10/6/2020 4:53:29 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/6/2020 4:53:29 PM Boot up FleetOS (0.5467s) 10/6/2020 4:53:31 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: Intel(R) HD Graphics 4000 graphicsDeviceID: 358 graphicsDeviceVendor: Intel graphicsDeviceVendorID: 32902 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 912 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz processorCount: 4 processorFrequency: 2594 systemMemorySize: 8081 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/6/2020 4:53:31 PM Check System Logs For Rogue Intelligence (1.9463s) 10/6/2020 4:53:33 PM Game Version: 2.606 10/6/2020 4:53:33 PM Eject Trash Into Hyperspace (2.2930s) 10/6/2020 4:53:34 PM Check For Extra Modules (0.0640s) 10/6/2020 4:53:34 PM Bring Cloaking Systems Online (0.5423s) 10/6/2020 4:53:35 PM Recalculate Speed Of Light (0.4917s) 10/6/2020 4:53:35 PM Optimize Comfort On Command Decks (0.1553s) 10/6/2020 4:53:35 PM Generating Framerates (0.1231s) 10/6/2020 4:53:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/6/2020 4:53:35 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 10/6/2020 4:53:36 PM Check Nearby Stellar Masses (0.9147s) 10/6/2020 4:53:36 PM Remembering Alamo (0.1484s) 10/6/2020 4:53:36 PM Boot Audio Comms (0.1940s) 10/6/2020 4:53:36 PM Establish Individual Audio Links (0.1589s) 10/6/2020 4:53:36 PM Prepare Explosions and Crackles (0.0995s) 10/6/2020 4:53:36 PM No resolution change was required. 10/6/2020 4:53:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/6/2020 4:53:36 PM Applied Framerate Type: 30 FPS (vsync: 0 targetFPS:30) 10/6/2020 4:53:36 PM Refresh Optical Lensing (0.0160s) 10/6/2020 4:53:36 PM Revise Fundamental Physical Laws (0.0380s) 10/6/2020 4:53:38 PM Calculate Odds Of Success (1.1388s) 10/6/2020 4:53:39 PM Briefly Panic (1.3317s) 10/6/2020 4:53:39 PM Install Confidence Routines (0.4846s) 10/6/2020 4:53:41 PM Bring Commander Interface Online (1.1639s) 10/6/2020 4:53:41 PM Motivate All Crews (0.1707s) 10/6/2020 4:53:43 PM Locating Available Networks (2.2631s) 10/6/2020 4:53:43 PM Externalizing Patterns (0.1517s) 10/6/2020 4:53:43 PM Hooking Externals (0.1395s) 10/6/2020 4:53:43 PM Handlizing Hooks (0.0354s) 10/6/2020 4:53:44 PM Disengaging Constants (0.9836s) 10/6/2020 4:53:45 PM Late Axionic Computations (1.0501s) 10/6/2020 4:53:45 PM Connecting to Fleet Command (0.0325s) 10/6/2020 4:53:45 PM Thinking Of Advice (0.1075s) 10/6/2020 4:53:46 PM Degaussing Advice (0.8256s) 10/6/2020 4:53:47 PM Reading Alien Diaries (0.4264s) 10/6/2020 4:53:47 PM Naming All Known Planets (0.0183s) 10/6/2020 4:53:47 PM Remembering Speeds (0.1137s) 10/6/2020 4:53:47 PM Prioritizing Targets (0.0295s) 10/6/2020 4:53:47 PM Rebooting Sensor Arrays (0.0297s) 10/6/2020 4:53:47 PM Unloading Prismatic Grid (0.0445s) 10/6/2020 4:53:47 PM Thinking Of Objectives (0.0120s) 10/6/2020 4:53:47 PM Inhibiting Visual Scans (0.0788s) 10/6/2020 4:53:47 PM Synthesizing Vocals (0.0300s) 10/6/2020 4:53:47 PM Investigating Map Signatures (0.0772s) 10/6/2020 4:53:47 PM Ventilating Scenarios (0.0281s) 10/6/2020 4:53:47 PM Decontaminating Targeting Systems (0.0232s) 10/6/2020 4:53:47 PM Ejecting Tactical Core (0.0422s) 10/6/2020 4:53:47 PM Calibrating Formations (0.0776s) 10/6/2020 4:53:47 PM Intercepting Galactic Maps (0.0453s) 10/6/2020 4:53:47 PM Discharging Colored Ions (0.0472s) 10/6/2020 4:53:47 PM Replicating Ion Colors (0.0321s) 10/6/2020 4:53:48 PM Faction Diagnostics (0.1008s) 10/6/2020 4:53:48 PM Buffering Hackers (0.1146s) 10/6/2020 4:53:48 PM Inverting Death (0.0492s) 10/6/2020 4:53:48 PM Linear Field Variance (0.0584s) 10/6/2020 4:53:48 PM Charging Marks (0.0251s) 