9/16/2020 11:03:14 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/16/2020 11:03:14 PM Boot up FleetOS (0.3743s) 9/16/2020 11:03:15 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2020 11:03:15 PM Check System Logs For Rogue Intelligence (0.1831s) 9/16/2020 11:03:15 PM Game Version: 2.505 9/16/2020 11:03:15 PM Eject Trash Into Hyperspace (0.1061s) 9/16/2020 11:03:15 PM Check For Extra Modules (0.0340s) 9/16/2020 11:03:15 PM Bring Cloaking Systems Online (0.0300s) 9/16/2020 11:03:15 PM Recalculate Speed Of Light (0.0230s) 9/16/2020 11:03:15 PM Optimize Comfort On Command Decks (0.0360s) 9/16/2020 11:03:15 PM Generating Framerates (0.0160s) 9/16/2020 11:03:15 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/16/2020 11:03:15 PM Mods: MacrophageHistiocytes-CF (Disabled) MacrophageHistiocytesSpireIntegration-CF (Disabled) MoreStartingOptions (Disabled) PreceptsOfThePrecursors-CF (Disabled) 9/16/2020 11:03:15 PM Check Nearby Stellar Masses (0.2332s) 9/16/2020 11:03:15 PM Remembering Alamo (0.0220s) 9/16/2020 11:03:15 PM Boot Audio Comms (0.0130s) 9/16/2020 11:03:15 PM Establish Individual Audio Links (0.0210s) 9/16/2020 11:03:15 PM Prepare Explosions and Crackles (0.0300s) 9/16/2020 11:03:15 PM No resolution change was required. 9/16/2020 11:03:15 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 11:03:15 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/16/2020 11:03:15 PM Refresh Optical Lensing (0.0370s) 9/16/2020 11:03:15 PM Revise Fundamental Physical Laws (0.0110s) 9/16/2020 11:03:15 PM Calculate Odds Of Success (0.0450s) 9/16/2020 11:03:16 PM Briefly Panic (0.2502s) 9/16/2020 11:03:16 PM Install Confidence Routines (0.3132s) 9/16/2020 11:03:16 PM Bring Commander Interface Online (0.1351s) 9/16/2020 11:03:16 PM Motivate All Crews (0.0510s) 9/16/2020 11:03:16 PM Locating Available Networks (0.0710s) 9/16/2020 11:03:16 PM Externalizing Patterns (0.0260s) 9/16/2020 11:03:16 PM Hooking Externals (0.0160s) 9/16/2020 11:03:16 PM Handlizing Hooks (0.0170s) 9/16/2020 11:03:16 PM Disengaging Constants (0.0540s) 9/16/2020 11:03:16 PM Late Axionic Computations (0.1571s) 9/16/2020 11:03:16 PM Connecting to Fleet Command (0.0120s) 9/16/2020 11:03:16 PM Thinking Of Advice (0.0160s) 9/16/2020 11:03:16 PM Degaussing Advice (0.0220s) 9/16/2020 11:03:16 PM Reading Alien Diaries (0.0160s) 9/16/2020 11:03:16 PM Naming All Known Planets (0.0130s) 9/16/2020 11:03:17 PM Remembering Speeds (0.0170s) 9/16/2020 11:03:17 PM Prioritizing Targets (0.0170s) 9/16/2020 11:03:17 PM Rebooting Sensor Arrays (0.0160s) 9/16/2020 11:03:17 PM Unloading Prismatic Grid (0.0170s) 9/16/2020 11:03:17 PM Thinking Of Objectives (0.0160s) 9/16/2020 11:03:17 PM Inhibiting Visual Scans (0.0450s) 9/16/2020 11:03:17 PM Synthesizing Vocals (0.0110s) 9/16/2020 11:03:17 PM Investigating Map Signatures (0.0200s) 9/16/2020 11:03:17 PM Ventilating Scenarios (0.0160s) 9/16/2020 11:03:17 PM Decontaminating Targeting Systems (0.0140s) 9/16/2020 11:03:17 PM Ejecting Tactical Core (0.0150s) 9/16/2020 11:03:17 PM Calibrating Formations (0.0170s) 9/16/2020 11:03:17 PM Intercepting Galactic Maps (0.0170s) 9/16/2020 11:03:17 PM Discharging Colored Ions (0.0280s) 9/16/2020 11:03:17 PM Replicating Ion Colors (0.0110s) 9/16/2020 11:03:17 