9/8/2020 11:04:34 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:35 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:36 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:37 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:39 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:41 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:42 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:43 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:45 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:46 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:47 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:48 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:49 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:57 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:58 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:04:59 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:00 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:01 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:02 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:03 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:04 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:05 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:06 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:05:46 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:30 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:31 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:32 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:33 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:34 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:35 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:36 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:37 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:38 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:39 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:40 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:41 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:41 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:42 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:43 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:44 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:45 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:49 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:50 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:06:51 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:07 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:08 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:08 PM Exception in BaseScenario.DoOnAnyDeathLogic stage 6800 System.NullReferenceException: Object reference not set to an instance of an object at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry+<>c__DisplayClass60_0.b__0 (Arcen.Universal.ArcenSparseLookupPair`2[K,T] pair) [0x0003d] in :0 at Arcen.Universal.ArcenSparseLookup`2[K,T].DoFor (Arcen.Universal.ArcenSparseLookup`2+ArcenSparseLookupProcessor[K,T] Processor) [0x0001d] in <09922f8dce474e99870ed49bd4d0b847>:0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoOnAnyDeathLogic (Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.ArcenSimContext Context) [0x001ba] in :0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00607] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.BaseScenario.DoOnAnyDeathLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.GameEntity_Squad entity, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numExtraStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnAnyDeathInCombatLogic_AfterFullDeathOrPartOfStackDeath (System.Boolean IsFromOnlyPartOfStackDying, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDeathInCombatLogic_OnlyAferFullStackDeath (Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.DamageSource Damage, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoOnDestructionLogic (System.Boolean PreventReversionToNeutral, Arcen.AIW2.Core.DamageSource Damage, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, System.Boolean wasAlive, System.Int32 numStacksKilled, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.TakeDamageDirectly (System.Int32 DamageAmount, Arcen.AIW2.Core.EntitySystem FiringSystemOrNull, Arcen.AIW2.Core.GameEntity_Shot ShotThatHitOrNullOnlyUsedForKnockback, Arcen.AIW2.Core.DamageSource Damage, System.Boolean PreventReversionToNeutral, System.Boolean HonorFiniteHitCountAOE, System.Int32 MaxStacksAllowedToKill, System.Boolean OnlyDamageShieldNotHull, System.Int32& ActualDamageDone, System.Int32& DamageAbortCode, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.Universal.ArcenCharacterBuffer traceBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, System.Boolean HonorFiniteHitCountAOE, Arcen.Universal.FInt PercentOfTotalAttackPowerForThisHit, Arcen.Universal.FInt& PercentOfTotalAttackPowerUsedForThisHit, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoShotHitLogic (Arcen.AIW2.Core.GameEntity_Shot ShotOrNull, Arcen.AIW2.Core.EntitySystem OriginSystemForShot, Arcen.AIW2.Core.GameEntity_Squad Target, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.InternalCreateActualShotForSalvo (System.Boolean& hasPlayedSoundYet, Arcen.Universal.FInt& runningDelay, Arcen.AIW2.Core.GameEntity_Squad