354399212 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:56:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:56:48 PM Generate Partial Map Complete 87ms 9/26/2020 5:57:09 PM Start Generate Partial Map with Realistic and seed 810563414 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:57:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:57:09 PM Generate Partial Map Complete 100ms 9/26/2020 5:57:14 PM Start Generate Partial Map with Realistic and seed 810563414 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:57:14 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:57:14 PM Generate Partial Map Complete 100ms 9/26/2020 5:57:19 PM Start Generate Partial Map with Realistic and seed 810563414 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 5:57:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 5:57:19 PM Generate Partial Map Complete 81ms 9/26/2020 5:58:00 PM Start Generate FULL Map with Realistic and seed 810563414 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 5:58:00 PM Generate FULL Map Complete 354ms 9/26/2020 6:09:07 PM Donating team Fireteam 5 has 8 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Wulf: 8 to hunter, path A 9/26/2020 6:35:38 PM Donating team Fireteam 11 has 16 units with strength 382. Status Assembling No target planet No lurk planet. Ships: Trenco: 16 to hunter, path A 9/26/2020 6:35:38 PM Donating team Fireteam 12 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Bouwman: 1 to hunter, path A 9/26/2020 6:40:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/CutThemOffScourge/Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 6:40:27 PM Finish load save in 238.5ms 9/26/2020 6:45:57 PM Donating team Fireteam 6 has 7 units with strength 400. Status Assembling No target planet No lurk planet. Ships: Luks: 7 to hunter, path A 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:46:52 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:50:15 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:53:54 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:58:32 PM Donating team Fireteam 14 has 5 units with strength 225. Status Assembling No target planet No lurk planet. Ships: Schischak: 3, Chi: 2 to hunter, path A 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:07 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:39 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 6:59:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:13 PM Donating team Fireteam 20 has 3 units with strength 282. Status Assembling No target planet No lurk planet. Ships: Mitchell: 2, Nordholm: 1 to hunter, path A 9/26/2020 7:03:13 PM Donating team Fireteam 21 has 31 units with strength 1959. Status Assembling No target planet No lurk planet. Ships: Mitchell: 4, Chi: 27 to hunter, path A 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:03:20 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/26/2020 7:08:02 PM Reconquest Seeding for Chi: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/26/2020 7:08:16 PM Donating team Fireteam 20 has 5 units with strength 2627. Status Staging No target planet No lurk planet. Ships: Luks: 4, Erythro: 1 to hunter, path B 9/28/2020 8:09:22 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/28/2020 8:09:22 PM Boot up FleetOS (0.2952s) 9/28/2020 8:09:22 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/28/2020 8:09:22 PM Check System Logs For Rogue Intelligence (0.2324s) 9/28/2020 8:09:22 PM Game Version: 2.602 9/28/2020 8:09:22 PM Eject Trash Into Hyperspace (0.1037s) 9/28/2020 8:09:22 PM Check For Extra Modules (0.0349s) 9/28/2020 8:09:22 PM Bring Cloaking Systems Online (0.0259s) 9/28/2020 8:09:22 PM Recalculate Speed Of Light (0.0249s) 9/28/2020 8:09:22 PM Optimize Comfort On Command Decks (0.0269s) 9/28/2020 8:09:22 PM Generating Framerates (0.0070s) 9/28/2020 8:09:22 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/28/2020 8:09:22 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/28/2020 8:09:22 PM Check Nearby Stellar Masses (0.0439s) 9/28/2020 8:09:22 PM Remembering Alamo (0.0209s) 9/28/2020 8:09:22 PM Boot Audio Comms (0.0130s) 9/28/2020 8:09:22 PM Establish Individual Audio Links (0.0170s) 9/28/2020 8:09:22 PM Prepare Explosions and Crackles (0.0255s) 9/28/2020 8:09:22 PM No resolution change was required. 9/28/2020 8:09:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/28/2020 8:09:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/28/2020 8:09:22 PM Refresh Optical Lensing (0.0100s) 9/28/2020 8:09:22 PM Revise Fundamental Physical Laws (0.0090s) 9/28/2020 8:09:22 PM Calculate Odds Of Success (0.0389s) 9/28/2020 8:09:23 PM Briefly Panic (0.4871s) 9/28/2020 8:09:23 PM Install Confidence Routines (0.4637s) 9/28/2020 8:09:23 PM Bring Commander Interface Online (0.1371s) 9/28/2020 8:09:24 PM Motivate All Crews (0.0713s) 9/28/2020 8:09:24 PM Locating Available Networks (0.0349s) 9/28/2020 8:09:24 PM Externalizing Patterns (0.0209s) 9/28/2020 8:09:24 PM Hooking Externals (0.0070s) 9/28/2020 8:09:24 PM Handlizing Hooks (0.0110s) 9/28/2020 8:09:24 PM Disengaging Constants (0.0389s) 9/28/2020 8:09:24 PM Late Axionic Computations (0.0818s) 9/28/2020 8:09:24 PM Connecting to Fleet Command (0.0090s) 9/28/2020 8:09:24 PM Thinking Of Advice (0.0060s) 9/28/2020 8:09:24 PM Degaussing Advice (0.0170s) 9/28/2020 8:09:24 PM Reading Alien Diaries (0.0130s) 9/28/2020 8:09:24 PM Naming All Known Planets (0.0060s) 9/28/2020 8:09:24 PM Remembering Speeds (0.0080s) 9/28/2020 8:09:24 PM Prioritizing Targets (0.0090s) 9/28/2020 8:09:24 PM Rebooting Sensor Arrays (0.0120s) 9/28/2020 8:09:24 PM Unloading Prismatic Grid (0.0060s) 9/28/2020 8:09:24 PM Thinking Of Objectives (0.0090s) 9/28/2020 8:09:24 PM Inhibiting Visual Scans (0.0120s) 9/28/2020 8:09:24 PM Synthesizing Vocals (0.0070s) 9/28/2020 8:09:24 PM Investigating Map Signatures (0.0130s) 9/28/2020 8:09:24 PM Ventilating Scenarios (0.0050s) 9/28/2020 8:09:24 PM Decontaminating Targeting Systems (0.0090s) 9/28/2020 8:09:24 PM Ejecting Tactical Core (0.0090s) 9/28/2020 8:09:24 PM Calibrating Formations (0.0080s) 9/28/2020 8:09:24 PM Intercepting Galactic Maps (0.0100s) 9/28/2020 8:09:24 PM Discharging Colored Ions (0.0180s) 9/28/2020 8:09:24 PM Replicating Ion Colors (0.0060s) 9/28/2020 8:09:24 PM Faction Diagnostics (0.0150s) 9/28/2020 8:09:24 PM Buffering Hackers (0.0219s) 9/28/2020 8:09:24 PM Inverting Death (0.0070s) 9/28/2020 8:09:24 PM Linear Field Variance (0.0110s) 9/28/2020 8:09:24 PM Charging Marks (0.0070s) 9/28/2020 8:09:24 PM Guarding The Posts (0.1536s) 9/28/2020 8:09:24 PM Range Manifolds (0.0060s) 9/28/2020 8:09:24 PM Purging ROFs (0.0080s) 9/28/2020 8:09:24 PM Manipulating Speeds (0.0090s) 9/28/2020 8:09:24 PM Detecting Projectiles (0.0070s) 9/28/2020 8:09:24 PM Grouping Flow Fields (0.0120s) 9/28/2020 8:09:24 PM Modulating Flow Field Groups (0.0259s) 9/28/2020 8:09:24 PM Designing Fleets (0.0219s) 9/28/2020 8:09:24 PM Thinking Of Technologies (0.0110s) 9/28/2020 8:09:24 PM Categorizing Starboard Sensors (0.0080s) 9/28/2020 8:09:24 PM Injecting Galactic Variables (0.0120s) 9/28/2020 8:09:24 PM Digging Up Starfields (0.0180s) 9/28/2020 8:09:24 PM Screening Distant Planets (0.1745s) 9/28/2020 8:09:24 PM Categorizing All Planets (0.0080s) 9/28/2020 8:09:25 PM Organizing Commands (0.0199s) 9/28/2020 8:09:25 PM Calculating Firing Cones (0.0070s) 9/28/2020 8:09:25 PM Jailbreaking Favorite Ship Parts (0.4727s) 9/28/2020 8:09:25 PM Re-Aligning Objectives (0.0140s) 9/28/2020 8:09:25 PM Sterilizing Test Chamber (0.0110s) 9/28/2020 8:09:30 PM Planetary Collision Avoidance (4.8077s) 9/28/2020 8:09:30 PM Issuing Orders (0.0209s) 9/28/2020 8:09:30 PM Augmenting Infusers (0.0050s) 9/28/2020 8:09:30 PM Infusing (0.0210s) 9/28/2020 8:09:30 PM Post-Proton Surge (0.0050s) 9/28/2020 8:09:30 PM Stimulate Modulation (0.0270s) 9/28/2020 8:09:30 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/28/2020 8:09:30 PM Load Surrogates (0.0947s) 9/28/2020 8:09:31 PM Final Checks (0.6528s) 9/28/2020 8:09:31 PM Load Historical Documents (0.0030s) 9/28/2020 8:09:31 PM 9.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Jailbreaking Favorite Ship Parts (0.5s) Planetary Collision Avoidance (4.8s) Final Checks (0.7s) 9/28/2020 8:09:31 PM Hello Steam user 'Metrekec' 9/28/2020 8:09:33 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/28/2020 8:09:33 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:09:33 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/28/2020 8:09:33 PM loading as template 9/28/2020 8:09:33 PM Added the faction AIReserves. 9/28/2020 8:09:33 PM Added the faction AntiAIZombie. 9/28/2020 8:09:33 PM Added the faction AntiEveryoneZombie. 9/28/2020 8:09:33 PM Added the faction AntiPlayerZombie. 9/28/2020 8:09:33 PM Added the faction Mercenary. 9/28/2020 8:09:33 PM Finish load save in 188.1ms 9/28/2020 8:09:34 PM Start Generate Partial Map with Realistic and seed 1817460982 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/28/2020 8:09:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:09:34 PM Generate Partial Map Complete 116ms 9/28/2020 8:09:42 PM Start Generate FULL Map with Realistic and seed 1817460982 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/28/2020 8:09:43 PM Generate FULL Map Complete 452ms 9/28/2020 8:10:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/28/2020 8:10:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:10:21 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/28/2020 8:10:21 PM loading as template 9/28/2020 8:10:21 PM Added the faction AIReserves. 9/28/2020 8:10:21 PM Added the faction AntiAIZombie. 9/28/2020 8:10:21 PM Added the faction AntiEveryoneZombie. 9/28/2020 8:10:21 PM Added the faction AntiPlayerZombie. 9/28/2020 8:10:21 PM Added the faction Mercenary. 9/28/2020 8:10:21 PM Finish load save in 90.9ms 9/28/2020 8:10:21 PM Start Generate Partial Map with Realistic and seed 256722555 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/28/2020 8:10:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:10:21 PM Generate Partial Map Complete 73ms 9/28/2020 8:10:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:10:22 PM Start Generate Partial Map with Realistic and seed 162064426 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/28/2020 8:10:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/28/2020 8:10:22 PM Generate Partial Map Complete 109ms 9/28/2020 8:10:27 PM Start Generate FULL Map with Realistic and seed 162064426 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/28/2020 8:10:27 PM Generate FULL Map Complete 235ms 9/29/2020 1:09:03 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/29/2020 1:09:03 AM Boot up FleetOS (0.2803s) 9/29/2020 1:09:03 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/29/2020 1:09:03 AM Check System Logs For Rogue Intelligence (0.1745s) 9/29/2020 1:09:03 AM Game Version: 2.602 9/29/2020 1:09:03 AM Eject Trash Into Hyperspace (0.0678s) 9/29/2020 1:09:03 AM Check For Extra Modules (0.0180s) 9/29/2020 1:09:03 AM Bring Cloaking Systems Online (0.0170s) 9/29/2020 1:09:03 AM Recalculate Speed Of Light (0.0199s) 9/29/2020 1:09:03 AM Optimize Comfort On Command Decks (0.0229s) 9/29/2020 1:09:03 AM Generating Framerates (0.0060s) 9/29/2020 1:09:03 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/29/2020 1:09:03 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/29/2020 1:09:03 AM Check Nearby Stellar Masses (0.0499s) 9/29/2020 1:09:03 AM Remembering Alamo (0.0359s) 9/29/2020 1:09:03 AM Boot Audio Comms (0.0130s) 9/29/2020 1:09:03 AM Establish Individual Audio Links (0.0180s) 9/29/2020 1:09:03 AM Prepare Explosions and Crackles (0.0219s) 9/29/2020 1:09:03 AM No resolution change was required. 9/29/2020 1:09:03 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/29/2020 1:09:03 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/29/2020 1:09:03 AM Refresh Optical Lensing (0.0080s) 9/29/2020 1:09:03 AM Revise Fundamental Physical Laws (0.0070s) 9/29/2020 1:09:03 AM Calculate Odds Of Success (0.0289s) 9/29/2020 1:09:03 AM Briefly Panic (0.3026s) 9/29/2020 1:09:04 AM Install Confidence Routines (0.4069s) 9/29/2020 1:09:04 AM Bring Commander Interface Online (0.1237s) 9/29/2020 1:09:04 AM Motivate All Crews (0.0439s) 9/29/2020 1:09:04 AM Locating Available Networks (0.0180s) 9/29/2020 1:09:04 AM Externalizing Patterns (0.0249s) 9/29/2020 1:09:04 AM Hooking Externals (0.0100s) 9/29/2020 1:09:04 AM Handlizing Hooks (0.0060s) 9/29/2020 1:09:04 AM Disengaging Constants (0.0369s) 9/29/2020 1:09:04 AM Late Axionic Computations (0.0509s) 9/29/2020 1:09:04 AM Connecting to Fleet Command (0.0060s) 9/29/2020 1:09:04 AM Thinking Of Advice (0.0090s) 9/29/2020 1:09:04 AM Degaussing Advice (0.0150s) 9/29/2020 1:09:04 AM Reading Alien Diaries (0.0100s) 9/29/2020 1:09:04 AM Naming All Known Planets (0.0050s) 9/29/2020 1:09:04 AM Remembering Speeds (0.0090s) 9/29/2020 1:09:04 AM Prioritizing Targets (0.0080s) 9/29/2020 1:09:04 AM Rebooting Sensor Arrays (0.0080s) 9/29/2020 1:09:04 AM Unloading Prismatic Grid (0.0090s) 9/29/2020 1:09:04 AM Thinking Of Objectives (0.0080s) 9/29/2020 1:09:04 AM Inhibiting Visual Scans (0.0140s) 9/29/2020 1:09:04 AM Synthesizing Vocals (0.0070s) 9/29/2020 1:09:04 AM Investigating Map Signatures (0.0130s) 9/29/2020 1:09:04 AM Ventilating Scenarios (0.0060s) 9/29/2020 1:09:04 AM Decontaminating Targeting Systems (0.0080s) 9/29/2020 1:09:04 AM Ejecting Tactical Core (0.0090s) 9/29/2020 1:09:04 AM Calibrating Formations (0.0080s) 9/29/2020 1:09:04 AM Intercepting Galactic Maps (0.0090s) 9/29/2020 1:09:04 AM Discharging Colored Ions (0.0180s) 9/29/2020 1:09:04 AM Replicating Ion Colors (0.0050s) 9/29/2020 1:09:04 AM Faction Diagnostics (0.0140s) 9/29/2020 1:09:04 AM Buffering Hackers (0.0170s) 9/29/2020 1:09:04 AM Inverting Death (0.0070s) 9/29/2020 1:09:04 AM Linear Field Variance (0.0100s) 9/29/2020 1:09:04 AM Charging Marks (0.0070s) 9/29/2020 1:09:05 AM Guarding The Posts (0.1556s) 9/29/2020 1:09:05 AM Range Manifolds (0.0060s) 9/29/2020 1:09:05 AM Purging ROFs (0.0080s) 9/29/2020 1:09:05 AM Manipulating Speeds (0.0080s) 9/29/2020 1:09:05 AM Detecting Projectiles (0.0080s) 9/29/2020 1:09:05 AM Grouping Flow Fields (0.0110s) 9/29/2020 1:09:05 AM Modulating Flow Field Groups (0.0239s) 9/29/2020 1:09:05 AM Designing Fleets (0.0208s) 9/29/2020 1:09:05 AM Thinking Of Technologies (0.0080s) 9/29/2020 1:09:05 AM Categorizing Starboard Sensors (0.0060s) 9/29/2020 1:09:05 AM Injecting Galactic Variables (0.0110s) 9/29/2020 1:09:05 AM Digging Up Starfields (0.0140s) 9/29/2020 1:09:05 AM Verifying Distant Planets (0.1237s) 9/29/2020 1:09:05 AM Categorizing All Planets (0.0050s) 9/29/2020 1:09:05 AM Organizing Commands (0.0219s) 9/29/2020 1:09:05 AM Calculating Firing Cones (0.0055s) 9/29/2020 1:09:05 AM Demoting Insubordinate Ship Parts (0.4957s) 9/29/2020 1:09:05 AM Re-Aligning Objectives (0.0180s) 9/29/2020 1:09:05 AM Sterilizing Test Chamber (0.0110s) 9/29/2020 1:09:08 AM Download Memories To Dark Obelisk (2.7147s) 9/29/2020 1:09:08 AM Issuing Orders (0.0239s) 9/29/2020 1:09:08 AM Augmenting Infusers (0.0070s) 9/29/2020 1:09:08 AM Infusing (0.0190s) 9/29/2020 1:09:08 AM Post-Proton Surge (0.0050s) 9/29/2020 1:09:08 AM Stimulate Modulation (0.0299s) 9/29/2020 1:09:08 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/29/2020 1:09:08 AM Load Surrogates (0.0878s) 9/29/2020 1:09:09 AM Final Checks (0.6498s) 9/29/2020 1:09:09 AM Load Historical Documents (0.0030s) 9/29/2020 1:09:09 AM 6.6 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Demoting Insubordinate Ship Parts (0.5s) Download Memories To Dark Obelisk (2.7s) Final Checks (0.6s) 9/29/2020 1:09:09 AM Hello Steam user 'Metrekec' 9/29/2020 1:09:13 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 1:09:13 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:09:13 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/29/2020 1:09:13 AM loading as template 9/29/2020 1:09:13 AM Added the faction AIReserves. 9/29/2020 1:09:13 AM Added the faction AntiAIZombie. 9/29/2020 1:09:13 AM Added the faction AntiEveryoneZombie. 9/29/2020 1:09:13 AM Added the faction AntiPlayerZombie. 9/29/2020 1:09:13 AM Added the faction Mercenary. 9/29/2020 1:09:13 AM Finish load save in 192.9ms 9/29/2020 1:09:13 AM Start Generate Partial Map with Realistic and seed 1045948712 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 1:09:13 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:09:13 AM Generate Partial Map Complete 120ms 9/29/2020 1:10:50 AM Start Generate FULL Map with Realistic and seed 1045948712 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 1:10:51 AM Generate FULL Map Complete 502ms 9/29/2020 1:11:15 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/29/2020 1:11:15 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:15 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/29/2020 1:11:15 AM loading as template 9/29/2020 1:11:15 AM Added the faction AIReserves. 9/29/2020 1:11:15 AM Added the faction AntiAIZombie. 9/29/2020 1:11:15 AM Added the faction AntiEveryoneZombie. 9/29/2020 1:11:15 AM Added the faction AntiPlayerZombie. 9/29/2020 1:11:15 AM Added the faction Mercenary. 9/29/2020 1:11:15 AM Finish load save in 63.6ms 9/29/2020 1:11:16 AM Start Generate Partial Map with Realistic and seed 1048907587 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/29/2020 1:11:16 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:16 AM Generate Partial Map Complete 105ms 9/29/2020 1:11:18 AM Start Generate Partial Map with Realistic and seed 1048907587 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:18 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:18 AM Generate Partial Map Complete 101ms 9/29/2020 1:11:22 AM Start Generate Partial Map with Realistic and seed 1048907587 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:22 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:22 AM Generate Partial Map Complete 79ms 9/29/2020 1:11:25 AM Start Generate Partial Map with Realistic and seed 1048907587 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:25 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:25 AM Generate Partial Map Complete 101ms 9/29/2020 1:11:29 AM Start Generate Partial Map with Realistic and seed 259354905 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:29 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:29 AM Generate Partial Map Complete 182ms 9/29/2020 1:11:35 AM Start Generate Partial Map with Realistic and seed 259354905 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:35 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:35 AM Generate Partial Map Complete 71ms 9/29/2020 1:11:41 AM Start Generate Partial Map with Realistic and seed 259354905 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:42 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:42 AM Generate Partial Map Complete 99ms 9/29/2020 1:11:44 AM Start Generate Partial Map with Realistic and seed 259354905 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:44 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:44 AM Generate Partial Map Complete 97ms 9/29/2020 1:11:47 AM Start Generate Partial Map with Realistic and seed 259354905 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/29/2020 1:11:48 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/29/2020 1:11:48 AM Generate Partial Map Complete 98ms 9/29/2020 1:11:56 AM Start Generate FULL Map with Realistic and seed 259354905 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/29/2020 1:11:56 AM Generate FULL Map Complete 455ms 9/29/2020 1:14:09 AM Thread 'specialFactionContext_39_HumanMarauders_idx_17' is in state Running after 250 seconds, so killing it now 9/29/2020 1:27:43 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Bartendotron9/reroll9.save Source1: AnythingElse Source3: LoadingSaveGame 9/29/2020 1:27:44 AM Finish load save in 342.0ms 9/29/2020 1:28:42 AM Donating team Fireteam 17 has 2 units with strength 817. Status Assembling No target planet No lurk planet. Ships: Elee: 2 to hunter, path A 9/29/2020 1:32:29 AM Donating team Fireteam 23 has 28 units with strength 2133. Status Assembling No target planet No lurk planet. Ships: Humphrey: 28 to hunter, path A 9/29/2020 1:32:29 AM Donating team Fireteam 24 has 13 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Humphrey: 13 to hunter, path A 9/29/2020 1:32:29 AM Donating team Fireteam 23 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Humphrey: 3 to hunter, path A 9/29/2020 1:32:31 AM Donating team Fireteam 23 has 12 units with strength 366. Status Assembling No target planet No lurk planet. Ships: Hollerith: 12 to hunter, path A 9/29/2020 1:32:31 AM Donating team Fireteam 24 has 6 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Humphrey: 6 to hunter, path A 9/29/2020 1:33:23 AM Donating team Fireteam 28 has 19 units with strength 567. Status Assembling No target planet No lurk planet. Ships: Elee: 19 to hunter, path A 9/29/2020 1:33:23 AM Donating team Fireteam 29 has 1 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A 9/29/2020 1:37:07 AM Donating team Fireteam 36 has 23 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Humphrey: 23 to hunter, path A 9/29/2020 1:40:39 AM Donating team Fireteam 43 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Maya: 3 to hunter, path A 9/29/2020 1:40:39 AM Donating team Fireteam 43 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Maya: 2 to hunter, path A 9/29/2020 1:40:40 AM Donating team Fireteam 43 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Maya: 2 to hunter, path A 9/29/2020 1:40:41 AM Donating team Fireteam 43 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Maya: 2 to hunter, path A 9/29/2020 1:40:42 AM Donating team Fireteam 43 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Maya: 4 to hunter, path A 9/29/2020 1:40:43 AM Donating team Fireteam 43 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Maya: 2 to hunter, path A 9/29/2020 1:40:46 AM Donating team Fireteam 44 has 42 units with strength 2295. Status Staging No target planet No lurk planet. Ships: Maya: 42 to hunter, path B 9/29/2020 1:40:46 AM Donating team Fireteam 43 has 56 units with strength 2634. Status Staging No target planet No lurk planet. Ships: Maya: 56 to hunter, path B 9/29/2020 1:41:27 AM Donating team Fireteam 45 has 21 units with strength 1687. Status Assembling No target planet No lurk planet. Ships: Engelbart: 18, Midway: 3 to hunter, path A 9/29/2020 1:42:01 AM Donating team Fireteam 48 has 1 units with strength 201. Status Assembling No target planet No lurk planet. Ships: Engelbart: 1 to hunter, path A 9/29/2020 1:45:27 AM Donating team Fireteam 59 has 7 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Engelbart: 7 to hunter, path A 9/29/2020 1:45:51 AM Donating team Fireteam 63 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Engelbart: 1 to hunter, path A 9/29/2020 1:47:20 AM Donating team Fireteam 77 has 36 units with strength 987. Status Assembling No target planet No lurk planet. Ships: Govindan: 5, Nikeah: 31 to hunter, path A 9/29/2020 1:54:09 AM Donating team Fireteam 86 has 6 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Engelbart: 6 to hunter, path A 9/29/2020 1:54:25 AM Donating team Fireteam 88 has 3 units with strength 1268. Status Assembling No target planet No lurk planet. Ships: Lampson: 3 to hunter, path A 9/29/2020 1:54:28 AM Donating team Fireteam 90 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Hollerith: 8 to hunter, path A 9/29/2020 1:58:15 AM Donating team Fireteam 94 has 2 units with strength 536. Status Assembling No target planet No lurk planet. Ships: Krishna: 2 to hunter, path A 9/29/2020 2:00:16 AM Donating team Fireteam 97 has 43 units with strength 3473. Status Staging No target planet No lurk planet. Ships: Altiss: 43 to hunter, path B 9/29/2020 2:00:16 AM Donating team Fireteam 96 has 14 units with strength 3183. Status Staging No target planet No lurk planet. Ships: Altiss: 14 to hunter, path B 9/29/2020 2:00:33 AM Donating team Fireteam 104 has 2 units with strength 154. Status Assembling No target planet No lurk planet. Ships: Altiss: 2 to hunter, path A 9/29/2020 2:01:21 AM Donating team Fireteam 107 has 23 units with strength 630. Status Assembling No target planet No lurk planet. Ships: Engelbart: 23 to hunter, path A 9/29/2020 2:02:29 AM Donating team Fireteam 118 has 18 units with strength 891. Status Assembling No target planet No lurk planet. Ships: Engelbart: 11, Midway: 7 to hunter, path A 9/29/2020 2:02:29 AM Donating team Fireteam 117 has 59 units with strength 3114. Status Staging No target planet No lurk planet. Ships: Engelbart: 59 to hunter, path B 9/29/2020 2:02:33 AM Donating team Fireteam 122 has 1 units with strength 23. Status Assembling No target planet No lurk planet. Ships: Engelbart: 1 to hunter, path A 9/29/2020 2:02:35 AM Donating team Fireteam 122 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Altiss: 25 to hunter, path A 9/29/2020 2:02:42 AM Donating team Fireteam 123 has 24 units with strength 905. Status Assembling No target planet No lurk planet. Ships: Altiss: 24 to hunter, path A 9/29/2020 2:02:42 AM Donating team Fireteam 122 has 28 units with strength 3074. Status Staging No target planet No lurk planet. Ships: Altiss: 27, Midway: 1 to hunter, path B 9/29/2020 2:02:43 AM Donating team Fireteam 126 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Altiss: 2 to hunter, path A 9/29/2020 2:03:24 AM Donating team Fireteam 135 has 4 units with strength 383. Status Assembling No target planet No lurk planet. Ships: Engelbart: 4 to hunter, path A 9/29/2020 2:03:24 AM Donating team Fireteam 136 has 13 units with strength 1899. Status Assembling No target planet No lurk planet. Ships: Altiss: 13 to hunter, path A 9/29/2020 2:05:05 AM Donating team Fireteam 137 has 1 units with strength 48. Status Assembling No target planet No lurk planet. Ships: Lamport: 1 to hunter, path A 10/1/2020 11:06:13 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/1/2020 11:06:13 PM Boot up FleetOS (0.2872s) 10/1/2020 11:06:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/1/2020 11:06:13 PM Check System Logs For Rogue Intelligence (0.2174s) 10/1/2020 11:06:14 PM Game Version: 2.604 10/1/2020 11:06:14 PM Eject Trash Into Hyperspace (0.1032s) 10/1/2020 11:06:14 PM Check For Extra Modules (0.0319s) 10/1/2020 11:06:14 PM Bring Cloaking Systems Online (0.0219s) 10/1/2020 11:06:14 PM Recalculate Speed Of Light (0.0254s) 10/1/2020 11:06:14 PM Optimize Comfort On Command Decks (0.0269s) 10/1/2020 11:06:14 PM Generating Framerates (0.0070s) 10/1/2020 11:06:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/1/2020 11:06:14 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/1/2020 11:06:14 PM Check Nearby Stellar Masses (0.0539s) 10/1/2020 11:06:14 PM Remembering Alamo (0.0209s) 10/1/2020 11:06:14 PM Boot Audio Comms (0.0160s) 10/1/2020 11:06:14 PM Establish Individual Audio Links (0.0189s) 10/1/2020 11:06:14 PM Prepare Explosions and Crackles (0.0259s) 10/1/2020 11:06:14 PM No resolution change was required. 10/1/2020 11:06:14 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/1/2020 11:06:14 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/1/2020 11:06:14 PM Refresh Optical Lensing (0.0100s) 10/1/2020 11:06:14 PM Revise Fundamental Physical Laws (0.0050s) 10/1/2020 11:06:14 PM Calculate Odds Of Success (0.0359s) 10/1/2020 11:06:14 PM Briefly Panic (0.4214s) 10/1/2020 11:06:15 PM Install Confidence Routines (0.4288s) 10/1/2020 11:06:15 PM Bring Commander Interface Online (0.1571s) 10/1/2020 11:06:15 PM Motivate All Crews (0.0439s) 10/1/2020 11:06:15 PM Locating Available Networks (0.0249s) 10/1/2020 11:06:15 PM Externalizing Patterns (0.0229s) 10/1/2020 11:06:15 PM Hooking Externals (0.0100s) 10/1/2020 11:06:15 PM Handlizing Hooks (0.0080s) 10/1/2020 11:06:15 PM Disengaging Constants (0.0389s) 10/1/2020 11:06:15 PM Late Axionic Computations (0.0923s) 10/1/2020 11:06:15 PM Connecting to Fleet Command (0.0080s) 10/1/2020 11:06:15 PM Thinking Of Advice (0.0140s) 10/1/2020 11:06:15 PM Degaussing Advice (0.0219s) 10/1/2020 11:06:15 PM Reading Alien Diaries (0.0199s) 10/1/2020 11:06:15 PM Naming All Known Planets (0.0110s) 10/1/2020 11:06:15 PM Remembering Speeds (0.0070s) 10/1/2020 11:06:15 PM Prioritizing Targets (0.0085s) 10/1/2020 11:06:15 PM Rebooting Sensor Arrays (0.0149s) 10/1/2020 11:06:15 PM Unloading Prismatic Grid (0.0100s) 10/1/2020 11:06:15 PM Thinking Of Objectives (0.0060s) 10/1/2020 11:06:15 PM Inhibiting Visual Scans (0.0150s) 10/1/2020 11:06:15 PM Synthesizing Vocals (0.0090s) 10/1/2020 11:06:15 PM Investigating Map Signatures (0.0209s) 10/1/2020 11:06:15 PM Ventilating Scenarios (0.0080s) 10/1/2020 11:06:15 PM Decontaminating Targeting Systems (0.0120s) 10/1/2020 11:06:15 PM Ejecting Tactical Core (0.0110s) 10/1/2020 11:06:15 PM Calibrating Formations (0.0060s) 10/1/2020 11:06:15 PM Intercepting Galactic Maps (0.0100s) 10/1/2020 11:06:15 PM Discharging Colored Ions (0.0180s) 10/1/2020 11:06:15 PM Replicating Ion Colors (0.0060s) 10/1/2020 11:06:15 PM Faction Diagnostics (0.0170s) 10/1/2020 11:06:15 PM Buffering Hackers (0.0189s) 10/1/2020 11:06:15 PM Inverting Death (0.0080s) 10/1/2020 11:06:15 PM Linear Field Variance (0.0100s) 10/1/2020 11:06:15 PM Charging Marks (0.0080s) 10/1/2020 11:06:16 PM Guarding The Posts (0.1704s) 10/1/2020 11:06:16 PM Range Manifolds (0.0070s) 10/1/2020 11:06:16 PM Purging ROFs (0.0090s) 10/1/2020 11:06:16 PM Manipulating Speeds (0.0090s) 10/1/2020 11:06:16 PM Detecting Projectiles (0.0070s) 10/1/2020 11:06:16 PM Grouping Flow Fields (0.0110s) 10/1/2020 11:06:16 PM Modulating Flow Field Groups (0.0289s) 10/1/2020 11:06:16 PM Designing Fleets (0.0239s) 10/1/2020 11:06:16 PM Thinking Of Technologies (0.0140s) 10/1/2020 11:06:16 PM Categorizing Starboard Sensors (0.0100s) 10/1/2020 11:06:16 PM Injecting Galactic Variables (0.0120s) 10/1/2020 11:06:16 PM Miming Starfields (0.0150s) 10/1/2020 11:06:16 PM Destroying Distant Planets (0.1822s) 10/1/2020 11:06:16 PM Categorizing All Planets (0.0080s) 10/1/2020 11:06:16 PM Organizing Commands (0.0170s) 10/1/2020 11:06:16 PM Calculating Firing Cones (0.0060s) 10/1/2020 11:06:16 PM Declaring Ship Part Sovereignty (0.4797s) 10/1/2020 11:06:16 PM Re-Aligning Objectives (0.0170s) 10/1/2020 11:06:16 PM Sterilizing Test Chamber (0.0100s) 10/1/2020 11:06:21 PM Fiddle With Inertial Dampers (4.8494s) 10/1/2020 11:06:21 PM Issuing Orders (0.0040s) 10/1/2020 11:06:21 PM Augmenting Infusers (0.0090s) 10/1/2020 11:06:21 PM Infusing (0.0220s) 10/1/2020 11:06:21 PM Post-Proton Surge (0.0050s) 10/1/2020 11:06:21 PM Stimulate Modulation (0.0269s) 10/1/2020 11:06:21 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/1/2020 11:06:21 PM Load Surrogates (0.0910s) 10/1/2020 11:06:22 PM Final Checks (0.6700s) 10/1/2020 11:06:22 PM Load Historical Documents (0.0030s) 10/1/2020 11:06:22 PM 9.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Declaring Ship Part Sovereignty (0.5s) Fiddle With Inertial Dampers (4.8s) Final Checks (0.7s) 10/1/2020 11:06:22 PM Hello Steam user 'Metrekec' 10/1/2020 11:06:28 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/1/2020 11:06:28 PM Added the faction CPALogic. 10/1/2020 11:06:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:06:28 PM Clear out factions that should not be in UI based on savegame: 12 Cross Planet Attack Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/1/2020 11:06:28 PM loading as template 10/1/2020 11:06:28 PM Added the faction AIReserves. 10/1/2020 11:06:28 PM Added the faction AntiAIZombie. 10/1/2020 11:06:28 PM Added the faction AntiEveryoneZombie. 10/1/2020 11:06:28 PM Added the faction AntiPlayerZombie. 10/1/2020 11:06:28 PM Added the faction CPALogic. 10/1/2020 11:06:28 PM Added the faction Mercenary. 10/1/2020 11:06:28 PM Finish load save in 192.4ms 10/1/2020 11:06:29 PM Start Generate Partial Map with Realistic and seed 1569000856 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/1/2020 11:06:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:06:29 PM Generate Partial Map Complete 108ms 10/1/2020 11:12:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/1/2020 11:12:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:32 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/1/2020 11:12:32 PM loading as template 10/1/2020 11:12:32 PM Added the faction AIReserves. 10/1/2020 11:12:32 PM Added the faction AntiAIZombie. 10/1/2020 11:12:32 PM Added the faction AntiEveryoneZombie. 10/1/2020 11:12:32 PM Added the faction AntiPlayerZombie. 10/1/2020 11:12:32 PM Added the faction CPALogic. 10/1/2020 11:12:32 PM Added the faction Mercenary. 10/1/2020 11:12:32 PM Finish load save in 54.1ms 10/1/2020 11:12:32 PM Start Generate Partial Map with Realistic and seed 1670973400 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/1/2020 11:12:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:32 PM Generate Partial Map Complete 99ms 10/1/2020 11:12:42 PM Start Generate Partial Map with Realistic and seed 165156376 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/1/2020 11:12:43 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:43 PM Generate Partial Map Complete 90ms 10/1/2020 11:12:46 PM Start Generate Partial Map with Realistic and seed 165156376 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/1/2020 11:12:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:46 PM Generate Partial Map Complete 65ms 10/1/2020 11:12:50 PM Start Generate Partial Map with Realistic and seed 165156376 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/1/2020 11:12:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:50 PM Generate Partial Map Complete 65ms 10/1/2020 11:12:53 PM Start Generate Partial Map with Realistic and seed 165156376 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/1/2020 11:12:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:53 PM Generate Partial Map Complete 68ms 10/1/2020 11:12:55 PM Start Generate Partial Map with Realistic and seed 165156376 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/1/2020 11:12:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/1/2020 11:12:55 PM Generate Partial Map Complete 170ms 10/1/2020 11:13:12 PM Start Generate FULL Map with Realistic and seed 165156376 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/1/2020 11:13:13 PM Generate FULL Map Complete 514ms 10/1/2020 11:17:21 PM Donating team Fireteam 5 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Daiquon: 25 to hunter, path A 10/1/2020 11:17:24 PM Donating team Fireteam 5 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Daiquon: 3 to hunter, path A 10/1/2020 11:17:25 PM Donating team Fireteam 5 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Daiquon: 3 to hunter, path A 10/1/2020 11:17:26 PM Donating team Fireteam 5 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Daiquon: 5 to hunter, path A 10/1/2020 11:17:27 PM Donating team Fireteam 6 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Daiquon: 1 to hunter, path A 10/1/2020 11:22:45 PM Donating team Fireteam 9 has 2 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 2 to hunter, path A 10/1/2020 11:26:22 PM Donating team Fireteam 13 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Giles: 25 to hunter, path A 10/1/2020 11:26:24 PM Donating team Fireteam 13 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Giles: 1 to hunter, path A 10/1/2020 11:26:28 PM Donating team Fireteam 17 has 1 units with strength 731. Status Assembling No target planet No lurk planet. Ships: Giles: 1 to hunter, path A 10/1/2020 11:34:45 PM Donating team Fireteam 25 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Freiland: 1 to hunter, path A 10/1/2020 11:34:46 PM Donating team Fireteam 25 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Freiland: 3 to hunter, path A 10/1/2020 11:43:06 PM Donating team Fireteam 36 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Rossem: 2 to hunter, path A 10/1/2020 11:44:18 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.3000.save Source1: AnythingElse Source3: LoadingSaveGame 10/1/2020 11:44:18 PM Finish load save in 193.8ms 10/1/2020 11:47:25 PM Donating team Fireteam 36 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Freiland: 3 to hunter, path A 10/1/2020 11:47:55 PM Donating team Fireteam 40 has 4 units with strength 1434. Status Assembling No target planet No lurk planet. Ships: Freiland: 4 to hunter, path A 10/1/2020 11:57:42 PM Donating team Fireteam 49 has 9 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Rheims: 9 to hunter, path A 10/1/2020 11:57:42 PM Donating team Fireteam 55 has 43 units with strength 2309. Status Assembling No target planet No lurk planet. Ships: Sproull: 43 to hunter, path A 10/1/2020 11:58:00 PM Donating team Fireteam 59 has 14 units with strength 1180. Status Assembling No target planet No lurk planet. Ships: Haglao: 14 to hunter, path A 10/1/2020 11:58:00 PM Donating team Fireteam 60 has 8 units with strength 1347. Status Assembling No target planet No lurk planet. Ships: Sproull: 8 to hunter, path A 10/1/2020 11:58:07 PM Donating team Fireteam 60 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Rheims: 3 to hunter, path A 10/1/2020 11:58:29 PM Donating team Fireteam 60 has 8 units with strength 1014. Status Assembling No target planet No lurk planet. Ships: Rheims: 8 to hunter, path A 10/2/2020 12:33:36 AM Donating team Fireteam 73 has 14 units with strength 693. Status Assembling No target planet No lurk planet. Ships: Sancere: 7, Dorigo: 7 to hunter, path A 10/2/2020 12:38:20 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/2/2020 12:40:25 AM Donating team Fireteam 94 has 24 units with strength 2418. Status Assembling No target planet No lurk planet. Ships: Froria: 23, Tagl: 1 to hunter, path A 10/2/2020 12:40:25 AM Donating team Fireteam 95 has 22 units with strength 1373. Status Assembling No target planet No lurk planet. Ships: Froria: 14, Tagl: 8 to hunter, path A 10/2/2020 12:45:51 AM Donating team Fireteam 101 has 6 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Sancere: 6 to hunter, path A 10/2/2020 12:53:02 AM No resolution change was required. 10/2/2020 12:53:02 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 12:53:02 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 12:57:03 AM Donating team Fireteam 115 has 6 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Rossem: 6 to hunter, path A 10/2/2020 12:57:05 AM Donating team Fireteam 115 has 29 units with strength 1931. Status Assembling No target planet No lurk planet. Ships: Rossem: 29 to hunter, path A 10/2/2020 12:57:15 AM Donating team Fireteam 118 has 7 units with strength 222. Status Assembling No target planet No lurk planet. Ships: Rheims: 6, Gehenna: 1 to hunter, path A 10/2/2020 12:57:15 AM Donating team Fireteam 119 has 7 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Curry: 2, Hennessy: 5 to hunter, path A 10/2/2020 12:57:15 AM Donating team Fireteam 122 has 2 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Rheims: 2 to hunter, path A 10/2/2020 12:57:15 AM Donating team Fireteam 123 has 8 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Hillis: 6, Sproull: 2 to hunter, path A 10/2/2020 12:57:43 AM Donating team Fireteam 123 has 2 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Sproull: 2 to hunter, path A 10/2/2020 12:57:43 AM Donating team Fireteam 124 has 3 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Sproull: 3 to hunter, path A 10/2/2020 12:59:46 AM Donating team Fireteam 127 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Rossem: 1 to hunter, path A 10/2/2020 12:59:47 AM Donating team Fireteam 127 has 9 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Rossem: 9 to hunter, path A 10/2/2020 1:02:09 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.7800.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:02:09 AM Finish load save in 241.7ms 10/2/2020 1:03:36 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.7800.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:03:36 AM Finish load save in 381.2ms 10/2/2020 1:04:59 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8\checking.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:04:59 AM Finish load save in 347.2ms 10/2/2020 1:08:21 AM Reconquest Seeding for Freiland: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 1:12:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.7800.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:12:35 AM Finish load save in 605.5ms 10/2/2020 1:13:31 AM Donating team Fireteam 123 has 6 units with strength 150. Status Assembling No target planet No lurk planet. Ships: Rheims: 6 to hunter, path A 10/2/2020 1:15:21 AM Donating team Fireteam 135 has 8 units with strength 1238. Status Assembling No target planet No lurk planet. Ships: Sifaki: 2, Zhar: 6 to hunter, path A 10/2/2020 1:16:30 AM Donating team Fireteam 137 has 23 units with strength 2215. Status Assembling No target planet No lurk planet. Ships: Dham: 23 to hunter, path A 10/2/2020 1:16:30 AM Donating team Fireteam 139 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Hillis: 2 to hunter, path A 10/2/2020 1:16:31 AM Reconquest Seeding for Murdoch: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 10/2/2020 1:19:05 AM Donating team Fireteam 147 has 11 units with strength 433. Status Assembling No target planet No lurk planet. Ships: Mashey: 2, Murdoch: 9 to hunter, path A 10/2/2020 1:22:13 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Survived.