6/27/2020 12:55:51 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/27/2020 12:55:51 AM Boot up FleetOS (0.5760s) 6/27/2020 12:55:59 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3998 maxTextureSize: 16384 npotSupport: Full processorType: AMD Phenom(tm) II X6 1100T Processor processorCount: 6 processorFrequency: 3311 systemMemorySize: 16384 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/27/2020 12:55:59 AM Check System Logs For Rogue Intelligence (8.0805s) 6/27/2020 12:55:59 AM Game Version: 2.048 6/27/2020 12:55:59 AM Eject Trash Into Hyperspace (0.3340s) 6/27/2020 12:55:59 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/27/2020 12:55:59 AM Check For Extra Modules (0.0340s) 6/27/2020 12:55:59 AM Bring Cloaking Systems Online (0.0420s) 6/27/2020 12:55:59 AM Remembering Alamo (0.0860s) 6/27/2020 12:55:59 AM Generating Framerates (0.0280s) 6/27/2020 12:55:59 AM Recalculate Speed Of Light (0.0750s) 6/27/2020 12:55:59 AM Optimize Comfort On Command Decks (0.0460s) 6/27/2020 12:55:59 AM Check Nearby Stellar Masses (0.0120s) 6/27/2020 12:55:59 AM Resolution changed to windowed 1000x600 6/27/2020 12:55:59 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 12:55:59 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/27/2020 12:55:59 AM Last Save File appears to have been deleted! 6/27/2020 12:55:59 AM Refresh Optical Lensing (0.0170s) 6/27/2020 12:56:00 AM Revise Fundamental Physical Laws (0.3290s) 6/27/2020 12:56:00 AM Boot Audio Comms (0.0570s) 6/27/2020 12:56:00 AM Establish Individual Audio Links (0.0720s) 6/27/2020 12:56:00 AM Prepare Explosions and Crackles (0.5070s) 6/27/2020 12:56:01 AM Calculate Odds Of Success (0.9391s) 6/27/2020 12:56:04 AM Briefly Panic (2.5901s) 6/27/2020 12:56:04 AM Install Confidence Routines (0.5350s) 6/27/2020 12:56:05 AM Bring Commander Interface Online (0.2650s) 6/27/2020 12:56:05 AM Motivate All Crews (0.0550s) 6/27/2020 12:56:05 AM Externalizing Patterns (0.0690s) 6/27/2020 12:56:05 AM Hooking Externals (0.0470s) 6/27/2020 12:56:05 AM Handlizing Hooks (0.0460s) 6/27/2020 12:56:05 AM Disengaging Constants (0.3100s) 6/27/2020 12:56:06 AM Late Axionic Computations (0.5670s) 6/27/2020 12:56:06 AM Connecting to Fleet Command (0.0540s) 6/27/2020 12:56:06 AM Thinking Of Advice (0.0490s) 6/27/2020 12:56:06 AM Degaussing Advice (0.2530s) 6/27/2020 12:56:06 AM Reading Alien Diaries (0.0660s) 6/27/2020 12:56:06 AM Naming All Known Planets (0.0220s) 6/27/2020 12:56:06 AM Remembering Speeds (0.0350s) 6/27/2020 12:56:06 AM Prioritizing Targets (0.0330s) 6/27/2020 12:56:06 AM Rebooting Sensor Arrays (0.0210s) 6/27/2020 12:56:06 AM Unloading Prismatic Grid (0.0420s) 6/27/2020 12:56:06 AM Thinking Of Objectives (0.0480s) 6/27/2020 12:56:06 AM Re-Aligning Objectives (0.0320s) 6/27/2020 12:56:06 AM Inhibiting Visual Scans (0.0890s) 6/27/2020 12:56:06 AM Synthesizing Vocals (0.0320s) 6/27/2020 12:56:07 AM Ventilating Scenarios (0.0440s) 6/27/2020 12:56:07 AM Decontaminating Targeting Systems (0.0320s) 6/27/2020 12:56:07 AM Ejecting Tactical Core (0.0300s) 6/27/2020 12:56:07 AM Calibrating Formations (0.0170s) 6/27/2020 12:56:07 AM Intercepting Galactic Maps (0.0350s) 6/27/2020 12:56:07 AM Sterilizing Test Chamber (0.0390s) 6/27/2020 12:56:07 AM Faction Diagnostics (0.0660s) 6/27/2020 12:56:07 AM Buffering Hackers (0.0680s) 6/27/2020 12:56:07 AM Inverting Death (0.0390s) 6/27/2020 12:56:07 AM Linear Field Variance (0.2180s) 6/27/2020 12:56:07 AM Charging Marks (0.0280s) 6/27/2020 12:56:07 AM Guarding The Posts (0.0220s) 6/27/2020 12:56:07 AM Range Manifolds (0.0290s) 6/27/2020 12:56:07 AM Purging ROFs (0.0240s) 6/27/2020 12:56:07 AM Manipulating Speeds (0.0190s) 6/27/2020 12:56:07 AM Detecting Projectiles (0.0170s) 6/27/2020 12:56:07 AM Grouping Flow Fields (0.0190s) 6/27/2020 12:56:07 AM Modulating Flow Field Groups (0.0730s) 6/27/2020 12:56:07 AM Designing Fleets (0.1920s) 6/27/2020 12:56:08 AM Thinking Of Technologies (0.0870s) 6/27/2020 12:56:08 AM Categorizing Starboard Sensors (0.0330s) 6/27/2020 12:56:08 AM Injecting Galactic Variables (0.0580s) 6/27/2020 12:56:08 AM Discharging Colored Ions (0.0800s) 6/27/2020 12:56:08 AM Replicating Ion Colors (0.0530s) 6/27/2020 12:56:10 AM Stabbing Starfields (2.0821s) 6/27/2020 12:56:17 AM Dissolving Distant Planets (6.7424s) 6/27/2020 12:56:17 AM Investigating Map Signatures (0.1530s) 6/27/2020 12:56:17 AM Collating Solar Systems (0.0250s) 6/27/2020 12:56:17 AM Categorizing All Planets (0.0080s) 6/27/2020 12:56:17 AM Organizing Commands (0.0540s) 6/27/2020 12:56:17 AM Calculating Firing Cones (0.0080s) 6/27/2020 12:56:21 AM Declaring Ship Part Sovereignty (3.8952s) 6/27/2020 12:56:38 AM Compensate for Neutrino Variance (17.2130s) 6/27/2020 12:56:38 AM Issuing Orders (0.0080s) 6/27/2020 12:56:38 AM Augmenting Infusers (0.0450s) 6/27/2020 12:56:38 AM Infusing (0.2080s) 6/27/2020 12:56:38 AM Post-Proton Surge (0.0090s) 6/27/2020 12:56:38 AM Calibrate Weapons Arrays (0.0210s) 6/27/2020 12:56:38 AM Stimulate Modulation (0.0450s) 6/27/2020 12:56:39 AM ArcenAssetBundleCache.InstantiatedObjects: 867 6/27/2020 12:56:40 AM Load Surrogates (2.1691s) 6/27/2020 12:56:40 AM Load Historical Documents (0.0080s) 6/27/2020 12:56:40 AM 50.5 seconds total load time. Boot up FleetOS (0.6s) Check System Logs For Rogue Intelligence (8.1s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.5s) Calculate Odds Of Success (0.9s) Briefly Panic (2.6s) Install Confidence Routines (0.5s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.6s) Degaussing Advice (0.3s) Stabbing Starfields (2.1s) Dissolving Distant Planets (6.7s) Declaring Ship Part Sovereignty (3.9s) Compensate for Neutrino Variance (17.2s) Load Surrogates (2.2s) 6/27/2020 12:56:41 AM Hello Steam user 'fatcat__25' 6/27/2020 12:57:41 AM Base Color: c65000B Trim Color: c3FFF00 6/27/2020 12:58:21 AM Resolution changed to fullscreen 1050x1680 6/27/2020 12:58:21 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 12:58:21 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/27/2020 12:59:08 AM No resolution change was required. 6/27/2020 12:59:08 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/27/2020 12:59:08 AM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/27/2020 12:59:38 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/27/2020 12:59:38 AM Successfully opened host socket 6/27/2020 12:59:38 AM Added the faction Mercenary. 