target, Arcen.Universal.ArcenPoint originPoint, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer, System.Int32 withinSalvoLowEnd, System.Int32 withinSalvoHighEnd) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.ActuallyFireSalvoAtTargetPriorityList (Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System, System.Boolean trace, Arcen.Universal.ArcenCharacterBuffer tracingBuffer) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoSystemStep (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context, Arcen.AIW2.Core.EntitySystem System) [0x00000] in :0 at Arcen.AIW2.Core.GameEntity_Squad.DoEntityStepLogic_Ship (Arcen.Universal.FInt EffectiveDeltaTime, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass32_0.b__2 (Arcen.AIW2.Core.GameEntity_Squad entity) [0x00000] in :0 at Arcen.AIW2.Core.EntityCollection.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.Planet.DoForEntities (Arcen.AIW2.Core.GameEntity_Squad+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatStepForPlanet (Arcen.AIW2.Core.Planet planet, Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass46_0.b__0 (Arcen.AIW2.Core.Planet planet) [0x00000] in :0 at Arcen.AIW2.Core.Galaxy.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.Core.World_AIW2.DoForPlanets (System.Boolean IncludeDestroyed, Arcen.AIW2.Core.Planet+ProcessorDelegate Processor) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoCombatPerStepLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00000] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:09 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:17 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/8/2020 11:08:18 PM Error in thread for execution context 'executionContext' NullReferenceException Object reference not set to an instance of an object ===STACK FRAMES (with file info)=== FILE METHOD IL_OFFSET NATIVE_OFFSET LINE_NUMBER COLUMN_NUMBER SpawnRaidGroup 33 340 0 0 DoAIRaid 187 722 0 0 DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim 1632 4210 0 0 b__2 1 55 0 0 DoForFactions 18 107 0 0 DoWorldSecondLogic_FromSimBGThread 195 1002 0 0 DoWorld_Second_PerSecondLogic 101 386 0 0 DoWorldStepLogic_FromSimBGThread 116 322 0 0 Execute 186 511 0 0 ===RAW STACK TRACE=== at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.SpawnRaidGroup (Arcen.AIW2.Core.GameEntity_Squad target, System.Collections.Generic.List`1[T] availableWormholes, System.Collections.Generic.List`1[System.Int32]& attackedTargets, System.Int32& raidBudget, Arcen.AIW2.Core.Faction aiFaction, Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00021] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoAIRaid (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x000bb] in :0 at SKCivilianIndustry.SpecialFaction_SKCivilianIndustry.DoPerSecondLogic_Stage3Main_OnMainThreadAndPartOfSim (Arcen.AIW2.Core.Faction faction, Arcen.AIW2.Core.ArcenSimContext Context) [0x00660] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation+<>c__DisplayClass60_0.b__2 (Arcen.AIW2.Core.Faction faction) [0x00001] in :0 at Arcen.AIW2.Core.World_AIW2.DoForFactions (Arcen.AIW2.Core.Faction+ProcessorDelegate Processor) [0x00012] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldSecondLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x000c3] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorld_Second_PerSecondLogic (Arcen.AIW2.Core.ArcenSimContext Context) [0x00065] in :0 at Arcen.AIW2.External.EntitySimLogicImplementation.DoWorldStepLogic_FromSimBGThread (Arcen.AIW2.Core.ArcenSimContext Context) [0x00074] in :0 at Arcen.AIW2.External.SimExecution.Execute () [0x000ba] in :0 at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.Universal.ArcenDebugging.LogException (System.Exception e, System.String message, Arcen.Universal.Verbosity verbosity) [0x00000] in <09922f8dce474e99870ed49bd4d0b847>:0 at Arcen.AIW2.External.SimExecution.Execute () [0x00000] in :0 at Arcen.AIW2.External.ArcenSimPlanningContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenExecutionContext.InnerRun () [0x00000] in :0 at Arcen.AIW2.External.ArcenThread.InternalActualThreadFunction () [0x00000] in :0 at System.Threading.ThreadHelper.ThreadStart_Context (System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.Threading.ThreadHelper.ThreadStart () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 9/9/2020 5:45:19 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/9/2020 5:45:19 PM Boot up FleetOS (0.2150s) 9/9/2020 5:45:20 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA Quadro P4000 graphicsDeviceID: 7089 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8089 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 16288 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 5:45:20 PM Check System Logs For Rogue Intelligence (1.7153s) 9/9/2020 5:45:21 PM Game Version: 2.500 9/9/2020 5:45:21 PM Eject Trash Into Hyperspace (1.2093s) 9/9/2020 5:45:22 PM Check For Extra Modules (0.0560s) 9/9/2020 5:45:22 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 5:45:22 PM Bring Cloaking Systems Online (0.2531s) 9/9/2020 5:45:22 PM Recalculate Speed Of Light (0.0720s) 9/9/2020 5:45:22 PM Optimize Comfort On Command Decks (0.0560s) 9/9/2020 5:45:22 PM Generating Framerates (0.0420s) 9/9/2020 5:45:22 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 5:45:22 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Enabled!) SpireRailgunShop (Enabled!) 