9/15/2020 12:47:31 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1981.35 for faction 8 at 1175 there are 0 eligible planets HumanMarauders 8 DoPerSecond trace ends at 1175 9/15/2020 12:47:31 AM Nanocaust DoPerSecond trace begins for faction 9 at 1175. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 10000 9/15/2020 12:47:31 AM HumanMarauders LongRangePlanning trace begins for marauder faction 8 at 1175 team 2: Cydoni --> 5 ships being dispatched HumanMarauders 8 Long Range Planning trace ends at 1175 9/15/2020 12:47:32 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1984.92 for faction 8 at 1176 there are 0 eligible planets HumanMarauders 8 DoPerSecond trace ends at 1176 9/15/2020 12:47:32 AM Nanocaust DoPerSecond trace begins for faction 9 at 1176. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 10000 checking if we are allowed to capture planets allowedToCapture: currently can't capture Milner Nanocaust Strength 16176 hostileStrength 6634 Spending up to 10000 metal Nanobot center on Froria current strength 8828 allowed strength 6000 remaining metal 10000 Nanobot center on Cydoni current strength 6040 allowed strength 6000 remaining metal 10000 Nanobot center on Hivehom current strength 7480 allowed strength 6000 remaining metal 10000 Nanobot center on Dumais current strength 2375 allowed strength 6000 remaining metal 10000 Nanobot center on Dertouzos current strength 8875 allowed strength 6000 remaining metal 9859 Nanobot center on Asperta current strength 6033 allowed strength 6000 remaining metal 9859 Nanobot center on Blei current strength 6004 allowed strength 6000 remaining metal 9859 Nanobot center on Moskva current strength 48670 allowed strength 30000 remaining metal 9859 Nanobot center on Euterpe current strength 23563 allowed strength 6000 remaining metal 9859 Nanobot center on Teng current strength 6044 allowed strength 6000 remaining metal 9859 9/15/2020 12:47:32 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1988.49 for faction 8 at 1177 there are 0 eligible planets HumanMarauders 8 DoPerSecond trace ends at 1177 9/15/2020 12:47:32 AM Nanocaust DoPerSecond trace begins for faction 9 at 1177. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 9994 9/15/2020 12:47:32 AM HumanMarauders LongRangePlanning trace begins for marauder faction 8 at 1177 team 2: Cydoni --> 5 ships being dispatched HumanMarauders 8 Long Range Planning trace ends at 1177 9/15/2020 12:47:32 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1992.06 for faction 8 at 1178 there are 0 eligible planets HumanMarauders 8 DoPerSecond trace ends at 1178 9/15/2020 12:47:32 AM Nanocaust DoPerSecond trace begins for faction 9 at 1178. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 10000 9/15/2020 12:47:33 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1995.63 for faction 8 at 1179 there are 0 eligible planets HumanMarauders 8 DoPerSecond trace ends at 1179 9/15/2020 12:47:33 AM Nanocaust DoPerSecond trace begins for faction 9 at 1179. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 10000 checking if we are allowed to capture planets allowedToCapture: currently can't capture Milner Nanocaust Strength 16176 hostileStrength 6634 Spending up to 10000 metal Nanobot center on Froria current strength 8828 allowed strength 6000 remaining metal 10000 Nanobot center on Cydoni current strength 5984 allowed strength 6000 remaining metal 10000 Nanobot center on Hivehom current strength 7480 allowed strength 6000 remaining metal 9859 Nanobot center on Dumais current strength 2516 allowed strength 6000 remaining metal 9859 Nanobot center on Dertouzos current strength 8875 allowed strength 6000 remaining metal 9803 Nanobot center on Asperta current strength 6033 allowed strength 6000 remaining metal 9803 Nanobot center on Blei current strength 6004 allowed strength 6000 remaining metal 9803 Nanobot center on Moskva current strength 48670 allowed strength 30000 remaining metal 9803 Nanobot center on Euterpe current strength 23206 allowed strength 6000 remaining metal 9803 Nanobot center on Teng current strength 6044 allowed strength 6000 remaining metal 9803 9/15/2020 12:47:33 AM HumanMarauders LongRangePlanning trace begins for marauder faction 8 at 1179 team 2: Cydoni --> 5 ships being dispatched HumanMarauders 8 Long Range Planning trace ends at 1179 9/15/2020 12:47:33 AM HumanMaraudersMarauder Faction 8 Current Marauder Budget: 1999.2 for faction 8 at 1180 there are 0 eligible planetsFound Mark 2 marauder outpost on Froria. There are 1 outposts so far, and it is 970 seconds old (upgrades at 1000)Found Mark 1 marauder outpost on Froria. There are 2 outposts so far, and it is 513 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Cydoni. There are 1 outposts so far, and it is 59 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Hivehom. There are 1 outposts so far, and it is 420 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Hivehom. There are 2 outposts so far, and it is 4 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Blei. There are 1 outposts so far, and it is 72 seconds old (upgrades at 600) Found Mark 2 marauder outpost on Moskva. There are 1 outposts so far, and it is 847 seconds old (upgrades at 1000)Found Mark 1 marauder outpost on Moskva. There are 2 outposts so far, and it is 426 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Moskva. There are 3 outposts so far, and it is 26 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Teng. There are 1 outposts so far, and it is 497 seconds old (upgrades at 600) Found Mark 1 marauder outpost on Teng. There are 2 outposts so