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:22:13 AM Finish load save in 282.2ms 10/2/2020 1:25:05 AM Donating team Fireteam 147 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 10/2/2020 1:25:06 AM Donating team Fireteam 148 has 11 units with strength 1632. Status Assembling No target planet No lurk planet. Ships: Mashey: 1, Murdoch: 10 to hunter, path A 10/2/2020 1:29:57 AM Donating team Fireteam 156 has 17 units with strength 1481. Status Assembling No target planet No lurk planet. Ships: Rivest: 17 to hunter, path A 10/2/2020 1:29:57 AM Donating team Fireteam 155 has 37 units with strength 3029. Status Staging No target planet No lurk planet. Ships: Rivest: 37 to hunter, path B 10/2/2020 1:30:01 AM Donating team Fireteam 155 has 4 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Rivest: 4 to hunter, path A 10/2/2020 1:30:02 AM Donating team Fireteam 155 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Rivest: 6 to hunter, path A 10/2/2020 1:30:05 AM Donating team Fireteam 155 has 6 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Rivest: 6 to hunter, path A 10/2/2020 1:30:06 AM Donating team Fireteam 155 has 17 units with strength 1262. Status Assembling No target planet No lurk planet. Ships: Rivest: 17 to hunter, path A 10/2/2020 1:30:07 AM Donating team Fireteam 155 has 9 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Rivest: 9 to hunter, path A 10/2/2020 1:30:07 AM Donating team Fireteam 155 has 7 units with strength 665. Status Assembling No target planet No lurk planet. Ships: Rivest: 7 to hunter, path A 10/2/2020 1:30:08 AM Donating team Fireteam 157 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Rivest: 7 to hunter, path A 10/2/2020 1:30:09 AM Donating team Fireteam 159 has 112 units with strength 9784. Status Staging No target planet No lurk planet. Ships: Rivest: 112 to hunter, path B 10/2/2020 1:30:09 AM Donating team Fireteam 160 has 112 units with strength 12823. Status Staging No target planet No lurk planet. Ships: Dham: 1, Rivest: 111 to hunter, path B 10/2/2020 1:30:09 AM Donating team Fireteam 161 has 105 units with strength 7382. Status Staging No target planet No lurk planet. Ships: Rivest: 105 to hunter, path B 10/2/2020 1:30:09 AM Donating team Fireteam 162 has 110 units with strength 12380. Status Staging No target planet No lurk planet. Ships: Dham: 2, Rivest: 108 to hunter, path B 10/2/2020 1:30:10 AM Donating team Fireteam 159 has 13 units with strength 557. Status Assembling No target planet No lurk planet. Ships: Rivest: 4, Kayal: 9 to hunter, path A 10/2/2020 1:30:16 AM Donating team Fireteam 159 has 38 units with strength 2096. Status Assembling No target planet No lurk planet. Ships: Dham: 38 to hunter, path A 10/2/2020 1:30:16 AM Donating team Fireteam 160 has 5 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Rivest: 5 to hunter, path A 10/2/2020 1:30:17 AM Donating team Fireteam 159 has 34 units with strength 2441. Status Assembling No target planet No lurk planet. Ships: Dham: 29, Sifaki: 5 to hunter, path A 10/2/2020 1:30:17 AM Donating team Fireteam 160 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Dham: 1 to hunter, path A 10/2/2020 1:30:17 AM Donating team Fireteam 161 has 4 units with strength 532. Status Assembling No target planet No lurk planet. Ships: Curry: 3, Zhar: 1 to hunter, path A 10/2/2020 1:30:21 AM Donating team Fireteam 159 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Rivest: 3 to hunter, path A 10/2/2020 1:31:48 AM Donating team Fireteam 162 has 2 units with strength 127. Status Assembling No target planet No lurk planet. Ships: Irwin: 2 to hunter, path A 10/2/2020 1:32:14 AM Donating team Fireteam 167 has 18 units with strength 2442. Status Assembling No target planet No lurk planet. Ships: Rivest: 18 to hunter, path A 10/2/2020 1:32:14 AM Donating team Fireteam 168 has 8 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Rivest: 8 to hunter, path A 10/2/2020 1:33:05 AM Reconquest Seeding for Rheims: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 1:39:22 AM Donating team Fireteam 182 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Rivest: 1 to hunter, path A 10/2/2020 1:39:23 AM Donating team Fireteam 183 has 15 units with strength 1662. Status Assembling No target planet No lurk planet. Ships: Rivest: 15 to hunter, path A 10/2/2020 1:39:23 AM Donating team Fireteam 184 has 17 units with strength 1240. Status Assembling No target planet No lurk planet. Ships: Rivest: 17 to hunter, path A 10/2/2020 1:39:27 AM Donating team Fireteam 189 has 52 units with strength 2581. Status Assembling No target planet No lurk planet. Ships: Dham: 7, Sifaki: 43, Zhar: 1, Tardos: 1 to hunter, path A 10/2/2020 1:39:27 AM Donating team Fireteam 190 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Dham: 2 to hunter, path A 10/2/2020 1:39:27 AM Reconquest Seeding for Voss: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 10/2/2020 1:39:27 AM Donating team Fireteam 189 has 3 units with strength 89. Status Assembling No target planet No lurk planet. Ships: Dham: 3 to hunter, path A 10/2/2020 1:39:27 AM Donating team Fireteam 192 has 1 units with strength 35. Status Assembling No target planet No lurk planet. Ships: Rheims: 1 to hunter, path A 10/2/2020 1:39:47 AM Donating team Fireteam 196 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Hennessy: 2 to hunter, path A 10/2/2020 1:39:47 AM Donating team Fireteam 198 has 2 units with strength 79. Status Assembling No target planet No lurk planet. Ships: Tardos: 2 to hunter, path A 10/2/2020 1:40:50 AM Donating team Fireteam 202 has 63 units with strength 2431. Status Staging No target planet No lurk planet. Ships: Gehenna: 63 to hunter, path B 10/2/2020 1:40:50 AM Donating team Fireteam 203 has 30 units with strength 2788. Status Staging No target planet No lurk planet. Ships: Gehenna: 30 to hunter, path B 10/2/2020 1:40:57 AM Donating team Fireteam 207 has 3 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Rheims: 3 to hunter, path A 10/2/2020 1:41:51 AM Donating team Fireteam 217 has 5 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Rivest: 5 to hunter, path A 10/2/2020 1:42:42 AM Donating team Fireteam 220 has 29 units with strength 1362. Status Assembling No target planet No lurk planet. Ships: Murdoch: 29 to hunter, path A 10/2/2020 1:42:42 AM Donating team Fireteam 221 has 5 units with strength 254. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A 10/2/2020 1:43:01 AM Donating team Fireteam 222 has 6 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Dham: 6 to hunter, path A 10/2/2020 1:43:01 AM Donating team Fireteam 223 has 44 units with strength 2708. Status Assembling No target planet No lurk planet. Ships: Dham: 1, Rivest: 43 to hunter, path A 10/2/2020 1:43:15 AM Donating team Fireteam 231 has 21 units with strength 1181. Status Assembling No target planet No lurk planet. Ships: Bernus: 20, Desjani: 1 to hunter, path A 10/2/2020 1:43:15 AM Donating team Fireteam 238 has 6 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Armaghast: 2, Gehenna: 4 to hunter, path A 10/2/2020 1:43:18 AM Donating team Fireteam 241 has 3 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Bernus: 3 to hunter, path A 10/2/2020 1:43:18 AM Donating team Fireteam 244 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Gehenna: 2 to hunter, path A 10/2/2020 1:43:19 AM Donating team Fireteam 245 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Gehenna: 1 to hunter, path A 10/2/2020 1:44:37 AM Reconquest Seeding for Alizon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/2/2020 1:45:18 AM Donating team Fireteam 259 has 22 units with strength 1067. Status Assembling No target planet No lurk planet. Ships: Desjani: 22 to hunter, path A 10/2/2020 1:45:18 AM Donating team Fireteam 261 has 2 units with strength 637. Status Assembling No target planet No lurk planet. Ships: Langefors: 2 to hunter, path A 10/2/2020 1:45:19 AM Donating team Fireteam 264 has 33 units with strength 1770. Status Assembling No target planet No lurk planet. Ships: Armaghast: 14, Meertens: 12, Langefors: 7 to hunter, path A 10/2/2020 1:45:19 AM Donating team Fireteam 265 has 9 units with strength 1709. Status Assembling No target planet No lurk planet. Ships: Desjani: 9 to hunter, path A 10/2/2020 1:45:23 AM Donating team Fireteam 265 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Desjani: 2 to hunter, path A 10/2/2020 1:45:23 AM Donating team Fireteam 266 has 27 units with strength 1127. Status Assembling No target planet No lurk planet. Ships: Langefors: 27 to hunter, path A 10/2/2020 1:45:37 AM Donating team Fireteam 269 has 3 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Desjani: 3 to hunter, path A 10/2/2020 1:45:44 AM Donating team Fireteam 273 has 3 units with strength 117. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 10/2/2020 1:45:44 AM Donating team Fireteam 272 has 6 units with strength 3403. Status Staging No target planet No lurk planet. Ships: Mashey: 2, Murdoch: 4 to hunter, path B 10/2/2020 1:45:59 AM Donating team Fireteam 275 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Desjani: 25 to hunter, path A 10/2/2020 1:46:01 AM Donating team Fireteam 277 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Desjani: 1 to hunter, path A 10/2/2020 1:46:09 AM Donating team Fireteam 277 has 7 units with strength 1593. Status Assembling No target planet No lurk planet. Ships: Rossem: 7 to hunter, path A 10/2/2020 1:46:09 AM Donating team Fireteam 278 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Rheims: 1 to hunter, path A 10/2/2020 1:46:09 AM Donating team Fireteam 280 has 34 units with strength 1469. Status Assembling No target planet No lurk planet. Ships: Armaghast: 22, Meertens: 12 to hunter, path A 10/2/2020 1:46:11 AM Donating team Fireteam 281 has 3 units with strength 1371. Status Assembling No target planet No lurk planet. Ships: Desjani: 3 to hunter, path A 10/2/2020 1:46:11 AM Donating team Fireteam 282 has 7 units with strength 766. Status Assembling No target planet No lurk planet. Ships: Desjani: 7 to hunter, path A 10/2/2020 1:46:11 AM Donating team Fireteam 284 has 6 units with strength 1568. Status Assembling No target planet No lurk planet. Ships: Langefors: 6 to hunter, path A 10/2/2020 1:47:10 AM Donating team Fireteam 287 has 6 units with strength 291. Status Assembling No target planet No lurk planet. Ships: Helior: 6 to hunter, path A 10/2/2020 1:47:10 AM Donating team Fireteam 288 has 4 units with strength 196. Status Assembling No target planet No lurk planet. Ships: Troria: 4 to hunter, path A 10/2/2020 1:47:10 AM Donating team Fireteam 286 has 16 units with strength 2454. Status Staging No target planet No lurk planet. Ships: Knuth: 1, Helior: 15 to hunter, path B 10/2/2020 1:47:10 AM Donating team Fireteam 285 has 53 units with strength 3316. Status Staging No target planet No lurk planet. Ships: Knuth: 2, Helior: 51 to hunter, path B 10/2/2020 1:48:08 AM Reconquest Seeding for Gehenna: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 10/2/2020 1:48:51 AM Donating team Fireteam 292 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Knuth: 3 to hunter, path A 10/2/2020 1:49:05 AM Donating team Fireteam 296 has 24 units with strength 1663. Status Assembling No target planet No lurk planet. Ships: Helior: 24 to hunter, path A 10/2/2020 1:50:57 AM Donating team Fireteam 308 has 5 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Zhar: 5 to hunter, path A 10/2/2020 1:50:59 AM Donating team Fireteam 311 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Zhar: 1 to hunter, path A 10/2/2020 1:52:44 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.11400.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:52:45 AM Finish load save in 747.1ms 10/2/2020 1:54:28 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.11400.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 1:54:29 AM Finish load save in 348.6ms 10/2/2020 1:56:56 AM Donating team Fireteam 322 has 51 units with strength 2444. Status Assembling No target planet No lurk planet. Ships: Helior: 51 to hunter, path A 10/2/2020 1:57:15 AM Donating team Fireteam 332 has 28 units with strength 1902. Status Assembling No target planet No lurk planet. Ships: Rheims: 3, Gehenna: 25 to hunter, path A 10/2/2020 1:57:15 AM Donating team Fireteam 335 has 31 units with strength 1789. Status Assembling No target planet No lurk planet. Ships: Sproull: 31 to hunter, path A 10/2/2020 1:57:15 AM Donating team Fireteam 331 has 5 units with strength 2333. Status Staging No target planet No lurk planet. Ships: Rheims: 1, Gehenna: 4 to hunter, path B 10/2/2020 1:57:16 AM Reconquest Seeding for Haglao: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/2/2020 1:57:21 AM Donating team Fireteam 335 has 25 units with strength 2179. Status Assembling No target planet No lurk planet. Ships: Voss: 6, Curry: 8, Hennessy: 1, Hillis: 6, Sproull: 4 to hunter, path A 10/2/2020 1:57:21 AM Donating team Fireteam 336 has 4 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Gehenna: 4 to hunter, path A 10/2/2020 1:57:22 AM Donating team Fireteam 338 has 10 units with strength 470. Status Assembling No target planet No lurk planet. Ships: Voss: 1, Rheims: 5, Hillis: 2, Sproull: 2 to hunter, path A 10/2/2020 1:57:22 AM Donating team Fireteam 339 has 8 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Gehenna: 8 to hunter, path A 10/2/2020 1:57:23 AM Donating team Fireteam 342 has 6 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Leonis: 1, Hillis: 2, Sproull: 3 to hunter, path A 10/2/2020 1:57:23 AM Donating team Fireteam 343 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Rheims: 1 to hunter, path A 10/2/2020 1:57:25 AM Donating team Fireteam 341 has 26 units with strength 2283. Status Assembling No target planet No lurk planet. Ships: Leonis: 2, Barto: 1, Rheims: 7, Hennessy: 16 to hunter, path A 10/2/2020 1:58:21 AM Donating team Fireteam 348 has 42 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: Hillis: 42 to hunter, path A 10/2/2020 1:58:23 AM Donating team Fireteam 354 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Sproull: 1 to hunter, path A 10/2/2020 1:58:37 AM Donating team Fireteam 364 has 17 units with strength 660. Status Assembling No target planet No lurk planet. Ships: Knuth: 17 to hunter, path A 10/2/2020 1:58:37 AM Donating team Fireteam 368 has 5 units with strength 925. Status Assembling No target planet No lurk planet. Ships: Desjani: 5 to hunter, path A 10/2/2020 1:58:48 AM Donating team Fireteam 381 has 47 units with strength 2368. Status Assembling No target planet No lurk planet. Ships: Curry: 4, Hillis: 43 to hunter, path A 10/2/2020 1:58:48 AM Donating team Fireteam 385 has 10 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Langefors: 10 to hunter, path A 10/2/2020 1:58:48 AM Donating team Fireteam 387 has 17 units with strength 1056. Status Assembling No target planet No lurk planet. Ships: Gehenna: 17 to hunter, path A 10/2/2020 1:58:48 AM Donating team Fireteam 386 has 44 units with strength 2971. Status Staging No target planet No lurk planet. Ships: Gehenna: 44 to hunter, path B 10/2/2020 1:58:52 AM Donating team Fireteam 390 has 2 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Gehenna: 2 to hunter, path A 10/2/2020 1:58:53 AM Donating team Fireteam 392 has 13 units with strength 1381. Status Assembling No target planet No lurk planet. Ships: Rheims: 13 to hunter, path A 10/2/2020 1:59:33 AM Donating team Fireteam 394 has 7 units with strength 859. Status Assembling No target planet No lurk planet. Ships: Rheims: 7 to hunter, path A 10/2/2020 1:59:35 AM Donating team Fireteam 394 has 12 units with strength 1172. Status Assembling No target planet No lurk planet. Ships: Rheims: 12 to hunter, path A 10/2/2020 1:59:36 AM Donating team Fireteam 394 has 5 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Rheims: 5 to hunter, path A 10/2/2020 1:59:37 AM Donating team Fireteam 396 has 46 units with strength 2903. Status Assembling No target planet No lurk planet. Ships: Rheims: 46 to hunter, path A 10/2/2020 1:59:37 AM Donating team Fireteam 398 has 6 units with strength 650. Status Assembling No target planet No lurk planet. Ships: Rheims: 6 to hunter, path A 10/2/2020 1:59:37 AM Donating team Fireteam 399 has 33 units with strength 1911. Status Assembling No target planet No lurk planet. Ships: Voss: 2, Hillis: 27, Sproull: 4 to hunter, path A 10/2/2020 1:59:37 AM Donating team Fireteam 397 has 32 units with strength 2407. Status Staging No target planet No lurk planet. Ships: Rheims: 31, Sproull: 1 to hunter, path B 10/2/2020 1:59:38 AM Donating team Fireteam 396 has 10 units with strength 926. Status Assembling No target planet No lurk planet. Ships: Rheims: 10 to hunter, path A 10/2/2020 1:59:53 AM Donating team Fireteam 395 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Rheims: 3 to hunter, path A 10/2/2020 1:59:53 AM Donating team Fireteam 396 has 11 units with strength 1883. Status Assembling No target planet No lurk planet. Ships: Sproull: 11 to hunter, path A 10/2/2020 2:00:09 AM Donating team Fireteam 396 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Rossem: 1 to hunter, path A 10/2/2020 2:00:13 AM Donating team Fireteam 400 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Sproull: 2 to hunter, path A 10/2/2020 2:01:04 AM Donating team Fireteam 406 has 2 units with strength 2783. Status Staging No target planet No lurk planet. Ships: Helior: 2 to hunter, path B 10/2/2020 2:01:18 AM Reconquest Seeding for Salinn: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 2:02:53 AM Reconquest Seeding for Rossem: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 10/2/2020 2:05:01 AM Donating team Fireteam 432 has 29 units with strength 2471. Status Staging No target planet No lurk planet. Ships: Bernus: 29 to hunter, path B 10/2/2020 2:05:01 AM Donating team Fireteam 433 has 20 units with strength 3149. Status Staging No target planet No lurk planet. Ships: Bernus: 20 to hunter, path B 10/2/2020 2:05:05 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/OhNo.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:05:06 AM Finish load save in 370.3ms 10/2/2020 2:06:46 AM Donating team Fireteam 428 has 2 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Curry: 2 to hunter, path A 10/2/2020 2:06:58 AM Donating team Fireteam 428 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Bernus: 2 to hunter, path A 10/2/2020 2:08:54 AM Donating team Fireteam 441 has 23 units with strength 1037. Status Assembling No target planet No lurk planet. Ships: Atanasoff: 23 to hunter, path A 10/2/2020 2:09:25 AM Donating team Fireteam 453 has 13 units with strength 669. Status Assembling No target planet No lurk planet. Ships: Gehenna: 13 to hunter, path A 10/2/2020 2:09:25 AM Donating team Fireteam 452 has 30 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Gehenna: 30 to hunter, path B 10/2/2020 2:09:31 AM Donating team Fireteam 457 has 36 units with strength 2094. Status Assembling No target planet No lurk planet. Ships: Armaghast: 12, Meertens: 24 to hunter, path A 10/2/2020 2:09:31 AM Donating team Fireteam 458 has 6 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Gehenna: 6 to hunter, path A 10/2/2020 2:09:55 AM Donating team Fireteam 464 has 30 units with strength 2400. Status Staging No target planet No lurk planet. Ships: Rheims: 30 to hunter, path B 10/2/2020 2:09:55 AM Donating team Fireteam 465 has 41 units with strength 2182. Status Staging No target planet No lurk planet. Ships: Rheims: 31, Sproull: 10 to hunter, path B 10/2/2020 2:09:55 AM Donating team Fireteam 463 has 36 units with strength 3255. Status Staging No target planet No lurk planet. Ships: Rheims: 36 to hunter, path B 10/2/2020 2:10:00 AM Donating team Fireteam 470 has 8 units with strength 1569. Status Assembling No target planet No lurk planet. Ships: Ulrickson: 8 to hunter, path A 10/2/2020 2:10:04 AM Donating team Fireteam 474 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Salinn: 1 to hunter, path A 10/2/2020 2:11:00 AM Donating team Fireteam 477 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Gehenna: 3 to hunter, path A 10/2/2020 2:11:01 AM Donating team Fireteam 478 has 22 units with strength 2190. Status Assembling No target planet No lurk planet. Ships: Desjani: 22 to hunter, path A 10/2/2020 2:11:01 AM Donating team Fireteam 479 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Gehenna: 1 to hunter, path A 10/2/2020 2:11:01 AM Donating team Fireteam 477 has 28 units with strength 2471. Status Staging No target planet No lurk planet. Ships: Desjani: 28 to hunter, path B 10/2/2020 2:11:13 AM Donating team Fireteam 477 has 43 units with strength 3084. Status Staging No target planet No lurk planet. Ships: Atanasoff: 43 to hunter, path B 10/2/2020 2:11:13 AM Donating team Fireteam 478 has 38 units with strength 2952. Status Staging No target planet No lurk planet. Ships: Atanasoff: 38 to hunter, path B 10/2/2020 2:12:31 AM Donating team Fireteam 487 has 14 units with strength 518. Status Assembling No target planet No lurk planet. Ships: Gehenna: 14 to hunter, path A 10/2/2020 2:12:31 AM Donating team Fireteam 486 has 42 units with strength 2738. Status Staging No target planet No lurk planet. Ships: Gehenna: 42 to hunter, path B 10/2/2020 2:13:52 AM Donating team Fireteam 490 has 59 units with strength 2144. Status Assembling No target planet No lurk planet. Ships: Rheims: 59 to hunter, path A 10/2/2020 2:13:52 AM Donating team Fireteam 491 has 4 units with strength 1017. Status Assembling No target planet No lurk planet. Ships: Gehenna: 4 to hunter, path A 10/2/2020 2:14:23 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.13200.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:14:24 AM Finish load save in 696.7ms 10/2/2020 2:14:46 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.13200.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:14:47 AM Finish load save in 365.9ms 10/2/2020 2:15:05 AM Donating team Fireteam 491 has 53 units with strength 1999. Status Assembling No target planet No lurk planet. Ships: Rheims: 49, Sproull: 4 to hunter, path A 10/2/2020 2:15:05 AM Donating team Fireteam 492 has 5 units with strength 1054. Status Assembling No target planet No lurk planet. Ships: Gehenna: 5 to hunter, path A 10/2/2020 2:16:10 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8/Autosave.13200.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:16:10 AM Finish load save in 370.9ms 10/2/2020 2:16:28 AM Donating team Fireteam 490 has 44 units with strength 1648. Status Assembling No target planet No lurk planet. Ships: Rheims: 41, Sproull: 3 to hunter, path A 10/2/2020 2:16:28 AM Donating team Fireteam 491 has 5 units with strength 1054. Status Assembling No target planet No lurk planet. Ships: Gehenna: 5 to hunter, path A 10/2/2020 2:17:14 AM Reconquest Seeding for Bernus: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 2:17:22 AM Reconquest Seeding for Arcturus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/2/2020 2:17:41 AM Donating team Fireteam 500 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Rheims: 2 to hunter, path A 10/2/2020 2:17:41 AM Donating team Fireteam 497 has 74 units with strength 3290. Status Staging No target planet No lurk planet. Ships: Bernus: 52, Hoare: 3, Gehenna: 18, Zevos: 1 to hunter, path B 10/2/2020 2:17:50 AM Donating team Fireteam 504 has 4 units with strength 1042. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:18:21 AM Donating team Fireteam 510 has 2 units with strength 2423. Status Staging No target planet No lurk planet. Ships: Atanasoff: 2 to hunter, path B 10/2/2020 2:18:35 AM Donating team Fireteam 512 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Jubbul: 3 to hunter, path A 10/2/2020 2:18:51 AM Donating team Fireteam 512 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Zhar: 3 to hunter, path A 10/2/2020 2:19:04 AM Donating team Fireteam 514 has 39 units with strength 2246. Status Assembling No target planet No lurk planet. Ships: Gehenna: 39 to hunter, path A 10/2/2020 2:19:04 AM Donating team Fireteam 516 has 6 units with strength 228. Status Assembling No target planet No lurk planet. Ships: Gehenna: 6 to hunter, path A 10/2/2020 2:19:04 AM Donating team Fireteam 515 has 19 units with strength 2232. Status Staging No target planet No lurk planet. Ships: Gehenna: 19 to hunter, path B 10/2/2020 2:19:18 AM Donating team Fireteam 516 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Gehenna: 25 to hunter, path A 10/2/2020 2:19:19 AM Donating team Fireteam 516 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Gehenna: 1 to hunter, path A 10/2/2020 2:19:20 AM Donating team Fireteam 516 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Gehenna: 4 to hunter, path A 10/2/2020 2:19:23 AM Donating team Fireteam 503 has 51 units with strength 2980. Status Assembling No target planet No lurk planet. Ships: Rheims: 51 to hunter, path A 10/2/2020 2:19:23 AM Donating team Fireteam 506 has 53 units with strength 2647. Status Assembling No target planet No lurk planet. Ships: Rheims: 53 to hunter, path A 10/2/2020 2:19:25 AM Donating team Fireteam 517 has 4 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Rheims: 4 to hunter, path A 10/2/2020 2:19:42 AM Donating team Fireteam 519 has 48 units with strength 2338. Status Assembling No target planet No lurk planet. Ships: Rheims: 48 to hunter, path A 10/2/2020 2:19:42 AM Donating team Fireteam 518 has 44 units with strength 3552. Status Staging No target planet No lurk planet. Ships: Rheims: 44 to hunter, path B 10/2/2020 2:19:42 AM Donating team Fireteam 517 has 34 units with strength 3849. Status Staging No target planet No lurk planet. Ships: Rheims: 34 to hunter, path B 10/2/2020 2:19:42 AM Donating team Fireteam 516 has 29 units with strength 3138. Status Staging No target planet No lurk planet. Ships: Rheims: 29 to hunter, path B 10/2/2020 2:19:45 AM Donating team Fireteam 518 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1 to hunter, path A 10/2/2020 2:19:45 AM Donating team Fireteam 519 has 1 units with strength 1276. Status Assembling No target planet No lurk planet. Ships: Sproull: 1 to hunter, path A 10/2/2020 2:19:45 AM Donating team Fireteam 516 has 16 units with strength 4371. Status Staging No target planet No lurk planet. Ships: Hillis: 7, Jubbul: 9 to hunter, path B 10/2/2020 2:19:45 AM Donating team Fireteam 517 has 48 units with strength 2733. Status Staging No target planet No lurk planet. Ships: Hillis: 11, Jubbul: 37 to hunter, path B 10/2/2020 2:20:02 AM Donating team Fireteam 524 has 3 units with strength 261. Status Assembling No target planet No lurk planet. Ships: Bernus: 3 to hunter, path A 10/2/2020 2:20:03 AM Donating team Fireteam 524 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:20:04 AM Donating team Fireteam 524 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Bernus: 7 to hunter, path A 10/2/2020 2:20:05 AM Donating team Fireteam 524 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:20:06 AM Donating team Fireteam 524 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Bernus: 7 to hunter, path A 10/2/2020 2:20:07 AM Donating team Fireteam 524 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:20:08 AM Donating team Fireteam 524 has 9 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Bernus: 9 to hunter, path A 10/2/2020 2:20:09 AM Donating team Fireteam 524 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Bernus: 3 to hunter, path A 10/2/2020 2:20:10 AM Donating team Fireteam 526 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:20:10 AM Donating team Fireteam 524 has 29 units with strength 2142. Status Staging No target planet No lurk planet. Ships: Bernus: 27, Zevos: 2 to hunter, path B 10/2/2020 2:20:10 AM Donating team Fireteam 525 has 33 units with strength 3130. Status Staging No target planet No lurk planet. Ships: Bernus: 31, Zevos: 2 to hunter, path B 10/2/2020 2:20:11 AM Donating team Fireteam 529 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Bernus: 3 to hunter, path A 10/2/2020 2:22:41 AM Donating team Fireteam 535 has 29 units with strength 3143. Status Staging No target planet No lurk planet. Ships: Gehenna: 29 to hunter, path B 10/2/2020 2:22:41 AM Donating team Fireteam 536 has 19 units with strength 2729. Status Staging No target planet No lurk planet. Ships: Gehenna: 19 to hunter, path B 10/2/2020 2:22:41 AM Donating team Fireteam 537 has 25 units with strength 2277. Status Staging No target planet No lurk planet. Ships: Gehenna: 25 to hunter, path B 10/2/2020 2:22:41 AM Donating team Fireteam 538 has 22 units with strength 3432. Status Staging No target planet No lurk planet. Ships: Gehenna: 22 to hunter, path B 10/2/2020 2:23:23 AM Donating team Fireteam 539 has 12 units with strength 449. Status Assembling No target planet No lurk planet. Ships: Sifaki: 7, Zhar: 4, Tardos: 1 to hunter, path A 10/2/2020 2:23:30 AM Donating team Fireteam 538 has 19 units with strength 1659. Status Assembling No target planet No lurk planet. Ships: Sifaki: 19 to hunter, path A 10/2/2020 2:23:30 AM Donating team Fireteam 539 has 17 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Tardos: 17 to hunter, path A 10/2/2020 2:23:49 AM Reconquest Seeding for Zhar: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 2:23:56 AM Donating team Fireteam 540 has 17 units with strength 572. Status Assembling No target planet No lurk planet. Ships: Curry: 17 to hunter, path A 10/2/2020 2:24:30 AM Donating team Fireteam 541 has 21 units with strength 1437. Status Assembling No target planet No lurk planet. Ships: Dham: 21 to hunter, path A 10/2/2020 2:24:30 AM Donating team Fireteam 542 has 21 units with strength 1328. Status Assembling No target planet No lurk planet. Ships: Rivest: 21 to hunter, path A 10/2/2020 2:25:17 AM Donating team Fireteam 550 has 6 units with strength 288. Status Assembling No target planet No lurk planet. Ships: Rossem: 6 to hunter, path A 10/2/2020 2:25:17 AM Donating team Fireteam 551 has 2 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Rheims: 2 to hunter, path A 10/2/2020 2:25:17 AM Donating team Fireteam 554 has 4 units with strength 115. Status Assembling No target planet No lurk planet. Ships: Gehenna: 4 to hunter, path A 10/2/2020 2:25:36 AM Donating team Fireteam 556 has 18 units with strength 504. Status Assembling No target planet No lurk planet. Ships: Gehenna: 18 to hunter, path A 10/2/2020 2:25:42 AM Donating team Fireteam 557 has 11 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Gehenna: 11 to hunter, path A 10/2/2020 2:26:09 AM Reconquest Seeding for Curry: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/2/2020 2:26:58 AM Donating team Fireteam 564 has 5 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Rheims: 5 to hunter, path A 10/2/2020 2:27:21 AM Reconquest Seeding for Salinn: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/2/2020 2:29:39 AM Donating team Fireteam 577 has 16 units with strength 596. Status Assembling No target planet No lurk planet. Ships: Fahlman: 16 to hunter, path A 10/2/2020 2:30:35 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8\OhNo.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:30:35 AM Finish load save in 379.1ms 10/2/2020 2:30:54 AM Donating team Fireteam 427 has 10 units with strength 3327. Status Staging No target planet No lurk planet. Ships: Bernus: 3, Plotkin: 1, Tabar: 2, Desjani: 4 to hunter, path B 10/2/2020 2:31:29 AM Donating team Fireteam 432 has 4 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/2/2020 2:31:29 AM Donating team Fireteam 431 has 53 units with strength 3255. Status Staging No target planet No lurk planet. Ships: Bernus: 53 to hunter, path B 10/2/2020 2:31:48 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/PowerHouseEconomy8\OhNox2.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 2:31:48 AM Finish load save in 367.4ms 10/2/2020 2:32:22 AM Reconquest Seeding for Curry: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/2/2020 2:32:34 AM Donating team Fireteam 538 has 41 units with strength 2401. Status Assembling No target planet No lurk planet. Ships: Tabar: 18, Gehenna: 23 to hunter, path A 10/2/2020 2:32:34 AM Donating team Fireteam 536 has 25 units with strength 2971. Status Staging No target planet No lurk planet. Ships: Tabar: 7, Gehenna: 18 to hunter, path B 10/2/2020 2:32:34 AM Donating team Fireteam 537 has 17 units with strength 3450. Status Staging No target planet No lurk planet. Ships: Tabar: 2, Gehenna: 15 to hunter, path B 10/2/2020 2:32:59 AM Donating team Fireteam 540 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Voss: 1 to hunter, path A 10/2/2020 2:33:32 AM dire A 10/2/2020 2:33:32 AM dire B 10/3/2020 8:47:00 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/3/2020 8:47:00 AM Boot up FleetOS (0.2942s) 10/3/2020 8:47:00 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/3/2020 8:47:00 AM Check System Logs For Rogue Intelligence (0.2334s) 10/3/2020 8:47:01 AM Game Version: 2.605 10/3/2020 8:47:01 AM Eject Trash Into Hyperspace (0.1446s) 10/3/2020 8:47:01 AM Check For Extra Modules (0.0335s) 10/3/2020 8:47:01 AM Bring Cloaking Systems Online (0.0239s) 10/3/2020 8:47:01 AM Recalculate Speed Of Light (0.0239s) 10/3/2020 8:47:01 AM Optimize Comfort On Command Decks (0.0269s) 10/3/2020 8:47:01 AM Generating Framerates (0.0060s) 10/3/2020 8:47:01 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/3/2020 8:47:01 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/3/2020 8:47:01 AM Check Nearby Stellar Masses (0.0479s) 10/3/2020 8:47:01 AM Remembering Alamo (0.0199s) 10/3/2020 8:47:01 AM Boot Audio Comms (0.0110s) 10/3/2020 8:47:01 AM Establish Individual Audio Links (0.0150s) 10/3/2020 8:47:01 AM Prepare Explosions and Crackles (0.0244s) 10/3/2020 8:47:01 AM No resolution change was required. 10/3/2020 8:47:01 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/3/2020 8:47:01 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/3/2020 8:47:01 AM Refresh Optical Lensing (0.0080s) 10/3/2020 8:47:01 AM Revise Fundamental Physical Laws (0.0070s) 10/3/2020 8:47:01 AM Calculate Odds Of Success (0.0359s) 10/3/2020 8:47:01 AM Briefly Panic (0.4069s) 10/3/2020 8:47:02 AM Install Confidence Routines (0.3172s) 10/3/2020 8:47:02 AM Bring Commander Interface Online (0.1057s) 10/3/2020 8:47:02 AM Motivate All Crews (0.0419s) 10/3/2020 8:47:02 AM Locating Available Networks (0.0199s) 10/3/2020 8:47:02 AM Externalizing Patterns (0.0249s) 10/3/2020 8:47:02 AM Hooking Externals (0.0060s) 10/3/2020 8:47:02 AM Handlizing Hooks (0.0080s) 10/3/2020 8:47:02 AM Disengaging Constants (0.0349s) 10/3/2020 8:47:02 AM Late Axionic Computations (0.0858s) 10/3/2020 8:47:02 AM Connecting to Fleet Command (0.0060s) 10/3/2020 8:47:02 AM Thinking Of Advice (0.0080s) 10/3/2020 8:47:02 AM Degaussing Advice (0.0180s) 10/3/2020 8:47:02 AM Reading Alien Diaries (0.0120s) 10/3/2020 8:47:02 AM Naming All Known Planets (0.0060s) 10/3/2020 8:47:02 AM Remembering Speeds (0.0100s) 10/3/2020 8:47:02 AM Prioritizing Targets (0.0080s) 10/3/2020 8:47:02 AM Rebooting Sensor Arrays (0.0090s) 10/3/2020 8:47:02 AM Unloading Prismatic Grid (0.0080s) 10/3/2020 8:47:02 AM Thinking Of Objectives (0.0080s) 10/3/2020 8:47:02 AM Inhibiting Visual Scans (0.0150s) 10/3/2020 8:47:02 AM Synthesizing Vocals (0.0070s) 10/3/2020 8:47:02 AM Investigating Map Signatures (0.0130s) 10/3/2020 8:47:02 AM Ventilating Scenarios (0.0070s) 10/3/2020 8:47:02 AM Decontaminating Targeting Systems (0.0080s) 10/3/2020 8:47:02 AM Ejecting Tactical Core (0.0090s) 10/3/2020 8:47:02 AM Calibrating Formations (0.0080s) 10/3/2020 8:47:02 AM Intercepting Galactic Maps (0.0090s) 10/3/2020 8:47:02 AM Discharging Colored Ions (0.0189s) 10/3/2020 8:47:02 AM Replicating Ion Colors (0.0080s) 10/3/2020 8:47:02 AM Faction Diagnostics (0.0120s) 10/3/2020 8:47:02 AM Buffering Hackers (0.0160s) 10/3/2020 8:47:02 AM Inverting Death (0.0070s) 10/3/2020 8:47:02 AM Linear Field Variance (0.0100s) 10/3/2020 8:47:02 AM Charging Marks (0.0050s) 10/3/2020 8:47:02 AM Guarding The Posts (0.1573s) 10/3/2020 8:47:02 AM Range Manifolds (0.0060s) 10/3/2020 8:47:02 AM Purging ROFs (0.0090s) 10/3/2020 8:47:02 AM Manipulating Speeds (0.0080s) 10/3/2020 8:47:02 AM Detecting Projectiles (0.0080s) 10/3/2020 8:47:02 AM Grouping Flow Fields (0.0110s) 10/3/2020 8:47:02 AM Modulating Flow Field Groups (0.0219s) 10/3/2020 8:47:02 AM Designing Fleets (0.0180s) 10/3/2020 8:47:02 AM Thinking Of Technologies (0.0100s) 10/3/2020 8:47:02 AM Categorizing Starboard Sensors (0.0070s) 10/3/2020 8:47:02 AM Injecting Galactic Variables (0.0110s) 10/3/2020 8:47:03 AM Burying Starfields (0.0160s) 10/3/2020 8:47:03 AM Pinpointing Distant Planets (0.1935s) 10/3/2020 8:47:03 AM Categorizing All Planets (0.0060s) 10/3/2020 8:47:03 AM Organizing Commands (0.0229s) 10/3/2020 8:47:03 AM Calculating Firing Cones (0.0060s) 10/3/2020 8:47:03 AM Divulge Ship Part Schematics To Enemy (0.4727s) 10/3/2020 8:47:03 AM Re-Aligning Objectives (0.0170s) 10/3/2020 8:47:03 AM Sterilizing Test Chamber (0.0160s) 10/3/2020 8:47:08 AM Investigate Tachyons (4.7907s) 10/3/2020 8:47:08 AM Issuing Orders (0.0050s) 10/3/2020 8:47:08 AM Augmenting Infusers (0.0100s) 10/3/2020 8:47:08 AM Infusing (0.0201s) 10/3/2020 8:47:08 AM Post-Proton Surge (0.0050s) 10/3/2020 8:47:08 AM Stimulate Modulation (0.0277s) 10/3/2020 8:47:08 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/3/2020 8:47:08 AM Load Surrogates (0.0907s) 10/3/2020 8:47:09 AM Final Checks (0.6644s) 10/3/2020 8:47:09 AM Load Historical Documents (0.0020s) 10/3/2020 8:47:09 AM 8.9 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Divulge Ship Part Schematics To Enemy (0.5s) Investigate Tachyons (4.8s) Final Checks (0.7s) 10/3/2020 8:47:09 AM Hello Steam user 'Metrekec' 10/3/2020 8:47:12 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/3/2020 8:47:12 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/3/2020 8:47:12 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/3/2020 8:47:12 AM loading as template 10/3/2020 8:47:12 AM Added the faction AIReserves. 10/3/2020 8:47:12 AM Added the faction AntiAIZombie. 10/3/2020 8:47:12 AM Added the faction AntiEveryoneZombie. 10/3/2020 8:47:12 AM Added the faction AntiPlayerZombie. 10/3/2020 8:47:12 AM Added the faction CPALogic. 10/3/2020 8:47:12 AM Added the faction Mercenary. 10/3/2020 8:47:12 AM Finish load save in 187.9ms 10/3/2020 8:47:12 AM Start Generate Partial Map with Realistic and seed 1692646588 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/3/2020 8:47:13 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/3/2020 8:47:13 AM Generate Partial Map Complete 175ms 10/3/2020 8:47:22 AM Start Generate Partial Map with Realistic and seed 1692646588 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/3/2020 8:47:23 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/3/2020 8:47:23 AM Generate Partial Map Complete 89ms 10/3/2020 8:47:40 AM Start Generate FULL Map with Realistic and seed 1692646588 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/3/2020 8:47:41 AM Generate FULL Map Complete 492ms 10/3/2020 8:57:25 AM Donating team Fireteam 9 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Fasmi: 1 to hunter, path A 10/3/2020 8:59:34 AM Warning: GetWormholeStatus encountered exception on debugLine==15 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.GetWormholeStatus (Arcen.AIW2.Core.GameEntity_Other entity) [0x00153] in <9ae1cab35452420e9c6769d1aa37b233>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.GetWormholeStatus (Arcen.AIW2.Core.GameEntity_Other entity) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateMeshes () [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateWormhole (Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton MainVis, System.Single GimbalScaleMultiplier) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.GenericObjectVisualizer.UpdateObject (System.Int32 CurrentSimFrameVisualOnly, Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton MainVis, System.Single DeltaTime, System.Single WormholeGimbalScaleMultiplier) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.HandleOtherUpdates () [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunPlanetUpdateTree () [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.BattlefieldVisualSingleton.RunUpdate () [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at ArcenMainGameVisuals.Update () [0x00000] in :0 10/3/2020 9:10:16 AM Donating team Fireteam 25 has 9 units with strength 909. Status Assembling No target planet No lurk planet. Ships: Teevan: 9 to hunter, path A 10/3/2020 9:10:22 AM RelatedEntity null on shot during TryWiringUpShotToTarget! