10/12/2020 4:13:44 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:44 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2000.8 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 51 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:45 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.027 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.033 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 18 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.032 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 13 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.03 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 14 Nearby Planet Count = 4 Final Weight = 13 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.063 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.053 Defendability Factor = 0.034 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.06 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.029 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 86 Average Nearby Factored Weight = 17 Nearby Planet Count = 5 Final Weight = 14 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.031 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 14 Nearby Planet Count = 4 Final Weight = 13 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 561 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 97724 Nearby Hostile Strength = 184443 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.123 Defendability Factor = 0.03 Factored Weight = 42 Stage 3 Data: Cumulative Nearby Factored Weight = 2761 Average Nearby Factored Weight = 1380 Nearby Planet Count = 2 Final Weight = 376 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.026 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 63 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.035 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 90 Average Nearby Factored Weight = 22 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.035 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 10 Nearby Planet Count = 4 Final Weight = 11 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.026 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 11 Nearby Planet Count = 4 Final Weight = 11 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.057 Factored Weight = 30 Stage 3 Data: Cumulative Nearby Factored Weight = 189 Average Nearby Factored Weight = 63 Nearby Planet Count = 3 Final Weight = 38 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.037 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.053 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.08 Defendability Factor = 0.057 Factored Weight = 36 Stage 3 Data: Cumulative Nearby Factored Weight = 190 Average Nearby Factored Weight = 63 Nearby Planet Count = 3 Final Weight = 42 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 662 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.325 Defendability Factor = 0.12 Factored Weight = 147 Stage 3 Data: Cumulative Nearby Factored Weight = 110 Average Nearby Factored Weight = 36 Nearby Planet Count = 3 Final Weight = 119 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.042 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.051 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 23 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.064 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 29 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88140 Hostile Mobile Strength = 56287 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88140 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99232 Nearby Hostile Strength = 157869 Assistance Superiority Factor = 10.693 Invasion Superiority Factor = 0.022 Defendability Factor = 0.04 Factored Weight = 2747 Stage 3 Data: Cumulative Nearby Factored Weight = 152978 Average Nearby Factored Weight = 50992 Nearby Planet Count = 3 Final Weight = 14808 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.048 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 14 Average Nearby Factored Weight = 14 Nearby Planet Count = 1 Final Weight = 21 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.039 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 6613 Average Nearby Factored Weight = 2204 Nearby Planet Count = 3 Final Weight = 566 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.053 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 83 Average Nearby Factored Weight = 27 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 539 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.079 Defendability Factor = 0.022 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 14 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.014 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 21 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.037 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 429 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.077 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 18 Nearby Planet Count = 1 Final Weight = 23 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3016 Average Nearby Factored Weight = 754 Nearby Planet Count = 4 Final Weight = 194 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 18 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.016 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 7 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36166 Ally Mobile Strength = 0 Controller and their Allies Strength = 141923 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 38166 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 680 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.36 Defendability Factor = 0.754 Factored Weight = 378 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 287 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.046 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 21 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.017 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.04 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 109 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.055 Defendability Factor = 0.205 Factored Weight = 68 Stage 3 Data: Cumulative Nearby Factored Weight = 130 Average Nearby Factored Weight = 65 Nearby Planet Count = 2 Final Weight = 67 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 234997 Nearby Hostile Strength = 424385 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.021 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 2774 Average Nearby Factored Weight = 693 Nearby Planet Count = 4 Final Weight = 180 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.038 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 105 Average Nearby Factored Weight = 26 Nearby Planet Count = 4 Final Weight = 24 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.059 Factored Weight = 32 Stage 3 Data: Cumulative Nearby Factored Weight = 131 Average Nearby Factored Weight = 32 Nearby Planet Count = 4 Final Weight = 32 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 535 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99616 Nearby Hostile Strength = 169341 Assistance Superiority Factor = 10.652 Invasion Superiority Factor = 0.071 Defendability Factor = 0.04 Factored Weight = 2879 Stage 3 Data: Cumulative Nearby Factored Weight = 156665 Average Nearby Factored Weight = 52221 Nearby Planet Count = 3 Final Weight = 15214 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.072 Factored Weight = 34 Stage 3 Data: Cumulative Nearby Factored Weight = 114 Average Nearby Factored Weight = 38 Nearby Planet Count = 3 Final Weight = 35 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.031 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.009 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91316 Nearby Hostile Strength = 175236 Assistance Superiority Factor = 11.62 Invasion Superiority Factor = 0.026 Defendability Factor = 0.032 Factored Weight = 2995 Stage 3 Data: Cumulative Nearby Factored Weight = 152934 Average Nearby Factored Weight = 76467 Nearby Planet Count = 2 Final Weight = 21363 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.043 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 103 Average Nearby Factored Weight = 25 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 563 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.126 Defendability Factor = 0.085 Factored Weight = 59 Stage 3 Data: Cumulative Nearby Factored Weight = 301 Average Nearby Factored Weight = 75 Nearby Planet Count = 4 Final Weight = 63 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.04 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51379 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51379 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.33 Factored Weight = 95 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 647 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.295 Defendability Factor = 0.223 Factored Weight = 167 Stage 3 Data: Cumulative Nearby Factored Weight = 399 Average Nearby Factored Weight = 133 Nearby Planet Count = 3 Final Weight = 158 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.044 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 25 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.012 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 11 Average Nearby Factored Weight = 5 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.035 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 89 Average Nearby Factored Weight = 22 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.025 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 54 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 554 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.108 Defendability Factor = 0.033 Factored Weight = 39 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 33 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.036 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 429 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.052 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 120 Average Nearby Factored Weight = 30 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 551 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.102 Defendability Factor = 0.157 Factored Weight = 71 Stage 3 Data: Cumulative Nearby Factored Weight = 548 Average Nearby Factored Weight = 137 Nearby Planet Count = 4 Final Weight = 87 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.036 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 66 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.029 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.063 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 556 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.113 Defendability Factor = 0.035 Factored Weight = 41 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 35 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 801 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 100846 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.602 Defendability Factor = 0.072 Factored Weight = 269 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 545 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81365 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.09 Defendability Factor = 0.074 Factored Weight = 44 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.038 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 55 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73606 Nearby Hostile Strength = 123936 Assistance Superiority Factor = 14.416 Invasion Superiority Factor = 0.027 Defendability Factor = 0.054 Factored Weight = 3718 Stage 3 Data: Cumulative Nearby Factored Weight = 155826 Average Nearby Factored Weight = 51942 Nearby Planet Count = 3 Final Weight = 15774 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 71 Average Nearby Factored Weight = 14 Nearby Planet Count = 5 Final Weight = 17 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 8 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.034 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 402 Average Nearby Factored Weight = 201 Nearby Planet Count = 2 Final Weight = 60 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.04 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 535 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.07 Defendability Factor = 0.032 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47997 Hostile Mobile Strength = 23424 Self Strength = 1061122 Self Mobile Strength = 1061122 Ally and Self Strength = 1061122 Ally Mobile Strength = 0 Controller and their Allies Strength = 47997 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 1063122 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 8049 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 167679 Nearby Hostile Strength = 265103 Assistance Superiority Factor = 0 Invasion Superiority Factor = 22.149 Defendability Factor = 15.85 Factored Weight = 152926 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2000 Self and Allied plus Invasion Strength = 2000 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.01 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 8 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2028.88 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 52 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:46 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.027 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.034 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 74 Average Nearby Factored Weight = 18 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.032 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 13 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.031 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 61 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 13 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.063 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 69 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 526 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.053 Defendability Factor = 0.034 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.06 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.03 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 88 Average Nearby Factored Weight = 17 Nearby Planet Count = 5 Final Weight = 14 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 14 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 562 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 98087 Nearby Hostile Strength = 184806 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.124 Defendability Factor = 0.031 Factored Weight = 43 Stage 3 Data: Cumulative Nearby Factored Weight = 2780 Average Nearby Factored Weight = 1390 Nearby Planet Count = 2 Final Weight = 379 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.027 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.036 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 91 Average Nearby Factored Weight = 22 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.036 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 10 Nearby Planet Count = 4 Final Weight = 11 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.027 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.058 Factored Weight = 31 Stage 3 Data: Cumulative Nearby Factored Weight = 192 Average Nearby Factored Weight = 64 Nearby Planet Count = 3 Final Weight = 39 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.054 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 68 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.081 Defendability Factor = 0.058 Factored Weight = 37 Stage 3 Data: Cumulative Nearby Factored Weight = 193 Average Nearby Factored Weight = 64 Nearby Planet Count = 3 Final Weight = 43 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 665 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.33 Defendability Factor = 0.122 Factored Weight = 150 Stage 3 Data: Cumulative Nearby Factored Weight = 113 Average Nearby Factored Weight = 37 Nearby Planet Count = 3 Final Weight = 121 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.042 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 68 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.052 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.065 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 29 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.039 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88503 Hostile Mobile Strength = 56650 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88503 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 98579 Nearby Hostile Strength = 157216 Assistance Superiority Factor = 10.764 Invasion Superiority Factor = 0.022 Defendability Factor = 0.041 Factored Weight = 2766 Stage 3 Data: Cumulative Nearby Factored Weight = 156026 Average Nearby Factored Weight = 52008 Nearby Planet Count = 3 Final Weight = 15076 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.049 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 14 Average Nearby Factored Weight = 14 Nearby Planet Count = 1 Final Weight = 21 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.043 Defendability Factor = 0.04 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 6670 Average Nearby Factored Weight = 2223 Nearby Planet Count = 3 Final Weight = 571 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.054 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 84 Average Nearby Factored Weight = 28 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.08 Defendability Factor = 0.023 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.014 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.037 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 431 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.078 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 18 Nearby Planet Count = 1 Final Weight = 23 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3039 Average Nearby Factored Weight = 759 Nearby Planet Count = 4 Final Weight = 195 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 74 Average Nearby Factored Weight = 18 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.017 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 7 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36212 Ally Mobile Strength = 0 Controller and their Allies Strength = 141969 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 38240 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 680 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.361 Defendability Factor = 0.756 Factored Weight = 379 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 288 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.046 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 66 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.017 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 27 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.041 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 110 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.208 Factored Weight = 69 Stage 3 Data: Cumulative Nearby Factored Weight = 132 Average Nearby Factored Weight = 66 Nearby Planet Count = 2 Final Weight = 68 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 235360 Nearby Hostile Strength = 424748 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.021 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 2793 Average Nearby Factored Weight = 698 Nearby Planet Count = 4 Final Weight = 182 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.057 Defendability Factor = 0.038 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 107 Average Nearby Factored Weight = 26 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.065 Defendability Factor = 0.06 Factored Weight = 33 Stage 3 Data: Cumulative Nearby Factored Weight = 132 Average Nearby Factored Weight = 33 Nearby Planet Count = 4 Final Weight = 33 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 536 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 98963 Nearby Hostile Strength = 168688 Assistance Superiority Factor = 10.722 Invasion Superiority Factor = 0.072 Defendability Factor = 0.04 Factored Weight = 2903 Stage 3 Data: Cumulative Nearby Factored Weight = 159745 Average Nearby Factored Weight = 53248 Nearby Planet Count = 3 Final Weight = 15489 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.073 Factored Weight = 34 Stage 3 Data: Cumulative Nearby Factored Weight = 117 Average Nearby Factored Weight = 39 Nearby Planet Count = 3 Final Weight = 35 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.032 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90663 Nearby Hostile Strength = 174583 Assistance Superiority Factor = 11.704 Invasion Superiority Factor = 0.027 Defendability Factor = 0.033 Factored Weight = 3017 Stage 3 Data: Cumulative Nearby Factored Weight = 155981 Average Nearby Factored Weight = 77990 Nearby Planet Count = 2 Final Weight = 21760 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.043 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 104 Average Nearby Factored Weight = 26 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 564 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.128 Defendability Factor = 0.087 Factored Weight = 60 Stage 3 Data: Cumulative Nearby Factored Weight = 306 Average Nearby Factored Weight = 76 Nearby Planet Count = 4 Final Weight = 64 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.04 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51379 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51379 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.335 Factored Weight = 97 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 649 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.299 Defendability Factor = 0.226 Factored Weight = 170 Stage 3 Data: Cumulative Nearby Factored Weight = 406 Average Nearby Factored Weight = 135 Nearby Planet Count = 3 Final Weight = 161 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.044 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 26 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 11 Average Nearby Factored Weight = 5 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.036 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 90 Average Nearby Factored Weight = 22 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.025 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 555 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.11 Defendability Factor = 0.033 Factored Weight = 39 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 33 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.037 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 431 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.053 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 121 Average Nearby Factored Weight = 30 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 551 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.103 Defendability Factor = 0.159 Factored Weight = 72 Stage 3 Data: Cumulative Nearby Factored Weight = 558 Average Nearby Factored Weight = 139 Nearby Planet Count = 4 Final Weight = 88 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.037 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 66 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.064 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 557 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.114 Defendability Factor = 0.036 Factored Weight = 41 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 35 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 805 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 100846 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.61 Defendability Factor = 0.073 Factored Weight = 274 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 545 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81365 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.091 Defendability Factor = 0.075 Factored Weight = 45 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.038 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.029 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1061122 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 72953 Nearby Hostile Strength = 123283 Assistance Superiority Factor = 14.545 Invasion Superiority Factor = 0.027 Defendability Factor = 0.055 Factored Weight = 3751 Stage 3 Data: Cumulative Nearby Factored Weight = 158897 Average Nearby Factored Weight = 52965 Nearby Planet Count = 3 Final Weight = 16054 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.028 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 72 Average Nearby Factored Weight = 14 Nearby Planet Count = 5 Final Weight = 17 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.035 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 403 Average Nearby Factored Weight = 201 Nearby Planet Count = 2 Final Weight = 60 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 535 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.071 Defendability Factor = 0.033 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47344 Hostile Mobile Strength = 22771 Self Strength = 1061122 Self Mobile Strength = 1061122 Ally and Self Strength = 1061122 Ally Mobile Strength = 0 Controller and their Allies Strength = 47344 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 1063150 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 8151 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 168042 Nearby Hostile Strength = 265466 Assistance Superiority Factor = 0 Invasion Superiority Factor = 22.455 Defendability Factor = 15.816 Factored Weight = 155973 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2028 Self and Allied plus Invasion Strength = 2028 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.01 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 8 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2056.96 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 53 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:47 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.061 Defendability Factor = 0.028 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.034 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 62 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.064 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.054 Defendability Factor = 0.035 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 509 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.019 Defendability Factor = 0.061 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 45 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.03 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 91 Average Nearby Factored Weight = 18 Nearby Planet Count = 5 Final Weight = 15 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 14 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 563 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 98087 Nearby Hostile Strength = 184806 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.126 Defendability Factor = 0.031 Factored Weight = 44 Stage 3 Data: Cumulative Nearby Factored Weight = 2856 Average Nearby Factored Weight = 1428 Nearby Planet Count = 2 Final Weight = 390 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.027 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.036 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 92 Average Nearby Factored Weight = 23 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.036 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 10 Nearby Planet Count = 4 Final Weight = 11 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.027 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.059 Factored Weight = 31 Stage 3 Data: Cumulative Nearby Factored Weight = 195 Average Nearby Factored Weight = 65 Nearby Planet Count = 3 Final Weight = 39 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.055 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 68 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.082 Defendability Factor = 0.059 Factored Weight = 38 Stage 3 Data: Cumulative Nearby Factored Weight = 196 Average Nearby Factored Weight = 65 Nearby Planet Count = 3 Final Weight = 44 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.04 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 667 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.334 Defendability Factor = 0.123 Factored Weight = 152 Stage 3 Data: Cumulative Nearby Factored Weight = 114 Average Nearby Factored Weight = 38 Nearby Planet Count = 3 Final Weight = 123 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.043 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 69 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.053 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.066 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 61 Average Nearby Factored Weight = 30 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.04 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88503 Hostile Mobile Strength = 56650 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88503 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1059715 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 95801 Nearby Hostile Strength = 154438 Assistance Superiority Factor = 11.061 Invasion Superiority Factor = 0.023 Defendability Factor = 0.042 Factored Weight = 2842 Stage 3 Data: Cumulative Nearby Factored Weight = 170558 Average Nearby Factored Weight = 56852 Nearby Planet Count = 3 Final Weight = 16344 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.049 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 14 Average Nearby Factored Weight = 14 Nearby Planet Count = 1 Final Weight = 21 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.043 Defendability Factor = 0.041 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 6894 Average Nearby Factored Weight = 2298 Nearby Planet Count = 3 Final Weight = 590 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.055 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 86 Average Nearby Factored Weight = 28 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 540 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.081 Defendability Factor = 0.023 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.014 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.038 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 431 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.079 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 18 Nearby Planet Count = 1 Final Weight = 23 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3130 Average Nearby Factored Weight = 782 Nearby Planet Count = 4 Final Weight = 201 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.017 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 7 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36212 Ally Mobile Strength = 0 Controller and their Allies Strength = 141969 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 38268 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 680 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.361 Defendability Factor = 0.756 Factored Weight = 379 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 288 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.047 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.017 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.041 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 111 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.057 Defendability Factor = 0.211 Factored Weight = 70 Stage 3 Data: Cumulative Nearby Factored Weight = 134 Average Nearby Factored Weight = 67 Nearby Planet Count = 2 Final Weight = 69 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 235360 Nearby Hostile Strength = 424748 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.021 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 2869 Average Nearby Factored Weight = 717 Nearby Planet Count = 4 Final Weight = 186 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.057 Defendability Factor = 0.039 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 108 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 533 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.066 Defendability Factor = 0.061 Factored Weight = 33 Stage 3 Data: Cumulative Nearby Factored Weight = 134 Average Nearby Factored Weight = 33 Nearby Planet Count = 4 Final Weight = 33 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 536 Stage 2 Data: Nearby Mobile Self Strength = 1059715 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 96185 Nearby Hostile Strength = 165910 Assistance Superiority Factor = 11.017 Invasion Superiority Factor = 0.073 Defendability Factor = 0.042 Factored Weight = 2983 Stage 3 Data: Cumulative Nearby Factored Weight = 174420 Average Nearby Factored Weight = 58140 Nearby Planet Count = 3 Final Weight = 16772 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.074 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 118 Average Nearby Factored Weight = 39 Nearby Planet Count = 3 Final Weight = 36 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.032 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.01 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1059715 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 87885 Nearby Hostile Strength = 171805 Assistance Superiority Factor = 12.057 Invasion Superiority Factor = 0.027 Defendability Factor = 0.035 Factored Weight = 3108 Stage 3 Data: Cumulative Nearby Factored Weight = 170512 Average Nearby Factored Weight = 85256 Nearby Planet Count = 2 Final Weight = 23645 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.044 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 107 Average Nearby Factored Weight = 26 Nearby Planet Count = 4 Final Weight = 21 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 565 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.13 Defendability Factor = 0.088 Factored Weight = 61 Stage 3 Data: Cumulative Nearby Factored Weight = 311 Average Nearby Factored Weight = 77 Nearby Planet Count = 4 Final Weight = 65 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 54 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51379 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51379 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.34 Factored Weight = 98 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 651 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.303 Defendability Factor = 0.229 Factored Weight = 173 Stage 3 Data: Cumulative Nearby Factored Weight = 413 Average Nearby Factored Weight = 137 Nearby Planet Count = 3 Final Weight = 164 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.045 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 26 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 11 Average Nearby Factored Weight = 5 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.036 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 92 Average Nearby Factored Weight = 23 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.026 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 555 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.111 Defendability Factor = 0.034 Factored Weight = 40 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 34 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.037 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 431 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.054 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 123 Average Nearby Factored Weight = 30 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 552 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.105 Defendability Factor = 0.161 Factored Weight = 73 Stage 3 Data: Cumulative Nearby Factored Weight = 567 Average Nearby Factored Weight = 141 Nearby Planet Count = 4 Final Weight = 90 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.037 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 66 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.065 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 558 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.116 Defendability Factor = 0.036 Factored Weight = 42 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 36 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 809 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 100846 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.618 Defendability Factor = 0.074 Factored Weight = 279 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 546 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81365 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.092 Defendability Factor = 0.076 Factored Weight = 45 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 58 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.029 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 1059715 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 70175 Nearby Hostile Strength = 120505 Assistance Superiority Factor = 15.101 Invasion Superiority Factor = 0.027 Defendability Factor = 0.058 Factored Weight = 3895 Stage 3 Data: Cumulative Nearby Factored Weight = 173508 Average Nearby Factored Weight = 57836 Nearby Planet Count = 3 Final Weight = 17380 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.043 Defendability Factor = 0.029 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 72 Average Nearby Factored Weight = 14 Nearby Planet Count = 5 Final Weight = 17 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.035 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 403 Average Nearby Factored Weight = 201 Nearby Planet Count = 2 Final Weight = 60 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 536 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.072 Defendability Factor = 0.033 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44566 Hostile Mobile Strength = 19993 Self Strength = 1059715 Self Mobile Strength = 1059715 Ally and Self Strength = 1059715 Ally Mobile Strength = 0 Controller and their Allies Strength = 44566 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 1061771 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 8607 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 168042 Nearby Hostile Strength = 265466 Assistance Superiority Factor = 0 Invasion Superiority Factor = 23.824 Defendability Factor = 15.796 Factored Weight = 170504 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2056 Self and Allied plus Invasion Strength = 2056 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.01 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 8 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2085.04 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 54 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:48 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.062 Defendability Factor = 0.028 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.035 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 62 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.032 Defendability Factor = 0.065 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 71 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 527 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.055 Defendability Factor = 0.035 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 81 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.062 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 20 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 91 Average Nearby Factored Weight = 18 Nearby Planet Count = 5 Final Weight = 15 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 14 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 564 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100403 Nearby Hostile Strength = 187122 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.128 Defendability Factor = 0.031 Factored Weight = 44 Stage 3 Data: Cumulative Nearby Factored Weight = 2826 Average Nearby Factored Weight = 1413 Nearby Planet Count = 2 Final Weight = 386 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.027 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.037 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 94 Average Nearby Factored Weight = 23 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.037 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.021 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 10 Nearby Planet Count = 4 Final Weight = 11 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.027 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.061 Defendability Factor = 0.06 Factored Weight = 32 Stage 3 Data: Cumulative Nearby Factored Weight = 198 Average Nearby Factored Weight = 66 Nearby Planet Count = 3 Final Weight = 40 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.039 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.055 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 542 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.084 Defendability Factor = 0.06 Factored Weight = 39 Stage 3 Data: Cumulative Nearby Factored Weight = 200 Average Nearby Factored Weight = 66 Nearby Planet Count = 3 Final Weight = 45 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.04 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 669 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.339 Defendability Factor = 0.125 Factored Weight = 155 Stage 3 Data: Cumulative Nearby Factored Weight = 118 Average Nearby Factored Weight = 39 Nearby Planet Count = 3 Final Weight = 126 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.043 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.049 Defendability Factor = 0.054 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.067 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 62 Average Nearby Factored Weight = 31 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90819 Hostile Mobile Strength = 58966 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90819 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 93813 Nearby Hostile Strength = 152450 Assistance Superiority Factor = 10.94 Invasion Superiority Factor = 0.022 Defendability Factor = 0.044 Factored Weight = 2812 Stage 3 Data: Cumulative Nearby Factored Weight = 171107 Average Nearby Factored Weight = 57035 Nearby Planet Count = 3 Final Weight = 16367 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.05 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 14 Average Nearby Factored Weight = 14 Nearby Planet Count = 1 Final Weight = 22 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.041 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 6862 Average Nearby Factored Weight = 2287 Nearby Planet Count = 3 Final Weight = 588 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.055 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 88 Average Nearby Factored Weight = 29 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.082 Defendability Factor = 0.023 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.015 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.039 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 434 Average Nearby Factored Weight = 144 Nearby Planet Count = 3 Final Weight = 51 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.081 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 18 Nearby Planet Count = 1 Final Weight = 24 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3110 Average Nearby Factored Weight = 777 Nearby Planet Count = 4 Final Weight = 200 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 7 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36212 Ally Mobile Strength = 0 Controller and their Allies Strength = 141969 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 38297 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.362 Defendability Factor = 0.757 Factored Weight = 381 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 290 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.048 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 68 Average Nearby Factored Weight = 22 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.018 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 7 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.042 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 113 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 24 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.058 Defendability Factor = 0.214 Factored Weight = 71 Stage 3 Data: Cumulative Nearby Factored Weight = 136 Average Nearby Factored Weight = 68 Nearby Planet Count = 2 Final Weight = 70 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 237676 Nearby Hostile Strength = 427064 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.021 Factored Weight = 10 Stage 3 Data: Cumulative Nearby Factored Weight = 2840 Average Nearby Factored Weight = 710 Nearby Planet Count = 4 Final Weight = 185 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.058 Defendability Factor = 0.039 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 111 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 533 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.067 Defendability Factor = 0.062 Factored Weight = 34 Stage 3 Data: Cumulative Nearby Factored Weight = 137 Average Nearby Factored Weight = 34 Nearby Planet Count = 4 Final Weight = 34 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94197 Nearby Hostile Strength = 163922 Assistance Superiority Factor = 10.895 Invasion Superiority Factor = 0.074 Defendability Factor = 0.044 Factored Weight = 2956 Stage 3 Data: Cumulative Nearby Factored Weight = 174965 Average Nearby Factored Weight = 58321 Nearby Planet Count = 3 Final Weight = 16797 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.061 Defendability Factor = 0.075 Factored Weight = 36 Stage 3 Data: Cumulative Nearby Factored Weight = 120 Average Nearby Factored Weight = 40 Nearby Planet Count = 3 Final Weight = 37 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.033 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 25 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 85897 Nearby Hostile Strength = 169817 Assistance Superiority Factor = 11.948 Invasion Superiority Factor = 0.028 Defendability Factor = 0.036 Factored Weight = 3087 Stage 3 Data: Cumulative Nearby Factored Weight = 171061 Average Nearby Factored Weight = 85530 Nearby Planet Count = 2 Final Weight = 23697 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.045 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 108 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 566 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.132 Defendability Factor = 0.089 Factored Weight = 62 Stage 3 Data: Cumulative Nearby Factored Weight = 316 Average Nearby Factored Weight = 79 Nearby Planet Count = 4 Final Weight = 66 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 55 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51379 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51379 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.344 Factored Weight = 99 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 653 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.307 Defendability Factor = 0.232 Factored Weight = 175 Stage 3 Data: Cumulative Nearby Factored Weight = 421 Average Nearby Factored Weight = 140 Nearby Planet Count = 3 Final Weight = 166 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.045 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 80 Average Nearby Factored Weight = 26 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 11 Average Nearby Factored Weight = 5 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 93 Average Nearby Factored Weight = 23 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.026 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 556 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.113 Defendability Factor = 0.034 Factored Weight = 40 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 34 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.038 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 435 Average Nearby Factored Weight = 145 Nearby Planet Count = 3 Final Weight = 50 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.055 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 124 Average Nearby Factored Weight = 31 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 553 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.106 Defendability Factor = 0.163 Factored Weight = 74 Stage 3 Data: Cumulative Nearby Factored Weight = 578 Average Nearby Factored Weight = 144 Nearby Planet Count = 4 Final Weight = 91 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 69 Average Nearby Factored Weight = 17 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 31 Average Nearby Factored Weight = 15 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.066 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 59 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 559 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.118 Defendability Factor = 0.037 Factored Weight = 43 Stage 3 Data: Cumulative Nearby Factored Weight = 83 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 37 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 813 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 100846 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.627 Defendability Factor = 0.075 Factored Weight = 285 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 547 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81365 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.094 Defendability Factor = 0.078 Factored Weight = 47 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 58 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 33 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 15 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68187 Nearby Hostile Strength = 118517 Assistance Superiority Factor = 15.051 Invasion Superiority Factor = 0.028 Defendability Factor = 0.061 Factored Weight = 3890 Stage 3 Data: Cumulative Nearby Factored Weight = 174031 Average Nearby Factored Weight = 58010 Nearby Planet Count = 3 Final Weight = 17420 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.029 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 75 Average Nearby Factored Weight = 15 Nearby Planet Count = 5 Final Weight = 18 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.036 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 406 Average Nearby Factored Weight = 203 Nearby Planet Count = 2 Final Weight = 61 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.042 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 36 Average Nearby Factored Weight = 18 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 536 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.073 Defendability Factor = 0.034 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42578 Hostile Mobile Strength = 18005 Self Strength = 1026347 Self Mobile Strength = 1026347 Ally and Self Strength = 1026347 Ally Mobile Strength = 0 Controller and their Allies Strength = 42578 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 1028432 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 8717 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 170358 Nearby Hostile Strength = 267782 Assistance Superiority Factor = 0 Invasion Superiority Factor = 24.154 Defendability Factor = 15.092 Factored Weight = 171053 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2085 Self and Allied plus Invasion Strength = 2085 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.01 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 8 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2113.12 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 55 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:49 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.063 Defendability Factor = 0.029 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.035 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 77 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.034 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 64 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.066 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.036 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 81 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.063 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 21 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.031 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 93 Average Nearby Factored Weight = 18 Nearby Planet Count = 5 Final Weight = 15 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 565 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101518 Nearby Hostile Strength = 188237 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.13 Defendability Factor = 0.031 Factored Weight = 45 Stage 3 Data: Cumulative Nearby Factored Weight = 2922 Average Nearby Factored Weight = 1461 Nearby Planet Count = 2 Final Weight = 399 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.028 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 96 Average Nearby Factored Weight = 24 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.037 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.022 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 11 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.028 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.062 Defendability Factor = 0.061 Factored Weight = 32 Stage 3 Data: Cumulative Nearby Factored Weight = 201 Average Nearby Factored Weight = 67 Nearby Planet Count = 3 Final Weight = 40 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.028 Defendability Factor = 0.039 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 42 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.056 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 71 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 23 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 542 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.085 Defendability Factor = 0.061 Factored Weight = 39 Stage 3 Data: Cumulative Nearby Factored Weight = 202 Average Nearby Factored Weight = 67 Nearby Planet Count = 3 Final Weight = 46 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 671 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.343 Defendability Factor = 0.127 Factored Weight = 157 Stage 3 Data: Cumulative Nearby Factored Weight = 118 Average Nearby Factored Weight = 39 Nearby Planet Count = 3 Final Weight = 127 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.044 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 20 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.049 Defendability Factor = 0.054 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 43 Average Nearby Factored Weight = 21 Nearby Planet Count = 2 Final Weight = 24 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.067 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 62 Average Nearby Factored Weight = 31 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 52 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91934 Hostile Mobile Strength = 60081 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91934 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90729 Nearby Hostile Strength = 149366 Assistance Superiority Factor = 11.312 Invasion Superiority Factor = 0.022 Defendability Factor = 0.046 Factored Weight = 2907 Stage 3 Data: Cumulative Nearby Factored Weight = 191824 Average Nearby Factored Weight = 63941 Nearby Planet Count = 3 Final Weight = 18165 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.051 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 15 Average Nearby Factored Weight = 15 Nearby Planet Count = 1 Final Weight = 22 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 1438 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0.014 Invasion Superiority Factor = 0.045 Defendability Factor = 0.042 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 7021 Average Nearby Factored Weight = 2340 Nearby Planet Count = 3 Final Weight = 604 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.039 Defendability Factor = 0.056 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 88 Average Nearby Factored Weight = 29 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 541 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.083 Defendability Factor = 0.024 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.015 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.039 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 435 Average Nearby Factored Weight = 145 Nearby Planet Count = 3 Final Weight = 51 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.082 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 18 Average Nearby Factored Weight = 18 Nearby Planet Count = 1 Final Weight = 24 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3225 Average Nearby Factored Weight = 806 Nearby Planet Count = 4 Final Weight = 207 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 78 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 8 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36258 Ally Mobile Strength = 0 Controller and their Allies Strength = 142015 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 38371 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.362 Defendability Factor = 0.759 Factored Weight = 381 Stage 3 Data: Cumulative Nearby Factored Weight = 55 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 290 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.048 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 69 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 28 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.042 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 115 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 24 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.058 Defendability Factor = 0.217 Factored Weight = 72 Stage 3 Data: Cumulative Nearby Factored Weight = 138 Average Nearby Factored Weight = 69 Nearby Planet Count = 2 Final Weight = 71 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238791 Nearby Hostile Strength = 428179 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 2936 Average Nearby Factored Weight = 734 Nearby Planet Count = 4 Final Weight = 191 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.04 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 112 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 26 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 534 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.068 Defendability Factor = 0.063 Factored Weight = 34 Stage 3 Data: Cumulative Nearby Factored Weight = 139 Average Nearby Factored Weight = 34 Nearby Planet Count = 4 Final Weight = 34 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 1438 Self Mobile Strength = 1438 Ally and Self Strength = 1438 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 3551 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 91113 Nearby Hostile Strength = 160838 Assistance Superiority Factor = 11.264 Invasion Superiority Factor = 0.126 Defendability Factor = 0.077 Factored Weight = 2924 Stage 3 Data: Cumulative Nearby Factored Weight = 195874 Average Nearby Factored Weight = 65291 Nearby Planet Count = 3 Final Weight = 18515 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.062 Defendability Factor = 0.076 Factored Weight = 36 Stage 3 Data: Cumulative Nearby Factored Weight = 121 Average Nearby Factored Weight = 40 Nearby Planet Count = 3 Final Weight = 37 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.033 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 25 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1026347 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 82813 Nearby Hostile Strength = 166733 Assistance Superiority Factor = 12.393 Invasion Superiority Factor = 0.028 Defendability Factor = 0.038 Factored Weight = 3201 Stage 3 Data: Cumulative Nearby Factored Weight = 191776 Average Nearby Factored Weight = 95888 Nearby Planet Count = 2 Final Weight = 26372 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.037 Defendability Factor = 0.045 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 108 Average Nearby Factored Weight = 27 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 566 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.133 Defendability Factor = 0.09 Factored Weight = 63 Stage 3 Data: Cumulative Nearby Factored Weight = 321 Average Nearby Factored Weight = 80 Nearby Planet Count = 4 Final Weight = 67 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.042 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51716 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51716 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.349 Factored Weight = 101 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 655 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.311 Defendability Factor = 0.236 Factored Weight = 179 Stage 3 Data: Cumulative Nearby Factored Weight = 429 Average Nearby Factored Weight = 143 Nearby Planet Count = 3 Final Weight = 170 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.046 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 27 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 12 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 93 Average Nearby Factored Weight = 23 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.046 Defendability Factor = 0.026 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 557 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.114 Defendability Factor = 0.035 Factored Weight = 41 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 35 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.039 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 435 Average Nearby Factored Weight = 145 Nearby Planet Count = 3 Final Weight = 51 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.055 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 127 Average Nearby Factored Weight = 31 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 554 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.108 Defendability Factor = 0.166 Factored Weight = 75 Stage 3 Data: Cumulative Nearby Factored Weight = 589 Average Nearby Factored Weight = 147 Nearby Planet Count = 4 Final Weight = 93 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 17 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 19 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.067 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 559 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.119 Defendability Factor = 0.037 Factored Weight = 43 Stage 3 Data: Cumulative Nearby Factored Weight = 85 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 37 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 818 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 101183 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.636 Defendability Factor = 0.076 Factored Weight = 291 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 547 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81702 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.095 Defendability Factor = 0.079 Factored Weight = 47 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.04 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 58 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.039 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.03 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 15 Nearby Planet Count = 3 Final Weight = 18 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1027785 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 65103 Nearby Hostile Strength = 115433 Assistance Superiority Factor = 15.787 Invasion Superiority Factor = 0.028 Defendability Factor = 0.064 Factored Weight = 4080 Stage 3 Data: Cumulative Nearby Factored Weight = 194718 Average Nearby Factored Weight = 64906 Nearby Planet Count = 3 Final Weight = 19286 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.044 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 15 Nearby Planet Count = 5 Final Weight = 18 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.036 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 406 Average Nearby Factored Weight = 203 Nearby Planet Count = 2 Final Weight = 62 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.043 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 41 Average Nearby Factored Weight = 20 Nearby Planet Count = 2 Final Weight = 17 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.074 Defendability Factor = 0.034 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 25 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 39494 Hostile Mobile Strength = 14921 Self Strength = 1026347 Self Mobile Strength = 1026347 Ally and Self Strength = 1026347 Ally Mobile Strength = 0 Controller and their Allies Strength = 39494 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 1028460 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 9345 Stage 2 Data: Nearby Mobile Self Strength = 1438 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 171473 Nearby Hostile Strength = 268897 Assistance Superiority Factor = 0.008 Invasion Superiority Factor = 26.04 Defendability Factor = 14.994 Factored Weight = 191768 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2113 Self and Allied plus Invasion Strength = 2113 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.011 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 9 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2141.2 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 56 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Stamper was skipped because no help was needed 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:50 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.063 Defendability Factor = 0.029 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.036 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.034 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.032 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.067 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.056 Defendability Factor = 0.036 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 82 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.064 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 21 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.032 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 93 Average Nearby Factored Weight = 18 Nearby Planet Count = 5 Final Weight = 15 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 565 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 103506 Nearby Hostile Strength = 190225 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.131 Defendability Factor = 0.031 Factored Weight = 45 Stage 3 Data: Cumulative Nearby Factored Weight = 2946 Average Nearby Factored Weight = 1473 Nearby Planet Count = 2 Final Weight = 402 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.028 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 67 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 96 Average Nearby Factored Weight = 24 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.022 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 11 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.028 Factored Weight = 12 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.063 Defendability Factor = 0.061 Factored Weight = 32 Stage 3 Data: Cumulative Nearby Factored Weight = 205 Average Nearby Factored Weight = 