10/12/2020 4:13:44 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:44 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2000.8
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 51
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:45 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.027
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 46
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.033
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 18
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.032
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 49
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 13
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.03
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 59
Average Nearby Factored Weight = 14
Nearby Planet Count = 4
Final Weight = 13
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.031
Defendability Factor = 0.063
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 526
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.053
Defendability Factor = 0.034
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.06
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 20
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.029
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 86
Average Nearby Factored Weight = 17
Nearby Planet Count = 5
Final Weight = 14
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.031
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 14
Nearby Planet Count = 4
Final Weight = 13
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 561
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 97724
Nearby Hostile Strength = 184443
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.123
Defendability Factor = 0.03
Factored Weight = 42
Stage 3 Data:
Cumulative Nearby Factored Weight = 2761
Average Nearby Factored Weight = 1380
Nearby Planet Count = 2
Final Weight = 376
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.026
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 63
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.035
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 90
Average Nearby Factored Weight = 22
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.035
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.021
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 41
Average Nearby Factored Weight = 10
Nearby Planet Count = 4
Final Weight = 11
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.026
Factored Weight = 11
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 11
Nearby Planet Count = 4
Final Weight = 11
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.057
Factored Weight = 30
Stage 3 Data:
Cumulative Nearby Factored Weight = 189
Average Nearby Factored Weight = 63
Nearby Planet Count = 3
Final Weight = 38
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.037
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 41
Average Nearby Factored Weight = 20
Nearby Planet Count = 2
Final Weight = 17
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.053
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 540
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.08
Defendability Factor = 0.057
Factored Weight = 36
Stage 3 Data:
Cumulative Nearby Factored Weight = 190
Average Nearby Factored Weight = 63
Nearby Planet Count = 3
Final Weight = 42
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 662
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.325
Defendability Factor = 0.12
Factored Weight = 147
Stage 3 Data:
Cumulative Nearby Factored Weight = 110
Average Nearby Factored Weight = 36
Nearby Planet Count = 3
Final Weight = 119
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.032
Defendability Factor = 0.042
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.051
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 41
Average Nearby Factored Weight = 20
Nearby Planet Count = 2
Final Weight = 23
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.064
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 59
Average Nearby Factored Weight = 29
Nearby Planet Count = 2
Final Weight = 24
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88140
Hostile Mobile Strength = 56287
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88140
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99232
Nearby Hostile Strength = 157869
Assistance Superiority Factor = 10.693
Invasion Superiority Factor = 0.022
Defendability Factor = 0.04
Factored Weight = 2747
Stage 3 Data:
Cumulative Nearby Factored Weight = 152978
Average Nearby Factored Weight = 50992
Nearby Planet Count = 3
Final Weight = 14808
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.048
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 14
Average Nearby Factored Weight = 14
Nearby Planet Count = 1
Final Weight = 21
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.039
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 6613
Average Nearby Factored Weight = 2204
Nearby Planet Count = 3
Final Weight = 566
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.037
Defendability Factor = 0.053
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 83
Average Nearby Factored Weight = 27
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 539
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.079
Defendability Factor = 0.022
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 14
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.014
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 21
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.037
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 429
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.077
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 18
Average Nearby Factored Weight = 18
Nearby Planet Count = 1
Final Weight = 23
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3016
Average Nearby Factored Weight = 754
Nearby Planet Count = 4
Final Weight = 194
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 18
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.016
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 7
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36166
Ally Mobile Strength = 0
Controller and their Allies Strength = 141923
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 38166
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 680
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.36
Defendability Factor = 0.754
Factored Weight = 378
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 287
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.046
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 21
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.017
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 27
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.04
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 109
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 527
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.055
Defendability Factor = 0.205
Factored Weight = 68
Stage 3 Data:
Cumulative Nearby Factored Weight = 130
Average Nearby Factored Weight = 65
Nearby Planet Count = 2
Final Weight = 67
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 234997
Nearby Hostile Strength = 424385
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.021
Factored Weight = 10
Stage 3 Data:
Cumulative Nearby Factored Weight = 2774
Average Nearby Factored Weight = 693
Nearby Planet Count = 4
Final Weight = 180
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.056
Defendability Factor = 0.038
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 105
Average Nearby Factored Weight = 26
Nearby Planet Count = 4
Final Weight = 24
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 532
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.064
Defendability Factor = 0.059
Factored Weight = 32
Stage 3 Data:
Cumulative Nearby Factored Weight = 131
Average Nearby Factored Weight = 32
Nearby Planet Count = 4
Final Weight = 32
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 535
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99616
Nearby Hostile Strength = 169341
Assistance Superiority Factor = 10.652
Invasion Superiority Factor = 0.071
Defendability Factor = 0.04
Factored Weight = 2879
Stage 3 Data:
Cumulative Nearby Factored Weight = 156665
Average Nearby Factored Weight = 52221
Nearby Planet Count = 3
Final Weight = 15214
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.072
Factored Weight = 34
Stage 3 Data:
Cumulative Nearby Factored Weight = 114
Average Nearby Factored Weight = 38
Nearby Planet Count = 3
Final Weight = 35
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.031
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.01
Defendability Factor = 0.009
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 91316
Nearby Hostile Strength = 175236
Assistance Superiority Factor = 11.62
Invasion Superiority Factor = 0.026
Defendability Factor = 0.032
Factored Weight = 2995
Stage 3 Data:
Cumulative Nearby Factored Weight = 152934
Average Nearby Factored Weight = 76467
Nearby Planet Count = 2
Final Weight = 21363
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.035
Defendability Factor = 0.043
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 103
Average Nearby Factored Weight = 25
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 563
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.126
Defendability Factor = 0.085
Factored Weight = 59
Stage 3 Data:
Cumulative Nearby Factored Weight = 301
Average Nearby Factored Weight = 75
Nearby Planet Count = 4
Final Weight = 63
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.04
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 53
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51379
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51379
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.33
Factored Weight = 95
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 647
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.295
Defendability Factor = 0.223
Factored Weight = 167
Stage 3 Data:
Cumulative Nearby Factored Weight = 399
Average Nearby Factored Weight = 133
Nearby Planet Count = 3
Final Weight = 158
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.044
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 25
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.012
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 11
Average Nearby Factored Weight = 5
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.035
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 89
Average Nearby Factored Weight = 22
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.025
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 54
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 554
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.108
Defendability Factor = 0.033
Factored Weight = 39
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 33
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.036
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 429
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.052
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 120
Average Nearby Factored Weight = 30
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 551
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.102
Defendability Factor = 0.157
Factored Weight = 71
Stage 3 Data:
Cumulative Nearby Factored Weight = 548
Average Nearby Factored Weight = 137
Nearby Planet Count = 4
Final Weight = 87
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.036
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 66
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.029
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 30
Average Nearby Factored Weight = 15
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.063
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 556
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.113
Defendability Factor = 0.035
Factored Weight = 41
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 35
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 801
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 100846
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.602
Defendability Factor = 0.072
Factored Weight = 269
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 545
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81365
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.09
Defendability Factor = 0.074
Factored Weight = 44
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.038
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 55
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 31
Average Nearby Factored Weight = 15
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.028
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 45
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 17
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73606
Nearby Hostile Strength = 123936
Assistance Superiority Factor = 14.416
Invasion Superiority Factor = 0.027
Defendability Factor = 0.054
Factored Weight = 3718
Stage 3 Data:
Cumulative Nearby Factored Weight = 155826
Average Nearby Factored Weight = 51942
Nearby Planet Count = 3
Final Weight = 15774
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.028
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 71
Average Nearby Factored Weight = 14
Nearby Planet Count = 5
Final Weight = 17
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 8
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.034
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 402
Average Nearby Factored Weight = 201
Nearby Planet Count = 2
Final Weight = 60
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.04
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 535
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.07
Defendability Factor = 0.032
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47997
Hostile Mobile Strength = 23424
Self Strength = 1061122
Self Mobile Strength = 1061122
Ally and Self Strength = 1061122
Ally Mobile Strength = 0
Controller and their Allies Strength = 47997
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 1063122
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 8049
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 167679
Nearby Hostile Strength = 265103
Assistance Superiority Factor = 0
Invasion Superiority Factor = 22.149
Defendability Factor = 15.85
Factored Weight = 152926
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2000
Self and Allied plus Invasion Strength = 2000
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.01
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 8
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:45 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2028.88
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 52
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:46 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.027
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.034
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 74
Average Nearby Factored Weight = 18
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.032
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 13
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.031
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 61
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 13
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.031
Defendability Factor = 0.063
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 69
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 526
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.053
Defendability Factor = 0.034
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.06
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 45
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 20
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.03
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 88
Average Nearby Factored Weight = 17
Nearby Planet Count = 5
Final Weight = 14
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 14
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 562
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 98087
Nearby Hostile Strength = 184806
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.124
Defendability Factor = 0.031
Factored Weight = 43
Stage 3 Data:
Cumulative Nearby Factored Weight = 2780
Average Nearby Factored Weight = 1390
Nearby Planet Count = 2
Final Weight = 379
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.034
Defendability Factor = 0.027
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.036
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 91
Average Nearby Factored Weight = 22
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.036
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.021
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 10
Nearby Planet Count = 4
Final Weight = 11
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.027
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.058
Factored Weight = 31
Stage 3 Data:
Cumulative Nearby Factored Weight = 192
Average Nearby Factored Weight = 64
Nearby Planet Count = 3
Final Weight = 39
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 41
Average Nearby Factored Weight = 20
Nearby Planet Count = 2
Final Weight = 17
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.054
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 68
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 540
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.081
Defendability Factor = 0.058
Factored Weight = 37
Stage 3 Data:
Cumulative Nearby Factored Weight = 193
Average Nearby Factored Weight = 64
Nearby Planet Count = 3
Final Weight = 43
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 33
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 665
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.33
Defendability Factor = 0.122
Factored Weight = 150
Stage 3 Data:
Cumulative Nearby Factored Weight = 113
Average Nearby Factored Weight = 37
Nearby Planet Count = 3
Final Weight = 121
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.032
Defendability Factor = 0.042
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 68
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.052
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 42
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 24
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.065
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 59
Average Nearby Factored Weight = 29
Nearby Planet Count = 2
Final Weight = 25
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.039
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88503
Hostile Mobile Strength = 56650
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88503
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 98579
Nearby Hostile Strength = 157216
Assistance Superiority Factor = 10.764
Invasion Superiority Factor = 0.022
Defendability Factor = 0.041
Factored Weight = 2766
Stage 3 Data:
Cumulative Nearby Factored Weight = 156026
Average Nearby Factored Weight = 52008
Nearby Planet Count = 3
Final Weight = 15076
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.049
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 14
Average Nearby Factored Weight = 14
Nearby Planet Count = 1
Final Weight = 21
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.043
Defendability Factor = 0.04
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 6670
Average Nearby Factored Weight = 2223
Nearby Planet Count = 3
Final Weight = 571
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.054
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 84
Average Nearby Factored Weight = 28
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 540
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.08
Defendability Factor = 0.023
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 45
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.014
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.037
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 431
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.078
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 18
Average Nearby Factored Weight = 18
Nearby Planet Count = 1
Final Weight = 23
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.016
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3039
Average Nearby Factored Weight = 759
Nearby Planet Count = 4
Final Weight = 195
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 74
Average Nearby Factored Weight = 18
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.017
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 23
Average Nearby Factored Weight = 7
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36212
Ally Mobile Strength = 0
Controller and their Allies Strength = 141969
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 38240
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 680
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.361
Defendability Factor = 0.756
Factored Weight = 379
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 288
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.046
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 66
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.017
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 27
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.041
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 110
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.056
Defendability Factor = 0.208
Factored Weight = 69
Stage 3 Data:
Cumulative Nearby Factored Weight = 132
Average Nearby Factored Weight = 66
Nearby Planet Count = 2
Final Weight = 68
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 235360
Nearby Hostile Strength = 424748
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.021
Factored Weight = 10
Stage 3 Data:
Cumulative Nearby Factored Weight = 2793
Average Nearby Factored Weight = 698
Nearby Planet Count = 4
Final Weight = 182
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.057
Defendability Factor = 0.038
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 107
Average Nearby Factored Weight = 26
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 532
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.065
Defendability Factor = 0.06
Factored Weight = 33
Stage 3 Data:
Cumulative Nearby Factored Weight = 132
Average Nearby Factored Weight = 33
Nearby Planet Count = 4
Final Weight = 33
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 536
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 98963
Nearby Hostile Strength = 168688
Assistance Superiority Factor = 10.722
Invasion Superiority Factor = 0.072
Defendability Factor = 0.04
Factored Weight = 2903
Stage 3 Data:
Cumulative Nearby Factored Weight = 159745
Average Nearby Factored Weight = 53248
Nearby Planet Count = 3
Final Weight = 15489
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.073
Factored Weight = 34
Stage 3 Data:
Cumulative Nearby Factored Weight = 117
Average Nearby Factored Weight = 39
Nearby Planet Count = 3
Final Weight = 35
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.032
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.01
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90663
Nearby Hostile Strength = 174583
Assistance Superiority Factor = 11.704
Invasion Superiority Factor = 0.027
Defendability Factor = 0.033
Factored Weight = 3017
Stage 3 Data:
Cumulative Nearby Factored Weight = 155981
Average Nearby Factored Weight = 77990
Nearby Planet Count = 2
Final Weight = 21760
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.036
Defendability Factor = 0.043
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 104
Average Nearby Factored Weight = 26
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 564
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.128
Defendability Factor = 0.087
Factored Weight = 60
Stage 3 Data:
Cumulative Nearby Factored Weight = 306
Average Nearby Factored Weight = 76
Nearby Planet Count = 4
Final Weight = 64
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.04
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 53
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51379
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51379
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.335
Factored Weight = 97
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 649
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.299
Defendability Factor = 0.226
Factored Weight = 170
Stage 3 Data:
Cumulative Nearby Factored Weight = 406
Average Nearby Factored Weight = 135
Nearby Planet Count = 3
Final Weight = 161
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.044
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 26
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 11
Average Nearby Factored Weight = 5
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.036
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 90
Average Nearby Factored Weight = 22
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.025
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 555
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.11
Defendability Factor = 0.033
Factored Weight = 39
Stage 3 Data:
Cumulative Nearby Factored Weight = 36
Average Nearby Factored Weight = 18
Nearby Planet Count = 2
Final Weight = 33
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.037
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 431
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.053
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 121
Average Nearby Factored Weight = 30
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 551
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.103
Defendability Factor = 0.159
Factored Weight = 72
Stage 3 Data:
Cumulative Nearby Factored Weight = 558
Average Nearby Factored Weight = 139
Nearby Planet Count = 4
Final Weight = 88
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.037
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 66
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 30
Average Nearby Factored Weight = 15
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.064
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 557
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.114
Defendability Factor = 0.036
Factored Weight = 41
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 35
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 805
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 100846
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.61
Defendability Factor = 0.073
Factored Weight = 274
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 545
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81365
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.091
Defendability Factor = 0.075
Factored Weight = 45
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.038
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.029
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 45
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1061122
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 72953
Nearby Hostile Strength = 123283
Assistance Superiority Factor = 14.545
Invasion Superiority Factor = 0.027
Defendability Factor = 0.055
Factored Weight = 3751
Stage 3 Data:
Cumulative Nearby Factored Weight = 158897
Average Nearby Factored Weight = 52965
Nearby Planet Count = 3
Final Weight = 16054
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.028
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 72
Average Nearby Factored Weight = 14
Nearby Planet Count = 5
Final Weight = 17
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.035
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 403
Average Nearby Factored Weight = 201
Nearby Planet Count = 2
Final Weight = 60
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 535
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.071
Defendability Factor = 0.033
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47344
Hostile Mobile Strength = 22771
Self Strength = 1061122
Self Mobile Strength = 1061122
Ally and Self Strength = 1061122
Ally Mobile Strength = 0
Controller and their Allies Strength = 47344
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 1063150
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 8151
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 168042
Nearby Hostile Strength = 265466
Assistance Superiority Factor = 0
Invasion Superiority Factor = 22.455
Defendability Factor = 15.816
Factored Weight = 155973
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2028
Self and Allied plus Invasion Strength = 2028
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.01
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 8
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:46 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2056.96
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 53
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:47 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.061
Defendability Factor = 0.028
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.034
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.033
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 62
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.032
Defendability Factor = 0.064
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 527
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.054
Defendability Factor = 0.035
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 509
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.019
Defendability Factor = 0.061
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 45
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 20
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.03
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 91
Average Nearby Factored Weight = 18
Nearby Planet Count = 5
Final Weight = 15
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 14
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 563
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 98087
Nearby Hostile Strength = 184806
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.126
Defendability Factor = 0.031
Factored Weight = 44
Stage 3 Data:
Cumulative Nearby Factored Weight = 2856
Average Nearby Factored Weight = 1428
Nearby Planet Count = 2
Final Weight = 390
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.034
Defendability Factor = 0.027
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.036
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 92
Average Nearby Factored Weight = 23
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.036
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.021
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 10
Nearby Planet Count = 4
Final Weight = 11
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.027
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.059
Factored Weight = 31
Stage 3 Data:
Cumulative Nearby Factored Weight = 195
Average Nearby Factored Weight = 65
Nearby Planet Count = 3
Final Weight = 39
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 49
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 42
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 17
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.055
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 68
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 541
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.082
Defendability Factor = 0.059
Factored Weight = 38
Stage 3 Data:
Cumulative Nearby Factored Weight = 196
Average Nearby Factored Weight = 65
Nearby Planet Count = 3
Final Weight = 44
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.04
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 33
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 667
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.334
Defendability Factor = 0.123
Factored Weight = 152
Stage 3 Data:
Cumulative Nearby Factored Weight = 114
Average Nearby Factored Weight = 38
Nearby Planet Count = 3
Final Weight = 123
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.043
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 69
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.053
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 42
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 24
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.066
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 61
Average Nearby Factored Weight = 30
Nearby Planet Count = 2
Final Weight = 25
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.04
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88503
Hostile Mobile Strength = 56650
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88503
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1059715
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 95801
Nearby Hostile Strength = 154438
Assistance Superiority Factor = 11.061
Invasion Superiority Factor = 0.023
Defendability Factor = 0.042
Factored Weight = 2842
Stage 3 Data:
Cumulative Nearby Factored Weight = 170558
Average Nearby Factored Weight = 56852
Nearby Planet Count = 3
Final Weight = 16344
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.049
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 14
Average Nearby Factored Weight = 14
Nearby Planet Count = 1
Final Weight = 21
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.043
Defendability Factor = 0.041
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 6894
Average Nearby Factored Weight = 2298
Nearby Planet Count = 3
Final Weight = 590
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.055
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 86
Average Nearby Factored Weight = 28
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 540
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.081
Defendability Factor = 0.023
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.014
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.038
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 431
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.079
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 18
Average Nearby Factored Weight = 18
Nearby Planet Count = 1
Final Weight = 23
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.016
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3130
Average Nearby Factored Weight = 782
Nearby Planet Count = 4
Final Weight = 201
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.017
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 23
Average Nearby Factored Weight = 7
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36212
Ally Mobile Strength = 0
Controller and their Allies Strength = 141969
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 38268
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 680
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.361
Defendability Factor = 0.756
Factored Weight = 379
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 288
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.047
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.017
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 28
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.041
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 111
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.057
Defendability Factor = 0.211
Factored Weight = 70
Stage 3 Data:
Cumulative Nearby Factored Weight = 134
Average Nearby Factored Weight = 67
Nearby Planet Count = 2
Final Weight = 69
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 235360
Nearby Hostile Strength = 424748
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.021
Factored Weight = 10
Stage 3 Data:
Cumulative Nearby Factored Weight = 2869
Average Nearby Factored Weight = 717
Nearby Planet Count = 4
Final Weight = 186
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.057
Defendability Factor = 0.039
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 108
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 533
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.066
Defendability Factor = 0.061
Factored Weight = 33
Stage 3 Data:
Cumulative Nearby Factored Weight = 134
Average Nearby Factored Weight = 33
Nearby Planet Count = 4
Final Weight = 33
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 536
Stage 2 Data:
Nearby Mobile Self Strength = 1059715
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 96185
Nearby Hostile Strength = 165910
Assistance Superiority Factor = 11.017
Invasion Superiority Factor = 0.073
Defendability Factor = 0.042
Factored Weight = 2983
Stage 3 Data:
Cumulative Nearby Factored Weight = 174420
Average Nearby Factored Weight = 58140
Nearby Planet Count = 3
Final Weight = 16772
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.074
Factored Weight = 35
Stage 3 Data:
Cumulative Nearby Factored Weight = 118
Average Nearby Factored Weight = 39
Nearby Planet Count = 3
Final Weight = 36
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.032
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.01
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1059715
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 87885
Nearby Hostile Strength = 171805
Assistance Superiority Factor = 12.057
Invasion Superiority Factor = 0.027
Defendability Factor = 0.035
Factored Weight = 3108
Stage 3 Data:
Cumulative Nearby Factored Weight = 170512
Average Nearby Factored Weight = 85256
Nearby Planet Count = 2
Final Weight = 23645
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.036
Defendability Factor = 0.044
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 107
Average Nearby Factored Weight = 26
Nearby Planet Count = 4
Final Weight = 21
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 565
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.13
Defendability Factor = 0.088
Factored Weight = 61
Stage 3 Data:
Cumulative Nearby Factored Weight = 311
Average Nearby Factored Weight = 77
Nearby Planet Count = 4
Final Weight = 65
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 54
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51379
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51379
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.34
Factored Weight = 98
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 651
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.303
Defendability Factor = 0.229
Factored Weight = 173
Stage 3 Data:
Cumulative Nearby Factored Weight = 413
Average Nearby Factored Weight = 137
Nearby Planet Count = 3
Final Weight = 164
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.045
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 26
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 11
Average Nearby Factored Weight = 5
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.036
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 92
Average Nearby Factored Weight = 23
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.026
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 555
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.111
Defendability Factor = 0.034
Factored Weight = 40
Stage 3 Data:
Cumulative Nearby Factored Weight = 36
Average Nearby Factored Weight = 18
Nearby Planet Count = 2
Final Weight = 34
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.037
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 431
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.054
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 123
Average Nearby Factored Weight = 30
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 552
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.105
Defendability Factor = 0.161
Factored Weight = 73
Stage 3 Data:
Cumulative Nearby Factored Weight = 567
Average Nearby Factored Weight = 141
Nearby Planet Count = 4
Final Weight = 90
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.037
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 66
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 30
Average Nearby Factored Weight = 15
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.065
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 558
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.116
Defendability Factor = 0.036
Factored Weight = 42
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 36
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 809
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 100846
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.618
Defendability Factor = 0.074
Factored Weight = 279
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 546
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81365
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.092
Defendability Factor = 0.076
Factored Weight = 45
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 58
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 33
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.029
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 46
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 1059715
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 70175
Nearby Hostile Strength = 120505
Assistance Superiority Factor = 15.101
Invasion Superiority Factor = 0.027
Defendability Factor = 0.058
Factored Weight = 3895
Stage 3 Data:
Cumulative Nearby Factored Weight = 173508
Average Nearby Factored Weight = 57836
Nearby Planet Count = 3
Final Weight = 17380
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.043
Defendability Factor = 0.029
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 72
Average Nearby Factored Weight = 14
Nearby Planet Count = 5
Final Weight = 17
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.035
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 403
Average Nearby Factored Weight = 201
Nearby Planet Count = 2
Final Weight = 60
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 536
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.072
Defendability Factor = 0.033
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44566
Hostile Mobile Strength = 19993
Self Strength = 1059715
Self Mobile Strength = 1059715
Ally and Self Strength = 1059715
Ally Mobile Strength = 0
Controller and their Allies Strength = 44566
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 1061771
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 8607
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 168042
Nearby Hostile Strength = 265466
Assistance Superiority Factor = 0
Invasion Superiority Factor = 23.824
Defendability Factor = 15.796
Factored Weight = 170504
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2056
Self and Allied plus Invasion Strength = 2056
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.01
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 8
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:47 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2085.04
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 54
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:48 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.062
Defendability Factor = 0.028
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.035
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.033
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 62
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.032
Defendability Factor = 0.065
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 71
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 527
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.055
Defendability Factor = 0.035
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 81
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.062
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 46
Average Nearby Factored Weight = 23
Nearby Planet Count = 2
Final Weight = 20
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 91
Average Nearby Factored Weight = 18
Nearby Planet Count = 5
Final Weight = 15
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 59
Average Nearby Factored Weight = 14
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 564
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100403
Nearby Hostile Strength = 187122
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.128
Defendability Factor = 0.031
Factored Weight = 44
Stage 3 Data:
Cumulative Nearby Factored Weight = 2826
Average Nearby Factored Weight = 1413
Nearby Planet Count = 2
Final Weight = 386
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.035
Defendability Factor = 0.027
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.037
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 94
Average Nearby Factored Weight = 23
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.037
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.021
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 10
Nearby Planet Count = 4
Final Weight = 11
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.027
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 49
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.061
Defendability Factor = 0.06
Factored Weight = 32
Stage 3 Data:
Cumulative Nearby Factored Weight = 198
Average Nearby Factored Weight = 66
Nearby Planet Count = 3
Final Weight = 40
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.039
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 42
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.055
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 542
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.084
Defendability Factor = 0.06
Factored Weight = 39
Stage 3 Data:
Cumulative Nearby Factored Weight = 200
Average Nearby Factored Weight = 66
Nearby Planet Count = 3
Final Weight = 45
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.04
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 669
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.339
Defendability Factor = 0.125
Factored Weight = 155
Stage 3 Data:
Cumulative Nearby Factored Weight = 118
Average Nearby Factored Weight = 39
Nearby Planet Count = 3
Final Weight = 126
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.043
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.049
Defendability Factor = 0.054
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 24
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.067
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 62
Average Nearby Factored Weight = 31
Nearby Planet Count = 2
Final Weight = 25
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90819
Hostile Mobile Strength = 58966
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90819
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 93813
Nearby Hostile Strength = 152450
Assistance Superiority Factor = 10.94
Invasion Superiority Factor = 0.022
Defendability Factor = 0.044
Factored Weight = 2812
Stage 3 Data:
Cumulative Nearby Factored Weight = 171107
Average Nearby Factored Weight = 57035
Nearby Planet Count = 3
Final Weight = 16367
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.05
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 14
Average Nearby Factored Weight = 14
Nearby Planet Count = 1
Final Weight = 22
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.041
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 6862
Average Nearby Factored Weight = 2287
Nearby Planet Count = 3
Final Weight = 588
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.055
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 88
Average Nearby Factored Weight = 29
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 541
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.082
Defendability Factor = 0.023
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.015
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.039
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 434
Average Nearby Factored Weight = 144
Nearby Planet Count = 3
Final Weight = 51
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.081
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 18
Average Nearby Factored Weight = 18
Nearby Planet Count = 1
Final Weight = 24
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.016
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3110
Average Nearby Factored Weight = 777
Nearby Planet Count = 4
Final Weight = 200
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 23
Average Nearby Factored Weight = 7
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36212
Ally Mobile Strength = 0
Controller and their Allies Strength = 141969
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 38297
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 681
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.362
Defendability Factor = 0.757