far, and it is 98 seconds old (upgrades at 600) Found outposts on Froria there are 2 outposts and the youngest Mark 1 is 513. Has Warping In Outposts: False Max outposts for this planet are 2 Found outposts on Cydoni there are 1 outposts and the youngest Mark 1 is 59. Has Warping In Outposts: False Max outposts for this planet are 4 Found outposts on Hivehom there are 2 outposts and the youngest Mark 1 is 4. Has Warping In Outposts: False Max outposts for this planet are 2 Found outposts on Blei there are 1 outposts and the youngest Mark 1 is 72. Has Warping In Outposts: False Max outposts for this planet are 4 Found outposts on Moskva there are 3 outposts and the youngest Mark 1 is 26. Has Warping In Outposts: False Max outposts for this planet are 4 Found outposts on Teng there are 2 outposts and the youngest Mark 1 is 98. Has Warping In Outposts: False Max outposts for this planet are 4 HumanMarauders Marauder outpost spawn code ends 9/15/2020 12:47:33 AM HumanMarauders 8 DoPerSecond trace ends at 1180 9/15/2020 12:47:33 AM Nanocaust DoPerSecond trace begins for faction 9 at 1180. Fireteams: True, Tactician Metal income: 135 ( 135 * 1 ) currentMetalStored 9938 9/15/2020 10:02:41 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/15/2020 10:02:41 AM Boot up FleetOS (0.2974s) 9/15/2020 10:02:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2016 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 10:02:42 AM Check System Logs For Rogue Intelligence (0.7188s) 9/15/2020 10:02:42 AM Game Version: 2.505 9/15/2020 10:02:42 AM Eject Trash Into Hyperspace (0.1946s) 9/15/2020 10:02:42 AM Check For Extra Modules (0.0220s) 9/15/2020 10:02:42 AM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 10:02:42 AM Bring Cloaking Systems Online (0.0550s) 9/15/2020 10:02:42 AM Recalculate Speed Of Light (0.0254s) 9/15/2020 10:02:42 AM Optimize Comfort On Command Decks (0.0254s) 9/15/2020 10:02:42 AM Generating Framerates (0.0100s) 9/15/2020 10:02:42 AM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 10:02:42 AM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 10:02:42 AM Check Nearby Stellar Masses (0.1975s) 9/15/2020 10:02:42 AM Remembering Alamo (0.1471s) 9/15/2020 10:02:42 AM Boot Audio Comms (0.0110s) 9/15/2020 10:02:42 AM Establish Individual Audio Links (0.0197s) 9/15/2020 10:02:42 AM Prepare Explosions and Crackles (0.0734s) 9/15/2020 10:02:42 AM No resolution change was required. 9/15/2020 10:02:42 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 10:02:42 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 10:02:42 AM Refresh Optical Lensing (0.0221s) 9/15/2020 10:02:42 AM Revise Fundamental Physical Laws (0.0172s) 9/15/2020 10:02:43 AM Calculate Odds Of Success (0.1640s) 9/15/2020 10:02:47 AM Briefly Panic (4.6923s) 9/15/2020 10:02:48 AM Install Confidence Routines (0.2553s) 9/15/2020 10:02:48 AM Bring Commander Interface Online (0.1398s) 9/15/2020 10:02:48 AM Motivate All Crews (0.0409s) 9/15/2020 10:02:48 AM Locating Available Networks (0.0469s) 9/15/2020 10:02:48 AM Externalizing Patterns (0.0349s) 9/15/2020 10:02:48 AM Hooking Externals (0.0090s) 9/15/2020 10:02:48 AM Handlizing Hooks (0.0100s) 9/15/2020 10:02:48 AM Disengaging Constants (0.1335s) 9/15/2020 10:02:48 AM Late Axionic Computations (0.2884s) 9/15/2020 10:02:48 AM Connecting to Fleet Command (0.0110s) 9/15/2020 10:02:48 AM Thinking Of Advice (0.0100s) 9/15/2020 10:02:48 AM Degaussing Advice (0.1275s) 9/15/2020 10:02:48 AM Reading Alien Diaries (0.0698s) 9/15/2020 10:02:48 AM Naming All Known Planets (0.0100s) 9/15/2020 10:02:48 AM Remembering Speeds (0.0100s) 9/15/2020 10:02:48 AM Prioritizing Targets (0.0460s) 9/15/2020 10:02:49 AM Rebooting Sensor Arrays (0.0106s) 9/15/2020 10:02:49 AM Unloading Prismatic Grid (0.0080s) 9/15/2020 10:02:49 AM Thinking Of Objectives (0.0118s) 9/15/2020 10:02:49 AM Inhibiting Visual Scans (0.0620s) 9/15/2020 10:02:49 AM Synthesizing Vocals (0.0091s) 9/15/2020 10:02:49 AM Investigating Map Signatures (0.0222s) 9/15/2020 10:02:49 AM Ventilating Scenarios (0.0094s) 9/15/2020 10:02:49 AM Decontaminating Targeting Systems (0.0110s) 9/15/2020 10:02:49 AM Ejecting Tactical Core (0.0191s) 9/15/2020 10:02:49 AM Calibrating Formations (0.0207s) 9/15/2020 10:02:49 AM Intercepting Galactic Maps (0.0204s) 9/15/2020 10:02:49 AM Discharging Colored Ions (0.0191s) 9/15/2020 10:02:49 AM Replicating Ion Colors (0.0092s) 9/15/2020 10:02:49 AM Faction Diagnostics (0.0557s) 9/15/2020 10:02:49 AM Buffering Hackers (0.0289s) 9/15/2020 10:02:49 AM Inverting Death (0.0149s) 9/15/2020 10:02:49 AM Linear Field Variance (0.0622s) 9/15/2020 10:02:49 AM Charging Marks (0.0090s) 9/15/2020 10:02:49 AM Guarding The Posts (0.1177s) 9/15/2020 10:02:49 AM Range Manifolds (0.0100s) 9/15/2020 10:02:49 AM Purging ROFs (0.0090s) 9/15/2020 10:02:49 AM Manipulating Speeds (0.0097s) 9/15/2020 10:02:49 AM Detecting Projectiles (0.0089s) 9/15/2020 10:02:49 AM Grouping Flow Fields (0.0140s) 9/15/2020 10:02:49 AM Modulating Flow Field Groups (0.0309s) 9/15/2020 10:02:49 AM Designing Fleets (0.0917s) 9/15/2020 10:02:49 AM Thinking Of Technologies (0.0210s) 9/15/2020 10:02:49 AM Categorizing Starboard Sensors (0.0139s) 9/15/2020 10:02:49 AM Injecting Galactic Variables (0.0180s) 9/15/2020 10:02:49 AM Eating Starfields (0.0863s) 9/15/2020 10:02:51 AM Combing Distant Planets (1.5804s) 9/15/2020 10:02:51 AM Categorizing All Planets (0.0080s) 9/15/2020 10:02:51 AM Organizing Commands (0.0220s) 9/15/2020 10:02:51 AM Calculating Firing Cones (0.0080s) 9/15/2020 10:02:52 AM Maliciously Weakening Ship Parts (0.6846s) 9/15/2020 10:02:52 AM Re-Aligning