68 Nearby Planet Count = 3 Final Weight = 41 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.033 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.04 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.057 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 71 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 543 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.086 Defendability Factor = 0.062 Factored Weight = 40 Stage 3 Data: Cumulative Nearby Factored Weight = 206 Average Nearby Factored Weight = 68 Nearby Planet Count = 3 Final Weight = 47 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.041 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 674 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.348 Defendability Factor = 0.128 Factored Weight = 160 Stage 3 Data: Cumulative Nearby Factored Weight = 120 Average Nearby Factored Weight = 40 Nearby Planet Count = 3 Final Weight = 130 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.034 Defendability Factor = 0.045 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 72 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.05 Defendability Factor = 0.055 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 25 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.068 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 64 Average Nearby Factored Weight = 32 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.042 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 54 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93922 Hostile Mobile Strength = 62069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93922 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1024635 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 89837 Nearby Hostile Strength = 148474 Assistance Superiority Factor = 11.405 Invasion Superiority Factor = 0.022 Defendability Factor = 0.047 Factored Weight = 2931 Stage 3 Data: Cumulative Nearby Factored Weight = 198297 Average Nearby Factored Weight = 66099 Nearby Planet Count = 3 Final Weight = 18723 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.052 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 15 Average Nearby Factored Weight = 15 Nearby Planet Count = 1 Final Weight = 23 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 34512 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0.344 Invasion Superiority Factor = 0.045 Defendability Factor = 0.042 Factored Weight = 112 Stage 3 Data: Cumulative Nearby Factored Weight = 11561 Average Nearby Factored Weight = 3853 Nearby Planet Count = 3 Final Weight = 1047 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.057 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 90 Average Nearby Factored Weight = 30 Nearby Planet Count = 3 Final Weight = 26 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 542 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.085 Defendability Factor = 0.024 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.015 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 22 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.04 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 437 Average Nearby Factored Weight = 145 Nearby Planet Count = 3 Final Weight = 52 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.083 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 19 Nearby Planet Count = 1 Final Weight = 25 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.016 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3255 Average Nearby Factored Weight = 813 Nearby Planet Count = 4 Final Weight = 209 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.032 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.017 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 8 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36258 Ally Mobile Strength = 0 Controller and their Allies Strength = 142015 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 38399 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.363 Defendability Factor = 0.759 Factored Weight = 382 Stage 3 Data: Cumulative Nearby Factored Weight = 56 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 291 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.049 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 29 Average Nearby Factored Weight = 9 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.043 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 116 Average Nearby Factored Weight = 29 Nearby Planet Count = 4 Final Weight = 24 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 529 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.059 Defendability Factor = 0.22 Factored Weight = 73 Stage 3 Data: Cumulative Nearby Factored Weight = 140 Average Nearby Factored Weight = 70 Nearby Planet Count = 2 Final Weight = 72 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 240779 Nearby Hostile Strength = 430167 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 2960 Average Nearby Factored Weight = 740 Nearby Planet Count = 4 Final Weight = 193 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.04 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 113 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 26 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 534 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.069 Defendability Factor = 0.063 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 142 Average Nearby Factored Weight = 35 Nearby Planet Count = 4 Final Weight = 35 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 34512 Self Mobile Strength = 34512 Ally and Self Strength = 34512 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 36653 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1081 Stage 2 Data: Nearby Mobile Self Strength = 1024635 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90221 Nearby Hostile Strength = 159946 Assistance Superiority Factor = 11.356 Invasion Superiority Factor = 1.304 Defendability Factor = 0.812 Factored Weight = 7281 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 3 Final Weight = 0 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 531 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.063 Defendability Factor = 0.077 Factored Weight = 37 Stage 3 Data: Cumulative Nearby Factored Weight = 124 Average Nearby Factored Weight = 41 Nearby Planet Count = 3 Final Weight = 38 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.034 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 85 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 25 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1024635 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 81921 Nearby Hostile Strength = 165841 Assistance Superiority Factor = 12.507 Invasion Superiority Factor = 0.028 Defendability Factor = 0.039 Factored Weight = 3231 Stage 3 Data: Cumulative Nearby Factored Weight = 198249 Average Nearby Factored Weight = 99124 Nearby Planet Count = 2 Final Weight = 27204 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.046 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 112 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 567 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.135 Defendability Factor = 0.091 Factored Weight = 64 Stage 3 Data: Cumulative Nearby Factored Weight = 326 Average Nearby Factored Weight = 81 Nearby Planet Count = 4 Final Weight = 68 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.043 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51716 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51716 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.354 Factored Weight = 102 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 657 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.315 Defendability Factor = 0.239 Factored Weight = 181 Stage 3 Data: Cumulative Nearby Factored Weight = 436 Average Nearby Factored Weight = 145 Nearby Planet Count = 3 Final Weight = 172 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.047 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 83 Average Nearby Factored Weight = 27 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 506 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.013 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 12 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 96 Average Nearby Factored Weight = 24 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.027 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 558 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.116 Defendability Factor = 0.035 Factored Weight = 42 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 36 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.04 Defendability Factor = 0.039 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 438 Average Nearby Factored Weight = 146 Nearby Planet Count = 3 Final Weight = 51 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.056 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 129 Average Nearby Factored Weight = 32 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 554 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.109 Defendability Factor = 0.168 Factored Weight = 76 Stage 3 Data: Cumulative Nearby Factored Weight = 598 Average Nearby Factored Weight = 149 Nearby Planet Count = 4 Final Weight = 94 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 17 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 19 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.068 Factored Weight = 22 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 560 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.121 Defendability Factor = 0.038 Factored Weight = 44 Stage 3 Data: Cumulative Nearby Factored Weight = 86 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 38 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 822 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 101183 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.644 Defendability Factor = 0.077 Factored Weight = 296 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 548 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81702 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.096 Defendability Factor = 0.08 Factored Weight = 48 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.04 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.039 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.03 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1059147 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 64211 Nearby Hostile Strength = 114541 Assistance Superiority Factor = 16.494 Invasion Superiority Factor = 0.029 Defendability Factor = 0.066 Factored Weight = 4263 Stage 3 Data: Cumulative Nearby Factored Weight = 205634 Average Nearby Factored Weight = 68544 Nearby Planet Count = 3 Final Weight = 20333 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 15 Nearby Planet Count = 5 Final Weight = 18 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 408 Average Nearby Factored Weight = 204 Nearby Planet Count = 2 Final Weight = 62 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.043 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 127 Average Nearby Factored Weight = 63 Nearby Planet Count = 2 Final Weight = 28 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 537 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.075 Defendability Factor = 0.035 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 81 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 26 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 38602 Hostile Mobile Strength = 14029 Self Strength = 1024635 Self Mobile Strength = 1024635 Ally and Self Strength = 1024635 Ally Mobile Strength = 0 Controller and their Allies Strength = 38602 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 1026776 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 9532 Stage 2 Data: Nearby Mobile Self Strength = 34512 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 173461 Nearby Hostile Strength = 270885 Assistance Superiority Factor = 0.198 Invasion Superiority Factor = 26.599 Defendability Factor = 14.798 Factored Weight = 198241 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2141 Self and Allied plus Invasion Strength = 2141 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.011 Factored Weight = 7 Stage 3 Data: Cumulative Nearby Factored Weight = 37 Average Nearby Factored Weight = 9 Nearby Planet Count = 4 Final Weight = 7 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2169.28 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 57 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Stamper was skipped because no help was needed 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance 10/12/2020 4:13:51 AM Planet Invasion Info Object for Sortes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33492 Hostile Mobile Strength = 17234 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33492 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 145374 Nearby Hostile Strength = 275650 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.029 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 50 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Septem: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69862 Hostile Mobile Strength = 46160 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69862 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 147992 Nearby Hostile Strength = 252762 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.036 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 79 Average Nearby Factored Weight = 19 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Felicity: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92201 Hostile Mobile Strength = 48151 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92201 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123371 Nearby Hostile Strength = 199508 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.035 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 53 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 14 Planet Invasion Info Object for Mithra: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84527 Hostile Mobile Strength = 52305 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84527 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 162601 Nearby Hostile Strength = 300845 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 16 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Tarian: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 63874 Hostile Mobile Strength = 35997 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 63874 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 516 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63377 Nearby Hostile Strength = 118628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.033 Defendability Factor = 0.068 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Spewak: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 37609 Hostile Mobile Strength = 15069 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 37609 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 528 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 146188 Nearby Hostile Strength = 285034 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.057 Defendability Factor = 0.037 Factored Weight = 24 Stage 3 Data: Cumulative Nearby Factored Weight = 84 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Postel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 103300 Hostile Mobile Strength = 53200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 103300 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 49940 Nearby Hostile Strength = 78942 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.02 Defendability Factor = 0.065 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 47 Average Nearby Factored Weight = 23 Nearby Planet Count = 2 Final Weight = 21 Planet Invasion Info Object for Carabalilo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 79149 Hostile Mobile Strength = 43023 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 79149 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 200638 Nearby Hostile Strength = 328672 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.032 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 94 Average Nearby Factored Weight = 18 Nearby Planet Count = 5 Final Weight = 15 Planet Invasion Info Object for Abiteboul: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84078 Hostile Mobile Strength = 50709 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84078 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 160233 Nearby Hostile Strength = 272696 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.033 Factored Weight = 14 Stage 3 Data: Cumulative Nearby Factored Weight = 61 Average Nearby Factored Weight = 15 Nearby Planet Count = 4 Final Weight = 14 Planet Invasion Info Object for Pontifex: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 16228 Hostile Mobile Strength = 16228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 16228 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 566 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 107482 Nearby Hostile Strength = 194201 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.133 Defendability Factor = 0.03 Factored Weight = 46 Stage 3 Data: Cumulative Nearby Factored Weight = 2959 Average Nearby Factored Weight = 1479 Nearby Planet Count = 2 Final Weight = 404 Planet Invasion Info Object for Norvig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 59422 Hostile Mobile Strength = 26114 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 59422 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 518 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 187377 Nearby Hostile Strength = 321801 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.036 Defendability Factor = 0.028 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 69 Average Nearby Factored Weight = 17 Nearby Planet Count = 4 Final Weight = 16 Planet Invasion Info Object for Haglao: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95303 Hostile Mobile Strength = 40437 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95303 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 139441 Nearby Hostile Strength = 242589 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.038 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 97 Average Nearby Factored Weight = 24 Nearby Planet Count = 4 Final Weight = 17 Planet Invasion Info Object for Burgess: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77963 Hostile Mobile Strength = 37263 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77963 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83903 Nearby Hostile Strength = 142618 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Murdoch: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 71291 Hostile Mobile Strength = 43030 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 71291 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238044 Nearby Hostile Strength = 373732 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.03 Defendability Factor = 0.022 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 46 Average Nearby Factored Weight = 11 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for DeMarco: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 93775 Hostile Mobile Strength = 61828 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 93775 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 186780 Nearby Hostile Strength = 318026 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.029 Factored Weight = 13 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 12 Nearby Planet Count = 4 Final Weight = 12 Planet Invasion Info Object for Atanasoff: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33707 Hostile Mobile Strength = 11969 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33707 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69115 Nearby Hostile Strength = 121151 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.062 Factored Weight = 33 Stage 3 Data: Cumulative Nearby Factored Weight = 208 Average Nearby Factored Weight = 69 Nearby Planet Count = 3 Final Weight = 42 Planet Invasion Info Object for Dansik: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 80489 Hostile Mobile Strength = 52832 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 80489 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 128579 Nearby Hostile Strength = 228653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.033 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 51 Average Nearby Factored Weight = 17 Nearby Planet Count = 3 Final Weight = 15 Planet Invasion Info Object for Eades: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73761 Hostile Mobile Strength = 45914 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73761 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 79988 Nearby Hostile Strength = 109873 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.029 Defendability Factor = 0.04 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 18 Planet Invasion Info Object for Ifni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52316 Hostile Mobile Strength = 29173 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52316 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74471 Nearby Hostile Strength = 147165 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.058 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 72 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 24 Planet Invasion Info Object for Cadez: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 24778 Hostile Mobile Strength = 15496 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 24778 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 543 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 69009 Nearby Hostile Strength = 116140 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.087 Defendability Factor = 0.062 Factored Weight = 40 Stage 3 Data: Cumulative Nearby Factored Weight = 209 Average Nearby Factored Weight = 69 Nearby Planet Count = 3 Final Weight = 47 Planet Invasion Info Object for Nadin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 87434 Hostile Mobile Strength = 48774 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 87434 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 76838 Nearby Hostile Strength = 136592 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.042 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 35 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Nikeah: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6144 Hostile Mobile Strength = 5428 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6144 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 676 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 33211 Nearby Hostile Strength = 81653 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.353 Defendability Factor = 0.13 Factored Weight = 163 Stage 3 Data: Cumulative Nearby Factored Weight = 121 Average Nearby Factored Weight = 40 Nearby Planet Count = 3 Final Weight = 132 Planet Invasion Info Object for Pommel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 61691 Hostile Mobile Strength = 33514 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 61691 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 517 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94974 Nearby Hostile Strength = 167512 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.035 Defendability Factor = 0.045 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 73 Average Nearby Factored Weight = 24 Nearby Planet Count = 3 Final Weight = 21 Planet Invasion Info Object for Gelernter: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 42448 Hostile Mobile Strength = 29698 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 42448 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 525 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 57768 Nearby Hostile Strength = 120948 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.051 Defendability Factor = 0.056 Factored Weight = 28 Stage 3 Data: Cumulative Nearby Factored Weight = 44 Average Nearby Factored Weight = 22 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Gali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 69181 Hostile Mobile Strength = 28780 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 69181 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 515 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 46633 Nearby Hostile Strength = 77333 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.031 Defendability Factor = 0.069 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 65 Average Nearby Factored Weight = 32 Nearby Planet Count = 2 Final Weight = 26 Planet Invasion Info Object for Epps: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83364 Hostile Mobile Strength = 47982 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83364 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101550 Nearby Hostile Strength = 182036 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.026 Defendability Factor = 0.042 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 54 Average Nearby Factored Weight = 18 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Santanni: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 97898 Hostile Mobile Strength = 66045 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 97898 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 1022877 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 89283 Nearby Hostile Strength = 147920 Assistance Superiority Factor = 11.456 Invasion Superiority Factor = 0.022 Defendability Factor = 0.048 Factored Weight = 2944 Stage 3 Data: Cumulative Nearby Factored Weight = 200557 Average Nearby Factored Weight = 66852 Nearby Planet Count = 3 Final Weight = 18921 Planet Invasion Info Object for Terel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44518 Hostile Mobile Strength = 27603 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44518 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 41159 Nearby Hostile Strength = 92047 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.052 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 15 Average Nearby Factored Weight = 15 Nearby Planet Count = 1 Final Weight = 23 Planet Invasion Info Object for Gundel: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 46835 Hostile Mobile Strength = 32228 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 46835 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 34512 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100228 Nearby Hostile Strength = 186356 Assistance Superiority Factor = 0.344 Invasion Superiority Factor = 0.046 Defendability Factor = 0.043 Factored Weight = 113 Stage 3 Data: Cumulative Nearby Factored Weight = 11622 Average Nearby Factored Weight = 3874 Nearby Planet Count = 3 Final Weight = 1053 Planet Invasion Info Object for Hain: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52883 Hostile Mobile Strength = 30543 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52883 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 74690 Nearby Hostile Strength = 110275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.058 Factored Weight = 25 Stage 3 Data: Cumulative Nearby Factored Weight = 90 Average Nearby Factored Weight = 30 Nearby Planet Count = 3 Final Weight = 26 Planet Invasion Info Object for Leviathan: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 25160 Hostile Mobile Strength = 14510 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 25160 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 543 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 174575 Nearby Hostile Strength = 261599 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.086 Defendability Factor = 0.024 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 49 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 25 Planet Invasion Info Object for Jacobson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 447892 Hostile Mobile Strength = 305240 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 447892 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 502 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 346687 Nearby Hostile Strength = 588507 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.004 Defendability Factor = 0.015 Factored Weight = 4 Stage 3 Data: Cumulative Nearby Factored Weight = 23 Average Nearby Factored Weight = 5 Nearby Planet Count = 4 Final Weight = 4 Planet Invasion Info Object for Warwick: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 51416 Hostile Mobile Strength = 30737 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51416 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 106770 Nearby Hostile Strength = 189881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.04 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 438 Average Nearby Factored Weight = 146 Nearby Planet Count = 3 Final Weight = 52 Planet Invasion Info Object for Wirth: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 90708 Hostile Mobile Strength = 60587 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 90708 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 25712 Nearby Hostile Strength = 46444 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.084 Factored Weight = 27 Stage 3 Data: Cumulative Nearby Factored Weight = 19 Average Nearby Factored Weight = 19 Nearby Planet Count = 1 Final Weight = 25 Planet Invasion Info Object for Plateau: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 126239 Hostile Mobile Strength = 66892 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 126239 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 508 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 289814 Nearby Hostile Strength = 494168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.017 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 3272 Average Nearby Factored Weight = 818 Nearby Planet Count = 4 Final Weight = 210 Planet Invasion Info Object for Dilawa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45271 Hostile Mobile Strength = 20589 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45271 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 166353 Nearby Hostile Strength = 292766 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.032 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 81 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 20 Planet Invasion Info Object for Crestholm: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 137715 Hostile Mobile Strength = 67788 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 137715 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 238444 Nearby Hostile Strength = 408342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 24 Average Nearby Factored Weight = 8 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Shadbolt: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 105757 Hostile Mobile Strength = 57962 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 36304 Ally Mobile Strength = 0 Controller and their Allies Strength = 142061 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 38473 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 681 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 101107 Nearby Hostile Strength = 195798 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.363 Defendability Factor = 0.761 Factored Weight = 382 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 291 Planet Invasion Info Object for Ghahramani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91937 Hostile Mobile Strength = 42569 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91937 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86500 Nearby Hostile Strength = 129950 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.05 Factored Weight = 18 Stage 3 Data: Cumulative Nearby Factored Weight = 70 Average Nearby Factored Weight = 23 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Levin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 149450 Hostile Mobile Strength = 63435 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 149450 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 229060 Nearby Hostile Strength = 346168 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.018 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 30 Average Nearby Factored Weight = 10 Nearby Planet Count = 3 Final Weight = 8 Planet Invasion Info Object for Yin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44450 Hostile Mobile Strength = 31706 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44450 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 123451 Nearby Hostile Strength = 221395 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.043 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 117 Average Nearby Factored Weight = 29 Nearby Planet Count = 4 Final Weight = 24 Planet Invasion Info Object for Beatty: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35833 Hostile Mobile Strength = 16509 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35833 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 14580 Nearby Hostile Strength = 36306 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.223 Factored Weight = 74 Stage 3 Data: Cumulative Nearby Factored Weight = 142 Average Nearby Factored Weight = 71 Nearby Planet Count = 2 Final Weight = 73 Planet Invasion Info Object for Bunker: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 92644 Hostile Mobile Strength = 58580 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 92644 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 244755 Nearby Hostile Strength = 434143 