10/6/2020 4:53:48 PM Guarding The Posts (0.1671s) 10/6/2020 4:53:48 PM Range Manifolds (0.0200s) 10/6/2020 4:53:48 PM Purging ROFs (0.0426s) 10/6/2020 4:53:48 PM Manipulating Speeds (0.0231s) 10/6/2020 4:53:48 PM Detecting Projectiles (0.0270s) 10/6/2020 4:53:48 PM Grouping Flow Fields (0.0553s) 10/6/2020 4:53:48 PM Modulating Flow Field Groups (0.1031s) 10/6/2020 4:53:48 PM Designing Fleets (0.2214s) 10/6/2020 4:53:49 PM Thinking Of Technologies (0.0576s) 10/6/2020 4:53:49 PM Categorizing Starboard Sensors (0.0432s) 10/6/2020 4:53:49 PM Injecting Galactic Variables (0.0490s) 10/6/2020 4:53:49 PM Underestimating Starfields (0.1481s) 10/6/2020 4:53:51 PM Reconstituting Distant Planets (2.6612s) 10/6/2020 4:53:51 PM Categorizing All Planets (0.0744s) 10/6/2020 4:53:52 PM Organizing Commands (0.2853s) 10/6/2020 4:53:52 PM Calculating Firing Cones (0.0300s) 10/6/2020 4:53:54 PM Breaking In New Ship Parts (2.0502s) 10/6/2020 4:53:54 PM Re-Aligning Objectives (0.1438s) 10/6/2020 4:53:54 PM Sterilizing Test Chamber (0.1512s) 10/6/2020 4:54:06 PM Fiddle With Inertial Dampers (11.8596s) 10/6/2020 4:54:06 PM Issuing Orders (0.0100s) 10/6/2020 4:54:06 PM Augmenting Infusers (0.0528s) 10/6/2020 4:54:06 PM Infusing (0.2786s) 10/6/2020 4:54:06 PM Post-Proton Surge (0.0110s) 10/6/2020 4:54:06 PM Stimulate Modulation (0.1073s) 10/6/2020 4:54:08 PM ArcenAssetBundleCache.InstantiatedObjects: 927 10/6/2020 4:54:08 PM Load Surrogates (1.1854s) 10/6/2020 4:54:10 PM Final Checks (2.4535s) 10/6/2020 4:54:10 PM Load Historical Documents (0.0070s) 10/6/2020 4:54:10 PM 41.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.9s) Eject Trash Into Hyperspace (2.3s) Bring Cloaking Systems Online (0.5s) Recalculate Speed Of Light (0.5s) Check Nearby Stellar Masses (0.9s) Calculate Odds Of Success (1.1s) Briefly Panic (1.3s) Install Confidence Routines (0.5s) Bring Commander Interface Online (1.2s) Locating Available Networks (2.3s) Disengaging Constants (1.0s) Late Axionic Computations (1.1s) Degaussing Advice (0.8s) Reading Alien Diaries (0.4s) Reconstituting Distant Planets (2.7s) Organizing Commands (0.3s) Breaking In New Ship Parts (2.1s) Fiddle With Inertial Dampers (11.9s) Infusing (0.3s) Load Surrogates (1.2s) Final Checks (2.5s) 10/6/2020 4:54:12 PM Hello Steam user 'Ovalcircle' 10/6/2020 4:54:21 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart 10/6/2020 4:54:22 PM Added the faction CPALogic. 10/6/2020 4:54:22 PM PlayerAccount Ovalcircle has now been put in control of faction 14. 10/6/2020 4:54:22 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/6/2020 4:54:22 PM loading as template 10/6/2020 4:54:22 PM Added the faction AIReserves. 10/6/2020 4:54:22 PM Added the faction AntiAIZombie. 10/6/2020 4:54:22 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:54:22 PM Added the faction AntiPlayerZombie. 10/6/2020 4:54:22 PM Added the faction CPALogic. 10/6/2020 4:54:22 PM Added the faction Mercenary. 10/6/2020 4:54:22 PM Finish load save in 1,127.5ms 10/6/2020 4:54:22 PM Start Generate Partial Map with Honeycomb and seed 1185505156 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 10/6/2020 4:54:22 PM Generate Partial Map Complete 142ms 10/6/2020 4:54:22 PM Start Generate FULL Map with Honeycomb and seed 1185505156 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 10/6/2020 4:54:23 PM Generate FULL Map Complete 598ms 10/6/2020 4:54:35 PM Error on button click: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 10/6/2020 4:54:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2020 4:54:43 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/6/2020 4:54:43 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/6/2020 4:54:43 PM loading as template 10/6/2020 4:54:43 PM Added the faction AIReserves. 