Factored Weight = 381
Stage 3 Data:
Cumulative Nearby Factored Weight = 53
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 290
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.048
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 68
Average Nearby Factored Weight = 22
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.018
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 28
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 7
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.042
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 113
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 24
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.058
Defendability Factor = 0.214
Factored Weight = 71
Stage 3 Data:
Cumulative Nearby Factored Weight = 136
Average Nearby Factored Weight = 68
Nearby Planet Count = 2
Final Weight = 70
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 237676
Nearby Hostile Strength = 427064
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.021
Factored Weight = 10
Stage 3 Data:
Cumulative Nearby Factored Weight = 2840
Average Nearby Factored Weight = 710
Nearby Planet Count = 4
Final Weight = 185
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.058
Defendability Factor = 0.039
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 111
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 533
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.067
Defendability Factor = 0.062
Factored Weight = 34
Stage 3 Data:
Cumulative Nearby Factored Weight = 137
Average Nearby Factored Weight = 34
Nearby Planet Count = 4
Final Weight = 34
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 537
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94197
Nearby Hostile Strength = 163922
Assistance Superiority Factor = 10.895
Invasion Superiority Factor = 0.074
Defendability Factor = 0.044
Factored Weight = 2956
Stage 3 Data:
Cumulative Nearby Factored Weight = 174965
Average Nearby Factored Weight = 58321
Nearby Planet Count = 3
Final Weight = 16797
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.061
Defendability Factor = 0.075
Factored Weight = 36
Stage 3 Data:
Cumulative Nearby Factored Weight = 120
Average Nearby Factored Weight = 40
Nearby Planet Count = 3
Final Weight = 37
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.033
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.011
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 25
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 85897
Nearby Hostile Strength = 169817
Assistance Superiority Factor = 11.948
Invasion Superiority Factor = 0.028
Defendability Factor = 0.036
Factored Weight = 3087
Stage 3 Data:
Cumulative Nearby Factored Weight = 171061
Average Nearby Factored Weight = 85530
Nearby Planet Count = 2
Final Weight = 23697
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.037
Defendability Factor = 0.045
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 108
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 566
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.132
Defendability Factor = 0.089
Factored Weight = 62
Stage 3 Data:
Cumulative Nearby Factored Weight = 316
Average Nearby Factored Weight = 79
Nearby Planet Count = 4
Final Weight = 66
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 55
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51379
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51379
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.344
Factored Weight = 99
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 653
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.307
Defendability Factor = 0.232
Factored Weight = 175
Stage 3 Data:
Cumulative Nearby Factored Weight = 421
Average Nearby Factored Weight = 140
Nearby Planet Count = 3
Final Weight = 166
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.045
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 80
Average Nearby Factored Weight = 26
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 11
Average Nearby Factored Weight = 5
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 93
Average Nearby Factored Weight = 23
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.026
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 556
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.113
Defendability Factor = 0.034
Factored Weight = 40
Stage 3 Data:
Cumulative Nearby Factored Weight = 36
Average Nearby Factored Weight = 18
Nearby Planet Count = 2
Final Weight = 34
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.038
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 435
Average Nearby Factored Weight = 145
Nearby Planet Count = 3
Final Weight = 50
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.055
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 124
Average Nearby Factored Weight = 31
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 553
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.106
Defendability Factor = 0.163
Factored Weight = 74
Stage 3 Data:
Cumulative Nearby Factored Weight = 578
Average Nearby Factored Weight = 144
Nearby Planet Count = 4
Final Weight = 91
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 69
Average Nearby Factored Weight = 17
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 31
Average Nearby Factored Weight = 15
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.066
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 59
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 559
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.118
Defendability Factor = 0.037
Factored Weight = 43
Stage 3 Data:
Cumulative Nearby Factored Weight = 83
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 37
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 813
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 100846
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.627
Defendability Factor = 0.075
Factored Weight = 285
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 547
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81365
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.094
Defendability Factor = 0.078
Factored Weight = 47
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 58
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 33
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 15
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 46
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68187
Nearby Hostile Strength = 118517
Assistance Superiority Factor = 15.051
Invasion Superiority Factor = 0.028
Defendability Factor = 0.061
Factored Weight = 3890
Stage 3 Data:
Cumulative Nearby Factored Weight = 174031
Average Nearby Factored Weight = 58010
Nearby Planet Count = 3
Final Weight = 17420
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.029
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 75
Average Nearby Factored Weight = 15
Nearby Planet Count = 5
Final Weight = 18
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.036
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 406
Average Nearby Factored Weight = 203
Nearby Planet Count = 2
Final Weight = 61
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.042
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 36
Average Nearby Factored Weight = 18
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 536
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.073
Defendability Factor = 0.034
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42578
Hostile Mobile Strength = 18005
Self Strength = 1026347
Self Mobile Strength = 1026347
Ally and Self Strength = 1026347
Ally Mobile Strength = 0
Controller and their Allies Strength = 42578
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 1028432
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 8717
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 170358
Nearby Hostile Strength = 267782
Assistance Superiority Factor = 0
Invasion Superiority Factor = 24.154
Defendability Factor = 15.092
Factored Weight = 171053
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2085
Self and Allied plus Invasion Strength = 2085
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.01
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 8
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:48 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2113.12
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 55
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Stamper was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:49 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.063
Defendability Factor = 0.029
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 49
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.035
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 77
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.034
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 64
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.066
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.056
Defendability Factor = 0.036
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 81
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.063
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 23
Nearby Planet Count = 2
Final Weight = 21
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.031
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 93
Average Nearby Factored Weight = 18
Nearby Planet Count = 5
Final Weight = 15
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 565
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101518
Nearby Hostile Strength = 188237
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.13
Defendability Factor = 0.031
Factored Weight = 45
Stage 3 Data:
Cumulative Nearby Factored Weight = 2922
Average Nearby Factored Weight = 1461
Nearby Planet Count = 2
Final Weight = 399
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.035
Defendability Factor = 0.028
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 96
Average Nearby Factored Weight = 24
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.037
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.022
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 11
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.028
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.062
Defendability Factor = 0.061
Factored Weight = 32
Stage 3 Data:
Cumulative Nearby Factored Weight = 201
Average Nearby Factored Weight = 67
Nearby Planet Count = 3
Final Weight = 40
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.028
Defendability Factor = 0.039
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 42
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.056
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 71
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 23
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 542
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.085
Defendability Factor = 0.061
Factored Weight = 39
Stage 3 Data:
Cumulative Nearby Factored Weight = 202
Average Nearby Factored Weight = 67
Nearby Planet Count = 3
Final Weight = 46
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 671
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.343
Defendability Factor = 0.127
Factored Weight = 157
Stage 3 Data:
Cumulative Nearby Factored Weight = 118
Average Nearby Factored Weight = 39
Nearby Planet Count = 3
Final Weight = 127
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.034
Defendability Factor = 0.044
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 20
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.049
Defendability Factor = 0.054
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 43
Average Nearby Factored Weight = 21
Nearby Planet Count = 2
Final Weight = 24
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.067
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 62
Average Nearby Factored Weight = 31
Nearby Planet Count = 2
Final Weight = 25
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 52
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91934
Hostile Mobile Strength = 60081
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91934
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90729
Nearby Hostile Strength = 149366
Assistance Superiority Factor = 11.312
Invasion Superiority Factor = 0.022
Defendability Factor = 0.046
Factored Weight = 2907
Stage 3 Data:
Cumulative Nearby Factored Weight = 191824
Average Nearby Factored Weight = 63941
Nearby Planet Count = 3
Final Weight = 18165
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.051
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 15
Average Nearby Factored Weight = 15
Nearby Planet Count = 1
Final Weight = 22
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 1438
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0.014
Invasion Superiority Factor = 0.045
Defendability Factor = 0.042
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 7021
Average Nearby Factored Weight = 2340
Nearby Planet Count = 3
Final Weight = 604
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.039
Defendability Factor = 0.056
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 88
Average Nearby Factored Weight = 29
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 541
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.083
Defendability Factor = 0.024
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.015
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.039
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 435
Average Nearby Factored Weight = 145
Nearby Planet Count = 3
Final Weight = 51
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.082
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 18
Average Nearby Factored Weight = 18
Nearby Planet Count = 1
Final Weight = 24
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.016
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3225
Average Nearby Factored Weight = 806
Nearby Planet Count = 4
Final Weight = 207
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 78
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 8
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36258
Ally Mobile Strength = 0
Controller and their Allies Strength = 142015
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 38371
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 681
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.362
Defendability Factor = 0.759
Factored Weight = 381
Stage 3 Data:
Cumulative Nearby Factored Weight = 55
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 290
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.048
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 69
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 28
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.042
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 115
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 24
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.058
Defendability Factor = 0.217
Factored Weight = 72
Stage 3 Data:
Cumulative Nearby Factored Weight = 138
Average Nearby Factored Weight = 69
Nearby Planet Count = 2
Final Weight = 71
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238791
Nearby Hostile Strength = 428179
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.022
Factored Weight = 11
Stage 3 Data:
Cumulative Nearby Factored Weight = 2936
Average Nearby Factored Weight = 734
Nearby Planet Count = 4
Final Weight = 191
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.04
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 112
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 26
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 534
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.068
Defendability Factor = 0.063
Factored Weight = 34
Stage 3 Data:
Cumulative Nearby Factored Weight = 139
Average Nearby Factored Weight = 34
Nearby Planet Count = 4
Final Weight = 34
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 1438
Self Mobile Strength = 1438
Ally and Self Strength = 1438
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 3551
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 91113
Nearby Hostile Strength = 160838
Assistance Superiority Factor = 11.264
Invasion Superiority Factor = 0.126
Defendability Factor = 0.077
Factored Weight = 2924
Stage 3 Data:
Cumulative Nearby Factored Weight = 195874
Average Nearby Factored Weight = 65291
Nearby Planet Count = 3
Final Weight = 18515
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.062
Defendability Factor = 0.076
Factored Weight = 36
Stage 3 Data:
Cumulative Nearby Factored Weight = 121
Average Nearby Factored Weight = 40
Nearby Planet Count = 3
Final Weight = 37
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.033
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.011
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 25
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1026347
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 82813
Nearby Hostile Strength = 166733
Assistance Superiority Factor = 12.393
Invasion Superiority Factor = 0.028
Defendability Factor = 0.038
Factored Weight = 3201
Stage 3 Data:
Cumulative Nearby Factored Weight = 191776
Average Nearby Factored Weight = 95888
Nearby Planet Count = 2
Final Weight = 26372
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.037
Defendability Factor = 0.045
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 108
Average Nearby Factored Weight = 27
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 566
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.133
Defendability Factor = 0.09
Factored Weight = 63
Stage 3 Data:
Cumulative Nearby Factored Weight = 321
Average Nearby Factored Weight = 80
Nearby Planet Count = 4
Final Weight = 67
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.042
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51716
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51716
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.349
Factored Weight = 101
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 655
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.311
Defendability Factor = 0.236
Factored Weight = 179
Stage 3 Data:
Cumulative Nearby Factored Weight = 429
Average Nearby Factored Weight = 143
Nearby Planet Count = 3
Final Weight = 170
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.046
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 27
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 12
Average Nearby Factored Weight = 6
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 93
Average Nearby Factored Weight = 23
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.046
Defendability Factor = 0.026
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 557
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.114
Defendability Factor = 0.035
Factored Weight = 41
Stage 3 Data:
Cumulative Nearby Factored Weight = 38
Average Nearby Factored Weight = 19
Nearby Planet Count = 2
Final Weight = 35
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.039
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 435
Average Nearby Factored Weight = 145
Nearby Planet Count = 3
Final Weight = 51
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.055
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 127
Average Nearby Factored Weight = 31
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 554
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.108
Defendability Factor = 0.166
Factored Weight = 75
Stage 3 Data:
Cumulative Nearby Factored Weight = 589
Average Nearby Factored Weight = 147
Nearby Planet Count = 4
Final Weight = 93
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 17
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 19
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.067
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 559
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.119
Defendability Factor = 0.037
Factored Weight = 43
Stage 3 Data:
Cumulative Nearby Factored Weight = 85
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 37
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 818
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 101183
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.636
Defendability Factor = 0.076
Factored Weight = 291
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 547
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81702
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.095
Defendability Factor = 0.079
Factored Weight = 47
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.04
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 58
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.039
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.03
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 15
Nearby Planet Count = 3
Final Weight = 18
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1027785
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 65103
Nearby Hostile Strength = 115433
Assistance Superiority Factor = 15.787
Invasion Superiority Factor = 0.028
Defendability Factor = 0.064
Factored Weight = 4080
Stage 3 Data:
Cumulative Nearby Factored Weight = 194718
Average Nearby Factored Weight = 64906
Nearby Planet Count = 3
Final Weight = 19286
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.044
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 15
Nearby Planet Count = 5
Final Weight = 18
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.036
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 406
Average Nearby Factored Weight = 203
Nearby Planet Count = 2
Final Weight = 62
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.043
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 41
Average Nearby Factored Weight = 20
Nearby Planet Count = 2
Final Weight = 17
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 537
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.074
Defendability Factor = 0.034
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 25
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 39494
Hostile Mobile Strength = 14921
Self Strength = 1026347
Self Mobile Strength = 1026347
Ally and Self Strength = 1026347
Ally Mobile Strength = 0
Controller and their Allies Strength = 39494
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 1028460
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 9345
Stage 2 Data:
Nearby Mobile Self Strength = 1438
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 171473
Nearby Hostile Strength = 268897
Assistance Superiority Factor = 0.008
Invasion Superiority Factor = 26.04
Defendability Factor = 14.994
Factored Weight = 191768
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2113
Self and Allied plus Invasion Strength = 2113
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.011
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 37
Average Nearby Factored Weight = 9
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:49 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2141.2
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 56
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Stamper was skipped because no help was needed
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:50 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.063
Defendability Factor = 0.029
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.036
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.034
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 53
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.032
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.067
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.056
Defendability Factor = 0.036
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 82
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.064
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 23
Nearby Planet Count = 2
Final Weight = 21
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.032
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 93
Average Nearby Factored Weight = 18
Nearby Planet Count = 5
Final Weight = 15
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.033
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 565
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 103506
Nearby Hostile Strength = 190225
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.131
Defendability Factor = 0.031
Factored Weight = 45
Stage 3 Data:
Cumulative Nearby Factored Weight = 2946
Average Nearby Factored Weight = 1473
Nearby Planet Count = 2
Final Weight = 402
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.036
Defendability Factor = 0.028
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 67
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 96
Average Nearby Factored Weight = 24
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.022
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 11
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.028
Factored Weight = 12
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.063
Defendability Factor = 0.061
Factored Weight = 32
Stage 3 Data:
Cumulative Nearby Factored Weight = 205
Average Nearby Factored Weight = 68
Nearby Planet Count = 3
Final Weight = 41
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.033
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.04
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.057
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 71
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 543
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.086
Defendability Factor = 0.062
Factored Weight = 40
Stage 3 Data:
Cumulative Nearby Factored Weight = 206
Average Nearby Factored Weight = 68
Nearby Planet Count = 3
Final Weight = 47
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.041
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 674
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.348
Defendability Factor = 0.128
Factored Weight = 160
Stage 3 Data:
Cumulative Nearby Factored Weight = 120
Average Nearby Factored Weight = 40
Nearby Planet Count = 3
Final Weight = 130
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.034
Defendability Factor = 0.045
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 72
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 525
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.05
Defendability Factor = 0.055
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 25
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.068
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 64
Average Nearby Factored Weight = 32
Nearby Planet Count = 2
Final Weight = 26
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.042
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 54
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 17
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93922
Hostile Mobile Strength = 62069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93922
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1024635
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 89837
Nearby Hostile Strength = 148474
Assistance Superiority Factor = 11.405
Invasion Superiority Factor = 0.022
Defendability Factor = 0.047
Factored Weight = 2931
Stage 3 Data:
Cumulative Nearby Factored Weight = 198297
Average Nearby Factored Weight = 66099
Nearby Planet Count = 3
Final Weight = 18723
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.052
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 15
Average Nearby Factored Weight = 15
Nearby Planet Count = 1
Final Weight = 23
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 34512
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0.344
Invasion Superiority Factor = 0.045
Defendability Factor = 0.042
Factored Weight = 112
Stage 3 Data:
Cumulative Nearby Factored Weight = 11561
Average Nearby Factored Weight = 3853
Nearby Planet Count = 3
Final Weight = 1047
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.057
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 90
Average Nearby Factored Weight = 30
Nearby Planet Count = 3
Final Weight = 26
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 542
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.085
Defendability Factor = 0.024
Factored Weight = 29
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.015
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 22
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.04
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 437
Average Nearby Factored Weight = 145
Nearby Planet Count = 3
Final Weight = 52
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.083
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 19
Average Nearby Factored Weight = 19
Nearby Planet Count = 1
Final Weight = 25
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.016
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3255
Average Nearby Factored Weight = 813
Nearby Planet Count = 4
Final Weight = 209
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.032
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.017
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 8
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36258
Ally Mobile Strength = 0
Controller and their Allies Strength = 142015
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 38399
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 681
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.363
Defendability Factor = 0.759
Factored Weight = 382
Stage 3 Data:
Cumulative Nearby Factored Weight = 56
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 291
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.049
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 29
Average Nearby Factored Weight = 9
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.043
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 116
Average Nearby Factored Weight = 29
Nearby Planet Count = 4
Final Weight = 24
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 529
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.059
Defendability Factor = 0.22
Factored Weight = 73
Stage 3 Data:
Cumulative Nearby Factored Weight = 140
Average Nearby Factored Weight = 70
Nearby Planet Count = 2
Final Weight = 72
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 240779
Nearby Hostile Strength = 430167
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.022
Factored Weight = 11
Stage 3 Data:
Cumulative Nearby Factored Weight = 2960
Average Nearby Factored Weight = 740
Nearby Planet Count = 4
Final Weight = 193
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.04
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 113
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 26
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 534
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.069
Defendability Factor = 0.063
Factored Weight = 35
Stage 3 Data:
Cumulative Nearby Factored Weight = 142
Average Nearby Factored Weight = 35
Nearby Planet Count = 4
Final Weight = 35
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 34512
Self Mobile Strength = 34512
Ally and Self Strength = 34512
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 36653
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 1081
Stage 2 Data:
Nearby Mobile Self Strength = 1024635
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90221
Nearby Hostile Strength = 159946
Assistance Superiority Factor = 11.356
Invasion Superiority Factor = 1.304
Defendability Factor = 0.812
Factored Weight = 7281
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 3
Final Weight = 0
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 531
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.063
Defendability Factor = 0.077
Factored Weight = 37
Stage 3 Data:
Cumulative Nearby Factored Weight = 124
Average Nearby Factored Weight = 41
Nearby Planet Count = 3
Final Weight = 38
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.034
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 85
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.011
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 25
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1024635
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 81921
Nearby Hostile Strength = 165841
Assistance Superiority Factor = 12.507
Invasion Superiority Factor = 0.028
Defendability Factor = 0.039
Factored Weight = 3231
Stage 3 Data:
Cumulative Nearby Factored Weight = 198249
Average Nearby Factored Weight = 99124
Nearby Planet Count = 2
Final Weight = 27204
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.046
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 112
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 567
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.135
Defendability Factor = 0.091
Factored Weight = 64
Stage 3 Data:
Cumulative Nearby Factored Weight = 326
Average Nearby Factored Weight = 81
Nearby Planet Count = 4
Final Weight = 68
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.043
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 17
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51716
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51716
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.354
Factored Weight = 102
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 657
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.315
Defendability Factor = 0.239
Factored Weight = 181
Stage 3 Data:
Cumulative Nearby Factored Weight = 436
Average Nearby Factored Weight = 145
Nearby Planet Count = 3
Final Weight = 172
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.047
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 83
Average Nearby Factored Weight = 27
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 506
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.013
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 12
Average Nearby Factored Weight = 6
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 96
Average Nearby Factored Weight = 24
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.027
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 558
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.116
Defendability Factor = 0.035
Factored Weight = 42
Stage 3 Data:
Cumulative Nearby Factored Weight = 38
Average Nearby Factored Weight = 19
Nearby Planet Count = 2
Final Weight = 36
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.04
Defendability Factor = 0.039
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 438
Average Nearby Factored Weight = 146
Nearby Planet Count = 3
Final Weight = 51
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.056
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 129
Average Nearby Factored Weight = 32
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 554
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.109
Defendability Factor = 0.168
Factored Weight = 76
Stage 3 Data:
Cumulative Nearby Factored Weight = 598
Average Nearby Factored Weight = 149
Nearby Planet Count = 4
Final Weight = 94
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 17
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 19
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.068
Factored Weight = 22
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 560
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.121
Defendability Factor = 0.038
Factored Weight = 44
Stage 3 Data:
Cumulative Nearby Factored Weight = 86
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 38
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 822
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 101183
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.644
Defendability Factor = 0.077
Factored Weight = 296
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 548
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81702
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.096
Defendability Factor = 0.08
Factored Weight = 48
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.04
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.039
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.03
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1059147
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 64211
Nearby Hostile Strength = 114541
Assistance Superiority Factor = 16.494
Invasion Superiority Factor = 0.029
Defendability Factor = 0.066
Factored Weight = 4263
Stage 3 Data:
Cumulative Nearby Factored Weight = 205634
Average Nearby Factored Weight = 68544
Nearby Planet Count = 3
Final Weight = 20333
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 15
Nearby Planet Count = 5
Final Weight = 18
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 408
Average Nearby Factored Weight = 204
Nearby Planet Count = 2
Final Weight = 62
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.043
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 127
Average Nearby Factored Weight = 63
Nearby Planet Count = 2
Final Weight = 28
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 537
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.075
Defendability Factor = 0.035
Factored Weight = 29
Stage 3 Data:
Cumulative Nearby Factored Weight = 81
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 26
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 38602
Hostile Mobile Strength = 14029
Self Strength = 1024635
Self Mobile Strength = 1024635
Ally and Self Strength = 1024635
Ally Mobile Strength = 0
Controller and their Allies Strength = 38602
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 1026776
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 9532
Stage 2 Data:
Nearby Mobile Self Strength = 34512
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 173461
Nearby Hostile Strength = 270885
Assistance Superiority Factor = 0.198
Invasion Superiority Factor = 26.599
Defendability Factor = 14.798
Factored Weight = 198241
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2141
Self and Allied plus Invasion Strength = 2141
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.011
Factored Weight = 7
Stage 3 Data:
Cumulative Nearby Factored Weight = 37
Average Nearby Factored Weight = 9
Nearby Planet Count = 4
Final Weight = 7
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:50 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Required Weight: 1400 invasion stats: Forced: False | Distant: False | Half Galaxy Unexplored: False | Budget: 2169.28
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Greyshire was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Honeyman was skipped because it was ineligible until 1546, right now it is 57
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Aka was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nodowa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Wendig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cavalos was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Codd was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Kowalski was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Fahlman was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Micali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Arcturus was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Lamport was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Hani was skipped because during the grace period it was adjacent to a player-owned planet
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Anacreon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dewdney was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Camail was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Chaitin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Amaut was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Fulson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cerf was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Prasa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Saxon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Rabin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mandalon was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Batara was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Chi was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dumais was skipped because during the grace period it was player-owned
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mitchell was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ixion was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dean was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gaes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Arrarat was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Sark was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Parnas was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Stamper was skipped because no help was needed
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Enigma was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Bolo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Bunker was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Beatty was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Yin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Levin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ghahramani was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Shadbolt was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Crestholm was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dilawa was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Plateau was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Wirth was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Warwick was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Jacobson was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Leviathan was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Hain was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gundel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Terel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Santanni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Epps was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gali was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Gelernter was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Pommel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nikeah was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Nadin was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Cadez was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Ifni was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Eades was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Dansik was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Atanasoff was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 DeMarco was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Murdoch was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Burgess was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Haglao was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Norvig was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Pontifex was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Abiteboul was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Carabalilo was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Postel was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Spewak was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Tarian was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Mithra was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Felicity was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Septem was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 Sortes was skipped becasue it had too low of a weight, could not be taken with current invasion strength or didn't need assitance
10/12/2020 4:13:51 AM Planet Invasion Info Object for Sortes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33492
Hostile Mobile Strength = 17234
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33492
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 532
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 145374
Nearby Hostile Strength = 275650
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.064
Defendability Factor = 0.029
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 50
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Septem:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69862
Hostile Mobile Strength = 46160
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69862
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 147992
Nearby Hostile Strength = 252762
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.031
Defendability Factor = 0.036
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 79
Average Nearby Factored Weight = 19
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Felicity:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92201
Hostile Mobile Strength = 48151
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92201
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123371
Nearby Hostile Strength = 199508
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.035
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 53
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 14
Planet Invasion Info Object for Mithra:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84527
Hostile Mobile Strength = 52305
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84527
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 162601
Nearby Hostile Strength = 300845
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.033
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 16
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Tarian:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 63874
Hostile Mobile Strength = 35997
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 63874
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 516
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63377
Nearby Hostile Strength = 118628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.033
Defendability Factor = 0.068
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Spewak:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 37609
Hostile Mobile Strength = 15069
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 37609
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 528
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 146188
Nearby Hostile Strength = 285034
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.057
Defendability Factor = 0.037
Factored Weight = 24
Stage 3 Data:
Cumulative Nearby Factored Weight = 84
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Postel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 103300
Hostile Mobile Strength = 53200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 103300
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 49940
Nearby Hostile Strength = 78942
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.02
Defendability Factor = 0.065
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 47
Average Nearby Factored Weight = 23
Nearby Planet Count = 2
Final Weight = 21
Planet Invasion Info Object for Carabalilo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 79149
Hostile Mobile Strength = 43023
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 79149
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 200638
Nearby Hostile Strength = 328672
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.032
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 94
Average Nearby Factored Weight = 18
Nearby Planet Count = 5
Final Weight = 15
Planet Invasion Info Object for Abiteboul:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84078
Hostile Mobile Strength = 50709
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84078
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 160233
Nearby Hostile Strength = 272696
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.033
Factored Weight = 14
Stage 3 Data:
Cumulative Nearby Factored Weight = 61
Average Nearby Factored Weight = 15
Nearby Planet Count = 4
Final Weight = 14
Planet Invasion Info Object for Pontifex:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 16228
Hostile Mobile Strength = 16228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 16228
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 566
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 107482
Nearby Hostile Strength = 194201
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.133
Defendability Factor = 0.03
Factored Weight = 46
Stage 3 Data:
Cumulative Nearby Factored Weight = 2959
Average Nearby Factored Weight = 1479
Nearby Planet Count = 2
Final Weight = 404
Planet Invasion Info Object for Norvig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 59422
Hostile Mobile Strength = 26114
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 59422
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 518