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.022 Factored Weight = 11 Stage 3 Data: Cumulative Nearby Factored Weight = 2973 Average Nearby Factored Weight = 743 Nearby Planet Count = 4 Final Weight = 194 Planet Invasion Info Object for Bolo: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 35569 Hostile Mobile Strength = 15602 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 35569 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 530 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 130839 Nearby Hostile Strength = 204743 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.06 Defendability Factor = 0.041 Factored Weight = 26 Stage 3 Data: Cumulative Nearby Factored Weight = 114 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 26 Planet Invasion Info Object for Enigma: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 30789 Hostile Mobile Strength = 18597 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 30789 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 535 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 83833 Nearby Hostile Strength = 154422 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.07 Defendability Factor = 0.064 Factored Weight = 35 Stage 3 Data: Cumulative Nearby Factored Weight = 144 Average Nearby Factored Weight = 36 Nearby Planet Count = 4 Final Weight = 35 Planet Invasion Info Object for Stamper: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28104 Hostile Mobile Strength = 16954 Self Strength = 34512 Self Mobile Strength = 34512 Ally and Self Strength = 34512 Ally Mobile Strength = 0 Controller and their Allies Strength = 28104 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 36681 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 1081 Stage 2 Data: Nearby Mobile Self Strength = 1022877 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 89667 Nearby Hostile Strength = 159392 Assistance Superiority Factor = 11.407 Invasion Superiority Factor = 1.305 Defendability Factor = 0.818 Factored Weight = 7312 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 3 Final Weight = 0 Planet Invasion Info Object for Parnas: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 33885 Hostile Mobile Strength = 15935 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 33885 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 532 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 55327 Nearby Hostile Strength = 116756 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.064 Defendability Factor = 0.078 Factored Weight = 37 Stage 3 Data: Cumulative Nearby Factored Weight = 125 Average Nearby Factored Weight = 41 Nearby Planet Count = 3 Final Weight = 38 Planet Invasion Info Object for Sark: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 50767 Hostile Mobile Strength = 27988 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 50767 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 521 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 156627 Nearby Hostile Strength = 266562 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.042 Defendability Factor = 0.034 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 86 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 19 Planet Invasion Info Object for Arrarat: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 188459 Hostile Mobile Strength = 111972 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 188459 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 505 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 505120 Nearby Hostile Strength = 855281 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.011 Defendability Factor = 0.01 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 25 Average Nearby Factored Weight = 6 Nearby Planet Count = 4 Final Weight = 5 Planet Invasion Info Object for Gaes: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 74350 Hostile Mobile Strength = 50474 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 74350 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1022877 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 81367 Nearby Hostile Strength = 165287 Assistance Superiority Factor = 12.571 Invasion Superiority Factor = 0.029 Defendability Factor = 0.039 Factored Weight = 3248 Stage 3 Data: Cumulative Nearby Factored Weight = 200508 Average Nearby Factored Weight = 100254 Nearby Planet Count = 2 Final Weight = 27499 Planet Invasion Info Object for Dean: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 56113 Hostile Mobile Strength = 32038 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 56113 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 519 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 115764 Nearby Hostile Strength = 198982 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.038 Defendability Factor = 0.046 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 112 Average Nearby Factored Weight = 28 Nearby Planet Count = 4 Final Weight = 22 Planet Invasion Info Object for Ixion: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 15786 Hostile Mobile Strength = 6950 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 15786 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 568 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 58254 Nearby Hostile Strength = 108286 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.137 Defendability Factor = 0.093 Factored Weight = 65 Stage 3 Data: Cumulative Nearby Factored Weight = 330 Average Nearby Factored Weight = 82 Nearby Planet Count = 4 Final Weight = 69 Planet Invasion Info Object for Mitchell: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 88555 Hostile Mobile Strength = 58545 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 88555 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 99534 Nearby Hostile Strength = 220881 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.024 Defendability Factor = 0.043 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 57 Average Nearby Factored Weight = 19 Nearby Planet Count = 3 Final Weight = 17 Planet Invasion Info Object for Dumais: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = Arex Hostile Strength = 51716 Hostile Mobile Strength = 50397 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 51716 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 9068 Nearby Hostile Strength = 26490 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.358 Factored Weight = 103 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 2 Final Weight = 0 Planet Invasion Info Object for Chi: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 6779 Hostile Mobile Strength = 6213 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 6779 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 659 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 17902 Nearby Hostile Strength = 39628 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.319 Defendability Factor = 0.242 Factored Weight = 184 Stage 3 Data: Cumulative Nearby Factored Weight = 443 Average Nearby Factored Weight = 147 Nearby Planet Count = 3 Final Weight = 174 Planet Invasion Info Object for Batara: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95411 Hostile Mobile Strength = 44721 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95411 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90747 Nearby Hostile Strength = 141290 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.047 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 84 Average Nearby Factored Weight = 28 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Mandalon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 154378 Hostile Mobile Strength = 103588 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 154378 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 369675 Nearby Hostile Strength = 598342 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.014 Defendability Factor = 0.008 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 12 Average Nearby Factored Weight = 6 Nearby Planet Count = 2 Final Weight = 5 Planet Invasion Info Object for Rabin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84825 Hostile Mobile Strength = 47850 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84825 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140120 Nearby Hostile Strength = 234894 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.038 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 96 Average Nearby Factored Weight = 24 Nearby Planet Count = 4 Final Weight = 18 Planet Invasion Info Object for Saxon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 45444 Hostile Mobile Strength = 24712 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 45444 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 523 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 157419 Nearby Hostile Strength = 259897 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.047 Defendability Factor = 0.027 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Prasa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 18427 Hostile Mobile Strength = 15376 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 18427 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 558 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 90205 Nearby Hostile Strength = 174178 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.117 Defendability Factor = 0.036 Factored Weight = 42 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 19 Nearby Planet Count = 2 Final Weight = 36 Planet Invasion Info Object for Cerf: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 52335 Hostile Mobile Strength = 29211 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 52335 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 520 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 108296 Nearby Hostile Strength = 188962 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.041 Defendability Factor = 0.04 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 438 Average Nearby Factored Weight = 146 Nearby Planet Count = 3 Final Weight = 52 Planet Invasion Info Object for Fulson: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 77767 Hostile Mobile Strength = 44484 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 77767 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 513 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 94351 Nearby Hostile Strength = 168059 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.027 Defendability Factor = 0.057 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 129 Average Nearby Factored Weight = 32 Nearby Planet Count = 4 Final Weight = 23 Planet Invasion Info Object for Amaut: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 19520 Hostile Mobile Strength = 6630 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 19520 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 555 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 31790 Nearby Hostile Strength = 69102 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.111 Defendability Factor = 0.17 Factored Weight = 77 Stage 3 Data: Cumulative Nearby Factored Weight = 607 Average Nearby Factored Weight = 151 Nearby Planet Count = 4 Final Weight = 95 Planet Invasion Info Object for Chaitin: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 94410 Hostile Mobile Strength = 54642 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 94410 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 136848 Nearby Hostile Strength = 265570 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.039 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 71 Average Nearby Factored Weight = 17 Nearby Planet Count = 4 Final Weight = 15 Planet Invasion Info Object for Camail: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44096 Hostile Mobile Strength = 29887 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44096 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 100363 Nearby Hostile Strength = 190821 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.049 Defendability Factor = 0.032 Factored Weight = 21 Stage 3 Data: Cumulative Nearby Factored Weight = 32 Average Nearby Factored Weight = 16 Nearby Planet Count = 2 Final Weight = 19 Planet Invasion Info Object for Dewdney: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 95740 Hostile Mobile Strength = 45579 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 95740 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 62772 Nearby Hostile Strength = 143302 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.022 Defendability Factor = 0.069 Factored Weight = 23 Stage 3 Data: Cumulative Nearby Factored Weight = 60 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 22 Planet Invasion Info Object for Anacreon: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 17652 Hostile Mobile Strength = 17652 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 17652 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 561 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 140642 Nearby Hostile Strength = 243611 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.122 Defendability Factor = 0.038 Factored Weight = 44 Stage 3 Data: Cumulative Nearby Factored Weight = 86 Average Nearby Factored Weight = 21 Nearby Planet Count = 4 Final Weight = 38 Planet Invasion Info Object for Hani: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 3322 Hostile Mobile Strength = 3322 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 3322 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 826 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 68986 Nearby Hostile Strength = 101183 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.652 Defendability Factor = 0.078 Factored Weight = 301 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Lamport: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 22168 Hostile Mobile Strength = 4746 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 22168 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 548 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 66777 Nearby Hostile Strength = 81702 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.097 Defendability Factor = 0.081 Factored Weight = 48 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Arcturus: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102182 Hostile Mobile Strength = 68870 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102182 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 104693 Nearby Hostile Strength = 175171 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.041 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 61 Average Nearby Factored Weight = 20 Nearby Planet Count = 3 Final Weight = 16 Planet Invasion Info Object for Micali: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 84042 Hostile Mobile Strength = 43121 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 84042 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 80611 Nearby Hostile Strength = 129980 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.04 Factored Weight = 16 Stage 3 Data: Cumulative Nearby Factored Weight = 34 Average Nearby Factored Weight = 17 Nearby Planet Count = 2 Final Weight = 16 Planet Invasion Info Object for Fahlman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 44453 Hostile Mobile Strength = 27306 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 44453 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 524 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 138995 Nearby Hostile Strength = 261506 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.048 Defendability Factor = 0.031 Factored Weight = 20 Stage 3 Data: Cumulative Nearby Factored Weight = 48 Average Nearby Factored Weight = 16 Nearby Planet Count = 3 Final Weight = 19 Planet Invasion Info Object for Kowalski: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 73509 Hostile Mobile Strength = 42964 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 73509 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 514 Stage 2 Data: Nearby Mobile Self Strength = 1057389 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 63657 Nearby Hostile Strength = 113987 Assistance Superiority Factor = 16.61 Invasion Superiority Factor = 0.029 Defendability Factor = 0.068 Factored Weight = 4293 Stage 3 Data: Cumulative Nearby Factored Weight = 207925 Average Nearby Factored Weight = 69308 Nearby Planet Count = 3 Final Weight = 20546 Planet Invasion Info Object for Codd: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 47208 Hostile Mobile Strength = 28261 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 47208 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 522 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 210165 Nearby Hostile Strength = 412176 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.045 Defendability Factor = 0.03 Factored Weight = 19 Stage 3 Data: Cumulative Nearby Factored Weight = 76 Average Nearby Factored Weight = 15 Nearby Planet Count = 5 Final Weight = 18 Planet Invasion Info Object for Cavalos: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 142435 Hostile Mobile Strength = 64200 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 142435 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 507 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 418212 Nearby Hostile Strength = 637351 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.015 Defendability Factor = 0.007 Factored Weight = 5 Stage 3 Data: Cumulative Nearby Factored Weight = 9 Average Nearby Factored Weight = 4 Nearby Planet Count = 2 Final Weight = 4 Planet Invasion Info Object for Wendig: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 91047 Hostile Mobile Strength = 40159 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 91047 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 511 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 86565 Nearby Hostile Strength = 151275 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.023 Defendability Factor = 0.037 Factored Weight = 15 Stage 3 Data: Cumulative Nearby Factored Weight = 408 Average Nearby Factored Weight = 204 Nearby Planet Count = 2 Final Weight = 62 Planet Invasion Info Object for Nodowa: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 83743 Hostile Mobile Strength = 39310 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 83743 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 512 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 73665 Nearby Hostile Strength = 143138 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.025 Defendability Factor = 0.044 Factored Weight = 17 Stage 3 Data: Cumulative Nearby Factored Weight = 128 Average Nearby Factored Weight = 64 Nearby Planet Count = 2 Final Weight = 28 Planet Invasion Info Object for Aka: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 28384 Hostile Mobile Strength = 26156 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 28384 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 538 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 152064 Nearby Hostile Strength = 275694 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.076 Defendability Factor = 0.035 Factored Weight = 29 Stage 3 Data: Cumulative Nearby Factored Weight = 81 Average Nearby Factored Weight = 20 Nearby Planet Count = 4 Final Weight = 26 Planet Invasion Info Object for Honeyman: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 38048 Hostile Mobile Strength = 13475 Self Strength = 1022877 Self Mobile Strength = 1022877 Ally and Self Strength = 1022877 Ally Mobile Strength = 0 Controller and their Allies Strength = 38048 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 1025046 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 9645 Stage 2 Data: Nearby Mobile Self Strength = 34512 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 177437 Nearby Hostile Strength = 274861 Assistance Superiority Factor = 0.194 Invasion Superiority Factor = 26.94 Defendability Factor = 14.442 Factored Weight = 200500 Stage 3 Data: Cumulative Nearby Factored Weight = 0 Average Nearby Factored Weight = 0 Nearby Planet Count = 4 Final Weight = 0 Planet Invasion Info Object for Greyshire: Stage 1 Data: Me = Marauders (Modified) Distant Invasion = False Controller = AI Sentinels Hostile Strength = 102235 Hostile Mobile Strength = 65927 Self Strength = 0 Self Mobile Strength = 0 Ally and Self Strength = 0 Ally Mobile Strength = 0 Controller and their Allies Strength = 102235 Invasion Strength = 2169 Self and Allied plus Invasion Strength = 2169 Owned = False Hostile to Owner = True Allied to Owner = False Base Weight = 510 Stage 2 Data: Nearby Mobile Self Strength = 0 Nearby Mobile Ally Strength = 0 Nearby Mobile Enemy Strength = 474533 Nearby Hostile Strength = 763408 Assistance Superiority Factor = 0 Invasion Superiority Factor = 0.021 Defendability Factor = 0.011 Factored Weight = 8 Stage 3 Data: Cumulative Nearby Factored Weight = 38 Average Nearby Factored Weight = 9 Nearby Planet Count = 4 Final Weight = 8 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found 10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't. 10/12/2020 4:13:54 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:13:55 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:13:55 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:13:55 AM loading as template 10/12/2020 4:13:55 AM Added the faction AIReserves. 10/12/2020 4:13:55 AM Added the faction AncestorsArks. 10/12/2020 4:13:55 AM Added the faction AntiAIZombie. 10/12/2020 4:13:55 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:13:55 AM Added the faction AntiPlayerZombie. 10/12/2020 4:13:55 AM Added the faction CPALogic. 10/12/2020 4:13:55 AM Added the faction Dreamers. 10/12/2020 4:13:55 AM Added the faction DysonProtectors. 10/12/2020 4:13:55 AM Added the faction DysonSuppressors. 10/12/2020 4:13:55 AM Added the faction Mercenary. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:13:55 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:13:55 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:13:55 AM Finish load save in 256.2ms 10/12/2020 4:13:55 AM Start Generate Partial Map with Realistic and seed 1023600110 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:13:55 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:13:55 AM Generate Partial Map Complete 208ms 10/12/2020 4:14:06 AM No resolution change was required. 10/12/2020 4:14:06 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:14:06 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:14:07 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:14:07 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:14:07 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:14:07 AM loading as template 10/12/2020 4:14:07 AM Added the faction AIReserves. 10/12/2020 4:14:07 AM Added the faction AncestorsArks. 10/12/2020 4:14:07 AM Added the faction AntiAIZombie. 10/12/2020 4:14:07 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:14:07 AM Added the faction AntiPlayerZombie. 10/12/2020 4:14:07 AM Added the faction CPALogic. 10/12/2020 4:14:07 AM Added the faction Dreamers. 10/12/2020 4:14:07 AM Added the faction DysonProtectors. 10/12/2020 4:14:07 AM Added the faction DysonSuppressors. 10/12/2020 4:14:07 AM Added the faction Mercenary. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:14:07 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:14:07 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:14:07 AM Finish load save in 218.2ms 10/12/2020 4:14:07 AM Start Generate Partial Map with Realistic and seed 642586958 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:14:07 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:14:07 AM Generate Partial Map Complete 338ms 10/12/2020 4:14:08 AM Start Generate FULL Map with Realistic and seed 642586958 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:14:09 AM Generate FULL Map Complete 714ms 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 1 (51074 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 1 (51074 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 6 (50088 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 6 (50088 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 13 (52227 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 13 (52227 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 20 (50932 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 20 (50932 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 18 (51073 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 18 (51073 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 4 (51351 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 4 (51351 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 5 (50227 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 5 (50227 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 14 (51302 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 14 (51302 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 11 (50772 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 11 (50772 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 17 (50020 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 17 (50020 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 22 (43843 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 22 (43843 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 2 (50599 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 2 (50599 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 16 (51788 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 16 (51788 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 9 (51271 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 9 (51271 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 12 (50497 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 12 (50497 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 19 (50740 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 19 (50740 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 7 (51378 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 7 (51378 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 10 (50698 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 10 (50698 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 15 (51493 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 15 (51493 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 8 (52101 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 8 (52101 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 13 (52605 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 13 (52605 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 16 (52481 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 16 (52481 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 15 (50124 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 15 (50124 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 6 (50760 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 6 (50760 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 18 (50191 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 18 (50191 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 14 (51033 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 14 (51033 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 17 (51431 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 17 (51431 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 1 (51242 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 1 (51242 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 4 (50301 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 4 (50301 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 19 (50085 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 19 (50085 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 7 (50009 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 7 (50009 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 20 (51226 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 20 (51226 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 10 (50001 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 10 (50001 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 22 (45229 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 22 (45229 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 8 (51933 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 8 (51933 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 12 (50711 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 12 (50711 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 5 (51470 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 5 (51470 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 9 (50431 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 9 (50431 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 11 (50457 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 11 (50457 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 2 (51103 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 2 (51103 strength) on Bader abandoning Bader because the enemy is just too superior. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their current planet for defendability. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their current planet for a reason to stay and fight. 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Bader because it's attackable 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader found 1 preferred targets and 2 fallback targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets narrowing 2 targets 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger 10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger 10/12/2020 4:16:15 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:16:15 AM Boot up FleetOS (0.5680s) 10/12/2020 4:16:15 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:16:15 AM Check System Logs For Rogue Intelligence (0.2650s) 10/12/2020 4:16:15 AM Game Version: 2.608 10/12/2020 4:16:15 AM Eject Trash Into Hyperspace (0.1280s) 10/12/2020 4:16:15 AM Check For Extra Modules (0.0380s) 10/12/2020 4:16:15 AM Bring Cloaking Systems Online (0.0350s) 10/12/2020 4:16:15 AM Recalculate Speed Of Light (0.0500s) 10/12/2020 4:16:15 AM Optimize Comfort On Command Decks (0.0740s) 10/12/2020 4:16:15 AM Generating Framerates (0.1580s) 10/12/2020 4:16:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:16:15 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:16:15 AM Check Nearby Stellar Masses (0.0770s) 10/12/2020 4:16:15 AM Remembering Alamo (0.0280s) 10/12/2020 4:16:16 AM Boot Audio Comms (0.0170s) 10/12/2020 4:16:16 AM Establish Individual Audio Links (0.0570s) 10/12/2020 4:16:16 AM Prepare Explosions and Crackles (0.3550s) 10/12/2020 4:16:16 AM No resolution change was required. 10/12/2020 4:16:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:16:16 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:16:16 AM Refresh Optical Lensing (0.0390s) 10/12/2020 4:16:16 AM Revise Fundamental Physical Laws (0.0310s) 10/12/2020 4:16:16 AM Calculate Odds Of Success (0.0780s) 10/12/2020 4:16:17 AM Briefly Panic (0.4690s) 10/12/2020 4:16:17 AM Install Confidence Routines (0.4690s) 10/12/2020 4:16:17 AM Bring Commander Interface Online (0.1710s) 10/12/2020 4:16:17 AM Motivate All Crews (0.0770s) 10/12/2020 4:16:17 AM Locating Available Networks (0.0370s) 10/12/2020 4:16:17 AM Externalizing Patterns (0.0490s) 10/12/2020 4:16:17 AM Hooking Externals (0.0130s) 10/12/2020 4:16:17 AM Handlizing Hooks (0.0230s) 10/12/2020 4:16:17 AM Disengaging Constants (0.0810s) 10/12/2020 4:16:18 AM Late Axionic Computations (0.1630s) 10/12/2020 4:16:18 AM Connecting to Fleet Command (0.0150s) 10/12/2020 4:16:18 AM Thinking Of Advice (0.0280s) 10/12/2020 4:16:18 AM Degaussing Advice (0.0510s) 10/12/2020 4:16:18 AM Reading Alien Diaries (0.0440s) 10/12/2020 4:16:18 AM Naming All Known Planets (0.0170s) 10/12/2020 4:16:18 AM Remembering Speeds (0.0140s) 10/12/2020 4:16:18 AM Prioritizing Targets (0.0250s) 10/12/2020 4:16:18 AM Rebooting Sensor Arrays (0.0330s) 10/12/2020 4:16:18 AM Unloading Prismatic Grid (0.0190s) 10/12/2020 4:16:18 AM Thinking Of Objectives (0.0110s) 10/12/2020 4:16:18 AM Inhibiting Visual Scans (0.0320s) 10/12/2020 4:16:18 AM Synthesizing Vocals (0.0330s) 10/12/2020 4:16:18 AM Investigating Map Signatures (0.0490s) 10/12/2020 4:16:18 AM Ventilating Scenarios (0.0110s) 10/12/2020 4:16:18 AM Decontaminating Targeting Systems (0.0200s) 10/12/2020 4:16:18 AM Ejecting Tactical Core (0.0230s) 10/12/2020 4:16:18 AM Calibrating Formations (0.0140s) 10/12/2020 4:16:18 AM Intercepting Galactic Maps (0.0180s) 10/12/2020 4:16:18 AM Discharging Colored Ions (0.0350s) 10/12/2020 4:16:18 AM Replicating Ion Colors (0.0100s) 10/12/2020 4:16:18 AM Faction Diagnostics (0.0500s) 10/12/2020 4:16:18 AM Buffering Hackers (0.0400s) 10/12/2020 4:16:18 AM Inverting Death (0.0100s) 10/12/2020 4:16:18 AM Linear Field Variance (0.0300s) 10/12/2020 4:16:18 AM Charging Marks (0.0620s) 10/12/2020 4:16:18 AM Guarding The Posts (0.1380s) 10/12/2020 4:16:18 AM Range Manifolds (0.0320s) 10/12/2020 4:16:19 AM Purging ROFs (0.0870s) 10/12/2020 4:16:19 AM Manipulating Speeds (0.0140s) 10/12/2020 4:16:19 AM Detecting Projectiles (0.0170s) 10/12/2020 4:16:19 AM Grouping Flow Fields (0.0180s) 10/12/2020 4:16:19 AM Modulating Flow Field Groups (0.0750s) 10/12/2020 4:16:19 AM Designing Fleets (0.0780s) 10/12/2020 4:16:19 AM Thinking Of Technologies (0.0170s) 10/12/2020 4:16:19 AM Categorizing Starboard Sensors (0.0140s) 10/12/2020 4:16:19 AM Injecting Galactic Variables (0.0270s) 10/12/2020 4:16:19 AM Gazing Into Starfields (0.0310s) 10/12/2020 4:16:19 AM Screening Distant Planets (0.2470s) 10/12/2020 4:16:19 AM Categorizing All Planets (0.0090s) 10/12/2020 4:16:19 AM Organizing Commands (0.0400s) 10/12/2020 4:16:19 AM Calculating Firing Cones (0.0120s) 10/12/2020 4:16:21 AM Kicking Ship Parts Down Elevator Shaft (2.2821s) 10/12/2020 4:16:21 AM Re-Aligning Objectives (0.0330s) 10/12/2020 4:16:21 AM Sterilizing Test Chamber (0.0200s) 10/12/2020 4:16:28 AM Re-attaching Front Part (6.4364s) 10/12/2020 4:16:28 AM Issuing Orders (0.0460s) 10/12/2020 4:16:28 AM Augmenting Infusers (0.0090s) 10/12/2020 4:16:28 AM Infusing (0.0350s) 10/12/2020 4:16:28 AM Post-Proton Surge (0.0100s) 10/12/2020 4:16:28 AM Stimulate Modulation (0.1200s) 10/12/2020 4:16:28 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:16:28 AM Load Surrogates (0.2450s) 10/12/2020 4:16:31 AM Final Checks (2.2711s) 10/12/2020 4:16:31 AM Load Historical Documents (0.0130s) 10/12/2020 4:16:31 AM 16.6 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Prepare Explosions and Crackles (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Kicking Ship Parts Down Elevator Shaft (2.3s) Re-attaching Front Part (6.4s) Final Checks (2.3s) 10/12/2020 4:16:31 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:16:35 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:16:35 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:16:35 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:16:35 AM loading as template 10/12/2020 4:16:35 AM Added the faction AIReserves. 