10/6/2020 4:54:43 PM Added the faction AntiAIZombie. 10/6/2020 4:54:43 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:54:43 PM Added the faction AntiPlayerZombie. 10/6/2020 4:54:43 PM Added the faction CPALogic. 10/6/2020 4:54:43 PM Added the faction Mercenary. 10/6/2020 4:54:43 PM Finish load save in 149.3ms 10/6/2020 4:54:44 PM Start Generate Partial Map with X and seed 592800642 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2020 4:54:44 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/6/2020 4:54:44 PM Generate Partial Map Complete 20ms 10/6/2020 4:54:57 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart 10/6/2020 4:54:57 PM Added the faction CPALogic. 10/6/2020 4:54:58 PM PlayerAccount Ovalcircle has now been put in control of faction 14. 10/6/2020 4:54:58 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/6/2020 4:54:58 PM loading as template 10/6/2020 4:54:58 PM Added the faction AIReserves. 10/6/2020 4:54:58 PM Added the faction AntiAIZombie. 10/6/2020 4:54:58 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:54:58 PM Added the faction AntiPlayerZombie. 10/6/2020 4:54:58 PM Added the faction CPALogic. 10/6/2020 4:54:58 PM Added the faction Mercenary. 10/6/2020 4:54:58 PM Finish load save in 390.2ms 10/6/2020 4:54:58 PM Start Generate Partial Map with Honeycomb and seed 1588622642 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 10/6/2020 4:54:58 PM Generate Partial Map Complete 22ms 10/6/2020 4:54:58 PM Start Generate FULL Map with Honeycomb and seed 1588622642 and planet count 80 and 23 factions (AnythingElse LoadingQuickStart) 10/6/2020 4:54:59 PM Generate FULL Map Complete 819ms 10/6/2020 4:55:06 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2020 4:55:06 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/6/2020 4:55:06 PM Clear out factions that should not be in UI based on savegame: 12 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/6/2020 4:55:06 PM loading as template 10/6/2020 4:55:06 PM Added the faction AIReserves. 10/6/2020 4:55:06 PM Added the faction AntiAIZombie. 10/6/2020 4:55:06 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:55:06 PM Added the faction AntiPlayerZombie. 10/6/2020 4:55:06 PM Added the faction CPALogic. 10/6/2020 4:55:06 PM Added the faction Mercenary. 10/6/2020 4:55:06 PM Finish load save in 148.9ms 10/6/2020 4:55:06 PM Start Generate Partial Map with X and seed 330612546 and planet count 40 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2020 4:55:06 PM PlayerAccount Ovalcircle has now been put in control of faction 1. 10/6/2020 4:55:06 PM Generate Partial Map Complete 12ms 10/6/2020 4:55:09 PM Error on button click: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 10/6/2020 4:55:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/6/2020 4:55:15 PM Added the faction CPALogic. 10/6/2020 4:55:15 PM PlayerAccount Ovalcircle has now been put in control of faction 14. 10/6/2020 4:55:15 PM Clear out factions that should not be in UI based on savegame: 11 Cross Planet Attack Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/6/2020 4:55:15 PM loading as template 10/6/2020 4:55:15 PM Added the faction AIReserves. 10/6/2020 4:55:15 PM Added the faction AntiAIZombie. 10/6/2020 4:55:15 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:55:15 PM Added the faction AntiPlayerZombie. 10/6/2020 4:55:15 PM Added the faction CPALogic. 10/6/2020 4:55:15 PM Added the faction Mercenary. 