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in <9ae1cab35452420e9c6769d1aa37b233>:0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <3cbce079cbbc4664936089be5ccb7dcb>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/3/2020 9:17:47 AM Donating team Fireteam 35 has 10 units with strength 1043. Status Assembling No target planet No lurk planet. Ships: Fasmi: 10 to hunter, path A 10/3/2020 9:21:06 AM Donating team Fireteam 46 has 4 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Teevan: 4 to hunter, path A 10/3/2020 9:21:06 AM Donating team Fireteam 45 has 37 units with strength 2909. Status Staging No target planet No lurk planet. Ships: Teevan: 37 to hunter, path B 10/3/2020 9:21:17 AM Donating team Fireteam 49 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:24:59 AM Donating team Fireteam 66 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:25:12 AM Donating team Fireteam 67 has 4 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Hamilton: 1, Teevan: 3 to hunter, path A 10/3/2020 9:25:37 AM Donating team Fireteam 72 has 9 units with strength 1550. Status Assembling No target planet No lurk planet. Ships: Teevan: 9 to hunter, path A 10/3/2020 9:25:38 AM Donating team Fireteam 72 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:25:41 AM Donating team Fireteam 76 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:25:41 AM Donating team Fireteam 78 has 4 units with strength 163. Status Assembling No target planet No lurk planet. Ships: Neumann: 4 to hunter, path A 10/3/2020 9:25:41 AM Donating team Fireteam 79 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Motte: 1 to hunter, path A 10/3/2020 9:25:42 AM Donating team Fireteam 79 has 33 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Neumann: 33 to hunter, path A 10/3/2020 9:27:16 AM Donating team Fireteam 83 has 7 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Orion: 7 to hunter, path A 10/3/2020 9:27:22 AM Donating team Fireteam 85 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 10/3/2020 9:27:26 AM Donating team Fireteam 88 has 7 units with strength 1983. Status Assembling No target planet No lurk planet. Ships: Teevan: 7 to hunter, path A 10/3/2020 9:27:27 AM Donating team Fireteam 94 has 10 units with strength 2352. Status Assembling No target planet No lurk planet. Ships: Teevan: 10 to hunter, path A 10/3/2020 9:29:22 AM Donating team Fireteam 96 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Felicity: 1 to hunter, path A 10/3/2020 9:29:22 AM Donating team Fireteam 97 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:31:05 AM Donating team Fireteam 98 has 4 units with strength 140. Status Assembling No target planet No lurk planet. Ships: Felicity: 1, Neumann: 3 to hunter, path A 10/3/2020 9:31:05 AM Donating team Fireteam 99 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Teevan: 1 to hunter, path A 10/3/2020 9:31:05 AM Donating team Fireteam 102 has 3 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Motte: 3 to hunter, path A 10/3/2020 9:33:27 AM Donating team Fireteam 112 has 9 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Vosta: 9 to hunter, path A 10/3/2020 9:33:27 AM Donating team Fireteam 115 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Vosta: 2, Orion: 1 to hunter, path A 10/3/2020 9:33:48 AM Donating team Fireteam 118 has 7 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Vosta: 7 to hunter, path A 10/3/2020 9:35:18 AM Donating team Fireteam 132 has 2 units with strength 69. Status Assembling No target planet No lurk planet. Ships: Nak: 2 to hunter, path A 10/3/2020 9:36:16 AM Donating team Fireteam 147 has 9 units with strength 1009. Status Assembling No target planet No lurk planet. Ships: Cadez: 9 to hunter, path A 10/3/2020 9:36:57 AM Donating team Fireteam 154 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Vosta: 2 to hunter, path A 10/3/2020 9:36:57 AM Donating team Fireteam 155 has 6 units with strength 1002. Status Assembling No target planet No lurk planet. Ships: Manna: 6 to hunter, path A 10/3/2020 9:37:58 AM Donating team Fireteam 166 has 17 units with strength 1717. Status Assembling No target planet No lurk planet. Ships: Ormuzd: 17 to hunter, path A 10/3/2020 9:37:59 AM Donating team Fireteam 168 has 20 units with strength 3099. Status Staging No target planet No lurk planet. Ships: Ormuzd: 20 to hunter, path B 10/3/2020 9:37:59 AM Donating team Fireteam 167 has 50 units with strength 2448. Status Staging No target planet No lurk planet. Ships: Tsuba: 3, Ormuzd: 47 to hunter, path B 10/3/2020 9:38:06 AM Donating team Fireteam 168 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Vosta: 2 to hunter, path A 10/3/2020 9:41:08 AM Donating team Fireteam 176 has 1 units with strength 2133. Status Assembling No target planet No lurk planet. Ships: Pauphus: 1 to hunter, path A 10/3/2020 9:41:09 AM Donating team Fireteam 176 has 7 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Pullien: 3, Pauphus: 4 to hunter, path A 10/3/2020 9:41:23 AM Donating team Fireteam 180 has 5 units with strength 2335. Status Assembling No target planet No lurk planet. Ships: Pauphus: 5 to hunter, path A 10/3/2020 9:41:23 AM Donating team Fireteam 181 has 11 units with strength 688. Status Assembling No target planet No lurk planet. Ships: Pauphus: 11 to hunter, path A 10/3/2020 9:41:23 AM Donating team Fireteam 179 has 35 units with strength 4243. Status Staging No target planet No lurk planet. Ships: Pauphus: 35 to hunter, path B 10/3/2020 9:41:23 AM Donating team Fireteam 178 has 43 units with strength 2648. Status Staging No target planet No lurk planet. Ships: Pauphus: 33, Tsuba: 10 to hunter, path B 10/3/2020 9:44:59 AM dire A 10/3/2020 9:44:59 AM dire B 10/3/2020 9:45:18 AM Donating team Fireteam 201 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Pauphus: 3 to hunter, path A 10/3/2020 9:45:20 AM Donating team Fireteam 202 has 16 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Pauphus: 16 to hunter, path A 10/3/2020 9:48:00 AM Donating team Fireteam 209 has 38 units with strength 3081. Status Staging No target planet No lurk planet. Ships: Pauphus: 38 to hunter, path B 10/3/2020 9:48:24 AM Donating team Fireteam 210 has 38 units with strength 1938. Status Assembling No target planet No lurk planet. Ships: Losian: 38 to hunter, path A 10/3/2020 9:48:24 AM Donating team Fireteam 211 has 30 units with strength 1441. Status Assembling No target planet No lurk planet. Ships: Eurus: 6, Losian: 11, Anbus: 7, Catmull: 6 to hunter, path A 10/3/2020 9:48:24 AM Donating team Fireteam 212 has 3 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 10/3/2020 9:48:31 AM Donating team Fireteam 221 has 1 units with strength 2133. Status Staging No target planet No lurk planet. Ships: Pullien: 1 to hunter, path B 10/3/2020 9:48:34 AM Donating team Fireteam 224 has 56 units with strength 2864. Status Staging No target planet No lurk planet. Ships: Pullien: 50, Path: 6 to hunter, path B 10/3/2020 9:48:56 AM Donating team Fireteam 236 has 13 units with strength 588. Status Assembling No target planet No lurk planet. Ships: Vosta: 13 to hunter, path A 10/3/2020 9:49:00 AM Hit exception in TranslateHackingDifficultyToColor debugCode 320 System.DivideByZeroException: Attempted to divide by zero. at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x000ea] in <3cbce079cbbc4664936089be5ccb7dcb>:0 10/3/2020 9:49:19 AM Donating team Fireteam 241 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Vosta: 2 to hunter, path A 10/3/2020 9:50:46 AM Donating team Fireteam 250 has 61 units with strength 2865. Status Assembling No target planet No lurk planet. Ships: Pullien: 61 to hunter, path A 10/3/2020 9:51:36 AM Donating team Fireteam 261 has 6 units with strength 275. Status Assembling No target planet No lurk planet. Ships: Vosta: 6 to hunter, path A 10/3/2020 9:51:36 AM Donating team Fireteam 263 has 1 units with strength 18. Status Assembling No target planet No lurk planet. Ships: Path: 1 to hunter, path A 10/3/2020 9:53:19 AM Donating team Fireteam 270 has 11 units with strength 558. Status Assembling No target planet No lurk planet. Ships: Ixion: 10, Thalia: 1 to hunter, path A 10/3/2020 9:55:41 AM Donating team Fireteam 280 has 35 units with strength 1496. Status Assembling No target planet No lurk planet. Ships: Spur: 35 to hunter, path A 10/3/2020 9:56:23 AM Donating team Fireteam 285 has 2 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Ixion: 2 to hunter, path A 10/3/2020 9:58:34 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/3/2020 9:59:49 AM Reconquest Seeding for Ormuzd: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/3/2020 9:59:55 AM Donating team Fireteam 304 has 5 units with strength 1644. Status Assembling No target planet No lurk planet. Ships: Pauphus: 5 to hunter, path A 10/3/2020 10:00:23 AM Donating team Fireteam 307 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Nak: 3 to hunter, path A 10/3/2020 10:00:23 AM Donating team Fireteam 308 has 43 units with strength 1779. Status Assembling No target planet No lurk planet. Ships: Nak: 7, Ormuzd: 36 to hunter, path A 10/3/2020 10:00:35 AM Donating team Fireteam 308 has 12 units with strength 428. Status Assembling No target planet No lurk planet. Ships: Vosta: 12 to hunter, path A 10/3/2020 10:00:35 AM Donating team Fireteam 309 has 3 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Vosta: 3 to hunter, path A 10/3/2020 10:02:08 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Wat8/Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame 10/3/2020 10:02:09 AM Finish load save in 322.0ms 10/3/2020 10:02:24 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Wat8\erm.save Source1: AnythingElse Source3: LoadingSaveGame 10/3/2020 10:02:25 AM Finish load save in 171.6ms 10/8/2020 7:39:09 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/8/2020 7:39:09 PM Boot up FleetOS (0.2813s) 10/8/2020 7:39:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/8/2020 7:39:09 PM Check System Logs For Rogue Intelligence (0.2353s) 10/8/2020 7:39:09 PM Game Version: 2.608 10/8/2020 7:39:09 PM Eject Trash Into Hyperspace (0.0937s) 10/8/2020 7:39:09 PM Check For Extra Modules (0.0199s) 10/8/2020 7:39:09 PM Bring Cloaking Systems Online (0.0329s) 10/8/2020 7:39:09 PM Recalculate Speed Of Light (0.0229s) 10/8/2020 7:39:09 PM Optimize Comfort On Command Decks (0.0229s) 10/8/2020 7:39:09 PM Generating Framerates (0.0070s) 10/8/2020 7:39:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/8/2020 7:39:09 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/8/2020 7:39:09 PM Check Nearby Stellar Masses (0.0588s) 10/8/2020 7:39:09 PM Remembering Alamo (0.0219s) 10/8/2020 7:39:09 PM Boot Audio Comms (0.0130s) 10/8/2020 7:39:09 PM Establish Individual Audio Links (0.0180s) 10/8/2020 7:39:09 PM Prepare Explosions and Crackles (0.0259s) 10/8/2020 7:39:09 PM No resolution change was required. 10/8/2020 7:39:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/8/2020 7:39:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/8/2020 7:39:09 PM Refresh Optical Lensing (0.0100s) 10/8/2020 7:39:09 PM Revise Fundamental Physical Laws (0.0060s) 10/8/2020 7:39:09 PM Calculate Odds Of Success (0.0379s) 10/8/2020 7:39:10 PM Briefly Panic (0.4174s) 10/8/2020 7:39:10 PM Install Confidence Routines (0.4408s) 10/8/2020 7:39:10 PM Bring Commander Interface Online (0.1476s) 10/8/2020 7:39:10 PM Motivate All Crews (0.0459s) 10/8/2020 7:39:10 PM Locating Available Networks (0.0199s) 10/8/2020 7:39:10 PM Externalizing Patterns (0.0299s) 10/8/2020 7:39:10 PM Hooking Externals (0.0110s) 10/8/2020 7:39:10 PM Handlizing Hooks (0.0070s) 10/8/2020 7:39:10 PM Disengaging Constants (0.0379s) 10/8/2020 7:39:10 PM Late Axionic Computations (0.1257s) 10/8/2020 7:39:11 PM Connecting to Fleet Command (0.0100s) 10/8/2020 7:39:11 PM Thinking Of Advice (0.0070s) 10/8/2020 7:39:11 PM Degaussing Advice (0.0219s) 10/8/2020 7:39:11 PM Reading Alien Diaries (0.0219s) 10/8/2020 7:39:11 PM Naming All Known Planets (0.0110s) 10/8/2020 7:39:11 PM Remembering Speeds (0.0070s) 10/8/2020 7:39:11 PM Prioritizing Targets (0.0130s) 10/8/2020 7:39:11 PM Rebooting Sensor Arrays (0.0080s) 10/8/2020 7:39:11 PM Unloading Prismatic Grid (0.0100s) 10/8/2020 7:39:11 PM Thinking Of Objectives (0.0060s) 10/8/2020 7:39:11 PM Inhibiting Visual Scans (0.0150s) 10/8/2020 7:39:11 PM Synthesizing Vocals (0.0070s) 10/8/2020 7:39:11 PM Investigating Map Signatures (0.0170s) 10/8/2020 7:39:11 PM Ventilating Scenarios (0.0080s) 10/8/2020 7:39:11 PM Decontaminating Targeting Systems (0.0080s) 10/8/2020 7:39:11 PM Ejecting Tactical Core (0.0110s) 10/8/2020 7:39:11 PM Calibrating Formations (0.0060s) 10/8/2020 7:39:11 PM Intercepting Galactic Maps (0.0110s) 10/8/2020 7:39:11 PM Discharging Colored Ions (0.0180s) 10/8/2020 7:39:11 PM Replicating Ion Colors (0.0070s) 10/8/2020 7:39:11 PM Faction Diagnostics (0.0160s) 10/8/2020 7:39:11 PM Buffering Hackers (0.0199s) 10/8/2020 7:39:11 PM Inverting Death (0.0085s) 10/8/2020 7:39:11 PM Linear Field Variance (0.0090s) 10/8/2020 7:39:11 PM Charging Marks (0.0060s) 10/8/2020 7:39:11 PM Guarding The Posts (0.1576s) 10/8/2020 7:39:11 PM Range Manifolds (0.0070s) 10/8/2020 7:39:11 PM Purging ROFs (0.0090s) 10/8/2020 7:39:11 PM Manipulating Speeds (0.0090s) 10/8/2020 7:39:11 PM Detecting Projectiles (0.0060s) 10/8/2020 7:39:11 PM Grouping Flow Fields (0.0130s) 10/8/2020 7:39:11 PM Modulating Flow Field Groups (0.0299s) 10/8/2020 7:39:11 PM Designing Fleets (0.0239s) 10/8/2020 7:39:11 PM Thinking Of Technologies (0.0120s) 10/8/2020 7:39:11 PM Categorizing Starboard Sensors (0.0090s) 10/8/2020 7:39:11 PM Injecting Galactic Variables (0.0120s) 10/8/2020 7:39:11 PM Burying Starfields (0.0209s) 10/8/2020 7:39:11 PM Mapping Distant Planets (0.2017s) 10/8/2020 7:39:11 PM Categorizing All Planets (0.0080s) 10/8/2020 7:39:11 PM Organizing Commands (0.0189s) 10/8/2020 7:39:11 PM Calculating Firing Cones (0.0060s) 10/8/2020 7:39:12 PM Disassembling And Reassembling Ship Parts (0.4912s) 10/8/2020 7:39:12 PM Re-Aligning Objectives (0.0160s) 10/8/2020 7:39:12 PM Sterilizing Test Chamber (0.0130s) 10/8/2020 7:39:17 PM Turn Systems On And Off Again (4.9871s) 10/8/2020 7:39:17 PM Issuing Orders (0.0219s) 10/8/2020 7:39:17 PM Augmenting Infusers (0.0060s) 10/8/2020 7:39:17 PM Infusing (0.0219s) 10/8/2020 7:39:17 PM Post-Proton Surge (0.0050s) 10/8/2020 7:39:17 PM Stimulate Modulation (0.0269s) 10/8/2020 7:39:17 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/8/2020 7:39:17 PM Load Surrogates (0.0928s) 10/8/2020 7:39:18 PM Final Checks (0.6520s) 10/8/2020 7:39:18 PM Load Historical Documents (0.0030s) 10/8/2020 7:39:18 PM 9.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Disassembling And Reassembling Ship Parts (0.5s) Turn Systems On And Off Again (5.0s) Final Checks (0.7s) 10/8/2020 7:39:18 PM Hello Steam user 'Metrekec' 10/8/2020 7:39:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/8/2020 7:39:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:39:20 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/8/2020 7:39:20 PM loading as template 10/8/2020 7:39:20 PM Added the faction AIReserves. 10/8/2020 7:39:20 PM Added the faction AntiAIZombie. 10/8/2020 7:39:20 PM Added the faction AntiEveryoneZombie. 10/8/2020 7:39:20 PM Added the faction AntiPlayerZombie. 10/8/2020 7:39:20 PM Added the faction CPALogic. 10/8/2020 7:39:20 PM Added the faction Mercenary. 10/8/2020 7:39:20 PM Finish load save in 214.7ms 10/8/2020 7:39:20 PM Start Generate Partial Map with Realistic and seed 1253491481 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/8/2020 7:39:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:39:20 PM Generate Partial Map Complete 172ms 10/8/2020 7:39:26 PM Start Generate Partial Map with Realistic and seed 1253491481 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/8/2020 7:39:26 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:39:26 PM Generate Partial Map Complete 94ms 10/8/2020 7:39:39 PM Start Generate Partial Map with Realistic and seed 1253491481 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/8/2020 7:39:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:39:39 PM Generate Partial Map Complete 90ms 10/8/2020 7:39:44 PM Start Generate Partial Map with Realistic and seed 1253491481 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/8/2020 7:39:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:39:45 PM Generate Partial Map Complete 91ms 10/8/2020 7:41:16 PM Start Generate FULL Map with Realistic and seed 1253491481 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/8/2020 7:41:16 PM Generate FULL Map Complete 436ms 10/8/2020 7:55:31 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/8/2020 7:55:31 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:55:31 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/8/2020 7:55:31 PM loading as template 10/8/2020 7:55:31 PM Added the faction AIReserves. 10/8/2020 7:55:31 PM Added the faction AntiAIZombie. 10/8/2020 7:55:31 PM Added the faction AntiEveryoneZombie. 10/8/2020 7:55:31 PM Added the faction AntiPlayerZombie. 10/8/2020 7:55:31 PM Added the faction CPALogic. 10/8/2020 7:55:31 PM Added the faction Mercenary. 10/8/2020 7:55:31 PM Finish load save in 60.2ms 10/8/2020 7:55:31 PM Start Generate Partial Map with Realistic and seed 224663570 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/8/2020 7:55:31 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:55:31 PM Generate Partial Map Complete 77ms 10/8/2020 7:56:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/8/2020 7:56:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:56:05 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/8/2020 7:56:05 PM loading as template 10/8/2020 7:56:05 PM Added the faction AIReserves. 10/8/2020 7:56:05 PM Added the faction AntiAIZombie. 10/8/2020 7:56:05 PM Added the faction AntiEveryoneZombie. 10/8/2020 7:56:05 PM Added the faction AntiPlayerZombie. 10/8/2020 7:56:05 PM Added the faction CPALogic. 10/8/2020 7:56:05 PM Added the faction Mercenary. 10/8/2020 7:56:05 PM Finish load save in 57.0ms 10/8/2020 7:56:05 PM Start Generate Partial Map with Realistic and seed 1086321420 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/8/2020 7:56:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/8/2020 7:56:05 PM Generate Partial Map Complete 108ms 10/9/2020 12:59:53 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/9/2020 12:59:53 AM Boot up FleetOS (0.2882s) 10/9/2020 12:59:53 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2020 12:59:53 AM Check System Logs For Rogue Intelligence (0.1835s) 10/9/2020 12:59:53 AM Game Version: 2.608 10/9/2020 12:59:53 AM Eject Trash Into Hyperspace (0.0868s) 10/9/2020 12:59:53 AM Check For Extra Modules (0.0259s) 10/9/2020 12:59:53 AM Bring Cloaking Systems Online (0.0189s) 10/9/2020 12:59:53 AM Recalculate Speed Of Light (0.0199s) 10/9/2020 12:59:53 AM Optimize Comfort On Command Decks (0.0219s) 10/9/2020 12:59:53 AM Generating Framerates (0.0060s) 10/9/2020 12:59:53 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/9/2020 12:59:53 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/9/2020 12:59:53 AM Check Nearby Stellar Masses (0.0459s) 10/9/2020 12:59:53 AM Remembering Alamo (0.0189s) 10/9/2020 12:59:53 AM Boot Audio Comms (0.0120s) 10/9/2020 12:59:53 AM Establish Individual Audio Links (0.0189s) 10/9/2020 12:59:53 AM Prepare Explosions and Crackles (0.0259s) 10/9/2020 12:59:53 AM No resolution change was required. 10/9/2020 12:59:53 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2020 12:59:53 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/9/2020 12:59:53 AM Refresh Optical Lensing (0.0080s) 10/9/2020 12:59:53 AM Revise Fundamental Physical Laws (0.0050s) 10/9/2020 12:59:53 AM Calculate Odds Of Success (0.0389s) 10/9/2020 12:59:53 AM Briefly Panic (0.2780s) 10/9/2020 12:59:54 AM Install Confidence Routines (0.3620s) 10/9/2020 12:59:54 AM Bring Commander Interface Online (0.1247s) 10/9/2020 12:59:54 AM Motivate All Crews (0.0439s) 10/9/2020 12:59:54 AM Locating Available Networks (0.0209s) 10/9/2020 12:59:54 AM Externalizing Patterns (0.0259s) 10/9/2020 12:59:54 AM Hooking Externals (0.0100s) 10/9/2020 12:59:54 AM Handlizing Hooks (0.0060s) 10/9/2020 12:59:54 AM Disengaging Constants (0.0319s) 10/9/2020 12:59:54 AM Late Axionic Computations (0.0578s) 10/9/2020 12:59:54 AM Connecting to Fleet Command (0.0060s) 10/9/2020 12:59:54 AM Thinking Of Advice (0.0080s) 10/9/2020 12:59:54 AM Degaussing Advice (0.0150s) 10/9/2020 12:59:54 AM Reading Alien Diaries (0.0110s) 10/9/2020 12:59:54 AM Naming All Known Planets (0.0050s) 10/9/2020 12:59:54 AM Remembering Speeds (0.0100s) 10/9/2020 12:59:54 AM Prioritizing Targets (0.0080s) 10/9/2020 12:59:54 AM Rebooting Sensor Arrays (0.0080s) 10/9/2020 12:59:54 AM Unloading Prismatic Grid (0.0080s) 10/9/2020 12:59:54 AM Thinking Of Objectives (0.0090s) 10/9/2020 12:59:54 AM Inhibiting Visual Scans (0.0140s) 10/9/2020 12:59:54 AM Synthesizing Vocals (0.0070s) 10/9/2020 12:59:54 AM Investigating Map Signatures (0.0120s) 10/9/2020 12:59:54 AM Ventilating Scenarios (0.0070s) 10/9/2020 12:59:54 AM Decontaminating Targeting Systems (0.0090s) 10/9/2020 12:59:54 AM Ejecting Tactical Core (0.0080s) 10/9/2020 12:59:54 AM Calibrating Formations (0.0090s) 10/9/2020 12:59:54 AM Intercepting Galactic Maps (0.0090s) 10/9/2020 12:59:54 AM Discharging Colored Ions (0.0160s) 10/9/2020 12:59:54 AM Replicating Ion Colors (0.0060s) 10/9/2020 12:59:54 AM Faction Diagnostics (0.0140s) 10/9/2020 12:59:54 AM Buffering Hackers (0.0150s) 10/9/2020 12:59:54 AM Inverting Death (0.0070s) 10/9/2020 12:59:54 AM Linear Field Variance (0.0090s) 10/9/2020 12:59:54 AM Charging Marks (0.0060s) 10/9/2020 12:59:55 AM Guarding The Posts (0.1456s) 10/9/2020 12:59:55 AM Range Manifolds (0.0060s) 10/9/2020 12:59:55 AM Purging ROFs (0.0080s) 10/9/2020 12:59:55 AM Manipulating Speeds (0.0090s) 10/9/2020 12:59:55 AM Detecting Projectiles (0.0070s) 10/9/2020 12:59:55 AM Grouping Flow Fields (0.0110s) 10/9/2020 12:59:55 AM Modulating Flow Field Groups (0.0209s) 10/9/2020 12:59:55 AM Designing Fleets (0.0170s) 10/9/2020 12:59:55 AM Thinking Of Technologies (0.0070s) 10/9/2020 12:59:55 AM Categorizing Starboard Sensors (0.0070s) 10/9/2020 12:59:55 AM Injecting Galactic Variables (0.0130s) 10/9/2020 12:59:55 AM Pining For Starfields (0.0140s) 10/9/2020 12:59:55 AM Resizing Distant Planets (0.1492s) 10/9/2020 12:59:55 AM Categorizing All Planets (0.0060s) 10/9/2020 12:59:55 AM Organizing Commands (0.0160s) 10/9/2020 12:59:55 AM Calculating Firing Cones (0.0050s) 10/9/2020 12:59:55 AM Fumbling With Ship Parts (0.4751s) 10/9/2020 12:59:55 AM Re-Aligning Objectives (0.0170s) 10/9/2020 12:59:55 AM Sterilizing Test Chamber (0.0150s) 10/9/2020 12:59:58 AM Upgrade Blast Capacity (2.5409s) 10/9/2020 12:59:58 AM Issuing Orders (0.0209s) 10/9/2020 12:59:58 AM Augmenting Infusers (0.0060s) 10/9/2020 12:59:58 AM Infusing (0.0199s) 10/9/2020 12:59:58 AM Post-Proton Surge (0.0040s) 10/9/2020 12:59:58 AM Stimulate Modulation (0.0419s) 10/9/2020 12:59:58 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/9/2020 12:59:58 AM Load Surrogates (0.0897s) 10/9/2020 12:59:59 AM Final Checks (0.6832s) 10/9/2020 12:59:59 AM Load Historical Documents (0.0030s) 10/9/2020 12:59:59 AM 6.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Fumbling With Ship Parts (0.5s) Upgrade Blast Capacity (2.5s) Final Checks (0.7s) 10/9/2020 12:59:59 AM Hello Steam user 'Metrekec' 10/9/2020 1:00:02 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/9/2020 1:00:02 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 1:00:02 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/9/2020 1:00:02 AM loading as template 10/9/2020 1:00:02 AM Added the faction AIReserves. 10/9/2020 1:00:02 AM Added the faction AntiAIZombie. 10/9/2020 1:00:02 AM Added the faction AntiEveryoneZombie. 10/9/2020 1:00:02 AM Added the faction AntiPlayerZombie. 10/9/2020 1:00:02 AM Added the faction CPALogic. 10/9/2020 1:00:02 AM Added the faction Mercenary. 10/9/2020 1:00:02 AM Finish load save in 221.9ms 10/9/2020 1:00:02 AM Start Generate Partial Map with Realistic and seed 193283064 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/9/2020 1:00:02 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 1:00:02 AM Generate Partial Map Complete 171ms 10/9/2020 1:00:07 AM Start Generate Partial Map with Realistic and seed 193283064 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/9/2020 1:00:08 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 1:00:08 AM Generate Partial Map Complete 99ms 10/9/2020 1:00:32 AM Start Generate FULL Map with Realistic and seed 193283064 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/9/2020 1:00:33 AM Generate FULL Map Complete 546ms 10/9/2020 6:11:38 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/9/2020 6:11:38 PM Boot up FleetOS (0.3112s) 10/9/2020 6:11:38 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2020 6:11:38 PM Check System Logs For Rogue Intelligence (0.3769s) 10/9/2020 6:11:39 PM Game Version: 2.608 10/9/2020 6:11:39 PM Eject Trash Into Hyperspace (0.1227s) 10/9/2020 6:11:39 PM Check For Extra Modules (0.0279s) 10/9/2020 6:11:39 PM Bring Cloaking Systems Online (0.0276s) 10/9/2020 6:11:39 PM Recalculate Speed Of Light (0.0279s) 10/9/2020 6:11:39 PM Optimize Comfort On Command Decks (0.0256s) 10/9/2020 6:11:39 PM Generating Framerates (0.0080s) 10/9/2020 6:11:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/9/2020 6:11:39 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/9/2020 6:11:39 PM Check Nearby Stellar Masses (0.0519s) 10/9/2020 6:11:39 PM Remembering Alamo (0.0239s) 10/9/2020 6:11:39 PM Boot Audio Comms (0.0110s) 10/9/2020 6:11:39 PM Establish Individual Audio Links (0.0189s) 10/9/2020 6:11:39 PM Prepare Explosions and Crackles (0.0269s) 10/9/2020 6:11:39 PM No resolution change was required. 10/9/2020 6:11:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2020 6:11:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/9/2020 6:11:39 PM Refresh Optical Lensing (0.0205s) 10/9/2020 6:11:39 PM Revise Fundamental Physical Laws (0.0070s) 10/9/2020 6:11:39 PM Calculate Odds Of Success (0.0389s) 10/9/2020 6:11:39 PM Briefly Panic (0.5291s) 10/9/2020 6:11:40 PM Install Confidence Routines (0.5303s) 10/9/2020 6:11:40 PM Bring Commander Interface Online (0.0987s) 10/9/2020 6:11:40 PM Motivate All Crews (0.0380s) 10/9/2020 6:11:40 PM Locating Available Networks (0.0229s) 10/9/2020 6:11:40 PM Externalizing Patterns (0.0269s) 10/9/2020 6:11:40 PM Hooking Externals (0.0070s) 10/9/2020 6:11:40 PM Handlizing Hooks (0.0090s) 10/9/2020 6:11:40 PM Disengaging Constants (0.0349s) 10/9/2020 6:11:40 PM Late Axionic Computations (0.0898s) 10/9/2020 6:11:40 PM Connecting to Fleet Command (0.0060s) 10/9/2020 6:11:40 PM Thinking Of Advice (0.0110s) 10/9/2020 6:11:40 PM Degaussing Advice (0.0180s) 10/9/2020 6:11:40 PM Reading Alien Diaries (0.0120s) 10/9/2020 6:11:40 PM Naming All Known Planets (0.0060s) 10/9/2020 6:11:40 PM Remembering Speeds (0.0090s) 10/9/2020 6:11:40 PM Prioritizing Targets (0.0080s) 10/9/2020 6:11:40 PM Rebooting Sensor Arrays (0.0090s) 10/9/2020 6:11:40 PM Unloading Prismatic Grid (0.0087s) 10/9/2020 6:11:40 PM Thinking Of Objectives (0.0080s) 10/9/2020 6:11:40 PM Inhibiting Visual Scans (0.0140s) 10/9/2020 6:11:40 PM Synthesizing Vocals (0.0060s) 10/9/2020 6:11:40 PM Investigating Map Signatures (0.0140s) 10/9/2020 6:11:40 PM Ventilating Scenarios (0.0080s) 10/9/2020 6:11:40 PM Decontaminating Targeting Systems (0.0100s) 10/9/2020 6:11:40 PM Ejecting Tactical Core (0.0100s) 10/9/2020 6:11:40 PM Calibrating Formations (0.0060s) 10/9/2020 6:11:40 PM Intercepting Galactic Maps (0.0120s) 10/9/2020 6:11:41 PM Discharging Colored Ions (0.0235s) 10/9/2020 6:11:41 PM Replicating Ion Colors (0.0080s) 10/9/2020 6:11:41 PM Faction Diagnostics (0.0180s) 10/9/2020 6:11:41 PM Buffering Hackers (0.0180s) 10/9/2020 6:11:41 PM Inverting Death (0.0060s) 10/9/2020 6:11:41 PM Linear Field Variance (0.0110s) 10/9/2020 6:11:41 PM Charging Marks (0.0070s) 10/9/2020 6:11:41 PM Guarding The Posts (0.1526s) 10/9/2020 6:11:41 PM Range Manifolds (0.0060s) 10/9/2020 6:11:41 PM Purging ROFs (0.0090s) 10/9/2020 6:11:41 PM Manipulating Speeds (0.0090s) 10/9/2020 6:11:41 PM Detecting Projectiles (0.0080s) 10/9/2020 6:11:41 PM Grouping Flow Fields (0.0100s) 10/9/2020 6:11:41 PM Modulating Flow Field Groups (0.0229s) 10/9/2020 6:11:41 PM Designing Fleets (0.0189s) 10/9/2020 6:11:41 PM Thinking Of Technologies (0.0090s) 10/9/2020 6:11:41 PM Categorizing Starboard Sensors (0.0070s) 10/9/2020 6:11:41 PM Injecting Galactic Variables (0.0130s) 10/9/2020 6:11:41 PM Grappling Starfields (0.0160s) 10/9/2020 6:11:41 PM Destroying Distant Planets (0.1875s) 10/9/2020 6:11:41 PM Categorizing All Planets (0.0050s) 10/9/2020 6:11:41 PM Organizing Commands (0.0249s) 10/9/2020 6:11:41 PM Calculating Firing Cones (0.0080s) 10/9/2020 6:11:42 PM Discontinue Your Favorite Ship Parts (0.5136s) 10/9/2020 6:11:42 PM Re-Aligning Objectives (0.0192s) 10/9/2020 6:11:42 PM Sterilizing Test Chamber (0.0120s) 10/9/2020 6:11:47 PM Jettisoning VIPs (4.9711s) 10/9/2020 6:11:47 PM Issuing Orders (0.0219s) 10/9/2020 6:11:47 PM Augmenting Infusers (0.0050s) 10/9/2020 6:11:47 PM Infusing (0.0226s) 10/9/2020 6:11:47 PM Post-Proton Surge (0.0050s) 10/9/2020 6:11:47 PM Stimulate Modulation (0.0319s) 10/9/2020 6:11:47 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/9/2020 6:11:47 PM Load Surrogates (0.0913s) 10/9/2020 6:11:47 PM Final Checks (0.6707s) 10/9/2020 6:11:47 PM Load Historical Documents (0.0030s) 10/9/2020 6:11:47 PM 9.7 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Discontinue Your Favorite Ship Parts (0.5s) Jettisoning VIPs (5.0s) Final Checks (0.7s) 10/9/2020 6:11:48 PM Hello Steam user 'Metrekec' 10/9/2020 6:11:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/9/2020 6:11:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:11:54 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/9/2020 6:11:54 PM loading as template 10/9/2020 6:11:54 PM Added the faction AIReserves. 10/9/2020 6:11:54 PM Added the faction AntiAIZombie. 10/9/2020 6:11:54 PM Added the faction AntiEveryoneZombie. 10/9/2020 6:11:54 PM Added the faction AntiPlayerZombie. 10/9/2020 6:11:54 PM Added the faction CPALogic. 10/9/2020 6:11:54 PM Added the faction Mercenary. 10/9/2020 6:11:54 PM Finish load save in 177.8ms 10/9/2020 6:11:54 PM Start Generate Partial Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/9/2020 6:11:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:11:54 PM Generate Partial Map Complete 186ms 10/9/2020 6:11:56 PM Start Generate Partial Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/9/2020 6:11:56 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:11:56 PM Generate Partial Map Complete 92ms 10/9/2020 6:12:04 PM Start Generate Partial Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/9/2020 6:12:04 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:12:04 PM Generate Partial Map Complete 88ms 10/9/2020 6:12:10 PM Start Generate Partial Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/9/2020 6:12:10 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:12:10 PM Generate Partial Map Complete 90ms 10/9/2020 6:12:11 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.22 seconds ago. 10/9/2020 6:12:17 PM Start Generate Partial Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/9/2020 6:12:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/9/2020 6:12:17 PM Generate Partial Map Complete 75ms 10/9/2020 6:12:35 PM Start Generate FULL Map with Realistic and seed 1780518707 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/9/2020 6:12:36 PM Generate FULL Map Complete 476ms 10/9/2020 6:18:23 PM Donating team Fireteam 11 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Landin: 1 to hunter, path A 10/9/2020 10:00:37 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/9/2020 10:00:37 PM Boot up FleetOS (0.3132s) 10/9/2020 10:00:37 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/9/2020 10:00:37 PM Check System Logs For Rogue Intelligence (0.1715s) 10/9/2020 10:00:37 PM Game Version: 2.608 10/9/2020 10:00:37 PM Eject Trash Into Hyperspace (0.0808s) 10/9/2020 10:00:37 PM Check For Extra Modules (0.0249s) 10/9/2020 10:00:37 PM Bring Cloaking Systems Online (0.0209s) 10/9/2020 10:00:37 PM Recalculate Speed Of Light (0.0219s) 10/9/2020 10:00:37 PM Optimize Comfort On Command Decks (0.0259s) 10/9/2020 10:00:37 PM Generating Framerates (0.0060s) 10/9/2020 10:00:37 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/9/2020 10:00:37 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/9/2020 10:00:37 PM Check Nearby Stellar Masses (0.0499s) 10/9/2020 10:00:37 PM Remembering Alamo (0.0239s) 10/9/2020 10:00:37 PM Boot Audio Comms (0.0120s) 10/9/2020 10:00:37 PM Establish Individual Audio Links (0.0239s) 10/9/2020 10:00:37 PM Prepare Explosions and Crackles (0.0299s) 10/9/2020 10:00:37 PM No resolution change was required. 10/9/2020 10:00:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/9/2020 10:00:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/9/2020 10:00:37 PM Refresh Optical Lensing (0.0100s) 10/9/2020 10:00:37 PM Revise Fundamental Physical Laws (0.0419s) 10/9/2020 10:00:37 PM Calculate Odds Of Success (0.0409s) 10/9/2020 10:00:38 PM Briefly Panic (0.2837s) 10/9/2020 10:00:38 PM Install Confidence Routines (0.3301s) 10/9/2020 10:00:38 PM Bring Commander Interface Online (0.1077s) 10/9/2020 10:00:38 PM Motivate All Crews (0.0369s) 10/9/2020 10:00:38 PM Locating Available Networks (0.0209s) 10/9/2020 10:00:38 PM Externalizing Patterns (0.0229s) 10/9/2020 10:00:38 PM Hooking Externals (0.0070s) 10/9/2020 10:00:38 PM Handlizing Hooks (0.0070s) 10/9/2020 10:00:38 PM Disengaging Constants (0.0289s) 10/9/2020 10:00:38 PM Late Axionic Computations (0.0588s) 10/9/2020 10:00:38 PM Connecting to Fleet Command (0.0060s) 10/9/2020 10:00:38 PM Thinking Of Advice (0.0070s) 10/9/2020 10:00:38 PM Degaussing Advice (0.0160s) 10/9/2020 10:00:38 PM Reading Alien Diaries (0.0120s) 10/9/2020 10:00:38 PM Naming All Known Planets (0.0050s) 10/9/2020 10:00:38 PM Remembering Speeds (0.0090s) 10/9/2020 10:00:38 PM Prioritizing Targets (0.0080s) 10/9/2020 10:00:38 PM Rebooting Sensor Arrays (0.0080s) 10/9/2020 10:00:38 PM Unloading Prismatic Grid (0.0090s) 10/9/2020 10:00:38 PM Thinking Of Objectives (0.0080s) 10/9/2020 10:00:38 PM Inhibiting Visual Scans (0.0130s) 10/9/2020 10:00:38 PM Synthesizing Vocals (0.0060s) 10/9/2020 10:00:38 PM Investigating Map Signatures (0.0112s) 10/9/2020 10:00:38 PM Ventilating Scenarios (0.0060s) 10/9/2020 10:00:38 PM Decontaminating Targeting Systems (0.0080s) 10/9/2020 10:00:38 PM Ejecting Tactical Core (0.0090s) 10/9/2020 10:00:38 PM Calibrating Formations (0.0080s) 10/9/2020 10:00:38 PM Intercepting Galactic Maps (0.0100s) 10/9/2020 10:00:38 PM Discharging Colored Ions (0.0180s) 10/9/2020 10:00:38 PM Replicating Ion Colors (0.0060s) 10/9/2020 10:00:38 PM Faction Diagnostics (0.0140s) 10/9/2020 10:00:38 PM Buffering Hackers (0.0160s) 10/9/2020 10:00:38 PM Inverting Death (0.0070s) 10/9/2020 10:00:38 PM Linear Field Variance (0.0100s) 10/9/2020 10:00:38 PM Charging Marks (0.0060s) 10/9/2020 10:00:39 PM Guarding The Posts (0.1546s) 10/9/2020 10:00:39 PM Range Manifolds (0.0060s) 10/9/2020 10:00:39 PM Purging ROFs (0.0080s) 10/9/2020 10:00:39 PM Manipulating Speeds (0.0080s) 10/9/2020 10:00:39 PM Detecting Projectiles (0.0080s) 10/9/2020 10:00:39 PM Grouping Flow Fields (0.0110s) 10/9/2020 10:00:39 PM Modulating Flow Field Groups (0.0219s) 10/9/2020 10:00:39 PM Designing Fleets (0.0219s) 10/9/2020 10:00:39 PM Thinking Of Technologies (0.0110s) 10/9/2020 10:00:39 PM Categorizing Starboard Sensors (0.0080s) 10/9/2020 10:00:39 PM Injecting Galactic Variables (0.0130s) 10/9/2020 10:00:39 PM Wishing On Starfields (0.0136s) 10/9/2020 10:00:39 PM Dissolving Distant Planets (0.1247s) 10/9/2020 10:00:39 PM Categorizing All Planets (0.0070s) 10/9/2020 10:00:39 PM Organizing Commands (0.0189s) 10/9/2020 10:00:39 PM Calculating Firing Cones (0.0060s) 10/9/2020 10:00:39 PM Maliciously Weakening Ship Parts (0.4817s) 10/9/2020 10:00:39 PM Re-Aligning Objectives (0.0150s) 10/9/2020 10:00:39 PM Sterilizing Test Chamber (0.0110s) 10/9/2020 10:00:42 PM Scan For Internal Dissent (2.5084s) 10/9/2020 10:00:42 PM Issuing Orders (0.0180s) 10/9/2020 10:00:42 PM Augmenting Infusers (0.0060s) 10/9/2020 10:00:42 PM Infusing (0.0190s) 10/9/2020 10:00:42 PM Post-Proton Surge (0.0040s) 10/9/2020 10:00:42 PM Stimulate Modulation (0.0299s) 10/9/2020 10:00:42 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/9/2020 10:00:42 PM Load Surrogates (0.0828s) 10/9/2020 10:00:43 PM Final Checks (0.6598s) 10/9/2020 10:00:43 PM Load Historical Documents (0.0020s) 10/9/2020 10:00:43 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Maliciously Weakening Ship Parts (0.5s) Scan For Internal Dissent (2.5s) Final Checks (0.7s) 10/9/2020 10:00:43 PM Hello Steam user 'Metrekec' 10/9/2020 10:00:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Para8Why/sda.save Source1: AnythingElse Source3: LoadingSaveGame 10/9/2020 10:00:48 PM Finish load save in 336.0ms 10/9/2020 10:05:41 PM Donating team Fireteam 24 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Sammut: 3 to hunter, path A 10/9/2020 10:07:35 PM Donating team Fireteam 27 has 5 units with strength 1835. Status Assembling No target planet No lurk planet. Ships: Steyliff: 5 to hunter, path A 10/9/2020 10:20:07 PM Donating team Fireteam 36 has 7 units with strength 1799. Status Assembling No target planet No lurk planet. Ships: Sammut: 7 to hunter, path A 10/10/2020 12:51:33 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 12:51:33 PM Boot up FleetOS (0.2743s) 10/10/2020 12:51:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 12:51:34 PM Check System Logs For Rogue Intelligence (0.2354s) 10/10/2020 12:51:34 PM Game Version: 2.608 10/10/2020 12:51:34 PM Eject Trash Into Hyperspace (0.0947s) 10/10/2020 12:51:34 PM Check For Extra Modules (0.0309s) 10/10/2020 12:51:34 PM Bring Cloaking Systems Online (0.0259s) 10/10/2020 12:51:34 PM Recalculate Speed Of Light (0.0269s) 10/10/2020 12:51:34 PM Optimize Comfort On Command Decks (0.0379s) 10/10/2020 12:51:34 PM Generating Framerates (0.0090s) 10/10/2020 12:51:34 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 12:51:34 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 12:51:34 PM Check Nearby Stellar Masses (0.0678s) 10/10/2020 12:51:34 PM Remembering Alamo (0.0289s) 10/10/2020 12:51:34 PM Boot Audio Comms (0.0189s) 10/10/2020 12:51:34 PM Establish Individual Audio Links (0.0229s) 10/10/2020 12:51:34 PM Prepare Explosions and Crackles (0.0459s) 10/10/2020 12:51:34 PM No resolution change was required. 