7/8/2020 7:10:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:10:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:11:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:12:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:08 PM Donating team Fireteam 168 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Damogran: 3 to hunter, path A 7/8/2020 7:13:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:10 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:11 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:30 PM Donating team Fireteam 171 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Damogran: 25 to hunter, path A 7/8/2020 7:13:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:32 PM Donating team Fireteam 173 has 26 units with strength 1284. Status Assembling No target planet No lurk planet. Ships: Damogran: 26 to hunter, path A 7/8/2020 7:13:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:33 PM Donating team Fireteam 173 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Damogran: 4 to hunter, path A 7/8/2020 7:13:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:34 PM Donating team Fireteam 173 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Damogran: 3 to hunter, path A 7/8/2020 7:13:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:34 PM Donating team Fireteam 173 has 6 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Damogran: 6 to hunter, path A 7/8/2020 7:13:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:35 PM Donating team Fireteam 173 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Damogran: 3 to hunter, path A 7/8/2020 7:13:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:36 PM Donating team Fireteam 138 has 12 units with strength 2079. Status Assembling No target planet No lurk planet. Ships: Batara: 6, Damogran: 1, Veloso: 4, Dewdney: 1 to hunter, path A 7/8/2020 7:13:36 PM Donating team Fireteam 142 has 27 units with strength 2240. Status Assembling No target planet No lurk planet. Ships: Batara: 24, Gamont: 1, Veloso: 2 to hunter, path A 7/8/2020 7:13:36 PM Donating team Fireteam 153 has 32 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Batara: 29, Dewdney: 3 to hunter, path A 7/8/2020 7:13:36 PM Donating team Fireteam 173 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Damogran: 1 to hunter, path A 7/8/2020 7:13:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:36 PM Donating team Fireteam 174 has 10 units with strength 388. Status Assembling No target planet No lurk planet. Ships: Batara: 10 to hunter, path A 7/8/2020 7:13:36 PM Donating team Fireteam 175 has 47 units with strength 2102. Status Assembling No target planet No lurk planet. Ships: Batara: 2, Damogran: 45 to hunter, path A 7/8/2020 7:13:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:38 PM Donating team Fireteam 175 has 2 units with strength 543. Status Assembling No target planet No lurk planet. Ships: Batara: 2 to hunter, path A 7/8/2020 7:13:38 PM Donating team Fireteam 177 has 1 units with strength 86. Status Assembling No target planet No lurk planet. Ships: Damogran: 1 to hunter, path A 7/8/2020 7:13:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:40 PM Donating team Fireteam 175 has 6 units with strength 2211. Status Assembling No target planet No lurk planet. Ships: Damogran: 6 to hunter, path A 7/8/2020 7:13:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:50 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:51 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:52 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:53 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:54 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:55 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:57 PM Donating team Fireteam 181 has 10 units with strength 1233. Status Assembling No target planet No lurk planet. Ships: Batara: 10 to hunter, path A 7/8/2020 7:13:57 PM Donating team Fireteam 182 has 11 units with strength 571. Status Assembling No target planet No lurk planet. Ships: Damogran: 11 to hunter, path A 7/8/2020 7:13:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:13:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:07 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:08 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:09 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:12 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:13 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:13 PM Donating team Fireteam 191 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Levant: 2 to hunter, path A 7/8/2020 7:14:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:14 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:15 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:16 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:17 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:18 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:19 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:20 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:21 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:22 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:23 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:24 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:25 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:26 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:27 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:28 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:29 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:30 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:31 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:32 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:33 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:34 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:35 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:36 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:37 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:38 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:39 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:40 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:41 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:42 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:43 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:44 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:45 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:46 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:47 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:48 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:49 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:56 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:57 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:58 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:14:59 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:00 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:01 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:02 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:03 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:04 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:05 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:06 PM In PerSecond_UpdateFleetData, debugCode 600 System.Exception: For Viral Shredder Copy no base unit type was defined in the XML at Arcen.AIW2.Core.Fleet.PerSecond_UpdateFleetData (Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in <39381486019e4dc9a24cd72c0e5247ad>:0 7/8/2020 7:15:13 PM Successfully opened host socket 7/8/2020 7:15:31 PM Donating team Fireteam 173 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Damogran: 25 to hunter, path A 7/8/2020 7:15:33 PM Donating team Fireteam 173 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Damogran: 5 to hunter, path A 7/8/2020 7:15:34 PM Donating team Fireteam 174 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Damogran: 3 to hunter, path A 7/8/2020 7:15:35 PM Donating team Fireteam 174 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Damogran: 3 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 138 has 12 units with strength 2079. Status Assembling No target planet No lurk planet. Ships: Batara: 6, Damogran: 1, Veloso: 4, Dewdney: 1 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 142 has 27 units with strength 2240. Status Assembling No target planet No lurk planet. Ships: Batara: 24, Gamont: 1, Veloso: 2 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 147 has 44 units with strength 2150. Status Assembling No target planet No lurk planet. Ships: Damogran: 44 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 149 has 7 units with strength 2337. Status Assembling No target planet No lurk planet. Ships: Damogran: 4, Dewdney: 3 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 153 has 32 units with strength 2569. Status Assembling No target planet No lurk planet. Ships: Batara: 25, Damogran: 4, Gamont: 3 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 173 has 15 units with strength 1162. Status Assembling No target planet No lurk planet. Ships: Batara: 15 to hunter, path A 7/8/2020 7:15:36 PM Donating team Fireteam 174 has 27 units with strength 2279. Status Assembling No target planet No lurk planet. Ships: Damogran: 27 to hunter, path A 7/8/2020 7:15:38 PM Donating team Fireteam 175 has 15 units with strength 1454. Status Assembling No target planet No lurk planet. Ships: Batara: 15 to hunter, path A 7/8/2020 7:15:38 PM Donating team Fireteam 176 has 15 units with strength 831. Status Assembling No target planet No lurk planet. Ships: Damogran: 15 to hunter, path A 7/8/2020 7:24:58 PM Donating team Fireteam 176 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Damogran: 25 to hunter, path A 7/8/2020 7:25:19 PM Donating team Fireteam 183 has 1 units with strength 20. Status Assembling No target planet No lurk planet. Ships: Thopania: 1 to hunter, path A 7/8/2020 7:25:28 PM Donating team Fireteam 192 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Thopania: 1 to hunter, path A 7/8/2020 7:26:56 PM Donating team Fireteam 199 has 5 units with strength 1997. Status Assembling No target planet No lurk planet. Ships: Spides PL: 3, Levant: 2 to hunter, path A 7/8/2020 7:26:57 PM Donating team Fireteam 201 has 2 units with strength 1554. Status Assembling No target planet No lurk planet. Ships: Traal: 2 to hunter, path A 7/8/2020 7:27:12 PM Donating team Fireteam 206 has 22 units with strength 1783. Status Assembling No target planet No lurk planet. Ships: Traal: 14, Mote: 8 to hunter, path A 7/8/2020 7:27:12 PM Donating team Fireteam 205 has 39 units with strength 3516. Status Staging No target planet No lurk planet. Ships: Traal: 32, Mote: 7 to hunter, path B 7/8/2020 7:27:20 PM Donating team Fireteam 213 has 7 units with strength 1748. Status Assembling No target planet No lurk planet. Ships: Mote: 5, Srihari: 2 to hunter, path A 7/8/2020 7:28:10 PM Donating team Fireteam 224 has 14 units with strength 476. Status Assembling No target planet No lurk planet. Ships: Mote: 14 to hunter, path A 7/8/2020 7:28:45 PM Donating team Fireteam 228 has 7 units with strength 1777. Status Assembling No target planet No lurk planet. Ships: Mote: 7 to hunter, path A 7/8/2020 7:28:45 PM Donating team Fireteam 229 has 4 units with strength 1215. Status Assembling No target planet No lurk planet. Ships: Mote: 4 to hunter, path A 7/8/2020 7:29:18 PM Donating team Fireteam 232 has 6 units with strength 3982. Status Staging No target planet No lurk planet. Ships: Thopania: 6 to hunter, path B 7/8/2020 7:30:22 PM Donating team Fireteam 235 has 17 units with strength 1927. Status Assembling No target planet No lurk planet. Ships: Traal: 17 to hunter, path A 7/8/2020 7:30:22 PM Donating team Fireteam 236 has 7 units with strength 449. Status Assembling No target planet No lurk planet. Ships: Traal: 2, Mote: 5 to hunter, path A 7/8/2020 7:30:22 PM Donating team Fireteam 234 has 17 units with strength 2578. Status Staging No target planet No lurk planet. Ships: Traal: 17 to hunter, path B 7/8/2020 7:30:51 PM Donating team Fireteam 235 has 9 units with strength 767. Status Assembling No target planet No lurk planet. Ships: Traal: 9 to hunter, path A 7/8/2020 7:30:52 PM Donating team Fireteam 235 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Traal: 2 to hunter, path A 7/8/2020 7:30:53 PM Donating team Fireteam 235 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Traal: 4 to hunter, path A 7/8/2020 7:30:53 PM Donating team Fireteam 237 has 5 units with strength 312. Status Assembling No target planet No lurk planet. Ships: Mote: 5 to hunter, path A 7/8/2020 7:30:54 PM Donating team Fireteam 239 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Traal: 4 to hunter, path A 7/8/2020 7:30:54 PM Donating team Fireteam 239 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Traal: 4 to hunter, path A 7/8/2020 7:30:55 PM Donating team Fireteam 239 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Traal: 4 to hunter, path A 7/8/2020 7:30:56 PM Donating team Fireteam 239 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Thopania: 5 to hunter, path A 7/8/2020 7:30:56 PM Donating team Fireteam 239 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Thopania: 3 to hunter, path A 7/8/2020 7:30:57 PM Donating team Fireteam 239 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:01 PM Donating team Fireteam 239 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:02 PM Donating team Fireteam 239 has 10 units with strength 904. Status Assembling No target planet No lurk planet. Ships: Thopania: 10 to hunter, path A 7/8/2020 7:31:03 PM Donating team Fireteam 239 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Thopania: 3 to hunter, path A 7/8/2020 7:31:04 PM Donating team Fireteam 239 has 6 units with strength 600. Status Assembling No target planet No lurk planet. Ships: Thopania: 6 to hunter, path A 7/8/2020 7:31:04 PM Donating team Fireteam 239 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:05 PM Donating team Fireteam 239 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Thopania: 3 to hunter, path A 7/8/2020 7:31:06 PM Donating team Fireteam 240 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Thopania: 5 to hunter, path A 7/8/2020 7:31:06 PM Donating team Fireteam 240 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:07 PM Donating team Fireteam 240 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Thopania: 3 to hunter, path A 7/8/2020 7:31:08 PM Donating team Fireteam 240 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Thopania: 6 to hunter, path A 7/8/2020 7:31:09 PM Donating team Fireteam 240 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:10 PM Donating team Fireteam 240 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Thopania: 5 to hunter, path A 7/8/2020 7:31:10 PM Donating team Fireteam 240 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Thopania: 6 to hunter, path A 7/8/2020 7:31:11 PM Donating team Fireteam 240 has 2 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Thopania: 2 to hunter, path A 7/8/2020 7:31:12 PM Donating team Fireteam 240 has 5 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Thopania: 5 to hunter, path A 7/8/2020 7:31:12 PM Donating team Fireteam 240 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:13 PM Donating team Fireteam 240 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Thopania: 3 to hunter, path A 7/8/2020 7:31:28 PM Donating team Fireteam 240 has 2 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Thopania: 2 to hunter, path A 7/8/2020 7:31:29 PM Donating team Fireteam 241 has 14 units with strength 1280. Status Assembling No target planet No lurk planet. Ships: Thopania: 14 to hunter, path A 7/8/2020 7:31:30 PM Donating team Fireteam 241 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Thopania: 2 to hunter, path A 7/8/2020 7:31:30 PM Donating team Fireteam 243 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:31 PM Donating team Fireteam 246 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:32 PM Donating team Fireteam 247 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:32 PM Donating team Fireteam 247 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:33 PM Donating team Fireteam 247 has 7 units with strength 812. Status Assembling No target planet No lurk planet. Ships: Thopania: 7 to hunter, path A 7/8/2020 7:31:34 PM Donating team Fireteam 247 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Thopania: 4 to hunter, path A 7/8/2020 7:31:57 PM Donating team Fireteam 251 has 9 units with strength 502. Status Assembling No target planet No lurk planet. Ships: Traal: 8, Mote: 1 to hunter, path A 7/8/2020 7:31:57 PM Donating team Fireteam 253 has 2 units with strength 214. Status Assembling No target planet No lurk planet. Ships: Mote: 2 to hunter, path A 7/8/2020 7:32:28 PM Donating team Fireteam 258 has 5 units with strength 1964. Status Assembling No target planet No lurk planet. Ships: Sortes: 5 to hunter, path A 7/8/2020 7:32:30 PM Donating team Fireteam 258 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 7/8/2020 7:32:32 PM Donating team Fireteam 267 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 7/8/2020 7:32:33 PM Donating team Fireteam 271 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:32:34 PM Donating team Fireteam 274 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:32:35 PM Donating team Fireteam 274 has 2 units with strength 170. Status Assembling No target planet No lurk planet. Ships: Traal: 2 to hunter, path A 7/8/2020 7:32:35 PM Donating team Fireteam 275 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Sortes: 4 to hunter, path A 7/8/2020 7:32:35 PM Donating team Fireteam 277 has 21 units with strength 882. Status Assembling No target planet No lurk planet. Ships: Mote: 21 to hunter, path A 7/8/2020 7:32:36 PM Donating team Fireteam 277 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:32:36 PM Donating team Fireteam 277 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:32:38 PM Donating team Fireteam 278 has 19 units with strength 2505. Status Assembling No target planet No lurk planet. Ships: Sortes: 16, Geschke: 3 to hunter, path A 7/8/2020 7:32:38 PM Donating team Fireteam 279 has 13 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Sortes: 13 to hunter, path A 7/8/2020 7:32:38 PM Donating team Fireteam 280 has 15 units with strength 2084. Status Assembling No target planet No lurk planet. Ships: Geschke: 15 to hunter, path A 7/8/2020 7:32:38 PM Donating team Fireteam 277 has 17 units with strength 3201. Status Staging No target planet No lurk planet. Ships: Sortes: 16, Geschke: 1 to hunter, path B 7/8/2020 7:32:39 PM Donating team Fireteam 277 has 3 units with strength 267. Status Assembling No target planet No lurk planet. Ships: Sortes: 3 to hunter, path A 7/8/2020 7:32:40 PM Donating team Fireteam 279 has 1 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:32:49 PM Donating team Fireteam 280 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Sortes: 1 to hunter, path A 7/8/2020 7:33:22 PM Donating team Fireteam 284 has 3 units with strength 361. Status Assembling No target planet No lurk planet. Ships: Mote: 3 to hunter, path A 7/8/2020 7:33:22 PM Donating team Fireteam 285 has 5 units with strength 1710. Status Assembling No target planet No lurk planet. Ships: Pell: 5 to hunter, path A 7/8/2020 7:33:30 PM Donating team Fireteam 286 has 1 units with strength 137. Status Assembling No target planet No lurk planet. Ships: Mote: 1 to hunter, path A 7/8/2020 7:33:36 PM Donating team Fireteam 286 has 10 units with strength 689. Status Assembling No target planet No lurk planet. Ships: Mote: 10 to hunter, path A 7/8/2020 7:33:44 PM Donating team Fireteam 286 has 4 units with strength 143. Status Assembling No target planet No lurk planet. Ships: Mote: 4 to hunter, path A 7/8/2020 7:34:24 PM Donating team Fireteam 288 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Mote: 25 to hunter, path A 7/8/2020 7:34:32 PM Donating team Fireteam 288 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Mote: 3 to hunter, path A 7/8/2020 7:34:33 PM Donating team Fireteam 288 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Mote: 4 to hunter, path A 7/8/2020 7:35:25 PM Donating team Fireteam 287 has 2 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Mote: 2 to hunter, path A 7/8/2020 7:35:26 PM Donating team Fireteam 287 has 14 units with strength 1286. Status Assembling No target planet No lurk planet. Ships: Mote: 10, Srihari: 4 to hunter, path A 7/8/2020 7:35:58 PM Reconquest Seeding for Tabar: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 7/8/2020 7:35:58 PM Donating team Fireteam 290 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Mote: 25 to hunter, path A 7/8/2020 7:36:00 PM Donating team Fireteam 290 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Mote: 1 to hunter, path A 7/8/2020 7:36:00 PM Donating team Fireteam 292 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Mote: 6 to hunter, path A 7/8/2020 7:36:01 PM Donating team Fireteam 292 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Mote: 4 to hunter, path A 7/8/2020 7:36:02 PM Donating team Fireteam 252 has 39 units with strength 3549. Status Staging No target planet No lurk planet. Ships: Mote: 29, Faraday: 1, Srihari: 9 to hunter, path B 7/8/2020 7:36:32 PM Error occurred in sim planning context perSecondNonSimPlanningLongRangeContext NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER b__2_0 1 30 0 0 DoForEntities 57 149 0 0 DoForEntities 51 194 0 0 DoForEntities 28 138 0 0 GenerateShipGrantingStructureObjectives 3 330 0 0 CheckForAIObjectives_BackgroundThread 7 42 0 0 Generate 47 154 0 0 RegenerateAllObjectives 137 471 0 0 DoCentralLoop 35 274 0 0 Execute 17 74 0 0 InnerRun 64 213 0 0 ===RAW STACK TRACE=== at Arcen.AIW2.External.AIObjectivesGenerator+<>c.b__2_0 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00001] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00039] in <39381486019e4dc9a24cd72c0e5247ad>:0 at Arcen.AIW2.Core.Faction.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00033] in <39381486019e4dc9a24cd72c0e5247ad>:0 at Arcen.AIW2.Core.World_AIW2.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x0001c] in <39381486019e4dc9a24cd72c0e5247ad>:0 at Arcen.AIW2.External.AIObjectivesGenerator.GenerateShipGrantingStructureObjectives () [0x00003] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.External.AIObjectivesGenerator.CheckForAIObjectives_BackgroundThread () [0x00007] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.External.CoreObjectiveGenerator.Generate (Arcen.AIW2.Core.ArcenSimContext Context) [0x0002f] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.Core.ObjectiveGeneratorTable.RegenerateAllObjectives (Arcen.AIW2.Core.ArcenSimContext Context) [0x00089] in <39381486019e4dc9a24cd72c0e5247ad>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.DoCentralLoop () [0x00023] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.External.PerSecondNonSimPlanning.Execute () [0x00011] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00040] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in <75f2e362b9d74b6ba86f8cb0515dc8e6>:0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 7/8/2020 7:36:32 PM Donating team Fireteam 295 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Reenskaug: 1 to hunter, path A 7/8/2020 7:38:14 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/8/2020 7:38:15 PM Successfully opened host socket 7/8/2020 7:38:47 PM Donating team Fireteam 303 has 3 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Batara: 3 to hunter, path A 7/8/2020 7:38:47 PM Donating team Fireteam 304 has 2 units with strength 272. Status Assembling No target planet No lurk planet. Ships: Damogran: 2 to hunter, path A 7/8/2020 7:38:47 PM Donating team Fireteam 302 has 24 units with strength 2818. Status Staging No target planet No lurk planet. Ships: Batara: 24 to hunter, path B 7/8/2020 7:42:54 PM Donating team Fireteam 330 has 2 units with strength 1262. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 7/8/2020 7:44:07 PM Donating team Fireteam 334 has 3 units with strength 809. Status Assembling No target planet No lurk planet. Ships: Sortes: 3 to hunter, path A 7/8/2020 7:46:22 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/14/2020 12:22:51 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/14/2020 12:22:51 PM Boot up FleetOS (0.5281s) 7/14/2020 12:22:51 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/14/2020 12:22:51 PM Check System Logs For Rogue Intelligence (0.5627s) 7/14/2020 12:22:52 PM Game Version: 2.097 7/14/2020 12:22:52 PM Eject Trash Into Hyperspace (0.2374s) 7/14/2020 12:22:52 PM Check For Extra Modules (0.0668s) 7/14/2020 12:22:52 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/14/2020 12:22:52 PM Bring Cloaking Systems Online (0.1005s) 7/14/2020 12:22:52 PM Recalculate Speed Of Light (0.1451s) 7/14/2020 12:22:52 PM Optimize Comfort On Command Decks (0.0598s) 7/14/2020 12:22:52 PM Generating Framerates (0.0299s) 7/14/2020 12:22:52 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/14/2020 12:22:52 PM Mods: SpireRailgunShop (Disabled) 7/14/2020 12:22:52 PM Check Nearby Stellar Masses (0.0399s) 7/14/2020 12:22:52 PM Remembering Alamo (0.1466s) 7/14/2020 12:22:52 PM Boot Audio Comms (0.0339s) 7/14/2020 12:22:52 PM Establish Individual Audio Links (0.0439s) 7/14/2020 12:22:52 PM Prepare Explosions and Crackles (0.0828s) 7/14/2020 12:22:52 PM No resolution change was required. 7/14/2020 12:22:52 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/14/2020 12:22:52 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/14/2020 12:22:52 PM Refresh Optical Lensing (0.0090s) 7/14/2020 12:22:52 PM Revise Fundamental Physical Laws (0.0050s) 7/14/2020 12:22:53 PM Calculate Odds Of Success (0.1925s) 7/14/2020 12:22:59 PM Briefly Panic (5.9724s) 7/14/2020 12:22:59 PM Install Confidence Routines (0.2804s) 7/14/2020 12:22:59 PM Bring Commander Interface Online (0.3847s) 7/14/2020 12:22:59 PM Motivate All Crews (0.0968s) 7/14/2020 12:22:59 PM Locating Available Networks (0.0560s) 7/14/2020 12:23:00 PM Externalizing Patterns (0.0929s) 7/14/2020 12:23:00 PM Hooking Externals (0.0170s) 7/14/2020 12:23:00 PM Handlizing Hooks (0.0170s) 7/14/2020 12:23:00 PM Disengaging Constants (0.5263s) 7/14/2020 12:23:01 PM Late Axionic Computations (0.4291s) 7/14/2020 12:23:01 PM Connecting to Fleet Command (0.0349s) 7/14/2020 12:23:01 PM Thinking Of Advice (0.0865s) 7/14/2020 12:23:01 PM Degaussing Advice (0.2100s) 7/14/2020 12:23:01 PM Reading Alien Diaries (0.0580s) 7/14/2020 12:23:01 PM Naming All Known Planets (0.0304s) 7/14/2020 12:23:01 PM Remembering Speeds (0.0537s) 7/14/2020 12:23:01 PM Prioritizing Targets (0.0309s) 7/14/2020 12:23:01 PM Rebooting Sensor Arrays (0.0160s) 7/14/2020 12:23:01 PM Unloading Prismatic Grid (0.0243s) 7/14/2020 12:23:01 PM Thinking Of Objectives (0.0072s) 7/14/2020 12:23:01 PM Re-Aligning Objectives (0.0228s) 7/14/2020 12:23:01 PM Inhibiting Visual Scans (0.0296s) 7/14/2020 12:23:01 PM Synthesizing Vocals (0.0213s) 7/14/2020 12:23:01 PM Investigating Map Signatures (0.0361s) 7/14/2020 12:23:01 PM Ventilating Scenarios (0.0102s) 7/14/2020 12:23:01 PM Decontaminating Targeting Systems (0.0512s) 7/14/2020 12:23:01 PM Ejecting Tactical Core (0.0331s) 7/14/2020 12:23:01 PM Calibrating Formations (0.0060s) 7/14/2020 12:23:01 PM Intercepting Galactic Maps (0.0309s) 7/14/2020 12:23:01 PM Discharging Colored Ions (0.0299s) 7/14/2020 12:23:01 PM Replicating Ion Colors (0.0269s) 7/14/2020 12:23:01 PM Faction Diagnostics (0.0580s) 7/14/2020 12:23:01 PM Buffering Hackers (0.0601s) 7/14/2020 12:23:02 PM Inverting Death (0.0612s) 7/14/2020 12:23:02 PM Linear Field Variance (0.0219s) 7/14/2020 12:23:02 PM Charging Marks (0.0519s) 7/14/2020 12:23:02 PM Guarding The Posts (0.0980s) 7/14/2020 12:23:02 PM Range Manifolds (0.0110s) 7/14/2020 12:23:02 PM Purging ROFs (0.0070s) 7/14/2020 12:23:02 PM Manipulating Speeds (0.0309s) 7/14/2020 12:23:02 PM Detecting Projectiles (0.0050s) 7/14/2020 12:23:02 PM Grouping Flow Fields (0.0521s) 7/14/2020 12:23:02 PM Modulating Flow Field Groups (0.0479s) 7/14/2020 12:23:02 PM Designing Fleets (0.1963s) 7/14/2020 12:23:02 PM Thinking Of Technologies (0.0509s) 7/14/2020 12:23:02 PM Categorizing Starboard Sensors (0.0309s) 7/14/2020 12:23:02 PM Injecting Galactic Variables (0.0510s) 7/14/2020 12:23:02 PM Sweet-Talking Starfields (0.0850s) 7/14/2020 12:23:04 PM Scouring Distant Planets (1.8024s) 7/14/2020 12:23:04 PM Categorizing All Planets (0.0251s) 7/14/2020 12:23:04 PM Organizing Commands (0.0520s) 7/14/2020 12:23:04 PM Calculating Firing Cones (0.0070s) 7/14/2020 12:23:06 PM Jailbreaking Favorite Ship Parts (1.4342s) 7/14/2020 12:23:06 PM Sterilizing Test Chamber (0.1088s) 7/14/2020 12:23:13 PM Facility Burst Components (7.7623s) 7/14/2020 12:23:13 PM Issuing Orders (0.0090s) 7/14/2020 12:23:14 PM Augmenting Infusers (0.1068s) 7/14/2020 12:23:14 PM Infusing (0.3715s) 7/14/2020 12:23:14 PM Post-Proton Surge (0.0040s) 7/14/2020 12:23:14 PM Stimulate Modulation (0.0270s) 7/14/2020 12:23:16 PM ArcenAssetBundleCache.InstantiatedObjects: 521 7/14/2020 12:23:16 PM Load Surrogates (1.5595s) 7/14/2020 12:23:18 PM Final Checks (2.1169s) 7/14/2020 12:23:18 PM Load Historical Documents (0.0060s) 7/14/2020 12:23:18 PM 27.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (6.0s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.4s) Scouring Distant Planets (1.8s) Jailbreaking Favorite Ship Parts (1.4s) Facility Burst Components (7.8s) Infusing (0.4s) Load Surrogates (1.6s) Final Checks (2.1s) 7/14/2020 12:23:19 PM Hello Steam user 'Metrekec' 7/14/2020 12:23:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/14/2020 12:23:28 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/14/2020 12:23:28 PM Added the faction AIReserves. 7/14/2020 12:23:28 PM Added the faction AntiAIZombie. 7/14/2020 12:23:28 PM Added the faction AntiEveryoneZombie. 7/14/2020 12:23:28 PM Added the faction AntiPlayerZombie. 7/14/2020 12:23:28 PM Added the faction Mercenary. 7/14/2020 12:23:47 PM PrototypeObject fixed and loaded late for 'AISubverterTurret' fornaturalobjects:False from filename exp1_the_spire_rises.Assets/_DLC1/Turrets/SubverterTurret/SubverterTurret.prefab (this is not a problem, but is odd) 7/14/2020 12:23:50 PM Start Generate Partial Map with Realistic and seed 909413139 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/14/2020 12:23:50 PM Generate Partial Map Complete 7/14/2020 12:23:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/14/2020 12:23:59 PM Start Generate FULL Map with Realistic and seed 909413139 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/14/2020 12:24:00 PM Generate FULL Map Complete 7/19/2020 10:22:11 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/19/2020 10:22:11 PM Boot up FleetOS (0.6193s) 7/19/2020 10:22:11 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/19/2020 10:22:11 PM Check System Logs For Rogue Intelligence (0.4717s) 7/19/2020 10:22:11 PM Game Version: 2.101 7/19/2020 10:22:11 PM Eject Trash Into Hyperspace (0.1885s) 7/19/2020 10:22:12 PM Check For Extra Modules (0.0668s) 7/19/2020 10:22:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/19/2020 10:22:12 PM Bring Cloaking Systems Online (0.0568s) 7/19/2020 10:22:12 PM Recalculate Speed Of Light (0.0319s) 7/19/2020 10:22:12 PM Optimize Comfort On Command Decks (0.0309s) 7/19/2020 10:22:12 PM Generating Framerates (0.0130s) 7/19/2020 10:22:12 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/19/2020 10:22:12 PM Mods: SpireRailgunShop (Disabled) 7/19/2020 10:22:12 PM Check Nearby Stellar Masses (0.1127s) 7/19/2020 10:22:12 PM Remembering Alamo (0.1242s) 7/19/2020 10:22:12 PM Boot Audio Comms (0.0259s) 7/19/2020 10:22:12 PM Establish Individual Audio Links (0.0239s) 7/19/2020 10:22:12 PM Prepare Explosions and Crackles (0.0618s) 7/19/2020 10:22:12 PM Resolution changed to fullscreen 768x1024 7/19/2020 10:22:12 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/19/2020 10:22:12 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/19/2020 10:22:12 PM Refresh Optical Lensing (0.0080s) 7/19/2020 10:22:12 PM Revise Fundamental Physical Laws (0.0120s) 7/19/2020 10:22:12 PM Calculate Odds Of Success (0.4139s) 7/19/2020 10:22:18 PM Briefly Panic (5.0978s) 7/19/2020 10:22:18 PM Install Confidence Routines (0.2399s) 7/19/2020 10:22:18 PM Bring Commander Interface Online (0.5842s) 7/19/2020 10:22:19 PM Motivate All Crews (0.1755s) 7/19/2020 10:22:19 PM Locating Available Networks (0.1733s) 7/19/2020 10:22:19 PM Externalizing Patterns (0.1925s) 7/19/2020 10:22:19 PM Hooking Externals (0.0272s) 7/19/2020 10:22:19 PM Handlizing Hooks (0.0150s) 7/19/2020 10:22:19 PM Disengaging Constants (0.2168s) 7/19/2020 10:22:20 PM Late Axionic Computations (0.3796s) 7/19/2020 10:22:20 PM Connecting to Fleet Command (0.0190s) 7/19/2020 10:22:20 PM Thinking Of Advice (0.0191s) 7/19/2020 10:22:20 PM Degaussing Advice (0.1445s) 7/19/2020 10:22:20 PM Reading Alien Diaries (0.0495s) 7/19/2020 10:22:20 PM Naming All Known Planets (0.0209s) 7/19/2020 10:22:20 PM Remembering Speeds (0.0210s) 7/19/2020 10:22:20 PM Prioritizing Targets (0.0219s) 7/19/2020 10:22:20 PM Rebooting Sensor Arrays (0.0169s) 7/19/2020 10:22:20 PM Unloading Prismatic Grid (0.0160s) 7/19/2020 10:22:20 PM Thinking Of Objectives (0.0060s) 7/19/2020 10:22:20 PM Re-Aligning Objectives (0.0160s) 7/19/2020 10:22:20 PM Inhibiting Visual Scans (0.0210s) 7/19/2020 10:22:20 PM Synthesizing Vocals (0.0130s) 7/19/2020 10:22:20 PM Investigating Map Signatures (0.0359s) 7/19/2020 10:22:20 PM Ventilating Scenarios (0.0060s) 7/19/2020 10:22:20 PM Decontaminating Targeting Systems (0.0137s) 7/19/2020 10:22:20 PM Ejecting Tactical Core (0.0169s) 7/19/2020 10:22:20 PM Calibrating Formations (0.0050s) 7/19/2020 10:22:20 PM Intercepting Galactic Maps (0.0313s) 7/19/2020 10:22:20 PM Discharging Colored Ions (0.0210s) 7/19/2020 10:22:20 PM Replicating Ion Colors (0.0110s) 7/19/2020 10:22:20 PM Faction Diagnostics (0.0350s) 7/19/2020 10:22:20 PM Buffering Hackers (0.0339s) 7/19/2020 10:22:20 PM Inverting Death (0.0270s) 7/19/2020 10:22:20 PM Linear Field Variance (0.0220s) 7/19/2020 10:22:20 PM Charging Marks (0.0270s) 7/19/2020 10:22:20 PM Guarding The Posts (0.0738s) 7/19/2020 10:22:20 PM Range Manifolds (0.0100s) 7/19/2020 10:22:20 PM Purging ROFs (0.0060s) 7/19/2020 10:22:20 PM Manipulating Speeds (0.0152s) 7/19/2020 10:22:20 PM Detecting Projectiles (0.0061s) 7/19/2020 10:22:20 PM Grouping Flow Fields (0.0219s) 7/19/2020 10:22:20 PM Modulating Flow Field Groups (0.0483s) 7/19/2020 10:22:21 PM Designing Fleets (0.1028s) 7/19/2020 10:22:21 PM Thinking Of Technologies (0.0394s) 7/19/2020 10:22:21 PM Categorizing Starboard Sensors (0.0227s) 7/19/2020 10:22:21 PM Injecting Galactic Variables (0.0190s) 7/19/2020 10:22:21 PM Initiating Starfields (0.0765s) 7/19/2020 10:22:21 PM Destroying Distant Planets (0.2023s) 7/19/2020 10:22:21 PM Categorizing All Planets (0.0050s) 7/19/2020 10:22:21 PM Organizing Commands (0.0349s) 7/19/2020 10:22:21 PM Calculating Firing Cones (0.0040s) 7/19/2020 10:22:22 PM Maliciously Weakening Ship Parts (1.3272s) 7/19/2020 10:22:22 PM Sterilizing Test Chamber (0.0720s) 7/19/2020 10:22:32 PM Recording Result: 42 (9.7169s) 7/19/2020 10:22:32 PM Issuing Orders (0.0090s) 7/19/2020 10:22:32 PM Augmenting Infusers (0.0090s) 7/19/2020 10:22:32 PM Infusing (0.3726s) 7/19/2020 10:22:32 PM Post-Proton Surge (0.0050s) 7/19/2020 10:22:32 PM Stimulate Modulation (0.0279s) 7/19/2020 10:22:34 PM ArcenAssetBundleCache.InstantiatedObjects: 526 7/19/2020 10:22:34 PM Load Surrogates (1.1389s) 7/19/2020 10:22:37 PM Final Checks (3.0322s) 7/19/2020 10:22:37 PM Load Historical Documents (0.0120s) 7/19/2020 10:22:37 PM 26.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.4s) Briefly Panic (5.1s) Bring Commander Interface Online (0.6s) Late Axionic Computations (0.4s) Maliciously Weakening Ship Parts (1.3s) Recording Result: 42 (9.7s) Infusing (0.4s) Load Surrogates (1.1s) Final Checks (3.0s) 7/19/2020 10:22:38 PM Hello Steam user 'Metrekec' 7/19/2020 10:22:41 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/19/2020 10:22:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/19/2020 10:22:41 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/19/2020 10:22:41 PM Added the faction AIReserves. 7/19/2020 10:22:41 PM Added the faction AntiAIZombie. 7/19/2020 10:22:41 PM Added the faction AntiEveryoneZombie. 7/19/2020 10:22:41 PM Added the faction AntiPlayerZombie. 7/19/2020 10:22:41 PM Added the faction Mercenary. 7/19/2020 10:23:03 PM PrototypeObject fixed and loaded late for 'AIMinefield' fornaturalobjects:False from filename aiwar2goodiebox.Assets/_FinalGameMeshes/Specials/Mines/MinefieldRegular.prefab (this is not a problem, but is odd) 7/19/2020 10:23:03 PM Finish load save in 22,459.9ms 7/19/2020 10:28:04 PM Start Generate FULL Map with Realistic and seed 1320431131 and planet count 80 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/19/2020 10:28:04 PM Generate FULL Map Complete 7/19/2020 11:22:56 PM Reconquest Seeding for Eden: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/19/2020 11:25:15 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BrokenSpire\Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame 7/19/2020 11:25:16 PM Finish load save in 231.9ms 7/19/2020 11:26:11 PM Reconquest Seeding for Eden: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/19/2020 11:37:10 PM Reconquest Seeding for Nueli: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/24/2020 5:56:46 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/24/2020 5:56:47 PM Boot up FleetOS (0.4538s) 7/24/2020 5:56:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 5:56:47 PM Check System Logs For Rogue Intelligence (0.5402s) 7/24/2020 5:56:47 PM Game Version: 2.106 7/24/2020 5:56:47 PM Eject Trash Into Hyperspace (0.2783s) 7/24/2020 5:56:47 PM Check For Extra Modules (0.1057s) 7/24/2020 5:56:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 5:56:48 PM Bring Cloaking Systems Online (0.0718s) 7/24/2020 5:56:48 PM Recalculate Speed Of Light (0.0698s) 7/24/2020 5:56:48 PM Optimize Comfort On Command Decks (0.0688s) 7/24/2020 5:56:48 PM Generating Framerates (0.0299s) 7/24/2020 5:56:48 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 5:56:48 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 5:56:48 PM Check Nearby Stellar Masses (0.1147s) 7/24/2020 5:56:48 PM Remembering Alamo (0.1097s) 7/24/2020 5:56:48 PM Boot Audio Comms (0.0409s) 7/24/2020 5:56:48 PM Establish Individual Audio Links (0.0379s) 7/24/2020 5:56:48 PM Prepare Explosions and Crackles (0.0890s) 7/24/2020 5:56:48 PM Resolution changed to fullscreen 768x1024 7/24/2020 5:56:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 5:56:48 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2020 5:56:48 PM Refresh Optical Lensing (0.0080s) 7/24/2020 5:56:48 PM Revise Fundamental Physical Laws (0.0099s) 7/24/2020 5:56:49 PM Calculate Odds Of Success (0.4201s) 7/24/2020 5:56:53 PM Briefly Panic (4.4576s) 7/24/2020 5:56:53 PM Install Confidence Routines (0.2653s) 7/24/2020 5:56:54 PM Bring Commander Interface Online (0.3996s) 7/24/2020 5:56:54 PM Motivate All Crews (0.1178s) 7/24/2020 5:56:54 PM Locating Available Networks (0.0719s) 7/24/2020 5:56:54 PM Externalizing Patterns (0.0820s) 7/24/2020 5:56:54 PM Hooking Externals (0.0209s) 7/24/2020 5:56:54 PM Handlizing Hooks (0.0160s) 7/24/2020 5:56:54 PM Disengaging Constants (0.5090s) 7/24/2020 5:56:55 PM Late Axionic Computations (0.3218s) 7/24/2020 5:56:55 PM Connecting to Fleet Command (0.0436s) 7/24/2020 5:56:55 PM Thinking Of Advice (0.0521s) 7/24/2020 5:56:55 PM Degaussing Advice (0.2111s) 7/24/2020 5:56:55 PM Reading Alien Diaries (0.0658s) 7/24/2020 5:56:55 PM Naming All Known Planets (0.0299s) 7/24/2020 5:56:55 PM Remembering Speeds (0.0539s) 7/24/2020 5:56:55 PM Prioritizing Targets (0.0310s) 7/24/2020 5:56:55 PM Rebooting Sensor Arrays (0.0170s) 7/24/2020 5:56:55 PM Unloading Prismatic Grid (0.0241s) 7/24/2020 5:56:55 PM Thinking Of Objectives (0.0060s) 7/24/2020 5:56:55 PM Re-Aligning Objectives (0.0232s) 7/24/2020 5:56:55 PM Inhibiting Visual Scans (0.0334s) 7/24/2020 5:56:55 PM Synthesizing Vocals (0.0259s) 7/24/2020 5:56:55 PM Investigating Map Signatures (0.0359s) 7/24/2020 5:56:55 PM Ventilating Scenarios (0.0190s) 7/24/2020 5:56:56 PM Decontaminating Targeting Systems (0.0511s) 7/24/2020 5:56:56 PM Ejecting Tactical Core (0.0170s) 7/24/2020 5:56:56 PM Calibrating Formations (0.0060s) 7/24/2020 5:56:56 PM Intercepting Galactic Maps (0.0311s) 7/24/2020 5:56:56 PM Discharging Colored Ions (0.0299s) 7/24/2020 5:56:56 PM Replicating Ion Colors (0.0274s) 7/24/2020 5:56:56 PM Faction Diagnostics (0.0771s) 7/24/2020 5:56:56 PM Buffering Hackers (0.0901s) 7/24/2020 5:56:56 PM Inverting Death (0.0608s) 7/24/2020 5:56:56 PM Linear Field Variance (0.0220s) 7/24/2020 5:56:56 PM Charging Marks (0.0521s) 7/24/2020 5:56:56 PM Guarding The Posts (0.1154s) 7/24/2020 5:56:56 PM Range Manifolds (0.0200s) 7/24/2020 5:56:56 PM Purging ROFs (0.0119s) 7/24/2020 5:56:56 PM Manipulating Speeds (0.0331s) 7/24/2020 5:56:56 PM Detecting Projectiles (0.0060s) 7/24/2020 5:56:56 PM Grouping Flow Fields (0.0594s) 7/24/2020 5:56:56 PM Modulating Flow Field Groups (0.0469s) 7/24/2020 5:56:56 PM Designing Fleets (0.1842s) 7/24/2020 5:56:56 PM Thinking Of Technologies (0.0460s) 7/24/2020 5:56:57 PM Categorizing Starboard Sensors (0.0563s) 7/24/2020 5:56:57 PM Injecting Galactic Variables (0.0359s) 7/24/2020 5:56:57 PM Hoping Starfields Are Nice (0.0920s) 7/24/2020 5:56:58 PM Destroying Distant Planets (1.8063s) 7/24/2020 5:56:58 PM Categorizing All Planets (0.0090s) 7/24/2020 5:56:59 PM Organizing Commands (0.1087s) 7/24/2020 5:56:59 PM Calculating Firing Cones (0.0089s) 7/24/2020 5:57:00 PM Disassembling And Reassembling Ship Parts (1.2229s) 7/24/2020 5:57:00 PM Sterilizing Test Chamber (0.0911s) 7/24/2020 5:57:23 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/24/2020 5:57:23 PM Boot up FleetOS (0.2922s) 7/24/2020 5:57:23 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 5:57:23 PM Check System Logs For Rogue Intelligence (0.1715s) 7/24/2020 5:57:23 PM Game Version: 2.106 7/24/2020 5:57:23 PM Eject Trash Into Hyperspace (0.0858s) 7/24/2020 5:57:23 PM Check For Extra Modules (0.0239s) 7/24/2020 5:57:23 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 5:57:23 PM Bring Cloaking Systems Online (0.0209s) 7/24/2020 5:57:23 PM Recalculate Speed Of Light (0.0180s) 7/24/2020 5:57:23 PM Optimize Comfort On Command Decks (0.0219s) 7/24/2020 5:57:23 PM Generating Framerates (0.0080s) 7/24/2020 5:57:23 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 5:57:23 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 5:57:23 PM Check Nearby Stellar Masses (0.0459s) 7/24/2020 5:57:23 PM Remembering Alamo (0.0229s) 7/24/2020 5:57:23 PM Boot Audio Comms (0.0130s) 7/24/2020 5:57:23 PM Establish Individual Audio Links (0.0209s) 7/24/2020 5:57:23 PM Prepare Explosions and Crackles (0.0279s) 7/24/2020 5:57:23 PM Resolution changed to fullscreen 768x1024 7/24/2020 5:57:23 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 5:57:23 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2020 5:57:23 PM Refresh Optical Lensing (0.0100s) 7/24/2020 5:57:23 PM Revise Fundamental Physical Laws (0.0110s) 7/24/2020 5:57:23 PM Calculate Odds Of Success (0.0359s) 7/24/2020 5:57:24 PM Briefly Panic (0.2503s) 7/24/2020 5:57:24 PM Install Confidence Routines (0.3102s) 7/24/2020 5:57:24 PM Bring Commander Interface Online (0.0937s) 7/24/2020 5:57:24 PM Motivate All Crews (0.0369s) 7/24/2020 5:57:24 PM Locating Available Networks (0.0140s) 7/24/2020 5:57:24 PM Externalizing Patterns (0.0150s) 7/24/2020 5:57:24 PM Hooking Externals (0.0050s) 7/24/2020 5:57:24 PM Handlizing Hooks (0.0090s) 7/24/2020 5:57:24 PM Disengaging Constants (0.0269s) 7/24/2020 5:57:24 PM Late Axionic Computations (0.0549s) 7/24/2020 5:57:24 PM Connecting to Fleet Command (0.0060s) 7/24/2020 5:57:24 PM Thinking Of Advice (0.0090s) 7/24/2020 5:57:24 PM Degaussing Advice (0.0170s) 7/24/2020 5:57:24 PM Reading Alien Diaries (0.0100s) 7/24/2020 5:57:24 PM Naming All Known Planets (0.0060s) 7/24/2020 5:57:24 PM Remembering Speeds (0.0110s) 7/24/2020 5:57:24 PM Prioritizing Targets (0.0060s) 7/24/2020 5:57:24 PM Rebooting Sensor Arrays (0.0090s) 7/24/2020 5:57:24 PM Unloading Prismatic Grid (0.0070s) 7/24/2020 5:57:24 PM Thinking Of Objectives (0.0090s) 7/24/2020 5:57:24 PM Re-Aligning Objectives (0.0100s) 7/24/2020 5:57:24 PM Inhibiting Visual Scans (0.0120s) 7/24/2020 5:57:24 PM Synthesizing Vocals (0.0060s) 7/24/2020 5:57:24 PM Investigating Map Signatures (0.0120s) 7/24/2020 5:57:24 PM Ventilating Scenarios (0.0060s) 7/24/2020 5:57:24 PM Decontaminating Targeting Systems (0.0090s) 7/24/2020 5:57:24 PM Ejecting Tactical Core (0.0080s) 7/24/2020 5:57:24 PM Calibrating Formations (0.0080s) 7/24/2020 5:57:24 PM Intercepting Galactic Maps (0.0090s) 7/24/2020 5:57:24 PM Discharging Colored Ions (0.0170s) 7/24/2020 5:57:24 PM Replicating Ion Colors (0.0070s) 7/24/2020 5:57:24 PM Faction Diagnostics (0.0150s) 7/24/2020 5:57:24 PM Buffering Hackers (0.0100s) 7/24/2020 5:57:24 PM Inverting Death (0.0070s) 7/24/2020 5:57:24 PM Linear Field Variance (0.0080s) 7/24/2020 5:57:24 PM Charging Marks (0.0070s) 7/24/2020 5:57:24 PM Guarding The Posts (0.0778s) 7/24/2020 5:57:24 PM Range Manifolds (0.0060s) 7/24/2020 5:57:24 PM Purging ROFs (0.0080s) 7/24/2020 5:57:24 PM Manipulating Speeds (0.0100s) 7/24/2020 5:57:24 PM Detecting Projectiles (0.0080s) 7/24/2020 5:57:24 PM Grouping Flow Fields (0.0100s) 7/24/2020 5:57:24 PM Modulating Flow Field Groups (0.0209s) 7/24/2020 5:57:24 PM Designing Fleets (0.0140s) 7/24/2020 5:57:25 PM Thinking Of Technologies (0.0080s) 7/24/2020 5:57:25 PM Categorizing Starboard Sensors (0.0060s) 7/24/2020 5:57:25 PM Injecting Galactic Variables (0.0110s) 7/24/2020 5:57:25 PM Miming Starfields (0.0130s) 7/24/2020 5:57:25 PM Pillaging Distant Planets (0.1526s) 7/24/2020 5:57:25 PM Categorizing All Planets (0.0060s) 7/24/2020 5:57:25 PM Organizing Commands (0.0140s) 7/24/2020 5:57:25 PM Calculating Firing Cones (0.0060s) 7/24/2020 5:57:25 PM Kicking Ship Parts Down Elevator Shaft (0.4379s) 7/24/2020 5:57:25 PM Sterilizing Test Chamber (0.0150s) 7/24/2020 5:57:49 PM Unscrewing Unessential Parts (23.8795s) 7/24/2020 5:57:49 PM Issuing Orders (0.0818s) 7/24/2020 5:57:49 PM Augmenting Infusers (0.0598s) 7/24/2020 5:57:49 PM Infusing (0.1628s) 7/24/2020 5:57:49 PM Post-Proton Surge (0.0219s) 7/24/2020 5:57:49 PM Stimulate Modulation (0.0250s) 7/24/2020 5:57:50 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 5:57:50 PM Load Surrogates (0.4323s) 7/24/2020 5:57:51 PM Final Checks (0.8256s) 7/24/2020 5:57:51 PM Load Historical Documents (0.0050s) 7/24/2020 5:57:51 PM 28.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Kicking Ship Parts Down Elevator Shaft (0.4s) Unscrewing Unessential Parts (23.9s) Load Surrogates (0.4s) Final Checks (0.8s) 7/24/2020 5:57:51 PM Hello Steam user 'Metrekec' 7/24/2020 5:58:07 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/24/2020 5:58:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 5:58:08 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/24/2020 5:58:08 PM Added the faction AIReserves. 7/24/2020 5:58:08 PM Added the faction AntiAIZombie. 7/24/2020 5:58:08 PM Added the faction AntiEveryoneZombie. 7/24/2020 5:58:08 PM Added the faction AntiPlayerZombie. 7/24/2020 5:58:08 PM Added the faction Mercenary. 7/24/2020 5:58:08 PM Finish load save in 465.9ms 7/24/2020 5:59:21 PM Resolution changed to fullscreen 1080x1920 7/24/2020 5:59:21 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 5:59:21 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2020 5:59:25 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/24/2020 5:59:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 5:59:25 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/24/2020 5:59:25 PM Added the faction AIReserves. 7/24/2020 5:59:25 PM Added the faction AntiAIZombie. 7/24/2020 5:59:25 PM Added the faction AntiEveryoneZombie. 7/24/2020 5:59:25 PM Added the faction AntiPlayerZombie. 7/24/2020 5:59:25 PM Added the faction Mercenary. 7/24/2020 5:59:25 PM Finish load save in 161.1ms 7/24/2020 6:00:52 PM Start Generate Partial Map with Realistic and seed 119564695 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 6:00:53 PM Generate Partial Map Complete 7/24/2020 6:00:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 6:01:36 PM Start Generate FULL Map with Realistic and seed 119564695 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/24/2020 6:01:36 PM Generate FULL Map Complete 7/24/2020 6:07:28 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/24/2020 10:20:39 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/24/2020 10:20:39 PM Boot up FleetOS (0.2982s) 7/24/2020 10:20:39 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/24/2020 10:20:39 PM Check System Logs For Rogue Intelligence (0.1755s) 7/24/2020 10:20:39 PM Game Version: 2.106 7/24/2020 10:20:39 PM Eject Trash Into Hyperspace (0.0798s) 7/24/2020 10:20:39 PM Check For Extra Modules (0.0199s) 7/24/2020 10:20:39 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/24/2020 10:20:39 PM Bring Cloaking Systems Online (0.0180s) 7/24/2020 10:20:39 PM Recalculate Speed Of Light (0.0189s) 7/24/2020 10:20:39 PM Optimize Comfort On Command Decks (0.0209s) 7/24/2020 10:20:39 PM Generating Framerates (0.0050s) 7/24/2020 10:20:39 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/24/2020 10:20:39 PM Mods: SpireRailgunShop (Disabled) 7/24/2020 10:20:39 PM Check Nearby Stellar Masses (0.0429s) 7/24/2020 10:20:39 PM Remembering Alamo (0.0190s) 7/24/2020 10:20:39 PM Boot Audio Comms (0.0130s) 7/24/2020 10:20:39 PM Establish Individual Audio Links (0.0199s) 7/24/2020 10:20:39 PM Prepare Explosions and Crackles (0.0279s) 7/24/2020 10:20:39 PM No resolution change was required. 7/24/2020 10:20:39 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/24/2020 10:20:39 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/24/2020 10:20:39 PM Refresh Optical Lensing (0.0100s) 7/24/2020 10:20:39 PM Revise Fundamental Physical Laws (0.0080s) 7/24/2020 10:20:39 PM Calculate Odds Of Success (0.0349s) 7/24/2020 10:20:39 PM Briefly Panic (0.2724s) 7/24/2020 10:20:40 PM Install Confidence Routines (0.4164s) 7/24/2020 10:20:40 PM Bring Commander Interface Online (0.2074s) 7/24/2020 10:20:40 PM Motivate All Crews (0.0618s) 7/24/2020 10:20:40 PM Locating Available Networks (0.0199s) 7/24/2020 10:20:40 PM Externalizing Patterns (0.0269s) 7/24/2020 10:20:40 PM Hooking Externals (0.0120s) 7/24/2020 10:20:40 PM Handlizing Hooks (0.0100s) 7/24/2020 10:20:40 PM Disengaging Constants (0.0329s) 7/24/2020 10:20:40 PM Late Axionic Computations (0.0578s) 7/24/2020 10:20:40 PM Connecting to Fleet Command (0.0070s) 7/24/2020 10:20:40 PM Thinking Of Advice (0.0090s) 7/24/2020 10:20:40 PM Degaussing Advice (0.0130s) 7/24/2020 10:20:40 PM Reading Alien Diaries (0.0100s) 7/24/2020 10:20:40 PM Naming All Known Planets (0.0070s) 7/24/2020 10:20:40 PM Remembering Speeds (0.0090s) 7/24/2020 10:20:40 PM Prioritizing Targets (0.0090s) 7/24/2020 10:20:40 PM Rebooting Sensor Arrays (0.0080s) 7/24/2020 10:20:40 PM Unloading Prismatic Grid (0.0080s) 7/24/2020 10:20:40 PM Thinking Of Objectives (0.0070s) 7/24/2020 10:20:40 PM Re-Aligning Objectives (0.0100s) 7/24/2020 10:20:40 PM Inhibiting Visual Scans (0.0150s) 7/24/2020 10:20:40 PM Synthesizing Vocals (0.0070s) 7/24/2020 10:20:40 PM Investigating Map Signatures (0.0110s) 7/24/2020 10:20:40 PM Ventilating Scenarios (0.0060s) 7/24/2020 10:20:40 PM Decontaminating Targeting Systems (0.0080s) 7/24/2020 10:20:40 PM Ejecting Tactical Core (0.0090s) 7/24/2020 10:20:40 PM Calibrating Formations (0.0090s) 7/24/2020 10:20:40 PM Intercepting Galactic Maps (0.0090s) 7/24/2020 10:20:40 PM Discharging Colored Ions (0.0299s) 7/24/2020 10:20:40 PM Replicating Ion Colors (0.0170s) 7/24/2020 10:20:40 PM Faction Diagnostics (0.0219s) 7/24/2020 10:20:40 PM Buffering Hackers (0.0219s) 7/24/2020 10:20:41 PM Inverting Death (0.0180s) 7/24/2020 10:20:41 PM Linear Field Variance (0.0110s) 7/24/2020 10:20:41 PM Charging Marks (0.0070s) 7/24/2020 10:20:41 PM Guarding The Posts (0.0130s) 7/24/2020 10:20:41 PM Range Manifolds (0.1167s) 7/24/2020 10:20:41 PM Purging ROFs (0.0070s) 7/24/2020 10:20:41 PM Manipulating Speeds (0.0090s) 7/24/2020 10:20:41 PM Detecting Projectiles (0.0070s) 7/24/2020 10:20:41 PM Grouping Flow Fields (0.0110s) 7/24/2020 10:20:41 PM Modulating Flow Field Groups (0.0359s) 7/24/2020 10:20:41 PM Designing Fleets (0.0140s) 7/24/2020 10:20:41 PM Thinking Of Technologies (0.0080s) 7/24/2020 10:20:41 PM Categorizing Starboard Sensors (0.0070s) 7/24/2020 10:20:41 PM Injecting Galactic Variables (0.0100s) 7/24/2020 10:20:41 PM Cooking Starfields (0.0150s) 7/24/2020 10:20:41 PM Gazing At Distant Planets (0.1576s) 7/24/2020 10:20:41 PM Categorizing All Planets (0.0050s) 7/24/2020 10:20:41 PM Organizing Commands (0.0170s) 7/24/2020 10:20:41 PM Calculating Firing Cones (0.0060s) 7/24/2020 10:20:41 PM Disassembling And Reassembling Ship Parts (0.4593s) 7/24/2020 10:20:41 PM Sterilizing Test Chamber (0.0130s) 7/24/2020 10:20:44 PM Ensure Ordnance Functional (2.6144s) 7/24/2020 10:20:44 PM Issuing Orders (0.0170s) 7/24/2020 10:20:44 PM Augmenting Infusers (0.0040s) 7/24/2020 10:20:44 PM Infusing (0.0180s) 7/24/2020 10:20:44 PM Post-Proton Surge (0.0040s) 7/24/2020 10:20:44 PM Stimulate Modulation (0.0279s) 7/24/2020 10:20:44 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/24/2020 10:20:44 PM Load Surrogates (0.0768s) 7/24/2020 10:20:45 PM Final Checks (0.6303s) 7/24/2020 10:20:45 PM Load Historical Documents (0.0020s) 7/24/2020 10:20:45 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Disassembling And Reassembling Ship Parts (0.5s) Ensure Ordnance Functional (2.6s) Final Checks (0.6s) 7/24/2020 10:20:45 PM Hello Steam user 'Metrekec' 7/24/2020 10:20:49 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/24/2020 10:20:49 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:20:49 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/24/2020 10:20:49 PM Added the faction AIReserves. 