10/2/2020 10:10:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2058600 Hypothetical Budget: 2061450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54050000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54050000 New total Budget: 2061450 10/2/2020 10:10:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2061450 Hypothetical Budget: 2064300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54058333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54058333 New total Budget: 2064300 10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2064300 Hypothetical Budget: 2067150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54066666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54066666 New total Budget: 2067150 10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2067150 Hypothetical Budget: 2070000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54075000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54075000 New total Budget: 2070000 10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2070000 Hypothetical Budget: 2072850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54083333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54083333 New total Budget: 2072850 10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2072850 Hypothetical Budget: 2075700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54091666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54091666 New total Budget: 2075700 10/2/2020 10:10:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2075700 Hypothetical Budget: 2078550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54100000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54100000 New total Budget: 2078550 10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2078550 Hypothetical Budget: 2081400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54108333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54108333 New total Budget: 2081400 10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2081400 Hypothetical Budget: 2084250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54116666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54116666 New total Budget: 2084250 10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2084250 Hypothetical Budget: 2087100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54125000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54125000 New total Budget: 2087100 10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2087100 Hypothetical Budget: 2089950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54133333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54133333 New total Budget: 2089950 10/2/2020 10:10:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2089950 Hypothetical Budget: 2092800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54141666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54141666 New total Budget: 2092800 10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2092800 Hypothetical Budget: 2095650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54150000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54150000 New total Budget: 2095650 10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2095650 Hypothetical Budget: 2098500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54158333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54158333 New total Budget: 2098500 10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2098500 Hypothetical Budget: 2101350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54166666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54166666 New total Budget: 2101350 10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2101350 Hypothetical Budget: 2104200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54175000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54175000 New total Budget: 2104200 10/2/2020 10:10:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2104200 Hypothetical Budget: 2107050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54183333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54183333 New total Budget: 2107050 10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2107050 Hypothetical Budget: 2109900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54191666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54191666 New total Budget: 2109900 10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2109900 Hypothetical Budget: 2112750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54200000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54200000 New total Budget: 2112750 10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2112750 Hypothetical Budget: 2115600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54208333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54208333 New total Budget: 2115600 10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2115600 Hypothetical Budget: 2118450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54216666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54216666 New total Budget: 2118450 10/2/2020 10:10:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2118450 Hypothetical Budget: 2121300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54225000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54225000 New total Budget: 2121300 10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2121300 Hypothetical Budget: 2124150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54233333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54233333 New total Budget: 2124150 10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2124150 Hypothetical Budget: 2127000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54241666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54241666 New total Budget: 2127000 10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2127000 Hypothetical Budget: 2129850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54250000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54250000 New total Budget: 2129850 10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2129850 Hypothetical Budget: 2132700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54258333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54258333 New total Budget: 2132700 10/2/2020 10:10:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2132700 Hypothetical Budget: 2135550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54266666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54266666 New total Budget: 2135550 10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2135550 Hypothetical Budget: 2138400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54275000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54275000 New total Budget: 2138400 10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2138400 Hypothetical Budget: 2141250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54283333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54283333 New total Budget: 2141250 10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2141250 Hypothetical Budget: 2144100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54291666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54291666 New total Budget: 2144100 10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2144100 Hypothetical Budget: 2146950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54300000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54300000 New total Budget: 2146950 10/2/2020 10:10:20 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2146950 Hypothetical Budget: 2149800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54308333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54308333 New total Budget: 2149800 10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2149800 Hypothetical Budget: 2152650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54316666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54316666 New total Budget: 2152650 10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2152650 Hypothetical Budget: 2155500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54325000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54325000 New total Budget: 2155500 10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2155500 Hypothetical Budget: 2158350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54333333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54333333 New total Budget: 2158350 10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2158350 Hypothetical Budget: 2161200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54341666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54341666 New total Budget: 2161200 10/2/2020 10:10:21 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2161200 Hypothetical Budget: 2164050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54350000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54350000 New total Budget: 2164050 10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2164050 Hypothetical Budget: 2166900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54358333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54358333 New total Budget: 2166900 10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2166900 Hypothetical Budget: 2169750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54366666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54366666 New total Budget: 2169750 10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2169750 Hypothetical Budget: 2172600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54375000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54375000 New total Budget: 2172600 10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2172600 Hypothetical Budget: 2175450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54383333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54383333 New total Budget: 2175450 10/2/2020 10:10:22 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2175450 Hypothetical Budget: 2178300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54391666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54391666 New total Budget: 2178300 10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2178300 Hypothetical Budget: 2181150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54400000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54400000 New total Budget: 2181150 10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2181150 Hypothetical Budget: 2184000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54408333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54408333 New total Budget: 2184000 10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2184000 Hypothetical Budget: 2186850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54416666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54416666 New total Budget: 2186850 10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2186850 Hypothetical Budget: 2189700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54425000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54425000 New total Budget: 2189700 10/2/2020 10:10:23 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2189700 Hypothetical Budget: 2192550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54433333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54433333 New total Budget: 2192550 10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2192550 Hypothetical Budget: 2195400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54441666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54441666 New total Budget: 2195400 10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2195400 Hypothetical Budget: 2198250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54450000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54450000 New total Budget: 2198250 10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2198250 Hypothetical Budget: 2201100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54458333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54458333 New total Budget: 2201100 10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2201100 Hypothetical Budget: 2203950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54466666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54466666 New total Budget: 2203950 10/2/2020 10:10:24 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2203950 Hypothetical Budget: 2206800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54475000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54475000 New total Budget: 2206800 10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2206800 Hypothetical Budget: 2209650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54483333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54483333 New total Budget: 2209650 10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2209650 Hypothetical Budget: 2212500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54491666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54491666 New total Budget: 2212500 10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2212500 Hypothetical Budget: 2215350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54500000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54500000 New total Budget: 2215350 10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2215350 Hypothetical Budget: 2218200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54508333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54508333 New total Budget: 2218200 10/2/2020 10:10:25 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2218200 Hypothetical Budget: 2221050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54516666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54516666 New total Budget: 2221050 10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2221050 Hypothetical Budget: 2223900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54525000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54525000 New total Budget: 2223900 10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2223900 Hypothetical Budget: 2226750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54533333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54533333 New total Budget: 2226750 10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2226750 Hypothetical Budget: 2229600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54541666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54541666 New total Budget: 2229600 10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2229600 Hypothetical Budget: 2232450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54550000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54550000 New total Budget: 2232450 10/2/2020 10:10:26 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2232450 Hypothetical Budget: 2235300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54558333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54558333 New total Budget: 2235300 10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2235300 Hypothetical Budget: 2238150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54566666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54566666 New total Budget: 2238150 10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2238150 Hypothetical Budget: 2241000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54575000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54575000 New total Budget: 2241000 10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2241000 Hypothetical Budget: 2243850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54583333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54583333 New total Budget: 2243850 10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2243850 Hypothetical Budget: 2246700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54591666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54591666 New total Budget: 2246700 10/2/2020 10:10:27 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2246700 Hypothetical Budget: 2249550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54600000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54600000 New total Budget: 2249550 10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2249550 Hypothetical Budget: 2252400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54608333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54608333 New total Budget: 2252400 10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2252400 Hypothetical Budget: 2255250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54616666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54616666 New total Budget: 2255250 10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2255250 Hypothetical Budget: 2258100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54625000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54625000 New total Budget: 2258100 10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2258100 Hypothetical Budget: 2260950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54633333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54633333 New total Budget: 2260950 10/2/2020 10:10:28 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2260950 Hypothetical Budget: 2263800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54641666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54641666 New total Budget: 2263800 10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2263800 Hypothetical Budget: 2266650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54650000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54650000 New total Budget: 2266650 10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2266650 Hypothetical Budget: 2269500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54658333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54658333 New total Budget: 2269500 10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2269500 Hypothetical Budget: 2272350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54666666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54666666 New total Budget: 2272350 10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2272350 Hypothetical Budget: 2275200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54675000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54675000 New total Budget: 2275200 10/2/2020 10:10:29 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2275200 Hypothetical Budget: 2278050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54683333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54683333 New total Budget: 2278050 10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2278050 Hypothetical Budget: 2280900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54691666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54691666 New total Budget: 2280900 10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2280900 Hypothetical Budget: 2283750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54700000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54700000 New total Budget: 2283750 10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2283750 Hypothetical Budget: 2286600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54708333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54708333 New total Budget: 2286600 10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2286600 Hypothetical Budget: 2289450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54716666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54716666 New total Budget: 2289450 10/2/2020 10:10:30 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2289450 Hypothetical Budget: 2292300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54725000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54725000 New total Budget: 2292300 10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2292300 Hypothetical Budget: 2295150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54733333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54733333 New total Budget: 2295150 10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2295150 Hypothetical Budget: 2298000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54741666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54741666 New total Budget: 2298000 10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2298000 Hypothetical Budget: 2300850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54750000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54750000 New total Budget: 2300850 10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2300850 Hypothetical Budget: 2303700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54758333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54758333 New total Budget: 2303700 10/2/2020 10:10:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2303700 Hypothetical Budget: 2306550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54766666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54766666 New total Budget: 2306550 10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2306550 Hypothetical Budget: 2309400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54775000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54775000 