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 187377
Nearby Hostile Strength = 321801
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.036
Defendability Factor = 0.028
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 69
Average Nearby Factored Weight = 17
Nearby Planet Count = 4
Final Weight = 16
Planet Invasion Info Object for Haglao:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95303
Hostile Mobile Strength = 40437
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95303
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 139441
Nearby Hostile Strength = 242589
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.038
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 97
Average Nearby Factored Weight = 24
Nearby Planet Count = 4
Final Weight = 17
Planet Invasion Info Object for Burgess:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77963
Hostile Mobile Strength = 37263
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77963
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83903
Nearby Hostile Strength = 142618
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Murdoch:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 71291
Hostile Mobile Strength = 43030
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 71291
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238044
Nearby Hostile Strength = 373732
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.03
Defendability Factor = 0.022
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 46
Average Nearby Factored Weight = 11
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for DeMarco:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 93775
Hostile Mobile Strength = 61828
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 93775
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 186780
Nearby Hostile Strength = 318026
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.029
Factored Weight = 13
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 12
Nearby Planet Count = 4
Final Weight = 12
Planet Invasion Info Object for Atanasoff:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33707
Hostile Mobile Strength = 11969
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33707
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 532
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69115
Nearby Hostile Strength = 121151
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.064
Defendability Factor = 0.062
Factored Weight = 33
Stage 3 Data:
Cumulative Nearby Factored Weight = 208
Average Nearby Factored Weight = 69
Nearby Planet Count = 3
Final Weight = 42
Planet Invasion Info Object for Dansik:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 80489
Hostile Mobile Strength = 52832
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 80489
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 128579
Nearby Hostile Strength = 228653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.033
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 51
Average Nearby Factored Weight = 17
Nearby Planet Count = 3
Final Weight = 15
Planet Invasion Info Object for Eades:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73761
Hostile Mobile Strength = 45914
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73761
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 79988
Nearby Hostile Strength = 109873
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.029
Defendability Factor = 0.04
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 18
Planet Invasion Info Object for Ifni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52316
Hostile Mobile Strength = 29173
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52316
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74471
Nearby Hostile Strength = 147165
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.058
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 72
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 24
Planet Invasion Info Object for Cadez:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 24778
Hostile Mobile Strength = 15496
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 24778
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 543
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 69009
Nearby Hostile Strength = 116140
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.087
Defendability Factor = 0.062
Factored Weight = 40
Stage 3 Data:
Cumulative Nearby Factored Weight = 209
Average Nearby Factored Weight = 69
Nearby Planet Count = 3
Final Weight = 47
Planet Invasion Info Object for Nadin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 87434
Hostile Mobile Strength = 48774
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 87434
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 76838
Nearby Hostile Strength = 136592
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.042
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 35
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Nikeah:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6144
Hostile Mobile Strength = 5428
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6144
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 676
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 33211
Nearby Hostile Strength = 81653
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.353
Defendability Factor = 0.13
Factored Weight = 163
Stage 3 Data:
Cumulative Nearby Factored Weight = 121
Average Nearby Factored Weight = 40
Nearby Planet Count = 3
Final Weight = 132
Planet Invasion Info Object for Pommel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 61691
Hostile Mobile Strength = 33514
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 61691
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 517
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94974
Nearby Hostile Strength = 167512
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.035
Defendability Factor = 0.045
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 73
Average Nearby Factored Weight = 24
Nearby Planet Count = 3
Final Weight = 21
Planet Invasion Info Object for Gelernter:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 42448
Hostile Mobile Strength = 29698
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 42448
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 525
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 57768
Nearby Hostile Strength = 120948
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.051
Defendability Factor = 0.056
Factored Weight = 28
Stage 3 Data:
Cumulative Nearby Factored Weight = 44
Average Nearby Factored Weight = 22
Nearby Planet Count = 2
Final Weight = 26
Planet Invasion Info Object for Gali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 69181
Hostile Mobile Strength = 28780
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 69181
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 515
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 46633
Nearby Hostile Strength = 77333
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.031
Defendability Factor = 0.069
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 65
Average Nearby Factored Weight = 32
Nearby Planet Count = 2
Final Weight = 26
Planet Invasion Info Object for Epps:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83364
Hostile Mobile Strength = 47982
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83364
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101550
Nearby Hostile Strength = 182036
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.026
Defendability Factor = 0.042
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 54
Average Nearby Factored Weight = 18
Nearby Planet Count = 3
Final Weight = 17
Planet Invasion Info Object for Santanni:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 97898
Hostile Mobile Strength = 66045
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 97898
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 1022877
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 89283
Nearby Hostile Strength = 147920
Assistance Superiority Factor = 11.456
Invasion Superiority Factor = 0.022
Defendability Factor = 0.048
Factored Weight = 2944
Stage 3 Data:
Cumulative Nearby Factored Weight = 200557
Average Nearby Factored Weight = 66852
Nearby Planet Count = 3
Final Weight = 18921
Planet Invasion Info Object for Terel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44518
Hostile Mobile Strength = 27603
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44518
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 41159
Nearby Hostile Strength = 92047
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.052
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 15
Average Nearby Factored Weight = 15
Nearby Planet Count = 1
Final Weight = 23
Planet Invasion Info Object for Gundel:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 46835
Hostile Mobile Strength = 32228
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 46835
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 34512
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100228
Nearby Hostile Strength = 186356
Assistance Superiority Factor = 0.344
Invasion Superiority Factor = 0.046
Defendability Factor = 0.043
Factored Weight = 113
Stage 3 Data:
Cumulative Nearby Factored Weight = 11622
Average Nearby Factored Weight = 3874
Nearby Planet Count = 3
Final Weight = 1053
Planet Invasion Info Object for Hain:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52883
Hostile Mobile Strength = 30543
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52883
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 74690
Nearby Hostile Strength = 110275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.058
Factored Weight = 25
Stage 3 Data:
Cumulative Nearby Factored Weight = 90
Average Nearby Factored Weight = 30
Nearby Planet Count = 3
Final Weight = 26
Planet Invasion Info Object for Leviathan:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 25160
Hostile Mobile Strength = 14510
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 25160
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 543
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 174575
Nearby Hostile Strength = 261599
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.086
Defendability Factor = 0.024
Factored Weight = 29
Stage 3 Data:
Cumulative Nearby Factored Weight = 49
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 25
Planet Invasion Info Object for Jacobson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 447892
Hostile Mobile Strength = 305240
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 447892
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 502
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 346687
Nearby Hostile Strength = 588507
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.004
Defendability Factor = 0.015
Factored Weight = 4
Stage 3 Data:
Cumulative Nearby Factored Weight = 23
Average Nearby Factored Weight = 5
Nearby Planet Count = 4
Final Weight = 4
Planet Invasion Info Object for Warwick:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 51416
Hostile Mobile Strength = 30737
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51416
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 106770
Nearby Hostile Strength = 189881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.04
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 438
Average Nearby Factored Weight = 146
Nearby Planet Count = 3
Final Weight = 52
Planet Invasion Info Object for Wirth:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 90708
Hostile Mobile Strength = 60587
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 90708
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 25712
Nearby Hostile Strength = 46444
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.084
Factored Weight = 27
Stage 3 Data:
Cumulative Nearby Factored Weight = 19
Average Nearby Factored Weight = 19
Nearby Planet Count = 1
Final Weight = 25
Planet Invasion Info Object for Plateau:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 126239
Hostile Mobile Strength = 66892
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 126239
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 508
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 289814
Nearby Hostile Strength = 494168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.017
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 3272
Average Nearby Factored Weight = 818
Nearby Planet Count = 4
Final Weight = 210
Planet Invasion Info Object for Dilawa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45271
Hostile Mobile Strength = 20589
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45271
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 166353
Nearby Hostile Strength = 292766
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.032
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 81
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 20
Planet Invasion Info Object for Crestholm:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 137715
Hostile Mobile Strength = 67788
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 137715
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 238444
Nearby Hostile Strength = 408342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 24
Average Nearby Factored Weight = 8
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Shadbolt:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 105757
Hostile Mobile Strength = 57962
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 36304
Ally Mobile Strength = 0
Controller and their Allies Strength = 142061
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 38473
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 681
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 101107
Nearby Hostile Strength = 195798
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.363
Defendability Factor = 0.761
Factored Weight = 382
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 291
Planet Invasion Info Object for Ghahramani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91937
Hostile Mobile Strength = 42569
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91937
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86500
Nearby Hostile Strength = 129950
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.05
Factored Weight = 18
Stage 3 Data:
Cumulative Nearby Factored Weight = 70
Average Nearby Factored Weight = 23
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Levin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 149450
Hostile Mobile Strength = 63435
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 149450
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 229060
Nearby Hostile Strength = 346168
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.018
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 30
Average Nearby Factored Weight = 10
Nearby Planet Count = 3
Final Weight = 8
Planet Invasion Info Object for Yin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44450
Hostile Mobile Strength = 31706
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44450
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 123451
Nearby Hostile Strength = 221395
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.043
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 117
Average Nearby Factored Weight = 29
Nearby Planet Count = 4
Final Weight = 24
Planet Invasion Info Object for Beatty:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35833
Hostile Mobile Strength = 16509
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35833
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 14580
Nearby Hostile Strength = 36306
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.223
Factored Weight = 74
Stage 3 Data:
Cumulative Nearby Factored Weight = 142
Average Nearby Factored Weight = 71
Nearby Planet Count = 2
Final Weight = 73
Planet Invasion Info Object for Bunker:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 92644
Hostile Mobile Strength = 58580
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 92644
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 244755
Nearby Hostile Strength = 434143
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.022
Factored Weight = 11
Stage 3 Data:
Cumulative Nearby Factored Weight = 2973
Average Nearby Factored Weight = 743
Nearby Planet Count = 4
Final Weight = 194
Planet Invasion Info Object for Bolo:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 35569
Hostile Mobile Strength = 15602
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 35569
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 530
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 130839
Nearby Hostile Strength = 204743
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.06
Defendability Factor = 0.041
Factored Weight = 26
Stage 3 Data:
Cumulative Nearby Factored Weight = 114
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 26
Planet Invasion Info Object for Enigma:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 30789
Hostile Mobile Strength = 18597
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 30789
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 535
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 83833
Nearby Hostile Strength = 154422
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.07
Defendability Factor = 0.064
Factored Weight = 35
Stage 3 Data:
Cumulative Nearby Factored Weight = 144
Average Nearby Factored Weight = 36
Nearby Planet Count = 4
Final Weight = 35
Planet Invasion Info Object for Stamper:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28104
Hostile Mobile Strength = 16954
Self Strength = 34512
Self Mobile Strength = 34512
Ally and Self Strength = 34512
Ally Mobile Strength = 0
Controller and their Allies Strength = 28104
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 36681
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 1081
Stage 2 Data:
Nearby Mobile Self Strength = 1022877
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 89667
Nearby Hostile Strength = 159392
Assistance Superiority Factor = 11.407
Invasion Superiority Factor = 1.305
Defendability Factor = 0.818
Factored Weight = 7312
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 3
Final Weight = 0
Planet Invasion Info Object for Parnas:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 33885
Hostile Mobile Strength = 15935
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 33885
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 532
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 55327
Nearby Hostile Strength = 116756
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.064
Defendability Factor = 0.078
Factored Weight = 37
Stage 3 Data:
Cumulative Nearby Factored Weight = 125
Average Nearby Factored Weight = 41
Nearby Planet Count = 3
Final Weight = 38
Planet Invasion Info Object for Sark:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 50767
Hostile Mobile Strength = 27988
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 50767
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 521
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 156627
Nearby Hostile Strength = 266562
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.042
Defendability Factor = 0.034
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 86
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 19
Planet Invasion Info Object for Arrarat:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 188459
Hostile Mobile Strength = 111972
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 188459
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 505
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 505120
Nearby Hostile Strength = 855281
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.011
Defendability Factor = 0.01
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 25
Average Nearby Factored Weight = 6
Nearby Planet Count = 4
Final Weight = 5
Planet Invasion Info Object for Gaes:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 74350
Hostile Mobile Strength = 50474
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 74350
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1022877
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 81367
Nearby Hostile Strength = 165287
Assistance Superiority Factor = 12.571
Invasion Superiority Factor = 0.029
Defendability Factor = 0.039
Factored Weight = 3248
Stage 3 Data:
Cumulative Nearby Factored Weight = 200508
Average Nearby Factored Weight = 100254
Nearby Planet Count = 2
Final Weight = 27499
Planet Invasion Info Object for Dean:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 56113
Hostile Mobile Strength = 32038
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 56113
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 519
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 115764
Nearby Hostile Strength = 198982
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.038
Defendability Factor = 0.046
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 112
Average Nearby Factored Weight = 28
Nearby Planet Count = 4
Final Weight = 22
Planet Invasion Info Object for Ixion:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 15786
Hostile Mobile Strength = 6950
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 15786
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 568
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 58254
Nearby Hostile Strength = 108286
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.137
Defendability Factor = 0.093
Factored Weight = 65
Stage 3 Data:
Cumulative Nearby Factored Weight = 330
Average Nearby Factored Weight = 82
Nearby Planet Count = 4
Final Weight = 69
Planet Invasion Info Object for Mitchell:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 88555
Hostile Mobile Strength = 58545
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 88555
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 99534
Nearby Hostile Strength = 220881
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.024
Defendability Factor = 0.043
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 57
Average Nearby Factored Weight = 19
Nearby Planet Count = 3
Final Weight = 17
Planet Invasion Info Object for Dumais:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = Arex
Hostile Strength = 51716
Hostile Mobile Strength = 50397
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 51716
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 9068
Nearby Hostile Strength = 26490
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.358
Factored Weight = 103
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 2
Final Weight = 0
Planet Invasion Info Object for Chi:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 6779
Hostile Mobile Strength = 6213
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 6779
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 659
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 17902
Nearby Hostile Strength = 39628
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.319
Defendability Factor = 0.242
Factored Weight = 184
Stage 3 Data:
Cumulative Nearby Factored Weight = 443
Average Nearby Factored Weight = 147
Nearby Planet Count = 3
Final Weight = 174
Planet Invasion Info Object for Batara:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95411
Hostile Mobile Strength = 44721
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95411
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90747
Nearby Hostile Strength = 141290
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.047
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 84
Average Nearby Factored Weight = 28
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Mandalon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 154378
Hostile Mobile Strength = 103588
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 154378
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 369675
Nearby Hostile Strength = 598342
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.014
Defendability Factor = 0.008
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 12
Average Nearby Factored Weight = 6
Nearby Planet Count = 2
Final Weight = 5
Planet Invasion Info Object for Rabin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84825
Hostile Mobile Strength = 47850
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84825
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140120
Nearby Hostile Strength = 234894
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.038
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 96
Average Nearby Factored Weight = 24
Nearby Planet Count = 4
Final Weight = 18
Planet Invasion Info Object for Saxon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 45444
Hostile Mobile Strength = 24712
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 45444
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 523
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 157419
Nearby Hostile Strength = 259897
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.047
Defendability Factor = 0.027
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Prasa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 18427
Hostile Mobile Strength = 15376
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 18427
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 558
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 90205
Nearby Hostile Strength = 174178
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.117
Defendability Factor = 0.036
Factored Weight = 42
Stage 3 Data:
Cumulative Nearby Factored Weight = 38
Average Nearby Factored Weight = 19
Nearby Planet Count = 2
Final Weight = 36
Planet Invasion Info Object for Cerf:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 52335
Hostile Mobile Strength = 29211
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 52335
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 520
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 108296
Nearby Hostile Strength = 188962
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.041
Defendability Factor = 0.04
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 438
Average Nearby Factored Weight = 146
Nearby Planet Count = 3
Final Weight = 52
Planet Invasion Info Object for Fulson:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 77767
Hostile Mobile Strength = 44484
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 77767
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 513
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 94351
Nearby Hostile Strength = 168059
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.027
Defendability Factor = 0.057
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 129
Average Nearby Factored Weight = 32
Nearby Planet Count = 4
Final Weight = 23
Planet Invasion Info Object for Amaut:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 19520
Hostile Mobile Strength = 6630
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 19520
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 555
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 31790
Nearby Hostile Strength = 69102
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.111
Defendability Factor = 0.17
Factored Weight = 77
Stage 3 Data:
Cumulative Nearby Factored Weight = 607
Average Nearby Factored Weight = 151
Nearby Planet Count = 4
Final Weight = 95
Planet Invasion Info Object for Chaitin:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 94410
Hostile Mobile Strength = 54642
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 94410
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 136848
Nearby Hostile Strength = 265570
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.039
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 71
Average Nearby Factored Weight = 17
Nearby Planet Count = 4
Final Weight = 15
Planet Invasion Info Object for Camail:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44096
Hostile Mobile Strength = 29887
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44096
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 100363
Nearby Hostile Strength = 190821
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.049
Defendability Factor = 0.032
Factored Weight = 21
Stage 3 Data:
Cumulative Nearby Factored Weight = 32
Average Nearby Factored Weight = 16
Nearby Planet Count = 2
Final Weight = 19
Planet Invasion Info Object for Dewdney:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 95740
Hostile Mobile Strength = 45579
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 95740
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 62772
Nearby Hostile Strength = 143302
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.022
Defendability Factor = 0.069
Factored Weight = 23
Stage 3 Data:
Cumulative Nearby Factored Weight = 60
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 22
Planet Invasion Info Object for Anacreon:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 17652
Hostile Mobile Strength = 17652
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 17652
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 561
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 140642
Nearby Hostile Strength = 243611
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.122
Defendability Factor = 0.038
Factored Weight = 44
Stage 3 Data:
Cumulative Nearby Factored Weight = 86
Average Nearby Factored Weight = 21
Nearby Planet Count = 4
Final Weight = 38
Planet Invasion Info Object for Hani:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 3322
Hostile Mobile Strength = 3322
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 3322
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 826
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 68986
Nearby Hostile Strength = 101183
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.652
Defendability Factor = 0.078
Factored Weight = 301
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Lamport:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 22168
Hostile Mobile Strength = 4746
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 22168
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 548
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 66777
Nearby Hostile Strength = 81702
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.097
Defendability Factor = 0.081
Factored Weight = 48
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Arcturus:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102182
Hostile Mobile Strength = 68870
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102182
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 104693
Nearby Hostile Strength = 175171
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.041
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 61
Average Nearby Factored Weight = 20
Nearby Planet Count = 3
Final Weight = 16
Planet Invasion Info Object for Micali:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 84042
Hostile Mobile Strength = 43121
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 84042
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 80611
Nearby Hostile Strength = 129980
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.04
Factored Weight = 16
Stage 3 Data:
Cumulative Nearby Factored Weight = 34
Average Nearby Factored Weight = 17
Nearby Planet Count = 2
Final Weight = 16
Planet Invasion Info Object for Fahlman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 44453
Hostile Mobile Strength = 27306
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 44453
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 524
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 138995
Nearby Hostile Strength = 261506
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.048
Defendability Factor = 0.031
Factored Weight = 20
Stage 3 Data:
Cumulative Nearby Factored Weight = 48
Average Nearby Factored Weight = 16
Nearby Planet Count = 3
Final Weight = 19
Planet Invasion Info Object for Kowalski:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 73509
Hostile Mobile Strength = 42964
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 73509
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 514
Stage 2 Data:
Nearby Mobile Self Strength = 1057389
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 63657
Nearby Hostile Strength = 113987
Assistance Superiority Factor = 16.61
Invasion Superiority Factor = 0.029
Defendability Factor = 0.068
Factored Weight = 4293
Stage 3 Data:
Cumulative Nearby Factored Weight = 207925
Average Nearby Factored Weight = 69308
Nearby Planet Count = 3
Final Weight = 20546
Planet Invasion Info Object for Codd:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 47208
Hostile Mobile Strength = 28261
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 47208
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 522
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 210165
Nearby Hostile Strength = 412176
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.045
Defendability Factor = 0.03
Factored Weight = 19
Stage 3 Data:
Cumulative Nearby Factored Weight = 76
Average Nearby Factored Weight = 15
Nearby Planet Count = 5
Final Weight = 18
Planet Invasion Info Object for Cavalos:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 142435
Hostile Mobile Strength = 64200
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 142435
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 507
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 418212
Nearby Hostile Strength = 637351
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.015
Defendability Factor = 0.007
Factored Weight = 5
Stage 3 Data:
Cumulative Nearby Factored Weight = 9
Average Nearby Factored Weight = 4
Nearby Planet Count = 2
Final Weight = 4
Planet Invasion Info Object for Wendig:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 91047
Hostile Mobile Strength = 40159
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 91047
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 511
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 86565
Nearby Hostile Strength = 151275
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.023
Defendability Factor = 0.037
Factored Weight = 15
Stage 3 Data:
Cumulative Nearby Factored Weight = 408
Average Nearby Factored Weight = 204
Nearby Planet Count = 2
Final Weight = 62
Planet Invasion Info Object for Nodowa:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 83743
Hostile Mobile Strength = 39310
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 83743
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 512
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 73665
Nearby Hostile Strength = 143138
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.025
Defendability Factor = 0.044
Factored Weight = 17
Stage 3 Data:
Cumulative Nearby Factored Weight = 128
Average Nearby Factored Weight = 64
Nearby Planet Count = 2
Final Weight = 28
Planet Invasion Info Object for Aka:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 28384
Hostile Mobile Strength = 26156
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 28384
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 538
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 152064
Nearby Hostile Strength = 275694
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.076
Defendability Factor = 0.035
Factored Weight = 29
Stage 3 Data:
Cumulative Nearby Factored Weight = 81
Average Nearby Factored Weight = 20
Nearby Planet Count = 4
Final Weight = 26
Planet Invasion Info Object for Honeyman:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 38048
Hostile Mobile Strength = 13475
Self Strength = 1022877
Self Mobile Strength = 1022877
Ally and Self Strength = 1022877
Ally Mobile Strength = 0
Controller and their Allies Strength = 38048
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 1025046
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 9645
Stage 2 Data:
Nearby Mobile Self Strength = 34512
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 177437
Nearby Hostile Strength = 274861
Assistance Superiority Factor = 0.194
Invasion Superiority Factor = 26.94
Defendability Factor = 14.442
Factored Weight = 200500
Stage 3 Data:
Cumulative Nearby Factored Weight = 0
Average Nearby Factored Weight = 0
Nearby Planet Count = 4
Final Weight = 0
Planet Invasion Info Object for Greyshire:
Stage 1 Data:
Me = Marauders (Modified)
Distant Invasion = False
Controller = AI Sentinels
Hostile Strength = 102235
Hostile Mobile Strength = 65927
Self Strength = 0
Self Mobile Strength = 0
Ally and Self Strength = 0
Ally Mobile Strength = 0
Controller and their Allies Strength = 102235
Invasion Strength = 2169
Self and Allied plus Invasion Strength = 2169
Owned = False
Hostile to Owner = True
Allied to Owner = False
Base Weight = 510
Stage 2 Data:
Nearby Mobile Self Strength = 0
Nearby Mobile Ally Strength = 0
Nearby Mobile Enemy Strength = 474533
Nearby Hostile Strength = 763408
Assistance Superiority Factor = 0
Invasion Superiority Factor = 0.021
Defendability Factor = 0.011
Factored Weight = 8
Stage 3 Data:
Cumulative Nearby Factored Weight = 38
Average Nearby Factored Weight = 9
Nearby Planet Count = 4
Final Weight = 8
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 found no viable planets to invade, thus no target could be found
10/12/2020 4:13:51 AM Marauders (Modified) (10) Stage 3 had no planets to spawn on and so they didn't.
10/12/2020 4:13:54 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:13:55 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:13:55 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:13:55 AM loading as template
10/12/2020 4:13:55 AM Added the faction AIReserves.
10/12/2020 4:13:55 AM Added the faction AncestorsArks.
10/12/2020 4:13:55 AM Added the faction AntiAIZombie.
10/12/2020 4:13:55 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:13:55 AM Added the faction AntiPlayerZombie.
10/12/2020 4:13:55 AM Added the faction CPALogic.
10/12/2020 4:13:55 AM Added the faction Dreamers.
10/12/2020 4:13:55 AM Added the faction DysonProtectors.
10/12/2020 4:13:55 AM Added the faction DysonSuppressors.
10/12/2020 4:13:55 AM Added the faction Mercenary.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:13:55 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:13:55 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:13:55 AM Finish load save in 256.2ms
10/12/2020 4:13:55 AM Start Generate Partial Map with Realistic and seed 1023600110 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:13:55 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:13:55 AM Generate Partial Map Complete 208ms
10/12/2020 4:14:06 AM No resolution change was required.
10/12/2020 4:14:06 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:14:06 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:14:07 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:14:07 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:14:07 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:14:07 AM loading as template
10/12/2020 4:14:07 AM Added the faction AIReserves.
10/12/2020 4:14:07 AM Added the faction AncestorsArks.
10/12/2020 4:14:07 AM Added the faction AntiAIZombie.
10/12/2020 4:14:07 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:14:07 AM Added the faction AntiPlayerZombie.
10/12/2020 4:14:07 AM Added the faction CPALogic.
10/12/2020 4:14:07 AM Added the faction Dreamers.
10/12/2020 4:14:07 AM Added the faction DysonProtectors.
10/12/2020 4:14:07 AM Added the faction DysonSuppressors.
10/12/2020 4:14:07 AM Added the faction Mercenary.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:14:07 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:14:07 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:14:07 AM Finish load save in 218.2ms
10/12/2020 4:14:07 AM Start Generate Partial Map with Realistic and seed 642586958 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:14:07 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:14:07 AM Generate Partial Map Complete 338ms
10/12/2020 4:14:08 AM Start Generate FULL Map with Realistic and seed 642586958 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:14:09 AM Generate FULL Map Complete 714ms
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 1 (51074 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 1 (51074 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 6 (50088 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 6 (50088 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 13 (52227 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 13 (52227 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 20 (50932 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 20 (50932 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 18 (51073 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 18 (51073 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 4 (51351 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 4 (51351 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 5 (50227 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 5 (50227 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 14 (51302 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 14 (51302 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 11 (50772 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 11 (50772 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 17 (50020 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 17 (50020 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 22 (43843 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 22 (43843 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 2 (50599 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 2 (50599 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 16 (51788 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 16 (51788 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 9 (51271 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 9 (51271 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 12 (50497 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 12 (50497 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 19 (50740 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 19 (50740 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 7 (51378 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 7 (51378 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 10 (50698 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 10 (50698 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 15 (51493 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 15 (51493 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 8 (52101 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:25 AM Marauders (Modified) 10 | Fireteam 8 (52101 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 13 (52605 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 13 (52605 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 16 (52481 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 16 (52481 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 15 (50124 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 15 (50124 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 6 (50760 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 6 (50760 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 18 (50191 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 18 (50191 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 14 (51033 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 14 (51033 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 17 (51431 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 17 (51431 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 21 (50007 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 1 (51242 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 1 (51242 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 4 (50301 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 4 (50301 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 19 (50085 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 19 (50085 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 7 (50009 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 7 (50009 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 20 (51226 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 20 (51226 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 10 (50001 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 10 (50001 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 22 (45229 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 22 (45229 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 8 (51933 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 8 (51933 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 12 (50711 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 12 (50711 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 3 (51419 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 5 (51470 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 5 (51470 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 9 (50431 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 9 (50431 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 11 (50457 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 11 (50457 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 2 (51103 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:26 AM Marauders (Modified) 10 | Fireteam 2 (51103 strength) on Bader abandoning Bader because the enemy is just too superior.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 3 (50493 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 21 (50214 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 20 (51960 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 19 (52269 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 9 (50569 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 2 (52803 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 5 (50870 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 17 (52717 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 15 (52465 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 22 (39884 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 6 (50530 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 16 (50607 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 14 (51536 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 12 (50042 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 10 (50609 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 7 (50950 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 8 (51342 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 1 (51351 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 13 (50190 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 11 (51766 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 4 (50998 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their current planet for defendability.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking their current planet for a reason to stay and fight.
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Alterra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Eden (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Bader because it's attackable
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader found 1 preferred targets and 2 fallback targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets narrowing 2 targets
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets removed Eden with 0 path and 109639 target danger
10/12/2020 4:14:27 AM Marauders (Modified) 10 | Fireteam 18 (50084 strength) on Bader Fallback Targets narrowed down to Alterra with 0 path and 80202 target danger
10/12/2020 4:16:15 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:16:15 AM Boot up FleetOS (0.5680s)
10/12/2020 4:16:15 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 4:16:15 AM Check System Logs For Rogue Intelligence (0.2650s)
10/12/2020 4:16:15 AM Game Version: 2.608
10/12/2020 4:16:15 AM Eject Trash Into Hyperspace (0.1280s)
10/12/2020 4:16:15 AM Check For Extra Modules (0.0380s)
10/12/2020 4:16:15 AM Bring Cloaking Systems Online (0.0350s)
10/12/2020 4:16:15 AM Recalculate Speed Of Light (0.0500s)
10/12/2020 4:16:15 AM Optimize Comfort On Command Decks (0.0740s)
10/12/2020 4:16:15 AM Generating Framerates (0.1580s)
10/12/2020 4:16:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:16:15 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:16:15 AM Check Nearby Stellar Masses (0.0770s)
10/12/2020 4:16:15 AM Remembering Alamo (0.0280s)
10/12/2020 4:16:16 AM Boot Audio Comms (0.0170s)
10/12/2020 4:16:16 AM Establish Individual Audio Links (0.0570s)
10/12/2020 4:16:16 AM Prepare Explosions and Crackles (0.3550s)
10/12/2020 4:16:16 AM No resolution change was required.