PM Faction Diagnostics (0.0310s) 9/16/2020 11:03:17 PM Buffering Hackers (0.0270s) 9/16/2020 11:03:17 PM Inverting Death (0.0130s) 9/16/2020 11:03:17 PM Linear Field Variance (0.0170s) 9/16/2020 11:03:17 PM Charging Marks (0.0160s) 9/16/2020 11:03:17 PM Guarding The Posts (0.0861s) 9/16/2020 11:03:17 PM Range Manifolds (0.0220s) 9/16/2020 11:03:17 PM Purging ROFs (0.0120s) 9/16/2020 11:03:17 PM Manipulating Speeds (0.0180s) 9/16/2020 11:03:17 PM Detecting Projectiles (0.0150s) 9/16/2020 11:03:17 PM Grouping Flow Fields (0.0250s) 9/16/2020 11:03:17 PM Modulating Flow Field Groups (0.0560s) 9/16/2020 11:03:17 PM Designing Fleets (0.0460s) 9/16/2020 11:03:17 PM Thinking Of Technologies (0.0230s) 9/16/2020 11:03:17 PM Categorizing Starboard Sensors (0.0150s) 9/16/2020 11:03:17 PM Injecting Galactic Variables (0.0260s) 9/16/2020 11:03:17 PM Digging Up Starfields (0.0250s) 9/16/2020 11:03:17 PM Crawling Distant Planets (0.2081s) 9/16/2020 11:03:17 PM Categorizing All Planets (0.0160s) 9/16/2020 11:03:17 PM Organizing Commands (0.0240s) 9/16/2020 11:03:18 PM Calculating Firing Cones (0.0090s) 9/16/2020 11:03:18 PM ArcenXML::ArcenLoadRootElement(), error opening file D:/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/GameData/Configuration/GameEntity/ZO_ZenithArchitrave.xml:System.Xml.XmlException: The 'entity' start tag on line 810 position 6 does not match the end tag of 'system'. Line 840, position 7. at System.Xml.XmlTextReaderImpl.Throw (System.Exception e) [0x00027] in :0 at System.Xml.XmlTextReaderImpl.Throw (System.String res, System.String[] args) [0x00029] in :0 at System.Xml.XmlTextReaderImpl.ThrowTagMismatch (System.Xml.XmlTextReaderImpl+NodeData startTag) [0x00086] in :0 at System.Xml.XmlTextReaderImpl.ParseEndElement () [0x00085] in :0 at System.Xml.XmlTextReaderImpl.ParseElementContent () [0x00149] in :0 at System.Xml.XmlTextReaderImpl.Read () [0x00085] in :0 at System.Xml.XmlLoader.LoadNode (System.Boolean skipOverWhitespace) [0x0025b] in :0 at System.Xml.XmlLoader.LoadDocSequence (System.Xml.XmlDocument parentDoc) [0x0001b] in :0 at System.Xml.XmlLoader.Load (System.Xml.XmlDocument doc, System.Xml.XmlReader reader, System.Boolean preserveWhitespace) [0x000b4] in :0 at System.Xml.XmlDocument.Load (System.Xml.XmlReader reader) [0x0002e] in :0 at System.Xml.XmlDocument.Load (System.String filename) [0x00013] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00025] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ArcenLoadRootElement (System.String Filepath) [0x00000] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass9_1`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/16/2020 11:03:18 PM ReadXmlFileIntoBatchProcessingLists error: Arcen.AIW2.Core.GameEntityTypeDataTable debugStage 3000 Path: D:/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/GameData/Configuration/GameEntity/ZO_ZenithArchitrave.xml: Arcen.Universal.ArcenDataReadException: Error reading GameEntityTypeDataTable: Error in ArcenXML.GetNewFor while reading D:/Steam/steamapps/common/AI War 2/Expansions/2_Zenith_Onslaught/GameData/Configuration/GameEntity/ZO_ZenithArchitrave.xml: Element is null! at Arcen.Universal.ArcenDynamicTableBase.LogError (System.String Error) [0x00043] in :0 at