Objectives (0.0189s) 9/15/2020 10:02:52 AM Sterilizing Test Chamber (0.0551s) 9/15/2020 10:03:26 AM Notify Next Of Kin (34.3704s) 9/15/2020 10:03:26 AM Issuing Orders (0.0205s) 9/15/2020 10:03:26 AM Augmenting Infusers (0.0100s) 9/15/2020 10:03:26 AM Infusing (0.2922s) 9/15/2020 10:03:26 AM Post-Proton Surge (0.0050s) 9/15/2020 10:03:26 AM Stimulate Modulation (0.0309s) 9/15/2020 10:03:27 AM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 10:03:27 AM Load Surrogates (0.1761s) 9/15/2020 10:03:27 AM Final Checks (0.8179s) 9/15/2020 10:03:27 AM Load Historical Documents (0.0040s) 9/15/2020 10:03:27 AM 46.9 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.7s) Briefly Panic (4.7s) Install Confidence Routines (0.3s) Late Axionic Computations (0.3s) Combing Distant Planets (1.6s) Maliciously Weakening Ship Parts (0.7s) Notify Next Of Kin (34.4s) Infusing (0.3s) Final Checks (0.8s) 9/15/2020 10:03:28 AM Hello Steam user 'Burner' 9/15/2020 10:03:38 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 10:03:39 AM PlayerAccount Burner has now been put in control of faction 7. 9/15/2020 10:03:39 AM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/15/2020 10:03:39 AM loading as template 9/15/2020 10:03:39 AM Added the faction AIReserves. 9/15/2020 10:03:39 AM Added the faction AntiAIZombie. 9/15/2020 10:03:39 AM Added the faction AntiEveryoneZombie. 9/15/2020 10:03:39 AM Added the faction AntiPlayerZombie. 9/15/2020 10:03:39 AM Added the faction Mercenary. 9/15/2020 10:03:39 AM Finish load save in 442.5ms 9/15/2020 10:03:39 AM Start Generate Partial Map with Realistic and seed 1415138356 and planet count 80 and 20 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/15/2020 10:03:39 AM PlayerAccount Burner has now been put in control of faction 7. 9/15/2020 10:03:39 AM Generate Partial Map Complete 237ms 9/15/2020 10:04:23 AM No resolution change was required. 9/15/2020 10:04:23 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 10:04:23 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 10:04:26 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 10:04:26 AM Finish load save in 37.2ms 9/15/2020 10:04:26 AM PlayerAccount Burner has now been put in control of faction 7. 9/15/2020 10:04:26 AM Start Generate Partial Map with Realistic and seed 384801734 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 10:04:26 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:26 AM Generate Partial Map Complete 116ms 9/15/2020 10:04:32 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:32 AM Start Generate Partial Map with Realistic and seed 735198083 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 10:04:32 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:32 AM Generate Partial Map Complete 78ms 9/15/2020 10:04:32 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:32 AM Start Generate Partial Map with Realistic and seed 885662702 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 10:04:32 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:32 AM Generate Partial Map Complete 115ms 9/15/2020 10:04:32 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:32 AM Start Generate Partial Map with Realistic and seed 992518481 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 10:04:33 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:33 AM Generate Partial Map Complete 104ms 9/15/2020 10:04:33 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:33 AM Start Generate Partial Map with Realistic and seed 1041872908 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 10:04:33 AM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 10:04:33 AM Generate Partial Map Complete 109ms 9/15/2020 12:01:35 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/15/2020 12:01:35 PM Boot up FleetOS (0.2633s) 9/15/2020 12:01:35 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2016 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 12:01:35 PM Check System Logs For Rogue Intelligence (0.2297s) 9/15/2020 12:01:35 PM Game Version: 2.505 9/15/2020 12:01:35 PM Eject Trash Into Hyperspace (0.0718s) 9/15/2020 12:01:35 PM Check For Extra Modules (0.0209s) 9/15/2020 12:01:35 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 12:01:35 PM Bring Cloaking Systems Online (0.0189s) 9/15/2020 12:01:35 PM Recalculate Speed Of Light (0.0185s) 9/15/2020 12:01:35 PM Optimize Comfort On Command Decks (0.0180s) 9/15/2020 12:01:35 PM Generating Framerates (0.0060s) 9/15/2020 12:01:35 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 12:01:35 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 12:01:35 PM Check Nearby Stellar Masses (0.0479s) 9/15/2020 12:01:35 PM Remembering Alamo (0.0209s) 9/15/2020 12:01:35 PM Boot Audio Comms (0.0120s) 9/15/2020 12:01:35 PM Establish Individual Audio Links (0.0140s) 9/15/2020 12:01:35 PM Prepare Explosions and Crackles (0.0180s) 9/15/2020 12:01:35 PM No resolution change was required. 