7/24/2020 10:20:49 PM Added the faction AntiAIZombie. 7/24/2020 10:20:49 PM Added the faction AntiEveryoneZombie. 7/24/2020 10:20:49 PM Added the faction AntiPlayerZombie. 7/24/2020 10:20:49 PM Added the faction Mercenary. 7/24/2020 10:20:49 PM Finish load save in 360.0ms 7/24/2020 10:20:53 PM Start Generate Partial Map with Realistic and seed 319498736 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 10:20:53 PM Generate Partial Map Complete 7/24/2020 10:20:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:21:29 PM Start Generate FULL Map with Realistic and seed 319498736 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/24/2020 10:21:29 PM Generate FULL Map Complete 7/24/2020 10:23:30 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/24/2020 10:23:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:23:30 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/24/2020 10:23:30 PM Added the faction AIReserves. 7/24/2020 10:23:30 PM Added the faction AntiAIZombie. 7/24/2020 10:23:30 PM Added the faction AntiEveryoneZombie. 7/24/2020 10:23:30 PM Added the faction AntiPlayerZombie. 7/24/2020 10:23:30 PM Added the faction Mercenary. 7/24/2020 10:23:30 PM Finish load save in 175.5ms 7/24/2020 10:23:34 PM Start Generate Partial Map with Realistic and seed 1650563945 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 10:23:34 PM Generate Partial Map Complete 7/24/2020 10:23:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:17 PM Start Generate FULL Map with Realistic and seed 1650563945 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/24/2020 10:24:17 PM Generate FULL Map Complete 7/24/2020 10:24:35 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/24/2020 10:24:35 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:35 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/24/2020 10:24:35 PM Added the faction AIReserves. 7/24/2020 10:24:35 PM Added the faction AntiAIZombie. 7/24/2020 10:24:35 PM Added the faction AntiEveryoneZombie. 7/24/2020 10:24:35 PM Added the faction AntiPlayerZombie. 7/24/2020 10:24:35 PM Added the faction Mercenary. 7/24/2020 10:24:35 PM Finish load save in 161.6ms 7/24/2020 10:24:37 PM Start Generate Partial Map with Realistic and seed 1375663195 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 10:24:37 PM Generate Partial Map Complete 7/24/2020 10:24:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:38 PM Start Generate Partial Map with Realistic and seed 366015425 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/24/2020 10:24:38 PM Generate Partial Map Complete 7/24/2020 10:24:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:39 PM Start Generate Partial Map with Realistic and seed 425555146 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/24/2020 10:24:40 PM Generate Partial Map Complete 7/24/2020 10:24:40 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:44 PM Start Generate Partial Map with Realistic and seed 425555146 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 10:24:44 PM Generate Partial Map Complete 7/24/2020 10:24:44 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:45 PM Start Generate Partial Map with Realistic and seed 439366901 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/24/2020 10:24:45 PM Generate Partial Map Complete 7/24/2020 10:24:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:24:48 PM Start Generate Partial Map with Realistic and seed 110288568 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/24/2020 10:24:48 PM Generate Partial Map Complete 7/24/2020 10:24:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/24/2020 10:25:38 PM Start Generate FULL Map with Realistic and seed 110288568 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/24/2020 10:25:38 PM Generate FULL Map Complete 7/24/2020 10:34:02 PM Donating team Fireteam 6 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Mule: 8 to hunter, path A 7/24/2020 10:34:04 PM Donating team Fireteam 6 has 10 units with strength 2204. Status Assembling No target planet No lurk planet. Ships: Kolodner: 10 to hunter, path A 7/24/2020 10:34:04 PM Donating team Fireteam 7 has 10 units with strength 315. Status Assembling No target planet No lurk planet. Ships: Mule: 10 to hunter, path A 7/24/2020 10:38:12 PM Donating team Fireteam 7 has 5 units with strength 2035. Status Staging No target planet No lurk planet. Ships: Masada: 5 to hunter, path B 7/24/2020 10:43:42 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/default7spire\Autosave.1200.save Source1: AnythingElse Source3: LoadingSaveGame 7/24/2020 10:43:42 PM Finish load save in 217.5ms 7/24/2020 10:45:23 PM Donating team Fireteam 10 has 4 units with strength 1297. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/24/2020 10:53:03 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/25/2020 4:14:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/25/2020 4:14:48 PM Boot up FleetOS (0.4897s) 7/25/2020 4:14:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/25/2020 4:14:48 PM Check System Logs For Rogue Intelligence (0.4816s) 7/25/2020 4:14:48 PM Game Version: 2.106 7/25/2020 4:14:48 PM Eject Trash Into Hyperspace (0.2309s) 7/25/2020 4:14:48 PM Check For Extra Modules (0.0768s) 7/25/2020 4:14:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/25/2020 4:14:49 PM Bring Cloaking Systems Online (0.0638s) 7/25/2020 4:14:49 PM Recalculate Speed Of Light (0.0628s) 7/25/2020 4:14:49 PM Optimize Comfort On Command Decks (0.0598s) 7/25/2020 4:14:49 PM Generating Framerates (0.0289s) 7/25/2020 4:14:49 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/25/2020 4:14:49 PM Mods: SpireRailgunShop (Disabled) 7/25/2020 4:14:49 PM Check Nearby Stellar Masses (0.1287s) 7/25/2020 4:14:49 PM Remembering Alamo (0.1127s) 7/25/2020 4:14:49 PM Boot Audio Comms (0.0399s) 7/25/2020 4:14:49 PM Establish Individual Audio Links (0.0359s) 7/25/2020 4:14:49 PM Prepare Explosions and Crackles (0.0918s) 7/25/2020 4:14:49 PM No resolution change was required. 7/25/2020 4:14:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/25/2020 4:14:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/25/2020 4:14:49 PM Refresh Optical Lensing (0.0060s) 7/25/2020 4:14:49 PM Revise Fundamental Physical Laws (0.0050s) 7/25/2020 4:14:50 PM Calculate Odds Of Success (0.5351s) 7/25/2020 4:14:55 PM Briefly Panic (5.3754s) 7/25/2020 4:14:55 PM Install Confidence Routines (0.2972s) 7/25/2020 4:14:56 PM Bring Commander Interface Online (0.3744s) 7/25/2020 4:14:56 PM Motivate All Crews (0.1282s) 7/25/2020 4:14:56 PM Locating Available Networks (0.0633s) 7/25/2020 4:14:56 PM Externalizing Patterns (0.1002s) 7/25/2020 4:14:56 PM Hooking Externals (0.0179s) 7/25/2020 4:14:56 PM Handlizing Hooks (0.0251s) 7/25/2020 4:14:56 PM Disengaging Constants (0.4083s) 7/25/2020 4:14:57 PM Late Axionic Computations (0.3059s) 7/25/2020 4:14:57 PM Connecting to Fleet Command (0.0269s) 7/25/2020 4:14:57 PM Thinking Of Advice (0.0688s) 7/25/2020 4:14:57 PM Degaussing Advice (0.2184s) 7/25/2020 4:14:57 PM Reading Alien Diaries (0.0663s) 7/25/2020 4:14:57 PM Naming All Known Planets (0.0300s) 7/25/2020 4:14:57 PM Remembering Speeds (0.0544s) 7/25/2020 4:14:57 PM Prioritizing Targets (0.0309s) 7/25/2020 4:14:57 PM Rebooting Sensor Arrays (0.0161s) 7/25/2020 4:14:57 PM Unloading Prismatic Grid (0.0253s) 7/25/2020 4:14:57 PM Thinking Of Objectives (0.0070s) 7/25/2020 4:14:57 PM Re-Aligning Objectives (0.0220s) 7/25/2020 4:14:57 PM Inhibiting Visual Scans (0.0420s) 7/25/2020 4:14:57 PM Synthesizing Vocals (0.0260s) 7/25/2020 4:14:57 PM Investigating Map Signatures (0.0359s) 7/25/2020 4:14:57 PM Ventilating Scenarios (0.0100s) 7/25/2020 4:14:57 PM Decontaminating Targeting Systems (0.0514s) 7/25/2020 4:14:57 PM Ejecting Tactical Core (0.0170s) 7/25/2020 4:14:57 PM Calibrating Formations (0.0070s) 7/25/2020 4:14:57 PM Intercepting Galactic Maps (0.0299s) 7/25/2020 4:14:58 PM Discharging Colored Ions (0.0299s) 7/25/2020 4:14:58 PM Replicating Ion Colors (0.0272s) 7/25/2020 4:14:58 PM Faction Diagnostics (0.0769s) 7/25/2020 4:14:58 PM Buffering Hackers (0.0906s) 7/25/2020 4:14:58 PM Inverting Death (0.0606s) 7/25/2020 4:14:58 PM Linear Field Variance (0.0222s) 7/25/2020 4:14:58 PM Charging Marks (0.0525s) 7/25/2020 4:14:58 PM Guarding The Posts (0.1147s) 7/25/2020 4:14:58 PM Range Manifolds (0.0110s) 7/25/2020 4:14:58 PM Purging ROFs (0.0130s) 7/25/2020 4:14:58 PM Manipulating Speeds (0.0336s) 7/25/2020 4:14:58 PM Detecting Projectiles (0.0060s) 7/25/2020 4:14:58 PM Grouping Flow Fields (0.0510s) 7/25/2020 4:14:58 PM Modulating Flow Field Groups (0.0479s) 7/25/2020 4:14:58 PM Designing Fleets (0.1740s) 7/25/2020 4:14:58 PM Thinking Of Technologies (0.0462s) 7/25/2020 4:14:58 PM Categorizing Starboard Sensors (0.0576s) 7/25/2020 4:14:58 PM Injecting Galactic Variables (0.0349s) 7/25/2020 4:14:59 PM Challenging Starfields (0.0918s) 7/25/2020 4:15:00 PM Dissolving Distant Planets (1.8279s) 7/25/2020 4:15:00 PM Categorizing All Planets (0.0080s) 7/25/2020 4:15:00 PM Organizing Commands (0.0999s) 7/25/2020 4:15:00 PM Calculating Firing Cones (0.0090s) 7/25/2020 4:15:02 PM Demoting Insubordinate Ship Parts (1.1503s) 7/25/2020 4:15:02 PM Sterilizing Test Chamber (0.1017s) 7/25/2020 4:15:37 PM Engaging Dorsal Circuits (35.1809s) 7/25/2020 4:15:37 PM Issuing Orders (0.0808s) 7/25/2020 4:15:37 PM Augmenting Infusers (0.0349s) 7/25/2020 4:15:37 PM Infusing (0.1556s) 7/25/2020 4:15:37 PM Post-Proton Surge (0.0060s) 7/25/2020 4:15:37 PM Stimulate Modulation (0.0290s) 7/25/2020 4:15:38 PM ArcenAssetBundleCache.InstantiatedObjects: 976 7/25/2020 4:15:38 PM Load Surrogates (0.4385s) 7/25/2020 4:15:39 PM Final Checks (0.8991s) 7/25/2020 4:15:39 PM Load Historical Documents (0.0040s) 7/25/2020 4:15:39 PM 51.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.5s) Briefly Panic (5.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Dissolving Distant Planets (1.8s) Demoting Insubordinate Ship Parts (1.2s) Engaging Dorsal Circuits (35.2s) Load Surrogates (0.4s) Final Checks (0.9s) 7/25/2020 4:15:39 PM Hello Steam user 'Metrekec' 7/25/2020 4:15:45 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 4:15:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:15:45 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/25/2020 4:15:45 PM Added the faction AIReserves. 7/25/2020 4:15:45 PM Added the faction AntiAIZombie. 7/25/2020 4:15:45 PM Added the faction AntiEveryoneZombie. 7/25/2020 4:15:45 PM Added the faction AntiPlayerZombie. 7/25/2020 4:15:45 PM Added the faction Mercenary. 7/25/2020 4:15:45 PM Finish load save in 362.4ms 7/25/2020 4:15:49 PM Start Generate Partial Map with Realistic and seed 1701823872 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:15:49 PM Generate Partial Map Complete 7/25/2020 4:15:49 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:15:55 PM Start Generate Partial Map with Realistic and seed 432880972 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:15:55 PM Generate Partial Map Complete 7/25/2020 4:15:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:15:58 PM Start Generate Partial Map with Realistic and seed 289652349 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:15:58 PM Generate Partial Map Complete 7/25/2020 4:15:58 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:15:59 PM Start Generate Partial Map with Realistic and seed 284253731 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:15:59 PM Generate Partial Map Complete 7/25/2020 4:15:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:16:12 PM Start Generate Partial Map with Realistic and seed 577802263 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:16:12 PM Generate Partial Map Complete 7/25/2020 4:16:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:16:13 PM Start Generate Partial Map with Realistic and seed 969777688 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:16:13 PM Generate Partial Map Complete 7/25/2020 4:16:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:16:15 PM Start Generate Partial Map with Realistic and seed 450724875 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:16:15 PM Generate Partial Map Complete 7/25/2020 4:16:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:16:31 PM Start Generate FULL Map with Realistic and seed 450724875 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/25/2020 4:16:31 PM Generate FULL Map Complete 7/25/2020 4:17:36 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 4:17:36 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:17:36 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/25/2020 4:17:36 PM Added the faction AIReserves. 7/25/2020 4:17:36 PM Added the faction AntiAIZombie. 7/25/2020 4:17:36 PM Added the faction AntiEveryoneZombie. 7/25/2020 4:17:36 PM Added the faction AntiPlayerZombie. 7/25/2020 4:17:36 PM Added the faction Mercenary. 7/25/2020 4:17:36 PM Finish load save in 149.0ms 7/25/2020 4:17:56 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 4:17:56 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:17:56 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/25/2020 4:17:56 PM Added the faction AIReserves. 7/25/2020 4:17:56 PM Added the faction AntiAIZombie. 7/25/2020 4:17:56 PM Added the faction AntiEveryoneZombie. 7/25/2020 4:17:56 PM Added the faction AntiPlayerZombie. 7/25/2020 4:17:56 PM Added the faction Mercenary. 7/25/2020 4:17:56 PM Finish load save in 186.8ms 7/25/2020 4:17:59 PM Start Generate Partial Map with Realistic and seed 478837078 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:17:59 PM Generate Partial Map Complete 7/25/2020 4:17:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:02 PM Start Generate Partial Map with Realistic and seed 536145277 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:02 PM Generate Partial Map Complete 7/25/2020 4:18:02 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:14 PM Start Generate Partial Map with Realistic and seed 536145277 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:14 PM Generate Partial Map Complete 7/25/2020 4:18:14 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:18 PM Start Generate Partial Map with Realistic and seed 536145277 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:18 PM Generate Partial Map Complete 7/25/2020 4:18:18 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:23 PM Start Generate Partial Map with Realistic and seed 536145277 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:23 PM Generate Partial Map Complete 7/25/2020 4:18:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:38 PM Start Generate Partial Map with Realistic and seed 536145277 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:38 PM Generate Partial Map Complete 7/25/2020 4:18:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:50 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/25/2020 4:18:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:50 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/25/2020 4:18:50 PM Added the faction AIReserves. 7/25/2020 4:18:50 PM Added the faction AntiAIZombie. 7/25/2020 4:18:50 PM Added the faction AntiEveryoneZombie. 7/25/2020 4:18:50 PM Added the faction AntiPlayerZombie. 7/25/2020 4:18:50 PM Added the faction Mercenary. 7/25/2020 4:18:50 PM Finish load save in 144.9ms 7/25/2020 4:18:53 PM Start Generate Partial Map with Realistic and seed 497512431 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:53 PM Generate Partial Map Complete 7/25/2020 4:18:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:18:55 PM Start Generate Partial Map with Realistic and seed 533772759 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:18:55 PM Generate Partial Map Complete 7/25/2020 4:18:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:03 PM Start Generate Partial Map with Realistic and seed 533772759 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:03 PM Generate Partial Map Complete 7/25/2020 4:19:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:13 PM Start Generate Partial Map with Realistic and seed 533772759 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:13 PM Generate Partial Map Complete 7/25/2020 4:19:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:38 PM Start Generate Partial Map with Realistic and seed 533772759 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:38 PM Generate Partial Map Complete 7/25/2020 4:19:38 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:41 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:41 PM Generate Partial Map Complete 7/25/2020 4:19:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:46 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:46 PM Generate Partial Map Complete 7/25/2020 4:19:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:19:52 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:19:53 PM Generate Partial Map Complete 7/25/2020 4:19:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:20:01 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:20:01 PM Generate Partial Map Complete 7/25/2020 4:20:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:20:52 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:20:52 PM Generate Partial Map Complete 7/25/2020 4:20:52 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:20:57 PM Start Generate Partial Map with Realistic and seed 439074684 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:20:57 PM Generate Partial Map Complete 7/25/2020 4:20:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:03 PM Start Generate Partial Map with Realistic and seed 191552776 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:03 PM Generate Partial Map Complete 7/25/2020 4:21:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:09 PM Start Generate Partial Map with Realistic and seed 757605101 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:09 PM Generate Partial Map Complete 7/25/2020 4:21:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:18 PM Start Generate Partial Map with Realistic and seed 757605101 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:18 PM Generate Partial Map Complete 7/25/2020 4:21:18 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:27 PM Start Generate Partial Map with Realistic and seed 757605101 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:27 PM Generate Partial Map Complete 7/25/2020 4:21:27 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:51 PM Start Generate Partial Map with Realistic and seed 274745153 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:51 PM Generate Partial Map Complete 7/25/2020 4:21:51 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:21:57 PM Start Generate Partial Map with Realistic and seed 951992791 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:21:57 PM Generate Partial Map Complete 7/25/2020 4:21:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:01 PM Start Generate Partial Map with Realistic and seed 786452424 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:01 PM Generate Partial Map Complete 7/25/2020 4:22:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:03 PM Start Generate Partial Map with Realistic and seed 9954973 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:03 PM Generate Partial Map Complete 7/25/2020 4:22:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:09 PM Start Generate Partial Map with Realistic and seed 466289379 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:09 PM Generate Partial Map Complete 7/25/2020 4:22:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:22 PM Start Generate Partial Map with Realistic and seed 852701581 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:22 PM Generate Partial Map Complete 7/25/2020 4:22:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:43 PM Start Generate Partial Map with Realistic and seed 202754472 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:43 PM Generate Partial Map Complete 7/25/2020 4:22:43 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:22:58 PM Start Generate Partial Map with Realistic and seed 609198792 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:22:58 PM Generate Partial Map Complete 7/25/2020 4:22:58 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:23:03 PM Start Generate Partial Map with Realistic and seed 609198792 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:23:03 PM Generate Partial Map Complete 7/25/2020 4:23:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:23:25 PM Start Generate Partial Map with Realistic and seed 609198792 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:23:25 PM Generate Partial Map Complete 7/25/2020 4:23:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:23:36 PM Start Generate Partial Map with Realistic and seed 609198792 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:23:37 PM Generate Partial Map Complete 7/25/2020 4:23:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:23:46 PM Start Generate Partial Map with Realistic and seed 638792778 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:23:46 PM Generate Partial Map Complete 7/25/2020 4:23:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:01 PM Start Generate Partial Map with Realistic and seed 638792778 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:24:01 PM Generate Partial Map Complete 7/25/2020 4:24:01 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:07 PM Start Generate Partial Map with Realistic and seed 174270615 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:24:07 PM Generate Partial Map Complete 7/25/2020 4:24:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:16 PM Start Generate Partial Map with Realistic and seed 174270615 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:24:17 PM Generate Partial Map Complete 7/25/2020 4:24:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:20 PM Start Generate Partial Map with Realistic and seed 439019664 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:24:20 PM Generate Partial Map Complete 7/25/2020 4:24:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:26 PM Start Generate Partial Map with Realistic and seed 439019664 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:24:26 PM Generate Partial Map Complete 7/25/2020 4:24:26 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:24:59 PM Start Generate Partial Map with Realistic and seed 993451204 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:25:00 PM Generate Partial Map Complete 7/25/2020 4:25:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:25:02 PM Start Generate Partial Map with Realistic and seed 901697263 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:25:02 PM Generate Partial Map Complete 7/25/2020 4:25:02 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:25:08 PM Start Generate Partial Map with Realistic and seed 901697263 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:25:08 PM Generate Partial Map Complete 7/25/2020 4:25:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:25:32 PM Start Generate Partial Map with Realistic and seed 901697263 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/25/2020 4:25:32 PM Generate Partial Map Complete 7/25/2020 4:25:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/25/2020 4:25:59 PM Start Generate FULL Map with Realistic and seed 901697263 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/25/2020 4:26:00 PM Generate FULL Map Complete 7/25/2020 4:42:57 PM Donating team Fireteam 9 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Ybarra: 1 to hunter, path A 7/25/2020 4:45:22 PM Donating team Fireteam 11 has 2 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Orion: 2 to hunter, path A 7/25/2020 4:47:24 PM Donating team Fireteam 14 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Orion: 1 to hunter, path A 7/25/2020 4:50:07 PM Donating team Fireteam 19 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Brinkkemper: 1 to hunter, path A 7/25/2020 4:55:49 PM Donating team Fireteam 25 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Mitchell: 1 to hunter, path A 7/25/2020 4:55:55 PM Donating team Fireteam 25 has 4 units with strength 95. Status Assembling No target planet No lurk planet. Ships: Mitchell: 4 to hunter, path A 7/25/2020 5:10:52 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/EasyFullSpire7/Autosave.4200.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 5:10:52 PM Finish load save in 232.6ms 7/25/2020 5:29:14 PM Donating team Fireteam 37 has 2 units with strength 47. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 1, Stachowiak: 1 to hunter, path A 7/25/2020 5:30:46 PM Donating team Fireteam 38 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 3 to hunter, path A 7/25/2020 5:31:09 PM Donating team Fireteam 39 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 25 to hunter, path A 7/25/2020 5:31:12 PM Donating team Fireteam 39 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 1 to hunter, path A 7/25/2020 5:31:13 PM Donating team Fireteam 39 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 3 to hunter, path A 7/25/2020 5:31:14 PM Donating team Fireteam 39 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 3 to hunter, path A 7/25/2020 5:31:15 PM Donating team Fireteam 41 has 2 units with strength 98. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 2 to hunter, path A 7/25/2020 5:31:15 PM Donating team Fireteam 41 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 3 to hunter, path A 7/25/2020 5:31:16 PM Donating team Fireteam 41 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 3 to hunter, path A 7/25/2020 5:31:17 PM Donating team Fireteam 41 has 2 units with strength 126. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 2 to hunter, path A 7/25/2020 5:31:18 PM Donating team Fireteam 41 has 2 units with strength 113. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 2 to hunter, path A 7/25/2020 5:32:03 PM Donating team Fireteam 43 has 6 units with strength 2416. Status Staging No target planet No lurk planet. Ships: Stachowiak: 6 to hunter, path B 7/25/2020 5:32:03 PM Donating team Fireteam 42 has 15 units with strength 3592. Status Staging No target planet No lurk planet. Ships: Novacky: 1, Stachowiak: 14 to hunter, path B 7/25/2020 5:37:42 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/EasyFullSpire7\Autosave.6600.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 5:37:42 PM Finish load save in 171.9ms 7/25/2020 5:48:18 PM Donating team Fireteam 51 has 4 units with strength 474. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 4 to hunter, path A 7/25/2020 5:54:00 PM planet Murdoch is controlled by AI Sentinels 7/25/2020 5:54:00 PM difficulty 7 budget size 10 7/25/2020 5:56:11 PM Donating team Fireteam 55 has 5 units with strength 2621. Status Staging No target planet No lurk planet. Ships: Sanctuary: 5 to hunter, path B 7/25/2020 5:56:53 PM Donating team Fireteam 57 has 16 units with strength 351. Status Assembling No target planet No lurk planet. Ships: Froria: 16 to hunter, path A 7/25/2020 5:58:44 PM Donating team Fireteam 59 has 22 units with strength 1563. Status Assembling No target planet No lurk planet. Ships: Sanctuary: 22 to hunter, path A 7/25/2020 5:58:44 PM Donating team Fireteam 60 has 13 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 13 to hunter, path A 7/25/2020 6:01:51 PM Donating team Fireteam 61 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Srihari: 1 to hunter, path A 7/25/2020 6:01:51 PM Donating team Fireteam 62 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 7/25/2020 6:01:52 PM Donating team Fireteam 64 has 16 units with strength 1029. Status Assembling No target planet No lurk planet. Ships: Altiss: 16 to hunter, path A 7/25/2020 6:01:59 PM Donating team Fireteam 64 has 1 units with strength 1206. Status Assembling No target planet No lurk planet. Ships: Srihari: 1 to hunter, path A 7/25/2020 6:01:59 PM Donating team Fireteam 65 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 7/25/2020 6:04:09 PM Donating team Fireteam 44 has 20 units with strength 3117. Status Staging No target planet No lurk planet. Ships: Novacky: 4, Stachowiak: 16 to hunter, path B 7/25/2020 6:05:47 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/25/2020 6:06:18 PM Donating team Fireteam 69 has 53 units with strength 2391. Status Staging No target planet No lurk planet. Ships: Morgan: 53 to hunter, path B 7/25/2020 6:11:10 PM Donating team Fireteam 77 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Altiss: 1 to hunter, path A 7/25/2020 6:11:10 PM Donating team Fireteam 76 has 18 units with strength 2245. Status Staging No target planet No lurk planet. Ships: Sanctuary: 3, Altiss: 15 to hunter, path B 7/25/2020 6:12:26 PM Donating team Fireteam 77 has 7 units with strength 1405. Status Assembling No target planet No lurk planet. Ships: Shamir: 7 to hunter, path A 7/25/2020 6:18:03 PM Donating team Fireteam 81 has 20 units with strength 555. Status Assembling No target planet No lurk planet. Ships: Arcturus: 20 to hunter, path A 7/25/2020 6:23:17 PM Donating team Fireteam 93 has 40 units with strength 1827. Status Assembling No target planet No lurk planet. Ships: Konom: 38, Srihari: 2 to hunter, path A 7/25/2020 6:23:23 PM Donating team Fireteam 90 has 6 units with strength 806. Status Assembling No target planet No lurk planet. Ships: Konom: 6 to hunter, path A 7/25/2020 6:24:46 PM Donating team Fireteam 94 has 2 units with strength 584. Status Assembling No target planet No lurk planet. Ships: Konom: 2 to hunter, path A 7/25/2020 6:25:21 PM Donating team Fireteam 104 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 2 to hunter, path A 7/25/2020 6:25:36 PM Reconquest Seeding for Arcturus: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/25/2020 6:29:38 PM Donating team Fireteam 116 has 74 units with strength 5441. Status Staging No target planet No lurk planet. Ships: Morgan: 74 to hunter, path B 7/25/2020 6:29:38 PM Donating team Fireteam 117 has 20 units with strength 3950. Status Staging No target planet No lurk planet. Ships: Morgan: 20 to hunter, path B 7/25/2020 6:29:38 PM Donating team Fireteam 118 has 66 units with strength 4077. Status Staging No target planet No lurk planet. Ships: Morgan: 66 to hunter, path B 7/25/2020 6:29:38 PM Donating team Fireteam 115 has 42 units with strength 4576. Status Staging No target planet No lurk planet. Ships: Morgan: 42 to hunter, path B 7/25/2020 6:29:40 PM Donating team Fireteam 120 has 4 units with strength 1691. Status Assembling No target planet No lurk planet. Ships: Konom: 4 to hunter, path A 7/25/2020 6:30:44 PM Reconquest Seeding for Irwin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/25/2020 6:31:10 PM Donating team Fireteam 125 has 20 units with strength 2028. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 20 to hunter, path A 7/25/2020 6:32:38 PM Donating team Fireteam 134 has 1 units with strength 1240. Status Assembling No target planet No lurk planet. Ships: Irwin: 1 to hunter, path A 7/25/2020 6:32:38 PM Donating team Fireteam 133 has 12 units with strength 3683. Status Staging No target planet No lurk planet. Ships: Omohundro: 1, Irwin: 11 to hunter, path B 7/25/2020 6:33:16 PM Donating team Fireteam 133 has 1 units with strength 93. Status Assembling No target planet No lurk planet. Ships: Stachowiak: 1 to hunter, path A 7/25/2020 6:35:04 PM Donating team Fireteam 140 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Storaasli: 4 to hunter, path A 7/25/2020 6:35:05 PM Donating team Fireteam 140 has 24 units with strength 2005. Status Assembling No target planet No lurk planet. Ships: Storaasli: 24 to hunter, path A 7/25/2020 6:35:21 PM Donating team Fireteam 144 has 13 units with strength 2892. Status Staging No target planet No lurk planet. Ships: Irwin: 13 to hunter, path B 7/25/2020 6:35:21 PM Donating team Fireteam 141 has 40 units with strength 2539. Status Staging No target planet No lurk planet. Ships: Irwin: 40 to hunter, path B 7/25/2020 6:35:21 PM Donating team Fireteam 142 has 46 units with strength 3126. Status Staging No target planet No lurk planet. Ships: Irwin: 46 to hunter, path B 7/25/2020 6:35:21 PM Donating team Fireteam 143 has 30 units with strength 2909. Status Staging No target planet No lurk planet. Ships: Irwin: 30 to hunter, path B 7/25/2020 6:35:30 PM Donating team Fireteam 144 has 3 units with strength 141. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 3 to hunter, path A 7/25/2020 6:37:06 PM Donating team Fireteam 156 has 5 units with strength 840. Status Assembling No target planet No lurk planet. Ships: Blei: 1, Novacky: 4 to hunter, path A 7/25/2020 6:38:52 PM Donating team Fireteam 163 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Irwin: 3 to hunter, path A 7/25/2020 6:38:58 PM Donating team Fireteam 164 has 10 units with strength 523. Status Assembling No target planet No lurk planet. Ships: Morgan: 10 to hunter, path A 7/25/2020 6:38:58 PM Donating team Fireteam 163 has 15 units with strength 2220. Status Staging No target planet No lurk planet. Ships: Morgan: 15 to hunter, path B 7/25/2020 6:39:15 PM Donating team Fireteam 166 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Blei: 1 to hunter, path A 7/25/2020 6:39:21 PM Donating team Fireteam 168 has 2 units with strength 1991. Status Assembling No target planet No lurk planet. Ships: Irwin: 2 to hunter, path A 7/25/2020 6:43:01 PM Donating team Fireteam 176 has 4 units with strength 540. Status Assembling No target planet No lurk planet. Ships: Dean: 2, Cavalos: 2 to hunter, path A 7/25/2020 6:44:17 PM Donating team Fireteam 179 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Storaasli: 1 to hunter, path A 7/25/2020 6:44:20 PM Donating team Fireteam 184 has 6 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Rabana: 6 to hunter, path A 7/25/2020 6:44:23 PM Donating team Fireteam 187 has 23 units with strength 2041. Status Assembling No target planet No lurk planet. Ships: Rabana: 23 to hunter, path A 7/25/2020 6:44:41 PM Donating team Fireteam 189 has 2 units with strength 71. Status Assembling No target planet No lurk planet. Ships: Hebron: 2 to hunter, path A 7/25/2020 6:45:50 PM Reconquest Seeding for Irwin: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/25/2020 6:45:54 PM Donating team Fireteam 191 has 6 units with strength 612. Status Assembling No target planet No lurk planet. Ships: Hebron: 6 to hunter, path A 7/25/2020 6:45:56 PM Donating team Fireteam 192 has 2 units with strength 92. Status Assembling No target planet No lurk planet. Ships: Hebron: 1, Zadeh: 1 to hunter, path A 7/25/2020 6:46:40 PM Donating team Fireteam 198 has 52 units with strength 2001. Status Assembling No target planet No lurk planet. Ships: Sirius: 52 to hunter, path A 7/25/2020 6:46:43 PM Donating team Fireteam 198 has 8 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Zadeh: 8 to hunter, path A 7/25/2020 6:46:45 PM Donating team Fireteam 202 has 30 units with strength 2677. Status Assembling No target planet No lurk planet. Ships: Morgan: 30 to hunter, path A 7/25/2020 6:46:45 PM Donating team Fireteam 201 has 29 units with strength 2263. Status Staging No target planet No lurk planet. Ships: Morgan: 29 to hunter, path B 7/25/2020 6:46:45 PM Donating team Fireteam 200 has 28 units with strength 3072. Status Staging No target planet No lurk planet. Ships: Morgan: 28 to hunter, path B 7/25/2020 6:47:30 PM Donating team Fireteam 204 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 7/25/2020 6:47:32 PM Donating team Fireteam 208 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 3 to hunter, path A 7/25/2020 6:47:33 PM Donating team Fireteam 212 has 5 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Omohundro: 5 to hunter, path A 7/25/2020 6:47:33 PM Donating team Fireteam 214 has 13 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 13 to hunter, path A 7/25/2020 6:47:33 PM Donating team Fireteam 213 has 25 units with strength 3284. Status Staging No target planet No lurk planet. Ships: Jennisek: 1, Rijsbergen: 24 to hunter, path B 7/25/2020 6:47:37 PM Donating team Fireteam 216 has 27 units with strength 1488. Status Assembling No target planet No lurk planet. Ships: Omohundro: 13, Rijsbergen: 14 to hunter, path A 7/25/2020 6:47:37 PM Donating team Fireteam 217 has 11 units with strength 828. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 11 to hunter, path A 7/25/2020 6:47:38 PM Donating team Fireteam 216 has 22 units with strength 1985. Status Assembling No target planet No lurk planet. Ships: Omohundro: 22 to hunter, path A 7/25/2020 6:47:38 PM Donating team Fireteam 217 has 3 units with strength 96. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 3 to hunter, path A 7/25/2020 6:47:41 PM Donating team Fireteam 221 has 6 units with strength 993. Status Assembling No target planet No lurk planet. Ships: Penthe: 6 to hunter, path A 7/25/2020 6:47:50 PM Donating team Fireteam 224 has 1 units with strength 62. Status Assembling No target planet No lurk planet. Ships: Zadeh: 1 to hunter, path A 7/25/2020 6:48:56 PM Donating team Fireteam 227 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Zadeh: 1 to hunter, path A 7/25/2020 6:49:06 PM Donating team Fireteam 228 has 31 units with strength 1768. Status Assembling No target planet No lurk planet. Ships: Duellos: 31 to hunter, path A 7/25/2020 6:49:06 PM Donating team Fireteam 229 has 1 units with strength 321. Status Assembling No target planet No lurk planet. Ships: Cavalos: 1 to hunter, path A 7/25/2020 6:51:02 PM Reconquest Seeding for Konom: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/25/2020 6:52:16 PM Donating team Fireteam 238 has 5 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Hebron: 5 to hunter, path A 7/25/2020 6:52:23 PM Donating team Fireteam 239 has 57 units with strength 2509. Status Assembling No target planet No lurk planet. Ships: Typhoon: 19, Hebron: 38 to hunter, path A 7/25/2020 6:52:37 PM Donating team Fireteam 239 has 5 units with strength 1947. Status Assembling No target planet No lurk planet. Ships: Cavalos: 5 to hunter, path A 7/25/2020 6:59:38 PM Donating team Fireteam 253 has 13 units with strength 499. Status Assembling No target planet No lurk planet. Ships: Duellos: 13 to hunter, path A 7/25/2020 6:59:40 PM Donating team Fireteam 255 has 3 units with strength 871. Status Assembling No target planet No lurk planet. Ships: Duellos: 3 to hunter, path A 7/25/2020 6:59:41 PM Donating team Fireteam 262 has 6 units with strength 1588. Status Assembling No target planet No lurk planet. Ships: Jennisek: 6 to hunter, path A 7/25/2020 6:59:41 PM Donating team Fireteam 260 has 54 units with strength 6370. Status Staging No target planet No lurk planet. Ships: Jennisek: 54 to hunter, path B 7/25/2020 6:59:41 PM Donating team Fireteam 261 has 24 units with strength 2113. Status Staging No target planet No lurk planet. Ships: Jennisek: 24 to hunter, path B 7/25/2020 6:59:48 PM Donating team Fireteam 269 has 25 units with strength 2317. Status Assembling No target planet No lurk planet. Ships: Penthe: 22, Ocrea: 3 to hunter, path A 7/25/2020 6:59:56 PM Donating team Fireteam 276 has 33 units with strength 1789. Status Assembling No target planet No lurk planet. Ships: Ocrea: 33 to hunter, path A 7/25/2020 6:59:56 PM Donating team Fireteam 277 has 19 units with strength 2178. Status Assembling No target planet No lurk planet. Ships: Hebron: 19 to hunter, path A 7/25/2020 7:00:41 PM Donating team Fireteam 281 has 3 units with strength 142. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 7/25/2020 7:03:15 PM Donating team Fireteam 304 has 24 units with strength 950. Status Assembling No target planet No lurk planet. Ships: Duellos: 24 to hunter, path A 7/25/2020 7:04:44 PM Donating team Fireteam 312 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 7/25/2020 7:25:51 PM Donating team Fireteam 325 has 2 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 7/25/2020 7:27:02 PM Donating team Fireteam 334 has 38 units with strength 3401. Status Staging No target planet No lurk planet. Ships: Dorsai: 36, Wolfram: 2 to hunter, path B 7/25/2020 7:27:02 PM Donating team Fireteam 332 has 83 units with strength 3286. Status Staging No target planet No lurk planet. Ships: Dorsai: 81, Wolfram: 2 to hunter, path B 7/25/2020 7:27:02 PM Donating team Fireteam 331 has 68 units with strength 2977. Status Staging No target planet No lurk planet. Ships: Dorsai: 68 to hunter, path B 7/25/2020 7:27:02 PM Donating team Fireteam 333 has 43 units with strength 3193. Status Staging No target planet No lurk planet. Ships: Dorsai: 43 to hunter, path B 7/25/2020 7:28:38 PM Donating team Fireteam 342 has 24 units with strength 1607. Status Assembling No target planet No lurk planet. Ships: Wolfram: 24 to hunter, path A 7/25/2020 7:28:39 PM Donating team Fireteam 344 has 13 units with strength 1669. Status Assembling No target planet No lurk planet. Ships: Wolfram: 13 to hunter, path A 7/25/2020 7:28:39 PM Donating team Fireteam 345 has 10 units with strength 362. Status Assembling No target planet No lurk planet. Ships: Sortes: 10 to hunter, path A 7/25/2020 7:30:15 PM Reconquest Seeding for Masada: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/25/2020 7:31:45 PM Donating team Fireteam 349 has 7 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Dayan: 7 to hunter, path A 7/25/2020 7:31:46 PM Donating team Fireteam 352 has 1 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Dayan: 1 to hunter, path A 7/25/2020 7:31:46 PM Donating team Fireteam 351 has 19 units with strength 2869. Status Staging No target planet No lurk planet. Ships: Dayan: 11, Zuno: 8 to hunter, path B 7/25/2020 7:32:58 PM Reconquest Seeding for Wolfram: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 7:33:12 PM Donating team Fireteam 357 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Wolfram: 1 to hunter, path A 7/25/2020 7:33:22 PM Donating team Fireteam 362 has 3 units with strength 1183. Status Assembling No target planet No lurk planet. Ships: Penthe: 3 to hunter, path A 7/25/2020 7:33:55 PM Skipped log Achievement To Steam Kills: Merciless because we think it's already there. 7/25/2020 7:34:01 PM Donating team Fireteam 371 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Penthe: 2 to hunter, path A 7/25/2020 7:34:25 PM Donating team Fireteam 376 has 2 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Vincetori: 2 to hunter, path A 7/25/2020 7:35:11 PM Donating team Fireteam 382 has 10 units with strength 1323. Status Assembling No target planet No lurk planet. Ships: Govindan: 10 to hunter, path A 7/25/2020 7:37:38 PM Donating team Fireteam 388 has 9 units with strength 357. Status Assembling No target planet No lurk planet. Ships: Moskva: 9 to hunter, path A 7/25/2020 7:39:10 PM Donating team Fireteam 396 has 10 units with strength 819. Status Assembling No target planet No lurk planet. Ships: Anacreon: 10 to hunter, path A 7/25/2020 7:39:10 PM Reconquest Seeding for Dorsai: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 7/25/2020 7:39:11 PM Donating team Fireteam 396 has 2 units with strength 2454. Status Assembling No target planet No lurk planet. Ships: Anacreon: 2 to hunter, path A 7/25/2020 7:39:30 PM Donating team Fireteam 398 has 33 units with strength 2119. Status Assembling No target planet No lurk planet. Ships: Levant: 33 to hunter, path A 7/25/2020 7:39:30 PM Donating team Fireteam 399 has 48 units with strength 2848. Status Assembling No target planet No lurk planet. Ships: Dorsai: 1, Levant: 47 to hunter, path A 7/25/2020 7:39:30 PM Donating team Fireteam 400 has 28 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: Dorsai: 1, Levant: 27 to hunter, path A 7/25/2020 7:39:35 PM Donating team Fireteam 399 has 7 units with strength 283. Status Assembling No target planet No lurk planet. Ships: Moskva: 7 to hunter, path A 7/25/2020 7:39:35 PM Donating team Fireteam 398 has 37 units with strength 2317. Status Staging No target planet No lurk planet. Ships: Moskva: 37 to hunter, path B 7/25/2020 7:39:52 PM Donating team Fireteam 399 has 20 units with strength 2464. Status Assembling No target planet No lurk planet. Ships: Vincetori: 20 to hunter, path A 7/25/2020 7:40:17 PM Reconquest Seeding for Rabana: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 7/25/2020 7:40:28 PM Donating team Fireteam 404 has 18 units with strength 711. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 18 to hunter, path A 7/25/2020 7:40:28 PM Donating team Fireteam 405 has 28 units with strength 1079. Status Assembling No target planet No lurk planet. Ships: Junction: 6, Greyshire: 13, Kayal: 9 to hunter, path A 7/25/2020 7:40:59 PM Reconquest Seeding for Masada: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/25/2020 7:42:24 PM Donating team Fireteam 415 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 1 to hunter, path A 7/25/2020 7:42:48 PM Donating team Fireteam 422 has 4 units with strength 641. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 4 to hunter, path A 7/25/2020 7:42:53 PM Donating team Fireteam 424 has 8 units with strength 1208. Status Assembling No target planet No lurk planet. Ships: Dayan: 3, Masada: 5 to hunter, path A 7/25/2020 7:43:11 PM Donating team Fireteam 432 has 6 units with strength 1502. Status Assembling No target planet No lurk planet. Ships: Wolfram: 6 to hunter, path A 7/25/2020 7:43:11 PM Donating team Fireteam 433 has 30 units with strength 2092. Status Assembling No target planet No lurk planet. Ships: Wolfram: 30 to hunter, path A 7/25/2020 7:43:11 PM Donating team Fireteam 434 has 29 units with strength 1386. Status Assembling No target planet No lurk planet. Ships: Wolfram: 29 to hunter, path A 7/25/2020 7:43:11 PM Donating team Fireteam 435 has 5 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sortes: 5 to hunter, path A 7/25/2020 7:43:11 PM Donating team Fireteam 431 has 24 units with strength 4571. Status Staging No target planet No lurk planet. Ships: Wolfram: 24 to hunter, path B 7/25/2020 7:43:12 PM Donating team Fireteam 433 has 5 units with strength 498. Status Assembling No target planet No lurk planet. Ships: Wolfram: 5 to hunter, path A 7/25/2020 7:44:38 PM Donating team Fireteam 445 has 6 units with strength 880. Status Assembling No target planet No lurk planet. Ships: Moskva: 6 to hunter, path A 7/25/2020 7:45:46 PM Donating team Fireteam 453 has 4 units with strength 119. Status Assembling No target planet No lurk planet. Ships: Greyshire: 4 to hunter, path A 7/25/2020 7:46:28 PM Donating team Fireteam 461 has 24 units with strength 1984. Status Assembling No target planet No lurk planet. Ships: Kayal: 24 to hunter, path A 7/25/2020 7:46:31 PM Reconquest Seeding for Dorsai: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 7/25/2020 7:47:32 PM Donating team Fireteam 470 has 8 units with strength 284. Status Assembling No target planet No lurk planet. Ships: Dorsai: 8 to hunter, path A 7/25/2020 7:47:32 PM Donating team Fireteam 471 has 9 units with strength 330. Status Assembling No target planet No lurk planet. Ships: Sortes: 9 to hunter, path A 7/25/2020 7:47:42 PM Donating team Fireteam 474 has 5 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Valian: 5 to hunter, path A 7/25/2020 7:47:50 PM Donating team Fireteam 475 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/25/2020 7:47:51 PM Donating team Fireteam 476 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Kayal: 1 to hunter, path A 7/25/2020 7:47:51 PM Donating team Fireteam 478 has 1 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Valian: 1 to hunter, path A 7/25/2020 7:47:53 PM Donating team Fireteam 480 has 3 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Kayal: 3 to hunter, path A 7/25/2020 7:47:53 PM Donating team Fireteam 481 has 13 units with strength 454. Status Assembling No target planet No lurk planet. Ships: Valian: 13 to hunter, path A 7/25/2020 7:48:01 PM Donating team Fireteam 476 has 18 units with strength 891. Status Assembling No target planet No lurk planet. Ships: Junction: 18 to hunter, path A 7/25/2020 7:48:03 PM Donating team Fireteam 483 has 14 units with strength 605. Status Assembling No target planet No lurk planet. Ships: Greyshire: 14 to hunter, path A 7/25/2020 7:48:41 PM Donating team Fireteam 485 has 13 units with strength 900. Status Assembling No target planet No lurk planet. Ships: Greyshire: 13 to hunter, path A 7/25/2020 7:49:51 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'yeer gij' 7/25/2020 7:51:52 PM Donating team Fireteam 488 has 23 units with strength 1714. Status Assembling No target planet No lurk planet. Ships: Anacreon: 23 to hunter, path A 7/25/2020 7:52:33 PM Donating team Fireteam 493 has 11 units with strength 623. Status Assembling No target planet No lurk planet. Ships: Masada: 11 to hunter, path A 7/25/2020 7:52:42 PM Donating team Fireteam 493 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:52:47 PM Donating team Fireteam 493 has 7 units with strength 345. Status Assembling No target planet No lurk planet. Ships: Masada: 7 to hunter, path A 7/25/2020 7:52:48 PM Donating team Fireteam 493 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 7/25/2020 7:52:49 PM Donating team Fireteam 493 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:52:50 PM Donating team Fireteam 493 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 7:52:51 PM Donating team Fireteam 493 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:52:51 PM Donating team Fireteam 493 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:52:52 PM Donating team Fireteam 493 has 6 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Masada: 6 to hunter, path A 7/25/2020 7:52:54 PM Donating team Fireteam 494 has 4 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Sortes: 4 to hunter, path A 7/25/2020 7:52:54 PM Donating team Fireteam 499 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:52:55 PM Donating team Fireteam 499 has 8 units with strength 394. Status Assembling No target planet No lurk planet. Ships: Masada: 8 to hunter, path A 7/25/2020 7:52:55 PM Donating team Fireteam 499 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:53:21 PM Donating team Fireteam 499 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 7:53:24 PM Donating team Fireteam 499 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 7:53:36 PM Donating team Fireteam 500 has 6 units with strength 296. Status Assembling No target planet No lurk planet. Ships: Masada: 6 to hunter, path A 7/25/2020 7:53:41 PM Donating team Fireteam 506 has 6 units with strength 2016. Status Assembling No target planet No lurk planet. Ships: Penthe: 3, Ocrea: 3 to hunter, path A 7/25/2020 7:53:41 PM Donating team Fireteam 507 has 16 units with strength 1638. Status Assembling No target planet No lurk planet. Ships: Penthe: 12, Ocrea: 4 to hunter, path A 7/25/2020 7:53:41 PM Donating team Fireteam 510 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 7:53:41 PM Donating team Fireteam 511 has 6 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Zadeh: 5, Cavalos: 1 to hunter, path A 7/25/2020 7:53:41 PM Donating team Fireteam 505 has 12 units with strength 2340. Status Staging No target planet No lurk planet. Ships: Penthe: 8, Ocrea: 4 to hunter, path B 7/25/2020 7:53:41 PM Donating team Fireteam 509 has 58 units with strength 3131. Status Staging No target planet No lurk planet. Ships: Dayan: 1, Masada: 57 to hunter, path B 7/25/2020 7:53:42 PM Donating team Fireteam 513 has 12 units with strength 605. Status Assembling No target planet No lurk planet. Ships: Masada: 12 to hunter, path A 7/25/2020 7:53:44 PM Donating team Fireteam 513 has 21 units with strength 2364. Status Assembling No target planet No lurk planet. Ships: Dayan: 21 to hunter, path A 7/25/2020 7:53:44 PM Donating team Fireteam 514 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Penthe: 1 to hunter, path A 7/25/2020 7:54:15 PM Donating team Fireteam 513 has 6 units with strength 168. Status Assembling No target planet No lurk planet. Ships: Dayan: 6 to hunter, path A 7/25/2020 7:54:20 PM Donating team Fireteam 514 has 22 units with strength 2496. Status Staging No target planet No lurk planet. Ships: Dayan: 20, Zuno: 2 to hunter, path B 7/25/2020 7:54:20 PM Donating team Fireteam 513 has 27 units with strength 2837. Status Staging No target planet No lurk planet. Ships: Dayan: 24, Zuno: 3 to hunter, path B 7/25/2020 7:54:21 PM Donating team Fireteam 521 has 1 units with strength 136. Status Assembling No target planet No lurk planet. Ships: Penthe: 1 to hunter, path A 7/25/2020 7:54:21 PM Donating team Fireteam 518 has 36 units with strength 3450. Status Staging No target planet No lurk planet. Ships: Dayan: 36 to hunter, path B 7/25/2020 7:54:47 PM Donating team Fireteam 525 has 2 units with strength 76. Status Assembling No target planet No lurk planet. Ships: Penthe: 2 to hunter, path A 7/25/2020 7:56:09 PM Donating team Fireteam 529 has 14 units with strength 657. Status Assembling No target planet No lurk planet. Ships: Ocrea: 14 to hunter, path A 7/25/2020 7:56:18 PM Donating team Fireteam 529 has 11 units with strength 1120. Status Assembling No target planet No lurk planet. Ships: Sortes: 11 to hunter, path A 7/25/2020 7:56:25 PM Donating team Fireteam 531 has 62 units with strength 2403. Status Staging No target planet No lurk planet. Ships: Sortes: 60, XFA: 2 to hunter, path B 7/25/2020 7:56:25 PM Donating team Fireteam 532 has 54 units with strength 3154. Status Staging No target planet No lurk planet. Ships: Sortes: 47, XFA: 7 to hunter, path B 7/25/2020 7:56:56 PM Donating team Fireteam 538 has 35 units with strength 2267. Status Assembling No target planet No lurk planet. Ships: Anacreon: 35 to hunter, path A 7/25/2020 7:56:56 PM Donating team Fireteam 537 has 8 units with strength 2347. Status Staging No target planet No lurk planet. Ships: Anacreon: 8 to hunter, path B 7/25/2020 7:56:56 PM Donating team Fireteam 536 has 11 units with strength 2481. Status Staging No target planet No lurk planet. Ships: Anacreon: 11 to hunter, path B 7/25/2020 7:57:29 PM Donating team Fireteam 520 has 16 units with strength 2073. Status Staging No target planet No lurk planet. Ships: Vincetori: 16 to hunter, path B 7/25/2020 7:57:51 PM Donating team Fireteam 536 has 1 units with strength 97. Status Assembling No target planet No lurk planet. Ships: Finster: 1 to hunter, path A 7/25/2020 7:57:59 PM Donating team Fireteam 538 has 16 units with strength 430. Status Assembling No target planet No lurk planet. Ships: Penthe: 16 to hunter, path A 7/25/2020 8:00:48 PM Reconquest Seeding for Bal: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/25/2020 8:01:53 PM Donating team Fireteam 547 has 13 units with strength 1466. Status Assembling No target planet No lurk planet. Ships: Moskva: 13 to hunter, path A 7/25/2020 8:01:53 PM Donating team Fireteam 548 has 8 units with strength 873. Status Assembling No target planet No lurk planet. Ships: Anacreon: 8 to hunter, path A 7/25/2020 8:01:53 PM Donating team Fireteam 550 has 2 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Valian: 2 to hunter, path A 7/25/2020 8:01:54 PM Reconquest Seeding for Dayan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/25/2020 8:02:45 PM Donating team Fireteam 553 has 3 units with strength 90. Status Assembling No target planet No lurk planet. Ships: Anacreon: 3 to hunter, path A 7/25/2020 8:02:47 PM Reconquest Seeding for Wolfram: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:04:34 PM Reconquest Seeding for Sortes: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:05:40 PM Reconquest Seeding for Masada: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 7/25/2020 8:05:46 PM Donating team Fireteam 560 has 35 units with strength 1316. Status Assembling No target planet No lurk planet. Ships: Dorsai: 34, Wolfram: 1 to hunter, path A 7/25/2020 8:05:46 PM Donating team Fireteam 558 has 25 units with strength 3749. Status Staging No target planet No lurk planet. Ships: Dorsai: 25 to hunter, path B 7/25/2020 8:05:46 PM Donating team Fireteam 559 has 44 units with strength 2971. Status Staging No target planet No lurk planet. Ships: Dorsai: 44 to hunter, path B 7/25/2020 8:06:49 PM Donating team Fireteam 549 has 36 units with strength 2909. Status Staging No target planet No lurk planet. Ships: Penthe: 36 to hunter, path B 7/25/2020 8:07:06 PM Donating team Fireteam 572 has 9 units with strength 1016. Status Assembling No target planet No lurk planet. Ships: Cavalos: 9 to hunter, path A 7/25/2020 8:07:11 PM Donating team Fireteam 572 has 32 units with strength 1023. Status Assembling No target planet No lurk planet. Ships: Dayan: 29, Zuno: 3 to hunter, path A 7/25/2020 8:08:57 PM Reconquest Seeding for Zadeh: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 7/25/2020 8:09:21 PM Donating team Fireteam 587 has 26 units with strength 2014. Status Assembling No target planet No lurk planet. Ships: Dorsai: 24, Wolfram: 2 to hunter, path A 7/25/2020 8:09:34 PM Donating team Fireteam 592 has 26 units with strength 1279. Status Assembling No target planet No lurk planet. Ships: Hebron: 8, Rabana: 18 to hunter, path A 7/25/2020 8:10:05 PM Donating team Fireteam 595 has 4 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Wolfram: 4 to hunter, path A 7/25/2020 8:10:05 PM Donating team Fireteam 596 has 2 units with strength 1286. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 7/25/2020 8:10:54 PM Donating team Fireteam 602 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Penthe: 2 to hunter, path A 7/25/2020 8:11:05 PM Skipped log Achievement To Steam A Terminal Problem (Bronze) because we think it's already there. 7/25/2020 8:12:20 PM Donating team Fireteam 606 has 15 units with strength 974. Status Assembling No target planet No lurk planet. Ships: Jennisek: 13, Masada: 2 to hunter, path A 7/25/2020 8:12:20 PM Donating team Fireteam 607 has 8 units with strength 401. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 8 to hunter, path A 7/25/2020 8:12:23 PM Skipped log Achievement To Steam A Terminal Problem (Silver) because we think it's already there. 7/25/2020 8:13:02 PM Donating team Fireteam 612 has 4 units with strength 144. Status Assembling No target planet No lurk planet. Ships: Duellos: 3, Penthe: 1 to hunter, path A 7/25/2020 8:13:02 PM Donating team Fireteam 613 has 26 units with strength 2103. Status Assembling No target planet No lurk planet. Ships: Cavalos: 26 to hunter, path A 7/25/2020 8:13:04 PM Donating team Fireteam 612 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 7/25/2020 8:13:04 PM Donating team Fireteam 616 has 8 units with strength 515. Status Assembling No target planet No lurk planet. Ships: Zadeh: 8 to hunter, path A 7/25/2020 8:13:04 PM Donating team Fireteam 617 has 3 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Cavalos: 3 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 617 has 6 units with strength 793. Status Assembling No target planet No lurk planet. Ships: Dayan: 3, Zuno: 3 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 619 has 25 units with strength 1893. Status Assembling No target planet No lurk planet. Ships: Novacky: 25 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 620 has 28 units with strength 1808. Status Assembling No target planet No lurk planet. Ships: Novacky: 28 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 621 has 6 units with strength 395. Status Assembling No target planet No lurk planet. Ships: Dean: 6 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 622 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Rabana: 3 to hunter, path A 7/25/2020 8:13:30 PM Donating team Fireteam 623 has 4 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Cavalos: 4 to hunter, path A 7/25/2020 8:13:33 PM Donating team Fireteam 623 has 2 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Novacky: 2 to hunter, path A 7/25/2020 8:13:33 PM Donating team Fireteam 624 has 1 units with strength 701. Status Assembling No target planet No lurk planet. Ships: Cavalos: 1 to hunter, path A 7/25/2020 8:13:54 PM Reconquest Seeding for Sortes: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:14:07 PM Donating team Fireteam 624 has 26 units with strength 1119. Status Assembling No target planet No lurk planet. Ships: Penthe: 26 to hunter, path A 7/25/2020 8:14:19 PM Donating team Fireteam 632 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Duellos: 2 to hunter, path A 7/25/2020 8:14:19 PM Donating team Fireteam 634 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 7/25/2020 8:14:19 PM Donating team Fireteam 635 has 12 units with strength 427. Status Assembling No target planet No lurk planet. Ships: Zadeh: 12 to hunter, path A 7/25/2020 8:14:28 PM Donating team Fireteam 635 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Zadeh: 2 to hunter, path A 7/25/2020 8:15:11 PM Donating team Fireteam 635 has 15 units with strength 1593. Status Assembling No target planet No lurk planet. Ships: Bal: 7, Finster: 2, Postel: 6 to hunter, path A 7/25/2020 8:15:11 PM Donating team Fireteam 636 has 1 units with strength 927. Status Assembling No target planet No lurk planet. Ships: Bal: 1 to hunter, path A 7/25/2020 8:15:52 PM Donating team Fireteam 635 has 3 units with strength 332. Status Assembling No target planet No lurk planet. Ships: Zadeh: 3 to hunter, path A 7/25/2020 8:16:06 PM Donating team Fireteam 640 has 16 units with strength 692. Status Assembling No target planet No lurk planet. Ships: Penthe: 15, Ocrea: 1 to hunter, path A 7/25/2020 8:16:06 PM Donating team Fireteam 639 has 27 units with strength 3552. Status Staging No target planet No lurk planet. Ships: Penthe: 26, Ocrea: 1 to hunter, path B 7/25/2020 8:16:11 PM Donating team Fireteam 646 has 3 units with strength 842. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:16:21 PM Donating team Fireteam 652 has 2 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Wolfram: 2 to hunter, path A 7/25/2020 8:16:23 PM Donating team Fireteam 654 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Wolfram: 1 to hunter, path A 7/25/2020 8:18:03 PM Donating team Fireteam 660 has 2 units with strength 1988. Status Assembling No target planet No lurk planet. Ships: Penthe: 2 to hunter, path A 7/25/2020 8:18:38 PM Reconquest Seeding for Dorsai: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 7/25/2020 8:19:45 PM Donating team Fireteam 663 has 11 units with strength 1894. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 3, Greyshire: 8 to hunter, path A 7/25/2020 8:21:05 PM Donating team Fireteam 670 has 35 units with strength 2885. Status Staging No target planet No lurk planet. Ships: Wolfram: 35 to hunter, path B 7/25/2020 8:23:28 PM Donating team Fireteam 677 has 23 units with strength 1639. Status Assembling No target planet No lurk planet. Ships: Zevos: 23 to hunter, path A 7/25/2020 8:23:41 PM Reconquest Seeding for Levant: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/25/2020 8:25:37 PM Donating team Fireteam 688 has 15 units with strength 721. Status Assembling No target planet No lurk planet. Ships: Duellos: 15 to hunter, path A 7/25/2020 8:27:06 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/EasyFullSpire7\killorsave.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 8:27:07 PM Finish load save in 613.5ms 7/25/2020 8:28:14 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/EasyFullSpire7/killorsave.save Source1: AnythingElse Source3: LoadingSaveGame 7/25/2020 8:28:14 PM Finish load save in 479.2ms 7/25/2020 8:29:49 PM Soft Warning: had to remove extra flagship of (wrong) type SpireBattleshipFlagship in city fleet Spire City 'oeer gij' 7/25/2020 8:32:46 PM Donating team Fireteam 678 has 12 units with strength 1213. Status Assembling No target planet No lurk planet. Ships: Zevos: 12 to hunter, path A 7/25/2020 8:34:26 PM Donating team Fireteam 689 has 11 units with strength 436. Status Assembling No target planet No lurk planet. Ships: Jennisek: 8, Masada: 3 to hunter, path A 7/25/2020 8:35:28 PM Reconquest Seeding for Wolfram: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:35:45 PM Donating team Fireteam 692 has 19 units with strength 703. Status Assembling No target planet No lurk planet. Ships: Wolfram: 19 to hunter, path A 7/25/2020 8:39:04 PM Donating team Fireteam 696 has 10 units with strength 406. Status Assembling No target planet No lurk planet. Ships: Irwin: 10 to hunter, path A 7/25/2020 8:40:42 PM ----------- ArgumentNullException: Value cannot be null. Parameter name: key Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.ArcenSparseLookup`2[K,T].GetHasKey (K Key) (at <4cb092286fab4f19b49831ca6cddd610>:0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector+<>c__DisplayClass7_2.b__2 (Arcen.AIW2.Core.GameEntity_Squad selected) (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector.HandleMouseEvent_GalaxyView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.AIW2.Core.Planet PlanetUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, PlanetLinkMarker LinkUnderCursor, System.Boolean InBandBoxMode) (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector.RunUpdate () (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) GalaxyMapSelectionManager.Update () (at <04c9f71a23d34f21ad765dfae64a1072>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/25/2020 8:40:42 PM ErrorsReportedByEngine: ----------- ArgumentNullException: Value cannot be null. Parameter name: key Stack Trace: System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) (at <1f0c1ef1ad524c38bbc5536809c46b48>:0) Arcen.Universal.ArcenSparseLookup`2[K,T].GetHasKey (K Key) (at <4cb092286fab4f19b49831ca6cddd610>:0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector+<>c__DisplayClass7_2.b__2 (Arcen.AIW2.Core.GameEntity_Squad selected) (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) Arcen.AIW2.Core.Engine_AIW2.DoForSelected (Arcen.AIW2.Core.SelectionCommandScope Scope, Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) (at :0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector.HandleMouseEvent_GalaxyView (Arcen.AIW2.Core.ArcenMouseEventType EventType, Arcen.AIW2.Core.ArcenInputFlags InputFlags, Arcen.AIW2.Core.Planet PlanetUnderCursor, Arcen.AIW2.Core.GameEntity_Base EntityUnderCursor, PlanetLinkMarker LinkUnderCursor, System.Boolean InBandBoxMode) (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) Arcen.AIW2.ExternalVisualization.GalaxyViewSelector.RunUpdate () (at <07cfb5f945ec46eda8aee7b0657b43e2>:0) GalaxyMapSelectionManager.Update () (at <04c9f71a23d34f21ad765dfae64a1072>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <4cb092286fab4f19b49831ca6cddd610>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 7/25/2020 8:40:50 PM Donating team Fireteam 705 has 2 units with strength 124. Status Assembling No target planet No lurk planet. Ships: Wolfram: 2 to hunter, path A 7/25/2020 8:40:50 PM Donating team Fireteam 704 has 14 units with strength 2100. Status Staging No target planet No lurk planet. Ships: Wolfram: 14 to hunter, path B 7/25/2020 8:41:17 PM Donating team Fireteam 706 has 12 units with strength 328. Status Assembling No target planet No lurk planet. Ships: Dayan: 12 to hunter, path A 7/25/2020 8:41:17 PM Donating team Fireteam 709 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Masada: 1 to hunter, path A 7/25/2020 8:44:58 PM Donating team Fireteam 718 has 48 units with strength 1829. Status Assembling No target planet No lurk planet. Ships: Jennisek: 48 to hunter, path A 7/25/2020 8:44:58 PM Donating team Fireteam 719 has 11 units with strength 534. Status Assembling No target planet No lurk planet. Ships: Jennisek: 11 to hunter, path A 7/25/2020 8:44:58 PM Donating team Fireteam 717 has 11 units with strength 2549. Status Staging No target planet No lurk planet. Ships: Jennisek: 11 to hunter, path B 7/25/2020 8:45:00 PM Donating team Fireteam 720 has 25 units with strength 1106. Status Assembling No target planet No lurk planet. Ships: Dayan: 25 to hunter, path A 7/25/2020 8:45:07 PM Reconquest Seeding for Zevos: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:46:32 PM Reconquest Seeding for Wolfram: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:47:51 PM Donating team Fireteam 731 has 14 units with strength 557. Status Assembling No target planet No lurk planet. Ships: Levant: 14 to hunter, path A 7/25/2020 8:48:12 PM Reconquest Seeding for Sortes: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 7/25/2020 8:48:47 PM Donating team Fireteam 739 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Dorsai: 25 to hunter, path A 7/25/2020 8:48:49 PM Donating team Fireteam 739 has 1 units with strength 87. Status Assembling No target planet No lurk planet. Ships: Dorsai: 1 to hunter, path A 7/25/2020 8:48:50 PM Donating team Fireteam 739 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Dorsai: 6 to hunter, path A 7/25/2020 8:48:50 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:48:51 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:48:52 PM Donating team Fireteam 739 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:48:53 PM Donating team Fireteam 739 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:48:54 PM Donating team Fireteam 739 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Dorsai: 8 to hunter, path A 7/25/2020 8:48:54 PM Donating team Fireteam 739 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:48:55 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:48:56 PM Donating team Fireteam 739 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:48:57 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:48:58 PM Donating team Fireteam 739 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Dorsai: 6 to hunter, path A 7/25/2020 8:48:58 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:48:59 PM Donating team Fireteam 739 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:00 PM Donating team Fireteam 739 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:01 PM Donating team Fireteam 739 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:49:31 PM Donating team Fireteam 739 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Dorsai: 6 to hunter, path A 7/25/2020 8:49:32 PM Donating team Fireteam 739 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:49:32 PM Donating team Fireteam 739 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:33 PM Donating team Fireteam 739 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:33 PM Donating team Fireteam 740 has 5 units with strength 1434. Status Assembling No target planet No lurk planet. Ships: Jennisek: 5 to hunter, path A 7/25/2020 8:49:34 PM Donating team Fireteam 744 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:49:34 PM Donating team Fireteam 744 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:49:35 PM Donating team Fireteam 744 has 5 units with strength 391. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:36 PM Donating team Fireteam 744 has 3 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:49:36 PM Donating team Fireteam 744 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Dorsai: 5 to hunter, path A 7/25/2020 8:49:56 PM Donating team Fireteam 744 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:49:57 PM Donating team Fireteam 744 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Dorsai: 7 to hunter, path A 7/25/2020 8:49:58 PM Donating team Fireteam 744 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:49:58 PM Donating team Fireteam 744 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Dorsai: 3 to hunter, path A 7/25/2020 8:49:58 PM Donating team Fireteam 746 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Levant: 1 to hunter, path A 7/25/2020 8:49:59 PM Donating team Fireteam 746 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Dorsai: 4 to hunter, path A 7/25/2020 8:50:41 PM Donating team Fireteam 747 has 25 units with strength 1439. Status Assembling No target planet No lurk planet. Ships: Levant: 25 to hunter, path A 7/25/2020 8:50:46 PM Donating team Fireteam 750 has 4 units with strength 602. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:50:54 PM Donating team Fireteam 750 has 4 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Dayan: 4 to hunter, path A 7/25/2020 8:51:00 PM Donating team Fireteam 753 has 1 units with strength 34. Status Assembling No target planet No lurk planet. Ships: Duellos: 1 to hunter, path A 7/25/2020 8:51:18 PM Donating team Fireteam 755 has 2 units with strength 118. Status Assembling No target planet No lurk planet. Ships: Dayan: 2 to hunter, path A 7/25/2020 8:51:56 PM Reconquest Seeding for Dorsai: guard post placer: GuardingWormholesGenerally scheduled: 6 actually seeded: 6 7/25/2020 8:53:27 PM Donating team Fireteam 759 has 25 units with strength 2205. Status Assembling No target planet No lurk planet. Ships: Masada: 25 to hunter, path A 7/25/2020 8:53:31 PM Donating team Fireteam 759 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 7/25/2020 8:53:32 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:32 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:33 PM Donating team Fireteam 759 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:53:34 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:39 PM Donating team Fireteam 759 has 5 units with strength 441. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:39 PM Donating team Fireteam 759 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Masada: 7 to hunter, path A 7/25/2020 8:53:40 PM Donating team Fireteam 759 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:53:42 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:42 PM Donating team Fireteam 759 has 2 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Masada: 2 to hunter, path A 7/25/2020 8:53:48 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:48 PM Donating team Fireteam 759 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Masada: 8 to hunter, path A 7/25/2020 8:53:49 PM Donating team Fireteam 759 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 7/25/2020 8:53:50 PM Donating team Fireteam 759 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:53:53 PM Donating team Fireteam 759 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:53:53 PM Donating team Fireteam 759 has 8 units with strength 702. Status Assembling No target planet No lurk planet. Ships: Masada: 8 to hunter, path A 7/25/2020 8:53:54 PM Donating team Fireteam 759 has 3 units with strength 289. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 7/25/2020 8:53:55 PM Donating team Fireteam 759 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:56 PM Donating team Fireteam 759 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:53:56 PM Donating team Fireteam 760 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:53:57 PM Donating team Fireteam 760 has 3 units with strength 239. Status Assembling No target planet No lurk planet. Ships: Masada: 3 to hunter, path A 7/25/2020 8:53:58 PM Donating team Fireteam 760 has 2 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Hamilton: 1, Norvig: 1 to hunter, path A 7/25/2020 8:53:58 PM Donating team Fireteam 762 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Masada: 6 to hunter, path A 7/25/2020 8:53:59 PM Donating team Fireteam 762 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:00 PM Donating team Fireteam 762 has 8 units with strength 752. Status Assembling No target planet No lurk planet. Ships: Masada: 8 to hunter, path A 7/25/2020 8:54:01 PM Donating team Fireteam 762 has 4 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:02 PM Donating team Fireteam 762 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:02 PM Donating team Fireteam 762 has 5 units with strength 463. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:54:03 PM Donating team Fireteam 762 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:04 PM Donating team Fireteam 762 has 6 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Masada: 6 to hunter, path A 7/25/2020 8:54:05 PM Donating team Fireteam 762 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:06 PM Donating team Fireteam 762 has 4 units with strength 376. Status Assembling No target planet No lurk planet. Ships: Masada: 4 to hunter, path A 7/25/2020 8:54:06 PM Donating team Fireteam 762 has 7 units with strength 615. Status Assembling No target planet No lurk planet. Ships: Masada: 7 to hunter, path A 7/25/2020 8:56:05 PM Donating team Fireteam 765 has 19 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Masada: 19 to hunter, path A 7/25/2020 8:56:05 PM Donating team Fireteam 766 has 26 units with strength 2017. Status Assembling No target planet No lurk planet. Ships: Masada: 26 to hunter, path A 7/25/2020 8:56:05 PM Donating team Fireteam 767 has 5 units with strength 194. Status Assembling No target planet No lurk planet. Ships: Masada: 5 to hunter, path A 7/25/2020 8:56:05 PM Donating team Fireteam 764 has 18 units with strength 3218. Status Staging No target planet No lurk planet. Ships: Masada: 18 to hunter, path B 7/25/2020 8:56:30 PM Donating team Fireteam 767 has 5 units with strength 2040. Status Assembling No target planet No lurk planet. Ships: Penthe: 5 to hunter, path A 7/25/2020 8:56:31 PM Reconquest Seeding for Levant: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 7/25/2020 8:57:15 PM Reconquest Seeding for Jennisek: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 7/25/2020 8:57:44 PM Skipped log Achievement To Steam Kills: Xenocidal because we think it's already there. 7/25/2020 8:59:51 PM Donating team Fireteam 781 has 49 units with strength 2044. Status Assembling No target planet No lurk planet. Ships: Finster: 49 to hunter, path A 7/25/2020 9:00:15 PM Skipped log Achievement To Steam Nanobots Are No Fun because we think it's already there. 7/27/2020 6:23:59 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/27/2020 6:23:59 PM Boot up FleetOS (0.3708s) 7/27/2020 6:23:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/27/2020 6:23:59 PM Check System Logs For Rogue Intelligence (0.4347s) 7/27/2020 6:23:59 PM Game Version: 2.108 7/27/2020 6:23:59 PM Eject Trash Into Hyperspace (0.1576s) 7/27/2020 6:23:59 PM Check For Extra Modules (0.0578s) 7/27/2020 6:23:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/27/2020 6:23:59 PM Bring Cloaking Systems Online (0.0549s) 7/27/2020 6:23:59 PM Recalculate Speed Of Light (0.0249s) 7/27/2020 6:23:59 PM Optimize Comfort On Command Decks (0.0479s) 7/27/2020 6:23:59 PM Generating Framerates (0.0289s) 7/27/2020 6:23:59 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/27/2020 6:23:59 PM Mods: SpireRailgunShop (Disabled) 7/27/2020 6:24:00 PM Check Nearby Stellar Masses (0.0558s) 7/27/2020 6:24:00 PM Remembering Alamo (0.0678s) 7/27/2020 6:24:00 PM Boot Audio Comms (0.0409s) 7/27/2020 6:24:00 PM Establish Individual Audio Links (0.0449s) 7/27/2020 6:24:00 PM Prepare Explosions and Crackles (0.1157s) 7/27/2020 6:24:00 PM No resolution change was required. 7/27/2020 6:24:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/27/2020 6:24:00 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/27/2020 6:24:00 PM Refresh Optical Lensing (0.0090s) 7/27/2020 6:24:00 PM Revise Fundamental Physical Laws (0.0060s) 7/27/2020 6:24:00 PM Calculate Odds Of Success (0.1177s) 7/27/2020 6:24:00 PM Briefly Panic (0.2993s) 7/27/2020 6:24:00 PM Install Confidence Routines (0.2414s) 7/27/2020 6:24:01 PM Bring Commander Interface Online (0.3211s) 7/27/2020 6:24:01 PM Motivate All Crews (0.1067s) 7/27/2020 6:24:01 PM Locating Available Networks (0.0100s) 7/27/2020 6:24:01 PM Externalizing Patterns (0.0638s) 7/27/2020 6:24:01 PM Hooking Externals (0.0429s) 7/27/2020 6:24:01 PM Handlizing Hooks (0.0170s) 7/27/2020 6:24:01 PM Disengaging Constants (0.3382s) 7/27/2020 6:24:02 PM Late Axionic Computations (0.4179s) 7/27/2020 6:24:02 PM Connecting to Fleet Command (0.0259s) 7/27/2020 6:24:02 PM Thinking Of Advice (0.0522s) 7/27/2020 6:24:02 PM Degaussing Advice (0.3516s) 7/27/2020 6:24:02 PM Reading Alien Diaries (0.1111s) 7/27/2020 6:24:02 PM Naming All Known Planets (0.0441s) 7/27/2020 6:24:02 PM Remembering Speeds (0.0461s) 7/27/2020 6:24:02 PM Prioritizing Targets (0.0393s) 7/27/2020 6:24:02 PM Rebooting Sensor Arrays (0.0289s) 7/27/2020 6:24:02 PM Unloading Prismatic Grid (0.0200s) 7/27/2020 6:24:03 PM Thinking Of Objectives (0.0560s) 7/27/2020 6:24:03 PM Re-Aligning Objectives (0.0229s) 7/27/2020 6:24:03 PM Inhibiting Visual Scans (0.0259s) 7/27/2020 6:24:03 PM Synthesizing Vocals (0.0252s) 7/27/2020 6:24:03 PM Investigating Map Signatures (0.0444s) 7/27/2020 6:24:03 PM Ventilating Scenarios (0.0189s) 7/27/2020 6:24:03 PM Decontaminating Targeting Systems (0.0591s) 7/27/2020 6:24:03 PM Ejecting Tactical Core (0.0180s) 7/27/2020 6:24:03 PM Calibrating Formations (0.0100s) 7/27/2020 6:24:03 PM Intercepting Galactic Maps (0.0259s) 7/27/2020 6:24:03 PM Discharging Colored Ions (0.0450s) 7/27/2020 6:24:03 PM Replicating Ion Colors (0.0373s) 7/27/2020 6:24:03 PM Faction Diagnostics (0.0859s) 7/27/2020 6:24:03 PM Buffering Hackers (0.0391s) 7/27/2020 6:24:03 PM Inverting Death (0.0542s) 7/27/2020 6:24:03 PM Linear Field Variance (0.0211s) 7/27/2020 6:24:03 PM Charging Marks (0.0519s) 7/27/2020 6:24:03 PM Guarding The Posts (0.1067s) 7/27/2020 6:24:03 PM Range Manifolds (0.0110s) 7/27/2020 6:24:03 PM Purging ROFs (0.0070s) 7/27/2020 6:24:03 PM Manipulating Speeds (0.0314s) 7/27/2020 6:24:03 PM Detecting Projectiles (0.0050s) 7/27/2020 6:24:03 PM Grouping Flow Fields (0.0182s) 7/27/2020 6:24:03 PM Modulating Flow Field Groups (0.0280s) 7/27/2020 6:24:04 PM Designing Fleets (0.1847s) 7/27/2020 6:24:04 PM Thinking Of Technologies (0.0501s) 7/27/2020 6:24:04 PM Categorizing Starboard Sensors (0.0628s) 7/27/2020 6:24:04 PM Injecting Galactic Variables (0.0280s) 7/27/2020 6:24:04 PM Weepinig Over Starfields (0.0738s) 7/27/2020 6:24:05 PM Mapping Distant Planets (1.5706s) 7/27/2020 6:24:05 PM Categorizing All Planets (0.0080s) 7/27/2020 6:24:05 PM Organizing Commands (0.1429s) 7/27/2020 6:24:05 PM Calculating Firing Cones (0.0099s) 7/27/2020 6:24:07 PM Kicking Ship Parts Down Elevator Shaft (1.3255s) 7/27/2020 6:24:07 PM Sterilizing Test Chamber (0.0949s) 7/27/2020 6:24:39 PM Planetary Collision Avoidance (32.5186s) 7/27/2020 6:24:39 PM Issuing Orders (0.0568s) 7/27/2020 6:24:39 PM Augmenting Infusers (0.0080s) 7/27/2020 6:24:40 PM Infusing (0.1563s) 7/27/2020 6:24:40 PM Post-Proton Surge (0.0099s) 7/27/2020 6:24:40 PM Stimulate Modulation (0.0240s) 7/27/2020 6:24:40 PM ArcenAssetBundleCache.InstantiatedObjects: 979 7/27/2020 6:24:40 PM Load Surrogates (0.3834s) 7/27/2020 6:24:41 PM Final Checks (0.7239s) 7/27/2020 6:24:41 PM Load Historical Documents (0.0050s) 7/27/2020 6:24:41 PM 42.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.4s) Briefly Panic (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.4s) Mapping Distant Planets (1.6s) Kicking Ship Parts Down Elevator Shaft (1.3s) Planetary Collision Avoidance (32.5s) Load Surrogates (0.4s) Final Checks (0.7s) 7/27/2020 6:24:41 PM Hello Steam user 'Metrekec' 7/30/2020 10:46:05 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/30/2020 10:46:05 PM Boot up FleetOS (0.4947s) 7/30/2020 10:46:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/30/2020 10:46:06 PM Check System Logs For Rogue Intelligence (0.6475s) 7/30/2020 10:46:06 PM Game Version: 2.111 7/30/2020 10:46:06 PM Eject Trash Into Hyperspace (0.1442s) 7/30/2020 10:46:06 PM Check For Extra Modules (0.0578s) 7/30/2020 10:46:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/30/2020 10:46:06 PM Bring Cloaking Systems Online (0.0469s) 7/30/2020 10:46:06 PM Recalculate Speed Of Light (0.0479s) 7/30/2020 10:46:06 PM Optimize Comfort On Command Decks (0.0569s) 7/30/2020 10:46:06 PM Generating Framerates (0.0299s) 7/30/2020 10:46:06 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/30/2020 10:46:06 PM Mods: SpireRailgunShop (Disabled) 7/30/2020 10:46:06 PM Check Nearby Stellar Masses (0.0558s) 7/30/2020 10:46:06 PM Remembering Alamo (0.0688s) 7/30/2020 10:46:06 PM Boot Audio Comms (0.0399s) 7/30/2020 10:46:06 PM Establish Individual Audio Links (0.0369s) 7/30/2020 10:46:06 PM Prepare Explosions and Crackles (0.1077s) 7/30/2020 10:46:06 PM No resolution change was required. 7/30/2020 10:46:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/30/2020 10:46:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/30/2020 10:46:06 PM Refresh Optical Lensing (0.0070s) 7/30/2020 10:46:06 PM Revise Fundamental Physical Laws (0.0060s) 7/30/2020 10:46:07 PM Calculate Odds Of Success (0.2424s) 7/30/2020 10:46:11 PM Briefly Panic (4.1600s) 7/30/2020 10:46:11 PM Install Confidence Routines (0.2483s) 7/30/2020 10:46:11 PM Bring Commander Interface Online (0.4119s) 7/30/2020 10:46:11 PM Motivate All Crews (0.0693s) 7/30/2020 10:46:11 PM Locating Available Networks (0.0469s) 7/30/2020 10:46:12 PM Externalizing Patterns (0.0768s) 7/30/2020 10:46:12 PM Hooking Externals (0.0170s) 7/30/2020 10:46:12 PM Handlizing Hooks (0.0160s) 7/30/2020 10:46:12 PM Disengaging Constants (0.3337s) 7/30/2020 10:46:12 PM Late Axionic Computations (0.2892s) 7/30/2020 10:46:12 PM Connecting to Fleet Command (0.0259s) 7/30/2020 10:46:12 PM Thinking Of Advice (0.0449s) 7/30/2020 10:46:12 PM Degaussing Advice (0.2184s) 7/30/2020 10:46:13 PM Reading Alien Diaries (0.0668s) 7/30/2020 10:46:13 PM Naming All Known Planets (0.0299s) 7/30/2020 10:46:13 PM Remembering Speeds (0.0369s) 7/30/2020 10:46:13 PM Prioritizing Targets (0.0309s) 7/30/2020 10:46:13 PM Rebooting Sensor Arrays (0.0249s) 7/30/2020 10:46:13 PM Unloading Prismatic Grid (0.0159s) 7/30/2020 10:46:13 PM Thinking Of Objectives (0.0060s) 7/30/2020 10:46:13 PM Re-Aligning Objectives (0.0233s) 7/30/2020 10:46:13 PM Inhibiting Visual Scans (0.0176s) 7/30/2020 10:46:13 PM Synthesizing Vocals (0.0250s) 7/30/2020 10:46:13 PM Investigating Map Signatures (0.0369s) 7/30/2020 10:46:13 PM Ventilating Scenarios (0.0100s) 7/30/2020 10:46:13 PM Decontaminating Targeting Systems (0.0508s) 7/30/2020 10:46:13 PM Ejecting Tactical Core (0.0165s) 7/30/2020 10:46:13 PM Calibrating Formations (0.0060s) 7/30/2020 10:46:13 PM Intercepting Galactic Maps (0.0319s) 7/30/2020 10:46:13 PM Discharging Colored Ions (0.0287s) 7/30/2020 10:46:13 PM Replicating Ion Colors (0.0285s) 7/30/2020 10:46:13 PM Faction Diagnostics (0.0678s) 7/30/2020 10:46:13 PM Buffering Hackers (0.0748s) 7/30/2020 10:46:13 PM Inverting Death (0.0519s) 7/30/2020 10:46:13 PM Linear Field Variance (0.0219s) 7/30/2020 10:46:13 PM Charging Marks (0.0529s) 7/30/2020 10:46:13 PM Guarding The Posts (0.1067s) 7/30/2020 10:46:13 PM Range Manifolds (0.0186s) 7/30/2020 10:46:13 PM Purging ROFs (0.0140s) 7/30/2020 10:46:13 PM Manipulating Speeds (0.0329s) 7/30/2020 10:46:13 PM Detecting Projectiles (0.0050s) 7/30/2020 10:46:13 PM Grouping Flow Fields (0.0436s) 7/30/2020 10:46:13 PM Modulating Flow Field Groups (0.0572s) 7/30/2020 10:46:14 PM Designing Fleets (0.1762s) 7/30/2020 10:46:14 PM Thinking Of Technologies (0.0518s) 7/30/2020 10:46:14 PM Categorizing Starboard Sensors (0.0558s) 7/30/2020 10:46:14 PM Injecting Galactic Variables (0.0369s) 7/30/2020 10:46:14 PM Investigating Starfields (0.0918s) 7/30/2020 10:46:16 PM Milking Distant Planets (1.8063s) 7/30/2020 10:46:16 PM Categorizing All Planets (0.0090s) 7/30/2020 10:46:16 PM Organizing Commands (0.0876s) 7/30/2020 10:46:16 PM Calculating Firing Cones (0.0080s) 7/30/2020 10:46:17 PM Holding Ship Parts For Comfort (1.3479s) 7/30/2020 10:46:17 PM Sterilizing Test Chamber (0.1047s) 7/30/2020 10:46:53 PM Printing Paper Copies Of All Data Banks (36.0555s) 7/30/2020 10:46:53 PM Issuing Orders (0.0449s) 7/30/2020 10:46:53 PM Augmenting Infusers (0.0213s) 7/30/2020 10:46:54 PM Infusing (0.1448s) 7/30/2020 10:46:54 PM Post-Proton Surge (0.0050s) 7/30/2020 10:46:54 PM Stimulate Modulation (0.0279s) 7/30/2020 10:46:54 PM ArcenAssetBundleCache.InstantiatedObjects: 980 7/30/2020 10:46:54 PM Load Surrogates (0.4022s) 7/30/2020 10:46:55 PM Final Checks (0.9410s) 7/30/2020 10:46:55 PM Load Historical Documents (0.0040s) 7/30/2020 10:46:55 PM 50.5 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (4.2s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Milking Distant Planets (1.8s) Holding Ship Parts For Comfort (1.3s) Printing Paper Copies Of All Data Banks (36.1s) Load Surrogates (0.4s) Final Checks (0.9s) 7/30/2020 10:46:55 PM Hello Steam user 'Metrekec' 7/30/2020 10:49:54 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/Expansions/1_The_Spire_Rises/QuickStarts2/2-Moderate\A Twisted Enemy.save Source1: AnythingElse Source3: LoadingQuickStart 7/30/2020 10:49:54 PM PlayerAccount Metrekec has now been put in control of faction 14. 7/30/2020 10:49:54 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Nanocaust Marauders Human Resistance Fighters Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 7/30/2020 10:49:54 PM Added the faction AIReserves. 7/30/2020 10:49:54 PM Added the faction AntiAIZombie. 7/30/2020 10:49:54 PM Added the faction AntiEveryoneZombie. 7/30/2020 10:49:54 PM Added the faction AntiPlayerZombie. 7/30/2020 10:49:54 PM Added the faction Mercenary. 7/30/2020 10:49:54 PM Finish load save in 505.1ms 7/30/2020 10:49:54 PM Start Generate FULL Map with Honeycomb and seed 1188662466 and planet count 80 and 22 factions (AnythingElse LoadingQuickStart) 7/30/2020 10:49:54 PM Generate FULL Map Complete 7/30/2020 11:13:33 PM Donating team Fireteam 21 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 7/30/2020 11:14:48 PM Donating team Fireteam 25 has 13 units with strength 976. Status Assembling No target planet No lurk planet. Ships: Baldur: 13 to hunter, path A 7/30/2020 11:15:34 PM Donating team Fireteam 28 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Murdoch: 1 to hunter, path A 7/30/2020 11:16:56 PM Donating team Fireteam 28 has 3 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Dam: 3 to hunter, path A 7/31/2020 11:17:48 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 7/31/2020 11:17:48 PM Boot up FleetOS (0.4079s) 7/31/2020 11:17:49 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/31/2020 11:17:49 PM Check System Logs For Rogue Intelligence (0.4681s) 7/31/2020 11:17:49 PM Game Version: 2.112 7/31/2020 11:17:49 PM Eject Trash Into Hyperspace (0.1556s) 7/31/2020 11:17:49 PM Check For Extra Modules (0.0559s) 7/31/2020 11:17:49 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 7/31/2020 11:17:49 PM Bring Cloaking Systems Online (0.0479s) 7/31/2020 11:17:49 PM Recalculate Speed Of Light (0.0648s) 7/31/2020 11:17:49 PM Optimize Comfort On Command Decks (0.0568s) 7/31/2020 11:17:49 PM Generating Framerates (0.0289s) 7/31/2020 11:17:49 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 7/31/2020 11:17:49 PM Mods: SpireRailgunShop (Disabled) 7/31/2020 11:17:49 PM Check Nearby Stellar Masses (0.0718s) 7/31/2020 11:17:49 PM Remembering Alamo (0.0778s) 7/31/2020 11:17:49 PM Boot Audio Comms (0.0399s) 7/31/2020 11:17:49 PM Establish Individual Audio Links (0.0379s) 7/31/2020 11:17:49 PM Prepare Explosions and Crackles (0.0888s) 7/31/2020 11:17:49 PM No resolution change was required. 7/31/2020 11:17:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/31/2020 11:17:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/31/2020 11:17:49 PM Refresh Optical Lensing (0.0080s) 7/31/2020 11:17:49 PM Revise Fundamental Physical Laws (0.0050s) 7/31/2020 11:17:49 PM Calculate Odds Of Success (0.2269s) 7/31/2020 11:17:54 PM Briefly Panic (4.2527s) 7/31/2020 11:17:54 PM Install Confidence Routines (0.2793s) 7/31/2020 11:17:54 PM Bring Commander Interface Online (0.3340s) 7/31/2020 11:17:54 PM Motivate All Crews (0.0708s) 7/31/2020 11:17:54 PM Locating Available Networks (0.0499s) 7/31/2020 11:17:55 PM Externalizing Patterns (0.1019s) 7/31/2020 11:17:55 PM Hooking Externals (0.0329s) 7/31/2020 11:17:55 PM Handlizing Hooks (0.0251s) 7/31/2020 11:17:55 PM Disengaging Constants (0.4345s) 7/31/2020 11:17:55 PM Late Axionic Computations (0.2549s) 7/31/2020 11:17:55 PM Connecting to Fleet Command (0.0262s) 7/31/2020 11:17:55 PM Thinking Of Advice (0.0480s) 7/31/2020 11:17:56 PM Degaussing Advice (0.2249s) 7/31/2020 11:17:56 PM Reading Alien Diaries (0.0752s) 7/31/2020 11:17:56 PM Naming All Known Planets (0.0279s) 7/31/2020 11:17:56 PM Remembering Speeds (0.0380s) 7/31/2020 11:17:56 PM Prioritizing Targets (0.0303s) 7/31/2020 11:17:56 PM Rebooting Sensor Arrays (0.0190s) 7/31/2020 11:17:56 PM Unloading Prismatic Grid (0.0229s) 7/31/2020 11:17:56 PM Thinking Of Objectives (0.0080s) 7/31/2020 11:17:56 PM Re-Aligning Objectives (0.0209s) 7/31/2020 11:17:56 PM Inhibiting Visual Scans (0.0170s) 7/31/2020 11:17:56 PM Synthesizing Vocals (0.0249s) 7/31/2020 11:17:56 PM Investigating Map Signatures (0.0369s) 7/31/2020 11:17:56 PM Ventilating Scenarios (0.0100s) 7/31/2020 11:17:56 PM Decontaminating Targeting Systems (0.0511s) 7/31/2020 11:17:56 PM Ejecting Tactical Core (0.0170s) 7/31/2020 11:17:56 PM Calibrating Formations (0.0060s) 7/31/2020 11:17:56 PM Intercepting Galactic Maps (0.0312s) 7/31/2020 11:17:56 PM Discharging Colored Ions (0.0400s) 7/31/2020 11:17:56 PM Replicating Ion Colors (0.0249s) 7/31/2020 11:17:56 PM Faction Diagnostics (0.0738s) 7/31/2020 11:17:56 PM Buffering Hackers (0.0698s) 7/31/2020 11:17:56 PM Inverting Death (0.0540s) 7/31/2020 11:17:56 PM Linear Field Variance (0.0279s) 7/31/2020 11:17:56 PM Charging Marks (0.0540s) 7/31/2020 11:17:57 PM Guarding The Posts (0.1128s) 7/31/2020 11:17:57 PM Range Manifolds (0.0110s) 7/31/2020 11:17:57 PM Purging ROFs (0.0140s) 7/31/2020 11:17:57 PM Manipulating Speeds (0.0420s) 7/31/2020 11:17:57 PM Detecting Projectiles (0.0060s) 7/31/2020 11:17:57 PM Grouping Flow Fields (0.0499s) 7/31/2020 11:17:57 PM Modulating Flow Field Groups (0.0670s) 7/31/2020 11:17:57 PM Designing Fleets (0.1916s) 7/31/2020 11:17:57 PM Thinking Of Technologies (0.0529s) 7/31/2020 11:17:57 PM Categorizing Starboard Sensors (0.0560s) 7/31/2020 11:17:57 PM Injecting Galactic Variables (0.0351s) 7/31/2020 11:17:57 PM Eating Starfields (0.0919s) 7/31/2020 11:17:59 PM Milking Distant Planets (1.7036s) 7/31/2020 11:17:59 PM Categorizing All Planets (0.0120s) 7/31/2020 11:17:59 PM Organizing Commands (0.0469s) 7/31/2020 11:17:59 PM Calculating Firing Cones (0.0080s) 7/31/2020 11:18:00 PM Collapsing Pile Of Ship Parts (1.4251s) 7/31/2020 11:18:00 PM Sterilizing Test Chamber (0.1020s) 7/31/2020 11:18:37 PM Fiddle With Inertial Dampers (36.6897s) 7/31/2020 11:18:37 PM Issuing Orders (0.0608s) 7/31/2020 11:18:37 PM Augmenting Infusers (0.0299s) 7/31/2020 11:18:37 PM Infusing (0.1462s) 7/31/2020 11:18:37 PM Post-Proton Surge (0.0060s) 7/31/2020 11:18:37 PM Stimulate Modulation (0.0270s) 7/31/2020 11:18:38 PM ArcenAssetBundleCache.InstantiatedObjects: 980 7/31/2020 11:18:38 PM Load Surrogates (0.3886s) 7/31/2020 11:18:39 PM Final Checks (0.9636s) 7/31/2020 11:18:39 PM Load Historical Documents (0.0060s) 7/31/2020 11:18:39 PM 51.1 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (4.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Milking Distant Planets (1.7s) Collapsing Pile Of Ship Parts (1.4s) Fiddle With Inertial Dampers (36.7s) Load Surrogates (0.4s) Final Checks (1.0s) 7/31/2020 11:18:39 PM Hello Steam user 'Metrekec' 7/31/2020 11:19:44 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/31/2020 11:19:44 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:19:44 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/31/2020 11:19:44 PM Added the faction AIReserves. 7/31/2020 11:19:44 PM Added the faction AntiAIZombie. 7/31/2020 11:19:44 PM Added the faction AntiEveryoneZombie. 7/31/2020 11:19:44 PM Added the faction AntiPlayerZombie. 7/31/2020 11:19:44 PM Added the faction Mercenary. 7/31/2020 11:19:44 PM Finish load save in 360.7ms 7/31/2020 11:19:57 PM Start Generate Partial Map with Realistic and seed 1750103996 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:19:57 PM Generate Partial Map Complete 7/31/2020 11:19:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:21:06 PM Start Generate FULL Map with Realistic and seed 1750103996 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/31/2020 11:21:06 PM Generate FULL Map Complete 7/31/2020 11:28:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/31/2020 11:28:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:28:08 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/31/2020 11:28:08 PM Added the faction AIReserves. 7/31/2020 11:28:08 PM Added the faction AntiAIZombie. 7/31/2020 11:28:08 PM Added the faction AntiEveryoneZombie. 7/31/2020 11:28:08 PM Added the faction AntiPlayerZombie. 7/31/2020 11:28:08 PM Added the faction Mercenary. 7/31/2020 11:28:08 PM Finish load save in 187.0ms 7/31/2020 11:28:21 PM Start Generate Partial Map with Realistic and seed 1791691639 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:28:21 PM Generate Partial Map Complete 7/31/2020 11:28:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:28:50 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/31/2020 11:28:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:28:50 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/31/2020 11:28:50 PM Added the faction AIReserves. 7/31/2020 11:28:50 PM Added the faction AntiAIZombie. 7/31/2020 11:28:50 PM Added the faction AntiEveryoneZombie. 7/31/2020 11:28:50 PM Added the faction AntiPlayerZombie. 7/31/2020 11:28:50 PM Added the faction Mercenary. 7/31/2020 11:28:50 PM Finish load save in 124.1ms 7/31/2020 11:28:54 PM Start Generate Partial Map with Realistic and seed 234806809 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:28:54 PM Generate Partial Map Complete 7/31/2020 11:28:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:28:56 PM Start Generate Partial Map with Realistic and seed 124640769 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:28:56 PM Generate Partial Map Complete 7/31/2020 11:28:56 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:28:58 PM Start Generate Partial Map with Realistic and seed 715192801 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:28:58 PM Generate Partial Map Complete 7/31/2020 11:28:58 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:00 PM Start Generate Partial Map with Realistic and seed 828428626 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:00 PM Generate Partial Map Complete 7/31/2020 11:29:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:06 PM Start Generate Partial Map with Realistic and seed 451325306 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:06 PM Generate Partial Map Complete 7/31/2020 11:29:06 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:12 PM Start Generate Partial Map with Realistic and seed 738554325 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:12 PM Generate Partial Map Complete 7/31/2020 11:29:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:17 PM Start Generate Partial Map with Realistic and seed 18371278 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:17 PM Generate Partial Map Complete 7/31/2020 11:29:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:20 PM Start Generate Partial Map with Realistic and seed 471067999 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:21 PM Generate Partial Map Complete 7/31/2020 11:29:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:25 PM Start Generate Partial Map with Realistic and seed 70700776 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:25 PM Generate Partial Map Complete 7/31/2020 11:29:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:31 PM Start Generate Partial Map with Realistic and seed 739716950 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:31 PM Generate Partial Map Complete 7/31/2020 11:29:31 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:37 PM Start Generate Partial Map with Realistic and seed 289035559 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:37 PM Generate Partial Map Complete 7/31/2020 11:29:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:29:41 PM Start Generate Partial Map with Realistic and seed 289035559 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:29:41 PM Generate Partial Map Complete 7/31/2020 11:29:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:30:13 PM Start Generate FULL Map with Realistic and seed 289035559 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/31/2020 11:30:14 PM Generate FULL Map Complete 7/31/2020 11:38:21 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 7/31/2020 11:43:13 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777SpireScourge/Autosave.600.save Source1: AnythingElse Source3: LoadingSaveGame 7/31/2020 11:43:13 PM Finish load save in 207.4ms 7/31/2020 11:45:19 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/31/2020 11:45:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:45:19 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/31/2020 11:45:19 PM Added the faction AIReserves. 7/31/2020 11:45:19 PM Added the faction AntiAIZombie. 7/31/2020 11:45:19 PM Added the faction AntiEveryoneZombie. 7/31/2020 11:45:19 PM Added the faction AntiPlayerZombie. 7/31/2020 11:45:19 PM Added the faction Mercenary. 7/31/2020 11:45:19 PM Finish load save in 136.6ms 7/31/2020 11:45:24 PM Start Generate Partial Map with Realistic and seed 1597625391 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:45:25 PM Generate Partial Map Complete 7/31/2020 11:45:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:45:30 PM Start Generate Partial Map with Realistic and seed 894490443 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:45:30 PM Generate Partial Map Complete 7/31/2020 11:45:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:45:33 PM Start Generate Partial Map with Realistic and seed 497786541 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:45:34 PM Generate Partial Map Complete 7/31/2020 11:45:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:45:50 PM Start Generate Partial Map with Realistic and seed 497786541 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:45:51 PM Generate Partial Map Complete 7/31/2020 11:45:51 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:45:54 PM Start Generate Partial Map with Realistic and seed 497786541 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:45:54 PM Generate Partial Map Complete 7/31/2020 11:45:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:10 PM Start Generate Partial Map with Realistic and seed 465235083 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:10 PM Generate Partial Map Complete 7/31/2020 11:46:10 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:14 PM Start Generate Partial Map with Realistic and seed 210821515 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:15 PM Generate Partial Map Complete 7/31/2020 11:46:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:23 PM Start Generate Partial Map with Realistic and seed 765300975 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:23 PM Generate Partial Map Complete 7/31/2020 11:46:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:30 PM Start Generate Partial Map with Realistic and seed 884567835 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:30 PM Generate Partial Map Complete 7/31/2020 11:46:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:40 PM Start Generate Partial Map with Realistic and seed 283671618 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:41 PM Generate Partial Map Complete 7/31/2020 11:46:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:50 PM Start Generate Partial Map with Realistic and seed 408766772 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:51 PM Generate Partial Map Complete 7/31/2020 11:46:51 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:46:56 PM Start Generate Partial Map with Realistic and seed 826297731 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:46:57 PM Generate Partial Map Complete 7/31/2020 11:46:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:47:02 PM Start Generate Partial Map with Realistic and seed 727866263 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:47:03 PM Generate Partial Map Complete 7/31/2020 11:47:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:47:07 PM Start Generate Partial Map with Realistic and seed 727866263 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:47:07 PM Generate Partial Map Complete 7/31/2020 11:47:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:47:11 PM Start Generate Partial Map with Realistic and seed 727866263 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:47:12 PM Generate Partial Map Complete 7/31/2020 11:47:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:47:40 PM Start Generate FULL Map with Realistic and seed 727866263 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/31/2020 11:47:40 PM Generate FULL Map Complete 7/31/2020 11:48:18 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 7/31/2020 11:48:18 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:18 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 7/31/2020 11:48:18 PM Added the faction AIReserves. 7/31/2020 11:48:18 PM Added the faction AntiAIZombie. 7/31/2020 11:48:18 PM Added the faction AntiEveryoneZombie. 7/31/2020 11:48:18 PM Added the faction AntiPlayerZombie. 7/31/2020 11:48:18 PM Added the faction Mercenary. 