9/9/2020 5:45:22 PM Check Nearby Stellar Masses (0.2321s) 9/9/2020 5:45:22 PM Remembering Alamo (0.0260s) 9/9/2020 5:45:22 PM Boot Audio Comms (0.0230s) 9/9/2020 5:45:22 PM Establish Individual Audio Links (0.0540s) 9/9/2020 5:45:22 PM Prepare Explosions and Crackles (0.0290s) 9/9/2020 5:45:22 PM No resolution change was required. 9/9/2020 5:45:22 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 5:45:22 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/9/2020 5:45:22 PM Refresh Optical Lensing (0.0070s) 9/9/2020 5:45:22 PM Revise Fundamental Physical Laws (0.0140s) 9/9/2020 5:45:22 PM Calculate Odds Of Success (0.1050s) 9/9/2020 5:45:23 PM Briefly Panic (0.2591s) 9/9/2020 5:45:23 PM Install Confidence Routines (0.2050s) 9/9/2020 5:45:23 PM Bring Commander Interface Online (0.2110s) 9/9/2020 5:45:23 PM Motivate All Crews (0.0690s) 9/9/2020 5:45:24 PM Locating Available Networks (0.4571s) 9/9/2020 5:45:24 PM Externalizing Patterns (0.2241s) 9/9/2020 5:45:24 PM Hooking Externals (0.0210s) 9/9/2020 5:45:24 PM Handlizing Hooks (0.0210s) 9/9/2020 5:45:24 PM Disengaging Constants (0.2851s) 9/9/2020 5:45:24 PM Late Axionic Computations (0.1740s) 9/9/2020 5:45:24 PM Connecting to Fleet Command (0.0240s) 9/9/2020 5:45:24 PM Thinking Of Advice (0.0100s) 9/9/2020 5:45:25 PM Degaussing Advice (0.2691s) 9/9/2020 5:45:25 PM Reading Alien Diaries (0.0610s) 9/9/2020 5:45:25 PM Naming All Known Planets (0.0210s) 9/9/2020 5:45:25 PM Remembering Speeds (0.0390s) 9/9/2020 5:45:25 PM Prioritizing Targets (0.0220s) 9/9/2020 5:45:25 PM Rebooting Sensor Arrays (0.0200s) 9/9/2020 5:45:25 PM Unloading Prismatic Grid (0.0410s) 9/9/2020 5:45:25 PM Thinking Of Objectives (0.0340s) 9/9/2020 5:45:25 PM Inhibiting Visual Scans (0.0510s) 9/9/2020 5:45:25 PM Synthesizing Vocals (0.0250s) 9/9/2020 5:45:25 PM Investigating Map Signatures (0.0420s) 9/9/2020 5:45:25 PM Ventilating Scenarios (0.0100s) 9/9/2020 5:45:25 PM Decontaminating Targeting Systems (0.1010s) 9/9/2020 5:45:25 PM Ejecting Tactical Core (0.0250s) 9/9/2020 5:45:25 PM Calibrating Formations (0.0080s) 9/9/2020 5:45:25 PM Intercepting Galactic Maps (0.0570s) 9/9/2020 5:45:25 PM Discharging Colored Ions (0.0230s) 9/9/2020 5:45:25 PM Replicating Ion Colors (0.0330s) 9/9/2020 5:45:25 PM Faction Diagnostics (0.0570s) 9/9/2020 5:45:25 PM Buffering Hackers (0.1150s) 9/9/2020 5:45:26 PM Inverting Death (0.0876s) 9/9/2020 5:45:26 PM Linear Field Variance (0.1060s) 9/9/2020 5:45:26 PM Charging Marks (0.0150s) 9/9/2020 5:45:26 PM Guarding The Posts (0.1360s) 9/9/2020 5:45:26 PM Range Manifolds (0.0330s) 9/9/2020 5:45:26 PM Purging ROFs (0.0250s) 9/9/2020 5:45:26 PM Manipulating Speeds (0.0200s) 9/9/2020 5:45:26 PM Detecting Projectiles (0.0100s) 9/9/2020 5:45:26 PM Grouping Flow Fields (0.0280s) 9/9/2020 5:45:26 PM Modulating Flow Field Groups (0.0344s) 9/9/2020 5:45:26 PM Designing Fleets (0.1336s) 9/9/2020 5:45:26 PM Thinking Of Technologies (0.0560s) 9/9/2020 5:45:26 PM Categorizing Starboard Sensors (0.0670s) 9/9/2020 5:45:26 PM Injecting Galactic Variables (0.0430s) 9/9/2020 5:45:26 PM Wishing On Starfields (0.0940s) 9/9/2020 5:45:27 PM Milking Distant Planets (0.2931s) 9/9/2020 5:45:27 PM Categorizing All Planets (0.0090s) 9/9/2020 5:45:27 PM Organizing Commands (0.0520s) 9/9/2020 5:45:27 PM Calculating Firing Cones (0.0060s) 9/9/2020 5:45:28 PM Wearing Ship Parts On Head (1.4963s) 9/9/2020 5:45:28 PM Re-Aligning Objectives (0.1330s) 9/9/2020 5:45:29 PM Sterilizing Test Chamber (0.5851s) 9/9/2020 5:46:07 PM Submitting Paperwork To High Command (38.5920s) 9/9/2020 5:46:08 PM Issuing Orders (0.0170s) 9/9/2020 5:46:08 PM Augmenting Infusers (0.0130s) 9/9/2020 5:46:08 PM Infusing (0.1113s) 9/9/2020 5:46:08 PM Post-Proton Surge (0.0050s) 9/9/2020 5:46:08 PM Stimulate Modulation (0.0280s) 9/9/2020 5:46:08 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 5:46:08 PM Load Surrogates (0.6598s) 9/9/2020 5:46:09 PM Final Checks (0.7262s) 9/9/2020 5:46:09 PM Load Historical Documents (0.0040s) 9/9/2020 5:46:09 PM 50.8 seconds total load time. Check System Logs For Rogue Intelligence (1.7s) Eject Trash Into Hyperspace (1.2s) Bring Cloaking Systems Online (0.3s) Briefly Panic (0.3s) Locating Available Networks (0.5s) Disengaging Constants (0.3s) Degaussing Advice (0.3s) Milking Distant Planets (0.3s) Wearing Ship Parts On Head (1.5s) Sterilizing Test Chamber (0.6s) Submitting Paperwork To High Command (38.6s) Load Surrogates (0.7s) Final Checks (0.7s) 9/9/2020 5:46:10 PM Hello Steam user 'Khankar' 9/9/2020 5:49:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/9/2020 5:49:36 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 5:49:36 PM Clear out factions that should not be in UI based on savegame: 7 Macrophage Infestation - Tamed Scourge Outguard Anti-Player Zombie Anti-Everyone Zombie Anti-AI Zombie AI Reserves 9/9/2020 5:49:36 PM loading as template 9/9/2020 5:49:36 PM Added the faction AIReserves. 9/9/2020 5:49:36 PM Added the faction AntiAIZombie. 9/9/2020 5:49:36 PM Added the faction AntiEveryoneZombie. 9/9/2020 5:49:36 PM Added the faction AntiPlayerZombie. 