10/12/2020 4:16:16 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:16:16 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:16:16 AM Refresh Optical Lensing (0.0390s)
10/12/2020 4:16:16 AM Revise Fundamental Physical Laws (0.0310s)
10/12/2020 4:16:16 AM Calculate Odds Of Success (0.0780s)
10/12/2020 4:16:17 AM Briefly Panic (0.4690s)
10/12/2020 4:16:17 AM Install Confidence Routines (0.4690s)
10/12/2020 4:16:17 AM Bring Commander Interface Online (0.1710s)
10/12/2020 4:16:17 AM Motivate All Crews (0.0770s)
10/12/2020 4:16:17 AM Locating Available Networks (0.0370s)
10/12/2020 4:16:17 AM Externalizing Patterns (0.0490s)
10/12/2020 4:16:17 AM Hooking Externals (0.0130s)
10/12/2020 4:16:17 AM Handlizing Hooks (0.0230s)
10/12/2020 4:16:17 AM Disengaging Constants (0.0810s)
10/12/2020 4:16:18 AM Late Axionic Computations (0.1630s)
10/12/2020 4:16:18 AM Connecting to Fleet Command (0.0150s)
10/12/2020 4:16:18 AM Thinking Of Advice (0.0280s)
10/12/2020 4:16:18 AM Degaussing Advice (0.0510s)
10/12/2020 4:16:18 AM Reading Alien Diaries (0.0440s)
10/12/2020 4:16:18 AM Naming All Known Planets (0.0170s)
10/12/2020 4:16:18 AM Remembering Speeds (0.0140s)
10/12/2020 4:16:18 AM Prioritizing Targets (0.0250s)
10/12/2020 4:16:18 AM Rebooting Sensor Arrays (0.0330s)
10/12/2020 4:16:18 AM Unloading Prismatic Grid (0.0190s)
10/12/2020 4:16:18 AM Thinking Of Objectives (0.0110s)
10/12/2020 4:16:18 AM Inhibiting Visual Scans (0.0320s)
10/12/2020 4:16:18 AM Synthesizing Vocals (0.0330s)
10/12/2020 4:16:18 AM Investigating Map Signatures (0.0490s)
10/12/2020 4:16:18 AM Ventilating Scenarios (0.0110s)
10/12/2020 4:16:18 AM Decontaminating Targeting Systems (0.0200s)
10/12/2020 4:16:18 AM Ejecting Tactical Core (0.0230s)
10/12/2020 4:16:18 AM Calibrating Formations (0.0140s)
10/12/2020 4:16:18 AM Intercepting Galactic Maps (0.0180s)
10/12/2020 4:16:18 AM Discharging Colored Ions (0.0350s)
10/12/2020 4:16:18 AM Replicating Ion Colors (0.0100s)
10/12/2020 4:16:18 AM Faction Diagnostics (0.0500s)
10/12/2020 4:16:18 AM Buffering Hackers (0.0400s)
10/12/2020 4:16:18 AM Inverting Death (0.0100s)
10/12/2020 4:16:18 AM Linear Field Variance (0.0300s)
10/12/2020 4:16:18 AM Charging Marks (0.0620s)
10/12/2020 4:16:18 AM Guarding The Posts (0.1380s)
10/12/2020 4:16:18 AM Range Manifolds (0.0320s)
10/12/2020 4:16:19 AM Purging ROFs (0.0870s)
10/12/2020 4:16:19 AM Manipulating Speeds (0.0140s)
10/12/2020 4:16:19 AM Detecting Projectiles (0.0170s)
10/12/2020 4:16:19 AM Grouping Flow Fields (0.0180s)
10/12/2020 4:16:19 AM Modulating Flow Field Groups (0.0750s)
10/12/2020 4:16:19 AM Designing Fleets (0.0780s)
10/12/2020 4:16:19 AM Thinking Of Technologies (0.0170s)
10/12/2020 4:16:19 AM Categorizing Starboard Sensors (0.0140s)
10/12/2020 4:16:19 AM Injecting Galactic Variables (0.0270s)
10/12/2020 4:16:19 AM Gazing Into Starfields (0.0310s)
10/12/2020 4:16:19 AM Screening Distant Planets (0.2470s)
10/12/2020 4:16:19 AM Categorizing All Planets (0.0090s)
10/12/2020 4:16:19 AM Organizing Commands (0.0400s)
10/12/2020 4:16:19 AM Calculating Firing Cones (0.0120s)
10/12/2020 4:16:21 AM Kicking Ship Parts Down Elevator Shaft (2.2821s)
10/12/2020 4:16:21 AM Re-Aligning Objectives (0.0330s)
10/12/2020 4:16:21 AM Sterilizing Test Chamber (0.0200s)
10/12/2020 4:16:28 AM Re-attaching Front Part (6.4364s)
10/12/2020 4:16:28 AM Issuing Orders (0.0460s)
10/12/2020 4:16:28 AM Augmenting Infusers (0.0090s)
10/12/2020 4:16:28 AM Infusing (0.0350s)
10/12/2020 4:16:28 AM Post-Proton Surge (0.0100s)
10/12/2020 4:16:28 AM Stimulate Modulation (0.1200s)
10/12/2020 4:16:28 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:16:28 AM Load Surrogates (0.2450s)
10/12/2020 4:16:31 AM Final Checks (2.2711s)
10/12/2020 4:16:31 AM Load Historical Documents (0.0130s)
10/12/2020 4:16:31 AM 16.6 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.3s)
Prepare Explosions and Crackles (0.4s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Kicking Ship Parts Down Elevator Shaft (2.3s)
Re-attaching Front Part (6.4s)
Final Checks (2.3s)
10/12/2020 4:16:31 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:16:35 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:16:35 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:16:35 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:16:35 AM loading as template
10/12/2020 4:16:35 AM Added the faction AIReserves.
10/12/2020 4:16:35 AM Added the faction AncestorsArks.
10/12/2020 4:16:35 AM Added the faction AntiAIZombie.
10/12/2020 4:16:35 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:16:35 AM Added the faction AntiPlayerZombie.
10/12/2020 4:16:35 AM Added the faction CPALogic.
10/12/2020 4:16:35 AM Added the faction Dreamers.
10/12/2020 4:16:35 AM Added the faction DysonProtectors.
10/12/2020 4:16:35 AM Added the faction DysonSuppressors.
10/12/2020 4:16:35 AM Added the faction Mercenary.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:16:35 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:16:35 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:16:35 AM Finish load save in 538.3ms
10/12/2020 4:16:35 AM Start Generate Partial Map with Realistic and seed 463618444 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:16:36 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:16:36 AM Generate Partial Map Complete 547ms
10/12/2020 4:16:46 AM Start Generate FULL Map with Realistic and seed 463618444 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:16:47 AM Generate FULL Map Complete 803ms
10/12/2020 4:16:47 AM Started MarauderDefensePlacementAnchorRollup
10/12/2020 4:16:47 AM Finished MarauderDefensePlacementAnchorRollup: GENERIC ITEMS:
i=0 / T=GravityWell | i=1 / T=CenterEntity
SELF-ORGANIZING-LIST ITEMS:
i=0 / T=Marauder_BeamSniperTurret / POS=0 (=GravityWell) | i=1 / T=Marauder_BreachTorpedoTurret / POS=1 (=CenterEntity) | i=2 / T=Marauder_ConsumerTurret / POS=1 (=CenterEntity) | i=3 / T=Marauder_DefensePost / POS=1 (=CenterEntity) | i=4 / T=Marauder_FortifiedForceshieldGenerator / POS=1 (=CenterEntity) | i=5 / T=Marauder_PhaseCannonTurret / POS=1 (=CenterEntity) | i=6 / T=MarauderSuperstructure_AutomationController_WarpingIn / POS=1 (=CenterEntity) | i=7 / T=MarauderSuperstructure_FortifiedPlanetarySaturator_WarpingIn / POS=1 (=CenterEntity) | i=8 / T=MarauderSuperstructure_GuardHarbor_WarpingIn / POS=1 (=CenterEntity) | i=9 / T=MarauderSuperstructure_ParametriumAmplifier_WarpingIn / POS=1 (=CenterEntity) | i=10 / T=MarauderSuperstructure_RaidBattleship_WarpingIn / POS=1 (=CenterEntity) | i=11 / T=MarauderSuperstructure_SupplyCenter_WarpingIn / POS=1 (=CenterEntity) | i=12 / T=MarauderSuperstructure_TechNexus_WarpingIn / POS=1 (=CenterEntity) | i=13 / T=MarauderSuperstructure_TrapdoorMachine_WarpingIn / POS=1 (=CenterEntity) | i=14 / T=MarauderSuperstructure_VoidBooster_WarpingIn / POS=1 (=CenterEntity) | i=15 / T=WarpingInMarauderCapital / POS=1 (=CenterEntity) |
10/12/2020 4:16:47 AM Started MarauderDefensePlacementDistanceRollup
10/12/2020 4:16:47 AM Finished MarauderDefensePlacementDistanceRollup: GENERIC ITEMS:
i=0 / T=100 | i=1 / T=4250 | i=2 / T=5000 | i=3 / T=10 | i=4 / T=12000
SELF-ORGANIZING-LIST ITEMS:
i=0 / T=Marauder_BeamSniperTurret / POS=0 (=100) | i=1 / T=Marauder_BreachTorpedoTurret / POS=1 (=4250) | i=2 / T=Marauder_ConsumerTurret / POS=2 (=5000) | i=3 / T=Marauder_DefensePost / POS=3 (=10) | i=4 / T=Marauder_FortifiedForceshieldGenerator / POS=3 (=10) | i=5 / T=Marauder_PhaseCannonTurret / POS=1 (=4250) | i=6 / T=MarauderSuperstructure_AutomationController_WarpingIn / POS=3 (=10) | i=7 / T=MarauderSuperstructure_FortifiedPlanetarySaturator_WarpingIn / POS=3 (=10) | i=8 / T=MarauderSuperstructure_GuardHarbor_WarpingIn / POS=3 (=10) | i=9 / T=MarauderSuperstructure_ParametriumAmplifier_WarpingIn / POS=3 (=10) | i=10 / T=MarauderSuperstructure_RaidBattleship_WarpingIn / POS=3 (=10) | i=11 / T=MarauderSuperstructure_SupplyCenter_WarpingIn / POS=3 (=10) | i=12 / T=MarauderSuperstructure_TechNexus_WarpingIn / POS=3 (=10) | i=13 / T=MarauderSuperstructure_TrapdoorMachine_WarpingIn / POS=3 (=10) | i=14 / T=MarauderSuperstructure_VoidBooster_WarpingIn / POS=3 (=10) | i=15 / T=WarpingInMarauderCapital / POS=4 (=12000) |
10/12/2020 4:16:53 AM Thread 'specialFactionContext_22_RoamingEnclaveCrystal_idx_21' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_26_RoamingEnclavePearl_idx_25' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_27_RoamingEnclaveRuby_idx_26' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_29_DevourerGolem_idx_28' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_30_DysonPrecursors_idx_29' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_32_HumanResistanceFighters_idx_31' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_33_Scourge_idx_32' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_34_SKCivilianIndustry_idx_33' is in state Running after 250 seconds, so killing it now
10/12/2020 4:16:53 AM Thread 'specialFactionContext_35_TamedMacrophage_idx_34' is in state Running after 250 seconds, so killing it now
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 1 (52172 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 1 (52172 strength) on Hendler abandoning Hendler because the enemy is just too superior.
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 3 (41261 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 3 (41261 strength) on Hendler abandoning Hendler because the enemy is just too superior.
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 2 (50015 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:04 AM Marauders (Modified) 10 | Fireteam 2 (50015 strength) on Hendler abandoning Hendler because the enemy is just too superior.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking their current planet for a reason to stay and fight.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler Hendler because it's attackable
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 2 (50351 strength) on Hendler found 1 preferred targets and 1 fallback targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking their current planet for a reason to stay and fight.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler Hendler because it's attackable
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 1 (51815 strength) on Hendler found 1 preferred targets and 1 fallback targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their current planet for defendability.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking their current planet for a reason to stay and fight.
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors of their current planet for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler Enki (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler 1 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler Hendler because it's attackable
10/12/2020 4:17:07 AM Marauders (Modified) 10 | Fireteam 3 (41282 strength) on Hendler found 1 preferred targets and 1 fallback targets
10/12/2020 4:20:51 AM Hit exception in UpdateNomadPlanets. debugCode 2000 System.NullReferenceException: Object reference not set to an instance of an object
at Arcen.AIW2.External.EntitySimLogicImplementation.UpdateNomadPlanets (Arcen.AIW2.Core.ArcenSimContext Context) [0x00873] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
10/12/2020 4:20:51 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:20:52 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:20:52 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:20:52 AM loading as template
10/12/2020 4:20:52 AM Added the faction AIReserves.
10/12/2020 4:20:52 AM Added the faction AncestorsArks.
10/12/2020 4:20:52 AM Added the faction AntiAIZombie.
10/12/2020 4:20:52 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:20:52 AM Added the faction AntiPlayerZombie.
10/12/2020 4:20:52 AM Added the faction CPALogic.
10/12/2020 4:20:52 AM Added the faction Dreamers.
10/12/2020 4:20:52 AM Added the faction DysonProtectors.
10/12/2020 4:20:52 AM Added the faction DysonSuppressors.
10/12/2020 4:20:52 AM Added the faction Mercenary.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:20:52 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:20:52 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:20:52 AM Finish load save in 204.8ms
10/12/2020 4:20:52 AM Start Generate Partial Map with Realistic and seed 196466479 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:20:52 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:20:52 AM Generate Partial Map Complete 347ms
10/12/2020 4:20:55 AM Start Generate FULL Map with Realistic and seed 196466479 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:20:55 AM Generate FULL Map Complete 501ms
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:11 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 1 (50755 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 8 (50500 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Teevan (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Jundeen (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva 4 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Moskva as fallback target because it's attackable, though not conquerable on their own
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva ending target search because 4 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets narrowing 5 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Moskva with 0 path and 40422 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets removed Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 12 (13538 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 3 (51864 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 11 (50155 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 7 (50034 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 6 (52712 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 2 (50538 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 5 (51400 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 4 (52402 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 9 (50495 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:12 AM Marauders (Modified) 10 | Fireteam 10 (50850 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 9 (50135 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 5 (50611 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 2 (50684 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 4 (50898 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 7 (51391 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 11 (52811 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 3 (51712 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 1 (52821 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 8 (51718 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 10 (51206 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Teevan (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Jundeen (a neighbor) because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva found 2 preferred targets and 2 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Preferred Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets narrowing 2 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 6 (50029 strength) on Moskva Fallback Targets narrowed down to Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their current planet for defendability.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking their current planet for a reason to stay and fight.
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Bader (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Teevan (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Jundeen (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Algol (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva 4 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Moskva because it's attackable
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva found 1 preferred targets and 4 fallback targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets narrowing 4 targets
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Algol with 0 path and 117921 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Jundeen with 0 path and 22100 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets removed Bader with 0 path and 80865 target danger
10/12/2020 4:21:14 AM Marauders (Modified) 10 | Fireteam 12 (10641 strength) on Moskva Fallback Targets narrowed down to Teevan with 0 path and 20858 target danger
10/12/2020 4:24:13 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:24:13 AM Boot up FleetOS (0.9701s)
10/12/2020 4:24:13 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
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graphicsDeviceVendor: NVIDIA Corporation
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graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
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npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 4:24:13 AM Check System Logs For Rogue Intelligence (0.5180s)
10/12/2020 4:24:14 AM Game Version: 2.608
10/12/2020 4:24:14 AM Eject Trash Into Hyperspace (0.2580s)
10/12/2020 4:24:14 AM Check For Extra Modules (0.2480s)
10/12/2020 4:24:14 AM Bring Cloaking Systems Online (0.4290s)
10/12/2020 4:24:15 AM Recalculate Speed Of Light (0.1310s)
10/12/2020 4:24:15 AM Optimize Comfort On Command Decks (0.1390s)
10/12/2020 4:24:15 AM Generating Framerates (0.1130s)
10/12/2020 4:24:15 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:24:15 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:24:15 AM Check Nearby Stellar Masses (0.0880s)
10/12/2020 4:24:15 AM Remembering Alamo (0.0410s)
10/12/2020 4:24:15 AM Boot Audio Comms (0.0920s)
10/12/2020 4:24:15 AM Establish Individual Audio Links (0.4000s)
10/12/2020 4:24:16 AM Prepare Explosions and Crackles (0.2590s)
10/12/2020 4:24:16 AM No resolution change was required.
10/12/2020 4:24:16 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:24:16 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:24:16 AM Refresh Optical Lensing (0.0620s)
10/12/2020 4:24:16 AM Revise Fundamental Physical Laws (0.0250s)
10/12/2020 4:24:16 AM Calculate Odds Of Success (0.1430s)
10/12/2020 4:24:16 AM Briefly Panic (0.5300s)
10/12/2020 4:24:17 AM Install Confidence Routines (0.5150s)
10/12/2020 4:24:17 AM Bring Commander Interface Online (0.1970s)
10/12/2020 4:24:17 AM Motivate All Crews (0.0830s)
10/12/2020 4:24:17 AM Locating Available Networks (0.0310s)
10/12/2020 4:24:17 AM Externalizing Patterns (0.0490s)
10/12/2020 4:24:17 AM Hooking Externals (0.0110s)
10/12/2020 4:24:17 AM Handlizing Hooks (0.0170s)
10/12/2020 4:24:17 AM Disengaging Constants (0.0610s)
10/12/2020 4:24:18 AM Late Axionic Computations (0.2080s)
10/12/2020 4:24:18 AM Connecting to Fleet Command (0.0130s)
10/12/2020 4:24:18 AM Thinking Of Advice (0.0150s)
10/12/2020 4:24:18 AM Degaussing Advice (0.2280s)
10/12/2020 4:24:18 AM Reading Alien Diaries (0.0400s)
10/12/2020 4:24:18 AM Naming All Known Planets (0.0300s)
10/12/2020 4:24:18 AM Remembering Speeds (0.1240s)
10/12/2020 4:24:18 AM Prioritizing Targets (0.0370s)
10/12/2020 4:24:18 AM Rebooting Sensor Arrays (0.0170s)
10/12/2020 4:24:18 AM Unloading Prismatic Grid (0.0090s)
10/12/2020 4:24:18 AM Thinking Of Objectives (0.0160s)
10/12/2020 4:24:18 AM Inhibiting Visual Scans (0.0210s)
10/12/2020 4:24:18 AM Synthesizing Vocals (0.0150s)
10/12/2020 4:24:18 AM Investigating Map Signatures (0.0230s)
10/12/2020 4:24:18 AM Ventilating Scenarios (0.0100s)
10/12/2020 4:24:18 AM Decontaminating Targeting Systems (0.0190s)
10/12/2020 4:24:18 AM Ejecting Tactical Core (0.0180s)
10/12/2020 4:24:18 AM Calibrating Formations (0.0120s)
10/12/2020 4:24:18 AM Intercepting Galactic Maps (0.0210s)
10/12/2020 4:24:18 AM Discharging Colored Ions (0.0420s)
10/12/2020 4:24:18 AM Replicating Ion Colors (0.0120s)
10/12/2020 4:24:18 AM Faction Diagnostics (0.0460s)
10/12/2020 4:24:18 AM Buffering Hackers (0.0390s)
10/12/2020 4:24:18 AM Inverting Death (0.0120s)
10/12/2020 4:24:18 AM Linear Field Variance (0.0200s)
10/12/2020 4:24:18 AM Charging Marks (0.0110s)
10/12/2020 4:24:19 AM Guarding The Posts (0.1850s)
10/12/2020 4:24:19 AM Range Manifolds (0.0180s)
10/12/2020 4:24:19 AM Purging ROFs (0.0120s)
10/12/2020 4:24:19 AM Manipulating Speeds (0.0170s)
10/12/2020 4:24:19 AM Detecting Projectiles (0.0200s)
10/12/2020 4:24:19 AM Grouping Flow Fields (0.0340s)
10/12/2020 4:24:19 AM Modulating Flow Field Groups (0.0640s)
10/12/2020 4:24:19 AM Designing Fleets (0.0600s)
10/12/2020 4:24:19 AM Thinking Of Technologies (0.0320s)
10/12/2020 4:24:19 AM Categorizing Starboard Sensors (0.0160s)
10/12/2020 4:24:19 AM Injecting Galactic Variables (0.0290s)
10/12/2020 4:24:19 AM Berating Starfields (0.0340s)
10/12/2020 4:24:19 AM Discovering Distant Planets (0.2330s)
10/12/2020 4:24:19 AM Categorizing All Planets (0.0130s)
10/12/2020 4:24:19 AM Organizing Commands (0.0480s)
10/12/2020 4:24:19 AM Calculating Firing Cones (0.0120s)
10/12/2020 4:24:22 AM Scrapping Extra Ship Parts (2.2211s)
10/12/2020 4:24:22 AM Re-Aligning Objectives (0.0280s)
10/12/2020 4:24:22 AM Sterilizing Test Chamber (0.0180s)
10/12/2020 4:24:28 AM Redefine Best Practices (6.5894s)
10/12/2020 4:24:28 AM Issuing Orders (0.0500s)
10/12/2020 4:24:28 AM Augmenting Infusers (0.0090s)
10/12/2020 4:24:28 AM Infusing (0.0440s)
10/12/2020 4:24:28 AM Post-Proton Surge (0.0110s)
10/12/2020 4:24:28 AM Stimulate Modulation (0.1670s)
10/12/2020 4:24:29 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:24:29 AM Load Surrogates (0.2710s)
10/12/2020 4:24:31 AM Final Checks (2.6902s)
10/12/2020 4:24:31 AM Load Historical Documents (0.0070s)
10/12/2020 4:24:31 AM 19.4 seconds total load time.
Boot up FleetOS (1.0s)
Check System Logs For Rogue Intelligence (0.5s)
Eject Trash Into Hyperspace (0.3s)
Bring Cloaking Systems Online (0.4s)
Establish Individual Audio Links (0.4s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Scrapping Extra Ship Parts (2.2s)
Redefine Best Practices (6.6s)
Load Surrogates (0.3s)
Final Checks (2.7s)
10/12/2020 4:24:32 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:24:36 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:24:36 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:24:36 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:24:36 AM loading as template
10/12/2020 4:24:36 AM Added the faction AIReserves.
10/12/2020 4:24:36 AM Added the faction AncestorsArks.
10/12/2020 4:24:36 AM Added the faction AntiAIZombie.
10/12/2020 4:24:36 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:24:36 AM Added the faction AntiPlayerZombie.
10/12/2020 4:24:36 AM Added the faction CPALogic.
10/12/2020 4:24:36 AM Added the faction Dreamers.
10/12/2020 4:24:36 AM Added the faction DysonProtectors.
10/12/2020 4:24:36 AM Added the faction DysonSuppressors.
10/12/2020 4:24:36 AM Added the faction Mercenary.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:24:36 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:24:36 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:24:36 AM Finish load save in 558.0ms
10/12/2020 4:24:36 AM Start Generate Partial Map with Realistic and seed 983301927 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:24:37 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:24:37 AM Generate Partial Map Complete 536ms
10/12/2020 4:24:38 AM Start Generate FULL Map with Realistic and seed 983301927 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:24:39 AM Generate FULL Map Complete 870ms
10/12/2020 4:24:45 AM Thread 'specialFactionContext_23_RoamingEnclaveDiamond_idx_22' is in state Running after 250 seconds, so killing it now
10/12/2020 4:24:45 AM Thread 'specialFactionContext_31_FallenSpire_idx_30' is in state Running after 250 seconds, so killing it now
10/12/2020 4:24:45 AM Thread 'specialFactionContext_33_Scourge_idx_32' is in state Running after 250 seconds, so killing it now
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 12 (15202 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 6 (51798 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 11 (50008 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 3 (50010 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 9 (51237 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 4 (50640 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 7 (51052 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 8 (51029 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 5 (51347 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 10 (50946 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:56 AM Marauders (Modified) 10 | Fireteam 1 (50408 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 9 (51237 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 8 (51029 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 4 (50640 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 6 (51798 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 11 (50008 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 10 (50946 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 12 (15202 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 3 (50010 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 7 (51052 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 1 (50408 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:57 AM Marauders (Modified) 10 | Fireteam 5 (51347 strength) on Codd has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 11 (59142 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 4 (32138 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 3 (47976 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 2 (43096 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Mandalon (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Kesselman (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd found 4 preferred targets and 0 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets narrowing 4 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 9 (103330 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd 3 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd found 1 preferred targets and 3 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets narrowing 3 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 6 (26030 strength) on Codd Fallback Targets narrowed down to Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Epps (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd 4 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd checking all remaining applicable planets for conquering, received 1 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Codd because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd found 1 preferred targets and 4 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets narrowing 4 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 5 (16422 strength) on Codd Fallback Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 10 (34146 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 1 (56624 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 8 (55754 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Metaxas (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd found 2 preferred targets and 2 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets removed Metaxas with 0 path and 28789 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Preferred Targets narrowed down to Epps with 0 path and 19507 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets narrowing 2 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 7 (73390 strength) on Codd Fallback Targets narrowed down to Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their current planet for defendability.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking neighbors for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking their current planet for a reason to stay and fight.
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd checking neighbors of their current planet for conquering, received 4 potential targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Metaxas (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Mandalon (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Epps (a neighbor) because it's attackable
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Kesselman (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd 3 lesser fallback targets are now regular fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd found 1 preferred targets and 3 fallback targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets narrowing 3 targets
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets removed Kesselman with 0 path and 82770 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets removed Mandalon with 0 path and 77054 target danger
10/12/2020 4:24:58 AM Marauders (Modified) 10 | Fireteam 12 (26682 strength) on Codd Fallback Targets narrowed down to Metaxas with 0 path and 28789 target danger
10/12/2020 4:27:31 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:27:31 AM Boot up FleetOS (0.6560s)
10/12/2020 4:27:31 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
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10/12/2020 4:27:31 AM Check System Logs For Rogue Intelligence (0.3190s)
10/12/2020 4:27:32 AM Game Version: 2.608
10/12/2020 4:27:32 AM Eject Trash Into Hyperspace (0.2340s)
10/12/2020 4:27:32 AM Check For Extra Modules (0.0760s)
10/12/2020 4:27:32 AM Bring Cloaking Systems Online (0.2750s)
10/12/2020 4:27:32 AM Recalculate Speed Of Light (0.1010s)
10/12/2020 4:27:32 AM Optimize Comfort On Command Decks (0.0640s)
10/12/2020 4:27:32 AM Generating Framerates (0.0280s)
10/12/2020 4:27:32 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:27:32 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:27:32 AM Check Nearby Stellar Masses (0.1430s)
10/12/2020 4:27:33 AM Remembering Alamo (0.1330s)
10/12/2020 4:27:33 AM Boot Audio Comms (0.0160s)
10/12/2020 4:27:33 AM Establish Individual Audio Links (0.1860s)
10/12/2020 4:27:33 AM Prepare Explosions and Crackles (0.2830s)
10/12/2020 4:27:33 AM No resolution change was required.
10/12/2020 4:27:33 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:27:33 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:27:33 AM Refresh Optical Lensing (0.0300s)
10/12/2020 4:27:33 AM Revise Fundamental Physical Laws (0.0620s)
10/12/2020 4:27:33 AM Calculate Odds Of Success (0.1200s)
10/12/2020 4:27:34 AM Briefly Panic (0.7980s)
10/12/2020 4:27:35 AM Install Confidence Routines (0.5810s)
10/12/2020 4:27:35 AM Bring Commander Interface Online (0.1790s)
10/12/2020 4:27:35 AM Motivate All Crews (0.1010s)
10/12/2020 4:27:35 AM Locating Available Networks (0.0880s)
10/12/2020 4:27:35 AM Externalizing Patterns (0.1200s)
10/12/2020 4:27:35 AM Hooking Externals (0.0140s)
10/12/2020 4:27:35 AM Handlizing Hooks (0.0350s)
10/12/2020 4:27:35 AM Disengaging Constants (0.0570s)
10/12/2020 4:27:35 AM Late Axionic Computations (0.2230s)
10/12/2020 4:27:35 AM Connecting to Fleet Command (0.0150s)
10/12/2020 4:27:35 AM Thinking Of Advice (0.0360s)
10/12/2020 4:27:36 AM Degaussing Advice (0.2540s)
10/12/2020 4:27:36 AM Reading Alien Diaries (0.0380s)
10/12/2020 4:27:36 AM Naming All Known Planets (0.0240s)
10/12/2020 4:27:36 AM Remembering Speeds (0.0240s)
10/12/2020 4:27:36 AM Prioritizing Targets (0.0360s)
10/12/2020 4:27:36 AM Rebooting Sensor Arrays (0.0280s)
10/12/2020 4:27:36 AM Unloading Prismatic Grid (0.0290s)
10/12/2020 4:27:36 AM Thinking Of Objectives (0.0180s)
10/12/2020 4:27:36 AM Inhibiting Visual Scans (0.0220s)
10/12/2020 4:27:36 AM Synthesizing Vocals (0.0210s)
10/12/2020 4:27:36 AM Investigating Map Signatures (0.0430s)
10/12/2020 4:27:36 AM Ventilating Scenarios (0.0180s)
10/12/2020 4:27:36 AM Decontaminating Targeting Systems (0.0210s)
10/12/2020 4:27:36 AM Ejecting Tactical Core (0.0180s)
10/12/2020 4:27:36 AM Calibrating Formations (0.0260s)
10/12/2020 4:27:36 AM Intercepting Galactic Maps (0.0340s)
10/12/2020 4:27:36 AM Discharging Colored Ions (0.0510s)
10/12/2020 4:27:36 AM Replicating Ion Colors (0.0150s)
10/12/2020 4:27:36 AM Faction Diagnostics (0.0500s)
10/12/2020 4:27:36 AM Buffering Hackers (0.0710s)
10/12/2020 4:27:36 AM Inverting Death (0.0590s)
10/12/2020 4:27:36 AM Linear Field Variance (0.0460s)
10/12/2020 4:27:36 AM Charging Marks (0.0240s)
10/12/2020 4:27:37 AM Guarding The Posts (0.1560s)
10/12/2020 4:27:37 AM Range Manifolds (0.0320s)
10/12/2020 4:27:37 AM Purging ROFs (0.0230s)
10/12/2020 4:27:37 AM Manipulating Speeds (0.0120s)
10/12/2020 4:27:37 AM Detecting Projectiles (0.0250s)
10/12/2020 4:27:37 AM Grouping Flow Fields (0.0220s)
10/12/2020 4:27:37 AM Modulating Flow Field Groups (0.0470s)
10/12/2020 4:27:37 AM Designing Fleets (0.0520s)
10/12/2020 4:27:37 AM Thinking Of Technologies (0.0340s)
10/12/2020 4:27:37 AM Categorizing Starboard Sensors (0.0130s)
10/12/2020 4:27:37 AM Injecting Galactic Variables (0.0370s)
10/12/2020 4:27:37 AM Ignoring Starfields (0.0370s)
10/12/2020 4:27:37 AM Breaking Distant Planets (0.2940s)
10/12/2020 4:27:37 AM Categorizing All Planets (0.0130s)
10/12/2020 4:27:37 AM Organizing Commands (0.0380s)
10/12/2020 4:27:37 AM Calculating Firing Cones (0.0130s)
10/12/2020 4:27:39 AM Remembering Lost Ship Parts (2.1671s)
10/12/2020 4:27:40 AM Re-Aligning Objectives (0.0380s)
10/12/2020 4:27:40 AM Sterilizing Test Chamber (0.0410s)
10/12/2020 4:27:46 AM Printing Paper Copies Of All Data Banks (6.8224s)
10/12/2020 4:27:46 AM Issuing Orders (0.0410s)
10/12/2020 4:27:46 AM Augmenting Infusers (0.0100s)
10/12/2020 4:27:46 AM Infusing (0.0400s)
10/12/2020 4:27:46 AM Post-Proton Surge (0.0130s)
10/12/2020 4:27:47 AM Stimulate Modulation (0.1110s)
10/12/2020 4:27:47 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:27:47 AM Load Surrogates (0.2580s)
10/12/2020 4:27:49 AM Final Checks (2.2921s)
10/12/2020 4:27:49 AM Load Historical Documents (0.0060s)
10/12/2020 4:27:49 AM 18.6 seconds total load time.