7/31/2020 11:48:18 PM Finish load save in 137.8ms 7/31/2020 11:48:23 PM Start Generate Partial Map with Realistic and seed 536053548 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:23 PM Generate Partial Map Complete 7/31/2020 11:48:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:28 PM Start Generate Partial Map with Realistic and seed 280985450 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:28 PM Generate Partial Map Complete 7/31/2020 11:48:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:32 PM Start Generate Partial Map with Realistic and seed 49811872 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:32 PM Generate Partial Map Complete 7/31/2020 11:48:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:35 PM Start Generate Partial Map with Realistic and seed 49811872 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:36 PM Generate Partial Map Complete 7/31/2020 11:48:36 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:47 PM Start Generate Partial Map with Realistic and seed 972990342 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:47 PM Generate Partial Map Complete 7/31/2020 11:48:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:48:55 PM Start Generate Partial Map with Realistic and seed 972990342 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:48:55 PM Generate Partial Map Complete 7/31/2020 11:48:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:49:00 PM Start Generate Partial Map with Realistic and seed 972990342 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:49:00 PM Generate Partial Map Complete 7/31/2020 11:49:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:49:02 PM Start Generate Partial Map with Realistic and seed 972990342 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:49:02 PM Generate Partial Map Complete 7/31/2020 11:49:02 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:49:17 PM Start Generate Partial Map with Realistic and seed 972990342 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/31/2020 11:49:17 PM Generate Partial Map Complete 7/31/2020 11:49:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 7/31/2020 11:49:42 PM Start Generate FULL Map with Realistic and seed 972990342 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 7/31/2020 11:49:42 PM Generate FULL Map Complete 7/31/2020 11:58:20 PM Donating team Fireteam 8 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Langefors: 1 to hunter, path A 8/1/2020 12:06:54 AM Donating team Fireteam 12 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Kleinrock: 3 to hunter, path A 8/1/2020 12:07:38 AM Donating team Fireteam 13 has 4 units with strength 173. Status Assembling No target planet No lurk planet. Ships: Mnemon: 4 to hunter, path A 8/1/2020 12:09:07 AM Donating team Fireteam 18 has 5 units with strength 2298. Status Assembling No target planet No lurk planet. Ships: Mnemon: 5 to hunter, path A 8/1/2020 12:09:07 AM Donating team Fireteam 19 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 8/1/2020 12:09:23 AM Donating team Fireteam 18 has 32 units with strength 1244. Status Assembling No target planet No lurk planet. Ships: Mnemon: 32 to hunter, path A 8/1/2020 12:09:23 AM Donating team Fireteam 19 has 1 units with strength 131. Status Assembling No target planet No lurk planet. Ships: Cafiro: 1 to hunter, path A 8/1/2020 12:24:29 AM Donating team Fireteam 26 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Badaya: 3 to hunter, path A 8/1/2020 12:24:43 AM Donating team Fireteam 26 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Badaya: 3 to hunter, path A 8/1/2020 12:25:59 AM Donating team Fireteam 27 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Badaya: 3 to hunter, path A 8/1/2020 12:26:22 AM Donating team Fireteam 29 has 3 units with strength 298. Status Assembling No target planet No lurk planet. Ships: Tenebra: 3 to hunter, path A 8/1/2020 12:27:36 AM Donating team Fireteam 31 has 5 units with strength 152. Status Assembling No target planet No lurk planet. Ships: Onebraker: 5 to hunter, path A 8/1/2020 12:38:26 AM Donating team Fireteam 36 has 6 units with strength 1087. Status Assembling No target planet No lurk planet. Ships: Onebraker: 6 to hunter, path A 8/1/2020 12:48:50 AM Donating team Fireteam 43 has 1 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Onebraker: 1 to hunter, path A 8/1/2020 12:49:14 AM Donating team Fireteam 45 has 4 units with strength 657. Status Assembling No target planet No lurk planet. Ships: Mote: 3, Tenebra: 1 to hunter, path A 8/1/2020 12:51:18 AM Donating team Fireteam 56 has 23 units with strength 1550. Status Assembling No target planet No lurk planet. Ships: Murdoch: 23 to hunter, path A 8/1/2020 12:51:18 AM Donating team Fireteam 57 has 5 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Cassida: 5 to hunter, path A 8/1/2020 12:51:18 AM Reconquest Seeding for Lynch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/1/2020 1:01:08 AM Donating team Fireteam 61 has 8 units with strength 462. Status Assembling No target planet No lurk planet. Ships: Moravec: 8 to hunter, path A 8/1/2020 1:02:44 AM Donating team Fireteam 62 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 8/1/2020 1:02:45 AM Donating team Fireteam 62 has 36 units with strength 1730. Status Assembling No target planet No lurk planet. Ships: Naur: 36 to hunter, path A 8/1/2020 1:02:46 AM Donating team Fireteam 62 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Naur: 1 to hunter, path A 8/1/2020 1:02:55 AM Donating team Fireteam 62 has 53 units with strength 2549. Status Assembling No target planet No lurk planet. Ships: Levant: 2, Naur: 51 to hunter, path A 8/1/2020 1:02:59 AM Donating team Fireteam 62 has 2 units with strength 836. Status Assembling No target planet No lurk planet. Ships: Naur: 2 to hunter, path A 8/1/2020 1:04:12 AM Donating team Fireteam 70 has 5 units with strength 171. Status Assembling No target planet No lurk planet. Ships: Onebraker: 5 to hunter, path A 8/1/2020 1:13:30 AM Donating team Fireteam 85 has 50 units with strength 3011. Status Staging No target planet No lurk planet. Ships: Kopara: 8, Mote: 42 to hunter, path B 8/1/2020 1:13:30 AM Donating team Fireteam 84 has 39 units with strength 2189. Status Staging No target planet No lurk planet. Ships: Kopara: 2, Mote: 37 to hunter, path B 8/1/2020 1:18:45 AM Donating team Fireteam 95 has 20 units with strength 1716. Status Assembling No target planet No lurk planet. Ships: Tenebra: 20 to hunter, path A 8/1/2020 1:19:55 AM Donating team Fireteam 96 has 7 units with strength 2096. Status Staging No target planet No lurk planet. Ships: Kopara: 1, Mote: 6 to hunter, path B 8/1/2020 1:20:06 AM Donating team Fireteam 101 has 9 units with strength 252. Status Assembling No target planet No lurk planet. Ships: Tenebra: 9 to hunter, path A 8/1/2020 1:20:26 AM Donating team Fireteam 103 has 33 units with strength 2091. Status Assembling No target planet No lurk planet. Ships: Murdoch: 33 to hunter, path A 8/1/2020 1:20:26 AM Donating team Fireteam 104 has 10 units with strength 485. Status Assembling No target planet No lurk planet. Ships: Cassida: 10 to hunter, path A 8/1/2020 1:23:06 AM Donating team Fireteam 104 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Murdoch: 3 to hunter, path A 8/1/2020 1:23:38 AM Donating team Fireteam 105 has 4 units with strength 1287. Status Assembling No target planet No lurk planet. Ships: Murdoch: 4 to hunter, path A 8/1/2020 1:24:09 AM Donating team Fireteam 106 has 53 units with strength 2155. Status Assembling No target planet No lurk planet. Ships: Cassida: 53 to hunter, path A 8/1/2020 1:24:45 AM Donating team Fireteam 110 has 31 units with strength 1180. Status Assembling No target planet No lurk planet. Ships: Mote: 31 to hunter, path A 8/1/2020 1:24:45 AM Donating team Fireteam 109 has 16 units with strength 2416. Status Staging No target planet No lurk planet. Ships: Mote: 16 to hunter, path B 8/1/2020 1:32:00 AM Donating team Fireteam 124 has 1 units with strength 40. Status Assembling No target planet No lurk planet. Ships: Aalst: 1 to hunter, path A 8/1/2020 1:32:23 AM Donating team Fireteam 124 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Aalst: 2 to hunter, path A 8/1/2020 1:32:24 AM Donating team Fireteam 126 has 10 units with strength 264. Status Assembling No target planet No lurk planet. Ships: Aalst: 10 to hunter, path A 8/1/2020 1:36:05 AM Donating team Fireteam 152 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Aalst: 2 to hunter, path A 8/1/2020 1:36:06 AM Donating team Fireteam 154 has 35 units with strength 2219. Status Staging No target planet No lurk planet. Ships: Aalst: 35 to hunter, path B 8/1/2020 3:57:11 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/1/2020 3:57:11 PM Boot up FleetOS (0.4518s) 8/1/2020 3:57:12 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2020 3:57:12 PM Check System Logs For Rogue Intelligence (0.4453s) 8/1/2020 3:57:12 PM Game Version: 2.112 8/1/2020 3:57:12 PM Eject Trash Into Hyperspace (0.2104s) 8/1/2020 3:57:12 PM Check For Extra Modules (0.0608s) 8/1/2020 3:57:12 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/1/2020 3:57:12 PM Bring Cloaking Systems Online (0.0728s) 8/1/2020 3:57:12 PM Recalculate Speed Of Light (0.1017s) 8/1/2020 3:57:12 PM Optimize Comfort On Command Decks (0.0559s) 8/1/2020 3:57:12 PM Generating Framerates (0.0259s) 8/1/2020 3:57:12 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/1/2020 3:57:12 PM Mods: SpireRailgunShop (Disabled) 8/1/2020 3:57:13 PM Check Nearby Stellar Masses (0.1187s) 8/1/2020 3:57:13 PM Remembering Alamo (0.1057s) 8/1/2020 3:57:13 PM Boot Audio Comms (0.0409s) 8/1/2020 3:57:13 PM Establish Individual Audio Links (0.0379s) 8/1/2020 3:57:13 PM Prepare Explosions and Crackles (0.1217s) 8/1/2020 3:57:13 PM No resolution change was required. 8/1/2020 3:57:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2020 3:57:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/1/2020 3:57:13 PM Refresh Optical Lensing (0.0080s) 8/1/2020 3:57:13 PM Revise Fundamental Physical Laws (0.0314s) 8/1/2020 3:57:13 PM Calculate Odds Of Success (0.4508s) 8/1/2020 3:57:18 PM Briefly Panic (4.2611s) 8/1/2020 3:57:18 PM Install Confidence Routines (0.2852s) 8/1/2020 3:57:18 PM Bring Commander Interface Online (0.4244s) 8/1/2020 3:57:18 PM Motivate All Crews (0.1118s) 8/1/2020 3:57:18 PM Locating Available Networks (0.0798s) 8/1/2020 3:57:19 PM Externalizing Patterns (0.0848s) 8/1/2020 3:57:19 PM Hooking Externals (0.0329s) 8/1/2020 3:57:19 PM Handlizing Hooks (0.0249s) 8/1/2020 3:57:19 PM Disengaging Constants (0.4588s) 8/1/2020 3:57:19 PM Late Axionic Computations (0.2718s) 8/1/2020 3:57:19 PM Connecting to Fleet Command (0.0269s) 8/1/2020 3:57:19 PM Thinking Of Advice (0.0519s) 8/1/2020 3:57:20 PM Degaussing Advice (0.2449s) 8/1/2020 3:57:20 PM Reading Alien Diaries (0.0658s) 8/1/2020 3:57:20 PM Naming All Known Planets (0.0295s) 8/1/2020 3:57:20 PM Remembering Speeds (0.0549s) 8/1/2020 3:57:20 PM Prioritizing Targets (0.0305s) 8/1/2020 3:57:20 PM Rebooting Sensor Arrays (0.0160s) 8/1/2020 3:57:20 PM Unloading Prismatic Grid (0.0249s) 8/1/2020 3:57:20 PM Thinking Of Objectives (0.0060s) 8/1/2020 3:57:20 PM Re-Aligning Objectives (0.0231s) 8/1/2020 3:57:20 PM Inhibiting Visual Scans (0.0353s) 8/1/2020 3:57:20 PM Synthesizing Vocals (0.0239s) 8/1/2020 3:57:20 PM Investigating Map Signatures (0.0369s) 8/1/2020 3:57:20 PM Ventilating Scenarios (0.0190s) 8/1/2020 3:57:20 PM Decontaminating Targeting Systems (0.0509s) 8/1/2020 3:57:20 PM Ejecting Tactical Core (0.0578s) 8/1/2020 3:57:20 PM Calibrating Formations (0.0060s) 8/1/2020 3:57:20 PM Intercepting Galactic Maps (0.0313s) 8/1/2020 3:57:20 PM Discharging Colored Ions (0.0280s) 8/1/2020 3:57:20 PM Replicating Ion Colors (0.0289s) 8/1/2020 3:57:20 PM Faction Diagnostics (0.0748s) 8/1/2020 3:57:20 PM Buffering Hackers (0.0838s) 8/1/2020 3:57:20 PM Inverting Death (0.0539s) 8/1/2020 3:57:20 PM Linear Field Variance (0.0220s) 8/1/2020 3:57:21 PM Charging Marks (0.0518s) 8/1/2020 3:57:21 PM Guarding The Posts (0.1237s) 8/1/2020 3:57:21 PM Range Manifolds (0.0199s) 8/1/2020 3:57:21 PM Purging ROFs (0.0120s) 8/1/2020 3:57:21 PM Manipulating Speeds (0.0322s) 8/1/2020 3:57:21 PM Detecting Projectiles (0.0071s) 8/1/2020 3:57:21 PM Grouping Flow Fields (0.0592s) 8/1/2020 3:57:21 PM Modulating Flow Field Groups (0.0658s) 8/1/2020 3:57:21 PM Designing Fleets (0.1815s) 8/1/2020 3:57:21 PM Thinking Of Technologies (0.0464s) 8/1/2020 3:57:21 PM Categorizing Starboard Sensors (0.0568s) 8/1/2020 3:57:21 PM Injecting Galactic Variables (0.0354s) 8/1/2020 3:57:21 PM Gesticulating Starfields (0.0928s) 8/1/2020 3:57:23 PM Destroying Distant Planets (1.7349s) 8/1/2020 3:57:23 PM Categorizing All Planets (0.0100s) 8/1/2020 3:57:23 PM Organizing Commands (0.0589s) 8/1/2020 3:57:23 PM Calculating Firing Cones (0.0090s) 8/1/2020 3:57:25 PM Kicking Ship Parts Down Elevator Shaft (1.4891s) 8/1/2020 3:57:25 PM Sterilizing Test Chamber (0.1107s) 8/1/2020 3:58:13 PM Download Memories To Dark Obelisk (48.0774s) 8/1/2020 3:58:13 PM Issuing Orders (0.0464s) 8/1/2020 3:58:13 PM Augmenting Infusers (0.0362s) 8/1/2020 3:58:13 PM Infusing (0.1563s) 8/1/2020 3:58:13 PM Post-Proton Surge (0.0060s) 8/1/2020 3:58:13 PM Stimulate Modulation (0.0309s) 8/1/2020 3:58:13 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/1/2020 3:58:13 PM Load Surrogates (0.4075s) 8/1/2020 3:58:14 PM Final Checks (0.8497s) 8/1/2020 3:58:14 PM Load Historical Documents (0.0030s) 8/1/2020 3:58:14 PM 63.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Calculate Odds Of Success (0.5s) Briefly Panic (4.3s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.5s) Late Axionic Computations (0.3s) Destroying Distant Planets (1.7s) Kicking Ship Parts Down Elevator Shaft (1.5s) Download Memories To Dark Obelisk (48.1s) Load Surrogates (0.4s) Final Checks (0.8s) 8/1/2020 3:58:15 PM Hello Steam user 'Metrekec' 8/1/2020 3:58:17 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777SpireScourge/Autosave.10200.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 3:58:18 PM Finish load save in 669.3ms 8/1/2020 4:01:47 PM Donating team Fireteam 159 has 24 units with strength 2056. Status Assembling No target planet No lurk planet. Ships: Onebraker: 1, Freund: 23 to hunter, path A 8/1/2020 4:01:47 PM Donating team Fireteam 158 has 54 units with strength 2664. Status Staging No target planet No lurk planet. Ships: Freund: 54 to hunter, path B 8/1/2020 4:06:46 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777SpireScourge/Autosave.10200.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 4:06:47 PM Finish load save in 354.6ms 8/1/2020 4:10:40 PM Donating team Fireteam 148 has 67 units with strength 3929. Status Staging No target planet No lurk planet. Ships: Freund: 67 to hunter, path B 8/1/2020 4:13:22 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777SpireScourge/Autosave.10200.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 4:13:23 PM Finish load save in 413.3ms 8/1/2020 4:15:34 PM Donating team Fireteam 159 has 19 units with strength 2107. Status Assembling No target planet No lurk planet. Ships: Aalst: 1, Freund: 18 to hunter, path A 8/1/2020 4:15:34 PM Donating team Fireteam 160 has 25 units with strength 1886. Status Assembling No target planet No lurk planet. Ships: Onebraker: 3, Freund: 22 to hunter, path A 8/1/2020 4:16:18 PM Donating team Fireteam 160 has 26 units with strength 2132. Status Assembling No target planet No lurk planet. Ships: Onebraker: 21, Tenebra: 5 to hunter, path A 8/1/2020 4:16:41 PM Donating team Fireteam 163 has 7 units with strength 180. Status Assembling No target planet No lurk planet. Ships: Tenebra: 7 to hunter, path A 8/1/2020 4:22:00 PM Donating team Fireteam 172 has 32 units with strength 2410. Status Assembling No target planet No lurk planet. Ships: Badaya: 32 to hunter, path A 8/1/2020 4:22:00 PM Donating team Fireteam 173 has 24 units with strength 1373. Status Assembling No target planet No lurk planet. Ships: Badaya: 24 to hunter, path A 8/1/2020 4:22:28 PM Donating team Fireteam 172 has 18 units with strength 2201. Status Assembling No target planet No lurk planet. Ships: Murdoch: 15, Cassida: 3 to hunter, path A 8/1/2020 4:23:31 PM Reconquest Seeding for Lynch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/1/2020 4:24:16 PM Donating team Fireteam 179 has 51 units with strength 2106. Status Assembling No target planet No lurk planet. Ships: Mote: 9, Cassida: 42 to hunter, path A 8/1/2020 4:24:16 PM Donating team Fireteam 180 has 28 units with strength 2154. Status Assembling No target planet No lurk planet. Ships: Mote: 10, Cassida: 18 to hunter, path A 8/1/2020 4:25:25 PM planet Aalst is controlled by AI Sentinels 8/1/2020 4:25:25 PM difficulty 7 budget size 10 8/1/2020 4:28:22 PM Donating team Fireteam 188 has 4 units with strength 1109. Status Assembling No target planet No lurk planet. Ships: Badaya: 4 to hunter, path A 8/1/2020 4:30:13 PM Reconquest Seeding for Lynch: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 8/1/2020 9:40:14 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/1/2020 9:40:14 PM Boot up FleetOS (0.3002s) 8/1/2020 9:40:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/1/2020 9:40:15 PM Check System Logs For Rogue Intelligence (0.1845s) 8/1/2020 9:40:15 PM Game Version: 2.112 8/1/2020 9:40:15 PM Eject Trash Into Hyperspace (0.0848s) 8/1/2020 9:40:15 PM Check For Extra Modules (0.0189s) 8/1/2020 9:40:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/1/2020 9:40:15 PM Bring Cloaking Systems Online (0.0180s) 8/1/2020 9:40:15 PM Recalculate Speed Of Light (0.0180s) 8/1/2020 9:40:15 PM Optimize Comfort On Command Decks (0.0219s) 8/1/2020 9:40:15 PM Generating Framerates (0.0050s) 8/1/2020 9:40:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/1/2020 9:40:15 PM Mods: SpireRailgunShop (Disabled) 8/1/2020 9:40:15 PM Check Nearby Stellar Masses (0.0399s) 8/1/2020 9:40:15 PM Remembering Alamo (0.0170s) 8/1/2020 9:40:15 PM Boot Audio Comms (0.0110s) 8/1/2020 9:40:15 PM Establish Individual Audio Links (0.0199s) 8/1/2020 9:40:15 PM Prepare Explosions and Crackles (0.0229s) 8/1/2020 9:40:15 PM No resolution change was required. 8/1/2020 9:40:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2020 9:40:15 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/1/2020 9:40:15 PM Refresh Optical Lensing (0.0090s) 8/1/2020 9:40:15 PM Revise Fundamental Physical Laws (0.0050s) 8/1/2020 9:40:15 PM Calculate Odds Of Success (0.0349s) 8/1/2020 9:40:15 PM Briefly Panic (0.3414s) 8/1/2020 9:40:16 PM Install Confidence Routines (0.4473s) 8/1/2020 9:40:16 PM Bring Commander Interface Online (0.1621s) 8/1/2020 9:40:16 PM Motivate All Crews (0.0628s) 8/1/2020 9:40:16 PM Locating Available Networks (0.0189s) 8/1/2020 9:40:16 PM Externalizing Patterns (0.0209s) 8/1/2020 9:40:16 PM Hooking Externals (0.0100s) 8/1/2020 9:40:16 PM Handlizing Hooks (0.0060s) 8/1/2020 9:40:16 PM Disengaging Constants (0.0319s) 8/1/2020 9:40:16 PM Late Axionic Computations (0.0588s) 8/1/2020 9:40:16 PM Connecting to Fleet Command (0.0060s) 8/1/2020 9:40:16 PM Thinking Of Advice (0.0080s) 8/1/2020 9:40:16 PM Degaussing Advice (0.0140s) 8/1/2020 9:40:16 PM Reading Alien Diaries (0.0090s) 8/1/2020 9:40:16 PM Naming All Known Planets (0.0050s) 8/1/2020 9:40:16 PM Remembering Speeds (0.0090s) 8/1/2020 9:40:16 PM Prioritizing Targets (0.0080s) 8/1/2020 9:40:16 PM Rebooting Sensor Arrays (0.0080s) 8/1/2020 9:40:16 PM Unloading Prismatic Grid (0.0080s) 8/1/2020 9:40:16 PM Thinking Of Objectives (0.0090s) 8/1/2020 9:40:16 PM Re-Aligning Objectives (0.0100s) 8/1/2020 9:40:16 PM Inhibiting Visual Scans (0.0130s) 8/1/2020 9:40:16 PM Synthesizing Vocals (0.0060s) 8/1/2020 9:40:16 PM Investigating Map Signatures (0.0110s) 8/1/2020 9:40:16 PM Ventilating Scenarios (0.0060s) 8/1/2020 9:40:16 PM Decontaminating Targeting Systems (0.0070s) 8/1/2020 9:40:16 PM Ejecting Tactical Core (0.0090s) 8/1/2020 9:40:16 PM Calibrating Formations (0.0080s) 8/1/2020 9:40:16 PM Intercepting Galactic Maps (0.0080s) 8/1/2020 9:40:16 PM Discharging Colored Ions (0.0189s) 8/1/2020 9:40:16 PM Replicating Ion Colors (0.0070s) 8/1/2020 9:40:16 PM Faction Diagnostics (0.0140s) 8/1/2020 9:40:16 PM Buffering Hackers (0.0110s) 8/1/2020 9:40:16 PM Inverting Death (0.0070s) 8/1/2020 9:40:16 PM Linear Field Variance (0.0100s) 8/1/2020 9:40:16 PM Charging Marks (0.0080s) 8/1/2020 9:40:16 PM Guarding The Posts (0.0997s) 8/1/2020 9:40:17 PM Range Manifolds (0.0070s) 8/1/2020 9:40:17 PM Purging ROFs (0.0080s) 8/1/2020 9:40:17 PM Manipulating Speeds (0.0090s) 8/1/2020 9:40:17 PM Detecting Projectiles (0.0070s) 8/1/2020 9:40:17 PM Grouping Flow Fields (0.0100s) 8/1/2020 9:40:17 PM Modulating Flow Field Groups (0.0260s) 8/1/2020 9:40:17 PM Designing Fleets (0.0189s) 8/1/2020 9:40:17 PM Thinking Of Technologies (0.0120s) 8/1/2020 9:40:17 PM Categorizing Starboard Sensors (0.0080s) 8/1/2020 9:40:17 PM Injecting Galactic Variables (0.0120s) 8/1/2020 9:40:17 PM Challenging Starfields (0.0150s) 8/1/2020 9:40:17 PM Mapping Distant Planets (0.1586s) 8/1/2020 9:40:17 PM Categorizing All Planets (0.0060s) 8/1/2020 9:40:17 PM Organizing Commands (0.0180s) 8/1/2020 9:40:17 PM Calculating Firing Cones (0.0110s) 8/1/2020 9:40:17 PM Declaring Ship Part Sovereignty (0.5306s) 8/1/2020 9:40:17 PM Sterilizing Test Chamber (0.0111s) 8/1/2020 9:40:20 PM Redefine Best Practices (2.5461s) 8/1/2020 9:40:20 PM Issuing Orders (0.0180s) 8/1/2020 9:40:20 PM Augmenting Infusers (0.0060s) 8/1/2020 9:40:20 PM Infusing (0.0189s) 8/1/2020 9:40:20 PM Post-Proton Surge (0.0040s) 8/1/2020 9:40:20 PM Stimulate Modulation (0.0299s) 8/1/2020 9:40:20 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/1/2020 9:40:20 PM Load Surrogates (0.0858s) 8/1/2020 9:40:21 PM Final Checks (0.6503s) 8/1/2020 9:40:21 PM Load Historical Documents (0.0040s) 8/1/2020 9:40:21 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Declaring Ship Part Sovereignty (0.5s) Redefine Best Practices (2.5s) Final Checks (0.7s) 8/1/2020 9:40:21 PM Hello Steam user 'Metrekec' 8/1/2020 9:40:26 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/1/2020 9:40:26 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:40:26 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/1/2020 9:40:26 PM Added the faction AIReserves. 8/1/2020 9:40:26 PM Added the faction AntiAIZombie. 8/1/2020 9:40:26 PM Added the faction AntiEveryoneZombie. 8/1/2020 9:40:26 PM Added the faction AntiPlayerZombie. 8/1/2020 9:40:26 PM Added the faction Mercenary. 8/1/2020 9:40:26 PM Finish load save in 406.0ms 8/1/2020 9:40:30 PM Start Generate Partial Map with Realistic and seed 2077019609 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:40:30 PM Generate Partial Map Complete 8/1/2020 9:40:30 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:40:35 PM Start Generate Partial Map with Realistic and seed 31703694 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:40:35 PM Generate Partial Map Complete 8/1/2020 9:40:35 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:40:59 PM Start Generate Partial Map with Realistic and seed 527705320 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:41:00 PM Generate Partial Map Complete 8/1/2020 9:41:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:41:04 PM Start Generate Partial Map with Realistic and seed 527705320 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:41:05 PM Generate Partial Map Complete 8/1/2020 9:41:05 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:41:17 PM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:41:17 PM Generate Partial Map Complete 8/1/2020 9:41:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:41:23 PM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/1/2020 9:41:23 PM Generate Partial Map Complete 8/1/2020 9:41:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 9:42:22 PM Start Generate FULL Map with Realistic and seed 302750112 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/1/2020 9:42:22 PM Generate FULL Map Complete 8/1/2020 9:55:16 PM Donating team Fireteam 7 has 8 units with strength 931. Status Assembling No target planet No lurk planet. Ships: Shaw: 7, Terel: 1 to hunter, path A 8/1/2020 10:02:36 PM Donating team Fireteam 13 has 10 units with strength 374. Status Assembling No target planet No lurk planet. Ships: Eckert: 9, Dawn: 1 to hunter, path A 8/1/2020 10:15:54 PM Donating team Fireteam 24 has 4 units with strength 998. Status Assembling No target planet No lurk planet. Ships: Jundeen: 4 to hunter, path A 8/1/2020 10:15:54 PM Donating team Fireteam 21 has 58 units with strength 2514. Status Staging No target planet No lurk planet. Ships: Jundeen: 58 to hunter, path B 8/1/2020 10:15:54 PM Donating team Fireteam 23 has 55 units with strength 3256. Status Staging No target planet No lurk planet. Ships: Jundeen: 55 to hunter, path B 8/1/2020 10:15:54 PM Donating team Fireteam 22 has 55 units with strength 2253. Status Staging No target planet No lurk planet. Ships: Jundeen: 55 to hunter, path B 8/1/2020 10:16:01 PM Donating team Fireteam 27 has 13 units with strength 508. Status Assembling No target planet No lurk planet. Ships: Jundeen: 13 to hunter, path A 8/1/2020 10:21:58 PM Donating team Fireteam 36 has 2 units with strength 108. Status Assembling No target planet No lurk planet. Ships: Creighton: 2 to hunter, path A 8/1/2020 10:23:12 PM Donating team Fireteam 38 has 19 units with strength 1379. Status Assembling No target planet No lurk planet. Ships: XFA: 19 to hunter, path A 8/1/2020 10:24:56 PM Donating team Fireteam 40 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Faraday: 3 to hunter, path A 8/1/2020 10:24:59 PM Donating team Fireteam 40 has 9 units with strength 928. Status Assembling No target planet No lurk planet. Ships: Faraday: 9 to hunter, path A 8/1/2020 10:26:40 PM Donating team Fireteam 43 has 53 units with strength 2984. Status Assembling No target planet No lurk planet. Ships: Horvitz: 53 to hunter, path A 8/1/2020 10:26:40 PM Donating team Fireteam 44 has 21 units with strength 866. Status Assembling No target planet No lurk planet. Ships: Horvitz: 21 to hunter, path A 8/1/2020 10:26:40 PM Donating team Fireteam 42 has 50 units with strength 2293. Status Staging No target planet No lurk planet. Ships: Horvitz: 50 to hunter, path B 8/1/2020 10:27:04 PM Donating team Fireteam 42 has 26 units with strength 1533. Status Assembling No target planet No lurk planet. Ships: Faraday: 26 to hunter, path A 8/1/2020 10:28:19 PM Donating team Fireteam 42 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Warmuth: 2 to hunter, path A 8/1/2020 10:28:28 PM Donating team Fireteam 42 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Faraday: 1 to hunter, path A 8/1/2020 10:28:28 PM Donating team Fireteam 43 has 39 units with strength 2224. Status Assembling No target planet No lurk planet. Ships: Ixion: 27, Dawn: 12 to hunter, path A 8/1/2020 10:30:39 PM Donating team Fireteam 50 has 2 units with strength 1232. Status Assembling No target planet No lurk planet. Ships: Jacobson: 2 to hunter, path A 8/1/2020 10:32:34 PM Donating team Fireteam 58 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Warmuth: 2 to hunter, path A 8/1/2020 10:36:11 PM Donating team Fireteam 61 has 2 units with strength 59. Status Assembling No target planet No lurk planet. Ships: Dawn: 2 to hunter, path A 8/1/2020 10:36:41 PM Donating team Fireteam 61 has 7 units with strength 230. Status Assembling No target planet No lurk planet. Ships: Septime: 7 to hunter, path A 8/1/2020 10:36:41 PM Donating team Fireteam 63 has 21 units with strength 1269. Status Assembling No target planet No lurk planet. Ships: Shadbolt: 21 to hunter, path A 8/1/2020 10:37:32 PM Donating team Fireteam 64 has 11 units with strength 1249. Status Assembling No target planet No lurk planet. Ships: Septime: 1, Dawn: 10 to hunter, path A 8/1/2020 10:45:40 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/1/2020 10:45:40 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 10:45:40 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/1/2020 10:45:40 PM Added the faction AIReserves. 8/1/2020 10:45:40 PM Added the faction AntiAIZombie. 8/1/2020 10:45:40 PM Added the faction AntiEveryoneZombie. 8/1/2020 10:45:40 PM Added the faction AntiPlayerZombie. 8/1/2020 10:45:40 PM Added the faction Mercenary. 8/1/2020 10:45:40 PM Finish load save in 220.4ms 8/1/2020 10:46:19 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Spire5Scourge5For7\weirdplanetspawn.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 10:46:19 PM Finish load save in 470.3ms 8/1/2020 10:46:44 PM No resolution change was required. 8/1/2020 10:46:44 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/1/2020 10:46:44 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/1/2020 10:47:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/1/2020 10:47:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/1/2020 10:47:09 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/1/2020 10:47:09 PM Added the faction AIReserves. 8/1/2020 10:47:09 PM Added the faction AntiAIZombie. 8/1/2020 10:47:09 PM Added the faction AntiEveryoneZombie. 8/1/2020 10:47:09 PM Added the faction AntiPlayerZombie. 8/1/2020 10:47:09 PM Added the faction Mercenary. 8/1/2020 10:47:09 PM Finish load save in 134.6ms 8/1/2020 10:48:16 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Spire5Scourge5For7\weirdplanetspawn.save Source1: AnythingElse Source3: LoadingSaveGame 8/1/2020 10:48:17 PM Finish load save in 344.5ms 8/12/2020 9:29:47 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/12/2020 9:29:47 PM Boot up FleetOS (0.5765s) 8/12/2020 9:29:48 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/12/2020 9:29:48 PM Check System Logs For Rogue Intelligence (0.6429s) 8/12/2020 9:29:48 PM Game Version: 2.117 8/12/2020 9:29:48 PM Eject Trash Into Hyperspace (0.2259s) 8/12/2020 9:29:48 PM Check For Extra Modules (0.0424s) 8/12/2020 9:29:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/12/2020 9:29:48 PM Bring Cloaking Systems Online (0.0578s) 8/12/2020 9:29:48 PM Recalculate Speed Of Light (0.0379s) 8/12/2020 9:29:48 PM Optimize Comfort On Command Decks (0.0439s) 8/12/2020 9:29:48 PM Generating Framerates (0.0279s) 8/12/2020 9:29:48 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/12/2020 9:29:48 PM Mods: SpireRailgunShop (Disabled) 8/12/2020 9:29:48 PM Check Nearby Stellar Masses (0.0698s) 8/12/2020 9:29:49 PM Remembering Alamo (0.1252s) 8/12/2020 9:29:49 PM Boot Audio Comms (0.0259s) 8/12/2020 9:29:49 PM Establish Individual Audio Links (0.0465s) 8/12/2020 9:29:49 PM Prepare Explosions and Crackles (0.0883s) 8/12/2020 9:29:49 PM No resolution change was required. 8/12/2020 9:29:49 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/12/2020 9:29:49 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/12/2020 9:29:49 PM Refresh Optical Lensing (0.0060s) 8/12/2020 9:29:49 PM Revise Fundamental Physical Laws (0.0060s) 8/12/2020 9:29:49 PM Calculate Odds Of Success (0.1247s) 8/12/2020 9:29:49 PM Briefly Panic (0.4418s) 8/12/2020 9:29:50 PM Install Confidence Routines (0.3251s) 8/12/2020 9:29:50 PM Bring Commander Interface Online (0.3685s) 8/12/2020 9:29:50 PM Motivate All Crews (0.1037s) 8/12/2020 9:29:50 PM Locating Available Networks (0.0479s) 8/12/2020 9:29:50 PM Externalizing Patterns (0.0997s) 8/12/2020 9:29:50 PM Hooking Externals (0.0469s) 8/12/2020 9:29:50 PM Handlizing Hooks (0.0249s) 8/12/2020 9:29:51 PM Disengaging Constants (0.3311s) 8/12/2020 9:29:51 PM Late Axionic Computations (0.5753s) 8/12/2020 9:29:51 PM Connecting to Fleet Command (0.0259s) 8/12/2020 9:29:51 PM Thinking Of Advice (0.0529s) 8/12/2020 9:29:52 PM Degaussing Advice (0.3859s) 8/12/2020 9:29:52 PM Reading Alien Diaries (0.1083s) 8/12/2020 9:29:52 PM Naming All Known Planets (0.0460s) 8/12/2020 9:29:52 PM Remembering Speeds (0.0708s) 8/12/2020 9:29:52 PM Prioritizing Targets (0.0305s) 8/12/2020 9:29:52 PM Rebooting Sensor Arrays (0.0249s) 8/12/2020 9:29:52 PM Unloading Prismatic Grid (0.0329s) 8/12/2020 9:29:52 PM Thinking Of Objectives (0.0140s) 8/12/2020 9:29:52 PM Re-Aligning Objectives (0.0244s) 8/12/2020 9:29:52 PM Inhibiting Visual Scans (0.0339s) 8/12/2020 9:29:52 PM Synthesizing Vocals (0.0249s) 8/12/2020 9:29:52 PM Investigating Map Signatures (0.0369s) 8/12/2020 9:29:52 PM Ventilating Scenarios (0.0180s) 8/12/2020 9:29:52 PM Decontaminating Targeting Systems (0.0509s) 8/12/2020 9:29:52 PM Ejecting Tactical Core (0.0339s) 8/12/2020 9:29:52 PM Calibrating Formations (0.0060s) 8/12/2020 9:29:52 PM Intercepting Galactic Maps (0.0469s) 8/12/2020 9:29:52 PM Discharging Colored Ions (0.0299s) 8/12/2020 9:29:52 PM Replicating Ion Colors (0.0279s) 8/12/2020 9:29:52 PM Faction Diagnostics (0.0598s) 8/12/2020 9:29:52 PM Buffering Hackers (0.0489s) 8/12/2020 9:29:52 PM Inverting Death (0.0529s) 8/12/2020 9:29:53 PM Linear Field Variance (0.0219s) 8/12/2020 9:29:53 PM Charging Marks (0.0519s) 8/12/2020 9:29:53 PM Guarding The Posts (0.0987s) 8/12/2020 9:29:53 PM Range Manifolds (0.0189s) 8/12/2020 9:29:53 PM Purging ROFs (0.0130s) 8/12/2020 9:29:53 PM Manipulating Speeds (0.0330s) 8/12/2020 9:29:53 PM Detecting Projectiles (0.0050s) 8/12/2020 9:29:53 PM Grouping Flow Fields (0.0263s) 8/12/2020 9:29:53 PM Modulating Flow Field Groups (0.0549s) 8/12/2020 9:29:53 PM Designing Fleets (0.1760s) 8/12/2020 9:29:53 PM Thinking Of Technologies (0.0478s) 8/12/2020 9:29:53 PM Categorizing Starboard Sensors (0.0648s) 8/12/2020 9:29:53 PM Injecting Galactic Variables (0.0299s) 8/12/2020 9:29:53 PM Challenging Starfields (0.0899s) 8/12/2020 9:29:53 PM Destroying Distant Planets (0.2110s) 8/12/2020 9:29:53 PM Categorizing All Planets (0.0050s) 8/12/2020 9:29:53 PM Organizing Commands (0.0145s) 8/12/2020 9:29:53 PM Calculating Firing Cones (0.0052s) 8/12/2020 9:29:55 PM Finding Old Ship Parts (1.3583s) 8/12/2020 9:29:55 PM Sterilizing Test Chamber (0.0937s) 8/12/2020 9:30:28 PM Feeding Random Generator Monkeys (33.4374s) 8/12/2020 9:30:28 PM Issuing Orders (0.0698s) 8/12/2020 9:30:28 PM Augmenting Infusers (0.0070s) 8/12/2020 9:30:29 PM Infusing (0.1437s) 8/12/2020 9:30:29 PM Post-Proton Surge (0.0060s) 8/12/2020 9:30:29 PM Stimulate Modulation (0.0309s) 8/12/2020 9:30:29 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/12/2020 9:30:29 PM Load Surrogates (0.4307s) 8/12/2020 9:30:30 PM Final Checks (0.7742s) 8/12/2020 9:30:30 PM Load Historical Documents (0.0030s) 8/12/2020 9:30:30 PM 43.1 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.6s) Briefly Panic (0.4s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Degaussing Advice (0.4s) Finding Old Ship Parts (1.4s) Feeding Random Generator Monkeys (33.4s) Load Surrogates (0.4s) Final Checks (0.8s) 8/12/2020 9:30:30 PM Hello Steam user 'Metrekec' 8/12/2020 9:33:41 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/12/2020 9:33:41 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:33:41 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/12/2020 9:33:41 PM loading as template 8/12/2020 9:33:41 PM Added the faction AIReserves. 8/12/2020 9:33:41 PM Added the faction AntiAIZombie. 8/12/2020 9:33:41 PM Added the faction AntiEveryoneZombie. 8/12/2020 9:33:41 PM Added the faction AntiPlayerZombie. 8/12/2020 9:33:41 PM Added the faction Mercenary. 8/12/2020 9:33:42 PM Finish load save in 391.5ms 8/12/2020 9:33:42 PM Start Generate Partial Map with Realistic and seed 379927811 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/12/2020 9:33:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:33:42 PM Generate Partial Map Complete 184ms 8/12/2020 9:33:47 PM Start Generate Partial Map with Realistic and seed 379927811 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:33:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:33:48 PM Generate Partial Map Complete 96ms 8/12/2020 9:34:09 PM Start Generate Partial Map with Realistic and seed 623032264 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:34:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:34:09 PM Generate Partial Map Complete 85ms 8/12/2020 9:34:13 PM Start Generate Partial Map with Realistic and seed 623032264 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:34:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:34:13 PM Generate Partial Map Complete 87ms 8/12/2020 9:34:25 PM Start Generate Partial Map with Realistic and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:34:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:34:25 PM Generate Partial Map Complete 99ms 8/12/2020 9:34:46 PM Start Generate Partial Map with ClustersMicrocosm and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:34:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:34:46 PM Generate Partial Map Complete 27ms 8/12/2020 9:34:55 PM Start Generate Partial Map with D18Bubbles and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:34:55 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:34:55 PM Generate Partial Map Complete 19ms 8/12/2020 9:35:03 PM Start Generate Partial Map with Grid and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:03 PM Generate Partial Map Complete 16ms 8/12/2020 9:35:07 PM Start Generate Partial Map with Simple and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:07 PM Generate Partial Map Complete 32ms 8/12/2020 9:35:15 PM Start Generate Partial Map with Simple and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:15 PM Generate Partial Map Complete 28ms 8/12/2020 9:35:20 PM Start Generate Partial Map with Simple and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:20 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:20 PM Generate Partial Map Complete 84ms 8/12/2020 9:35:27 PM Start Generate Partial Map with Simple and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:27 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:27 PM Generate Partial Map Complete 31ms 8/12/2020 9:35:34 PM Start Generate Partial Map with Snake and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:34 PM Generate Partial Map Complete 14ms 8/12/2020 9:35:45 PM Start Generate Partial Map with Maze and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:45 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:45 PM Generate Partial Map Complete 14ms 8/12/2020 9:35:50 PM Start Generate Partial Map with Maze and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:35:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:35:50 PM Generate Partial Map Complete 13ms 8/12/2020 9:36:00 PM Start Generate Partial Map with Concentric and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:36:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:36:00 PM Generate Partial Map Complete 13ms 8/12/2020 9:36:07 PM Start Generate Partial Map with Realistic and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:36:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:36:07 PM Generate Partial Map Complete 85ms 8/12/2020 9:36:12 PM Start Generate Partial Map with Realistic and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:36:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:36:12 PM Generate Partial Map Complete 94ms 8/12/2020 9:36:17 PM Start Generate Partial Map with Realistic and seed 768346325 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/12/2020 9:36:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/12/2020 9:36:17 PM Generate Partial Map Complete 94ms 8/16/2020 1:42:46 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/16/2020 1:42:46 AM Boot up FleetOS (0.4686s) 8/16/2020 1:42:47 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/16/2020 1:42:47 AM Check System Logs For Rogue Intelligence (0.4658s) 8/16/2020 1:42:47 AM Game Version: 2.120 8/16/2020 1:42:47 AM Eject Trash Into Hyperspace (0.2104s) 8/16/2020 1:42:47 AM Check For Extra Modules (0.1037s) 8/16/2020 1:42:47 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/16/2020 1:42:47 AM Bring Cloaking Systems Online (0.0476s) 8/16/2020 1:42:47 AM Recalculate Speed Of Light (0.0937s) 8/16/2020 1:42:47 AM Optimize Comfort On Command Decks (0.0559s) 8/16/2020 1:42:47 AM Generating Framerates (0.0259s) 8/16/2020 1:42:47 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/16/2020 1:42:47 AM Mods: SpireRailgunShop (Disabled) 8/16/2020 1:42:47 AM Check Nearby Stellar Masses (0.1551s) 8/16/2020 1:42:47 AM Remembering Alamo (0.1481s) 8/16/2020 1:42:47 AM Boot Audio Comms (0.0349s) 8/16/2020 1:42:47 AM Establish Individual Audio Links (0.0429s) 8/16/2020 1:42:48 AM Prepare Explosions and Crackles (0.0828s) 8/16/2020 1:42:48 AM No resolution change was required. 8/16/2020 1:42:48 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/16/2020 1:42:48 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/16/2020 1:42:48 AM Refresh Optical Lensing (0.0080s) 8/16/2020 1:42:48 AM Revise Fundamental Physical Laws (0.0170s) 8/16/2020 1:42:48 AM Calculate Odds Of Success (0.3042s) 8/16/2020 1:42:50 AM Briefly Panic (2.5514s) 8/16/2020 1:42:51 AM Install Confidence Routines (0.3202s) 8/16/2020 1:42:51 AM Bring Commander Interface Online (0.3889s) 8/16/2020 1:42:51 AM Motivate All Crews (0.0838s) 8/16/2020 1:42:51 AM Locating Available Networks (0.0721s) 8/16/2020 1:42:51 AM Externalizing Patterns (0.1022s) 8/16/2020 1:42:51 AM Hooking Externals (0.0409s) 8/16/2020 1:42:51 AM Handlizing Hooks (0.0249s) 8/16/2020 1:42:52 AM Disengaging Constants (0.4242s) 8/16/2020 1:42:52 AM Late Axionic Computations (0.4732s) 8/16/2020 1:42:52 AM Connecting to Fleet Command (0.0351s) 8/16/2020 1:42:52 AM Thinking Of Advice (0.0450s) 8/16/2020 1:42:53 AM Degaussing Advice (0.2093s) 8/16/2020 1:42:53 AM Reading Alien Diaries (0.0668s) 8/16/2020 1:42:53 AM Naming All Known Planets (0.0299s) 8/16/2020 1:42:53 AM Remembering Speeds (0.0369s) 8/16/2020 1:42:53 AM Prioritizing Targets (0.0305s) 8/16/2020 1:42:53 AM Rebooting Sensor Arrays (0.0170s) 8/16/2020 1:42:53 AM Unloading Prismatic Grid (0.0252s) 8/16/2020 1:42:53 AM Thinking Of Objectives (0.0050s) 8/16/2020 1:42:53 AM Re-Aligning Objectives (0.0239s) 8/16/2020 1:42:53 AM Inhibiting Visual Scans (0.0200s) 8/16/2020 1:42:53 AM Synthesizing Vocals (0.0229s) 8/16/2020 1:42:53 AM Investigating Map Signatures (0.0441s) 8/16/2020 1:42:53 AM Ventilating Scenarios (0.0199s) 8/16/2020 1:42:53 AM Decontaminating Targeting Systems (0.0499s) 8/16/2020 1:42:53 AM Ejecting Tactical Core (0.0249s) 8/16/2020 1:42:53 AM Calibrating Formations (0.0180s) 8/16/2020 1:42:53 AM Intercepting Galactic Maps (0.0189s) 8/16/2020 1:42:53 AM Discharging Colored Ions (0.0414s) 8/16/2020 1:42:53 AM Replicating Ion Colors (0.0239s) 8/16/2020 1:42:53 AM Faction Diagnostics (0.0585s) 8/16/2020 1:42:53 AM Buffering Hackers (0.0419s) 8/16/2020 1:42:53 AM Inverting Death (0.0618s) 8/16/2020 1:42:53 AM Linear Field Variance (0.1227s) 8/16/2020 1:42:53 AM Charging Marks (0.0509s) 8/16/2020 1:42:54 AM Guarding The Posts (0.1069s) 8/16/2020 1:42:54 AM Range Manifolds (0.0110s) 8/16/2020 1:42:54 AM Purging ROFs (0.0060s) 8/16/2020 1:42:54 AM Manipulating Speeds (0.0150s) 8/16/2020 1:42:54 AM Detecting Projectiles (0.0050s) 8/16/2020 1:42:54 AM Grouping Flow Fields (0.0190s) 8/16/2020 1:42:54 AM Modulating Flow Field Groups (0.0530s) 8/16/2020 1:42:54 AM Designing Fleets (0.2026s) 8/16/2020 1:42:54 AM Thinking Of Technologies (0.0550s) 8/16/2020 1:42:54 AM Categorizing Starboard Sensors (0.0649s) 8/16/2020 1:42:54 AM Injecting Galactic Variables (0.0430s) 8/16/2020 1:42:54 AM Challenging Starfields (0.0943s) 8/16/2020 1:42:54 AM Browsing Distant Planets (0.2114s) 8/16/2020 1:42:54 AM Categorizing All Planets (0.0050s) 8/16/2020 1:42:54 AM Organizing Commands (0.0270s) 8/16/2020 1:42:54 AM Calculating Firing Cones (0.0040s) 8/16/2020 1:42:56 AM Maliciously Weakening Ship Parts (1.4905s) 8/16/2020 1:42:56 AM Sterilizing Test Chamber (0.0909s) 8/16/2020 1:43:36 AM Investigate Tachyons (40.2407s) 8/16/2020 1:43:36 AM Issuing Orders (0.0873s) 8/16/2020 1:43:36 AM Augmenting Infusers (0.0279s) 8/16/2020 1:43:36 AM Infusing (0.1638s) 8/16/2020 1:43:36 AM Post-Proton Surge (0.0100s) 8/16/2020 1:43:37 AM Stimulate Modulation (0.0409s) 8/16/2020 1:43:37 AM ArcenAssetBundleCache.InstantiatedObjects: 980 8/16/2020 1:43:37 AM Load Surrogates (0.4781s) 8/16/2020 1:43:38 AM Final Checks (0.8818s) 8/16/2020 1:43:38 AM Load Historical Documents (0.0030s) 8/16/2020 1:43:38 AM 52.3 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.5s) Calculate Odds Of Success (0.3s) Briefly Panic (2.6s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Maliciously Weakening Ship Parts (1.5s) Investigate Tachyons (40.2s) Load Surrogates (0.5s) Final Checks (0.9s) 8/16/2020 1:43:38 AM Hello Steam user 'Metrekec' 8/16/2020 1:43:43 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/16/2020 1:43:43 AM Finish load save in 215.9ms 8/16/2020 1:43:43 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:43:43 AM Start Generate Partial Map with Realistic and seed 608383623 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/16/2020 1:43:43 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:43:43 AM Generate Partial Map Complete 212ms 8/16/2020 1:43:49 AM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:43:49 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:43:49 AM Generate Partial Map Complete 76ms 8/16/2020 1:43:49 AM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:43:49 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:43:49 AM Generate Partial Map Complete 65ms 8/16/2020 1:45:02 AM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:45:02 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:45:02 AM Generate Partial Map Complete 86ms 8/16/2020 1:45:25 AM Start Generate Partial Map with Clusters and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:45:25 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:45:25 AM Generate Partial Map Complete 408ms 8/16/2020 1:45:38 AM Start Generate Partial Map with ClustersMicrocosm and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:45:38 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:45:38 AM Generate Partial Map Complete 39ms 8/16/2020 1:45:45 AM Start Generate Partial Map with Encapsulated and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:45:45 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:45:45 AM Generate Partial Map Complete 21ms 8/16/2020 1:46:07 AM Start Generate Partial Map with Realistic and seed 302750112 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:07 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:07 AM Generate Partial Map Complete 90ms 8/16/2020 1:46:15 AM Start Generate Partial Map with Realistic and seed 95325987 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:15 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:15 AM Generate Partial Map Complete 100ms 8/16/2020 1:46:21 AM Start Generate Partial Map with Realistic and seed 891464933 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:22 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:22 AM Generate Partial Map Complete 101ms 8/16/2020 1:46:24 AM Start Generate Partial Map with Realistic and seed 337308653 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:24 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:24 AM Generate Partial Map Complete 94ms 8/16/2020 1:46:39 AM Start Generate Partial Map with Realistic and seed 382287616 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:39 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:39 AM Generate Partial Map Complete 100ms 8/16/2020 1:46:45 AM Start Generate Partial Map with Realistic and seed 382287616 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:46:45 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:46:45 AM Generate Partial Map Complete 96ms 8/16/2020 1:47:00 AM Start Generate Partial Map with Realistic and seed 728642979 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:47:00 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:00 AM Generate Partial Map Complete 90ms 8/16/2020 1:47:07 AM Start Generate Partial Map with Realistic and seed 728642979 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:47:07 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:07 AM Generate Partial Map Complete 79ms 8/16/2020 1:47:18 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:18 AM Start Generate Partial Map with Realistic and seed 188497465 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/16/2020 1:47:18 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:19 AM Generate Partial Map Complete 125ms 8/16/2020 1:47:23 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:23 AM Start Generate Partial Map with Realistic and seed 842539876 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/16/2020 1:47:23 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:23 AM Generate Partial Map Complete 150ms 8/16/2020 1:47:29 AM Start Generate Partial Map with Realistic and seed 842539876 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:47:29 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:29 AM Generate Partial Map Complete 93ms 8/16/2020 1:47:31 AM Start Generate Partial Map with Realistic and seed 842539876 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 1:47:31 AM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 1:47:31 AM Generate Partial Map Complete 94ms 8/16/2020 1:53:40 AM Start Generate FULL Map with Realistic and seed 842539876 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/16/2020 1:53:40 AM Generate FULL Map Complete 552ms 8/16/2020 4:40:58 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/16/2020 4:40:58 PM Boot up FleetOS (0.6270s) 8/16/2020 4:40:58 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/16/2020 4:40:58 PM Check System Logs For Rogue Intelligence (0.4249s) 8/16/2020 4:40:58 PM Game Version: 2.120 8/16/2020 4:40:58 PM Eject Trash Into Hyperspace (0.2633s) 8/16/2020 4:40:58 PM Check For Extra Modules (0.0918s) 8/16/2020 4:40:58 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/16/2020 4:40:58 PM Bring Cloaking Systems Online (0.0638s) 8/16/2020 4:40:59 PM Recalculate Speed Of Light (0.0638s) 8/16/2020 4:40:59 PM Optimize Comfort On Command Decks (0.0489s) 8/16/2020 4:40:59 PM Generating Framerates (0.0309s) 8/16/2020 4:40:59 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/16/2020 4:40:59 PM Mods: SpireRailgunShop (Disabled) 8/16/2020 4:40:59 PM Check Nearby Stellar Masses (0.1631s) 8/16/2020 4:40:59 PM Remembering Alamo (0.1652s) 8/16/2020 4:40:59 PM Boot Audio Comms (0.0349s) 8/16/2020 4:40:59 PM Establish Individual Audio Links (0.0409s) 8/16/2020 4:40:59 PM Prepare Explosions and Crackles (0.0843s) 8/16/2020 4:40:59 PM No resolution change was required. 8/16/2020 4:40:59 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/16/2020 4:40:59 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/16/2020 4:40:59 PM Refresh Optical Lensing (0.0070s) 8/16/2020 4:40:59 PM Revise Fundamental Physical Laws (0.0180s) 8/16/2020 4:40:59 PM Calculate Odds Of Success (0.2882s) 8/16/2020 4:41:02 PM Briefly Panic (2.7582s) 8/16/2020 4:41:03 PM Install Confidence Routines (0.3600s) 8/16/2020 4:41:03 PM Bring Commander Interface Online (0.4125s) 8/16/2020 4:41:03 PM Motivate All Crews (0.0748s) 8/16/2020 4:41:03 PM Locating Available Networks (0.1014s) 8/16/2020 4:41:03 PM Externalizing Patterns (0.1127s) 8/16/2020 4:41:03 PM Hooking Externals (0.0229s) 8/16/2020 4:41:03 PM Handlizing Hooks (0.0165s) 8/16/2020 4:41:04 PM Disengaging Constants (0.4153s) 8/16/2020 4:41:04 PM Late Axionic Computations (0.4059s) 8/16/2020 4:41:04 PM Connecting to Fleet Command (0.0269s) 8/16/2020 4:41:04 PM Thinking Of Advice (0.0698s) 8/16/2020 4:41:04 PM Degaussing Advice (0.2104s) 8/16/2020 4:41:04 PM Reading Alien Diaries (0.0917s) 8/16/2020 4:41:05 PM Naming All Known Planets (0.0289s) 8/16/2020 4:41:05 PM Remembering Speeds (0.0549s) 8/16/2020 4:41:05 PM Prioritizing Targets (0.0379s) 8/16/2020 4:41:05 PM Rebooting Sensor Arrays (0.0339s) 8/16/2020 4:41:05 PM Unloading Prismatic Grid (0.0249s) 8/16/2020 4:41:05 PM Thinking Of Objectives (0.0199s) 8/16/2020 4:41:05 PM Re-Aligning Objectives (0.0259s) 8/16/2020 4:41:05 PM Inhibiting Visual Scans (0.0607s) 8/16/2020 4:41:05 PM Synthesizing Vocals (0.0319s) 8/16/2020 4:41:05 PM Investigating Map Signatures (0.0449s) 8/16/2020 4:41:05 PM Ventilating Scenarios (0.0187s) 8/16/2020 4:41:05 PM Decontaminating Targeting Systems (0.0509s) 8/16/2020 4:41:05 PM Ejecting Tactical Core (0.0249s) 8/16/2020 4:41:05 PM Calibrating Formations (0.0070s) 8/16/2020 4:41:05 PM Intercepting Galactic Maps (0.0384s) 8/16/2020 4:41:05 PM Discharging Colored Ions (0.0289s) 8/16/2020 4:41:05 PM Replicating Ion Colors (0.0279s) 8/16/2020 4:41:05 PM Faction Diagnostics (0.0674s) 8/16/2020 4:41:05 PM Buffering Hackers (0.0584s) 8/16/2020 4:41:05 PM Inverting Death (0.0608s) 8/16/2020 4:41:05 PM Linear Field Variance (0.0220s) 8/16/2020 4:41:05 PM Charging Marks (0.0518s) 8/16/2020 4:41:05 PM Guarding The Posts (0.1077s) 8/16/2020 4:41:05 PM Range Manifolds (0.0190s) 8/16/2020 4:41:05 PM Purging ROFs (0.0070s) 8/16/2020 4:41:05 PM Manipulating Speeds (0.0390s) 8/16/2020 4:41:05 PM Detecting Projectiles (0.0054s) 8/16/2020 4:41:06 PM Grouping Flow Fields (0.0678s) 8/16/2020 4:41:06 PM Modulating Flow Field Groups (0.0618s) 8/16/2020 4:41:06 PM Designing Fleets (0.2114s) 8/16/2020 4:41:06 PM Thinking Of Technologies (0.0469s) 8/16/2020 4:41:06 PM Categorizing Starboard Sensors (0.0559s) 8/16/2020 4:41:06 PM Injecting Galactic Variables (0.0429s) 8/16/2020 4:41:06 PM Propping Up Starfields (0.0768s) 8/16/2020 4:41:08 PM Destroying Distant Planets (1.7718s) 8/16/2020 4:41:08 PM Categorizing All Planets (0.0090s) 8/16/2020 4:41:08 PM Organizing Commands (0.0796s) 8/16/2020 4:41:08 PM Calculating Firing Cones (0.0090s) 8/16/2020 4:41:09 PM Scrapping Extra Ship Parts (1.2498s) 8/16/2020 4:41:09 PM Sterilizing Test Chamber (0.0941s) 8/16/2020 4:41:48 PM Gathering Nuclear Power (39.1318s) 8/16/2020 4:41:48 PM Issuing Orders (0.0947s) 8/16/2020 4:41:48 PM Augmenting Infusers (0.0140s) 8/16/2020 4:41:49 PM Infusing (0.1446s) 8/16/2020 4:41:49 PM Post-Proton Surge (0.0050s) 8/16/2020 4:41:49 PM Stimulate Modulation (0.0269s) 8/16/2020 4:41:49 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/16/2020 4:41:49 PM Load Surrogates (0.4252s) 8/16/2020 4:41:50 PM Final Checks (1.0410s) 8/16/2020 4:41:50 PM Load Historical Documents (0.0080s) 8/16/2020 4:41:50 PM 53.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (2.8s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Destroying Distant Planets (1.8s) Scrapping Extra Ship Parts (1.2s) Gathering Nuclear Power (39.1s) Load Surrogates (0.4s) Final Checks (1.0s) 8/16/2020 4:41:51 PM Hello Steam user 'Metrekec' 8/16/2020 4:41:59 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/16/2020 4:42:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:00 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 8/16/2020 4:42:00 PM loading as template 8/16/2020 4:42:00 PM Added the faction AIReserves. 8/16/2020 4:42:00 PM Added the faction AntiAIZombie. 8/16/2020 4:42:00 PM Added the faction AntiEveryoneZombie. 8/16/2020 4:42:00 PM Added the faction AntiPlayerZombie. 8/16/2020 4:42:00 PM Added the faction Mercenary. 8/16/2020 4:42:00 PM Finish load save in 472.5ms 8/16/2020 4:42:00 PM Start Generate Partial Map with Realistic and seed 1191141524 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/16/2020 4:42:00 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:00 PM Generate Partial Map Complete 213ms 8/16/2020 4:42:27 PM Start Generate Partial Map with Realistic and seed 836851167 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 4:42:27 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:27 PM Generate Partial Map Complete 93ms 8/16/2020 4:42:36 PM Start Generate Partial Map with Realistic and seed 292673522 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 4:42:37 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:37 PM Generate Partial Map Complete 76ms 8/16/2020 4:42:48 PM Start Generate Partial Map with Realistic and seed 65768900 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 4:42:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:48 PM Generate Partial Map Complete 105ms 8/16/2020 4:42:59 PM Start Generate Partial Map with Realistic and seed 65768900 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 4:42:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:42:59 PM Generate Partial Map Complete 102ms 8/16/2020 4:43:15 PM Start Generate Partial Map with Realistic and seed 65768900 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/16/2020 4:43:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/16/2020 4:43:15 PM Generate Partial Map Complete 112ms 8/16/2020 4:45:55 PM Start Generate FULL Map with Realistic and seed 65768900 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/16/2020 4:45:55 PM Generate FULL Map Complete 518ms 8/16/2020 4:59:10 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 4:59:10 PM Finish load save in 166.0ms 8/16/2020 5:00:04 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:00:04 PM Finish load save in 198.9ms 8/16/2020 5:00:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:00:43 PM Finish load save in 185.6ms 8/16/2020 5:01:17 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:01:17 PM Finish load save in 153.3ms 8/16/2020 5:01:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:01:43 PM Finish load save in 197.4ms 8/16/2020 5:02:05 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/turretroll.