Arcen.Universal.ArcenXMLElement.GetNewFor (System.String FilePath, Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber, System.Xml.XmlElement Element, System.Boolean AllowComplaints) [0x00024] in :0 at Arcen.Universal.ArcenXMLElement.GetNewFor (System.String FilePath, Arcen.Universal.ArcenDynamicTableBase Table, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber, System.Xml.XmlElement Element) [0x00001] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00033] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenXML.ReadXmlFileIntoBatchProcessingLists[T] (Arcen.Universal.ArcenDynamicTable`1[T] Table, System.String Path, Arcen.Universal.DataSource Source, Arcen.Universal.Expansion ForExpansion, Arcen.Universal.XmlMod ForMod, System.Int32 ProcessingBatchNumber) [0x00000] in :0 at Arcen.Universal.ArcenXML+<>c__DisplayClass9_1`1[T].b__0 (System.String OtherSourceNameOrNull, Arcen.Universal.DataSource Source) [0x00000] in :0 at Arcen.Universal.ArcenXML.DoForXmlFolders (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenXmlFolderProcessor Processor) [0x00000] in :0 at Arcen.Universal.ArcenXML.ImportIntoDynamicTable_XMLDirectory[T] (Arcen.Universal.XmlLoadType LoadType, Arcen.Universal.ArcenDynamicTable`1[T] Table, Arcen.Universal.XmlDynamicTableImportRowProcessor`1[T] Processor) [0x00000] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].Initialize (Arcen.Universal.XmlLoadType LoadType) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2+d__36.MoveNext () [0x00000] in :0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in :0 9/16/2020 11:03:18 PM Jailbreaking Favorite Ship Parts (0.9687s) 9/16/2020 11:03:19 PM Re-Aligning Objectives (0.0460s) 9/16/2020 11:03:19 PM Sterilizing Test Chamber (0.0220s) 9/16/2020 11:03:20 PM Ensure Time Travel Still Nonfunctional (1.6642s) 9/16/2020 11:03:20 PM Issuing Orders (0.0110s) 9/16/2020 11:03:20 PM Augmenting Infusers (0.0170s) 9/16/2020 11:03:20 PM Infusing (0.0620s) 9/16/2020 11:03:20 PM Post-Proton Surge (0.0170s) 9/16/2020 11:03:20 PM Stimulate Modulation (0.0390s) 9/16/2020 11:03:21 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 11:03:21 PM Load Surrogates (0.1891s) 9/16/2020 11:03:22 PM Final Checks (1.4581s) 9/16/2020 11:03:22 PM Load Historical Documents (0.0150s) 9/16/2020 11:03:22 PM 7.9 seconds total load time. Boot up FleetOS (0.4s) Briefly Panic (0.3s) Install Confidence Routines (0.3s) Jailbreaking Favorite Ship Parts (1.0s) Ensure Time Travel Still Nonfunctional (1.7s) Final Checks (1.5s) 9/16/2020 11:03:22 PM Hello Steam user 'RocketAssistedPuffin' 9/16/2020 11:04:08 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/16/2020 11:04:08 PM Boot up FleetOS (0.3032s) 9/16/2020 11:04:08 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2020 11:04:08 PM Check System Logs For Rogue Intelligence (0.1651s) 9/16/2020 11:04:08 PM Game Version: 2.505 9/16/2020 11:04:08 PM Eject Trash Into Hyperspace (0.0881s) 9/16/2020 11:04:08 PM Check For Extra Modules (0.0280s) 9/16/2020 11:04:08 PM Bring Cloaking Systems Online (0.0280s) 9/16/2020 11:04:08 PM Recalculate Speed Of Light (0.0290s) 9/16/2020 11:04:08 PM Optimize Comfort On Command Decks (0.0360s) 9/16/2020 11:04:08 PM Generating Framerates (0.0130s) 9/16/2020 11:04:08 