9/15/2020 12:01:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 12:01:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 12:01:35 PM Refresh Optical Lensing (0.0100s) 9/15/2020 12:01:35 PM Revise Fundamental Physical Laws (0.0050s) 9/15/2020 12:01:35 PM Calculate Odds Of Success (0.0289s) 9/15/2020 12:01:35 PM Briefly Panic (0.1985s) 9/15/2020 12:01:36 PM Install Confidence Routines (0.2394s) 9/15/2020 12:01:36 PM Bring Commander Interface Online (0.0872s) 9/15/2020 12:01:36 PM Motivate All Crews (0.0379s) 9/15/2020 12:01:36 PM Locating Available Networks (0.0150s) 9/15/2020 12:01:36 PM Externalizing Patterns (0.0175s) 9/15/2020 12:01:36 PM Hooking Externals (0.0050s) 9/15/2020 12:01:36 PM Handlizing Hooks (0.0080s) 9/15/2020 12:01:36 PM Disengaging Constants (0.0261s) 9/15/2020 12:01:36 PM Late Axionic Computations (0.0479s) 9/15/2020 12:01:36 PM Connecting to Fleet Command (0.0040s) 9/15/2020 12:01:36 PM Thinking Of Advice (0.0080s) 9/15/2020 12:01:36 PM Degaussing Advice (0.0140s) 9/15/2020 12:01:36 PM Reading Alien Diaries (0.0070s) 9/15/2020 12:01:36 PM Naming All Known Planets (0.0060s) 9/15/2020 12:01:36 PM Remembering Speeds (0.0090s) 9/15/2020 12:01:36 PM Prioritizing Targets (0.0080s) 9/15/2020 12:01:36 PM Rebooting Sensor Arrays (0.0090s) 9/15/2020 12:01:36 PM Unloading Prismatic Grid (0.0090s) 9/15/2020 12:01:36 PM Thinking Of Objectives (0.0080s) 9/15/2020 12:01:36 PM Inhibiting Visual Scans (0.0120s) 9/15/2020 12:01:36 PM Synthesizing Vocals (0.0060s) 9/15/2020 12:01:36 PM Investigating Map Signatures (0.0110s) 9/15/2020 12:01:36 PM Ventilating Scenarios (0.0050s) 9/15/2020 12:01:36 PM Decontaminating Targeting Systems (0.0086s) 9/15/2020 12:01:36 PM Ejecting Tactical Core (0.0084s) 9/15/2020 12:01:36 PM Calibrating Formations (0.0078s) 9/15/2020 12:01:36 PM Intercepting Galactic Maps (0.0090s) 9/15/2020 12:01:36 PM Discharging Colored Ions (0.0170s) 9/15/2020 12:01:36 PM Replicating Ion Colors (0.0050s) 9/15/2020 12:01:36 PM Faction Diagnostics (0.0130s) 9/15/2020 12:01:36 PM Buffering Hackers (0.0120s) 9/15/2020 12:01:36 PM Inverting Death (0.0050s) 9/15/2020 12:01:36 PM Linear Field Variance (0.0100s) 9/15/2020 12:01:36 PM Charging Marks (0.0071s) 9/15/2020 12:01:36 PM Guarding The Posts (0.1219s) 9/15/2020 12:01:36 PM Range Manifolds (0.0060s) 9/15/2020 12:01:36 PM Purging ROFs (0.0070s) 9/15/2020 12:01:36 PM Manipulating Speeds (0.0090s) 9/15/2020 12:01:36 PM Detecting Projectiles (0.0072s) 9/15/2020 12:01:36 PM Grouping Flow Fields (0.0113s) 9/15/2020 12:01:36 PM Modulating Flow Field Groups (0.0210s) 9/15/2020 12:01:36 PM Designing Fleets (0.0150s) 9/15/2020 12:01:36 PM Thinking Of Technologies (0.0079s) 9/15/2020 12:01:36 PM Categorizing Starboard Sensors (0.0060s) 9/15/2020 12:01:36 PM Injecting Galactic Variables (0.0110s) 9/15/2020 12:01:36 PM Miming Starfields (0.0150s) 9/15/2020 12:01:36 PM Cleaning Distant Planets (0.1297s) 9/15/2020 12:01:36 PM Categorizing All Planets (0.0060s) 9/15/2020 12:01:36 PM Organizing Commands (0.0160s) 9/15/2020 12:01:36 PM Calculating Firing Cones (0.0040s) 9/15/2020 12:01:37 PM Offending Sentient Ship Parts (0.4219s) 9/15/2020 12:01:37 PM Re-Aligning Objectives (0.0146s) 9/15/2020 12:01:37 PM Sterilizing Test Chamber (0.0131s) 9/15/2020 12:01:39 PM Disconnect All Space Elevators (2.4319s) 9/15/2020 12:01:39 PM Issuing Orders (0.0189s) 9/15/2020 12:01:39 PM Augmenting Infusers (0.0040s) 9/15/2020 12:01:39 PM Infusing (0.0190s) 9/15/2020 12:01:39 PM Post-Proton Surge (0.0045s) 9/15/2020 12:01:39 PM Stimulate Modulation (0.0289s) 9/15/2020 12:01:39 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 12:01:39 PM Load Surrogates (0.0820s) 9/15/2020 12:01:40 PM Final Checks (0.6957s) 9/15/2020 12:01:40 PM Load Historical Documents (0.0030s) 9/15/2020 12:01:40 PM 5.8 seconds total load time. Boot up FleetOS (0.3s) Offending Sentient Ship Parts (0.4s) Disconnect All Space Elevators (2.4s) Final Checks (0.7s) 9/15/2020 12:01:40 PM Hello Steam user 'Burner' 9/15/2020 12:01:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 12:01:44 PM Finish load save in 147.4ms 9/15/2020 12:01:44 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 12:01:44 PM Start Generate Partial Map with Realistic and seed 654099000 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 12:01:45 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 12:01:45 PM Generate Partial Map Complete 203ms 9/15/2020 12:02:20 PM Start Generate FULL Map with Realistic and seed 654099000 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/15/2020 12:02:20 PM Generate FULL Map Complete 416ms 9/15/2020 1:20:06 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/15/2020 1:20:06 PM Boot up FleetOS (0.2780s) 9/15/2020 1:20:06 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2016 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 1:20:06 PM Check System Logs For Rogue Intelligence (0.2036s) 9/15/2020 1:20:06 PM Game Version: 2.505 9/15/2020 1:20:06 PM Eject Trash Into Hyperspace (0.0754s) 9/15/2020 1:20:06 PM Check For Extra Modules (0.0299s) 9/15/2020 1:20:06 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 1:20:06 PM Bring Cloaking Systems Online (0.0189s) 9/15/2020 1:20:06 PM Recalculate Speed Of Light (0.0189s) 9/15/2020 1:20:06 PM Optimize Comfort On Command Decks (0.0190s) 9/15/2020 1:20:06 PM Generating Framerates (0.0043s) 9/15/2020 1:20:06 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 1:20:06 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 1:20:06 PM Check Nearby Stellar Masses (0.0469s) 9/15/2020 1:20:06 PM Remembering Alamo (0.0120s) 9/15/2020 1:20:06 PM Boot Audio Comms (0.0070s) 9/15/2020 1:20:06 PM Establish Individual Audio Links (0.0140s) 9/15/2020 1:20:06 PM Prepare Explosions and Crackles (0.0180s) 9/15/2020 1:20:06 PM No resolution change was required. 