6/27/2020 12:59:38 AM PlayerAccount fatcat25 has now been put in control of faction 1. 6/27/2020 1:02:35 AM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/27/2020 1:02:35 AM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 6/27/2020 1:02:35 AM Added the faction Mercenary. 6/27/2020 1:02:35 AM PlayerAccount fatcat25 has now been put in control of faction 1. 6/27/2020 1:04:32 AM PLAYER DISCONNECTED 0.0.0.0=>0 6/30/2020 10:22:16 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 6/30/2020 10:22:16 PM Boot up FleetOS (0.4980s) 6/30/2020 10:22:19 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3998 maxTextureSize: 16384 npotSupport: Full processorType: AMD Phenom(tm) II X6 1100T Processor processorCount: 6 processorFrequency: 3311 systemMemorySize: 16384 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 6/30/2020 10:22:19 PM Check System Logs For Rogue Intelligence (3.3862s) 6/30/2020 10:22:20 PM Game Version: 2.048 6/30/2020 10:22:20 PM Eject Trash Into Hyperspace (0.3330s) 6/30/2020 10:22:20 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 6/30/2020 10:22:20 PM Check For Extra Modules (0.0220s) 6/30/2020 10:22:20 PM Bring Cloaking Systems Online (0.0450s) 6/30/2020 10:22:20 PM Remembering Alamo (0.0770s) 6/30/2020 10:22:20 PM Generating Framerates (0.0270s) 6/30/2020 10:22:20 PM Recalculate Speed Of Light (0.0820s) 6/30/2020 10:22:20 PM Optimize Comfort On Command Decks (0.0470s) 6/30/2020 10:22:20 PM Check Nearby Stellar Masses (0.0510s) 6/30/2020 10:22:20 PM No resolution change was required. 6/30/2020 10:22:20 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 6/30/2020 10:22:20 PM Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 6/30/2020 10:22:20 PM Last Save File appears to have been deleted! 6/30/2020 10:22:20 PM Refresh Optical Lensing (0.0150s) 6/30/2020 10:22:20 PM Revise Fundamental Physical Laws (0.3030s) 6/30/2020 10:22:20 PM Boot Audio Comms (0.0300s) 6/30/2020 10:22:21 PM Establish Individual Audio Links (0.0410s) 6/30/2020 10:22:21 PM Prepare Explosions and Crackles (0.5610s) 6/30/2020 10:22:22 PM Calculate Odds Of Success (0.8530s) 6/30/2020 10:22:26 PM Briefly Panic (4.4873s) 6/30/2020 10:22:27 PM Install Confidence Routines (0.3900s) 6/30/2020 10:22:27 PM Bring Commander Interface Online (0.2380s) 6/30/2020 10:22:27 PM Motivate All Crews (0.0520s) 6/30/2020 10:22:27 PM Externalizing Patterns (0.0810s) 6/30/2020 10:22:27 PM Hooking Externals (0.0340s) 6/30/2020 10:22:27 PM Handlizing Hooks (0.0240s) 6/30/2020 10:22:28 PM Disengaging Constants (0.3250s) 6/30/2020 10:22:28 PM Late Axionic Computations (0.4340s) 6/30/2020 10:22:28 PM Connecting to Fleet Command (0.0320s) 6/30/2020 10:22:28 PM Thinking Of Advice (0.0250s) 6/30/2020 10:22:28 PM Degaussing Advice (0.2320s) 6/30/2020 10:22:28 PM Reading Alien Diaries (0.0510s) 6/30/2020 10:22:28 PM Naming All Known Planets (0.0290s) 6/30/2020 10:22:28 PM Remembering Speeds (0.0260s) 6/30/2020 10:22:28 PM Prioritizing Targets (0.0230s) 6/30/2020 10:22:28 PM Rebooting Sensor Arrays (0.0190s) 6/30/2020 10:22:28 PM Unloading Prismatic Grid (0.0260s) 6/30/2020 10:22:28 PM Thinking Of Objectives (0.0140s) 6/30/2020 10:22:29 PM Re-Aligning Objectives (0.0610s) 6/30/2020 10:22:29 PM Inhibiting Visual Scans (0.0940s) 6/30/2020 10:22:29 PM Synthesizing Vocals (0.0210s) 6/30/2020 10:22:29 PM Ventilating Scenarios (0.0230s) 6/30/2020 10:22:29 PM Decontaminating Targeting Systems (0.0390s) 6/30/2020 10:22:29 PM Ejecting Tactical Core (0.0640s) 6/30/2020 10:22:29 PM Calibrating Formations (0.0140s) 6/30/2020 10:22:29 PM Intercepting Galactic Maps (0.0330s) 6/30/2020 10:22:29 PM Sterilizing Test Chamber (0.0270s) 6/30/2020 10:22:29 PM Faction Diagnostics (0.0500s) 6/30/2020 10:22:29 PM Buffering Hackers (0.0600s) 6/30/2020 10:22:29 PM Inverting Death (0.0390s) 6/30/2020 10:22:29 PM Linear Field Variance (0.1350s) 6/30/2020 10:22:29 PM Charging Marks (0.0280s) 6/30/2020 10:22:29 PM Guarding The Posts (0.0240s) 6/30/2020 10:22:29 PM Range Manifolds (0.0210s) 6/30/2020 10:22:29 PM Purging ROFs (0.0410s) 6/30/2020 10:22:29 PM Manipulating Speeds (0.0410s) 6/30/2020 10:22:29 PM Detecting Projectiles (0.0160s) 6/30/2020 10:22:29 PM Grouping Flow Fields (0.0470s) 6/30/2020 10:22:29 PM Modulating Flow Field Groups (0.1100s) 6/30/2020 10:22:30 PM Designing Fleets (0.1500s) 6/30/2020 10:22:30 PM Thinking Of Technologies (0.0620s) 6/30/2020 10:22:30 PM Categorizing Starboard Sensors (0.0310s) 6/30/2020 10:22:30 PM Injecting Galactic Variables (0.0520s) 6/30/2020 10:22:30 PM Discharging Colored Ions (0.0630s) 6/30/2020 10:22:30 PM Replicating Ion Colors (0.0250s) 6/30/2020 10:22:32 PM Initiating Starfields (1.8231s) 6/30/2020 10:22:38 PM Pinpointing Distant Planets (6.1854s) 6/30/2020 10:22:38 PM Investigating Map Signatures (0.1090s) 6/30/2020 10:22:38 PM Collating Solar Systems (0.0260s) 6/30/2020 10:22:38 PM Categorizing All Planets (0.0080s) 6/30/2020 10:22:38 PM Organizing Commands (0.0460s) 6/30/2020 10:22:38 PM Calculating Firing Cones (0.0070s) 6/30/2020 10:22:42 PM Breaking In New Ship Parts (4.0282s) 6/30/2020 10:22:59 PM Ejecting Data Cores (17.3140s) 6/30/2020 10:22:59 PM Issuing Orders (0.0080s) 6/30/2020 10:22:59 PM Augmenting Infusers (0.0150s) 6/30/2020 10:23:00 PM Infusing (0.1380s) 6/30/2020 10:23:00 PM Post-Proton Surge (0.0090s) 6/30/2020 10:23:00 PM Calibrate Weapons Arrays (0.0210s) 6/30/2020 10:23:00 PM Stimulate Modulation (0.0450s) 6/30/2020 10:23:00 PM ArcenAssetBundleCache.InstantiatedObjects: 867 6/30/2020 10:23:02 PM Load Surrogates (2.0561s) 6/30/2020 10:23:02 PM Load Historical Documents (0.0060s) 6/30/2020 10:23:02 PM 46.1 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (3.4s) Eject Trash Into Hyperspace (0.3s) Revise Fundamental Physical Laws (0.3s) Prepare Explosions and Crackles (0.6s) Calculate Odds Of Success (0.9s) Briefly Panic (4.5s) Install Confidence Routines (0.4s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Initiating Starfields (1.8s) Pinpointing Distant Planets (6.2s) Breaking In New Ship Parts (4.0s) Ejecting Data Cores (17.3s) Load Surrogates (2.1s) 6/30/2020 10:23:02 PM Hello Steam user 'fatcat__25' 6/30/2020 10:25:34 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/30/2020 10:25:34 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 6/30/2020 10:25:34 PM Successfully opened host socket 6/30/2020 10:25:34 PM Added the faction Mercenary. 