10/6/2020 4:55:15 PM Finish load save in 358.0ms 10/6/2020 4:55:15 PM Start Generate Partial Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/6/2020 4:55:15 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:55:15 PM Generate Partial Map Complete 25ms 10/6/2020 4:55:15 PM Start Generate Partial Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/6/2020 4:55:15 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:55:15 PM Generate Partial Map Complete 25ms 10/6/2020 4:55:57 PM Start Generate FULL Map with Honeycomb and seed 46773635 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 10/6/2020 4:55:57 PM Generate FULL Map Complete 528ms 10/6/2020 4:56:29 PM Error on button click: System.FormatException: Input string was not in a correct format. at System.Number.StringToNumber (System.String str, System.Globalization.NumberStyles options, System.Number+NumberBuffer& number, System.Globalization.NumberFormatInfo info, System.Boolean parseDecimal) [0x00057] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Number.ParseInt32 (System.String s, System.Globalization.NumberStyles style, System.Globalization.NumberFormatInfo info) [0x00013] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Int32.Parse (System.String s, System.IFormatProvider provider) [0x00008] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Convert.ToInt32 (System.String value) [0x0000b] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.SaveGameData.ParseOneMetaDataLine (System.Int32 index, System.String MetaDataItem) [0x0006a] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData.LoadMetaData (System.String CampaignNameOverride, System.Collections.Generic.List`1[T] SavegameMetaData) [0x0000e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveGameData..ctor (System.String SaveName, System.String saveFullFilename, System.String CampaignName, System.Collections.Generic.List`1[T] SavegameMetaData, System.DateTime dt) [0x00066] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseIndividualSavegameFile (System.String fullFilename, Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Collections.Generic.List`1[System.String]& savegameMetadata, System.Boolean LoadQuickStartsInstead) [0x0001f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.SaveLoadMethods.ParseListOfOnDiskSaveGamesInCampaignFolder (Arcen.Universal.RefPair`2[LeftType,RightType] CampaignName, System.Collections.Generic.List`1[Arcen.AIW2.External.SaveGameData]& SavesInCampaign, System.Boolean LoadQuickStartsInstead) [0x000b8] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.PopulateListOfSavegamesInCampaign () [0x0001e] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_LoadGameMenu.Open () [0x00046] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.Window_MainMenu+bLoadGame.HandleClick_Subclass (MouseHandlingInput input) [0x00008] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <249ca3aeb44d4ac08592e15fdcd7ac91>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <80d3b887da1c4823af69956a9f48b3c6>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <80d3b887da1c4823af69956a9f48b3c6>:0 10/6/2020 4:56:32 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2020 4:56:32 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:56:32 PM Clear out factions that should not be in UI based on savegame: 10 Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/6/2020 4:56:32 PM loading as template 10/6/2020 4:56:32 PM Added the faction AIReserves. 10/6/2020 4:56:32 PM Added the faction AntiAIZombie. 10/6/2020 4:56:32 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:56:32 PM Added the faction AntiPlayerZombie. 10/6/2020 4:56:32 PM Added the faction CPALogic. 10/6/2020 4:56:32 PM Added the faction Mercenary. 