New total Budget: 2309400 10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2309400 Hypothetical Budget: 2312250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54783333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54783333 New total Budget: 2312250 10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2312250 Hypothetical Budget: 2315100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54791666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54791666 New total Budget: 2315100 10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2315100 Hypothetical Budget: 2317950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54800000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54800000 New total Budget: 2317950 10/2/2020 10:10:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2317950 Hypothetical Budget: 2320800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54808333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54808333 New total Budget: 2320800 10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2320800 Hypothetical Budget: 2323650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54816666 Max Budget from Planetary Strengths: 6764000 Max currently used: 54816666 New total Budget: 2323650 10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2323650 Hypothetical Budget: 2326500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54825000 Max Budget from Planetary Strengths: 6764000 Max currently used: 54825000 New total Budget: 2326500 10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2326500 Hypothetical Budget: 2329350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54833333 Max Budget from Planetary Strengths: 6764000 Max currently used: 54833333 New total Budget: 2329350 10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2329350 Hypothetical Budget: 2332200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54841666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54841666 New total Budget: 2332200 10/2/2020 10:10:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2332200 Hypothetical Budget: 2335050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54850000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54850000 New total Budget: 2335050 10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2335050 Hypothetical Budget: 2337900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54858333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54858333 New total Budget: 2337900 10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2337900 Hypothetical Budget: 2340750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54866666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54866666 New total Budget: 2340750 10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2340750 Hypothetical Budget: 2343600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54875000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54875000 New total Budget: 2343600 10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2343600 Hypothetical Budget: 2346450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54883333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54883333 New total Budget: 2346450 10/2/2020 10:10:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2346450 Hypothetical Budget: 2349300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54891666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54891666 New total Budget: 2349300 10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2349300 Hypothetical Budget: 2352150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54900000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54900000 New total Budget: 2352150 10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2352150 Hypothetical Budget: 2355000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54908333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54908333 New total Budget: 2355000 10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2355000 Hypothetical Budget: 2357850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54916666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54916666 New total Budget: 2357850 10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2357850 Hypothetical Budget: 2360700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54925000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54925000 New total Budget: 2360700 10/2/2020 10:10:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2360700 Hypothetical Budget: 2363550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54933333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54933333 New total Budget: 2363550 10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2363550 Hypothetical Budget: 2366400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54941666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54941666 New total Budget: 2366400 10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2366400 Hypothetical Budget: 2369250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54950000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54950000 New total Budget: 2369250 10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2369250 Hypothetical Budget: 2372100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54958333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54958333 New total Budget: 2372100 10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2372100 Hypothetical Budget: 2374950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54966666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54966666 New total Budget: 2374950 10/2/2020 10:10:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2374950 Hypothetical Budget: 2377800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54975000 Max Budget from Planetary Strengths: 7141000 Max currently used: 54975000 New total Budget: 2377800 10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2377800 Hypothetical Budget: 2380650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54983333 Max Budget from Planetary Strengths: 7141000 Max currently used: 54983333 New total Budget: 2380650 10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2380650 Hypothetical Budget: 2383500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 54991666 Max Budget from Planetary Strengths: 7141000 Max currently used: 54991666 New total Budget: 2383500 10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2383500 Hypothetical Budget: 2386350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55000000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55000000 New total Budget: 2386350 10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2386350 Hypothetical Budget: 2389200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55008333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55008333 New total Budget: 2389200 10/2/2020 10:10:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2389200 Hypothetical Budget: 2392050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55016666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55016666 New total Budget: 2392050 10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2392050 Hypothetical Budget: 2394900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55025000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55025000 New total Budget: 2394900 10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2394900 Hypothetical Budget: 2397750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55033333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55033333 New total Budget: 2397750 10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2397750 Hypothetical Budget: 2400600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55041666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55041666 New total Budget: 2400600 10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2400600 Hypothetical Budget: 2403450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55050000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55050000 New total Budget: 2403450 10/2/2020 10:10:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2403450 Hypothetical Budget: 2406300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55058333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55058333 New total Budget: 2406300 10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2406300 Hypothetical Budget: 2409150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55066666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55066666 New total Budget: 2409150 10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2409150 Hypothetical Budget: 2412000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55075000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55075000 New total Budget: 2412000 10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2412000 Hypothetical Budget: 2414850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55083333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55083333 New total Budget: 2414850 10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2414850 Hypothetical Budget: 2417700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55091666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55091666 New total Budget: 2417700 10/2/2020 10:10:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2417700 Hypothetical Budget: 2420550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55100000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55100000 New total Budget: 2420550 10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2420550 Hypothetical Budget: 2423400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55108333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55108333 New total Budget: 2423400 10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2423400 Hypothetical Budget: 2426250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55116666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55116666 New total Budget: 2426250 10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2426250 Hypothetical Budget: 2429100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55125000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55125000 New total Budget: 2429100 10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2429100 Hypothetical Budget: 2431950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55133333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55133333 New total Budget: 2431950 10/2/2020 10:10:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2431950 Hypothetical Budget: 2434800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55141666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55141666 New total Budget: 2434800 10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2434800 Hypothetical Budget: 2437650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55150000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55150000 New total Budget: 2437650 10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2437650 Hypothetical Budget: 2440500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55158333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55158333 New total Budget: 2440500 10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2440500 Hypothetical Budget: 2443350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55166666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55166666 New total Budget: 2443350 10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2443350 Hypothetical Budget: 2446200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55175000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55175000 New total Budget: 2446200 10/2/2020 10:10:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2446200 Hypothetical Budget: 2449050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55183333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55183333 New total Budget: 2449050 10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2449050 Hypothetical Budget: 2451900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55191666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55191666 New total Budget: 2451900 10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2451900 Hypothetical Budget: 2454750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55200000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55200000 New total Budget: 2454750 10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2454750 Hypothetical Budget: 2457600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55208333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55208333 New total Budget: 2457600 10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2457600 Hypothetical Budget: 2460450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55216666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55216666 New total Budget: 2460450 10/2/2020 10:10:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2460450 Hypothetical Budget: 2463300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55225000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55225000 New total Budget: 2463300 10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2463300 Hypothetical Budget: 2466150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55233333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55233333 New total Budget: 2466150 10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2466150 Hypothetical Budget: 2469000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55241666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55241666 New total Budget: 2469000 10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2469000 Hypothetical Budget: 2471850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55250000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55250000 New total Budget: 2471850 10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2471850 Hypothetical Budget: 2474700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55258333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55258333 New total Budget: 2474700 10/2/2020 10:10:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2474700 Hypothetical Budget: 2477550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55266666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55266666 New total Budget: 2477550 10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2477550 Hypothetical Budget: 2480400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55275000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55275000 New total Budget: 2480400 10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2480400 Hypothetical Budget: 2483250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55283333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55283333 New total Budget: 2483250 10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2483250 Hypothetical Budget: 2486100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55291666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55291666 New total Budget: 2486100 10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2486100 Hypothetical Budget: 2488950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55300000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55300000 New total Budget: 2488950 10/2/2020 10:10:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2488950 Hypothetical Budget: 2491800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55308333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55308333 New total Budget: 2491800 10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2491800 Hypothetical Budget: 2494650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55316666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55316666 New total Budget: 2494650 10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2494650 Hypothetical Budget: 2497500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55325000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55325000 New total Budget: 2497500 10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2497500 Hypothetical Budget: 2500350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55333333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55333333 New total Budget: 2500350 10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2500350 Hypothetical Budget: 2503200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55341666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55341666 New total Budget: 2503200 10/2/2020 10:10:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2503200 Hypothetical Budget: 2506050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55350000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55350000 New total Budget: 2506050 10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2506050 Hypothetical Budget: 2508900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55358333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55358333 New total Budget: 2508900 10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2508900 Hypothetical Budget: 2511750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55366666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55366666 New total Budget: 2511750 10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2511750 Hypothetical Budget: 2514600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55375000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55375000 New total Budget: 2514600 10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2514600 Hypothetical Budget: 2517450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55383333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55383333 New total Budget: 2517450 10/2/2020 10:10:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2517450 Hypothetical Budget: 2520300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55391666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55391666 New total Budget: 2520300 10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2520300 Hypothetical Budget: 2523150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55400000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55400000 New total Budget: 2523150 10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2523150 Hypothetical Budget: 2526000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55408333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55408333 New total Budget: 2526000 10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2526000 Hypothetical Budget: 2528850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55416666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55416666 New total Budget: 2528850 10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2528850 Hypothetical Budget: 2531700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55425000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55425000 New total Budget: 2531700 10/2/2020 10:10:47 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2531700 Hypothetical Budget: 2534550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55433333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55433333 New total Budget: 2534550 10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2534550 Hypothetical Budget: 2537400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55441666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55441666 New total Budget: 2537400 10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2537400 Hypothetical Budget: 2540250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55450000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55450000 New total Budget: 2540250 10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2540250 Hypothetical Budget: 2543100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55458333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55458333 New total Budget: 2543100 10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2543100 Hypothetical Budget: 2545950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55466666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55466666 New total Budget: 2545950 10/2/2020 10:10:48 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2545950 Hypothetical Budget: 2548800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55475000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55475000 New total Budget: 2548800 10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2548800 Hypothetical Budget: 2551650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55483333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55483333 New total Budget: 2551650 10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2551650 Hypothetical Budget: 2554500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55491666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55491666 New total Budget: 2554500 10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2554500 Hypothetical Budget: 2557350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55500000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55500000 New total Budget: 2557350 10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2557350 