9/9/2020 5:49:36 PM Added the faction Mercenary. 9/9/2020 5:49:36 PM Finish load save in 826.4ms 9/9/2020 5:49:36 PM Start Generate Partial Map with D18Bubbles and seed 2055315998 and planet count 160 and 40 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 9/9/2020 5:49:36 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 5:49:36 PM Generate Partial Map Complete 112ms 9/9/2020 5:53:30 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Kitchen sink 3\Autosave.7200.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 5:53:31 PM Finish load save in 914.7ms 9/9/2020 5:56:59 PM Failed to load Sprite 'assets/Icons/OfficialGUI/GUIShipsWhite/AIEye.png' from bundle 'arcenui' 9/9/2020 6:08:56 PM Reconquest Seeding for Steely Glint: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 9/9/2020 6:13:50 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Kitchen sink 3\fkin marauders.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 6:13:52 PM Finish load save in 1,273.8ms 9/9/2020 6:14:13 PM No resolution change was required. 9/9/2020 6:14:13 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 6:14:13 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/9/2020 6:14:13 PM Galaxy Option Change Requested: 'AIWar2GalaxySettingChanged_Int': GameCommand Details:DuringGameOnly_RequestGalaxySettingChanges RelatedFactionIndex:-1 RelatedString:AIWar2GalaxySettingChanged_Int RelatedString2:MaraudersKillCommandStations RelatedIntegers(1): 0 9/9/2020 6:20:25 PM Reconquest Seeding for The Catastrophe: guard post placer: TenSpreadOutGuardPosts scheduled: 10 actually seeded: 10 9/9/2020 6:23:12 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Kitchen sink 3\presuperterminal.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 6:23:13 PM Finish load save in 906.8ms 9/9/2020 6:32:20 PM Reconquest Seeding for It Worked Last Time: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/9/2020 6:37:36 PM Reconquest Seeding for Murdoch: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/9/2020 6:44:59 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Kitchen sink 3\ready for superterminal for real.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 6:45:00 PM Finish load save in 971.0ms 9/9/2020 6:57:04 PM Reconquest Seeding for I Saw It First: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/9/2020 7:09:24 PM Reconquest Seeding for It Worked Last Time: guard post placer: FourSpreadOutGuardPosts scheduled: 4 actually seeded: 4 9/9/2020 7:13:29 PM Reconquest Seeding for Lasting Damage: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 9/9/2020 7:15:22 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/The Kitchen sink 3\dude the fuck.save Source1: AnythingElse Source3: LoadingSaveGame 9/9/2020 7:15:23 PM Finish load save in 1,196.9ms 9/9/2020 7:15:50 PM Reconquest Seeding for Lasting Damage: guard post placer: SixSpreadOutGuardPosts_AndTwoByCommand scheduled: 8 actually seeded: 8 9/9/2020 7:30:58 PM Reconquest Seeding for So Much For Subtlety: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/9/2020 7:30:58 PM Reconquest Seeding for Unreliable Witness: guard post placer: GuardingWormholesGenerally scheduled: 3 actually seeded: 3 9/9/2020 7:30:58 PM Reconquest Seeding for Kiss This Then: guard post placer: SixSpreadOutGuardPosts scheduled: 6 actually seeded: 6 9/9/2020 7:32:17 PM Donating team Fireteam 9 has 3 units with strength 63. Status Assembling No target planet No lurk planet. Ships: Seed Drill: 3 to hunter, path A 9/9/2020 7:32:27 PM Donating team Fireteam 11 has 40 units with strength 1120. Status Assembling No target planet No lurk planet. Ships: Seed Drill: 40 to hunter, path A 9/9/2020 7:45:24 PM Reconquest Seeding for Seed Drill: guard post placer: EightSpreadOutGuardPosts_AndTwoByCommand scheduled: 10 actually seeded: 10 9/9/2020 8:12:00 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/9/2020 8:12:00 PM Finish load save in 110.7ms 9/9/2020 8:12:00 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 8:12:00 PM Start Generate Partial Map with Realistic and seed 369755523 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/9/2020 8:12:00 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 8:12:00 PM Generate Partial Map Complete 128ms 9/9/2020 8:15:58 PM Attempting Steam P2P connection to Sir Limbo. 9/9/2020 8:15:58 PM STEAM NETWORKING: P2P connection attempt with Sir Limbo 9/9/2020 8:15:59 PM STEAM NETWORKING: P2P connection success to Sir Limbo 9/9/2020 8:15:59 PM Asking to join hosted game with the name 'Jon' 9/9/2020 8:15:59 PM Connection To Host Was Rejected! Client 'Jon' rejected because: Host missing these mods that the client is running: SK Civilian Industry, Spire Railgun Shop Expansions and mods can be enabled or disabled in the Game tab of the Settings menu to make sure everyone matches. at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in :0 at Arcen.Universal.ArcenNetworkMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00000] in :0 at Arcen.AIW2.Core.SteamSocket+SteamClientConnectionManager.OnMessage (System.IntPtr data, System.Int32 size, System.Int64 messageNum, System.Int64 recvTime, System.Int32 channel) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Steamworks.ConnectionManager.ReceiveMessage (System.IntPtr msgPtr) [0x00000] in :0 