10/6/2020 4:56:32 PM Finish load save in 118.9ms 10/6/2020 4:56:32 PM Start Generate Partial Map with Honeycomb and seed 684452051 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2020 4:56:32 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:56:32 PM Generate Partial Map Complete 29ms 10/6/2020 4:56:47 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2020 4:56:47 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:56:47 PM Clear out factions that should not be in UI based on savegame: 10 Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/6/2020 4:56:47 PM loading as template 10/6/2020 4:56:47 PM Added the faction AIReserves. 10/6/2020 4:56:47 PM Added the faction AntiAIZombie. 10/6/2020 4:56:47 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:56:47 PM Added the faction AntiPlayerZombie. 10/6/2020 4:56:47 PM Added the faction CPALogic. 10/6/2020 4:56:47 PM Added the faction Mercenary. 10/6/2020 4:56:47 PM Finish load save in 136.3ms 10/6/2020 4:56:47 PM Start Generate Partial Map with Honeycomb and seed 1926456005 and planet count 80 and 23 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2020 4:56:47 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:56:47 PM Generate Partial Map Complete 27ms 10/6/2020 4:57:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/Fun With Factions\A Scourge Upon All.save Source1: StartingTheLobbyFromPrior Source3: LoadingQuickStart 10/6/2020 4:57:05 PM Added the faction CPALogic. 10/6/2020 4:57:05 PM PlayerAccount Ovalcircle has now been put in control of faction 14. 10/6/2020 4:57:05 PM Clear out factions that should not be in UI based on savegame: 9 Cross Planet Attack Nanocaust Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 10/6/2020 4:57:05 PM loading as template 10/6/2020 4:57:05 PM Added the faction AIReserves. 10/6/2020 4:57:05 PM Added the faction AntiAIZombie. 10/6/2020 4:57:05 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:57:05 PM Added the faction AntiPlayerZombie. 10/6/2020 4:57:05 PM Added the faction CPALogic. 10/6/2020 4:57:05 PM Added the faction Mercenary. 10/6/2020 4:57:05 PM Finish load save in 391.5ms 10/6/2020 4:57:05 PM Start Generate Partial Map with Honeycomb and seed 1140933078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/6/2020 4:57:05 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:57:05 PM Generate Partial Map Complete 34ms 10/6/2020 4:57:05 PM Start Generate Partial Map with Honeycomb and seed 1140933078 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingQuickStart) 10/6/2020 4:57:05 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:57:05 PM Generate Partial Map Complete 28ms 10/6/2020 4:58:17 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 10/6/2020 4:58:17 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:58:17 PM Clear out factions that should not be in UI based on savegame: 10 Nanocaust Human Resistance Fighters Fallen Spire Devourer Golem Outguard Cross Planet Attack Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 10/6/2020 4:58:17 PM loading as template 10/6/2020 4:58:17 PM Added the faction AIReserves. 10/6/2020 4:58:17 PM Added the faction AntiAIZombie. 10/6/2020 4:58:17 PM Added the faction AntiEveryoneZombie. 10/6/2020 4:58:17 PM Added the faction AntiPlayerZombie. 10/6/2020 4:58:17 PM Added the faction CPALogic. 10/6/2020 4:58:17 PM Added the faction Mercenary. 10/6/2020 4:58:17 PM Finish load save in 197.2ms 10/6/2020 4:58:17 PM Start Generate Partial Map with Honeycomb and seed 1323952983 and planet count 80 and 27 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 10/6/2020 4:58:17 PM PlayerAccount Ovalcircle has now been put in control of faction 9. 10/6/2020 4:58:17 PM Generate Partial Map Complete 40ms