10/10/2020 12:51:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 12:51:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 12:51:34 PM Refresh Optical Lensing (0.0110s) 10/10/2020 12:51:34 PM Revise Fundamental Physical Laws (0.0060s) 10/10/2020 12:51:34 PM Calculate Odds Of Success (0.0469s) 10/10/2020 12:51:35 PM Briefly Panic (0.4283s) 10/10/2020 12:51:35 PM Install Confidence Routines (0.3700s) 10/10/2020 12:51:35 PM Bring Commander Interface Online (0.1217s) 10/10/2020 12:51:35 PM Motivate All Crews (0.0449s) 10/10/2020 12:51:35 PM Locating Available Networks (0.0229s) 10/10/2020 12:51:35 PM Externalizing Patterns (0.0239s) 10/10/2020 12:51:35 PM Hooking Externals (0.0060s) 10/10/2020 12:51:35 PM Handlizing Hooks (0.0080s) 10/10/2020 12:51:35 PM Disengaging Constants (0.0394s) 10/10/2020 12:51:35 PM Late Axionic Computations (0.0898s) 10/10/2020 12:51:35 PM Connecting to Fleet Command (0.0070s) 10/10/2020 12:51:35 PM Thinking Of Advice (0.0080s) 10/10/2020 12:51:35 PM Degaussing Advice (0.0199s) 10/10/2020 12:51:35 PM Reading Alien Diaries (0.0130s) 10/10/2020 12:51:35 PM Naming All Known Planets (0.0060s) 10/10/2020 12:51:35 PM Remembering Speeds (0.0090s) 10/10/2020 12:51:35 PM Prioritizing Targets (0.0080s) 10/10/2020 12:51:35 PM Rebooting Sensor Arrays (0.0090s) 10/10/2020 12:51:35 PM Unloading Prismatic Grid (0.0070s) 10/10/2020 12:51:35 PM Thinking Of Objectives (0.0076s) 10/10/2020 12:51:35 PM Inhibiting Visual Scans (0.0130s) 10/10/2020 12:51:35 PM Synthesizing Vocals (0.0070s) 10/10/2020 12:51:35 PM Investigating Map Signatures (0.0140s) 10/10/2020 12:51:35 PM Ventilating Scenarios (0.0060s) 10/10/2020 12:51:35 PM Decontaminating Targeting Systems (0.0080s) 10/10/2020 12:51:35 PM Ejecting Tactical Core (0.0090s) 10/10/2020 12:51:35 PM Calibrating Formations (0.0070s) 10/10/2020 12:51:35 PM Intercepting Galactic Maps (0.0100s) 10/10/2020 12:51:35 PM Discharging Colored Ions (0.0219s) 10/10/2020 12:51:35 PM Replicating Ion Colors (0.0070s) 10/10/2020 12:51:35 PM Faction Diagnostics (0.0150s) 10/10/2020 12:51:35 PM Buffering Hackers (0.0180s) 10/10/2020 12:51:36 PM Inverting Death (0.0080s) 10/10/2020 12:51:36 PM Linear Field Variance (0.0110s) 10/10/2020 12:51:36 PM Charging Marks (0.0060s) 10/10/2020 12:51:36 PM Guarding The Posts (0.1755s) 10/10/2020 12:51:36 PM Range Manifolds (0.0060s) 10/10/2020 12:51:36 PM Purging ROFs (0.0080s) 10/10/2020 12:51:36 PM Manipulating Speeds (0.0100s) 10/10/2020 12:51:36 PM Detecting Projectiles (0.0070s) 10/10/2020 12:51:36 PM Grouping Flow Fields (0.0120s) 10/10/2020 12:51:36 PM Modulating Flow Field Groups (0.0274s) 10/10/2020 12:51:36 PM Designing Fleets (0.0249s) 10/10/2020 12:51:36 PM Thinking Of Technologies (0.0140s) 10/10/2020 12:51:36 PM Categorizing Starboard Sensors (0.0080s) 10/10/2020 12:51:36 PM Injecting Galactic Variables (0.0160s) 10/10/2020 12:51:36 PM Surrounding Starfields (0.0239s) 10/10/2020 12:51:36 PM Combing Distant Planets (0.2076s) 10/10/2020 12:51:36 PM Categorizing All Planets (0.0080s) 10/10/2020 12:51:36 PM Organizing Commands (0.0199s) 10/10/2020 12:51:36 PM Calculating Firing Cones (0.0060s) 10/10/2020 12:51:37 PM Holding Ship Parts For Comfort (0.5585s) 10/10/2020 12:51:37 PM Re-Aligning Objectives (0.0140s) 10/10/2020 12:51:37 PM Sterilizing Test Chamber (0.0100s) 10/10/2020 12:51:42 PM Eject And Reinsert Warp Cores (5.2053s) 10/10/2020 12:51:42 PM Issuing Orders (0.0216s) 10/10/2020 12:51:42 PM Augmenting Infusers (0.0050s) 10/10/2020 12:51:42 PM Infusing (0.0269s) 10/10/2020 12:51:42 PM Post-Proton Surge (0.0060s) 10/10/2020 12:51:42 PM Stimulate Modulation (0.0309s) 10/10/2020 12:51:42 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 12:51:42 PM Load Surrogates (0.1217s) 10/10/2020 12:51:43 PM Final Checks (0.7625s) 10/10/2020 12:51:43 PM Load Historical Documents (0.0040s) 10/10/2020 12:51:43 PM 9.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Holding Ship Parts For Comfort (0.6s) Eject And Reinsert Warp Cores (5.2s) Final Checks (0.8s) 10/10/2020 12:51:43 PM Hello Steam user 'Metrekec' 10/10/2020 12:52:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Para8Why\Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 12:52:04 PM Finish load save in 396.4ms 10/10/2020 12:52:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 12:52:10 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:10 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 12:52:10 PM loading as template 10/10/2020 12:52:10 PM Added the faction AIReserves. 10/10/2020 12:52:10 PM Added the faction AntiAIZombie. 10/10/2020 12:52:10 PM Added the faction AntiEveryoneZombie. 10/10/2020 12:52:10 PM Added the faction AntiPlayerZombie. 10/10/2020 12:52:10 PM Added the faction CPALogic. 10/10/2020 12:52:10 PM Added the faction Mercenary. 10/10/2020 12:52:10 PM Finish load save in 93.9ms 10/10/2020 12:52:10 PM Start Generate Partial Map with Realistic and seed 787250884 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 12:52:10 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:10 PM Generate Partial Map Complete 132ms 10/10/2020 12:52:42 PM Start Generate Partial Map with Realistic and seed 399982268 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:42 PM Generate Partial Map Complete 105ms 10/10/2020 12:52:45 PM Start Generate Partial Map with Realistic and seed 272629988 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:45 PM Generate Partial Map Complete 89ms 10/10/2020 12:52:50 PM Start Generate Partial Map with Realistic and seed 970134608 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:50 PM Generate Partial Map Complete 104ms 10/10/2020 12:52:53 PM Start Generate Partial Map with Realistic and seed 599071931 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:53 PM Generate Partial Map Complete 102ms 10/10/2020 12:52:55 PM Start Generate Partial Map with Realistic and seed 630904099 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:56 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:56 PM Generate Partial Map Complete 94ms 10/10/2020 12:52:57 PM Start Generate Partial Map with Realistic and seed 22219784 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:57 PM Generate Partial Map Complete 66ms 10/10/2020 12:52:58 PM Start Generate Partial Map with Realistic and seed 284530971 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:58 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:58 PM Generate Partial Map Complete 79ms 10/10/2020 12:52:59 PM Start Generate Partial Map with Realistic and seed 85318605 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:52:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:52:59 PM Generate Partial Map Complete 89ms 10/10/2020 12:53:09 PM Start Generate Partial Map with Realistic and seed 85318605 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:09 PM Generate Partial Map Complete 91ms 10/10/2020 12:53:20 PM Start Generate Partial Map with Realistic and seed 611268616 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:20 PM Generate Partial Map Complete 104ms 10/10/2020 12:53:21 PM Start Generate Partial Map with Realistic and seed 332196857 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:22 PM Generate Partial Map Complete 106ms 10/10/2020 12:53:24 PM Start Generate Partial Map with Realistic and seed 285291398 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:24 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:24 PM Generate Partial Map Complete 83ms 10/10/2020 12:53:25 PM Start Generate Partial Map with Realistic and seed 800124324 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:25 PM Generate Partial Map Complete 95ms 10/10/2020 12:53:28 PM Start Generate Partial Map with Realistic and seed 276573064 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:28 PM Generate Partial Map Complete 105ms 10/10/2020 12:53:30 PM Start Generate Partial Map with Realistic and seed 958185489 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:30 PM Generate Partial Map Complete 83ms 10/10/2020 12:53:32 PM Start Generate Partial Map with Realistic and seed 697182086 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:32 PM Generate Partial Map Complete 126ms 10/10/2020 12:53:39 PM Start Generate Partial Map with Realistic and seed 475409463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:39 PM Generate Partial Map Complete 115ms 10/10/2020 12:53:43 PM Start Generate Partial Map with Realistic and seed 883546610 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:44 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:44 PM Generate Partial Map Complete 94ms 10/10/2020 12:53:48 PM Start Generate Partial Map with Realistic and seed 498042409 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:48 PM Generate Partial Map Complete 111ms 10/10/2020 12:53:49 PM Start Generate Partial Map with Realistic and seed 66742264 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:49 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:49 PM Generate Partial Map Complete 95ms 10/10/2020 12:53:52 PM Start Generate Partial Map with Realistic and seed 462381096 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:52 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:52 PM Generate Partial Map Complete 103ms 10/10/2020 12:53:54 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:53:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:53:54 PM Generate Partial Map Complete 77ms 10/10/2020 12:54:06 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:06 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:06 PM Generate Partial Map Complete 112ms 10/10/2020 12:54:17 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:17 PM Generate Partial Map Complete 108ms 10/10/2020 12:54:18 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.02 seconds ago. 10/10/2020 12:54:30 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:30 PM Generate Partial Map Complete 267ms 10/10/2020 12:54:34 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.36 seconds ago. 10/10/2020 12:54:36 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:37 PM Generate Partial Map Complete 95ms 10/10/2020 12:54:38 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.37 seconds ago. 10/10/2020 12:54:39 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.71 seconds ago. 10/10/2020 12:54:41 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.28 seconds ago. 10/10/2020 12:54:42 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:42 PM Generate Partial Map Complete 112ms 10/10/2020 12:54:44 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.38 seconds ago. 10/10/2020 12:54:46 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.86 seconds ago. 10/10/2020 12:54:50 PM Start Generate Partial Map with Simple and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:50 PM Generate Partial Map Complete 32ms 10/10/2020 12:54:53 PM Start Generate Partial Map with D18Bubbles and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:53 PM Generate Partial Map Complete 20ms 10/10/2020 12:54:55 PM Start Generate Partial Map with Realistic and seed 111051463 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:54:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:54:55 PM Generate Partial Map Complete 108ms 10/10/2020 12:55:05 PM Start Generate Partial Map with Realistic and seed 8723961 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:55:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:55:05 PM Generate Partial Map Complete 84ms 10/10/2020 12:55:15 PM Start Generate Partial Map with Realistic and seed 646576465 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:55:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:55:15 PM Generate Partial Map Complete 92ms 10/10/2020 12:55:16 PM Start Generate Partial Map with Realistic and seed 595116578 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:55:16 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:55:16 PM Generate Partial Map Complete 111ms 10/10/2020 12:57:01 PM Start Generate Partial Map with Realistic and seed 155923212 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:57:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:57:01 PM Generate Partial Map Complete 123ms 10/10/2020 12:57:02 PM Start Generate Partial Map with Realistic and seed 957024944 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:57:02 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:57:02 PM Generate Partial Map Complete 107ms 10/10/2020 12:57:08 PM Start Generate Partial Map with Realistic and seed 489357185 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:57:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:57:08 PM Generate Partial Map Complete 108ms 10/10/2020 12:57:09 PM Start Generate Partial Map with Realistic and seed 788070866 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:57:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:57:09 PM Generate Partial Map Complete 201ms 10/10/2020 12:57:15 PM Start Generate Partial Map with Realistic and seed 788070866 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 12:57:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 12:57:15 PM Generate Partial Map Complete 93ms 10/10/2020 12:57:15 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.11 seconds ago. 10/10/2020 12:57:18 PM Skipped an extra mapgen call that was substantially the same as one that was run 2.29 seconds ago. 10/10/2020 12:58:36 PM Start Generate FULL Map with Realistic and seed 788070866 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/10/2020 12:58:37 PM Generate FULL Map Complete 509ms 10/10/2020 1:09:47 PM Donating team Fireteam 9 has 11 units with strength 2249. Status Staging No target planet No lurk planet. Ships: Armaghast: 11 to hunter, path B 10/10/2020 1:19:27 PM Donating team Fireteam 21 has 9 units with strength 2426. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 9 to hunter, path A 10/10/2020 1:19:27 PM Donating team Fireteam 22 has 4 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 4 to hunter, path A 10/10/2020 1:20:56 PM Donating team Fireteam 23 has 30 units with strength 2344. Status Assembling No target planet No lurk planet. Ships: Iskander: 30 to hunter, path A 10/10/2020 1:20:56 PM Donating team Fireteam 22 has 46 units with strength 2631. Status Staging No target planet No lurk planet. Ships: Iskander: 45, Thone: 1 to hunter, path B 10/10/2020 1:23:45 PM Donating team Fireteam 27 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Mandress: 8 to hunter, path A 10/10/2020 1:23:56 PM Donating team Fireteam 27 has 7 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Mandress: 7 to hunter, path A 10/10/2020 1:24:53 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/10/2020 1:34:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime8/testmkV.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 1:34:39 PM Finish load save in 259.2ms 10/10/2020 1:36:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime8/testmkV.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 1:36:04 PM Finish load save in 174.9ms 10/10/2020 1:38:39 PM Donating team Fireteam 48 has 8 units with strength 723. Status Assembling No target planet No lurk planet. Ships: Leviathan: 3, Trill: 5 to hunter, path A 10/10/2020 1:45:01 PM Donating team Fireteam 55 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Metaxas: 1 to hunter, path A 10/10/2020 1:45:07 PM Donating team Fireteam 55 has 5 units with strength 223. Status Assembling No target planet No lurk planet. Ships: Metaxas: 5 to hunter, path A 10/10/2020 1:48:44 PM Donating team Fireteam 77 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Trill: 1 to hunter, path A 10/10/2020 1:51:21 PM Donating team Fireteam 81 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Leviathan: 3 to hunter, path A 10/10/2020 1:51:35 PM Donating team Fireteam 82 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Leviathan: 25 to hunter, path A 10/10/2020 2:00:18 PM Donating team Fireteam 87 has 25 units with strength 1594. Status Assembling No target planet No lurk planet. Ships: Iskander: 25 to hunter, path A 10/10/2020 2:01:34 PM Donating team Fireteam 90 has 11 units with strength 373. Status Assembling No target planet No lurk planet. Ships: Humphrey: 5, Mandress: 6 to hunter, path A 10/10/2020 2:03:24 PM Donating team Fireteam 103 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Iskander: 25 to hunter, path A 10/10/2020 2:06:14 PM Donating team Fireteam 107 has 26 units with strength 2663. Status Staging No target planet No lurk planet. Ships: Taroa: 23, Rigel: 3 to hunter, path B 10/10/2020 2:06:45 PM Donating team Fireteam 113 has 1 units with strength 25. Status Assembling No target planet No lurk planet. Ships: Dham: 1 to hunter, path A 10/10/2020 2:07:43 PM Donating team Fireteam 115 has 7 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Prime: 2, Vega: 5 to hunter, path A 10/10/2020 2:17:24 PM Donating team Fireteam 134 has 19 units with strength 1107. Status Assembling No target planet No lurk planet. Ships: Prime: 19 to hunter, path A 10/10/2020 2:20:51 PM Donating team Fireteam 158 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Metaxas: 1 to hunter, path A 10/10/2020 2:21:01 PM Donating team Fireteam 165 has 3 units with strength 971. Status Assembling No target planet No lurk planet. Ships: Thone: 3 to hunter, path A 10/10/2020 2:28:06 PM Donating team Fireteam 166 has 40 units with strength 2438. Status Assembling No target planet No lurk planet. Ships: Thone: 40 to hunter, path A 10/10/2020 2:28:08 PM Donating team Fireteam 219 has 6 units with strength 347. Status Assembling No target planet No lurk planet. Ships: Thone: 6 to hunter, path A 10/10/2020 2:31:00 PM Donating team Fireteam 220 has 29 units with strength 2149. Status Staging No target planet No lurk planet. Ships: Mandress: 29 to hunter, path B 10/10/2020 2:31:02 PM Donating team Fireteam 230 has 29 units with strength 1343. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1, Mandress: 28 to hunter, path A 10/10/2020 2:31:02 PM Donating team Fireteam 231 has 6 units with strength 195. Status Assembling No target planet No lurk planet. Ships: Thone: 6 to hunter, path A 10/10/2020 2:31:02 PM Donating team Fireteam 227 has 49 units with strength 2809. Status Staging No target planet No lurk planet. Ships: Humphrey: 2, Mandress: 47 to hunter, path B 10/10/2020 2:31:02 PM Donating team Fireteam 228 has 24 units with strength 2745. Status Staging No target planet No lurk planet. Ships: Mandress: 24 to hunter, path B 10/10/2020 2:31:02 PM Donating team Fireteam 229 has 43 units with strength 2469. Status Staging No target planet No lurk planet. Ships: Mandress: 43 to hunter, path B 10/10/2020 2:31:03 PM Donating team Fireteam 236 has 20 units with strength 1791. Status Assembling No target planet No lurk planet. Ships: Mandress: 20 to hunter, path A 10/10/2020 2:31:03 PM Donating team Fireteam 240 has 20 units with strength 2186. Status Assembling No target planet No lurk planet. Ships: Thone: 20 to hunter, path A 10/10/2020 2:31:06 PM Donating team Fireteam 242 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3, Thone: 1 to hunter, path A 10/10/2020 2:31:06 PM Donating team Fireteam 243 has 2 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Thone: 2 to hunter, path A 10/10/2020 2:31:07 PM Donating team Fireteam 242 has 20 units with strength 1472. Status Assembling No target planet No lurk planet. Ships: Dorsai: 10, Thone: 10 to hunter, path A 10/10/2020 2:31:07 PM Donating team Fireteam 243 has 6 units with strength 743. Status Assembling No target planet No lurk planet. Ships: Thone: 6 to hunter, path A 10/10/2020 2:31:08 PM Donating team Fireteam 244 has 29 units with strength 991. Status Assembling No target planet No lurk planet. Ships: Iskander: 7, Thone: 22 to hunter, path A 10/10/2020 2:31:13 PM Donating team Fireteam 243 has 29 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Iskander: 21, Stachowiak: 8 to hunter, path A 10/10/2020 2:31:13 PM Donating team Fireteam 244 has 5 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Iskander: 2, Thone: 3 to hunter, path A 10/10/2020 2:31:13 PM Donating team Fireteam 245 has 11 units with strength 340. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 11 to hunter, path A 10/10/2020 2:32:41 PM Donating team Fireteam 215 has 51 units with strength 2950. Status Assembling No target planet No lurk planet. Ships: Steyliff: 51 to hunter, path A 10/10/2020 2:32:41 PM Donating team Fireteam 242 has 33 units with strength 2547. Status Assembling No target planet No lurk planet. Ships: Steyliff: 33 to hunter, path A 10/10/2020 2:32:43 PM Donating team Fireteam 244 has 2 units with strength 1567. Status Assembling No target planet No lurk planet. Ships: Steyliff: 1, Stachowiak: 1 to hunter, path A 10/10/2020 2:34:03 PM Skipped log Achievement To Steam Abandon All Cookies Ye Who Enter Here because we think it's already there. 10/10/2020 2:34:20 PM Donating team Fireteam 247 has 9 units with strength 317. Status Assembling No target planet No lurk planet. Ships: Mandress: 5, Thone: 4 to hunter, path A 10/10/2020 2:34:20 PM Donating team Fireteam 248 has 33 units with strength 2354. Status Assembling No target planet No lurk planet. Ships: Thone: 33 to hunter, path A 10/10/2020 2:34:36 PM Donating team Fireteam 250 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 10/10/2020 2:34:36 PM Donating team Fireteam 251 has 3 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Mandress: 1, Thone: 2 to hunter, path A 10/10/2020 2:35:13 PM Donating team Fireteam 265 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Iskander: 1 to hunter, path A 10/10/2020 2:35:13 PM Donating team Fireteam 267 has 22 units with strength 977. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 22 to hunter, path A 10/10/2020 2:36:47 PM dire A 10/10/2020 2:36:47 PM dire B 10/10/2020 2:37:18 PM Donating team Fireteam 281 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Humphrey: 25 to hunter, path A 10/10/2020 2:37:20 PM Donating team Fireteam 284 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:20 PM Donating team Fireteam 287 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Danube: 1 to hunter, path A 10/10/2020 2:37:31 PM Donating team Fireteam 287 has 4 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:32 PM Donating team Fireteam 287 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:33 PM Donating team Fireteam 290 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:33 PM Donating team Fireteam 290 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:35 PM Donating team Fireteam 290 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Humphrey: 4 to hunter, path A 10/10/2020 2:37:36 PM Donating team Fireteam 290 has 6 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Humphrey: 6 to hunter, path A 10/10/2020 2:37:37 PM Donating team Fireteam 290 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A 10/10/2020 2:37:56 PM Donating team Fireteam 296 has 6 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Danube: 6 to hunter, path A 10/10/2020 2:38:05 PM Donating team Fireteam 296 has 7 units with strength 1128. Status Assembling No target planet No lurk planet. Ships: Veloso: 7 to hunter, path A 10/10/2020 2:38:22 PM Donating team Fireteam 296 has 6 units with strength 2689. Status Staging No target planet No lurk planet. Ships: Rondelle: 1, Danube: 5 to hunter, path B 10/10/2020 2:38:26 PM Donating team Fireteam 296 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Pontifex: 25 to hunter, path A 10/10/2020 2:38:28 PM Donating team Fireteam 298 has 56 units with strength 5032. Status Staging No target planet No lurk planet. Ships: Pontifex: 56 to hunter, path B 10/10/2020 2:38:28 PM Donating team Fireteam 297 has 29 units with strength 3640. Status Staging No target planet No lurk planet. Ships: Pontifex: 27, Dourish: 2 to hunter, path B 10/10/2020 2:38:28 PM Donating team Fireteam 299 has 46 units with strength 4141. Status Staging No target planet No lurk planet. Ships: Pontifex: 43, Dourish: 3 to hunter, path B 10/10/2020 2:38:28 PM Donating team Fireteam 296 has 57 units with strength 2854. Status Staging No target planet No lurk planet. Ships: Pontifex: 56, Dourish: 1 to hunter, path B 10/10/2020 2:38:35 PM Donating team Fireteam 305 has 7 units with strength 466. Status Assembling No target planet No lurk planet. Ships: Pontifex: 7 to hunter, path A 10/10/2020 2:38:35 PM Donating team Fireteam 306 has 33 units with strength 2111. Status Assembling No target planet No lurk planet. Ships: Hopper: 33 to hunter, path A 10/10/2020 2:39:18 PM Donating team Fireteam 306 has 7 units with strength 373. Status Assembling No target planet No lurk planet. Ships: Dourish: 7 to hunter, path A 10/10/2020 2:39:19 PM Donating team Fireteam 306 has 3 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Dourish: 3 to hunter, path A 10/10/2020 2:39:20 PM Donating team Fireteam 311 has 35 units with strength 4870. Status Staging No target planet No lurk planet. Ships: Damogran: 3, Dourish: 32 to hunter, path B 10/10/2020 2:39:20 PM Donating team Fireteam 310 has 26 units with strength 3138. Status Staging No target planet No lurk planet. Ships: Damogran: 2, Dourish: 24 to hunter, path B 10/10/2020 2:39:20 PM Donating team Fireteam 309 has 52 units with strength 3348. Status Staging No target planet No lurk planet. Ships: Damogran: 6, Dourish: 46 to hunter, path B 10/10/2020 2:39:20 PM Donating team Fireteam 308 has 43 units with strength 2923. Status Staging No target planet No lurk planet. Ships: Damogran: 1, Dourish: 42 to hunter, path B 10/10/2020 2:39:21 PM Donating team Fireteam 308 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Dourish: 4 to hunter, path A 10/10/2020 2:39:21 PM Donating team Fireteam 308 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Dourish: 2 to hunter, path A 10/10/2020 2:40:21 PM Donating team Fireteam 313 has 5 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Finster: 5 to hunter, path A 10/10/2020 2:40:21 PM Donating team Fireteam 312 has 45 units with strength 2656. Status Staging No target planet No lurk planet. Ships: Finster: 45 to hunter, path B 10/10/2020 2:40:24 PM Donating team Fireteam 315 has 1 units with strength 25. Status Assembling No target planet No lurk planet. Ships: Finster: 1 to hunter, path A 10/10/2020 2:43:23 PM Donating team Fireteam 322 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Finster: 2 to hunter, path A 10/10/2020 2:44:31 PM Donating team Fireteam 332 has 28 units with strength 2394. Status Assembling No target planet No lurk planet. Ships: Rondelle: 2, Danube: 26 to hunter, path A 10/10/2020 2:44:41 PM Donating team Fireteam 337 has 5 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Humphrey: 5 to hunter, path A 10/10/2020 2:44:44 PM Donating team Fireteam 339 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Thone: 1 to hunter, path A 10/10/2020 2:46:04 PM Donating team Fireteam 338 has 15 units with strength 2004. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 15 to hunter, path A 10/10/2020 2:46:09 PM Donating team Fireteam 341 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A 10/10/2020 2:46:09 PM Donating team Fireteam 342 has 4 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Mandress: 4 to hunter, path A 10/10/2020 2:46:09 PM Donating team Fireteam 345 has 24 units with strength 2477. Status Assembling No target planet No lurk planet. Ships: Veloso: 3, Iskander: 2, Thone: 18, Stachowiak: 1 to hunter, path A 10/10/2020 2:46:55 PM Donating team Fireteam 347 has 1 units with strength 25. Status Assembling No target planet No lurk planet. Ships: Humphrey: 1 to hunter, path A 10/10/2020 2:46:55 PM Donating team Fireteam 348 has 5 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Damogran: 5 to hunter, path A 10/10/2020 2:46:55 PM Donating team Fireteam 349 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Mandress: 2 to hunter, path A 10/10/2020 2:47:58 PM Donating team Fireteam 351 has 40 units with strength 1776. Status Assembling No target planet No lurk planet. Ships: Dorsai: 40 to hunter, path A 10/10/2020 2:47:58 PM Donating team Fireteam 352 has 41 units with strength 1877. Status Assembling No target planet No lurk planet. Ships: Mandress: 41 to hunter, path A 10/10/2020 2:48:45 PM Donating team Fireteam 350 has 30 units with strength 2120. Status Assembling No target planet No lurk planet. Ships: Dorsai: 14, Thone: 16 to hunter, path A 10/10/2020 2:48:45 PM Donating team Fireteam 351 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 10/10/2020 2:49:22 PM Donating team Fireteam 353 has 46 units with strength 3252. Status Staging No target planet No lurk planet. Ships: Hesperos: 45, Carabalilo: 1 to hunter, path B 10/10/2020 2:50:59 PM Donating team Fireteam 364 has 5 units with strength 309. Status Assembling No target planet No lurk planet. Ships: Thone: 5 to hunter, path A 10/10/2020 2:50:59 PM Donating team Fireteam 367 has 7 units with strength 434. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 7 to hunter, path A 10/10/2020 2:51:02 PM Donating team Fireteam 368 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 2 to hunter, path A 10/10/2020 2:51:04 PM Donating team Fireteam 369 has 1 units with strength 883. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 1 to hunter, path A 10/10/2020 2:51:21 PM Donating team Fireteam 370 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Carabalilo: 1 to hunter, path A 10/10/2020 2:52:48 PM Donating team Fireteam 377 has 13 units with strength 624. Status Assembling No target planet No lurk planet. Ships: Bresenham: 13 to hunter, path A 10/10/2020 2:54:41 PM Donating team Fireteam 384 has 2 units with strength 88. Status Assembling No target planet No lurk planet. Ships: Bresenham: 2 to hunter, path A 10/10/2020 2:54:41 PM Donating team Fireteam 386 has 8 units with strength 367. Status Assembling No target planet No lurk planet. Ships: Damogran: 8 to hunter, path A 10/10/2020 2:54:41 PM Donating team Fireteam 390 has 20 units with strength 2197. Status Assembling No target planet No lurk planet. Ships: Dourish: 20 to hunter, path A 10/10/2020 2:54:49 PM Donating team Fireteam 393 has 14 units with strength 1850. Status Assembling No target planet No lurk planet. Ships: Bresenham: 14 to hunter, path A 10/10/2020 2:56:26 PM Donating team Fireteam 397 has 6 units with strength 253. Status Assembling No target planet No lurk planet. Ships: Hesperos: 6 to hunter, path A 10/10/2020 2:56:26 PM Donating team Fireteam 398 has 30 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: DeMarco: 6, Damogran: 24 to hunter, path A 10/10/2020 2:56:27 PM Donating team Fireteam 398 has 20 units with strength 1276. Status Assembling No target planet No lurk planet. Ships: Bresenham: 20 to hunter, path A 10/10/2020 2:59:08 PM Donating team Fireteam 414 has 16 units with strength 610. Status Assembling No target planet No lurk planet. Ships: Hesperos: 12, Damogran: 4 to hunter, path A 10/10/2020 2:59:08 PM Donating team Fireteam 415 has 57 units with strength 1828. Status Assembling No target planet No lurk planet. Ships: Damogran: 57 to hunter, path A 10/10/2020 3:00:20 PM Donating team Fireteam 424 has 13 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Bresenham: 13 to hunter, path A 10/10/2020 3:01:12 PM Donating team Fireteam 442 has 9 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Damogran: 9 to hunter, path A 10/10/2020 3:01:45 PM Donating team Fireteam 455 has 3 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Danube: 3 to hunter, path A 10/10/2020 3:01:45 PM Donating team Fireteam 451 has 69 units with strength 3148. Status Staging No target planet No lurk planet. Ships: Rondelle: 1, Humphrey: 68 to hunter, path B 10/10/2020 3:01:45 PM Donating team Fireteam 450 has 41 units with strength 4914. Status Staging No target planet No lurk planet. Ships: Humphrey: 41 to hunter, path B 10/10/2020 3:01:45 PM Donating team Fireteam 448 has 42 units with strength 3272. Status Staging No target planet No lurk planet. Ships: Rondelle: 9, Humphrey: 33 to hunter, path B 10/10/2020 3:01:45 PM Donating team Fireteam 449 has 74 units with strength 3040. Status Staging No target planet No lurk planet. Ships: Rondelle: 12, Humphrey: 62 to hunter, path B 10/10/2020 3:03:21 PM Donating team Fireteam 467 has 4 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Bresenham: 4 to hunter, path A 10/10/2020 3:03:23 PM Donating team Fireteam 469 has 21 units with strength 889. Status Assembling No target planet No lurk planet. Ships: Bresenham: 15, Levchin: 6 to hunter, path A 10/10/2020 3:03:31 PM Donating team Fireteam 474 has 1 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Bresenham: 1 to hunter, path A 10/10/2020 3:05:38 PM Donating team Fireteam 498 has 14 units with strength 2571. Status Assembling No target planet No lurk planet. Ships: Hesperos: 14 to hunter, path A 10/10/2020 3:09:06 PM Donating team Fireteam 515 has 1 units with strength 755. Status Assembling No target planet No lurk planet. Ships: Damogran: 1 to hunter, path A 10/10/2020 3:09:06 PM Donating team Fireteam 514 has 33 units with strength 2706. Status Staging No target planet No lurk planet. Ships: Damogran: 33 to hunter, path B 10/10/2020 3:09:39 PM Donating team Fireteam 516 has 5 units with strength 336. Status Assembling No target planet No lurk planet. Ships: Hesperos: 5 to hunter, path A 10/10/2020 3:09:39 PM Donating team Fireteam 517 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Damogran: 1 to hunter, path A 10/10/2020 3:09:39 PM Donating team Fireteam 515 has 24 units with strength 2175. Status Staging No target planet No lurk planet. Ships: Hesperos: 24 to hunter, path B 10/10/2020 3:10:13 PM Donating team Fireteam 521 has 13 units with strength 327. Status Assembling No target planet No lurk planet. Ships: Levchin: 13 to hunter, path A 10/10/2020 3:10:13 PM Donating team Fireteam 520 has 27 units with strength 3521. Status Staging No target planet No lurk planet. Ships: Levchin: 27 to hunter, path B 10/10/2020 3:10:13 PM Donating team Fireteam 519 has 64 units with strength 2877. Status Staging No target planet No lurk planet. Ships: Levchin: 64 to hunter, path B 10/10/2020 3:10:17 PM Donating team Fireteam 525 has 1 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Levchin: 1 to hunter, path A 10/10/2020 3:11:56 PM dire A 10/10/2020 3:11:56 PM dire B 10/10/2020 3:12:26 PM Donating team Fireteam 533 has 16 units with strength 597. Status Assembling No target planet No lurk planet. Ships: Hesperos: 16 to hunter, path A 10/10/2020 3:12:26 PM Donating team Fireteam 534 has 10 units with strength 2016. Status Assembling No target planet No lurk planet. Ships: Damogran: 10 to hunter, path A 10/10/2020 3:12:26 PM Donating team Fireteam 535 has 17 units with strength 2657. Status Staging No target planet No lurk planet. Ships: Damogran: 17 to hunter, path B 10/10/2020 3:12:30 PM Donating team Fireteam 532 has 11 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Damogran: 11 to hunter, path A 10/10/2020 3:13:08 PM Donating team Fireteam 542 has 10 units with strength 987. Status Assembling No target planet No lurk planet. Ships: DeMarco: 10 to hunter, path A 10/10/2020 3:14:05 PM Donating team Fireteam 550 has 57 units with strength 2549. Status Staging No target planet No lurk planet. Ships: Finster: 7, Danube: 50 to hunter, path B 10/10/2020 3:14:05 PM Donating team Fireteam 549 has 30 units with strength 3406. Status Staging No target planet No lurk planet. Ships: Finster: 2, Danube: 28 to hunter, path B 10/10/2020 3:14:05 PM Donating team Fireteam 551 has 29 units with strength 3197. Status Staging No target planet No lurk planet. Ships: Danube: 29 to hunter, path B 10/10/2020 3:14:05 PM Donating team Fireteam 544 has 9 units with strength 2492. Status Staging No target planet No lurk planet. Ships: Humphrey: 3, Mandress: 1, Danube: 5 to hunter, path B 10/10/2020 3:14:06 PM Donating team Fireteam 550 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Danube: 1 to hunter, path A 10/10/2020 3:14:24 PM Donating team Fireteam 551 has 12 units with strength 963. Status Assembling No target planet No lurk planet. Ships: Finster: 5, Danube: 7 to hunter, path A 10/10/2020 3:14:40 PM Donating team Fireteam 551 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Danube: 1 to hunter, path A 10/10/2020 3:15:02 PM Donating team Fireteam 554 has 3 units with strength 82. Status Assembling No target planet No lurk planet. Ships: Bresenham: 3 to hunter, path A 10/10/2020 3:17:17 PM Donating team Fireteam 556 has 29 units with strength 1990. Status Assembling No target planet No lurk planet. Ships: Finster: 27, Costle: 2 to hunter, path A 10/10/2020 3:17:48 PM Donating team Fireteam 561 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Finster: 1 to hunter, path A 10/10/2020 3:17:48 PM Donating team Fireteam 560 has 9 units with strength 3842. Status Staging No target planet No lurk planet. Ships: Finster: 9 to hunter, path B 10/10/2020 3:18:54 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime8/Final assault.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:18:54 PM Finish load save in 265.4ms 10/10/2020 3:19:52 PM Donating team Fireteam 559 has 34 units with strength 2076. Status Assembling No target planet No lurk planet. Ships: Finster: 27, Costle: 7 to hunter, path A 10/10/2020 3:19:52 PM Donating team Fireteam 558 has 5 units with strength 3795. Status Staging No target planet No lurk planet. Ships: Finster: 4, Costle: 1 to hunter, path B 10/10/2020 3:20:26 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime8/Final assault.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:20:27 PM Finish load save in 251.6ms 10/10/2020 3:21:11 PM Donating team Fireteam 558 has 27 units with strength 1922. Status Assembling No target planet No lurk planet. Ships: Finster: 27 to hunter, path A 10/10/2020 3:21:11 PM Donating team Fireteam 557 has 4 units with strength 3756. Status Staging No target planet No lurk planet. Ships: Finster: 4 to hunter, path B 10/10/2020 3:22:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime8/Final assault.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 3:22:37 PM Finish load save in 382.7ms 10/10/2020 3:23:05 PM Donating team Fireteam 556 has 29 units with strength 1990. Status Assembling No target planet No lurk planet. Ships: Finster: 27, Costle: 2 to hunter, path A 10/10/2020 3:23:35 PM Donating team Fireteam 560 has 6 units with strength 1614. Status Assembling No target planet No lurk planet. Ships: Finster: 6 to hunter, path A 10/10/2020 3:23:43 PM Donating team Fireteam 560 has 4 units with strength 2267. Status Assembling No target planet No lurk planet. Ships: Finster: 4 to hunter, path A 10/10/2020 3:24:37 PM Donating team Fireteam 565 has 33 units with strength 2445. Status Assembling No target planet No lurk planet. Ships: Costle: 33 to hunter, path A 10/10/2020 3:25:04 PM Donating team Fireteam 567 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Mandress: 1 to hunter, path A 10/10/2020 3:25:51 PM Donating team Fireteam 572 has 4 units with strength 369. Status Assembling No target planet No lurk planet. Ships: Finster: 4 to hunter, path A 10/10/2020 3:28:22 PM Donating team Fireteam 579 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Danube: 25 to hunter, path B 10/10/2020 3:28:27 PM Donating team Fireteam 586 has 8 units with strength 2700. Status Staging No target planet No lurk planet. Ships: Rondelle: 1, Danube: 7 to hunter, path B 10/10/2020 3:28:27 PM Donating team Fireteam 583 has 17 units with strength 3372. Status Staging No target planet No lurk planet. Ships: Rondelle: 2, Danube: 15 to hunter, path B 10/10/2020 3:28:27 PM Donating team Fireteam 584 has 50 units with strength 3800. Status Staging No target planet No lurk planet. Ships: Rondelle: 1, Danube: 49 to hunter, path B 10/10/2020 3:28:27 PM Donating team Fireteam 585 has 41 units with strength 2952. Status Staging No target planet No lurk planet. Ships: Rondelle: 1, Danube: 40 to hunter, path B 10/10/2020 3:28:28 PM Donating team Fireteam 583 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Danube: 6 to hunter, path A 10/10/2020 3:28:36 PM Skipped log Achievement To Steam That's No Moon because we think it's already there. 10/10/2020 3:29:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 3:29:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:29:00 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 3:29:00 PM loading as template 10/10/2020 3:29:00 PM Added the faction AIReserves. 10/10/2020 3:29:00 PM Added the faction AntiAIZombie. 10/10/2020 3:29:00 PM Added the faction AntiEveryoneZombie. 10/10/2020 3:29:00 PM Added the faction AntiPlayerZombie. 10/10/2020 3:29:00 PM Added the faction CPALogic. 10/10/2020 3:29:00 PM Added the faction Mercenary. 