Hypothetical Budget: 2560200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55508333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55508333 New total Budget: 2560200 10/2/2020 10:10:49 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2560200 Hypothetical Budget: 2563050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55516666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55516666 New total Budget: 2563050 10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2563050 Hypothetical Budget: 2565900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55525000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55525000 New total Budget: 2565900 10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2565900 Hypothetical Budget: 2568750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55533333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55533333 New total Budget: 2568750 10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2568750 Hypothetical Budget: 2571600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55541666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55541666 New total Budget: 2571600 10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2571600 Hypothetical Budget: 2574450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55550000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55550000 New total Budget: 2574450 10/2/2020 10:10:50 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2574450 Hypothetical Budget: 2577300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55558333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55558333 New total Budget: 2577300 10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2577300 Hypothetical Budget: 2580150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55566666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55566666 New total Budget: 2580150 10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2580150 Hypothetical Budget: 2583000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55575000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55575000 New total Budget: 2583000 10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2583000 Hypothetical Budget: 2585850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55583333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55583333 New total Budget: 2585850 10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2585850 Hypothetical Budget: 2588700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55591666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55591666 New total Budget: 2588700 10/2/2020 10:10:51 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2588700 Hypothetical Budget: 2591550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55600000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55600000 New total Budget: 2591550 10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2591550 Hypothetical Budget: 2594400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55608333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55608333 New total Budget: 2594400 10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2594400 Hypothetical Budget: 2597250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55616666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55616666 New total Budget: 2597250 10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2597250 Hypothetical Budget: 2600100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55625000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55625000 New total Budget: 2600100 10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2600100 Hypothetical Budget: 2602950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55633333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55633333 New total Budget: 2602950 10/2/2020 10:10:52 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2602950 Hypothetical Budget: 2605800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55641666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55641666 New total Budget: 2605800 10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2605800 Hypothetical Budget: 2608650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55650000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55650000 New total Budget: 2608650 10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2608650 Hypothetical Budget: 2611500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55658333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55658333 New total Budget: 2611500 10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2611500 Hypothetical Budget: 2614350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55666666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55666666 New total Budget: 2614350 10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2614350 Hypothetical Budget: 2617200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55675000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55675000 New total Budget: 2617200 10/2/2020 10:10:53 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2617200 Hypothetical Budget: 2620050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55683333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55683333 New total Budget: 2620050 10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2620050 Hypothetical Budget: 2622900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55691666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55691666 New total Budget: 2622900 10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2622900 Hypothetical Budget: 2625750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55700000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55700000 New total Budget: 2625750 10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2625750 Hypothetical Budget: 2628600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55708333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55708333 New total Budget: 2628600 10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2628600 Hypothetical Budget: 2631450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55716666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55716666 New total Budget: 2631450 10/2/2020 10:10:54 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2631450 Hypothetical Budget: 2634300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55725000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55725000 New total Budget: 2634300 10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2634300 Hypothetical Budget: 2637150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55733333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55733333 New total Budget: 2637150 10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2637150 Hypothetical Budget: 2640000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55741666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55741666 New total Budget: 2640000 10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2640000 Hypothetical Budget: 2642850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55750000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55750000 New total Budget: 2642850 10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2642850 Hypothetical Budget: 2645700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55758333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55758333 New total Budget: 2645700 10/2/2020 10:10:55 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2645700 Hypothetical Budget: 2648550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55766666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55766666 New total Budget: 2648550 10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2648550 Hypothetical Budget: 2651400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55775000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55775000 New total Budget: 2651400 10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2651400 Hypothetical Budget: 2654250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55783333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55783333 New total Budget: 2654250 10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2654250 Hypothetical Budget: 2657100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55791666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55791666 New total Budget: 2657100 10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2657100 Hypothetical Budget: 2659950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55800000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55800000 New total Budget: 2659950 10/2/2020 10:10:56 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2659950 Hypothetical Budget: 2662800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55808333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55808333 New total Budget: 2662800 10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2662800 Hypothetical Budget: 2665650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55816666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55816666 New total Budget: 2665650 10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2665650 Hypothetical Budget: 2668500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55825000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55825000 New total Budget: 2668500 10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2668500 Hypothetical Budget: 2671350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55833333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55833333 New total Budget: 2671350 10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2671350 Hypothetical Budget: 2674200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55841666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55841666 New total Budget: 2674200 10/2/2020 10:10:57 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2674200 Hypothetical Budget: 2677050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55850000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55850000 New total Budget: 2677050 10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2677050 Hypothetical Budget: 2679900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55858333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55858333 New total Budget: 2679900 10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2679900 Hypothetical Budget: 2682750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55866666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55866666 New total Budget: 2682750 10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2682750 Hypothetical Budget: 2685600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55875000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55875000 New total Budget: 2685600 10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2685600 Hypothetical Budget: 2688450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55883333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55883333 New total Budget: 2688450 10/2/2020 10:10:58 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2688450 Hypothetical Budget: 2691300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55891666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55891666 New total Budget: 2691300 10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2691300 Hypothetical Budget: 2694150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55900000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55900000 New total Budget: 2694150 10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2694150 Hypothetical Budget: 2697000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55908333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55908333 New total Budget: 2697000 10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2697000 Hypothetical Budget: 2699850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55916666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55916666 New total Budget: 2699850 10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2699850 Hypothetical Budget: 2702700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55925000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55925000 New total Budget: 2702700 10/2/2020 10:10:59 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2702700 Hypothetical Budget: 2705550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55933333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55933333 New total Budget: 2705550 10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2705550 Hypothetical Budget: 2708400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55941666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55941666 New total Budget: 2708400 10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2708400 Hypothetical Budget: 2711250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55950000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55950000 New total Budget: 2711250 10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2711250 Hypothetical Budget: 2714100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55958333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55958333 New total Budget: 2714100 10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2714100 Hypothetical Budget: 2716950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55966666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55966666 New total Budget: 2716950 10/2/2020 10:11:00 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2716950 Hypothetical Budget: 2719800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55975000 Max Budget from Planetary Strengths: 7141000 Max currently used: 55975000 New total Budget: 2719800 10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2719800 Hypothetical Budget: 2722650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55983333 Max Budget from Planetary Strengths: 7141000 Max currently used: 55983333 New total Budget: 2722650 10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2722650 Hypothetical Budget: 2725500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 55991666 Max Budget from Planetary Strengths: 7141000 Max currently used: 55991666 New total Budget: 2725500 10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2725500 Hypothetical Budget: 2728350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56000000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56000000 New total Budget: 2728350 10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2728350 Hypothetical Budget: 2731200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56008333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56008333 New total Budget: 2731200 10/2/2020 10:11:01 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2731200 Hypothetical Budget: 2734050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56016666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56016666 New total Budget: 2734050 10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2734050 Hypothetical Budget: 2736900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56025000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56025000 New total Budget: 2736900 10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2736900 Hypothetical Budget: 2739750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56033333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56033333 New total Budget: 2739750 10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2739750 Hypothetical Budget: 2742600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56041666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56041666 New total Budget: 2742600 10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2742600 Hypothetical Budget: 2745450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56050000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56050000 New total Budget: 2745450 10/2/2020 10:11:02 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2745450 Hypothetical Budget: 2748300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56058333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56058333 New total Budget: 2748300 10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2748300 Hypothetical Budget: 2751150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56066666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56066666 New total Budget: 2751150 10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2751150 Hypothetical Budget: 2754000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56075000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56075000 New total Budget: 2754000 10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2754000 Hypothetical Budget: 2756850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56083333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56083333 New total Budget: 2756850 10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2756850 Hypothetical Budget: 2759700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56091666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56091666 New total Budget: 2759700 10/2/2020 10:11:03 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2759700 Hypothetical Budget: 2762550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56100000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56100000 New total Budget: 2762550 10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2762550 Hypothetical Budget: 2765400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56108333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56108333 New total Budget: 2765400 10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2765400 Hypothetical Budget: 2768250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56116666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56116666 New total Budget: 2768250 10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2768250 Hypothetical Budget: 2771100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56125000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56125000 New total Budget: 2771100 10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2771100 Hypothetical Budget: 2773950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56133333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56133333 New total Budget: 2773950 10/2/2020 10:11:04 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2773950 Hypothetical Budget: 2776800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56141666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56141666 New total Budget: 2776800 10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2776800 Hypothetical Budget: 2779650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56150000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56150000 New total Budget: 2779650 10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2779650 Hypothetical Budget: 2782500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56158333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56158333 New total Budget: 2782500 10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2782500 Hypothetical Budget: 2785350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56166666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56166666 New total Budget: 2785350 10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2785350 Hypothetical Budget: 2788200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56175000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56175000 New total Budget: 2788200 10/2/2020 10:11:05 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2788200 Hypothetical Budget: 2791050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56183333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56183333 New total Budget: 2791050 10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2791050 Hypothetical Budget: 2793900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56191666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56191666 New total Budget: 2793900 10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2793900 Hypothetical Budget: 2796750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56200000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56200000 New total Budget: 2796750 10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2796750 Hypothetical Budget: 2799600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56208333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56208333 New total Budget: 2799600 10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2799600 Hypothetical Budget: 2802450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56216666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56216666 New total Budget: 2802450 10/2/2020 10:11:06 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2802450 Hypothetical Budget: 2805300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56225000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56225000 New total Budget: 2805300 10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2805300 Hypothetical Budget: 2808150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56233333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56233333 