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:02:05 PM Finish load save in 141.2ms 8/16/2020 5:22:50 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco\Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 5:22:50 PM Finish load save in 200.3ms 8/16/2020 6:04:42 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/Choke7SpirSco/ARS2.save Source1: AnythingElse Source3: LoadingSaveGame 8/16/2020 6:04:42 PM Finish load save in 221.0ms 8/31/2020 11:26:34 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 8/31/2020 11:26:34 PM Boot up FleetOS (0.5920s) 8/31/2020 11:26:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/31/2020 11:26:35 PM Check System Logs For Rogue Intelligence (0.5974s) 8/31/2020 11:26:35 PM Game Version: 2.130 8/31/2020 11:26:35 PM Eject Trash Into Hyperspace (0.1835s) 8/31/2020 11:26:35 PM Check For Extra Modules (0.0588s) 8/31/2020 11:26:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 8/31/2020 11:26:35 PM Bring Cloaking Systems Online (0.1057s) 8/31/2020 11:26:35 PM Recalculate Speed Of Light (0.0795s) 8/31/2020 11:26:35 PM Optimize Comfort On Command Decks (0.0608s) 8/31/2020 11:26:35 PM Generating Framerates (0.0339s) 8/31/2020 11:26:36 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 8/31/2020 11:26:36 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 8/31/2020 11:26:36 PM Check Nearby Stellar Masses (0.0708s) 8/31/2020 11:26:36 PM Remembering Alamo (0.1267s) 8/31/2020 11:26:36 PM Boot Audio Comms (0.0339s) 8/31/2020 11:26:36 PM Establish Individual Audio Links (0.0389s) 8/31/2020 11:26:36 PM Prepare Explosions and Crackles (0.1062s) 8/31/2020 11:26:36 PM No resolution change was required. 8/31/2020 11:26:36 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/31/2020 11:26:36 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/31/2020 11:26:36 PM Refresh Optical Lensing (0.0080s) 8/31/2020 11:26:36 PM Revise Fundamental Physical Laws (0.0051s) 8/31/2020 11:26:36 PM Calculate Odds Of Success (0.2823s) 8/31/2020 11:26:39 PM Briefly Panic (2.8981s) 8/31/2020 11:26:39 PM Install Confidence Routines (0.3213s) 8/31/2020 11:26:40 PM Bring Commander Interface Online (0.4167s) 8/31/2020 11:26:40 PM Motivate All Crews (0.0633s) 8/31/2020 11:26:40 PM Locating Available Networks (0.0299s) 8/31/2020 11:26:40 PM Externalizing Patterns (0.1200s) 8/31/2020 11:26:40 PM Hooking Externals (0.0329s) 8/31/2020 11:26:40 PM Handlizing Hooks (0.0180s) 8/31/2020 11:26:40 PM Disengaging Constants (0.3654s) 8/31/2020 11:26:41 PM Late Axionic Computations (0.2476s) 8/31/2020 11:26:41 PM Connecting to Fleet Command (0.0439s) 8/31/2020 11:26:41 PM Thinking Of Advice (0.0609s) 8/31/2020 11:26:41 PM Degaussing Advice (0.3603s) 8/31/2020 11:26:41 PM Reading Alien Diaries (0.2084s) 8/31/2020 11:26:41 PM Naming All Known Planets (0.0050s) 8/31/2020 11:26:41 PM Remembering Speeds (0.0626s) 8/31/2020 11:26:41 PM Prioritizing Targets (0.0209s) 8/31/2020 11:26:41 PM Rebooting Sensor Arrays (0.0251s) 8/31/2020 11:26:41 PM Unloading Prismatic Grid (0.0249s) 8/31/2020 11:26:41 PM Thinking Of Objectives (0.0070s) 8/31/2020 11:26:42 PM Inhibiting Visual Scans (0.0294s) 8/31/2020 11:26:42 PM Synthesizing Vocals (0.0359s) 8/31/2020 11:26:42 PM Investigating Map Signatures (0.0530s) 8/31/2020 11:26:42 PM Ventilating Scenarios (0.0199s) 8/31/2020 11:26:42 PM Decontaminating Targeting Systems (0.0505s) 8/31/2020 11:26:42 PM Ejecting Tactical Core (0.0160s) 8/31/2020 11:26:42 PM Calibrating Formations (0.0050s) 8/31/2020 11:26:42 PM Intercepting Galactic Maps (0.0314s) 8/31/2020 11:26:42 PM Discharging Colored Ions (0.0300s) 8/31/2020 11:26:42 PM Replicating Ion Colors (0.0271s) 8/31/2020 11:26:42 PM Faction Diagnostics (0.1067s) 8/31/2020 11:26:42 PM Buffering Hackers (0.0550s) 8/31/2020 11:26:42 PM Inverting Death (0.0592s) 8/31/2020 11:26:42 PM Linear Field Variance (0.0221s) 8/31/2020 11:26:42 PM Charging Marks (0.0518s) 8/31/2020 11:26:42 PM Guarding The Posts (0.1070s) 8/31/2020 11:26:42 PM Range Manifolds (0.0104s) 8/31/2020 11:26:42 PM Purging ROFs (0.0128s) 8/31/2020 11:26:42 PM Manipulating Speeds (0.0334s) 8/31/2020 11:26:42 PM Detecting Projectiles (0.0048s) 8/31/2020 11:26:42 PM Grouping Flow Fields (0.0597s) 8/31/2020 11:26:42 PM Modulating Flow Field Groups (0.0547s) 8/31/2020 11:26:43 PM Designing Fleets (0.1845s) 8/31/2020 11:26:43 PM Thinking Of Technologies (0.0474s) 8/31/2020 11:26:43 PM Categorizing Starboard Sensors (0.0643s) 8/31/2020 11:26:43 PM Injecting Galactic Variables (0.0356s) 8/31/2020 11:26:43 PM Viewing Starfields (0.0924s) 8/31/2020 11:26:45 PM Blowing Up Distant Planets (1.7129s) 8/31/2020 11:26:45 PM Categorizing All Planets (0.0080s) 8/31/2020 11:26:45 PM Organizing Commands (0.1047s) 8/31/2020 11:26:45 PM Calculating Firing Cones (0.0090s) 8/31/2020 11:26:46 PM Scrapping Extra Ship Parts (1.1688s) 8/31/2020 11:26:46 PM Re-Aligning Objectives (0.0635s) 8/31/2020 11:26:46 PM Sterilizing Test Chamber (0.0641s) 8/31/2020 11:27:24 PM Ensure Ordnance Functional (38.4730s) 8/31/2020 11:27:24 PM Issuing Orders (0.0935s) 8/31/2020 11:27:25 PM Augmenting Infusers (0.0220s) 8/31/2020 11:27:25 PM Infusing (0.1450s) 8/31/2020 11:27:25 PM Post-Proton Surge (0.0050s) 8/31/2020 11:27:25 PM Stimulate Modulation (0.0269s) 8/31/2020 11:27:25 PM ArcenAssetBundleCache.InstantiatedObjects: 980 8/31/2020 11:27:25 PM Load Surrogates (0.3992s) 8/31/2020 11:27:26 PM Final Checks (0.8577s) 8/31/2020 11:27:26 PM Load Historical Documents (0.0040s) 8/31/2020 11:27:26 PM 52.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.3s) Briefly Panic (2.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Degaussing Advice (0.4s) Blowing Up Distant Planets (1.7s) Scrapping Extra Ship Parts (1.2s) Ensure Ordnance Functional (38.5s) Load Surrogates (0.4s) Final Checks (0.9s) 8/31/2020 11:27:26 PM Hello Steam user 'Metrekec' 8/31/2020 11:27:28 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/31/2020 11:27:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:27:29 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 8/31/2020 11:27:29 PM loading as template 8/31/2020 11:27:29 PM Added the faction AIReserves. 8/31/2020 11:27:29 PM Added the faction AntiAIZombie. 8/31/2020 11:27:29 PM Added the faction AntiEveryoneZombie. 8/31/2020 11:27:29 PM Added the faction AntiPlayerZombie. 8/31/2020 11:27:29 PM Added the faction Mercenary. 8/31/2020 11:27:29 PM Finish load save in 460.0ms 8/31/2020 11:27:29 PM Start Generate Partial Map with Realistic and seed 939565114 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/31/2020 11:27:29 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:27:29 PM Generate Partial Map Complete 174ms 8/31/2020 11:27:34 PM Start Generate Partial Map with Realistic and seed 939565114 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:27:34 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:27:34 PM Generate Partial Map Complete 88ms 8/31/2020 11:28:06 PM Start Generate Partial Map with Realistic and seed 939565114 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:28:06 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:28:06 PM Generate Partial Map Complete 92ms 8/31/2020 11:36:07 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/31/2020 11:36:07 PM Finish load save in 32.0ms 8/31/2020 11:36:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:07 PM Start Generate Partial Map with Realistic and seed 583541235 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/31/2020 11:36:07 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:07 PM Generate Partial Map Complete 111ms 8/31/2020 11:36:24 PM Start Generate Partial Map with Realistic and seed 583541235 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:36:24 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:24 PM Generate Partial Map Complete 102ms 8/31/2020 11:36:25 PM Start Generate Partial Map with Realistic and seed 806597166 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:36:25 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:25 PM Generate Partial Map Complete 92ms 8/31/2020 11:36:32 PM Start Generate Partial Map with Realistic and seed 806597166 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:36:32 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:32 PM Generate Partial Map Complete 70ms 8/31/2020 11:36:50 PM Start Generate Partial Map with Realistic and seed 806597166 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:36:50 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:36:50 PM Generate Partial Map Complete 94ms 8/31/2020 11:37:11 PM Start Generate Partial Map with Realistic and seed 806597166 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:37:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:12 PM Generate Partial Map Complete 91ms 8/31/2020 11:37:21 PM Start Generate Partial Map with Realistic and seed 806597166 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:37:21 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:21 PM Generate Partial Map Complete 90ms 8/31/2020 11:37:36 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:36 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/31/2020 11:37:36 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:36 PM Generate Partial Map Complete 81ms 8/31/2020 11:37:48 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:37:48 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:48 PM Generate Partial Map Complete 143ms 8/31/2020 11:37:57 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 100 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:37:57 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:37:57 PM Generate Partial Map Complete 138ms 8/31/2020 11:46:19 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:46:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:46:19 PM Generate Partial Map Complete 140ms 8/31/2020 11:46:23 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:46:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:46:23 PM Generate Partial Map Complete 137ms 8/31/2020 11:46:31 PM Start Generate Partial Map with Realistic and seed 6913125 and planet count 100 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/31/2020 11:46:31 PM PlayerAccount Metrekec has now been put in control of faction 1. 8/31/2020 11:46:31 PM Generate Partial Map Complete 141ms 8/31/2020 11:46:38 PM Start Generate FULL Map with Realistic and seed 6913125 and planet count 100 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/31/2020 11:46:38 PM Generate FULL Map Complete 543ms 9/1/2020 12:03:17 AM Donating team Fireteam 8 has 2 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Jifeng: 2 to hunter, path A 9/1/2020 12:04:17 AM Donating team Fireteam 6 has 3 units with strength 1885. Status Assembling No target planet No lurk planet. Ships: Toda: 3 to hunter, path A 9/1/2020 12:05:13 AM Donating team Fireteam 9 has 8 units with strength 237. Status Assembling No target planet No lurk planet. Ships: Hiyen: 8 to hunter, path A 9/1/2020 12:07:49 AM Donating team Fireteam 12 has 33 units with strength 2502. Status Staging No target planet No lurk planet. Ships: Hiyen: 33 to hunter, path B 9/1/2020 12:07:49 AM Donating team Fireteam 13 has 42 units with strength 2797. Status Staging No target planet No lurk planet. Ships: Hiyen: 42 to hunter, path B 9/1/2020 12:14:45 AM Donating team Fireteam 12 has 9 units with strength 329. Status Assembling No target planet No lurk planet. Ships: Jifeng: 9 to hunter, path A 9/1/2020 12:34:34 AM Donating team Fireteam 25 has 1 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Rijsbergen: 1 to hunter, path A 9/1/2020 12:37:22 AM Donating team Fireteam 23 has 1 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Appel: 1 to hunter, path A 9/1/2020 12:40:23 AM Donating team Fireteam 26 has 5 units with strength 172. Status Assembling No target planet No lurk planet. Ships: Dongarra: 2, Bressua: 3 to hunter, path A 9/1/2020 12:40:26 AM Donating team Fireteam 27 has 3 units with strength 1376. Status Assembling No target planet No lurk planet. Ships: Bressua: 3 to hunter, path A 9/1/2020 12:43:17 AM Donating team Fireteam 31 has 1 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Ormuzd: 1 to hunter, path A 9/1/2020 12:45:25 AM Donating team Fireteam 15 has 26 units with strength 2390. Status Assembling No target planet No lurk planet. Ships: Dorigo: 1, Lynch: 2, Dongarra: 5, Bressua: 18 to hunter, path A 9/1/2020 12:46:30 AM Donating team Fireteam 32 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Barto: 1 to hunter, path A 9/1/2020 12:46:35 AM Donating team Fireteam 31 has 1 units with strength 982. Status Assembling No target planet No lurk planet. Ships: Barto: 1 to hunter, path A 9/1/2020 12:51:43 AM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/1/2020 12:54:40 AM Donating team Fireteam 42 has 5 units with strength 159. Status Assembling No target planet No lurk planet. Ships: Liddle: 5 to hunter, path A 9/1/2020 12:54:48 AM Donating team Fireteam 42 has 4 units with strength 2739. Status Staging No target planet No lurk planet. Ships: Dorigo: 4 to hunter, path B 9/1/2020 12:54:50 AM Donating team Fireteam 44 has 1 units with strength 41. Status Assembling No target planet No lurk planet. Ships: Dorigo: 1 to hunter, path A 9/1/2020 12:56:45 AM Donating team Fireteam 45 has 4 units with strength 271. Status Assembling No target planet No lurk planet. Ships: Dietz: 4 to hunter, path A 9/1/2020 12:57:40 AM Donating team Fireteam 42 has 31 units with strength 1666. Status Assembling No target planet No lurk planet. Ships: Corrin: 13, Hearth: 18 to hunter, path A 9/1/2020 12:59:48 AM Donating team Fireteam 44 has 2 units with strength 549. Status Assembling No target planet No lurk planet. Ships: Florina: 2 to hunter, path A 9/1/2020 12:59:54 AM Donating team Fireteam 53 has 31 units with strength 1853. Status Assembling No target planet No lurk planet. Ships: Makassar: 29, Kernighan: 2 to hunter, path A 9/1/2020 1:00:02 AM Donating team Fireteam 53 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Makassar: 3 to hunter, path A 9/1/2020 1:00:04 AM Donating team Fireteam 53 has 2 units with strength 67. Status Assembling No target planet No lurk planet. Ships: Makassar: 2 to hunter, path A 9/1/2020 1:00:06 AM Donating team Fireteam 53 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Makassar: 1 to hunter, path A 9/1/2020 7:57:32 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/1/2020 7:57:32 PM Boot up FleetOS (0.3986s) 9/1/2020 7:57:32 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/1/2020 7:57:32 PM Check System Logs For Rogue Intelligence (0.4801s) 9/1/2020 7:57:32 PM Game Version: 2.130 9/1/2020 7:57:32 PM Eject Trash Into Hyperspace (0.1646s) 9/1/2020 7:57:32 PM Check For Extra Modules (0.0688s) 9/1/2020 7:57:32 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/1/2020 7:57:32 PM Bring Cloaking Systems Online (0.0499s) 9/1/2020 7:57:32 PM Recalculate Speed Of Light (0.0369s) 9/1/2020 7:57:32 PM Optimize Comfort On Command Decks (0.0269s) 9/1/2020 7:57:33 PM Generating Framerates (0.0199s) 9/1/2020 7:57:33 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/1/2020 7:57:33 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/1/2020 7:57:33 PM Check Nearby Stellar Masses (0.0952s) 9/1/2020 7:57:33 PM Remembering Alamo (0.1346s) 9/1/2020 7:57:33 PM Boot Audio Comms (0.0170s) 9/1/2020 7:57:33 PM Establish Individual Audio Links (0.0319s) 9/1/2020 7:57:33 PM Prepare Explosions and Crackles (0.0618s) 9/1/2020 7:57:33 PM No resolution change was required. 9/1/2020 7:57:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/1/2020 7:57:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/1/2020 7:57:33 PM Refresh Optical Lensing (0.0070s) 9/1/2020 7:57:33 PM Revise Fundamental Physical Laws (0.0050s) 9/1/2020 7:57:33 PM Calculate Odds Of Success (0.2084s) 9/1/2020 7:57:36 PM Briefly Panic (2.7960s) 9/1/2020 7:57:36 PM Install Confidence Routines (0.2966s) 9/1/2020 7:57:36 PM Bring Commander Interface Online (0.2338s) 9/1/2020 7:57:36 PM Motivate All Crews (0.0582s) 9/1/2020 7:57:37 PM Locating Available Networks (0.0518s) 9/1/2020 7:57:37 PM Externalizing Patterns (0.0559s) 9/1/2020 7:57:37 PM Hooking Externals (0.0166s) 9/1/2020 7:57:37 PM Handlizing Hooks (0.0249s) 9/1/2020 7:57:37 PM Disengaging Constants (0.2578s) 9/1/2020 7:57:37 PM Late Axionic Computations (0.2902s) 9/1/2020 7:57:37 PM Connecting to Fleet Command (0.0189s) 9/1/2020 7:57:37 PM Thinking Of Advice (0.0100s) 9/1/2020 7:57:37 PM Degaussing Advice (0.1107s) 9/1/2020 7:57:37 PM Reading Alien Diaries (0.0748s) 9/1/2020 7:57:37 PM Naming All Known Planets (0.0170s) 9/1/2020 7:57:37 PM Remembering Speeds (0.0160s) 9/1/2020 7:57:37 PM Prioritizing Targets (0.0229s) 9/1/2020 7:57:37 PM Rebooting Sensor Arrays (0.0160s) 9/1/2020 7:57:37 PM Unloading Prismatic Grid (0.0170s) 9/1/2020 7:57:37 PM Thinking Of Objectives (0.0060s) 9/1/2020 7:57:37 PM Inhibiting Visual Scans (0.0230s) 9/1/2020 7:57:37 PM Synthesizing Vocals (0.0179s) 9/1/2020 7:57:38 PM Investigating Map Signatures (0.0459s) 9/1/2020 7:57:38 PM Ventilating Scenarios (0.0070s) 9/1/2020 7:57:38 PM Decontaminating Targeting Systems (0.0199s) 9/1/2020 7:57:38 PM Ejecting Tactical Core (0.0170s) 9/1/2020 7:57:38 PM Calibrating Formations (0.0050s) 9/1/2020 7:57:38 PM Intercepting Galactic Maps (0.0309s) 9/1/2020 7:57:38 PM Discharging Colored Ions (0.0250s) 9/1/2020 7:57:38 PM Replicating Ion Colors (0.0160s) 9/1/2020 7:57:38 PM Faction Diagnostics (0.0399s) 9/1/2020 7:57:38 PM Buffering Hackers (0.0309s) 9/1/2020 7:57:38 PM Inverting Death (0.0239s) 9/1/2020 7:57:38 PM Linear Field Variance (0.0219s) 9/1/2020 7:57:38 PM Charging Marks (0.0269s) 9/1/2020 7:57:38 PM Guarding The Posts (0.0828s) 9/1/2020 7:57:38 PM Range Manifolds (0.0190s) 9/1/2020 7:57:38 PM Purging ROFs (0.0060s) 9/1/2020 7:57:38 PM Manipulating Speeds (0.0150s) 9/1/2020 7:57:38 PM Detecting Projectiles (0.0050s) 9/1/2020 7:57:38 PM Grouping Flow Fields (0.0160s) 9/1/2020 7:57:38 PM Modulating Flow Field Groups (0.0558s) 9/1/2020 7:57:38 PM Designing Fleets (0.1117s) 9/1/2020 7:57:38 PM Thinking Of Technologies (0.0379s) 9/1/2020 7:57:38 PM Categorizing Starboard Sensors (0.0309s) 9/1/2020 7:57:38 PM Injecting Galactic Variables (0.0190s) 9/1/2020 7:57:38 PM Pining For Starfields (0.0753s) 9/1/2020 7:57:40 PM Mopping Up Distant Planets (1.6846s) 9/1/2020 7:57:40 PM Categorizing All Planets (0.0100s) 9/1/2020 7:57:40 PM Organizing Commands (0.0389s) 9/1/2020 7:57:40 PM Calculating Firing Cones (0.0079s) 9/1/2020 7:57:41 PM Scrapping Extra Ship Parts (1.1910s) 9/1/2020 7:57:41 PM Re-Aligning Objectives (0.0690s) 9/1/2020 7:57:41 PM Sterilizing Test Chamber (0.0459s) 9/1/2020 7:58:20 PM Detecting Microfractures (38.8059s) 9/1/2020 7:58:20 PM Issuing Orders (0.0853s) 9/1/2020 7:58:20 PM Augmenting Infusers (0.0070s) 9/1/2020 7:58:20 PM Infusing (0.0871s) 9/1/2020 7:58:20 PM Post-Proton Surge (0.0050s) 9/1/2020 7:58:20 PM Stimulate Modulation (0.0270s) 9/1/2020 7:58:21 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/1/2020 7:58:21 PM Load Surrogates (0.2907s) 9/1/2020 7:58:21 PM Final Checks (0.7763s) 9/1/2020 7:58:21 PM Load Historical Documents (0.0030s) 9/1/2020 7:58:21 PM 50.2 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.5s) Briefly Panic (2.8s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.3s) Mopping Up Distant Planets (1.7s) Scrapping Extra Ship Parts (1.2s) Detecting Microfractures (38.8s) Load Surrogates (0.3s) Final Checks (0.8s) 9/1/2020 7:58:22 PM Hello Steam user 'Metrekec' 9/1/2020 7:58:49 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BigBadIdea777/Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 9/1/2020 7:58:49 PM Finish load save in 503.3ms 9/1/2020 8:02:41 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BigBadIdea777/Autosave.8400.save Source1: AnythingElse Source3: LoadingSaveGame 9/1/2020 8:02:41 PM Finish load save in 277.8ms 9/1/2020 8:03:30 PM Donating team Fireteam 57 has 5 units with strength 155. Status Assembling No target planet No lurk planet. Ships: Dorigo: 5 to hunter, path A 9/1/2020 8:07:06 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/1/2020 8:08:52 PM Donating team Fireteam 50 has 7 units with strength 209. Status Assembling No target planet No lurk planet. Ships: Dietz: 7 to hunter, path A 9/1/2020 8:08:54 PM Donating team Fireteam 50 has 4 units with strength 145. Status Assembling No target planet No lurk planet. Ships: Zaman: 4 to hunter, path A 9/1/2020 8:08:54 PM Donating team Fireteam 52 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Barto: 1 to hunter, path A 9/1/2020 8:09:10 PM Donating team Fireteam 62 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Widom: 1 to hunter, path A 9/1/2020 8:09:10 PM Donating team Fireteam 55 has 16 units with strength 1410. Status Assembling No target planet No lurk planet. Ships: Widom: 16 to hunter, path A 9/1/2020 8:09:37 PM Donating team Fireteam 67 has 32 units with strength 1870. Status Assembling No target planet No lurk planet. Ships: Zaman: 32 to hunter, path A 9/1/2020 8:09:37 PM Donating team Fireteam 68 has 2 units with strength 1585. Status Assembling No target planet No lurk planet. Ships: Barto: 2 to hunter, path A 9/1/2020 8:10:05 PM Donating team Fireteam 60 has 11 units with strength 339. Status Assembling No target planet No lurk planet. Ships: Barto: 11 to hunter, path A 9/1/2020 8:10:05 PM Donating team Fireteam 61 has 7 units with strength 582. Status Assembling No target planet No lurk planet. Ships: Genizee: 7 to hunter, path A 9/1/2020 8:12:27 PM Donating team Fireteam 62 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Kila: 1 to hunter, path A 9/1/2020 8:12:34 PM Donating team Fireteam 65 has 3 units with strength 65. Status Assembling No target planet No lurk planet. Ships: Kila: 3 to hunter, path A 9/1/2020 8:12:41 PM Reconquest Seeding for Hillis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/1/2020 8:13:25 PM Donating team Fireteam 66 has 3 units with strength 2819. Status Staging No target planet No lurk planet. Ships: Barto: 2, Genizee: 1 to hunter, path B 9/1/2020 8:16:28 PM Reconquest Seeding for Rijsbergen: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/1/2020 8:18:38 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BigBadIdea777/Autosave.9600.save Source1: AnythingElse Source3: LoadingSaveGame 9/1/2020 8:18:38 PM Finish load save in 314.4ms 9/1/2020 8:20:39 PM Donating team Fireteam 73 has 6 units with strength 375. Status Assembling No target planet No lurk planet. Ships: Dorigo: 6 to hunter, path A 9/1/2020 8:20:41 PM Donating team Fireteam 75 has 13 units with strength 1481. Status Assembling No target planet No lurk planet. Ships: Dietz: 13 to hunter, path A 9/1/2020 8:20:41 PM Donating team Fireteam 74 has 7 units with strength 2903. Status Staging No target planet No lurk planet. Ships: Dietz: 7 to hunter, path B 9/1/2020 8:20:44 PM Reconquest Seeding for Rijsbergen: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/1/2020 8:21:35 PM Donating team Fireteam 75 has 6 units with strength 1022. Status Assembling No target planet No lurk planet. Ships: Faresa: 6 to hunter, path A 9/1/2020 8:21:59 PM Donating team Fireteam 76 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Kila: 1 to hunter, path A 9/1/2020 8:24:19 PM Donating team Fireteam 78 has 3 units with strength 54. Status Assembling No target planet No lurk planet. Ships: Faresa: 3 to hunter, path A 9/1/2020 8:24:19 PM Donating team Fireteam 79 has 6 units with strength 130. Status Assembling No target planet No lurk planet. Ships: Dietz: 6 to hunter, path A 9/1/2020 8:25:40 PM Donating team Fireteam 80 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1 to hunter, path A 9/1/2020 8:25:41 PM Donating team Fireteam 82 has 2 units with strength 2066. Status Assembling No target planet No lurk planet. Ships: Lyrae: 2 to hunter, path A 9/1/2020 8:26:12 PM Donating team Fireteam 81 has 1 units with strength 465. Status Assembling No target planet No lurk planet. Ships: Lyrae: 1 to hunter, path A 9/1/2020 8:26:46 PM Donating team Fireteam 86 has 2 units with strength 1563. Status Assembling No target planet No lurk planet. Ships: Thone: 2 to hunter, path A 9/1/2020 8:26:46 PM Donating team Fireteam 87 has 4 units with strength 700. Status Assembling No target planet No lurk planet. Ships: Dongarra: 2, Bressua: 2 to hunter, path A 9/1/2020 8:34:32 PM Donating team Fireteam 86 has 16 units with strength 1318. Status Assembling No target planet No lurk planet. Ships: Lamport: 16 to hunter, path A 9/1/2020 8:41:07 PM Donating team Fireteam 95 has 20 units with strength 2246. Status Staging No target planet No lurk planet. Ships: Gatru: 3, Kopara: 17 to hunter, path B 9/1/2020 8:41:07 PM Donating team Fireteam 99 has 22 units with strength 4515. Status Staging No target planet No lurk planet. Ships: Gatru: 4, Kopara: 18 to hunter, path B 9/1/2020 8:41:07 PM Donating team Fireteam 98 has 18 units with strength 2455. Status Staging No target planet No lurk planet. Ships: Gatru: 2, Kopara: 16 to hunter, path B 9/1/2020 8:41:07 PM Donating team Fireteam 96 has 71 units with strength 2585. Status Staging No target planet No lurk planet. Ships: Gatru: 16, Kopara: 55 to hunter, path B 9/1/2020 8:41:07 PM Donating team Fireteam 97 has 68 units with strength 2437. Status Staging No target planet No lurk planet. Ships: Gatru: 25, Kopara: 43 to hunter, path B 9/1/2020 8:42:28 PM Reconquest Seeding for Zaman: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/1/2020 8:43:08 PM Donating team Fireteam 100 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Tzen: 1 to hunter, path A 9/1/2020 8:43:08 PM Donating team Fireteam 101 has 4 units with strength 127. Status Assembling No target planet No lurk planet. Ships: Tzen: 2, Pauphus: 2 to hunter, path A 9/1/2020 8:46:56 PM Donating team Fireteam 108 has 9 units with strength 1388. Status Assembling No target planet No lurk planet. Ships: Pauphus: 9 to hunter, path A 9/1/2020 8:49:28 PM Donating team Fireteam 109 has 34 units with strength 2519. Status Assembling No target planet No lurk planet. Ships: Pauphus: 34 to hunter, path A 9/1/2020 8:49:29 PM Donating team Fireteam 112 has 28 units with strength 1577. Status Assembling No target planet No lurk planet. Ships: Pauphus: 28 to hunter, path A 9/1/2020 8:49:30 PM Donating team Fireteam 103 has 3 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Kopara: 3 to hunter, path A 9/1/2020 8:49:31 PM Donating team Fireteam 106 has 13 units with strength 2053. Status Assembling No target planet No lurk planet. Ships: Pauphus: 4, Kopara: 9 to hunter, path A 9/1/2020 8:51:32 PM Reconquest Seeding for Aprea: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/1/2020 8:52:37 PM Donating team Fireteam 122 has 2 units with strength 101. Status Assembling No target planet No lurk planet. Ships: Kopara: 2 to hunter, path A 9/1/2020 8:52:37 PM Donating team Fireteam 121 has 12 units with strength 3300. Status Staging No target planet No lurk planet. Ships: Kopara: 12 to hunter, path B 9/1/2020 8:52:38 PM Donating team Fireteam 114 has 21 units with strength 1365. Status Assembling No target planet No lurk planet. Ships: Kopara: 21 to hunter, path A 9/1/2020 8:52:38 PM Donating team Fireteam 116 has 6 units with strength 182. Status Assembling No target planet No lurk planet. Ships: Kopara: 6 to hunter, path A 9/1/2020 8:52:38 PM Donating team Fireteam 115 has 25 units with strength 3084. Status Staging No target planet No lurk planet. Ships: Kopara: 25 to hunter, path B 9/1/2020 8:52:44 PM Donating team Fireteam 95 has 37 units with strength 2423. Status Assembling No target planet No lurk planet. Ships: Tzen: 24, Pauphus: 2, Saif: 7, Govindan: 4 to hunter, path A 9/1/2020 8:54:23 PM Reconquest Seeding for Genizee: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 9/1/2020 8:54:40 PM Reconquest Seeding for Aprea: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/1/2020 8:54:47 PM Donating team Fireteam 115 has 6 units with strength 265. Status Assembling No target planet No lurk planet. Ships: Govindan: 6 to hunter, path A 9/1/2020 8:54:48 PM Donating team Fireteam 116 has 11 units with strength 382. Status Assembling No target planet No lurk planet. Ships: Florina: 3, Barto: 8 to hunter, path A 9/1/2020 8:54:55 PM Donating team Fireteam 116 has 4 units with strength 311. Status Assembling No target planet No lurk planet. Ships: Govindan: 4 to hunter, path A 9/1/2020 8:55:34 PM Donating team Fireteam 118 has 9 units with strength 402. Status Assembling No target planet No lurk planet. Ships: Ybarra: 9 to hunter, path A 9/1/2020 8:58:26 PM Donating team Fireteam 126 has 1 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Kopara: 1 to hunter, path A 9/1/2020 9:00:36 PM Donating team Fireteam 137 has 3 units with strength 1994. Status Assembling No target planet No lurk planet. Ships: Barto: 3 to hunter, path A 9/1/2020 9:00:37 PM Reconquest Seeding for Thone: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/1/2020 9:00:37 PM Donating team Fireteam 133 has 21 units with strength 1613. Status Assembling No target planet No lurk planet. Ships: Florina: 1, Barto: 20 to hunter, path A 9/1/2020 9:01:11 PM Donating team Fireteam 139 has 39 units with strength 2218. Status Assembling No target planet No lurk planet. Ships: Faresa: 39 to hunter, path A 9/1/2020 9:01:11 PM Donating team Fireteam 141 has 17 units with strength 1577. Status Assembling No target planet No lurk planet. Ships: Faresa: 17 to hunter, path A 9/1/2020 9:01:11 PM Donating team Fireteam 142 has 11 units with strength 542. Status Assembling No target planet No lurk planet. Ships: Lamport: 11 to hunter, path A 9/1/2020 9:03:15 PM Logged Achievement To Steam Losses: For The Greater Good 9/1/2020 9:03:25 PM Reconquest Seeding for Aprea: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/1/2020 9:04:26 PM Reconquest Seeding for Thone: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/1/2020 9:05:18 PM Donating team Fireteam 143 has 1 units with strength 105. Status Assembling No target planet No lurk planet. Ships: Dongarra: 1 to hunter, path A 9/2/2020 6:38:43 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/2/2020 6:38:43 PM Boot up FleetOS (0.5032s) 9/2/2020 6:38:44 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2020 6:38:44 PM Check System Logs For Rogue Intelligence (0.4420s) 9/2/2020 6:38:44 PM Game Version: 2.130 9/2/2020 6:38:44 PM Eject Trash Into Hyperspace (0.2748s) 9/2/2020 6:38:44 PM Check For Extra Modules (0.1287s) 9/2/2020 6:38:44 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/2/2020 6:38:44 PM Bring Cloaking Systems Online (0.0977s) 9/2/2020 6:38:44 PM Recalculate Speed Of Light (0.0783s) 9/2/2020 6:38:44 PM Optimize Comfort On Command Decks (0.0519s) 9/2/2020 6:38:44 PM Generating Framerates (0.0369s) 9/2/2020 6:38:44 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/2/2020 6:38:44 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/2/2020 6:38:45 PM Check Nearby Stellar Masses (0.1332s) 9/2/2020 6:38:45 PM Remembering Alamo (0.1955s) 9/2/2020 6:38:45 PM Boot Audio Comms (0.0279s) 9/2/2020 6:38:45 PM Establish Individual Audio Links (0.0359s) 9/2/2020 6:38:45 PM Prepare Explosions and Crackles (0.1067s) 9/2/2020 6:38:45 PM No resolution change was required. 9/2/2020 6:38:45 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/2/2020 6:38:45 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/2/2020 6:38:45 PM Refresh Optical Lensing (0.0070s) 9/2/2020 6:38:45 PM Revise Fundamental Physical Laws (0.0070s) 9/2/2020 6:38:45 PM Calculate Odds Of Success (0.2822s) 9/2/2020 6:38:48 PM Briefly Panic (2.7497s) 9/2/2020 6:38:48 PM Install Confidence Routines (0.3610s) 9/2/2020 6:38:49 PM Bring Commander Interface Online (0.4049s) 9/2/2020 6:38:49 PM Motivate All Crews (0.0738s) 9/2/2020 6:38:49 PM Locating Available Networks (0.0888s) 9/2/2020 6:38:49 PM Externalizing Patterns (0.1342s) 9/2/2020 6:38:49 PM Hooking Externals (0.0199s) 9/2/2020 6:38:49 PM Handlizing Hooks (0.0170s) 9/2/2020 6:38:49 PM Disengaging Constants (0.4487s) 9/2/2020 6:38:50 PM Late Axionic Computations (0.3070s) 9/2/2020 6:38:50 PM Connecting to Fleet Command (0.0350s) 9/2/2020 6:38:50 PM Thinking Of Advice (0.0526s) 9/2/2020 6:38:50 PM Degaussing Advice (0.2262s) 9/2/2020 6:38:50 PM Reading Alien Diaries (0.1344s) 9/2/2020 6:38:50 PM Naming All Known Planets (0.0170s) 9/2/2020 6:38:50 PM Remembering Speeds (0.0500s) 9/2/2020 6:38:50 PM Prioritizing Targets (0.0302s) 9/2/2020 6:38:50 PM Rebooting Sensor Arrays (0.0170s) 9/2/2020 6:38:50 PM Unloading Prismatic Grid (0.0242s) 9/2/2020 6:38:50 PM Thinking Of Objectives (0.0060s) 9/2/2020 6:38:50 PM Inhibiting Visual Scans (0.0316s) 9/2/2020 6:38:50 PM Synthesizing Vocals (0.0259s) 9/2/2020 6:38:50 PM Investigating Map Signatures (0.0541s) 9/2/2020 6:38:50 PM Ventilating Scenarios (0.0100s) 9/2/2020 6:38:51 PM Decontaminating Targeting Systems (0.0499s) 9/2/2020 6:38:51 PM Ejecting Tactical Core (0.0339s) 9/2/2020 6:38:51 PM Calibrating Formations (0.0050s) 9/2/2020 6:38:51 PM Intercepting Galactic Maps (0.0325s) 9/2/2020 6:38:51 PM Discharging Colored Ions (0.0291s) 9/2/2020 6:38:51 PM Replicating Ion Colors (0.0279s) 9/2/2020 6:38:51 PM Faction Diagnostics (0.1305s) 9/2/2020 6:38:51 PM Buffering Hackers (0.0563s) 9/2/2020 6:38:51 PM Inverting Death (0.0580s) 9/2/2020 6:38:51 PM Linear Field Variance (0.0219s) 9/2/2020 6:38:51 PM Charging Marks (0.0276s) 9/2/2020 6:38:51 PM Guarding The Posts (0.0565s) 9/2/2020 6:38:51 PM Range Manifolds (0.0858s) 9/2/2020 6:38:51 PM Purging ROFs (0.0130s) 9/2/2020 6:38:51 PM Manipulating Speeds (0.0250s) 9/2/2020 6:38:51 PM Detecting Projectiles (0.0060s) 9/2/2020 6:38:51 PM Grouping Flow Fields (0.0677s) 9/2/2020 6:38:51 PM Modulating Flow Field Groups (0.0449s) 9/2/2020 6:38:51 PM Designing Fleets (0.2030s) 9/2/2020 6:38:52 PM Thinking Of Technologies (0.0544s) 9/2/2020 6:38:52 PM Categorizing Starboard Sensors (0.0656s) 9/2/2020 6:38:52 PM Injecting Galactic Variables (0.0432s) 9/2/2020 6:38:52 PM Stabbing Starfields (0.0923s) 9/2/2020 6:38:53 PM Gazing At Distant Planets (1.7270s) 9/2/2020 6:38:53 PM Categorizing All Planets (0.0090s) 9/2/2020 6:38:53 PM Organizing Commands (0.0309s) 9/2/2020 6:38:53 PM Calculating Firing Cones (0.0085s) 9/2/2020 6:38:55 PM Offending Sentient Ship Parts (1.4864s) 9/2/2020 6:38:55 PM Re-Aligning Objectives (0.0720s) 9/2/2020 6:38:55 PM Sterilizing Test Chamber (0.1042s) 9/2/2020 6:39:34 PM Detecting Antimatter (38.6978s) 9/2/2020 6:39:34 PM Issuing Orders (0.0874s) 9/2/2020 6:39:34 PM Augmenting Infusers (0.0469s) 9/2/2020 6:39:34 PM Infusing (0.1637s) 9/2/2020 6:39:34 PM Post-Proton Surge (0.0060s) 9/2/2020 6:39:34 PM Stimulate Modulation (0.0339s) 9/2/2020 6:39:35 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/2/2020 6:39:35 PM Load Surrogates (0.4624s) 9/2/2020 6:39:36 PM Final Checks (0.8866s) 9/2/2020 6:39:36 PM Load Historical Documents (0.0050s) 9/2/2020 6:39:36 PM 52.8 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (2.7s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Gazing At Distant Planets (1.7s) Offending Sentient Ship Parts (1.5s) Detecting Antimatter (38.7s) Load Surrogates (0.5s) Final Checks (0.9s) 9/2/2020 6:39:36 PM Hello Steam user 'Metrekec' 9/2/2020 6:39:56 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/BigBadIdea777\reroll777.save Source1: AnythingElse Source3: LoadingSaveGame 9/2/2020 6:39:57 PM Finish load save in 537.6ms 9/2/2020 6:41:58 PM Donating team Fireteam 87 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Sheol: 1 to hunter, path A 9/2/2020 6:42:52 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/2/2020 6:45:32 PM Donating team Fireteam 88 has 1 units with strength 578. Status Assembling No target planet No lurk planet. Ships: Lamport: 1 to hunter, path A 9/2/2020 6:45:32 PM Donating team Fireteam 87 has 36 units with strength 2351. Status Staging No target planet No lurk planet. Ships: Lamport: 36 to hunter, path B 9/2/2020 6:45:33 PM Donating team Fireteam 93 has 5 units with strength 2863. Status Staging No target planet No lurk planet. Ships: Lamport: 5 to hunter, path B 9/2/2020 6:45:46 PM Donating team Fireteam 89 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Ormuzd: 1 to hunter, path A 9/2/2020 6:47:22 PM Donating team Fireteam 90 has 20 units with strength 1407. Status Assembling No target planet No lurk planet. Ships: Widom: 2, Dorigo: 18 to hunter, path A 9/2/2020 6:47:22 PM Donating team Fireteam 91 has 11 units with strength 1467. Status Assembling No target planet No lurk planet. Ships: Dorigo: 11 to hunter, path A 9/2/2020 6:47:59 PM Donating team Fireteam 95 has 29 units with strength 947. Status Assembling No target planet No lurk planet. Ships: Tanith: 29 to hunter, path A 9/2/2020 6:47:59 PM Donating team Fireteam 96 has 21 units with strength 3211. Status Staging No target planet No lurk planet. Ships: Gundel: 2, Tanith: 19 to hunter, path B 9/2/2020 6:48:24 PM Donating team Fireteam 92 has 8 units with strength 895. Status Assembling No target planet No lurk planet. Ships: Barto: 7, Genizee: 1 to hunter, path A 9/2/2020 6:49:01 PM Reconquest Seeding for Cafiro: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 6:49:37 PM Reconquest Seeding for Kila: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 6:51:18 PM Donating team Fireteam 95 has 9 units with strength 2186. Status Assembling No target planet No lurk planet. Ships: Giles: 9 to hunter, path A 9/2/2020 6:51:44 PM Donating team Fireteam 98 has 1 units with strength 17. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 9/2/2020 6:52:48 PM Donating team Fireteam 98 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Corrin: 3 to hunter, path A 9/2/2020 6:53:49 PM Donating team Fireteam 99 has 3 units with strength 1281. Status Assembling No target planet No lurk planet. Ships: Widom: 3 to hunter, path A 9/2/2020 6:53:49 PM Donating team Fireteam 100 has 7 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Tanith: 7 to hunter, path A 9/2/2020 6:54:42 PM Donating team Fireteam 98 has 2 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Giles: 2 to hunter, path A 9/2/2020 6:57:04 PM Donating team Fireteam 100 has 15 units with strength 353. Status Assembling No target planet No lurk planet. Ships: Giles: 15 to hunter, path A 9/2/2020 6:58:42 PM Donating team Fireteam 101 has 8 units with strength 525. Status Assembling No target planet No lurk planet. Ships: Tanith: 8 to hunter, path A 9/2/2020 6:58:47 PM Donating team Fireteam 101 has 3 units with strength 78. Status Assembling No target planet No lurk planet. Ships: Giles: 3 to hunter, path A 9/2/2020 7:04:08 PM Reconquest Seeding for Giles: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/2/2020 7:04:34 PM Reconquest Seeding for Gundel: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 9/2/2020 7:07:44 PM Reconquest Seeding for Barto: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 9/2/2020 7:09:21 PM planet Emerald is controlled by AI Sentinels 9/2/2020 7:09:21 PM difficulty 7 budget size 10 9/2/2020 7:11:11 PM Donating team Fireteam 106 has 3 units with strength 125. Status Assembling No target planet No lurk planet. Ships: Bowen: 3 to hunter, path A 9/2/2020 7:11:56 PM Donating team Fireteam 109 has 1 units with strength 81. Status Assembling No target planet No lurk planet. Ships: Dorigo: 1 to hunter, path A 9/2/2020 7:11:56 PM Donating team Fireteam 110 has 2 units with strength 72. Status Assembling No target planet No lurk planet. Ships: Tanith: 2 to hunter, path A 9/2/2020 7:11:57 PM Donating team Fireteam 112 has 10 units with strength 1063. Status Assembling No target planet No lurk planet. Ships: Tanith: 10 to hunter, path A 9/2/2020 7:12:54 PM Donating team Fireteam 113 has 26 units with strength 1436. Status Assembling No target planet No lurk planet. Ships: Gundel: 26 to hunter, path A 9/2/2020 7:12:54 PM Donating team Fireteam 114 has 20 units with strength 840. Status Assembling No target planet No lurk planet. Ships: Kernighan: 20 to hunter, path A 9/2/2020 7:26:22 PM Donating team Fireteam 116 has 8 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Tanith: 8 to hunter, path A 9/2/2020 7:27:39 PM Reconquest Seeding for Giles: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/2/2020 7:27:54 PM Donating team Fireteam 120 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Trill: 25 to hunter, path A 9/2/2020 7:27:54 PM Donating team Fireteam 120 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Trill: 25 to hunter, path A 9/2/2020 7:27:55 PM Donating team Fireteam 120 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Trill: 2 to hunter, path A 9/2/2020 7:27:56 PM Donating team Fireteam 120 has 4 units with strength 224. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 9/2/2020 7:27:57 PM Donating team Fireteam 120 has 8 units with strength 422. Status Assembling No target planet No lurk planet. Ships: Trill: 8 to hunter, path A 9/2/2020 7:27:58 PM Donating team Fireteam 120 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Trill: 3 to hunter, path A 9/2/2020 7:27:59 PM Donating team Fireteam 120 has 9 units with strength 471. Status Assembling No target planet No lurk planet. Ships: Trill: 9 to hunter, path A 9/2/2020 7:28:00 PM Donating team Fireteam 120 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Trill: 4 to hunter, path A 9/2/2020 7:28:01 PM Donating team Fireteam 120 has 7 units with strength 345. Status Assembling No target planet No lurk planet. Ships: Trill: 7 to hunter, path A 9/2/2020 7:30:50 PM Donating team Fireteam 126 has 3 units with strength 91. Status Assembling No target planet No lurk planet. Ships: Dorigo: 1, Dietz: 2 to hunter, path A 9/2/2020 7:30:50 PM Donating team Fireteam 128 has 6 units with strength 375. Status Assembling No target planet No lurk planet. Ships: Lakota: 1, Kultis: 5 to hunter, path A 9/2/2020 7:31:45 PM Reconquest Seeding for Kernighan: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 9/2/2020 7:32:12 PM Donating team Fireteam 108 has 38 units with strength 2517. Status Staging No target planet No lurk planet. Ships: Florina: 38 to hunter, path B 9/2/2020 7:33:30 PM Donating team Fireteam 132 has 14 units with strength 389. Status Assembling No target planet No lurk planet. Ships: Giles: 14 to hunter, path A 9/2/2020 7:33:48 PM Donating team Fireteam 134 has 2 units with strength 2480. Status Assembling No target planet No lurk planet. Ships: Vixie: 2 to hunter, path A 9/2/2020 7:34:29 PM Donating team Fireteam 131 has 58 units with strength 2896. Status Assembling No target planet No lurk planet. Ships: Rov: 58 to hunter, path A 9/2/2020 7:34:29 PM Donating team Fireteam 132 has 19 units with strength 1764. Status Assembling No target planet No lurk planet. Ships: Rov: 19 to hunter, path A 9/2/2020 7:34:29 PM Donating team Fireteam 130 has 28 units with strength 4444. Status Staging No target planet No lurk planet. Ships: Rov: 28 to hunter, path B 9/2/2020 7:34:30 PM Donating team Fireteam 135 has 70 units with strength 7378. Status Staging No target planet No lurk planet. Ships: Rov: 59, Tarjan: 11 to hunter, path B 9/2/2020 7:34:30 PM Donating team Fireteam 138 has 67 units with strength 4849. Status Staging No target planet No lurk planet. Ships: Rov: 56, Tarjan: 11 to hunter, path B 9/2/2020 7:34:30 PM Donating team Fireteam 137 has 111 units with strength 8800. Status Staging No target planet No lurk planet. Ships: Rov: 96, Tarjan: 15 to hunter, path B 9/2/2020 7:34:30 PM Donating team Fireteam 136 has 86 units with strength 6549. Status Staging No target planet No lurk planet. Ships: Rov: 74, Tarjan: 12 to hunter, path B 9/2/2020 7:34:34 PM Donating team Fireteam 138 has 16 units with strength 546. Status Assembling No target planet No lurk planet. Ships: Tanith: 16 to hunter, path A 9/2/2020 7:34:37 PM Donating team Fireteam 140 has 17 units with strength 2535. Status Staging No target planet No lurk planet. Ships: Widom: 10, Tanith: 7 to hunter, path B 9/2/2020 7:34:38 PM Donating team Fireteam 142 has 17 units with strength 797. Status Assembling No target planet No lurk planet. Ships: Rov: 15, Tarjan: 2 to hunter, path A 9/2/2020 7:34:47 PM Donating team Fireteam 144 has 8 units with strength 247. Status Assembling No target planet No lurk planet. Ships: Corrin: 3, Dietz: 5 to hunter, path A 9/2/2020 7:34:55 PM Donating team Fireteam 144 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Rov: 3 to hunter, path A 9/2/2020 7:34:59 PM Donating team Fireteam 139 has 5 units with strength 138. Status Assembling No target planet No lurk planet. Ships: Tanith: 5 to hunter, path A 9/2/2020 7:35:00 PM Reconquest Seeding for Hillis: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/2/2020 7:35:07 PM Donating team Fireteam 147 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Rov: 25 to hunter, path A 9/2/2020 7:35:09 PM Donating team Fireteam 147 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Rov: 5 to hunter, path A 9/2/2020 7:35:10 PM Donating team Fireteam 147 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Rov: 3 to hunter, path A 9/2/2020 7:35:11 PM Donating team Fireteam 147 has 8 units with strength 422. Status Assembling No target planet No lurk planet. Ships: Rov: 8 to hunter, path A 9/2/2020 7:35:13 PM Donating team Fireteam 147 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Rov: 4 to hunter, path A 9/2/2020 7:35:14 PM Donating team Fireteam 147 has 11 units with strength 556. Status Assembling No target planet No lurk planet. Ships: Rov: 11 to hunter, path A 9/2/2020 7:35:14 PM Donating team Fireteam 147 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Rov: 2 to hunter, path A 9/2/2020 7:35:20 PM Donating team Fireteam 149 has 12 units with strength 1001. Status Assembling No target planet No lurk planet. Ships: Rov: 12 to hunter, path A 9/2/2020 7:35:20 PM Donating team Fireteam 150 has 2 units with strength 129. Status Assembling No target planet No lurk planet. Ships: Rov: 2 to hunter, path A 9/2/2020 7:35:20 PM Donating team Fireteam 149 has 3 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Rov: 3 to hunter, path A 9/2/2020 7:35:22 PM Donating team Fireteam 144 has 8 units with strength 368. Status Assembling No target planet No lurk planet. Ships: Vixie: 8 to hunter, path A 9/2/2020 7:35:32 PM Donating team Fireteam 146 has 7 units with strength 326. Status Assembling No target planet No lurk planet. Ships: Melpomenia: 7 to hunter, path A 9/2/2020 7:36:36 PM Donating team Fireteam 147 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Kernighan: 1 to hunter, path A 9/2/2020 7:36:47 PM Donating team Fireteam 150 has 17 units with strength 3101. Status Staging No target planet No lurk planet. Ships: Tanith: 17 to hunter, path B 9/2/2020 7:36:47 PM Donating team Fireteam 147 has 19 units with strength 1492. Status Assembling No target planet No lurk planet. Ships: Gundel: 19 to hunter, path A 9/2/2020 7:36:47 PM Donating team Fireteam 148 has 12 units with strength 1291. Status Assembling No target planet No lurk planet. Ships: Tanith: 12 to hunter, path A 9/2/2020 7:36:50 PM Donating team Fireteam 147 has 4 units with strength 293. Status Assembling No target planet No lurk planet. Ships: Tanith: 4 to hunter, path A 9/2/2020 7:39:29 PM Donating team Fireteam 154 has 15 units with strength 2000. Status Assembling No target planet No lurk planet. Ships: Kernighan: 15 to hunter, path A 9/2/2020 7:42:46 PM Donating team Fireteam 166 has 24 units with strength 1117. Status Assembling No target planet No lurk planet. Ships: Tzen: 21, Gatru: 3 to hunter, path A 9/2/2020 7:43:29 PM Reconquest Seeding for Genizee: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 9/2/2020 7:43:35 PM Donating team Fireteam 173 has 28 units with strength 2247. Status Assembling No target planet No lurk planet. Ships: Knuth: 19, Kuan: 9 to hunter, path A 9/2/2020 7:43:51 PM Donating team Fireteam 168 has 10 units with strength 1839. Status Assembling No target planet No lurk planet. Ships: Knuth: 10 to hunter, path A 9/2/2020 7:44:05 PM Reconquest Seeding for Cafiro: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 7:45:14 PM Donating team Fireteam 184 has 30 units with strength 1599. Status Assembling No target planet No lurk planet. Ships: Tzen: 28, Saif: 1, Kane: 1 to hunter, path A 9/2/2020 7:45:14 PM Donating team Fireteam 186 has 13 units with strength 1339. Status Assembling No target planet No lurk planet. Ships: Govindan: 13 to hunter, path A 9/2/2020 7:45:17 PM Donating team Fireteam 189 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Govindan: 1 to hunter, path A 9/2/2020 7:45:34 PM Donating team Fireteam 180 has 6 units with strength 1701. Status Assembling No target planet No lurk planet. Ships: Faresa: 6 to hunter, path A 9/2/2020 7:45:34 PM Donating team Fireteam 182 has 13 units with strength 984. Status Assembling No target planet No lurk planet. Ships: Lamport: 13 to hunter, path A 9/2/2020 7:45:34 PM Donating team Fireteam 190 has 25 units with strength 1175. Status Assembling No target planet No lurk planet. Ships: Lamport: 25 to hunter, path A 9/2/2020 7:45:46 PM Donating team Fireteam 182 has 4 units with strength 1634. Status Assembling No target planet No lurk planet. Ships: Cafiro: 3, Lamport: 1 to hunter, path A 9/2/2020 7:45:59 PM Donating team Fireteam 184 has 13 units with strength 535. Status Assembling No target planet No lurk planet. Ships: Dietz: 13 to hunter, path A 9/2/2020 7:45:59 PM Donating team Fireteam 183 has 31 units with strength 2195. Status Staging No target planet No lurk planet. Ships: Dietz: 31 to hunter, path B 9/2/2020 7:45:59 PM Donating team Fireteam 191 has 14 units with strength 1115. Status Assembling No target planet No lurk planet. Ships: Dietz: 14 to hunter, path A 9/2/2020 7:46:08 PM Donating team Fireteam 184 has 1 units with strength 37. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 9/2/2020 7:46:47 PM Donating team Fireteam 188 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Kernighan: 25 to hunter, path A 9/2/2020 7:47:00 PM Donating team Fireteam 188 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Kernighan: 2 to hunter, path A 9/2/2020 7:47:01 PM Donating team Fireteam 188 has 12 units with strength 605. Status Assembling No target planet No lurk planet. Ships: Kernighan: 12 to hunter, path A 9/2/2020 7:47:02 PM Donating team Fireteam 188 has 22 units with strength 1310. Status Assembling No target planet No lurk planet. Ships: Gundel: 4, Kernighan: 18 to hunter, path A 9/2/2020 7:47:03 PM Donating team Fireteam 188 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Kernighan: 2 to hunter, path A 9/2/2020 7:47:03 PM Donating team Fireteam 197 has 20 units with strength 1458. Status Assembling No target planet No lurk planet. Ships: Gatru: 20 to hunter, path A 9/2/2020 7:47:18 PM Donating team Fireteam 194 has 25 units with strength 2012. Status Assembling No target planet No lurk planet. Ships: Gundel: 21, Tanith: 2, Motte: 2 to hunter, path A 9/2/2020 7:47:18 PM Donating team Fireteam 189 has 27 units with strength 3472. Status Staging No target planet No lurk planet. Ships: Widom: 2, Tanith: 25 to hunter, path B 9/2/2020 7:47:18 PM Donating team Fireteam 171 has 23 units with strength 2772. Status Staging No target planet No lurk planet. Ships: Tarjan: 6, Kuan: 12, Lix: 5 to hunter, path B 9/2/2020 7:47:19 PM Donating team Fireteam 198 has 2 units with strength 74. Status Assembling No target planet No lurk planet. Ships: Widom: 2 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 199 has 4 units with strength 643. Status Assembling No target planet No lurk planet. Ships: Vega: 2, Badaya: 2 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 200 has 3 units with strength 66. Status Assembling No target planet No lurk planet. Ships: Kazus: 3 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 201 has 1 units with strength 39. Status Assembling No target planet No lurk planet. Ships: Goguen: 1 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 202 has 14 units with strength 2140. Status Assembling No target planet No lurk planet. Ships: Vente: 9, Honor: 5 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 205 has 7 units with strength 273. Status Assembling No target planet No lurk planet. Ships: Honor: 7 to hunter, path A 9/2/2020 7:47:19 PM Donating team Fireteam 197 has 6 units with strength 2861. Status Staging No target planet No lurk planet. Ships: Widom: 6 to hunter, path B 9/2/2020 7:47:22 PM Donating team Fireteam 205 has 1 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 9/2/2020 7:47:24 PM Donating team Fireteam 205 has 7 units with strength 384. Status Assembling No target planet No lurk planet. Ships: Hillis: 7 to hunter, path A 9/2/2020 7:47:26 PM Donating team Fireteam 206 has 2 units with strength 1606. Status Assembling No target planet No lurk planet. Ships: Widom: 2 to hunter, path A 9/2/2020 7:47:32 PM Donating team Fireteam 193 has 20 units with strength 2119. Status Assembling No target planet No lurk planet. Ships: Gundel: 6, Kernighan: 14 to hunter, path A 9/2/2020 7:47:53 PM Donating team Fireteam 191 has 2 units with strength 68. Status Assembling No target planet No lurk planet. Ships: Dorigo: 2 to hunter, path A 9/2/2020 7:47:54 PM Donating team Fireteam 192 has 1 units with strength 1254. Status Assembling No target planet No lurk planet. Ships: Kuan: 1 to hunter, path A 9/2/2020 7:48:28 PM Reconquest Seeding for Ormuzd: guard post placer: GuardingMetalDeposits scheduled: -8 actually seeded: -8 9/2/2020 7:48:36 PM Donating team Fireteam 195 has 1 units with strength 2133. Status Assembling No target planet No lurk planet. Ships: Kuan: 1 to hunter, path A 9/2/2020 7:48:46 PM Donating team Fireteam 209 has 8 units with strength 978. Status Assembling No target planet No lurk planet. Ships: Bowen: 8 to hunter, path A 9/2/2020 7:49:26 PM Reconquest Seeding for Tanith: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/2/2020 7:49:50 PM Reconquest Seeding for Bowen: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/2/2020 7:51:02 PM Reconquest Seeding for Zaman: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/2/2020 7:51:27 PM Reconquest Seeding for Simur: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 7:51:54 PM Donating team Fireteam 218 has 14 units with strength 1171. Status Assembling No target planet No lurk planet. Ships: Govindan: 14 to hunter, path A 9/2/2020 7:52:24 PM Donating team Fireteam 222 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Govindan: 25 to hunter, path A 9/2/2020 7:52:53 PM Reconquest Seeding for Faresa: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/2/2020 7:54:13 PM Donating team Fireteam 224 has 8 units with strength 776. Status Assembling No target planet No lurk planet. Ships: Govindan: 8 to hunter, path A 9/2/2020 7:55:41 PM Donating team Fireteam 217 has 5 units with strength 102. Status Assembling No target planet No lurk planet. Ships: Dorigo: 5 to hunter, path A 9/2/2020 7:55:47 PM Donating team Fireteam 211 has 35 units with strength 2490. Status Assembling No target planet No lurk planet. Ships: Lamport: 35 to hunter, path A 9/2/2020 7:56:24 PM Donating team Fireteam 221 has 5 units with strength 363. Status Assembling No target planet No lurk planet. Ships: Cafiro: 5 to hunter, path A 9/2/2020 7:56:33 PM Skipped log Achievement To Steam Miffed because we think it's already there. 