Boot up FleetOS (0.7s)
Check System Logs For Rogue Intelligence (0.3s)
Bring Cloaking Systems Online (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.8s)
Install Confidence Routines (0.6s)
Degaussing Advice (0.3s)
Breaking Distant Planets (0.3s)
Remembering Lost Ship Parts (2.2s)
Printing Paper Copies Of All Data Banks (6.8s)
Load Surrogates (0.3s)
Final Checks (2.3s)
10/12/2020 4:27:50 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:27:52 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:27:52 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:27:52 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:27:52 AM loading as template
10/12/2020 4:27:52 AM Added the faction AIReserves.
10/12/2020 4:27:52 AM Added the faction AncestorsArks.
10/12/2020 4:27:52 AM Added the faction AntiAIZombie.
10/12/2020 4:27:52 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:27:52 AM Added the faction AntiPlayerZombie.
10/12/2020 4:27:52 AM Added the faction CPALogic.
10/12/2020 4:27:52 AM Added the faction Dreamers.
10/12/2020 4:27:52 AM Added the faction DysonProtectors.
10/12/2020 4:27:52 AM Added the faction DysonSuppressors.
10/12/2020 4:27:52 AM Added the faction Mercenary.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:27:52 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:27:52 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:27:52 AM Finish load save in 630.1ms
10/12/2020 4:27:53 AM Start Generate Partial Map with Realistic and seed 1025436112 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:27:53 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:27:53 AM Generate Partial Map Complete 442ms
10/12/2020 4:27:54 AM Start Generate FULL Map with Realistic and seed 1025436112 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:27:54 AM Generate FULL Map Complete 765ms
10/12/2020 4:28:01 AM Thread 'specialFactionContext_7_Instigators_idx_6' is in state Running after 250 seconds, so killing it now
10/12/2020 4:28:01 AM Thread 'specialFactionContext_20_DysonSuppressors_idx_19' is in state Running after 250 seconds, so killing it now
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 6 (50788 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 1 (50701 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 9 (52345 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 7 (50581 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 3 (52387 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 8 (50891 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 5 (51469 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 4 (52045 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 2 (51377 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 10 (49458 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 7 (51085 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 10 (50088 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 2 (51839 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 9 (51631 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 5 (51385 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 4 (51037 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 6 (51628 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 8 (51101 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 3 (51841 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:12 AM Marauders (Modified) 10 | Fireteam 1 (50407 strength) on Lane has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 5 (49572 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 5 (49572 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 3 (52135 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 3 (52135 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 4 (49994 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 4 (49994 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 2 (50733 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 2 (50733 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 7 (51057 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 7 (51057 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 1 (35147 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 1 (35147 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 10 (54603 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 10 (54603 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 8 (50023 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 8 (50023 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 9 (51232 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 9 (51232 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 6 (52321 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:14 AM Marauders (Modified) 10 | Fireteam 6 (52321 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 10 (60778 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 10 (60778 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 5 (44688 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 5 (44688 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 6 (60381 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 6 (60381 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 7 (39836 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 7 (39836 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 4 (81174 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 4 (81174 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 9 (51578 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 9 (51578 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 3 (76812 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 3 (76812 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 2 (32282 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:15 AM Marauders (Modified) 10 | Fireteam 2 (32282 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (24052 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (35078 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (35078 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30556 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30556 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (48546 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (48546 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72486 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 10 (72486 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:16 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 3 (75972 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 4 (83274 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:24 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:26 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:28:28 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:17 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:18 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:19 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:20 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:21 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:22 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 3 (75762 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 7 (34868 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 8 (25236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 1 (23632 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 2 (30346 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 5 (41236 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 6 (60171 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 10 (72696 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 4 (83484 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane checking their current planet for defendability.
10/12/2020 4:29:23 AM Marauders (Modified) 10 | Fireteam 9 (49386 strength) on Lane targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:29:38 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:29:38 AM Boot up FleetOS (0.7710s)
10/12/2020 4:29:38 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 4:29:39 AM Check System Logs For Rogue Intelligence (0.4130s)
10/12/2020 4:29:39 AM Game Version: 2.608
10/12/2020 4:29:39 AM Eject Trash Into Hyperspace (0.2310s)
10/12/2020 4:29:39 AM Check For Extra Modules (0.0730s)
10/12/2020 4:29:39 AM Bring Cloaking Systems Online (0.2410s)
10/12/2020 4:29:39 AM Recalculate Speed Of Light (0.0630s)
10/12/2020 4:29:39 AM Optimize Comfort On Command Decks (0.0670s)
10/12/2020 4:29:39 AM Generating Framerates (0.0180s)
10/12/2020 4:29:39 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:29:39 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:29:39 AM Check Nearby Stellar Masses (0.2690s)
10/12/2020 4:29:39 AM Remembering Alamo (0.0320s)
10/12/2020 4:29:40 AM Boot Audio Comms (0.0240s)
10/12/2020 4:29:40 AM Establish Individual Audio Links (0.0670s)
10/12/2020 4:29:40 AM Prepare Explosions and Crackles (0.3160s)
10/12/2020 4:29:40 AM No resolution change was required.
10/12/2020 4:29:40 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:29:40 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:29:40 AM Refresh Optical Lensing (0.0690s)
10/12/2020 4:29:40 AM Revise Fundamental Physical Laws (0.0150s)
10/12/2020 4:29:40 AM Calculate Odds Of Success (0.1340s)
10/12/2020 4:29:41 AM Briefly Panic (0.4750s)
10/12/2020 4:29:41 AM Install Confidence Routines (0.4960s)
10/12/2020 4:29:41 AM Bring Commander Interface Online (0.2350s)
10/12/2020 4:29:41 AM Motivate All Crews (0.0830s)
10/12/2020 4:29:41 AM Locating Available Networks (0.0410s)
10/12/2020 4:29:42 AM Externalizing Patterns (0.0680s)
10/12/2020 4:29:42 AM Hooking Externals (0.0150s)
10/12/2020 4:29:42 AM Handlizing Hooks (0.0190s)
10/12/2020 4:29:42 AM Disengaging Constants (0.0680s)
10/12/2020 4:29:42 AM Late Axionic Computations (0.2500s)
10/12/2020 4:29:42 AM Connecting to Fleet Command (0.0150s)
10/12/2020 4:29:42 AM Thinking Of Advice (0.0210s)
10/12/2020 4:29:42 AM Degaussing Advice (0.0260s)
10/12/2020 4:29:42 AM Reading Alien Diaries (0.0410s)
10/12/2020 4:29:42 AM Naming All Known Planets (0.0100s)
10/12/2020 4:29:42 AM Remembering Speeds (0.2820s)
10/12/2020 4:29:42 AM Prioritizing Targets (0.0360s)
10/12/2020 4:29:42 AM Rebooting Sensor Arrays (0.0160s)
10/12/2020 4:29:42 AM Unloading Prismatic Grid (0.0170s)
10/12/2020 4:29:42 AM Thinking Of Objectives (0.0150s)
10/12/2020 4:29:42 AM Inhibiting Visual Scans (0.0210s)
10/12/2020 4:29:42 AM Synthesizing Vocals (0.0150s)
10/12/2020 4:29:42 AM Investigating Map Signatures (0.0390s)
10/12/2020 4:29:42 AM Ventilating Scenarios (0.0100s)
10/12/2020 4:29:42 AM Decontaminating Targeting Systems (0.0170s)
10/12/2020 4:29:42 AM Ejecting Tactical Core (0.0230s)
10/12/2020 4:29:42 AM Calibrating Formations (0.0200s)
10/12/2020 4:29:43 AM Intercepting Galactic Maps (0.0150s)
10/12/2020 4:29:43 AM Discharging Colored Ions (0.0320s)
10/12/2020 4:29:43 AM Replicating Ion Colors (0.0140s)
10/12/2020 4:29:43 AM Faction Diagnostics (0.0340s)
10/12/2020 4:29:43 AM Buffering Hackers (0.0380s)
10/12/2020 4:29:43 AM Inverting Death (0.0110s)
10/12/2020 4:29:43 AM Linear Field Variance (0.0230s)
10/12/2020 4:29:43 AM Charging Marks (0.0130s)
10/12/2020 4:29:43 AM Guarding The Posts (0.2250s)
10/12/2020 4:29:43 AM Range Manifolds (0.0440s)
10/12/2020 4:29:43 AM Purging ROFs (0.0360s)
10/12/2020 4:29:43 AM Manipulating Speeds (0.0140s)
10/12/2020 4:29:43 AM Detecting Projectiles (0.0280s)
10/12/2020 4:29:43 AM Grouping Flow Fields (0.0240s)
10/12/2020 4:29:43 AM Modulating Flow Field Groups (0.0610s)
10/12/2020 4:29:43 AM Designing Fleets (0.0540s)
10/12/2020 4:29:43 AM Thinking Of Technologies (0.0210s)
10/12/2020 4:29:43 AM Categorizing Starboard Sensors (0.0150s)
10/12/2020 4:29:43 AM Injecting Galactic Variables (0.0250s)
10/12/2020 4:29:43 AM Listening To Starfields (0.0690s)
10/12/2020 4:29:44 AM Screening Distant Planets (0.2180s)
10/12/2020 4:29:44 AM Categorizing All Planets (0.0120s)
10/12/2020 4:29:44 AM Organizing Commands (0.0390s)
10/12/2020 4:29:44 AM Calculating Firing Cones (0.0080s)
10/12/2020 4:29:46 AM Offending Sentient Ship Parts (2.1251s)
10/12/2020 4:29:46 AM Re-Aligning Objectives (0.0400s)
10/12/2020 4:29:46 AM Sterilizing Test Chamber (0.0190s)
10/12/2020 4:29:52 AM Jettisoning VIPs (6.2864s)
10/12/2020 4:29:52 AM Issuing Orders (0.0400s)
10/12/2020 4:29:52 AM Augmenting Infusers (0.0090s)
10/12/2020 4:29:52 AM Infusing (0.0360s)
10/12/2020 4:29:52 AM Post-Proton Surge (0.0090s)
10/12/2020 4:29:52 AM Stimulate Modulation (0.1360s)
10/12/2020 4:29:53 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:29:53 AM Load Surrogates (0.2400s)
10/12/2020 4:29:55 AM Final Checks (2.1351s)
10/12/2020 4:29:55 AM Load Historical Documents (0.0070s)
10/12/2020 4:29:55 AM 17.3 seconds total load time.
Boot up FleetOS (0.8s)
Check System Logs For Rogue Intelligence (0.4s)
Check Nearby Stellar Masses (0.3s)
Prepare Explosions and Crackles (0.3s)
Briefly Panic (0.5s)
Install Confidence Routines (0.5s)
Late Axionic Computations (0.3s)
Remembering Speeds (0.3s)
Offending Sentient Ship Parts (2.1s)
Jettisoning VIPs (6.3s)
Final Checks (2.1s)
10/12/2020 4:29:55 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:29:56 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:29:56 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:29:56 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:29:56 AM loading as template
10/12/2020 4:29:56 AM Added the faction AIReserves.
10/12/2020 4:29:56 AM Added the faction AncestorsArks.
10/12/2020 4:29:56 AM Added the faction AntiAIZombie.
10/12/2020 4:29:56 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:29:56 AM Added the faction AntiPlayerZombie.
10/12/2020 4:29:56 AM Added the faction CPALogic.
10/12/2020 4:29:56 AM Added the faction Dreamers.
10/12/2020 4:29:56 AM Added the faction DysonProtectors.
10/12/2020 4:29:56 AM Added the faction DysonSuppressors.
10/12/2020 4:29:56 AM Added the faction Mercenary.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:29:56 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:29:56 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:29:57 AM Finish load save in 569.5ms
10/12/2020 4:29:57 AM Start Generate Partial Map with Realistic and seed 768608397 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:29:57 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:29:57 AM Generate Partial Map Complete 409ms
10/12/2020 4:29:58 AM Start Generate FULL Map with Realistic and seed 768608397 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:29:59 AM Generate FULL Map Complete 688ms
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 5 (51269 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 2 (50405 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 10 (50779 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 3 (50077 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 4 (50015 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 6 (51380 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 7 (50127 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 9 (50673 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 8 (50320 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 11 (34085 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:16 AM Marauders (Modified) 10 | Fireteam 1 (52831 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 10 (51829 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 6 (51002 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 11 (33917 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 1 (53335 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 7 (49119 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 9 (50379 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 4 (49007 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 5 (51059 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 2 (51371 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 3 (50371 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:17 AM Marauders (Modified) 10 | Fireteam 8 (50572 strength) on Overmars has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 5 (49764 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 5 (49764 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 4 (48797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 4 (48797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 8 (53036 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 8 (53036 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 6 (51583 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 6 (51583 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 10 (50359 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 10 (50359 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 2 (58266 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 2 (58266 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 9 (48454 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 9 (48454 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 3 (46920 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 3 (46920 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 7 (48594 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 7 (48594 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 11 (33483 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 11 (33483 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 1 (52705 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:18 AM Marauders (Modified) 10 | Fireteam 1 (52705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 9 (40418 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 9 (40418 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 6 (47834 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 6 (47834 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 2 (38336 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 2 (38336 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 4 (42114 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 4 (42114 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 7 (98348 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 7 (98348 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 3 (58228 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 3 (58228 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 8 (54460 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 8 (54460 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 5 (48576 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 5 (48576 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 10 (41890 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:19 AM Marauders (Modified) 10 | Fireteam 10 (41890 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 5 (47060 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 5 (47060 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 2 (48528 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 2 (48528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 9 (38692 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 9 (38692 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 8 (52314 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 8 (52314 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 6 (45688 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 6 (45688 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 7 (100448 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 7 (100448 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:20 AM Marauders (Modified) 10 | Fireteam 11 (34042 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 5 (48320 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 5 (48320 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 9 (38062 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 9 (38062 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:21 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 2 (48108 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 8 (51684 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:22 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:23 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:24 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:25 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:26 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:27 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:28 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:29 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:30 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 8 (51894 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:31 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 8 (51852 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 8 (51852 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:32 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:33 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 7 (100028 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 1 (37705 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:34 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 7 (99965 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 7 (99965 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:35 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 1 (37715 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:36 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:37 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 1 (37675 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 9 (38272 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 7 (99923 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:38 AM Marauders (Modified) 10 | Fireteam 5 (48110 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:39 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 1 (24043 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:40 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 7 (99902 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:41 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 1 (24053 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 7 (99881 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 7 (99881 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 6 (46738 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:42 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 1 (24063 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 1 (24063 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:43 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:44 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:45 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 5 (48068 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:46 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 2 (47898 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 4 (40178 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:47 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 6 (46696 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 11 (33832 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:48 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:49 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 7 (99797 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 6 (46654 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:50 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:51 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 7 (99755 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 8 (51831 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 1 (24073 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 9 (38230 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 2 (47506 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 3 (56292 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:52 AM Marauders (Modified) 10 | Fireteam 4 (40570 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 6 (46633 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:53 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:54 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 7 (99713 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 4 (40528 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 11 (33790 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 9 (38146 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 6 (46612 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 2 (47464 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 8 (51789 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 3 (56250 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 5 (48047 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:55 AM Marauders (Modified) 10 | Fireteam 1 (23947 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 9 (39133 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 9 (39133 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 3 (56103 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 3 (56103 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 6 (46339 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 6 (46339 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 11 (33559 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 11 (33559 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 7 (99314 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 7 (99314 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 8 (51411 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 8 (51411 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 5 (48656 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 5 (48656 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 10 (41004 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 2 (47254 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 2 (47254 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 4 (40423 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 4 (40423 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 1 (23937 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:56 AM Marauders (Modified) 10 | Fireteam 1 (23937 strength) on Overmars targeting their current planet because we've got something to destroy here, and we're superior.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 1 (8806 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 10 (40983 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Vitter (a neighbor) because it's attackable
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Beta (a neighbor) because it's attackable
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars found 2 preferred targets and 0 fallback targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 7 (100595 strength) on Overmars Preferred Targets narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 2 (52126 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 3 (53205 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 11 (33412 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 5 (46745 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 4 (39772 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 6 (46003 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 8 (51201 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their current planet for defendability.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking their current planet for a reason to stay and fight.
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars Vitter (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars Beta (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars 2 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars 2 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars narrowing 2 targets
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars removed Vitter with 0 path and 69168 target danger
10/12/2020 4:30:57 AM Marauders (Modified) 10 | Fireteam 9 (38902 strength) on Overmars narrowed down to Beta with 0 path and 63317 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets narrowing 4 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 11 (45556 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 3 (70510 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 8 (59542 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets narrowing 4 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 2 (43064 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Gatrea (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Parr (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta found 3 preferred targets and 0 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets narrowing 3 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 7 (126847 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 6 (55027 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Liddle (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta 3 lesser fallback targets are now normal fallback targets instead
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta checking neighbors of owned planets for conquering, received 1 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Vitter (a neighbor of an owned planet) as fallback target because it's attackable, though considered lost, but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta ending target search because 3 fallback targets were found along with 1 lesser fallback targets. All go to preferred targets now
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets narrowing 4 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 4. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Liddle
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Gatrea
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets went all the way up to stage 4 for Parr
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets removed Vitter with 0 path and 69502 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 9 (40344 strength) on Beta Preferred Targets narrowed down to Liddle with 0 path and 46716 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 10 (53396 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 4 (49946 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their current planet for defendability.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking neighbors for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking their current planet for a reason to stay and fight.
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Liddle (a neighbor) because it's attackable
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Gatrea (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Parr (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta 2 lesser fallback targets are now regular fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta found 1 preferred targets and 2 fallback targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets narrowing 2 targets
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets removed Gatrea with 0 path and 96672 target danger
10/12/2020 4:32:30 AM Marauders (Modified) 10 | Fireteam 5 (55205 strength) on Beta Fallback Targets narrowed down to Parr with 0 path and 86186 target danger
10/12/2020 4:33:03 AM Arex used command on planet Beta with result: Searching for planet containing name 'kaliban', and found 1 match(es). Centering on planet: Kaliban
10/12/2020 4:33:20 AM Arex used command on planet Liddle with result: Searching for planet containing name 'kaliban', and found 1 match(es). Centering on planet: Kaliban
10/12/2020 4:33:59 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:33:59 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:33:59 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:33:59 AM loading as template
10/12/2020 4:33:59 AM Added the faction AIReserves.
10/12/2020 4:33:59 AM Added the faction AncestorsArks.
10/12/2020 4:33:59 AM Added the faction AntiAIZombie.
10/12/2020 4:33:59 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:33:59 AM Added the faction AntiPlayerZombie.
10/12/2020 4:33:59 AM Added the faction CPALogic.
10/12/2020 4:33:59 AM Added the faction Dreamers.
10/12/2020 4:33:59 AM Added the faction DysonProtectors.
10/12/2020 4:33:59 AM Added the faction DysonSuppressors.
10/12/2020 4:33:59 AM Added the faction Mercenary.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:33:59 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:33:59 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:33:59 AM Finish load save in 215.6ms
10/12/2020 4:33:59 AM Start Generate Partial Map with Realistic and seed 1197822357 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:34:00 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:34:00 AM Generate Partial Map Complete 355ms
10/12/2020 4:34:06 AM Start Generate FULL Map with Realistic and seed 1197822357 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:34:06 AM Generate FULL Map Complete 577ms
10/12/2020 4:36:58 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:36:58 AM Boot up FleetOS (0.6330s)
10/12/2020 4:36:58 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 4:36:58 AM Check System Logs For Rogue Intelligence (0.2690s)
10/12/2020 4:36:58 AM Game Version: 2.608
10/12/2020 4:36:58 AM Eject Trash Into Hyperspace (0.1310s)
10/12/2020 4:36:58 AM Check For Extra Modules (0.0360s)
10/12/2020 4:36:58 AM Bring Cloaking Systems Online (0.0570s)
10/12/2020 4:36:58 AM Recalculate Speed Of Light (0.0700s)
10/12/2020 4:36:58 AM Optimize Comfort On Command Decks (0.2050s)
10/12/2020 4:36:58 AM Generating Framerates (0.0530s)
10/12/2020 4:36:59 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:36:59 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:36:59 AM Check Nearby Stellar Masses (0.2050s)
10/12/2020 4:36:59 AM Remembering Alamo (0.0470s)
10/12/2020 4:36:59 AM Boot Audio Comms (0.0580s)
10/12/2020 4:36:59 AM Establish Individual Audio Links (0.0360s)
10/12/2020 4:36:59 AM Prepare Explosions and Crackles (0.0740s)
10/12/2020 4:36:59 AM No resolution change was required.
10/12/2020 4:36:59 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:36:59 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:36:59 AM Refresh Optical Lensing (0.0290s)
10/12/2020 4:36:59 AM Revise Fundamental Physical Laws (0.1060s)
10/12/2020 4:36:59 AM Calculate Odds Of Success (0.3640s)
10/12/2020 4:37:00 AM Briefly Panic (0.5830s)
10/12/2020 4:37:00 AM Install Confidence Routines (0.5670s)
10/12/2020 4:37:01 AM Bring Commander Interface Online (0.2240s)
10/12/2020 4:37:01 AM Motivate All Crews (0.0780s)
10/12/2020 4:37:01 AM Locating Available Networks (0.0410s)
10/12/2020 4:37:01 AM Externalizing Patterns (0.0630s)
10/12/2020 4:37:01 AM Hooking Externals (0.0180s)
10/12/2020 4:37:01 AM Handlizing Hooks (0.0190s)
10/12/2020 4:37:01 AM Disengaging Constants (0.0640s)
10/12/2020 4:37:01 AM Late Axionic Computations (0.1710s)
10/12/2020 4:37:01 AM Connecting to Fleet Command (0.0290s)
10/12/2020 4:37:01 AM Thinking Of Advice (0.0220s)
10/12/2020 4:37:01 AM Degaussing Advice (0.2580s)
10/12/2020 4:37:01 AM Reading Alien Diaries (0.0630s)
10/12/2020 4:37:02 AM Naming All Known Planets (0.0420s)
10/12/2020 4:37:02 AM Remembering Speeds (0.0170s)
10/12/2020 4:37:02 AM Prioritizing Targets (0.0140s)
10/12/2020 4:37:02 AM Rebooting Sensor Arrays (0.0410s)
10/12/2020 4:37:02 AM Unloading Prismatic Grid (0.0370s)
10/12/2020 4:37:02 AM Thinking Of Objectives (0.0610s)
10/12/2020 4:37:02 AM Inhibiting Visual Scans (0.0250s)
10/12/2020 4:37:02 AM Synthesizing Vocals (0.0610s)
10/12/2020 4:37:02 AM Investigating Map Signatures (0.1950s)
10/12/2020 4:37:02 AM Ventilating Scenarios (0.1970s)
10/12/2020 4:37:02 AM Decontaminating Targeting Systems (0.0340s)
10/12/2020 4:37:02 AM Ejecting Tactical Core (0.0430s)
10/12/2020 4:37:02 AM Calibrating Formations (0.0990s)
10/12/2020 4:37:02 AM Intercepting Galactic Maps (0.0570s)
10/12/2020 4:37:03 AM Discharging Colored Ions (0.1110s)
10/12/2020 4:37:03 AM Replicating Ion Colors (0.0400s)
10/12/2020 4:37:03 AM Faction Diagnostics (0.0370s)
10/12/2020 4:37:03 AM Buffering Hackers (0.0470s)
10/12/2020 4:37:03 AM Inverting Death (0.0380s)
10/12/2020 4:37:03 AM Linear Field Variance (0.0370s)
10/12/2020 4:37:03 AM Charging Marks (0.0580s)
10/12/2020 4:37:03 AM Guarding The Posts (0.1590s)
10/12/2020 4:37:03 AM Range Manifolds (0.0110s)
10/12/2020 4:37:03 AM Purging ROFs (0.0240s)
10/12/2020 4:37:03 AM Manipulating Speeds (0.0150s)
10/12/2020 4:37:03 AM Detecting Projectiles (0.0210s)
10/12/2020 4:37:03 AM Grouping Flow Fields (0.0240s)
10/12/2020 4:37:03 AM Modulating Flow Field Groups (0.0750s)
10/12/2020 4:37:03 AM Designing Fleets (0.0360s)
10/12/2020 4:37:03 AM Thinking Of Technologies (0.0190s)
10/12/2020 4:37:03 AM Categorizing Starboard Sensors (0.0160s)
10/12/2020 4:37:03 AM Injecting Galactic Variables (0.0190s)
10/12/2020 4:37:03 AM Grappling Starfields (0.0490s)
10/12/2020 4:37:04 AM Rejecting Distant Planets (0.3320s)
10/12/2020 4:37:04 AM Categorizing All Planets (0.0130s)
10/12/2020 4:37:04 AM Organizing Commands (0.0410s)
10/12/2020 4:37:04 AM Calculating Firing Cones (0.0120s)
10/12/2020 4:37:06 AM Developing New Ship Parts (2.3121s)
10/12/2020 4:37:06 AM Re-Aligning Objectives (0.0400s)
10/12/2020 4:37:06 AM Sterilizing Test Chamber (0.0190s)
10/12/2020 4:37:12 AM Harmonizing Prisms (5.9773s)
10/12/2020 4:37:12 AM Issuing Orders (0.0500s)
10/12/2020 4:37:12 AM Augmenting Infusers (0.0120s)
10/12/2020 4:37:12 AM Infusing (0.0350s)
10/12/2020 4:37:12 AM Post-Proton Surge (0.0080s)
10/12/2020 4:37:12 AM Stimulate Modulation (0.1240s)
10/12/2020 4:37:12 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:37:12 AM Load Surrogates (0.2440s)
10/12/2020 4:37:15 AM Final Checks (2.1781s)
10/12/2020 4:37:15 AM Load Historical Documents (0.0080s)
10/12/2020 4:37:15 AM 17.8 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.3s)
Calculate Odds Of Success (0.4s)
Briefly Panic (0.6s)
Install Confidence Routines (0.6s)
Degaussing Advice (0.3s)
Rejecting Distant Planets (0.3s)
Developing New Ship Parts (2.3s)
Harmonizing Prisms (6.0s)
Final Checks (2.2s)
10/12/2020 4:37:15 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:37:16 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:37:17 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:37:17 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:37:17 AM loading as template
10/12/2020 4:37:17 AM Added the faction AIReserves.
10/12/2020 4:37:17 AM Added the faction AncestorsArks.