10/10/2020 3:29:00 PM Finish load save in 62.7ms 10/10/2020 3:29:00 PM Start Generate Partial Map with Realistic and seed 276072924 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 3:29:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:29:00 PM Generate Partial Map Complete 126ms 10/10/2020 3:30:08 PM Start Generate Partial Map with Realistic and seed 104946019 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:08 PM Generate Partial Map Complete 75ms 10/10/2020 3:30:12 PM Start Generate Partial Map with Realistic and seed 26558929 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:12 PM Generate Partial Map Complete 74ms 10/10/2020 3:30:25 PM Start Generate Partial Map with Realistic and seed 597401967 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:25 PM Generate Partial Map Complete 64ms 10/10/2020 3:30:26 PM Start Generate Partial Map with Realistic and seed 241992351 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:26 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:26 PM Generate Partial Map Complete 77ms 10/10/2020 3:30:50 PM Start Generate Partial Map with Realistic and seed 801138483 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:50 PM Generate Partial Map Complete 144ms 10/10/2020 3:30:52 PM Start Generate Partial Map with Realistic and seed 588057851 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:52 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:52 PM Generate Partial Map Complete 66ms 10/10/2020 3:30:58 PM Start Generate Partial Map with Realistic and seed 194459074 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:30:58 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:30:58 PM Generate Partial Map Complete 76ms 10/10/2020 3:31:03 PM Start Generate Partial Map with Realistic and seed 499437735 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:03 PM Generate Partial Map Complete 69ms 10/10/2020 3:31:04 PM Start Generate Partial Map with Realistic and seed 636807147 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:04 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:04 PM Generate Partial Map Complete 193ms 10/10/2020 3:31:05 PM Start Generate Partial Map with Realistic and seed 761360929 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:05 PM Generate Partial Map Complete 80ms 10/10/2020 3:31:06 PM Start Generate Partial Map with Realistic and seed 329509509 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:06 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:06 PM Generate Partial Map Complete 155ms 10/10/2020 3:31:07 PM Start Generate Partial Map with Realistic and seed 160271077 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:07 PM Generate Partial Map Complete 75ms 10/10/2020 3:31:07 PM Start Generate Partial Map with Realistic and seed 209598804 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:08 PM Generate Partial Map Complete 148ms 10/10/2020 3:31:08 PM Start Generate Partial Map with Realistic and seed 746311838 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:08 PM Generate Partial Map Complete 63ms 10/10/2020 3:31:09 PM Start Generate Partial Map with Realistic and seed 704633050 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:09 PM Generate Partial Map Complete 158ms 10/10/2020 3:31:10 PM Start Generate Partial Map with Realistic and seed 156419857 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:10 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:10 PM Generate Partial Map Complete 116ms 10/10/2020 3:31:11 PM Start Generate Partial Map with Realistic and seed 497172091 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:11 PM Generate Partial Map Complete 71ms 10/10/2020 3:31:45 PM Start Generate Partial Map with Realistic and seed 235208124 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:31:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:31:46 PM Generate Partial Map Complete 91ms 10/10/2020 3:32:25 PM Start Generate Partial Map with Realistic and seed 235208124 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:25 PM Generate Partial Map Complete 66ms 10/10/2020 3:32:29 PM Start Generate Partial Map with Realistic and seed 300659922 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:29 PM Generate Partial Map Complete 91ms 10/10/2020 3:32:32 PM Start Generate Partial Map with Realistic and seed 607024812 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:32 PM Generate Partial Map Complete 156ms 10/10/2020 3:32:37 PM Start Generate Partial Map with Realistic and seed 303472696 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:38 PM Generate Partial Map Complete 105ms 10/10/2020 3:32:41 PM Start Generate Partial Map with Realistic and seed 646016413 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:41 PM Generate Partial Map Complete 148ms 10/10/2020 3:32:45 PM Start Generate Partial Map with Realistic and seed 994564809 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:45 PM Generate Partial Map Complete 77ms 10/10/2020 3:32:46 PM Start Generate Partial Map with Realistic and seed 318745469 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:47 PM Generate Partial Map Complete 70ms 10/10/2020 3:32:54 PM Start Generate Partial Map with Realistic and seed 318745469 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/10/2020 3:32:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 3:32:54 PM Generate Partial Map Complete 72ms 10/10/2020 3:33:14 PM Start Generate FULL Map with Realistic and seed 318745469 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/10/2020 3:33:14 PM Generate FULL Map Complete 738ms 10/10/2020 4:00:53 PM Donating team Fireteam 22 has 19 units with strength 639. Status Assembling No target planet No lurk planet. Ships: Tzen: 19 to hunter, path A 10/10/2020 4:01:05 PM Donating team Fireteam 25 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Tzen: 25 to hunter, path A 10/10/2020 4:01:08 PM Donating team Fireteam 25 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:09 PM Donating team Fireteam 25 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Tzen: 4 to hunter, path A 10/10/2020 4:01:09 PM Donating team Fireteam 25 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Tzen: 1 to hunter, path A 10/10/2020 4:01:10 PM Donating team Fireteam 25 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:11 PM Donating team Fireteam 25 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Tzen: 4 to hunter, path A 10/10/2020 4:01:12 PM Donating team Fireteam 25 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Tzen: 2 to hunter, path A 10/10/2020 4:01:13 PM Donating team Fireteam 25 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:15 PM Donating team Fireteam 25 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Tzen: 2 to hunter, path A 10/10/2020 4:01:16 PM Donating team Fireteam 25 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:17 PM Donating team Fireteam 25 has 4 units with strength 183. Status Assembling No target planet No lurk planet. Ships: Tzen: 4 to hunter, path A 10/10/2020 4:01:18 PM Donating team Fireteam 25 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:19 PM Donating team Fireteam 25 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Tzen: 1 to hunter, path A 10/10/2020 4:01:19 PM Donating team Fireteam 25 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:01:20 PM Donating team Fireteam 25 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Tzen: 2 to hunter, path A 10/10/2020 4:01:21 PM Donating team Fireteam 25 has 29 units with strength 2678. Status Assembling No target planet No lurk planet. Ships: Tzen: 26, Acteon: 3 to hunter, path A 10/10/2020 4:01:21 PM Donating team Fireteam 26 has 40 units with strength 1721. Status Assembling No target planet No lurk planet. Ships: Tzen: 39, Acteon: 1 to hunter, path A 10/10/2020 4:01:23 PM Donating team Fireteam 25 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Tzen: 4 to hunter, path A 10/10/2020 4:02:39 PM Donating team Fireteam 27 has 6 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Beta: 6 to hunter, path A 10/10/2020 4:02:39 PM Donating team Fireteam 28 has 10 units with strength 758. Status Assembling No target planet No lurk planet. Ships: Moskva: 10 to hunter, path A 10/10/2020 4:02:39 PM Donating team Fireteam 27 has 9 units with strength 1847. Status Assembling No target planet No lurk planet. Ships: Beta: 9 to hunter, path A 10/10/2020 4:03:23 PM Donating team Fireteam 27 has 6 units with strength 1667. Status Assembling No target planet No lurk planet. Ships: Beta: 6 to hunter, path A 10/10/2020 4:05:21 PM Donating team Fireteam 40 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Tzen: 25 to hunter, path A 10/10/2020 4:05:23 PM Donating team Fireteam 40 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:05:24 PM Donating team Fireteam 40 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Tzen: 3 to hunter, path A 10/10/2020 4:05:26 PM Donating team Fireteam 36 has 32 units with strength 2155. Status Staging No target planet No lurk planet. Ships: Tzen: 24, Moskva: 8 to hunter, path B 10/10/2020 4:05:35 PM Donating team Fireteam 44 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Sammut: 25 to hunter, path A 10/10/2020 4:05:37 PM Donating team Fireteam 40 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sammut: 2 to hunter, path A 10/10/2020 4:05:39 PM Donating team Fireteam 42 has 57 units with strength 3300. Status Staging No target planet No lurk planet. Ships: Sammut: 57 to hunter, path B 10/10/2020 4:05:39 PM Donating team Fireteam 43 has 50 units with strength 3152. Status Staging No target planet No lurk planet. Ships: Sammut: 50 to hunter, path B 10/10/2020 4:05:39 PM Donating team Fireteam 40 has 46 units with strength 3979. Status Staging No target planet No lurk planet. Ships: Sammut: 46 to hunter, path B 10/10/2020 4:05:39 PM Donating team Fireteam 41 has 57 units with strength 3578. Status Staging No target planet No lurk planet. Ships: Sammut: 57 to hunter, path B 10/10/2020 4:05:39 PM Donating team Fireteam 40 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Sammut: 5 to hunter, path A 10/10/2020 4:09:45 PM Donating team Fireteam 57 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Beta: 1 to hunter, path A 10/10/2020 4:09:50 PM Donating team Fireteam 57 has 23 units with strength 2356. Status Assembling No target planet No lurk planet. Ships: Beta: 21, Moskva: 2 to hunter, path A 10/10/2020 4:09:51 PM Donating team Fireteam 62 has 2 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Beta: 2 to hunter, path A 10/10/2020 4:09:51 PM Donating team Fireteam 64 has 11 units with strength 459. Status Assembling No target planet No lurk planet. Ships: Moskva: 11 to hunter, path A 10/10/2020 4:09:54 PM Donating team Fireteam 66 has 28 units with strength 1305. Status Assembling No target planet No lurk planet. Ships: Tzen: 28 to hunter, path A 10/10/2020 4:11:20 PM Donating team Fireteam 73 has 10 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Tzen: 10 to hunter, path A 10/10/2020 4:11:20 PM Donating team Fireteam 77 has 2 units with strength 1012. Status Assembling No target planet No lurk planet. Ships: Moskva: 2 to hunter, path A 10/10/2020 4:11:20 PM Donating team Fireteam 78 has 2 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Acteon: 2 to hunter, path A 10/10/2020 4:11:20 PM Donating team Fireteam 72 has 45 units with strength 3360. Status Staging No target planet No lurk planet. Ships: Tzen: 40, Acteon: 5 to hunter, path B 10/10/2020 4:11:35 PM Donating team Fireteam 77 has 12 units with strength 728. Status Assembling No target planet No lurk planet. Ships: Acteon: 12 to hunter, path A 10/10/2020 4:11:37 PM Donating team Fireteam 77 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Acteon: 3 to hunter, path A 10/10/2020 4:11:44 PM Donating team Fireteam 78 has 20 units with strength 2197. Status Assembling No target planet No lurk planet. Ships: Beta: 20 to hunter, path A 10/10/2020 4:12:03 PM Donating team Fireteam 83 has 37 units with strength 1931. Status Assembling No target planet No lurk planet. Ships: Halpern: 11, Jundeen: 26 to hunter, path A 10/10/2020 4:14:04 PM Donating team Fireteam 92 has 34 units with strength 2068. Status Assembling No target planet No lurk planet. Ships: Slippe: 34 to hunter, path A 10/10/2020 4:14:04 PM Donating team Fireteam 91 has 24 units with strength 2414. Status Staging No target planet No lurk planet. Ships: Slippe: 24 to hunter, path B 10/10/2020 4:14:15 PM Donating team Fireteam 94 has 3 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Slippe: 3 to hunter, path A 10/10/2020 4:14:16 PM Donating team Fireteam 95 has 9 units with strength 1568. Status Assembling No target planet No lurk planet. Ships: Slippe: 9 to hunter, path A 10/10/2020 4:14:29 PM Donating team Fireteam 94 has 28 units with strength 1136. Status Assembling No target planet No lurk planet. Ships: Beta: 28 to hunter, path A 10/10/2020 4:14:53 PM Donating team Fireteam 96 has 29 units with strength 2100. Status Assembling No target planet No lurk planet. Ships: Slippe: 29 to hunter, path A 10/10/2020 4:21:22 PM Donating team Fireteam 102 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Moskva: 25 to hunter, path A 10/10/2020 4:21:24 PM Donating team Fireteam 102 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Moskva: 2 to hunter, path A 10/10/2020 4:21:25 PM Donating team Fireteam 103 has 9 units with strength 483. Status Assembling No target planet No lurk planet. Ships: Moskva: 9 to hunter, path A 10/10/2020 4:21:25 PM Donating team Fireteam 102 has 11 units with strength 3524. Status Staging No target planet No lurk planet. Ships: Moskva: 11 to hunter, path B 10/10/2020 4:21:26 PM Donating team Fireteam 102 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Moskva: 5 to hunter, path A 10/10/2020 4:25:07 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Reroller.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 4:25:07 PM Finish load save in 184.8ms 10/10/2020 4:28:10 PM Donating team Fireteam 117 has 9 units with strength 1556. Status Assembling No target planet No lurk planet. Ships: Householder: 2, Ingalls: 7 to hunter, path A 10/10/2020 4:28:36 PM Donating team Fireteam 119 has 24 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Tulev: 15, Ingalls: 9 to hunter, path A 10/10/2020 4:28:40 PM Donating team Fireteam 118 has 6 units with strength 944. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 4:42:06 PM Donating team Fireteam 140 has 2 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Rigel: 2 to hunter, path A 10/10/2020 4:48:48 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.6000.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 4:48:48 PM Finish load save in 320.8ms 10/10/2020 4:53:56 PM Donating team Fireteam 156 has 12 units with strength 341. Status Assembling No target planet No lurk planet. Ships: Beta: 7, Slippe: 5 to hunter, path A 10/10/2020 4:54:50 PM Donating team Fireteam 159 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Beta: 2 to hunter, path A 10/10/2020 4:54:50 PM Donating team Fireteam 161 has 10 units with strength 2124. Status Assembling No target planet No lurk planet. Ships: Moskva: 10 to hunter, path A 10/10/2020 4:54:50 PM Donating team Fireteam 162 has 3 units with strength 2358. Status Staging No target planet No lurk planet. Ships: Moskva: 3 to hunter, path B 10/10/2020 4:54:50 PM Donating team Fireteam 160 has 17 units with strength 5721. Status Staging No target planet No lurk planet. Ships: Tzen: 7, Moskva: 10 to hunter, path B 10/10/2020 4:56:05 PM Donating team Fireteam 167 has 8 units with strength 1218. Status Assembling No target planet No lurk planet. Ships: Wolfram: 8 to hunter, path A 10/10/2020 4:57:07 PM Donating team Fireteam 170 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1 to hunter, path A 10/10/2020 4:57:23 PM Donating team Fireteam 172 has 15 units with strength 560. Status Assembling No target planet No lurk planet. Ships: Rigel: 15 to hunter, path A 10/10/2020 4:57:23 PM Donating team Fireteam 171 has 54 units with strength 2263. Status Staging No target planet No lurk planet. Ships: Rigel: 54 to hunter, path B 10/10/2020 4:59:19 PM Donating team Fireteam 177 has 11 units with strength 1843. Status Assembling No target planet No lurk planet. Ships: Slippe: 11 to hunter, path A 10/10/2020 4:59:19 PM Donating team Fireteam 179 has 18 units with strength 1849. Status Assembling No target planet No lurk planet. Ships: Slippe: 18 to hunter, path A 10/10/2020 4:59:19 PM Donating team Fireteam 178 has 51 units with strength 3268. Status Staging No target planet No lurk planet. Ships: Slippe: 51 to hunter, path B 10/10/2020 4:59:25 PM Donating team Fireteam 178 has 12 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Householder: 9, Lix: 3 to hunter, path A 10/10/2020 5:04:17 PM Donating team Fireteam 187 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Householder: 25 to hunter, path B 10/10/2020 5:04:19 PM Donating team Fireteam 187 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Householder: 4 to hunter, path A 10/10/2020 5:04:20 PM Donating team Fireteam 189 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Householder: 4 to hunter, path A 10/10/2020 5:04:21 PM Donating team Fireteam 191 has 62 units with strength 4861. Status Staging No target planet No lurk planet. Ships: Householder: 62 to hunter, path B 10/10/2020 5:04:21 PM Donating team Fireteam 190 has 40 units with strength 4977. Status Staging No target planet No lurk planet. Ships: Householder: 39, Lix: 1 to hunter, path B 10/10/2020 5:04:21 PM Donating team Fireteam 189 has 55 units with strength 3220. Status Staging No target planet No lurk planet. Ships: Householder: 55 to hunter, path B 10/10/2020 5:04:21 PM Donating team Fireteam 192 has 44 units with strength 4599. Status Staging No target planet No lurk planet. Ships: Householder: 44 to hunter, path B 10/10/2020 5:04:22 PM Donating team Fireteam 195 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Householder: 4 to hunter, path A 10/10/2020 5:04:23 PM Donating team Fireteam 195 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Householder: 1 to hunter, path A 10/10/2020 5:10:17 PM Donating team Fireteam 200 has 5 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Zombri: 5 to hunter, path A 10/10/2020 5:10:21 PM Donating team Fireteam 200 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Zombri: 3 to hunter, path A 10/10/2020 5:10:22 PM Donating team Fireteam 206 has 16 units with strength 1169. Status Assembling No target planet No lurk planet. Ships: Zombri: 16 to hunter, path A 10/10/2020 5:10:22 PM Donating team Fireteam 203 has 28 units with strength 2923. Status Staging No target planet No lurk planet. Ships: Zombri: 28 to hunter, path B 10/10/2020 5:10:22 PM Donating team Fireteam 204 has 14 units with strength 2041. Status Staging No target planet No lurk planet. Ships: Zombri: 14 to hunter, path B 10/10/2020 5:10:22 PM Donating team Fireteam 205 has 45 units with strength 2920. Status Staging No target planet No lurk planet. Ships: Zombri: 45 to hunter, path B 10/10/2020 5:10:23 PM Donating team Fireteam 210 has 4 units with strength 398. Status Assembling No target planet No lurk planet. Ships: Zombri: 4 to hunter, path A 10/10/2020 5:12:33 PM Donating team Fireteam 213 has 46 units with strength 2408. Status Assembling No target planet No lurk planet. Ships: Jain: 46 to hunter, path A 10/10/2020 5:12:33 PM Donating team Fireteam 215 has 4 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Jain: 4 to hunter, path A 10/10/2020 5:12:33 PM Donating team Fireteam 214 has 35 units with strength 2665. Status Staging No target planet No lurk planet. Ships: Jain: 35 to hunter, path B 10/10/2020 5:19:54 PM Donating team Fireteam 227 has 22 units with strength 1547. Status Assembling No target planet No lurk planet. Ships: Secundus: 22 to hunter, path A 10/10/2020 5:20:05 PM Donating team Fireteam 236 has 13 units with strength 530. Status Assembling No target planet No lurk planet. Ships: Wolfram: 13 to hunter, path A 10/10/2020 5:21:22 PM Donating team Fireteam 238 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Gaes: 1 to hunter, path A 10/10/2020 5:25:05 PM Donating team Fireteam 245 has 4 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Date: 4 to hunter, path A 10/10/2020 5:25:06 PM Donating team Fireteam 245 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Date: 1 to hunter, path A 10/10/2020 5:25:07 PM Donating team Fireteam 247 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Date: 2 to hunter, path A 10/10/2020 5:25:07 PM Donating team Fireteam 246 has 32 units with strength 2311. Status Staging No target planet No lurk planet. Ships: Date: 32 to hunter, path B 10/10/2020 5:25:07 PM Donating team Fireteam 246 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Date: 2 to hunter, path A 10/10/2020 5:25:08 PM Donating team Fireteam 246 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Gaes: 1 to hunter, path A 10/10/2020 5:25:08 PM Donating team Fireteam 247 has 13 units with strength 1849. Status Assembling No target planet No lurk planet. Ships: Date: 13 to hunter, path A 10/10/2020 5:25:09 PM Donating team Fireteam 246 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Date: 7 to hunter, path A 10/10/2020 5:26:30 PM Donating team Fireteam 248 has 3 units with strength 1739. Status Assembling No target planet No lurk planet. Ships: Date: 3 to hunter, path A 10/10/2020 5:27:48 PM Donating team Fireteam 248 has 7 units with strength 1452. Status Assembling No target planet No lurk planet. Ships: Rigel: 7 to hunter, path A 10/10/2020 5:32:57 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/10/2020 5:33:25 PM Donating team Fireteam 266 has 17 units with strength 1489. Status Assembling No target planet No lurk planet. Ships: Householder: 17 to hunter, path A 10/10/2020 5:34:56 PM Reconquest Seeding for Rigel: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 10/10/2020 5:35:14 PM Donating team Fireteam 277 has 38 units with strength 1836. Status Assembling No target planet No lurk planet. Ships: Secundus: 38 to hunter, path A 10/10/2020 5:37:38 PM Donating team Fireteam 291 has 16 units with strength 1476. Status Assembling No target planet No lurk planet. Ships: Secundus: 15, Stamper: 1 to hunter, path A 10/10/2020 5:37:38 PM Donating team Fireteam 290 has 30 units with strength 2085. Status Staging No target planet No lurk planet. Ships: Secundus: 28, Stamper: 2 to hunter, path B 10/10/2020 5:38:38 PM Donating team Fireteam 299 has 10 units with strength 2111. Status Assembling No target planet No lurk planet. Ships: Ingalls: 10 to hunter, path A 10/10/2020 5:38:45 PM Donating team Fireteam 304 has 22 units with strength 1075. Status Assembling No target planet No lurk planet. Ships: Elee: 1, Rigel: 21 to hunter, path A 10/10/2020 5:38:45 PM Donating team Fireteam 301 has 11 units with strength 3558. Status Staging No target planet No lurk planet. Ships: Rigel: 11 to hunter, path B 10/10/2020 5:38:45 PM Donating team Fireteam 302 has 32 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Rigel: 32 to hunter, path B 10/10/2020 5:38:45 PM Donating team Fireteam 303 has 50 units with strength 2701. Status Staging No target planet No lurk planet. Ships: Rigel: 50 to hunter, path B 10/10/2020 5:38:57 PM Donating team Fireteam 302 has 45 units with strength 2947. Status Assembling No target planet No lurk planet. Ships: Ingalls: 45 to hunter, path A 10/10/2020 5:38:57 PM Donating team Fireteam 304 has 30 units with strength 1274. Status Assembling No target planet No lurk planet. Ships: Ingalls: 30 to hunter, path A 10/10/2020 5:38:57 PM Donating team Fireteam 303 has 20 units with strength 2418. Status Staging No target planet No lurk planet. Ships: Ingalls: 20 to hunter, path B 10/10/2020 5:39:28 PM Donating team Fireteam 308 has 10 units with strength 589. Status Assembling No target planet No lurk planet. Ships: Secundus: 10 to hunter, path A 10/10/2020 5:40:44 PM Donating team Fireteam 321 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Secundus: 2 to hunter, path A 10/10/2020 5:41:06 PM Donating team Fireteam 324 has 57 units with strength 6122. Status Staging No target planet No lurk planet. Ships: Secundus: 56, Stamper: 1 to hunter, path B 10/10/2020 5:41:06 PM Donating team Fireteam 325 has 60 units with strength 5882. Status Staging No target planet No lurk planet. Ships: Secundus: 60 to hunter, path B 10/10/2020 5:41:06 PM Donating team Fireteam 327 has 88 units with strength 7173. Status Staging No target planet No lurk planet. Ships: Secundus: 88 to hunter, path B 10/10/2020 5:41:06 PM Donating team Fireteam 326 has 40 units with strength 3828. Status Staging No target planet No lurk planet. Ships: Secundus: 39, Stamper: 1 to hunter, path B 10/10/2020 5:41:10 PM Donating team Fireteam 335 has 3 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Kamp: 3 to hunter, path A 10/10/2020 5:41:10 PM Donating team Fireteam 338 has 11 units with strength 580. Status Assembling No target planet No lurk planet. Ships: Wolfram: 11 to hunter, path A 10/10/2020 5:41:10 PM Donating team Fireteam 337 has 72 units with strength 2940. Status Staging No target planet No lurk planet. Ships: Wolfram: 72 to hunter, path B 10/10/2020 5:41:10 PM Donating team Fireteam 336 has 53 units with strength 2195. Status Staging No target planet No lurk planet. Ships: Wolfram: 53 to hunter, path B 10/10/2020 5:41:12 PM Donating team Fireteam 335 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 10/10/2020 5:44:24 PM Donating team Fireteam 344 has 27 units with strength 2129. Status Assembling No target planet No lurk planet. Ships: Householder: 27 to hunter, path A 10/10/2020 5:47:11 PM Donating team Fireteam 354 has 29 units with strength 2552. Status Assembling No target planet No lurk planet. Ships: Proxima: 3, Wolfram: 26 to hunter, path A 10/10/2020 5:47:11 PM Donating team Fireteam 356 has 31 units with strength 1620. Status Assembling No target planet No lurk planet. Ships: Proxima: 4, Wolfram: 27 to hunter, path A 10/10/2020 5:47:11 PM Donating team Fireteam 355 has 44 units with strength 2608. Status Staging No target planet No lurk planet. Ships: Proxima: 2, Wolfram: 42 to hunter, path B 10/10/2020 5:47:12 PM Donating team Fireteam 354 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Wolfram: 3 to hunter, path A 10/10/2020 5:47:26 PM Donating team Fireteam 355 has 5 units with strength 1848. Status Assembling No target planet No lurk planet. Ships: Wolfram: 5 to hunter, path A 10/10/2020 5:48:55 PM Donating team Fireteam 359 has 5 units with strength 435. Status Assembling No target planet No lurk planet. Ships: Secundus: 5 to hunter, path A 10/10/2020 5:48:56 PM Donating team Fireteam 359 has 6 units with strength 750. Status Assembling No target planet No lurk planet. Ships: Secundus: 6 to hunter, path A 10/10/2020 5:48:58 PM Donating team Fireteam 359 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Secundus: 4 to hunter, path A 10/10/2020 5:48:59 PM Donating team Fireteam 359 has 5 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Secundus: 5 to hunter, path A 10/10/2020 5:49:00 PM Donating team Fireteam 359 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Secundus: 5 to hunter, path A 10/10/2020 5:49:00 PM Donating team Fireteam 359 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 10/10/2020 5:49:01 PM Donating team Fireteam 359 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 5:49:02 PM Donating team Fireteam 359 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 5:49:05 PM Donating team Fireteam 359 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Secundus: 6 to hunter, path A 10/10/2020 5:49:11 PM Donating team Fireteam 360 has 41 units with strength 1811. Status Assembling No target planet No lurk planet. Ships: Secundus: 41 to hunter, path A 10/10/2020 5:49:11 PM Donating team Fireteam 361 has 19 units with strength 977. Status Assembling No target planet No lurk planet. Ships: Secundus: 19 to hunter, path A 10/10/2020 5:49:11 PM Donating team Fireteam 359 has 41 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Secundus: 41 to hunter, path B 10/10/2020 5:51:28 PM Donating team Fireteam 364 has 19 units with strength 2694. Status Staging No target planet No lurk planet. Ships: Wolfram: 19 to hunter, path B 10/10/2020 5:52:37 PM Reconquest Seeding for Wolfram: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 5:53:34 PM Donating team Fireteam 373 has 6 units with strength 1758. Status Assembling No target planet No lurk planet. Ships: Wolfram: 6 to hunter, path A 10/10/2020 5:54:48 PM Donating team Fireteam 378 has 30 units with strength 2334. Status Assembling No target planet No lurk planet. Ships: Secundus: 30 to hunter, path A 10/10/2020 5:54:48 PM Donating team Fireteam 379 has 57 units with strength 2799. Status Assembling No target planet No lurk planet. Ships: Secundus: 56, Florina: 1 to hunter, path A 10/10/2020 5:54:48 PM Donating team Fireteam 380 has 14 units with strength 2446. Status Staging No target planet No lurk planet. Ships: Secundus: 14 to hunter, path B 10/10/2020 5:54:48 PM Donating team Fireteam 377 has 24 units with strength 2488. Status Staging No target planet No lurk planet. Ships: Secundus: 23, Florina: 1 to hunter, path B 10/10/2020 5:55:49 PM Donating team Fireteam 391 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Secundus: 4 to hunter, path A 10/10/2020 5:56:40 PM Reconquest Seeding for Wolfram: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 5:58:44 PM Donating team Fireteam 401 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Perlman: 1 to hunter, path A 10/10/2020 5:59:08 PM Reconquest Seeding for Perlman: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/10/2020 5:59:40 PM Donating team Fireteam 408 has 23 units with strength 1380. Status Assembling No target planet No lurk planet. Ships: Curry: 23 to hunter, path A 10/10/2020 5:59:40 PM Donating team Fireteam 407 has 47 units with strength 4143. Status Staging No target planet No lurk planet. Ships: Curry: 47 to hunter, path B 10/10/2020 5:59:40 PM Donating team Fireteam 406 has 50 units with strength 3356. Status Staging No target planet No lurk planet. Ships: Curry: 50 to hunter, path B 10/10/2020 6:01:00 PM Donating team Fireteam 413 has 14 units with strength 526. Status Assembling No target planet No lurk planet. Ships: Cassida: 14 to hunter, path A 10/10/2020 6:03:44 PM Skipped log Achievement To Steam The Way Home because we think it's already there. 10/10/2020 6:06:21 PM Donating team Fireteam 427 has 6 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Florina: 6 to hunter, path A 10/10/2020 6:06:28 PM Donating team Fireteam 427 has 3 units with strength 186. Status Assembling No target planet No lurk planet. Ships: Florina: 3 to hunter, path A 10/10/2020 6:06:49 PM Donating team Fireteam 432 has 30 units with strength 2495. Status Assembling No target planet No lurk planet. Ships: Nordholm: 30 to hunter, path A 10/10/2020 6:06:49 PM Donating team Fireteam 433 has 12 units with strength 2584. Status Assembling No target planet No lurk planet. Ships: Perlman: 12 to hunter, path A 10/10/2020 6:06:49 PM Donating team Fireteam 430 has 15 units with strength 2780. Status Staging No target planet No lurk planet. Ships: Nordholm: 15 to hunter, path B 10/10/2020 6:06:49 PM Donating team Fireteam 431 has 38 units with strength 2564. Status Staging No target planet No lurk planet. Ships: Nordholm: 38 to hunter, path B 10/10/2020 6:06:52 PM Donating team Fireteam 437 has 5 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Perlman: 5 to hunter, path A 10/10/2020 6:06:55 PM Donating team Fireteam 441 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Perlman: 1 to hunter, path A 10/10/2020 6:07:15 PM Reconquest Seeding for Wolfram: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 6:07:27 PM Donating team Fireteam 442 has 3 units with strength 75. Status Assembling No target planet No lurk planet. Ships: Nordholm: 3 to hunter, path A 10/10/2020 6:09:02 PM Donating team Fireteam 448 has 17 units with strength 1683. Status Assembling No target planet No lurk planet. Ships: Curry: 17 to hunter, path A 10/10/2020 6:09:38 PM Donating team Fireteam 450 has 21 units with strength 2306. Status Assembling No target planet No lurk planet. Ships: Lazowska: 21 to hunter, path A 10/10/2020 6:09:38 PM Donating team Fireteam 451 has 31 units with strength 1617. Status Assembling No target planet No lurk planet. Ships: Lazowska: 31 to hunter, path A 10/10/2020 6:09:38 PM Donating team Fireteam 453 has 2 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2 to hunter, path A 10/10/2020 6:09:38 PM Donating team Fireteam 452 has 35 units with strength 3934. Status Staging No target planet No lurk planet. Ships: Lazowska: 35 to hunter, path B 10/10/2020 6:09:47 PM Donating team Fireteam 451 has 10 units with strength 320. Status Assembling No target planet No lurk planet. Ships: Goguen: 2, Dean: 8 to hunter, path A 10/10/2020 6:10:00 PM Donating team Fireteam 456 has 3 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 10/10/2020 6:10:02 PM Donating team Fireteam 456 has 50 units with strength 2464. Status Staging No target planet No lurk planet. Ships: Dean: 50 to hunter, path B 10/10/2020 6:10:02 PM Donating team Fireteam 457 has 31 units with strength 3006. Status Staging No target planet No lurk planet. Ships: Dean: 31 to hunter, path B 10/10/2020 6:10:27 PM Donating team Fireteam 460 has 1 units with strength 25. Status Assembling No target planet No lurk planet. Ships: Perlman: 1 to hunter, path A 10/10/2020 6:10:27 PM Donating team Fireteam 459 has 18 units with strength 2852. Status Staging No target planet No lurk planet. Ships: Perlman: 18 to hunter, path B 10/10/2020 6:12:57 PM Donating team Fireteam 469 has 20 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Trantor: 2, Perlman: 18 to hunter, path B 10/10/2020 6:12:57 PM Donating team Fireteam 468 has 41 units with strength 3911. Status Staging No target planet No lurk planet. Ships: Trantor: 7, Perlman: 34 to hunter, path B 10/10/2020 6:14:18 PM Donating team Fireteam 477 has 1 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Esthar: 1 to hunter, path A 10/10/2020 6:14:35 PM Donating team Fireteam 480 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Esthar: 1 to hunter, path A 10/10/2020 6:14:35 PM Donating team Fireteam 479 has 20 units with strength 2582. Status Staging No target planet No lurk planet. Ships: Esthar: 20 to hunter, path B 10/10/2020 6:14:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.16200.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 6:14:44 PM Finish load save in 689.4ms 10/10/2020 6:16:13 PM Donating team Fireteam 474 has 1 units with strength 29. Status Assembling No target planet No lurk planet. Ships: Esthar: 1 to hunter, path A 10/10/2020 6:16:21 PM Donating team Fireteam 476 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Esthar: 1 to hunter, path A 10/10/2020 6:16:21 PM Donating team Fireteam 478 has 7 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Dean: 7 to hunter, path A 10/10/2020 6:16:53 PM Reconquest Seeding for Byer: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/10/2020 6:17:04 PM Donating team Fireteam 482 has 13 units with strength 588. Status Assembling No target planet No lurk planet. Ships: Nordholm: 13 to hunter, path A 10/10/2020 6:19:54 PM Donating team Fireteam 488 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Nordholm: 2 to hunter, path A 10/10/2020 6:19:54 PM Donating team Fireteam 487 has 21 units with strength 2905. Status Staging No target planet No lurk planet. Ships: Nordholm: 21 to hunter, path B 10/10/2020 6:20:49 PM Donating team Fireteam 500 has 6 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1, Perlman: 5 to hunter, path A 10/10/2020 6:20:49 PM Donating team Fireteam 503 has 15 units with strength 1012. Status Assembling No target planet No lurk planet. Ships: Perlman: 15 to hunter, path A 10/10/2020 6:20:52 PM Donating team Fireteam 510 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1, Perlman: 1 to hunter, path A 10/10/2020 6:20:52 PM Donating team Fireteam 512 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Perlman: 3 to hunter, path A 10/10/2020 6:21:44 PM Donating team Fireteam 538 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 10/10/2020 6:21:57 PM Donating team Fireteam 542 has 8 units with strength 562. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 10/10/2020 6:21:58 PM Donating team Fireteam 554 has 2 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1, Bollacker: 1 to hunter, path A 10/10/2020 6:22:01 PM Donating team Fireteam 558 has 12 units with strength 1095. Status Assembling No target planet No lurk planet. Ships: Trantor: 3, Perlman: 9 to hunter, path A 10/10/2020 6:22:27 PM Donating team Fireteam 574 has 7 units with strength 2349. Status Staging No target planet No lurk planet. Ships: Jain: 7 to hunter, path B 10/10/2020 6:22:27 PM Donating team Fireteam 576 has 40 units with strength 2247. Status Staging No target planet No lurk planet. Ships: Jain: 40 to hunter, path B 10/10/2020 6:22:27 PM Donating team Fireteam 577 has 50 units with strength 4677. Status Staging No target planet No lurk planet. Ships: Jain: 50 to hunter, path B 10/10/2020 6:22:27 PM Donating team Fireteam 575 has 34 units with strength 4418. Status Staging No target planet No lurk planet. Ships: Jain: 34 to hunter, path B 10/10/2020 6:22:50 PM Donating team Fireteam 579 has 7 units with strength 335. Status Assembling No target planet No lurk planet. Ships: Path: 7 to hunter, path A 10/10/2020 6:22:50 PM Donating team Fireteam 580 has 15 units with strength 1022. Status Assembling No target planet No lurk planet. Ships: Jubbul: 15 to hunter, path A 10/10/2020 6:23:15 PM Donating team Fireteam 583 has 16 units with strength 1530. Status Assembling No target planet No lurk planet. Ships: Path: 14, Jubbul: 2 to hunter, path A 10/10/2020 6:23:15 PM Donating team Fireteam 584 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1 to hunter, path A 10/10/2020 6:24:14 PM Reconquest Seeding for Typhoon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/10/2020 6:26:15 PM Donating team Fireteam 602 has 5 units with strength 397. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/10/2020 6:26:16 PM Donating team Fireteam 602 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/10/2020 6:26:18 PM Donating team Fireteam 602 has 16 units with strength 1476. Status Assembling No target planet No lurk planet. Ships: Jain: 16 to hunter, path A 10/10/2020 6:26:19 PM Donating team Fireteam 602 has 4 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Jain: 4 to hunter, path A 10/10/2020 6:26:19 PM Donating team Fireteam 602 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/10/2020 6:26:20 PM Donating team Fireteam 605 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/10/2020 6:26:21 PM Donating team Fireteam 608 has 63 units with strength 6054. Status Staging No target planet No lurk planet. Ships: Jain: 63 to hunter, path B 10/10/2020 6:26:21 PM Donating team Fireteam 609 has 51 units with strength 6291. Status Staging No target planet No lurk planet. Ships: Jain: 51 to hunter, path B 10/10/2020 6:26:21 PM Donating team Fireteam 607 has 66 units with strength 3960. Status Staging No target planet No lurk planet. Ships: Jain: 66 to hunter, path B 10/10/2020 6:26:21 PM Donating team Fireteam 606 has 51 units with strength 5233. Status Staging No target planet No lurk planet. Ships: Jain: 51 to hunter, path B 10/10/2020 6:26:22 PM Donating team Fireteam 606 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Jain: 6 to hunter, path A 10/10/2020 6:27:01 PM Donating team Fireteam 617 has 4 units with strength 120. Status Assembling No target planet No lurk planet. Ships: Path: 1, Murdoch: 3 to hunter, path A 10/10/2020 6:27:01 PM Donating team Fireteam 618 has 15 units with strength 2065. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15 to hunter, path A 10/10/2020 6:27:29 PM Donating team Fireteam 625 has 9 units with strength 1172. Status Assembling No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A 10/10/2020 6:27:30 PM Donating team Fireteam 630 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Perlman: 1, Iceni: 1 to hunter, path A 10/10/2020 6:27:30 PM Donating team Fireteam 629 has 7 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Perlman: 7 to hunter, path B 10/10/2020 6:27:33 PM Donating team Fireteam 632 has 20 units with strength 1781. Status Assembling No target planet No lurk planet. Ships: Bernus: 20 to hunter, path A 10/10/2020 6:27:37 PM Donating team Fireteam 636 has 5 units with strength 193. Status Assembling No target planet No lurk planet. Ships: Bernus: 3, Perlman: 2 to hunter, path A 10/10/2020 6:27:37 PM Donating team Fireteam 637 has 13 units with strength 2092. Status Assembling No target planet No lurk planet. Ships: Perlman: 13 to hunter, path A 10/10/2020 6:27:38 PM Donating team Fireteam 638 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 10/10/2020 6:27:42 PM Donating team Fireteam 637 has 13 units with strength 474. Status Assembling No target planet No lurk planet. Ships: Bernus: 13 to hunter, path A 10/10/2020 6:27:42 PM Donating team Fireteam 635 has 59 units with strength 5568. Status Staging No target planet No lurk planet. Ships: Bernus: 14, Caliban: 3, Mote: 8, Galdin: 4, Dalarna: 8, Cil: 8, Strion: 14 to hunter, path B 10/10/2020 6:27:45 PM Donating team Fireteam 642 has 8 units with strength 1313. Status Assembling No target planet No lurk planet. Ships: Bernus: 8 to hunter, path A 10/10/2020 6:27:45 PM Donating team Fireteam 645 has 2 units with strength 121. Status Assembling No target planet No lurk planet. Ships: Nordholm: 2 to hunter, path A 10/10/2020 6:28:09 PM Donating team Fireteam 650 has 11 units with strength 2282. Status Staging No target planet No lurk planet. Ships: Nordholm: 11 to hunter, path B 10/10/2020 6:28:58 PM Donating team Fireteam 655 has 33 units with strength 1914. Status Assembling No target planet No lurk planet. Ships: Secundus: 28, Stamper: 5 to hunter, path A 10/10/2020 6:28:58 PM Donating team Fireteam 656 has 12 units with strength 1701. Status Assembling No target planet No lurk planet. Ships: Secundus: 12 to hunter, path A 10/10/2020 6:28:58 PM Donating team Fireteam 654 has 23 units with strength 2647. Status Staging No target planet No lurk planet. Ships: Secundus: 22, Stamper: 1 to hunter, path B 10/10/2020 6:29:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.17400.