9/2/2020 7:56:46 PM Reconquest Seeding for Nordholm: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/2/2020 7:56:47 PM Donating team Fireteam 223 has 22 units with strength 2414. Status Assembling No target planet No lurk planet. Ships: Govindan: 22 to hunter, path A 9/2/2020 7:56:58 PM Donating team Fireteam 225 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Genizee: 1 to hunter, path A 9/2/2020 7:57:00 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:00 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:01 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:02 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:03 PM Reconquest Seeding for Zoth: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/2/2020 7:57:47 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:51 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:59 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:57:59 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:58:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:58:44 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:58:45 PM Donating team Fireteam 224 has 21 units with strength 1404. Status Assembling No target planet No lurk planet. Ships: Dorigo: 21 to hunter, path A 9/2/2020 7:58:45 PM Donating team Fireteam 225 has 12 units with strength 1350. Status Assembling No target planet No lurk planet. Ships: Dietz: 12 to hunter, path A 9/2/2020 7:58:48 PM Donating team Fireteam 224 has 3 units with strength 165. Status Assembling No target planet No lurk planet. Ships: Dorigo: 3 to hunter, path A 9/2/2020 7:58:56 PM Donating team Fireteam 226 has 22 units with strength 698. Status Assembling No target planet No lurk planet. Ships: Genizee: 21, Lamport: 1 to hunter, path A 9/2/2020 7:58:58 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:15 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:24 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:24 PM Reconquest Seeding for Cafiro: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 7:59:25 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:34 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:35 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:42 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:42 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:44 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 7:59:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:10 PM Donating team Fireteam 228 has 21 units with strength 1752. Status Assembling No target planet No lurk planet. Ships: Faresa: 21 to hunter, path A 9/2/2020 8:00:10 PM Donating team Fireteam 230 has 6 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Genizee: 6 to hunter, path A 9/2/2020 8:00:10 PM Donating team Fireteam 227 has 8 units with strength 2945. Status Staging No target planet No lurk planet. Ships: Dorigo: 8 to hunter, path B 9/2/2020 8:00:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:15 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:25 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:26 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:27 PM Reconquest Seeding for Hiyen: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/2/2020 8:00:31 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:31 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:38 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:40 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:43 PM Donating team Fireteam 234 has 16 units with strength 2032. Status Assembling No target planet No lurk planet. Ships: Hearth: 16 to hunter, path A 9/2/2020 8:00:43 PM Donating team Fireteam 235 has 3 units with strength 86. Status Assembling No target planet No lurk planet. Ships: Dietz: 3 to hunter, path A 9/2/2020 8:00:48 PM Donating team Fireteam 250 has 17 units with strength 1646. Status Assembling No target planet No lurk planet. Ships: Tzen: 17 to hunter, path A 9/2/2020 8:00:49 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:50 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:00:59 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:00 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:11 PM Donating team Fireteam 252 has 11 units with strength 381. Status Assembling No target planet No lurk planet. Ships: Tleilax: 11 to hunter, path A 9/2/2020 8:01:12 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:41 PM Donating team Fireteam 234 has 12 units with strength 614. Status Assembling No target planet No lurk planet. Ships: Dorigo: 12 to hunter, path A 9/2/2020 8:01:42 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:43 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:51 PM Donating team Fireteam 255 has 11 units with strength 677. Status Assembling No target planet No lurk planet. Ships: Tzen: 11 to hunter, path A 9/2/2020 8:01:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:01:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:10 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:16 PM Reconquest Seeding for Anacreon: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 9/2/2020 8:02:20 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:24 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:24 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:37 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:02:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:13 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:15 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:30 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:32 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:37 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:37 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:45 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:53 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:56 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:57 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:57 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:57 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:03:57 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:04 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:05 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:07 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:20 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:31 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:31 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:39 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:40 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:47 PM Reconquest Seeding for Govindan: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/2/2020 8:04:50 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:52 PM Donating team Fireteam 270 has 2 units with strength 219. Status Assembling No target planet No lurk planet. Ships: Tzen: 2 to hunter, path A 9/2/2020 8:04:52 PM Donating team Fireteam 275 has 3 units with strength 174. Status Assembling No target planet No lurk planet. Ships: Kopara: 3 to hunter, path A 9/2/2020 8:04:52 PM Donating team Fireteam 272 has 69 units with strength 6962. Status Staging No target planet No lurk planet. Ships: Pauphus: 69 to hunter, path B 9/2/2020 8:04:52 PM Donating team Fireteam 271 has 72 units with strength 9615. Status Staging No target planet No lurk planet. Ships: Tzen: 4, Pauphus: 68 to hunter, path B 9/2/2020 8:04:52 PM Donating team Fireteam 273 has 93 units with strength 7565. Status Staging No target planet No lurk planet. Ships: Tzen: 4, Pauphus: 89 to hunter, path B 9/2/2020 8:04:52 PM Donating team Fireteam 274 has 61 units with strength 7605. Status Staging No target planet No lurk planet. Ships: Tzen: 4, Pauphus: 57 to hunter, path B 9/2/2020 8:04:52 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:54 PM Donating team Fireteam 271 has 35 units with strength 2417. Status Staging No target planet No lurk planet. Ships: Gatru: 7, Kopara: 28 to hunter, path B 9/2/2020 8:04:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:04:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:01 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:03 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:15 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:18 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:18 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:25 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:27 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:46 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:50 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:51 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:51 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:05:56 PM Donating team Fireteam 235 has 1 units with strength 46. Status Assembling No target planet No lurk planet. Ships: Dietz: 1 to hunter, path A 9/2/2020 8:05:58 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:00 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:32 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:54 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:06:55 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:12 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:13 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:13 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:14 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:30 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:39 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:40 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:40 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:41 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:07:47 PM Donating team Fireteam 234 has 1 units with strength 28. Status Assembling No target planet No lurk planet. Ships: Widom: 1 to hunter, path A 9/2/2020 8:07:47 PM Donating team Fireteam 235 has 1 units with strength 51. Status Assembling No target planet No lurk planet. Ships: Tanith: 1 to hunter, path A 9/2/2020 8:07:51 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:06 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:16 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:18 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:27 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:28 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:36 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:37 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:39 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:08:58 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:01 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:08 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:10 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:11 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:20 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:22 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:28 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:28 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:31 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:32 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:41 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:42 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:09:47 PM Logged Achievement To Steam Broken Sledge 9/2/2020 8:09:47 PM Logged Achievement To Steam Our Shields Were Too Strong! 9/2/2020 8:09:47 PM Logged Achievement To Steam Shields Still At Full, Captain 9/2/2020 8:09:47 PM Logged Achievement To Steam We Didn't Start The Fire 9/2/2020 8:09:47 PM Logged Achievement To Steam Wrong Tool 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:15:19 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 8:21:17 PM BUG: somehow this ai faction has no allies, not even including itself 9/2/2020 10:32:03 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/2/2020 10:32:03 PM Boot up FleetOS (0.2573s) 9/2/2020 10:32:03 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/2/2020 10:32:03 PM Check System Logs For Rogue Intelligence (0.1685s) 9/2/2020 10:32:03 PM Game Version: 2.130 9/2/2020 10:32:03 PM Eject Trash Into Hyperspace (0.0798s) 9/2/2020 10:32:03 PM Check For Extra Modules (0.0239s) 9/2/2020 10:32:03 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/2/2020 10:32:03 PM Bring Cloaking Systems Online (0.0229s) 9/2/2020 10:32:03 PM Recalculate Speed Of Light (0.0209s) 9/2/2020 10:32:03 PM Optimize Comfort On Command Decks (0.0229s) 9/2/2020 10:32:03 PM Generating Framerates (0.0130s) 9/2/2020 10:32:03 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/2/2020 10:32:03 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/2/2020 10:32:03 PM Check Nearby Stellar Masses (0.0419s) 9/2/2020 10:32:03 PM Remembering Alamo (0.0219s) 9/2/2020 10:32:03 PM Boot Audio Comms (0.0120s) 9/2/2020 10:32:03 PM Establish Individual Audio Links (0.0170s) 9/2/2020 10:32:03 PM Prepare Explosions and Crackles (0.0239s) 9/2/2020 10:32:03 PM No resolution change was required. 9/2/2020 10:32:03 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/2/2020 10:32:03 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/2/2020 10:32:03 PM Refresh Optical Lensing (0.0090s) 9/2/2020 10:32:03 PM Revise Fundamental Physical Laws (0.0095s) 9/2/2020 10:32:03 PM Calculate Odds Of Success (0.0349s) 9/2/2020 10:32:03 PM Briefly Panic (0.2623s) 9/2/2020 10:32:04 PM Install Confidence Routines (0.4272s) 9/2/2020 10:32:04 PM Bring Commander Interface Online (0.1751s) 9/2/2020 10:32:04 PM Motivate All Crews (0.0658s) 9/2/2020 10:32:04 PM Locating Available Networks (0.0219s) 9/2/2020 10:32:04 PM Externalizing Patterns (0.0259s) 9/2/2020 10:32:04 PM Hooking Externals (0.0060s) 9/2/2020 10:32:04 PM Handlizing Hooks (0.0090s) 9/2/2020 10:32:04 PM Disengaging Constants (0.0299s) 9/2/2020 10:32:04 PM Late Axionic Computations (0.0558s) 9/2/2020 10:32:04 PM Connecting to Fleet Command (0.0060s) 9/2/2020 10:32:04 PM Thinking Of Advice (0.0070s) 9/2/2020 10:32:04 PM Degaussing Advice (0.0150s) 9/2/2020 10:32:04 PM Reading Alien Diaries (0.0080s) 9/2/2020 10:32:04 PM Naming All Known Planets (0.0050s) 9/2/2020 10:32:04 PM Remembering Speeds (0.0090s) 9/2/2020 10:32:04 PM Prioritizing Targets (0.0080s) 9/2/2020 10:32:04 PM Rebooting Sensor Arrays (0.0080s) 9/2/2020 10:32:04 PM Unloading Prismatic Grid (0.0090s) 9/2/2020 10:32:04 PM Thinking Of Objectives (0.0080s) 9/2/2020 10:32:04 PM Inhibiting Visual Scans (0.0130s) 9/2/2020 10:32:04 PM Synthesizing Vocals (0.0050s) 9/2/2020 10:32:04 PM Investigating Map Signatures (0.0120s) 9/2/2020 10:32:04 PM Ventilating Scenarios (0.0050s) 9/2/2020 10:32:04 PM Decontaminating Targeting Systems (0.0090s) 9/2/2020 10:32:04 PM Ejecting Tactical Core (0.0090s) 9/2/2020 10:32:04 PM Calibrating Formations (0.0080s) 9/2/2020 10:32:04 PM Intercepting Galactic Maps (0.0080s) 9/2/2020 10:32:04 PM Discharging Colored Ions (0.0180s) 9/2/2020 10:32:04 PM Replicating Ion Colors (0.0050s) 9/2/2020 10:32:04 PM Faction Diagnostics (0.0130s) 9/2/2020 10:32:04 PM Buffering Hackers (0.0150s) 9/2/2020 10:32:04 PM Inverting Death (0.0060s) 9/2/2020 10:32:04 PM Linear Field Variance (0.0090s) 9/2/2020 10:32:04 PM Charging Marks (0.0070s) 9/2/2020 10:32:04 PM Guarding The Posts (0.0798s) 9/2/2020 10:32:04 PM Range Manifolds (0.0070s) 9/2/2020 10:32:04 PM Purging ROFs (0.0070s) 9/2/2020 10:32:04 PM Manipulating Speeds (0.0090s) 9/2/2020 10:32:04 PM Detecting Projectiles (0.0080s) 9/2/2020 10:32:04 PM Grouping Flow Fields (0.0110s) 9/2/2020 10:32:04 PM Modulating Flow Field Groups (0.0219s) 9/2/2020 10:32:05 PM Designing Fleets (0.0160s) 9/2/2020 10:32:05 PM Thinking Of Technologies (0.0090s) 9/2/2020 10:32:05 PM Categorizing Starboard Sensors (0.0070s) 9/2/2020 10:32:05 PM Injecting Galactic Variables (0.0130s) 9/2/2020 10:32:05 PM Dropping Starfields (0.0170s) 9/2/2020 10:32:05 PM Crawling Distant Planets (0.1695s) 9/2/2020 10:32:05 PM Categorizing All Planets (0.0070s) 9/2/2020 10:32:05 PM Organizing Commands (0.0160s) 9/2/2020 10:32:05 PM Calculating Firing Cones (0.0050s) 9/2/2020 10:32:05 PM Fumbling With Ship Parts (0.5226s) 9/2/2020 10:32:05 PM Re-Aligning Objectives (0.0170s) 9/2/2020 10:32:05 PM Sterilizing Test Chamber (0.0150s) 9/2/2020 10:32:08 PM Notify Next Of Kin (2.5092s) 9/2/2020 10:32:08 PM Issuing Orders (0.0189s) 9/2/2020 10:32:08 PM Augmenting Infusers (0.0040s) 9/2/2020 10:32:08 PM Infusing (0.0189s) 9/2/2020 10:32:08 PM Post-Proton Surge (0.0040s) 9/2/2020 10:32:08 PM Stimulate Modulation (0.0279s) 9/2/2020 10:32:08 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/2/2020 10:32:08 PM Load Surrogates (0.0848s) 9/2/2020 10:32:09 PM Final Checks (0.6584s) 9/2/2020 10:32:09 PM Load Historical Documents (0.0030s) 9/2/2020 10:32:09 PM 6.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Fumbling With Ship Parts (0.5s) Notify Next Of Kin (2.5s) Final Checks (0.7s) 9/2/2020 10:32:09 PM Hello Steam user 'Metrekec' 9/2/2020 10:32:11 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/2/2020 10:32:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/2/2020 10:32:11 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/2/2020 10:32:11 PM loading as template 9/2/2020 10:32:11 PM Added the faction AIReserves. 9/2/2020 10:32:11 PM Added the faction AntiAIZombie. 9/2/2020 10:32:11 PM Added the faction AntiEveryoneZombie. 9/2/2020 10:32:11 PM Added the faction AntiPlayerZombie. 9/2/2020 10:32:11 PM Added the faction Mercenary. 9/2/2020 10:32:11 PM Finish load save in 519.3ms 9/2/2020 10:32:11 PM Start Generate Partial Map with Realistic and seed 827246812 and planet count 100 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/2/2020 10:32:12 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/2/2020 10:32:12 PM Generate Partial Map Complete 280ms 9/2/2020 10:32:22 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/777SpireScourge\diff10_win_Magedrifter.save Source1: AnythingElse Source3: LoadingSaveGame 9/2/2020 10:32:22 PM Finish load save in 219.4ms 9/2/2020 10:33:13 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/2/2020 10:33:13 PM Finish load save in 38.4ms 9/2/2020 10:33:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/2/2020 10:33:13 PM Start Generate Partial Map with Realistic and seed 466075363 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/2/2020 10:33:13 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/2/2020 10:33:13 PM Generate Partial Map Complete 115ms 9/3/2020 12:02:42 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/3/2020 12:02:42 AM Boot up FleetOS (0.2783s) 9/3/2020 12:02:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2020 12:02:42 AM Check System Logs For Rogue Intelligence (0.1785s) 9/3/2020 12:02:42 AM Game Version: 2.130 9/3/2020 12:02:42 AM Eject Trash Into Hyperspace (0.0848s) 9/3/2020 12:02:42 AM Check For Extra Modules (0.0199s) 9/3/2020 12:02:42 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/3/2020 12:02:42 AM Bring Cloaking Systems Online (0.0199s) 9/3/2020 12:02:42 AM Recalculate Speed Of Light (0.0199s) 9/3/2020 12:02:42 AM Optimize Comfort On Command Decks (0.0229s) 9/3/2020 12:02:42 AM Generating Framerates (0.0110s) 9/3/2020 12:02:42 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/3/2020 12:02:42 AM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/3/2020 12:02:43 AM Check Nearby Stellar Masses (0.0429s) 9/3/2020 12:02:43 AM Remembering Alamo (0.0239s) 9/3/2020 12:02:43 AM Boot Audio Comms (0.0100s) 9/3/2020 12:02:43 AM Establish Individual Audio Links (0.0160s) 9/3/2020 12:02:43 AM Prepare Explosions and Crackles (0.0229s) 9/3/2020 12:02:43 AM No resolution change was required. 9/3/2020 12:02:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/3/2020 12:02:43 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/3/2020 12:02:43 AM Refresh Optical Lensing (0.0110s) 9/3/2020 12:02:43 AM Revise Fundamental Physical Laws (0.0040s) 9/3/2020 12:02:43 AM Calculate Odds Of Success (0.0359s) 9/3/2020 12:02:43 AM Briefly Panic (0.2603s) 9/3/2020 12:02:43 AM Install Confidence Routines (0.3347s) 9/3/2020 12:02:43 AM Bring Commander Interface Online (0.1476s) 9/3/2020 12:02:43 AM Motivate All Crews (0.0588s) 9/3/2020 12:02:43 AM Locating Available Networks (0.0239s) 9/3/2020 12:02:43 AM Externalizing Patterns (0.0249s) 9/3/2020 12:02:44 AM Hooking Externals (0.0140s) 9/3/2020 12:02:44 AM Handlizing Hooks (0.0080s) 9/3/2020 12:02:44 AM Disengaging Constants (0.0339s) 9/3/2020 12:02:44 AM Late Axionic Computations (0.0828s) 9/3/2020 12:02:44 AM Connecting to Fleet Command (0.0080s) 9/3/2020 12:02:44 AM Thinking Of Advice (0.0070s) 9/3/2020 12:02:44 AM Degaussing Advice (0.0189s) 9/3/2020 12:02:44 AM Reading Alien Diaries (0.0150s) 9/3/2020 12:02:44 AM Naming All Known Planets (0.0090s) 9/3/2020 12:02:44 AM Remembering Speeds (0.0060s) 9/3/2020 12:02:44 AM Prioritizing Targets (0.0090s) 9/3/2020 12:02:44 AM Rebooting Sensor Arrays (0.0090s) 9/3/2020 12:02:44 AM Unloading Prismatic Grid (0.0120s) 9/3/2020 12:02:44 AM Thinking Of Objectives (0.0120s) 9/3/2020 12:02:44 AM Inhibiting Visual Scans (0.0150s) 9/3/2020 12:02:44 AM Synthesizing Vocals (0.0090s) 9/3/2020 12:02:44 AM Investigating Map Signatures (0.0140s) 9/3/2020 12:02:44 AM Ventilating Scenarios (0.0060s) 9/3/2020 12:02:44 AM Decontaminating Targeting Systems (0.0100s) 9/3/2020 12:02:44 AM Ejecting Tactical Core (0.0080s) 9/3/2020 12:02:44 AM Calibrating Formations (0.0080s) 9/3/2020 12:02:44 AM Intercepting Galactic Maps (0.0100s) 9/3/2020 12:02:44 AM Discharging Colored Ions (0.0209s) 9/3/2020 12:02:44 AM Replicating Ion Colors (0.0060s) 9/3/2020 12:02:44 AM Faction Diagnostics (0.0150s) 9/3/2020 12:02:44 AM Buffering Hackers (0.0150s) 9/3/2020 12:02:44 AM Inverting Death (0.0070s) 9/3/2020 12:02:44 AM Linear Field Variance (0.0100s) 9/3/2020 12:02:44 AM Charging Marks (0.0070s) 9/3/2020 12:02:44 AM Guarding The Posts (0.1074s) 9/3/2020 12:02:44 AM Range Manifolds (0.0070s) 9/3/2020 12:02:44 AM Purging ROFs (0.0100s) 9/3/2020 12:02:44 AM Manipulating Speeds (0.0100s) 9/3/2020 12:02:44 AM Detecting Projectiles (0.0050s) 9/3/2020 12:02:44 AM Grouping Flow Fields (0.0120s) 9/3/2020 12:02:44 AM Modulating Flow Field Groups (0.0349s) 9/3/2020 12:02:44 AM Designing Fleets (0.0239s) 9/3/2020 12:02:44 AM Thinking Of Technologies (0.0219s) 9/3/2020 12:02:44 AM Categorizing Starboard Sensors (0.0090s) 9/3/2020 12:02:44 AM Injecting Galactic Variables (0.0140s) 9/3/2020 12:02:44 AM Cleansing Starfields (0.0229s) 9/3/2020 12:02:44 AM Combing Distant Planets (0.1833s) 9/3/2020 12:02:44 AM Categorizing All Planets (0.0080s) 9/3/2020 12:02:44 AM Organizing Commands (0.0130s) 9/3/2020 12:02:44 AM Calculating Firing Cones (0.0070s) 9/3/2020 12:02:45 AM Scrapping Extra Ship Parts (0.4388s) 9/3/2020 12:02:45 AM Re-Aligning Objectives (0.0189s) 9/3/2020 12:02:45 AM Sterilizing Test Chamber (0.0140s) 9/3/2020 12:02:47 AM Disconnect All Space Elevators (2.5240s) 9/3/2020 12:02:47 AM Issuing Orders (0.0209s) 9/3/2020 12:02:47 AM Augmenting Infusers (0.0050s) 9/3/2020 12:02:47 AM Infusing (0.0199s) 9/3/2020 12:02:47 AM Post-Proton Surge (0.0050s) 9/3/2020 12:02:47 AM Stimulate Modulation (0.0289s) 9/3/2020 12:02:48 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/3/2020 12:02:48 AM Load Surrogates (0.0915s) 9/3/2020 12:02:48 AM Final Checks (0.6672s) 9/3/2020 12:02:48 AM Load Historical Documents (0.0030s) 9/3/2020 12:02:48 AM 6.4 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Scrapping Extra Ship Parts (0.4s) Disconnect All Space Elevators (2.5s) Final Checks (0.7s) 9/3/2020 12:02:48 AM Hello Steam user 'Metrekec' 9/3/2020 12:04:56 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 12:04:56 AM Finish load save in 116.1ms 9/3/2020 12:04:56 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:04:56 AM Start Generate Partial Map with Realistic and seed 353932086 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/3/2020 12:04:56 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:04:56 AM Generate Partial Map Complete 223ms 9/3/2020 12:07:21 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:07:21 AM Start Generate Partial Map with Realistic and seed 674601212 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/3/2020 12:07:21 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:07:21 AM Generate Partial Map Complete 106ms 9/3/2020 12:07:29 AM Start Generate Partial Map with Realistic and seed 674601212 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 12:07:29 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:07:29 AM Generate Partial Map Complete 88ms 9/3/2020 12:07:48 AM Start Generate Partial Map with Realistic and seed 674601212 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 12:07:48 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:07:48 AM Generate Partial Map Complete 96ms 9/3/2020 12:08:25 AM Start Generate Partial Map with Realistic and seed 674601212 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 12:08:25 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:08:25 AM Generate Partial Map Complete 94ms 9/3/2020 12:09:03 AM Start Generate FULL Map with Realistic and seed 674601212 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/3/2020 12:09:04 AM Generate FULL Map Complete 488ms 9/3/2020 12:15:26 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 12:15:26 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:15:26 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/3/2020 12:15:26 AM loading as template 9/3/2020 12:15:26 AM Added the faction AIReserves. 9/3/2020 12:15:26 AM Added the faction AntiAIZombie. 9/3/2020 12:15:26 AM Added the faction AntiEveryoneZombie. 9/3/2020 12:15:26 AM Added the faction AntiPlayerZombie. 9/3/2020 12:15:26 AM Added the faction Mercenary. 9/3/2020 12:15:26 AM Finish load save in 215.3ms 9/3/2020 12:15:26 AM Start Generate Partial Map with Realistic and seed 1991655675 and planet count 80 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/3/2020 12:15:26 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:15:26 AM Generate Partial Map Complete 71ms 9/3/2020 12:16:01 AM Start Generate Partial Map with Realistic and seed 1991655675 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 12:16:01 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 12:16:01 AM Generate Partial Map Complete 100ms 9/3/2020 12:16:20 AM Start Generate FULL Map with Realistic and seed 1991655675 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/3/2020 12:16:20 AM Generate FULL Map Complete 443ms 9/3/2020 12:24:13 AM Donating team Fireteam 13 has 14 units with strength 658. Status Assembling No target planet No lurk planet. Ships: Morris: 14 to hunter, path A 9/3/2020 12:24:15 AM Donating team Fireteam 13 has 12 units with strength 358. Status Assembling No target planet No lurk planet. Ships: Morris: 12 to hunter, path A 9/3/2020 12:24:19 AM Donating team Fireteam 16 has 4 units with strength 84. Status Assembling No target planet No lurk planet. Ships: Morris: 4 to hunter, path A 9/3/2020 12:24:31 AM Donating team Fireteam 18 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Morris: 3 to hunter, path A 9/3/2020 12:25:43 AM Donating team Fireteam 11 has 1 units with strength 629. Status Assembling No target planet No lurk planet. Ships: Morris: 1 to hunter, path A 9/3/2020 12:33:57 AM Donating team Fireteam 41 has 38 units with strength 1706. Status Assembling No target planet No lurk planet. Ships: Lommand: 29, Dalarna: 9 to hunter, path A 9/3/2020 12:33:57 AM Donating team Fireteam 24 has 3 units with strength 111. Status Assembling No target planet No lurk planet. Ships: Lommand: 3 to hunter, path A 9/3/2020 12:33:57 AM Donating team Fireteam 23 has 11 units with strength 2422. Status Staging No target planet No lurk planet. Ships: Lommand: 11 to hunter, path B 9/3/2020 12:34:01 AM Donating team Fireteam 45 has 2 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Dalarna: 2 to hunter, path A 9/3/2020 12:34:03 AM Donating team Fireteam 46 has 1 units with strength 77. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 9/3/2020 12:39:09 AM Donating team Fireteam 29 has 2 units with strength 52. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 9/3/2020 12:42:06 AM Donating team Fireteam 66 has 4 units with strength 648. Status Assembling No target planet No lurk planet. Ships: Lommand: 4 to hunter, path A 9/3/2020 12:42:06 AM Donating team Fireteam 65 has 17 units with strength 3667. Status Staging No target planet No lurk planet. Ships: Lommand: 17 to hunter, path B 9/3/2020 12:47:37 AM Donating team Fireteam 80 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 9/3/2020 12:48:49 AM Donating team Fireteam 84 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 9/3/2020 12:49:10 AM Donating team Fireteam 87 has 2 units with strength 262. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 9/3/2020 12:49:26 AM Donating team Fireteam 43 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Sortes: 25 to hunter, path A 9/3/2020 12:49:28 AM Donating team Fireteam 43 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 9/3/2020 12:49:29 AM Donating team Fireteam 43 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Sortes: 3 to hunter, path A 9/3/2020 12:49:30 AM Donating team Fireteam 43 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Sortes: 4 to hunter, path A 9/3/2020 12:49:31 AM Donating team Fireteam 43 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Sortes: 2 to hunter, path A 9/3/2020 12:49:41 AM Donating team Fireteam 43 has 3 units with strength 134. Status Assembling No target planet No lurk planet. Ships: Sortes: 3 to hunter, path A 9/3/2020 12:49:42 AM Donating team Fireteam 43 has 6 units with strength 337. Status Assembling No target planet No lurk planet. Ships: Sortes: 6 to hunter, path A 9/3/2020 12:49:55 AM Donating team Fireteam 44 has 3 units with strength 38. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3 to hunter, path A 9/3/2020 12:50:02 AM Donating team Fireteam 52 has 4 units with strength 128. Status Assembling No target planet No lurk planet. Ships: Lommand: 4 to hunter, path A 9/3/2020 12:50:16 AM Donating team Fireteam 97 has 3 units with strength 231. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3 to hunter, path A 9/3/2020 12:52:18 AM Donating team Fireteam 62 has 5 units with strength 1107. Status Assembling No target planet No lurk planet. Ships: Lawrence: 2, Dalarna: 3 to hunter, path A 9/3/2020 12:52:18 AM Donating team Fireteam 64 has 4 units with strength 64. Status Assembling No target planet No lurk planet. Ships: Dalarna: 4 to hunter, path A 9/3/2020 12:53:26 AM Donating team Fireteam 104 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Lawrence: 3 to hunter, path A 9/3/2020 12:53:36 AM Donating team Fireteam 69 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Lawrence: 25 to hunter, path A 9/3/2020 12:53:41 AM Donating team Fireteam 69 has 5 units with strength 205. Status Assembling No target planet No lurk planet. Ships: Dalarna: 5 to hunter, path A 9/3/2020 12:55:38 AM Donating team Fireteam 107 has 55 units with strength 1561. Status Assembling No target planet No lurk planet. Ships: Lawrence: 49, Dalarna: 6 to hunter, path A 9/3/2020 12:55:38 AM Donating team Fireteam 105 has 25 units with strength 2916. Status Staging No target planet No lurk planet. Ships: Lawrence: 25 to hunter, path B 9/3/2020 12:55:38 AM Donating team Fireteam 106 has 25 units with strength 2157. Status Staging No target planet No lurk planet. Ships: Lawrence: 25 to hunter, path B 9/3/2020 12:55:48 AM Donating team Fireteam 110 has 23 units with strength 2034. Status Assembling No target planet No lurk planet. Ships: Dalarna: 23 to hunter, path A 9/3/2020 12:56:11 AM Donating team Fireteam 74 has 3 units with strength 203. Status Assembling No target planet No lurk planet. Ships: Dalarna: 3 to hunter, path A 9/3/2020 12:56:11 AM Donating team Fireteam 75 has 22 units with strength 1901. Status Assembling No target planet No lurk planet. Ships: Dalarna: 22 to hunter, path A 9/3/2020 12:58:44 AM Donating team Fireteam 111 has 1 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Lawrence: 1 to hunter, path A 9/3/2020 12:58:44 AM Donating team Fireteam 114 has 1 units with strength 26. Status Assembling No target planet No lurk planet. Ships: Lommand: 1 to hunter, path A 9/3/2020 12:58:44 AM Donating team Fireteam 115 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Dalarna: 1 to hunter, path A 9/3/2020 12:58:58 AM Donating team Fireteam 114 has 38 units with strength 2445. Status Assembling No target planet No lurk planet. Ships: Lommand: 38 to hunter, path A 9/3/2020 12:58:59 AM Donating team Fireteam 75 has 4 units with strength 735. Status Assembling No target planet No lurk planet. Ships: Lommand: 4 to hunter, path A 9/3/2020 1:01:11 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999DoubleTheFun/Autosave.4800.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 1:01:11 AM Finish load save in 331.6ms 9/3/2020 1:05:22 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999DoubleTheFun/Autosave.4800.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 1:05:22 AM Finish load save in 312.9ms 9/3/2020 1:06:36 AM Donating team Fireteam 79 has 23 units with strength 782. Status Assembling No target planet No lurk planet. Ships: Riese: 23 to hunter, path A 9/3/2020 1:06:36 AM Donating team Fireteam 80 has 1 units with strength 1537. Status Assembling No target planet No lurk planet. Ships: Luca: 1 to hunter, path A 9/3/2020 1:06:50 AM Donating team Fireteam 80 has 19 units with strength 2266. Status Assembling No target planet No lurk planet. Ships: Zhar: 11, Paulson: 7, Sortes: 1 to hunter, path A 9/3/2020 1:08:31 AM Donating team Fireteam 81 has 2 units with strength 1035. Status Assembling No target planet No lurk planet. Ships: Titan: 2 to hunter, path A 9/3/2020 1:09:06 AM Donating team Fireteam 81 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Riese: 2 to hunter, path A 9/3/2020 7:41:58 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/3/2020 7:41:58 PM Boot up FleetOS (0.5017s) 9/3/2020 7:41:59 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/3/2020 7:41:59 PM Check System Logs For Rogue Intelligence (0.4304s) 9/3/2020 7:41:59 PM Game Version: 2.130 9/3/2020 7:41:59 PM Eject Trash Into Hyperspace (0.2513s) 9/3/2020 7:41:59 PM Check For Extra Modules (0.0658s) 9/3/2020 7:41:59 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/3/2020 7:41:59 PM Bring Cloaking Systems Online (0.1556s) 9/3/2020 7:41:59 PM Recalculate Speed Of Light (0.0628s) 9/3/2020 7:41:59 PM Optimize Comfort On Command Decks (0.0588s) 9/3/2020 7:41:59 PM Generating Framerates (0.0369s) 9/3/2020 7:41:59 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/3/2020 7:41:59 PM Mods: SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/3/2020 7:41:59 PM Check Nearby Stellar Masses (0.1307s) 9/3/2020 7:42:00 PM Remembering Alamo (0.1406s) 9/3/2020 7:42:00 PM Boot Audio Comms (0.0259s) 9/3/2020 7:42:00 PM Establish Individual Audio Links (0.0379s) 9/3/2020 7:42:00 PM Prepare Explosions and Crackles (0.1037s) 9/3/2020 7:42:00 PM No resolution change was required. 9/3/2020 7:42:00 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/3/2020 7:42:00 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/3/2020 7:42:00 PM Refresh Optical Lensing (0.0080s) 9/3/2020 7:42:00 PM Revise Fundamental Physical Laws (0.0050s) 9/3/2020 7:42:00 PM Calculate Odds Of Success (0.2503s) 9/3/2020 7:42:03 PM Briefly Panic (2.7376s) 9/3/2020 7:42:03 PM Install Confidence Routines (0.3577s) 9/3/2020 7:42:04 PM Bring Commander Interface Online (1.1852s) 9/3/2020 7:42:04 PM Motivate All Crews (0.0730s) 9/3/2020 7:42:04 PM Locating Available Networks (0.0851s) 9/3/2020 7:42:04 PM Externalizing Patterns (0.0788s) 9/3/2020 7:42:05 PM Hooking Externals (0.0510s) 9/3/2020 7:42:05 PM Handlizing Hooks (0.0249s) 9/3/2020 7:42:05 PM Disengaging Constants (0.4325s) 9/3/2020 7:42:05 PM Late Axionic Computations (0.3231s) 9/3/2020 7:42:05 PM Connecting to Fleet Command (0.0270s) 9/3/2020 7:42:05 PM Thinking Of Advice (0.0523s) 9/3/2020 7:42:06 PM Degaussing Advice (0.2023s) 9/3/2020 7:42:06 PM Reading Alien Diaries (0.1160s) 9/3/2020 7:42:06 PM Naming All Known Planets (0.0180s) 9/3/2020 7:42:06 PM Remembering Speeds (0.0496s) 9/3/2020 7:42:06 PM Prioritizing Targets (0.0300s) 9/3/2020 7:42:06 PM Rebooting Sensor Arrays (0.0171s) 9/3/2020 7:42:06 PM Unloading Prismatic Grid (0.0251s) 9/3/2020 7:42:06 PM Thinking Of Objectives (0.0070s) 9/3/2020 7:42:06 PM Inhibiting Visual Scans (0.0220s) 9/3/2020 7:42:06 PM Synthesizing Vocals (0.0259s) 9/3/2020 7:42:06 PM Investigating Map Signatures (0.0446s) 9/3/2020 7:42:06 PM Ventilating Scenarios (0.0189s) 9/3/2020 7:42:06 PM Decontaminating Targeting Systems (0.0672s) 9/3/2020 7:42:06 PM Ejecting Tactical Core (0.0339s) 9/3/2020 7:42:06 PM Calibrating Formations (0.0060s) 9/3/2020 7:42:06 PM Intercepting Galactic Maps (0.0309s) 9/3/2020 7:42:06 PM Discharging Colored Ions (0.0293s) 9/3/2020 7:42:06 PM Replicating Ion Colors (0.0274s) 9/3/2020 7:42:06 PM Faction Diagnostics (0.1060s) 9/3/2020 7:42:06 PM Buffering Hackers (0.0551s) 9/3/2020 7:42:06 PM Inverting Death (0.0590s) 9/3/2020 7:42:06 PM Linear Field Variance (0.0230s) 9/3/2020 7:42:06 PM Charging Marks (0.0520s) 9/3/2020 7:42:07 PM Guarding The Posts (0.1148s) 9/3/2020 7:42:07 PM Range Manifolds (0.0100s) 9/3/2020 7:42:07 PM Purging ROFs (0.0141s) 9/3/2020 7:42:07 PM Manipulating Speeds (0.0319s) 9/3/2020 7:42:07 PM Detecting Projectiles (0.0060s) 9/3/2020 7:42:07 PM Grouping Flow Fields (0.0598s) 9/3/2020 7:42:07 PM Modulating Flow Field Groups (0.0450s) 9/3/2020 7:42:07 PM Designing Fleets (0.2028s) 9/3/2020 7:42:07 PM Thinking Of Technologies (0.0470s) 9/3/2020 7:42:07 PM Categorizing Starboard Sensors (0.0642s) 9/3/2020 7:42:07 PM Injecting Galactic Variables (0.0433s) 9/3/2020 7:42:07 PM Hoping Starfields Are Nice (0.0934s) 9/3/2020 7:42:09 PM Digitising Distant Planets (1.7301s) 9/3/2020 7:42:09 PM Categorizing All Planets (0.0080s) 9/3/2020 7:42:09 PM Organizing Commands (0.0461s) 9/3/2020 7:42:09 PM Calculating Firing Cones (0.0080s) 9/3/2020 7:42:10 PM Scrapping Extra Ship Parts (1.2964s) 9/3/2020 7:42:10 PM Re-Aligning Objectives (0.0784s) 9/3/2020 7:42:10 PM Sterilizing Test Chamber (0.0634s) 9/3/2020 7:42:49 PM Jiggling All Adapters (38.9769s) 9/3/2020 7:42:49 PM Issuing Orders (0.0900s) 9/3/2020 7:42:50 PM Augmenting Infusers (0.0561s) 9/3/2020 7:42:50 PM Infusing (0.1873s) 9/3/2020 7:42:50 PM Post-Proton Surge (0.0070s) 9/3/2020 7:42:50 PM Stimulate Modulation (0.0319s) 9/3/2020 7:42:50 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/3/2020 7:42:50 PM Load Surrogates (0.4899s) 9/3/2020 7:42:51 PM Final Checks (0.9978s) 9/3/2020 7:42:51 PM Load Historical Documents (0.0060s) 9/3/2020 7:42:51 PM 53.6 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (0.4s) Eject Trash Into Hyperspace (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (2.7s) Install Confidence Routines (0.4s) Bring Commander Interface Online (1.2s) Disengaging Constants (0.4s) Late Axionic Computations (0.3s) Digitising Distant Planets (1.7s) Scrapping Extra Ship Parts (1.3s) Jiggling All Adapters (39.0s) Load Surrogates (0.5s) Final Checks (1.0s) 9/3/2020 7:42:52 PM Hello Steam user 'Metrekec' 9/3/2020 7:43:21 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999DoubleTheFun\Autosave.5400.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 7:43:21 PM Finish load save in 543.6ms 9/3/2020 7:43:52 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999DoubleTheFun\lol.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 7:43:53 PM Finish load save in 277.4ms 9/3/2020 7:44:40 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/3/2020 7:44:40 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:40 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/3/2020 7:44:40 PM loading as template 9/3/2020 7:44:40 PM Added the faction AIReserves. 9/3/2020 7:44:40 PM Added the faction AntiAIZombie. 9/3/2020 7:44:40 PM Added the faction AntiEveryoneZombie. 9/3/2020 7:44:40 PM Added the faction AntiPlayerZombie. 9/3/2020 7:44:40 PM Added the faction Mercenary. 9/3/2020 7:44:40 PM Finish load save in 306.8ms 9/3/2020 7:44:40 PM Start Generate Partial Map with Realistic and seed 1996116191 and planet count 80 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/3/2020 7:44:40 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:40 PM Generate Partial Map Complete 230ms 9/3/2020 7:44:42 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:44:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:42 PM Generate Partial Map Complete 74ms 9/3/2020 7:44:44 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:44:44 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:44 PM Generate Partial Map Complete 83ms 9/3/2020 7:44:53 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:44:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:53 PM Generate Partial Map Complete 74ms 9/3/2020 7:44:59 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:44:59 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:44:59 PM Generate Partial Map Complete 113ms 9/3/2020 7:45:03 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:03 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:03 PM Generate Partial Map Complete 73ms 9/3/2020 7:45:11 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:11 PM Generate Partial Map Complete 100ms 9/3/2020 7:45:23 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:23 PM Generate Partial Map Complete 74ms 9/3/2020 7:45:28 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:28 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:28 PM Generate Partial Map Complete 106ms 9/3/2020 7:45:35 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:35 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:35 PM Generate Partial Map Complete 155ms 9/3/2020 7:45:39 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:39 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:39 PM Generate Partial Map Complete 100ms 9/3/2020 7:45:46 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:46 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:46 PM Generate Partial Map Complete 100ms 9/3/2020 7:45:47 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:47 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:47 PM Generate Partial Map Complete 77ms 9/3/2020 7:45:51 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:51 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:51 PM Generate Partial Map Complete 104ms 9/3/2020 7:45:53 PM Start Generate Partial Map with Realistic and seed 273406430 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/3/2020 7:45:53 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/3/2020 7:45:53 PM Generate Partial Map Complete 79ms 9/3/2020 7:47:12 PM Start Generate FULL Map with Realistic and seed 273406430 and planet count 80 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/3/2020 7:47:13 PM Generate FULL Map Complete 576ms 9/3/2020 7:57:22 PM Donating team Fireteam 9 has 57 units with strength 1599. Status Assembling No target planet No lurk planet. Ships: Dean: 57 to hunter, path A 9/3/2020 7:58:28 PM Donating team Fireteam 9 has 8 units with strength 451. Status Assembling No target planet No lurk planet. Ships: Dean: 8 to hunter, path A 9/3/2020 8:05:55 PM Donating team Fireteam 17 has 18 units with strength 1622. Status Assembling No target planet No lurk planet. Ships: Gehenna: 6, Dean: 12 to hunter, path A 9/3/2020 8:05:55 PM Donating team Fireteam 23 has 25 units with strength 724. Status Assembling No target planet No lurk planet. Ships: Gehenna: 2, Dean: 23 to hunter, path A 9/3/2020 8:05:55 PM Donating team Fireteam 22 has 76 units with strength 2326. Status Staging No target planet No lurk planet. Ships: Gehenna: 3, Dean: 73 to hunter, path B 9/3/2020 8:06:10 PM Donating team Fireteam 13 has 21 units with strength 2690. Status Assembling No target planet No lurk planet. Ships: Korell: 18, Dean: 3 to hunter, path A 9/3/2020 8:06:10 PM Donating team Fireteam 8 has 41 units with strength 2206. Status Assembling No target planet No lurk planet. Ships: Korell: 41 to hunter, path A 9/3/2020 8:06:13 PM Donating team Fireteam 22 has 23 units with strength 2278. Status Assembling No target planet No lurk planet. Ships: Korell: 23 to hunter, path A 9/3/2020 8:09:47 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999cubbyhole/Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 8:09:47 PM Finish load save in 179.0ms 9/3/2020 8:12:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999cubbyhole/Autosave.1800.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 8:12:08 PM Finish load save in 273.8ms 9/3/2020 8:14:02 PM Donating team Fireteam 25 has 5 units with strength 244. Status Assembling No target planet No lurk planet. Ships: Zevos: 5 to hunter, path A 9/3/2020 8:16:38 PM Donating team Fireteam 28 has 2 units with strength 1204. Status Assembling No target planet No lurk planet. Ships: Dean: 2 to hunter, path A 9/3/2020 8:16:56 PM Donating team Fireteam 28 has 2 units with strength 2267. Status Assembling No target planet No lurk planet. Ships: Zevos: 2 to hunter, path A 9/3/2020 8:16:56 PM Donating team Fireteam 26 has 2 units with strength 1306. Status Assembling No target planet No lurk planet. Ships: Zevos: 2 to hunter, path A 9/3/2020 8:17:17 PM Donating team Fireteam 26 has 29 units with strength 1457. Status Assembling No target planet No lurk planet. Ships: Gehenna: 29 to hunter, path A 9/3/2020 8:18:44 PM Donating team Fireteam 29 has 25 units with strength 3352. Status Staging No target planet No lurk planet. Ships: Zevos: 25 to hunter, path B 9/3/2020 8:18:47 PM Donating team Fireteam 33 has 12 units with strength 2857. Status Assembling No target planet No lurk planet. Ships: Zevos: 12 to hunter, path A 9/3/2020 8:18:47 PM Donating team Fireteam 34 has 7 units with strength 238. Status Assembling No target planet No lurk planet. Ships: Zevos: 7 to hunter, path A 9/3/2020 8:20:41 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/999cubbyhole/Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 9/3/2020 8:20:41 PM Finish load save in 251.9ms 9/3/2020 8:21:21 PM Donating team Fireteam 28 has 1 units with strength 1192. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 9/3/2020 8:22:25 PM Donating team Fireteam 28 has 1 units with strength 14. Status Assembling No target planet No lurk planet. Ships: Gehenna: 1 to hunter, path A 9/3/2020 8:23:03 PM Donating team Fireteam 32 has 12 units with strength 2282. Status Assembling No target planet No lurk planet. Ships: Zevos: 12 to hunter, path A 9/3/2020 8:23:03 PM Donating team Fireteam 33 has 22 units with strength 1950. Status Assembling No target planet No lurk planet. Ships: Zevos: 22 to hunter, path A 9/3/2020 8:23:04 PM Donating team Fireteam 28 has 26 units with strength 2553. Status Assembling No target planet No lurk planet. Ships: Gehenna: 3, Zevos: 23 to hunter, path A 9/3/2020 8:24:45 PM Donating team Fireteam 38 has 1 units with strength 528. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 9/3/2020 8:24:50 PM Donating team Fireteam 38 has 1 units with strength 510. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 9/3/2020 8:25:12 PM Donating team Fireteam 38 has 1 units with strength 106. Status Assembling No target planet No lurk planet. Ships: Lusitania: 1 to hunter, path A 9/10/2020 12:49:47 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/10/2020 12:49:47 PM Boot up FleetOS (0.3925s) 9/10/2020 12:49:47 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/10/2020 12:49:47 PM Check System Logs For Rogue Intelligence (0.5749s) 9/10/2020 12:49:48 PM Game Version: 2.500 9/10/2020 12:49:48 PM Eject Trash Into Hyperspace (0.1984s) 9/10/2020 12:49:48 PM Check For Extra Modules (0.0828s) 9/10/2020 12:49:48 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/10/2020 12:49:48 PM Bring Cloaking Systems Online (0.1127s) 9/10/2020 12:49:48 PM Recalculate Speed Of Light (0.0688s) 9/10/2020 12:49:48 PM Optimize Comfort On Command Decks (0.0449s) 9/10/2020 12:49:48 PM Generating Framerates (0.0140s) 9/10/2020 12:49:48 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/10/2020 12:49:48 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/10/2020 12:49:48 PM Check Nearby Stellar Masses (0.1366s) 9/10/2020 12:49:48 PM Remembering Alamo (0.1237s) 9/10/2020 12:49:48 PM Boot Audio Comms (0.0349s) 9/10/2020 12:49:48 PM Establish Individual Audio Links (0.0389s) 9/10/2020 12:49:48 PM Prepare Explosions and Crackles (0.1053s) 9/10/2020 12:49:48 PM No resolution change was required. 9/10/2020 12:49:48 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/10/2020 12:49:48 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/10/2020 12:49:48 PM Refresh Optical Lensing (0.0080s) 9/10/2020 12:49:48 PM Revise Fundamental Physical Laws (0.0050s) 9/10/2020 12:49:49 PM Calculate Odds Of Success (0.3817s) 9/10/2020 12:49:54 PM Briefly Panic (5.5481s) 9/10/2020 12:49:55 PM Install Confidence Routines (0.2949s) 9/10/2020 12:49:55 PM Bring Commander Interface Online (0.3624s) 9/10/2020 12:49:55 PM Motivate All Crews (0.0549s) 9/10/2020 12:49:55 PM Locating Available Networks (0.0670s) 9/10/2020 12:49:55 PM Externalizing Patterns (0.0573s) 9/10/2020 12:49:55 PM Hooking Externals (0.0172s) 9/10/2020 12:49:55 PM Handlizing Hooks (0.0172s) 9/10/2020 12:49:56 PM Disengaging Constants (0.4138s) 9/10/2020 12:49:56 PM Late Axionic Computations (0.4995s) 9/10/2020 12:49:56 PM Connecting to Fleet Command (0.0360s) 9/10/2020 12:49:56 PM Thinking Of Advice (0.0579s) 9/10/2020 12:49:57 PM Degaussing Advice (0.3310s) 9/10/2020 12:49:57 PM Reading Alien Diaries (0.0815s) 9/10/2020 12:49:57 PM Naming All Known Planets (0.0520s) 9/10/2020 12:49:57 PM Remembering Speeds (0.0492s) 9/10/2020 12:49:57 PM Prioritizing Targets (0.0219s) 9/10/2020 12:49:57 PM Rebooting Sensor Arrays (0.0249s) 9/10/2020 12:49:57 PM Unloading Prismatic Grid (0.0241s) 9/10/2020 12:49:57 PM Thinking Of Objectives (0.0045s) 9/10/2020 12:49:57 PM Inhibiting Visual Scans (0.0533s) 9/10/2020 12:49:57 PM Synthesizing Vocals (0.0231s) 9/10/2020 12:49:57 PM Investigating Map Signatures (0.0582s) 9/10/2020 12:49:57 PM Ventilating Scenarios (0.0214s) 9/10/2020 12:49:57 PM Decontaminating Targeting Systems (0.0170s) 9/10/2020 12:49:57 PM Ejecting Tactical Core (0.0346s) 9/10/2020 12:49:57 PM Calibrating Formations (0.0040s) 9/10/2020 12:49:57 PM Intercepting Galactic Maps (0.0333s) 9/10/2020 12:49:57 PM Discharging Colored Ions (0.0440s) 9/10/2020 12:49:57 PM Replicating Ion Colors (0.0300s) 9/10/2020 12:49:57 PM Faction Diagnostics (0.1045s) 9/10/2020 12:49:57 PM Buffering Hackers (0.0658s) 9/10/2020 12:49:57 PM Inverting Death (0.0573s) 9/10/2020 12:49:57 PM Linear Field Variance (0.0220s) 9/10/2020 12:49:57 PM Charging Marks (0.0269s) 9/10/2020 12:49:58 PM Guarding The Posts (0.1071s) 9/10/2020 12:49:58 PM Range Manifolds (0.0101s) 9/10/2020 12:49:58 PM Purging ROFs (0.0050s) 9/10/2020 12:49:58 PM Manipulating Speeds (0.0325s) 9/10/2020 12:49:58 PM Detecting Projectiles (0.0050s) 9/10/2020 12:49:58 PM Grouping Flow Fields (0.0612s) 9/10/2020 12:49:58 PM Modulating Flow Field Groups (0.0531s) 9/10/2020 12:49:58 PM Designing Fleets (0.1940s) 9/10/2020 12:49:58 PM Thinking Of Technologies (0.0550s) 9/10/2020 12:49:58 PM Categorizing Starboard Sensors (0.0659s) 9/10/2020 12:49:58 PM Injecting Galactic Variables (0.0704s) 9/10/2020 12:49:58 PM Surrounding Starfields (0.0985s) 9/10/2020 12:50:00 PM Destroying Distant Planets (1.8043s) 9/10/2020 12:50:00 PM Categorizing All Planets (0.0120s) 9/10/2020 12:50:00 PM Organizing Commands (0.1250s) 9/10/2020 12:50:00 PM Calculating Firing Cones (0.0100s) 9/10/2020 12:50:01 PM Declaring Ship Parts At Customs (1.3167s) 9/10/2020 12:50:02 PM Re-Aligning Objectives (0.0983s) 9/10/2020 12:50:02 PM Sterilizing Test Chamber (0.1589s) 9/10/2020 12:50:38 PM Disconnect All Space Elevators (36.7276s) 9/10/2020 12:50:39 PM Issuing Orders (0.1112s) 9/10/2020 12:50:39 PM Augmenting Infusers (0.0050s) 9/10/2020 12:50:39 PM Infusing (0.1534s) 9/10/2020 12:50:39 PM Post-Proton Surge (0.0060s) 9/10/2020 12:50:39 PM Stimulate Modulation (0.0260s) 9/10/2020 12:50:39 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/10/2020 12:50:39 PM Load Surrogates (0.3758s) 9/10/2020 12:50:40 PM Final Checks (0.7940s) 9/10/2020 12:50:40 PM Load Historical Documents (0.0030s) 9/10/2020 12:50:40 PM 53.4 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (5.5s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.5s) Degaussing Advice (0.3s) Destroying Distant Planets (1.8s) Declaring Ship Parts At Customs (1.3s) Disconnect All Space Elevators (36.7s) Load Surrogates (0.4s) Final Checks (0.8s) 9/10/2020 12:50:40 PM Hello Steam user 'Metrekec' 9/12/2020 1:28:04 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/12/2020 1:28:04 AM Boot up FleetOS (0.5540s) 9/12/2020 1:28:04 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2020 1:28:04 AM Check System Logs For Rogue Intelligence (0.4560s) 9/12/2020 1:28:05 AM Game Version: 2.503 9/12/2020 1:28:05 AM Eject Trash Into Hyperspace (0.2631s) 9/12/2020 1:28:05 AM Check For Extra Modules (0.0845s) 9/12/2020 1:28:05 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/12/2020 1:28:05 AM Bring Cloaking Systems Online (0.1057s) 9/12/2020 1:28:05 AM Recalculate Speed Of Light (0.0618s) 9/12/2020 1:28:05 AM Optimize Comfort On Command Decks (0.0409s) 9/12/2020 1:28:05 AM Generating Framerates (0.0339s) 9/12/2020 1:28:05 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/12/2020 1:28:05 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/12/2020 1:28:05 AM Check Nearby Stellar Masses (0.0774s) 9/12/2020 1:28:05 AM Remembering Alamo (0.1233s) 9/12/2020 1:28:05 AM Boot Audio Comms (0.0259s) 9/12/2020 1:28:05 AM Establish Individual Audio Links (0.0414s) 9/12/2020 1:28:05 AM Prepare Explosions and Crackles (0.1137s) 9/12/2020 1:28:05 AM No resolution change was required. 