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/16/2020 11:04:08 PM Mods: MacrophageHistiocytes-CF (Disabled) MacrophageHistiocytesSpireIntegration-CF (Disabled) MoreStartingOptions (Disabled) PreceptsOfThePrecursors-CF (Disabled) 9/16/2020 11:04:08 PM Check Nearby Stellar Masses (0.0670s) 9/16/2020 11:04:08 PM Remembering Alamo (0.0210s) 9/16/2020 11:04:09 PM Boot Audio Comms (0.0150s) 9/16/2020 11:04:09 PM Establish Individual Audio Links (0.0200s) 9/16/2020 11:04:09 PM Prepare Explosions and Crackles (0.0270s) 9/16/2020 11:04:09 PM No resolution change was required. 9/16/2020 11:04:09 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 11:04:09 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/16/2020 11:04:09 PM Refresh Optical Lensing (0.0420s) 9/16/2020 11:04:09 PM Revise Fundamental Physical Laws (0.0140s) 9/16/2020 11:04:09 PM Calculate Odds Of Success (0.0420s) 9/16/2020 11:04:09 PM Briefly Panic (0.2482s) 9/16/2020 11:04:09 PM Install Confidence Routines (0.2632s) 9/16/2020 11:04:09 PM Bring Commander Interface Online (0.1071s) 9/16/2020 11:04:09 PM Motivate All Crews (0.0420s) 9/16/2020 11:04:09 PM Locating Available Networks (0.0270s) 9/16/2020 11:04:09 PM Externalizing Patterns (0.0260s) 9/16/2020 11:04:09 PM Hooking Externals (0.0140s) 9/16/2020 11:04:09 PM Handlizing Hooks (0.0140s) 9/16/2020 11:04:09 PM Disengaging Constants (0.0430s) 9/16/2020 11:04:09 PM Late Axionic Computations (0.0520s) 9/16/2020 11:04:09 PM Connecting to Fleet Command (0.0130s) 9/16/2020 11:04:10 PM Thinking Of Advice (0.0150s) 9/16/2020 11:04:10 PM Degaussing Advice (0.0210s) 9/16/2020 11:04:10 PM Reading Alien Diaries (0.0160s) 9/16/2020 11:04:10 PM Naming All Known Planets (0.0130s) 9/16/2020 11:04:10 PM Remembering Speeds (0.0180s) 9/16/2020 11:04:10 PM Prioritizing Targets (0.0160s) 9/16/2020 11:04:10 PM Rebooting Sensor Arrays (0.0170s) 9/16/2020 11:04:10 PM Unloading Prismatic Grid (0.0170s) 9/16/2020 11:04:10 PM Thinking Of Objectives (0.0170s) 9/16/2020 11:04:10 PM Inhibiting Visual Scans (0.0200s) 9/16/2020 11:04:10 PM Synthesizing Vocals (0.0150s) 9/16/2020 11:04:10 PM Investigating Map Signatures (0.0200s) 9/16/2020 11:04:10 PM Ventilating Scenarios (0.0120s) 9/16/2020 11:04:10 PM Decontaminating Targeting Systems (0.0170s) 9/16/2020 11:04:10 PM Ejecting Tactical Core (0.0170s) 9/16/2020 11:04:10 PM Calibrating Formations (0.0160s) 9/16/2020 11:04:10 PM Intercepting Galactic Maps (0.0170s) 9/16/2020 11:04:10 PM Discharging Colored Ions (0.0270s) 9/16/2020 11:04:10 PM Replicating Ion Colors (0.0100s) 9/16/2020 11:04:10 PM Faction Diagnostics (0.0240s) 9/16/2020 11:04:10 PM Buffering Hackers (0.0190s) 9/16/2020 11:04:10 PM Inverting Death (0.0110s) 9/16/2020 11:04:10 PM Linear Field Variance (0.0180s) 9/16/2020 11:04:10 PM Charging Marks (0.0150s) 9/16/2020 11:04:10 PM Guarding The Posts (0.0830s) 9/16/2020 11:04:10 PM Range Manifolds (0.0170s) 9/16/2020 11:04:10 PM Purging ROFs (0.0110s) 9/16/2020 11:04:10 PM Manipulating Speeds (0.0180s) 9/16/2020 11:04:10 PM Detecting Projectiles (0.0160s) 9/16/2020 11:04:10 PM Grouping Flow Fields (0.0200s) 9/16/2020 11:04:10 PM Modulating Flow Field Groups (0.0530s) 9/16/2020 11:04:10 PM Designing Fleets (0.0280s) 9/16/2020 11:04:10 PM Thinking Of Technologies (0.0140s) 9/16/2020 11:04:10 PM Categorizing Starboard Sensors (0.0140s) 9/16/2020 11:04:10 PM Injecting Galactic Variables (0.0200s) 9/16/2020 11:04:10 PM Burying Starfields (0.0220s) 9/16/2020 11:04:10 PM Screening Distant Planets (0.2081s) 9/16/2020 11:04:10 PM Categorizing All Planets (0.0110s) 9/16/2020 11:04:10 PM Organizing Commands (0.0220s) 9/16/2020 11:04:10 PM Calculating Firing Cones (0.0140s) 9/16/2020 11:04:11 PM Fumbling With Ship Parts (0.6875s) 9/16/2020 11:04:11 PM Re-Aligning Objectives (0.0220s) 9/16/2020 11:04:11 PM Sterilizing Test Chamber (0.0180s) 9/16/2020 11:04:13 PM Install Replacement Weapons (1.5742s) 9/16/2020 11:04:13 PM Issuing Orders (0.0280s) 9/16/2020 11:04:13 PM Augmenting Infusers (0.0100s) 9/16/2020 11:04:13 PM Infusing (0.0280s) 9/16/2020 11:04:13 PM Post-Proton Surge (0.0090s) 9/16/2020 11:04:13 PM Stimulate Modulation (0.0470s) 9/16/2020 11:04:13 PM ArcenAssetBundleCache.InstantiatedObjects: 983 9/16/2020 11:04:13 PM Load Surrogates (0.1541s) 9/16/2020 11:04:14 PM Final Checks (1.3621s) 9/16/2020 11:04:14 PM Load Historical Documents (0.0080s) 9/16/2020 11:04:14 PM 6.7 seconds total load time. Boot up FleetOS (0.3s) Install Confidence Routines (0.3s) Fumbling With Ship Parts (0.7s) Install Replacement Weapons (1.6s) Final Checks (1.4s) 9/16/2020 11:04:15 PM Hello Steam user 'RocketAssistedPuffin' 9/16/2020 11:04:17 PM Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 11:04:17 PM Finish load save in 47.4ms 9/16/2020 11:04:17 PM Start Generate Partial Map with Realistic and seed 310405745 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 11:04:18 PM PlayerAccount Puffin has now been put in control of faction 1. 9/16/2020 11:04:29 PM Start Generate Partial Map with Realistic and seed 310405745 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/16/2020 11:04:29 PM PlayerAccount Puffin has now been put in control of faction 1. 9/16/2020 11:04:29 PM Generate Partial Map Complete 129ms 9/16/2020 11:04:32 PM Start Generate Partial Map with Realistic and seed 310405745 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/16/2020 11:04:32 PM PlayerAccount Puffin has now been put in control of faction 1. 9/16/2020 11:04:32 PM Generate Partial Map Complete 122ms 9/16/2020 11:04:36 PM Start Generate Partial Map with Realistic and seed 310405745 and planet count 80 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/16/2020 11:04:36 PM PlayerAccount Puffin has now been put in control of faction 1. 9/16/2020 11:04:36 PM Generate Partial Map Complete 119ms 9/16/2020 11:04:48 PM Start Generate FULL Map with Realistic and seed 310405745 and planet count 80 and 27 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/16/2020 11:04:48 PM Generate FULL Map Complete 441ms 9/16/2020 11:09:52 PM Current directory used: D:/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/ 9/16/2020 11:09:52 PM Boot up FleetOS (0.3814s) 9/16/2020 11:09:52 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 8.1 (6.3.