9/15/2020 1:20:06 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 1:20:06 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 1:20:06 PM Refresh Optical Lensing (0.0080s) 9/15/2020 1:20:06 PM Revise Fundamental Physical Laws (0.0070s) 9/15/2020 1:20:06 PM Calculate Odds Of Success (0.0279s) 9/15/2020 1:20:07 PM Briefly Panic (0.1912s) 9/15/2020 1:20:07 PM Install Confidence Routines (0.2435s) 9/15/2020 1:20:07 PM Bring Commander Interface Online (0.2697s) 9/15/2020 1:20:07 PM Motivate All Crews (0.0579s) 9/15/2020 1:20:07 PM Locating Available Networks (0.0219s) 9/15/2020 1:20:07 PM Externalizing Patterns (0.0469s) 9/15/2020 1:20:07 PM Hooking Externals (0.0209s) 9/15/2020 1:20:07 PM Handlizing Hooks (0.0080s) 9/15/2020 1:20:07 PM Disengaging Constants (0.0828s) 9/15/2020 1:20:07 PM Late Axionic Computations (0.0518s) 9/15/2020 1:20:07 PM Connecting to Fleet Command (0.0100s) 9/15/2020 1:20:07 PM Thinking Of Advice (0.0160s) 9/15/2020 1:20:07 PM Degaussing Advice (0.0739s) 9/15/2020 1:20:07 PM Reading Alien Diaries (0.0491s) 9/15/2020 1:20:08 PM Naming All Known Planets (0.0170s) 9/15/2020 1:20:08 PM Remembering Speeds (0.0050s) 9/15/2020 1:20:08 PM Prioritizing Targets (0.0090s) 9/15/2020 1:20:08 PM Rebooting Sensor Arrays (0.0130s) 9/15/2020 1:20:08 PM Unloading Prismatic Grid (0.0050s) 9/15/2020 1:20:08 PM Thinking Of Objectives (0.0080s) 9/15/2020 1:20:08 PM Inhibiting Visual Scans (0.0120s) 9/15/2020 1:20:08 PM Synthesizing Vocals (0.0070s) 9/15/2020 1:20:08 PM Investigating Map Signatures (0.0110s) 9/15/2020 1:20:08 PM Ventilating Scenarios (0.0050s) 9/15/2020 1:20:08 PM Decontaminating Targeting Systems (0.0090s) 9/15/2020 1:20:08 PM Ejecting Tactical Core (0.0090s) 9/15/2020 1:20:08 PM Calibrating Formations (0.0080s) 9/15/2020 1:20:08 PM Intercepting Galactic Maps (0.0110s) 9/15/2020 1:20:08 PM Discharging Colored Ions (0.0150s) 9/15/2020 1:20:08 PM Replicating Ion Colors (0.0050s) 9/15/2020 1:20:08 PM Faction Diagnostics (0.0140s) 9/15/2020 1:20:08 PM Buffering Hackers (0.0130s) 9/15/2020 1:20:08 PM Inverting Death (0.0050s) 9/15/2020 1:20:08 PM Linear Field Variance (0.0090s) 9/15/2020 1:20:08 PM Charging Marks (0.0070s) 9/15/2020 1:20:08 PM Guarding The Posts (0.1192s) 9/15/2020 1:20:08 PM Range Manifolds (0.0060s) 9/15/2020 1:20:08 PM Purging ROFs (0.0080s) 9/15/2020 1:20:08 PM Manipulating Speeds (0.0080s) 9/15/2020 1:20:08 PM Detecting Projectiles (0.0080s) 9/15/2020 1:20:08 PM Grouping Flow Fields (0.0110s) 9/15/2020 1:20:08 PM Modulating Flow Field Groups (0.0210s) 9/15/2020 1:20:08 PM Designing Fleets (0.0150s) 9/15/2020 1:20:08 PM Thinking Of Technologies (0.0080s) 9/15/2020 1:20:08 PM Categorizing Starboard Sensors (0.0060s) 9/15/2020 1:20:08 PM Injecting Galactic Variables (0.0120s) 9/15/2020 1:20:08 PM Hoping Starfields Are Nice (0.0143s) 9/15/2020 1:20:08 PM Discovering Distant Planets (0.1271s) 9/15/2020 1:20:08 PM Categorizing All Planets (0.0040s) 9/15/2020 1:20:08 PM Organizing Commands (0.0190s) 9/15/2020 1:20:08 PM Calculating Firing Cones (0.0050s) 9/15/2020 1:20:09 PM Discontinue Your Favorite Ship Parts (0.6310s) 9/15/2020 1:20:09 PM Re-Aligning Objectives (0.0160s) 9/15/2020 1:20:09 PM Sterilizing Test Chamber (0.0199s) 9/15/2020 1:20:11 PM Download Extra RAM (2.3774s) 9/15/2020 1:20:11 PM Issuing Orders (0.0180s) 9/15/2020 1:20:11 PM Augmenting Infusers (0.0040s) 9/15/2020 1:20:11 PM Infusing (0.0192s) 9/15/2020 1:20:11 PM Post-Proton Surge (0.0033s) 9/15/2020 1:20:11 PM Stimulate Modulation (0.0291s) 9/15/2020 1:20:11 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 1:20:11 PM Load Surrogates (0.0977s) 9/15/2020 1:20:12 PM Final Checks (0.8010s) 9/15/2020 1:20:12 PM Load Historical Documents (0.0030s) 9/15/2020 1:20:12 PM 6.5 seconds total load time. Boot up FleetOS (0.3s) Bring Commander Interface Online (0.3s) Discontinue Your Favorite Ship Parts (0.6s) Download Extra RAM (2.4s) Final Checks (0.8s) 9/15/2020 1:20:12 PM Hello Steam user 'Burner' 9/15/2020 1:20:15 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 1:20:15 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 1:20:15 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/15/2020 1:20:15 PM loading as template 9/15/2020 1:20:15 PM Added the faction AIReserves. 9/15/2020 1:20:15 PM Added the faction AntiAIZombie. 9/15/2020 1:20:15 PM Added the faction AntiEveryoneZombie. 9/15/2020 1:20:15 PM Added the faction AntiPlayerZombie. 9/15/2020 1:20:15 PM Added the faction Mercenary. 9/15/2020 1:20:15 PM Finish load save in 407.2ms 9/15/2020 1:20:15 PM Start Generate Partial Map with Realistic and seed 2105315825 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/15/2020 1:20:15 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 1:20:15 PM Generate Partial Map Complete 155ms 9/15/2020 1:21:10 PM Start Generate FULL Map with Realistic and seed 2105315825 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/15/2020 1:21:10 PM Generate FULL Map Complete 322ms 9/15/2020 6:47:42 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/15/2020 6:47:42 PM Boot up FleetOS (0.2742s) 9/15/2020 6:47:42 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2016 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 6:47:42 PM Check System Logs For Rogue Intelligence (0.2045s) 9/15/2020 6:47:42 PM Game Version: 2.505 9/15/2020 6:47:42 PM Eject Trash Into Hyperspace (0.0848s) 9/15/2020 6:47:42 PM Check For Extra Modules (0.0199s) 9/15/2020 6:47:42 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 6:47:42 PM Bring Cloaking Systems Online (0.0180s) 9/15/2020 6:47:42 PM Recalculate Speed Of Light (0.0180s) 9/15/2020 6:47:42 PM Optimize Comfort On Command Decks (0.0195s) 9/15/2020 6:47:42 PM Generating Framerates (0.0060s) 9/15/2020 6:47:42 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 6:47:42 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 6:47:42 PM Check Nearby Stellar Masses (0.0429s) 9/15/2020 6:47:42 PM Remembering Alamo (0.0189s) 9/15/2020 6:47:42 PM Boot Audio Comms (0.0150s) 9/15/2020 6:47:42 PM Establish Individual Audio Links (0.0140s) 9/15/2020 6:47:42 PM Prepare Explosions and Crackles (0.0219s) 9/15/2020 6:47:42 PM No resolution change was required. 