New total Budget: 2808150 10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2808150 Hypothetical Budget: 2811000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56241666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56241666 New total Budget: 2811000 10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2811000 Hypothetical Budget: 2813850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56250000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56250000 New total Budget: 2813850 10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2813850 Hypothetical Budget: 2816700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56258333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56258333 New total Budget: 2816700 10/2/2020 10:11:07 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2816700 Hypothetical Budget: 2819550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56266666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56266666 New total Budget: 2819550 10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2819550 Hypothetical Budget: 2822400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56275000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56275000 New total Budget: 2822400 10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2822400 Hypothetical Budget: 2825250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56283333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56283333 New total Budget: 2825250 10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2825250 Hypothetical Budget: 2828100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56291666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56291666 New total Budget: 2828100 10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2828100 Hypothetical Budget: 2830950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56300000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56300000 New total Budget: 2830950 10/2/2020 10:11:08 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2830950 Hypothetical Budget: 2833800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56308333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56308333 New total Budget: 2833800 10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2833800 Hypothetical Budget: 2836650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56316666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56316666 New total Budget: 2836650 10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2836650 Hypothetical Budget: 2839500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56325000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56325000 New total Budget: 2839500 10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2839500 Hypothetical Budget: 2842350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56333333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56333333 New total Budget: 2842350 10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2842350 Hypothetical Budget: 2845200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56341666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56341666 New total Budget: 2845200 10/2/2020 10:11:09 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2845200 Hypothetical Budget: 2848050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56350000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56350000 New total Budget: 2848050 10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2848050 Hypothetical Budget: 2850900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56358333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56358333 New total Budget: 2850900 10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2850900 Hypothetical Budget: 2853750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56366666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56366666 New total Budget: 2853750 10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2853750 Hypothetical Budget: 2856600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56375000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56375000 New total Budget: 2856600 10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2856600 Hypothetical Budget: 2859450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56383333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56383333 New total Budget: 2859450 10/2/2020 10:11:10 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2859450 Hypothetical Budget: 2862300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56391666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56391666 New total Budget: 2862300 10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2862300 Hypothetical Budget: 2865150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56400000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56400000 New total Budget: 2865150 10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2865150 Hypothetical Budget: 2868000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56408333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56408333 New total Budget: 2868000 10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2868000 Hypothetical Budget: 2870850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56416666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56416666 New total Budget: 2870850 10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2870850 Hypothetical Budget: 2873700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56425000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56425000 New total Budget: 2873700 10/2/2020 10:11:11 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2873700 Hypothetical Budget: 2876550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56433333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56433333 New total Budget: 2876550 10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2876550 Hypothetical Budget: 2879400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56441666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56441666 New total Budget: 2879400 10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2879400 Hypothetical Budget: 2882250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56450000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56450000 New total Budget: 2882250 10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2882250 Hypothetical Budget: 2885100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56458333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56458333 New total Budget: 2885100 10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2885100 Hypothetical Budget: 2887950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56466666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56466666 New total Budget: 2887950 10/2/2020 10:11:12 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2887950 Hypothetical Budget: 2890800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56475000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56475000 New total Budget: 2890800 10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2890800 Hypothetical Budget: 2893650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56483333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56483333 New total Budget: 2893650 10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2893650 Hypothetical Budget: 2896500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56491666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56491666 New total Budget: 2896500 10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2896500 Hypothetical Budget: 2899350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56500000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56500000 New total Budget: 2899350 10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2899350 Hypothetical Budget: 2902200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56508333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56508333 New total Budget: 2902200 10/2/2020 10:11:13 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2902200 Hypothetical Budget: 2905050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56516666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56516666 New total Budget: 2905050 10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2905050 Hypothetical Budget: 2907900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56525000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56525000 New total Budget: 2907900 10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2907900 Hypothetical Budget: 2910750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56533333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56533333 New total Budget: 2910750 10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2910750 Hypothetical Budget: 2913600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56541666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56541666 New total Budget: 2913600 10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2913600 Hypothetical Budget: 2916450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56550000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56550000 New total Budget: 2916450 10/2/2020 10:11:14 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2916450 Hypothetical Budget: 2919300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56558333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56558333 New total Budget: 2919300 10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2919300 Hypothetical Budget: 2922150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56566666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56566666 New total Budget: 2922150 10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2922150 Hypothetical Budget: 2925000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56575000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56575000 New total Budget: 2925000 10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2925000 Hypothetical Budget: 2927850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56583333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56583333 New total Budget: 2927850 10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2927850 Hypothetical Budget: 2930700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56591666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56591666 New total Budget: 2930700 10/2/2020 10:11:15 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2930700 Hypothetical Budget: 2933550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56600000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56600000 New total Budget: 2933550 10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2933550 Hypothetical Budget: 2936400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56608333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56608333 New total Budget: 2936400 10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2936400 Hypothetical Budget: 2939250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56616666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56616666 New total Budget: 2939250 10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2939250 Hypothetical Budget: 2942100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56625000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56625000 New total Budget: 2942100 10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2942100 Hypothetical Budget: 2944950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56633333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56633333 New total Budget: 2944950 10/2/2020 10:11:16 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2944950 Hypothetical Budget: 2947800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56641666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56641666 New total Budget: 2947800 10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2947800 Hypothetical Budget: 2950650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56650000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56650000 New total Budget: 2950650 10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2950650 Hypothetical Budget: 2953500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56658333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56658333 New total Budget: 2953500 10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2953500 Hypothetical Budget: 2956350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56666666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56666666 New total Budget: 2956350 10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2956350 Hypothetical Budget: 2959200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56675000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56675000 New total Budget: 2959200 10/2/2020 10:11:17 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2959200 Hypothetical Budget: 2962050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56683333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56683333 New total Budget: 2962050 10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2962050 Hypothetical Budget: 2964900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56691666 Max Budget from Planetary Strengths: 7141000 Max currently used: 56691666 New total Budget: 2964900 10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2964900 Hypothetical Budget: 2967750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56700000 Max Budget from Planetary Strengths: 7141000 Max currently used: 56700000 New total Budget: 2967750 10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2967750 Hypothetical Budget: 2970600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56708333 Max Budget from Planetary Strengths: 7141000 Max currently used: 56708333 New total Budget: 2970600 10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2970600 Hypothetical Budget: 2973450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56716666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56716666 New total Budget: 2973450 10/2/2020 10:11:18 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2973450 Hypothetical Budget: 2976300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56725000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56725000 New total Budget: 2976300 10/2/2020 10:11:19 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2976300 Hypothetical Budget: 2979150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56733333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56733333 New total Budget: 2979150 10/2/2020 10:11:31 AM No resolution change was required. 10/2/2020 10:11:31 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:11:31 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:11:31 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2979150 Hypothetical Budget: 2982000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56741666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56741666 New total Budget: 2982000 10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2982000 Hypothetical Budget: 2984850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56750000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56750000 New total Budget: 2984850 10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2984850 Hypothetical Budget: 2987700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56758333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56758333 New total Budget: 2987700 10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2987700 Hypothetical Budget: 2990550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56766666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56766666 New total Budget: 2990550 10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2990550 Hypothetical Budget: 2993400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56775000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56775000 New total Budget: 2993400 10/2/2020 10:11:32 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2993400 Hypothetical Budget: 2996250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56783333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56783333 New total Budget: 2996250 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their current planet for defendability. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors for defendability. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their all other planet for defendability. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking their current planet for a reason to stay and fight. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors of their current planet for conquering. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting Sten checking neighbors of owned planets for conquering. 10/2/2020 10:11:33 AM Marauders (Modified) 16 | Fireteam 2 (46890 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2996250 Hypothetical Budget: 2999100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56791666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56791666 New total Budget: 2999100 10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 2999100 Hypothetical Budget: 3001950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56800000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56800000 New total Budget: 3001950 10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3001950 Hypothetical Budget: 3004800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56808333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56808333 New total Budget: 3004800 10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3004800 Hypothetical Budget: 3007650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56816666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56816666 New total Budget: 3007650 10/2/2020 10:11:33 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3007650 Hypothetical Budget: 3010500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56825000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56825000 New total Budget: 3010500 10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3010500 Hypothetical Budget: 3013350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56833333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56833333 New total Budget: 3013350 10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3013350 Hypothetical Budget: 3016200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56841666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56841666 New total Budget: 3016200 10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3016200 Hypothetical Budget: 3019050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56850000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56850000 New total Budget: 3019050 10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3019050 Hypothetical Budget: 3021900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56858333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56858333 New total Budget: 3021900 10/2/2020 10:11:34 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3021900 Hypothetical Budget: 3024750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56866666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56866666 New total Budget: 3024750 10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3024750 Hypothetical Budget: 3027600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56875000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56875000 New total Budget: 3027600 10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3027600 Hypothetical Budget: 3030450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56883333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56883333 New total Budget: 3030450 10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3030450 Hypothetical Budget: 3033300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56891666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56891666 New total Budget: 3033300 10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3033300 Hypothetical Budget: 3036150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56900000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56900000 New total Budget: 3036150 10/2/2020 10:11:35 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3036150 Hypothetical Budget: 3039000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56908333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56908333 New total Budget: 3039000 10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3039000 Hypothetical Budget: 3041850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56916666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56916666 New total Budget: 3041850 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:11:36 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3041850 Hypothetical Budget: 3044700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56925000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56925000 New total Budget: 3044700 10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3044700 Hypothetical Budget: 