6/30/2020 10:25:34 PM PlayerAccount fatcat25 has now been put in control of faction 1. 6/30/2020 10:30:24 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/30/2020 10:30:24 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 6/30/2020 10:30:24 PM Added the faction Mercenary. 6/30/2020 10:30:24 PM PlayerAccount fatcat25 has now been put in control of faction 1. 6/30/2020 10:42:39 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/30/2020 10:42:39 PM Could not find LinkedFaction '' to assign to planet 'Sidelander', -1 6/30/2020 10:42:39 PM Added the faction Mercenary. 6/30/2020 10:42:39 PM PlayerAccount fatcat25 has now been put in control of faction 1. 6/30/2020 10:54:00 PM Logged Achievement To Steam Research Grant 6/30/2020 10:56:36 PM Start Generate FULL Map with Tutorial_01 and seed 123456 and planet count 80 and 12 factions (StartATutorial NotLoadingAnything) 6/30/2020 10:56:36 PM Added the faction Mercenary. 6/30/2020 10:56:36 PM PlayerAccount fatcat25 has now been put in control of faction 1. 6/30/2020 11:04:24 PM PLAYER DISCONNECTED 0.0.0.0=>0 7/8/2020 8:58:31 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 7/8/2020 8:58:31 PM Boot up FleetOS (0.4750s) 7/8/2020 8:58:36 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3998 maxTextureSize: 16384 npotSupport: Full processorType: AMD Phenom(tm) II X6 1100T Processor processorCount: 6 processorFrequency: 3311 systemMemorySize: 16384 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 7/8/2020 8:58:36 PM Check System Logs For Rogue Intelligence (5.2293s) 7/8/2020 8:58:36 PM Game Version: 2.094 7/8/2020 8:58:36 PM Eject Trash Into Hyperspace (0.3020s) 7/8/2020 8:58:36 PM Check For Extra Modules (0.0790s) 7/8/2020 8:58:37 PM Bring Cloaking Systems Online (0.0900s) 7/8/2020 8:58:37 PM Recalculate Speed Of Light (0.2560s) 7/8/2020 8:58:37 PM Optimize Comfort On Command Decks (0.0480s) 7/8/2020 8:58:37 PM Generating Framerates (0.0250s) 7/8/2020 8:58:37 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 7/8/2020 8:58:37 PM Mods: SpireRailgunShop (Disabled) 7/8/2020 8:58:37 PM Check Nearby Stellar Masses (0.0480s) 7/8/2020 8:58:37 PM Remembering Alamo (0.0750s) 7/8/2020 8:58:37 PM Boot Audio Comms (0.0280s) 7/8/2020 8:58:37 PM Establish Individual Audio Links (0.0450s) 7/8/2020 8:58:37 PM Prepare Explosions and Crackles (0.1080s) 7/8/2020 8:58:37 PM No resolution change was required. 7/8/2020 8:58:37 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 7/8/2020 8:58:37 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 7/8/2020 8:58:37 PM Refresh Optical Lensing (0.0120s) 7/8/2020 8:58:37 PM Revise Fundamental Physical Laws (0.0360s) 7/8/2020 8:58:37 PM Calculate Odds Of Success (0.1480s) 7/8/2020 8:58:43 PM Briefly Panic (5.8573s) 7/8/2020 8:58:44 PM Install Confidence Routines (0.4450s) 7/8/2020 8:58:44 PM Bring Commander Interface Online (0.2660s) 7/8/2020 8:58:44 PM Motivate All Crews (0.0590s) 7/8/2020 8:58:44 PM Externalizing Patterns (0.0750s) 7/8/2020 8:58:44 PM Hooking Externals (0.0210s) 7/8/2020 8:58:44 PM Handlizing Hooks (0.0250s) 7/8/2020 8:58:44 PM Disengaging Constants (0.3410s) 7/8/2020 8:58:45 PM Late Axionic Computations (0.4000s) 7/8/2020 8:58:45 PM Connecting to Fleet Command (0.0320s) 7/8/2020 8:58:45 PM Thinking Of Advice (0.0250s) 7/8/2020 8:58:45 PM Degaussing Advice (0.2850s) 7/8/2020 8:58:45 PM Reading Alien Diaries (0.0600s) 7/8/2020 8:58:45 PM Naming All Known Planets (0.0320s) 7/8/2020 8:58:45 PM Remembering Speeds (0.0290s) 7/8/2020 8:58:45 PM Prioritizing Targets (0.0220s) 7/8/2020 8:58:45 PM Rebooting Sensor Arrays (0.0190s) 7/8/2020 8:58:45 PM Unloading Prismatic Grid (0.0260s) 7/8/2020 8:58:45 PM Thinking Of Objectives (0.0160s) 7/8/2020 8:58:45 PM Re-Aligning Objectives (0.0240s) 7/8/2020 8:58:45 PM Inhibiting Visual Scans (0.0510s) 7/8/2020 8:58:46 PM Synthesizing Vocals (0.0300s) 7/8/2020 8:58:46 PM Investigating Map Signatures (0.0680s) 7/8/2020 8:58:46 PM Ventilating Scenarios (0.0240s) 7/8/2020 8:58:46 PM Decontaminating Targeting Systems (0.0220s) 7/8/2020 8:58:46 PM Ejecting Tactical Core (0.0300s) 7/8/2020 8:58:46 PM Calibrating Formations (0.0170s) 7/8/2020 8:58:46 PM Intercepting Galactic Maps (0.0340s) 7/8/2020 8:58:46 PM Discharging Colored Ions (0.0380s) 7/8/2020 8:58:46 PM Replicating Ion Colors (0.0160s) 7/8/2020 8:58:46 PM Faction Diagnostics (0.0570s) 7/8/2020 8:58:46 PM Buffering Hackers (0.0570s) 7/8/2020 8:58:46 PM Inverting Death (0.0490s) 7/8/2020 8:58:46 PM Linear Field Variance (0.0540s) 7/8/2020 8:58:46 PM Charging Marks (0.0310s) 7/8/2020 8:58:46 PM Guarding The Posts (0.1230s) 7/8/2020 8:58:46 PM Range Manifolds (0.0240s) 7/8/2020 8:58:46 PM Purging ROFs (0.0230s) 7/8/2020 8:58:46 PM Manipulating Speeds (0.0240s) 7/8/2020 8:58:46 PM Detecting Projectiles (0.0140s) 7/8/2020 8:58:46 PM Grouping Flow Fields (0.0280s) 7/8/2020 8:58:46 PM Modulating Flow Field Groups (0.0560s) 7/8/2020 8:58:47 PM Designing Fleets (0.2090s) 7/8/2020 8:58:47 PM Thinking Of Technologies (0.0980s) 7/8/2020 8:58:47 PM Categorizing Starboard Sensors (0.0290s) 7/8/2020 8:58:47 PM Injecting Galactic Variables (0.0420s) 7/8/2020 8:58:47 PM Wishing On Starfields (0.1090s) 7/8/2020 8:58:49 PM Ejecting Distant Planets (1.7251s) 7/8/2020 8:58:49 PM Categorizing All Planets (0.0410s) 7/8/2020 8:58:49 PM Organizing Commands (0.0510s) 7/8/2020 8:58:49 PM Calculating Firing Cones (0.0110s) 7/8/2020 8:58:50 PM Finding Old Ship Parts (1.3531s) 7/8/2020 8:58:50 PM Sterilizing Test Chamber (0.0510s) 7/8/2020 8:58:58 PM Reversing Particle Flux (7.7454s) 7/8/2020 8:58:58 PM Issuing Orders (0.0080s) 7/8/2020 8:58:58 PM Augmenting Infusers (0.0150s) 7/8/2020 8:58:58 PM Infusing (0.4760s) 7/8/2020 8:58:58 PM Post-Proton Surge (0.0100s) 7/8/2020 8:58:58 PM Stimulate Modulation (0.0540s) 7/8/2020 8:58:59 PM ArcenAssetBundleCache.InstantiatedObjects: 524 7/8/2020 8:58:59 PM Load Surrogates (0.7830s) 7/8/2020 8:59:01 PM Final Checks (1.9891s) 7/8/2020 8:59:01 PM Load Historical Documents (0.0090s) 7/8/2020 8:59:01 PM 30.7 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (5.2s) Eject Trash Into Hyperspace (0.3s) Recalculate Speed Of Light (0.3s) Briefly Panic (5.9s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.3s) Late Axionic Computations (0.4s) Degaussing Advice (0.3s) Ejecting Distant Planets (1.7s) Finding Old Ship Parts (1.4s) Reversing Particle Flux (7.7s) Infusing (0.5s) Load Surrogates (0.8s) Final Checks (2.0s) 7/8/2020 8:59:03 PM Hello Steam user 'fatcat__25' 7/8/2020 8:59:34 PM Start Generate Partial Map with Realistic and seed 10314748 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 7/8/2020 8:59:35 PM Successfully opened host socket 7/8/2020 8:59:35 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 8:59:42 PM Start Generate Partial Map with Octopus and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 8:59:42 PM total central planets: 26 7/8/2020 8:59:42 PM created central planets: 26 7/8/2020 8:59:42 PM Generate Partial Map Complete 7/8/2020 8:59:42 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 8:59:50 PM Start Generate Partial Map with ClustersMicrocosm and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 8:59:50 PM Generate Partial Map Complete 7/8/2020 8:59:50 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 8:59:59 PM Start Generate Partial Map with D18Swirl and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 8:59:59 PM Generate Partial Map Complete 7/8/2020 8:59:59 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:00:14 PM Start Generate Partial Map with Clusters and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:00:14 PM Generate Partial Map Complete 7/8/2020 9:00:14 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:00:29 PM Start Generate Partial Map with Clusters and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:00:29 PM Generate Partial Map Complete 7/8/2020 9:00:29 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:00:41 PM Start Generate Partial Map with Clusters and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:00:41 PM Generate Partial Map Complete 7/8/2020 9:00:41 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:00:53 PM Start Generate Partial Map with Clusters and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:00:54 PM Generate Partial Map Complete 7/8/2020 9:00:54 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:05 PM Start Generate Partial Map with Clusters and seed 10314748 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:05 PM Generate Partial Map Complete 7/8/2020 9:01:05 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:11 PM Start Generate Partial Map with Clusters and seed 874124056 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:11 PM Generate Partial Map Complete 7/8/2020 9:01:11 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:13 PM Start Generate Partial Map with Clusters and seed 908021445 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:13 PM Generate Partial Map Complete 7/8/2020 9:01:13 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:14 PM Start Generate Partial Map with Clusters and seed 999914445 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:14 PM Generate Partial Map Complete 7/8/2020 9:01:14 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:21 PM Start Generate Partial Map with Clusters and seed 999914445 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:21 PM Generate Partial Map Complete 7/8/2020 9:01:21 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:34 PM Start Generate Partial Map with Clusters and seed 999914445 and planet count 104 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:34 PM Generate Partial Map Complete 7/8/2020 9:01:34 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:01:45 PM Start Generate Partial Map with Clusters and seed 885091646 and planet count 104 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 7/8/2020 9:01:45 PM Generate Partial Map Complete 7/8/2020 9:01:45 PM PlayerAccount fatcat25 has now been put in control of faction 1. 7/8/2020 9:02:31 PM PLAYER DISCONNECTED 0.0.0.0=>0 8/14/2020 10:45:45 PM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/14/2020 10:45:45 PM Boot up FleetOS (0.5150s) 8/14/2020 10:45:46 PM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3998 maxTextureSize: 16384 npotSupport: Full processorType: AMD Phenom(tm) II X6 1100T Processor processorCount: 6 processorFrequency: 3311 systemMemorySize: 16384 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/14/2020 10:45:46 PM Check System Logs For Rogue Intelligence (1.2011s) 8/14/2020 10:45:46 PM Game Version: 2.120 8/14/2020 10:45:46 PM Eject Trash Into Hyperspace (0.2860s) 8/14/2020 10:45:46 PM Check For Extra Modules (0.0780s) 8/14/2020 10:45:47 PM Bring Cloaking Systems Online (0.0750s) 8/14/2020 10:45:47 PM Recalculate Speed Of Light (0.0410s) 8/14/2020 10:45:47 PM Optimize Comfort On Command Decks (0.0690s) 8/14/2020 10:45:47 PM Generating Framerates (0.0360s) 8/14/2020 10:45:47 PM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 8/14/2020 10:45:47 PM Mods: SpireRailgunShop (Disabled) 8/14/2020 10:45:47 PM Check Nearby Stellar Masses (0.3120s) 8/14/2020 10:45:47 PM Remembering Alamo (0.1090s) 8/14/2020 10:45:47 PM Boot Audio Comms (0.0460s) 8/14/2020 10:45:47 PM Establish Individual Audio Links (0.0470s) 8/14/2020 10:45:47 PM Prepare Explosions and Crackles (0.0860s) 8/14/2020 10:45:47 PM Resolution changed to fullscreen 768x1024 8/14/2020 10:45:47 PM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/14/2020 10:45:47 PM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/14/2020 10:45:47 PM Refresh Optical Lensing (0.0130s) 8/14/2020 10:45:47 PM Revise Fundamental Physical Laws (0.0200s) 8/14/2020 10:45:47 PM Calculate Odds Of Success (0.1770s) 8/14/2020 10:45:48 PM Briefly Panic (0.4070s) 8/14/2020 10:45:48 PM Install Confidence Routines (0.3970s) 8/14/2020 10:45:49 PM Bring Commander Interface Online (0.2860s) 8/14/2020 10:45:49 PM Motivate All Crews (0.0760s) 8/14/2020 10:45:49 PM Locating Available Networks (0.1100s) 8/14/2020 10:45:49 PM Externalizing Patterns (0.0830s) 8/14/2020 10:45:49 PM Hooking Externals (0.0800s) 8/14/2020 10:45:49 PM Handlizing Hooks (0.0560s) 8/14/2020 10:45:49 PM Disengaging Constants (0.3730s) 8/14/2020 10:45:50 PM Late Axionic Computations (0.5690s) 8/14/2020 10:45:50 PM Connecting to Fleet Command (0.0410s) 8/14/2020 10:45:50 PM Thinking Of Advice (0.0410s) 8/14/2020 10:45:50 PM Degaussing Advice (0.2340s) 8/14/2020 10:45:50 PM Reading Alien Diaries (0.1150s) 8/14/2020 10:45:50 PM Naming All Known Planets (0.0450s) 8/14/2020 10:45:50 PM Remembering Speeds (0.0540s) 8/14/2020 10:45:50 PM Prioritizing Targets (0.0390s) 8/14/2020 