9/15/2020 6:47:42 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 6:47:42 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 6:47:42 PM Refresh Optical Lensing (0.0618s) 9/15/2020 6:47:42 PM Revise Fundamental Physical Laws (0.0110s) 9/15/2020 6:47:42 PM Calculate Odds Of Success (0.0389s) 9/15/2020 6:47:42 PM Briefly Panic (0.2045s) 9/15/2020 6:47:43 PM Install Confidence Routines (0.2498s) 9/15/2020 6:47:43 PM Bring Commander Interface Online (0.0888s) 9/15/2020 6:47:43 PM Motivate All Crews (0.0349s) 9/15/2020 6:47:43 PM Locating Available Networks (0.0180s) 9/15/2020 6:47:43 PM Externalizing Patterns (0.0239s) 9/15/2020 6:47:43 PM Hooking Externals (0.0050s) 9/15/2020 6:47:43 PM Handlizing Hooks (0.0080s) 9/15/2020 6:47:43 PM Disengaging Constants (0.0269s) 9/15/2020 6:47:43 PM Late Axionic Computations (0.0568s) 9/15/2020 6:47:43 PM Connecting to Fleet Command (0.0050s) 9/15/2020 6:47:43 PM Thinking Of Advice (0.0090s) 9/15/2020 6:47:43 PM Degaussing Advice (0.0130s) 9/15/2020 6:47:43 PM Reading Alien Diaries (0.0080s) 9/15/2020 6:47:43 PM Naming All Known Planets (0.0050s) 9/15/2020 6:47:43 PM Remembering Speeds (0.0080s) 9/15/2020 6:47:43 PM Prioritizing Targets (0.0080s) 9/15/2020 6:47:43 PM Rebooting Sensor Arrays (0.0100s) 9/15/2020 6:47:43 PM Unloading Prismatic Grid (0.0080s) 9/15/2020 6:47:43 PM Thinking Of Objectives (0.0070s) 9/15/2020 6:47:43 PM Inhibiting Visual Scans (0.0120s) 9/15/2020 6:47:43 PM Synthesizing Vocals (0.0080s) 9/15/2020 6:47:43 PM Investigating Map Signatures (0.0100s) 9/15/2020 6:47:43 PM Ventilating Scenarios (0.0050s) 9/15/2020 6:47:43 PM Decontaminating Targeting Systems (0.0090s) 9/15/2020 6:47:43 PM Ejecting Tactical Core (0.0088s) 9/15/2020 6:47:43 PM Calibrating Formations (0.0103s) 9/15/2020 6:47:43 PM Intercepting Galactic Maps (0.0053s) 9/15/2020 6:47:43 PM Discharging Colored Ions (0.0182s) 9/15/2020 6:47:43 PM Replicating Ion Colors (0.0043s) 9/15/2020 6:47:43 PM Faction Diagnostics (0.0142s) 9/15/2020 6:47:43 PM Buffering Hackers (0.0170s) 9/15/2020 6:47:43 PM Inverting Death (0.0080s) 9/15/2020 6:47:43 PM Linear Field Variance (0.0100s) 9/15/2020 6:47:43 PM Charging Marks (0.0130s) 9/15/2020 6:47:43 PM Guarding The Posts (0.1192s) 9/15/2020 6:47:43 PM Range Manifolds (0.0060s) 9/15/2020 6:47:43 PM Purging ROFs (0.0070s) 9/15/2020 6:47:43 PM Manipulating Speeds (0.0096s) 9/15/2020 6:47:43 PM Detecting Projectiles (0.0070s) 9/15/2020 6:47:43 PM Grouping Flow Fields (0.0114s) 9/15/2020 6:47:43 PM Modulating Flow Field Groups (0.0204s) 9/15/2020 6:47:43 PM Designing Fleets (0.0140s) 9/15/2020 6:47:43 PM Thinking Of Technologies (0.0070s) 9/15/2020 6:47:43 PM Categorizing Starboard Sensors (0.0070s) 9/15/2020 6:47:43 PM Injecting Galactic Variables (0.0100s) 9/15/2020 6:47:43 PM Dropping Starfields (0.0150s) 9/15/2020 6:47:43 PM Ejecting Distant Planets (0.1237s) 9/15/2020 6:47:43 PM Categorizing All Planets (0.0060s) 9/15/2020 6:47:43 PM Organizing Commands (0.0161s) 9/15/2020 6:47:43 PM Calculating Firing Cones (0.0050s) 9/15/2020 6:47:44 PM Wearing Ship Parts On Head (0.4484s) 9/15/2020 6:47:44 PM Re-Aligning Objectives (0.0160s) 9/15/2020 6:47:44 PM Sterilizing Test Chamber (0.0130s) 9/15/2020 6:47:46 PM Flex All Capacitors (2.4742s) 9/15/2020 6:47:46 PM Issuing Orders (0.0180s) 9/15/2020 6:47:46 PM Augmenting Infusers (0.0040s) 9/15/2020 6:47:46 PM Infusing (0.0184s) 9/15/2020 6:47:46 PM Post-Proton Surge (0.0040s) 9/15/2020 6:47:46 PM Stimulate Modulation (0.0288s) 9/15/2020 6:47:47 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 6:47:47 PM Load Surrogates (0.1207s) 9/15/2020 6:47:47 PM Final Checks (0.7783s) 9/15/2020 6:47:47 PM Load Historical Documents (0.0040s) 9/15/2020 6:47:47 PM 6.1 seconds total load time. Boot up FleetOS (0.3s) Wearing Ship Parts On Head (0.4s) Flex All Capacitors (2.5s) Final Checks (0.8s) 9/15/2020 6:47:48 PM Hello Steam user 'Burner' 9/15/2020 6:48:01 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/GameData/QuickStarts2/1-Basic\Helping Hands.save Source1: AnythingElse Source3: LoadingQuickStart 9/15/2020 6:48:01 PM PlayerAccount Burner has now been put in control of faction 11. 9/15/2020 6:48:01 PM Clear out factions that should not be in UI based on savegame: 10 Scourge Fallen Spire Macrophage Infestation - Tamed Human Resistance Fighters Devourer Golem AI Reserves Outguard Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 9/15/2020 6:48:01 PM loading as template 9/15/2020 6:48:01 PM Added the faction AIReserves. 9/15/2020 6:48:01 PM Added the faction AntiAIZombie. 9/15/2020 6:48:01 PM Added the faction AntiEveryoneZombie. 9/15/2020 6:48:01 PM Added the faction AntiPlayerZombie. 9/15/2020 6:48:01 PM Added the faction Mercenary. 9/15/2020 6:48:02 PM Finish load save in 514.9ms 9/15/2020 6:48:02 PM Start Generate Partial Map with Realistic and seed 816593184 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 9/15/2020 6:48:02 PM Generate Partial Map Complete 162ms 9/15/2020 6:48:02 PM Start Generate FULL Map with Realistic and seed 816593184 and planet count 80 and 20 factions (AnythingElse LoadingQuickStart) 9/15/2020 6:48:02 PM Generate FULL Map Complete 393ms 9/15/2020 6:49:43 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 6:49:43 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 6:49:43 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/15/2020 6:49:43 PM loading as template 9/15/2020 6:49:43 PM Added the faction AIReserves. 9/15/2020 6:49:43 PM Added the faction AntiAIZombie. 