3047550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56933333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56933333 New total Budget: 3047550 10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3047550 Hypothetical Budget: 3050400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56941666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56941666 New total Budget: 3050400 10/2/2020 10:11:36 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3050400 Hypothetical Budget: 3053250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56950000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56950000 New total Budget: 3053250 10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3053250 Hypothetical Budget: 3056100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56958333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56958333 New total Budget: 3056100 10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3056100 Hypothetical Budget: 3058950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56966666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56966666 New total Budget: 3058950 10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3058950 Hypothetical Budget: 3061800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56975000 Max Budget from Planetary Strengths: 7518000 Max currently used: 56975000 New total Budget: 3061800 10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3061800 Hypothetical Budget: 3064650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56983333 Max Budget from Planetary Strengths: 7518000 Max currently used: 56983333 New total Budget: 3064650 10/2/2020 10:11:37 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3064650 Hypothetical Budget: 3067500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 56991666 Max Budget from Planetary Strengths: 7518000 Max currently used: 56991666 New total Budget: 3067500 10/2/2020 10:11:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3067500 Hypothetical Budget: 3070350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57000000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57000000 New total Budget: 3070350 10/2/2020 10:11:38 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3070350 Hypothetical Budget: 3073200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57008333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57008333 New total Budget: 3073200 10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3073200 Hypothetical Budget: 3076050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57016666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57016666 New total Budget: 3076050 10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3076050 Hypothetical Budget: 3078900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57025000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57025000 New total Budget: 3078900 10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3078900 Hypothetical Budget: 3081750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57033333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57033333 New total Budget: 3081750 10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3081750 Hypothetical Budget: 3084600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57041666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57041666 New total Budget: 3084600 10/2/2020 10:11:39 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3084600 Hypothetical Budget: 3087450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57050000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57050000 New total Budget: 3087450 10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3087450 Hypothetical Budget: 3090300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57058333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57058333 New total Budget: 3090300 10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3090300 Hypothetical Budget: 3093150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57066666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57066666 New total Budget: 3093150 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:11:40 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3093150 Hypothetical Budget: 3096000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57075000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57075000 New total Budget: 3096000 10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3096000 Hypothetical Budget: 3098850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57083333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57083333 New total Budget: 3098850 10/2/2020 10:11:40 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3098850 Hypothetical Budget: 3101700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57091666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57091666 New total Budget: 3101700 10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3101700 Hypothetical Budget: 3104550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57100000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57100000 New total Budget: 3104550 10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3104550 Hypothetical Budget: 3107400 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57108333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57108333 New total Budget: 3107400 10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3107400 Hypothetical Budget: 3110250 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57116666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57116666 New total Budget: 3110250 10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3110250 Hypothetical Budget: 3113100 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57125000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57125000 New total Budget: 3113100 10/2/2020 10:11:41 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3113100 Hypothetical Budget: 3115950 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57133333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57133333 New total Budget: 3115950 10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3115950 Hypothetical Budget: 3118800 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57141666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57141666 New total Budget: 3118800 10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3118800 Hypothetical Budget: 3121650 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57150000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57150000 New total Budget: 3121650 10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3121650 Hypothetical Budget: 3124500 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57158333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57158333 New total Budget: 3124500 10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3124500 Hypothetical Budget: 3127350 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57166666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57166666 New total Budget: 3127350 10/2/2020 10:11:42 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3127350 Hypothetical Budget: 3130200 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57175000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57175000 New total Budget: 3130200 10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3130200 Hypothetical Budget: 3133050 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57183333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57183333 New total Budget: 3133050 10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3133050 Hypothetical Budget: 3135900 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57191666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57191666 New total Budget: 3135900 10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3135900 Hypothetical Budget: 3138750 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57200000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57200000 New total Budget: 3138750 10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3138750 Hypothetical Budget: 3141600 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57208333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57208333 New total Budget: 3141600 10/2/2020 10:11:43 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3141600 Hypothetical Budget: 3144450 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57216666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57216666 New total Budget: 3144450 10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3144450 Hypothetical Budget: 3147300 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57225000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57225000 New total Budget: 3147300 10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3147300 Hypothetical Budget: 3150150 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57233333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57233333 New total Budget: 3150150 10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3150150 Hypothetical Budget: 3153000 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57241666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57241666 New total Budget: 3153000 10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3153000 Hypothetical Budget: 3155850 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57250000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57250000 New total Budget: 3155850 10/2/2020 10:11:44 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3155850 Hypothetical Budget: 3158700 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57258333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57258333 New total Budget: 3158700 10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3158700 Hypothetical Budget: 3161550 Normal Increase (Add): 2850 Overflow Increase (Add): 0 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 2850 Max Budget from Time: 57266666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57266666 New total Budget: 3161550 10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3161550 Hypothetical Budget: 3190661 Normal Increase (Add): 2850 Overflow Increase (Add): 26261 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 29111 Max Budget from Time: 57275000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57275000 New total Budget: 3190661 10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3190661 Hypothetical Budget: 3307049 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57283333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57283333 New total Budget: 3307049 10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3307049 Hypothetical Budget: 3423437 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57291666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57291666 New total Budget: 3423437 10/2/2020 10:11:45 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3423437 Hypothetical Budget: 3539825 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57300000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57300000 New total Budget: 3539825 10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3539825 Hypothetical Budget: 3656213 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57308333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57308333 New total Budget: 3656213 10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3656213 Hypothetical Budget: 3772601 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57316666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57316666 New total Budget: 3772601 10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3772601 Hypothetical Budget: 3888989 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57325000 Max Budget from Planetary Strengths: 7518000 Max currently used: 57325000 New total Budget: 3888989 10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 3888989 Hypothetical Budget: 4005377 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57333333 Max Budget from Planetary Strengths: 7518000 Max currently used: 57333333 New total Budget: 4005377 10/2/2020 10:11:46 AM Marauders (Modified) (16) Stage 2 before calculations have: Current Budget: 4005377 Hypothetical Budget: 4121765 Normal Increase (Add): 2850 Overflow Increase (Add): 113538 Modifier from no Planets owned (Mult) (1 if planets are owned): 1 Superstructure Increase (Mult): 1 Income Modifier (Mult): 1.5 Total Increase: 116388 Max Budget from Time: 57341666 Max Budget from Planetary Strengths: 7518000 Max currently used: 57341666 New total Budget: 4121765 10/2/2020 10:11:57 AM No resolution change was required. 10/2/2020 10:11:57 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:11:57 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering. 10/2/2020 10:11:58 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:12:01 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:13:28 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering. 10/2/2020 10:13:36 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:13:38 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:39 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:13:39 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting abandoning Byer because the enemy is just too superior. 10/2/2020 10:13:40 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:13:40 AM Marauders (Modified) 16 | Fireteam 6 (14010 strength) targeting Byer (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:13:43 AM Marauders (Modified) 16 | Fireteam 4 (66641 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:13:49 AM Marauders (Modified) 16 | Fireteam 8 (13303 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for defendability. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors for defendability. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their all other planet for defendability. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking their current planet for a reason to stay and fight. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of their current planet for conquering. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Holzmann (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting Sten checking neighbors of owned planets for conquering. 10/2/2020 10:13:50 AM Marauders (Modified) 16 | Fireteam 2 (52721 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:13:52 AM Marauders (Modified) 16 | Fireteam 3 (61109 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:15:07 AM No resolution change was required. 10/2/2020 10:15:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:15:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:15:57 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s4.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 10:15:57 AM Finish load save in 336.3ms 10/2/2020 10:16:07 AM No resolution change was required. 10/2/2020 10:16:07 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:16:07 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:16:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:12 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:19 AM Marauders (Modified) 16 | Fireteam 2 (70216 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:16:19 AM Marauders (Modified) 16 | Fireteam 2 (70216 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:23 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:26 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:16:35 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:36 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:39 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:16:49 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:50 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:16:54 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:07 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:17 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:17 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:19 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:19 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:20 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:20 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:21 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer now searching. 10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer path 1 found Ormuzd at 12 hops, can heal = True 10/2/2020 10:17:23 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 5367 Type: Marauder Capital 10/2/2020 10:17:23 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting abandoning Byer because the enemy is just too superior. 10/2/2020 10:17:24 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:17:24 AM Marauders (Modified) 16 | Fireteam 6 (16009 strength) targeting Byer (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:39 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:41 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:17:44 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost 10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:17:47 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost 10/2/2020 10:17:47 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:17:48 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:17:48 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11291 Type: Warping-In Marauder Outpost 10/2/2020 10:17:48 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:17:49 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:17:49 AM Marauders (Modified) 16 | Fireteam 6 (11128 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:17:55 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:17:57 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:17:59 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:17:59 AM Marauders (Modified) 16 | Fireteam 6 (10666 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:17:59 AM Marauders (Modified) 16 | Fireteam 6 (10666 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:18:05 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:18:06 AM Marauders (Modified) 16 | Fireteam 6 (7411 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:18:06 AM Marauders (Modified) 16 | Fireteam 6 (7411 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:18:07 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 7 (3032 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Butler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting Mesa (a neighbor of an owned planet) because it's attackable 10/2/2020 10:18:07 AM Marauders (Modified) 16 | Fireteam 6 (4379 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:18:08 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:09 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:18:11 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:21 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:18:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:18:25 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:18:26 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:18:26 AM Marauders (Modified) 16 | Fireteam 7 (23796 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:37 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:18:38 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:49 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:18:50 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:18:52 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:03 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:05 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:19:07 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = False 10/2/2020 10:19:07 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:19:15 AM Marauders (Modified) 16 | Fireteam 6 (9789 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:18 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:20 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:19:23 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:19:29 AM Arex used command on planet Butler with result: AI Progress Increased By 40 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev now searching. 10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev path 1 found Butler at 2 hops, can heal = False 10/2/2020 10:19:32 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting abandoning Radev because the enemy is just too superior. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:32 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:33 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev now searching. 10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev path 1 found Butler at 2 hops, can heal = False 10/2/2020 10:19:33 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost 10/2/2020 10:19:33 AM Marauders (Modified) 16 | Fireteam 7 (36379 strength) targeting abandoning Radev because the enemy is just too superior. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:34 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:35 AM Arex used command on planet Butler with result: AI Progress Increased By 20 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:19:36 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:19:44 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = False 10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa found Butler was perfect at 1 hops, can heal = False 10/2/2020 10:19:45 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 12765 Type: Marauder Outpost 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:19:45 AM Marauders (Modified) 16 | Fireteam 6 (9739 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:47 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:19:50 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:19:59 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:02 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:20:04 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:14 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:15 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:20:18 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:27 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:29 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:20:31 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:41 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:42 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:20:45 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:20:47 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False 10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Byer at 3 hops, can heal = True 10/2/2020 10:20:47 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:20:47 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:20:48 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False 10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Byer at 3 hops, can heal = True 10/2/2020 10:20:48 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:20:48 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:20:50 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:20:50 AM Marauders (Modified) 16 | Fireteam 7 (44033 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:54 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:20:56 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:20:59 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:08 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:10 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:21:12 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:22 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:23 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:26 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:21:26 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:21:26 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler (their current planet) because it's under attack and we're currently outnumbered, but not too bad to retreat. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 8 (7302 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:21:27 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:35 AM Marauders (Modified) 16 | Fireteam 3 (61945 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:38 AM Marauders (Modified) 16 | Fireteam 4 (75116 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:21:40 AM Marauders (Modified) 16 | Fireteam 5 (3095 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:21:42 AM Marauders (Modified) 16 | Fireteam 6 (24593 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:21:46 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:21:51 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:21:54 AM Marauders (Modified) 16 | Fireteam 5 (4001 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:21:59 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:03 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:22:04 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:05 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:22:07 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:22:09 AM Arex used command on planet Murdoch with result: AI Progress Increased By 20 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:22:14 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:17 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:22:18 AM Marauders (Modified) 16 | Fireteam 6 (29736 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:19 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:22:21 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Radev (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:22:27 AM Marauders (Modified) 16 | Fireteam 7 (12112 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:31 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:33 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:22:35 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:45 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:46 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:22:48 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 7 (21277 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:22:55 AM Marauders (Modified) 16 | Fireteam 6 (29696 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:22:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:00 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:23:03 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:23:08 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:12 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:14 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:23:16 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:26 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 7 (24827 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 6 (35576 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:27 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:23:31 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = False 10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa path 3 found Byer at 1 hops, can heal = True 10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:23:38 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev now searching. 10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:23:39 AM Marauders (Modified) (16) Retreating on Radev exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Butler (a planet 2 away) as fallback target because it's under attack and reachable but couldn't be saved by this fireteam alone 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 10 (24454 strength) targeting ending target search because it found 1 targets we'd like to take but can't from our own strength from our former calculation, and 1 more from our current 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting Butler (a neighbor) because it's under attack and could be saved 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 9 (50479 strength) targeting ending target search because they found at least one neighbor to save 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:41 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:23:44 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:53 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:23:55 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:23:57 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:07 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:24:11 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = False 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa path 3 found Byer at 1 hops, can heal = True 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:15 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 6 (7044 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 7 (11634 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:16 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:16 AM Marauders (Modified) 16 | Fireteam 7 (11634 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:17 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:17 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:17 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:18 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:18 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:18 AM Marauders (Modified) 16 | Fireteam 7 (7044 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:19 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:19 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:19 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:20 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:20 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:20 AM Marauders (Modified) 16 | Fireteam 7 (6550 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 7 (4590 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:24:21 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 7 (4590 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:21 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:22 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:24 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:24 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:26 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:26 AM Marauders (Modified) 16 | Fireteam 5 (3974 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:27 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:28 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:28 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:29 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:29 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 6 (9004 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:24:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:34 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:36 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:24:44 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:24:46 AM Marauders (Modified) 16 | Fireteam 8 (49042 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = True 10/2/2020 10:24:46 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 17111 Type: Marauder Outpost 10/2/2020 10:24:46 AM Marauders (Modified) 16 | Fireteam 8 (49042 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 8 (45440 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 8 (45440 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:48 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:24:49 AM Marauders (Modified) 16 | Fireteam 6 (13100 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:24:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:24:58 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:02 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:04 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:25:07 AM Marauders (Modified) 16 | Fireteam 6 (20622 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:11 AM Reconquest Seeding for Butler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:25:12 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:16 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:18 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:25:25 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:31 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:25:39 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:25:48 AM Marauders (Modified) 16 | Fireteam 6 (25028 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 7 (3936 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:25:50 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:26:03 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 7 (18284 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:26:08 AM Marauders (Modified) 16 | Fireteam 7 (18284 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:09 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Butler (a neighbor of an owned planet) because it's attackable 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting Butler (a neighbor of an owned planet) because it's attackable 10/2/2020 10:26:18 AM Marauders (Modified) 16 | Fireteam 6 (37423 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:26:24 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:30 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:26:38 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:26:41 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:26:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:26:42 AM Marauders (Modified) 16 | Fireteam 9 (9326 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 9 (5724 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:26:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 11363 Type: Marauder Outpost 10/2/2020 10:26:43 AM Marauders (Modified) 16 | Fireteam 9 (5724 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:44 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:26:52 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:26:55 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:26:58 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:06 AM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:06 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:07 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:07 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:08 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:08 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:27:10 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:11 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:12 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:27:18 AM Marauders (Modified) 16 | Fireteam 6 (9180 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:27:23 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:24 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:24 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:25 AM Arex used command on planet Byer with result: AI Progress Increased By 20 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:25 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:25 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:26 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:26 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:26 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:27 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:27 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:27 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:28 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:28 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:28 AM Marauders (Modified) 16 | Fireteam 9 (9180 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:27:31 AM Marauders (Modified) 16 | Fireteam 9 (8686 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:32 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their current planet for defendability. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors for defendability. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their all other planet for defendability. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking their current planet for a reason to stay and fight. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors of their current planet for conquering. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting Radev checking neighbors of owned planets for conquering. 10/2/2020 10:27:32 AM Marauders (Modified) 16 | Fireteam 10 (7522 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:34 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:34 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:35 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:35 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:35 AM Marauders (Modified) 16 | Fireteam 11 (8192 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:36 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:36 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:36 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 8 (5683 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:37 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:37 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:39 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:39 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:40 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:40 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:40 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:41 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:41 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:41 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:42 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:42 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:42 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:43 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:43 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:45 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:45 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:45 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (7204 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:46 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting Mesa checking neighbors of owned planets for conquering. 10/2/2020 10:27:46 AM Marauders (Modified) 16 | Fireteam 10 (18328 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:47 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:47 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:47 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:48 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:48 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:48 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:49 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler path 1 found Mesa at 1 hops, can heal = True 10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler found Mesa was perfect at 1 hops, can heal = True 10/2/2020 10:27:49 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 14438 Type: Marauder Outpost 10/2/2020 10:27:49 AM Marauders (Modified) 16 | Fireteam 11 (3602 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 8 (4684 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 8 (4684 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:27:51 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:52 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:27:53 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:27:57 AM Marauders (Modified) 16 | Fireteam 11 (14015 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:27:57 AM Marauders (Modified) 16 | Fireteam 11 (14015 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:27:58 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:27:59 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:27:59 AM Marauders (Modified) 16 | Fireteam 11 (14420 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:00 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:00 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:01 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:03 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:28:04 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:28:05 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:05 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:06 AM Marauders (Modified) 16 | Fireteam 3 (78761 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 10 (46059 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 10 (46059 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 4 (95950 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:07 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:08 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:09 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:09 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14528 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:10 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:11 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:11 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:11 AM Marauders (Modified) 16 | Fireteam 11 (14501 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:12 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:12 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:13 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 12 (26001 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:13 AM Marauders (Modified) 16 | Fireteam 11 (34559 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 12 (20412 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:14 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 12 (20412 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:14 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 11 (36519 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:15 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:15 AM Marauders (Modified) 16 | Fireteam 12 (20331 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:16 AM Marauders (Modified) 16 | Fireteam 14 (16411 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:16 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:16 AM Marauders (Modified) 16 | Fireteam 14 (16411 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (10806 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (10806 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 14 (51525 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:18 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:18 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:19 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Radev at 1 hops, can heal = True 10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa found Radev was perfect at 1 hops, can heal = True 10/2/2020 10:28:19 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:19 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:20 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:21 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors for defendability. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their all other planet for defendability. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking their current planet for a reason to stay and fight. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors of their current planet for conquering. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Hendler (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Shamir (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Shinda (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting Catmull checking neighbors of owned planets for conquering. 10/2/2020 10:28:22 AM Marauders (Modified) 16 | Fireteam 15 (16740 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:23 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:24 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:24 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:24 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:25 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:25 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:25 AM Marauders (Modified) 16 | Fireteam 15 (14780 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:26 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:26 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:26 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12820 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:27 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:27 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:28 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:28 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:28 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:30 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:30 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:30 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:31 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:31 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:32 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:32 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:32 AM Marauders (Modified) 16 | Fireteam 16 (10806 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 16 (3602 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Murdoch at 6 hops, can heal = False 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull path 3 found Radev at 7 hops, can heal = True 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 16 (3602 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:33 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:33 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:34 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:34 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:35 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:35 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:37 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:37 AM Marauders (Modified) 16 | Fireteam 15 (12766 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:38 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda path 3 found Radev at 6 hops, can heal = True 10/2/2020 10:28:38 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 18999 Type: Marauder Outpost 10/2/2020 10:28:38 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:39 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting Shinda checking their current planet for defendability. 10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda now searching. 10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda path 1 found Murdoch at 5 hops, can heal = False 10/2/2020 10:28:39 AM Marauders (Modified) (16) Retreating on Shinda exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:28:39 AM Marauders (Modified) 16 | Fireteam 16 (7204 strength) targeting abandoning Shinda because the enemy is just too superior. 10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting Reed checking their current planet for defendability. 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed now searching. 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed path 1 found Murdoch at 4 hops, can heal = False 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (9164 strength) targeting abandoning Reed because the enemy is just too superior. 10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting Reed checking their current planet for defendability. 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed now searching. 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed path 1 found Murdoch at 4 hops, can heal = False 10/2/2020 10:28:40 AM Marauders (Modified) (16) Retreating on Reed exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:28:40 AM Marauders (Modified) 16 | Fireteam 15 (7204 strength) targeting abandoning Reed because the enemy is just too superior. 10/2/2020 10:28:44 AM Reconquest Seeding for Butler: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:28:45 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:48 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:28:49 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:29:00 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:02 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:03 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:29:14 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of owned planets for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer because it's attackable 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:16 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer checking neighbors of owned planets for conquering. 10/2/2020 10:29:17 AM Marauders (Modified) 16 | Fireteam 6 (24906 strength) targeting Byer because it's attackable 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting Byer checking neighbors of owned planets for conquering. 10/2/2020 10:29:20 AM Marauders (Modified) 16 | Fireteam 6 (4768 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:29:27 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:29 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:29:41 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:44 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:54 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler now searching. 10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler path 1 found Byer at 1 hops, can heal = False 10/2/2020 10:29:54 AM Marauders (Modified) (16) Retreating on Butler exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 31010 Type: Marauder Outpost 10/2/2020 10:29:54 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting abandoning Butler because the enemy is just too superior. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 6 (21392 strength) targeting Butler (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:29:55 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:29:57 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:29:58 AM Marauders (Modified) 16 | Fireteam 8 (24192 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:30:00 AM Marauders (Modified) 16 | Fireteam 8 (24024 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer now searching. 10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False 10/2/2020 10:30:00 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:30:01 AM Marauders (Modified) 16 | Fireteam 8 (23359 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:30:02 AM Marauders (Modified) 16 | Fireteam 8 (23317 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer now searching. 10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False 10/2/2020 10:30:03 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking neighbors for defendability. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their all other planet for defendability. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking their current planet for a reason to stay and fight. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Byer checking neighbors of their current planet for conquering. 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting Butler (a neighbor) because it's attackable 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 8 (19971 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 7 (2884 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False 10/2/2020 10:30:04 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:04 AM Marauders (Modified) 16 | Fireteam 7 (2884 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer now searching. 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:05 AM Marauders (Modified) 16 | Fireteam 9 (2884 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False 10/2/2020 10:30:05 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:05 AM Marauders (Modified) 16 | Fireteam 9 (2884 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 8 (16506 strength) targeting Byer checking their current planet for defendability. 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer now searching. 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer path 1 found Murdoch at 3 hops, can heal = False 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Byer exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 8 (16506 strength) targeting abandoning Byer because the enemy is just too superior. 10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 7 (6328 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Murdoch at 2 hops, can heal = False 10/2/2020 10:30:06 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 28764 Type: Marauder Outpost 10/2/2020 10:30:06 AM Marauders (Modified) 16 | Fireteam 7 (6328 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:30:08 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:12 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:30:22 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:30:24 AM Marauders (Modified) 16 | Fireteam 7 (17589 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:30:24 AM Marauders (Modified) 16 | Fireteam 7 (17589 strength) targeting Catmull (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 6 (8981 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 3 (61777 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:25 AM Marauders (Modified) 16 | Fireteam 4 (75032 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:30:36 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:30:39 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:30:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 4 (95842 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 6 (17504 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:30:53 AM Marauders (Modified) 16 | Fireteam 3 (78545 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:30:57 AM Marauders (Modified) 16 | Fireteam 7 (18484 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = False 10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa found Butler was perfect at 1 hops, can heal = False 10/2/2020 10:30:57 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:30:57 AM Marauders (Modified) 16 | Fireteam 7 (18484 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:31:12 AM Current directory used: F:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 10/2/2020 10:31:12 AM Boot up FleetOS (0.4350s) 10/2/2020 10:31:12 AM graphicsDeviceType in use: OpenGLCore graphicsDeviceVersion in use: OpenGL 4.5.0 NVIDIA 451.67 graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: GeForce GTX 970/PCIe/SSE2 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA Corporation graphicsDeviceVendorID: 4318 graphicsDeviceVersion: OpenGL 4.5.0 NVIDIA 451.67 graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: False 10/2/2020 10:31:12 AM Check System Logs For Rogue Intelligence (0.1940s) 10/2/2020 10:31:12 AM Game Version: 2.604 10/2/2020 10:31:12 AM Eject Trash Into Hyperspace (0.1530s) 10/2/2020 10:31:12 AM Check For Extra Modules (0.0400s) 10/2/2020 10:31:12 AM Bring Cloaking Systems Online (0.1610s) 10/2/2020 10:31:12 AM Recalculate Speed Of Light (0.0370s) 10/2/2020 10:31:12 AM Optimize Comfort On Command Decks (0.0460s) 10/2/2020 10:31:12 AM Generating Framerates (0.0080s) 10/2/2020 10:31:12 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 10/2/2020 10:31:12 AM Mods: ExtendedShipVariants (Enabled!) MarauderRework (Enabled!) MoreStartingOptions (Enabled!) SpireRailgunShop (Enabled!) XML_ModdingBugs (Disabled) 10/2/2020 10:31:13 AM Check Nearby Stellar Masses (0.1040s) 10/2/2020 10:31:13 AM Remembering Alamo (0.0690s) 10/2/2020 10:31:13 AM Boot Audio Comms (0.0110s) 10/2/2020 10:31:13 AM Establish Individual Audio Links (0.0310s) 10/2/2020 10:31:13 AM Prepare Explosions and Crackles (0.2710s) 10/2/2020 10:31:13 AM No resolution change was required. 10/2/2020 10:31:13 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:31:13 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:31:13 AM Refresh Optical Lensing (0.1080s) 10/2/2020 10:31:13 AM Revise Fundamental Physical Laws (0.0160s) 10/2/2020 10:31:13 AM Calculate Odds Of Success (0.0780s) 10/2/2020 10:31:14 AM Briefly Panic (0.4310s) 10/2/2020 10:31:14 AM Install Confidence Routines (0.3850s) 10/2/2020 10:31:14 AM Bring Commander Interface Online (0.1730s) 10/2/2020 10:31:14 AM Motivate All Crews (0.0640s) 10/2/2020 10:31:14 AM Locating Available Networks (0.1100s) 10/2/2020 10:31:14 AM Externalizing Patterns (0.0360s) 10/2/2020 10:31:14 AM Hooking Externals (0.0130s) 10/2/2020 10:31:14 AM Handlizing Hooks (0.0160s) 10/2/2020 10:31:14 AM Disengaging Constants (0.0550s) 10/2/2020 10:31:15 AM Late Axionic Computations (0.1370s) 10/2/2020 10:31:15 AM Connecting to Fleet Command (0.0120s) 10/2/2020 10:31:15 AM Thinking Of Advice (0.0140s) 10/2/2020 10:31:15 AM Degaussing Advice (0.0190s) 10/2/2020 10:31:15 AM Reading Alien Diaries (0.1040s) 10/2/2020 10:31:15 AM Naming All Known Planets (0.0090s) 10/2/2020 10:31:15 AM Remembering Speeds (0.0130s) 10/2/2020 10:31:15 AM Prioritizing Targets (0.0100s) 10/2/2020 10:31:15 AM Rebooting Sensor Arrays (0.0120s) 10/2/2020 10:31:15 AM Unloading Prismatic Grid (0.0100s) 10/2/2020 10:31:15 AM Thinking Of Objectives (0.0090s) 10/2/2020 10:31:15 AM Inhibiting Visual Scans (0.0120s) 10/2/2020 10:31:15 AM Synthesizing Vocals (0.0090s) 10/2/2020 10:31:15 AM Investigating Map Signatures (0.0140s) 10/2/2020 10:31:15 AM Ventilating Scenarios (0.0080s) 10/2/2020 10:31:15 AM Decontaminating Targeting Systems (0.0090s) 10/2/2020 10:31:15 AM Ejecting Tactical Core (0.0130s) 10/2/2020 10:31:15 AM Calibrating Formations (0.0110s) 10/2/2020 10:31:15 AM Intercepting Galactic Maps (0.0100s) 10/2/2020 10:31:15 AM Discharging Colored Ions (0.0280s) 10/2/2020 10:31:15 AM Replicating Ion Colors (0.0090s) 10/2/2020 10:31:15 AM Faction Diagnostics (0.0260s) 10/2/2020 10:31:15 AM Buffering Hackers (0.0260s) 10/2/2020 10:31:15 AM Inverting Death (0.0100s) 10/2/2020 10:31:15 AM Linear Field Variance (0.0110s) 10/2/2020 10:31:15 AM Charging Marks (0.0090s) 10/2/2020 10:31:15 AM Guarding The Posts (0.1250s) 10/2/2020 10:31:15 AM Range Manifolds (0.0110s) 10/2/2020 10:31:15 AM Purging ROFs (0.0140s) 10/2/2020 10:31:15 AM Manipulating Speeds (0.0140s) 10/2/2020 10:31:15 AM Detecting Projectiles (0.0140s) 10/2/2020 10:31:15 AM Grouping Flow Fields (0.0160s) 10/2/2020 10:31:15 AM Modulating Flow Field Groups (0.0420s) 10/2/2020 10:31:15 AM Designing Fleets (0.0460s) 10/2/2020 10:31:15 AM Thinking Of Technologies (0.0200s) 10/2/2020 10:31:15 AM Categorizing Starboard Sensors (0.0090s) 10/2/2020 10:31:15 AM Injecting Galactic Variables (0.0150s) 10/2/2020 10:31:15 AM Stabbing Starfields (0.0240s) 10/2/2020 10:31:16 AM Pinpointing Distant Planets (0.2210s) 10/2/2020 10:31:16 AM Categorizing All Planets (0.0080s) 10/2/2020 10:31:16 AM Organizing Commands (0.0210s) 10/2/2020 10:31:16 AM Calculating Firing Cones (0.0100s) 10/2/2020 10:31:17 AM Developing New Ship Parts (1.4081s) 10/2/2020 10:31:17 AM Re-Aligning Objectives (0.0220s) 10/2/2020 10:31:17 AM Sterilizing Test Chamber (0.0230s) 10/2/2020 10:31:22 AM Ensure Engines Can Take It (5.1813s) 10/2/2020 10:31:22 AM Issuing Orders (0.0410s) 10/2/2020 10:31:22 AM Augmenting Infusers (0.0090s) 10/2/2020 10:31:22 AM Infusing (0.0320s) 10/2/2020 10:31:22 AM Post-Proton Surge (0.0100s) 10/2/2020 10:31:22 AM Stimulate Modulation (0.0750s) 10/2/2020 10:31:23 AM ArcenAssetBundleCache.InstantiatedObjects: 985 10/2/2020 10:31:23 AM Load Surrogates (0.2350s) 10/2/2020 10:31:24 AM Final Checks (1.4551s) 10/2/2020 10:31:24 AM Load Historical Documents (0.0060s) 10/2/2020 10:31:24 AM 12.7 seconds total load time. Boot up FleetOS (0.4s) Prepare Explosions and Crackles (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Developing New Ship Parts (1.4s) Ensure Engines Can Take It (5.2s) Final Checks (1.5s) 10/2/2020 10:31:24 AM Hello Steam user 'Sir Limbo' 10/2/2020 10:31:45 AM Start load save: F:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/tst/s6.save Source1: AnythingElse Source3: LoadingSaveGame 10/2/2020 10:31:46 AM Finish load save in 771.5ms 10/2/2020 10:31:52 AM Marauders (Modified) 16 | Fireteam 7 (18538 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:31:52 AM Marauders (Modified) 16 | Fireteam 7 (18538 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:31:56 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 3 (100692 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 4 (106449 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:31:59 AM Marauders (Modified) 16 | Fireteam 6 (17558 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:32:00 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False 10/2/2020 10:32:00 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:32:00 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:32:01 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False 10/2/2020 10:32:01 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:32:01 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:32:02 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Butler at 3 hops, can heal = False 10/2/2020 10:32:02 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:32:02 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:32:10 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:12 AM Marauders (Modified) 16 | Fireteam 4 (83313 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:13 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) because it's attackable 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:14 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting ending target search because they found at least one planet neighboring an owned planet to attack 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:32:23 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:25 AM Marauders (Modified) 16 | Fireteam 3 (79089 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:26 AM Marauders (Modified) 16 | Fireteam 4 (83355 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Mesa (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting 2 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:32:28 AM Marauders (Modified) 16 | Fireteam 6 (10788 strength) targeting 2 fallback targets are now preferred targets 10/2/2020 10:32:31 AM Reconquest Seeding for Murdoch: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:32:37 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:38 AM Marauders (Modified) 16 | Fireteam 3 (100584 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:40 AM Marauders (Modified) 16 | Fireteam 4 (106395 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:32:50 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 3 (100638 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:32:53 AM Marauders (Modified) 16 | Fireteam 4 (106341 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:33:05 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:06 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:07 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:33:18 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:33:33 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:34 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:35 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:33:46 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:33:48 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:34:12 AM No resolution change was required. 