10/12/2020 4:16:35 AM Added the faction AncestorsArks. 10/12/2020 4:16:35 AM Added the faction AntiAIZombie. 10/12/2020 4:16:35 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:16:35 AM Added the faction AntiPlayerZombie. 10/12/2020 4:16:35 AM Added the faction CPALogic. 10/12/2020 4:16:35 AM Added the faction Dreamers. 10/12/2020 4:16:35 AM Added the faction DysonProtectors. 10/12/2020 4:16:35 AM Added the faction DysonSuppressors. 10/12/2020 4:16:35 AM Added the faction Mercenary. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:16:35 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:16:35 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:16:35 AM Finish load save in 538.3ms 10/12/2020 4:16:35 AM Start Generate Partial Map with Realistic and seed 463618444 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:16:36 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:16:36 AM Generate Partial Map Complete 547ms 10/12/2020 4:16:46 AM Start Generate FULL Map with Realistic and seed 463618444 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:16:47 AM Generate FULL Map Complete 803ms 10/12/2020 4:16:47 AM Started MarauderDefensePlacementAnchorRollup 10/12/2020 4:16:47 AM Finished MarauderDefensePlacementAnchorRollup: GENERIC ITEMS: i=0 / T=GravityWell | i=1 / T=CenterEntity SELF-ORGANIZING-LIST ITEMS: i=0 / T=Marauder_BeamSniperTurret / POS=0 (=GravityWell) | i=1 / T=Marauder_BreachTorpedoTurret / POS=1 (=CenterEntity) | i=2 / T=Marauder_ConsumerTurret / POS=1 (=CenterEntity) | i=3 / T=Marauder_DefensePost / POS=1 (=CenterEntity) | i=4 / T=Marauder_FortifiedForceshieldGenerator / POS=1 (=CenterEntity) | i=5 / T=Marauder_PhaseCannonTurret / POS=1 (=CenterEntity) | i=6 / T=MarauderSuperstructure_AutomationController_WarpingIn / POS=1 (=CenterEntity) | i=7 / T=MarauderSuperstructure_FortifiedPlanetarySaturator_WarpingIn / POS=1 (=CenterEntity) | i=8 / T=MarauderSuperstructure_GuardHarbor_WarpingIn / POS=1 (=CenterEntity) | i=9 / T=MarauderSuperstructure_ParametriumAmplifier_WarpingIn / POS=1 (=CenterEntity) | i=10 / T=MarauderSuperstructure_RaidBattleship_WarpingIn / POS=1 (=CenterEntity) | i=11 / T=MarauderSuperstructure_SupplyCenter_WarpingIn / POS=1 (=CenterEntity) | i=12 / T=MarauderSuperstructure_TechNexus_WarpingIn / POS=1 (=CenterEntity) | i=13 / T=MarauderSuperstructure_TrapdoorMachine_WarpingIn / POS=1 (=CenterEntity) | i=14 / T=MarauderSuperstructure_VoidBooster_WarpingIn / POS=1 (=CenterEntity) | i=15 / T=WarpingInMarauderCapital / POS=1 (=CenterEntity) | 10/12/2020 4:16:47 AM Started MarauderDefensePlacementDistanceRollup 10/12/2020 4:16:47 AM Finished MarauderDefensePlacementDistanceRollup: GENERIC ITEMS: i=0 / T=100 | i=1 / T=4250 | i=2 / T=5000 | i=3 / T=10 | i=4 / T=12000 SELF-ORGANIZING-LIST ITEMS: i=0 / T=Marauder_BeamSniperTurret / POS=0 (=100) | i=1 / T=Marauder_BreachTorpedoTurret / POS=1 (=4250) | i=2 / T=Marauder_ConsumerTurret / POS=2 (=5000) | i=3 / T=Marauder_DefensePost / POS=3 (=10) | i=4 / T=Marauder_FortifiedForceshieldGenerator / POS=3 (=10) | i=5 / T=Marauder_PhaseCannonTurret / POS=1 (=4250) | i=6 / T=MarauderSuperstructure_AutomationController_WarpingIn / POS=3 (=10) | i=7 / T=MarauderSuperstructure_FortifiedPlanetarySaturator_WarpingIn / POS=3 (=10) | i=8 / T=MarauderSuperstructure_GuardHarbor_WarpingIn / POS=3 (=10) | i=9 / T=MarauderSuperstructure_ParametriumAmplifier_WarpingIn / POS=3 (=10) | i=10 / T=MarauderSuperstructure_RaidBattleship_WarpingIn / POS=3 (=10) | i=11 / T=MarauderSuperstructure_SupplyCenter_WarpingIn / POS=3 (=10) | i=12 / T=MarauderSuperstructure_TechNexus_WarpingIn / POS=3 (=10) | i=13 / T=MarauderSuperstructure_TrapdoorMachine_WarpingIn / POS=3 (=10) | i=14 / T=MarauderSuperstructure_VoidBooster_WarpingIn / POS=3 (=10) | i=15 / T=WarpingInMarauderCapital / POS=4 (=12000) | 10/12/2020 4:16:53 AM Thread 'specialFactionContext_22_RoamingEnclaveCrystal_idx_21' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_26_RoamingEnclavePearl_idx_25' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_27_RoamingEnclaveRuby_idx_26' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_29_DevourerGolem_idx_28' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_30_DysonPrecursors_idx_29' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_32_HumanResistanceFighters_idx_31' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_33_Scourge_idx_32' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_34_SKCivilianIndustry_idx_33' is in state Running after 250 seconds, so killing it now 10/12/2020 4:16:53 AM Thread 'specialFactionContext_35_TamedMacrophage_idx_34' is in state Running after 250 seconds, so killing it now 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 1 (52172 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 1 (52172 strength) on Hendler abandoning Hendler because the enemy is just too superior. 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 3 (41261 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 3 (41261 strength) on Hendler abandoning Hendler because the enemy is just too superior. 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 2 (50015 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 2 (50015 strength) on Hendler abandoning Hendler because the enemy is just too superior. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their current planet for a reason to stay and fight. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler Hendler because it's attackable 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler found 1 preferred targets and 1 fallback targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their current planet for a reason to stay and fight. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler Hendler because it's attackable 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler found 1 preferred targets and 1 fallback targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their current planet for defendability. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their current planet for a reason to stay and fight. 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler Hendler because it's attackable 10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler found 1 preferred targets and 1 fallback targets 10/12/2020 4:20:51 AM Hit exception in UpdateNomadPlanets. debugCode 2000 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.EntitySimLogicImplementation.UpdateNomadPlanets (Arcen.AIW2.Core.ArcenSimContext Context) [0x00873] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/12/2020 4:20:51 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:20:52 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:20:52 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:20:52 AM loading as template 10/12/2020 4:20:52 AM Added the faction AIReserves. 10/12/2020 4:20:52 AM Added the faction AncestorsArks. 10/12/2020 4:20:52 AM Added the faction AntiAIZombie. 10/12/2020 4:20:52 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:20:52 AM Added the faction AntiPlayerZombie. 10/12/2020 4:20:52 AM Added the faction CPALogic. 10/12/2020 4:20:52 AM Added the faction Dreamers. 10/12/2020 4:20:52 AM Added the faction DysonProtectors. 10/12/2020 4:20:52 AM Added the faction DysonSuppressors. 10/12/2020 4:20:52 AM Added the faction Mercenary. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:20:52 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:20:52 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:20:52 AM Finish load save in 204.8ms 10/12/2020 4:20:52 AM Start Generate Partial Map with Realistic and seed 196466479 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:20:52 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:20:52 AM Generate Partial Map Complete 347ms 10/12/2020 4:20:55 AM Start Generate FULL Map with Realistic and seed 196466479 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:20:55 AM Generate FULL Map Complete 501ms 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Teevan (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Jundeen (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva 4 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Moskva as fallback target because it's attackable, though not conquerable on their own 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva ending target search because 4 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets narrowing 5 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Moskva with 0 path and 40422 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Teevan (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Jundeen (a neighbor) because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva found 2 preferred targets and 2 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets narrowing 2 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their current planet for defendability. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their current planet for a reason to stay and fight. 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Teevan (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Jundeen (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva 4 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Moskva because it's attackable 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva found 1 preferred targets and 4 fallback targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets narrowing 4 targets 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Jundeen with 0 path and 22100 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Bader with 0 path and 80865 target danger 10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets narrowed down to Teevan with 0 path and 20858 target danger 10/12/2020 4:24:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:24:13 AM Boot up FleetOS (0.9701s) 10/12/2020 4:24:13 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:24:13 AM Check System Logs For Rogue Intelligence (0.5180s) 10/12/2020 4:24:14 AM Game Version: 2.608 10/12/2020 4:24:14 AM Eject Trash Into Hyperspace (0.2580s) 10/12/2020 4:24:14 AM Check For Extra Modules (0.2480s) 10/12/2020 4:24:14 AM Bring Cloaking Systems Online (0.4290s) 10/12/2020 4:24:15 AM Recalculate Speed Of Light (0.1310s) 10/12/2020 4:24:15 AM Optimize Comfort On Command Decks (0.1390s) 10/12/2020 4:24:15 AM Generating Framerates (0.1130s) 10/12/2020 4:24:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:24:15 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:24:15 AM Check Nearby Stellar Masses (0.0880s) 10/12/2020 4:24:15 AM Remembering Alamo (0.0410s) 10/12/2020 4:24:15 AM Boot Audio Comms (0.0920s) 10/12/2020 4:24:15 AM Establish Individual Audio Links (0.4000s) 10/12/2020 4:24:16 AM Prepare Explosions and Crackles (0.2590s) 10/12/2020 4:24:16 AM No resolution change was required. 10/12/2020 4:24:16 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:24:16 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:24:16 AM Refresh Optical Lensing (0.0620s) 10/12/2020 4:24:16 AM Revise Fundamental Physical Laws (0.0250s) 10/12/2020 4:24:16 AM Calculate Odds Of Success (0.1430s) 10/12/2020 4:24:16 AM Briefly Panic (0.5300s) 10/12/2020 4:24:17 AM Install Confidence Routines (0.5150s) 10/12/2020 4:24:17 AM Bring Commander Interface Online (0.1970s) 10/12/2020 4:24:17 AM Motivate All Crews (0.0830s) 10/12/2020 4:24:17 AM Locating Available Networks (0.0310s) 10/12/2020 4:24:17 AM Externalizing Patterns (0.0490s) 10/12/2020 4:24:17 AM Hooking Externals (0.0110s) 10/12/2020 4:24:17 AM Handlizing Hooks (0.0170s) 10/12/2020 4:24:17 AM Disengaging Constants (0.0610s) 10/12/2020 4:24:18 AM Late Axionic Computations (0.2080s) 10/12/2020 4:24:18 AM Connecting to Fleet Command (0.0130s) 10/12/2020 4:24:18 AM Thinking Of Advice (0.0150s) 10/12/2020 4:24:18 AM Degaussing Advice (0.2280s) 10/12/2020 4:24:18 AM Reading Alien Diaries (0.0400s) 10/12/2020 4:24:18 AM Naming All Known Planets (0.0300s) 10/12/2020 4:24:18 AM Remembering Speeds (0.1240s) 10/12/2020 4:24:18 AM Prioritizing Targets (0.0370s) 10/12/2020 4:24:18 AM Rebooting Sensor Arrays (0.0170s) 10/12/2020 4:24:18 AM Unloading Prismatic Grid (0.0090s) 10/12/2020 4:24:18 AM Thinking Of Objectives (0.0160s) 10/12/2020 4:24:18 AM Inhibiting Visual Scans (0.0210s) 10/12/2020 4:24:18 AM Synthesizing Vocals (0.0150s) 10/12/2020 4:24:18 AM Investigating Map Signatures (0.0230s) 10/12/2020 4:24:18 AM Ventilating Scenarios (0.0100s) 10/12/2020 4:24:18 AM Decontaminating Targeting Systems (0.0190s) 10/12/2020 4:24:18 AM Ejecting Tactical Core (0.0180s) 10/12/2020 4:24:18 AM Calibrating Formations (0.0120s) 10/12/2020 4:24:18 AM Intercepting Galactic Maps (0.0210s) 10/12/2020 4:24:18 AM Discharging Colored Ions (0.0420s) 10/12/2020 4:24:18 AM Replicating Ion Colors (0.0120s) 10/12/2020 4:24:18 AM Faction Diagnostics (0.0460s) 10/12/2020 4:24:18 AM Buffering Hackers (0.0390s) 10/12/2020 4:24:18 AM Inverting Death (0.0120s) 10/12/2020 4:24:18 AM Linear Field Variance (0.0200s) 10/12/2020 4:24:18 AM Charging Marks (0.0110s) 10/12/2020 4:24:19 AM Guarding The Posts (0.1850s) 10/12/2020 4:24:19 AM Range Manifolds (0.0180s) 10/12/2020 4:24:19 AM Purging ROFs (0.0120s) 10/12/2020 4:24:19 AM Manipulating Speeds (0.0170s) 10/12/2020 4:24:19 AM Detecting Projectiles (0.0200s) 10/12/2020 4:24:19 AM Grouping Flow Fields (0.0340s) 10/12/2020 4:24:19 AM Modulating Flow Field Groups (0.0640s) 10/12/2020 4:24:19 AM Designing Fleets (0.0600s) 10/12/2020 4:24:19 AM Thinking Of Technologies (0.0320s) 10/12/2020 4:24:19 AM Categorizing Starboard Sensors (0.0160s) 10/12/2020 4:24:19 AM Injecting Galactic Variables (0.0290s) 10/12/2020 4:24:19 AM Berating Starfields (0.0340s) 10/12/2020 4:24:19 AM Discovering Distant Planets (0.2330s) 10/12/2020 4:24:19 AM Categorizing All Planets (0.0130s) 10/12/2020 4:24:19 AM Organizing Commands (0.0480s) 10/12/2020 4:24:19 AM Calculating Firing Cones (0.0120s) 10/12/2020 4:24:22 AM Scrapping Extra Ship Parts (2.2211s) 10/12/2020 4:24:22 AM Re-Aligning Objectives (0.0280s) 10/12/2020 4:24:22 AM Sterilizing Test Chamber (0.0180s) 10/12/2020 4:24:28 AM Redefine Best Practices (6.5894s) 10/12/2020 4:24:28 AM Issuing Orders (0.0500s) 10/12/2020 4:24:28 AM Augmenting Infusers (0.0090s) 10/12/2020 4:24:28 AM Infusing (0.0440s) 10/12/2020 4:24:28 AM Post-Proton Surge (0.0110s) 10/12/2020 4:24:28 AM Stimulate Modulation (0.1670s) 10/12/2020 4:24:29 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:24:29 AM Load Surrogates (0.2710s) 10/12/2020 4:24:31 AM Final Checks (2.6902s) 10/12/2020 4:24:31 AM Load Historical Documents (0.0070s) 10/12/2020 4:24:31 AM 19.4 seconds total load time. Boot up FleetOS (1.0s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Bring Cloaking Systems Online (0.4s) Establish Individual Audio Links (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Scrapping Extra Ship Parts (2.2s) Redefine Best Practices (6.6s) Load Surrogates (0.3s) Final Checks (2.7s) 10/12/2020 4:24:32 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:24:36 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:24:36 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:24:36 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:24:36 AM loading as template 10/12/2020 4:24:36 AM Added the faction AIReserves. 10/12/2020 4:24:36 AM Added the faction AncestorsArks. 10/12/2020 4:24:36 AM Added the faction AntiAIZombie. 10/12/2020 4:24:36 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:24:36 AM Added the faction AntiPlayerZombie. 10/12/2020 4:24:36 AM Added the faction CPALogic. 10/12/2020 4:24:36 AM Added the faction Dreamers. 10/12/2020 4:24:36 AM Added the faction DysonProtectors. 10/12/2020 4:24:36 AM Added the faction DysonSuppressors. 10/12/2020 4:24:36 AM Added the faction Mercenary. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:24:36 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:24:36 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:24:36 AM Finish load save in 558.0ms 10/12/2020 4:24:36 AM Start Generate Partial Map with Realistic and seed 983301927 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:24:37 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:24:37 AM Generate Partial Map Complete 536ms 10/12/2020 4:24:38 AM Start Generate FULL Map with Realistic and seed 983301927 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:24:39 AM Generate FULL Map Complete 870ms 10/12/2020 4:24:45 AM Thread 'specialFactionContext_23_RoamingEnclaveDiamond_idx_22' is in state Running after 250 seconds, so killing it now 10/12/2020 4:24:45 AM Thread 'specialFactionContext_31_FallenSpire_idx_30' is in state Running after 250 seconds, so killing it now 10/12/2020 4:24:45 AM Thread 'specialFactionContext_33_Scourge_idx_32' is in state Running after 250 seconds, so killing it now 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 12 (15202 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 6 (51798 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 11 (50008 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 3 (50010 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 9 (51237 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 4 (50640 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 7 (51052 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 8 (51029 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 5 (51347 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 10 (50946 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 1 (50408 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 9 (51237 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 8 (51029 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 4 (50640 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 6 (51798 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 11 (50008 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 10 (50946 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 12 (15202 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 3 (50010 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 7 (51052 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 1 (50408 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 5 (51347 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Mandalon (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Kesselman (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd found 4 preferred targets and 0 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets narrowing 4 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd 3 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd found 1 preferred targets and 3 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets narrowing 3 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets narrowed down to Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Epps (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd 4 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking all remaining applicable planets for conquering, received 1 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Codd because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd found 1 preferred targets and 4 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets narrowing 4 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Metaxas (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd found 2 preferred targets and 2 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets narrowing 2 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their current planet for defendability. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking neighbors for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their current planet for a reason to stay and fight. 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Epps (a neighbor) because it's attackable 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd 3 lesser fallback targets are now regular fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd found 1 preferred targets and 3 fallback targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets narrowing 3 targets 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger 10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets narrowed down to Metaxas with 0 path and 28789 target danger 10/12/2020 4:27:31 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:27:31 AM Boot up FleetOS (0.6560s) 10/12/2020 4:27:31 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:27:31 AM Check System Logs For Rogue Intelligence (0.3190s) 10/12/2020 4:27:32 AM Game Version: 2.608 10/12/2020 4:27:32 AM Eject Trash Into Hyperspace (0.2340s) 10/12/2020 4:27:32 AM Check For Extra Modules (0.0760s) 10/12/2020 4:27:32 AM Bring Cloaking Systems Online (0.2750s) 10/12/2020 4:27:32 AM Recalculate Speed Of Light (0.1010s) 10/12/2020 4:27:32 AM Optimize Comfort On Command Decks (0.0640s) 10/12/2020 4:27:32 AM Generating Framerates (0.0280s) 10/12/2020 4:27:32 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:27:32 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:27:32 AM Check Nearby Stellar Masses (0.1430s) 10/12/2020 4:27:33 AM Remembering Alamo (0.1330s) 10/12/2020 4:27:33 AM Boot Audio Comms (0.0160s) 10/12/2020 4:27:33 AM Establish Individual Audio Links (0.1860s) 10/12/2020 4:27:33 AM Prepare Explosions and Crackles (0.2830s) 10/12/2020 4:27:33 AM No resolution change was required. 10/12/2020 4:27:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:27:33 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:27:33 AM Refresh Optical Lensing (0.0300s) 10/12/2020 4:27:33 AM Revise Fundamental Physical Laws (0.0620s) 10/12/2020 4:27:33 AM Calculate Odds Of Success (0.1200s) 10/12/2020 4:27:34 AM Briefly Panic (0.7980s) 10/12/2020 4:27:35 AM Install Confidence Routines (0.5810s) 10/12/2020 4:27:35 AM Bring Commander Interface Online (0.1790s) 10/12/2020 4:27:35 AM Motivate All Crews (0.1010s) 10/12/2020 4:27:35 AM Locating Available Networks (0.0880s) 10/12/2020 4:27:35 AM Externalizing Patterns (0.1200s) 10/12/2020 4:27:35 AM Hooking Externals (0.0140s) 10/12/2020 4:27:35 AM Handlizing Hooks (0.0350s) 10/12/2020 4:27:35 AM Disengaging Constants (0.0570s) 10/12/2020 4:27:35 AM Late Axionic Computations (0.2230s) 10/12/2020 4:27:35 AM Connecting to Fleet Command (0.0150s) 10/12/2020 4:27:35 AM Thinking Of Advice (0.0360s) 10/12/2020 4:27:36 AM Degaussing Advice (0.2540s) 10/12/2020 4:27:36 AM Reading Alien Diaries (0.0380s) 10/12/2020 4:27:36 AM Naming All Known Planets (0.0240s) 10/12/2020 4:27:36 AM Remembering Speeds (0.0240s) 10/12/2020 4:27:36 AM Prioritizing Targets (0.0360s) 10/12/2020 4:27:36 AM Rebooting Sensor Arrays (0.0280s) 10/12/2020 4:27:36 AM Unloading Prismatic Grid (0.0290s) 10/12/2020 4:27:36 AM Thinking Of Objectives (0.0180s) 10/12/2020 4:27:36 AM Inhibiting Visual Scans (0.0220s) 10/12/2020 4:27:36 AM Synthesizing Vocals (0.0210s) 10/12/2020 4:27:36 AM Investigating Map Signatures (0.0430s) 10/12/2020 4:27:36 AM Ventilating Scenarios (0.0180s) 10/12/2020 4:27:36 AM Decontaminating Targeting Systems (0.0210s) 10/12/2020 4:27:36 AM Ejecting Tactical Core (0.0180s) 10/12/2020 4:27:36 AM Calibrating Formations (0.0260s) 10/12/2020 4:27:36 AM Intercepting Galactic Maps (0.0340s) 10/12/2020 4:27:36 AM Discharging Colored Ions (0.0510s) 10/12/2020 4:27:36 AM Replicating Ion Colors (0.0150s) 10/12/2020 4:27:36 AM Faction Diagnostics (0.0500s) 10/12/2020 4:27:36 AM Buffering Hackers (0.0710s) 10/12/2020 4:27:36 AM Inverting Death (0.0590s) 10/12/2020 4:27:36 AM Linear Field Variance (0.0460s) 10/12/2020 4:27:36 AM Charging Marks (0.0240s) 10/12/2020 4:27:37 AM Guarding The Posts (0.1560s) 10/12/2020 4:27:37 AM Range Manifolds (0.0320s) 10/12/2020 4:27:37 AM Purging ROFs (0.0230s) 10/12/2020 4:27:37 AM Manipulating Speeds (0.0120s) 10/12/2020 4:27:37 AM Detecting Projectiles (0.0250s) 10/12/2020 4:27:37 AM Grouping Flow Fields (0.0220s) 10/12/2020 4:27:37 AM Modulating Flow Field Groups (0.0470s) 10/12/2020 4:27:37 AM Designing Fleets (0.0520s) 10/12/2020 4:27:37 AM Thinking Of Technologies (0.0340s) 10/12/2020 4:27:37 AM Categorizing Starboard Sensors (0.0130s) 10/12/2020 4:27:37 AM Injecting Galactic Variables (0.0370s) 10/12/2020 4:27:37 AM Ignoring Starfields (0.0370s) 10/12/2020 4:27:37 AM Breaking Distant Planets (0.2940s) 10/12/2020 4:27:37 AM Categorizing All Planets (0.0130s) 10/12/2020 4:27:37 AM Organizing Commands (0.0380s) 10/12/2020 4:27:37 AM Calculating Firing Cones (0.0130s) 10/12/2020 4:27:39 AM Remembering Lost Ship Parts (2.1671s) 10/12/2020 4:27:40 AM Re-Aligning Objectives (0.0380s) 10/12/2020 4:27:40 AM Sterilizing Test Chamber (0.0410s) 10/12/2020 4:27:46 AM Printing Paper Copies Of All Data Banks (6.8224s) 10/12/2020 4:27:46 AM Issuing Orders (0.0410s) 10/12/2020 4:27:46 AM Augmenting Infusers (0.0100s) 10/12/2020 4:27:46 AM Infusing (0.0400s) 10/12/2020 4:27:46 AM Post-Proton Surge (0.0130s) 10/12/2020 4:27:47 AM Stimulate Modulation (0.1110s) 10/12/2020 4:27:47 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:27:47 AM Load Surrogates (0.2580s) 10/12/2020 4:27:49 AM Final Checks (2.2921s) 10/12/2020 4:27:49 AM Load Historical Documents (0.0060s) 10/12/2020 4:27:49 AM 18.6 seconds total load time. Boot up FleetOS (0.7s) Check System Logs For Rogue Intelligence (0.3s) Bring Cloaking Systems Online (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.6s) Degaussing Advice (0.3s) Breaking Distant Planets (0.3s) Remembering Lost Ship Parts (2.2s) Printing Paper Copies Of All Data Banks (6.8s) Load Surrogates (0.3s) Final Checks (2.3s) 10/12/2020 4:27:50 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:27:52 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:27:52 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:27:52 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:27:52 AM loading as template 10/12/2020 4:27:52 AM Added the faction AIReserves. 10/12/2020 4:27:52 AM Added the faction AncestorsArks. 10/12/2020 4:27:52 AM Added the faction AntiAIZombie. 10/12/2020 4:27:52 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:27:52 AM Added the faction AntiPlayerZombie. 10/12/2020 4:27:52 AM Added the faction CPALogic. 10/12/2020 4:27:52 AM Added the faction Dreamers. 10/12/2020 4:27:52 AM Added the faction DysonProtectors. 10/12/2020 4:27:52 AM Added the faction DysonSuppressors. 10/12/2020 4:27:52 AM Added the faction Mercenary. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:27:52 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:27:52 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:27:52 AM Finish load save in 630.1ms 10/12/2020 4:27:53 AM Start Generate Partial Map with Realistic and seed 1025436112 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:27:53 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:27:53 AM Generate Partial Map Complete 442ms 10/12/2020 4:27:54 AM Start Generate FULL Map with Realistic and seed 1025436112 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:27:54 AM Generate FULL Map Complete 765ms 10/12/2020 4:28:01 AM Thread 'specialFactionContext_7_Instigators_idx_6' is in state Running after 250 seconds, so killing it now 10/12/2020 4:28:01 AM Thread 'specialFactionContext_20_DysonSuppressors_idx_19' is in state Running after 250 seconds, so killing it now 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 6 (50788 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 1 (50701 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 9 (52345 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 7 (50581 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 3 (52387 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 8 (50891 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 5 (51469 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 4 (52045 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 2 (51377 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 10 (49458 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 7 (51085 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 10 (50088 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 2 (51839 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 9 (51631 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 5 (51385 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 4 (51037 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 6 (51628 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 8 (51101 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 3 (51841 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 1 (50407 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 5 (49572 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 5 (49572 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 3 (52135 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 3 (52135 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 4 (49994 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 4 (49994 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 2 (50733 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 2 (50733 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 7 (51057 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 7 (51057 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 1 (35147 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 1 (35147 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 10 (54603 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 10 (54603 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 8 (50023 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 8 (50023 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 9 (51232 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 9 (51232 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 6 (52321 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 6 (52321 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 10 (60778 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 10 (60778 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 5 (44688 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 5 (44688 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 6 (60381 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 6 (60381 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 7 (39836 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 7 (39836 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 4 (81174 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 4 (81174 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 9 (51578 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 9 (51578 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 3 (76812 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 3 (76812 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 2 (32282 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 2 (32282 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (35078 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (35078 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30556 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30556 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (48546 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (48546 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72486 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72486 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability. 10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:29:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:29:38 AM Boot up FleetOS (0.7710s) 10/12/2020 4:29:38 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:29:39 AM Check System Logs For Rogue Intelligence (0.4130s) 10/12/2020 4:29:39 AM Game Version: 2.608 10/12/2020 4:29:39 AM Eject Trash Into Hyperspace (0.2310s) 10/12/2020 4:29:39 AM Check For Extra Modules (0.0730s) 10/12/2020 4:29:39 AM Bring Cloaking Systems Online (0.2410s) 10/12/2020 4:29:39 AM Recalculate Speed Of Light (0.0630s) 10/12/2020 4:29:39 AM Optimize Comfort On Command Decks (0.0670s) 10/12/2020 4:29:39 AM Generating Framerates (0.0180s) 10/12/2020 4:29:39 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:29:39 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:29:39 AM Check Nearby Stellar Masses (0.2690s) 10/12/2020 4:29:39 AM Remembering Alamo (0.0320s) 10/12/2020 4:29:40 AM Boot Audio Comms (0.0240s) 10/12/2020 4:29:40 AM Establish Individual Audio Links (0.0670s) 10/12/2020 4:29:40 AM Prepare Explosions and Crackles (0.3160s) 10/12/2020 4:29:40 AM No resolution change was required. 