at Steamworks.ConnectionManager.Receive (System.Int32 bufferSize) [0x00000] in :0 at Arcen.AIW2.Core.SteamSocket.DoPerUpdateLogic () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.ArcenNetworkAuthority.DoPerUpdateLogic () [0x00000] in :0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:16:00 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.9s 9/9/2020 8:16:00 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 0.3s 9/9/2020 8:17:26 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 9/9/2020 8:17:26 PM Boot up FleetOS (0.2040s) 9/9/2020 8:17:27 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.0) 64bit graphicsDeviceName: NVIDIA Quadro P4000 graphicsDeviceID: 7089 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8089 maxTextureSize: 16384 npotSupport: Full processorType: AMD Ryzen 7 3700X 8-Core Processor processorCount: 16 processorFrequency: 3593 systemMemorySize: 16288 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 9/9/2020 8:17:27 PM Check System Logs For Rogue Intelligence (0.1639s) 9/9/2020 8:17:27 PM Game Version: 2.500 9/9/2020 8:17:27 PM Eject Trash Into Hyperspace (0.1060s) 9/9/2020 8:17:27 PM Check For Extra Modules (0.0725s) 9/9/2020 8:17:27 PM Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 9/9/2020 8:17:27 PM Bring Cloaking Systems Online (0.1390s) 9/9/2020 8:17:27 PM Recalculate Speed Of Light (0.1400s) 9/9/2020 8:17:27 PM Optimize Comfort On Command Decks (0.0630s) 9/9/2020 8:17:27 PM Generating Framerates (0.0330s) 9/9/2020 8:17:27 PM Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (NOT INSTALLED) 9/9/2020 8:17:27 PM Mods: MoreStartingOptions (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) 9/9/2020 8:17:27 PM Check Nearby Stellar Masses (0.1410s) 9/9/2020 8:17:27 PM Remembering Alamo (0.0140s) 9/9/2020 8:17:28 PM Boot Audio Comms (0.4429s) 9/9/2020 8:17:28 PM Establish Individual Audio Links (0.0640s) 9/9/2020 8:17:28 PM Prepare Explosions and Crackles (0.0170s) 9/9/2020 8:17:28 PM No resolution change was required. 9/9/2020 8:17:28 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 9/9/2020 8:17:28 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 9/9/2020 8:17:28 PM Refresh Optical Lensing (0.0080s) 9/9/2020 8:17:28 PM Revise Fundamental Physical Laws (0.0050s) 9/9/2020 8:17:28 PM Calculate Odds Of Success (0.2220s) 9/9/2020 8:17:28 PM Briefly Panic (0.1907s) 9/9/2020 8:17:28 PM Install Confidence Routines (0.2051s) 9/9/2020 8:17:29 PM Bring Commander Interface Online (0.2643s) 9/9/2020 8:17:29 PM Motivate All Crews (0.0520s) 9/9/2020 8:17:29 PM Locating Available Networks (0.0640s) 9/9/2020 8:17:29 PM Externalizing Patterns (0.0530s) 9/9/2020 8:17:29 PM Hooking Externals (0.0150s) 9/9/2020 8:17:29 PM Handlizing Hooks (0.0070s) 9/9/2020 8:17:29 PM Disengaging Constants (0.1199s) 9/9/2020 8:17:29 PM Late Axionic Computations (0.1090s) 9/9/2020 8:17:29 PM Connecting to Fleet Command (0.0130s) 9/9/2020 8:17:29 PM Thinking Of Advice (0.0200s) 9/9/2020 8:17:29 PM Degaussing Advice (0.1690s) 9/9/2020 8:17:29 PM Reading Alien Diaries (0.0780s) 9/9/2020 8:17:29 PM Naming All Known Planets (0.0090s) 9/9/2020 8:17:29 PM Remembering Speeds (0.0250s) 9/9/2020 8:17:29 PM Prioritizing Targets (0.0120s) 9/9/2020 8:17:29 PM Rebooting Sensor Arrays (0.0110s) 9/9/2020 8:17:29 PM Unloading Prismatic Grid (0.0090s) 9/9/2020 8:17:29 PM Thinking Of Objectives (0.0050s) 9/9/2020 8:17:29 PM Inhibiting Visual Scans (0.0430s) 9/9/2020 8:17:29 PM Synthesizing Vocals (0.0200s) 9/9/2020 8:17:30 PM Investigating Map Signatures (0.0620s) 9/9/2020 8:17:30 PM Ventilating Scenarios (0.0050s) 9/9/2020 8:17:30 PM Decontaminating Targeting Systems (0.0230s) 9/9/2020 8:17:30 PM Ejecting Tactical Core (0.0130s) 9/9/2020 8:17:30 PM Calibrating Formations (0.0050s) 9/9/2020 8:17:30 PM Intercepting Galactic Maps (0.0290s) 9/9/2020 8:17:30 PM Discharging Colored Ions (0.0460s) 9/9/2020 8:17:30 PM Replicating Ion Colors (0.0080s) 9/9/2020 8:17:30 PM Faction Diagnostics (0.0579s) 9/9/2020 8:17:30 PM Buffering Hackers (0.0350s) 9/9/2020 8:17:30 PM Inverting Death (0.0250s) 9/9/2020 8:17:30 PM Linear Field Variance (0.0230s) 9/9/2020 8:17:30 PM Charging Marks (0.0160s) 9/9/2020 8:17:30 PM Guarding The Posts (0.0950s) 9/9/2020 8:17:30 PM Range Manifolds (0.0150s) 9/9/2020 8:17:30 PM Purging ROFs (0.0090s) 9/9/2020 8:17:30 PM Manipulating Speeds (0.0110s) 9/9/2020 8:17:30 PM Detecting Projectiles (0.0040s) 9/9/2020 8:17:30 PM Grouping Flow Fields (0.0230s) 9/9/2020 8:17:30 PM Modulating Flow Field Groups (0.0330s) 9/9/2020 8:17:30 PM Designing Fleets (0.0959s) 9/9/2020 8:17:30 PM Thinking Of Technologies (0.0310s) 9/9/2020 8:17:30 PM Categorizing Starboard Sensors (0.0130s) 9/9/2020 8:17:30 PM Injecting Galactic Variables (0.0440s) 9/9/2020 8:17:30 PM Initiating Starfields (0.0430s) 9/9/2020 8:17:30 PM Milking Distant Planets (0.1210s) 9/9/2020 8:17:30 PM Categorizing All Planets (0.0060s) 9/9/2020 8:17:30 PM Organizing Commands (0.0329s) 9/9/2020 8:17:30 PM Calculating Firing Cones (0.0070s) 9/9/2020 8:17:31 PM Divulge Ship Part Schematics To Enemy (1.0126s) 9/9/2020 8:17:31 PM Re-Aligning Objectives (0.0280s) 9/9/2020 8:17:31 PM Sterilizing Test Chamber (0.0290s) 9/9/2020 8:17:33 PM Investigating Meaning Of Life (1.9684s) 9/9/2020 8:17:33 PM Issuing Orders (0.0170s) 9/9/2020 8:17:33 PM Augmenting Infusers (0.0040s) 9/9/2020 8:17:34 PM Infusing (0.1860s) 9/9/2020 8:17:34 PM Post-Proton Surge (0.0050s) 9/9/2020 8:17:34 PM Stimulate Modulation (0.0250s) 9/9/2020 8:17:34 PM ArcenAssetBundleCache.InstantiatedObjects: 980 9/9/2020 8:17:34 PM Load Surrogates (0.2461s) 9/9/2020 8:17:34 PM Final Checks (0.4291s) 9/9/2020 8:17:34 PM Load Historical Documents (0.0030s) 9/9/2020 8:17:34 PM 8.2 seconds total load time. Boot Audio Comms (0.4s) Bring Commander Interface Online (0.3s) Divulge Ship Part Schematics To Enemy (1.0s) Investigating Meaning Of Life (2.0s) Final Checks (0.4s) 9/9/2020 8:17:35 PM Hello Steam user 'Khankar' 9/9/2020 8:17:56 PM Attempting Steam P2P connection to Sir Limbo. 