10:45:51 PM Rebooting Sensor Arrays (0.0270s) 8/14/2020 10:45:51 PM Unloading Prismatic Grid (0.0250s) 8/14/2020 10:45:51 PM Thinking Of Objectives (0.0270s) 8/14/2020 10:45:51 PM Re-Aligning Objectives (0.0300s) 8/14/2020 10:45:51 PM Inhibiting Visual Scans (0.0440s) 8/14/2020 10:45:51 PM Synthesizing Vocals (0.0200s) 8/14/2020 10:45:51 PM Investigating Map Signatures (0.0620s) 8/14/2020 10:45:51 PM Ventilating Scenarios (0.0230s) 8/14/2020 10:45:51 PM Decontaminating Targeting Systems (0.0310s) 8/14/2020 10:45:51 PM Ejecting Tactical Core (0.0300s) 8/14/2020 10:45:51 PM Calibrating Formations (0.0260s) 8/14/2020 10:45:51 PM Intercepting Galactic Maps (0.0400s) 8/14/2020 10:45:51 PM Discharging Colored Ions (0.0390s) 8/14/2020 10:45:51 PM Replicating Ion Colors (0.0150s) 8/14/2020 10:45:51 PM Faction Diagnostics (0.0790s) 8/14/2020 10:45:51 PM Buffering Hackers (0.0350s) 8/14/2020 10:45:51 PM Inverting Death (0.0490s) 8/14/2020 10:45:51 PM Linear Field Variance (0.0540s) 8/14/2020 10:45:51 PM Charging Marks (0.0400s) 8/14/2020 10:45:51 PM Guarding The Posts (0.1410s) 8/14/2020 10:45:51 PM Range Manifolds (0.0220s) 8/14/2020 10:45:51 PM Purging ROFs (0.0150s) 8/14/2020 10:45:51 PM Manipulating Speeds (0.0240s) 8/14/2020 10:45:51 PM Detecting Projectiles (0.0130s) 8/14/2020 10:45:51 PM Grouping Flow Fields (0.0170s) 8/14/2020 10:45:51 PM Modulating Flow Field Groups (0.0330s) 8/14/2020 10:45:52 PM Designing Fleets (0.1350s) 8/14/2020 10:45:52 PM Thinking Of Technologies (0.0560s) 8/14/2020 10:45:52 PM Categorizing Starboard Sensors (0.0300s) 8/14/2020 10:45:52 PM Injecting Galactic Variables (0.0570s) 8/14/2020 10:45:52 PM Propping Up Starfields (0.1100s) 8/14/2020 10:45:54 PM Destroying Distant Planets (1.7271s) 8/14/2020 10:45:54 PM Categorizing All Planets (0.0130s) 8/14/2020 10:45:54 PM Organizing Commands (0.0350s) 8/14/2020 10:45:54 PM Calculating Firing Cones (0.0150s) 8/14/2020 10:45:55 PM Splitting Ship Parts Into Smaller Parts (1.4521s) 8/14/2020 10:45:55 PM Sterilizing Test Chamber (0.0830s) 8/14/2020 10:46:18 PM Reformatting Navigation (23.1683s) 8/14/2020 10:46:18 PM Issuing Orders (0.0640s) 8/14/2020 10:46:18 PM Augmenting Infusers (0.0150s) 8/14/2020 10:46:19 PM Infusing (0.1530s) 8/14/2020 10:46:19 PM Post-Proton Surge (0.0090s) 8/14/2020 10:46:19 PM Stimulate Modulation (0.0390s) 8/14/2020 10:46:19 PM ArcenAssetBundleCache.InstantiatedObjects: 875 8/14/2020 10:46:19 PM Load Surrogates (0.4160s) 8/14/2020 10:46:20 PM Final Checks (0.6940s) 8/14/2020 10:46:20 PM Load Historical Documents (0.0070s) 8/14/2020 10:46:20 PM 35.4 seconds total load time. Boot up FleetOS (0.5s) Check System Logs For Rogue Intelligence (1.2s) Eject Trash Into Hyperspace (0.3s) Check Nearby Stellar Masses (0.3s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Bring Commander Interface Online (0.3s) Disengaging Constants (0.4s) Late Axionic Computations (0.6s) Destroying Distant Planets (1.7s) Splitting Ship Parts Into Smaller Parts (1.5s) Reformatting Navigation (23.2s) Load Surrogates (0.4s) Final Checks (0.7s) 8/14/2020 10:46:20 PM Hello Steam user 'fatcat__25' 8/14/2020 10:46:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/14/2020 10:46:35 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:46:35 PM Clear out factions that should not be in UI based on savegame: 10 Macrophage Infestation - Tamed Nanocaust Human Resistance Fighters Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 8/14/2020 10:46:35 PM loading as template 8/14/2020 10:46:35 PM Added the faction AIReserves. 8/14/2020 10:46:35 PM Added the faction AntiAIZombie. 8/14/2020 10:46:35 PM Added the faction AntiEveryoneZombie. 8/14/2020 10:46:35 PM Added the faction AntiPlayerZombie. 8/14/2020 10:46:35 PM Added the faction Mercenary. 8/14/2020 10:46:35 PM Finish load save in 555.5ms 8/14/2020 10:46:36 PM Start Generate Partial Map with Clusters and seed 1639113270 and planet count 104 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/14/2020 10:46:38 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:46:38 PM Generate Partial Map Complete 2514ms 8/14/2020 10:46:51 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/14/2020 10:46:51 PM Finish load save in 139.9ms 8/14/2020 10:46:51 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:46:51 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (StartingTheLobbyDefaults NotLoadingAnything) 8/14/2020 10:46:52 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:46:52 PM Generate Partial Map Complete 236ms 8/14/2020 10:46:58 PM Start Generate Partial Map with ClustersMicrocosm and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:46:58 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:46:58 PM Generate Partial Map Complete 52ms 8/14/2020 10:47:06 PM Start Generate Partial Map with X and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:06 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:06 PM Generate Partial Map Complete 27ms 8/14/2020 10:47:12 PM Start Generate Partial Map with Simple and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:12 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:12 PM Generate Partial Map Complete 69ms 8/14/2020 10:47:14 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:14 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:14 PM Generate Partial Map Complete 162ms 8/14/2020 10:47:16 PM Start Generate Partial Map with Simple and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:16 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:16 PM Generate Partial Map Complete 48ms 8/14/2020 10:47:17 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:17 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:17 PM Generate Partial Map Complete 176ms 8/14/2020 10:47:28 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:29 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:29 PM Generate Partial Map Complete 463ms 8/14/2020 10:47:31 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:31 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:31 PM Generate Partial Map Complete 166ms 8/14/2020 10:47:34 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:34 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:34 PM Generate Partial Map Complete 453ms 8/14/2020 10:47:36 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:37 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:37 