10/12/2020 4:29:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:29:40 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:29:40 AM Refresh Optical Lensing (0.0690s) 10/12/2020 4:29:40 AM Revise Fundamental Physical Laws (0.0150s) 10/12/2020 4:29:40 AM Calculate Odds Of Success (0.1340s) 10/12/2020 4:29:41 AM Briefly Panic (0.4750s) 10/12/2020 4:29:41 AM Install Confidence Routines (0.4960s) 10/12/2020 4:29:41 AM Bring Commander Interface Online (0.2350s) 10/12/2020 4:29:41 AM Motivate All Crews (0.0830s) 10/12/2020 4:29:41 AM Locating Available Networks (0.0410s) 10/12/2020 4:29:42 AM Externalizing Patterns (0.0680s) 10/12/2020 4:29:42 AM Hooking Externals (0.0150s) 10/12/2020 4:29:42 AM Handlizing Hooks (0.0190s) 10/12/2020 4:29:42 AM Disengaging Constants (0.0680s) 10/12/2020 4:29:42 AM Late Axionic Computations (0.2500s) 10/12/2020 4:29:42 AM Connecting to Fleet Command (0.0150s) 10/12/2020 4:29:42 AM Thinking Of Advice (0.0210s) 10/12/2020 4:29:42 AM Degaussing Advice (0.0260s) 10/12/2020 4:29:42 AM Reading Alien Diaries (0.0410s) 10/12/2020 4:29:42 AM Naming All Known Planets (0.0100s) 10/12/2020 4:29:42 AM Remembering Speeds (0.2820s) 10/12/2020 4:29:42 AM Prioritizing Targets (0.0360s) 10/12/2020 4:29:42 AM Rebooting Sensor Arrays (0.0160s) 10/12/2020 4:29:42 AM Unloading Prismatic Grid (0.0170s) 10/12/2020 4:29:42 AM Thinking Of Objectives (0.0150s) 10/12/2020 4:29:42 AM Inhibiting Visual Scans (0.0210s) 10/12/2020 4:29:42 AM Synthesizing Vocals (0.0150s) 10/12/2020 4:29:42 AM Investigating Map Signatures (0.0390s) 10/12/2020 4:29:42 AM Ventilating Scenarios (0.0100s) 10/12/2020 4:29:42 AM Decontaminating Targeting Systems (0.0170s) 10/12/2020 4:29:42 AM Ejecting Tactical Core (0.0230s) 10/12/2020 4:29:42 AM Calibrating Formations (0.0200s) 10/12/2020 4:29:43 AM Intercepting Galactic Maps (0.0150s) 10/12/2020 4:29:43 AM Discharging Colored Ions (0.0320s) 10/12/2020 4:29:43 AM Replicating Ion Colors (0.0140s) 10/12/2020 4:29:43 AM Faction Diagnostics (0.0340s) 10/12/2020 4:29:43 AM Buffering Hackers (0.0380s) 10/12/2020 4:29:43 AM Inverting Death (0.0110s) 10/12/2020 4:29:43 AM Linear Field Variance (0.0230s) 10/12/2020 4:29:43 AM Charging Marks (0.0130s) 10/12/2020 4:29:43 AM Guarding The Posts (0.2250s) 10/12/2020 4:29:43 AM Range Manifolds (0.0440s) 10/12/2020 4:29:43 AM Purging ROFs (0.0360s) 10/12/2020 4:29:43 AM Manipulating Speeds (0.0140s) 10/12/2020 4:29:43 AM Detecting Projectiles (0.0280s) 10/12/2020 4:29:43 AM Grouping Flow Fields (0.0240s) 10/12/2020 4:29:43 AM Modulating Flow Field Groups (0.0610s) 10/12/2020 4:29:43 AM Designing Fleets (0.0540s) 10/12/2020 4:29:43 AM Thinking Of Technologies (0.0210s) 10/12/2020 4:29:43 AM Categorizing Starboard Sensors (0.0150s) 10/12/2020 4:29:43 AM Injecting Galactic Variables (0.0250s) 10/12/2020 4:29:43 AM Listening To Starfields (0.0690s) 10/12/2020 4:29:44 AM Screening Distant Planets (0.2180s) 10/12/2020 4:29:44 AM Categorizing All Planets (0.0120s) 10/12/2020 4:29:44 AM Organizing Commands (0.0390s) 10/12/2020 4:29:44 AM Calculating Firing Cones (0.0080s) 10/12/2020 4:29:46 AM Offending Sentient Ship Parts (2.1251s) 10/12/2020 4:29:46 AM Re-Aligning Objectives (0.0400s) 10/12/2020 4:29:46 AM Sterilizing Test Chamber (0.0190s) 10/12/2020 4:29:52 AM Jettisoning VIPs (6.2864s) 10/12/2020 4:29:52 AM Issuing Orders (0.0400s) 10/12/2020 4:29:52 AM Augmenting Infusers (0.0090s) 10/12/2020 4:29:52 AM Infusing (0.0360s) 10/12/2020 4:29:52 AM Post-Proton Surge (0.0090s) 10/12/2020 4:29:52 AM Stimulate Modulation (0.1360s) 10/12/2020 4:29:53 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:29:53 AM Load Surrogates (0.2400s) 10/12/2020 4:29:55 AM Final Checks (2.1351s) 10/12/2020 4:29:55 AM Load Historical Documents (0.0070s) 10/12/2020 4:29:55 AM 17.3 seconds total load time. Boot up FleetOS (0.8s) Check System Logs For Rogue Intelligence (0.4s) Check Nearby Stellar Masses (0.3s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.5s) Install Confidence Routines (0.5s) Late Axionic Computations (0.3s) Remembering Speeds (0.3s) Offending Sentient Ship Parts (2.1s) Jettisoning VIPs (6.3s) Final Checks (2.1s) 10/12/2020 4:29:55 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:29:56 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:29:56 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:29:56 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:29:56 AM loading as template 10/12/2020 4:29:56 AM Added the faction AIReserves. 10/12/2020 4:29:56 AM Added the faction AncestorsArks. 10/12/2020 4:29:56 AM Added the faction AntiAIZombie. 10/12/2020 4:29:56 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:29:56 AM Added the faction AntiPlayerZombie. 10/12/2020 4:29:56 AM Added the faction CPALogic. 10/12/2020 4:29:56 AM Added the faction Dreamers. 10/12/2020 4:29:56 AM Added the faction DysonProtectors. 10/12/2020 4:29:56 AM Added the faction DysonSuppressors. 10/12/2020 4:29:56 AM Added the faction Mercenary. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:29:56 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:29:56 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:29:57 AM Finish load save in 569.5ms 10/12/2020 4:29:57 AM Start Generate Partial Map with Realistic and seed 768608397 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:29:57 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:29:57 AM Generate Partial Map Complete 409ms 10/12/2020 4:29:58 AM Start Generate FULL Map with Realistic and seed 768608397 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:29:59 AM Generate FULL Map Complete 688ms 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 5 (51269 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 2 (50405 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 10 (50779 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 3 (50077 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 4 (50015 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 6 (51380 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 7 (50127 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 9 (50673 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 8 (50320 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 11 (34085 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 1 (52831 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 10 (51829 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 6 (51002 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 11 (33917 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 1 (53335 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 7 (49119 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 9 (50379 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 4 (49007 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 5 (51059 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 2 (51371 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 3 (50371 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 8 (50572 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 5 (49764 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 5 (49764 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 4 (48797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 4 (48797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 8 (53036 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 8 (53036 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 6 (51583 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 6 (51583 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 10 (50359 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 10 (50359 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 2 (58266 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 2 (58266 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 9 (48454 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 9 (48454 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 3 (46920 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 3 (46920 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 7 (48594 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 7 (48594 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 11 (33483 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 11 (33483 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 1 (52705 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 1 (52705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 9 (40418 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 9 (40418 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 6 (47834 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 6 (47834 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 2 (38336 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 2 (38336 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 4 (42114 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 4 (42114 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 7 (98348 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 7 (98348 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 3 (58228 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 3 (58228 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 8 (54460 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 8 (54460 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 5 (48576 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 5 (48576 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 10 (41890 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 10 (41890 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 5 (47060 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 5 (47060 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 2 (48528 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 2 (48528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 9 (38692 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 9 (38692 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 8 (52314 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 8 (52314 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 6 (45688 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 6 (45688 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 7 (100448 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 7 (100448 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 5 (48320 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 5 (48320 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 9 (38062 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 9 (38062 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 8 (51852 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 8 (51852 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 7 (99965 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 7 (99965 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 7 (99881 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 7 (99881 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 1 (24063 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 1 (24063 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 9 (39133 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 9 (39133 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 3 (56103 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 3 (56103 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 6 (46339 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 6 (46339 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 11 (33559 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 11 (33559 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 7 (99314 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 7 (99314 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 8 (51411 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 8 (51411 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 5 (48656 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 5 (48656 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 2 (47254 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 2 (47254 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 4 (40423 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 4 (40423 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 1 (23937 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 1 (23937 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Vitter (a neighbor) because it's attackable 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Beta (a neighbor) because it's attackable 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars found 2 preferred targets and 0 fallback targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their current planet for defendability. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their current planet for a reason to stay and fight. 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars narrowing 2 targets 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars removed Vitter with 0 path and 69168 target danger 10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets narrowing 4 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets narrowing 4 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Gatrea (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Parr (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta found 3 preferred targets and 0 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets narrowing 3 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets narrowing 4 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their current planet for defendability. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking neighbors for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their current planet for a reason to stay and fight. 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Liddle (a neighbor) because it's attackable 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta 2 lesser fallback targets are now regular fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta found 1 preferred targets and 2 fallback targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets narrowing 2 targets 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger 10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger 10/12/2020 4:33:03 AM Arex used command on planet Beta with result: Searching for planet containing name 'kaliban', and found 1 match(es). Centering on planet: Kaliban 10/12/2020 4:33:20 AM Arex used command on planet Liddle with result: Searching for planet containing name 'kaliban', and found 1 match(es). Centering on planet: Kaliban 10/12/2020 4:33:59 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:33:59 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:33:59 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:33:59 AM loading as template 10/12/2020 4:33:59 AM Added the faction AIReserves. 10/12/2020 4:33:59 AM Added the faction AncestorsArks. 10/12/2020 4:33:59 AM Added the faction AntiAIZombie. 10/12/2020 4:33:59 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:33:59 AM Added the faction AntiPlayerZombie. 10/12/2020 4:33:59 AM Added the faction CPALogic. 10/12/2020 4:33:59 AM Added the faction Dreamers. 10/12/2020 4:33:59 AM Added the faction DysonProtectors. 10/12/2020 4:33:59 AM Added the faction DysonSuppressors. 10/12/2020 4:33:59 AM Added the faction Mercenary. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:33:59 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:33:59 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:33:59 AM Finish load save in 215.6ms 10/12/2020 4:33:59 AM Start Generate Partial Map with Realistic and seed 1197822357 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:34:00 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:34:00 AM Generate Partial Map Complete 355ms 10/12/2020 4:34:06 AM Start Generate FULL Map with Realistic and seed 1197822357 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:34:06 AM Generate FULL Map Complete 577ms 10/12/2020 4:36:58 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:36:58 AM Boot up FleetOS (0.6330s) 10/12/2020 4:36:58 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:36:58 AM Check System Logs For Rogue Intelligence (0.2690s) 10/12/2020 4:36:58 AM Game Version: 2.608 10/12/2020 4:36:58 AM Eject Trash Into Hyperspace (0.1310s) 10/12/2020 4:36:58 AM Check For Extra Modules (0.0360s) 10/12/2020 4:36:58 AM Bring Cloaking Systems Online (0.0570s) 10/12/2020 4:36:58 AM Recalculate Speed Of Light (0.0700s) 10/12/2020 4:36:58 AM Optimize Comfort On Command Decks (0.2050s) 10/12/2020 4:36:58 AM Generating Framerates (0.0530s) 10/12/2020 4:36:59 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:36:59 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:36:59 AM Check Nearby Stellar Masses (0.2050s) 10/12/2020 4:36:59 AM Remembering Alamo (0.0470s) 10/12/2020 4:36:59 AM Boot Audio Comms (0.0580s) 10/12/2020 4:36:59 AM Establish Individual Audio Links (0.0360s) 10/12/2020 4:36:59 AM Prepare Explosions and Crackles (0.0740s) 10/12/2020 4:36:59 AM No resolution change was required. 10/12/2020 4:36:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:36:59 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:36:59 AM Refresh Optical Lensing (0.0290s) 10/12/2020 4:36:59 AM Revise Fundamental Physical Laws (0.1060s) 10/12/2020 4:36:59 AM Calculate Odds Of Success (0.3640s) 10/12/2020 4:37:00 AM Briefly Panic (0.5830s) 10/12/2020 4:37:00 AM Install Confidence Routines (0.5670s) 10/12/2020 4:37:01 AM Bring Commander Interface Online (0.2240s) 10/12/2020 4:37:01 AM Motivate All Crews (0.0780s) 10/12/2020 4:37:01 AM Locating Available Networks (0.0410s) 10/12/2020 4:37:01 AM Externalizing Patterns (0.0630s) 10/12/2020 4:37:01 AM Hooking Externals (0.0180s) 10/12/2020 4:37:01 AM Handlizing Hooks (0.0190s) 10/12/2020 4:37:01 AM Disengaging Constants (0.0640s) 10/12/2020 4:37:01 AM Late Axionic Computations (0.1710s) 10/12/2020 4:37:01 AM Connecting to Fleet Command (0.0290s) 10/12/2020 4:37:01 AM Thinking Of Advice (0.0220s) 10/12/2020 4:37:01 AM Degaussing Advice (0.2580s) 10/12/2020 4:37:01 AM Reading Alien Diaries (0.0630s) 10/12/2020 4:37:02 AM Naming All Known Planets (0.0420s) 10/12/2020 4:37:02 AM Remembering Speeds (0.0170s) 10/12/2020 4:37:02 AM Prioritizing Targets (0.0140s) 10/12/2020 4:37:02 AM Rebooting Sensor Arrays (0.0410s) 10/12/2020 4:37:02 AM Unloading Prismatic Grid (0.0370s) 10/12/2020 4:37:02 AM Thinking Of Objectives (0.0610s) 10/12/2020 4:37:02 AM Inhibiting Visual Scans (0.0250s) 10/12/2020 4:37:02 AM Synthesizing Vocals (0.0610s) 10/12/2020 4:37:02 AM Investigating Map Signatures (0.1950s) 10/12/2020 4:37:02 AM Ventilating Scenarios (0.1970s) 10/12/2020 4:37:02 AM Decontaminating Targeting Systems (0.0340s) 10/12/2020 4:37:02 AM Ejecting Tactical Core (0.0430s) 10/12/2020 4:37:02 AM Calibrating Formations (0.0990s) 10/12/2020 4:37:02 AM Intercepting Galactic Maps (0.0570s) 10/12/2020 4:37:03 AM Discharging Colored Ions (0.1110s) 10/12/2020 4:37:03 AM Replicating Ion Colors (0.0400s) 10/12/2020 4:37:03 AM Faction Diagnostics (0.0370s) 10/12/2020 4:37:03 AM Buffering Hackers (0.0470s) 10/12/2020 4:37:03 AM Inverting Death (0.0380s) 10/12/2020 4:37:03 AM Linear Field Variance (0.0370s) 10/12/2020 4:37:03 AM Charging Marks (0.0580s) 10/12/2020 4:37:03 AM Guarding The Posts (0.1590s) 10/12/2020 4:37:03 AM Range Manifolds (0.0110s) 10/12/2020 4:37:03 AM Purging ROFs (0.0240s) 10/12/2020 4:37:03 AM Manipulating Speeds (0.0150s) 10/12/2020 4:37:03 AM Detecting Projectiles (0.0210s) 10/12/2020 4:37:03 AM Grouping Flow Fields (0.0240s) 10/12/2020 4:37:03 AM Modulating Flow Field Groups (0.0750s) 10/12/2020 4:37:03 AM Designing Fleets (0.0360s) 10/12/2020 4:37:03 AM Thinking Of Technologies (0.0190s) 10/12/2020 4:37:03 AM Categorizing Starboard Sensors (0.0160s) 10/12/2020 4:37:03 AM Injecting Galactic Variables (0.0190s) 10/12/2020 4:37:03 AM Grappling Starfields (0.0490s) 10/12/2020 4:37:04 AM Rejecting Distant Planets (0.3320s) 10/12/2020 4:37:04 AM Categorizing All Planets (0.0130s) 10/12/2020 4:37:04 AM Organizing Commands (0.0410s) 10/12/2020 4:37:04 AM Calculating Firing Cones (0.0120s) 10/12/2020 4:37:06 AM Developing New Ship Parts (2.3121s) 10/12/2020 4:37:06 AM Re-Aligning Objectives (0.0400s) 10/12/2020 4:37:06 AM Sterilizing Test Chamber (0.0190s) 10/12/2020 4:37:12 AM Harmonizing Prisms (5.9773s) 10/12/2020 4:37:12 AM Issuing Orders (0.0500s) 10/12/2020 4:37:12 AM Augmenting Infusers (0.0120s) 10/12/2020 4:37:12 AM Infusing (0.0350s) 10/12/2020 4:37:12 AM Post-Proton Surge (0.0080s) 10/12/2020 4:37:12 AM Stimulate Modulation (0.1240s) 10/12/2020 4:37:12 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:37:12 AM Load Surrogates (0.2440s) 10/12/2020 4:37:15 AM Final Checks (2.1781s) 10/12/2020 4:37:15 AM Load Historical Documents (0.0080s) 10/12/2020 4:37:15 AM 17.8 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Calculate Odds Of Success (0.4s) Briefly Panic (0.6s) Install Confidence Routines (0.6s) Degaussing Advice (0.3s) Rejecting Distant Planets (0.3s) Developing New Ship Parts (2.3s) Harmonizing Prisms (6.0s) Final Checks (2.2s) 10/12/2020 4:37:15 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:37:16 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:37:17 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:37:17 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:37:17 AM loading as template 10/12/2020 4:37:17 AM Added the faction AIReserves. 10/12/2020 4:37:17 AM Added the faction AncestorsArks. 10/12/2020 4:37:17 AM Added the faction AntiAIZombie. 10/12/2020 4:37:17 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:37:17 AM Added the faction AntiPlayerZombie. 10/12/2020 4:37:17 AM Added the faction CPALogic. 10/12/2020 4:37:17 AM Added the faction Dreamers. 10/12/2020 4:37:17 AM Added the faction DysonProtectors. 10/12/2020 4:37:17 AM Added the faction DysonSuppressors. 10/12/2020 4:37:17 AM Added the faction Mercenary. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:37:17 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:37:17 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:37:17 AM Finish load save in 729.7ms 10/12/2020 4:37:17 AM Start Generate Partial Map with Realistic and seed 1475110017 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:37:17 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:37:17 AM Generate Partial Map Complete 379ms 10/12/2020 4:37:19 AM Start Generate FULL Map with Realistic and seed 1475110017 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:37:20 AM Generate FULL Map Complete 645ms 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 5 (50454 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 10 (44596 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 8 (50260 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 4 (50019 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 9 (51081 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 3 (50013 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 7 (50281 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 6 (50505 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 1 (50362 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 2 (50843 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 1 (50026 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 8 (50344 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 3 (49845 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 9 (51291 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 6 (50337 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 10 (44176 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 5 (50916 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 4 (49179 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 7 (51247 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their current planet for defendability. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking neighbors for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their current planet for a reason to stay and fight. 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Bloch (a neighbor) because it's attackable 10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Werel (a neighbor) because it's attackable 10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh found 2 preferred targets and 0 fallback targets 10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets narrowing 2 targets 10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger 10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their current planet for defendability. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking neighbors for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their current planet for a reason to stay and fight. 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Booch (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Pommel (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Sortes (a neighbor) because it's attackable 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch found 3 preferred targets and 0 fallback targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets narrowing 3 targets 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger 10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger 10/12/2020 4:51:30 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 4:51:31 AM Boot up FleetOS (0.6220s) 10/12/2020 4:51:31 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 4:51:31 AM Check System Logs For Rogue Intelligence (0.3310s) 10/12/2020 4:51:31 AM Game Version: 2.608 10/12/2020 4:51:31 AM Eject Trash Into Hyperspace (0.2500s) 10/12/2020 4:51:31 AM Check For Extra Modules (0.0440s) 10/12/2020 4:51:31 AM Bring Cloaking Systems Online (0.2030s) 10/12/2020 4:51:32 AM Recalculate Speed Of Light (0.2240s) 10/12/2020 4:51:32 AM Optimize Comfort On Command Decks (0.1290s) 10/12/2020 4:51:32 AM Generating Framerates (0.0860s) 10/12/2020 4:51:32 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 4:51:32 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 4:51:32 AM Check Nearby Stellar Masses (0.1960s) 10/12/2020 4:51:32 AM Remembering Alamo (0.0230s) 10/12/2020 4:51:32 AM Boot Audio Comms (0.0290s) 10/12/2020 4:51:32 AM Establish Individual Audio Links (0.0620s) 10/12/2020 4:51:32 AM Prepare Explosions and Crackles (0.0550s) 10/12/2020 4:51:32 AM No resolution change was required. 10/12/2020 4:51:32 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 4:51:32 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 4:51:32 AM Refresh Optical Lensing (0.2100s) 10/12/2020 4:51:32 AM Revise Fundamental Physical Laws (0.0350s) 10/12/2020 4:51:32 AM Calculate Odds Of Success (0.0810s) 10/12/2020 4:51:33 AM Briefly Panic (0.7170s) 10/12/2020 4:51:34 AM Install Confidence Routines (0.4870s) 10/12/2020 4:51:34 AM Bring Commander Interface Online (0.1880s) 10/12/2020 4:51:34 AM Motivate All Crews (0.0780s) 10/12/2020 4:51:34 AM Locating Available Networks (0.0510s) 10/12/2020 4:51:34 AM Externalizing Patterns (0.0840s) 10/12/2020 4:51:34 AM Hooking Externals (0.0130s) 10/12/2020 4:51:34 AM Handlizing Hooks (0.0250s) 10/12/2020 4:51:34 AM Disengaging Constants (0.0570s) 10/12/2020 4:51:34 AM Late Axionic Computations (0.1540s) 10/12/2020 4:51:34 AM Connecting to Fleet Command (0.0160s) 10/12/2020 4:51:34 AM Thinking Of Advice (0.0460s) 10/12/2020 4:51:35 AM Degaussing Advice (0.2200s) 10/12/2020 4:51:35 AM Reading Alien Diaries (0.0700s) 10/12/2020 4:51:35 AM Naming All Known Planets (0.0770s) 10/12/2020 4:51:35 AM Remembering Speeds (0.0350s) 10/12/2020 4:51:35 AM Prioritizing Targets (0.0530s) 10/12/2020 4:51:35 AM Rebooting Sensor Arrays (0.0220s) 10/12/2020 4:51:35 AM Unloading Prismatic Grid (0.0200s) 10/12/2020 4:51:35 AM Thinking Of Objectives (0.0100s) 10/12/2020 4:51:35 AM Inhibiting Visual Scans (0.0280s) 10/12/2020 4:51:35 AM Synthesizing Vocals (0.0230s) 10/12/2020 4:51:35 AM Investigating Map Signatures (0.0210s) 10/12/2020 4:51:35 AM Ventilating Scenarios (0.0510s) 10/12/2020 4:51:35 AM Decontaminating Targeting Systems (0.0380s) 10/12/2020 4:51:35 AM Ejecting Tactical Core (0.0140s) 10/12/2020 4:51:35 AM Calibrating Formations (0.0110s) 10/12/2020 4:51:35 AM Intercepting Galactic Maps (0.0320s) 10/12/2020 4:51:35 AM Discharging Colored Ions (0.0460s) 10/12/2020 4:51:35 AM Replicating Ion Colors (0.0110s) 10/12/2020 4:51:35 AM Faction Diagnostics (0.0360s) 10/12/2020 4:51:35 AM Buffering Hackers (0.0470s) 10/12/2020 4:51:35 AM Inverting Death (0.0160s) 10/12/2020 4:51:35 AM Linear Field Variance (0.0230s) 10/12/2020 4:51:35 AM Charging Marks (0.0210s) 10/12/2020 4:51:35 AM Guarding The Posts (0.1410s) 10/12/2020 4:51:35 AM Range Manifolds (0.0150s) 10/12/2020 4:51:36 AM Purging ROFs (0.0400s) 10/12/2020 4:51:36 AM Manipulating Speeds (0.0180s) 10/12/2020 4:51:36 AM Detecting Projectiles (0.0180s) 10/12/2020 4:51:36 AM Grouping Flow Fields (0.0290s) 10/12/2020 4:51:36 AM Modulating Flow Field Groups (0.0520s) 10/12/2020 4:51:36 AM Designing Fleets (0.0640s) 10/12/2020 4:51:36 AM Thinking Of Technologies (0.0210s) 10/12/2020 4:51:36 AM Categorizing Starboard Sensors (0.0200s) 10/12/2020 4:51:36 AM Injecting Galactic Variables (0.0580s) 10/12/2020 4:51:36 AM Sucking In Starfields (0.0580s) 10/12/2020 4:51:36 AM Verifying Distant Planets (0.2500s) 10/12/2020 4:51:36 AM Categorizing All Planets (0.0170s) 10/12/2020 4:51:36 AM Organizing Commands (0.0270s) 10/12/2020 4:51:36 AM Calculating Firing Cones (0.0100s) 10/12/2020 4:51:38 AM Divulge Ship Part Schematics To Enemy (2.1761s) 10/12/2020 4:51:38 AM Re-Aligning Objectives (0.0650s) 10/12/2020 4:51:38 AM Sterilizing Test Chamber (0.0180s) 10/12/2020 4:51:44 AM Draw Power From Black Holes (5.9503s) 10/12/2020 4:51:44 AM Issuing Orders (0.0120s) 10/12/2020 4:51:44 AM Augmenting Infusers (0.0130s) 10/12/2020 4:51:44 AM Infusing (0.0920s) 10/12/2020 4:51:45 AM Post-Proton Surge (0.0130s) 10/12/2020 4:51:45 AM Stimulate Modulation (0.1200s) 10/12/2020 4:51:45 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 4:51:45 AM Load Surrogates (0.2770s) 10/12/2020 4:51:47 AM Final Checks (2.2411s) 10/12/2020 4:51:47 AM Load Historical Documents (0.0060s) 10/12/2020 4:51:47 AM 17.3 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.3s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.7s) Install Confidence Routines (0.5s) Verifying Distant Planets (0.3s) Divulge Ship Part Schematics To Enemy (2.2s) Draw Power From Black Holes (6.0s) Load Surrogates (0.3s) Final Checks (2.2s) 10/12/2020 4:51:48 AM Hello Steam user 'Sir Limbo' 10/12/2020 4:51:49 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 4:51:50 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:51:50 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 4:51:50 AM loading as template 10/12/2020 4:51:50 AM Added the faction AIReserves. 10/12/2020 4:51:50 AM Added the faction AncestorsArks. 10/12/2020 4:51:50 AM Added the faction AntiAIZombie. 10/12/2020 4:51:50 AM Added the faction AntiEveryoneZombie. 10/12/2020 4:51:50 AM Added the faction AntiPlayerZombie. 10/12/2020 4:51:50 AM Added the faction CPALogic. 10/12/2020 4:51:50 AM Added the faction Dreamers. 10/12/2020 4:51:50 AM Added the faction DysonProtectors. 10/12/2020 4:51:50 AM Added the faction DysonSuppressors. 10/12/2020 4:51:50 AM Added the faction Mercenary. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveCrystal. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveDiamond. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveEmerald. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveOnyx. 10/12/2020 4:51:50 AM Added the faction RoamingEnclavePearl. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveRuby. 10/12/2020 4:51:50 AM Added the faction RoamingEnclaveSaphire. 10/12/2020 4:51:50 AM Finish load save in 552.1ms 10/12/2020 4:51:50 AM Start Generate Partial Map with Realistic and seed 1093974085 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 4:51:51 AM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 4:51:51 AM Generate Partial Map Complete 472ms 10/12/2020 4:51:52 AM Start Generate FULL Map with Realistic and seed 1093974085 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 4:51:52 AM Generate FULL Map Complete 776ms 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 3 (50883 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 9 (50838 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 5 (50039 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 10 (42688 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 7 (50702 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 8 (51854 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 2 (50493 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 6 (51454 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 1 (50317 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 4 (50297 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 1 (50569 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 5 (49535 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 3 (50001 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 7 (50786 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 6 (51580 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 10 (43444 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 2 (51333 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 9 (50124 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 8 (51938 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 4 (50255 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their current planet for defendability. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking neighbors for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their current planet for a reason to stay and fight. 