9/9/2020 8:17:56 PM STEAM NETWORKING: P2P connection attempt with Sir Limbo 9/9/2020 8:17:57 PM Asking to join hosted game with the name 'Jon' 9/9/2020 8:17:57 PM STEAM NETWORKING: P2P connection success to Sir Limbo 9/9/2020 8:17:58 PM Start loading the world (client PlayerAccount ID will be 3) 9/9/2020 8:17:58 PM Loaded the world. Letting the host know that worked. 9/9/2020 8:17:58 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 9/9/2020 8:17:58 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 1.0s 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:58 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:17:59 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:00 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:01 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:02 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:03 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:04 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:05 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:06 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:07 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:08 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:09 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:10 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:11 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:12 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:13 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Start loading the world (client PlayerAccount ID will be 3) 9/9/2020 8:18:14 PM Error while loading world sent from host: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.PlayerAccount_AIW2.get_Local () [0x00015] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.PlayerAccount_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x00024] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x0012b] in :0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x00007] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00305] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in :0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00bee] in :0 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:14 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:15 PM Fixed attempt to read more faction data than we had factions on the client. 9/9/2020 8:18:17 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:20 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:23 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:26 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:29 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:32 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:35 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:38 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:41 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:44 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:47 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:50 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:53 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:56 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:18:59 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:02 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:05 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:08 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:11 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:14 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:17 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:20 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:23 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:26 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:29 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:32 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:35 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:38 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:41 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:44 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:48 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:51 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:54 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:19:57 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:00 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:03 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:06 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:09 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:13 