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 750 Ti graphicsDeviceID: 4992 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 1968 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz processorCount: 4 processorFrequency: 3193 systemMemorySize: 8144 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/16/2020 11:09:52 PM Check System Logs For Rogue Intelligence (0.1821s) 9/16/2020 11:09:52 PM Game Version: 2.506 9/16/2020 11:09:52 PM Eject Trash Into Hyperspace (0.2652s) 9/16/2020 11:09:52 PM Check For Extra Modules (0.0480s) 9/16/2020 11:09:53 PM Bring Cloaking Systems Online (0.0821s) 9/16/2020 11:09:53 PM Recalculate Speed Of Light (0.0611s) 9/16/2020 11:09:53 PM Optimize Comfort On Command Decks (0.0450s) 9/16/2020 11:09:53 PM Generating Framerates (0.0290s) 9/16/2020 11:09:53 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) 9/16/2020 11:09:53 PM Mods: MacrophageHistiocytes-CF (Disabled) MacrophageHistiocytesSpireIntegration-CF (Disabled) MoreStartingOptions (Disabled) PreceptsOfThePrecursors-CF (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/16/2020 11:09:53 PM Check Nearby Stellar Masses (0.0600s) 9/16/2020 11:09:53 PM Remembering Alamo (0.0460s) 9/16/2020 11:09:53 PM Boot Audio Comms (0.0260s) 9/16/2020 11:09:53 PM Establish Individual Audio Links (0.0400s) 9/16/2020 11:09:53 PM Prepare Explosions and Crackles (0.0881s) 9/16/2020 11:09:53 PM No resolution change was required. 9/16/2020 11:09:53 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/16/2020 11:09:53 PM Applied Framerate Type: 60 FPS (vsync: 0 targetFPS:60) 9/16/2020 11:09:53 PM Refresh Optical Lensing (0.0340s) 9/16/2020 11:09:53 PM Revise Fundamental Physical Laws (0.0170s) 9/16/2020 11:09:53 PM Calculate Odds Of Success (0.2494s) 9/16/2020 11:09:58 PM Briefly Panic (4.4594s) 9/16/2020 11:09:58 PM Install Confidence Routines (0.3272s) 9/16/2020 11:09:58 PM Bring Commander Interface Online (0.2232s) 9/16/2020 11:09:58 PM Motivate All Crews (0.0751s) 9/16/2020 11:09:58 PM Locating Available Networks (0.0480s) 9/16/2020 11:09:58 PM Externalizing Patterns (0.0661s) 9/16/2020 11:09:58 PM Hooking Externals (0.0310s) 9/16/2020 11:09:59 PM Handlizing Hooks (0.0330s) 9/16/2020 11:09:59 PM Disengaging Constants (0.3474s) 9/16/2020 11:09:59 PM Late Axionic Computations (0.2384s) 9/16/2020 11:09:59 PM Connecting to Fleet Command (0.0260s) 9/16/2020 11:09:59 PM Thinking Of Advice (0.0320s) 9/16/2020 11:09:59 PM Degaussing Advice (0.2135s) 9/16/2020 11:10:00 PM Reading Alien Diaries (0.1544s) 9/16/2020 11:10:00 PM Naming All Known Planets (0.0301s) 9/16/2020 11:10:00 PM Remembering Speeds (0.0250s) 9/16/2020 11:10:00 PM Prioritizing Targets (0.0280s) 9/16/2020 11:10:00 PM Rebooting Sensor Arrays (0.0190s) 9/16/2020 11:10:00 PM Unloading Prismatic Grid (0.0290s) 9/16/2020 11:10:00 PM Thinking Of Objectives (0.0170s) 9/16/2020 11:10:00 PM Inhibiting Visual Scans (0.0210s) 9/16/2020 11:10:00 PM Synthesizing Vocals (0.0281s) 9/16/2020 11:10:00 PM Investigating Map Signatures (0.0690s) 9/16/2020 11:10:00 PM Ventilating Scenarios (0.0180s) 9/16/2020 11:10:00 PM Decontaminating Targeting Systems (0.0250s) 9/16/2020 11:10:00 PM Ejecting Tactical Core (0.0250s) 9/16/2020 11:10:00 PM Calibrating Formations (0.0160s) 9/16/2020 11:10:00 PM Intercepting Galactic Maps (0.0400s) 9/16/2020 11:10:00 PM Discharging Colored Ions (0.0350s) 9/16/2020 11:10:00 PM Replicating Ion Colors (0.0270s) 9/16/2020 11:10:00 PM Faction Diagnostics (0.0821s) 9/16/2020 11:10:00 PM Buffering Hackers (0.0840s) 9/16/2020 11:10:00 PM Inverting Death (0.0420s) 9/16/2020 11:10:00 PM Linear Field Variance (0.0412s) 9/16/2020 11:10:00 PM Charging Marks (0.0130s) 9/16/2020 11:10:00 PM Guarding The Posts (0.1061s) 9/16/2020 11:10:00 PM Range Manifolds (0.0130s) 9/16/2020 11:10:00 PM Purging ROFs (0.0190s) 9/16/2020 11:10:00 PM Manipulating Speeds (0.0290s) 9/16/2020 11:10:00 PM Detecting Projectiles (0.0110s) 9/16/2020 11:10:00 PM Grouping Flow Fields (0.0340s) 9/16/2020 11:10:01 PM Modulating Flow Field Groups (0.1012s) 9/16/2020 11:10:01 PM Designing Fleets (0.1503s) 9/16/2020 11:10:01 PM Thinking Of Technologies (0.0641s) 9/16/2020 11:10:01 PM Categorizing Starboard Sensors (0.0450s) 9/16/2020 11:10:01 PM Injecting Galactic Variables (0.0541s) 9/16/2020 11:10:01 PM Berating Starfields (0.0962s) 9/16/2020 11:10:03 PM Combing Distant Planets (1.6439s) 9/16/2020 11:10:03 PM Categorizing All Planets (0.0140s) 9/16/2020 11:10:03 PM Organizing Commands (0.0410s) 9/16/2020 11:10:03 PM Calculating Firing Cones (0.0130s) 9/16/2020 11:10:04 PM Scrapping Extra Ship Parts (1.4504s) 9/16/2020 11:10:04 PM Re-Aligning Objectives (0.0591s) 9/16/2020 11:10:04 PM Sterilizing Test Chamber (0.0953s) 9/16/2020 11:10:12 PM Restrain Self From Stating The Odds (8.2072s) 9/16/2020 11:10:12 PM Issuing Orders (0.0100s) 9/16/2020 11:10:13 PM Augmenting Infusers (0.0220s) 9/16/2020 11:10:13 PM Infusing (0.2743s) 9/16/2020 11:10:13 PM Post-Proton Surge (0.0110s) 9/16/2020 11:10:13 PM Stimulate Modulation (0.0450s) 9/16/2020 11:10:14 PM ArcenAssetBundleCache.InstantiatedObjects: 686 9/16/2020 11:10:14 PM Load Surrogates (1.1362s) 9/16/2020 11:10:15 PM Final Checks (1.3795s) 9/16/2020 11:10:15 PM Load Historical Documents (0.0080s) 9/16/2020 11:10:15 PM 23.8 seconds total load time. Boot up FleetOS (0.4s) Eject Trash Into Hyperspace (0.3s) Briefly Panic (4.5s) Install Confidence Routines (0.3s) Disengaging Constants (0.3s) Combing Distant Planets (1.6s) Scrapping Extra Ship Parts (1.5s) Restrain Self From Stating The Odds (8.2s) Infusing (0.3s) Load Surrogates (1.1s) Final Checks (1.4s) 9/16/2020 11:10:16 PM Hello Steam user 'RocketAssistedPuffin' 9/16/2020 11:10:18 PM Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/16/2020 11:10:18 PM Arcen.AIW2.External.ExternalData_GroupTargetSorting: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.ExternalData_GroupTargetSorting: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.FallenSpirePerUnitExternalData: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Error, received 166150 items in external pattern FallenSpirePerUnitData when that pattern is only supposed to contain 1; the extra items will be ignored (parsing the non-ignored items may cause errors if the pattern implementation is not expecting the right types, etc) ExternalDataHeader: EXTERNAL DATA - World at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x00000] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/16/2020 11:10:18 PM Arcen.AIW2.External.FallenSpirePerUnitExternalData: Tried to initialize Parent object as GameEntity_Squad, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.ExternalData_MinorFactionCommon: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.ExternalData_MinorFactionCommon: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.AI_PlannedWave_Data: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM Arcen.AIW2.External.AI_PlannedWave_Data: Tried to initialize Parent object as Faction, but type was Arcen.Universal.World 9/16/2020 11:10:18 PM ERROR: DeserializeExternalDataFrom for EXTERNAL DATA - World debugStage: 10000 Error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferModern.ReadString_Condensed (System.String FieldNameForErrors) [0x001af] in :0 at Arcen.AIW2.External.PlannedWave.DeserializeIntoSelf (Arcen.Universal.ArcenDeserializationBuffer buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x001eb] in :0 at Arcen.AIW2.External.AI_PlannedWave_Data.DeserializeExternalData (Arcen.AIW2.Core.Faction ParentFaction, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x000da] in :0 at Arcen.AIW2.Core.ArcenExternalDataPatternImplementationBase_Faction.DeserializeExternalDataOuter (System.Object ParentObject, System.Object[] Target, System.Int32 ItemsToExpect, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0004b] in :0 at Arcen.Universal.ArcenExternalData.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean IsForPartialSyncDuringMultiplayer, System.String ExternalDataHeader) [0x000c0] in :0 at Arcen.Universal.ArcenExternalData.DeserializeExternalDataFrom (Arcen.Universal.ArcenExternalDataPattern externalPattern, System.String namespaceName, System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00039] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x0033d] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenExternalDataLookup.DeserializeExternalDataFrom (System.Object ParentObject, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String ExternalDataHeader, System.Boolean IsForPartialSyncDuringMultiplayer) [0x00000] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00000] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.World.LoadWorldFromDiskNoCampaignNameSet (System.String FullSaveName, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x00000] in :0 at Arcen.Universal.Engine_Universal.LoadGameNoCampaignNameSet_NeverCallDirectly_P1 (System.String FullSaveGameName, System.Boolean LoadAsTemplate, System.Boolean HideErrors) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.LoadGameNoCampaignNameSet (System.String FullSaveGameName, Arcen.AIW2.Core.StartWorldSource1 StartSource1, Arcen.AIW2.Core.StartWorldSource2 StartSource2) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.StartCustomGame (System.Boolean StartInSinglePlayer) [0x00000] in :0 at Arcen.AIW2.External.Window_MainMenu+bCustomStartGame.HandleClick_Subclass (MouseHandlingInput input) [0x00000] in :0 at Arcen.AIW2.External.ButtonAbstractBase.HandleClick (MouseHandlingInput input) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at Arcen.Universal.ArcenUI_Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in :0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <9bb8f6e40006490da4518a3cf5afe42e>:0 9/16/2020 11:10:18 PM Finish load save in 320.7ms 9/16/2020 11:10:18 PM Start Generate Partial Map with Realistic and seed 649326892 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/16/2020 11:10:18 PM PlayerAccount Puffin has now been put in control of faction 1.