PM Generate Partial Map Complete 233ms 8/14/2020 10:47:41 PM Start Generate Partial Map with Realistic and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:41 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:41 PM Generate Partial Map Complete 454ms 8/14/2020 10:47:43 PM Start Generate Partial Map with Simple and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:43 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:43 PM Generate Partial Map Complete 45ms 8/14/2020 10:47:47 PM Start Generate Partial Map with Simple and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:47 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:47 PM Generate Partial Map Complete 130ms 8/14/2020 10:47:51 PM Start Generate Partial Map with D18Bubbles and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:51 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:51 PM Generate Partial Map Complete 30ms 8/14/2020 10:47:55 PM Start Generate Partial Map with D18Bubbles and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:47:55 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:47:55 PM Generate Partial Map Complete 49ms 8/14/2020 10:48:04 PM Start Generate Partial Map with D18Bubbles and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:04 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:04 PM Generate Partial Map Complete 40ms 8/14/2020 10:48:09 PM Start Generate Partial Map with Clusters and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:10 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:10 PM Generate Partial Map Complete 645ms 8/14/2020 10:48:14 PM Start Generate Partial Map with Clusters and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:15 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:15 PM Generate Partial Map Complete 603ms 8/14/2020 10:48:27 PM Start Generate Partial Map with Clusters and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:28 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:28 PM Generate Partial Map Complete 710ms 8/14/2020 10:48:35 PM Start Generate Partial Map with Clusters and seed 765680786 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:36 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:36 PM Generate Partial Map Complete 565ms 8/14/2020 10:48:39 PM Start Generate Partial Map with Clusters and seed 910588493 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:41 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:41 PM Generate Partial Map Complete 1094ms 8/14/2020 10:48:41 PM Start Generate Partial Map with Clusters and seed 979991254 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:42 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:42 PM Generate Partial Map Complete 982ms 8/14/2020 10:48:44 PM Start Generate Partial Map with Clusters and seed 979991254 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:45 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:45 PM Generate Partial Map Complete 818ms 8/14/2020 10:48:45 PM Start Generate Partial Map with Clusters and seed 979991254 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:46 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:46 PM Generate Partial Map Complete 822ms 8/14/2020 10:48:47 PM Start Generate Partial Map with Clusters and seed 979991254 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:48:48 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:48:48 PM Generate Partial Map Complete 959ms 8/14/2020 10:49:10 PM Start Generate Partial Map with Clusters and seed 66666666 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:11 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:11 PM Generate Partial Map Complete 921ms 8/14/2020 10:49:11 PM Start Generate Partial Map with Clusters and seed 66666666 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:12 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:12 PM Generate Partial Map Complete 779ms 8/14/2020 10:49:18 PM Start Generate Partial Map with Clusters and seed 99999999 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:18 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:18 PM Generate Partial Map Complete 692ms 8/14/2020 10:49:18 PM Start Generate Partial Map with Clusters and seed 99999999 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:19 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:19 PM Generate Partial Map Complete 847ms 8/14/2020 10:49:21 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 80 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:22 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:22 PM Generate Partial Map Complete 270ms 8/14/2020 10:49:59 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 85 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:49:59 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:49:59 PM Generate Partial Map Complete 298ms 8/14/2020 10:50:05 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 85 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:50:06 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:50:06 PM Generate Partial Map Complete 495ms 8/14/2020 10:50:21 PM Start Generate FULL Map with Realistic and seed 99999999 and planet count 85 and 19 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/14/2020 10:50:22 PM Generate FULL Map Complete 886ms 8/14/2020 10:50:35 PM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings 8/14/2020 10:50:35 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:50:35 PM Clear out factions that should not be in UI based on savegame: 9 Macrophage Infestation - Tamed Human Resistance Fighters Marauders Devourer Golem Outguard AI Reserves Anti-Everyone Zombie Anti-Player Zombie Anti-AI Zombie 8/14/2020 10:50:35 PM loading as template 8/14/2020 10:50:35 PM Added the faction AIReserves. 8/14/2020 10:50:35 PM Added the faction AntiAIZombie. 8/14/2020 10:50:35 PM Added the faction AntiEveryoneZombie. 8/14/2020 10:50:35 PM Added the faction AntiPlayerZombie. 8/14/2020 10:50:35 PM Added the faction Mercenary. 