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:16 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:19 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:22 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:25 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:28 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:31 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:34 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:37 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:40 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:43 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:46 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:50 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:53 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:56 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:20:59 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:02 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:05 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:08 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:09 PM Attempting Steam P2P connection to Sir Limbo. 9/9/2020 8:21:09 PM STEAM NETWORKING: P2P connection attempt with Sir Limbo 9/9/2020 8:21:10 PM STEAM NETWORKING: P2P connection success to Sir Limbo 9/9/2020 8:21:10 PM Asking to join hosted game with the name 'Jon' 9/9/2020 8:21:11 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:11 PM Start loading the world (client PlayerAccount ID will be 3) 9/9/2020 8:21:11 PM Error while loading world sent from host: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.PlayerAccount_AIW2.get_Local () [0x00015] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.PlayerAccount_AIW2.DeserializeFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x00024] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.PlayerAccount.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x0012b] in :0 at Arcen.Universal.PlayerAccount.DeserializeNewFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean DoPartialSyncForDuringGameplay) [0x00007] in :0 at Arcen.Universal.World.DeserializedIntoSelf (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText, System.Boolean DoPartialSyncForDuringGameplay) [0x00305] in :0 at Arcen.Universal.World.DeserializeNewWorldFrom (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean LoadAsTemplate, System.Boolean HideErrors, System.String& ErrorText) [0x00054] in :0 at Arcen.Universal.UniversalMessageHandler.HandleMessage (System.Boolean IsFromSelfWithoutNetwork, System.UInt32 senderNetworkID, Arcen.Universal.ArcenNetworkMessageType CoreNetworkMessageType, Arcen.Universal.ArcenDeserializationBuffer buffer) [0x00bee] in :0 9/9/2020 8:21:11 PM Multiplayer Connection Time Taken: Establishing_Connection - 0.8s 9/9/2020 8:21:11 PM Multiplayer Connection Time Taken: Sending_Profile_Name_Expansions_And_Mods - 1.2s 9/9/2020 8:21:14 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:17 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:20 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:23 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:26 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:29 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:32 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:35 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:38 PM Unable to run sim steps for 3.00s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:41 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:44 PM Unable to run sim steps for 3.01s, because of: !World.Instance.IsLoaded 9/9/2020 8:21:44 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 9/9/2020 8:21:44 PM Finish load save in 36.4ms 9/9/2020 8:21:44 PM Start Generate Partial Map with Realistic and seed 982265370 and planet count 80 and 21 factions (StartingTheLobbyDefaults NotLoadingAnything) 9/9/2020 8:21:45 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 8:23:18 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:23:18 PM Client requested to join with the name 'Arex' 9/9/2020 8:23:18 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:23:18 PM Send client 'Arex' the world data. 9/9/2020 8:23:18 PM Start Generate Partial Map with Realistic and seed 982265370 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/9/2020 8:23:18 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 8:23:18 PM PlayerAccount Arex has now been put in control of faction 14. 9/9/2020 8:23:18 PM Generate Partial Map Complete 85ms 9/9/2020 8:23:41 PM Client Arex (connection 1) has closed their connection. 9/9/2020 8:25:03 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:25:03 PM Client requested to join with the name 'Arex' 9/9/2020 8:25:03 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:25:03 PM Send client 'Arex' the world data. 9/9/2020 8:25:15 PM Start Generate Partial Map with Realistic and seed 982265370 and planet count 80 and 22 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 9/9/2020 8:25:16 PM PlayerAccount Jon has now been put in control of faction 1. 9/9/2020 8:25:16 PM PlayerAccount Arex has now been put in control of faction 14. 9/9/2020 8:25:16 PM Generate Partial Map Complete 82ms 9/9/2020 8:25:16 PM Client Arex (connection 2) has closed their connection. 