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 6:29:10 PM Finish load save in 421.8ms 10/10/2020 6:29:48 PM Donating team Fireteam 600 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Jain: 2 to hunter, path A 10/10/2020 6:29:50 PM Donating team Fireteam 600 has 9 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Jain: 9 to hunter, path A 10/10/2020 6:29:51 PM Donating team Fireteam 601 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/10/2020 6:29:52 PM Donating team Fireteam 604 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Jain: 4 to hunter, path A 10/10/2020 6:29:53 PM Donating team Fireteam 604 has 8 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Jain: 8 to hunter, path A 10/10/2020 6:29:54 PM Donating team Fireteam 604 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Jain: 3 to hunter, path A 10/10/2020 6:29:55 PM Donating team Fireteam 604 has 8 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Jain: 8 to hunter, path A 10/10/2020 6:29:56 PM Donating team Fireteam 604 has 6 units with strength 550. Status Assembling No target planet No lurk planet. Ships: Jain: 6 to hunter, path A 10/10/2020 6:29:57 PM Donating team Fireteam 604 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Jain: 7 to hunter, path A 10/10/2020 6:29:58 PM Donating team Fireteam 604 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Jain: 3 to hunter, path A 10/10/2020 6:29:59 PM Donating team Fireteam 604 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Jain: 8 to hunter, path A 10/10/2020 6:30:00 PM Donating team Fireteam 604 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Jain: 4 to hunter, path A 10/10/2020 6:30:01 PM Donating team Fireteam 608 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Perlman: 2 to hunter, path A 10/10/2020 6:30:01 PM Donating team Fireteam 604 has 28 units with strength 3874. Status Staging No target planet No lurk planet. Ships: Jain: 28 to hunter, path B 10/10/2020 6:30:01 PM Donating team Fireteam 605 has 52 units with strength 4769. Status Staging No target planet No lurk planet. Ships: Jain: 52 to hunter, path B 10/10/2020 6:30:01 PM Donating team Fireteam 606 has 33 units with strength 7052. Status Staging No target planet No lurk planet. Ships: Jain: 33 to hunter, path B 10/10/2020 6:30:01 PM Donating team Fireteam 607 has 50 units with strength 3996. Status Staging No target planet No lurk planet. Ships: Jain: 50 to hunter, path B 10/10/2020 6:30:02 PM Donating team Fireteam 604 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Jain: 4 to hunter, path A 10/10/2020 6:30:03 PM Donating team Fireteam 606 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Jain: 1 to hunter, path A 10/10/2020 6:30:57 PM Donating team Fireteam 612 has 15 units with strength 1905. Status Assembling No target planet No lurk planet. Ships: Bernus: 1, Murdoch: 14 to hunter, path A 10/10/2020 6:31:03 PM Donating team Fireteam 613 has 10 units with strength 542. Status Assembling No target planet No lurk planet. Ships: Path: 10 to hunter, path A 10/10/2020 6:31:03 PM Donating team Fireteam 614 has 11 units with strength 364. Status Assembling No target planet No lurk planet. Ships: Murdoch: 11 to hunter, path A 10/10/2020 6:31:17 PM Donating team Fireteam 617 has 7 units with strength 2043. Status Assembling No target planet No lurk planet. Ships: Bernus: 6, Byer: 1 to hunter, path A 10/10/2020 6:31:27 PM Donating team Fireteam 621 has 7 units with strength 258. Status Assembling No target planet No lurk planet. Ships: Byer: 7 to hunter, path A 10/10/2020 6:31:27 PM Donating team Fireteam 622 has 6 units with strength 215. Status Assembling No target planet No lurk planet. Ships: Dean: 6 to hunter, path A 10/10/2020 6:31:28 PM Donating team Fireteam 624 has 2 units with strength 1036. Status Assembling No target planet No lurk planet. Ships: Bernus: 2 to hunter, path A 10/10/2020 6:31:28 PM Donating team Fireteam 626 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Byer: 1 to hunter, path A 10/10/2020 6:31:28 PM Donating team Fireteam 627 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 10/10/2020 6:31:32 PM Donating team Fireteam 626 has 8 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Ghahramani: 8 to hunter, path A 10/10/2020 6:31:41 PM Donating team Fireteam 626 has 28 units with strength 2120. Status Assembling No target planet No lurk planet. Ships: Nordholm: 28 to hunter, path A 10/10/2020 6:31:41 PM Donating team Fireteam 625 has 20 units with strength 2999. Status Staging No target planet No lurk planet. Ships: Nordholm: 20 to hunter, path B 10/10/2020 6:32:47 PM Reconquest Seeding for Nordholm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/10/2020 6:34:23 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.18000.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 6:34:23 PM Finish load save in 412.2ms 10/10/2020 6:35:19 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9\RerollingCancer.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 6:35:19 PM Finish load save in 697.9ms 10/10/2020 6:37:02 PM Donating team Fireteam 498 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Nordholm: 1 to hunter, path A 10/10/2020 6:37:02 PM Donating team Fireteam 500 has 2 units with strength 2107. Status Assembling No target planet No lurk planet. Ships: Perlman: 2 to hunter, path A 10/10/2020 6:37:02 PM Donating team Fireteam 497 has 19 units with strength 2346. Status Staging No target planet No lurk planet. Ships: Nordholm: 19 to hunter, path B 10/10/2020 6:37:43 PM Donating team Fireteam 512 has 3 units with strength 2138. Status Assembling No target planet No lurk planet. Ships: Nordholm: 3 to hunter, path A 10/10/2020 6:38:55 PM Donating team Fireteam 535 has 17 units with strength 1431. Status Assembling No target planet No lurk planet. Ships: Secundus: 10, Stamper: 7 to hunter, path A 10/10/2020 6:38:58 PM Donating team Fireteam 538 has 7 units with strength 709. Status Assembling No target planet No lurk planet. Ships: Secundus: 7 to hunter, path A 10/10/2020 6:38:59 PM Donating team Fireteam 538 has 3 units with strength 217. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 6:39:03 PM Donating team Fireteam 538 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 6:39:03 PM Donating team Fireteam 538 has 8 units with strength 680. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 10/10/2020 6:39:05 PM Donating team Fireteam 538 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 6:39:08 PM Donating team Fireteam 538 has 10 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Secundus: 10 to hunter, path A 10/10/2020 6:39:08 PM Donating team Fireteam 543 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Secundus: 2 to hunter, path A 10/10/2020 6:39:08 PM Donating team Fireteam 545 has 5 units with strength 745. Status Assembling No target planet No lurk planet. Ships: Murdoch: 5 to hunter, path A 10/10/2020 6:39:08 PM Donating team Fireteam 544 has 38 units with strength 3547. Status Staging No target planet No lurk planet. Ships: Murdoch: 38 to hunter, path B 10/10/2020 6:39:09 PM Donating team Fireteam 546 has 20 units with strength 2695. Status Staging No target planet No lurk planet. Ships: Secundus: 20 to hunter, path B 10/10/2020 6:39:09 PM Donating team Fireteam 545 has 35 units with strength 3268. Status Staging No target planet No lurk planet. Ships: Secundus: 35 to hunter, path B 10/10/2020 6:39:09 PM Donating team Fireteam 544 has 26 units with strength 2827. Status Staging No target planet No lurk planet. Ships: Secundus: 26 to hunter, path B 10/10/2020 6:39:09 PM Donating team Fireteam 543 has 28 units with strength 3495. Status Staging No target planet No lurk planet. Ships: Secundus: 28 to hunter, path B 10/10/2020 6:39:48 PM Reconquest Seeding for Typhoon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/10/2020 6:40:16 PM Donating team Fireteam 555 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1 to hunter, path A 10/10/2020 6:40:16 PM Donating team Fireteam 556 has 6 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Jubbul: 6 to hunter, path A 10/10/2020 6:40:16 PM Donating team Fireteam 559 has 19 units with strength 1250. Status Assembling No target planet No lurk planet. Ships: Konom: 3, Bollacker: 3, Euterpe: 13 to hunter, path A 10/10/2020 6:40:20 PM Donating team Fireteam 564 has 22 units with strength 1743. Status Assembling No target planet No lurk planet. Ships: Path: 17, Murdoch: 5 to hunter, path A 10/10/2020 6:40:20 PM Donating team Fireteam 565 has 4 units with strength 851. Status Assembling No target planet No lurk planet. Ships: Jubbul: 4 to hunter, path A 10/10/2020 6:40:20 PM Donating team Fireteam 567 has 41 units with strength 2700. Status Assembling No target planet No lurk planet. Ships: Bollacker: 25, Euterpe: 16 to hunter, path A 10/10/2020 6:40:51 PM Donating team Fireteam 569 has 3 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Path: 3 to hunter, path A 10/10/2020 6:40:51 PM Donating team Fireteam 572 has 16 units with strength 1038. Status Assembling No target planet No lurk planet. Ships: Murdoch: 16 to hunter, path A 10/10/2020 6:42:40 PM Donating team Fireteam 585 has 71 units with strength 3557. Status Staging No target planet No lurk planet. Ships: Lazowska: 71 to hunter, path B 10/10/2020 6:42:54 PM Donating team Fireteam 587 has 4 units with strength 760. Status Assembling No target planet No lurk planet. Ships: Lazowska: 4 to hunter, path A 10/10/2020 6:43:11 PM Donating team Fireteam 588 has 25 units with strength 2205. Status Staging No target planet No lurk planet. Ships: Ingalls: 25 to hunter, path B 10/10/2020 6:43:14 PM Donating team Fireteam 589 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Ingalls: 1 to hunter, path A 10/10/2020 6:43:16 PM Donating team Fireteam 589 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 6:43:17 PM Donating team Fireteam 589 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ingalls: 3 to hunter, path A 10/10/2020 6:43:18 PM Donating team Fireteam 589 has 7 units with strength 665. Status Assembling No target planet No lurk planet. Ships: Ingalls: 7 to hunter, path A 10/10/2020 6:43:19 PM Donating team Fireteam 588 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ingalls: 3 to hunter, path A 10/10/2020 6:43:20 PM Donating team Fireteam 590 has 9 units with strength 839. Status Assembling No target planet No lurk planet. Ships: Ingalls: 9 to hunter, path A 10/10/2020 6:43:21 PM Donating team Fireteam 590 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 6:43:22 PM Donating team Fireteam 590 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Ingalls: 7 to hunter, path A 10/10/2020 6:43:23 PM Donating team Fireteam 590 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 6:43:24 PM Donating team Fireteam 590 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Ingalls: 8 to hunter, path A 10/10/2020 6:43:25 PM Donating team Fireteam 590 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ingalls: 3 to hunter, path A 10/10/2020 6:43:26 PM Donating team Fireteam 590 has 45 units with strength 4472. Status Staging No target planet No lurk planet. Ships: Ingalls: 45 to hunter, path B 10/10/2020 6:43:26 PM Donating team Fireteam 592 has 92 units with strength 3880. Status Staging No target planet No lurk planet. Ships: Ingalls: 92 to hunter, path B 10/10/2020 6:43:26 PM Donating team Fireteam 591 has 81 units with strength 5999. Status Staging No target planet No lurk planet. Ships: Ingalls: 81 to hunter, path B 10/10/2020 6:43:26 PM Donating team Fireteam 593 has 47 units with strength 4200. Status Staging No target planet No lurk planet. Ships: Ingalls: 47 to hunter, path B 10/10/2020 6:43:28 PM Donating team Fireteam 590 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 6:43:28 PM Donating team Fireteam 590 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ingalls: 2 to hunter, path A 10/10/2020 6:45:48 PM Reconquest Seeding for Secundus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/10/2020 6:45:50 PM Reconquest Seeding for Bernus: guard post placer: GuardingWormholesHarshly scheduled: 8 actually seeded: 8 10/10/2020 6:46:10 PM Donating team Fireteam 611 has 37 units with strength 1514. Status Assembling No target planet No lurk planet. Ships: Goguen: 8, Dean: 29 to hunter, path A 10/10/2020 6:46:10 PM Donating team Fireteam 610 has 31 units with strength 2735. Status Staging No target planet No lurk planet. Ships: Dean: 31 to hunter, path B 10/10/2020 6:46:12 PM Donating team Fireteam 611 has 2 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Secundus: 2 to hunter, path A 10/10/2020 6:46:33 PM Donating team Fireteam 619 has 57 units with strength 4813. Status Staging No target planet No lurk planet. Ships: Bernus: 32, Murdoch: 25 to hunter, path B 10/10/2020 6:48:48 PM Reconquest Seeding for Byer: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/10/2020 6:48:54 PM Reconquest Seeding for Esthar: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/10/2020 7:10:06 PM Donating team Fireteam 653 has 27 units with strength 949. Status Assembling No target planet No lurk planet. Ships: Euterpe: 27 to hunter, path A 10/10/2020 7:10:24 PM Donating team Fireteam 653 has 5 units with strength 1884. Status Assembling No target planet No lurk planet. Ships: Jain: 5 to hunter, path A 10/10/2020 7:11:52 PM Donating team Fireteam 691 has 57 units with strength 2803. Status Assembling No target planet No lurk planet. Ships: Florina: 57 to hunter, path A 10/10/2020 7:13:33 PM Donating team Fireteam 736 has 3 units with strength 103. Status Assembling No target planet No lurk planet. Ships: Konom: 3 to hunter, path A 10/10/2020 7:13:34 PM Donating team Fireteam 738 has 25 units with strength 2121. Status Assembling No target planet No lurk planet. Ships: Secundus: 23, Stamper: 2 to hunter, path A 10/10/2020 7:13:34 PM Donating team Fireteam 739 has 44 units with strength 2251. Status Assembling No target planet No lurk planet. Ships: Secundus: 36, Stamper: 8 to hunter, path A 10/10/2020 7:13:34 PM Donating team Fireteam 736 has 51 units with strength 3193. Status Staging No target planet No lurk planet. Ships: Secundus: 44, Stamper: 7 to hunter, path B 10/10/2020 7:13:34 PM Donating team Fireteam 737 has 57 units with strength 2767. Status Staging No target planet No lurk planet. Ships: Secundus: 32, Stamper: 25 to hunter, path B 10/10/2020 7:13:54 PM Donating team Fireteam 750 has 4 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Wolfram: 4 to hunter, path A 10/10/2020 7:14:01 PM Donating team Fireteam 756 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 10/10/2020 7:14:17 PM Reconquest Seeding for Euterpe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/10/2020 7:16:37 PM Donating team Fireteam 789 has 22 units with strength 2041. Status Assembling No target planet No lurk planet. Ships: Jain: 22 to hunter, path A 10/10/2020 7:17:28 PM Donating team Fireteam 795 has 1 units with strength 445. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1 to hunter, path A 10/10/2020 7:17:28 PM Donating team Fireteam 796 has 2 units with strength 2189. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1, Bollacker: 1 to hunter, path A 10/10/2020 7:17:31 PM Donating team Fireteam 796 has 23 units with strength 893. Status Assembling No target planet No lurk planet. Ships: Path: 23 to hunter, path A 10/10/2020 7:17:31 PM Donating team Fireteam 797 has 23 units with strength 1368. Status Assembling No target planet No lurk planet. Ships: Murdoch: 23 to hunter, path A 10/10/2020 7:18:08 PM Donating team Fireteam 808 has 11 units with strength 837. Status Assembling No target planet No lurk planet. Ships: Path: 11 to hunter, path A 10/10/2020 7:18:08 PM Donating team Fireteam 809 has 3 units with strength 408. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 10/10/2020 7:18:12 PM Donating team Fireteam 808 has 6 units with strength 1363. Status Assembling No target planet No lurk planet. Ships: Path: 6 to hunter, path A 10/10/2020 7:18:12 PM Donating team Fireteam 809 has 54 units with strength 1772. Status Assembling No target planet No lurk planet. Ships: Murdoch: 54 to hunter, path A 10/10/2020 7:18:16 PM Donating team Fireteam 806 has 31 units with strength 2365. Status Assembling No target planet No lurk planet. Ships: Path: 31 to hunter, path A 10/10/2020 7:18:16 PM Donating team Fireteam 807 has 13 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Murdoch: 13 to hunter, path A 10/10/2020 7:18:38 PM Donating team Fireteam 814 has 36 units with strength 1713. Status Assembling No target planet No lurk planet. Ships: Mandalon: 36 to hunter, path A 10/10/2020 7:18:38 PM Donating team Fireteam 817 has 10 units with strength 294. Status Assembling No target planet No lurk planet. Ships: Date: 10 to hunter, path A 10/10/2020 7:18:38 PM Donating team Fireteam 816 has 10 units with strength 2980. Status Staging No target planet No lurk planet. Ships: Date: 10 to hunter, path B 10/10/2020 7:18:38 PM Donating team Fireteam 815 has 50 units with strength 3408. Status Staging No target planet No lurk planet. Ships: Date: 50 to hunter, path B 10/10/2020 7:18:45 PM Donating team Fireteam 814 has 2 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Jubbul: 2 to hunter, path A 10/10/2020 7:18:45 PM Donating team Fireteam 817 has 6 units with strength 256. Status Assembling No target planet No lurk planet. Ships: Bollacker: 6 to hunter, path A 10/10/2020 7:19:14 PM Reconquest Seeding for Gaes: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 7:19:52 PM Donating team Fireteam 830 has 8 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Secundus: 8 to hunter, path A 10/10/2020 7:20:00 PM Donating team Fireteam 837 has 12 units with strength 468. Status Assembling No target planet No lurk planet. Ships: Secundus: 12 to hunter, path A 10/10/2020 7:20:00 PM Donating team Fireteam 839 has 23 units with strength 1780. Status Assembling No target planet No lurk planet. Ships: Florina: 23 to hunter, path A 10/10/2020 7:20:01 PM Donating team Fireteam 841 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Secundus: 1 to hunter, path A 10/10/2020 7:20:03 PM Donating team Fireteam 841 has 1 units with strength 33. Status Assembling No target planet No lurk planet. Ships: Florina: 1 to hunter, path A 10/10/2020 7:20:09 PM Donating team Fireteam 847 has 28 units with strength 2630. Status Assembling No target planet No lurk planet. Ships: Florina: 28 to hunter, path A 10/10/2020 7:20:14 PM Donating team Fireteam 847 has 22 units with strength 2010. Status Assembling No target planet No lurk planet. Ships: Florina: 22 to hunter, path A 10/10/2020 7:20:16 PM Donating team Fireteam 848 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Florina: 6 to hunter, path A 10/10/2020 7:20:16 PM debug code 3210 during update fireteam regiments for AI Warden Fleet System.Exception: This fireteam Fireteam 809 has 113 units with strength 9946. Status Assembling No target planet No lurk planet. Ships: Florina: 4, Gaes: 1, Date: 108 requested to attack a planet, but have no TargetPlanet at Arcen.AIW2.External.Fireteam.AttackTargetPlanet (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, System.Int32 OverridingSpeed) [0x00023] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.FireteamUtility+<>c__DisplayClass10_1.b__2 (Arcen.AIW2.External.Fireteam team) [0x00013] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.Fireteam.DoFor (Arcen.Universal.ArcenLessLinkedList`1[ItemType] List, Arcen.AIW2.External.Fireteam+ProcessorDelegate Processor) [0x00040] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.FireteamUtility.UpdateRegiments (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.Universal.ArcenLessLinkedList`1[ItemType] AllFactionTeams, Arcen.Universal.ArcenSparseLookup`2[K,T] TeamsAimedAtPlanet, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 MinFireteamStrength, System.Boolean allowedToDecloakEnemies) [0x0066c] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/10/2020 7:20:17 PM Donating team Fireteam 848 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Florina: 4 to hunter, path A 10/10/2020 7:20:17 PM Donating team Fireteam 811 has 101 units with strength 8570. Status Staging No target planet No lurk planet. Ships: Gaes: 1, Date: 100 to hunter, path B 10/10/2020 7:20:17 PM Donating team Fireteam 809 has 112 units with strength 9907. Status Staging No target planet No lurk planet. Ships: Florina: 4, Gaes: 1, Date: 107 to hunter, path B 10/10/2020 7:20:17 PM Donating team Fireteam 813 has 23 units with strength 4356. Status Staging No target planet No lurk planet. Ships: Date: 23 to hunter, path B 10/10/2020 7:20:18 PM Donating team Fireteam 848 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Florina: 4 to hunter, path A 10/10/2020 7:20:19 PM Donating team Fireteam 848 has 7 units with strength 241. Status Assembling No target planet No lurk planet. Ships: Halpern: 7 to hunter, path A 10/10/2020 7:20:19 PM Donating team Fireteam 854 has 10 units with strength 1263. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 10 to hunter, path A 10/10/2020 7:20:19 PM Donating team Fireteam 851 has 29 units with strength 2598. Status Staging No target planet No lurk planet. Ships: Florina: 29 to hunter, path B 10/10/2020 7:20:19 PM Donating team Fireteam 850 has 49 units with strength 3149. Status Staging No target planet No lurk planet. Ships: Florina: 49 to hunter, path B 10/10/2020 7:20:19 PM Donating team Fireteam 852 has 30 units with strength 2496. Status Staging No target planet No lurk planet. Ships: Florina: 30 to hunter, path B 10/10/2020 7:20:19 PM Donating team Fireteam 849 has 25 units with strength 2800. Status Staging No target planet No lurk planet. Ships: Florina: 25 to hunter, path B 10/10/2020 7:20:20 PM Donating team Fireteam 854 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Florina: 5 to hunter, path A 10/10/2020 7:20:29 PM Donating team Fireteam 849 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Hopcroft: 1 to hunter, path A 10/10/2020 7:20:29 PM Donating team Fireteam 850 has 54 units with strength 2182. Status Assembling No target planet No lurk planet. Ships: Gaes: 52, Hopcroft: 2 to hunter, path A 10/10/2020 7:20:58 PM Donating team Fireteam 851 has 9 units with strength 563. Status Assembling No target planet No lurk planet. Ships: Jubbul: 8, Honeyman: 1 to hunter, path A 10/10/2020 7:20:58 PM Donating team Fireteam 850 has 51 units with strength 2896. Status Staging No target planet No lurk planet. Ships: Jubbul: 50, Honeyman: 1 to hunter, path B 10/10/2020 7:21:04 PM Donating team Fireteam 852 has 10 units with strength 446. Status Assembling No target planet No lurk planet. Ships: Path: 10 to hunter, path A 10/10/2020 7:21:04 PM Donating team Fireteam 853 has 12 units with strength 551. Status Assembling No target planet No lurk planet. Ships: Murdoch: 12 to hunter, path A 10/10/2020 7:22:46 PM Donating team Fireteam 860 has 3 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Perlman: 3 to hunter, path A 10/10/2020 7:22:48 PM Donating team Fireteam 860 has 1 units with strength 1528. Status Assembling No target planet No lurk planet. Ships: Bollacker: 1 to hunter, path A 10/10/2020 7:23:28 PM Donating team Fireteam 868 has 41 units with strength 2453. Status Assembling No target planet No lurk planet. Ships: Lix: 6, Neumann: 35 to hunter, path A 10/10/2020 7:23:33 PM Donating team Fireteam 869 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Neumann: 1 to hunter, path A 10/10/2020 7:23:39 PM Donating team Fireteam 875 has 34 units with strength 2775. Status Staging No target planet No lurk planet. Ships: Caliban: 4, Honeyman: 30 to hunter, path B 10/10/2020 7:25:13 PM Donating team Fireteam 884 has 8 units with strength 746. Status Assembling No target planet No lurk planet. Ships: Ingalls: 8 to hunter, path A 10/10/2020 7:25:15 PM Donating team Fireteam 884 has 6 units with strength 506. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 7:25:16 PM Donating team Fireteam 885 has 4 units with strength 304. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:17 PM Donating team Fireteam 886 has 8 units with strength 874. Status Assembling No target planet No lurk planet. Ships: Ingalls: 8 to hunter, path A 10/10/2020 7:25:18 PM Donating team Fireteam 886 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 7:25:19 PM Donating team Fireteam 886 has 5 units with strength 413. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 7:25:20 PM Donating team Fireteam 886 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 7:25:20 PM Donating team Fireteam 886 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 7:25:21 PM Donating team Fireteam 886 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:22 PM Donating team Fireteam 887 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 7:25:23 PM Donating team Fireteam 887 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:24 PM Donating team Fireteam 887 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:24 PM Donating team Fireteam 887 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 7:25:25 PM Donating team Fireteam 887 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:26 PM Donating team Fireteam 889 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Ingalls: 7 to hunter, path A 10/10/2020 7:25:27 PM Donating team Fireteam 889 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 7:25:28 PM Donating team Fireteam 890 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Ingalls: 6 to hunter, path A 10/10/2020 7:25:29 PM Donating team Fireteam 890 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Ingalls: 4 to hunter, path A 10/10/2020 7:25:30 PM Donating team Fireteam 890 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Ingalls: 3 to hunter, path A 10/10/2020 7:25:31 PM Donating team Fireteam 892 has 18 units with strength 2576. Status Assembling No target planet No lurk planet. Ships: Rigel: 18 to hunter, path A 10/10/2020 7:25:31 PM Donating team Fireteam 896 has 50 units with strength 6204. Status Staging No target planet No lurk planet. Ships: Lix: 4, Ingalls: 46 to hunter, path B 10/10/2020 7:25:31 PM Donating team Fireteam 894 has 84 units with strength 4039. Status Staging No target planet No lurk planet. Ships: Ingalls: 84 to hunter, path B 10/10/2020 7:25:31 PM Donating team Fireteam 893 has 95 units with strength 4321. Status Staging No target planet No lurk planet. Ships: Lix: 2, Ingalls: 93 to hunter, path B 10/10/2020 7:25:31 PM Donating team Fireteam 895 has 83 units with strength 5726. Status Staging No target planet No lurk planet. Ships: Lix: 3, Ingalls: 80 to hunter, path B 10/10/2020 7:25:31 PM Donating team Fireteam 890 has 16 units with strength 2506. Status Staging No target planet No lurk planet. Ships: Rigel: 16 to hunter, path B 10/10/2020 7:25:31 PM Donating team Fireteam 891 has 18 units with strength 2200. Status Staging No target planet No lurk planet. Ships: Rigel: 18 to hunter, path B 10/10/2020 7:25:32 PM Donating team Fireteam 890 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Ingalls: 5 to hunter, path A 10/10/2020 7:25:32 PM Donating team Fireteam 890 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Ingalls: 2 to hunter, path A 10/10/2020 7:25:43 PM Donating team Fireteam 892 has 3 units with strength 210. Status Assembling No target planet No lurk planet. Ships: Ingalls: 3 to hunter, path A 10/10/2020 7:26:34 PM Reconquest Seeding for Typhoon: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/10/2020 7:26:40 PM Donating team Fireteam 896 has 40 units with strength 1987. Status Assembling No target planet No lurk planet. Ships: Secundus: 40 to hunter, path A 10/10/2020 7:27:15 PM Donating team Fireteam 901 has 1 units with strength 21. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 10/10/2020 7:27:29 PM Donating team Fireteam 902 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Dean: 25 to hunter, path A 10/10/2020 7:27:33 PM Donating team Fireteam 904 has 11 units with strength 1049. Status Assembling No target planet No lurk planet. Ships: Dean: 11 to hunter, path A 10/10/2020 7:27:34 PM Donating team Fireteam 904 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 10/10/2020 7:27:35 PM Donating team Fireteam 906 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Dean: 3 to hunter, path A 10/10/2020 7:29:00 PM Donating team Fireteam 892 has 22 units with strength 3777. Status Staging No target planet No lurk planet. Ships: Secundus: 21, Galdin: 1 to hunter, path B 10/10/2020 7:29:02 PM Donating team Fireteam 927 has 20 units with strength 1520. Status Assembling No target planet No lurk planet. Ships: Secundus: 20 to hunter, path A 10/10/2020 7:29:02 PM Donating team Fireteam 931 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Iceni: 1 to hunter, path A 10/10/2020 7:29:02 PM Donating team Fireteam 930 has 8 units with strength 2421. Status Staging No target planet No lurk planet. Ships: Iceni: 8 to hunter, path B 10/10/2020 7:29:11 PM Donating team Fireteam 930 has 6 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Secundus: 6 to hunter, path A 10/10/2020 7:29:12 PM Donating team Fireteam 933 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Secundus: 3 to hunter, path A 10/10/2020 7:29:49 PM Donating team Fireteam 936 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Trantor: 1 to hunter, path A 10/10/2020 7:29:58 PM Donating team Fireteam 939 has 4 units with strength 149. Status Assembling No target planet No lurk planet. Ships: Secundus: 3, Stamper: 1 to hunter, path A 10/10/2020 7:30:40 PM Donating team Fireteam 946 has 16 units with strength 753. Status Assembling No target planet No lurk planet. Ships: Jain: 16 to hunter, path A 10/10/2020 7:30:47 PM Reconquest Seeding for Euterpe: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/10/2020 7:30:50 PM Donating team Fireteam 952 has 2 units with strength 199. Status Assembling No target planet No lurk planet. Ships: Goguen: 2 to hunter, path A 10/10/2020 7:31:17 PM Reconquest Seeding for Wolfram: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 7:31:57 PM Donating team Fireteam 968 has 5 units with strength 310. Status Assembling No target planet No lurk planet. Ships: Perlman: 5 to hunter, path A 10/10/2020 7:32:01 PM Donating team Fireteam 972 has 19 units with strength 1032. Status Assembling No target planet No lurk planet. Ships: Goguen: 5, Dewdney: 14 to hunter, path A 10/10/2020 7:32:05 PM Donating team Fireteam 976 has 7 units with strength 372. Status Assembling No target planet No lurk planet. Ships: Honeyman: 7 to hunter, path A 10/10/2020 7:32:06 PM Donating team Fireteam 978 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Byer: 1 to hunter, path A 10/10/2020 7:32:54 PM Donating team Fireteam 984 has 1 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1 to hunter, path A 10/10/2020 7:33:11 PM Donating team Fireteam 971 has 41 units with strength 2099. Status Assembling No target planet No lurk planet. Ships: Goguen: 41 to hunter, path A 10/10/2020 7:33:11 PM Donating team Fireteam 934 has 40 units with strength 2751. Status Staging No target planet No lurk planet. Ships: Goguen: 40 to hunter, path B 10/10/2020 7:33:11 PM Donating team Fireteam 976 has 58 units with strength 3213. Status Staging No target planet No lurk planet. Ships: Goguen: 58 to hunter, path B 10/10/2020 7:33:11 PM Donating team Fireteam 973 has 38 units with strength 3005. Status Staging No target planet No lurk planet. Ships: Goguen: 38 to hunter, path B 10/10/2020 7:33:20 PM Donating team Fireteam 988 has 1 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Goguen: 1 to hunter, path A 10/10/2020 7:33:20 PM Donating team Fireteam 987 has 29 units with strength 2976. Status Staging No target planet No lurk planet. Ships: Goguen: 29 to hunter, path B 10/10/2020 7:33:26 PM Donating team Fireteam 992 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Goguen: 3 to hunter, path A 10/10/2020 7:34:15 PM Reconquest Seeding for Konom: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 7:34:32 PM Donating team Fireteam 1001 has 7 units with strength 301. Status Assembling No target planet No lurk planet. Ships: Bos: 7 to hunter, path A 10/10/2020 7:34:32 PM Donating team Fireteam 998 has 57 units with strength 3283. Status Staging No target planet No lurk planet. Ships: Bos: 57 to hunter, path B 10/10/2020 7:34:32 PM Donating team Fireteam 999 has 41 units with strength 3037. Status Staging No target planet No lurk planet. Ships: Bos: 41 to hunter, path B 10/10/2020 7:34:32 PM Donating team Fireteam 1000 has 41 units with strength 2781. Status Staging No target planet No lurk planet. Ships: Bos: 41 to hunter, path B 10/10/2020 7:35:03 PM Donating team Fireteam 999 has 9 units with strength 997. Status Assembling No target planet No lurk planet. Ships: Secundus: 9 to hunter, path A 10/10/2020 7:35:20 PM Donating team Fireteam 1006 has 19 units with strength 1945. Status Assembling No target planet No lurk planet. Ships: Rigel: 19 to hunter, path A 10/10/2020 7:35:20 PM Donating team Fireteam 1007 has 42 units with strength 1649. Status Assembling No target planet No lurk planet. Ships: Rigel: 42 to hunter, path A 10/10/2020 7:35:20 PM Donating team Fireteam 1008 has 10 units with strength 513. Status Assembling No target planet No lurk planet. Ships: Rigel: 10 to hunter, path A 10/10/2020 7:36:24 PM Reconquest Seeding for Dean: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 7:37:01 PM Donating team Fireteam 1021 has 14 units with strength 494. Status Assembling No target planet No lurk planet. Ships: Path: 3, Murdoch: 11 to hunter, path A 10/10/2020 7:37:02 PM Donating team Fireteam 1027 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Path: 1 to hunter, path A 10/10/2020 7:37:47 PM Donating team Fireteam 1029 has 23 units with strength 1133. Status Assembling No target planet No lurk planet. Ships: Path: 23 to hunter, path A 10/10/2020 7:37:47 PM Donating team Fireteam 1030 has 17 units with strength 1962. Status Assembling No target planet No lurk planet. Ships: Path: 1, Murdoch: 16 to hunter, path A 10/10/2020 7:37:48 PM Donating team Fireteam 1029 has 18 units with strength 1844. Status Assembling No target planet No lurk planet. Ships: Path: 18 to hunter, path A 10/10/2020 7:37:48 PM Donating team Fireteam 1030 has 9 units with strength 460. Status Assembling No target planet No lurk planet. Ships: Murdoch: 9 to hunter, path A 10/10/2020 7:37:48 PM Donating team Fireteam 1031 has 1 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Honeyman: 1 to hunter, path A 10/10/2020 7:39:13 PM Donating team Fireteam 1045 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1 to hunter, path A 10/10/2020 7:39:13 PM Donating team Fireteam 1044 has 13 units with strength 3549. Status Staging No target planet No lurk planet. Ships: Jubbul: 13 to hunter, path B 10/10/2020 7:39:41 PM Donating team Fireteam 1051 has 3 units with strength 495. Status Assembling No target planet No lurk planet. Ships: Bollacker: 3 to hunter, path A 10/10/2020 7:40:05 PM Donating team Fireteam 1055 has 7 units with strength 531. Status Assembling No target planet No lurk planet. Ships: Bollacker: 7 to hunter, path A 10/10/2020 7:40:32 PM Reconquest Seeding for Honeyman: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/10/2020 7:40:48 PM Donating team Fireteam 1059 has 27 units with strength 2024. Status Assembling No target planet No lurk planet. Ships: Householder: 27 to hunter, path A 10/10/2020 7:40:48 PM Donating team Fireteam 1060 has 10 units with strength 755. Status Assembling No target planet No lurk planet. Ships: Householder: 10 to hunter, path A 10/10/2020 7:42:00 PM Donating team Fireteam 1080 has 11 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Goguen: 9, Dewdney: 2 to hunter, path A 10/10/2020 7:42:04 PM Donating team Fireteam 1091 has 2 units with strength 1403. Status Assembling No target planet No lurk planet. Ships: Goguen: 2 to hunter, path A 10/10/2020 7:42:04 PM Donating team Fireteam 1089 has 70 units with strength 3745. Status Staging No target planet No lurk planet. Ships: Florina: 70 to hunter, path B 10/10/2020 7:42:04 PM Donating team Fireteam 1088 has 101 units with strength 4707. Status Staging No target planet No lurk planet. Ships: Florina: 101 to hunter, path B 10/10/2020 7:42:04 PM Donating team Fireteam 1087 has 108 units with strength 4916. Status Staging No target planet No lurk planet. Ships: Florina: 108 to hunter, path B 10/10/2020 7:42:04 PM Donating team Fireteam 1090 has 77 units with strength 4166. Status Staging No target planet No lurk planet. Ships: Florina: 77 to hunter, path B 10/10/2020 7:42:19 PM Donating team Fireteam 1094 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Caliban: 2 to hunter, path A 10/10/2020 7:42:20 PM Donating team Fireteam 1094 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Caliban: 2 to hunter, path A 10/10/2020 7:42:21 PM Donating team Fireteam 1096 has 36 units with strength 2637. Status Assembling No target planet No lurk planet. Ships: Caliban: 36 to hunter, path A 10/10/2020 7:42:21 PM Donating team Fireteam 1098 has 15 units with strength 1564. Status Assembling No target planet No lurk planet. Ships: Caliban: 13, Cil: 2 to hunter, path A 10/10/2020 7:42:21 PM Donating team Fireteam 1095 has 11 units with strength 2126. Status Staging No target planet No lurk planet. Ships: Caliban: 11 to hunter, path B 10/10/2020 7:42:21 PM Donating team Fireteam 1097 has 32 units with strength 2314. Status Staging No target planet No lurk planet. Ships: Caliban: 32 to hunter, path B 10/10/2020 7:42:22 PM Donating team Fireteam 1095 has 8 units with strength 708. Status Assembling No target planet No lurk planet. Ships: Caliban: 8 to hunter, path A 10/10/2020 7:42:24 PM Donating team Fireteam 1095 has 16 units with strength 2185. Status Assembling No target planet No lurk planet. Ships: Secundus: 15, Stamper: 1 to hunter, path A 10/10/2020 7:42:24 PM Donating team Fireteam 1096 has 5 units with strength 280. Status Assembling No target planet No lurk planet. Ships: Secundus: 5 to hunter, path A 10/10/2020 7:42:46 PM Donating team Fireteam 1105 has 13 units with strength 2104. Status Assembling No target planet No lurk planet. Ships: Dewdney: 13 to hunter, path A 10/10/2020 7:42:46 PM Donating team Fireteam 1104 has 7 units with strength 2209. Status Staging No target planet No lurk planet. Ships: Dewdney: 7 to hunter, path B 10/10/2020 7:42:46 PM Donating team Fireteam 1103 has 42 units with strength 2874. Status Staging No target planet No lurk planet. Ships: Goguen: 1, Dewdney: 41 to hunter, path B 10/10/2020 7:42:46 PM Donating team Fireteam 1102 has 60 units with strength 2171. Status Staging No target planet No lurk planet. Ships: Dewdney: 60 to hunter, path B 10/10/2020 7:43:29 PM Donating team Fireteam 1108 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Murdoch: 2 to hunter, path A 10/10/2020 7:43:37 PM Donating team Fireteam 1113 has 22 units with strength 1289. Status Assembling No target planet No lurk planet. Ships: Householder: 22 to hunter, path A 10/10/2020 7:44:00 PM Donating team Fireteam 1118 has 33 units with strength 2882. Status Staging No target planet No lurk planet. Ships: Murdoch: 33 to hunter, path B 10/10/2020 7:44:20 PM Donating team Fireteam 1122 has 10 units with strength 732. Status Assembling No target planet No lurk planet. Ships: Esthar: 10 to hunter, path A 10/10/2020 7:44:20 PM Donating team Fireteam 1121 has 40 units with strength 2233. Status Staging No target planet No lurk planet. Ships: Esthar: 40 to hunter, path B 10/10/2020 7:44:39 PM Reconquest Seeding for Byer: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/10/2020 7:44:48 PM Reconquest Seeding for Perlman: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/10/2020 7:45:12 PM Reconquest Seeding for Rigel: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 10/10/2020 7:45:31 PM Reconquest Seeding for Nordholm: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 10/10/2020 7:46:30 PM Reconquest Seeding for Wolfram: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/10/2020 7:47:26 PM Donating team Fireteam 1140 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Kamp: 25 to hunter, path A 10/10/2020 7:47:28 PM Donating team Fireteam 1142 has 28 units with strength 1612. Status Assembling No target planet No lurk planet. Ships: Kamp: 28 to hunter, path A 10/10/2020 7:49:24 PM Donating team Fireteam 1153 has 29 units with strength 3394. Status Staging No target planet No lurk planet. Ships: Lazowska: 29 to hunter, path B 10/10/2020 7:49:24 PM Donating team Fireteam 1154 has 24 units with strength 3335. Status Staging No target planet No lurk planet. Ships: Lazowska: 24 to hunter, path B 10/10/2020 7:49:24 PM Donating team Fireteam 1156 has 22 units with strength 4324. Status Staging No target planet No lurk planet. Ships: Lazowska: 22 to hunter, path B 10/10/2020 7:49:24 PM Donating team Fireteam 1155 has 36 units with strength 4973. Status Staging No target planet No lurk planet. Ships: Lazowska: 36 to hunter, path B 10/10/2020 7:49:25 PM Donating team Fireteam 1154 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1 to hunter, path A 10/10/2020 7:49:27 PM Donating team Fireteam 1156 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Lazowska: 1 to hunter, path A 10/10/2020 7:50:07 PM Donating team Fireteam 1162 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Secundus: 2 to hunter, path A 10/10/2020 7:50:11 PM Donating team Fireteam 1162 has 5 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Secundus: 5 to hunter, path A 10/10/2020 7:50:19 PM Donating team Fireteam 1162 has 36 units with strength 1741. Status Assembling No target planet No lurk planet. Ships: Secundus: 36 to hunter, path A 10/10/2020 7:50:19 PM Donating team Fireteam 1163 has 39 units with strength 2816. Status Assembling No target planet No lurk planet. Ships: Secundus: 39 to hunter, path A 10/10/2020 7:50:19 PM Donating team Fireteam 1164 has 14 units with strength 724. Status Assembling No target planet No lurk planet. Ships: Secundus: 14 to hunter, path A 10/10/2020 7:50:53 PM Donating team Fireteam 1177 has 4 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Kamp: 4 to hunter, path A 10/10/2020 7:51:10 PM Donating team Fireteam 1182 has 56 units with strength 1990. Status Assembling No target planet No lurk planet. Ships: Wolfram: 56 to hunter, path A 10/10/2020 7:51:10 PM Donating team Fireteam 1183 has 38 units with strength 1924. Status Assembling No target planet No lurk planet. Ships: Wolfram: 38 to hunter, path A 10/10/2020 7:51:10 PM Donating team Fireteam 1184 has 12 units with strength 548. Status Assembling No target planet No lurk planet. Ships: Proxima: 2, Wolfram: 10 to hunter, path A 10/10/2020 7:51:10 PM Donating team Fireteam 1181 has 43 units with strength 2676. Status Staging No target planet No lurk planet. Ships: Wolfram: 43 to hunter, path B 10/10/2020 7:51:15 PM Reconquest Seeding for Esthar: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/10/2020 7:51:56 PM Donating team Fireteam 1194 has 4 units with strength 100. Status Assembling No target planet No lurk planet. Ships: Kamp: 4 to hunter, path A 10/10/2020 7:51:56 PM Donating team Fireteam 1195 has 40 units with strength 2644. Status Staging No target planet No lurk planet. Ships: Lazowska: 40 to hunter, path B 10/10/2020 7:51:57 PM Donating team Fireteam 1194 has 51 units with strength 2162. Status Assembling No target planet No lurk planet. Ships: Kamp: 51 to hunter, path A 10/10/2020 7:51:57 PM Donating team Fireteam 1197 has 51 units with strength 2356. Status Assembling No target planet No lurk planet. Ships: Kamp: 51 to hunter, path A 10/10/2020 7:51:57 PM Donating team Fireteam 1195 has 27 units with strength 2562. Status Staging No target planet No lurk planet. Ships: Kamp: 27 to hunter, path B 10/10/2020 7:51:57 PM Donating team Fireteam 1196 has 30 units with strength 2104. Status Staging No target planet No lurk planet. Ships: Kamp: 30 to hunter, path B 10/10/2020 7:52:20 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/100go.