10/12/2020 4:37:17 AM Added the faction AntiAIZombie.
10/12/2020 4:37:17 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:37:17 AM Added the faction AntiPlayerZombie.
10/12/2020 4:37:17 AM Added the faction CPALogic.
10/12/2020 4:37:17 AM Added the faction Dreamers.
10/12/2020 4:37:17 AM Added the faction DysonProtectors.
10/12/2020 4:37:17 AM Added the faction DysonSuppressors.
10/12/2020 4:37:17 AM Added the faction Mercenary.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:37:17 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:37:17 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:37:17 AM Finish load save in 729.7ms
10/12/2020 4:37:17 AM Start Generate Partial Map with Realistic and seed 1475110017 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:37:17 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:37:17 AM Generate Partial Map Complete 379ms
10/12/2020 4:37:19 AM Start Generate FULL Map with Realistic and seed 1475110017 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:37:20 AM Generate FULL Map Complete 645ms
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 5 (50454 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 10 (44596 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 8 (50260 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 4 (50019 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 9 (51081 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 3 (50013 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 7 (50281 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 6 (50505 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 1 (50362 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:37 AM Marauders (Modified) 10 | Fireteam 2 (50843 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 2 (51053 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 1 (50026 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 8 (50344 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 3 (49845 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 9 (51291 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 6 (50337 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 10 (44176 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 5 (50916 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 4 (49179 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:38 AM Marauders (Modified) 10 | Fireteam 7 (51247 strength) on Ersh has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 10 (45023 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 7 (50561 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 9 (50878 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 8 (50015 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 4 (48171 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 6 (49455 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 1 (34927 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 3 (51413 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 2 (49905 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their current planet for defendability.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking neighbors for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking their current planet for a reason to stay and fight.
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Bloch (a neighbor) because it's attackable
10/12/2020 4:37:39 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Werel (a neighbor) because it's attackable
10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh found 2 preferred targets and 0 fallback targets
10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets narrowing 2 targets
10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets removed Werel with 0 path and -127126 target danger
10/12/2020 4:37:40 AM Marauders (Modified) 10 | Fireteam 5 (52841 strength) on Ersh Preferred Targets narrowed down to Bloch with 0 path and -152355 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 6 (23992 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 8 (38880 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 3 (61514 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 1 (28821 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 9 (45828 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 2 (42518 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 5 (88516 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 10 (44073 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 4 (71300 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their current planet for defendability.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking neighbors for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking their current planet for a reason to stay and fight.
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch checking neighbors of their current planet for conquering, received 3 potential targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Booch (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Pommel (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Sortes (a neighbor) because it's attackable
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch found 3 preferred targets and 0 fallback targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets narrowing 3 targets
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets removed Sortes with 0 path and -54197 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets removed Booch with 0 path and -69638 target danger
10/12/2020 4:38:06 AM Marauders (Modified) 10 | Fireteam 7 (50096 strength) on Bloch Preferred Targets narrowed down to Pommel with 0 path and -136116 target danger
10/12/2020 4:51:30 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 4:51:31 AM Boot up FleetOS (0.6220s)
10/12/2020 4:51:31 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
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graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
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processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
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supportsShadows: True
usesReversedZBuffer: False
10/12/2020 4:51:31 AM Check System Logs For Rogue Intelligence (0.3310s)
10/12/2020 4:51:31 AM Game Version: 2.608
10/12/2020 4:51:31 AM Eject Trash Into Hyperspace (0.2500s)
10/12/2020 4:51:31 AM Check For Extra Modules (0.0440s)
10/12/2020 4:51:31 AM Bring Cloaking Systems Online (0.2030s)
10/12/2020 4:51:32 AM Recalculate Speed Of Light (0.2240s)
10/12/2020 4:51:32 AM Optimize Comfort On Command Decks (0.1290s)
10/12/2020 4:51:32 AM Generating Framerates (0.0860s)
10/12/2020 4:51:32 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 4:51:32 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 4:51:32 AM Check Nearby Stellar Masses (0.1960s)
10/12/2020 4:51:32 AM Remembering Alamo (0.0230s)
10/12/2020 4:51:32 AM Boot Audio Comms (0.0290s)
10/12/2020 4:51:32 AM Establish Individual Audio Links (0.0620s)
10/12/2020 4:51:32 AM Prepare Explosions and Crackles (0.0550s)
10/12/2020 4:51:32 AM No resolution change was required.
10/12/2020 4:51:32 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 4:51:32 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 4:51:32 AM Refresh Optical Lensing (0.2100s)
10/12/2020 4:51:32 AM Revise Fundamental Physical Laws (0.0350s)
10/12/2020 4:51:32 AM Calculate Odds Of Success (0.0810s)
10/12/2020 4:51:33 AM Briefly Panic (0.7170s)
10/12/2020 4:51:34 AM Install Confidence Routines (0.4870s)
10/12/2020 4:51:34 AM Bring Commander Interface Online (0.1880s)
10/12/2020 4:51:34 AM Motivate All Crews (0.0780s)
10/12/2020 4:51:34 AM Locating Available Networks (0.0510s)
10/12/2020 4:51:34 AM Externalizing Patterns (0.0840s)
10/12/2020 4:51:34 AM Hooking Externals (0.0130s)
10/12/2020 4:51:34 AM Handlizing Hooks (0.0250s)
10/12/2020 4:51:34 AM Disengaging Constants (0.0570s)
10/12/2020 4:51:34 AM Late Axionic Computations (0.1540s)
10/12/2020 4:51:34 AM Connecting to Fleet Command (0.0160s)
10/12/2020 4:51:34 AM Thinking Of Advice (0.0460s)
10/12/2020 4:51:35 AM Degaussing Advice (0.2200s)
10/12/2020 4:51:35 AM Reading Alien Diaries (0.0700s)
10/12/2020 4:51:35 AM Naming All Known Planets (0.0770s)
10/12/2020 4:51:35 AM Remembering Speeds (0.0350s)
10/12/2020 4:51:35 AM Prioritizing Targets (0.0530s)
10/12/2020 4:51:35 AM Rebooting Sensor Arrays (0.0220s)
10/12/2020 4:51:35 AM Unloading Prismatic Grid (0.0200s)
10/12/2020 4:51:35 AM Thinking Of Objectives (0.0100s)
10/12/2020 4:51:35 AM Inhibiting Visual Scans (0.0280s)
10/12/2020 4:51:35 AM Synthesizing Vocals (0.0230s)
10/12/2020 4:51:35 AM Investigating Map Signatures (0.0210s)
10/12/2020 4:51:35 AM Ventilating Scenarios (0.0510s)
10/12/2020 4:51:35 AM Decontaminating Targeting Systems (0.0380s)
10/12/2020 4:51:35 AM Ejecting Tactical Core (0.0140s)
10/12/2020 4:51:35 AM Calibrating Formations (0.0110s)
10/12/2020 4:51:35 AM Intercepting Galactic Maps (0.0320s)
10/12/2020 4:51:35 AM Discharging Colored Ions (0.0460s)
10/12/2020 4:51:35 AM Replicating Ion Colors (0.0110s)
10/12/2020 4:51:35 AM Faction Diagnostics (0.0360s)
10/12/2020 4:51:35 AM Buffering Hackers (0.0470s)
10/12/2020 4:51:35 AM Inverting Death (0.0160s)
10/12/2020 4:51:35 AM Linear Field Variance (0.0230s)
10/12/2020 4:51:35 AM Charging Marks (0.0210s)
10/12/2020 4:51:35 AM Guarding The Posts (0.1410s)
10/12/2020 4:51:35 AM Range Manifolds (0.0150s)
10/12/2020 4:51:36 AM Purging ROFs (0.0400s)
10/12/2020 4:51:36 AM Manipulating Speeds (0.0180s)
10/12/2020 4:51:36 AM Detecting Projectiles (0.0180s)
10/12/2020 4:51:36 AM Grouping Flow Fields (0.0290s)
10/12/2020 4:51:36 AM Modulating Flow Field Groups (0.0520s)
10/12/2020 4:51:36 AM Designing Fleets (0.0640s)
10/12/2020 4:51:36 AM Thinking Of Technologies (0.0210s)
10/12/2020 4:51:36 AM Categorizing Starboard Sensors (0.0200s)
10/12/2020 4:51:36 AM Injecting Galactic Variables (0.0580s)
10/12/2020 4:51:36 AM Sucking In Starfields (0.0580s)
10/12/2020 4:51:36 AM Verifying Distant Planets (0.2500s)
10/12/2020 4:51:36 AM Categorizing All Planets (0.0170s)
10/12/2020 4:51:36 AM Organizing Commands (0.0270s)
10/12/2020 4:51:36 AM Calculating Firing Cones (0.0100s)
10/12/2020 4:51:38 AM Divulge Ship Part Schematics To Enemy (2.1761s)
10/12/2020 4:51:38 AM Re-Aligning Objectives (0.0650s)
10/12/2020 4:51:38 AM Sterilizing Test Chamber (0.0180s)
10/12/2020 4:51:44 AM Draw Power From Black Holes (5.9503s)
10/12/2020 4:51:44 AM Issuing Orders (0.0120s)
10/12/2020 4:51:44 AM Augmenting Infusers (0.0130s)
10/12/2020 4:51:44 AM Infusing (0.0920s)
10/12/2020 4:51:45 AM Post-Proton Surge (0.0130s)
10/12/2020 4:51:45 AM Stimulate Modulation (0.1200s)
10/12/2020 4:51:45 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 4:51:45 AM Load Surrogates (0.2770s)
10/12/2020 4:51:47 AM Final Checks (2.2411s)
10/12/2020 4:51:47 AM Load Historical Documents (0.0060s)
10/12/2020 4:51:47 AM 17.3 seconds total load time.
Boot up FleetOS (0.6s)
Check System Logs For Rogue Intelligence (0.3s)
Eject Trash Into Hyperspace (0.3s)
Briefly Panic (0.7s)
Install Confidence Routines (0.5s)
Verifying Distant Planets (0.3s)
Divulge Ship Part Schematics To Enemy (2.2s)
Draw Power From Black Holes (6.0s)
Load Surrogates (0.3s)
Final Checks (2.2s)
10/12/2020 4:51:48 AM Hello Steam user 'Sir Limbo'
10/12/2020 4:51:49 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 4:51:50 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:51:50 AM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 4:51:50 AM loading as template
10/12/2020 4:51:50 AM Added the faction AIReserves.
10/12/2020 4:51:50 AM Added the faction AncestorsArks.
10/12/2020 4:51:50 AM Added the faction AntiAIZombie.
10/12/2020 4:51:50 AM Added the faction AntiEveryoneZombie.
10/12/2020 4:51:50 AM Added the faction AntiPlayerZombie.
10/12/2020 4:51:50 AM Added the faction CPALogic.
10/12/2020 4:51:50 AM Added the faction Dreamers.
10/12/2020 4:51:50 AM Added the faction DysonProtectors.
10/12/2020 4:51:50 AM Added the faction DysonSuppressors.
10/12/2020 4:51:50 AM Added the faction Mercenary.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveCrystal.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveDiamond.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveEmerald.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveOnyx.
10/12/2020 4:51:50 AM Added the faction RoamingEnclavePearl.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveRuby.
10/12/2020 4:51:50 AM Added the faction RoamingEnclaveSaphire.
10/12/2020 4:51:50 AM Finish load save in 552.1ms
10/12/2020 4:51:50 AM Start Generate Partial Map with Realistic and seed 1093974085 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 4:51:51 AM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 4:51:51 AM Generate Partial Map Complete 472ms
10/12/2020 4:51:52 AM Start Generate FULL Map with Realistic and seed 1093974085 and planet count 80 and 35 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 4:51:52 AM Generate FULL Map Complete 776ms
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 3 (50883 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 9 (50838 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 5 (50039 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 10 (42688 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 7 (50702 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 8 (51854 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 2 (50493 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 6 (51454 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 1 (50317 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 4 (50297 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 1 (50569 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 5 (49535 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 3 (50001 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 7 (50786 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 6 (51580 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 10 (43444 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 2 (51333 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 9 (50124 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 8 (51938 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:10 AM Marauders (Modified) 10 | Fireteam 4 (50255 strength) on Pauphus has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 5 (46735 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 7 (53201 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 2 (50955 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 6 (51377 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 10 (42380 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 3 (49924 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 9 (48836 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 8 (55354 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 1 (35134 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their current planet for defendability.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking neighbors for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their all other planet for defendability, received 0 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking their current planet for a reason to stay and fight.
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus checking neighbors of their current planet for conquering, received 2 potential targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Makassar (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Valian (a neighbor) because it's attackable
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus 0 lesser fallback targets are now regular fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus found 2 preferred targets and 0 fallback targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets narrowing 2 targets
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets removed Valian with 0 path and -33129 target danger
10/12/2020 4:52:12 AM Marauders (Modified) 10 | Fireteam 4 (50444 strength) on Pauphus Preferred Targets narrowed down to Makassar with 0 path and -70352 target danger
10/12/2020 10:36:30 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 10:36:30 PM Boot up FleetOS (0.5250s)
10/12/2020 10:36:31 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 10:36:31 PM Check System Logs For Rogue Intelligence (0.2700s)
10/12/2020 10:36:31 PM Game Version: 2.608
10/12/2020 10:36:31 PM Eject Trash Into Hyperspace (0.1250s)
10/12/2020 10:36:31 PM Check For Extra Modules (0.0440s)
10/12/2020 10:36:31 PM Bring Cloaking Systems Online (0.0720s)
10/12/2020 10:36:31 PM Recalculate Speed Of Light (0.2500s)
10/12/2020 10:36:31 PM Optimize Comfort On Command Decks (0.0500s)
10/12/2020 10:36:31 PM Generating Framerates (0.0110s)
10/12/2020 10:36:31 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 10:36:31 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 10:36:31 PM Check Nearby Stellar Masses (0.1020s)
10/12/2020 10:36:31 PM Remembering Alamo (0.1270s)
10/12/2020 10:36:31 PM Boot Audio Comms (0.0200s)
10/12/2020 10:36:31 PM Establish Individual Audio Links (0.0310s)
10/12/2020 10:36:31 PM Prepare Explosions and Crackles (0.0520s)
10/12/2020 10:36:31 PM No resolution change was required.
10/12/2020 10:36:31 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 10:36:31 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 10:36:31 PM Refresh Optical Lensing (0.0260s)
10/12/2020 10:36:31 PM Revise Fundamental Physical Laws (0.0350s)
10/12/2020 10:36:32 PM Calculate Odds Of Success (0.2980s)
10/12/2020 10:36:32 PM Briefly Panic (0.6010s)
10/12/2020 10:36:33 PM Install Confidence Routines (0.5270s)
10/12/2020 10:36:33 PM Bring Commander Interface Online (0.1920s)
10/12/2020 10:36:33 PM Motivate All Crews (0.0810s)
10/12/2020 10:36:33 PM Locating Available Networks (0.1240s)
10/12/2020 10:36:33 PM Externalizing Patterns (0.1450s)
10/12/2020 10:36:33 PM Hooking Externals (0.0150s)
10/12/2020 10:36:33 PM Handlizing Hooks (0.0230s)
10/12/2020 10:36:34 PM Disengaging Constants (0.0590s)
10/12/2020 10:36:34 PM Late Axionic Computations (0.2130s)
10/12/2020 10:36:34 PM Connecting to Fleet Command (0.0200s)
10/12/2020 10:36:34 PM Thinking Of Advice (0.0340s)
10/12/2020 10:36:34 PM Degaussing Advice (0.0290s)
10/12/2020 10:36:34 PM Reading Alien Diaries (0.0230s)
10/12/2020 10:36:34 PM Naming All Known Planets (0.0130s)
10/12/2020 10:36:34 PM Remembering Speeds (0.0160s)
10/12/2020 10:36:34 PM Prioritizing Targets (0.0140s)
10/12/2020 10:36:34 PM Rebooting Sensor Arrays (0.0180s)
10/12/2020 10:36:34 PM Unloading Prismatic Grid (0.0220s)
10/12/2020 10:36:34 PM Thinking Of Objectives (0.0090s)
10/12/2020 10:36:34 PM Inhibiting Visual Scans (0.0220s)
10/12/2020 10:36:34 PM Synthesizing Vocals (0.0170s)
10/12/2020 10:36:34 PM Investigating Map Signatures (0.0220s)
10/12/2020 10:36:34 PM Ventilating Scenarios (0.0180s)
10/12/2020 10:36:34 PM Decontaminating Targeting Systems (0.0100s)
10/12/2020 10:36:34 PM Ejecting Tactical Core (0.0170s)
10/12/2020 10:36:34 PM Calibrating Formations (0.0210s)
10/12/2020 10:36:34 PM Intercepting Galactic Maps (0.0110s)
10/12/2020 10:36:34 PM Discharging Colored Ions (0.0410s)
10/12/2020 10:36:34 PM Replicating Ion Colors (0.0100s)
10/12/2020 10:36:34 PM Faction Diagnostics (0.0400s)
10/12/2020 10:36:34 PM Buffering Hackers (0.0410s)
10/12/2020 10:36:34 PM Inverting Death (0.0120s)
10/12/2020 10:36:34 PM Linear Field Variance (0.0250s)
10/12/2020 10:36:34 PM Charging Marks (0.0170s)
10/12/2020 10:36:34 PM Guarding The Posts (0.1390s)
10/12/2020 10:36:34 PM Range Manifolds (0.0120s)
10/12/2020 10:36:34 PM Purging ROFs (0.0620s)
10/12/2020 10:36:35 PM Manipulating Speeds (0.0110s)
10/12/2020 10:36:35 PM Detecting Projectiles (0.0300s)
10/12/2020 10:36:35 PM Grouping Flow Fields (0.0190s)
10/12/2020 10:36:35 PM Modulating Flow Field Groups (0.0630s)
10/12/2020 10:36:35 PM Designing Fleets (0.0610s)
10/12/2020 10:36:35 PM Thinking Of Technologies (0.0370s)
10/12/2020 10:36:35 PM Categorizing Starboard Sensors (0.0160s)
10/12/2020 10:36:35 PM Injecting Galactic Variables (0.0270s)
10/12/2020 10:36:35 PM Eating Starfields (0.0290s)
10/12/2020 10:36:35 PM Cleaning Distant Planets (0.3120s)
10/12/2020 10:36:35 PM Categorizing All Planets (0.0110s)
10/12/2020 10:36:35 PM Organizing Commands (0.0370s)
10/12/2020 10:36:35 PM Calculating Firing Cones (0.0100s)
10/12/2020 10:36:37 PM Breaking In New Ship Parts (2.1121s)
10/12/2020 10:36:37 PM Re-Aligning Objectives (0.0270s)
10/12/2020 10:36:37 PM Sterilizing Test Chamber (0.0240s)
10/12/2020 10:36:45 PM Detecting Power Spikes (7.9165s)
10/12/2020 10:36:45 PM Issuing Orders (0.0410s)
10/12/2020 10:36:45 PM Augmenting Infusers (0.0090s)
10/12/2020 10:36:45 PM Infusing (0.0390s)
10/12/2020 10:36:45 PM Post-Proton Surge (0.0100s)
10/12/2020 10:36:45 PM Stimulate Modulation (0.1100s)
10/12/2020 10:36:46 PM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 10:36:46 PM Load Surrogates (0.2530s)
10/12/2020 10:36:48 PM Final Checks (2.2291s)
10/12/2020 10:36:48 PM Load Historical Documents (0.0080s)
10/12/2020 10:36:48 PM 18.2 seconds total load time.
Boot up FleetOS (0.5s)
Check System Logs For Rogue Intelligence (0.3s)
Recalculate Speed Of Light (0.3s)
Calculate Odds Of Success (0.3s)
Briefly Panic (0.6s)
Install Confidence Routines (0.5s)
Cleaning Distant Planets (0.3s)
Breaking In New Ship Parts (2.1s)
Detecting Power Spikes (7.9s)
Load Surrogates (0.3s)
Final Checks (2.2s)
10/12/2020 10:36:52 PM Hello Steam user 'Sir Limbo'
10/12/2020 10:37:05 PM No resolution change was required.
10/12/2020 10:37:05 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 10:37:05 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 10:37:06 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 10:37:07 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:37:07 PM Clear out factions that should not be in UI based on savegame: 24 Macrophage Infestation - Tamed Civilian Industry Scourge Human Resistance Fighters Fallen Spire Dyson Precursors Devourer Golem Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 10:37:07 PM loading as template
10/12/2020 10:37:07 PM Added the faction AIReserves.
10/12/2020 10:37:07 PM Added the faction AncestorsArks.
10/12/2020 10:37:07 PM Added the faction AntiAIZombie.
10/12/2020 10:37:07 PM Added the faction AntiEveryoneZombie.
10/12/2020 10:37:07 PM Added the faction AntiPlayerZombie.
10/12/2020 10:37:07 PM Added the faction CPALogic.
10/12/2020 10:37:07 PM Added the faction Dreamers.
10/12/2020 10:37:07 PM Added the faction DysonProtectors.
10/12/2020 10:37:07 PM Added the faction DysonSuppressors.
10/12/2020 10:37:07 PM Added the faction Mercenary.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveCrystal.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveDiamond.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveEmerald.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveOnyx.
10/12/2020 10:37:07 PM Added the faction RoamingEnclavePearl.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveRuby.
10/12/2020 10:37:07 PM Added the faction RoamingEnclaveSaphire.
10/12/2020 10:37:07 PM Finish load save in 415.3ms
10/12/2020 10:37:07 PM Start Generate Partial Map with Realistic and seed 1904896989 and planet count 80 and 35 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 10:37:07 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:37:07 PM Generate Partial Map Complete 357ms
10/12/2020 10:37:24 PM Start Generate Partial Map with Realistic and seed 1904896989 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 10:37:24 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:37:24 PM Generate Partial Map Complete 230ms
10/12/2020 10:37:27 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 10:37:27 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:37:28 PM Generate Partial Map Complete 230ms
10/12/2020 10:37:34 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 10:37:35 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:37:35 PM Generate Partial Map Complete 274ms
10/12/2020 10:40:20 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 35 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 10:40:20 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:40:20 PM Generate Partial Map Complete 240ms
10/12/2020 10:47:19 PM Start Generate Partial Map with Realistic and seed 387698701 and planet count 80 and 47 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 10:47:19 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 10:47:19 PM Generate Partial Map Complete 192ms
10/12/2020 10:51:27 PM Start Generate FULL Map with Realistic and seed 387698701 and planet count 80 and 48 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 10:51:27 PM Generate FULL Map Complete 907ms
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Worm
10/12/2020 10:51:29 PM Base cost: 150, secondsPer: 5
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Puffin
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Snake
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Eel
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Cheetah
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Badger
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Lion
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Ape
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Bee
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Shrike
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Wolf
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Ant
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Youngling Turtle
10/12/2020 10:51:29 PM Base cost: 250, secondsPer: 8
10/12/2020 10:51:29 PM Setting up Youngling Cost for Clanling Mammoth
10/12/2020 10:51:29 PM Base cost: 2000, secondsPer: 68
10/12/2020 10:51:29 PM Setting up Youngling Cost for Clanling Bear
10/12/2020 10:51:29 PM Base cost: 2000, secondsPer: 68
10/12/2020 10:56:24 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 10:56:24 PM Boot up FleetOS (0.4180s)
10/12/2020 10:56:25 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 10:56:25 PM Check System Logs For Rogue Intelligence (0.2120s)
10/12/2020 10:56:25 PM Game Version: 2.608
10/12/2020 10:56:25 PM Eject Trash Into Hyperspace (0.1320s)
10/12/2020 10:56:25 PM Check For Extra Modules (0.0540s)
10/12/2020 10:56:25 PM Bring Cloaking Systems Online (0.1710s)
10/12/2020 10:56:25 PM Recalculate Speed Of Light (0.0470s)
10/12/2020 10:56:25 PM Optimize Comfort On Command Decks (0.1570s)
10/12/2020 10:56:25 PM Generating Framerates (0.0080s)
10/12/2020 10:56:25 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 10:56:25 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 10:56:25 PM Check Nearby Stellar Masses (0.1850s)
10/12/2020 10:56:25 PM Remembering Alamo (0.0170s)
10/12/2020 10:56:25 PM Boot Audio Comms (0.0120s)
10/12/2020 10:56:25 PM Establish Individual Audio Links (0.0240s)
10/12/2020 10:56:26 PM Prepare Explosions and Crackles (0.1830s)
10/12/2020 10:56:26 PM No resolution change was required.
10/12/2020 10:56:26 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 10:56:26 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 10:56:26 PM Refresh Optical Lensing (0.0130s)
10/12/2020 10:56:26 PM Revise Fundamental Physical Laws (0.0100s)
10/12/2020 10:56:26 PM Calculate Odds Of Success (0.0710s)
10/12/2020 10:56:26 PM Briefly Panic (0.3260s)
10/12/2020 10:56:26 PM Install Confidence Routines (0.3300s)
10/12/2020 10:56:26 PM Bring Commander Interface Online (0.1340s)
10/12/2020 10:56:26 PM Motivate All Crews (0.0450s)
10/12/2020 10:56:26 PM Locating Available Networks (0.0280s)
10/12/2020 10:56:27 PM Externalizing Patterns (0.0420s)
10/12/2020 10:56:27 PM Hooking Externals (0.0110s)
10/12/2020 10:56:27 PM Handlizing Hooks (0.0190s)
10/12/2020 10:56:27 PM Disengaging Constants (0.1660s)
10/12/2020 10:56:27 PM Late Axionic Computations (0.1270s)
10/12/2020 10:56:27 PM Connecting to Fleet Command (0.0140s)
10/12/2020 10:56:27 PM Thinking Of Advice (0.0140s)
10/12/2020 10:56:27 PM Degaussing Advice (0.0300s)
10/12/2020 10:56:27 PM Reading Alien Diaries (0.0300s)
10/12/2020 10:56:27 PM Naming All Known Planets (0.0080s)
10/12/2020 10:56:27 PM Remembering Speeds (0.0190s)
10/12/2020 10:56:27 PM Prioritizing Targets (0.0160s)
10/12/2020 10:56:27 PM Rebooting Sensor Arrays (0.0170s)
10/12/2020 10:56:27 PM Unloading Prismatic Grid (0.0160s)
10/12/2020 10:56:27 PM Thinking Of Objectives (0.0160s)
10/12/2020 10:56:27 PM Inhibiting Visual Scans (0.0200s)
10/12/2020 10:56:27 PM Synthesizing Vocals (0.0160s)
10/12/2020 10:56:27 PM Investigating Map Signatures (0.0220s)
10/12/2020 10:56:27 PM Ventilating Scenarios (0.0090s)
10/12/2020 10:56:27 PM Decontaminating Targeting Systems (0.0180s)
10/12/2020 10:56:27 PM Ejecting Tactical Core (0.0160s)
10/12/2020 10:56:27 PM Calibrating Formations (0.0160s)
10/12/2020 10:56:27 PM Intercepting Galactic Maps (0.0170s)
10/12/2020 10:56:27 PM Discharging Colored Ions (0.0360s)
10/12/2020 10:56:27 PM Replicating Ion Colors (0.0110s)
10/12/2020 10:56:27 PM Faction Diagnostics (0.0330s)
10/12/2020 10:56:27 PM Buffering Hackers (0.0310s)
10/12/2020 10:56:27 PM Inverting Death (0.0100s)
10/12/2020 10:56:27 PM Linear Field Variance (0.0400s)
10/12/2020 10:56:27 PM Charging Marks (0.0100s)
10/12/2020 10:56:27 PM Guarding The Posts (0.1000s)
10/12/2020 10:56:27 PM Range Manifolds (0.0090s)
10/12/2020 10:56:27 PM Purging ROFs (0.0150s)
10/12/2020 10:56:27 PM Manipulating Speeds (0.0190s)
10/12/2020 10:56:27 PM Detecting Projectiles (0.0150s)
10/12/2020 10:56:27 PM Grouping Flow Fields (0.0200s)
10/12/2020 10:56:28 PM Modulating Flow Field Groups (0.0440s)
10/12/2020 10:56:28 PM Designing Fleets (0.0490s)
10/12/2020 10:56:28 PM Thinking Of Technologies (0.0120s)
10/12/2020 10:56:28 PM Categorizing Starboard Sensors (0.0140s)
10/12/2020 10:56:28 PM Injecting Galactic Variables (0.0240s)
10/12/2020 10:56:28 PM Eating Starfields (0.0210s)
10/12/2020 10:56:28 PM Resizing Distant Planets (0.1940s)
10/12/2020 10:56:28 PM Categorizing All Planets (0.0080s)
10/12/2020 10:56:28 PM Organizing Commands (0.0380s)
10/12/2020 10:56:28 PM Calculating Firing Cones (0.0100s)
10/12/2020 10:56:30 PM Holding Ship Parts For Comfort (1.8531s)
10/12/2020 10:56:30 PM Re-Aligning Objectives (0.0260s)
10/12/2020 10:56:30 PM Sterilizing Test Chamber (0.1430s)
10/12/2020 10:56:35 PM Isolating Thorium (4.9193s)
10/12/2020 10:56:35 PM Issuing Orders (0.0390s)
10/12/2020 10:56:35 PM Augmenting Infusers (0.0070s)
10/12/2020 10:56:35 PM Infusing (0.0340s)
10/12/2020 10:56:35 PM Post-Proton Surge (0.0090s)
10/12/2020 10:56:35 PM Stimulate Modulation (0.0860s)
10/12/2020 10:56:35 PM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 10:56:35 PM Load Surrogates (0.1830s)
10/12/2020 10:56:37 PM Final Checks (1.7591s)
10/12/2020 10:56:37 PM Load Historical Documents (0.0040s)
10/12/2020 10:56:37 PM 13.1 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Holding Ship Parts For Comfort (1.9s)
Isolating Thorium (4.9s)
Final Checks (1.8s)
10/12/2020 10:56:37 PM Hello Steam user 'Sir Limbo'
10/12/2020 11:00:13 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 11:00:13 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:00:13 PM Clear out factions that should not be in UI based on savegame: 19 Macrophage Infestation - Tamed Scourge Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 11:00:13 PM loading as template
10/12/2020 11:00:13 PM Added the faction AIReserves.