10/2/2020 10:34:12 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/2/2020 10:34:12 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:34:14 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:37 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False 10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True 10/2/2020 10:34:38 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:38 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 8 (36053 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 8 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Radev at 1 hops, can heal = False 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True 10/2/2020 10:34:39 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:39 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 10/2/2020 10:34:40 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:34:40 AM Marauders (Modified) 16 | Fireteam 6 (36053 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 10/2/2020 10:34:40 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:41 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 62 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 56 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 56 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 56 10/2/2020 10:34:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 56 10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 56 10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 54 10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 54 10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 54 10/2/2020 10:34:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 54 10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 54 10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 42 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 3 10/2/2020 10:34:44 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:44 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:44 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:44 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 36 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 3 10/2/2020 10:34:45 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:45 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:45 AM Marauders (Modified) 16 | Fireteam 7 (8628 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:46 AM Marauders (Modified) 16 | Fireteam 7 (5752 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:46 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:46 AM Marauders (Modified) 16 | Fireteam 7 (5752 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:46 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 Fireteam ID 7 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking neighbors for defendability. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Radev (a neighbor) as fallback target because it's under not too great of an attack but couldn't be saved by this fireteam alone 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their all other planet for defendability. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking their current planet for a reason to stay and fight. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Mesa checking neighbors of their current planet for conquering. 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting Horvitz (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 7 (10573 strength) targeting ending target search because it found 1 targets we'd like to take but can't from our own strength from our former calculation, and 1 more from our current 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:47 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:47 AM Marauders (Modified) 16 | Fireteam 8 (5752 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 25 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 25 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 25 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 25 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 20 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 24 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:34:48 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting Catmull checking their current planet for defendability. 10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull now searching. 10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull path 1 found Butler at 7 hops, can heal = True 10/2/2020 10:34:48 AM Marauders (Modified) (16) Retreating on Catmull exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:34:48 AM Marauders (Modified) 16 | Fireteam 8 (2876 strength) targeting abandoning Catmull because the enemy is just too superior. 10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 20 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 24 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 20 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 24 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:48 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 20 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 24 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 20 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 24 Fireteam ID 8 | Current Planet: Catmull | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 14 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:34:50 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 30 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 10/2/2020 10:34:50 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 31 10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:34:51 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:51 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:52 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 26 10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 13 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:34:53 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:34:53 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 Fireteam ID 7 | Current Planet: Radev | Lurk Planet: Mesa | Target Planet: Radev | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 0 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 10/2/2020 10:34:54 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 16 10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:55 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:56 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 12 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:57 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 11 10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 39 10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 39 10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 39 10/2/2020 10:34:58 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 39 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 39 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:34:59 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:00 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Radev | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:02 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 38 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:35:03 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:03 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:04 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:05 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:05 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:35:06 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 34 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:06 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 34 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 34 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 34 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 34 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:07 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 28 10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:10 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:12 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 22 10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 21 10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 9 10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 8 10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Murdoch | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 8 10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 8 10/2/2020 10:35:16 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 8 10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:35:17 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:17 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 7 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their all other planet for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking their current planet for a reason to stay and fight. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors of their current planet for conquering. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Zanovar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting Murdoch checking neighbors of owned planets for conquering. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 6 (14780 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:35:18 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:18 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:19 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:21 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:22 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:24 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: Murdoch | Target Planet: Zanovar | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:26 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 6 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch found Butler was perfect at 3 hops, can heal = True 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:35:27 AM Marauders (Modified) 16 | Fireteam 8 (3620 strength) targeting Murdoch checking their current planet for defendability. 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch now searching. 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 1 found Mesa at 2 hops, can heal = False 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch path 3 found Butler at 3 hops, can heal = True 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch found Butler was perfect at 3 hops, can heal = True 10/2/2020 10:35:27 AM Marauders (Modified) (16) Retreating on Murdoch exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 32386 Type: Marauder Outpost 10/2/2020 10:35:27 AM Marauders (Modified) 16 | Fireteam 8 (3620 strength) targeting abandoning Murdoch because the enemy is just too superior. 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:35:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Murdoch | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:28 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:29 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:30 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 5 (3920 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their all other planet for defendability. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking their current planet for a reason to stay and fight. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of their current planet for conquering. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Dham (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting Butler checking neighbors of owned planets for conquering. 10/2/2020 10:35:31 AM Marauders (Modified) 16 | Fireteam 7 (6209 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:31 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:33 AM Marauders (Modified) 16 | Fireteam 3 (100746 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:33 AM Reconquest Seeding for Catmull: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:34 AM Marauders (Modified) 16 | Fireteam 4 (106233 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:34 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:35 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:36 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:38 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:39 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:40 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:41 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:42 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:43 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Duergar | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:35:45 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: Butler | Target Planet: Dham | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:45 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:46 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:46 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:35:47 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:35:47 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:08 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:09 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:10 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:11 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:13 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:14 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:15 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:16 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Luks | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for defendability. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors for defendability. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their all other planet for defendability. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking their current planet for a reason to stay and fight. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of their current planet for conquering. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Duergar (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Gali (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Luks (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 lesser fallback targets are now normal fallback targets 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting Ormuzd checking neighbors of owned planets for conquering. 10/2/2020 10:36:18 AM Marauders (Modified) 16 | Fireteam 5 (3032 strength) targeting 3 fallback targets are now preferred targets 10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:18 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 146 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 8 (34788 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa now searching. 10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Butler at 1 hops, can heal = True 10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa path 1 found Byer at 1 hops, can heal = True 10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa found Byer was perfect at 1 hops, can heal = True 10/2/2020 10:36:19 AM Marauders (Modified) (16) Retreating on Mesa exiting with NRSL_Utility.NRSL_SmartFactionImplementationBase+FireteamRetreatInfo, anchor PKID: 35465 Type: Marauder Outpost 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 8 (34788 strength) targeting abandoning Mesa because the enemy is just too superior. 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 5 Fireteam ID 8 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Butler | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 151 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 3 (79110 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 7 (35285 strength) targeting Mesa checking their current planet for defendability. 10/2/2020 10:36:19 AM Marauders (Modified) 16 | Fireteam 7 (35285 strength) targeting Mesa (their current planet) because we've got something to destroy here, and we're superior. 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 151 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 151 10/2/2020 10:36:19 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 151 10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 128 10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 97 10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 97 10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 97 10/2/2020 10:36:20 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 97 10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 76 10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 69 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for defendability. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie neither had a need to attack, nor defend, nor were we outnumbered too badly. Moving on. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors for defendability. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their all other planet for defendability. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking their current planet for a reason to stay and fight. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of their current planet for conquering. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Tenebra (a neighbor) as fallback target because it's attackable but couldn't be taken by this fireteam alone 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 lesser fallback targets are now normal fallback targets 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting Krogstie checking neighbors of owned planets for conquering. 10/2/2020 10:36:21 AM Marauders (Modified) 16 | Fireteam 4 (83145 strength) targeting 1 fallback targets are now preferred targets 10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 69 10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 69 10/2/2020 10:36:21 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 69 10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 46 10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:22 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 47 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 42 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:23 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 31 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 27 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 18 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:25 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 7 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 5 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 9 10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 4 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 10 10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 4 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 10 10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 4 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 10 10/2/2020 10:36:26 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 4 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 10 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 4 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 3 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 3 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 3 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 3 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 7 | Current Planet: Mesa | Lurk Planet: Mesa | Target Planet: Mesa | Is Lurk Planet Safe: False | Can Get To Lurk Planet Safe: True: Ships: 0 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:27 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP at the very beginning printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 8 | Current Planet: Byer | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 0 10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Maintenance printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Updating printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP after Regimenting printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:28 AM Marauders (Modified) (16) LRP at LRP End printing fireteams: Fireteam ID 2 | Current Planet: Sten | Lurk Planet: Sten | Target Planet: Holzmann | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 147 Fireteam ID 3 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 72 Fireteam ID 4 | Current Planet: Krogstie | Lurk Planet: Krogstie | Target Planet: Tenebra | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 59 Fireteam ID 5 | Current Planet: Ormuzd | Lurk Planet: Ormuzd | Target Planet: Gali | Is Lurk Planet Safe: True | Can Get To Lurk Planet Safe: True: Ships: 2 Fireteam ID 9 | Current Planet: Mesa | Lurk Planet: !NONE! | Target Planet: !NONE! | Is Lurk Planet Safe: failed | Can Get To Lurk Planet Safe: False: Ships: 1 10/2/2020 10:36:28 AM TryWiringUpShotToTarget Error at debug stage 500 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.SquadWrapper.GetSquad () [0x00009] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00163] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.TryWiringUpShotToTarget (System.Single DeltaTime, Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.AddShot (Arcen.AIW2.Core.GameEntity_Squad TargetSquad) [0x00000] in :0 at Arcen.AIW2.ExternalVisualization.ShotVisualizer.Activate (Arcen.AIW2.Core.GameEntity_Base RelatedTo, Arcen.AIW2.Core.GameEntityTypeData RelatedType) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Base.UpdateVisualObj (System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0 at Arcen.AIW2.Core.Planet.UpdateAllVisualObjects (System.Boolean IsCurrentPlanetNonSim, System.Int32 IndexForDisplayPurposes, System.Boolean IsGalaxyMapView) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+<>c__DisplayClass65_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.UpdateAllVisuals () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <7d32f4d5c4324ad2a9e9d97ec9264d90>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in :0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0