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 7:52:21 PM Finish load save in 491.5ms 10/10/2020 7:54:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/100go.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 7:54:22 PM Finish load save in 496.6ms 10/10/2020 7:56:19 PM Donating team Fireteam 1219 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Bernus: 1 to hunter, path A 10/10/2020 7:56:29 PM Donating team Fireteam 1227 has 4 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Bernus: 4 to hunter, path A 10/10/2020 7:57:02 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/100go.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 7:57:03 PM Finish load save in 502.0ms 10/10/2020 7:57:18 PM Donating team Fireteam 1202 has 36 units with strength 3277. Status Staging No target planet No lurk planet. Ships: Euterpe: 36 to hunter, path B 10/10/2020 7:57:18 PM Donating team Fireteam 1199 has 82 units with strength 2927. Status Staging No target planet No lurk planet. Ships: Euterpe: 82 to hunter, path B 10/10/2020 7:57:18 PM Donating team Fireteam 1201 has 81 units with strength 4484. Status Staging No target planet No lurk planet. Ships: Euterpe: 81 to hunter, path B 10/10/2020 7:57:18 PM Donating team Fireteam 1200 has 59 units with strength 2557. Status Staging No target planet No lurk planet. Ships: Euterpe: 59 to hunter, path B 10/10/2020 7:58:59 PM Donating team Fireteam 1213 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Bernus: 2 to hunter, path A 10/10/2020 7:59:29 PM Donating team Fireteam 1217 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Bernus: 1 to hunter, path A 10/10/2020 7:59:48 PM Donating team Fireteam 1222 has 3 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Jubbul: 3 to hunter, path A 10/10/2020 7:59:48 PM Donating team Fireteam 1223 has 13 units with strength 325. Status Assembling No target planet No lurk planet. Ships: Jubbul: 13 to hunter, path A 10/10/2020 8:00:05 PM Donating team Fireteam 1237 has 18 units with strength 414. Status Assembling No target planet No lurk planet. Ships: Konom: 18 to hunter, path A 10/10/2020 8:01:22 PM Donating team Fireteam 1246 has 101 units with strength 7412. Status Staging No target planet No lurk planet. Ships: Elee: 29, Rigel: 72 to hunter, path B 10/10/2020 8:01:22 PM Donating team Fireteam 1244 has 106 units with strength 10596. Status Staging No target planet No lurk planet. Ships: Elee: 39, Rigel: 67 to hunter, path B 10/10/2020 8:01:22 PM Donating team Fireteam 1247 has 83 units with strength 5007. Status Staging No target planet No lurk planet. Ships: Elee: 23, Rigel: 60 to hunter, path B 10/10/2020 8:01:22 PM Donating team Fireteam 1245 has 125 units with strength 7693. Status Staging No target planet No lurk planet. Ships: Elee: 32, Rigel: 93 to hunter, path B 10/10/2020 8:01:29 PM Donating team Fireteam 1251 has 20 units with strength 2015. Status Assembling No target planet No lurk planet. Ships: Secundus: 20 to hunter, path A 10/10/2020 8:01:35 PM Donating team Fireteam 1120 has 48 units with strength 2332. Status Assembling No target planet No lurk planet. Ships: Murdoch: 48 to hunter, path A 10/10/2020 8:01:35 PM Donating team Fireteam 1139 has 45 units with strength 2858. Status Assembling No target planet No lurk planet. Ships: Jubbul: 2, Murdoch: 43 to hunter, path A 10/10/2020 8:01:35 PM Donating team Fireteam 1187 has 45 units with strength 2719. Status Assembling No target planet No lurk planet. Ships: Jubbul: 1, Murdoch: 43, Galdin: 1 to hunter, path A 10/10/2020 8:01:35 PM Donating team Fireteam 1225 has 89 units with strength 5669. Status Staging No target planet No lurk planet. Ships: Jubbul: 78, Murdoch: 11 to hunter, path B 10/10/2020 8:01:36 PM Donating team Fireteam 1251 has 10 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Lazowska: 10 to hunter, path A 10/10/2020 8:01:37 PM Donating team Fireteam 1251 has 4 units with strength 404. Status Assembling No target planet No lurk planet. Ships: Lazowska: 4 to hunter, path A 10/10/2020 8:01:38 PM Donating team Fireteam 1257 has 20 units with strength 1550. Status Assembling No target planet No lurk planet. Ships: Lazowska: 20 to hunter, path A 10/10/2020 8:01:38 PM Donating team Fireteam 1255 has 17 units with strength 2751. Status Staging No target planet No lurk planet. Ships: Lazowska: 17 to hunter, path B 10/10/2020 8:01:38 PM Donating team Fireteam 1254 has 41 units with strength 2596. Status Staging No target planet No lurk planet. Ships: Lazowska: 41 to hunter, path B 10/10/2020 8:01:38 PM Donating team Fireteam 1256 has 24 units with strength 3013. Status Staging No target planet No lurk planet. Ships: Lazowska: 24 to hunter, path B 10/10/2020 8:01:39 PM Donating team Fireteam 1256 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Lazowska: 5 to hunter, path A 10/10/2020 8:01:40 PM Donating team Fireteam 1256 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Lazowska: 2 to hunter, path A 10/10/2020 8:02:04 PM Donating team Fireteam 1262 has 28 units with strength 1477. Status Assembling No target planet No lurk planet. Ships: Genizee: 1, Bollacker: 27 to hunter, path A 10/10/2020 8:02:04 PM Donating team Fireteam 1264 has 14 units with strength 451. Status Assembling No target planet No lurk planet. Ships: Euterpe: 14 to hunter, path A 10/10/2020 8:02:08 PM Donating team Fireteam 1263 has 13 units with strength 508. Status Assembling No target planet No lurk planet. Ships: Jubbul: 12, Bollacker: 1 to hunter, path A 10/10/2020 8:02:09 PM Donating team Fireteam 1265 has 9 units with strength 1777. Status Assembling No target planet No lurk planet. Ships: Path: 4, Jubbul: 5 to hunter, path A 10/10/2020 8:02:09 PM Donating team Fireteam 1266 has 4 units with strength 204. Status Assembling No target planet No lurk planet. Ships: Euterpe: 4 to hunter, path A 10/10/2020 8:02:18 PM Donating team Fireteam 1268 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Euterpe: 1 to hunter, path A 10/10/2020 8:02:28 PM Reconquest Seeding for Honeyman: guard post placer: TwelveSpreadOutGuardPosts scheduled: 10 actually seeded: 10 10/10/2020 8:03:13 PM Donating team Fireteam 1281 has 88 units with strength 12496. Status Staging No target planet No lurk planet. Ships: Bollacker: 88 to hunter, path B 10/10/2020 8:03:13 PM Donating team Fireteam 1280 has 75 units with strength 10650. Status Staging No target planet No lurk planet. Ships: Bollacker: 75 to hunter, path B 10/10/2020 8:03:13 PM Donating team Fireteam 1283 has 74 units with strength 10508. Status Staging No target planet No lurk planet. Ships: Bollacker: 74 to hunter, path B 10/10/2020 8:03:13 PM Donating team Fireteam 1282 has 63 units with strength 8946. Status Staging No target planet No lurk planet. Ships: Bollacker: 63 to hunter, path B 10/10/2020 8:03:20 PM Donating team Fireteam 1261 has 50 units with strength 2603. Status Assembling No target planet No lurk planet. Ships: Bollacker: 49, Euterpe: 1 to hunter, path A 10/10/2020 8:03:20 PM Donating team Fireteam 1262 has 63 units with strength 2052. Status Assembling No target planet No lurk planet. Ships: Bollacker: 59, Euterpe: 4 to hunter, path A 10/10/2020 8:03:24 PM Donating team Fireteam 1281 has 2 units with strength 1694. Status Assembling No target planet No lurk planet. Ships: Bollacker: 2 to hunter, path A 10/10/2020 8:03:31 PM Donating team Fireteam 1285 has 26 units with strength 2422. Status Assembling No target planet No lurk planet. Ships: Jain: 26 to hunter, path A 10/10/2020 8:03:31 PM Donating team Fireteam 1286 has 6 units with strength 378. Status Assembling No target planet No lurk planet. Ships: Jain: 6 to hunter, path A 10/10/2020 8:03:35 PM Donating team Fireteam 1285 has 22 units with strength 2754. Status Staging No target planet No lurk planet. Ships: Jubbul: 22 to hunter, path B 10/10/2020 8:04:01 PM Reconquest Seeding for Bernus: guard post placer: GuardingWormholesHarshly scheduled: 8 actually seeded: 8 10/10/2020 8:08:49 PM Logged Achievement To Steam And Conquered 10/10/2020 8:10:32 PM Donating team Fireteam 1381 has 1 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Bernus: 1 to hunter, path A 10/10/2020 8:10:33 PM Donating team Fireteam 1383 has 6 units with strength 3042. Status Staging No target planet No lurk planet. Ships: Galdin: 5, Strion: 1 to hunter, path B 10/10/2020 8:11:25 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.25800.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:11:26 PM Finish load save in 480.6ms 10/10/2020 8:11:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9\GuardsDOWN.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:11:41 PM Finish load save in 475.6ms 10/10/2020 8:12:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/GuardsDOWN.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:12:06 PM Finish load save in 464.8ms 10/10/2020 8:16:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9\Autosave.25800.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:16:48 PM Finish load save in 463.8ms 10/10/2020 8:20:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/TryThisTime9/Autosave.25800.save Source1: AnythingElse Source3: LoadingSaveGame 10/10/2020 8:20:51 PM Finish load save in 927.9ms 10/10/2020 8:36:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 8:36:29 PM Boot up FleetOS (0.2902s) 10/10/2020 8:36:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 8:36:29 PM Check System Logs For Rogue Intelligence (0.1695s) 10/10/2020 8:36:30 PM Game Version: 2.608 10/10/2020 8:36:30 PM Eject Trash Into Hyperspace (0.0863s) 10/10/2020 8:36:30 PM Check For Extra Modules (0.0229s) 10/10/2020 8:36:30 PM Bring Cloaking Systems Online (0.0172s) 10/10/2020 8:36:30 PM Recalculate Speed Of Light (0.0159s) 10/10/2020 8:36:30 PM Optimize Comfort On Command Decks (0.0239s) 10/10/2020 8:36:30 PM Generating Framerates (0.0060s) 10/10/2020 8:36:30 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 8:36:30 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 8:36:30 PM Check Nearby Stellar Masses (0.0379s) 10/10/2020 8:36:30 PM Remembering Alamo (0.0150s) 10/10/2020 8:36:30 PM Boot Audio Comms (0.0140s) 10/10/2020 8:36:30 PM Establish Individual Audio Links (0.0180s) 10/10/2020 8:36:30 PM Prepare Explosions and Crackles (0.0279s) 10/10/2020 8:36:30 PM No resolution change was required. 10/10/2020 8:36:30 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 8:36:30 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 8:36:30 PM Refresh Optical Lensing (0.0130s) 10/10/2020 8:36:30 PM Revise Fundamental Physical Laws (0.0110s) 10/10/2020 8:36:30 PM Calculate Odds Of Success (0.0351s) 10/10/2020 8:36:30 PM Briefly Panic (0.3067s) 10/10/2020 8:36:31 PM Install Confidence Routines (0.4877s) 10/10/2020 8:36:31 PM Bring Commander Interface Online (0.1626s) 10/10/2020 8:36:31 PM Motivate All Crews (0.0559s) 10/10/2020 8:36:31 PM Locating Available Networks (0.0269s) 10/10/2020 8:36:31 PM Externalizing Patterns (0.0339s) 10/10/2020 8:36:31 PM Hooking Externals (0.0090s) 10/10/2020 8:36:31 PM Handlizing Hooks (0.0090s) 10/10/2020 8:36:31 PM Disengaging Constants (0.0364s) 10/10/2020 8:36:31 PM Late Axionic Computations (0.0648s) 10/10/2020 8:36:31 PM Connecting to Fleet Command (0.0060s) 10/10/2020 8:36:31 PM Thinking Of Advice (0.0090s) 10/10/2020 8:36:31 PM Degaussing Advice (0.0175s) 10/10/2020 8:36:31 PM Reading Alien Diaries (0.0199s) 10/10/2020 8:36:31 PM Naming All Known Planets (0.0110s) 10/10/2020 8:36:31 PM Remembering Speeds (0.0110s) 10/10/2020 8:36:31 PM Prioritizing Targets (0.0070s) 10/10/2020 8:36:31 PM Rebooting Sensor Arrays (0.0090s) 10/10/2020 8:36:31 PM Unloading Prismatic Grid (0.0100s) 10/10/2020 8:36:31 PM Thinking Of Objectives (0.0060s) 10/10/2020 8:36:31 PM Inhibiting Visual Scans (0.0140s) 10/10/2020 8:36:31 PM Synthesizing Vocals (0.0085s) 10/10/2020 8:36:31 PM Investigating Map Signatures (0.0209s) 10/10/2020 8:36:31 PM Ventilating Scenarios (0.0070s) 10/10/2020 8:36:31 PM Decontaminating Targeting Systems (0.0090s) 10/10/2020 8:36:31 PM Ejecting Tactical Core (0.0090s) 10/10/2020 8:36:31 PM Calibrating Formations (0.0080s) 10/10/2020 8:36:31 PM Intercepting Galactic Maps (0.0080s) 10/10/2020 8:36:31 PM Discharging Colored Ions (0.0199s) 10/10/2020 8:36:31 PM Replicating Ion Colors (0.0060s) 10/10/2020 8:36:31 PM Faction Diagnostics (0.0160s) 10/10/2020 8:36:31 PM Buffering Hackers (0.0160s) 10/10/2020 8:36:31 PM Inverting Death (0.0080s) 10/10/2020 8:36:31 PM Linear Field Variance (0.0120s) 10/10/2020 8:36:31 PM Charging Marks (0.0050s) 10/10/2020 8:36:31 PM Guarding The Posts (0.1682s) 10/10/2020 8:36:31 PM Range Manifolds (0.0070s) 10/10/2020 8:36:31 PM Purging ROFs (0.0070s) 10/10/2020 8:36:31 PM Manipulating Speeds (0.0090s) 10/10/2020 8:36:31 PM Detecting Projectiles (0.0070s) 10/10/2020 8:36:31 PM Grouping Flow Fields (0.0110s) 10/10/2020 8:36:31 PM Modulating Flow Field Groups (0.0249s) 10/10/2020 8:36:32 PM Designing Fleets (0.0170s) 10/10/2020 8:36:32 PM Thinking Of Technologies (0.0090s) 10/10/2020 8:36:32 PM Categorizing Starboard Sensors (0.0060s) 10/10/2020 8:36:32 PM Injecting Galactic Variables (0.0130s) 10/10/2020 8:36:32 PM Exploding Starfields (0.0150s) 10/10/2020 8:36:32 PM Resizing Distant Planets (0.1486s) 10/10/2020 8:36:32 PM Categorizing All Planets (0.0090s) 10/10/2020 8:36:32 PM Organizing Commands (0.0170s) 10/10/2020 8:36:32 PM Calculating Firing Cones (0.0080s) 10/10/2020 8:36:32 PM Ejecting Ship Parts Into Space (0.4588s) 10/10/2020 8:36:32 PM Re-Aligning Objectives (0.0180s) 10/10/2020 8:36:32 PM Sterilizing Test Chamber (0.0130s) 10/10/2020 8:36:35 PM Realigning Flow (2.5775s) 10/10/2020 8:36:35 PM Issuing Orders (0.0180s) 10/10/2020 8:36:35 PM Augmenting Infusers (0.0060s) 10/10/2020 8:36:35 PM Infusing (0.0180s) 10/10/2020 8:36:35 PM Post-Proton Surge (0.0050s) 10/10/2020 8:36:35 PM Stimulate Modulation (0.0299s) 10/10/2020 8:36:35 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 8:36:35 PM Load Surrogates (0.0908s) 10/10/2020 8:36:36 PM Final Checks (0.6684s) 10/10/2020 8:36:36 PM Load Historical Documents (0.0030s) 10/10/2020 8:36:36 PM 6.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Ejecting Ship Parts Into Space (0.5s) Realigning Flow (2.6s) Final Checks (0.7s) 10/10/2020 8:36:36 PM Hello Steam user 'Metrekec' 10/10/2020 8:36:39 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 8:36:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:36:39 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 8:36:39 PM loading as template 10/10/2020 8:36:39 PM Added the faction AIReserves. 10/10/2020 8:36:39 PM Added the faction AntiAIZombie. 10/10/2020 8:36:39 PM Added the faction AntiEveryoneZombie. 10/10/2020 8:36:39 PM Added the faction AntiPlayerZombie. 10/10/2020 8:36:39 PM Added the faction CPALogic. 10/10/2020 8:36:39 PM Added the faction Mercenary. 10/10/2020 8:36:39 PM Finish load save in 198.2ms 10/10/2020 8:36:39 PM Start Generate Partial Map with Realistic and seed 1746197061 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 8:36:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:36:39 PM Generate Partial Map Complete 154ms 10/10/2020 8:37:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 8:37:35 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:37:35 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 8:37:35 PM loading as template 10/10/2020 8:37:35 PM Added the faction AIReserves. 10/10/2020 8:37:35 PM Added the faction AntiAIZombie. 10/10/2020 8:37:35 PM Added the faction AntiEveryoneZombie. 10/10/2020 8:37:35 PM Added the faction AntiPlayerZombie. 10/10/2020 8:37:35 PM Added the faction CPALogic. 10/10/2020 8:37:35 PM Added the faction Mercenary. 10/10/2020 8:37:35 PM Finish load save in 72.0ms 10/10/2020 8:37:35 PM Start Generate Partial Map with Realistic and seed 247423248 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 8:37:35 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:37:35 PM Generate Partial Map Complete 69ms 10/10/2020 8:38:20 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2020 8:38:20 PM Boot up FleetOS (0.2902s) 10/10/2020 8:38:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2020 8:38:20 PM Check System Logs For Rogue Intelligence (0.1755s) 10/10/2020 8:38:20 PM Game Version: 2.608 10/10/2020 8:38:20 PM Eject Trash Into Hyperspace (0.0788s) 10/10/2020 8:38:20 PM Check For Extra Modules (0.0209s) 10/10/2020 8:38:20 PM Bring Cloaking Systems Online (0.0196s) 10/10/2020 8:38:20 PM Recalculate Speed Of Light (0.0229s) 10/10/2020 8:38:20 PM Optimize Comfort On Command Decks (0.0249s) 10/10/2020 8:38:20 PM Generating Framerates (0.0070s) 10/10/2020 8:38:20 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/10/2020 8:38:20 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/10/2020 8:38:20 PM Check Nearby Stellar Masses (0.0529s) 10/10/2020 8:38:20 PM Remembering Alamo (0.0219s) 10/10/2020 8:38:20 PM Boot Audio Comms (0.0180s) 10/10/2020 8:38:20 PM Establish Individual Audio Links (0.0209s) 10/10/2020 8:38:20 PM Prepare Explosions and Crackles (0.0289s) 10/10/2020 8:38:20 PM No resolution change was required. 10/10/2020 8:38:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2020 8:38:20 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/10/2020 8:38:20 PM Refresh Optical Lensing (0.0130s) 10/10/2020 8:38:20 PM Revise Fundamental Physical Laws (0.0060s) 10/10/2020 8:38:20 PM Calculate Odds Of Success (0.0409s) 10/10/2020 8:38:21 PM Briefly Panic (0.2862s) 10/10/2020 8:38:21 PM Install Confidence Routines (0.3371s) 10/10/2020 8:38:21 PM Bring Commander Interface Online (0.1047s) 10/10/2020 8:38:21 PM Motivate All Crews (0.0399s) 10/10/2020 8:38:21 PM Locating Available Networks (0.0190s) 10/10/2020 8:38:21 PM Externalizing Patterns (0.0229s) 10/10/2020 8:38:21 PM Hooking Externals (0.0060s) 10/10/2020 8:38:21 PM Handlizing Hooks (0.0090s) 10/10/2020 8:38:21 PM Disengaging Constants (0.0329s) 10/10/2020 8:38:21 PM Late Axionic Computations (0.0539s) 10/10/2020 8:38:21 PM Connecting to Fleet Command (0.0050s) 10/10/2020 8:38:21 PM Thinking Of Advice (0.0090s) 10/10/2020 8:38:21 PM Degaussing Advice (0.0140s) 10/10/2020 8:38:21 PM Reading Alien Diaries (0.0120s) 10/10/2020 8:38:21 PM Naming All Known Planets (0.0050s) 10/10/2020 8:38:21 PM Remembering Speeds (0.0090s) 10/10/2020 8:38:21 PM Prioritizing Targets (0.0080s) 10/10/2020 8:38:21 PM Rebooting Sensor Arrays (0.0080s) 10/10/2020 8:38:21 PM Unloading Prismatic Grid (0.0090s) 10/10/2020 8:38:21 PM Thinking Of Objectives (0.0080s) 10/10/2020 8:38:21 PM Inhibiting Visual Scans (0.0130s) 10/10/2020 8:38:22 PM Synthesizing Vocals (0.0060s) 10/10/2020 8:38:22 PM Investigating Map Signatures (0.0140s) 10/10/2020 8:38:22 PM Ventilating Scenarios (0.0060s) 10/10/2020 8:38:22 PM Decontaminating Targeting Systems (0.0080s) 10/10/2020 8:38:22 PM Ejecting Tactical Core (0.0086s) 10/10/2020 8:38:22 PM Calibrating Formations (0.0080s) 10/10/2020 8:38:22 PM Intercepting Galactic Maps (0.0090s) 10/10/2020 8:38:22 PM Discharging Colored Ions (0.0170s) 10/10/2020 8:38:22 PM Replicating Ion Colors (0.0060s) 10/10/2020 8:38:22 PM Faction Diagnostics (0.0150s) 10/10/2020 8:38:22 PM Buffering Hackers (0.0140s) 10/10/2020 8:38:22 PM Inverting Death (0.0070s) 10/10/2020 8:38:22 PM Linear Field Variance (0.0090s) 10/10/2020 8:38:22 PM Charging Marks (0.0070s) 10/10/2020 8:38:22 PM Guarding The Posts (0.1657s) 10/10/2020 8:38:22 PM Range Manifolds (0.0060s) 10/10/2020 8:38:22 PM Purging ROFs (0.0080s) 10/10/2020 8:38:22 PM Manipulating Speeds (0.0090s) 10/10/2020 8:38:22 PM Detecting Projectiles (0.0080s) 10/10/2020 8:38:22 PM Grouping Flow Fields (0.0120s) 10/10/2020 8:38:22 PM Modulating Flow Field Groups (0.0249s) 10/10/2020 8:38:22 PM Designing Fleets (0.0180s) 10/10/2020 8:38:22 PM Thinking Of Technologies (0.0070s) 10/10/2020 8:38:22 PM Categorizing Starboard Sensors (0.0080s) 10/10/2020 8:38:22 PM Injecting Galactic Variables (0.0100s) 10/10/2020 8:38:22 PM Challenging Starfields (0.0180s) 10/10/2020 8:38:22 PM Fondly Remembering Distant Planets (0.1406s) 10/10/2020 8:38:22 PM Categorizing All Planets (0.0060s) 10/10/2020 8:38:22 PM Organizing Commands (0.0189s) 10/10/2020 8:38:22 PM Calculating Firing Cones (0.0050s) 10/10/2020 8:38:23 PM Disassembling And Reassembling Ship Parts (0.4937s) 10/10/2020 8:38:23 PM Re-Aligning Objectives (0.0180s) 10/10/2020 8:38:23 PM Sterilizing Test Chamber (0.0120s) 10/10/2020 8:38:25 PM Isolating Thorium (2.4690s) 10/10/2020 8:38:25 PM Issuing Orders (0.0180s) 10/10/2020 8:38:25 PM Augmenting Infusers (0.0050s) 10/10/2020 8:38:25 PM Infusing (0.0180s) 10/10/2020 8:38:25 PM Post-Proton Surge (0.0050s) 10/10/2020 8:38:25 PM Stimulate Modulation (0.0280s) 10/10/2020 8:38:25 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/10/2020 8:38:25 PM Load Surrogates (0.0818s) 10/10/2020 8:38:26 PM Final Checks (0.6623s) 10/10/2020 8:38:26 PM Load Historical Documents (0.0030s) 10/10/2020 8:38:26 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Disassembling And Reassembling Ship Parts (0.5s) Isolating Thorium (2.5s) Final Checks (0.7s) 10/10/2020 8:38:26 PM Hello Steam user 'Metrekec' 10/10/2020 8:38:29 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/10/2020 8:38:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:38:29 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/10/2020 8:38:29 PM loading as template 10/10/2020 8:38:29 PM Added the faction AIReserves. 10/10/2020 8:38:29 PM Added the faction AntiAIZombie. 10/10/2020 8:38:29 PM Added the faction AntiEveryoneZombie. 10/10/2020 8:38:29 PM Added the faction AntiPlayerZombie. 10/10/2020 8:38:29 PM Added the faction CPALogic. 10/10/2020 8:38:29 PM Added the faction Mercenary. 10/10/2020 8:38:29 PM Finish load save in 240.5ms 10/10/2020 8:38:29 PM Start Generate Partial Map with Realistic and seed 1078997156 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/10/2020 8:38:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/10/2020 8:38:29 PM Generate Partial Map Complete 134ms 10/11/2020 1:39:38 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 1:39:38 AM Boot up FleetOS (0.2793s) 10/11/2020 1:39:38 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 1:39:38 AM Check System Logs For Rogue Intelligence (0.1875s) 10/11/2020 1:39:38 AM Game Version: 2.608 10/11/2020 1:39:38 AM Eject Trash Into Hyperspace (0.0758s) 10/11/2020 1:39:38 AM Check For Extra Modules (0.0199s) 10/11/2020 1:39:38 AM Bring Cloaking Systems Online (0.0209s) 10/11/2020 1:39:38 AM Recalculate Speed Of Light (0.0199s) 10/11/2020 1:39:38 AM Optimize Comfort On Command Decks (0.0229s) 10/11/2020 1:39:38 AM Generating Framerates (0.0060s) 10/11/2020 1:39:38 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 1:39:38 AM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/11/2020 1:39:38 AM Check Nearby Stellar Masses (0.0499s) 10/11/2020 1:39:39 AM Remembering Alamo (0.0239s) 10/11/2020 1:39:39 AM Boot Audio Comms (0.0219s) 10/11/2020 1:39:39 AM Establish Individual Audio Links (0.0209s) 10/11/2020 1:39:39 AM Prepare Explosions and Crackles (0.0339s) 10/11/2020 1:39:39 AM No resolution change was required. 10/11/2020 1:39:39 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 1:39:39 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 1:39:39 AM Refresh Optical Lensing (0.0100s) 10/11/2020 1:39:39 AM Revise Fundamental Physical Laws (0.0070s) 10/11/2020 1:39:39 AM Calculate Odds Of Success (0.0339s) 10/11/2020 1:39:39 AM Briefly Panic (0.2993s) 10/11/2020 1:39:39 AM Install Confidence Routines (0.5246s) 10/11/2020 1:39:40 AM Bring Commander Interface Online (0.1376s) 10/11/2020 1:39:40 AM Motivate All Crews (0.0568s) 10/11/2020 1:39:40 AM Locating Available Networks (0.0269s) 10/11/2020 1:39:40 AM Externalizing Patterns (0.0249s) 10/11/2020 1:39:40 AM Hooking Externals (0.0090s) 10/11/2020 1:39:40 AM Handlizing Hooks (0.0090s) 10/11/2020 1:39:40 AM Disengaging Constants (0.0299s) 10/11/2020 1:39:40 AM Late Axionic Computations (0.0648s) 10/11/2020 1:39:40 AM Connecting to Fleet Command (0.0070s) 10/11/2020 1:39:40 AM Thinking Of Advice (0.0090s) 10/11/2020 1:39:40 AM Degaussing Advice (0.0180s) 10/11/2020 1:39:40 AM Reading Alien Diaries (0.0180s) 10/11/2020 1:39:40 AM Naming All Known Planets (0.0080s) 10/11/2020 1:39:40 AM Remembering Speeds (0.0070s) 10/11/2020 1:39:40 AM Prioritizing Targets (0.0090s) 10/11/2020 1:39:40 AM Rebooting Sensor Arrays (0.0080s) 10/11/2020 1:39:40 AM Unloading Prismatic Grid (0.0080s) 10/11/2020 1:39:40 AM Thinking Of Objectives (0.0090s) 10/11/2020 1:39:40 AM Inhibiting Visual Scans (0.0140s) 10/11/2020 1:39:40 AM Synthesizing Vocals (0.0070s) 10/11/2020 1:39:40 AM Investigating Map Signatures (0.0150s) 10/11/2020 1:39:40 AM Ventilating Scenarios (0.0070s) 10/11/2020 1:39:40 AM Decontaminating Targeting Systems (0.0080s) 10/11/2020 1:39:40 AM Ejecting Tactical Core (0.0090s) 10/11/2020 1:39:40 AM Calibrating Formations (0.0080s) 10/11/2020 1:39:40 AM Intercepting Galactic Maps (0.0100s) 10/11/2020 1:39:40 AM Discharging Colored Ions (0.0309s) 10/11/2020 1:39:40 AM Replicating Ion Colors (0.0080s) 10/11/2020 1:39:40 AM Faction Diagnostics (0.0189s) 10/11/2020 1:39:40 AM Buffering Hackers (0.0189s) 10/11/2020 1:39:40 AM Inverting Death (0.0070s) 10/11/2020 1:39:40 AM Linear Field Variance (0.0090s) 10/11/2020 1:39:40 AM Charging Marks (0.0090s) 10/11/2020 1:39:40 AM Guarding The Posts (0.1546s) 10/11/2020 1:39:40 AM Range Manifolds (0.0070s) 10/11/2020 1:39:40 AM Purging ROFs (0.0070s) 10/11/2020 1:39:40 AM Manipulating Speeds (0.0090s) 10/11/2020 1:39:40 AM Detecting Projectiles (0.0080s) 10/11/2020 1:39:40 AM Grouping Flow Fields (0.0100s) 10/11/2020 1:39:40 AM Modulating Flow Field Groups (0.0219s) 10/11/2020 1:39:40 AM Designing Fleets (0.0180s) 10/11/2020 1:39:40 AM Thinking Of Technologies (0.0090s) 10/11/2020 1:39:40 AM Categorizing Starboard Sensors (0.0070s) 10/11/2020 1:39:40 AM Injecting Galactic Variables (0.0100s) 10/11/2020 1:39:40 AM Grappling Starfields (0.0189s) 10/11/2020 1:39:41 AM Digitising Distant Planets (0.1735s) 10/11/2020 1:39:41 AM Categorizing All Planets (0.0060s) 10/11/2020 1:39:41 AM Organizing Commands (0.0202s) 10/11/2020 1:39:41 AM Calculating Firing Cones (0.0070s) 10/11/2020 1:39:41 AM Ruining Perfectly Good Ship Parts (0.5009s) 10/11/2020 1:39:41 AM Re-Aligning Objectives (0.0180s) 10/11/2020 1:39:41 AM Sterilizing Test Chamber (0.0150s) 10/11/2020 1:39:44 AM Re-inverting All Vacuum Chambers (2.5366s) 10/11/2020 1:39:44 AM Issuing Orders (0.0229s) 10/11/2020 1:39:44 AM Augmenting Infusers (0.0060s) 10/11/2020 1:39:44 AM Infusing (0.0199s) 10/11/2020 1:39:44 AM Post-Proton Surge (0.0050s) 10/11/2020 1:39:44 AM Stimulate Modulation (0.0299s) 10/11/2020 1:39:44 AM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 1:39:44 AM Load Surrogates (0.1014s) 10/11/2020 1:39:45 AM Final Checks (0.6953s) 10/11/2020 1:39:45 AM Load Historical Documents (0.0030s) 10/11/2020 1:39:45 AM 6.7 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.5s) Ruining Perfectly Good Ship Parts (0.5s) Re-inverting All Vacuum Chambers (2.5s) Final Checks (0.7s) 10/11/2020 1:39:45 AM Hello Steam user 'Metrekec' 10/11/2020 1:39:49 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2020 1:39:49 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:39:49 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/11/2020 1:39:49 AM loading as template 10/11/2020 1:39:49 AM Added the faction AIReserves. 10/11/2020 1:39:49 AM Added the faction AntiAIZombie. 10/11/2020 1:39:49 AM Added the faction AntiEveryoneZombie. 10/11/2020 1:39:49 AM Added the faction AntiPlayerZombie. 10/11/2020 1:39:49 AM Added the faction CPALogic. 10/11/2020 1:39:49 AM Added the faction Mercenary. 10/11/2020 1:39:49 AM Finish load save in 254.7ms 10/11/2020 1:39:50 AM Start Generate Partial Map with Realistic and seed 649393217 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2020 1:39:50 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:39:50 AM Generate Partial Map Complete 129ms 10/11/2020 1:45:04 AM Start Generate Partial Map with Realistic and seed 249303019 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:45:04 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:45:04 AM Generate Partial Map Complete 94ms 10/11/2020 1:45:08 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:45:08 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:45:08 AM Generate Partial Map Complete 100ms 10/11/2020 1:45:15 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:45:15 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:45:15 AM Generate Partial Map Complete 100ms 10/11/2020 1:45:29 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:45:29 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:45:30 AM Generate Partial Map Complete 102ms 10/11/2020 1:45:35 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:45:35 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:45:35 AM Generate Partial Map Complete 99ms 10/11/2020 1:45:49 AM Start Generate FULL Map with Realistic and seed 286907718 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2020 1:45:49 AM Generate FULL Map Complete 479ms 10/11/2020 1:50:19 AM Donating team Fireteam 8 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Kolodner: 1 to hunter, path A 10/11/2020 1:51:53 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2020 1:51:53 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:51:53 AM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/11/2020 1:51:53 AM loading as template 10/11/2020 1:51:53 AM Added the faction AIReserves. 10/11/2020 1:51:53 AM Added the faction AntiAIZombie. 10/11/2020 1:51:53 AM Added the faction AntiEveryoneZombie. 10/11/2020 1:51:53 AM Added the faction AntiPlayerZombie. 10/11/2020 1:51:53 AM Added the faction CPALogic. 10/11/2020 1:51:53 AM Added the faction Mercenary. 10/11/2020 1:51:53 AM Finish load save in 64.3ms 10/11/2020 1:51:53 AM Start Generate Partial Map with Realistic and seed 659673310 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2020 1:51:53 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:51:53 AM Generate Partial Map Complete 125ms 10/11/2020 1:51:57 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:51:57 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:51:57 AM Generate Partial Map Complete 111ms 10/11/2020 1:51:57 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.14 seconds ago. 10/11/2020 1:52:05 AM Start Generate Partial Map with Realistic and seed 286907718 and planet count 80 and 28 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:52:05 AM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:52:05 AM Generate Partial Map Complete 104ms 10/11/2020 1:52:06 AM Skipped an extra mapgen call that was substantially the same as one that was run 0.93 seconds ago. 10/11/2020 1:52:11 AM Start Generate FULL Map with Realistic and seed 286907718 and planet count 80 and 28 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2020 1:52:11 AM Generate FULL Map Complete 396ms 10/11/2020 2:17:54 AM Donating team Fireteam 16 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Bal: 2 to hunter, path A 10/11/2020 2:17:56 AM Donating team Fireteam 17 has 35 units with strength 2775. Status Staging No target planet No lurk planet. Ships: Bal: 35 to hunter, path B 10/11/2020 2:17:57 AM Donating team Fireteam 25 has 54 units with strength 2632. Status Assembling No target planet No lurk planet. Ships: Etzioni: 12, Bal: 42 to hunter, path A 10/11/2020 2:17:57 AM Donating team Fireteam 27 has 45 units with strength 2021. Status Assembling No target planet No lurk planet. Ships: Bal: 45 to hunter, path A 10/11/2020 2:17:57 AM Donating team Fireteam 28 has 7 units with strength 323. Status Assembling No target planet No lurk planet. Ships: Bal: 7 to hunter, path A 10/11/2020 2:17:57 AM Donating team Fireteam 26 has 34 units with strength 2355. Status Staging No target planet No lurk planet. Ships: Bal: 34 to hunter, path B 10/11/2020 2:25:33 AM Donating team Fireteam 24 has 8 units with strength 723. Status Assembling No target planet No lurk planet. Ships: Bal: 8 to hunter, path A 10/11/2020 2:25:33 AM Donating team Fireteam 26 has 25 units with strength 1696. Status Assembling No target planet No lurk planet. Ships: Gamont: 7, Bal: 18 to hunter, path A 10/11/2020 2:27:26 AM Donating team Fireteam 34 has 15 units with strength 2351. Status Staging No target planet No lurk planet. Ships: Gamont: 2, Bal: 13 to hunter, path B 10/11/2020 2:27:26 AM Donating team Fireteam 31 has 57 units with strength 3334. Status Staging No target planet No lurk planet. Ships: Etzioni: 46, Gamont: 11 to hunter, path B 10/11/2020 2:27:26 AM Donating team Fireteam 38 has 74 units with strength 3608. Status Staging No target planet No lurk planet. Ships: Etzioni: 56, Gamont: 3, Bal: 7, Marglot: 3, Garey: 5 to hunter, path B 10/11/2020 2:30:20 AM Donating team Fireteam 59 has 68 units with strength 2436. Status Assembling No target planet No lurk planet. Ships: Bal: 68 to hunter, path A 10/11/2020 2:30:21 AM Donating team Fireteam 32 has 18 units with strength 2433. Status Assembling No target planet No lurk planet. Ships: Bal: 18 to hunter, path A 10/11/2020 2:31:24 AM Donating team Fireteam 70 has 18 units with strength 690. Status Assembling No target planet No lurk planet. Ships: Gamont: 15, Tagl: 3 to hunter, path A 10/11/2020 2:31:43 AM Donating team Fireteam 73 has 4 units with strength 158. Status Assembling No target planet No lurk planet. Ships: Gamont: 4 to hunter, path A 10/11/2020 2:31:43 AM Donating team Fireteam 72 has 56 units with strength 3318. Status Staging No target planet No lurk planet. Ships: Gamont: 56 to hunter, path B 10/11/2020 2:33:36 AM Donating team Fireteam 76 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Gamont: 1 to hunter, path A 10/11/2020 2:35:02 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/11/2020 2:37:24 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Duo9WhyNot/Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:37:24 AM Finish load save in 324.3ms 10/11/2020 2:41:52 AM Donating team Fireteam 101 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 2:41:53 AM Donating team Fireteam 101 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Costle: 5 to hunter, path A 10/11/2020 2:41:54 AM Donating team Fireteam 104 has 7 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Costle: 7 to hunter, path A 10/11/2020 2:41:54 AM Donating team Fireteam 103 has 13 units with strength 2983. Status Staging No target planet No lurk planet. Ships: Costle: 13 to hunter, path B 10/11/2020 2:41:54 AM Donating team Fireteam 49 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 2:41:55 AM Donating team Fireteam 103 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Costle: 4 to hunter, path A 10/11/2020 2:41:56 AM Donating team Fireteam 103 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Costle: 4 to hunter, path A 10/11/2020 2:42:06 AM Donating team Fireteam 105 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Costle: 3 to hunter, path A 10/11/2020 2:42:09 AM Donating team Fireteam 51 has 1 units with strength 19. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 2:42:13 AM Donating team Fireteam 106 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Costle: 3 to hunter, path A 10/11/2020 2:42:21 AM Donating team Fireteam 51 has 1 units with strength 12. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 2:42:22 AM Donating team Fireteam 106 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Costle: 3 to hunter, path A 10/11/2020 2:42:22 AM Donating team Fireteam 106 has 6 units with strength 147. Status Assembling No target planet No lurk planet. Ships: Costle: 6 to hunter, path A 10/11/2020 2:42:27 AM Donating team Fireteam 51 has 9 units with strength 2222. Status Assembling No target planet No lurk planet. Ships: Costle: 9 to hunter, path A 10/11/2020 2:42:28 AM Donating team Fireteam 106 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Costle: 25 to hunter, path A 10/11/2020 2:42:30 AM Donating team Fireteam 106 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 2:42:31 AM Donating team Fireteam 107 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Costle: 4 to hunter, path A 10/11/2020 2:42:31 AM Donating team Fireteam 107 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Costle: 6 to hunter, path A 10/11/2020 2:42:33 AM Donating team Fireteam 107 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Costle: 5 to hunter, path A 10/11/2020 2:42:34 AM Donating team Fireteam 107 has 8 units with strength 774. Status Assembling No target planet No lurk planet. Ships: Costle: 8 to hunter, path A 10/11/2020 2:42:59 AM Donating team Fireteam 112 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Gamont: 1 to hunter, path A 10/11/2020 2:43:59 AM Donating team Fireteam 53 has 22 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Bal: 22 to hunter, path A 10/11/2020 2:43:59 AM Donating team Fireteam 54 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Gamont: 1 to hunter, path A 10/11/2020 2:44:07 AM Donating team Fireteam 113 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Tagl: 2 to hunter, path A 10/11/2020 2:44:31 AM Donating team Fireteam 117 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Bal: 1 to hunter, path A 10/11/2020 2:49:43 AM Donating team Fireteam 129 has 2 units with strength 1460. Status Assembling No target planet No lurk planet. Ships: Thalheim: 2 to hunter, path A 10/11/2020 2:56:32 AM Donating team Fireteam 82 has 23 units with strength 2578. Status Assembling No target planet No lurk planet. Ships: Tagl: 17, Marglot: 6 to hunter, path A 10/11/2020 2:56:32 AM Donating team Fireteam 87 has 6 units with strength 1742. Status Assembling No target planet No lurk planet. Ships: Garey: 6 to hunter, path A 10/11/2020 2:56:33 AM Donating team Fireteam 152 has 10 units with strength 794. Status Assembling No target planet No lurk planet. Ships: Catmull: 3, Garey: 7 to hunter, path A 10/11/2020 2:56:33 AM Donating team Fireteam 146 has 42 units with strength 2908. Status Staging No target planet No lurk planet. Ships: Tagl: 38, Marglot: 4 to hunter, path B 10/11/2020 2:56:33 AM Donating team Fireteam 147 has 52 units with strength 2491. Status Staging No target planet No lurk planet. Ships: Tagl: 50, Marglot: 2 to hunter, path B 10/11/2020 2:56:33 AM Donating team Fireteam 149 has 41 units with strength 2865. Status Staging No target planet No lurk planet. Ships: Tagl: 40, Marglot: 1 to hunter, path B 10/11/2020 2:56:33 AM Donating team Fireteam 148 has 39 units with strength 3787. Status Staging No target planet No lurk planet. Ships: Tagl: 39 to hunter, path B 10/11/2020 2:56:38 AM Donating team Fireteam 88 has 21 units with strength 1857. Status Assembling No target planet No lurk planet. Ships: Tagl: 21 to hunter, path A 10/11/2020 2:56:40 AM Donating team Fireteam 88 has 4 units with strength 348. Status Assembling No target planet No lurk planet. Ships: Tagl: 4 to hunter, path A 10/11/2020 2:56:40 AM Donating team Fireteam 88 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Tagl: 5 to hunter, path A 10/11/2020 2:56:42 AM Donating team Fireteam 88 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Tagl: 3 to hunter, path A 10/11/2020 2:56:42 AM Donating team Fireteam 88 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Tagl: 8 to hunter, path A 10/11/2020 2:56:44 AM Donating team Fireteam 88 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Tagl: 5 to hunter, path A 10/11/2020 2:56:44 AM Donating team Fireteam 88 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Tagl: 7 to hunter, path A 10/11/2020 2:56:46 AM Donating team Fireteam 88 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Tagl: 4 to hunter, path A 10/11/2020 2:56:49 AM Donating team Fireteam 156 has 34 units with strength 1215. Status Assembling No target planet No lurk planet. Ships: Tagl: 22, Marglot: 12 to hunter, path A 10/11/2020 2:56:49 AM Donating team Fireteam 88 has 7 units with strength 537. Status Assembling No target planet No lurk planet. Ships: Tagl: 7 to hunter, path A 10/11/2020 3:04:05 AM Donating team Fireteam 92 has 1 units with strength 1616. Status Assembling No target planet No lurk planet. Ships: Costle: 1 to hunter, path A 10/11/2020 3:04:06 AM Donating team Fireteam 92 has 38 units with strength 1804. Status Assembling No target planet No lurk planet. Ships: Catmull: 38 to hunter, path A 10/11/2020 3:04:06 AM Donating team Fireteam 93 has 28 units with strength 4465. Status Staging No target planet No lurk planet. Ships: Catmull: 7, Costle: 21 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 94 has 33 units with strength 4139. Status Staging No target planet No lurk planet. Ships: Catmull: 8, Costle: 25 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 95 has 15 units with strength 3304. Status Staging No target planet No lurk planet. Ships: Catmull: 1, Costle: 14 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 96 has 40 units with strength 3543. Status Staging No target planet No lurk planet. Ships: Catmull: 6, Costle: 34 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 163 has 17 units with strength 1182. Status Assembling No target planet No lurk planet. Ships: Catmull: 17 to hunter, path A 10/11/2020 3:04:06 AM Donating team Fireteam 164 has 35 units with strength 1463. Status Assembling No target planet No lurk planet. Ships: Catmull: 10, Costle: 25 to hunter, path A 10/11/2020 3:04:06 AM Donating team Fireteam 166 has 10 units with strength 3007. Status Staging No target planet No lurk planet. Ships: Catmull: 1, Costle: 9 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 165 has 33 units with strength 4695. Status Staging No target planet No lurk planet. Ships: Catmull: 9, Costle: 24 to hunter, path B 10/11/2020 3:04:06 AM Donating team Fireteam 167 has 25 units with strength 3292. Status Staging No target planet No lurk planet. Ships: Catmull: 2, Costle: 23 to hunter, path B 10/11/2020 3:06:26 AM Donating team Fireteam 165 has 17 units with strength 685. Status Assembling No target planet No lurk planet. Ships: Garey: 17 to hunter, path A 10/11/2020 3:10:06 AM Donating team Fireteam 164 has 18 units with strength 2400. Status Staging No target planet No lurk planet. Ships: Catmull: 16, Garey: 2 to hunter, path B 10/11/2020 1:13:08 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/11/2020 1:13:08 PM Boot up FleetOS (0.2733s) 10/11/2020 1:13:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2020 1:13:09 PM Check System Logs For Rogue Intelligence (0.2423s) 10/11/2020 1:13:09 PM Game Version: 2.608 10/11/2020 1:13:09 PM Eject Trash Into Hyperspace (0.1052s) 10/11/2020 1:13:09 PM Check For Extra Modules (0.0250s) 10/11/2020 1:13:09 PM Bring Cloaking Systems Online (0.0259s) 10/11/2020 1:13:09 PM Recalculate Speed Of Light (0.0269s) 10/11/2020 1:13:09 PM Optimize Comfort On Command Decks (0.0289s) 10/11/2020 1:13:09 PM Generating Framerates (0.0070s) 10/11/2020 1:13:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/11/2020 1:13:09 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/11/2020 1:13:09 PM Check Nearby Stellar Masses (0.0499s) 10/11/2020 1:13:09 PM Remembering Alamo (0.0269s) 10/11/2020 1:13:09 PM Boot Audio Comms (0.0110s) 10/11/2020 1:13:09 PM Establish Individual Audio Links (0.0199s) 10/11/2020 1:13:09 PM Prepare Explosions and Crackles (0.0259s) 10/11/2020 1:13:09 PM No resolution change was required. 10/11/2020 1:13:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2020 1:13:09 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/11/2020 1:13:09 PM Refresh Optical Lensing (0.0100s) 10/11/2020 1:13:09 PM Revise Fundamental Physical Laws (0.0060s) 10/11/2020 1:13:09 PM Calculate Odds Of Success (0.0409s) 10/11/2020 1:13:09 PM Briefly Panic (0.4440s) 10/11/2020 1:13:10 PM Install Confidence Routines (0.4388s) 10/11/2020 1:13:10 PM Bring Commander Interface Online (0.1466s) 10/11/2020 1:13:10 PM Motivate All Crews (0.0578s) 10/11/2020 1:13:10 PM Locating Available Networks (0.0274s) 10/11/2020 1:13:10 PM Externalizing Patterns (0.0289s) 10/11/2020 1:13:10 PM Hooking Externals (0.0136s) 10/11/2020 1:13:10 PM Handlizing Hooks (0.0080s) 10/11/2020 1:13:10 PM Disengaging Constants (0.0349s) 10/11/2020 1:13:10 PM Late Axionic Computations (0.1132s) 10/11/2020 1:13:10 PM Connecting to Fleet Command (0.0090s) 10/11/2020 1:13:10 PM Thinking Of Advice (0.0070s) 10/11/2020 1:13:10 PM Degaussing Advice (0.0219s) 10/11/2020 1:13:10 PM Reading Alien Diaries (0.0164s) 10/11/2020 1:13:10 PM Naming All Known Planets (0.0060s) 10/11/2020 1:13:10 PM Remembering Speeds (0.0140s) 10/11/2020 1:13:10 PM Prioritizing Targets (0.0090s) 10/11/2020 1:13:10 PM Rebooting Sensor Arrays (0.0070s) 10/11/2020 1:13:10 PM Unloading Prismatic Grid (0.0070s) 10/11/2020 1:13:10 PM Thinking Of Objectives (0.0090s) 10/11/2020 1:13:10 PM Inhibiting Visual Scans (0.0140s) 10/11/2020 1:13:10 PM Synthesizing Vocals (0.0070s) 10/11/2020 1:13:10 PM Investigating Map Signatures (0.0140s) 10/11/2020 1:13:10 PM Ventilating Scenarios (0.0070s) 10/11/2020 1:13:10 PM Decontaminating Targeting Systems (0.0082s) 10/11/2020 1:13:10 PM Ejecting Tactical Core (0.0080s) 10/11/2020 1:13:10 PM Calibrating Formations (0.0080s) 10/11/2020 1:13:10 PM Intercepting Galactic Maps (0.0100s) 10/11/2020 1:13:10 PM Discharging Colored Ions (0.0229s) 10/11/2020 1:13:10 PM Replicating Ion Colors (0.0070s) 10/11/2020 1:13:10 PM Faction Diagnostics (0.0160s) 10/11/2020 1:13:10 PM Buffering Hackers (0.0180s) 10/11/2020 1:13:11 PM Inverting Death (0.0085s) 10/11/2020 1:13:11 PM Linear Field Variance (0.0100s) 10/11/2020 1:13:11 PM Charging Marks (0.0080s) 10/11/2020 1:13:11 PM Guarding The Posts (0.1564s) 10/11/2020 1:13:11 PM Range Manifolds (0.0070s) 10/11/2020 1:13:11 PM Purging ROFs (0.0080s) 10/11/2020 1:13:11 PM Manipulating Speeds (0.0090s) 10/11/2020 1:13:11 PM Detecting Projectiles (0.0072s) 10/11/2020 1:13:11 PM Grouping Flow Fields (0.0110s) 10/11/2020 1:13:11 PM Modulating Flow Field Groups (0.0259s) 10/11/2020 1:13:11 PM Designing Fleets (0.0249s) 10/11/2020 1:13:11 PM Thinking Of Technologies (0.0090s) 10/11/2020 1:13:11 PM Categorizing Starboard Sensors (0.0070s) 10/11/2020 1:13:11 PM Injecting Galactic Variables (0.0110s) 10/11/2020 1:13:11 PM Viewing Starfields (0.0188s) 10/11/2020 1:13:11 PM Blowing Up Distant Planets (0.2028s) 10/11/2020 1:13:11 PM Categorizing All Planets (0.0080s) 10/11/2020 1:13:11 PM Organizing Commands (0.0180s) 10/11/2020 1:13:11 PM Calculating Firing Cones (0.0050s) 10/11/2020 1:13:12 PM Fumbling With Ship Parts (0.4869s) 10/11/2020 1:13:12 PM Re-Aligning Objectives (0.0140s) 10/11/2020 1:13:12 PM Sterilizing Test Chamber (0.0120s) 10/11/2020 1:13:17 PM Routing Emergency Power (5.0669s) 10/11/2020 1:13:17 PM Issuing Orders (0.0199s) 10/11/2020 1:13:17 PM Augmenting Infusers (0.0060s) 10/11/2020 1:13:17 PM Infusing (0.0209s) 10/11/2020 1:13:17 PM Post-Proton Surge (0.0050s) 10/11/2020 1:13:17 PM Stimulate Modulation (0.0271s) 10/11/2020 1:13:17 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/11/2020 1:13:17 PM Load Surrogates (0.0927s) 10/11/2020 1:13:17 PM Final Checks (0.6601s) 10/11/2020 1:13:17 PM Load Historical Documents (0.0030s) 10/11/2020 1:13:17 PM 9.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Fumbling With Ship Parts (0.5s) Routing Emergency Power (5.1s) Final Checks (0.7s) 10/11/2020 1:13:18 PM Hello Steam user 'Metrekec' 10/11/2020 1:13:23 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2020 1:13:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:13:23 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/11/2020 1:13:23 PM loading as template 10/11/2020 1:13:23 PM Added the faction AIReserves. 10/11/2020 1:13:23 PM Added the faction AntiAIZombie. 10/11/2020 1:13:23 PM Added the faction AntiEveryoneZombie. 10/11/2020 1:13:23 PM Added the faction AntiPlayerZombie. 10/11/2020 1:13:23 PM Added the faction CPALogic. 10/11/2020 1:13:23 PM Added the faction Mercenary. 10/11/2020 1:13:23 PM Finish load save in 202.1ms 10/11/2020 1:13:23 PM Start Generate Partial Map with Realistic and seed 1879357036 and planet count 80 and 28 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2020 1:13:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:13:23 PM Generate Partial Map Complete 183ms 10/11/2020 1:13:39 PM Start Generate Partial Map with Realistic and seed 802046616 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:13:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:13:39 PM Generate Partial Map Complete 101ms 10/11/2020 1:13:47 PM Start Generate Partial Map with Realistic and seed 525120787 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:13:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:13:47 PM Generate Partial Map Complete 101ms 10/11/2020 1:14:06 PM Start Generate Partial Map with Realistic and seed 525120787 and planet count 80 and 27 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:14:06 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:14:06 PM Generate Partial Map Complete 89ms 10/11/2020 1:14:08 PM Skipped an extra mapgen call that was substantially the same as one that was run 1.48 seconds ago. 10/11/2020 1:14:10 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.63 seconds ago. 10/11/2020 1:14:11 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.92 seconds ago. 10/11/2020 1:17:11 PM Start Generate FULL Map with Realistic and seed 525120787 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2020 1:17:11 PM Generate FULL Map Complete 489ms 10/11/2020 1:21:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/11/2020 1:21:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:21:22 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/11/2020 1:21:22 PM loading as template 10/11/2020 1:21:22 PM Added the faction AIReserves. 10/11/2020 1:21:22 PM Added the faction AntiAIZombie. 10/11/2020 1:21:22 PM Added the faction AntiEveryoneZombie. 10/11/2020 1:21:22 PM Added the faction AntiPlayerZombie. 10/11/2020 1:21:22 PM Added the faction CPALogic. 10/11/2020 1:21:22 PM Added the faction Mercenary. 10/11/2020 1:21:22 PM Finish load save in 75.7ms 10/11/2020 1:21:22 PM Start Generate Partial Map with Realistic and seed 1920802610 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/11/2020 1:21:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:21:22 PM Generate Partial Map Complete 106ms 10/11/2020 1:21:27 PM Start Generate Partial Map with Realistic and seed 814145798 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:21:27 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:21:27 PM Generate Partial Map Complete 102ms 10/11/2020 1:22:41 PM Start Generate Partial Map with Realistic and seed 813433315 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:22:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:22:41 PM Generate Partial Map Complete 99ms 10/11/2020 1:22:43 PM Start Generate Partial Map with Realistic and seed 687901181 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:22:43 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:22:43 PM Generate Partial Map Complete 147ms 10/11/2020 1:22:47 PM Start Generate Partial Map with Realistic and seed 219394687 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:22:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:22:47 PM Generate Partial Map Complete 99ms 10/11/2020 1:22:49 PM Start Generate Partial Map with Realistic and seed 593795884 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:22:49 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:22:49 PM Generate Partial Map Complete 70ms 10/11/2020 1:22:57 PM Start Generate Partial Map with Realistic and seed 616170202 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:22:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:22:57 PM Generate Partial Map Complete 103ms 10/11/2020 1:23:41 PM Start Generate Partial Map with Realistic and seed 831856946 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:23:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:23:41 PM Generate Partial Map Complete 94ms 10/11/2020 1:23:54 PM Start Generate Partial Map with Realistic and seed 831856946 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:23:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:23:54 PM Generate Partial Map Complete 65ms 10/11/2020 1:24:14 PM Start Generate Partial Map with Realistic and seed 456744118 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:24:14 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:24:14 PM Generate Partial Map Complete 100ms 10/11/2020 1:24:19 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.81 seconds ago. 10/11/2020 1:24:22 PM Start Generate Partial Map with Realistic and seed 456744118 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:24:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:24:22 PM Generate Partial Map Complete 78ms 10/11/2020 1:24:38 PM Start Generate Partial Map with Realistic and seed 456744118 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:24:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:24:38 PM Generate Partial Map Complete 92ms 10/11/2020 1:24:55 PM Start Generate Partial Map with Realistic and seed 456744118 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/11/2020 1:24:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/11/2020 1:24:55 PM Generate Partial Map Complete 78ms 10/11/2020 1:26:25 PM Start Generate FULL Map with Realistic and seed 456744118 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/11/2020 1:26:25 PM Generate FULL Map Complete 377ms 10/11/2020 1:44:30 PM Donating team Fireteam 8 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Citadel: 3 to hunter, path A 10/11/2020 1:55:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani/reroller.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 1:55:27 PM Finish load save in 252.1ms 10/11/2020 1:55:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani/reroller.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 1:55:52 PM Finish load save in 210.7ms 10/11/2020 2:09:06 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/11/2020 2:10:48 PM Donating team Fireteam 56 has 73 units with strength 3000. Status Staging No target planet No lurk planet. Ships: Plecal: 73 to hunter, path B 10/11/2020 2:10:48 PM Donating team Fireteam 54 has 35 units with strength 2720. Status Staging No target planet No lurk planet. Ships: Plecal: 35 to hunter, path B 10/11/2020 2:10:48 PM Donating team Fireteam 55 has 49 units with strength 4297. Status Staging No target planet No lurk planet. Ships: Plecal: 49 to hunter, path B 10/11/2020 2:10:48 PM Donating team Fireteam 21 has 31 units with strength 2503. Status Assembling No target planet No lurk planet. Ships: Plecal: 30, Sammut: 1 to hunter, path A 10/11/2020 2:10:48 PM Donating team Fireteam 23 has 27 units with strength 954. Status Assembling No target planet No lurk planet. Ships: Plecal: 18, Sammut: 9 to hunter, path A 10/11/2020 2:10:48 PM Donating team Fireteam 22 has 19 units with strength 4538. Status Staging No target planet No lurk planet. Ships: Plecal: 16, Sammut: 3 to hunter, path B 10/11/2020 2:10:56 PM Donating team Fireteam 64 has 14 units with strength 477. Status Assembling No target planet No lurk planet. Ships: Plecal: 12, Sammut: 2 to hunter, path A 10/11/2020 2:14:42 PM Donating team Fireteam 34 has 2 units with strength 202. Status Assembling No target planet No lurk planet. Ships: Livia: 2 to hunter, path A 10/11/2020 2:14:46 PM Donating team Fireteam 34 has 10 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Livia: 10 to hunter, path A 10/11/2020 2:17:35 PM Donating team Fireteam 76 has 50 units with strength 2156. Status Assembling No target planet No lurk planet. Ships: Livia: 46, Ormuzd: 4 to hunter, path A 10/11/2020 2:17:37 PM Donating team Fireteam 38 has 7 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Livia: 7 to hunter, path A 10/11/2020 2:20:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani/Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:20:12 PM Finish load save in 412.7ms 10/11/2020 2:20:38 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani/Autosave.3600.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:20:38 PM Finish load save in 558.7ms 10/11/2020 2:27:07 PM Donating team Fireteam 94 has 13 units with strength 1215. Status Assembling No target planet No lurk planet. Ships: Livia: 13 to hunter, path A 10/11/2020 2:27:08 PM Donating team Fireteam 94 has 9 units with strength 717. Status Assembling No target planet No lurk planet. Ships: Livia: 9 to hunter, path A 10/11/2020 2:27:09 PM Donating team Fireteam 94 has 26 units with strength 2430. Status Assembling No target planet No lurk planet. Ships: Livia: 26 to hunter, path A 10/11/2020 2:27:10 PM Donating team Fireteam 94 has 10 units with strength 854. Status Assembling No target planet No lurk planet. Ships: Livia: 10 to hunter, path A 10/11/2020 2:27:11 PM Donating team Fireteam 94 has 23 units with strength 2119. Status Assembling No target planet No lurk planet. Ships: Livia: 23 to hunter, path A 10/11/2020 2:27:12 PM Donating team Fireteam 94 has 12 units with strength 1128. Status Assembling No target planet No lurk planet. Ships: Livia: 12 to hunter, path A 10/11/2020 2:27:13 PM Donating team Fireteam 97 has 105 units with strength 7912. Status Staging No target planet No lurk planet. Ships: Livia: 102, Ormuzd: 3 to hunter, path B 10/11/2020 2:27:13 PM Donating team Fireteam 95 has 119 units with strength 11175. Status Staging No target planet No lurk planet. Ships: Livia: 118, Ormuzd: 1 to hunter, path B 10/11/2020 2:27:13 PM Donating team Fireteam 94 has 95 units with strength 7611. Status Staging No target planet No lurk planet. Ships: Livia: 86, Ormuzd: 9 to hunter, path B 10/11/2020 2:27:13 PM Donating team Fireteam 96 has 97 units with strength 6131. Status Staging No target planet No lurk planet. Ships: Livia: 96, Ormuzd: 1 to hunter, path B 10/11/2020 2:27:14 PM Donating team Fireteam 48 has 52 units with strength 6551. Status Staging No target planet No lurk planet. Ships: Livia: 51, Ormuzd: 1 to hunter, path B 10/11/2020 2:27:14 PM Donating team Fireteam 47 has 49 units with strength 4548. Status Staging No target planet No lurk planet. Ships: Livia: 47, Ormuzd: 2 to hunter, path B 10/11/2020 2:27:14 PM Donating team Fireteam 49 has 56 units with strength 3998. Status Staging No target planet No lurk planet. Ships: Livia: 50, Ormuzd: 6 to hunter, path B 10/11/2020 2:27:14 PM Donating team Fireteam 46 has 68 units with strength 4141. Status Staging No target planet No lurk planet. Ships: Livia: 65, Ormuzd: 3 to hunter, path B 10/11/2020 2:27:14 PM Donating team Fireteam 100 has 11 units with strength 1041. Status Assembling No target planet No lurk planet. Ships: Livia: 11 to hunter, path A 10/11/2020 2:27:27 PM Donating team Fireteam 53 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Prasa: 3 to hunter, path A 10/11/2020 2:33:11 PM Donating team Fireteam 111 has 39 units with strength 3735. Status Staging No target planet No lurk planet. Ships: Livia: 37, Ormuzd: 2 to hunter, path B 10/11/2020 2:33:11 PM Donating team Fireteam 109 has 51 units with strength 3331. Status Staging No target planet No lurk planet. Ships: Livia: 50, Ormuzd: 1 to hunter, path B 10/11/2020 2:33:11 PM Donating team Fireteam 112 has 35 units with strength 3131. Status Staging No target planet No lurk planet. Ships: Livia: 35 to hunter, path B 10/11/2020 2:33:11 PM Donating team Fireteam 110 has 47 units with strength 3879. Status Staging No target planet No lurk planet. Ships: Livia: 46, Ormuzd: 1 to hunter, path B 10/11/2020 2:33:11 PM Donating team Fireteam 59 has 11 units with strength 1230. Status Assembling No target planet No lurk planet. Ships: Livia: 11 to hunter, path A 10/11/2020 2:33:11 PM Donating team Fireteam 58 has 12 units with strength 2430. Status Staging No target planet No lurk planet. Ships: Livia: 11, Ormuzd: 1 to hunter, path B 10/11/2020 2:33:11 PM Donating team Fireteam 57 has 3 units with strength 2642. Status Staging No target planet No lurk planet. Ships: Livia: 3 to hunter, path B 10/11/2020 2:37:48 PM Donating team Fireteam 131 has 27 units with strength 1930. Status Assembling No target planet No lurk planet. Ships: Livia: 23, Ormuzd: 4 to hunter, path A 10/11/2020 2:37:48 PM Donating team Fireteam 130 has 38 units with strength 2666. Status Staging No target planet No lurk planet. Ships: Livia: 28, Ormuzd: 10 to hunter, path B 10/11/2020 2:40:27 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani\RandomNanocaustPopUp.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:40:27 PM Finish load save in 388.4ms 10/11/2020 2:40:45 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani/RandomNanocaustPopUp.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:40:46 PM Finish load save in 508.9ms 10/11/2020 2:41:35 PM Donating team Fireteam 132 has 55 units with strength 2829. Status Staging No target planet No lurk planet. Ships: Livia: 54, Ormuzd: 1 to hunter, path B 10/11/2020 2:41:35 PM Donating team Fireteam 131 has 11 units with strength 2694. Status Staging No target planet No lurk planet. Ships: Livia: 11 to hunter, path B 10/11/2020 2:45:10 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Diff9TwoAIVani\whatareyoudoinghere.save Source1: AnythingElse Source3: LoadingSaveGame 10/11/2020 2:45:11 PM Finish load save in 358.9ms 10/11/2020 2:49:53 PM Donating team Fireteam 71 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Anahalt: 3 to hunter, path A 10/11/2020 2:57:30 PM Reconquest Seeding for Livia: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/11/2020 3:12:31 PM Reconquest Seeding for Plecal: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 10/11/2020 3:21:36 PM planet Salinn is controlled by AI Sentinels 10/11/2020 3:21:36 PM difficulty 9 budget size 10 10/11/2020 3:28:29 PM Donating team Fireteam 101 has 21 units with strength 1085. Status Assembling No target planet No lurk planet. Ships: Plecal: 21 to hunter, path A 10/11/2020 3:28:29 PM Donating team Fireteam 100 has 48 units with strength 2551. Status Staging No target planet No lurk planet. Ships: Plecal: 46, Sammut: 2 to hunter, path B 10/11/2020 3:28:30 PM Donating team Fireteam 188 has 9 units with strength 407. Status Assembling No target planet No lurk planet. Ships: Plecal: 9 to hunter, path A 10/11/2020 3:28:30 PM Donating team Fireteam 187 has 31 units with strength 2675. Status Staging No target planet No lurk planet. Ships: Plecal: 31 to hunter, path B 10/11/2020 3:28:30 PM Donating team Fireteam 186 has 30 units with strength 3303. Status Staging No target planet No lurk planet. Ships: Plecal: 30 to hunter, path B 10/11/2020 3:34:54 PM Reconquest Seeding for Crestholm: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 10/11/2020 3:36:18 PM Reconquest Seeding for Prasa: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 10/11/2020 3:36:31 PM Donating team Fireteam 112 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Rhodia: 3 to hunter, path A 10/11/2020 3:36:58 PM Reconquest Seeding for Citadel: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/12/2020 9:20:44 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2020 9:20:44 PM Boot up FleetOS (0.2644s) 10/12/2020 9:20:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2020 9:20:44 PM Check System Logs For Rogue Intelligence (0.2254s) 10/12/2020 9:20:44 PM Game Version: 2.611 10/12/2020 9:20:44 PM Eject Trash Into Hyperspace (0.0888s) 10/12/2020 9:20:44 PM Check For Extra Modules (0.0249s) 10/12/2020 9:20:44 PM Bring Cloaking Systems Online (0.0269s) 10/12/2020 9:20:44 PM Recalculate Speed Of Light (0.0239s) 10/12/2020 9:20:44 PM Optimize Comfort On Command Decks (0.0239s) 10/12/2020 9:20:44 PM Generating Framerates (0.0070s) 10/12/2020 9:20:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/12/2020 9:20:44 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/12/2020 9:20:44 PM Check Nearby Stellar Masses (0.0469s) 10/12/2020 9:20:44 PM Remembering Alamo (0.0249s) 10/12/2020 9:20:44 PM Boot Audio Comms (0.0170s) 10/12/2020 9:20:44 PM Establish Individual Audio Links (0.0170s) 10/12/2020 9:20:44 PM Prepare Explosions and Crackles (0.0279s) 10/12/2020 9:20:44 PM No resolution change was required. 10/12/2020 9:20:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 9:20:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/12/2020 9:20:44 PM Refresh Optical Lensing (0.0140s) 10/12/2020 9:20:44 PM Revise Fundamental Physical Laws (0.0080s) 10/12/2020 9:20:44 PM Calculate Odds Of Success (0.0369s) 10/12/2020 9:20:45 PM Briefly Panic (0.3441s) 10/12/2020 9:20:45 PM Install Confidence Routines (0.3191s) 10/12/2020 9:20:45 PM Bring Commander Interface Online (0.1027s) 10/12/2020 9:20:45 PM Motivate All Crews (0.0409s) 10/12/2020 9:20:45 PM Locating Available Networks (0.0209s) 10/12/2020 9:20:45 PM Externalizing Patterns (0.0199s) 10/12/2020 9:20:45 PM Hooking Externals (0.0060s) 10/12/2020 9:20:45 PM Handlizing Hooks (0.0100s) 10/12/2020 9:20:45 PM Disengaging Constants (0.0319s) 10/12/2020 9:20:45 PM Late Axionic Computations (0.0838s) 10/12/2020 9:20:45 PM Sentinel Alertness Diagnostic (0.0060s) 10/12/2020 9:20:45 PM Connecting to Fleet Command (0.0090s) 10/12/2020 9:20:45 PM Thinking Of Advice (0.0080s) 10/12/2020 9:20:45 PM Degaussing Advice (0.0170s) 10/12/2020 9:20:45 PM Reading Alien Diaries (0.0120s) 10/12/2020 9:20:45 PM Naming All Known Planets (0.0060s) 10/12/2020 9:20:45 PM Remembering Speeds (0.0090s) 10/12/2020 9:20:45 PM Prioritizing Targets (0.0080s) 10/12/2020 9:20:45 PM Rebooting Sensor Arrays (0.0080s) 10/12/2020 9:20:45 PM Unloading Prismatic Grid (0.0080s) 10/12/2020 9:20:45 PM Thinking Of Objectives (0.0080s) 10/12/2020 9:20:46 PM Inhibiting Visual Scans (0.0150s) 10/12/2020 9:20:46 PM Synthesizing Vocals (0.0070s) 10/12/2020 9:20:46 PM Investigating Map Signatures (0.0130s) 10/12/2020 9:20:46 PM Ventilating Scenarios (0.0060s) 10/12/2020 9:20:46 PM Decontaminating Targeting Systems (0.0080s) 10/12/2020 9:20:46 PM Ejecting Tactical Core (0.0080s) 10/12/2020 9:20:46 PM Calibrating Formations (0.0090s) 10/12/2020 9:20:46 PM Intercepting Galactic Maps (0.0090s) 10/12/2020 9:20:46 PM Discharging Colored Ions (0.0180s) 10/12/2020 9:20:46 PM Replicating Ion Colors (0.0060s) 10/12/2020 9:20:46 PM Faction Diagnostics (0.0150s) 10/12/2020 9:20:46 PM Buffering Hackers (0.0160s) 10/12/2020 9:20:46 PM Inverting Death (0.0070s) 10/12/2020 9:20:46 PM Linear Field Variance (0.0110s) 10/12/2020 9:20:46 PM Charging Marks (0.0060s) 10/12/2020 9:20:46 PM Guarding The Posts (0.1581s) 10/12/2020 9:20:46 PM Range Manifolds (0.0070s) 10/12/2020 9:20:46 PM Purging ROFs (0.0070s) 10/12/2020 9:20:46 PM Manipulating Speeds (0.0090s) 10/12/2020 9:20:46 PM Detecting Projectiles (0.0086s) 10/12/2020 9:20:46 PM Grouping Flow Fields (0.0110s) 10/12/2020 9:20:46 PM Modulating Flow Field Groups (0.0229s) 10/12/2020 9:20:46 PM Designing Fleets (0.0269s) 10/12/2020 9:20:46 PM Thinking Of Technologies (0.0110s) 10/12/2020 9:20:46 PM Categorizing Starboard Sensors (0.0090s) 10/12/2020 9:20:46 PM Injecting Galactic Variables (0.0160s) 10/12/2020 9:20:46 PM Berating Starfields (0.0150s) 10/12/2020 9:20:46 PM Screening Distant Planets (0.1850s) 10/12/2020 9:20:46 PM Categorizing All Planets (0.0080s) 10/12/2020 9:20:46 PM Organizing Commands (0.0180s) 10/12/2020 9:20:46 PM Calculating Firing Cones (0.0080s) 10/12/2020 9:20:47 PM Jailbreaking Favorite Ship Parts (0.5266s) 10/12/2020 9:20:47 PM Re-Aligning Objectives (0.0110s) 10/12/2020 9:20:47 PM Sterilizing Test Chamber (0.0090s) 10/12/2020 9:20:52 PM Inhibiting Isotope Emitters (4.9320s) 10/12/2020 9:20:52 PM Issuing Orders (0.0209s) 10/12/2020 9:20:52 PM Augmenting Infusers (0.0060s) 10/12/2020 9:20:52 PM Infusing (0.0200s) 10/12/2020 9:20:52 PM Post-Proton Surge (0.0050s) 10/12/2020 9:20:52 PM Stimulate Modulation (0.0270s) 10/12/2020 9:20:52 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/12/2020 9:20:52 PM Load Surrogates (0.0917s) 10/12/2020 9:20:52 PM Final Checks (0.6741s) 10/12/2020 9:20:52 PM Load Historical Documents (0.0020s) 10/12/2020 9:20:53 PM 9.0 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (0.5s) Inhibiting Isotope Emitters (4.9s) Final Checks (0.7s) 10/12/2020 9:20:53 PM Hello Steam user 'Metrekec' 10/12/2020 9:21:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 9:21:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/12/2020 9:21:00 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/12/2020 9:21:00 PM loading as template 10/12/2020 9:21:00 PM Added the faction AIReserves. 10/12/2020 9:21:00 PM Added the faction AntiAIZombie. 10/12/2020 9:21:00 PM Added the faction AntiEveryoneZombie. 10/12/2020 9:21:00 PM Added the faction AntiPlayerZombie. 10/12/2020 9:21:00 PM Added the faction CPALogic. 10/12/2020 9:21:00 PM Added the faction Mercenary. 10/12/2020 9:21:00 PM Finish load save in 266.5ms 10/12/2020 9:21:00 PM Start Generate Partial Map with Realistic and seed 302526294 and planet count 80 and 26 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 9:21:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/12/2020 9:21:00 PM Fixed 2080 missing planet factions. 10/12/2020 9:21:00 PM Generate Partial Map Complete 125ms 10/12/2020 9:21:08 PM Start Generate Partial Map with Realistic and seed 302526294 and planet count 80 and 26 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 9:21:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 10/12/2020 9:21:08 PM Fixed 2080 missing planet factions. 10/12/2020 9:21:08 PM Generate Partial Map Complete 96ms 10/12/2020 9:21:48 PM Start Generate FULL Map with Realistic and seed 302526294 and planet count 80 and 26 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 9:21:48 PM Generate FULL Map Complete 414ms 10/12/2020 9:24:35 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:35 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:35 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:36 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:36 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:46 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:46 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:47 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:47 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:47 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:48 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:48 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:48 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:49 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:24:49 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:31 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:31 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:31 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:32 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:32 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:32 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:33 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:33 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:33 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:34 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:34 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:34 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:35 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:42 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/NewReinForce9s/divideByZero.save Source1: AnythingElse Source3: LoadingSaveGame 10/12/2020 9:25:43 PM Finish load save in 192.7ms 10/12/2020 9:25:45 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:45 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:45 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:25:46 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:26:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/12/2020 9:26:29 PM Boot up FleetOS (0.2912s) 10/12/2020 9:26:29 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/12/2020 9:26:29 PM Check System Logs For Rogue Intelligence (0.1715s) 10/12/2020 9:26:29 PM Game Version: 2.611 10/12/2020 9:26:29 PM Eject Trash Into Hyperspace (0.0808s) 10/12/2020 9:26:29 PM Check For Extra Modules (0.0249s) 10/12/2020 9:26:29 PM Bring Cloaking Systems Online (0.0190s) 10/12/2020 9:26:29 PM Recalculate Speed Of Light (0.0160s) 10/12/2020 9:26:29 PM Optimize Comfort On Command Decks (0.0199s) 10/12/2020 9:26:29 PM Generating Framerates (0.0080s) 10/12/2020 9:26:29 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 10/12/2020 9:26:29 PM Mods: ExtendedShipVariants (Disabled) ExtendedShipVariants_FallenSpire (Disabled) MoreStartingOptions (Enabled!) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/12/2020 9:26:29 PM Check Nearby Stellar Masses (0.0638s) 10/12/2020 9:26:29 PM Remembering Alamo (0.0190s) 10/12/2020 9:26:29 PM Boot Audio Comms (0.0140s) 10/12/2020 9:26:29 PM Establish Individual Audio Links (0.0170s) 10/12/2020 9:26:29 PM Prepare Explosions and Crackles (0.0269s) 10/12/2020 9:26:29 PM No resolution change was required. 10/12/2020 9:26:29 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 9:26:29 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/12/2020 9:26:29 PM Refresh Optical Lensing (0.0160s) 10/12/2020 9:26:29 PM Revise Fundamental Physical Laws (0.0060s) 10/12/2020 9:26:29 PM Calculate Odds Of Success (0.0479s) 10/12/2020 9:26:30 PM Briefly Panic (0.2982s) 10/12/2020 9:26:30 PM Install Confidence Routines (0.3541s) 10/12/2020 9:26:30 PM Bring Commander Interface Online (0.1067s) 10/12/2020 9:26:30 PM Motivate All Crews (0.0369s) 10/12/2020 9:26:30 PM Locating Available Networks (0.0199s) 10/12/2020 9:26:30 PM Externalizing Patterns (0.0229s) 10/12/2020 9:26:30 PM Hooking Externals (0.0060s) 10/12/2020 9:26:30 PM Handlizing Hooks (0.0080s) 10/12/2020 9:26:30 PM Disengaging Constants (0.0279s) 10/12/2020 9:26:30 PM Late Axionic Computations (0.0509s) 10/12/2020 9:26:30 PM Sentinel Alertness Diagnostic (0.0050s) 10/12/2020 9:26:30 PM Connecting to Fleet Command (0.0090s) 10/12/2020 9:26:30 PM Thinking Of Advice (0.0080s) 10/12/2020 9:26:30 PM Degaussing Advice (0.0160s) 10/12/2020 9:26:30 PM Reading Alien Diaries (0.0090s) 10/12/2020 9:26:30 PM Naming All Known Planets (0.0060s) 10/12/2020 9:26:30 PM Remembering Speeds (0.0080s) 10/12/2020 9:26:30 PM Prioritizing Targets (0.0090s) 10/12/2020 9:26:30 PM Rebooting Sensor Arrays (0.0090s) 10/12/2020 9:26:30 PM Unloading Prismatic Grid (0.0080s) 10/12/2020 9:26:30 PM Thinking Of Objectives (0.0070s) 10/12/2020 9:26:30 PM Inhibiting Visual Scans (0.0130s) 10/12/2020 9:26:30 PM Synthesizing Vocals (0.0060s) 10/12/2020 9:26:30 PM Investigating Map Signatures (0.0120s) 10/12/2020 9:26:30 PM Ventilating Scenarios (0.0060s) 10/12/2020 9:26:30 PM Decontaminating Targeting Systems (0.0080s) 10/12/2020 9:26:30 PM Ejecting Tactical Core (0.0120s) 10/12/2020 9:26:30 PM Calibrating Formations (0.0060s) 10/12/2020 9:26:30 PM Intercepting Galactic Maps (0.0090s) 10/12/2020 9:26:30 PM Discharging Colored Ions (0.0170s) 10/12/2020 9:26:30 PM Replicating Ion Colors (0.0060s) 10/12/2020 9:26:30 PM Faction Diagnostics (0.0150s) 10/12/2020 9:26:30 PM Buffering Hackers (0.0150s) 10/12/2020 9:26:30 PM Inverting Death (0.0080s) 10/12/2020 9:26:30 PM Linear Field Variance (0.0090s) 10/12/2020 9:26:30 PM Charging Marks (0.0060s) 10/12/2020 9:26:31 PM Guarding The Posts (0.1538s) 10/12/2020 9:26:31 PM Range Manifolds (0.0070s) 10/12/2020 9:26:31 PM Purging ROFs (0.0070s) 10/12/2020 9:26:31 PM Manipulating Speeds (0.0090s) 10/12/2020 9:26:31 PM Detecting Projectiles (0.0080s) 10/12/2020 9:26:31 PM Grouping Flow Fields (0.0100s) 10/12/2020 9:26:31 PM Modulating Flow Field Groups (0.0219s) 10/12/2020 9:26:31 PM Designing Fleets (0.0219s) 10/12/2020 9:26:31 PM Thinking Of Technologies (0.0100s) 10/12/2020 9:26:31 PM Categorizing Starboard Sensors (0.0070s) 10/12/2020 9:26:31 PM Injecting Galactic Variables (0.0130s) 10/12/2020 9:26:31 PM Blowing Out Starfields (0.0140s) 10/12/2020 9:26:31 PM Gazing At Distant Planets (0.1356s) 10/12/2020 9:26:31 PM Categorizing All Planets (0.0060s) 10/12/2020 9:26:31 PM Organizing Commands (0.0180s) 10/12/2020 9:26:31 PM Calculating Firing Cones (0.0060s) 10/12/2020 9:26:31 PM Developing New Ship Parts (0.4787s) 10/12/2020 9:26:31 PM Re-Aligning Objectives (0.0150s) 10/12/2020 9:26:31 PM Sterilizing Test Chamber (0.0130s) 10/12/2020 9:26:34 PM Ensure Time Travel Still Nonfunctional (2.5468s) 10/12/2020 9:26:34 PM Issuing Orders (0.0180s) 10/12/2020 9:26:34 PM Augmenting Infusers (0.0060s) 10/12/2020 9:26:34 PM Infusing (0.0190s) 10/12/2020 9:26:34 PM Post-Proton Surge (0.0050s) 10/12/2020 9:26:34 PM Stimulate Modulation (0.0299s) 10/12/2020 9:26:34 PM ArcenAssetBundleCache.InstantiatedObjects: 980 10/12/2020 9:26:34 PM Load Surrogates (0.0808s) 10/12/2020 9:26:35 PM Final Checks (0.6612s) 10/12/2020 9:26:35 PM Load Historical Documents (0.0030s) 10/12/2020 9:26:35 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Developing New Ship Parts (0.5s) Ensure Time Travel Still Nonfunctional (2.5s) Final Checks (0.7s) 10/12/2020 9:26:35 PM Hello Steam user 'Metrekec' 10/12/2020 9:26:37 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/NewReinForce9s/divideByZero.save Source1: AnythingElse Source3: LoadingSaveGame 10/12/2020 9:26:38 PM Finish load save in 410.2ms 10/12/2020 9:26:47 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0 10/12/2020 9:26:47 PM AI special faction error DoPerSecondLogic_Stage3Main, debug stage: 900 System.DivideByZeroException: Attempted to divide by zero. at Arcen.Universal.FInt.op_Division (Arcen.Universal.FInt one, System.Int32 divisor) [0x00001] in <08210dd2277c4b53aa40bf35114036f0>:0 at Arcen.AIW2.External.SpecialFaction_AI.ReinforceListOfPlanets (System.Collections.Generic.List`1[T] planetList, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.FInt& totalBudget, Arcen.Universal.FInt& subBudget, System.Int32[]& strengthAddedByPlanetIndex, System.Boolean logReinforcementEventDetails, System.String PlanetListName) [0x00081] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget_Reinforcement (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction) [0x00236] in :0 at Arcen.AIW2.External.SpecialFaction_AI.TryToSpendBudget (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.AIBudgetType budget) [0x00031] in :0 at Arcen.AIW2.External.SpecialFaction_AI.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x005be] in :0