10/12/2020 11:00:13 PM Added the faction AncestorsArks.
10/12/2020 11:00:13 PM Added the faction AntiAIZombie.
10/12/2020 11:00:13 PM Added the faction AntiEveryoneZombie.
10/12/2020 11:00:13 PM Added the faction AntiPlayerZombie.
10/12/2020 11:00:13 PM Added the faction CPALogic.
10/12/2020 11:00:13 PM Added the faction Dreamers.
10/12/2020 11:00:13 PM Added the faction DysonProtectors.
10/12/2020 11:00:13 PM Added the faction DysonSuppressors.
10/12/2020 11:00:13 PM Added the faction Mercenary.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveCrystal.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveDiamond.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveEmerald.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveOnyx.
10/12/2020 11:00:13 PM Added the faction RoamingEnclavePearl.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveRuby.
10/12/2020 11:00:13 PM Added the faction RoamingEnclaveSaphire.
10/12/2020 11:00:13 PM Finish load save in 330.5ms
10/12/2020 11:00:13 PM Start Generate Partial Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 11:00:13 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:00:13 PM Generate Partial Map Complete 246ms
10/12/2020 11:02:02 PM Start Generate Partial Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:02:02 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:02:02 PM Generate Partial Map Complete 143ms
10/12/2020 11:02:02 PM Skipped an extra mapgen call that was substantially the same as one that was run 0.17 seconds ago.
10/12/2020 11:02:05 PM Start Generate FULL Map with Realistic and seed 2103945446 and planet count 80 and 48 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 11:02:06 PM Generate FULL Map Complete 773ms
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Worm
10/12/2020 11:02:07 PM Base cost: 150, secondsPer: 5
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Puffin
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Snake
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Eel
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Cheetah
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Badger
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Lion
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Ape
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Bee
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Shrike
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Wolf
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Ant
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Youngling Turtle
10/12/2020 11:02:07 PM Base cost: 250, secondsPer: 8
10/12/2020 11:02:07 PM Setting up Youngling Cost for Clanling Mammoth
10/12/2020 11:02:07 PM Base cost: 2000, secondsPer: 68
10/12/2020 11:02:07 PM Setting up Youngling Cost for Clanling Bear
10/12/2020 11:02:07 PM Base cost: 2000, secondsPer: 68
10/12/2020 11:02:10 PM DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim Error for faction Dyson Precursors(index 16). Consider restarting the game, as many other things may now go wrong because of this first error. And please report this! Error: System.Threading.ThreadAbortException
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00042] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].GetHasKey (K Key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.DysonProtoSphereWorldData.GetSphereDataForPlanet (Arcen.AIW2.Core.Planet planet) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.DysonProtoSphereExternalDataExtensions.GetProtoSphereData (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00010] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.DysonPrecursors+<>c__DisplayClass41_0.b__0 (Arcen.AIW2.Core.Planet mainPlanet) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x0003b] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00016] in :0
at PreceptsOfThePrecursors.DysonPrecursors.GenerateResource (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x0005b] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.DysonPrecursors.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00036] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__3 (Arcen.AIW2.Core.Faction faction) [0x00002] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
10/12/2020 11:02:10 PM
Error in PreFillFactionBasedData inner entity loop innerDebugStage: 300
System.Threading.ThreadAbortException
at System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) [0x00042] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].GetItemForKey (K Key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenSparseLookup`2[K,T].get_Item (K key) [0x00001] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.DysonProtoSphereWorldData.GetSphereDataForPlanet (Arcen.AIW2.Core.Planet planet) [0x00030] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.DysonProtoSphereExternalDataExtensions.GetProtoSphereData (Arcen.AIW2.Core.Planet planet, Arcen.Universal.ExternalDataRetrieval RetrievalRules) [0x00010] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.DysonPrecursors.GetShouldAttackNormallyExcludedTarget (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.GameEntity_Squad Target) [0x00001] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.Core.GameEntity_Squad.GetDamageForbiddenToThisTargetByTargetingRules (Arcen.AIW2.Core.PlanetFaction AttackerFaction, System.Boolean IsDirectOrder) [0x000c3] in :0
at Arcen.AIW2.Core.GameEntity_Squad.GetDoesThisTargetPassBasicEligibilityTests (Arcen.AIW2.Core.PlanetFaction AttackerFaction, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Collections.Generic.List`1[T] ExcludedTargetIDs, System.Boolean IsDirectOrder, Arcen.AIW2.Core.RangeCheckType RangeCheck) [0x000d9] in :0
at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00155] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.Core.EntityCollection.DoForEntities_DebugOnly (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.TargetListPlanning.FindTopEntriesForSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing_SpecificSystem (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity, Arcen.AIW2.Core.EntitySystem AttackerSystem, System.Int32 SystemIndex, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.TargetListPlanning.DoEntityFramePlanningLogic_TargetPrioritizing (Arcen.AIW2.Core.GameEntity_Squad AttackerEntity) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.External.TargetListPlanning.b__11_0 (Arcen.AIW2.Core.Planet planet) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.External.TargetListPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:02:10 PM Hit an Exception in PreFillFactionBasedData. debugCode 2200 System.Threading.ThreadAbortException
at Arcen.AIW2.External.TargetListPlanning+<>c__DisplayClass24_1.b__0 (Arcen.AIW2.Core.GameEntity_Squad defenderEntity) [0x00395] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.Core.EntityCollection.DoForEntities_DebugOnly (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in :0
at Arcen.AIW2.External.TargetListPlanning.PreFillFactionBasedData (Arcen.AIW2.Core.PlanetFaction PFaction) [0x003c5] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
10/12/2020 11:02:14 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 11:02:14 PM Boot up FleetOS (0.3810s)
10/12/2020 11:02:14 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 11:02:14 PM Check System Logs For Rogue Intelligence (0.2390s)
10/12/2020 11:02:14 PM Game Version: 2.608
10/12/2020 11:02:14 PM Eject Trash Into Hyperspace (0.0900s)
10/12/2020 11:02:14 PM Check For Extra Modules (0.0510s)
10/12/2020 11:02:14 PM Bring Cloaking Systems Online (0.2620s)
10/12/2020 11:02:14 PM Recalculate Speed Of Light (0.1050s)
10/12/2020 11:02:14 PM Optimize Comfort On Command Decks (0.0320s)
10/12/2020 11:02:14 PM Generating Framerates (0.0070s)
10/12/2020 11:02:14 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 11:02:14 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Disabled) MacrophageHistiocytesSpireIntegration (Disabled) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 11:02:15 PM Check Nearby Stellar Masses (0.0430s)
10/12/2020 11:02:15 PM Remembering Alamo (0.0170s)
10/12/2020 11:02:15 PM Boot Audio Comms (0.0100s)
10/12/2020 11:02:15 PM Establish Individual Audio Links (0.0220s)
10/12/2020 11:02:15 PM Prepare Explosions and Crackles (0.1590s)
10/12/2020 11:02:15 PM No resolution change was required.
10/12/2020 11:02:15 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 11:02:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 11:02:15 PM Refresh Optical Lensing (0.0140s)
10/12/2020 11:02:15 PM Revise Fundamental Physical Laws (0.0190s)
10/12/2020 11:02:15 PM Calculate Odds Of Success (0.1030s)
10/12/2020 11:02:15 PM Briefly Panic (0.3290s)
10/12/2020 11:02:15 PM Install Confidence Routines (0.3180s)
10/12/2020 11:02:16 PM Bring Commander Interface Online (0.1200s)
10/12/2020 11:02:16 PM Motivate All Crews (0.0450s)
10/12/2020 11:02:16 PM Locating Available Networks (0.1580s)
10/12/2020 11:02:16 PM Externalizing Patterns (0.0480s)
10/12/2020 11:02:16 PM Hooking Externals (0.0130s)
10/12/2020 11:02:16 PM Handlizing Hooks (0.0150s)
10/12/2020 11:02:16 PM Disengaging Constants (0.0440s)
10/12/2020 11:02:16 PM Late Axionic Computations (0.0950s)
10/12/2020 11:02:16 PM Connecting to Fleet Command (0.0100s)
10/12/2020 11:02:16 PM Thinking Of Advice (0.0150s)
10/12/2020 11:02:16 PM Degaussing Advice (0.0240s)
10/12/2020 11:02:16 PM Reading Alien Diaries (0.0200s)
10/12/2020 11:02:16 PM Naming All Known Planets (0.0080s)
10/12/2020 11:02:16 PM Remembering Speeds (0.0210s)
10/12/2020 11:02:16 PM Prioritizing Targets (0.0130s)
10/12/2020 11:02:16 PM Rebooting Sensor Arrays (0.0160s)
10/12/2020 11:02:16 PM Unloading Prismatic Grid (0.0170s)
10/12/2020 11:02:16 PM Thinking Of Objectives (0.0160s)
10/12/2020 11:02:16 PM Inhibiting Visual Scans (0.0200s)
10/12/2020 11:02:16 PM Synthesizing Vocals (0.0150s)
10/12/2020 11:02:16 PM Investigating Map Signatures (0.0230s)
10/12/2020 11:02:16 PM Ventilating Scenarios (0.0090s)
10/12/2020 11:02:16 PM Decontaminating Targeting Systems (0.0180s)
10/12/2020 11:02:16 PM Ejecting Tactical Core (0.0160s)
10/12/2020 11:02:16 PM Calibrating Formations (0.0160s)
10/12/2020 11:02:16 PM Intercepting Galactic Maps (0.0180s)
10/12/2020 11:02:16 PM Discharging Colored Ions (0.0340s)
10/12/2020 11:02:16 PM Replicating Ion Colors (0.0080s)
10/12/2020 11:02:16 PM Faction Diagnostics (0.0350s)
10/12/2020 11:02:16 PM Buffering Hackers (0.0260s)
10/12/2020 11:02:16 PM Inverting Death (0.0090s)
10/12/2020 11:02:16 PM Linear Field Variance (0.0180s)
10/12/2020 11:02:16 PM Charging Marks (0.0140s)
10/12/2020 11:02:17 PM Guarding The Posts (0.0950s)
10/12/2020 11:02:17 PM Range Manifolds (0.0080s)
10/12/2020 11:02:17 PM Purging ROFs (0.0160s)
10/12/2020 11:02:17 PM Manipulating Speeds (0.0170s)
10/12/2020 11:02:17 PM Detecting Projectiles (0.0170s)
10/12/2020 11:02:17 PM Grouping Flow Fields (0.0200s)
10/12/2020 11:02:17 PM Modulating Flow Field Groups (0.0480s)
10/12/2020 11:02:17 PM Designing Fleets (0.0490s)
10/12/2020 11:02:17 PM Thinking Of Technologies (0.0120s)
10/12/2020 11:02:17 PM Categorizing Starboard Sensors (0.0210s)
10/12/2020 11:02:17 PM Injecting Galactic Variables (0.0200s)
10/12/2020 11:02:17 PM Berating Starfields (0.0260s)
10/12/2020 11:02:17 PM Screening Distant Planets (0.2180s)
10/12/2020 11:02:17 PM Categorizing All Planets (0.0080s)
10/12/2020 11:02:17 PM Organizing Commands (0.0330s)
10/12/2020 11:02:17 PM Calculating Firing Cones (0.0100s)
10/12/2020 11:02:19 PM Collapsing Pile Of Ship Parts (1.8471s)
10/12/2020 11:02:19 PM Re-Aligning Objectives (0.0230s)
10/12/2020 11:02:19 PM Sterilizing Test Chamber (0.0210s)
10/12/2020 11:02:24 PM Gathering Nuclear Power (4.6813s)
10/12/2020 11:02:24 PM Issuing Orders (0.0380s)
10/12/2020 11:02:24 PM Augmenting Infusers (0.0100s)
10/12/2020 11:02:24 PM Infusing (0.0300s)
10/12/2020 11:02:24 PM Post-Proton Surge (0.0070s)
10/12/2020 11:02:24 PM Stimulate Modulation (0.1150s)
10/12/2020 11:02:24 PM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 11:02:24 PM Load Surrogates (0.1850s)
10/12/2020 11:02:26 PM Final Checks (1.8251s)
10/12/2020 11:02:26 PM Load Historical Documents (0.0050s)
10/12/2020 11:02:26 PM 12.6 seconds total load time.
Boot up FleetOS (0.4s)
Bring Cloaking Systems Online (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Collapsing Pile Of Ship Parts (1.8s)
Gathering Nuclear Power (4.7s)
Final Checks (1.8s)
10/12/2020 11:02:26 PM Hello Steam user 'Sir Limbo'
10/12/2020 11:03:08 PM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/12/2020 11:03:08 PM Boot up FleetOS (0.3960s)
10/12/2020 11:03:08 PM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/12/2020 11:03:08 PM Check System Logs For Rogue Intelligence (0.1750s)
10/12/2020 11:03:08 PM Game Version: 2.608
10/12/2020 11:03:08 PM Eject Trash Into Hyperspace (0.0990s)
10/12/2020 11:03:08 PM Check For Extra Modules (0.0540s)
10/12/2020 11:03:08 PM Bring Cloaking Systems Online (0.1280s)
10/12/2020 11:03:09 PM Recalculate Speed Of Light (0.1720s)
10/12/2020 11:03:09 PM Optimize Comfort On Command Decks (0.0370s)
10/12/2020 11:03:09 PM Generating Framerates (0.0080s)
10/12/2020 11:03:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/12/2020 11:03:09 PM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/12/2020 11:03:09 PM Check Nearby Stellar Masses (0.0870s)
10/12/2020 11:03:09 PM Remembering Alamo (0.0820s)
10/12/2020 11:03:09 PM Boot Audio Comms (0.0150s)
10/12/2020 11:03:09 PM Establish Individual Audio Links (0.0240s)
10/12/2020 11:03:09 PM Prepare Explosions and Crackles (0.0290s)
10/12/2020 11:03:09 PM No resolution change was required.
10/12/2020 11:03:09 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 11:03:09 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 11:03:09 PM Refresh Optical Lensing (0.0100s)
10/12/2020 11:03:09 PM Revise Fundamental Physical Laws (0.0070s)
10/12/2020 11:03:09 PM Calculate Odds Of Success (0.0720s)
10/12/2020 11:03:10 PM Briefly Panic (0.5320s)
10/12/2020 11:03:10 PM Install Confidence Routines (0.3310s)
10/12/2020 11:03:10 PM Bring Commander Interface Online (0.1200s)
10/12/2020 11:03:10 PM Motivate All Crews (0.0470s)
10/12/2020 11:03:10 PM Locating Available Networks (0.0290s)
10/12/2020 11:03:10 PM Externalizing Patterns (0.0470s)
10/12/2020 11:03:10 PM Hooking Externals (0.0150s)
10/12/2020 11:03:10 PM Handlizing Hooks (0.1500s)
10/12/2020 11:03:10 PM Disengaging Constants (0.0380s)
10/12/2020 11:03:10 PM Late Axionic Computations (0.0960s)
10/12/2020 11:03:10 PM Connecting to Fleet Command (0.0140s)
10/12/2020 11:03:10 PM Thinking Of Advice (0.0110s)
10/12/2020 11:03:10 PM Degaussing Advice (0.0240s)
10/12/2020 11:03:10 PM Reading Alien Diaries (0.0200s)
10/12/2020 11:03:11 PM Naming All Known Planets (0.0070s)
10/12/2020 11:03:11 PM Remembering Speeds (0.0190s)
10/12/2020 11:03:11 PM Prioritizing Targets (0.0170s)
10/12/2020 11:03:11 PM Rebooting Sensor Arrays (0.0160s)
10/12/2020 11:03:11 PM Unloading Prismatic Grid (0.0150s)
10/12/2020 11:03:11 PM Thinking Of Objectives (0.0200s)
10/12/2020 11:03:11 PM Inhibiting Visual Scans (0.0370s)
10/12/2020 11:03:11 PM Synthesizing Vocals (0.0230s)
10/12/2020 11:03:11 PM Investigating Map Signatures (0.0200s)
10/12/2020 11:03:11 PM Ventilating Scenarios (0.0070s)
10/12/2020 11:03:11 PM Decontaminating Targeting Systems (0.0200s)
10/12/2020 11:03:11 PM Ejecting Tactical Core (0.0170s)
10/12/2020 11:03:11 PM Calibrating Formations (0.0130s)
10/12/2020 11:03:11 PM Intercepting Galactic Maps (0.0170s)
10/12/2020 11:03:11 PM Discharging Colored Ions (0.0330s)
10/12/2020 11:03:11 PM Replicating Ion Colors (0.0090s)
10/12/2020 11:03:11 PM Faction Diagnostics (0.0340s)
10/12/2020 11:03:11 PM Buffering Hackers (0.0480s)
10/12/2020 11:03:11 PM Inverting Death (0.0080s)
10/12/2020 11:03:11 PM Linear Field Variance (0.0200s)
10/12/2020 11:03:11 PM Charging Marks (0.0130s)
10/12/2020 11:03:11 PM Guarding The Posts (0.0990s)
10/12/2020 11:03:11 PM Range Manifolds (0.0080s)
10/12/2020 11:03:11 PM Purging ROFs (0.0160s)
10/12/2020 11:03:11 PM Manipulating Speeds (0.0170s)
10/12/2020 11:03:11 PM Detecting Projectiles (0.0160s)
10/12/2020 11:03:11 PM Grouping Flow Fields (0.0210s)
10/12/2020 11:03:11 PM Modulating Flow Field Groups (0.0450s)
10/12/2020 11:03:11 PM Designing Fleets (0.0480s)
10/12/2020 11:03:11 PM Thinking Of Technologies (0.0120s)
10/12/2020 11:03:11 PM Categorizing Starboard Sensors (0.0160s)
10/12/2020 11:03:11 PM Injecting Galactic Variables (0.0250s)
10/12/2020 11:03:11 PM Grappling Starfields (0.0210s)
10/12/2020 11:03:11 PM Blowing Up Distant Planets (0.2280s)
10/12/2020 11:03:11 PM Categorizing All Planets (0.0080s)
10/12/2020 11:03:12 PM Organizing Commands (0.0340s)
10/12/2020 11:03:12 PM Calculating Firing Cones (0.0090s)
10/12/2020 11:03:13 PM Wearing Ship Parts On Head (1.8841s)
10/12/2020 11:03:13 PM Re-Aligning Objectives (0.0230s)
10/12/2020 11:03:13 PM Sterilizing Test Chamber (0.0140s)
10/12/2020 11:03:19 PM Run Ground Wires To All Spacecraft (5.0583s)
10/12/2020 11:03:19 PM Issuing Orders (0.0350s)
10/12/2020 11:03:19 PM Augmenting Infusers (0.0070s)
10/12/2020 11:03:19 PM Infusing (0.0350s)
10/12/2020 11:03:19 PM Post-Proton Surge (0.0060s)
10/12/2020 11:03:19 PM Stimulate Modulation (0.0840s)
10/12/2020 11:03:19 PM ArcenAssetBundleCache.InstantiatedObjects: 986
10/12/2020 11:03:19 PM Load Surrogates (0.1890s)
10/12/2020 11:03:21 PM Final Checks (1.8331s)
10/12/2020 11:03:21 PM Load Historical Documents (0.0040s)
10/12/2020 11:03:21 PM 13.1 seconds total load time.
Boot up FleetOS (0.4s)
Briefly Panic (0.5s)
Install Confidence Routines (0.3s)
Wearing Ship Parts On Head (1.9s)
Run Ground Wires To All Spacecraft (5.1s)
Final Checks (1.8s)
10/12/2020 11:03:21 PM Hello Steam user 'Sir Limbo'
10/12/2020 11:03:46 PM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
10/12/2020 11:03:46 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:03:46 PM Clear out factions that should not be in UI based on savegame: 19 Macrophage Infestation - Tamed Scourge Saphire Enclave Ruby Enclave Pearl Enclave Onyx Enclave Emerald Enclave Diamond Enclave Crystal Enclave Outguard Dyson Suppressors Dyson Protectors Dreamers Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie Goon Squad Logic Faction AI Reserves
10/12/2020 11:03:46 PM loading as template
10/12/2020 11:03:46 PM Added the faction AIReserves.
10/12/2020 11:03:46 PM Added the faction AncestorsArks.
10/12/2020 11:03:46 PM Added the faction AntiAIZombie.
10/12/2020 11:03:46 PM Added the faction AntiEveryoneZombie.
10/12/2020 11:03:46 PM Added the faction AntiPlayerZombie.
10/12/2020 11:03:46 PM Added the faction CPALogic.
10/12/2020 11:03:46 PM Added the faction Dreamers.
10/12/2020 11:03:46 PM Added the faction DysonProtectors.
10/12/2020 11:03:46 PM Added the faction DysonSuppressors.
10/12/2020 11:03:46 PM Added the faction Mercenary.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveCrystal.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveDiamond.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveEmerald.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveOnyx.
10/12/2020 11:03:46 PM Added the faction RoamingEnclavePearl.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveRuby.
10/12/2020 11:03:46 PM Added the faction RoamingEnclaveSaphire.
10/12/2020 11:03:46 PM Finish load save in 515.2ms
10/12/2020 11:03:47 PM Start Generate Partial Map with Realistic and seed 69700280 and planet count 80 and 48 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
10/12/2020 11:03:47 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:03:47 PM Generate Partial Map Complete 286ms
10/12/2020 11:06:26 PM Start Generate Partial Map with Realistic and seed 69700280 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:06:26 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:06:26 PM Generate Partial Map Complete 165ms
10/12/2020 11:06:42 PM Start Generate Partial Map with Realistic and seed 420916999 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:06:42 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:06:42 PM Generate Partial Map Complete 140ms
10/12/2020 11:06:44 PM Start Generate Partial Map with Realistic and seed 177444526 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:06:44 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:06:44 PM Generate Partial Map Complete 217ms
10/12/2020 11:06:48 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.59 seconds ago.
10/12/2020 11:07:15 PM Start Generate Partial Map with D18Rings and seed 177444526 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:15 PM Removed 53 self-referential planet links in this map. Harmless now.
10/12/2020 11:07:15 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:15 PM Generate Partial Map Complete 60ms
10/12/2020 11:07:18 PM Start Generate Partial Map with D18Rings and seed 556763988 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:18 PM Removed 51 self-referential planet links in this map. Harmless now.
10/12/2020 11:07:18 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:18 PM Generate Partial Map Complete 60ms
10/12/2020 11:07:35 PM Start Generate Partial Map with D18Rings and seed 306214748 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:35 PM Removed 51 self-referential planet links in this map. Harmless now.
10/12/2020 11:07:35 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:35 PM Generate Partial Map Complete 69ms
10/12/2020 11:07:48 PM Start Generate Partial Map with D18Rings and seed 292103653 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:48 PM Removed 51 self-referential planet links in this map. Harmless now.
10/12/2020 11:07:48 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:48 PM Generate Partial Map Complete 49ms
10/12/2020 11:07:49 PM Start Generate Partial Map with D18Rings and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:49 PM Removed 53 self-referential planet links in this map. Harmless now.
10/12/2020 11:07:49 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:49 PM Generate Partial Map Complete 49ms
10/12/2020 11:07:59 PM Start Generate Partial Map with Simple and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:07:59 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:07:59 PM Generate Partial Map Complete 74ms
10/12/2020 11:08:03 PM Start Generate Partial Map with D18Bubbles and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:03 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:03 PM Generate Partial Map Complete 64ms
10/12/2020 11:08:06 PM Start Generate Partial Map with Clusters and seed 11139080 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:07 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:07 PM Generate Partial Map Complete 913ms
10/12/2020 11:08:09 PM Skipped an extra mapgen call that was substantially the same as one that was run 3.40 seconds ago.
10/12/2020 11:08:12 PM Start Generate Partial Map with Clusters and seed 194058442 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:12 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:12 PM Generate Partial Map Complete 442ms
10/12/2020 11:08:13 PM Start Generate Partial Map with Clusters and seed 248176797 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:14 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:14 PM Generate Partial Map Complete 427ms
10/12/2020 11:08:15 PM Start Generate Partial Map with Clusters and seed 968215385 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:15 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:15 PM Generate Partial Map Complete 369ms
10/12/2020 11:08:16 PM Start Generate Partial Map with Clusters and seed 93312330 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:17 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:17 PM Generate Partial Map Complete 929ms
10/12/2020 11:08:21 PM Skipped an extra mapgen call that was substantially the same as one that was run 4.68 seconds ago.
10/12/2020 11:08:29 PM Start Generate Partial Map with Clusters and seed 93312330 and planet count 80 and 49 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
10/12/2020 11:08:30 PM PlayerAccount Arex has now been put in control of faction 8.