9/12/2020 1:28:05 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2020 1:28:05 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/12/2020 1:28:05 AM Refresh Optical Lensing (0.0279s) 9/12/2020 1:28:05 AM Revise Fundamental Physical Laws (0.0080s) 9/12/2020 1:28:06 AM Calculate Odds Of Success (0.2473s) 9/12/2020 1:28:06 AM Briefly Panic (0.8268s) 9/12/2020 1:28:07 AM Install Confidence Routines (0.3362s) 9/12/2020 1:28:07 AM Bring Commander Interface Online (0.4194s) 9/12/2020 1:28:07 AM Motivate All Crews (0.0588s) 9/12/2020 1:28:07 AM Locating Available Networks (0.0319s) 9/12/2020 1:28:07 AM Externalizing Patterns (0.1506s) 9/12/2020 1:28:08 AM Hooking Externals (0.0269s) 9/12/2020 1:28:08 AM Handlizing Hooks (0.0170s) 9/12/2020 1:28:08 AM Disengaging Constants (0.3888s) 9/12/2020 1:28:08 AM Late Axionic Computations (0.3834s) 9/12/2020 1:28:08 AM Connecting to Fleet Command (0.0180s) 9/12/2020 1:28:08 AM Thinking Of Advice (0.0499s) 9/12/2020 1:28:09 AM Degaussing Advice (0.3461s) 9/12/2020 1:28:09 AM Reading Alien Diaries (0.1587s) 9/12/2020 1:28:09 AM Naming All Known Planets (0.0592s) 9/12/2020 1:28:09 AM Remembering Speeds (0.0585s) 9/12/2020 1:28:09 AM Prioritizing Targets (0.0379s) 9/12/2020 1:28:09 AM Rebooting Sensor Arrays (0.0262s) 9/12/2020 1:28:09 AM Unloading Prismatic Grid (0.0242s) 9/12/2020 1:28:09 AM Thinking Of Objectives (0.0050s) 9/12/2020 1:28:09 AM Inhibiting Visual Scans (0.0324s) 9/12/2020 1:28:09 AM Synthesizing Vocals (0.0340s) 9/12/2020 1:28:09 AM Investigating Map Signatures (0.0673s) 9/12/2020 1:28:09 AM Ventilating Scenarios (0.0221s) 9/12/2020 1:28:09 AM Decontaminating Targeting Systems (0.0250s) 9/12/2020 1:28:09 AM Ejecting Tactical Core (0.0259s) 9/12/2020 1:28:09 AM Calibrating Formations (0.0050s) 9/12/2020 1:28:09 AM Intercepting Galactic Maps (0.0391s) 9/12/2020 1:28:09 AM Discharging Colored Ions (0.0623s) 9/12/2020 1:28:09 AM Replicating Ion Colors (0.0289s) 9/12/2020 1:28:10 AM Faction Diagnostics (0.1391s) 9/12/2020 1:28:10 AM Buffering Hackers (0.0920s) 9/12/2020 1:28:10 AM Inverting Death (0.0728s) 9/12/2020 1:28:10 AM Linear Field Variance (0.0631s) 9/12/2020 1:28:10 AM Charging Marks (0.0769s) 9/12/2020 1:28:10 AM Guarding The Posts (0.0485s) 9/12/2020 1:28:10 AM Range Manifolds (0.0778s) 9/12/2020 1:28:10 AM Purging ROFs (0.0130s) 9/12/2020 1:28:10 AM Manipulating Speeds (0.0323s) 9/12/2020 1:28:10 AM Detecting Projectiles (0.0050s) 9/12/2020 1:28:10 AM Grouping Flow Fields (0.0610s) 9/12/2020 1:28:10 AM Modulating Flow Field Groups (0.0440s) 9/12/2020 1:28:10 AM Designing Fleets (0.1818s) 9/12/2020 1:28:10 AM Thinking Of Technologies (0.0613s) 9/12/2020 1:28:10 AM Categorizing Starboard Sensors (0.0724s) 9/12/2020 1:28:11 AM Injecting Galactic Variables (0.0653s) 9/12/2020 1:28:11 AM Hugging Starfields (0.0971s) 9/12/2020 1:28:12 AM Ejecting Distant Planets (1.7264s) 9/12/2020 1:28:12 AM Categorizing All Planets (0.0089s) 9/12/2020 1:28:12 AM Organizing Commands (0.0725s) 9/12/2020 1:28:12 AM Calculating Firing Cones (0.0080s) 9/12/2020 1:28:14 AM Remembering Lost Ship Parts (1.4255s) 9/12/2020 1:28:14 AM Re-Aligning Objectives (0.0740s) 9/12/2020 1:28:14 AM Sterilizing Test Chamber (0.0959s) 9/12/2020 1:28:46 AM Reactivate Cold Fusion Reactor (32.0214s) 9/12/2020 1:28:46 AM Issuing Orders (0.0794s) 9/12/2020 1:28:46 AM Augmenting Infusers (0.0199s) 9/12/2020 1:28:46 AM Infusing (0.1540s) 9/12/2020 1:28:46 AM Post-Proton Surge (0.0050s) 9/12/2020 1:28:46 AM Stimulate Modulation (0.0280s) 9/12/2020 1:28:47 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/12/2020 1:28:47 AM Load Surrogates (0.3997s) 9/12/2020 1:28:48 AM Final Checks (0.8777s) 9/12/2020 1:28:48 AM Load Historical Documents (0.0030s) 9/12/2020 1:28:48 AM 44.2 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.5s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (0.8s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Ejecting Distant Planets (1.7s) Remembering Lost Ship Parts (1.4s) Reactivate Cold Fusion Reactor (32.0s) Load Surrogates (0.4s) Final Checks (0.9s) 9/12/2020 1:28:48 AM Hello Steam user 'Metrekec' 9/12/2020 1:28:51 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/12/2020 1:28:52 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:28:52 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/12/2020 1:28:52 AM loading as template 9/12/2020 1:28:52 AM Added the faction AIReserves. 9/12/2020 1:28:52 AM Added the faction AntiAIZombie. 9/12/2020 1:28:52 AM Added the faction AntiEveryoneZombie. 9/12/2020 1:28:52 AM Added the faction AntiPlayerZombie. 9/12/2020 1:28:52 AM Added the faction Mercenary. 9/12/2020 1:28:52 AM Finish load save in 427.5ms 9/12/2020 1:28:52 AM Start Generate Partial Map with Realistic and seed 700220853 and planet count 80 and 25 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/12/2020 1:28:52 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:28:52 AM Generate Partial Map Complete 217ms 9/12/2020 1:29:54 AM Start Generate Partial Map with Realistic and seed 700220853 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:29:54 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:29:54 AM Generate Partial Map Complete 100ms 9/12/2020 1:30:35 AM Start Generate FULL Map with Realistic and seed 700220853 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/12/2020 1:30:35 AM SeedStartingEntities_LaterEverythingElse: GetPraetorianGuardExternal was null on faction AI Praetorian Guard (index 9) 9/12/2020 1:30:35 AM Generate Partial Map Complete 482ms 9/12/2020 1:30:54 AM Start Generate FULL Map with Realistic and seed 700220853 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/12/2020 1:30:54 AM SeedStartingEntities_LaterEverythingElse: GetPraetorianGuardExternal was null on faction AI Praetorian Guard (index 9) 9/12/2020 1:30:54 AM Generate Partial Map Complete 350ms 9/12/2020 1:33:19 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/12/2020 1:33:19 AM Boot up FleetOS (0.3344s) 9/12/2020 1:33:19 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2020 1:33:19 AM Check System Logs For Rogue Intelligence (0.4268s) 9/12/2020 1:33:19 AM Game Version: 2.503 9/12/2020 1:33:19 AM Eject Trash Into Hyperspace (0.2015s) 9/12/2020 1:33:19 AM Check For Extra Modules (0.0299s) 9/12/2020 1:33:19 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/12/2020 1:33:19 AM Bring Cloaking Systems Online (0.0539s) 9/12/2020 1:33:19 AM Recalculate Speed Of Light (0.0334s) 9/12/2020 1:33:19 AM Optimize Comfort On Command Decks (0.0449s) 9/12/2020 1:33:19 AM Generating Framerates (0.0160s) 9/12/2020 1:33:19 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/12/2020 1:33:19 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/12/2020 1:33:19 AM Check Nearby Stellar Masses (0.0728s) 9/12/2020 1:33:20 AM Remembering Alamo (0.0947s) 9/12/2020 1:33:20 AM Boot Audio Comms (0.0180s) 9/12/2020 1:33:20 AM Establish Individual Audio Links (0.0249s) 9/12/2020 1:33:20 AM Prepare Explosions and Crackles (0.0788s) 9/12/2020 1:33:20 AM No resolution change was required. 9/12/2020 1:33:20 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2020 1:33:20 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/12/2020 1:33:20 AM Refresh Optical Lensing (0.0080s) 9/12/2020 1:33:20 AM Revise Fundamental Physical Laws (0.0040s) 9/12/2020 1:33:20 AM Calculate Odds Of Success (0.2613s) 9/12/2020 1:33:25 AM Briefly Panic (5.2095s) 9/12/2020 1:33:25 AM Install Confidence Routines (0.2947s) 9/12/2020 1:33:26 AM Bring Commander Interface Online (0.1897s) 9/12/2020 1:33:26 AM Motivate All Crews (0.0568s) 9/12/2020 1:33:26 AM Locating Available Networks (0.0553s) 9/12/2020 1:33:26 AM Externalizing Patterns (0.0561s) 9/12/2020 1:33:26 AM Hooking Externals (0.0180s) 9/12/2020 1:33:26 AM Handlizing Hooks (0.0170s) 9/12/2020 1:33:26 AM Disengaging Constants (0.2664s) 9/12/2020 1:33:27 AM Late Axionic Computations (0.3714s) 9/12/2020 1:33:27 AM Connecting to Fleet Command (0.0190s) 9/12/2020 1:33:27 AM Thinking Of Advice (0.0250s) 9/12/2020 1:33:27 AM Degaussing Advice (0.2291s) 9/12/2020 1:33:27 AM Reading Alien Diaries (0.0837s) 9/12/2020 1:33:27 AM Naming All Known Planets (0.0337s) 9/12/2020 1:33:27 AM Remembering Speeds (0.0170s) 9/12/2020 1:33:27 AM Prioritizing Targets (0.0140s) 9/12/2020 1:33:27 AM Rebooting Sensor Arrays (0.0162s) 9/12/2020 1:33:27 AM Unloading Prismatic Grid (0.0170s) 9/12/2020 1:33:27 AM Thinking Of Objectives (0.0040s) 9/12/2020 1:33:27 AM Inhibiting Visual Scans (0.0240s) 9/12/2020 1:33:27 AM Synthesizing Vocals (0.0180s) 9/12/2020 1:33:27 AM Investigating Map Signatures (0.0426s) 9/12/2020 1:33:27 AM Ventilating Scenarios (0.0060s) 9/12/2020 1:33:27 AM Decontaminating Targeting Systems (0.0240s) 9/12/2020 1:33:27 AM Ejecting Tactical Core (0.0173s) 9/12/2020 1:33:27 AM Calibrating Formations (0.0050s) 9/12/2020 1:33:27 AM Intercepting Galactic Maps (0.0313s) 9/12/2020 1:33:27 AM Discharging Colored Ions (0.0311s) 9/12/2020 1:33:27 AM Replicating Ion Colors (0.0182s) 9/12/2020 1:33:27 AM Faction Diagnostics (0.0399s) 9/12/2020 1:33:27 AM Buffering Hackers (0.0567s) 9/12/2020 1:33:27 AM Inverting Death (0.0230s) 9/12/2020 1:33:27 AM Linear Field Variance (0.0222s) 9/12/2020 1:33:27 AM Charging Marks (0.0274s) 9/12/2020 1:33:27 AM Guarding The Posts (0.0234s) 9/12/2020 1:33:27 AM Range Manifolds (0.0700s) 9/12/2020 1:33:27 AM Purging ROFs (0.0060s) 9/12/2020 1:33:27 AM Manipulating Speeds (0.0140s) 9/12/2020 1:33:27 AM Detecting Projectiles (0.0050s) 9/12/2020 1:33:27 AM Grouping Flow Fields (0.0229s) 9/12/2020 1:33:28 AM Modulating Flow Field Groups (0.0584s) 9/12/2020 1:33:28 AM Designing Fleets (0.1089s) 9/12/2020 1:33:28 AM Thinking Of Technologies (0.0403s) 9/12/2020 1:33:28 AM Categorizing Starboard Sensors (0.0310s) 9/12/2020 1:33:28 AM Injecting Galactic Variables (0.0331s) 9/12/2020 1:33:28 AM Ignoring Starfields (0.0744s) 9/12/2020 1:33:30 AM Pinpointing Distant Planets (1.7070s) 9/12/2020 1:33:30 AM Categorizing All Planets (0.0080s) 9/12/2020 1:33:30 AM Organizing Commands (0.0909s) 9/12/2020 1:33:30 AM Calculating Firing Cones (0.0080s) 9/12/2020 1:33:31 AM Ejecting Ship Parts Into Space (1.2920s) 9/12/2020 1:33:31 AM Re-Aligning Objectives (0.0709s) 9/12/2020 1:33:31 AM Sterilizing Test Chamber (0.0425s) 9/12/2020 1:34:07 AM Integrate Leading Edges (35.7105s) 9/12/2020 1:34:07 AM Issuing Orders (0.0778s) 9/12/2020 1:34:07 AM Augmenting Infusers (0.0070s) 9/12/2020 1:34:07 AM Infusing (0.0788s) 9/12/2020 1:34:07 AM Post-Proton Surge (0.0060s) 9/12/2020 1:34:07 AM Stimulate Modulation (0.0269s) 9/12/2020 1:34:07 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/12/2020 1:34:07 AM Load Surrogates (0.2738s) 9/12/2020 1:34:08 AM Final Checks (0.7924s) 9/12/2020 1:34:08 AM Load Historical Documents (0.0030s) 9/12/2020 1:34:08 AM 49.8 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.4s) Calculate Odds Of Success (0.3s) Briefly Panic (5.2s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Pinpointing Distant Planets (1.7s) Ejecting Ship Parts Into Space (1.3s) Integrate Leading Edges (35.7s) Load Surrogates (0.3s) Final Checks (0.8s) 9/12/2020 1:34:08 AM Hello Steam user 'Metrekec' 9/12/2020 1:34:15 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/12/2020 1:34:15 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:16 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/12/2020 1:34:16 AM loading as template 9/12/2020 1:34:16 AM Added the faction AIReserves. 9/12/2020 1:34:16 AM Added the faction AntiAIZombie. 9/12/2020 1:34:16 AM Added the faction AntiEveryoneZombie. 9/12/2020 1:34:16 AM Added the faction AntiPlayerZombie. 9/12/2020 1:34:16 AM Added the faction Mercenary. 9/12/2020 1:34:16 AM Finish load save in 347.8ms 9/12/2020 1:34:16 AM Start Generate Partial Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/12/2020 1:34:16 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:16 AM Generate Partial Map Complete 162ms 9/12/2020 1:34:26 AM Start Generate Partial Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:34:26 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:26 AM Generate Partial Map Complete 87ms 9/12/2020 1:34:40 AM Start Generate Partial Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:34:40 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:40 AM Generate Partial Map Complete 88ms 9/12/2020 1:34:43 AM Start Generate Partial Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:34:43 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:43 AM Generate Partial Map Complete 168ms 9/12/2020 1:34:48 AM Start Generate Partial Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:34:48 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:34:48 AM Generate Partial Map Complete 94ms 9/12/2020 1:35:02 AM Start Generate FULL Map with Realistic and seed 1553086890 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/12/2020 1:35:02 AM SeedStartingEntities_LaterEverythingElse: GetPraetorianGuardExternal was null on faction AI Praetorian Guard (index 9) 9/12/2020 1:35:02 AM Generate Partial Map Complete 476ms 9/12/2020 1:45:56 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/12/2020 1:45:56 AM Boot up FleetOS (0.2763s) 9/12/2020 1:45:56 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/12/2020 1:45:56 AM Check System Logs For Rogue Intelligence (0.1795s) 9/12/2020 1:45:56 AM Game Version: 2.503 9/12/2020 1:45:56 AM Eject Trash Into Hyperspace (0.0848s) 9/12/2020 1:45:56 AM Check For Extra Modules (0.0209s) 9/12/2020 1:45:56 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/12/2020 1:45:56 AM Bring Cloaking Systems Online (0.0199s) 9/12/2020 1:45:56 AM Recalculate Speed Of Light (0.0189s) 9/12/2020 1:45:56 AM Optimize Comfort On Command Decks (0.0199s) 9/12/2020 1:45:56 AM Generating Framerates (0.0050s) 9/12/2020 1:45:56 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/12/2020 1:45:56 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/12/2020 1:45:56 AM Check Nearby Stellar Masses (0.0489s) 9/12/2020 1:45:56 AM Remembering Alamo (0.0249s) 9/12/2020 1:45:56 AM Boot Audio Comms (0.0189s) 9/12/2020 1:45:56 AM Establish Individual Audio Links (0.0219s) 9/12/2020 1:45:56 AM Prepare Explosions and Crackles (0.0269s) 9/12/2020 1:45:56 AM No resolution change was required. 9/12/2020 1:45:56 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/12/2020 1:45:56 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/12/2020 1:45:56 AM Refresh Optical Lensing (0.0130s) 9/12/2020 1:45:56 AM Revise Fundamental Physical Laws (0.0090s) 9/12/2020 1:45:56 AM Calculate Odds Of Success (0.0339s) 9/12/2020 1:45:57 AM Briefly Panic (0.3266s) 9/12/2020 1:45:57 AM Install Confidence Routines (0.3835s) 9/12/2020 1:45:57 AM Bring Commander Interface Online (0.1247s) 9/12/2020 1:45:57 AM Motivate All Crews (0.0389s) 9/12/2020 1:45:57 AM Locating Available Networks (0.0229s) 9/12/2020 1:45:57 AM Externalizing Patterns (0.0150s) 9/12/2020 1:45:57 AM Hooking Externals (0.0070s) 9/12/2020 1:45:57 AM Handlizing Hooks (0.0080s) 9/12/2020 1:45:57 AM Disengaging Constants (0.0329s) 9/12/2020 1:45:57 AM Late Axionic Computations (0.0479s) 9/12/2020 1:45:57 AM Connecting to Fleet Command (0.0060s) 9/12/2020 1:45:57 AM Thinking Of Advice (0.0080s) 9/12/2020 1:45:57 AM Degaussing Advice (0.0150s) 9/12/2020 1:45:57 AM Reading Alien Diaries (0.0090s) 9/12/2020 1:45:57 AM Naming All Known Planets (0.0070s) 9/12/2020 1:45:57 AM Remembering Speeds (0.0080s) 9/12/2020 1:45:57 AM Prioritizing Targets (0.0080s) 9/12/2020 1:45:57 AM Rebooting Sensor Arrays (0.0080s) 9/12/2020 1:45:57 AM Unloading Prismatic Grid (0.0090s) 9/12/2020 1:45:57 AM Thinking Of Objectives (0.0090s) 9/12/2020 1:45:57 AM Inhibiting Visual Scans (0.0120s) 9/12/2020 1:45:57 AM Synthesizing Vocals (0.0060s) 9/12/2020 1:45:57 AM Investigating Map Signatures (0.0120s) 9/12/2020 1:45:57 AM Ventilating Scenarios (0.0050s) 9/12/2020 1:45:57 AM Decontaminating Targeting Systems (0.0080s) 9/12/2020 1:45:57 AM Ejecting Tactical Core (0.0090s) 9/12/2020 1:45:57 AM Calibrating Formations (0.0080s) 9/12/2020 1:45:58 AM Intercepting Galactic Maps (0.0090s) 9/12/2020 1:45:58 AM Discharging Colored Ions (0.0180s) 9/12/2020 1:45:58 AM Replicating Ion Colors (0.0060s) 9/12/2020 1:45:58 AM Faction Diagnostics (0.0150s) 9/12/2020 1:45:58 AM Buffering Hackers (0.0150s) 9/12/2020 1:45:58 AM Inverting Death (0.0060s) 9/12/2020 1:45:58 AM Linear Field Variance (0.0100s) 9/12/2020 1:45:58 AM Charging Marks (0.0060s) 9/12/2020 1:45:58 AM Guarding The Posts (0.0718s) 9/12/2020 1:45:58 AM Range Manifolds (0.0060s) 9/12/2020 1:45:58 AM Purging ROFs (0.0070s) 9/12/2020 1:45:58 AM Manipulating Speeds (0.0090s) 9/12/2020 1:45:58 AM Detecting Projectiles (0.0080s) 9/12/2020 1:45:58 AM Grouping Flow Fields (0.0110s) 9/12/2020 1:45:58 AM Modulating Flow Field Groups (0.0259s) 9/12/2020 1:45:58 AM Designing Fleets (0.0229s) 9/12/2020 1:45:58 AM Thinking Of Technologies (0.0080s) 9/12/2020 1:45:58 AM Categorizing Starboard Sensors (0.0070s) 9/12/2020 1:45:58 AM Injecting Galactic Variables (0.0120s) 9/12/2020 1:45:58 AM Burying Starfields (0.0160s) 9/12/2020 1:45:58 AM Crawling Distant Planets (0.1456s) 9/12/2020 1:45:58 AM Categorizing All Planets (0.0050s) 9/12/2020 1:45:58 AM Organizing Commands (0.0160s) 9/12/2020 1:45:58 AM Calculating Firing Cones (0.0060s) 9/12/2020 1:45:58 AM Discontinue Your Favorite Ship Parts (0.4366s) 9/12/2020 1:45:58 AM Re-Aligning Objectives (0.0160s) 9/12/2020 1:45:58 AM Sterilizing Test Chamber (0.0108s) 9/12/2020 1:46:01 AM Fiddle With Inertial Dampers (2.7435s) 9/12/2020 1:46:01 AM Issuing Orders (0.0189s) 9/12/2020 1:46:01 AM Augmenting Infusers (0.0050s) 9/12/2020 1:46:01 AM Infusing (0.0209s) 9/12/2020 1:46:01 AM Post-Proton Surge (0.0040s) 9/12/2020 1:46:01 AM Stimulate Modulation (0.0295s) 9/12/2020 1:46:01 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/12/2020 1:46:01 AM Load Surrogates (0.0848s) 9/12/2020 1:46:02 AM Final Checks (0.6589s) 9/12/2020 1:46:02 AM Load Historical Documents (0.0030s) 9/12/2020 1:46:02 AM 6.5 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.4s) Discontinue Your Favorite Ship Parts (0.4s) Fiddle With Inertial Dampers (2.7s) Final Checks (0.7s) 9/12/2020 1:46:02 AM Hello Steam user 'Metrekec' 9/12/2020 1:46:05 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/12/2020 1:46:05 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:05 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/12/2020 1:46:05 AM loading as template 9/12/2020 1:46:05 AM Added the faction AIReserves. 9/12/2020 1:46:05 AM Added the faction AntiAIZombie. 9/12/2020 1:46:05 AM Added the faction AntiEveryoneZombie. 9/12/2020 1:46:05 AM Added the faction AntiPlayerZombie. 9/12/2020 1:46:05 AM Added the faction Mercenary. 9/12/2020 1:46:05 AM Finish load save in 327.2ms 9/12/2020 1:46:05 AM Start Generate Partial Map with Realistic and seed 241933276 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/12/2020 1:46:05 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:05 AM Generate Partial Map Complete 132ms 9/12/2020 1:46:44 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/12/2020 1:46:44 AM Finish load save in 44.5ms 9/12/2020 1:46:44 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:44 AM Start Generate Partial Map with Realistic and seed 675610437 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/12/2020 1:46:44 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:44 AM Generate Partial Map Complete 98ms 9/12/2020 1:46:59 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:59 AM Start Generate Partial Map with Realistic and seed 1022107201 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/12/2020 1:46:59 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:46:59 AM Generate Partial Map Complete 101ms 9/12/2020 1:47:04 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/12/2020 1:47:04 AM Finish load save in 27.7ms 9/12/2020 1:47:04 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:47:04 AM Start Generate Partial Map with Realistic and seed 774698106 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/12/2020 1:47:04 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:47:04 AM Generate Partial Map Complete 97ms 9/12/2020 1:47:47 AM Start Generate Partial Map with Realistic and seed 774698106 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:47:47 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:47:47 AM Generate Partial Map Complete 67ms 9/12/2020 1:47:48 AM Start Generate Partial Map with Realistic and seed 202374197 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:47:48 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:47:48 AM Generate Partial Map Complete 106ms 9/12/2020 1:48:07 AM Start Generate Partial Map with Realistic and seed 202374197 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:48:07 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:48:07 AM Generate Partial Map Complete 96ms 9/12/2020 1:48:10 AM Start Generate Partial Map with Realistic and seed 202374197 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/12/2020 1:48:10 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/12/2020 1:48:10 AM Generate Partial Map Complete 82ms 9/12/2020 1:48:22 AM Start Generate FULL Map with Realistic and seed 202374197 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/12/2020 1:48:22 AM Generate FULL Map Complete 538ms 9/14/2020 6:24:11 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/14/2020 6:24:11 PM Boot up FleetOS (1.3436s) 9/14/2020 6:24:13 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/14/2020 6:24:13 PM Check System Logs For Rogue Intelligence (1.8058s) 9/14/2020 6:24:14 PM Game Version: 2.504 9/14/2020 6:24:14 PM Eject Trash Into Hyperspace (1.0662s) 9/14/2020 6:24:14 PM Check For Extra Modules (0.2094s) 9/14/2020 6:24:14 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/14/2020 6:24:14 PM Bring Cloaking Systems Online (0.4807s) 9/14/2020 6:24:15 PM Recalculate Speed Of Light (0.1376s) 9/14/2020 6:24:15 PM Optimize Comfort On Command Decks (0.0938s) 9/14/2020 6:24:15 PM Generating Framerates (0.0289s) 9/14/2020 6:24:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/14/2020 6:24:15 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/14/2020 6:24:15 PM Check Nearby Stellar Masses (0.2184s) 9/14/2020 6:24:15 PM Remembering Alamo (0.3762s) 9/14/2020 6:24:15 PM Boot Audio Comms (0.0598s) 9/14/2020 6:24:15 PM Establish Individual Audio Links (0.0568s) 9/14/2020 6:24:16 PM Prepare Explosions and Crackles (0.1945s) 9/14/2020 6:24:16 PM No resolution change was required. 9/14/2020 6:24:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/14/2020 6:24:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/14/2020 6:24:16 PM Refresh Optical Lensing (0.0100s) 9/14/2020 6:24:16 PM Revise Fundamental Physical Laws (0.0120s) 9/14/2020 6:24:16 PM Calculate Odds Of Success (0.5630s) 9/14/2020 6:24:22 PM Briefly Panic (6.3359s) 9/14/2020 6:24:23 PM Install Confidence Routines (0.3846s) 9/14/2020 6:24:23 PM Bring Commander Interface Online (0.4780s) 9/14/2020 6:24:24 PM Motivate All Crews (0.1667s) 9/14/2020 6:24:24 PM Locating Available Networks (0.1092s) 9/14/2020 6:24:24 PM Externalizing Patterns (0.1621s) 9/14/2020 6:24:24 PM Hooking Externals (0.0509s) 9/14/2020 6:24:24 PM Handlizing Hooks (0.0180s) 9/14/2020 6:24:25 PM Disengaging Constants (0.6923s) 9/14/2020 6:24:26 PM Late Axionic Computations (1.0787s) 9/14/2020 6:24:26 PM Connecting to Fleet Command (0.0270s) 9/14/2020 6:24:26 PM Thinking Of Advice (0.1764s) 9/14/2020 6:24:26 PM Degaussing Advice (0.6800s) 9/14/2020 6:24:27 PM Reading Alien Diaries (0.1396s) 9/14/2020 6:24:27 PM Naming All Known Planets (0.0684s) 9/14/2020 6:24:27 PM Remembering Speeds (0.1426s) 9/14/2020 6:24:27 PM Prioritizing Targets (0.0548s) 9/14/2020 6:24:27 PM Rebooting Sensor Arrays (0.0241s) 9/14/2020 6:24:27 PM Unloading Prismatic Grid (0.0339s) 9/14/2020 6:24:27 PM Thinking Of Objectives (0.0628s) 9/14/2020 6:24:27 PM Inhibiting Visual Scans (0.0915s) 9/14/2020 6:24:27 PM Synthesizing Vocals (0.0863s) 9/14/2020 6:24:27 PM Investigating Map Signatures (0.1002s) 9/14/2020 6:24:27 PM Ventilating Scenarios (0.0359s) 9/14/2020 6:24:27 PM Decontaminating Targeting Systems (0.0339s) 9/14/2020 6:24:27 PM Ejecting Tactical Core (0.0414s) 9/14/2020 6:24:27 PM Calibrating Formations (0.0070s) 9/14/2020 6:24:27 PM Intercepting Galactic Maps (0.0475s) 9/14/2020 6:24:28 PM Discharging Colored Ions (0.1293s) 9/14/2020 6:24:28 PM Replicating Ion Colors (0.0683s) 9/14/2020 6:24:28 PM Faction Diagnostics (0.1901s) 9/14/2020 6:24:28 PM Buffering Hackers (0.1387s) 9/14/2020 6:24:28 PM Inverting Death (0.1356s) 9/14/2020 6:24:28 PM Linear Field Variance (0.1130s) 9/14/2020 6:24:28 PM Charging Marks (0.0684s) 9/14/2020 6:24:28 PM Guarding The Posts (0.1763s) 9/14/2020 6:24:29 PM Range Manifolds (0.0412s) 9/14/2020 6:24:29 PM Purging ROFs (0.0218s) 9/14/2020 6:24:29 PM Manipulating Speeds (0.0829s) 9/14/2020 6:24:29 PM Detecting Projectiles (0.0090s) 9/14/2020 6:24:29 PM Grouping Flow Fields (0.1804s) 9/14/2020 6:24:29 PM Modulating Flow Field Groups (0.1369s) 9/14/2020 6:24:29 PM Designing Fleets (0.5188s) 9/14/2020 6:24:30 PM Thinking Of Technologies (0.1838s) 9/14/2020 6:24:30 PM Categorizing Starboard Sensors (0.1198s) 9/14/2020 6:24:30 PM Injecting Galactic Variables (0.2372s) 9/14/2020 6:24:30 PM Hoping Starfields Are Nice (0.3010s) 9/14/2020 6:24:34 PM Blowing Up Distant Planets (3.8471s) 9/14/2020 6:24:34 PM Categorizing All Planets (0.0130s) 9/14/2020 6:24:34 PM Organizing Commands (0.0874s) 9/14/2020 6:24:34 PM Calculating Firing Cones (0.0090s) 9/14/2020 6:24:37 PM Kicking Ship Parts Down Elevator Shaft (3.0351s) 9/14/2020 6:24:38 PM Re-Aligning Objectives (0.2423s) 9/14/2020 6:24:38 PM Sterilizing Test Chamber (0.1298s) 9/14/2020 6:25:57 PM Unscrewing Unessential Parts (79.3050s) 9/14/2020 6:25:57 PM Issuing Orders (0.1941s) 9/14/2020 6:25:57 PM Augmenting Infusers (0.1396s) 9/14/2020 6:25:58 PM Infusing (0.4358s) 9/14/2020 6:25:58 PM Post-Proton Surge (0.0060s) 9/14/2020 6:25:58 PM Stimulate Modulation (0.0280s) 9/14/2020 6:25:59 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/14/2020 6:25:59 PM Load Surrogates (1.6028s) 9/14/2020 6:26:00 PM Final Checks (1.0369s) 9/14/2020 6:26:00 PM Load Historical Documents (0.0080s) 9/14/2020 6:26:00 PM 111.0 seconds total load time. Boot up FleetOS (1.3s) Check System Logs For Rogue Intelligence (1.8s) Eject Trash Into Hyperspace (1.1s) Bring Cloaking Systems Online (0.5s) Remembering Alamo (0.4s) Calculate Odds Of Success (0.6s) Briefly Panic (6.3s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.5s) Disengaging Constants (0.7s) Late Axionic Computations (1.1s) Degaussing Advice (0.7s) Designing Fleets (0.5s) Hoping Starfields Are Nice (0.3s) Blowing Up Distant Planets (3.8s) Kicking Ship Parts Down Elevator Shaft (3.0s) Unscrewing Unessential Parts (79.3s) Infusing (0.4s) Load Surrogates (1.6s) Final Checks (1.0s) 9/14/2020 6:26:01 PM Hello Steam user 'Metrekec' 9/14/2020 6:26:10 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/14/2020 6:26:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:11 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/14/2020 6:26:11 PM loading as template 9/14/2020 6:26:11 PM Added the faction AIReserves. 9/14/2020 6:26:11 PM Added the faction AntiAIZombie. 9/14/2020 6:26:11 PM Added the faction AntiEveryoneZombie. 9/14/2020 6:26:11 PM Added the faction AntiPlayerZombie. 9/14/2020 6:26:11 PM Added the faction Mercenary. 9/14/2020 6:26:11 PM Finish load save in 628.6ms 9/14/2020 6:26:11 PM Start Generate Partial Map with Realistic and seed 1082390869 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/14/2020 6:26:11 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:11 PM Generate Partial Map Complete 275ms 9/14/2020 6:26:19 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/14/2020 6:26:19 PM Finish load save in 28.8ms 9/14/2020 6:26:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:19 PM Start Generate Partial Map with Realistic and seed 770022124 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/14/2020 6:26:19 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:19 PM Generate Partial Map Complete 91ms 9/14/2020 6:26:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:22 PM Start Generate Partial Map with Realistic and seed 647999118 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/14/2020 6:26:22 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:22 PM Generate Partial Map Complete 99ms 9/14/2020 6:26:53 PM Start Generate Partial Map with Realistic and seed 647999118 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/14/2020 6:26:54 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/14/2020 6:26:54 PM Generate Partial Map Complete 92ms 9/14/2020 6:28:08 PM Start Generate FULL Map with Realistic and seed 647999118 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/14/2020 6:28:09 PM Generate FULL Map Complete 525ms 9/15/2020 12:29:26 AM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/15/2020 12:29:26 AM Boot up FleetOS (0.3152s) 9/15/2020 12:29:27 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 12:29:27 AM Check System Logs For Rogue Intelligence (0.2257s) 9/15/2020 12:29:27 AM Game Version: 2.505 9/15/2020 12:29:27 AM Eject Trash Into Hyperspace (0.1117s) 9/15/2020 12:29:27 AM Check For Extra Modules (0.0409s) 9/15/2020 12:29:27 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 12:29:27 AM Bring Cloaking Systems Online (0.0449s) 9/15/2020 12:29:27 AM Recalculate Speed Of Light (0.0369s) 9/15/2020 12:29:27 AM Optimize Comfort On Command Decks (0.0439s) 9/15/2020 12:29:27 AM Generating Framerates (0.0160s) 9/15/2020 12:29:27 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 12:29:27 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 12:29:27 AM Check Nearby Stellar Masses (0.1047s) 9/15/2020 12:29:27 AM Remembering Alamo (0.0469s) 9/15/2020 12:29:27 AM Boot Audio Comms (0.0209s) 9/15/2020 12:29:27 AM Establish Individual Audio Links (0.0319s) 9/15/2020 12:29:27 AM Prepare Explosions and Crackles (0.0459s) 9/15/2020 12:29:27 AM No resolution change was required. 9/15/2020 12:29:27 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 12:29:27 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 12:29:27 AM Refresh Optical Lensing (0.0110s) 9/15/2020 12:29:27 AM Revise Fundamental Physical Laws (0.0070s) 9/15/2020 12:29:27 AM Calculate Odds Of Success (0.3048s) 9/15/2020 12:29:31 AM Briefly Panic (3.7884s) 9/15/2020 12:29:31 AM Install Confidence Routines (0.2077s) 9/15/2020 12:29:32 AM Bring Commander Interface Online (0.2630s) 9/15/2020 12:29:32 AM Motivate All Crews (0.0631s) 9/15/2020 12:29:32 AM Locating Available Networks (0.0220s) 9/15/2020 12:29:32 AM Externalizing Patterns (0.0379s) 9/15/2020 12:29:32 AM Hooking Externals (0.0275s) 9/15/2020 12:29:32 AM Handlizing Hooks (0.0160s) 9/15/2020 12:29:32 AM Disengaging Constants (0.2273s) 9/15/2020 12:29:32 AM Late Axionic Computations (0.2207s) 9/15/2020 12:29:32 AM Connecting to Fleet Command (0.0431s) 9/15/2020 12:29:32 AM Thinking Of Advice (0.0249s) 9/15/2020 12:29:33 AM Degaussing Advice (0.2708s) 9/15/2020 12:29:33 AM Reading Alien Diaries (0.0760s) 9/15/2020 12:29:33 AM Naming All Known Planets (0.0249s) 9/15/2020 12:29:33 AM Remembering Speeds (0.0252s) 9/15/2020 12:29:33 AM Prioritizing Targets (0.0221s) 9/15/2020 12:29:33 AM Rebooting Sensor Arrays (0.0170s) 9/15/2020 12:29:33 AM Unloading Prismatic Grid (0.0160s) 9/15/2020 12:29:33 AM Thinking Of Objectives (0.0050s) 9/15/2020 12:29:33 AM Inhibiting Visual Scans (0.0110s) 9/15/2020 12:29:33 AM Synthesizing Vocals (0.0145s) 9/15/2020 12:29:33 AM Investigating Map Signatures (0.0583s) 9/15/2020 12:29:33 AM Ventilating Scenarios (0.0060s) 9/15/2020 12:29:33 AM Decontaminating Targeting Systems (0.0162s) 9/15/2020 12:29:33 AM Ejecting Tactical Core (0.0170s) 9/15/2020 12:29:33 AM Calibrating Formations (0.0060s) 9/15/2020 12:29:33 AM Intercepting Galactic Maps (0.0223s) 9/15/2020 12:29:33 AM Discharging Colored Ions (0.0289s) 9/15/2020 12:29:33 AM Replicating Ion Colors (0.0120s) 9/15/2020 12:29:33 AM Faction Diagnostics (0.0977s) 9/15/2020 12:29:33 AM Buffering Hackers (0.0468s) 9/15/2020 12:29:33 AM Inverting Death (0.0262s) 9/15/2020 12:29:33 AM Linear Field Variance (0.0213s) 9/15/2020 12:29:33 AM Charging Marks (0.0099s) 9/15/2020 12:29:33 AM Guarding The Posts (0.0823s) 9/15/2020 12:29:33 AM Range Manifolds (0.0189s) 9/15/2020 12:29:33 AM Purging ROFs (0.0050s) 9/15/2020 12:29:33 AM Manipulating Speeds (0.0165s) 9/15/2020 12:29:33 AM Detecting Projectiles (0.0040s) 9/15/2020 12:29:33 AM Grouping Flow Fields (0.0150s) 9/15/2020 12:29:33 AM Modulating Flow Field Groups (0.0490s) 9/15/2020 12:29:34 AM Designing Fleets (0.1035s) 9/15/2020 12:29:34 AM Thinking Of Technologies (0.0379s) 9/15/2020 12:29:34 AM Categorizing Starboard Sensors (0.0233s) 9/15/2020 12:29:34 AM Injecting Galactic Variables (0.0250s) 9/15/2020 12:29:34 AM Digging Up Starfields (0.0768s) 9/15/2020 12:29:35 AM Scanning Distant Planets (1.6395s) 9/15/2020 12:29:35 AM Categorizing All Planets (0.0050s) 9/15/2020 12:29:35 AM Organizing Commands (0.0475s) 9/15/2020 12:29:35 AM Calculating Firing Cones (0.0080s) 9/15/2020 12:29:37 AM Scrapping Extra Ship Parts (1.1772s) 9/15/2020 12:29:37 AM Re-Aligning Objectives (0.0578s) 9/15/2020 12:29:37 AM Sterilizing Test Chamber (0.0462s) 9/15/2020 12:29:58 AM Eject And Reinsert Warp Cores (21.5781s) 9/15/2020 12:29:58 AM Issuing Orders (0.0179s) 9/15/2020 12:29:58 AM Augmenting Infusers (0.0050s) 9/15/2020 12:29:58 AM Infusing (0.0184s) 9/15/2020 12:29:58 AM Post-Proton Surge (0.0050s) 9/15/2020 12:29:58 AM Stimulate Modulation (0.0271s) 9/15/2020 12:29:58 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 12:29:58 AM Load Surrogates (0.0798s) 9/15/2020 12:29:59 AM Final Checks (0.6503s) 9/15/2020 12:29:59 AM Load Historical Documents (0.0030s) 9/15/2020 12:29:59 AM 33.0 seconds total load time. Boot up FleetOS (0.3s) Calculate Odds Of Success (0.3s) Briefly Panic (3.8s) Bring Commander Interface Online (0.3s) Degaussing Advice (0.3s) Scanning Distant Planets (1.6s) Scrapping Extra Ship Parts (1.2s) Eject And Reinsert Warp Cores (21.6s) Final Checks (0.7s) 9/15/2020 12:29:59 AM Hello Steam user 'Metrekec' 9/15/2020 12:30:04 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 12:30:05 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/15/2020 12:30:05 AM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/15/2020 12:30:05 AM loading as template 9/15/2020 12:30:05 AM Added the faction AIReserves. 9/15/2020 12:30:05 AM Added the faction AntiAIZombie. 9/15/2020 12:30:05 AM Added the faction AntiEveryoneZombie. 9/15/2020 12:30:05 AM Added the faction AntiPlayerZombie. 9/15/2020 12:30:05 AM Added the faction Mercenary. 9/15/2020 12:30:05 AM Finish load save in 287.2ms 9/15/2020 12:30:05 AM Start Generate Partial Map with Realistic and seed 2111299507 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/15/2020 12:30:05 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/15/2020 12:30:05 AM Generate Partial Map Complete 106ms 9/15/2020 12:30:26 AM Start Generate Partial Map with Realistic and seed 514564661 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/15/2020 12:30:26 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/15/2020 12:30:26 AM Generate Partial Map Complete 79ms 9/15/2020 12:30:37 AM Start Generate Partial Map with Realistic and seed 514564661 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/15/2020 12:30:37 AM PlayerAccount Metrekec has now been put in control of faction 1. 9/15/2020 12:30:37 AM Generate Partial Map Complete 90ms 9/15/2020 12:31:12 AM Start Generate FULL Map with Realistic and seed 514564661 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/15/2020 12:31:13 AM Generate FULL Map Complete 546ms 9/15/2020 12:42:04 AM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/KillScourge6/rerolls.save Source1: AnythingElse Source3: LoadingSaveGame 9/15/2020 12:42:04 AM Finish load save in 141.3ms 9/15/2020 12:57:45 AM Donating team Fireteam 5 has 40 units with strength 3202. Status Staging No target planet No lurk planet. Ships: Ormuzd: 2, Flowers: 2, Rabana: 36 to hunter, path B 9/15/2020 12:58:21 AM Donating team Fireteam 11 has 12 units with strength 410. Status Assembling No target planet No lurk planet. Ships: Newton: 12 to hunter, path A 9/15/2020 12:59:29 AM Donating team Fireteam 15 has 3 units with strength 36. Status Assembling No target planet No lurk planet. Ships: Rabana: 3 to hunter, path A 9/15/2020 1:01:32 AM Hit exception in TranslateHackingDifficultyToColor debugCode 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.HackingTypeTable.TranslateHackingDifficultyToColor (System.Int32 difficulty) [0x0004f] in <103d19e78aab45118d45db960a274533>:0 9/15/2020 1:03:37 AM Donating team Fireteam 15 has 1 units with strength 352. Status Assembling No target planet No lurk planet. Ships: Dean: 1 to hunter, path A 9/15/2020 1:07:00 AM Donating team Fireteam 19 has 1 units with strength 49. Status Assembling No target planet No lurk planet. Ships: Rabana: 1 to hunter, path A 9/15/2020 1:07:03 AM Donating team Fireteam 19 has 4 units with strength 211. Status Assembling No target planet No lurk planet. Ships: Rabana: 4 to hunter, path A 9/15/2020 1:07:03 AM Donating team Fireteam 19 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Rabana: 2 to hunter, path A 9/15/2020 1:07:05 AM Donating team Fireteam 19 has 3 units with strength 162. Status Assembling No target planet No lurk planet. Ships: Rabana: 3 to hunter, path A 9/15/2020 1:07:09 AM Donating team Fireteam 19 has 5 units with strength 260. Status Assembling No target planet No lurk planet. Ships: Rabana: 5 to hunter, path A 9/15/2020 1:07:09 AM Donating team Fireteam 19 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Rabana: 2 to hunter, path A 9/15/2020 1:07:10 AM Donating team Fireteam 19 has 3 units with strength 175. Status Assembling No target planet No lurk planet. Ships: Rabana: 3 to hunter, path A 9/15/2020 1:07:11 AM Donating team Fireteam 19 has 2 units with strength 85. Status Assembling No target planet No lurk planet. Ships: Rabana: 2 to hunter, path A 9/15/2020 1:07:20 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:07:20 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:07:20 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:07:20 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:08:48 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:08:50 AM Donating team Fireteam 20 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Syndic: 3 to hunter, path A 9/15/2020 1:11:36 AM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/15/2020 1:13:30 AM Donating team Fireteam 22 has 30 units with strength 988. Status Assembling No target planet No lurk planet. Ships: Flowers: 5, Zuno: 25 to hunter, path A 9/15/2020 1:14:47 AM Donating team Fireteam 25 has 2 units with strength 60. Status Assembling No target planet No lurk planet. Ships: Bernus: 2 to hunter, path A 9/15/2020 1:14:51 AM Donating team Fireteam 27 has 1 units with strength 1000. Status Assembling No target planet No lurk planet. Ships: Bernus: 1 to hunter, path A 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:07 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:19:24 AM Donating team Fireteam 29 has 1 units with strength 12. Status Assembling No target planet No lurk planet. Ships: Flowers: 1 to hunter, path A 9/15/2020 1:33:09 AM Donating team Fireteam 51 has 25 units with strength 1235. Status Assembling No target planet No lurk planet. Ships: Zuno: 25 to hunter, path A 9/15/2020 1:37:45 AM Donating team Fireteam 54 has 27 units with strength 1790. Status Assembling No target planet No lurk planet. Ships: Novacky: 27 to hunter, path A 9/15/2020 1:39:23 AM Donating team Fireteam 56 has 3 units with strength 123. Status Assembling No target planet No lurk planet. Ships: Hamilton: 3 to hunter, path A 9/15/2020 1:39:34 AM planet Kolodner is controlled by AI Sentinels 9/15/2020 1:39:34 AM difficulty 7 budget size 10 9/15/2020 1:42:36 AM planet Gatru is controlled by AI Sentinels 9/15/2020 1:42:36 AM difficulty 7 budget size 10 9/15/2020 1:43:39 AM Reconquest Seeding for Vixie: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/15/2020 1:43:47 AM Donating team Fireteam 73 has 1 units with strength 30. Status Assembling No target planet No lurk planet. Ships: Novacky: 1 to hunter, path A 9/15/2020 1:44:56 AM Donating team Fireteam 76 has 18 units with strength 579. Status Assembling No target planet No lurk planet. Ships: Tamass: 18 to hunter, path A 9/15/2020 1:46:03 AM Reconquest Seeding for Newton: guard post placer: ThreeSpreadOutGuardPosts scheduled: 3 actually seeded: 3 9/15/2020 1:47:13 AM Reconquest Seeding for Bernus: guard post placer: GuardingWormholesGenerally scheduled: 4 actually seeded: 4 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:47:55 AM Donating team Fireteam 82 has 6 units with strength 250. Status Assembling No target planet No lurk planet. Ships: Lerdorf: 6 to hunter, path A 9/15/2020 1:47:55 AM Donating team Fireteam 81 has 38 units with strength 2090. Status Staging No target planet No lurk planet. Ships: Lerdorf: 38 to hunter, path B 9/15/2020 1:48:50 AM Donating team Fireteam 82 has 24 units with strength 2633. Status Staging No target planet No lurk planet. Ships: Cadez: 24 to hunter, path B 9/15/2020 1:49:11 AM Donating team Fireteam 83 has 4 units with strength 89. Status Assembling No target planet No lurk planet. Ships: Honor: 4 to hunter, path A 9/15/2020 1:49:11 AM Donating team Fireteam 85 has 1 units with strength 31. Status Assembling No target planet No lurk planet. Ships: Honor: 1 to hunter, path A 9/15/2020 1:49:52 AM Reconquest Seeding for Poel: guard post placer: EightSpreadOutGuardPosts scheduled: 8 actually seeded: 8 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:34 AM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in :0 9/15/2020 1:50:36 AM Donating team Fireteam 86 has 2 units with strength 104. Status Assembling No target planet No lurk planet. Ships: Lerdorf: 2 to hunter, path A 9/15/2020 1:51:16 AM Donating team Fireteam 88 has 6 units with strength 856. Status Assembling No target planet No lurk planet. Ships: Pandy: 6 to hunter, path A 9/15/2020 1:51:16 AM Donating team Fireteam 87 has 20 units with strength 2069. Status Staging No target planet No lurk planet. Ships: Pandy: 20 to hunter, path B 9/26/2020 3:08:10 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:08:10 PM Boot up FleetOS (0.5768s) 9/26/2020 3:08:10 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:08:10 PM Check System Logs For Rogue Intelligence (0.6164s) 9/26/2020 3:08:11 PM Game Version: 2.600 9/26/2020 3:08:11 PM Eject Trash Into Hyperspace (0.2473s) 9/26/2020 3:08:11 PM Check For Extra Modules (0.0918s) 9/26/2020 3:08:11 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:08:11 PM Bring Cloaking Systems Online (0.1731s) 9/26/2020 3:08:11 PM Recalculate Speed Of Light (0.0429s) 9/26/2020 3:08:11 PM Optimize Comfort On Command Decks (0.0459s) 9/26/2020 3:08:11 PM Generating Framerates (0.0289s) 9/26/2020 3:08:11 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:08:11 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:08:11 PM Check Nearby Stellar Masses (0.0848s) 9/26/2020 3:08:11 PM Remembering Alamo (0.1516s) 9/26/2020 3:08:11 PM Boot Audio Comms (0.0259s) 9/26/2020 3:08:11 PM Establish Individual Audio Links (0.0389s) 9/26/2020 3:08:11 PM Prepare Explosions and Crackles (0.1037s) 9/26/2020 3:08:11 PM No resolution change was required. 9/26/2020 3:08:11 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:08:11 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:08:11 PM Refresh Optical Lensing (0.0070s) 9/26/2020 3:08:11 PM Revise Fundamental Physical Laws (0.0040s) 9/26/2020 3:08:12 PM Calculate Odds Of Success (0.4249s) 9/26/2020 3:08:17 PM Briefly Panic (4.9202s) 9/26/2020 3:08:17 PM Install Confidence Routines (0.2910s) 9/26/2020 3:08:17 PM Bring Commander Interface Online (0.4052s) 9/26/2020 3:08:17 PM Motivate All Crews (0.1369s) 9/26/2020 3:08:18 PM Locating Available Networks (0.0390s) 9/26/2020 3:08:18 PM Externalizing Patterns (0.1021s) 9/26/2020 3:08:18 PM Hooking Externals (0.0510s) 9/26/2020 3:08:18 PM Handlizing Hooks (0.0164s) 9/26/2020 3:08:18 PM Disengaging Constants (0.4423s) 9/26/2020 3:08:19 PM Late Axionic Computations (0.3801s) 9/26/2020 3:08:19 PM Connecting to Fleet Command (0.0269s) 9/26/2020 3:08:19 PM Thinking Of Advice (0.0746s) 9/26/2020 3:08:19 PM Degaussing Advice (0.2539s) 9/26/2020 3:08:19 PM Reading Alien Diaries (0.1091s) 9/26/2020 3:08:19 PM Naming All Known Planets (0.0503s) 9/26/2020 3:08:19 PM Remembering Speeds (0.0506s) 9/26/2020 3:08:19 PM Prioritizing Targets (0.0302s) 9/26/2020 3:08:19 PM Rebooting Sensor Arrays (0.0160s) 9/26/2020 3:08:19 PM Unloading Prismatic Grid (0.0249s) 9/26/2020 3:08:19 PM Thinking Of Objectives (0.0060s) 9/26/2020 3:08:19 PM Inhibiting Visual Scans (0.0543s) 9/26/2020 3:08:19 PM Synthesizing Vocals (0.0204s) 9/26/2020 3:08:19 PM Investigating Map Signatures (0.0591s) 9/26/2020 3:08:19 PM Ventilating Scenarios (0.0209s) 9/26/2020 3:08:19 PM Decontaminating Targeting Systems (0.0180s) 9/26/2020 3:08:19 PM Ejecting Tactical Core (0.0330s) 9/26/2020 3:08:19 PM Calibrating Formations (0.0050s) 9/26/2020 3:08:19 PM Intercepting Galactic Maps (0.0313s) 9/26/2020 3:08:19 PM Discharging Colored Ions (0.0306s) 9/26/2020 3:08:19 PM Replicating Ion Colors (0.0271s) 9/26/2020 3:08:20 PM Faction Diagnostics (0.1314s) 9/26/2020 3:08:20 PM Buffering Hackers (0.0635s) 9/26/2020 3:08:20 PM Inverting Death (0.0592s) 9/26/2020 3:08:20 PM Linear Field Variance (0.0212s) 9/26/2020 3:08:20 PM Charging Marks (0.0522s) 9/26/2020 3:08:20 PM Guarding The Posts (0.1158s) 9/26/2020 3:08:20 PM Range Manifolds (0.0099s) 9/26/2020 3:08:20 PM Purging ROFs (0.0060s) 9/26/2020 3:08:20 PM Manipulating Speeds (0.0319s) 9/26/2020 3:08:20 PM Detecting Projectiles (0.0055s) 9/26/2020 3:08:20 PM Grouping Flow Fields (0.0599s) 9/26/2020 3:08:20 PM Modulating Flow Field Groups (0.0362s) 9/26/2020 3:08:20 PM Designing Fleets (0.1946s) 9/26/2020 3:08:20 PM Thinking Of Technologies (0.0553s) 9/26/2020 3:08:20 PM Categorizing Starboard Sensors (0.0729s) 9/26/2020 3:08:20 PM Injecting Galactic Variables (0.0509s) 9/26/2020 3:08:21 PM Taunting Starfields (0.0848s) 9/26/2020 3:08:22 PM Milking Distant Planets (1.7154s) 9/26/2020 3:08:22 PM Categorizing All Planets (0.0080s) 9/26/2020 3:08:22 PM Organizing Commands (0.0423s) 9/26/2020 3:08:22 PM Calculating Firing Cones (0.0090s) 9/26/2020 3:08:24 PM Collapsing Pile Of Ship Parts (1.3682s) 9/26/2020 3:08:24 PM Re-Aligning Objectives (0.0584s) 9/26/2020 3:08:24 PM Sterilizing Test Chamber (0.0633s) 9/26/2020 3:08:59 PM Transgressing Quanta (35.2799s) 9/26/2020 3:08:59 PM Issuing Orders (0.1197s) 9/26/2020 3:08:59 PM Augmenting Infusers (0.0373s) 9/26/2020 3:08:59 PM Infusing (0.1872s) 9/26/2020 3:08:59 PM Post-Proton Surge (0.0050s) 9/26/2020 3:08:59 PM Stimulate Modulation (0.0269s) 9/26/2020 3:09:00 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:09:00 PM Load Surrogates (0.4166s) 9/26/2020 3:09:01 PM Final Checks (0.9224s) 9/26/2020 3:09:01 PM Load Historical Documents (0.0030s) 9/26/2020 3:09:01 PM 51.7 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (0.6s) Calculate Odds Of Success (0.4s) Briefly Panic (4.9s) Install Confidence Routines (0.3s) Bring Commander Interface Online (0.4s) Disengaging Constants (0.4s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Milking Distant Planets (1.7s) Collapsing Pile Of Ship Parts (1.4s) Transgressing Quanta (35.3s) Load Surrogates (0.4s) Final Checks (0.9s) 9/26/2020 3:09:01 PM Hello Steam user 'Metrekec' 9/26/2020 3:09:08 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 3:09:08 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:08 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/26/2020 3:09:08 PM loading as template 9/26/2020 3:09:08 PM Added the faction AIReserves. 9/26/2020 3:09:08 PM Added the faction AntiAIZombie. 9/26/2020 3:09:08 PM Added the faction AntiEveryoneZombie. 9/26/2020 3:09:08 PM Added the faction AntiPlayerZombie. 9/26/2020 3:09:08 PM Added the faction Mercenary. 9/26/2020 3:09:08 PM Finish load save in 504.1ms 9/26/2020 3:09:09 PM Start Generate Partial Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 3:09:09 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:09 PM Generate Partial Map Complete 189ms 9/26/2020 3:09:16 PM Start Generate Partial Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 3:09:16 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:16 PM Generate Partial Map Complete 90ms 9/26/2020 3:09:23 PM Start Generate Partial Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 3:09:23 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:23 PM Generate Partial Map Complete 85ms 9/26/2020 3:09:42 PM Start Generate Partial Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 3:09:42 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:42 PM Generate Partial Map Complete 168ms 9/26/2020 3:09:43 PM Start Generate Partial Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/26/2020 3:09:43 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:09:43 PM Generate Partial Map Complete 87ms 9/26/2020 3:11:06 PM Start Generate FULL Map with Realistic and seed 1669469206 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/26/2020 3:11:06 PM Generate FULL Map Complete 459ms 9/26/2020 3:30:50 PM Donating team Fireteam 12 has 30 units with strength 1224. Status Assembling No target planet No lurk planet. Ships: Enigma: 29, Toda: 1 to hunter, path A 9/26/2020 3:37:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <85bda0701e38496bbd0c2651f3b12528>:0 9/26/2020 3:37:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <85bda0701e38496bbd0c2651f3b12528>:0 9/26/2020 3:37:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <85bda0701e38496bbd0c2651f3b12528>:0 9/26/2020 3:37:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <85bda0701e38496bbd0c2651f3b12528>:0 9/26/2020 3:37:53 PM Hit exception in SendUnitToArmoryToUpgradeIfNecessary debugCode 1200 System.Exception: Could not find scourge type data for armory type id -1 at Arcen.AIW2.External.SpecialFaction_Scourge.SendUnitToArmoryToUpgradeIfNecessary (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext Context, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.External.ScourgePerUnitData data) [0x00189] in <85bda0701e38496bbd0c2651f3b12528>:0 9/26/2020 3:38:16 PM Donating team Fireteam 14 has 18 units with strength 1749. Status Assembling No target planet No lurk planet. Ships: Enigma: 10, Thrun: 8 to hunter, path A 9/26/2020 3:41:41 PM Failed to load Sprite 'assets/Icons/OfficialGUI/Ships1/AIEye.png' from bundle 'arcenui' 9/26/2020 3:42:35 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/reroll1.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:42:35 PM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:42:35 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:42:35 PM Finish load save in 60.4ms 9/26/2020 3:42:39 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:40 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:40 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:41 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:41 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:41 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:42 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:42 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () [0x00060] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () [0x00034] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00019] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x0002b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0003d] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00032] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bQuit+<>c.b__0_0 () [0x00008] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00015] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:42:43 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () [0x00060] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () [0x00034] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00066] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x0002b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0003d] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00032] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bQuit+<>c.b__0_0 () [0x00008] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00015] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:42:45 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/reroll1.