9/9/2020 8:25:43 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:25:43 PM Client requested to join with the name 'Arex' 9/9/2020 8:25:43 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:25:43 PM Send client 'Arex' the world data. 9/9/2020 8:26:06 PM Start Generate FULL Map with Realistic and seed 982265370 and planet count 80 and 22 factions (StartingMainGameAfterLobby NotLoadingAnything) 9/9/2020 8:26:07 PM Generate FULL Map Complete 286ms 9/9/2020 8:26:08 PM Client Arex (connection 3) has closed their connection. 9/9/2020 8:26:32 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:26:32 PM Client requested to join with the name 'Arex' 9/9/2020 8:26:32 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:26:32 PM Send client 'Arex' the world data. 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4099, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4100, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:36:02 PM Tried to write IntUltraEfficient J_0_To_4ˌ095_Def0, but passed value was: 4097, which is out of range! Value set to 4095 so your save would work. FieldNameForErrors: TargetPriorityListItemID at System.Environment.get_StackTrace () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.DebugLogDestination Destination, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in :0 at Arcen.Universal.ArcenSerializationBuffer.AddIntUltraEfficient (Arcen.Universal.UltraEfficientStyle UEStyle, System.Int32 Item, System.String FieldNameForErrors, Arcen.Universal.UEErrorStyle ErrorStyle) [0x00000] in :0 at ArcenSerializationAIWar2SpecificExtensions.AddSquadPrimaryKeyID_PosDef0 (Arcen.Universal.ArcenSerializationBuffer Buffer, System.Int32 Value, System.String FieldNameForErrors) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.EntitySystem.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.GameEntity_Squad.SerializeTo (Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.UltraEfficientStyle StyleForPKIDsIfNetworkSyncData) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfDivergentSquadsToFix (System.Int32 clientsOfRelevance) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at AIWar2NetworkSync.Server_SendBatchOfSyncsBasedOnCurrentSyncStage () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.Core.AIWar2Networking.OnServer_CheckForSendingServerBatchMessageToClients () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.AIW2.External.SimPlannerImplementation.DoActualSimStep (System.Boolean& stalledWaitingOnConnections, System.Boolean& mayUpdateVisuals, System.String& reasonForNoVisualUpdates) [0x00000] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessSimStep (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in :0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <5c19fdd8c58d41249acbc2f920d2c7b2>:0 at ArcenGameController.Update () [0x00000] in <342846c60ad043638e2ec80b42611e65>:0 9/9/2020 8:38:47 PM Unable to render visuals for 3.00s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/9/2020 8:38:56 PM Unable to render visuals for 3.00s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/9/2020 8:40:44 PM Client Arex (connection 4) has closed their connection. 9/9/2020 8:41:08 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:41:08 PM Client requested to join with the name 'Arex' 9/9/2020 8:41:08 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:41:08 PM Send client 'Arex' the world data. 9/9/2020 8:48:49 PM Unable to render visuals for 3.01s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/9/2020 8:48:53 PM Unable to render visuals for 3.01s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/9/2020 8:48:58 PM Unable to render visuals for 3.00s, because of: !ArcenExecutionContext.MessageFromMainThreadToMe_ExecutionRequested and !ArcenShortTermPlanningContext.GetAreAllPlanningContextsDone() 9/9/2020 8:50:18 PM Client Arex (connection 5) has closed their connection. 9/9/2020 8:50:24 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 8:50:25 PM Client requested to join with the name 'Arex' 9/9/2020 8:50:25 PM Tell client 'Arex' that they are accepted. 9/9/2020 8:50:25 PM Send client 'Arex' the world data. 9/9/2020 8:53:10 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 8:53:16 PM Hit exception in GameCommand ChatCommand. debugStage 500 System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <1f0c1ef1ad524c38bbc5536809c46b48>:0 at Arcen.AIW2.External.GameCommand_ChatCommand.Execute (Arcen.AIW2.Core.GameCommand command, Arcen.AIW2.Core.ArcenSimContext context) [0x00071] in <69a1ea6c11a54b5bb7d61f08caa25113>:0 9/9/2020 8:59:56 PM Client Arex (connection 6) has closed their connection. 9/9/2020 9:00:00 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 9:00:00 PM Client requested to join with the name 'Arex' 9/9/2020 9:00:00 PM Tell client 'Arex' that they are accepted. 9/9/2020 9:00:00 PM Send client 'Arex' the world data. 9/9/2020 9:02:54 PM Client Arex (connection 7) has closed their connection. 9/9/2020 9:02:57 PM STEAM NETWORKING: P2P connection from Sir Limbo connected. 9/9/2020 9:02:57 PM Client requested to join with the name 'Arex' 9/9/2020 9:02:57 PM Tell client 'Arex' that they are accepted. 9/9/2020 9:02:57 PM Send client 'Arex' the world data. 9/9/2020 9:04:34 PM Client Arex (connection 8) has closed their connection.