10/12/2020 11:08:30 PM Generate Partial Map Complete 782ms
10/12/2020 11:08:46 PM Start Generate FULL Map with Clusters and seed 93312330 and planet count 80 and 49 factions (StartingMainGameAfterLobby NotLoadingAnything)
10/12/2020 11:08:47 PM 85 10 9
10/12/2020 11:08:47 PM Generate FULL Map Complete 1447ms
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Worm
10/12/2020 11:12:07 PM Base cost: 150, secondsPer: 4
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Puffin
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Snake
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Eel
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Cheetah
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Badger
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Lion
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Ape
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Bee
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Shrike
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Wolf
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Ant
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Youngling Turtle
10/12/2020 11:12:07 PM Base cost: 250, secondsPer: 7
10/12/2020 11:12:07 PM Setting up Youngling Cost for Clanling Mammoth
10/12/2020 11:12:07 PM Base cost: 2000, secondsPer: 57
10/12/2020 11:12:07 PM Setting up Youngling Cost for Clanling Bear
10/12/2020 11:12:07 PM Base cost: 2000, secondsPer: 57
10/12/2020 11:12:23 PM Marauders (Modified) 9 | Fireteam 2 (50626 strength) on Gaggenau has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 11:12:23 PM Marauders (Modified) 9 | Fireteam 1 (50025 strength) on Gaggenau has not yet updated data meaningfully, thus all calculations would be flawed and for now no targets are returned
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Brake with 0 path and 134392 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 2 (51193 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Brake with 0 path and 134392 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:12:37 PM Marauders (Modified) 9 | Fireteam 1 (48173 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Brake with 0 path and 134392 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Brake with 0 path and 134392 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:14:10 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Brake with 0 path and 135412 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 2 (51277 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Nomad 3 with 0 path and 148133 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Orlamünde with 0 path and 143873 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Brake with 0 path and 135412 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Wörrstadt with 0 path and 103675 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau removed Widdern with 0 path and 151318 target danger
10/12/2020 11:15:11 PM Marauders (Modified) 9 | Fireteam 1 (21212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 85751 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 1 (22770 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:16:12 PM Marauders (Modified) 9 | Fireteam 2 (54309 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 2 (54288 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:17:14 PM Marauders (Modified) 9 | Fireteam 1 (22602 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:17:22 PM Marauders (Modified) 9 | Fireteam 3 (2832 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 1 (25688 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:18:14 PM Marauders (Modified) 9 | Fireteam 2 (56056 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:18:23 PM Marauders (Modified) 9 | Fireteam 3 (5864 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 1 (25583 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:19:16 PM Marauders (Modified) 9 | Fireteam 2 (55741 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:19:24 PM Marauders (Modified) 9 | Fireteam 3 (5885 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 1 (26847 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:20:16 PM Marauders (Modified) 9 | Fireteam 2 (57588 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:20:25 PM Marauders (Modified) 9 | Fireteam 3 (7212 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 2 (62052 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:21:18 PM Marauders (Modified) 9 | Fireteam 1 (28384 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Nomad 3 with 0 path and 151878 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:21:26 PM Marauders (Modified) 9 | Fireteam 3 (8581 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:22:02 PM Skipped log Achievement To Steam Lots Of Energy because we think it's already there.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 2 (62115 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:22:19 PM Marauders (Modified) 9 | Fireteam 1 (30026 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:22:27 PM Marauders (Modified) 9 | Fireteam 3 (10223 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 1 (30152 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:23:20 PM Marauders (Modified) 9 | Fireteam 2 (62619 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:23:28 PM Marauders (Modified) 9 | Fireteam 3 (13402 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:23:57 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui'
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 1 (31605 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:24:21 PM Marauders (Modified) 9 | Fireteam 2 (64324 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:24:29 PM Marauders (Modified) 9 | Fireteam 3 (13864 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:24:46 PM Donating team Fireteam 8 has 2 units with strength 107. Status Assembling No target planet No lurk planet. Ships: Nastätten: 2 to hunter, path A
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:25:22 PM Marauders (Modified) 9 | Fireteam 2 (65777 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau removed Widdern with 0 path and 173237 target danger
10/12/2020 11:25:30 PM Marauders (Modified) 9 | Fireteam 3 (14011 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 1 (32974 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger
10/12/2020 11:26:23 PM Marauders (Modified) 9 | Fireteam 2 (65483 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau removed Widdern with 0 path and 179910 target danger
10/12/2020 11:26:31 PM Marauders (Modified) 9 | Fireteam 3 (15443 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 2 (69896 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:27:24 PM Marauders (Modified) 9 | Fireteam 1 (33058 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:27:32 PM Marauders (Modified) 9 | Fireteam 3 (15464 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:28:06 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:07 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:08 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:09 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:12 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:13 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:13 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:14 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:14 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:15 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:15 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:16 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:16 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 1 (33121 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:28:25 PM Marauders (Modified) 9 | Fireteam 2 (72709 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:28:33 PM Marauders (Modified) 9 | Fireteam 3 (15569 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 1 (36228 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:29:26 PM Marauders (Modified) 9 | Fireteam 2 (72667 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their current planet for defendability.
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on.
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors for defendability, received 0 potential targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their all other planet for defendability, received 0 potential targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking their current planet for a reason to stay and fight.
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors of their current planet for conquering, received 6 potential targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Widdern (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Wörrstadt (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Annaburg (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Orlamünde (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Brake (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau Nomad 3 (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau 6 lesser fallback targets are now normal fallback targets instead
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking neighbors of owned planets for conquering, received 0 potential targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau checking all remaining applicable planets for conquering, received 0 potential targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau 6 fallback targets and 0 lesser fallback targets are now preferred targets instead
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau narrowing 6 targets
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau found that the targets were in different Precog-Stages: Min was 1, Max 2. Adjusting all to max (not that Max won't be lower than stage 2 because that's where the danger of path is calculated that we need for a Fireteam Target, even if all targets are stage 1)
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Nomad 3 with 0 path and 151857 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Orlamünde with 0 path and 161997 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Brake with 0 path and 144394 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Wörrstadt with 0 path and 105616 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau removed Widdern with 0 path and 181449 target danger
10/12/2020 11:29:34 PM Marauders (Modified) 9 | Fireteam 3 (16150 strength) on Gaggenau narrowed down to Annaburg with 0 path and 87375 target danger
10/12/2020 11:30:03 PM No resolution change was required.
10/12/2020 11:30:03 PM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/12/2020 11:30:03 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/12/2020 11:31:57 PM Moving nomad planet Nomad 2 previous galaxy location was (185,-362) and new location is (216,-345). old angle: 297.07 new angle: 302.07 angle change 5 distance moved 35 attempts 2
10/12/2020 11:31:57 PM Checking if fully connected
10/12/2020 11:34:14 PM Moving nomad planet Nomad 4 previous galaxy location was (-437,756) and new location is (-476,732). old angle: 120.03 new angle: 123.03 angle change 3 distance moved 46 attempts 1
10/12/2020 11:34:14 PM Checking if fully connected
10/12/2020 11:34:35 PM Moving nomad planet Nomad 1 previous galaxy location was (345,76) and new location is (350,46). old angle: 12.42 new angle: 7.42 angle change 355 distance moved 30 attempts 3
10/12/2020 11:34:35 PM Checking if fully connected
10/12/2020 11:36:53 PM Moving nomad planet Nomad 5 previous galaxy location was (624,-906) and new location is (559,-947). old angle: 304.56 new angle: 300.56 angle change 356 distance moved 77 attempts 1
10/12/2020 11:36:53 PM Checking if fully connected
10/12/2020 11:37:05 PM triggered upgrade
10/12/2020 11:37:47 PM Moving nomad planet Nomad 3 previous galaxy location was (5,724) and new location is (43,723). old angle: 89.6 new angle: 86.6 angle change 357 distance moved 38 attempts 2
10/12/2020 11:37:47 PM Checking if fully connected
10/12/2020 11:42:29 PM Donating team Fireteam 20 has 2 units with strength 659. Status Assembling No target planet No lurk planet. Ships: Eschenbach: 2 to hunter, path A
10/12/2020 11:44:41 PM Donating team Fireteam 20 has 1 units with strength 27. Status Assembling No target planet No lurk planet. Ships: Falkensee: 1 to hunter, path A
10/12/2020 11:46:05 PM Donating team Fireteam 20 has 7 units with strength 496. Status Assembling No target planet No lurk planet. Ships: Dahn: 1, Schüttorf: 2, Barby: 1, Nomad 2: 3 to hunter, path A
10/12/2020 11:46:05 PM Donating team Fireteam 21 has 44 units with strength 2516. Status Assembling No target planet No lurk planet. Ships: Dassel: 44 to hunter, path A
10/12/2020 11:47:48 PM Donating team Fireteam 23 has 2 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Regensburg: 2 to hunter, path A
10/12/2020 11:47:55 PM Donating team Fireteam 24 has 4 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Barby: 4 to hunter, path A
10/12/2020 11:50:13 PM
RelatedEntity null on shot during TryWiringUpShotToTarget!
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0
at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0
at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0
at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0
at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in :0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0
at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0
10/12/2020 11:51:19 PM Donating team Fireteam 23 has 24 units with strength 2636. Status Assembling No target planet No lurk planet. Ships: Löffingen: 24 to hunter, path A
10/12/2020 11:52:01 PM Donating team Fireteam 25 has 10 units with strength 676. Status Assembling No target planet No lurk planet. Ships: Torgelow: 6, Weinstadt: 4 to hunter, path A
10/12/2020 11:52:05 PM Moving nomad planet Nomad 4 previous galaxy location was (-480,729) and new location is (-505,712). old angle: 123.36 new angle: 125.36 angle change 2 distance moved 30 attempts 1
10/12/2020 11:52:05 PM Checking if fully connected
10/12/2020 11:52:51 PM Donating team Fireteam 28 has 22 units with strength 2281. Status Assembling No target planet No lurk planet. Ships: Schongau: 1, Regensburg: 21 to hunter, path A
10/12/2020 11:52:51 PM Donating team Fireteam 27 has 70 units with strength 2545. Status Staging No target planet No lurk planet. Ships: Schongau: 1, Regensburg: 69 to hunter, path B
10/12/2020 11:52:51 PM Donating team Fireteam 26 has 30 units with strength 2273. Status Staging No target planet No lurk planet. Ships: Regensburg: 30 to hunter, path B
10/12/2020 11:52:59 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:00 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:01 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:02 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:03 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:04 PM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/12/2020 11:53:24 PM Moving nomad planet Nomad 2 previous galaxy location was (220,-342) and new location is (249,-322). old angle: 302.75 new angle: 307.75 angle change 5 distance moved 35 attempts 2
10/12/2020 11:53:24 PM Checking if fully connected
10/12/2020 11:54:18 PM BUG: entityTospawnat is null
10/12/2020 11:55:04 PM Moving nomad planet Nomad 3 previous galaxy location was (46,720) and new location is (84,716). old angle: 86.34 new angle: 83.34 angle change 357 distance moved 38 attempts 1
10/12/2020 11:55:04 PM Checking if fully connected
10/12/2020 11:56:39 PM Moving nomad planet Nomad 1 previous galaxy location was (359,46) and new location is (362,8). old angle: 7.3 new angle: 1.3 angle change 354 distance moved 38 attempts 3
10/12/2020 11:56:39 PM Checking if fully connected
10/12/2020 11:57:47 PM Moving nomad planet Nomad 5 previous galaxy location was (561,-941) and new location is (511,-969). old angle: 300.8 new angle: 297.8 angle change 357 distance moved 57 attempts 1
10/12/2020 11:57:47 PM Checking if fully connected
10/13/2020 12:00:48 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/Autosave.2700.save Source1: AnythingElse Source3: LoadingSaveGame
10/13/2020 12:00:48 AM Finish load save in 567.9ms
10/13/2020 12:02:40 AM No resolution change was required.
10/13/2020 12:02:40 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/13/2020 12:02:40 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/13/2020 12:05:01 AM BUG: entityTospawnat is null
10/13/2020 12:19:37 AM Moving nomad planet Nomad 4 previous galaxy location was (-512,711) and new location is (-560,673). old angle: 125.76 new angle: 129.76 angle change 4 distance moved 61 attempts 1
10/13/2020 12:19:37 AM Checking if fully connected
10/13/2020 12:21:06 AM Moving nomad planet Nomad 2 previous galaxy location was (247,-329) and new location is (274,-306). old angle: 306.9 new angle: 311.9 angle change 5 distance moved 35 attempts 2
10/13/2020 12:21:06 AM Checking if fully connected
10/13/2020 12:21:08 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:21:38 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:22:17 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:23:00 AM Donating team Fireteam 39 has 15 units with strength 484. Status Assembling No target planet No lurk planet. Ships: Torgelow: 3, Weinstadt: 12 to hunter, path A
10/13/2020 12:23:00 AM Donating team Fireteam 40 has 2 units with strength 50. Status Assembling No target planet No lurk planet. Ships: Dahn: 2 to hunter, path A
10/13/2020 12:24:18 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:24:33 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:24:55 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:25:10 AM Moving nomad planet Nomad 3 previous galaxy location was (82,710) and new location is (144,700). old angle: 83.41 new angle: 78.41 angle change 355 distance moved 63 attempts 2
10/13/2020 12:25:10 AM Checking if fully connected
10/13/2020 12:25:28 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:25:58 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:26:38 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:26:41 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:27:01 AM Moving nomad planet Nomad 1 previous galaxy location was (363,11) and new location is (362,-21). old angle: 1.74 new angle: 356.74 angle change 355 distance moved 32 attempts 4
10/13/2020 12:27:01 AM Checking if fully connected
10/13/2020 12:27:02 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:27:18 AM Moving nomad planet Nomad 5 previous galaxy location was (511,-969) and new location is (477,-986). old angle: 297.8 new angle: 295.8 angle change 358 distance moved 38 attempts 1
10/13/2020 12:27:18 AM Checking if fully connected
10/13/2020 12:27:59 AM triggered upgrade
10/13/2020 12:28:09 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:12 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:14 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:15 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:15 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:15 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:16 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:16 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:28:54 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:28:57 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:29:00 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:29:12 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:29:33 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:29:48 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:30:12 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:30:53 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:30:54 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:30:55 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:30:56 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:30:58 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:30:58 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:15 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:32:22 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:23 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:24 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:25 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:26 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:32:27 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:36 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:32:36 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:37 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:38 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:39 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:40 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:41 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:50 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:51 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:32:51 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:52 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:53 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:54 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:55 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:57 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:58 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:32:59 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:00 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:01 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:02 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:04 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:05 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:33:24 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:33:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:33:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:35:20 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:36:36 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:36:42 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:37:09 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:37:27 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:37:51 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:38:15 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:38:21 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:38:37 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:38:37 AM Moving nomad planet Nomad 2 previous galaxy location was (274,-309) and new location is (300,-284). old angle: 311.56 new angle: 316.56 angle change 5 distance moved 36 attempts 2
10/13/2020 12:38:37 AM Checking if fully connected
10/13/2020 12:38:53 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:39:49 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:39:55 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:40:16 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:40:41 AM Moving nomad planet Nomad 4 previous galaxy location was (-562,665) and new location is (-585,645). old angle: 130.2 new angle: 132.2 angle change 2 distance moved 30 attempts 1
10/13/2020 12:40:41 AM Checking if fully connected
10/13/2020 12:41:39 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:41:51 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:41:51 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:42:00 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:42:35 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/sscum.save Source1: AnythingElse Source3: LoadingSaveGame
10/13/2020 12:42:35 AM Finish load save in 647.5ms
10/13/2020 12:43:02 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:43:08 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:43:20 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/sscum.save Source1: AnythingElse Source3: LoadingSaveGame
10/13/2020 12:43:21 AM Finish load save in 830.3ms
10/13/2020 12:43:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:46:35 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:46:39 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:46:53 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:47:01 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:14 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:18 AM Moving nomad planet Nomad 3 previous galaxy location was (144,700) and new location is (181,692). old angle: 78.38 new angle: 75.38 angle change 357 distance moved 38 attempts 1
10/13/2020 12:47:18 AM Checking if fully connected
10/13/2020 12:47:26 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:30 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:47:30 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:33 AM Moving nomad planet Nomad 5 previous galaxy location was (482,-985) and new location is (412,-1017). old angle: 296.07 new angle: 292.07 angle change 356 distance moved 77 attempts 1
10/13/2020 12:47:33 AM Checking if fully connected
10/13/2020 12:47:37 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:40 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:47:41 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:47:56 AM Moving nomad planet Nomad 1 previous galaxy location was (364,-23) and new location is (360,-61). old angle: 356.38 new angle: 350.38 angle change 354 distance moved 38 attempts 3
10/13/2020 12:47:56 AM Checking if fully connected
10/13/2020 12:48:05 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:48:06 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:48:06 AM Donating team Fireteam 63 has 12 units with strength 2045. Status Assembling No target planet No lurk planet. Ships: Schüttorf: 11, Barby: 1 to hunter, path A
10/13/2020 12:48:06 AM Donating team Fireteam 65 has 7 units with strength 356. Status Assembling No target planet No lurk planet. Ships: Barby: 7 to hunter, path A
10/13/2020 12:48:09 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:48:13 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:48:31 AM Donating team Fireteam 68 has 11 units with strength 962. Status Assembling No target planet No lurk planet. Ships: Torgelow: 2, Weinstadt: 9 to hunter, path A
10/13/2020 12:48:38 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:48:45 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:48:48 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:49:11 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:50:08 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:50:35 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:50:38 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:50:47 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:50 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:51 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:52 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:53 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:53 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:54 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:54 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:58 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:50:59 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:51:00 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:51:01 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:51:05 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 12:51:21 AM Donating team Fireteam 72 has 22 units with strength 2209. Status Assembling No target planet No lurk planet. Ships: Vallendar: 22 to hunter, path A
10/13/2020 12:51:21 AM Donating team Fireteam 71 has 7 units with strength 2976. Status Staging No target planet No lurk planet. Ships: Vallendar: 7 to hunter, path B
10/13/2020 12:51:21 AM Donating team Fireteam 70 has 5 units with strength 2998. Status Staging No target planet No lurk planet. Ships: Vallendar: 5 to hunter, path B
10/13/2020 12:51:48 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:52:17 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 12:52:23 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 12:52:38 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:39 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:40 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:41 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:42 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:43 AM
We ran into an error in SetupYounglings. This is on a relatively harmless section of code, so we'll keep going, but the error is as follows: Object reference not set to an instance of an object
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.SetupYounglings (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.BaseRoamingEnclave.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at PreceptsOfThePrecursors.RoamingEnclavePlayerTeam.DoLongRangePlanning_OnBackgroundNonSimThread_Subclass (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context) [0x00000] in <1209897fd98f44818473fa1321ecf8d3>:0
at Arcen.AIW2.External.BaseSpecialFaction.DoLongRangePlanning_OnBackgroundNonSimThread (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ILongRangePlanningContext Context) [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.SpecialFactionPlanning.Execute () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <7fefacd8d6274b5eb643ab415dfc1a0c>:0
at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
10/13/2020 12:52:47 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 1:01:59 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/
10/13/2020 1:01:59 AM Boot up FleetOS (0.3840s)
10/13/2020 1:01:59 AM graphicsDeviceType in use: OpenGLCore
graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67
graphicsMultiThreaded: True
graphicsShaderLevel: 50
operatingSystem: Windows 7 (6.1.0) 64bit
graphicsDeviceName: GeForce GTX 970/PCIe/SSE2
graphicsDeviceID: 5058
graphicsDeviceVendor: NVIDIA Corporation
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67
graphicsMemorySize: 3992
maxTextureSize: 16384
npotSupport: Full
processorType: AMD FX(tm)-9590 Eight-Core Processor
processorCount: 8
processorFrequency: 4689
systemMemorySize: 24555
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: False
10/13/2020 1:01:59 AM Check System Logs For Rogue Intelligence (0.2050s)
10/13/2020 1:01:59 AM Game Version: 2.608
10/13/2020 1:01:59 AM Eject Trash Into Hyperspace (0.0950s)
10/13/2020 1:01:59 AM Check For Extra Modules (0.0270s)
10/13/2020 1:02:00 AM Bring Cloaking Systems Online (0.3090s)
10/13/2020 1:02:00 AM Recalculate Speed Of Light (0.0270s)
10/13/2020 1:02:00 AM Optimize Comfort On Command Decks (0.0350s)
10/13/2020 1:02:00 AM Generating Framerates (0.0080s)
10/13/2020 1:02:00 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!)
10/13/2020 1:02:00 AM Mods: ExtendedShipVariants (Enabled!) ExtendedShipVariants_FallenSpire (Enabled!) MacrophageHistiocytes (Enabled!) MacrophageHistiocytesSpireIntegration (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) MoreSystemDefenders (Enabled!) PreceptsOfThePrecursors (Enabled!) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled)
10/13/2020 1:02:00 AM Check Nearby Stellar Masses (0.1890s)
10/13/2020 1:02:00 AM Remembering Alamo (0.0170s)
10/13/2020 1:02:00 AM Boot Audio Comms (0.0100s)
10/13/2020 1:02:00 AM Establish Individual Audio Links (0.0220s)
10/13/2020 1:02:00 AM Prepare Explosions and Crackles (0.2120s)
10/13/2020 1:02:00 AM No resolution change was required.
10/13/2020 1:02:00 AM Applied graphics settings:
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
10/13/2020 1:02:00 AM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60)
10/13/2020 1:02:00 AM Refresh Optical Lensing (0.1550s)
10/13/2020 1:02:00 AM Revise Fundamental Physical Laws (0.0120s)
10/13/2020 1:02:00 AM Calculate Odds Of Success (0.0680s)
10/13/2020 1:02:01 AM Briefly Panic (0.3310s)
10/13/2020 1:02:01 AM Install Confidence Routines (0.3120s)
10/13/2020 1:02:01 AM Bring Commander Interface Online (0.2000s)
10/13/2020 1:02:01 AM Motivate All Crews (0.0500s)
10/13/2020 1:02:01 AM Locating Available Networks (0.0270s)
10/13/2020 1:02:01 AM Externalizing Patterns (0.0430s)
10/13/2020 1:02:01 AM Hooking Externals (0.0120s)
10/13/2020 1:02:01 AM Handlizing Hooks (0.0150s)
10/13/2020 1:02:01 AM Disengaging Constants (0.1690s)
10/13/2020 1:02:02 AM Late Axionic Computations (0.1090s)
10/13/2020 1:02:02 AM Connecting to Fleet Command (0.0090s)
10/13/2020 1:02:02 AM Thinking Of Advice (0.0160s)
10/13/2020 1:02:02 AM Degaussing Advice (0.0240s)
10/13/2020 1:02:02 AM Reading Alien Diaries (0.0190s)
10/13/2020 1:02:02 AM Naming All Known Planets (0.0070s)
10/13/2020 1:02:02 AM Remembering Speeds (0.0180s)
10/13/2020 1:02:02 AM Prioritizing Targets (0.0160s)
10/13/2020 1:02:02 AM Rebooting Sensor Arrays (0.0170s)
10/13/2020 1:02:02 AM Unloading Prismatic Grid (0.0170s)
10/13/2020 1:02:02 AM Thinking Of Objectives (0.0160s)
10/13/2020 1:02:02 AM Inhibiting Visual Scans (0.0200s)
10/13/2020 1:02:02 AM Synthesizing Vocals (0.0150s)
10/13/2020 1:02:02 AM Investigating Map Signatures (0.0220s)
10/13/2020 1:02:02 AM Ventilating Scenarios (0.0100s)
10/13/2020 1:02:02 AM Decontaminating Targeting Systems (0.0170s)
10/13/2020 1:02:02 AM Ejecting Tactical Core (0.0180s)
10/13/2020 1:02:02 AM Calibrating Formations (0.0140s)
10/13/2020 1:02:02 AM Intercepting Galactic Maps (0.0170s)
10/13/2020 1:02:02 AM Discharging Colored Ions (0.0350s)
10/13/2020 1:02:02 AM Replicating Ion Colors (0.0080s)
10/13/2020 1:02:02 AM Faction Diagnostics (0.0330s)
10/13/2020 1:02:02 AM Buffering Hackers (0.0330s)
10/13/2020 1:02:02 AM Inverting Death (0.0090s)
10/13/2020 1:02:02 AM Linear Field Variance (0.0190s)
10/13/2020 1:02:02 AM Charging Marks (0.0140s)
10/13/2020 1:02:02 AM Guarding The Posts (0.1050s)
10/13/2020 1:02:02 AM Range Manifolds (0.0090s)
10/13/2020 1:02:02 AM Purging ROFs (0.0160s)
10/13/2020 1:02:02 AM Manipulating Speeds (0.0190s)
10/13/2020 1:02:02 AM Detecting Projectiles (0.0150s)
10/13/2020 1:02:02 AM Grouping Flow Fields (0.0190s)
10/13/2020 1:02:02 AM Modulating Flow Field Groups (0.0460s)
10/13/2020 1:02:02 AM Designing Fleets (0.0470s)
10/13/2020 1:02:02 AM Thinking Of Technologies (0.0150s)
10/13/2020 1:02:02 AM Categorizing Starboard Sensors (0.0120s)
10/13/2020 1:02:02 AM Injecting Galactic Variables (0.0230s)
10/13/2020 1:02:02 AM Initiating Starfields (0.0210s)
10/13/2020 1:02:03 AM Scouring Distant Planets (0.2020s)
10/13/2020 1:02:03 AM Categorizing All Planets (0.0100s)
10/13/2020 1:02:03 AM Organizing Commands (0.0320s)
10/13/2020 1:02:03 AM Calculating Firing Cones (0.0090s)
10/13/2020 1:02:04 AM Kicking Ship Parts Down Elevator Shaft (1.8341s)
10/13/2020 1:02:04 AM Re-Aligning Objectives (0.0280s)
10/13/2020 1:02:05 AM Sterilizing Test Chamber (0.1530s)
10/13/2020 1:02:12 AM Ensure Ordnance Functional (6.9714s)
10/13/2020 1:02:12 AM Issuing Orders (0.0370s)
10/13/2020 1:02:12 AM Augmenting Infusers (0.0090s)
10/13/2020 1:02:12 AM Infusing (0.0350s)
10/13/2020 1:02:12 AM Post-Proton Surge (0.0080s)
10/13/2020 1:02:12 AM Stimulate Modulation (0.0890s)
10/13/2020 1:02:12 AM ArcenAssetBundleCache.InstantiatedObjects: 986
10/13/2020 1:02:12 AM Load Surrogates (0.2030s)
10/13/2020 1:02:14 AM Final Checks (1.8181s)
10/13/2020 1:02:14 AM Load Historical Documents (0.0080s)
10/13/2020 1:02:14 AM 15.3 seconds total load time.
Boot up FleetOS (0.4s)
Bring Cloaking Systems Online (0.3s)
Briefly Panic (0.3s)
Install Confidence Routines (0.3s)
Kicking Ship Parts Down Elevator Shaft (1.8s)
Ensure Ordnance Functional (7.0s)
Final Checks (1.8s)
10/13/2020 1:02:14 AM Hello Steam user 'Sir Limbo'
10/13/2020 1:03:23 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/s1.save Source1: AnythingElse Source3: LoadingSaveGame
10/13/2020 1:03:25 AM Finish load save in 1,338.8ms
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Worm
10/13/2020 1:03:28 AM Base cost: 150, secondsPer: 4
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Puffin
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Snake
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Eel
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Cheetah
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Badger
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Lion
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Ape
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Bee
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Shrike
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Wolf
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Ant
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Youngling Turtle
10/13/2020 1:03:28 AM Base cost: 250, secondsPer: 7
10/13/2020 1:03:28 AM Setting up Youngling Cost for Clanling Mammoth
10/13/2020 1:03:28 AM Base cost: 2000, secondsPer: 57
10/13/2020 1:03:28 AM Setting up Youngling Cost for Clanling Bear
10/13/2020 1:03:28 AM Base cost: 2000, secondsPer: 57
10/13/2020 1:03:40 AM Potential bug: planet Murdoch has no metal generators. This is unexpected
10/13/2020 1:03:49 AM Moving nomad planet Nomad 4 previous galaxy location was (-585,645) and new location is (-607,624). old angle: 132.21 new angle: 134.21 angle change 2 distance moved 30 attempts 1
10/13/2020 1:03:49 AM Checking if fully connected
10/13/2020 1:03:53 AM Moving nomad planet Nomad 2 previous galaxy location was (299,-284) and new location is (322,-257). old angle: 316.47 new angle: 321.47 angle change 5 distance moved 35 attempts 4
10/13/2020 1:03:53 AM Checking if fully connected
10/13/2020 1:04:25 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 1:05:04 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 1:05:25 AM Skipped log Achievement To Steam Knowledge is Power because we think it's already there.
10/13/2020 1:05:32 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/heavily modded 2/Autosave.5700.save Source1: AnythingElse Source3: LoadingSaveGame
10/13/2020 1:05:33 AM Finish load save in 746.0ms
10/13/2020 1:06:50 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 1:06:59 AM Potential bug: planet Heidenheim has no metal generators. This is unexpected
10/13/2020 1:07:15 AM Potential bug: planet Rain has no metal generators. This is unexpected
10/13/2020 1:08:26 AM Donating team Fireteam 74 has 21 units with strength 722. Status Assembling No target planet No lurk planet. Ships: Torgelow: 21 to hunter, path A
10/13/2020 1:08:27 AM
Error at planet entities display update stage 4240: System.NullReferenceException: Object reference not set to an instance of an object
at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00bc3] in :0
at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetDirectly (System.Boolean ForceUpdateAll) [0x00000] in :0
at GalaxyMapPlanet.UpdateEntitiesShownAtPlanetInternal (Arcen.AIW2.Core.Planet p, System.Boolean isSideTextHid, System.Boolean areSpecialEntitiesHid) [0x00000] in :0
at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateEntitiesShownAtPlanet (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0
at Arcen.AIW2.Core.GalaxyMapPlanetBase.UpdateGalaxyMapVisualsIfNeeded (System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0
at Arcen.AIW2.Core.Planet.UpdateVisualObj (System.Boolean IsCurrentPlanet, System.Boolean IsTextHidden, System.Boolean AreIconsHidden) [0x00000] in :0
at Arcen.AIW2.Core.Galaxy.UpdateVisuals () [0x00000] in :0
at PresentationLayer_AIW2.UpdateGameController () [0x00000] in :0
at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x00000] in :0
at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <6099ff68ebc64d55a7e505f2902dc7fc>:0
at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0
at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0