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:42:45 PM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:42:45 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:42:45 PM Finish load save in 23.1ms 9/26/2020 3:42:46 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:46 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:46 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:47 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:47 PM Error at about campaign stage: 200 System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0041b] in <85bda0701e38496bbd0c2651f3b12528>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+tAboutContent.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Text.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:42:47 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () [0x00060] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () [0x00034] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00019] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x0002b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0003d] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00032] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bExitToOS+<>c.b__0_0 () [0x00008] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00015] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:42:48 PM Error on button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () [0x00060] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) [0x00036] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () [0x00034] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x00066] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) [0x0002b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) [0x0003d] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () [0x00032] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_InGameEscapeMenu+bExitToOS+<>c.b__0_0 () [0x00008] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.Window_ModalYesNo+bYes.HandleClick_Subclass (MouseHandlingInput input) [0x00015] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x0000f] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00012] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:09 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:43:09 PM Boot up FleetOS (0.2822s) 9/26/2020 3:43:09 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:43:09 PM Check System Logs For Rogue Intelligence (0.1775s) 9/26/2020 3:43:09 PM Game Version: 2.600 9/26/2020 3:43:09 PM Eject Trash Into Hyperspace (0.0937s) 9/26/2020 3:43:09 PM Check For Extra Modules (0.0219s) 9/26/2020 3:43:09 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:43:09 PM Bring Cloaking Systems Online (0.0229s) 9/26/2020 3:43:09 PM Recalculate Speed Of Light (0.0289s) 9/26/2020 3:43:09 PM Optimize Comfort On Command Decks (0.0269s) 9/26/2020 3:43:09 PM Generating Framerates (0.0060s) 9/26/2020 3:43:09 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:43:09 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:43:10 PM Check Nearby Stellar Masses (0.0627s) 9/26/2020 3:43:10 PM Remembering Alamo (0.0188s) 9/26/2020 3:43:10 PM Boot Audio Comms (0.0100s) 9/26/2020 3:43:10 PM Establish Individual Audio Links (0.0158s) 9/26/2020 3:43:10 PM Prepare Explosions and Crackles (0.0209s) 9/26/2020 3:43:10 PM No resolution change was required. 9/26/2020 3:43:10 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:43:10 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:43:10 PM Refresh Optical Lensing (0.0090s) 9/26/2020 3:43:10 PM Revise Fundamental Physical Laws (0.0080s) 9/26/2020 3:43:10 PM Calculate Odds Of Success (0.0269s) 9/26/2020 3:43:10 PM Briefly Panic (0.2713s) 9/26/2020 3:43:10 PM Install Confidence Routines (0.2872s) 9/26/2020 3:43:10 PM Bring Commander Interface Online (0.1042s) 9/26/2020 3:43:10 PM Motivate All Crews (0.0479s) 9/26/2020 3:43:10 PM Locating Available Networks (0.0189s) 9/26/2020 3:43:10 PM Externalizing Patterns (0.0209s) 9/26/2020 3:43:10 PM Hooking Externals (0.0060s) 9/26/2020 3:43:10 PM Handlizing Hooks (0.0080s) 9/26/2020 3:43:10 PM Disengaging Constants (0.0309s) 9/26/2020 3:43:10 PM Late Axionic Computations (0.0449s) 9/26/2020 3:43:10 PM Connecting to Fleet Command (0.0050s) 9/26/2020 3:43:10 PM Thinking Of Advice (0.0080s) 9/26/2020 3:43:10 PM Degaussing Advice (0.0140s) 9/26/2020 3:43:11 PM Reading Alien Diaries (0.0070s) 9/26/2020 3:43:11 PM Naming All Known Planets (0.0050s) 9/26/2020 3:43:11 PM Remembering Speeds (0.0100s) 9/26/2020 3:43:11 PM Prioritizing Targets (0.0080s) 9/26/2020 3:43:11 PM Rebooting Sensor Arrays (0.0100s) 9/26/2020 3:43:11 PM Unloading Prismatic Grid (0.0060s) 9/26/2020 3:43:11 PM Thinking Of Objectives (0.0090s) 9/26/2020 3:43:11 PM Inhibiting Visual Scans (0.0120s) 9/26/2020 3:43:11 PM Synthesizing Vocals (0.0060s) 9/26/2020 3:43:11 PM Investigating Map Signatures (0.0130s) 9/26/2020 3:43:11 PM Ventilating Scenarios (0.0050s) 9/26/2020 3:43:11 PM Decontaminating Targeting Systems (0.0090s) 9/26/2020 3:43:11 PM Ejecting Tactical Core (0.0080s) 9/26/2020 3:43:11 PM Calibrating Formations (0.0090s) 9/26/2020 3:43:11 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 3:43:11 PM Discharging Colored Ions (0.0219s) 9/26/2020 3:43:11 PM Replicating Ion Colors (0.0050s) 9/26/2020 3:43:11 PM Faction Diagnostics (0.0150s) 9/26/2020 3:43:11 PM Buffering Hackers (0.0150s) 9/26/2020 3:43:11 PM Inverting Death (0.0050s) 9/26/2020 3:43:11 PM Linear Field Variance (0.0100s) 9/26/2020 3:43:11 PM Charging Marks (0.0070s) 9/26/2020 3:43:11 PM Guarding The Posts (0.0778s) 9/26/2020 3:43:11 PM Range Manifolds (0.0060s) 9/26/2020 3:43:11 PM Purging ROFs (0.0080s) 9/26/2020 3:43:11 PM Manipulating Speeds (0.0080s) 9/26/2020 3:43:11 PM Detecting Projectiles (0.0080s) 9/26/2020 3:43:11 PM Grouping Flow Fields (0.0110s) 9/26/2020 3:43:11 PM Modulating Flow Field Groups (0.0249s) 9/26/2020 3:43:11 PM Designing Fleets (0.0199s) 9/26/2020 3:43:11 PM Thinking Of Technologies (0.0100s) 9/26/2020 3:43:11 PM Categorizing Starboard Sensors (0.0080s) 9/26/2020 3:43:11 PM Injecting Galactic Variables (0.0110s) 9/26/2020 3:43:11 PM Wishing On Starfields (0.0150s) 9/26/2020 3:43:11 PM Detecting Distant Planets (0.1307s) 9/26/2020 3:43:11 PM Categorizing All Planets (0.0060s) 9/26/2020 3:43:11 PM Organizing Commands (0.0130s) 9/26/2020 3:43:11 PM Calculating Firing Cones (0.0070s) 9/26/2020 3:43:12 PM Declaring Ship Part Sovereignty (0.4630s) 9/26/2020 3:43:12 PM Re-Aligning Objectives (0.0155s) 9/26/2020 3:43:12 PM Sterilizing Test Chamber (0.0110s) 9/26/2020 3:43:14 PM Fiddle With Inertial Dampers (2.5948s) 9/26/2020 3:43:14 PM Issuing Orders (0.0239s) 9/26/2020 3:43:14 PM Augmenting Infusers (0.0050s) 9/26/2020 3:43:14 PM Infusing (0.0219s) 9/26/2020 3:43:14 PM Post-Proton Surge (0.0050s) 9/26/2020 3:43:14 PM Stimulate Modulation (0.0349s) 9/26/2020 3:43:14 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:43:14 PM Load Surrogates (0.0928s) 9/26/2020 3:43:15 PM Final Checks (0.6593s) 9/26/2020 3:43:15 PM Load Historical Documents (0.0030s) 9/26/2020 3:43:15 PM 6.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Declaring Ship Part Sovereignty (0.5s) Fiddle With Inertial Dampers (2.6s) Final Checks (0.7s) 9/26/2020 3:43:15 PM Hello Steam user 'Metrekec' 9/26/2020 3:43:17 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/reroll1.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:43:17 PM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:43:17 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:43:17 PM Finish load save in 122.1ms 9/26/2020 3:43:17 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:17 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:18 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:18 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:18 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:18 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:19 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:19 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:19 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:19 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:20 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:20 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:20 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:20 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:21 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:21 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:21 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:21 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:22 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:22 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:22 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:22 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:22 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:22 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:23 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:23 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:23 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:23 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:23 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:23 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:23 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:23 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:24 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:24 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:24 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:24 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:24 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:24 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:24 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:24 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:24 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:25 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:26 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:26 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:26 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:26 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.ClearSelection (Arcen.AIW2.Core.SelectionCommandScope Scope, System.Boolean ClearSquads, System.Boolean ClearFleets) [0x0002f] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00158] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000c8] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00172] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001d3] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.ClearSelection (Arcen.AIW2.Core.SelectionCommandScope Scope, System.Boolean ClearSquads, System.Boolean ClearFleets) [0x0002f] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00158] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000c8] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00172] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001d3] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.ClearSelection (Arcen.AIW2.Core.SelectionCommandScope Scope, System.Boolean ClearSquads, System.Boolean ClearFleets) [0x0002f] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00158] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000c8] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00172] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001d3] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.ClearSelection (Arcen.AIW2.Core.SelectionCommandScope Scope, System.Boolean ClearSquads, System.Boolean ClearFleets) [0x0002f] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Input_MasterMenuHandler.HandleInner (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x00158] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.BaseInputHandler.Handle (System.Int32 Int1, Arcen.Universal.InputActionTypeData InputActionType) [0x000c8] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenInput.InnerHandleAction (Arcen.Universal.InputActionTypeData action) [0x0001a] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenInput.CheckInput () [0x00172] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x001d3] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:30 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:43:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:43:31 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.OnPreQuit (System.Boolean DoInstantly) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.ArcenGameControllerBase.DoShutdownWork () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) ArcenGameController.OnApplicationQuit () (at <342846c60ad043638e2ec80b42611e65>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 9/26/2020 3:43:31 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.OnPreQuit (System.Boolean DoInstantly) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.ArcenGameControllerBase.DoShutdownWork () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) ArcenGameController.OnApplicationQuit () (at <342846c60ad043638e2ec80b42611e65>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 9/26/2020 3:44:02 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:44:02 PM Boot up FleetOS (0.2882s) 9/26/2020 3:44:02 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:44:02 PM Check System Logs For Rogue Intelligence (0.1785s) 9/26/2020 3:44:02 PM Game Version: 2.600 9/26/2020 3:44:02 PM Eject Trash Into Hyperspace (0.0858s) 9/26/2020 3:44:02 PM Check For Extra Modules (0.0239s) 9/26/2020 3:44:02 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:44:02 PM Bring Cloaking Systems Online (0.0199s) 9/26/2020 3:44:02 PM Recalculate Speed Of Light (0.0249s) 9/26/2020 3:44:02 PM Optimize Comfort On Command Decks (0.0259s) 9/26/2020 3:44:02 PM Generating Framerates (0.0070s) 9/26/2020 3:44:02 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:44:02 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:44:02 PM Check Nearby Stellar Masses (0.0479s) 9/26/2020 3:44:02 PM Remembering Alamo (0.0180s) 9/26/2020 3:44:02 PM Boot Audio Comms (0.0100s) 9/26/2020 3:44:02 PM Establish Individual Audio Links (0.0199s) 9/26/2020 3:44:02 PM Prepare Explosions and Crackles (0.0309s) 9/26/2020 3:44:02 PM No resolution change was required. 9/26/2020 3:44:02 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:44:02 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:44:02 PM Refresh Optical Lensing (0.0100s) 9/26/2020 3:44:02 PM Revise Fundamental Physical Laws (0.0070s) 9/26/2020 3:44:02 PM Calculate Odds Of Success (0.0334s) 9/26/2020 3:44:03 PM Briefly Panic (0.2847s) 9/26/2020 3:44:03 PM Install Confidence Routines (0.2852s) 9/26/2020 3:44:03 PM Bring Commander Interface Online (0.0918s) 9/26/2020 3:44:03 PM Motivate All Crews (0.0359s) 9/26/2020 3:44:03 PM Locating Available Networks (0.0239s) 9/26/2020 3:44:03 PM Externalizing Patterns (0.0170s) 9/26/2020 3:44:03 PM Hooking Externals (0.0060s) 9/26/2020 3:44:03 PM Handlizing Hooks (0.0100s) 9/26/2020 3:44:03 PM Disengaging Constants (0.0279s) 9/26/2020 3:44:03 PM Late Axionic Computations (0.0429s) 9/26/2020 3:44:03 PM Connecting to Fleet Command (0.0050s) 9/26/2020 3:44:03 PM Thinking Of Advice (0.0090s) 9/26/2020 3:44:03 PM Degaussing Advice (0.0140s) 9/26/2020 3:44:03 PM Reading Alien Diaries (0.0080s) 9/26/2020 3:44:03 PM Naming All Known Planets (0.0050s) 9/26/2020 3:44:03 PM Remembering Speeds (0.0100s) 9/26/2020 3:44:03 PM Prioritizing Targets (0.0090s) 9/26/2020 3:44:03 PM Rebooting Sensor Arrays (0.0070s) 9/26/2020 3:44:03 PM Unloading Prismatic Grid (0.0080s) 9/26/2020 3:44:03 PM Thinking Of Objectives (0.0090s) 9/26/2020 3:44:03 PM Inhibiting Visual Scans (0.0130s) 9/26/2020 3:44:03 PM Synthesizing Vocals (0.0060s) 9/26/2020 3:44:03 PM Investigating Map Signatures (0.0120s) 9/26/2020 3:44:03 PM Ventilating Scenarios (0.0040s) 9/26/2020 3:44:03 PM Decontaminating Targeting Systems (0.0100s) 9/26/2020 3:44:03 PM Ejecting Tactical Core (0.0070s) 9/26/2020 3:44:03 PM Calibrating Formations (0.0090s) 9/26/2020 3:44:03 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 3:44:03 PM Discharging Colored Ions (0.0219s) 9/26/2020 3:44:03 PM Replicating Ion Colors (0.0060s) 9/26/2020 3:44:03 PM Faction Diagnostics (0.0130s) 9/26/2020 3:44:03 PM Buffering Hackers (0.0150s) 9/26/2020 3:44:03 PM Inverting Death (0.0070s) 9/26/2020 3:44:03 PM Linear Field Variance (0.0120s) 9/26/2020 3:44:03 PM Charging Marks (0.0060s) 9/26/2020 3:44:03 PM Guarding The Posts (0.0738s) 9/26/2020 3:44:03 PM Range Manifolds (0.0060s) 9/26/2020 3:44:04 PM Purging ROFs (0.0070s) 9/26/2020 3:44:04 PM Manipulating Speeds (0.0090s) 9/26/2020 3:44:04 PM Detecting Projectiles (0.0080s) 9/26/2020 3:44:04 PM Grouping Flow Fields (0.0110s) 9/26/2020 3:44:04 PM Modulating Flow Field Groups (0.0246s) 9/26/2020 3:44:04 PM Designing Fleets (0.0189s) 9/26/2020 3:44:04 PM Thinking Of Technologies (0.0110s) 9/26/2020 3:44:04 PM Categorizing Starboard Sensors (0.0070s) 9/26/2020 3:44:04 PM Injecting Galactic Variables (0.0100s) 9/26/2020 3:44:04 PM Medicating Starfields (0.0150s) 9/26/2020 3:44:04 PM Dissolving Distant Planets (0.1297s) 9/26/2020 3:44:04 PM Categorizing All Planets (0.0081s) 9/26/2020 3:44:04 PM Organizing Commands (0.0110s) 9/26/2020 3:44:04 PM Calculating Firing Cones (0.0050s) 9/26/2020 3:44:04 PM Discontinue Your Favorite Ship Parts (0.4506s) 9/26/2020 3:44:04 PM Re-Aligning Objectives (0.0155s) 9/26/2020 3:44:04 PM Sterilizing Test Chamber (0.0110s) 9/26/2020 3:44:07 PM Accounting For Decay (2.6054s) 9/26/2020 3:44:07 PM Issuing Orders (0.0186s) 9/26/2020 3:44:07 PM Augmenting Infusers (0.0050s) 9/26/2020 3:44:07 PM Infusing (0.0209s) 9/26/2020 3:44:07 PM Post-Proton Surge (0.0040s) 9/26/2020 3:44:07 PM Stimulate Modulation (0.0409s) 9/26/2020 3:44:07 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:44:07 PM Load Surrogates (0.0863s) 9/26/2020 3:44:08 PM Final Checks (0.6552s) 9/26/2020 3:44:08 PM Load Historical Documents (0.0030s) 9/26/2020 3:44:08 PM 6.2 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Discontinue Your Favorite Ship Parts (0.5s) Accounting For Decay (2.6s) Final Checks (0.7s) 9/26/2020 3:44:08 PM Hello Steam user 'Metrekec' 9/26/2020 3:44:15 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/26/2020 3:44:15 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:44:15 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/26/2020 3:44:15 PM loading as template 9/26/2020 3:44:15 PM Added the faction AIReserves. 9/26/2020 3:44:15 PM Added the faction AntiAIZombie. 9/26/2020 3:44:15 PM Added the faction AntiEveryoneZombie. 9/26/2020 3:44:15 PM Added the faction AntiPlayerZombie. 9/26/2020 3:44:15 PM Added the faction Mercenary. 9/26/2020 3:44:15 PM Finish load save in 200.2ms 9/26/2020 3:44:16 PM Start Generate Partial Map with Realistic and seed 1605996017 and planet count 80 and 22 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/26/2020 3:44:16 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:44:16 PM Generate Partial Map Complete 98ms 9/26/2020 3:44:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:44:17 PM Start Generate Partial Map with Realistic and seed 701097301 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/26/2020 3:44:17 PM PlayerAccount Metrekec has now been put in control of faction 1. 9/26/2020 3:44:17 PM Generate Partial Map Complete 106ms 9/26/2020 3:44:19 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/reroll1.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:44:19 PM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:44:19 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 2500 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x000c8] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:44:19 PM Finish load save in 65.6ms 9/26/2020 3:44:23 PM ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.OnPreQuit (System.Boolean DoInstantly) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.ArcenGameControllerBase.DoShutdownWork () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) ArcenGameController.OnApplicationQuit () (at <342846c60ad043638e2ec80b42611e65>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 9/26/2020 3:44:23 PM ErrorsReportedByEngine: ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: Arcen.AIW2.Core.GameEntity_Squad.ClearForReturningToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.ReturnToPool () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.UnregisterEntity (Arcen.AIW2.Core.GameEntity_Squad Entity) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.OnlyInMapgenOrInActuallyGettingRidOfEntities_ImmediatelyRemoveFromSim (Arcen.AIW2.Core.InstancedRendererDeactivationReason Reason) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.GameEntity_Squad.DoOnClear () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.ArcenOverLinkedList`1[ItemType].Clear () (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.EntityCollection.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Faction.Dismantle (System.Boolean ForceImmediateVisualRemoval) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.World_AIW2.ResetForNewMapGeneration (Arcen.AIW2.Core.Tutorial TutOrNullToUse) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.QuitGameAndGoBackToMainMenu () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.AIW2.Core.Engine_AIW2.OnPreQuit (System.Boolean DoInstantly) (at <9be1d789e59147bdbe0f2a41558a7e87>:0) Arcen.Universal.Engine_Universal.OnPreQuit (System.Boolean DoInstantly) (at <9ee52d3c48674343a5dc13813323294a>:0) Arcen.AIW2.Core.ArcenGameControllerBase.DoShutdownWork () (at <9be1d789e59147bdbe0f2a41558a7e87>:0) ArcenGameController.OnApplicationQuit () (at <342846c60ad043638e2ec80b42611e65>:0) at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText, System.Boolean SuppressArcenDebugLog) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.WriteToErrorFile (System.String ErrorFile, System.String ErrorName, System.String ErrorText) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWritten (System.String LogString, System.String StackTrace, UnityEngine.LogType Type, System.Exception Cause, System.Boolean CameFromUnity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LogWrittenFromUnity (System.String LogString, System.String StackTrace, UnityEngine.LogType Type) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.Application.CallLogCallback (System.String logString, System.String stackTrace, UnityEngine.LogType type, System.Boolean invokedOnMainThread) [0x00000] in :0 9/26/2020 3:44:33 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:44:33 PM Boot up FleetOS (0.2902s) 9/26/2020 3:44:34 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:44:34 PM Check System Logs For Rogue Intelligence (0.1725s) 9/26/2020 3:44:34 PM Game Version: 2.600 9/26/2020 3:44:34 PM Eject Trash Into Hyperspace (0.0778s) 9/26/2020 3:44:34 PM Check For Extra Modules (0.0199s) 9/26/2020 3:44:34 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:44:34 PM Bring Cloaking Systems Online (0.0170s) 9/26/2020 3:44:34 PM Recalculate Speed Of Light (0.0239s) 9/26/2020 3:44:34 PM Optimize Comfort On Command Decks (0.0249s) 9/26/2020 3:44:34 PM Generating Framerates (0.0060s) 9/26/2020 3:44:34 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:44:34 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:44:34 PM Check Nearby Stellar Masses (0.0638s) 9/26/2020 3:44:34 PM Remembering Alamo (0.0199s) 9/26/2020 3:44:34 PM Boot Audio Comms (0.0100s) 9/26/2020 3:44:34 PM Establish Individual Audio Links (0.0150s) 9/26/2020 3:44:34 PM Prepare Explosions and Crackles (0.0199s) 9/26/2020 3:44:34 PM No resolution change was required. 9/26/2020 3:44:34 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:44:34 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:44:34 PM Refresh Optical Lensing (0.0090s) 9/26/2020 3:44:34 PM Revise Fundamental Physical Laws (0.0050s) 9/26/2020 3:44:34 PM Calculate Odds Of Success (0.0359s) 9/26/2020 3:44:34 PM Briefly Panic (0.2588s) 9/26/2020 3:44:35 PM Install Confidence Routines (0.2723s) 9/26/2020 3:44:35 PM Bring Commander Interface Online (0.0943s) 9/26/2020 3:44:35 PM Motivate All Crews (0.0379s) 9/26/2020 3:44:35 PM Locating Available Networks (0.0229s) 9/26/2020 3:44:35 PM Externalizing Patterns (0.0199s) 9/26/2020 3:44:35 PM Hooking Externals (0.0100s) 9/26/2020 3:44:35 PM Handlizing Hooks (0.0070s) 9/26/2020 3:44:35 PM Disengaging Constants (0.0299s) 9/26/2020 3:44:35 PM Late Axionic Computations (0.0419s) 9/26/2020 3:44:35 PM Connecting to Fleet Command (0.0060s) 9/26/2020 3:44:35 PM Thinking Of Advice (0.0080s) 9/26/2020 3:44:35 PM Degaussing Advice (0.0130s) 9/26/2020 3:44:35 PM Reading Alien Diaries (0.0100s) 9/26/2020 3:44:35 PM Naming All Known Planets (0.0050s) 9/26/2020 3:44:35 PM Remembering Speeds (0.0080s) 9/26/2020 3:44:35 PM Prioritizing Targets (0.0090s) 9/26/2020 3:44:35 PM Rebooting Sensor Arrays (0.0090s) 9/26/2020 3:44:35 PM Unloading Prismatic Grid (0.0080s) 9/26/2020 3:44:35 PM Thinking Of Objectives (0.0080s) 9/26/2020 3:44:35 PM Inhibiting Visual Scans (0.0120s) 9/26/2020 3:44:35 PM Synthesizing Vocals (0.0060s) 9/26/2020 3:44:35 PM Investigating Map Signatures (0.0110s) 9/26/2020 3:44:35 PM Ventilating Scenarios (0.0050s) 9/26/2020 3:44:35 PM Decontaminating Targeting Systems (0.0090s) 9/26/2020 3:44:35 PM Ejecting Tactical Core (0.0080s) 9/26/2020 3:44:35 PM Calibrating Formations (0.0080s) 9/26/2020 3:44:35 PM Intercepting Galactic Maps (0.0100s) 9/26/2020 3:44:35 PM Discharging Colored Ions (0.0209s) 9/26/2020 3:44:35 PM Replicating Ion Colors (0.0060s) 9/26/2020 3:44:35 PM Faction Diagnostics (0.0140s) 9/26/2020 3:44:35 PM Buffering Hackers (0.0140s) 9/26/2020 3:44:35 PM Inverting Death (0.0050s) 9/26/2020 3:44:35 PM Linear Field Variance (0.0110s) 9/26/2020 3:44:35 PM Charging Marks (0.0050s) 9/26/2020 3:44:35 PM Guarding The Posts (0.0768s) 9/26/2020 3:44:35 PM Range Manifolds (0.0060s) 9/26/2020 3:44:35 PM Purging ROFs (0.0070s) 9/26/2020 3:44:35 PM Manipulating Speeds (0.0090s) 9/26/2020 3:44:35 PM Detecting Projectiles (0.0080s) 9/26/2020 3:44:35 PM Grouping Flow Fields (0.0100s) 9/26/2020 3:44:35 PM Modulating Flow Field Groups (0.0259s) 9/26/2020 3:44:35 PM Designing Fleets (0.0219s) 9/26/2020 3:44:35 PM Thinking Of Technologies (0.0100s) 9/26/2020 3:44:35 PM Categorizing Starboard Sensors (0.0070s) 9/26/2020 3:44:35 PM Injecting Galactic Variables (0.0120s) 9/26/2020 3:44:35 PM Grappling Starfields (0.0130s) 9/26/2020 3:44:35 PM Combing Distant Planets (0.1366s) 9/26/2020 3:44:35 PM Categorizing All Planets (0.0070s) 9/26/2020 3:44:35 PM Organizing Commands (0.0150s) 9/26/2020 3:44:35 PM Calculating Firing Cones (0.0070s) 9/26/2020 3:44:36 PM Breaking In New Ship Parts (0.4683s) 9/26/2020 3:44:36 PM Re-Aligning Objectives (0.0179s) 9/26/2020 3:44:36 PM Sterilizing Test Chamber (0.0100s) 9/26/2020 3:44:38 PM Investigating Parabolic Thrust (2.5731s) 9/26/2020 3:44:38 PM Issuing Orders (0.0189s) 9/26/2020 3:44:38 PM Augmenting Infusers (0.0050s) 9/26/2020 3:44:38 PM Infusing (0.0199s) 9/26/2020 3:44:38 PM Post-Proton Surge (0.0040s) 9/26/2020 3:44:39 PM Stimulate Modulation (0.0379s) 9/26/2020 3:44:39 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:44:39 PM Load Surrogates (0.0848s) 9/26/2020 3:44:39 PM Final Checks (0.6580s) 9/26/2020 3:44:39 PM Load Historical Documents (0.0030s) 9/26/2020 3:44:39 PM 6.1 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Breaking In New Ship Parts (0.5s) Investigating Parabolic Thrust (2.6s) Final Checks (0.7s) 9/26/2020 3:44:39 PM Hello Steam user 'Metrekec' 9/26/2020 3:44:43 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge\Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:44:43 PM Could not find EntitySystem with name (InternalName) of ''. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_LoadGameMenu+bStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/26/2020 3:44:43 PM GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:44:43 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:44:43 PM Finish load save in 168.8ms 9/26/2020 3:44:43 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:43 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:49 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:49 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:49 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:50 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:50 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:50 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:51 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:44:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:45:27 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:45:27 PM Boot up FleetOS (0.2783s) 9/26/2020 3:45:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:45:27 PM Check System Logs For Rogue Intelligence (0.1676s) 9/26/2020 3:45:27 PM Game Version: 2.600 9/26/2020 3:45:27 PM Eject Trash Into Hyperspace (0.0928s) 9/26/2020 3:45:27 PM Check For Extra Modules (0.0269s) 9/26/2020 3:45:27 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:45:27 PM Bring Cloaking Systems Online (0.0479s) 9/26/2020 3:45:27 PM Recalculate Speed Of Light (0.0239s) 9/26/2020 3:45:27 PM Optimize Comfort On Command Decks (0.0299s) 9/26/2020 3:45:27 PM Generating Framerates (0.0060s) 9/26/2020 3:45:27 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:45:27 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:45:27 PM Check Nearby Stellar Masses (0.0568s) 9/26/2020 3:45:27 PM Remembering Alamo (0.0269s) 9/26/2020 3:45:27 PM Boot Audio Comms (0.0130s) 9/26/2020 3:45:27 PM Establish Individual Audio Links (0.0219s) 9/26/2020 3:45:27 PM Prepare Explosions and Crackles (0.0209s) 9/26/2020 3:45:27 PM No resolution change was required. 9/26/2020 3:45:27 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:45:27 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:45:27 PM Refresh Optical Lensing (0.0100s) 9/26/2020 3:45:27 PM Revise Fundamental Physical Laws (0.0080s) 9/26/2020 3:45:27 PM Calculate Odds Of Success (0.0294s) 9/26/2020 3:45:28 PM Briefly Panic (0.2867s) 9/26/2020 3:45:28 PM Install Confidence Routines (0.2793s) 9/26/2020 3:45:28 PM Bring Commander Interface Online (0.0947s) 9/26/2020 3:45:28 PM Motivate All Crews (0.0469s) 9/26/2020 3:45:28 PM Locating Available Networks (0.0239s) 9/26/2020 3:45:28 PM Externalizing Patterns (0.0199s) 9/26/2020 3:45:28 PM Hooking Externals (0.0070s) 9/26/2020 3:45:28 PM Handlizing Hooks (0.0090s) 9/26/2020 3:45:28 PM Disengaging Constants (0.0299s) 9/26/2020 3:45:28 PM Late Axionic Computations (0.0429s) 9/26/2020 3:45:28 PM Connecting to Fleet Command (0.0060s) 9/26/2020 3:45:28 PM Thinking Of Advice (0.0070s) 9/26/2020 3:45:28 PM Degaussing Advice (0.0170s) 9/26/2020 3:45:28 PM Reading Alien Diaries (0.0080s) 9/26/2020 3:45:28 PM Naming All Known Planets (0.0050s) 9/26/2020 3:45:28 PM Remembering Speeds (0.0090s) 9/26/2020 3:45:28 PM Prioritizing Targets (0.0080s) 9/26/2020 3:45:28 PM Rebooting Sensor Arrays (0.0090s) 9/26/2020 3:45:28 PM Unloading Prismatic Grid (0.0090s) 9/26/2020 3:45:28 PM Thinking Of Objectives (0.0080s) 9/26/2020 3:45:28 PM Inhibiting Visual Scans (0.0130s) 9/26/2020 3:45:28 PM Synthesizing Vocals (0.0060s) 9/26/2020 3:45:28 PM Investigating Map Signatures (0.0110s) 9/26/2020 3:45:28 PM Ventilating Scenarios (0.0050s) 9/26/2020 3:45:28 PM Decontaminating Targeting Systems (0.0080s) 9/26/2020 3:45:28 PM Ejecting Tactical Core (0.0100s) 9/26/2020 3:45:28 PM Calibrating Formations (0.0080s) 9/26/2020 3:45:28 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 3:45:28 PM Discharging Colored Ions (0.0189s) 9/26/2020 3:45:28 PM Replicating Ion Colors (0.0060s) 9/26/2020 3:45:28 PM Faction Diagnostics (0.0130s) 9/26/2020 3:45:28 PM Buffering Hackers (0.0140s) 9/26/2020 3:45:28 PM Inverting Death (0.0060s) 9/26/2020 3:45:28 PM Linear Field Variance (0.0100s) 9/26/2020 3:45:28 PM Charging Marks (0.0060s) 9/26/2020 3:45:28 PM Guarding The Posts (0.0798s) 9/26/2020 3:45:28 PM Range Manifolds (0.0060s) 9/26/2020 3:45:28 PM Purging ROFs (0.0080s) 9/26/2020 3:45:28 PM Manipulating Speeds (0.0090s) 9/26/2020 3:45:28 PM Detecting Projectiles (0.0090s) 9/26/2020 3:45:28 PM Grouping Flow Fields (0.0100s) 9/26/2020 3:45:29 PM Modulating Flow Field Groups (0.0299s) 9/26/2020 3:45:29 PM Designing Fleets (0.0219s) 9/26/2020 3:45:29 PM Thinking Of Technologies (0.0080s) 9/26/2020 3:45:29 PM Categorizing Starboard Sensors (0.0060s) 9/26/2020 3:45:29 PM Injecting Galactic Variables (0.0110s) 9/26/2020 3:45:29 PM Wishing On Starfields (0.0130s) 9/26/2020 3:45:29 PM Blowing Up Distant Planets (0.1193s) 9/26/2020 3:45:29 PM Categorizing All Planets (0.0060s) 9/26/2020 3:45:29 PM Organizing Commands (0.0140s) 9/26/2020 3:45:29 PM Calculating Firing Cones (0.0050s) 9/26/2020 3:45:29 PM Scrapping Extra Ship Parts (0.4545s) 9/26/2020 3:45:29 PM Re-Aligning Objectives (0.0150s) 9/26/2020 3:45:29 PM Sterilizing Test Chamber (0.0110s) 9/26/2020 3:45:32 PM Checking Discrete Energy (2.6745s) 9/26/2020 3:45:32 PM Issuing Orders (0.0180s) 9/26/2020 3:45:32 PM Augmenting Infusers (0.0050s) 9/26/2020 3:45:32 PM Infusing (0.0189s) 9/26/2020 3:45:32 PM Post-Proton Surge (0.0040s) 9/26/2020 3:45:32 PM Stimulate Modulation (0.0299s) 9/26/2020 3:45:32 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:45:32 PM Load Surrogates (0.0854s) 9/26/2020 3:45:33 PM Final Checks (0.6757s) 9/26/2020 3:45:33 PM Load Historical Documents (0.0030s) 9/26/2020 3:45:33 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Scrapping Extra Ship Parts (0.5s) Checking Discrete Energy (2.7s) Final Checks (0.7s) 9/26/2020 3:45:33 PM Hello Steam user 'Metrekec' 9/26/2020 3:47:15 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:47:15 PM Boot up FleetOS (0.3042s) 9/26/2020 3:47:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:47:15 PM Check System Logs For Rogue Intelligence (0.1765s) 9/26/2020 3:47:15 PM Game Version: 2.600 9/26/2020 3:47:15 PM Eject Trash Into Hyperspace (0.0918s) 9/26/2020 3:47:15 PM Check For Extra Modules (0.0379s) 9/26/2020 3:47:15 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:47:15 PM Bring Cloaking Systems Online (0.0199s) 9/26/2020 3:47:15 PM Recalculate Speed Of Light (0.0299s) 9/26/2020 3:47:15 PM Optimize Comfort On Command Decks (0.0289s) 9/26/2020 3:47:15 PM Generating Framerates (0.0060s) 9/26/2020 3:47:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:47:15 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:47:15 PM Check Nearby Stellar Masses (0.0584s) 9/26/2020 3:47:15 PM Remembering Alamo (0.0249s) 9/26/2020 3:47:16 PM Boot Audio Comms (0.0110s) 9/26/2020 3:47:16 PM Establish Individual Audio Links (0.0214s) 9/26/2020 3:47:16 PM Prepare Explosions and Crackles (0.0289s) 9/26/2020 3:47:16 PM No resolution change was required. 9/26/2020 3:47:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:47:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:47:16 PM Refresh Optical Lensing (0.0090s) 9/26/2020 3:47:16 PM Revise Fundamental Physical Laws (0.0050s) 9/26/2020 3:47:16 PM Calculate Odds Of Success (0.0349s) 9/26/2020 3:47:16 PM Briefly Panic (0.2743s) 9/26/2020 3:47:16 PM Install Confidence Routines (0.2433s) 9/26/2020 3:47:16 PM Bring Commander Interface Online (0.1007s) 9/26/2020 3:47:16 PM Motivate All Crews (0.0419s) 9/26/2020 3:47:16 PM Locating Available Networks (0.0249s) 9/26/2020 3:47:16 PM Externalizing Patterns (0.0190s) 9/26/2020 3:47:16 PM Hooking Externals (0.0070s) 9/26/2020 3:47:16 PM Handlizing Hooks (0.0080s) 9/26/2020 3:47:16 PM Disengaging Constants (0.0289s) 9/26/2020 3:47:16 PM Late Axionic Computations (0.0499s) 9/26/2020 3:47:16 PM Connecting to Fleet Command (0.0060s) 9/26/2020 3:47:16 PM Thinking Of Advice (0.0080s) 9/26/2020 3:47:16 PM Degaussing Advice (0.0150s) 9/26/2020 3:47:16 PM Reading Alien Diaries (0.0090s) 9/26/2020 3:47:16 PM Naming All Known Planets (0.0060s) 9/26/2020 3:47:16 PM Remembering Speeds (0.0080s) 9/26/2020 3:47:16 PM Prioritizing Targets (0.0090s) 9/26/2020 3:47:16 PM Rebooting Sensor Arrays (0.0080s) 9/26/2020 3:47:16 PM Unloading Prismatic Grid (0.0080s) 9/26/2020 3:47:16 PM Thinking Of Objectives (0.0080s) 9/26/2020 3:47:17 PM Inhibiting Visual Scans (0.0130s) 9/26/2020 3:47:17 PM Synthesizing Vocals (0.0050s) 9/26/2020 3:47:17 PM Investigating Map Signatures (0.0130s) 9/26/2020 3:47:17 PM Ventilating Scenarios (0.0050s) 9/26/2020 3:47:17 PM Decontaminating Targeting Systems (0.0090s) 9/26/2020 3:47:17 PM Ejecting Tactical Core (0.0080s) 9/26/2020 3:47:17 PM Calibrating Formations (0.0080s) 9/26/2020 3:47:17 PM Intercepting Galactic Maps (0.0090s) 9/26/2020 3:47:17 PM Discharging Colored Ions (0.0209s) 9/26/2020 3:47:17 PM Replicating Ion Colors (0.0060s) 9/26/2020 3:47:17 PM Faction Diagnostics (0.0140s) 9/26/2020 3:47:17 PM Buffering Hackers (0.0150s) 9/26/2020 3:47:17 PM Inverting Death (0.0070s) 9/26/2020 3:47:17 PM Linear Field Variance (0.0105s) 9/26/2020 3:47:17 PM Charging Marks (0.0060s) 9/26/2020 3:47:17 PM Guarding The Posts (0.0947s) 9/26/2020 3:47:17 PM Range Manifolds (0.0070s) 9/26/2020 3:47:17 PM Purging ROFs (0.0070s) 9/26/2020 3:47:17 PM Manipulating Speeds (0.0090s) 9/26/2020 3:47:17 PM Detecting Projectiles (0.0080s) 9/26/2020 3:47:17 PM Grouping Flow Fields (0.0110s) 9/26/2020 3:47:17 PM Modulating Flow Field Groups (0.0309s) 9/26/2020 3:47:17 PM Designing Fleets (0.0239s) 9/26/2020 3:47:17 PM Thinking Of Technologies (0.0118s) 9/26/2020 3:47:17 PM Categorizing Starboard Sensors (0.0070s) 9/26/2020 3:47:17 PM Injecting Galactic Variables (0.0120s) 9/26/2020 3:47:17 PM Underestimating Starfields (0.0160s) 9/26/2020 3:47:17 PM Resizing Distant Planets (0.1406s) 9/26/2020 3:47:17 PM Categorizing All Planets (0.0060s) 9/26/2020 3:47:17 PM Organizing Commands (0.0156s) 9/26/2020 3:47:17 PM Calculating Firing Cones (0.0050s) 9/26/2020 3:47:18 PM Holding Ship Parts For Comfort (0.4697s) 9/26/2020 3:47:18 PM Re-Aligning Objectives (0.0170s) 9/26/2020 3:47:18 PM Sterilizing Test Chamber (0.0110s) 9/26/2020 3:47:20 PM Reversing Particle Flux (2.6244s) 9/26/2020 3:47:20 PM Issuing Orders (0.0180s) 9/26/2020 3:47:20 PM Augmenting Infusers (0.0050s) 9/26/2020 3:47:20 PM Infusing (0.0180s) 9/26/2020 3:47:20 PM Post-Proton Surge (0.0050s) 9/26/2020 3:47:20 PM Stimulate Modulation (0.0279s) 9/26/2020 3:47:20 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:47:20 PM Load Surrogates (0.0837s) 9/26/2020 3:47:21 PM Final Checks (0.6579s) 9/26/2020 3:47:21 PM Load Historical Documents (0.0020s) 9/26/2020 3:47:21 PM 6.3 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Holding Ship Parts For Comfort (0.5s) Reversing Particle Flux (2.6s) Final Checks (0.7s) 9/26/2020 3:47:21 PM Hello Steam user 'Metrekec' 9/26/2020 3:47:26 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:47:27 PM Could not find EntitySystem with name (InternalName) of ''. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/26/2020 3:47:27 PM GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:47:27 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:47:27 PM Finish load save in 152.1ms 9/26/2020 3:47:27 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:28 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:47:29 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:16 PM Current directory used: D:/SteamLibrary/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/ 9/26/2020 3:48:16 PM Boot up FleetOS (0.2882s) 9/26/2020 3:48:16 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1070 graphicsDeviceID: 7041 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8088 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz processorCount: 8 processorFrequency: 3600 systemMemorySize: 32673 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/26/2020 3:48:16 PM Check System Logs For Rogue Intelligence (0.1695s) 9/26/2020 3:48:16 PM Game Version: 2.600 9/26/2020 3:48:16 PM Eject Trash Into Hyperspace (0.0818s) 9/26/2020 3:48:16 PM Check For Extra Modules (0.0219s) 9/26/2020 3:48:16 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/26/2020 3:48:16 PM Bring Cloaking Systems Online (0.0180s) 9/26/2020 3:48:16 PM Recalculate Speed Of Light (0.0219s) 9/26/2020 3:48:16 PM Optimize Comfort On Command Decks (0.0249s) 9/26/2020 3:48:16 PM Generating Framerates (0.0060s) 9/26/2020 3:48:16 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/26/2020 3:48:16 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/26/2020 3:48:16 PM Check Nearby Stellar Masses (0.0519s) 9/26/2020 3:48:16 PM Remembering Alamo (0.0219s) 9/26/2020 3:48:16 PM Boot Audio Comms (0.0120s) 9/26/2020 3:48:16 PM Establish Individual Audio Links (0.0180s) 9/26/2020 3:48:16 PM Prepare Explosions and Crackles (0.0209s) 9/26/2020 3:48:16 PM No resolution change was required. 9/26/2020 3:48:16 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/26/2020 3:48:16 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/26/2020 3:48:16 PM Refresh Optical Lensing (0.0112s) 9/26/2020 3:48:16 PM Revise Fundamental Physical Laws (0.0070s) 9/26/2020 3:48:16 PM Calculate Odds Of Success (0.0349s) 9/26/2020 3:48:16 PM Briefly Panic (0.2882s) 9/26/2020 3:48:17 PM Install Confidence Routines (0.2573s) 9/26/2020 3:48:17 PM Bring Commander Interface Online (0.0928s) 9/26/2020 3:48:17 PM Motivate All Crews (0.0409s) 9/26/2020 3:48:17 PM Locating Available Networks (0.0190s) 9/26/2020 3:48:17 PM Externalizing Patterns (0.0249s) 9/26/2020 3:48:17 PM Hooking Externals (0.0080s) 9/26/2020 3:48:17 PM Handlizing Hooks (0.0070s) 9/26/2020 3:48:17 PM Disengaging Constants (0.0309s) 9/26/2020 3:48:17 PM Late Axionic Computations (0.0459s) 9/26/2020 3:48:17 PM Connecting to Fleet Command (0.0050s) 9/26/2020 3:48:17 PM Thinking Of Advice (0.0090s) 9/26/2020 3:48:17 PM Degaussing Advice (0.0150s) 9/26/2020 3:48:17 PM Reading Alien Diaries (0.0080s) 9/26/2020 3:48:17 PM Naming All Known Planets (0.0060s) 9/26/2020 3:48:17 PM Remembering Speeds (0.0090s) 9/26/2020 3:48:17 PM Prioritizing Targets (0.0070s) 9/26/2020 3:48:17 PM Rebooting Sensor Arrays (0.0090s) 9/26/2020 3:48:17 PM Unloading Prismatic Grid (0.0090s) 9/26/2020 3:48:17 PM Thinking Of Objectives (0.0070s) 9/26/2020 3:48:17 PM Inhibiting Visual Scans (0.0150s) 9/26/2020 3:48:17 PM Synthesizing Vocals (0.0050s) 9/26/2020 3:48:17 PM Investigating Map Signatures (0.0120s) 9/26/2020 3:48:17 PM Ventilating Scenarios (0.0050s) 9/26/2020 3:48:17 PM Decontaminating Targeting Systems (0.0100s) 9/26/2020 3:48:17 PM Ejecting Tactical Core (0.0080s) 9/26/2020 3:48:17 PM Calibrating Formations (0.0080s) 9/26/2020 3:48:17 PM Intercepting Galactic Maps (0.0100s) 9/26/2020 3:48:17 PM Discharging Colored Ions (0.0219s) 9/26/2020 3:48:17 PM Replicating Ion Colors (0.0060s) 9/26/2020 3:48:17 PM Faction Diagnostics (0.0150s) 9/26/2020 3:48:17 PM Buffering Hackers (0.0170s) 9/26/2020 3:48:17 PM Inverting Death (0.0060s) 9/26/2020 3:48:17 PM Linear Field Variance (0.0100s) 9/26/2020 3:48:17 PM Charging Marks (0.0060s) 9/26/2020 3:48:17 PM Guarding The Posts (0.0768s) 9/26/2020 3:48:17 PM Range Manifolds (0.0060s) 9/26/2020 3:48:17 PM Purging ROFs (0.0090s) 9/26/2020 3:48:17 PM Manipulating Speeds (0.0080s) 9/26/2020 3:48:17 PM Detecting Projectiles (0.0080s) 9/26/2020 3:48:17 PM Grouping Flow Fields (0.0100s) 9/26/2020 3:48:17 PM Modulating Flow Field Groups (0.0259s) 9/26/2020 3:48:17 PM Designing Fleets (0.0189s) 9/26/2020 3:48:17 PM Thinking Of Technologies (0.0110s) 9/26/2020 3:48:17 PM Categorizing Starboard Sensors (0.0060s) 9/26/2020 3:48:17 PM Injecting Galactic Variables (0.0110s) 9/26/2020 3:48:17 PM Listening To Starfields (0.0150s) 9/26/2020 3:48:18 PM Gazing At Distant Planets (0.1366s) 9/26/2020 3:48:18 PM Categorizing All Planets (0.0050s) 9/26/2020 3:48:18 PM Organizing Commands (0.0180s) 9/26/2020 3:48:18 PM Calculating Firing Cones (0.0050s) 9/26/2020 3:48:18 PM Offending Sentient Ship Parts (0.4626s) 9/26/2020 3:48:18 PM Re-Aligning Objectives (0.0152s) 9/26/2020 3:48:18 PM Sterilizing Test Chamber (0.0120s) 9/26/2020 3:48:21 PM Ensure Engines Can Take It (2.5615s) 9/26/2020 3:48:21 PM Issuing Orders (0.0190s) 9/26/2020 3:48:21 PM Augmenting Infusers (0.0050s) 9/26/2020 3:48:21 PM Infusing (0.0189s) 9/26/2020 3:48:21 PM Post-Proton Surge (0.0040s) 9/26/2020 3:48:21 PM Stimulate Modulation (0.0389s) 9/26/2020 3:48:21 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/26/2020 3:48:21 PM Load Surrogates (0.0908s) 9/26/2020 3:48:21 PM Final Checks (0.6519s) 9/26/2020 3:48:21 PM Load Historical Documents (0.0030s) 9/26/2020 3:48:21 PM 6.1 seconds total load time. Boot up FleetOS (0.3s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Offending Sentient Ship Parts (0.5s) Ensure Engines Can Take It (2.6s) Final Checks (0.7s) 9/26/2020 3:48:22 PM Hello Steam user 'Metrekec' 9/26/2020 3:48:26 PM Start load save: D:/SteamLibrary/steamapps/common/AI War 2/PlayerData/Save/WhatisThisscourge/Autosave.2400.save Source1: AnythingElse Source3: LoadingSaveGame 9/26/2020 3:48:26 PM Could not find EntitySystem with name (InternalName) of ''. Note that if you renamed a GameEntity, you'll also need to make a LookupSwaps configuration entry for this system. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.EntitySystem.DeserializeInto (Arcen.AIW2.Core.EntitySystem resultOrNull, Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean& WasAbleToFindType, System.Boolean IsLoadingTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.PlanetFaction.DeserializeFrom (Arcen.AIW2.Core.Faction FactionOrNull, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, SerializationCommandType SerializationCmdType) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Planet.DeserializeFrom (Arcen.AIW2.Core.Galaxy ForGalaxy, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Galaxy.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.World_AIW2.DeserializeWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_MainMenu+bContinueGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/26/2020 3:48:26 PM GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:48:26 PM The savegame you are trying to load had the following fatal error: GameEntity_Squad deserialization error at stage 18000 from serialized version 2.600 loading into new version 2.600, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x0021d] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByInternalName (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceOfDeserializationForDebugging, System.String FieldNameForErrors) [0x00001] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.GameEntity_Squad.DeserializedIntoSelf (System.Int32 primaryKeyID, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate, System.Boolean IsForNetworkSync) [0x00ad4] in <9be1d789e59147bdbe0f2a41558a7e87>:0 9/26/2020 3:48:26 PM Finish load save in 157.7ms 9/26/2020 3:48:26 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:26 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:27 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:28 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:29 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:30 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:31 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:32 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:32 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:32 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:32 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:33 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:33 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:33 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:33 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:34 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:34 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:34 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:34 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:35 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:35 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:35 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:36 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:36 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:36 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:36 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:37 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:37 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:37 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:37 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:38 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:38 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:38 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:38 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:38 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:39 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:39 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:39 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:39 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:40 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:40 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:40 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:40 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:41 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:41 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:41 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:41 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:42 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:42 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:42 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:42 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:43 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:43 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:43 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:43 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:44 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:45 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:46 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:47 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:48 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:49 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:50 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:51 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:52 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:53 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:53 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:53 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:53 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:54 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:54 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:54 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:54 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:55 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:55 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:55 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:55 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:56 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:56 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:56 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:56 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:57 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:57 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:57 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:57 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:58 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:58 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:58 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:58 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:58 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:48:59 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:48:59 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:00 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:01 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Engine_Universal.OnUpdateFromMainThread Error: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.Core.Engine_AIW2.OnUpdate_GameSpecificEngine () [0x0012b] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00689] in <9ee52d3c48674343a5dc13813323294a>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tMetal.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tEnergy.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tAttack.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0001a] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tScience.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tHacking.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x0000d] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/26/2020 3:49:02 PM Window_ResourceBar: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.World_AIW2.GetLocalPlayerFactionOrNull () [0x00001] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at Arcen.AIW2.External.Window_ResourceBar+tThreat.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer Buffer) [0x00013] in <85bda0701e38496bbd0c2651f3b12528>:0 at Arcen.Universal.ArcenUI_Button.OnUpdateVolatileDataFromMainThread () [0x000df] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI_Window.OnUpdateVolatileDataFromMainThread () [0x00070] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00018] in <9ee52d3c48674343a5dc13813323294a>:0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.ArcenUI.OnUpdateVolatileDataFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <9ee52d3c48674343a5dc13813323294a>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <9be1d789e59147bdbe0f2a41558a7e87>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0