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Makassar (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Valian (a neighbor) because it's attackable 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus found 2 preferred targets and 0 fallback targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets narrowing 2 targets 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger 10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger 10/12/2020 10:36:30 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 10:36:30 PM Boot up FleetOS (0.5250s) 10/12/2020 10:36:31 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 10:36:31 PM Check System Logs For Rogue Intelligence (0.2700s) 10/12/2020 10:36:31 PM Game Version: 2.608 10/12/2020 10:36:31 PM Eject Trash Into Hyperspace (0.1250s) 10/12/2020 10:36:31 PM Check For Extra Modules (0.0440s) 10/12/2020 10:36:31 PM Bring Cloaking Systems Online (0.0720s) 10/12/2020 10:36:31 PM Recalculate Speed Of Light (0.2500s) 10/12/2020 10:36:31 PM Optimize Comfort On Command Decks (0.0500s) 10/12/2020 10:36:31 PM Generating Framerates (0.0110s) 10/12/2020 10:36:31 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 10:36:31 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 10:36:31 PM Check Nearby Stellar Masses (0.1020s) 10/12/2020 10:36:31 PM Remembering Alamo (0.1270s) 10/12/2020 10:36:31 PM Boot Audio Comms (0.0200s) 10/12/2020 10:36:31 PM Establish Individual Audio Links (0.0310s) 10/12/2020 10:36:31 PM Prepare Explosions and Crackles (0.0520s) 10/12/2020 10:36:31 PM No resolution change was required. 10/12/2020 10:36:31 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 10:36:31 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 10:36:31 PM Refresh Optical Lensing (0.0260s) 10/12/2020 10:36:31 PM Revise Fundamental Physical Laws (0.0350s) 10/12/2020 10:36:32 PM Calculate Odds Of Success (0.2980s) 10/12/2020 10:36:32 PM Briefly Panic (0.6010s) 10/12/2020 10:36:33 PM Install Confidence Routines (0.5270s) 10/12/2020 10:36:33 PM Bring Commander Interface Online (0.1920s) 10/12/2020 10:36:33 PM Motivate All Crews (0.0810s) 10/12/2020 10:36:33 PM Locating Available Networks (0.1240s) 10/12/2020 10:36:33 PM Externalizing Patterns (0.1450s) 10/12/2020 10:36:33 PM Hooking Externals (0.0150s) 10/12/2020 10:36:33 PM Handlizing Hooks (0.0230s) 10/12/2020 10:36:34 PM Disengaging Constants (0.0590s) 10/12/2020 10:36:34 PM Late Axionic Computations (0.2130s) 10/12/2020 10:36:34 PM Connecting to Fleet Command (0.0200s) 10/12/2020 10:36:34 PM Thinking Of Advice (0.0340s) 10/12/2020 10:36:34 PM Degaussing Advice (0.0290s) 10/12/2020 10:36:34 PM Reading Alien Diaries (0.0230s) 10/12/2020 10:36:34 PM Naming All Known Planets (0.0130s) 10/12/2020 10:36:34 PM Remembering Speeds (0.0160s) 10/12/2020 10:36:34 PM Prioritizing Targets (0.0140s) 10/12/2020 10:36:34 PM Rebooting Sensor Arrays (0.0180s) 10/12/2020 10:36:34 PM Unloading Prismatic Grid (0.0220s) 10/12/2020 10:36:34 PM Thinking Of Objectives (0.0090s) 10/12/2020 10:36:34 PM Inhibiting Visual Scans (0.0220s) 10/12/2020 10:36:34 PM Synthesizing Vocals (0.0170s) 10/12/2020 10:36:34 PM Investigating Map Signatures (0.0220s) 10/12/2020 10:36:34 PM Ventilating Scenarios (0.0180s) 10/12/2020 10:36:34 PM Decontaminating Targeting Systems (0.0100s) 10/12/2020 10:36:34 PM Ejecting Tactical Core (0.0170s) 10/12/2020 10:36:34 PM Calibrating Formations (0.0210s) 10/12/2020 10:36:34 PM Intercepting Galactic Maps (0.0110s) 10/12/2020 10:36:34 PM Discharging Colored Ions (0.0410s) 10/12/2020 10:36:34 PM Replicating Ion Colors (0.0100s) 10/12/2020 10:36:34 PM Faction Diagnostics (0.0400s) 10/12/2020 10:36:34 PM Buffering Hackers (0.0410s) 10/12/2020 10:36:34 PM Inverting Death (0.0120s) 10/12/2020 10:36:34 PM Linear Field Variance (0.0250s) 10/12/2020 10:36:34 PM Charging Marks (0.0170s) 10/12/2020 10:36:34 PM Guarding The Posts (0.1390s) 10/12/2020 10:36:34 PM Range Manifolds (0.0120s) 10/12/2020 10:36:34 PM Purging ROFs (0.0620s) 10/12/2020 10:36:35 PM Manipulating Speeds (0.0110s) 10/12/2020 10:36:35 PM Detecting Projectiles (0.0300s) 10/12/2020 10:36:35 PM Grouping Flow Fields (0.0190s) 10/12/2020 10:36:35 PM Modulating Flow Field Groups (0.0630s) 10/12/2020 10:36:35 PM Designing Fleets (0.0610s) 10/12/2020 10:36:35 PM Thinking Of Technologies (0.0370s) 10/12/2020 10:36:35 PM Categorizing Starboard Sensors (0.0160s) 10/12/2020 10:36:35 PM Injecting Galactic Variables (0.0270s) 10/12/2020 10:36:35 PM Eating Starfields (0.0290s) 10/12/2020 10:36:35 PM Cleaning Distant Planets (0.3120s) 10/12/2020 10:36:35 PM Categorizing All Planets (0.0110s) 10/12/2020 10:36:35 PM Organizing Commands (0.0370s) 10/12/2020 10:36:35 PM Calculating Firing Cones (0.0100s) 10/12/2020 10:36:37 PM Breaking In New Ship Parts (2.1121s) 10/12/2020 10:36:37 PM Re-Aligning Objectives (0.0270s) 10/12/2020 10:36:37 PM Sterilizing Test Chamber (0.0240s) 10/12/2020 10:36:45 PM Detecting Power Spikes (7.9165s) 10/12/2020 10:36:45 PM Issuing Orders (0.0410s) 10/12/2020 10:36:45 PM Augmenting Infusers (0.0090s) 10/12/2020 10:36:45 PM Infusing (0.0390s) 10/12/2020 10:36:45 PM Post-Proton Surge (0.0100s) 10/12/2020 10:36:45 PM Stimulate Modulation (0.1100s) 10/12/2020 10:36:46 PM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 10:36:46 PM Load Surrogates (0.2530s) 10/12/2020 10:36:48 PM Final Checks (2.2291s) 10/12/2020 10:36:48 PM Load Historical Documents (0.0080s) 10/12/2020 10:36:48 PM 18.2 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.3s) Recalculate Speed Of Light (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (0.6s) Install Confidence Routines (0.5s) Cleaning Distant Planets (0.3s) Breaking In New Ship Parts (2.1s) Detecting Power Spikes (7.9s) Load Surrogates (0.3s) Final Checks (2.2s) 10/12/2020 10:36:52 PM Hello Steam user 'Sir Limbo' 10/12/2020 10:37:05 PM No resolution change was required. 10/12/2020 10:37:05 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 10:37:05 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 10:37:06 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 10:37:07 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:37:07 PM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 10:37:07 PM loading as template 10/12/2020 10:37:07 PM Added the faction AIReserves. 10/12/2020 10:37:07 PM Added the faction AncestorsArks. 10/12/2020 10:37:07 PM Added the faction AntiAIZombie. 10/12/2020 10:37:07 PM Added the faction AntiEveryoneZombie. 10/12/2020 10:37:07 PM Added the faction AntiPlayerZombie. 10/12/2020 10:37:07 PM Added the faction CPALogic. 10/12/2020 10:37:07 PM Added the faction Dreamers. 10/12/2020 10:37:07 PM Added the faction DysonProtectors. 10/12/2020 10:37:07 PM Added the faction DysonSuppressors. 10/12/2020 10:37:07 PM Added the faction Mercenary. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveCrystal. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveDiamond. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveEmerald. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveOnyx. 10/12/2020 10:37:07 PM Added the faction RoamingEnclavePearl. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveRuby. 10/12/2020 10:37:07 PM Added the faction RoamingEnclaveSaphire. 10/12/2020 10:37:07 PM Finish load save in 415.3ms 10/12/2020 10:37:07 PM Start Generate Partial Map with Realistic and seed 1904896989 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 10:37:07 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:37:07 PM Generate Partial Map Complete 357ms 10/12/2020 10:37:24 PM Start Generate Partial Map with Realistic and seed 1904896989 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 10:37:24 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:37:24 PM Generate Partial Map Complete 230ms 10/12/2020 10:37:27 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 10:37:27 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:37:28 PM Generate Partial Map Complete 230ms 10/12/2020 10:37:34 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 10:37:35 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:37:35 PM Generate Partial Map Complete 274ms 10/12/2020 10:40:20 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 10:40:20 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:40:20 PM Generate Partial Map Complete 240ms 10/12/2020 10:47:19 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 47 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 10:47:19 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 10:47:19 PM Generate Partial Map Complete 192ms 10/12/2020 10:51:27 PM Start Generate FULL Map with Realistic and seed 387698701 and planet count 80 and 48 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 10:51:27 PM Generate FULL Map Complete 907ms 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Worm 10/12/2020 10:51:29 PM Base cost: 150, secondsPer: 5 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Puffin 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Snake 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Eel 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Cheetah 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Badger 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Lion 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Ape 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Bee 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Shrike 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Wolf 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Ant 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Turtle 10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8 10/12/2020 10:51:29 PM Setting up Youngling Cost for Clanling Mammoth 10/12/2020 10:51:29 PM Base cost: 2000, secondsPer: 68 10/12/2020 10:51:29 PM Setting up Youngling Cost for Clanling Bear 10/12/2020 10:51:29 PM Base cost: 2000, secondsPer: 68 10/12/2020 10:56:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 10:56:24 PM Boot up FleetOS (0.4180s) 10/12/2020 10:56:25 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 10:56:25 PM Check System Logs For Rogue Intelligence (0.2120s) 10/12/2020 10:56:25 PM Game Version: 2.608 10/12/2020 10:56:25 PM Eject Trash Into Hyperspace (0.1320s) 10/12/2020 10:56:25 PM Check For Extra Modules (0.0540s) 10/12/2020 10:56:25 PM Bring Cloaking Systems Online (0.1710s) 10/12/2020 10:56:25 PM Recalculate Speed Of Light (0.0470s) 10/12/2020 10:56:25 PM Optimize Comfort On Command Decks (0.1570s) 10/12/2020 10:56:25 PM Generating Framerates (0.0080s) 10/12/2020 10:56:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 10:56:25 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 10:56:25 PM Check Nearby Stellar Masses (0.1850s) 10/12/2020 10:56:25 PM Remembering Alamo (0.0170s) 10/12/2020 10:56:25 PM Boot Audio Comms (0.0120s) 10/12/2020 10:56:25 PM Establish Individual Audio Links (0.0240s) 10/12/2020 10:56:26 PM Prepare Explosions and Crackles (0.1830s) 10/12/2020 10:56:26 PM No resolution change was required. 10/12/2020 10:56:26 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 10:56:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 10:56:26 PM Refresh Optical Lensing (0.0130s) 10/12/2020 10:56:26 PM Revise Fundamental Physical Laws (0.0100s) 10/12/2020 10:56:26 PM Calculate Odds Of Success (0.0710s) 10/12/2020 10:56:26 PM Briefly Panic (0.3260s) 10/12/2020 10:56:26 PM Install Confidence Routines (0.3300s) 10/12/2020 10:56:26 PM Bring Commander Interface Online (0.1340s) 10/12/2020 10:56:26 PM Motivate All Crews (0.0450s) 10/12/2020 10:56:26 PM Locating Available Networks (0.0280s) 10/12/2020 10:56:27 PM Externalizing Patterns (0.0420s) 10/12/2020 10:56:27 PM Hooking Externals (0.0110s) 10/12/2020 10:56:27 PM Handlizing Hooks (0.0190s) 10/12/2020 10:56:27 PM Disengaging Constants (0.1660s) 10/12/2020 10:56:27 PM Late Axionic Computations (0.1270s) 10/12/2020 10:56:27 PM Connecting to Fleet Command (0.0140s) 10/12/2020 10:56:27 PM Thinking Of Advice (0.0140s) 10/12/2020 10:56:27 PM Degaussing Advice (0.0300s) 10/12/2020 10:56:27 PM Reading Alien Diaries (0.0300s) 10/12/2020 10:56:27 PM Naming All Known Planets (0.0080s) 10/12/2020 10:56:27 PM Remembering Speeds (0.0190s) 10/12/2020 10:56:27 PM Prioritizing Targets (0.0160s) 10/12/2020 10:56:27 PM Rebooting Sensor Arrays (0.0170s) 10/12/2020 10:56:27 PM Unloading Prismatic Grid (0.0160s) 10/12/2020 10:56:27 PM Thinking Of Objectives (0.0160s) 10/12/2020 10:56:27 PM Inhibiting Visual Scans (0.0200s) 10/12/2020 10:56:27 PM Synthesizing Vocals (0.0160s) 10/12/2020 10:56:27 PM Investigating Map Signatures (0.0220s) 10/12/2020 10:56:27 PM Ventilating Scenarios (0.0090s) 10/12/2020 10:56:27 PM Decontaminating Targeting Systems (0.0180s) 10/12/2020 10:56:27 PM Ejecting Tactical Core (0.0160s) 10/12/2020 10:56:27 PM Calibrating Formations (0.0160s) 10/12/2020 10:56:27 PM Intercepting Galactic Maps (0.0170s) 10/12/2020 10:56:27 PM Discharging Colored Ions (0.0360s) 10/12/2020 10:56:27 PM Replicating Ion Colors (0.0110s) 10/12/2020 10:56:27 PM Faction Diagnostics (0.0330s) 10/12/2020 10:56:27 PM Buffering Hackers (0.0310s) 10/12/2020 10:56:27 PM Inverting Death (0.0100s) 10/12/2020 10:56:27 PM Linear Field Variance (0.0400s) 10/12/2020 10:56:27 PM Charging Marks (0.0100s) 10/12/2020 10:56:27 PM Guarding The Posts (0.1000s) 10/12/2020 10:56:27 PM Range Manifolds (0.0090s) 10/12/2020 10:56:27 PM Purging ROFs (0.0150s) 10/12/2020 10:56:27 PM Manipulating Speeds (0.0190s) 10/12/2020 10:56:27 PM Detecting Projectiles (0.0150s) 10/12/2020 10:56:27 PM Grouping Flow Fields (0.0200s) 10/12/2020 10:56:28 PM Modulating Flow Field Groups (0.0440s) 10/12/2020 10:56:28 PM Designing Fleets (0.0490s) 10/12/2020 10:56:28 PM Thinking Of Technologies (0.0120s) 10/12/2020 10:56:28 PM Categorizing Starboard Sensors (0.0140s) 10/12/2020 10:56:28 PM Injecting Galactic Variables (0.0240s) 10/12/2020 10:56:28 PM Eating Starfields (0.0210s) 10/12/2020 10:56:28 PM Resizing Distant Planets (0.1940s) 10/12/2020 10:56:28 PM Categorizing All Planets (0.0080s) 10/12/2020 10:56:28 PM Organizing Commands (0.0380s) 10/12/2020 10:56:28 PM Calculating Firing Cones (0.0100s) 10/12/2020 10:56:30 PM Holding Ship Parts For Comfort (1.8531s) 10/12/2020 10:56:30 PM Re-Aligning Objectives (0.0260s) 10/12/2020 10:56:30 PM Sterilizing Test Chamber (0.1430s) 10/12/2020 10:56:35 PM Isolating Thorium (4.9193s) 10/12/2020 10:56:35 PM Issuing Orders (0.0390s) 10/12/2020 10:56:35 PM Augmenting Infusers (0.0070s) 10/12/2020 10:56:35 PM Infusing (0.0340s) 10/12/2020 10:56:35 PM Post-Proton Surge (0.0090s) 10/12/2020 10:56:35 PM Stimulate Modulation (0.0860s) 10/12/2020 10:56:35 PM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 10:56:35 PM Load Surrogates (0.1830s) 10/12/2020 10:56:37 PM Final Checks (1.7591s) 10/12/2020 10:56:37 PM Load Historical Documents (0.0040s) 10/12/2020 10:56:37 PM 13.1 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Holding Ship Parts For Comfort (1.9s) Isolating Thorium (4.9s) Final Checks (1.8s) 10/12/2020 10:56:37 PM Hello Steam user 'Sir Limbo' 10/12/2020 11:00:13 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 11:00:13 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:00:13 PM Clear out factions that should not be in UI based on savegame: 19 Macrophage Infestation - Tamed Scourge Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 11:00:13 PM loading as template 10/12/2020 11:00:13 PM Added the faction AIReserves. 10/12/2020 11:00:13 PM Added the faction AncestorsArks. 10/12/2020 11:00:13 PM Added the faction AntiAIZombie. 10/12/2020 11:00:13 PM Added the faction AntiEveryoneZombie. 10/12/2020 11:00:13 PM Added the faction AntiPlayerZombie. 10/12/2020 11:00:13 PM Added the faction CPALogic. 10/12/2020 11:00:13 PM Added the faction Dreamers. 10/12/2020 11:00:13 PM Added the faction DysonProtectors. 10/12/2020 11:00:13 PM Added the faction DysonSuppressors. 10/12/2020 11:00:13 PM Added the faction Mercenary. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveCrystal. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveDiamond. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveEmerald. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveOnyx. 10/12/2020 11:00:13 PM Added the faction RoamingEnclavePearl. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveRuby. 10/12/2020 11:00:13 PM Added the faction RoamingEnclaveSaphire. 10/12/2020 11:00:13 PM Finish load save in 330.5ms 10/12/2020 11:00:13 PM Start Generate Partial Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 11:00:13 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:00:13 PM Generate Partial Map Complete 246ms 10/12/2020 11:02:02 PM Start Generate Partial Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:02:02 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:02:02 PM Generate Partial Map Complete 143ms 10/12/2020 11:02:02 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.17 seconds ago. 10/12/2020 11:02:05 PM Start Generate FULL Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 11:02:06 PM Generate FULL Map Complete 773ms 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Worm 10/12/2020 11:02:07 PM Base cost: 150, secondsPer: 5 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Puffin 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Snake 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Eel 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Cheetah 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Badger 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Lion 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Ape 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Bee 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Shrike 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Wolf 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Ant 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Turtle 10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8 10/12/2020 11:02:07 PM Setting up Youngling Cost for Clanling Mammoth 10/12/2020 11:02:07 PM Base cost: 2000, secondsPer: 68 10/12/2020 11:02:07 PM Setting up Youngling Cost for Clanling Bear 10/12/2020 11:02:07 PM Base cost: 2000, secondsPer: 68 10/12/2020 11:02:10 PM DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim Error for faction Dyson Precursors(index 16). Consider restarting the game, as many other things may now go wrong because of this first error. And please report this! Error: System.Threading.ThreadAbortException at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00042] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetHasKey (K Key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.DysonProtoSphereWorldData.GetSphereDataForPlanet (Arcen.AIW2.Core.Planet planet) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.DysonProtoSphereExternalDataExtensions.GetProtoSphereData (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00010] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.DysonPrecursors+<>c__DisplayClass41_0.b__0 (Arcen.AIW2.Core.Planet mainPlanet) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0 at PreceptsOfThePrecursors.DysonPrecursors.GenerateResource (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0005b] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.DysonPrecursors.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00036] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00002] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/12/2020 11:02:10 PM Error in PreFillFactionBasedData inner entity loop innerDebugStage: 300 System.Threading.ThreadAbortException at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00042] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.DysonProtoSphereWorldData.GetSphereDataForPlanet (Arcen.AIW2.Core.Planet planet) [0x00030] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.DysonProtoSphereExternalDataExtensions.GetProtoSphereData (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00010] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.DysonPrecursors.GetShouldAttackNormallyExcludedTarget (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad Target) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.Core.GameEntity_Squad.GetDamageForbiddenToThisTargetByTargetingRules (Arcen.AIW2.Core.PlanetFaction AttackerFaction, System.Boolean IsDirectOrder) [0x000c3] in :0 at Arcen.AIW2.Core.GameEntity_Squad.GetDoesThisTargetPassBasicEligibilityTests (Arcen.AIW2.Core.PlanetFaction AttackerFaction, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Collections.Generic.List`1[T] ExcludedTargetIDs, System.Boolean IsDirectOrder, Arcen.AIW2.Core.RangeCheckType RangeCheck) [0x000d9] in :0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00155] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities_DebugOnly (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.b__11_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:02:10 PM Hit an Exception in PreFillFactionBasedData. debugCode 2200 System.Threading.ThreadAbortException at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00395] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities_DebugOnly (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0 at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x003c5] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 10/12/2020 11:02:14 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 11:02:14 PM Boot up FleetOS (0.3810s) 10/12/2020 11:02:14 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 11:02:14 PM Check System Logs For Rogue Intelligence (0.2390s) 10/12/2020 11:02:14 PM Game Version: 2.608 10/12/2020 11:02:14 PM Eject Trash Into Hyperspace (0.0900s) 10/12/2020 11:02:14 PM Check For Extra Modules (0.0510s) 10/12/2020 11:02:14 PM Bring Cloaking Systems Online (0.2620s) 10/12/2020 11:02:14 PM Recalculate Speed Of Light (0.1050s) 10/12/2020 11:02:14 PM Optimize Comfort On Command Decks (0.0320s) 10/12/2020 11:02:14 PM Generating Framerates (0.0070s) 10/12/2020 11:02:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 11:02:14 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 11:02:15 PM Check Nearby Stellar Masses (0.0430s) 10/12/2020 11:02:15 PM Remembering Alamo (0.0170s) 10/12/2020 11:02:15 PM Boot Audio Comms (0.0100s) 10/12/2020 11:02:15 PM Establish Individual Audio Links (0.0220s) 10/12/2020 11:02:15 PM Prepare Explosions and Crackles (0.1590s) 10/12/2020 11:02:15 PM No resolution change was required. 10/12/2020 11:02:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 11:02:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 11:02:15 PM Refresh Optical Lensing (0.0140s) 10/12/2020 11:02:15 PM Revise Fundamental Physical Laws (0.0190s) 10/12/2020 11:02:15 PM Calculate Odds Of Success (0.1030s) 10/12/2020 11:02:15 PM Briefly Panic (0.3290s) 10/12/2020 11:02:15 PM Install Confidence Routines (0.3180s) 10/12/2020 11:02:16 PM Bring Commander Interface Online (0.1200s) 10/12/2020 11:02:16 PM Motivate All Crews (0.0450s) 10/12/2020 11:02:16 PM Locating Available Networks (0.1580s) 10/12/2020 11:02:16 PM Externalizing Patterns (0.0480s) 10/12/2020 11:02:16 PM Hooking Externals (0.0130s) 10/12/2020 11:02:16 PM Handlizing Hooks (0.0150s) 10/12/2020 11:02:16 PM Disengaging Constants (0.0440s) 10/12/2020 11:02:16 PM Late Axionic Computations (0.0950s) 10/12/2020 11:02:16 PM Connecting to Fleet Command (0.0100s) 10/12/2020 11:02:16 PM Thinking Of Advice (0.0150s) 10/12/2020 11:02:16 PM Degaussing Advice (0.0240s) 10/12/2020 11:02:16 PM Reading Alien Diaries (0.0200s) 10/12/2020 11:02:16 PM Naming All Known Planets (0.0080s) 10/12/2020 11:02:16 PM Remembering Speeds (0.0210s) 10/12/2020 11:02:16 PM Prioritizing Targets (0.0130s) 10/12/2020 11:02:16 PM Rebooting Sensor Arrays (0.0160s) 10/12/2020 11:02:16 PM Unloading Prismatic Grid (0.0170s) 10/12/2020 11:02:16 PM Thinking Of Objectives (0.0160s) 10/12/2020 11:02:16 PM Inhibiting Visual Scans (0.0200s) 10/12/2020 11:02:16 PM Synthesizing Vocals (0.0150s) 10/12/2020 11:02:16 PM Investigating Map Signatures (0.0230s) 10/12/2020 11:02:16 PM Ventilating Scenarios (0.0090s) 10/12/2020 11:02:16 PM Decontaminating Targeting Systems (0.0180s) 10/12/2020 11:02:16 PM Ejecting Tactical Core (0.0160s) 10/12/2020 11:02:16 PM Calibrating Formations (0.0160s) 10/12/2020 11:02:16 PM Intercepting Galactic Maps (0.0180s) 10/12/2020 11:02:16 PM Discharging Colored Ions (0.0340s) 10/12/2020 11:02:16 PM Replicating Ion Colors (0.0080s) 10/12/2020 11:02:16 PM Faction Diagnostics (0.0350s) 10/12/2020 11:02:16 PM Buffering Hackers (0.0260s) 10/12/2020 11:02:16 PM Inverting Death (0.0090s) 10/12/2020 11:02:16 PM Linear Field Variance (0.0180s) 10/12/2020 11:02:16 PM Charging Marks (0.0140s) 10/12/2020 11:02:17 PM Guarding The Posts (0.0950s) 10/12/2020 11:02:17 PM Range Manifolds (0.0080s) 10/12/2020 11:02:17 PM Purging ROFs (0.0160s) 10/12/2020 11:02:17 PM Manipulating Speeds (0.0170s) 10/12/2020 11:02:17 PM Detecting Projectiles (0.0170s) 10/12/2020 11:02:17 PM Grouping Flow Fields (0.0200s) 10/12/2020 11:02:17 PM Modulating Flow Field Groups (0.0480s) 10/12/2020 11:02:17 PM Designing Fleets (0.0490s) 10/12/2020 11:02:17 PM Thinking Of Technologies (0.0120s) 10/12/2020 11:02:17 PM Categorizing Starboard Sensors (0.0210s) 10/12/2020 11:02:17 PM Injecting Galactic Variables (0.0200s) 10/12/2020 11:02:17 PM Berating Starfields (0.0260s) 10/12/2020 11:02:17 PM Screening Distant Planets (0.2180s) 10/12/2020 11:02:17 PM Categorizing All Planets (0.0080s) 10/12/2020 11:02:17 PM Organizing Commands (0.0330s) 10/12/2020 11:02:17 PM Calculating Firing Cones (0.0100s) 10/12/2020 11:02:19 PM Collapsing Pile Of Ship Parts (1.8471s) 10/12/2020 11:02:19 PM Re-Aligning Objectives (0.0230s) 10/12/2020 11:02:19 PM Sterilizing Test Chamber (0.0210s) 10/12/2020 11:02:24 PM Gathering Nuclear Power (4.6813s) 10/12/2020 11:02:24 PM Issuing Orders (0.0380s) 10/12/2020 11:02:24 PM Augmenting Infusers (0.0100s) 10/12/2020 11:02:24 PM Infusing (0.0300s) 10/12/2020 11:02:24 PM Post-Proton Surge (0.0070s) 10/12/2020 11:02:24 PM Stimulate Modulation (0.1150s) 10/12/2020 11:02:24 PM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 11:02:24 PM Load Surrogates (0.1850s) 10/12/2020 11:02:26 PM Final Checks (1.8251s) 10/12/2020 11:02:26 PM Load Historical Documents (0.0050s) 10/12/2020 11:02:26 PM 12.6 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Collapsing Pile Of Ship Parts (1.8s) Gathering Nuclear Power (4.7s) Final Checks (1.8s) 10/12/2020 11:02:26 PM Hello Steam user 'Sir Limbo' 10/12/2020 11:03:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/12/2020 11:03:08 PM Boot up FleetOS (0.3960s) 10/12/2020 11:03:08 PM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/12/2020 11:03:08 PM Check System Logs For Rogue Intelligence (0.1750s) 10/12/2020 11:03:08 PM Game Version: 2.608 10/12/2020 11:03:08 PM Eject Trash Into Hyperspace (0.0990s) 10/12/2020 11:03:08 PM Check For Extra Modules (0.0540s) 10/12/2020 11:03:08 PM Bring Cloaking Systems Online (0.1280s) 10/12/2020 11:03:09 PM Recalculate Speed Of Light (0.1720s) 10/12/2020 11:03:09 PM Optimize Comfort On Command Decks (0.0370s) 10/12/2020 11:03:09 PM Generating Framerates (0.0080s) 10/12/2020 11:03:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/12/2020 11:03:09 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/12/2020 11:03:09 PM Check Nearby Stellar Masses (0.0870s) 10/12/2020 11:03:09 PM Remembering Alamo (0.0820s) 10/12/2020 11:03:09 PM Boot Audio Comms (0.0150s) 10/12/2020 11:03:09 PM Establish Individual Audio Links (0.0240s) 10/12/2020 11:03:09 PM Prepare Explosions and Crackles (0.0290s) 10/12/2020 11:03:09 PM No resolution change was required. 10/12/2020 11:03:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 11:03:09 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 11:03:09 PM Refresh Optical Lensing (0.0100s) 10/12/2020 11:03:09 PM Revise Fundamental Physical Laws (0.0070s) 10/12/2020 11:03:09 PM Calculate Odds Of Success (0.0720s) 10/12/2020 11:03:10 PM Briefly Panic (0.5320s) 10/12/2020 11:03:10 PM Install Confidence Routines (0.3310s) 10/12/2020 11:03:10 PM Bring Commander Interface Online (0.1200s) 10/12/2020 11:03:10 PM Motivate All Crews (0.0470s) 10/12/2020 11:03:10 PM Locating Available Networks (0.0290s) 10/12/2020 11:03:10 PM Externalizing Patterns (0.0470s) 10/12/2020 11:03:10 PM Hooking Externals (0.0150s) 10/12/2020 11:03:10 PM Handlizing Hooks (0.1500s) 10/12/2020 11:03:10 PM Disengaging Constants (0.0380s) 10/12/2020 11:03:10 PM Late Axionic Computations (0.0960s) 10/12/2020 11:03:10 PM Connecting to Fleet Command (0.0140s) 10/12/2020 11:03:10 PM Thinking Of Advice (0.0110s) 10/12/2020 11:03:10 PM Degaussing Advice (0.0240s) 10/12/2020 11:03:10 PM Reading Alien Diaries (0.0200s) 10/12/2020 11:03:11 PM Naming All Known Planets (0.0070s) 10/12/2020 11:03:11 PM Remembering Speeds (0.0190s) 10/12/2020 11:03:11 PM Prioritizing Targets (0.0170s) 10/12/2020 11:03:11 PM Rebooting Sensor Arrays (0.0160s) 10/12/2020 11:03:11 PM Unloading Prismatic Grid (0.0150s) 10/12/2020 11:03:11 PM Thinking Of Objectives (0.0200s) 10/12/2020 11:03:11 PM Inhibiting Visual Scans (0.0370s) 10/12/2020 11:03:11 PM Synthesizing Vocals (0.0230s) 10/12/2020 11:03:11 PM Investigating Map Signatures (0.0200s) 10/12/2020 11:03:11 PM Ventilating Scenarios (0.0070s) 10/12/2020 11:03:11 PM Decontaminating Targeting Systems (0.0200s) 10/12/2020 11:03:11 PM Ejecting Tactical Core (0.0170s) 10/12/2020 11:03:11 PM Calibrating Formations (0.0130s) 10/12/2020 11:03:11 PM Intercepting Galactic Maps (0.0170s) 10/12/2020 11:03:11 PM Discharging Colored Ions (0.0330s) 10/12/2020 11:03:11 PM Replicating Ion Colors (0.0090s) 10/12/2020 11:03:11 PM Faction Diagnostics (0.0340s) 10/12/2020 11:03:11 PM Buffering Hackers (0.0480s) 10/12/2020 11:03:11 PM Inverting Death (0.0080s) 10/12/2020 11:03:11 PM Linear Field Variance (0.0200s) 10/12/2020 11:03:11 PM Charging Marks (0.0130s) 10/12/2020 11:03:11 PM Guarding The Posts (0.0990s) 10/12/2020 11:03:11 PM Range Manifolds (0.0080s) 10/12/2020 11:03:11 PM Purging ROFs (0.0160s) 10/12/2020 11:03:11 PM Manipulating Speeds (0.0170s) 10/12/2020 11:03:11 PM Detecting Projectiles (0.0160s) 10/12/2020 11:03:11 PM Grouping Flow Fields (0.0210s) 10/12/2020 11:03:11 PM Modulating Flow Field Groups (0.0450s) 10/12/2020 11:03:11 PM Designing Fleets (0.0480s) 10/12/2020 11:03:11 PM Thinking Of Technologies (0.0120s) 10/12/2020 11:03:11 PM Categorizing Starboard Sensors (0.0160s) 10/12/2020 11:03:11 PM Injecting Galactic Variables (0.0250s) 10/12/2020 11:03:11 PM Grappling Starfields (0.0210s) 10/12/2020 11:03:11 PM Blowing Up Distant Planets (0.2280s) 10/12/2020 11:03:11 PM Categorizing All Planets (0.0080s) 10/12/2020 11:03:12 PM Organizing Commands (0.0340s) 10/12/2020 11:03:12 PM Calculating Firing Cones (0.0090s) 10/12/2020 11:03:13 PM Wearing Ship Parts On Head (1.8841s) 10/12/2020 11:03:13 PM Re-Aligning Objectives (0.0230s) 10/12/2020 11:03:13 PM Sterilizing Test Chamber (0.0140s) 10/12/2020 11:03:19 PM Run Ground Wires To All Spacecraft (5.0583s) 10/12/2020 11:03:19 PM Issuing Orders (0.0350s) 10/12/2020 11:03:19 PM Augmenting Infusers (0.0070s) 10/12/2020 11:03:19 PM Infusing (0.0350s) 10/12/2020 11:03:19 PM Post-Proton Surge (0.0060s) 10/12/2020 11:03:19 PM Stimulate Modulation (0.0840s) 10/12/2020 11:03:19 PM ArcenAssetBundleCache.InstantiatedObjects: 986 10/12/2020 11:03:19 PM Load Surrogates (0.1890s) 10/12/2020 11:03:21 PM Final Checks (1.8331s) 10/12/2020 11:03:21 PM Load Historical Documents (0.0040s) 10/12/2020 11:03:21 PM 13.1 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.5s) Install Confidence Routines (0.3s) Wearing Ship Parts On Head (1.9s) Run Ground Wires To All Spacecraft (5.1s) Final Checks (1.8s) 10/12/2020 11:03:21 PM Hello Steam user 'Sir Limbo' 10/12/2020 11:03:46 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/12/2020 11:03:46 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:03:46 PM Clear out factions that should not be in UI based on savegame: 19 Macrophage Infestation - Tamed Scourge Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves 10/12/2020 11:03:46 PM loading as template 10/12/2020 11:03:46 PM Added the faction AIReserves. 10/12/2020 11:03:46 PM Added the faction AncestorsArks. 10/12/2020 11:03:46 PM Added the faction AntiAIZombie. 10/12/2020 11:03:46 PM Added the faction AntiEveryoneZombie. 10/12/2020 11:03:46 PM Added the faction AntiPlayerZombie. 10/12/2020 11:03:46 PM Added the faction CPALogic. 10/12/2020 11:03:46 PM Added the faction Dreamers. 10/12/2020 11:03:46 PM Added the faction DysonProtectors. 10/12/2020 11:03:46 PM Added the faction DysonSuppressors. 10/12/2020 11:03:46 PM Added the faction Mercenary. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveCrystal. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveDiamond. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveEmerald. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveOnyx. 10/12/2020 11:03:46 PM Added the faction RoamingEnclavePearl. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveRuby. 10/12/2020 11:03:46 PM Added the faction RoamingEnclaveSaphire. 