8/14/2020 10:50:35 PM Finish load save in 346.9ms 8/14/2020 10:50:35 PM Start Generate Partial Map with Realistic and seed 468883590 and planet count 85 and 19 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings) 8/14/2020 10:50:36 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:50:36 PM Generate Partial Map Complete 884ms 8/14/2020 10:50:43 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 85 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:50:43 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:50:43 PM Generate Partial Map Complete 523ms 8/14/2020 10:50:44 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 85 and 19 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 10:50:44 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 10:50:44 PM Generate Partial Map Complete 508ms 8/14/2020 11:01:44 PM Start Generate Partial Map with Realistic and seed 99999999 and planet count 85 and 25 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything) 8/14/2020 11:01:45 PM PlayerAccount fatcat25 has now been put in control of faction 1. 8/14/2020 11:01:45 PM Generate Partial Map Complete 521ms 8/14/2020 11:10:27 PM Start Generate FULL Map with Realistic and seed 99999999 and planet count 85 and 25 factions (StartingMainGameAfterLobby NotLoadingAnything) 8/14/2020 11:10:28 PM Generate FULL Map Complete 836ms 8/14/2020 11:26:53 PM Logged Achievement To Steam Give a Man a Fish... 8/15/2020 12:39:37 AM Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 8/15/2020 12:39:37 AM Boot up FleetOS (0.4250s) 8/15/2020 12:39:42 AM graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: True graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 1050 Ti graphicsDeviceID: 7298 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3998 maxTextureSize: 16384 npotSupport: Full processorType: AMD Phenom(tm) II X6 1100T Processor processorCount: 6 processorFrequency: 3311 systemMemorySize: 16384 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 8/15/2020 12:39:42 AM Check System Logs For Rogue Intelligence (5.0103s) 8/15/2020 12:39:42 AM Game Version: 2.120 8/15/2020 12:39:42 AM Eject Trash Into Hyperspace (0.1030s) 8/15/2020 12:39:42 AM Check For Extra Modules (0.0280s) 8/15/2020 12:39:42 AM Bring Cloaking Systems Online (0.0230s) 8/15/2020 12:39:42 AM Recalculate Speed Of Light (0.0280s) 8/15/2020 12:39:42 AM Optimize Comfort On Command Decks (0.0350s) 8/15/2020 12:39:42 AM Generating Framerates (0.0100s) 8/15/2020 12:39:42 AM Expansions: The Spire Rises (NOT INSTALLED) Zenith Onslaught (NOT INSTALLED) 8/15/2020 12:39:42 AM Mods: SpireRailgunShop (Disabled) 8/15/2020 12:39:43 AM Check Nearby Stellar Masses (0.0580s) 8/15/2020 12:39:43 AM Remembering Alamo (0.0220s) 8/15/2020 12:39:43 AM Boot Audio Comms (0.0120s) 8/15/2020 12:39:43 AM Establish Individual Audio Links (0.0250s) 8/15/2020 12:39:43 AM Prepare Explosions and Crackles (0.0310s) 8/15/2020 12:39:43 AM Resolution changed to fullscreen 768x1024 8/15/2020 12:39:43 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/15/2020 12:39:43 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/15/2020 12:39:43 AM Refresh Optical Lensing (0.0130s) 8/15/2020 12:39:43 AM Revise Fundamental Physical Laws (0.0120s) 8/15/2020 12:39:43 AM Calculate Odds Of Success (0.0450s) 8/15/2020 12:39:43 AM Briefly Panic (0.3560s) 8/15/2020 12:39:43 AM Install Confidence Routines (0.3770s) 8/15/2020 12:39:44 AM Bring Commander Interface Online (0.1540s) 8/15/2020 12:39:44 AM Motivate All Crews (0.0500s) 8/15/2020 12:39:44 AM Locating Available Networks (0.0270s) 8/15/2020 12:39:44 AM Externalizing Patterns (0.0320s) 8/15/2020 12:39:44 AM Hooking Externals (0.0140s) 8/15/2020 12:39:44 AM Handlizing Hooks (0.0130s) 8/15/2020 12:39:44 AM Disengaging Constants (0.0460s) 8/15/2020 12:39:44 AM Late Axionic Computations (0.0920s) 8/15/2020 12:39:44 AM Connecting to Fleet Command (0.0130s) 8/15/2020 12:39:44 AM Thinking Of Advice (0.0090s) 8/15/2020 12:39:44 AM Degaussing Advice (0.0160s) 8/15/2020 12:39:44 AM Reading Alien Diaries (0.0140s) 8/15/2020 12:39:44 AM Naming All Known Planets (0.0100s) 8/15/2020 12:39:44 AM Remembering Speeds (0.0110s) 8/15/2020 12:39:44 AM Prioritizing Targets (0.0120s) 8/15/2020 12:39:44 AM Rebooting Sensor Arrays (0.0130s) 8/15/2020 12:39:44 AM Unloading Prismatic Grid (0.0080s) 8/15/2020 12:39:44 AM Thinking Of Objectives (0.0090s) 8/15/2020 12:39:44 AM Re-Aligning Objectives (0.0080s) 8/15/2020 12:39:44 AM Inhibiting Visual Scans (0.0130s) 8/15/2020 12:39:44 AM Synthesizing Vocals (0.0090s) 8/15/2020 12:39:44 AM Investigating Map Signatures (0.0160s) 8/15/2020 12:39:44 AM Ventilating Scenarios (0.0090s) 8/15/2020 12:39:44 AM Decontaminating Targeting Systems (0.0090s) 8/15/2020 12:39:44 AM Ejecting Tactical Core (0.0090s) 8/15/2020 12:39:44 AM Calibrating Formations (0.0090s) 8/15/2020 12:39:44 AM Intercepting Galactic Maps (0.0090s) 8/15/2020 12:39:44 AM Discharging Colored Ions (0.0270s) 8/15/2020 12:39:44 AM Replicating Ion Colors (0.0090s) 8/15/2020 12:39:44 AM Faction Diagnostics (0.0170s) 8/15/2020 12:39:44 AM Buffering Hackers (0.0170s) 8/15/2020 12:39:44 AM Inverting Death (0.0100s) 8/15/2020 12:39:44 AM Linear Field Variance (0.0120s) 8/15/2020 12:39:44 AM Charging Marks (0.0080s) 8/15/2020 12:39:44 AM Guarding The Posts (0.1330s) 8/15/2020 12:39:44 AM Range Manifolds (0.0100s) 8/15/2020 12:39:44 AM Purging ROFs (0.0080s) 8/15/2020 12:39:44 AM Manipulating Speeds (0.0100s) 8/15/2020 12:39:44 AM Detecting Projectiles (0.0070s) 8/15/2020 12:39:44 AM Grouping Flow Fields (0.0120s) 8/15/2020 12:39:44 AM Modulating Flow Field Groups (0.0260s) 8/15/2020 12:39:44 AM Designing Fleets (0.0240s) 8/15/2020 12:39:44 AM Thinking Of Technologies (0.0130s) 8/15/2020 12:39:44 AM Categorizing Starboard Sensors (0.0080s) 8/15/2020 12:39:44 AM Injecting Galactic Variables (0.0140s) 8/15/2020 12:39:44 AM Digging Up Starfields (0.0240s) 8/15/2020 12:39:45 AM Screening Distant Planets (0.2590s) 8/15/2020 12:39:45 AM Categorizing All Planets (0.0110s) 8/15/2020 12:39:45 AM Organizing Commands (0.0300s) 8/15/2020 12:39:45 AM Calculating Firing Cones (0.0120s) 8/15/2020 12:39:45 AM Breaking In New Ship Parts (0.6590s) 8/15/2020 12:39:45 AM Sterilizing Test Chamber (0.0150s) 8/15/2020 12:39:49 AM Polarize Deflectors (3.9452s) 8/15/2020 12:39:49 AM Issuing Orders (0.0390s) 8/15/2020 12:39:49 AM Augmenting Infusers (0.0090s) 8/15/2020 12:39:49 AM Infusing (0.0270s) 8/15/2020 12:39:49 AM Post-Proton Surge (0.0090s) 8/15/2020 12:39:49 AM Stimulate Modulation (0.0420s) 8/15/2020 12:39:50 AM ArcenAssetBundleCache.InstantiatedObjects: 875 8/15/2020 12:39:50 AM Load Surrogates (0.1150s) 8/15/2020 12:39:50 AM Final Checks (0.6590s) 8/15/2020 12:39:50 AM Load Historical Documents (0.0060s) 8/15/2020 12:39:50 AM 13.5 seconds total load time. Boot up FleetOS (0.4s) Check System Logs For Rogue Intelligence (5.0s) Briefly Panic (0.4s) Install Confidence Routines (0.4s) Screening Distant Planets (0.3s) Breaking In New Ship Parts (0.7s) Polarize Deflectors (3.9s) Final Checks (0.7s) 8/15/2020 12:39:50 AM Hello Steam user 'fatcat__25' 8/15/2020 12:40:33 AM No resolution change was required. 