9/15/2020 6:49:43 PM Added the faction AntiEveryoneZombie. 9/15/2020 6:49:43 PM Added the faction AntiPlayerZombie. 9/15/2020 6:49:43 PM Added the faction Mercenary. 9/15/2020 6:49:43 PM Finish load save in 219.6ms 9/15/2020 6:49:43 PM Start Generate Partial Map with Realistic and seed 1544235818 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/15/2020 6:49:43 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 6:49:43 PM Generate Partial Map Complete 113ms 9/15/2020 6:50:20 PM Start Generate FULL Map with Realistic and seed 1544235818 and planet count 80 and 21 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/15/2020 6:50:21 PM Generate FULL Map Complete 378ms 9/15/2020 6:50:53 PM Base Color: Gunmetal Trim Color: c006600 9/15/2020 6:51:05 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 6:51:05 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 6:51:05 PM Clear out factions that should not be in UI based on savegame: 11 Macrophage Infestation - Tamed Scourge Human Resistance Fighters Marauders Fallen Spire Devourer Golem Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/15/2020 6:51:05 PM loading as template 9/15/2020 6:51:05 PM Added the faction AIReserves. 9/15/2020 6:51:05 PM Added the faction AntiAIZombie. 9/15/2020 6:51:05 PM Added the faction AntiEveryoneZombie. 9/15/2020 6:51:05 PM Added the faction AntiPlayerZombie. 9/15/2020 6:51:05 PM Added the faction Mercenary. 9/15/2020 6:51:05 PM Finish load save in 172.5ms 9/15/2020 6:51:05 PM Start Generate Partial Map with Realistic and seed 1369130248 and planet count 80 and 21 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/15/2020 6:51:05 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 6:51:05 PM Generate Partial Map Complete 112ms 9/15/2020 6:51:20 PM Start Generate Partial Map with Realistic and seed 1369130248 and planet count 80 and 21 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/15/2020 6:51:20 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 6:51:20 PM Generate Partial Map Complete 80ms 9/15/2020 8:52:17 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/15/2020 8:52:17 PM Boot up FleetOS (0.2693s) 9/15/2020 8:52:18 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 960 graphicsDeviceID: 5121 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 2016 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz processorCount: 4 processorFrequency: 3504 systemMemorySize: 16333 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/15/2020 8:52:18 PM Check System Logs For Rogue Intelligence (0.4967s) 9/15/2020 8:52:18 PM Game Version: 2.505 9/15/2020 8:52:18 PM Eject Trash Into Hyperspace (0.1715s) 9/15/2020 8:52:18 PM Check For Extra Modules (0.0210s) 9/15/2020 8:52:18 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/15/2020 8:52:18 PM Bring Cloaking Systems Online (0.0369s) 9/15/2020 8:52:18 PM Recalculate Speed Of Light (0.0259s) 9/15/2020 8:52:18 PM Optimize Comfort On Command Decks (0.0269s) 9/15/2020 8:52:18 PM Generating Framerates (0.0050s) 9/15/2020 8:52:18 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/15/2020 8:52:18 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/15/2020 8:52:18 PM Check Nearby Stellar Masses (0.1659s) 9/15/2020 8:52:18 PM Remembering Alamo (0.0239s) 9/15/2020 8:52:18 PM Boot Audio Comms (0.0110s) 9/15/2020 8:52:18 PM Establish Individual Audio Links (0.0209s) 9/15/2020 8:52:18 PM Prepare Explosions and Crackles (0.0424s) 9/15/2020 8:52:18 PM No resolution change was required. 9/15/2020 8:52:18 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 8:52:18 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 8:52:18 PM Refresh Optical Lensing (0.0090s) 9/15/2020 8:52:18 PM Revise Fundamental Physical Laws (0.0090s) 9/15/2020 8:52:19 PM Calculate Odds Of Success (0.0479s) 9/15/2020 8:52:19 PM Briefly Panic (0.2134s) 9/15/2020 8:52:19 PM Install Confidence Routines (0.2733s) 9/15/2020 8:52:19 PM Bring Commander Interface Online (0.2184s) 9/15/2020 8:52:19 PM Motivate All Crews (0.0429s) 9/15/2020 8:52:19 PM Locating Available Networks (0.0499s) 9/15/2020 8:52:19 PM Externalizing Patterns (0.0319s) 9/15/2020 8:52:19 PM Hooking Externals (0.0099s) 9/15/2020 8:52:19 PM Handlizing Hooks (0.0110s) 9/15/2020 8:52:19 PM Disengaging Constants (0.0738s) 9/15/2020 8:52:20 PM Late Axionic Computations (0.1137s) 9/15/2020 8:52:20 PM Connecting to Fleet Command (0.0100s) 9/15/2020 8:52:20 PM Thinking Of Advice (0.0050s) 9/15/2020 8:52:20 PM Degaussing Advice (0.0688s) 9/15/2020 8:52:20 PM Reading Alien Diaries (0.0289s) 9/15/2020 8:52:20 PM Naming All Known Planets (0.0100s) 9/15/2020 8:52:20 PM Remembering Speeds (0.0090s) 9/15/2020 8:52:20 PM Prioritizing Targets (0.0110s) 9/15/2020 8:52:20 PM Rebooting Sensor Arrays (0.0090s) 9/15/2020 8:52:20 PM Unloading Prismatic Grid (0.0100s) 9/15/2020 8:52:20 PM Thinking Of Objectives (0.0090s) 9/15/2020 8:52:20 PM Inhibiting Visual Scans (0.0279s) 9/15/2020 8:52:20 PM Synthesizing Vocals (0.0110s) 9/15/2020 8:52:20 PM Investigating Map Signatures (0.0229s) 9/15/2020 8:52:20 PM Ventilating Scenarios (0.0050s) 9/15/2020 8:52:20 PM Decontaminating Targeting Systems (0.0090s) 9/15/2020 8:52:20 PM Ejecting Tactical Core (0.0130s) 9/15/2020 8:52:20 PM Calibrating Formations (0.0080s) 9/15/2020 8:52:20 PM Intercepting Galactic Maps (0.0130s) 9/15/2020 8:52:20 PM Discharging Colored Ions (0.0190s) 9/15/2020 8:52:20 PM Replicating Ion Colors (0.0090s) 9/15/2020 8:52:20 PM Faction Diagnostics (0.0180s) 9/15/2020 8:52:20 PM Buffering Hackers (0.0269s) 9/15/2020 8:52:20 PM Inverting Death (0.0110s) 9/15/2020 8:52:20 PM Linear Field Variance (0.0199s) 9/15/2020 8:52:20 