10/12/2020 11:03:46 PM Finish load save in 515.2ms 10/12/2020 11:03:47 PM Start Generate Partial Map with Realistic and seed 69700280 and planet count 80 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/12/2020 11:03:47 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:03:47 PM Generate Partial Map Complete 286ms 10/12/2020 11:06:26 PM Start Generate Partial Map with Realistic and seed 69700280 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:06:26 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:06:26 PM Generate Partial Map Complete 165ms 10/12/2020 11:06:42 PM Start Generate Partial Map with Realistic and seed 420916999 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:06:42 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:06:42 PM Generate Partial Map Complete 140ms 10/12/2020 11:06:44 PM Start Generate Partial Map with Realistic and seed 177444526 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:06:44 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:06:44 PM Generate Partial Map Complete 217ms 10/12/2020 11:06:48 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.59 seconds ago. 10/12/2020 11:07:15 PM Start Generate Partial Map with D18Rings and seed 177444526 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:15 PM Removed 53 self-referential planet links in this map. Harmless now. 10/12/2020 11:07:15 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:15 PM Generate Partial Map Complete 60ms 10/12/2020 11:07:18 PM Start Generate Partial Map with D18Rings and seed 556763988 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:18 PM Removed 51 self-referential planet links in this map. Harmless now. 10/12/2020 11:07:18 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:18 PM Generate Partial Map Complete 60ms 10/12/2020 11:07:35 PM Start Generate Partial Map with D18Rings and seed 306214748 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:35 PM Removed 51 self-referential planet links in this map. Harmless now. 10/12/2020 11:07:35 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:35 PM Generate Partial Map Complete 69ms 10/12/2020 11:07:48 PM Start Generate Partial Map with D18Rings and seed 292103653 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:48 PM Removed 51 self-referential planet links in this map. Harmless now. 10/12/2020 11:07:48 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:48 PM Generate Partial Map Complete 49ms 10/12/2020 11:07:49 PM Start Generate Partial Map with D18Rings and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:49 PM Removed 53 self-referential planet links in this map. Harmless now. 10/12/2020 11:07:49 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:49 PM Generate Partial Map Complete 49ms 10/12/2020 11:07:59 PM Start Generate Partial Map with Simple and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:07:59 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:07:59 PM Generate Partial Map Complete 74ms 10/12/2020 11:08:03 PM Start Generate Partial Map with D18Bubbles and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:03 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:03 PM Generate Partial Map Complete 64ms 10/12/2020 11:08:06 PM Start Generate Partial Map with Clusters and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:07 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:07 PM Generate Partial Map Complete 913ms 10/12/2020 11:08:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.40 seconds ago. 10/12/2020 11:08:12 PM Start Generate Partial Map with Clusters and seed 194058442 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:12 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:12 PM Generate Partial Map Complete 442ms 10/12/2020 11:08:13 PM Start Generate Partial Map with Clusters and seed 248176797 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:14 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:14 PM Generate Partial Map Complete 427ms 10/12/2020 11:08:15 PM Start Generate Partial Map with Clusters and seed 968215385 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:15 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:15 PM Generate Partial Map Complete 369ms 10/12/2020 11:08:16 PM Start Generate Partial Map with Clusters and seed 93312330 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:17 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:17 PM Generate Partial Map Complete 929ms 10/12/2020 11:08:21 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.68 seconds ago. 10/12/2020 11:08:29 PM Start Generate Partial Map with Clusters and seed 93312330 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 10/12/2020 11:08:30 PM PlayerAccount Arex has now been put in control of faction 8. 10/12/2020 11:08:30 PM Generate Partial Map Complete 782ms 10/12/2020 11:08:46 PM Start Generate FULL Map with Clusters and seed 93312330 and planet count 80 and 49 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/12/2020 11:08:47 PM 85 10 9 10/12/2020 11:08:47 PM Generate FULL Map Complete 1447ms 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Worm 10/12/2020 11:12:07 PM Base cost: 150, secondsPer: 4 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Puffin 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Snake 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Eel 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Cheetah 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Badger 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Lion 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Ape 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Bee 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Shrike 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Wolf 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Ant 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Turtle 10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7 10/12/2020 11:12:07 PM Setting up Youngling Cost for Clanling Mammoth 10/12/2020 11:12:07 PM Base cost: 2000, secondsPer: 57 10/12/2020 11:12:07 PM Setting up Youngling Cost for Clanling Bear 10/12/2020 11:12:07 PM Base cost: 2000, secondsPer: 57 10/12/2020 11:12:23 PM Marauders (Modified) 9 | Fireteam 2 (50626 strength) on Gaggenau has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 11:12:23 PM Marauders (Modified) 9 | Fireteam 1 (50025 strength) on Gaggenau has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Brake with 0 path and 134392 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Brake with 0 path and 134392 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Brake with 0 path and 134392 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Brake with 0 path and 134392 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Brake with 0 path and 135412 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Brake with 0 path and 135412 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger 10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Nomad 3 with 0 path and 151878 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:22:02 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:23:57 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:24:46 PM Donating team Fireteam 8 has 2 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Nastätten: 2 to hunter, path A 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger 10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger 10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger 10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:28:06 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:07 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:08 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:09 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:12 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:13 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:13 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:14 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:14 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:15 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:15 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:16 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:16 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their current planet for defendability. 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their current planet for a reason to stay and fight. 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau narrowing 6 targets 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1) 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Brake with 0 path and 144394 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger 10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger 10/12/2020 11:30:03 PM No resolution change was required. 10/12/2020 11:30:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/12/2020 11:30:03 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/12/2020 11:31:57 PM Moving nomad planet Nomad 2 previous galaxy location was (185,-362) and new location is (216,-345). old angle: 297.07 new angle: 302.07 angle change 5 distance moved 35 attempts 2 10/12/2020 11:31:57 PM Checking if fully connected 10/12/2020 11:34:14 PM Moving nomad planet Nomad 4 previous galaxy location was (-437,756) and new location is (-476,732). old angle: 120.03 new angle: 123.03 angle change 3 distance moved 46 attempts 1 10/12/2020 11:34:14 PM Checking if fully connected 10/12/2020 11:34:35 PM Moving nomad planet Nomad 1 previous galaxy location was (345,76) and new location is (350,46). old angle: 12.42 new angle: 7.42 angle change 355 distance moved 30 attempts 3 10/12/2020 11:34:35 PM Checking if fully connected 10/12/2020 11:36:53 PM Moving nomad planet Nomad 5 previous galaxy location was (624,-906) and new location is (559,-947). old angle: 304.56 new angle: 300.56 angle change 356 distance moved 77 attempts 1 10/12/2020 11:36:53 PM Checking if fully connected 10/12/2020 11:37:05 PM triggered upgrade 10/12/2020 11:37:47 PM Moving nomad planet Nomad 3 previous galaxy location was (5,724) and new location is (43,723). old angle: 89.6 new angle: 86.6 angle change 357 distance moved 38 attempts 2 10/12/2020 11:37:47 PM Checking if fully connected 10/12/2020 11:42:29 PM Donating team Fireteam 20 has 2 units with strength 659. Status Assembling No target planet No lurk planet. Ships: Eschenbach: 2 to hunter, path A 10/12/2020 11:44:41 PM Donating team Fireteam 20 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Falkensee: 1 to hunter, path A 10/12/2020 11:46:05 PM Donating team Fireteam 20 has 7 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Dahn: 1, Schüttorf: 2, Barby: 1, Nomad 2: 3 to hunter, path A 10/12/2020 11:46:05 PM Donating team Fireteam 21 has 44 units with strength 2516. Status Assembling No target planet No lurk planet. Ships: Dassel: 44 to hunter, path A 10/12/2020 11:47:48 PM Donating team Fireteam 23 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Regensburg: 2 to hunter, path A 10/12/2020 11:47:55 PM Donating team Fireteam 24 has 4 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Barby: 4 to hunter, path A 10/12/2020 11:50:13 PM RelatedEntity null on shot during TryWiringUpShotToTarget! at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 10/12/2020 11:51:19 PM Donating team Fireteam 23 has 24 units with strength 2636. Status Assembling No target planet No lurk planet. Ships: Löffingen: 24 to hunter, path A 10/12/2020 11:52:01 PM Donating team Fireteam 25 has 10 units with strength 676. Status Assembling No target planet No lurk planet. Ships: Torgelow: 6, Weinstadt: 4 to hunter, path A 10/12/2020 11:52:05 PM Moving nomad planet Nomad 4 previous galaxy location was (-480,729) and new location is (-505,712). old angle: 123.36 new angle: 125.36 angle change 2 distance moved 30 attempts 1 10/12/2020 11:52:05 PM Checking if fully connected 10/12/2020 11:52:51 PM Donating team Fireteam 28 has 22 units with strength 2281. Status Assembling No target planet No lurk planet. Ships: Schongau: 1, Regensburg: 21 to hunter, path A 10/12/2020 11:52:51 PM Donating team Fireteam 27 has 70 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Schongau: 1, Regensburg: 69 to hunter, path B 10/12/2020 11:52:51 PM Donating team Fireteam 26 has 30 units with strength 2273. Status Staging No target planet No lurk planet. Ships: Regensburg: 30 to hunter, path B 10/12/2020 11:52:59 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:00 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:01 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:02 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:03 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:04 PM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/12/2020 11:53:24 PM Moving nomad planet Nomad 2 previous galaxy location was (220,-342) and new location is (249,-322). old angle: 302.75 new angle: 307.75 angle change 5 distance moved 35 attempts 2 10/12/2020 11:53:24 PM Checking if fully connected 10/12/2020 11:54:18 PM BUG: entityTospawnat is null 10/12/2020 11:55:04 PM Moving nomad planet Nomad 3 previous galaxy location was (46,720) and new location is (84,716). old angle: 86.34 new angle: 83.34 angle change 357 distance moved 38 attempts 1 10/12/2020 11:55:04 PM Checking if fully connected 10/12/2020 11:56:39 PM Moving nomad planet Nomad 1 previous galaxy location was (359,46) and new location is (362,8). old angle: 7.3 new angle: 1.3 angle change 354 distance moved 38 attempts 3 10/12/2020 11:56:39 PM Checking if fully connected 10/12/2020 11:57:47 PM Moving nomad planet Nomad 5 previous galaxy location was (561,-941) and new location is (511,-969). old angle: 300.8 new angle: 297.8 angle change 357 distance moved 57 attempts 1 10/12/2020 11:57:47 PM Checking if fully connected 10/13/2020 12:00:48 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/Autosave.2700.save Source1: AnythingElse Source3: LoadingSaveGame 10/13/2020 12:00:48 AM Finish load save in 567.9ms 10/13/2020 12:02:40 AM No resolution change was required. 10/13/2020 12:02:40 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 12:02:40 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/13/2020 12:05:01 AM BUG: entityTospawnat is null 10/13/2020 12:19:37 AM Moving nomad planet Nomad 4 previous galaxy location was (-512,711) and new location is (-560,673). old angle: 125.76 new angle: 129.76 angle change 4 distance moved 61 attempts 1 10/13/2020 12:19:37 AM Checking if fully connected 10/13/2020 12:21:06 AM Moving nomad planet Nomad 2 previous galaxy location was (247,-329) and new location is (274,-306). old angle: 306.9 new angle: 311.9 angle change 5 distance moved 35 attempts 2 10/13/2020 12:21:06 AM Checking if fully connected 10/13/2020 12:21:08 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:21:38 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:22:17 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:23:00 AM Donating team Fireteam 39 has 15 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Torgelow: 3, Weinstadt: 12 to hunter, path A 10/13/2020 12:23:00 AM Donating team Fireteam 40 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Dahn: 2 to hunter, path A 10/13/2020 12:24:18 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:24:33 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:24:55 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:25:10 AM Moving nomad planet Nomad 3 previous galaxy location was (82,710) and new location is (144,700). old angle: 83.41 new angle: 78.41 angle change 355 distance moved 63 attempts 2 10/13/2020 12:25:10 AM Checking if fully connected 10/13/2020 12:25:28 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:25:58 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:26:38 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:26:41 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:27:01 AM Moving nomad planet Nomad 1 previous galaxy location was (363,11) and new location is (362,-21). old angle: 1.74 new angle: 356.74 angle change 355 distance moved 32 attempts 4 10/13/2020 12:27:01 AM Checking if fully connected 10/13/2020 12:27:02 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:27:18 AM Moving nomad planet Nomad 5 previous galaxy location was (511,-969) and new location is (477,-986). old angle: 297.8 new angle: 295.8 angle change 358 distance moved 38 attempts 1 10/13/2020 12:27:18 AM Checking if fully connected 10/13/2020 12:27:59 AM triggered upgrade 10/13/2020 12:28:09 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:12 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:14 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:15 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:15 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:15 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:16 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:16 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:28:54 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:28:57 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:29:00 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:29:12 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:29:33 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:29:48 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:30:12 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:30:53 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:30:54 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:30:55 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:30:56 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:30:58 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:30:58 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:15 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:32:22 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:23 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:24 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:25 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:26 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:32:27 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:36 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:32:36 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:37 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:38 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:39 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:40 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:41 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:50 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:51 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:32:51 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:52 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:53 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:54 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:55 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:57 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:58 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:32:59 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:00 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:01 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:02 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:04 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:05 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:33:24 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:33:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:33:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:35:20 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:36:36 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:36:42 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:37:09 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:37:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:37:51 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:38:15 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:38:21 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:38:37 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:38:37 AM Moving nomad planet Nomad 2 previous galaxy location was (274,-309) and new location is (300,-284). old angle: 311.56 new angle: 316.56 angle change 5 distance moved 36 attempts 2 10/13/2020 12:38:37 AM Checking if fully connected 10/13/2020 12:38:53 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:39:49 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:39:55 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:40:16 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:40:41 AM Moving nomad planet Nomad 4 previous galaxy location was (-562,665) and new location is (-585,645). old angle: 130.2 new angle: 132.2 angle change 2 distance moved 30 attempts 1 10/13/2020 12:40:41 AM Checking if fully connected 10/13/2020 12:41:39 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:41:51 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:41:51 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:42:00 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:42:35 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/sscum.save Source1: AnythingElse Source3: LoadingSaveGame 10/13/2020 12:42:35 AM Finish load save in 647.5ms 10/13/2020 12:43:02 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:43:08 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:43:20 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/sscum.save Source1: AnythingElse Source3: LoadingSaveGame 10/13/2020 12:43:21 AM Finish load save in 830.3ms 10/13/2020 12:43:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:46:35 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:46:39 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:46:53 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:47:01 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:14 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:18 AM Moving nomad planet Nomad 3 previous galaxy location was (144,700) and new location is (181,692). old angle: 78.38 new angle: 75.38 angle change 357 distance moved 38 attempts 1 10/13/2020 12:47:18 AM Checking if fully connected 10/13/2020 12:47:26 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:30 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:47:30 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:33 AM Moving nomad planet Nomad 5 previous galaxy location was (482,-985) and new location is (412,-1017). old angle: 296.07 new angle: 292.07 angle change 356 distance moved 77 attempts 1 10/13/2020 12:47:33 AM Checking if fully connected 10/13/2020 12:47:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:40 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:47:41 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:47:56 AM Moving nomad planet Nomad 1 previous galaxy location was (364,-23) and new location is (360,-61). old angle: 356.38 new angle: 350.38 angle change 354 distance moved 38 attempts 3 10/13/2020 12:47:56 AM Checking if fully connected 10/13/2020 12:48:05 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:48:06 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:48:06 AM Donating team Fireteam 63 has 12 units with strength 2045. Status Assembling No target planet No lurk planet. Ships: Schüttorf: 11, Barby: 1 to hunter, path A 10/13/2020 12:48:06 AM Donating team Fireteam 65 has 7 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Barby: 7 to hunter, path A 10/13/2020 12:48:09 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:48:13 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:48:31 AM Donating team Fireteam 68 has 11 units with strength 962. Status Assembling No target planet No lurk planet. Ships: Torgelow: 2, Weinstadt: 9 to hunter, path A 10/13/2020 12:48:38 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:48:45 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:48:48 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:49:11 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:50:08 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:50:35 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:50:38 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:50:47 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:50 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:51 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:52 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:53 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:53 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:54 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:54 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:58 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:50:59 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:51:00 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:51:01 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:51:05 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 12:51:21 AM Donating team Fireteam 72 has 22 units with strength 2209. Status Assembling No target planet No lurk planet. Ships: Vallendar: 22 to hunter, path A 10/13/2020 12:51:21 AM Donating team Fireteam 71 has 7 units with strength 2976. Status Staging No target planet No lurk planet. Ships: Vallendar: 7 to hunter, path B 10/13/2020 12:51:21 AM Donating team Fireteam 70 has 5 units with strength 2998. Status Staging No target planet No lurk planet. Ships: Vallendar: 5 to hunter, path B 10/13/2020 12:51:48 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:52:17 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 12:52:23 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 12:52:38 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:39 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:40 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:41 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:42 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:43 AM We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0 at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 10/13/2020 12:52:47 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 1:01:59 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/13/2020 1:01:59 AM Boot up FleetOS (0.3840s) 10/13/2020 1:01:59 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/13/2020 1:01:59 AM Check System Logs For Rogue Intelligence (0.2050s) 10/13/2020 1:01:59 AM Game Version: 2.608 10/13/2020 1:01:59 AM Eject Trash Into Hyperspace (0.0950s) 10/13/2020 1:01:59 AM Check For Extra Modules (0.0270s) 10/13/2020 1:02:00 AM Bring Cloaking Systems Online (0.3090s) 10/13/2020 1:02:00 AM Recalculate Speed Of Light (0.0270s) 10/13/2020 1:02:00 AM Optimize Comfort On Command Decks (0.0350s) 10/13/2020 1:02:00 AM Generating Framerates (0.0080s) 10/13/2020 1:02:00 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/13/2020 1:02:00 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/13/2020 1:02:00 AM Check Nearby Stellar Masses (0.1890s) 10/13/2020 1:02:00 AM Remembering Alamo (0.0170s) 10/13/2020 1:02:00 AM Boot Audio Comms (0.0100s) 10/13/2020 1:02:00 AM Establish Individual Audio Links (0.0220s) 10/13/2020 1:02:00 AM Prepare Explosions and Crackles (0.2120s) 10/13/2020 1:02:00 AM No resolution change was required. 10/13/2020 1:02:00 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/13/2020 1:02:00 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 10/13/2020 1:02:00 AM Refresh Optical Lensing (0.1550s) 10/13/2020 1:02:00 AM Revise Fundamental Physical Laws (0.0120s) 10/13/2020 1:02:00 AM Calculate Odds Of Success (0.0680s) 10/13/2020 1:02:01 AM Briefly Panic (0.3310s) 10/13/2020 1:02:01 AM Install Confidence Routines (0.3120s) 10/13/2020 1:02:01 AM Bring Commander Interface Online (0.2000s) 10/13/2020 1:02:01 AM Motivate All Crews (0.0500s) 10/13/2020 1:02:01 AM Locating Available Networks (0.0270s) 10/13/2020 1:02:01 AM Externalizing Patterns (0.0430s) 10/13/2020 1:02:01 AM Hooking Externals (0.0120s) 10/13/2020 1:02:01 AM Handlizing Hooks (0.0150s) 10/13/2020 1:02:01 AM Disengaging Constants (0.1690s) 10/13/2020 1:02:02 AM Late Axionic Computations (0.1090s) 10/13/2020 1:02:02 AM Connecting to Fleet Command (0.0090s) 10/13/2020 1:02:02 AM Thinking Of Advice (0.0160s) 10/13/2020 1:02:02 AM Degaussing Advice (0.0240s) 10/13/2020 1:02:02 AM Reading Alien Diaries (0.0190s) 10/13/2020 1:02:02 AM Naming All Known Planets (0.0070s) 10/13/2020 1:02:02 AM Remembering Speeds (0.0180s) 10/13/2020 1:02:02 AM Prioritizing Targets (0.0160s) 10/13/2020 1:02:02 AM Rebooting Sensor Arrays (0.0170s) 10/13/2020 1:02:02 AM Unloading Prismatic Grid (0.0170s) 10/13/2020 1:02:02 AM Thinking Of Objectives (0.0160s) 10/13/2020 1:02:02 AM Inhibiting Visual Scans (0.0200s) 10/13/2020 1:02:02 AM Synthesizing Vocals (0.0150s) 10/13/2020 1:02:02 AM Investigating Map Signatures (0.0220s) 10/13/2020 1:02:02 AM Ventilating Scenarios (0.0100s) 10/13/2020 1:02:02 AM Decontaminating Targeting Systems (0.0170s) 10/13/2020 1:02:02 AM Ejecting Tactical Core (0.0180s) 10/13/2020 1:02:02 AM Calibrating Formations (0.0140s) 10/13/2020 1:02:02 AM Intercepting Galactic Maps (0.0170s) 10/13/2020 1:02:02 AM Discharging Colored Ions (0.0350s) 10/13/2020 1:02:02 AM Replicating Ion Colors (0.0080s) 10/13/2020 1:02:02 AM Faction Diagnostics (0.0330s) 10/13/2020 1:02:02 AM Buffering Hackers (0.0330s) 10/13/2020 1:02:02 AM Inverting Death (0.0090s) 10/13/2020 1:02:02 AM Linear Field Variance (0.0190s) 10/13/2020 1:02:02 AM Charging Marks (0.0140s) 10/13/2020 1:02:02 AM Guarding The Posts (0.1050s) 10/13/2020 1:02:02 AM Range Manifolds (0.0090s) 10/13/2020 1:02:02 AM Purging ROFs (0.0160s) 10/13/2020 1:02:02 AM Manipulating Speeds (0.0190s) 10/13/2020 1:02:02 AM Detecting Projectiles (0.0150s) 10/13/2020 1:02:02 AM Grouping Flow Fields (0.0190s) 10/13/2020 1:02:02 AM Modulating Flow Field Groups (0.0460s) 10/13/2020 1:02:02 AM Designing Fleets (0.0470s) 10/13/2020 1:02:02 AM Thinking Of Technologies (0.0150s) 10/13/2020 1:02:02 AM Categorizing Starboard Sensors (0.0120s) 10/13/2020 1:02:02 AM Injecting Galactic Variables (0.0230s) 10/13/2020 1:02:02 AM Initiating Starfields (0.0210s) 10/13/2020 1:02:03 AM Scouring Distant Planets (0.2020s) 10/13/2020 1:02:03 AM Categorizing All Planets (0.0100s) 10/13/2020 1:02:03 AM Organizing Commands (0.0320s) 10/13/2020 1:02:03 AM Calculating Firing Cones (0.0090s) 10/13/2020 1:02:04 AM Kicking Ship Parts Down Elevator Shaft (1.8341s) 10/13/2020 1:02:04 AM Re-Aligning Objectives (0.0280s) 10/13/2020 1:02:05 AM Sterilizing Test Chamber (0.1530s) 10/13/2020 1:02:12 AM Ensure Ordnance Functional (6.9714s) 10/13/2020 1:02:12 AM Issuing Orders (0.0370s) 10/13/2020 1:02:12 AM Augmenting Infusers (0.0090s) 10/13/2020 1:02:12 AM Infusing (0.0350s) 10/13/2020 1:02:12 AM Post-Proton Surge (0.0080s) 10/13/2020 1:02:12 AM Stimulate Modulation (0.0890s) 10/13/2020 1:02:12 AM ArcenAssetBundleCache.InstantiatedObjects: 986 10/13/2020 1:02:12 AM Load Surrogates (0.2030s) 10/13/2020 1:02:14 AM Final Checks (1.8181s) 10/13/2020 1:02:14 AM Load Historical Documents (0.0080s) 10/13/2020 1:02:14 AM 15.3 seconds total load time. Boot up FleetOS (0.4s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Kicking Ship Parts Down Elevator Shaft (1.8s) Ensure Ordnance Functional (7.0s) Final Checks (1.8s) 10/13/2020 1:02:14 AM Hello Steam user 'Sir Limbo' 10/13/2020 1:03:23 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame 10/13/2020 1:03:25 AM Finish load save in 1,338.8ms 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Worm 10/13/2020 1:03:28 AM Base cost: 150, secondsPer: 4 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Puffin 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Snake 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Eel 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Cheetah 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Badger 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Lion 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Ape 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Bee 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Shrike 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Wolf 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Ant 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Turtle 10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7 10/13/2020 1:03:28 AM Setting up Youngling Cost for Clanling Mammoth 10/13/2020 1:03:28 AM Base cost: 2000, secondsPer: 57 10/13/2020 1:03:28 AM Setting up Youngling Cost for Clanling Bear 10/13/2020 1:03:28 AM Base cost: 2000, secondsPer: 57 10/13/2020 1:03:40 AM Potential bug: planet Murdoch has no metal generators. This is unexpected 10/13/2020 1:03:49 AM Moving nomad planet Nomad 4 previous galaxy location was (-585,645) and new location is (-607,624). old angle: 132.21 new angle: 134.21 angle change 2 distance moved 30 attempts 1 10/13/2020 1:03:49 AM Checking if fully connected 10/13/2020 1:03:53 AM Moving nomad planet Nomad 2 previous galaxy location was (299,-284) and new location is (322,-257). old angle: 316.47 new angle: 321.47 angle change 5 distance moved 35 attempts 4 10/13/2020 1:03:53 AM Checking if fully connected 10/13/2020 1:04:25 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 1:05:04 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 1:05:25 AM Skipped log Achievement To Steam Knowledge is Power because we think it's already there. 10/13/2020 1:05:32 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/Autosave.5700.save Source1: AnythingElse Source3: LoadingSaveGame 10/13/2020 1:05:33 AM Finish load save in 746.0ms 10/13/2020 1:06:50 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 1:06:59 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected 10/13/2020 1:07:15 AM Potential bug: planet Rain has no metal generators. This is unexpected 10/13/2020 1:08:26 AM Donating team Fireteam 74 has 21 units with strength 722. Status Assembling No target planet No lurk planet. Ships: Torgelow: 21 to hunter, path A 10/13/2020 1:08:27 AM Error at planet entities display update stage 4240: System.NullReferenceException: Object reference not set to an instance of an object at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00bc3] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00000] in :0 at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetInternal (Arcen.AIW2.Core.Planet p, System.Boolean isSideTextHid, System.Boolean areSpecialEntitiesHid) [0x00000] in :0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateEntitiesShownAtPlanet (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0 at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateGalaxyMapVisualsIfNeeded (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0 at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00000] in :0 at PresentationLayer_AIW2.UpdateGameController () [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0