8/15/2020 12:40:33 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/15/2020 12:40:33 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/15/2020 12:40:50 AM Resolution changed to fullscreen 1050x1680 8/15/2020 12:40:50 AM Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 8/15/2020 12:40:50 AM Applied Framerate Type: 120 FPS (vsync: 0 targetFPS:120) 8/15/2020 12:41:26 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Attempt 1\save1.save Source1: AnythingElse Source3: LoadingSaveGame 8/15/2020 12:41:26 AM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.120 loading into new version 2.120, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in :0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in :0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in :0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x0011d] in :0 8/15/2020 12:41:26 AM GameEntity_Base deserialization error at stage 2000 from serialized version 2.120 loading into new version 2.120, error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 879 larger than IndexSerializationInfo.SerializedNamesList.Count of 714 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: PlanetFactionDeser From Version: 2.120 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging) [0x00203] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.String PlaceOfDeserializationForDebugging) [0x00001] in :0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00028] in :0 8/15/2020 12:41:26 AM Finish load save in 223.7ms 8/15/2020 12:42:37 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Attempt 1\save1.save Source1: AnythingElse Source3: LoadingSaveGame 8/15/2020 12:42:37 AM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.120 loading into new version 2.120, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in :0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in :0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in :0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x0011d] in :0 8/15/2020 12:42:37 AM GameEntity_Base deserialization error at stage 2000 from serialized version 2.120 loading into new version 2.120, error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 879 larger than IndexSerializationInfo.SerializedNamesList.Count of 714 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: PlanetFactionDeser From Version: 2.120 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging) [0x00203] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.String PlaceOfDeserializationForDebugging) [0x00001] in :0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00028] in :0 8/15/2020 12:42:37 AM Finish load save in 71.1ms 8/15/2020 12:42:45 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Attempt 1\Autosave.600.save Source1: AnythingElse Source3: LoadingSaveGame 8/15/2020 12:42:45 AM GameEntity_Base deserialization error at stage 2000 from serialized version 2.120 loading into new version 2.120, error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 908 larger than IndexSerializationInfo.SerializedNamesList.Count of 714 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: PlanetFactionDeser From Version: 2.120 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging) [0x00203] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.String PlaceOfDeserializationForDebugging) [0x00001] in :0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00028] in :0 8/15/2020 12:42:45 AM Finish load save in 42.3ms 8/15/2020 12:42:52 AM Start load save: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/Save/Attempt 1\save1.save Source1: AnythingElse Source3: LoadingSaveGame 8/15/2020 12:42:52 AM GameEntity_Squad deserialization error at stage 2500 from serialized version 2.120 loading into new version 2.120, error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.AIW2.Core.EntityOrder.InitializeOrder (Arcen.AIW2.Core.EntityOrderType Type, Arcen.Universal.ArcenPoint RelatedPoint, System.Int32 RelatedEntityID, System.Int16 RelatedPlanetIndex, System.Boolean shouldOverrideBehavior, System.Boolean RefuseToWait, Arcen.AIW2.Core.OrderSource Source) [0x00001] in :0 at Arcen.AIW2.Core.EntityOrder.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ForSquad, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0015b] in :0 at Arcen.AIW2.Core.EntityOrderCollection.DeserializeFrom (Arcen.AIW2.Core.GameEntity_Squad ParentEntity, Arcen.Universal.ArcenDeserializationBuffer Buffer) [0x0004e] in :0 at Arcen.AIW2.Core.GameEntity_Squad.FinishDeserializeFrom (System.Int32 primaryKeyID, System.String name, Arcen.AIW2.Core.GameEntityTypeData typeData, Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.Boolean HideErrors, System.Boolean IsLoadingTemplate) [0x0011d] in :0 8/15/2020 12:42:52 AM GameEntity_Base deserialization error at stage 2000 from serialized version 2.120 loading into new version 2.120, error: System.Exception: Error: DeserializeFrom_Inner DoByIndex=true nameIndex of 879 larger than IndexSerializationInfo.SerializedNamesList.Count of 714 on table: GameEntityTypeDataTable PlaceOfDeserializationForDebugging: PlanetFactionDeser From Version: 2.120 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeFrom_Inner (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.Boolean DoByIndex, Arcen.Universal.LookupSwapAllowed SwapAllowed, System.String PlaceOfDeserializationForDebugging) [0x00203] in :0 at Arcen.Universal.ArcenDynamicTable`1[T].DeserializeByIndex (Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String& NameFound, System.String PlaceOfDeserializationForDebugging) [0x00001] in :0 at Arcen.AIW2.Core.GameEntity_Base.StartDeserializeFrom (Arcen.AIW2.Core.Planet Planet, Arcen.AIW2.Core.PlanetFaction Faction, Arcen.Universal.ArcenDeserializationBuffer Buffer, System.String PlaceDeserializingFromForDebugging, System.Boolean HideErrors, System.Boolean& HadCatastrophicFail, System.Boolean IsLoadingForTemplate) [0x00028] in :0 8/15/2020 12:42:52 AM Finish load save in 38.0ms