PM Charging Marks (0.0100s) 9/15/2020 8:52:20 PM Guarding The Posts (0.1202s) 9/15/2020 8:52:20 PM Range Manifolds (0.0060s) 9/15/2020 8:52:20 PM Purging ROFs (0.0110s) 9/15/2020 8:52:20 PM Manipulating Speeds (0.0090s) 9/15/2020 8:52:20 PM Detecting Projectiles (0.0080s) 9/15/2020 8:52:20 PM Grouping Flow Fields (0.0120s) 9/15/2020 8:52:20 PM Modulating Flow Field Groups (0.0289s) 9/15/2020 8:52:20 PM Designing Fleets (0.0579s) 9/15/2020 8:52:20 PM Thinking Of Technologies (0.0199s) 9/15/2020 8:52:20 PM Categorizing Starboard Sensors (0.0110s) 9/15/2020 8:52:20 PM Injecting Galactic Variables (0.0170s) 9/15/2020 8:52:20 PM Wiping Down Starfields (0.0309s) 9/15/2020 8:52:20 PM Fondly Remembering Distant Planets (0.1456s) 9/15/2020 8:52:20 PM Categorizing All Planets (0.0050s) 9/15/2020 8:52:20 PM Organizing Commands (0.0229s) 9/15/2020 8:52:20 PM Calculating Firing Cones (0.0087s) 9/15/2020 8:52:21 PM Splitting Ship Parts Into Smaller Parts (0.6203s) 9/15/2020 8:52:21 PM Re-Aligning Objectives (0.0219s) 9/15/2020 8:52:21 PM Sterilizing Test Chamber (0.0289s) 9/15/2020 8:52:23 PM Ensure Engines Can Take It (2.3135s) 9/15/2020 8:52:23 PM Issuing Orders (0.0199s) 9/15/2020 8:52:23 PM Augmenting Infusers (0.0060s) 9/15/2020 8:52:24 PM Infusing (0.0495s) 9/15/2020 8:52:24 PM Post-Proton Surge (0.0050s) 9/15/2020 8:52:24 PM Stimulate Modulation (0.0292s) 9/15/2020 8:52:24 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/15/2020 8:52:24 PM Load Surrogates (0.1800s) 9/15/2020 8:52:25 PM Final Checks (0.7859s) 9/15/2020 8:52:25 PM Load Historical Documents (0.0030s) 9/15/2020 8:52:25 PM 7.4 seconds total load time. Boot up FleetOS (0.3s) Check System Logs For Rogue Intelligence (0.5s) Install Confidence Routines (0.3s) Splitting Ship Parts Into Smaller Parts (0.6s) Ensure Engines Can Take It (2.3s) Final Checks (0.8s) 9/15/2020 8:52:25 PM Hello Steam user 'Burner' 9/15/2020 8:53:04 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 8:53:05 PM Finish load save in 279.7ms 9/15/2020 8:53:05 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:53:05 PM Start Generate Partial Map with Realistic and seed 108052497 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 8:53:05 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:53:05 PM Generate Partial Map Complete 215ms 9/15/2020 8:53:33 PM No resolution change was required. 9/15/2020 8:53:33 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 8:53:33 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 8:53:40 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/15/2020 8:53:40 PM Finish load save in 32.6ms 9/15/2020 8:53:40 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:53:40 PM Start Generate Partial Map with Realistic and seed 831539997 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/15/2020 8:53:40 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:53:40 PM Generate Partial Map Complete 129ms 9/15/2020 8:53:51 PM STEAM NETWORKING: P2P connection from jrad connected. 9/15/2020 8:53:51 PM Client requested to join with the name 'jrad' 9/15/2020 8:53:51 PM Tell client 'jrad' that they are accepted. 9/15/2020 8:53:51 PM Send client 'jrad' the world data. 9/15/2020 8:53:51 PM Start Generate Partial Map with Realistic and seed 831539997 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/15/2020 8:53:51 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:53:51 PM PlayerAccount jrad has now been put in control of faction 14. 9/15/2020 8:53:51 PM Generate Partial Map Complete 113ms 9/15/2020 8:54:31 PM New2: 9/15/2020 8:56:09 PM Start Generate Partial Map with Realistic and seed 831539997 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/15/2020 8:56:09 PM PlayerAccount Burner has now been put in control of faction 1. 9/15/2020 8:56:09 PM PlayerAccount jrad has now been put in control of faction 14. 9/15/2020 8:56:09 PM Generate Partial Map Complete 118ms 9/15/2020 8:56:17 PM Start Generate FULL Map with Realistic and seed 831539997 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/15/2020 8:56:18 PM Generate FULL Map Complete 379ms 9/15/2020 9:01:35 PM No resolution change was required. 9/15/2020 9:01:35 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 9:01:35 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:56 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:09:57 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4096, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in :0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <103d19e78aab45118d45db960a274533>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <103d19e78aab45118d45db960a274533>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/15/2020 9:21:57 PM No resolution change was required. 9/15/2020 9:21:57 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/15/2020 9:21:57 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/15/2020 9:23:05 PM Client jrad (connection 1) has closed their connection. 9/15/2020 9:24:42 PM STEAM NETWORKING: P2P connection from jrad connected. 9/15/2020 9:24:42 PM Client requested to join with the name 'jrad' 9/15/2020 9:24:42 PM Tell client 'jrad' that they are accepted. 9/15/2020 9:24:42 PM Send client 'jrad' the world data. 9/15/2020 9:24:45 PM Unable to render visuals for 3.00s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/15/2020 9:26:45 PM Unable to render visuals for 3.01s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/15/2020 9:26:49 PM Unable to render visuals for 3.00s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/15/2020 9:28:12 PM Client jrad (connection 2) has closed their connection.